Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-04 Thread Stéphane Ducasse
ok we should write that in the NB chapter. On Jul 3, 2013, at 10:36 PM, Guillermo Polito wrote: > I'm just guessing, but if a function receives a pointer, it does not store > the pointer anywhere but works with the contents, and finally returns while > VM is blocked, voilá :). > > > On Wed,

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-04 Thread Igor Stasenko
On 3 July 2013 22:36, Guillermo Polito wrote: > I'm just guessing, but if a function receives a pointer, it does not store > the pointer anywhere but works with the contents, and finally returns while > VM is blocked, voilá :). > Yes. > > On Wed, Jul 3, 2013 at 10:13 PM, Stéphane Ducasse > wrote

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-03 Thread Guillermo Polito
I'm just guessing, but if a function receives a pointer, it does not store the pointer anywhere but works with the contents, and finally returns while VM is blocked, voilá :). On Wed, Jul 3, 2013 at 10:13 PM, Stéphane Ducasse wrote: > > > if you pass a pointer to something in object memory into

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-03 Thread Stéphane Ducasse
> > if you pass a pointer to something in object memory into function, > make sure GC cannot move the object while function uses/accessing its > contents. How?

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-03 Thread kilon
yeah I know there is no such thing as types in smalltalk , since everything is an object and the language is dynamic. I was referring to how those objects map to C types. But you are correct it is simpler than I was assuming. The more I think about it the more it makes sense. Igor Stasenko wr

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-03 Thread Igor Stasenko
On 2 July 2013 23:04, kilon wrote: > Thank you Igor for the clarifications, the reason why I prefer using the > nativeboost methods is because : > > a) I was not sure if smalltalk types map correctly to C types and which > Smalltalk types correspond to which C types well, there's no such thing as

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-02 Thread kilon
Thank you Igor for the clarifications, the reason why I prefer using the nativeboost methods is because : a) I was not sure if smalltalk types map correctly to C types and which Smalltalk types correspond to which C types b) many opengl functions ask for the address of the value and the value its

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-02 Thread Igor Stasenko
On 2 July 2013 16:27, kilon wrote: > Igor got you will try to avoid using #sizeOf: , even for a readability I can > replace it with a simple method returning the same thing depending in > platform. > > Now because I am confused lets clarify how the whole things works because I > see many errors in

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-02 Thread kilon
you can have outdated documentation as you can have buggy code and even outdated code. And yes I would not trust a coder to write proper documentation as much I would trust someone who writes documentation to code or fix a bug. Why ? because its all about motivation, thats why. But you know what

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-02 Thread Camillo Bruni
On 2013-07-02, at 16:47, kilon wrote: > Igor one last thing I forgot to ask about b) how I pass the pointer to the > function ? > > Now Camillo , If you guys care about making pharo popular , I mean really > popular you should stop caring what you want or what I want and care more > about what

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-02 Thread kilon
Igor one last thing I forgot to ask about b) how I pass the pointer to the function ? Now Camillo , If you guys care about making pharo popular , I mean really popular you should stop caring what you want or what I want and care more about what most people want. Democracy sucks but hey thats the w

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-02 Thread kilon
Igor got you will try to avoid using #sizeOf: , even for a readability I can replace it with a simple method returning the same thing depending in platform. Now because I am confused lets clarify how the whole things works because I see many errors in my code and clearly I don't understand how Nat

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-02 Thread Camillo Bruni
I like to see people contributing :), maybe you could do some contribution on the code-side? I personally consider well written, executable examples more valuable than written documentation outside the image. And I think NativeBoost could benefit from some in-image documentation. On 2013-07-02

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-02 Thread kilon
And I love pharo and what you guys have created , a lot of fun and very productive. So yes I will definitely help you out in documenting NB. Actually my idea was not to publish in a blog. I hate blogs though I have one I just find it very non flexible so I was thinking instead wikibooks . http:

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-01 Thread Igor Stasenko
On 1 July 2013 20:40, kilon wrote: > Thanks Igor , yes I was aware of String Cr because I have done some googling > around and it did find information on the subject. Apparently it failed > because I had an error in my source. > > So for our next challenge is learning how to fetch data that a poin

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-01 Thread Stéphane Ducasse
I love your questions! When you will get all your anwsers you have to write a blog about it so that we can use that in a chapter so that every body can know how to do it. Just no time to think right now :( sadly Stef On Jul 1, 2013, at 8:40 PM, kilon wrote: > Thanks Igor , yes I was aware of

