Re: [osg-users] How to display state

2008-03-04 Thread Ralph Kern
see http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/LoadingProgress regards Ralph Tran Thanh Hiep schrieb: thank! Robert Osfild yes, i want create a progress bar. can you help me? */Robert Osfield [EMAIL PROTECTED]/* wrote: On Tue, Mar 4, 2008 at 6:58 AM, Tran

Re: [osg-users] Matrixf and Quat problem

2008-03-14 Thread Ralph Kern
Vincent Bourdier schrieb: I've located my problem, and this time I don't know why it doesn't change anything... osg::Matrixf MR = osg::Matrixf::identity(); MR.rotate(angle*osg::PI/180.0, rotaxis); rotate is a static member which gives the rotation matrix as a result. Either use MR =

Re: [osg-users] Create new Image

2008-04-11 Thread Ralph Kern
You mix up memory allocated with malloc/calloc/realloc and those with new / delete: the guilty lines are: unsigned char* data = (unsigned char*)calloc(size, sizeof(unsigned char)); opposed to image-setImage(_x, _y, 1, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, data,

Re: [osg-users] how to zoom in and out in orthographic projection

2008-05-05 Thread Ralph Kern
hi Rahul, did you take care of the inverse effect of distance and pixel size? An object far away (large distance) has a small pixel size on screen. So you perhaps have to reorder your LOD range. regards Ralph Rahul Jain schrieb: Hi Paul, Thanks for the answer and sorry for being so

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-20 Thread Ralph Kern
Adrian Egli OpenSceneGraph (3D) schrieb: Hi all windows USERS, did it work for you, and on which hardware http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar WinXP SP2 NVIDIA FX5700: I can see shadows, in the first test as red or green ones, the other ones as

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-20 Thread Ralph Kern
the shadow border should be. The chess scene is entirely black. For your 4th scene there are no ive files cannes.ive and bati.ive in your rar file? regards Ralph Ralph Kern schrieb: Adrian Egli OpenSceneGraph (3D) schrieb: did you used demo.bat ? yes... and I can see in the command window

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-21 Thread Ralph Kern
Adrian Egli OpenSceneGraph (3D) schrieb: Hi all, i still come around with some changes. :-) now the near - far clip plane are more optimized, but i hope it's shows still correct shadows for all of your test cases. Its updated with latest PSSM version (from this morning,MEZ)

Re: [osg-users] Qt 4.4.0 + C locale + collada (dae) plugin

2008-11-25 Thread Ralph Kern
Hi Luc, you could try to patch the plugin to set the locale to C before reading and restore afterwards. But you might be careful to threading issues, because setlocale() is working on a per process basis. regards Ralph Frauciel Luc schrieb: Hi, This summer, a problem have been spotted and

Re: [osg-users] Depth/Cull question

2008-12-04 Thread Ralph Kern
Jean-Sébastien Guay schrieb: Hi Vincent, Or perhaps your ground is a very very large sphere where no part of the sphere can be culled away, so the far plane is actually behind the Earth (which is very far away relatively to the distance between the airplane and the ground)... J-S I

Re: [osg-users] 4m 36 seconds!

2008-12-04 Thread Ralph Kern
Robert Osfield schrieb: Hi Guys, I've been done a few basic benchmarks today and was stunned to find far lower performance than on my older and slower quad core system, the cull and draw traversals being far longer. I've traced the problem back to cmake's release build options being blank

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Ralph Kern
Andreas Goebel schrieb: Any idea how I could trick the osg to make it find the plugins? The problem is that I can run the plugin in firefox only, it´s hard to debug there. a simple trick, when I have to debug embedded dll's, is: - use _CrtDbgBreak() in your startup code. It'll pop up the

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Ralph Kern
Andreas Goebel schrieb: Simon Hammett schrieb: On windows you can call GetModuleFileName which retrieves the fully qualified path to the dll/exe in which the calling function resides. Sadly no, it returns the path to firefox.exe, already tried that. Did you look for the current

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Ralph Kern
Simon Hammett schrieb: The only way I can think of that GetModuleFileName would fail is if people start moving code around in memory. Seems unlikely firefox would do that. It does not fail, but his plugin source code does not know it's instance handle, because DllMain() is deeply buried in

