Re: [osg-users] readFontFile possible bug

2007-12-12 Thread Serge Lages
Hi Robert, On Dec 11, 2007 8:59 PM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Serge, How reliably can you recreate the crash? Does it happen with osgviewer or other OSG examples? Could you explain whats happening in your app before the crash. Here is the context of the crash :

Re: [osg-users] difference between setThreadSafeRefUnref and setThreadSafeReferenceCounting

2007-12-12 Thread Robert Osfield
On Dec 12, 2007 12:05 AM, Ulrich Hertlein [EMAIL PROTECTED] wrote: What might confuse people is that calling: osg::Referenced* r = new osg::Referenced; r-setThreadSafeReferenceCounting(true); // static version r-setThreadSafeRefUnref(true); // instance version do two separate things. The

Re: [osg-users] Solaris compilation issues in SVN

2007-12-12 Thread Robert Osfield
Hi Andy, Yesterday I merged a submission to DatabasePager.cpp that included use of various stl alogorithms - such as sort and find and others, the submission added a using namespace std, but I don't like importing whole namespaces so I removed the code and then added std:: where appropriate,

Re: [osg-users] Obtaining the contextID

2007-12-12 Thread Robert Osfield
Hi Paul, The contextID is stored in the osg::State, SceneView has a State and therefore the ContextID. The osg::Camera without any graphics context doesn't though as its through the GraphicsContext that it gets its State. Workarounds for you would be to create a dummy GraphicsContext for each

Re: [osg-users] osgvolumed usage

2007-12-12 Thread Robert Osfield
Does you source data have alpha values in it On Dec 11, 2007 9:07 PM, R. Aditya Kadambi [EMAIL PROTECTED] wrote: I am trying to use it like this now. But I can't find a way to set alpha value from the help menu. $ ./osgvolumed --images file.1png file2.png I don't see a volume stack. Any

Re: [osg-users] CameraNode cull masks

2007-12-12 Thread Robert Osfield
Hi Ben, On Dec 11, 2007 11:22 PM, Ben Cain [EMAIL PROTECTED] wrote: Do cull masks work with osg::CameraNode? The interface is there ... so I'm thinking should work. I'm afraid I couldn't answer this without download OSG-1.2 and reviewing and testing the code... Note this particular

Re: [osg-users] image format conversion

2007-12-12 Thread Robert Osfield
Hi Gerrick, You could play with using the Texture::setInternalFormat(GLint) method. Robert. On Dec 12, 2007 12:07 AM, Gerrick Bivins [EMAIL PROTECTED] wrote: Hi all, I think I know the answer but just in case I'm overlooking something I thought I'd ask. What is the most efficient way to

Re: [osg-users] Solaris compilation issues in SVN

2007-12-12 Thread Robert Osfield
Could you please start a fresh thread when asking questions about a completely different topic. On Dec 12, 2007 12:07 AM, Emre Koc [EMAIL PROTECTED] wrote: Hi, Does anyone has a C# wrapped or pure C# OBJ loader to use with OSG 2.0 ? Thanks in advance, Emre Koch

Re: [osg-users] Warning in latest SVN

2007-12-12 Thread Robert Osfield
Hi J-S, Paul Martz sent the fix into osg-submissions, I merged this first thing when I booted up my machine this morning, an svn update will get this fix. On Dec 12, 2007 2:00 AM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hello Robert, There is a warning that shows up in the latest SVN in

Re: [osg-users] Current SVN build failure, VS2005

2007-12-12 Thread Robert Osfield
Hi Paul, On Dec 12, 2007 3:19 AM, Paul Martz [EMAIL PROTECTED] wrote: The output below is from current SVN building osgDB (osg and osgUtil are fine). VS doesn't provide too many clues when xtree or set generate compile errors. I haven't dug into this very deeply, but on first glance it

Re: [osg-users] sharedstatemanager.cpp win32 release mode compilation error

2007-12-12 Thread Robert Osfield
Hi Amos Tim, I've just checked in the change to use const operators in functors in SharedStateManager, prompted by email on the same topic from Paul Martz, this change looks the same as Tim's and is now checked in. Robert. On Dec 12, 2007 5:15 AM, Amos Smith [EMAIL PROTECTED] wrote: With code