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-01 Thread kilon
Sorry I forgot to paste how i create the vpos pointer vpos := NativeBoost allocate: vptrsize. My questions on how to pass the contents of a C array to a C function as can be seen in quoted message remains :) kilon wrote > Thanks Igor , yes I was aware of String Cr because I have done some > go

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-01 Thread kilon
Thanks Igor , yes I was aware of String Cr because I have done some googling around and it did find information on the subject. Apparently it failed because I had an error in my source. So for our next challenge is learning how to fetch data that a pointer points to. in this case I have an arra

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-07-01 Thread Igor Stasenko
On 30 June 2013 21:11, kilon wrote: > I am not going to post my code here cause it has become too big , you can > find it here > > http://www.smalltalkhub.com/#!/~kilon/GLTutorial > > > I tried adding newlines with String cr to my shaders strings,

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-30 Thread kilon
I am not going to post my code here cause it has become too big , you can find it here http://www.smalltalkhub.com/#!/~kilon/GLTutorial I tried adding newlines with String cr to my shaders strings, but apparently opengl is not convinced. It loo

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-28 Thread Igor Stasenko
On 28 June 2013 13:11, kilon wrote: > found a bug in NBOpengl this function definition is incorrect > > getShaderiv_shader: "in" shader pname: "in" pname params: "out" params > primErrorCode> > > ^ self > glApiCall: #( void glGetShaderiv ( GLuint shader , GLenum >

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-28 Thread kilon
found a bug in NBOpengl this function definition is incorrect getShaderiv_shader: "in" shader pname: "in" pname params: "out" params ^ self glApiCall: #( void glGetShaderiv ( GLuint shader , GLenum pname , long* params ) ) index: 793

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-28 Thread kilon
Care to explain whats the difference between one from the other ? -- View this message in context: http://forum.world.st/Understanding-NBOpenGL-tp4686514p4695864.html Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread Igor Stasenko
On 27 June 2013 21:25, kilon wrote: > Ok we solved that problem lest move to the next one. > > I have this line of code > > Glint status; > > to be used in this > > glGetShaderiv(shader, GL_COMPILE_STATUS, &status); > > Now my first thought was to do this > > statusAdress := NativeBoost allocate:

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread kilon
Ok we solved that problem lest move to the next one. I have this line of code Glint status; to be used in this glGetShaderiv(shader, GL_COMPILE_STATUS, &status); Now my first thought was to do this statusAdress := NativeBoost allocate: NBOpenGLTypes GLint. but of course NBOpenGLTypes GLint

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread Igor Stasenko
On 27 June 2013 18:33, Stéphane Ducasse wrote: > Igor we should document such mistakes > This is important can you add such comments in class comment? > Well, it is a general rule to never operate with pointers to moveable objects, because objects may change their locations at any moment and you

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread Igor Stasenko
On 27 June 2013 18:32, Stéphane Ducasse wrote: > > On Jun 2 >> >> Yes, you right. >> (NBFFICallout new resolveType: 'byte*') valueSize => 1 >> (NBFFICallout new resolveType: 'byte*') storageSize => 4 >> >> apparently, if one wants array with 'byte*' element type (or any other) >> it should use a

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread Stéphane Ducasse
Igor we should document such mistakes This is important can you add such comments in class comment? On Jun 27, 2013, at 5:26 PM, Igor Stasenko wrote: > On 27 June 2013 17:14, Henrik Johansen wrote: >> >> On Jun 27, 2013, at 4:11 , Igor Stasenko wrote: >> >>> Or is a disclaimer not to u

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread Stéphane Ducasse
On Jun 2 > > Yes, you right. > (NBFFICallout new resolveType: 'byte*') valueSize => 1 > (NBFFICallout new resolveType: 'byte*') storageSize => 4 > > apparently, if one wants array with 'byte*' element type (or any other) > it should use a pointer size (4), not byte size (1) for it. > >> Or is

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread Igor Stasenko
On 27 June 2013 17:14, Henrik Johansen wrote: > > On Jun 27, 2013, at 4:11 , Igor Stasenko wrote: > >> >>> Or is a disclaimer not to use the class for, say, 'char*' elements more >>> appropriate? >>> >> no , it should be fine. > > Was thinking of that in conjunction with putting ST object refs in

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread Henrik Johansen
On Jun 27, 2013, at 4:11 , Igor Stasenko wrote: > >> Or is a disclaimer not to use the class for, say, 'char*' elements more >> appropriate? >> > no , it should be fine. Was thinking of that in conjunction with putting ST object refs in the External arrays, the trying to pass as parameters, i