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Ralph Kern
Simon Hammett schrieb: If you pass a null handle to GetModuleFileName it uses the return address on the stack to work out which dll the calling function is in. It should always work for any function linked in an exe or dll. Sorry, Simon, you are wrong: Quote from MSDN GetModuleFileName():

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Ralph Kern
Andreas Goebel schrieb: Otherwise if you can't get the DLL instance of your plugin to pass to GetModuleFileName(), you can try another trick: HINSTANCE handle =LoadLibrary( name of your plugin dll here ); if (handle) { GetModuleFileName(handle, filename, sizeof(filename));

Re: [osg-users] osg firefox plugin alpha

2008-12-08 Thread Ralph Kern
Hi Andreas, worked well on my XP SP 3 System with Firefox 3.0. But the lower 3 panes start empty. On my Vista system I was stopped because of the installed Firefox 2.0.18 which is declared not to be supported by your plugin package. Guess it would work if minVersion in install.rdf is set to 2.0

Re: [osg-users] osg firefox plugin alpha

2008-12-08 Thread Ralph Kern
sorry, wrong statement, I made a mistake during rezipping. It installs on ff2, but gives 6 blue windows without geometry. Unluckily no cygwin installed on the Vista machine so I cannot tell now what the problem is. regards Ralph Ralph Kern schrieb: Andreas Goebel schrieb: Hi Ralph, Ralph

Re: [osg-users] osg firefox plugin alpha

2008-12-09 Thread Ralph Kern
Hi Andreas, now all 6 models show on my XP SP3 machine. But I'd guess it's more to do you now include osgSim and osgTerrain in your package. Good progress. regards Ralph Andreas Goebel schrieb: Hi, I have changed a little bit in the xpi and in the plugin itself. It now not only adds the

Re: [osg-users] osg firefox plugin alpha

2008-12-09 Thread Ralph Kern
hi Andreas, and more wonderful news: I repackaged your xpi with minVersion set to 2.0 and it runs and displays all 6 models on - Vista 32 Bit with FF 2.0.0.18 - Vista 64 Bit with FF 2.0.0.17 Es geht voran! regards Ralph Andreas Goebel schrieb: Hi, I have changed a little bit in the xpi

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-15 Thread Ralph Kern
Adrian Egli OpenSceneGraph (3D) schrieb: Does it also work with os/x linux and also javascript supported ? /adrian Not yet. I took a look over the weekend on the part of porting to linux. It should be just some easy changes to the plugin code, but the mozilla developper pages are a bit

Re: [osg-users] osg firefox plugin alpha

2008-12-16 Thread Ralph Kern
Hi Andreas, I'm making some progress in the linux port. I already can see the models on your page, but only if I start firefox with LD_LIBRARY_PATH set to the plugin directory. Now I need to search for some hack to port your library search path extensions to linux. This is not easy, because the

Re: [osg-users] osg firefox plugin alpha

2008-12-17 Thread Ralph Kern
program. It cannot be manipulated later. any more ideas? regards Ralph Ralph Kern schrieb: Hi Andreas, I'm making some progress in the linux port. I already can see the models on your page, but only if I start firefox with LD_LIBRARY_PATH set to the plugin directory. Now I need to search

Re: [osg-users] osg firefox plugin alpha

2008-12-17 Thread Ralph Kern
Hi Andreas, your proposal is what I have already done: The current shutdown is: void nsPluginInstance::shut() { #ifdef _WIN32 subclass it back SubclassWindow(mhWnd, lpOldProc); #endif mThread-cancel(); while (mThread-isRunning()) sleep(1);

Re: [osg-users] osg firefox plugin alpha

2008-12-17 Thread Ralph Kern
Hi Robert, I tried now to use the standard installed OpenSceneGraph (Ubuntu 8.10 has osg 2.4.0-1.1). But I find the appropriate include files in the Ubuntu packages. I'll try otherway round to install the svn version to see if it works with standard paths. regards Ralph Robert Osfield schrieb:

Re: [osg-users] osg firefox plugin alpha

2008-12-17 Thread Ralph Kern
-isInitialized() (pNPWindow-window != NULL)) return plugin-SetWindow(pNPWindow); // this should not happen, nothing to do if((pNPWindow-window == NULL) !plugin-isInitialized()) return plugin-SetWindow(pNPWindow); return rv; } regards Ralph Ralph Kern schrieb: Hi Andreas

Re: [osg-users] AnimationPathManipulator MFC Time control

2009-01-19 Thread Ralph Kern
Hi Alexandre, I haven't dug in deeply in your problem, but I guess it stems from the following remark from the CreateThread() documentation: A thread that uses functions from the C run-time libraries should use the beginthread and endthread C run-time functions for thread management rather

Re: [osg-users] MSVC v9

2009-01-26 Thread Ralph Kern
hi Guy, are you perhaps using multiple threads on a multi core machine? then it might be a cache coherence problem. You'd need to declare your shared data as volatile: volatile osg::Vec3 v[12]; regards Ralph Guy Wallis schrieb: Hello, I just tried to do something in osg that produces

Re: [osg-users] Strange behavior of Release file.

2009-01-29 Thread Ralph Kern
Hi Malcom, perhaps there's an manifest in your folder? For example, your app is xxx.exe, the manifest is xxx.exe.manifest. It's a MS way to specify which DLL versions to load with the app. regards Ralph Malcom Poiter schrieb: Hello all, I don't know if it's ok to post here this kind of

Re: [osg-users] notify messages and console-less Windows apps

2009-02-16 Thread Ralph Kern
Cory Riddell schrieb: What happens to osg::notify() messages when the application has no console. For example, osgviewerMFC.exe. If you run it with OSG_NOTIFY_LEVEL=DEBUG set, you still don't see any messages. Any idea where they are going? Is there a way to specify a log file rather than

Re: [osg-users] Manual shadow volumes

2009-02-19 Thread Ralph Kern
Hi Nicholas Shadow volumes are a special case of CSG (Constructive solid geometry). I guess you can find some ideas using the underlying technique of stencil plane passes. See http://www.opengl.org/resources/code/samples/advanced/advanced97/notes/node11.html regards Ralph Nicholas Chan

Re: [osg-users] Fixed function pipeline - GLSL shaders

2009-02-20 Thread Ralph Kern
Hi Robert, did you think of 3DLabs ShaderGen? http://www.opengl.org/news/comments/shadergen_fixed_functionality_opengl_shading_language_shader_generation_too/ It vanished from their website, but there's still a download from Mike Weiblen: http://mew.cx/glsl/shadergen/ regards Ralph Robert

Re: [osg-users] Can't write to ALPHA component with custom fragment shader in RTT pass

2009-03-09 Thread Ralph Kern
hi Jean-Sebastian, I guess you're looking for the discard statement in the fragment shader? regards Ralph Jean-Sébastien Guay schrieb:If not, then is there some other way to kill a fragment we don't want to show up once we're at the fragment shader stage? (I seem to recall there was a way,

Re: [osg-users] openscenegraph-all-2.8.0-win32-x86-vc90sp1-Debug.tar.gz decompression is error!

2009-03-16 Thread Ralph Kern
yes, I also downloaded a fresh copy and checked it. But you can tell use 7zip on windows to first decompress it and then you can unpack the uncompressed .tar if you ignore the error message on decompression. regards Ralph Paul Melis schrieb: xh wrote:

Re: [osg-users] Error in online doxygen documentation

2008-08-07 Thread Ralph Kern
Hi Justin, I can't confirm your problems. AlphaFunc and Quat links just work fine. Perhaps a cache problem on your browser side. regrds Ralph Vican, Justin E. schrieb: Hi All, Is anybody else having “issues” with the online doxygen API documentation? When I go to the “Alphabetical List”

Re: [osg-users] Shaders, osg::notify and IP

2008-09-24 Thread Ralph Kern
You should be aware that suppressing the debug output is by no means sufficient to protect your shader sources. Any decent OpenGL debugger library can protocol your shader sources from your running application. See http://www.gremedy.com/products.php as an example of an OpenGL debugger.