[osg-users] where to find data/Earth/model.ive

2007-12-12 Thread Wasilios Goutas
Hi, I'm new to OpenGL and to oswg. I downloaded the osg quick start guid and the example code and read inside the viewermain.cpp following: // TBD. Waiting for this file to get a permanent location after // the dimain name shuffle. THis is a better example than the // cow because

Re: [osg-users] readFontFile possible bug

2007-12-12 Thread Robert Osfield
Hi Sherman, On Dec 11, 2007 11:31 PM, sherman wilcox [EMAIL PROTECTED] wrote: I can still reliably reproduce the multithreaded osgText / databasepager crash issue :) Could you explain how your recreate the crash, and the circumstances of the crash. It may be exactly the same problem as

Re: [osg-users] Solaris compilation issues in SVN

2007-12-12 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Andy, Yesterday I merged a submission to DatabasePager.cpp that included use of various stl alogorithms - such as sort and find and others, the submission added a using namespace std, but I don't like importing whole

Re: [osg-users] Raytracing status

2007-12-12 Thread Michele Bosi
I am totally not a ray tracing guru, but I would like to have a look at the code of Adrian to have an idea, where can I find it? Is there any demo or usable working test of it? Thanks, Michele ___ osg-users mailing list

Re: [osg-users] Errors when compiling osg development version on VS2005 Vista32 (Release configuration)

2007-12-12 Thread Robert Osfield
Hi, This is now fixed, please do a svn update. Robert. On Dec 12, 2007 8:54 AM, Роман Григорьев [EMAIL PROTECTED] wrote: 4TriStripVisitor.cppнеи5C:\Program Files\Microsoft Visual Studio 8\VC\include\xtree(1174) : error C3848: expression having type 'const

Re: [osg-users] readFontFile possible bug

2007-12-12 Thread Robert Osfield
Hi Serge, Thanks for the explanation, this really does help. You suggest change to DatabasePager.cpp to use ReadResult rather than osgDB::readNodeFile() is an interesting one. While the getting the timing to reproduce the crash seems pretty rare it is certainly possible, but often any little

Re: [osg-users] where to find data/Earth/model.ive

2007-12-12 Thread Robert Osfield
Hi Wasili, I'm afraid Earth/model.ive paged database didn't get ported across to the new website. Is this file referenced on the osg website? If so could you point me to the page so I can remove this dangling reference. Robert. On Dec 12, 2007 10:15 AM, Wasilios Goutas [EMAIL PROTECTED]

Re: [osg-users] where to find data/Earth/model.ive

2007-12-12 Thread Wasilios Goutas
Hi Robert, ok it isn't ported to a new location, but it should still exist I think. Where can I find it? I isn't refenced on the web, but inside an example code of the OSG Quick Start Guide http://www.osgbooks.com/books/osg_qs.html downloaded from http://www.skew-matrix.com/OSGQSG/ bye

Re: [osg-users] Tablet-Events

2007-12-12 Thread Stephan Maximilian Huber
Daniel Moos schrieb: Hello Everybody I want to use the tablet-events (ERASER and PEN) for my application. But the only class, which uses this Tablet-Events is the GraphicsWindowCarbon class. This class is only used on apple-computers. Is this right? Can i get tablet-events on linux and

Re: [osg-users] readFontFile possible bug

2007-12-12 Thread Robert Osfield
Hi Serge, On Dec 12, 2007 11:08 AM, Serge Lages [EMAIL PROTECTED] wrote: The readRefNodeFile seems a good option, moving the criticals readNodeFile to it. The osgText part will need a little bit more of refactoring, moving all the part where a C pointer is passed to a ref_ptr. If you want I

Re: [osg-users] readFontFile possible bug

2007-12-12 Thread Serge Lages
On Dec 12, 2007 11:34 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Serge, Thanks for the explanation, this really does help. You suggest change to DatabasePager.cpp to use ReadResult rather than osgDB::readNodeFile() is an interesting one. While the getting the timing to reproduce the

[osg-users] osgAnimation

2007-12-12 Thread Robert Osfield
Hi All, I am posting this message to help start a new home for the discussions about the proposal of adding character animation support into the core OSG. So please post here rather than tagging on the 2.4 discussion list. My own current thoughts are: 1) Long term provide a general

[osg-users] Development-system for Mac-OS

2007-12-12 Thread Andreas Goebel
Hi, I am about to buy a mac to port my osg-based application to mac-os. One simple question: I read about compatibility-problems with the new Mac-OS (10.5, I think). Would it be better to buy a Mac running Mac-OS 10.4, and would programs compiled with this Mac more likely run on older and

[osg-users] is possible to replace the graphic context???

