Hi Robert,
On Dec 11, 2007 8:59 PM, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Serge,
How reliably can you recreate the crash?
Does it happen with osgviewer or other OSG examples?
Could you explain whats happening in your app before the crash.
Here is the context of the crash :
On Dec 12, 2007 12:05 AM, Ulrich Hertlein [EMAIL PROTECTED] wrote:
What might confuse people is that calling:
osg::Referenced* r = new osg::Referenced;
r-setThreadSafeReferenceCounting(true); // static version
r-setThreadSafeRefUnref(true); // instance version
do two separate things. The
Hi Andy,
Yesterday I merged a submission to DatabasePager.cpp that included use
of various stl alogorithms - such as sort and find and others, the
submission added a using namespace std, but I don't like importing
whole namespaces so I removed the code and then added std:: where
appropriate,
Hi Paul,
The contextID is stored in the osg::State, SceneView has a State and
therefore the ContextID. The osg::Camera without any graphics context
doesn't though as its through the GraphicsContext that it gets its
State.
Workarounds for you would be to create a dummy GraphicsContext for
each
Does you source data have alpha values in it
On Dec 11, 2007 9:07 PM, R. Aditya Kadambi [EMAIL PROTECTED] wrote:
I am trying to use it like this now. But I can't find a way to set alpha
value from the help menu.
$ ./osgvolumed --images file.1png file2.png
I don't see a volume stack. Any
Hi Ben,
On Dec 11, 2007 11:22 PM, Ben Cain [EMAIL PROTECTED] wrote:
Do cull masks work with osg::CameraNode? The interface is there ... so I'm
thinking should work.
I'm afraid I couldn't answer this without download OSG-1.2 and
reviewing and testing the code...
Note this particular
Hi Gerrick,
You could play with using the Texture::setInternalFormat(GLint) method.
Robert.
On Dec 12, 2007 12:07 AM, Gerrick Bivins [EMAIL PROTECTED] wrote:
Hi all,
I think I know the answer but just in case I'm overlooking something I
thought I'd ask.
What is the most efficient way to
Could you please start a fresh thread when asking questions about a
completely different topic.
On Dec 12, 2007 12:07 AM, Emre Koc [EMAIL PROTECTED] wrote:
Hi,
Does anyone has a C# wrapped or pure C# OBJ loader to use with OSG 2.0 ?
Thanks in advance,
Emre Koch
Hi J-S, Paul Martz sent the fix into osg-submissions, I merged this
first thing when I booted up my machine this morning, an svn update
will get this fix.
On Dec 12, 2007 2:00 AM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Hello Robert,
There is a warning that shows up in the latest SVN in
Hi Paul,
On Dec 12, 2007 3:19 AM, Paul Martz [EMAIL PROTECTED] wrote:
The output below is from current SVN building osgDB (osg and osgUtil are
fine).
VS doesn't provide too many clues when xtree or set generate compile errors.
I haven't dug into this very deeply, but on first glance it
Hi Amos Tim,
I've just checked in the change to use const operators in functors in
SharedStateManager, prompted by email on the same topic from Paul
Martz, this change looks the same as Tim's and is now checked in.
Robert.
On Dec 12, 2007 5:15 AM, Amos Smith [EMAIL PROTECTED] wrote:
With code
Hi,
I'm new to OpenGL and to oswg.
I downloaded the osg quick start guid and the example code and read
inside the viewermain.cpp following:
// TBD. Waiting for this file to get a permanent location after
// the dimain name shuffle. THis is a better example than the
// cow because
Hi Sherman,
On Dec 11, 2007 11:31 PM, sherman wilcox [EMAIL PROTECTED] wrote:
I can still reliably reproduce the multithreaded osgText /
databasepager crash issue :)
Could you explain how your recreate the crash, and the circumstances
of the crash. It may be exactly the same problem as
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Robert Osfield wrote:
Hi Andy,
Yesterday I merged a submission to DatabasePager.cpp that included use
of various stl alogorithms - such as sort and find and others, the
submission added a using namespace std, but I don't like importing
whole
I am totally not a ray tracing guru, but I would like to have a look
at the code of Adrian to have an idea, where can I find it? Is there
any demo or usable working test of it?
Thanks,
Michele
___
osg-users mailing list
Hi,
This is now fixed, please do a svn update.
Robert.
On Dec 12, 2007 8:54 AM, Роман Григорьев [EMAIL PROTECTED] wrote:
4TriStripVisitor.cppнеи5C:\Program Files\Microsoft Visual Studio
8\VC\include\xtree(1174) : error C3848: expression having type 'const
Hi Serge,
Thanks for the explanation, this really does help. You suggest change
to DatabasePager.cpp to use ReadResult rather than
osgDB::readNodeFile() is an interesting one. While the getting the
timing to reproduce the crash seems pretty rare it is certainly
possible, but often any little
Hi Wasili,
I'm afraid Earth/model.ive paged database didn't get ported across to
the new website.