Re: [osg-users] World-space bounds of a node

2008-10-29 Thread Ralph Kern
Hi Jean-Sebastien, a correct way for a world coordinate bounding box ist to set up the 8 corner vertices of the local bounding box using _min and _max. Transform the 8 corners and make their min/max-bounding box. regards Ralph Jean-Sébastien Guay schrieb: Hi all, I was wondering, what's the

Re: [osg-users] Browser integration

2008-11-03 Thread Ralph Kern
Just use Google Translate for it. It is able to give you a basic english translation, which is not perfect but understandable. regards Ralph Andreas Goebel schrieb: Hello Wang Rui, if this is all code needed, it is quite simple. Very nice! Thank you for posting this. Unfortunately I do

[osg-users] max texture size - supported (for fragment programs)

2007-08-01 Thread Ralph Kern
Hi Markus, you can find detailed information for almost any card at the OpenGL hardware registry. See http://www.delphi3d.net/hardware/listreports.php regards Ralph ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OpenThreads SVN issue.

2007-09-11 Thread Ralph Kern
James Dickson schrieb: Fetching external item into 'OpenSceneGraph/include/OpenThreads' svn: PROPFIND request failed on '/svn/osg/OpenThreads/trunk/include/OpenThreads' svn: PROPFIND of '/svn/osg/OpenThreads/trunk/include/OpenThreads': 301 Moved Permanently ( http://www.openscenegraph.com)

Re: [osg-users] download file with .net plugin

2007-09-11 Thread Ralph Kern
Lilinx schrieb: hi, all The platform: windows xp, vc 71 I want download file with .net plugin,and write to the disk before osgDB::readfile. but I find that the result is wrong. it is seen that some unwanted '0D' was writen into the file. why? do you mean ASCII hex 0D? Then

Re: [osg-users] Questions about Geometry implementation details

2007-10-19 Thread Ralph Kern
Robert Osfield schrieb: On 10/19/07, Ulrich Hertlein [EMAIL PROTECTED] wrote: Hello Christian, Quoting Christian Muschick [EMAIL PROTECTED]: My last request concerning this question didn't get any reply, so let me try this reformulated version: ... osg::Array* array = *vitr;

Re: [osg-users] OSG in non-continuous rendering

2007-10-19 Thread Ralph Kern
Faraz Ravi schrieb: 1. Does OSG have any internal dependencies on a continuous rendering loop? For a static scene in a CAD environment, the answer is 'no'. Continuous rendering is needed for the immersion effect for VR systems, so for a smooth animation or smooth camera movements. For

Re: [osg-users] how to get an unclamped float color buffer?

2007-10-25 Thread Ralph Kern
()); But the values are still clamped to 1.0. Any idea to get around that? regards Ralph Ralph Kern schrieb: hi folks, I'm looking for some way to get unclamped floating point values out of a render buffer. My goal is to produce HDRI images. I can fetch the image as rgb byte pixels

Re: [osg-users] how to get an unclamped float color buffer?

2007-10-25 Thread Ralph Kern
John Donovan schrieb: Ralph Kern wrote: Hi, I now managed to get true float values out of the render buffer by specifying image = new osg::Image; image-allocateImage(width, height, 1, GL_RGB, GL_FLOAT); image-setInternalTextureFormat(GL_RGB32F_ARB); viewer-getCamera()-attach

[osg-users] Geometry shader

2007-10-26 Thread Ralph Kern
Hi, does anybody already got some of the new geometry shader extension EXT_geometry_shader4 working with OSG? see tutorial at http://appsrv.cse.cuhk.edu.hk/~ymxie/Geometry_Shader/ Seems it should be possible to implement it straight forward in the OSG core. Regards Ralph

Re: [osg-users] license question...

2007-11-20 Thread Ralph Kern
Would the OSGPL/wxWindows Library License exception 2 allow to extend the ive plugin without distributing the source of the modifications? 2. The exception is that you may use, copy, link, modify and distribute under the user's own terms, binary object code versions of works based on the

Re: [osg-users] nodemask and traversals

2007-11-22 Thread Ralph Kern
The nodeMask is checked against the cameras cullMask (see osg::CullSettings::setCullMask()) . Any bit set in both masks will result in the node been drawn. Ralph Emmanuel Roche schrieb: hi again, Just something about the nodemasks: suppose i want to stop drawing an object, all the

Re: [osg-users] non-writable object....