2007-12-12 Thread David _
Hi Right now i need to replace the camera graphic context in execution time and i´m doing this code osg_viewer-getCamera()-setGraphicsContext(new_graphic_context); when the new graphic context has a different size than the previous one, strange things start to happen like loosing some

Re: [osg-users] Raytracing status

2007-12-12 Thread Jean-Sébastien Guay
Hello Michele, I am totally not a ray tracing guru, but I would like to have a look at the code of Adrian to have an idea, where can I find it? Is there any demo or usable working test of it? I will send you the latest code and demo he sent me off-list. Thanks, J-S --

Re: [osg-users] problems with static builds on windows

2007-12-12 Thread Stephan Maximilian Huber
Robert Osfield schrieb: Hi Stephan, I'm not CMake guru that I'd like to be so I can't right away decide whether your change is appropriate or not. Could those more expert in CMake through some light on this matter? Yes please! It seem's that I am the only soul on this list using static

Re: [osg-users] Warning in latest SVN

2007-12-12 Thread Jean-Sébastien Guay
Hello Robert, Hi J-S, Paul Martz sent the fix into osg-submissions, I merged this first thing when I booted up my machine this morning, an svn update will get this fix. I saw that, thanks! (and to Paul too!) J-S -- __ Jean-Sebastien Guay

Re: [osg-users] image format conversion

2007-12-12 Thread Gerrick Bivins
Hi Robert,Yup. This is what I eventually ended up doing. I hadn't previously known the exact usage for the internal format parameter when specifying textures in GL but after some digging last night I figured it out. Anyway, thanks! biv On Dec 12, 2007 3:54 AM, Robert Osfield [EMAIL PROTECTED]

Re: [osg-users] Obtaining the contextID

2007-12-12 Thread Paul Martz
Hi Paul, The contextID is stored in the osg::State, SceneView has a State and therefore the ContextID. The osg::Camera without any graphics context doesn't though as its through the GraphicsContext that it gets its State. Workarounds for you would be to create a dummy

Re: [osg-users] Obtaining the contextID

2007-12-12 Thread Robert Osfield
On Dec 12, 2007 2:52 PM, Paul Martz [EMAIL PROTECTED] wrote: However, my post below expressed concern that there was no way to access the current contextID at a global level. There's no equivalent of glXGetCurrentContext in OSG, for example. It seems like, if a context is current in the active

Re: [osg-users] Solaris compilation issues in SVN

2007-12-12 Thread Andy Skinner
Here are some compilation fixes I ran into. andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, December 12, 2007 5:00 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Solaris compilation issues in SVN Hi Andy,

Re: [osg-users] Raytracing status

2007-12-12 Thread Michele Bosi
Thank you Jean, Adrian was kind enough to send me already its code, I am reviewing it now :) Hope to hear from you as soon as possible about OSG realtime ray tracing though! I was thinking, maybe it wouldn't be a bad idea to integrate YafRay into OSG, the license (LGPL) seems ok with it, unlike

Re: [osg-users] Obtaining the contextID

2007-12-12 Thread Paul Martz
This feels like a case of I need this for my particular code so OSG should have a core feature supporting it... just so you personally can save a bit of coding. Actually, I've already coded a workaround, so your feeling is wrong. This is just a case of something I'm able to do in OpenGL that

Re: [osg-users] Unresolved symbol in FreeType plugin

2007-12-12 Thread Jean-Sébastien Guay
Hello Paul, I'm getting this with current SVN and VS2005. Do I need to update my 3rd party dependencies? After updating yesterday I got that same problem, and updating the dependencies to Mike's latest on his SVN (which is freetype235 instead of freetype219) fixed it. I wonder though why

Re: [osg-users] Unresolved symbol in FreeType plugin

2007-12-12 Thread Serge Lages
Hi, On Dec 12, 2007 4:21 PM, Paul Martz [EMAIL PROTECTED] wrote: I'm getting this with current SVN and VS2005. Do I need to update my 3rd party dependencies? -Paul Seems you have to update yes, my freetype plugin build without any problem. Take the last 3rd party version from Mike's SVN.