Is this file referenced on the osg website? If so could you point me
to the page so I can remove this dangling reference.
Robert.
On Dec 12, 2007 10:15 AM, Wasilios Goutas [EMAIL PROTECTED]
Hi Robert,
ok it isn't ported to a new location, but it should still exist I think.
Where can I find it?
I isn't refenced on the web, but inside an example code of the OSG Quick
Start Guide http://www.osgbooks.com/books/osg_qs.html
downloaded from http://www.skew-matrix.com/OSGQSG/
bye
Daniel Moos schrieb:
Hello Everybody
I want to use the tablet-events (ERASER and PEN) for my application.
But the only class, which uses this Tablet-Events is the GraphicsWindowCarbon
class. This class is only used on apple-computers. Is this right?
Can i get tablet-events on linux and
Hi Serge,
On Dec 12, 2007 11:08 AM, Serge Lages [EMAIL PROTECTED] wrote:
The readRefNodeFile seems a good option, moving the criticals readNodeFile
to it. The osgText part will need a little bit more of refactoring, moving
all the part where a C pointer is passed to a ref_ptr.
If you want I
On Dec 12, 2007 11:34 AM, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Serge,
Thanks for the explanation, this really does help. You suggest change
to DatabasePager.cpp to use ReadResult rather than
osgDB::readNodeFile() is an interesting one. While the getting the
timing to reproduce the
Hi All,
I am posting this message to help start a new home for the discussions
about the proposal of adding character animation support into the core
OSG. So please post here rather than tagging on the 2.4 discussion
list.
My own current thoughts are:
1) Long term provide a general
Hi,
I am about to buy a mac to port my osg-based application to mac-os. One
simple question: I read about compatibility-problems with the new Mac-OS
(10.5, I think).
Would it be better to buy a Mac running Mac-OS 10.4, and would programs
compiled with this Mac more likely run on older and
Hi
Right now i need to replace the camera graphic context in execution time and
i´m doing this code
osg_viewer-getCamera()-setGraphicsContext(new_graphic_context);
when the new graphic context has a different size than the previous one,
strange things start to happen like loosing some
Hello Michele,
I am totally not a ray tracing guru, but I would like to have a look
at the code of Adrian to have an idea, where can I find it? Is there
any demo or usable working test of it?
I will send you the latest code and demo he sent me off-list.
Thanks,
J-S
--
Robert Osfield schrieb:
Hi Stephan,
I'm not CMake guru that I'd like to be so I can't right away decide
whether your change is appropriate or not.
Could those more expert in CMake through some light on this matter?
Yes please!
It seem's that I am the only soul on this list using static
Hello Robert,
Hi J-S, Paul Martz sent the fix into osg-submissions, I merged this
first thing when I booted up my machine this morning, an svn update
will get this fix.
I saw that, thanks! (and to Paul too!)
J-S
--
__
Jean-Sebastien Guay
Hi Robert,Yup. This is what I eventually ended up doing. I hadn't previously
known the exact
usage for the internal format parameter when specifying textures in GL but
after some digging last night I figured it out.
Anyway, thanks!
biv
On Dec 12, 2007 3:54 AM, Robert Osfield [EMAIL PROTECTED]
Hi Paul,
The contextID is stored in the osg::State, SceneView has a
State and therefore the ContextID. The osg::Camera without
any graphics context doesn't though as its through the
GraphicsContext that it gets its State.
Workarounds for you would be to create a dummy
On Dec 12, 2007 2:52 PM, Paul Martz [EMAIL PROTECTED] wrote:
However, my post below expressed concern that there was no way to access the
current contextID at a global level. There's no equivalent of
glXGetCurrentContext in OSG, for example. It seems like, if a context is
current in the active
Here are some compilation fixes I ran into.
andy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, December 12, 2007 5:00 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Solaris compilation issues in SVN
Hi Andy,
Thank you Jean, Adrian was kind enough to send me already its code, I
am reviewing it now :)
Hope to hear from you as soon as possible about OSG realtime ray tracing though!
I was thinking, maybe it wouldn't be a bad idea to integrate YafRay
into OSG, the license (LGPL) seems ok with it, unlike
This feels like a case of I need this for my particular code
so OSG should have a core feature supporting it... just so
you personally can save a bit of coding.
Actually, I've already coded a workaround, so your feeling is wrong. This is
just a case of something I'm able to do in OpenGL that
Hello Paul,
I'm getting this with current SVN and VS2005. Do I need to update my 3rd
party dependencies?
After updating yesterday I got that same problem, and updating the
dependencies to Mike's latest on his SVN (which is freetype235 instead
of freetype219) fixed it. I wonder though why
Hi,
On Dec 12, 2007 4:21 PM, Paul Martz [EMAIL PROTECTED] wrote:
I'm getting this with current SVN and VS2005. Do I need to update my 3rd
party dependencies?