2007-11-22 Thread Ralph Kern
Could you use a derived class without read/write support? Ralph Robert Osfield schrieb: Hi Manu, The .osg and .ive plugins don't have any support for switch off the writing of specific nodes. Robert. On Nov 22, 2007 11:59 AM, Emmanuel Roche [EMAIL PROTECTED] wrote: It's me again :-)

Re: [osg-users] tracball manipulator issue

2007-12-05 Thread Ralph Kern
did you use osg::ref_ptr for your Manipulators? Otherwise they'll get destroyed when overwritten. regards Ralph Stephane DUGUET schrieb: Hello all, I’m facing an issue with trackball manipulator. I want to toggle successively between a trackball manipulator and a tracker on 2 nodes.

Re: [osg-users] Geometry shader

2007-12-16 Thread Ralph Kern
, Ralph Kern [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Hi, does anybody already got some of the new geometry shader extension EXT_geometry_shader4 working with OSG? see tutorial at http://appsrv.cse.cuhk.edu.hk/~ymxie/Geometry_Shader/ Seems

Re: [osg-users] osgFX::Cartoon makes gray

2007-12-17 Thread Ralph Kern
Michele Bosi schrieb: Hello, I am using osgFX::Cartoon node to optionally draw some molecules using cel-shading, the problem is that osgFX::Cartoon makes everything look gray and the color of the objects seems to be lost, is that intentional or am I missing something? All I do is to set

Re: [osg-users] osgFX::Cartoon makes gray

2007-12-17 Thread Ralph Kern
I guess you have to use a osg::Texture1D instead of osg:Texture2D regards Ralph Michele Bosi schrieb: I setup a texture to the shader node but it doesn't seem to solve the probem, here's how I setup my shader: mOsgRoot = new osg::Group; osgFX::Cartoon* toon = new osgFX::Cartoon;

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Ralph Kern
What Gordon wants to tell you is that you just have to carefully clean up the contents of your ponto vector also. Be careful not to erase elements of a std::vector while iterating through. regards Ralph Renan Mendes schrieb: Hi, Gordon. I've looked up the doxygen documentation, and

Re: [osg-users] opengl to opengles

2008-01-22 Thread Ralph Kern
I don't know if porting of OSG to OpenGL ES is really feasible, but at last I can give you one hint: You can easily replace GL_POLYGON mode by GL_TRIANGLE_FAN. regards Ralph Charles, Oliver schrieb: Hello, We try to port openscenegraph to a device where only opengl es is available. Does

Re: [osg-users] opengl to opengles

2008-01-22 Thread Ralph Kern
hi Oliver, GL_POLYGON mode is only for convex polygons, so GL_TRIANGLE_FAN is a working replacement. Concave forms are not handled by OpenGL, you have to convert them to triangles beforehand using tesselators. regards Ralph Charles, Oliver schrieb: @Ralph Kern: Thank you for your support

Re: [osg-users] doubles in geometry?

2008-01-23 Thread Ralph Kern
Virginia Holmstrom schrieb: This may be a newbie question, but why is there no double type in the definition of array (pasted below)? How does one create geometry specified with doubles if Geometry::setVertexArray can not accept doubles? The OpenGL API (and quite all of the modern

Re: [osg-users] doubles in geometry?

2008-01-23 Thread Ralph Kern
Ralph Kern schrieb: Virginia Holmstrom schrieb: This may be a newbie question, but why is there no double type in the definition of array (pasted below)? How does one create geometry specified with doubles if Geometry::setVertexArray can not accept doubles? The OpenGL API (and quite all

Re: [osg-users] How do I create/update uniform struct?