[osg-users] Unresolved symbol in FreeType plugin

2007-12-12 Thread Paul Martz
I'm getting this with current SVN and VS2005. Do I need to update my 3rd party dependencies? -Paul 2-- Build started: Project: Plugins freetype, Configuration: Release Win32 -- 2Linking... 2FreeTypeFont3D.obj : error LNK2019: unresolved external symbol _FT_Outline_Get_BBox referenced

Re: [osg-users] Specifying the LOD for an intersection testing

2007-12-12 Thread Thrall, Bryan
Eyal Raab wrote on Wednesday, December 12, 2007 6:25 AM: Hi, * Can someone point me to an explanation on how LOD is used in intersection testing? * When doing intersection testing, can I specify the LOD for the testing? * I'm trying to find all of the drawable

Re: [osg-users] Raytracing status

2007-12-12 Thread Jean-Sébastien Guay
Hello Michele, Thank you Jean, Adrian was kind enough to send me already its code, I am reviewing it now :) Good, I don't have access to my home machine so I would have sent it to you in a few hours... :-) I was thinking, maybe it wouldn't be a bad idea to integrate YafRay into OSG, the

Re: [osg-users] Obtaining the contextID

2007-12-12 Thread Robert Osfield
On Dec 12, 2007 3:28 PM, Paul Martz [EMAIL PROTECTED] wrote: This feels like a case of I need this for my particular code so OSG should have a core feature supporting it... just so you personally can save a bit of coding. Actually, I've already coded a workaround, so your feeling is wrong.

Re: [osg-users] OpenFlight Continuation Record support

2007-12-12 Thread Paul Martz
Hi Brede -- Tested this morning and Continuation record support works well in current SVN. Thanks for your help with this. -Paul Hi Paul, I have added support for the continuation record to the OpenFlight reader. The implementation now reads the record to memory with one read

[osg-users] OSG version

2007-12-12 Thread Paul Martz
I've tested the most recent SVN successfully, except osgversion still displays 2.2.0 which is not correct. Otherwise, no problems so far. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 ___

[osg-users] intermediate osg training: washington dc, jan 22/23 (osg terrain on 01/24)

2007-12-12 Thread Bob Kuehne
hi gang, just a reminder about paul and my forthcoming osg training this january in washington dc. what better way to celebrate the holidays than by getting a loved one an osg training? give a man a polygon, he'll render for a day, teach him to tessellate, and he'll render for the rest of

[osg-users] osgIntrospection: help on genwrapper...

2007-12-12 Thread Emmanuel Roche
Hello everyone I've got a problem here with the result of genwrapper: here is an example of what I get: BEGIN_VALUE_REFLECTOR(vBase::RefPtr vXML::Attribute ) I_DeclaringFile(base/RefPtr.h); I_Constructor0(RefPtr, , ); I_Constructor1(IN,

Re: [osg-users] osgIntrospection: help on genwrapper...

2007-12-12 Thread Emmanuel Roche
It's okay, forget this, I found the source of the problem: it's because in my RefPtr class definition I had: RefPtr(const RefPtrT rp); as declaration of the copy constructor I changed this to RefPtr(const RefPtr rp); and it did the trick !! But still, I have an other question : is there a way

Re: [osg-users] OSG version

2007-12-12 Thread Robert Osfield
On Dec 12, 2007 4:17 PM, Paul Martz [EMAIL PROTECTED] wrote: I've tested the most recent SVN successfully, except osgversion still displays 2.2.0 which is not correct. Otherwise, no problems so far. Thanks for the testing and feedback. I'll bump the version number up once I tag the 2.3.0

[osg-users] OSG and Chromium

2007-12-12 Thread syed tayyab
Hi folks I am a student and want to use OSG for my project , as part of my project i have to do parallel rendering over the grid or Cluster. Does any one now the feasibility of this scenario. or any other combination. Looking forward to hear from you. Regards Syed Tayyab

Re: [osg-users] osgIntrospection: help on genwrapper...