-Paul
Seems you have to update yes, my freetype plugin build without any problem.
Take the last 3rd party version from Mike's SVN.
I'm getting this with current SVN and VS2005. Do I need to update my 3rd
party dependencies?
-Paul
2-- Build started: Project: Plugins freetype, Configuration: Release
Win32 --
2Linking...
2FreeTypeFont3D.obj : error LNK2019: unresolved external symbol
_FT_Outline_Get_BBox referenced
Eyal Raab wrote on Wednesday, December 12, 2007 6:25 AM:
Hi,
* Can someone point me to an explanation on how LOD is used in
intersection testing?
* When doing intersection testing, can I specify the LOD for the
testing?
* I'm trying to find all of the drawable
Hello Michele,
Thank you Jean, Adrian was kind enough to send me already its code, I
am reviewing it now :)
Good, I don't have access to my home machine so I would have sent it
to you in a few hours... :-)
I was thinking, maybe it wouldn't be a bad idea to integrate YafRay
into OSG, the
On Dec 12, 2007 3:28 PM, Paul Martz [EMAIL PROTECTED] wrote:
This feels like a case of I need this for my particular code
so OSG should have a core feature supporting it... just so
you personally can save a bit of coding.
Actually, I've already coded a workaround, so your feeling is wrong.
Hi Brede -- Tested this morning and Continuation record support works well
in current SVN. Thanks for your help with this.
-Paul
Hi Paul,
I have added support for the continuation record to the
OpenFlight reader. The implementation now reads the record
to memory with one read
I've tested the most recent SVN successfully, except osgversion still
displays 2.2.0 which is not correct. Otherwise, no problems so far.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
___
hi gang,
just a reminder about paul and my forthcoming osg training this
january in washington dc. what better way to celebrate the holidays
than by getting a loved one an osg training? give a man a polygon,
he'll render for a day, teach him to tessellate, and he'll render for
the rest of
Hello everyone I've got a problem here with the result of genwrapper:
here is an example of what I get:
BEGIN_VALUE_REFLECTOR(vBase::RefPtr vXML::Attribute )
I_DeclaringFile(base/RefPtr.h);
I_Constructor0(RefPtr,
,
);
I_Constructor1(IN,
It's okay, forget this, I found the source of the problem:
it's because in my RefPtr class definition I had:
RefPtr(const RefPtrT rp); as declaration of the copy constructor
I changed this to RefPtr(const RefPtr rp); and it did the trick !!
But still, I have an other question : is there a way
On Dec 12, 2007 4:17 PM, Paul Martz [EMAIL PROTECTED] wrote:
I've tested the most recent SVN successfully, except osgversion still
displays 2.2.0 which is not correct. Otherwise, no problems so far.
Thanks for the testing and feedback.
I'll bump the version number up once I tag the 2.3.0
Hi folks
I am a student and want to use OSG for my project , as part of my project i
have to do parallel rendering over the grid or Cluster.
Does any one now the feasibility of this scenario. or any other combination.
Looking forward to hear from you.
Regards
Syed Tayyab
Forget about this question too, I found the answer in the default
genwrapper.conf file:
configure reflector vLog::Source
configure method
__void__log__wxString__wxString__wxString__wxString__..._S
replace with
end
end
;-)
Manu.
2007/12/12, Emmanuel Roche [EMAIL PROTECTED]:
Hello Mike,
Note that you need to re-run cmake and change the lib names
for some of the new libs to be picked up, because either the
version number changed or they didn't have a version number before.
Hi, pls do submit any necessary cmake mods.
thanks
No, sorry I was not clear about what I
Hello all.
We are using inherit renderbin details to assign a nested set of
priorities. We have a group node with a top-level priority which
contains several geodes with priorities using the inherit flag. Each of
the geodes has a textured polygon geometry. We want to have the polygons
depth test
Thanks for the cut-pasted code :) ...
I have attached how i actually did it ..
On Dec 12, 2007 12:03 AM, Paul Speed [EMAIL PROTECTED] wrote:
maruti borker wrote:
Yes , even i wanted to have quake-type controls ... can u please copy
paste some example code so that i can have an idea.
Berg, Michael schrieb:
I don't think the problems weren't just 64-bit. About a month ago (), I
posted a message with the subject Undefined Symbols in OSG on Mac OS X
The OSG binary installer for Mac OS X 10.4 (the 10.4u SDK) *mostly*
worked, but my applications would not compile if I made
Hi John
I'm afraid there is too little info provided to know what might be up
and how to fix it. StateSet::RenderBinDetails is what should be used
to control overall draw order, but you make not mention of this.
Robert.