2009-09-04 Thread Ralph Kern
Wyatt Earp schrieb: How would I create/set the uniform struct? You don't create/set the whole struct at once, but the individual members of the struct. OpenGL recognizes struct members by the typical dot notation name of struct.name of member. regards Ralph

Re: [osg-users] Matrix Multiplication - Coordinate Rotation

2009-09-11 Thread Ralph Kern
David Goering schrieb: Hey, I tried what you told me, here is the code: osg::Matrix rot = rot.rotate(osg::DegreesToRadians(45.0),1.0,0.0,0.0); osg::Matrix sca = sca.scale (1.0,1.0,1.0); osg::Matrix m = rot * sca; arTransform-setMatrix(m); osg::Vec3f vec =

Re: [osg-users] Borland/Codegear C++ Builder

2009-12-14 Thread Ralph Kern
Wouter Boelen schrieb: Hi, I just got the dubious honour of becoming the poor sap who has to test the viability of using OSG in an existing project. Trouble is, it's been written in Borland C++ builder (and uses VCL,...). And the OSG source isn't fully compatible with its quirks. To make

Re: [osg-users] Heightfield allocation fails

2009-12-29 Thread Ralph Kern
Hi Isabelle, are you working under Windows or Linux or Mac? if you are working under Windows, take care of linking with the right set of libraries. If you are compiling with debugging info on, you must link against the debug runtime libraries and use the debug versions of the OSG libs and

Re: [osg-users] Saving Screenshot

2010-01-22 Thread Ralph Kern
Hi Danny, you have to attach the image first and then draw the frame: osg::ref_ptrosg::Image shot = new osg::Image(); shot-allocateImage(640, 480, 24, GL_RGB, GL_UNSIGNED_BYTE); osg::ref_ptrosg::Camera camera = _viewer-getCamera(); camera-attach(osg::Camera::COLOR_BUFFER,

Re: [osg-users] [RFC] osgViewer: solution for omitted key release events

2009-06-04 Thread Ralph Kern
hi, perhaps some input from the MS Windows event API: They differentiate between key press and release events (WM_KEYDOWN/WM_KEYUP) using virtual key codes and typed character events (WM_CHAR) which is the UTF-16 code of a typo generated because of some key press. The virtual key codes include

Re: [osg-users] [RFC] osgViewer: solution for omitted key release events

2009-06-04 Thread Ralph Kern
you press 'a' or have shift pressed to get 'A' you still get 'a'?Or are the WM_CHAR the raw keycodes? W.r.t key presses/key releases. Are these just from the raw key codes? Or the final modified character codes? Robert. On Thu, Jun 4, 2009 at 2:43 PM, Ralph Kern usene...@rk-se.de

Re: [osg-users] KD tree, OSG 2.6.1, OSG 2.81 and osgExp

2009-06-08 Thread Ralph Kern
hi Vincent, Win32 has a 2GB limit on virtual adress space for any single process. Microsoft decided for some reason to half down the available 4GB adress space in 32 Bit. There's some obscure workaround to up this limit to ~3GB, but it is only working on some of the MS operationg systems. See

Re: [osg-users] KD tree, OSG 2.6.1, OSG 2.81 and osgExp

2009-06-08 Thread Ralph Kern
Bourdier schrieb: Hi Ralf, I'm already using the /3GB option, that's why I don't understand the crash ... Thanks. Regards, Vincent. 2009/6/8 Ralph Kern usene...@rk-se.de mailto:usene...@rk-se.de hi Vincent, Win32 has a 2GB limit on virtual adress space for any single

Re: [osg-users] vertex arrays in a custom drawable

2010-03-15 Thread Ralph Kern
Hi Otto, do you also _disable_ all other pointers which might be set? If for example texture pointer is set from other drawables, it surely will crash when you overflow the current texture pointers size. OpenGL state can be a beast... regards Ralph Am 15.03.2010 16:12, schrieb Otto Cologne:

Re: [osg-users] Decompressing Compressed Textures

2011-06-20 Thread Ralph Kern
Hi Chris, why don't you just render the texture to another RTT / offscreen buffer and read out the pixels... should be hardware accelerated regards Ralph Am 20.06.2011 10:53, schrieb Chris Denham: Hi, I have a question about extracting images from an IVE with compressed textures. I have a