2007-12-12 Thread Emmanuel Roche
Forget about this question too, I found the answer in the default genwrapper.conf file: configure reflector vLog::Source configure method __void__log__wxString__wxString__wxString__wxString__..._S replace with end end ;-) Manu. 2007/12/12, Emmanuel Roche [EMAIL PROTECTED]:

Re: [osg-users] Unresolved symbol in FreeType plugin

2007-12-12 Thread Jean-Sébastien Guay
Hello Mike, Note that you need to re-run cmake and change the lib names for some of the new libs to be picked up, because either the version number changed or they didn't have a version number before. Hi, pls do submit any necessary cmake mods. thanks No, sorry I was not clear about what I

[osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-12 Thread Argentieri, John-P63223
Hello all. We are using inherit renderbin details to assign a nested set of priorities. We have a group node with a top-level priority which contains several geodes with priorities using the inherit flag. Each of the geodes has a textured polygon geometry. We want to have the polygons depth test

Re: [osg-users] Restoring Mouse Pointer

2007-12-12 Thread maruti borker
Thanks for the cut-pasted code :) ... I have attached how i actually did it .. On Dec 12, 2007 12:03 AM, Paul Speed [EMAIL PROTECTED] wrote: maruti borker wrote: Yes , even i wanted to have quake-type controls ... can u please copy paste some example code so that i can have an idea.

Re: [osg-users] Development-system for Mac-OS

2007-12-12 Thread Andreas Goebel
Berg, Michael schrieb: I don't think the problems weren't just 64-bit. About a month ago (), I posted a message with the subject Undefined Symbols in OSG on Mac OS X The OSG binary installer for Mac OS X 10.4 (the 10.4u SDK) *mostly* worked, but my applications would not compile if I made

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-12 Thread Robert Osfield
Hi John I'm afraid there is too little info provided to know what might be up and how to fix it. StateSet::RenderBinDetails is what should be used to control overall draw order, but you make not mention of this. Robert. On Dec 12, 2007 7:08 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote:

Re: [osg-users] Creator vs 3D Studo Max- Blender

2007-12-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dunhour, Mike (CIV) wrote: Hello Noticed in this discussion talk about Blender and .OSG So just thought I'd mention these Blender Papers I did for the Delta 3D Team to be found here

Re: [osg-users] Looking towards 2.4, and what might go into it.

2007-12-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 James Halliday wrote: I've been using osgswig ( http://code.google.com/p/osgswig/ ) for a project on a cave-type system combining python, vrjuggler, and osg. osgswig supports python, ruby, java and lua, although I've only played with the python

Re: [osg-users] Looking towards 2.4, and what might go into it.

2007-12-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Daly wrote: osgCal/Replicant are great, provided that you want to use Cal3D characters only. Why? Where is a problem about taking a character/animation from Collada and creating the Cal3D skeleton structure from it on loading? That is what

Re: [osg-users] Looking towards 2.4, and what might go into it.

2007-12-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Vladimir Shabanov wrote: Yes, it has different implementation. But what about skeletal character with morphing face and maybe some particles around his body (imagine a small devil). Different rendering methods are tightly coupled here. And their

Re: [osg-users] OSG version

2007-12-12 Thread Paul Martz
I'll bump the version number up once I tag the 2.3.0 release, I've been hanging back while more testing is carried out. Can I suggest a change in policy? The version number should get bumped as soon as the first post-release change is committed. At that point, the code no longer matches the

Re: [osg-users] INHERIT_RENDERBIN_DETAILS

2007-12-12 Thread Paul Martz
Hi -- Not sure what you mean by priority. The render bin number specifies relative drawing order of sibling Nodes and Drawables. If each of your Geodes' Drawables must get drawn in a certain order, then you should set the render bin number on the StateSet of each Geode's render bin; Drawables will

Re: [osg-users] Looking towards 2.4, and what might go into it.