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread Igor Stasenko
On 27 June 2013 15:34, Henrik Johansen wrote: > > On Jun 27, 2013, at 2:22 , Igor Stasenko wrote: > > i think it fails because you passing strange (NBExternalObject null) > as length parameter. > i guess you meant NBExternalAddress null instead. > > > Speaking of weird external stuff… > > NBExter

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread Henrik Johansen
On Jun 27, 2013, at 2:22 , Igor Stasenko wrote: > i think it fails because you passing strange (NBExternalObject null) > as length parameter. > i guess you meant NBExternalAddress null instead. Speaking of weird external stuff… NBExternalArray class >> #initElementType: aTypeName "In

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread Igor Stasenko
On 27 June 2013 10:30, kilon wrote: > I also tried > > gl shaderSource_shader: shader count: 1 string: (NBExternalAddress > fromString: shaderString) length: (NBExternalObject null) . > > still getting "Error during FFI call : NIL" . > > This is the full method : > > createShader: shaderType str

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread kilon
According to the 2.1 reference in opengl website http://www.opengl.org/sdk/docs/man2/ glShaderSource I have to pass an array of pointers that point to the strings that make the shader's source. Question is does NBExternalAdress fromString: shaderString ,

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-27 Thread kilon
I also tried gl shaderSource_shader: shader count: 1 string: (NBExternalAddress fromString: shaderString) length: (NBExternalObject null) . still getting "Error during FFI call : NIL" . This is the full method : createShader: shaderType string: shaderString " create shader using its

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-26 Thread kilon
My code gl shaderSource_shader: shader count: 1 string: shaderString length: 0. must not be correct. I try to translate this glShaderSource(shader, 1, &strFileData, NULL); using the tutorial in here -> http://www.arcsynthesis.org/gltut/Basics/Tut01%20Making%20Shaders.html

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-23 Thread kilon
thank you , it works now. -- View this message in context: http://forum.world.st/Understanding-NBOpenGL-tp4686514p4694696.html Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-23 Thread Marcus Denker
On Jun 23, 2013, at 5:51 PM, kilon wrote: > yeah and I read about that in PBE and of course I forgot about it. That is > why we need the mailing lists. > > Ok that solved the problem partially it does not complain about > strVertexShader but it still complains about strFragmentShader . I use t

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-23 Thread kilon
yeah and I read about that in PBE and of course I forgot about it. That is why we need the mailing lists. Ok that solved the problem partially it does not complain about strVertexShader but it still complains about strFragmentShader . I use this code. shaderList := {strVertexShader strFragmentS

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-23 Thread Marcus Denker
On Jun 23, 2013, at 4:52 PM, kilon wrote: > next question . > > I have this method. > > initializeProgram > "create each shader and program" > > | shaderList strVertexShader strFragmentShader | > > strVertexShader := self createShader: GL_VERTEX_SHADER string: ( sel

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-23 Thread kilon
next question . I have this method. initializeProgram "create each shader and program" | shaderList strVertexShader strFragmentShader | strVertexShader := self createShader: GL_VERTEX_SHADER string: ( self vertexShader ). strFragmentShader := self crea

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-23 Thread kilon
No I did not, because I dont have the brain power to assume that NBExternalAdress will have some methods to make my life easier. And of course it works like a charm now, thank you very much :) -- View this message in context: http://forum.world.st/Understanding-NBOpenGL-tp4686514p4694639.html

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-23 Thread Guy Hylton
Have you tried (gl getString: GL_VERSION) readString or if it does not return an NBExternalAddress (NBExternalAddress value: (gl getString: GL_VERSION)) readstring On Sat, Jun 22, 2013 at 4:46 PM, kilon wrote: > I am trying to find out what version of Opengl NBOpenGL is using so I do: > >

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-22 Thread kilon
I am trying to find out what version of Opengl NBOpenGL is using so I do: gl getString:GL_VERSION. it works and returns me a pointer. I looked at definition of methods and it is defined to return a pointer. Question is how I get the string that the pointer points too ? -- View this message i

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-09 Thread Igor Stasenko
On 10 June 2013 03:54, Igor Stasenko wrote: > On 9 June 2013 20:47, kilon wrote: >> Ok I am moving towards the direction you indicated , its just takes time >> because I am clueless. >> >> Af far as macos is concerned I was sucessful into intialising opengl context >> following your instructions