On Dec 12, 2007 7:08 PM, Argentieri, John-P63223
[EMAIL PROTECTED] wrote:
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Dunhour, Mike (CIV) wrote:
Hello
Noticed in this discussion talk about Blender and .OSG
So just thought I'd mention these Blender Papers I did for the Delta 3D
Team to be found here
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James Halliday wrote:
I've been using osgswig ( http://code.google.com/p/osgswig/ ) for a
project on a cave-type system combining python, vrjuggler, and osg.
osgswig supports python, ruby, java and lua, although I've only played
with the python
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Jason Daly wrote:
osgCal/Replicant are great, provided that you want to use Cal3D
characters only.
Why? Where is a problem about taking a character/animation from Collada
and creating the Cal3D skeleton structure from it on loading? That is
what
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Vladimir Shabanov wrote:
Yes, it has different implementation. But what about skeletal
character with morphing face and maybe some particles around his body
(imagine a small devil). Different rendering methods are tightly
coupled here. And their
I'll bump the version number up once I tag the 2.3.0 release,
I've been hanging back while more testing is carried out.
Can I suggest a change in policy? The version number should get bumped as
soon as the first post-release change is committed. At that point, the code
no longer matches the
Hi -- Not sure what you mean by priority. The render bin number specifies
relative drawing order of sibling Nodes and Drawables. If each of your
Geodes' Drawables must get drawn in a certain order, then you should set the
render bin number on the StateSet of each Geode's render bin; Drawables will
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Hello Jeremy,
Jeremy Moles wrote:
Nothing more was ever implied given the code provided, so I'm not sure
why you even brought this up? The example is clearly a purposefully
succinct and shortened summation. What brings it up to speed is adding
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Vladimir Shabanov wrote:
As I said before cal3d meshes are not used by osgCal for performance
and memory usage reasons. They are used at export stage to generate
ready to direct load meshes file. For compability loading from cal3d
.cmf-files is
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Hello Paul,
Paul Martz wrote:
I'm interested in working on / contributing to physics integration in OSG. I
have funding from a client for some of this work. The primary focus will be
enabling physical interaction of large, complex models,
In my opinion, you are best off getting Leopard. Apple will not be
updating OpenGL drivers for Tiger from this point on. Working OpenGL
drivers is by far the most important aspect in my opinion.
I've already added a bunch of documentation to the OSGWiki.
On just Leopard issues:
hi andreas,
you can get whatever mac you want, as the sdk and os are independent,
to some extent. that is, you can be running 10.5, but build
applications that target 10.4 or earlier. so, for osg, this means
building your app against the 10.4 sdk (included as part of the
development
Hi Guys,
would the design of your current raytracer code lend itself to tracing
voxels filled with smoke or water?
Thanks,
-Charles
On Dec 12, 2007 8:50 AM, Jean-Sébastien Guay [EMAIL PROTECTED]
wrote:
Hello Michele,
Thank you Jean, Adrian was kind enough to send me already its code, I
am
i like this idea, paul. perhaps the version could be tagged something
indicating 'development' between release tags, for example: '2.3.0-
beta', and then once robert gets to his release point, changing to
'2.3.0', tagging, and then immediately changing to '2.3.0-beta'. or
maybe this
Bonsoir Charles,
would the design of your current raytracer code lend itself to tracing
voxels filled with smoke or water?
Adrian would be the best placed to answer, as he wrote it, I only used
it. But from what I saw it only currently supports ray-triangle
intersection, nothing is done
Hi, there, people.
It's been a bunch of days that I've been trying to learn how to deal with
mouse picking and stuff. I found a pickhandler class on Paul's book and
tried to implement it simply by copying and pasting it to my source code
(yeah, I'm really new at the whole osg universe, and even
I spent a bit of time this evening digging up the the code that
reproduces the crash. I'll update to the SVN snapshot of OSG and give
it a try. I was able to reproduce the crash on 2.2.0.
On Dec 12, 2007 4:22 AM, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Sherman,
On Dec 11, 2007 11:31 PM,
E. Wing schrieb:
In my opinion, you are best off getting Leopard. Apple will not be
updating OpenGL drivers for Tiger from this point on. Working OpenGL
drivers is by far the most important aspect in my opinion.
Thank you all,
I summarize: I´d (probably) be best of with:
- Mac OS 10.5
-
I was going to attach the souce code to this message, but I've given
up, for I know that what I really need is an understanding of the
basics of mouse picking. but I mean the true and real basics. What
I mean with basics? I need to understand every line of that
pickhandler class for
Adrian,
Though I am not an expert on ray tracer.in fact know only the basics.. but I
am more than happy to help you out with this.. you can send me emails at
[EMAIL PROTECTED]
On Dec 13, 2007 12:36 AM, Adrian Egli [EMAIL PROTECTED] wrote:
Hi all,
what i still mentioned in the past is that i
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