2007-12-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Jeremy, Jeremy Moles wrote: Nothing more was ever implied given the code provided, so I'm not sure why you even brought this up? The example is clearly a purposefully succinct and shortened summation. What brings it up to speed is adding

Re: [osg-users] Looking towards 2.4, and what might go into it.

2007-12-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Vladimir Shabanov wrote: As I said before cal3d meshes are not used by osgCal for performance and memory usage reasons. They are used at export stage to generate ready to direct load meshes file. For compability loading from cal3d .cmf-files is

Re: [osg-users] osgPhysics

2007-12-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Paul, Paul Martz wrote: I'm interested in working on / contributing to physics integration in OSG. I have funding from a client for some of this work. The primary focus will be enabling physical interaction of large, complex models,

Re: [osg-users] Development-system for Mac-OS

2007-12-12 Thread E. Wing
In my opinion, you are best off getting Leopard. Apple will not be updating OpenGL drivers for Tiger from this point on. Working OpenGL drivers is by far the most important aspect in my opinion. I've already added a bunch of documentation to the OSGWiki. On just Leopard issues:

Re: [osg-users] Development-system for Mac-OS

2007-12-12 Thread Bob Kuehne
hi andreas, you can get whatever mac you want, as the sdk and os are independent, to some extent. that is, you can be running 10.5, but build applications that target 10.4 or earlier. so, for osg, this means building your app against the 10.4 sdk (included as part of the development

Re: [osg-users] Raytracing status

2007-12-12 Thread Charles Cossé
Hi Guys, would the design of your current raytracer code lend itself to tracing voxels filled with smoke or water? Thanks, -Charles On Dec 12, 2007 8:50 AM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hello Michele, Thank you Jean, Adrian was kind enough to send me already its code, I am

Re: [osg-users] OSG version

2007-12-12 Thread Bob Kuehne
i like this idea, paul. perhaps the version could be tagged something indicating 'development' between release tags, for example: '2.3.0- beta', and then once robert gets to his release point, changing to '2.3.0', tagging, and then immediately changing to '2.3.0-beta'. or maybe this

Re: [osg-users] Raytracing status

2007-12-12 Thread Jean-Sébastien Guay
Bonsoir Charles, would the design of your current raytracer code lend itself to tracing voxels filled with smoke or water? Adrian would be the best placed to answer, as he wrote it, I only used it. But from what I saw it only currently supports ray-triangle intersection, nothing is done

[osg-users] Mouse Picking (again...)

2007-12-12 Thread Renan Mendes
Hi, there, people. It's been a bunch of days that I've been trying to learn how to deal with mouse picking and stuff. I found a pickhandler class on Paul's book and tried to implement it simply by copying and pasting it to my source code (yeah, I'm really new at the whole osg universe, and even

Re: [osg-users] readFontFile possible bug

2007-12-12 Thread sherman wilcox
I spent a bit of time this evening digging up the the code that reproduces the crash. I'll update to the SVN snapshot of OSG and give it a try. I was able to reproduce the crash on 2.2.0. On Dec 12, 2007 4:22 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Sherman, On Dec 11, 2007 11:31 PM,

Re: [osg-users] Development-system for Mac-OS

2007-12-12 Thread Andreas Goebel
E. Wing schrieb: In my opinion, you are best off getting Leopard. Apple will not be updating OpenGL drivers for Tiger from this point on. Working OpenGL drivers is by far the most important aspect in my opinion. Thank you all, I summarize: I´d (probably) be best of with: - Mac OS 10.5 -

Re: [osg-users] Mouse Picking (again...)

2007-12-12 Thread Andreas Goebel
I was going to attach the souce code to this message, but I've given up, for I know that what I really need is an understanding of the basics of mouse picking. but I mean the true and real basics. What I mean with basics? I need to understand every line of that pickhandler class for

Re: [osg-users] Raytracing status

2007-12-12 Thread Aashish Chaudhary
Adrian, Though I am not an expert on ray tracer.in fact know only the basics.. but I am more than happy to help you out with this.. you can send me emails at [EMAIL PROTECTED] On Dec 13, 2007 12:36 AM, Adrian Egli [EMAIL PROTECTED] wrote: Hi all, what i still mentioned in the past is that i