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-09 Thread Igor Stasenko
On 9 June 2013 20:47, kilon wrote: > Ok I am moving towards the direction you indicated , its just takes time > because I am clueless. > > Af far as macos is concerned I was sucessful into intialising opengl context > following your instructions and using clearColor assigned green-blue > backgroun

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-09 Thread kilon
Ok I am moving towards the direction you indicated , its just takes time because I am clueless. Af far as macos is concerned I was sucessful into intialising opengl context following your instructions and using clearColor assigned green-blue background to it. Works like a charm even changing the

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-04 Thread Igor Stasenko
On 4 June 2013 11:40, kilon wrote: > Ok new problem, NBOpengl seems to not work at all on my UBUNTU 12.10 machine. > I was trying to do GLViewportMorph new openInWorld , which works fine on my > iMac and it gave me error: function unavailable. > > So I assumed it cannot find some dynamic library ,

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-06-04 Thread kilon
Ok new problem, NBOpengl seems to not work at all on my UBUNTU 12.10 machine. I was trying to do GLViewportMorph new openInWorld , which works fine on my iMac and it gave me error: function unavailable. So I assumed it cannot find some dynamic library , so I checked around the code and found tha

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-25 Thread kilon
ok i see, well I did not mean that we dont need platform specific code, of course we do. thanks for adding me. I will first try to contribute some example classes that show how nbopengl can be used in practice. And see if I can fix any of the bugs I find. No problem if you dont have time, I d

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-25 Thread Igor Stasenko
I added you as contributor to project. Feel free to contribute! :) I would love to play more with OpenGL, but i am swamped with other stuff. -- Best regards, Igor Stasenko.

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-25 Thread Igor Stasenko
On 22 May 2013 20:00, kilon wrote: > Hey Igor , yes I would love to contrinbute to NBOpenGL for a very long time. > I could at least fix those small errors like the one I reported and add > documentation to methods and > especially classes. > > I am using pharo 3.0 and GLTTRenderingDemo does not w

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-25 Thread Igor Stasenko
On 22 May 2013 20:11, kilon wrote: > I am looking at NBGLContextDriver and NBGLDisplay and I see none of that hard > coded stuff. > Look more carefully: there's a code to manage viewport and setting up buffers and other things, like blend more etc in those classes. It is not platform-specific (bec

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-22 Thread kilon
I am looking at NBGLContextDriver and NBGLDisplay and I see none of that hard coded stuff. I assume you mean the platform specific packages like NBMacGLContextDriver ,NBGLXContextDriver etc. where I see alot of platform specific code inside the methods of those classes . -- View this message

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-22 Thread kilon
Hey Igor , yes I would love to contrinbute to NBOpenGL for a very long time. I could at least fix those small errors like the one I reported and add documentation to methods and especially classes. I am using pharo 3.0 and GLTTRenderingDemo does not work. I get an error. Apparently it cannot f

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-17 Thread Igor Stasenko
On 17 May 2013 20:56, Camillo Bruni wrote: > > On 2013-05-17, at 20:48, Igor Stasenko wrote: > >> On 17 May 2013 09:10, Esteban Lorenzano wrote: >>> >>> On May 16, 2013, at 11:53 PM, Igor Stasenko wrote: >>> On 15 May 2013 09:37, Esteban Lorenzano wrote: > > On May 14, 2013, at 12

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-17 Thread Camillo Bruni
On 2013-05-17, at 20:48, Igor Stasenko wrote: > On 17 May 2013 09:10, Esteban Lorenzano wrote: >> >> On May 16, 2013, at 11:53 PM, Igor Stasenko wrote: >> >>> On 15 May 2013 09:37, Esteban Lorenzano wrote: On May 14, 2013, at 12:45 AM, Igor Stasenko wrote: > How did yo

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-17 Thread Igor Stasenko
On 17 May 2013 09:10, Esteban Lorenzano wrote: > > On May 16, 2013, at 11:53 PM, Igor Stasenko wrote: > >> On 15 May 2013 09:37, Esteban Lorenzano wrote: >>> >>> On May 14, 2013, at 12:45 AM, Igor Stasenko wrote: >>> How did you loaded NBOpenGL? For 2.0/3.0 pharo image use (Confi

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-17 Thread Igor Stasenko
On 17 May 2013 10:21, kilon wrote: > Thank you all for your replies. I have used the solution I get new errors > now. Is there an example how to create a context with NBOpenGL because the > examples NBOpenGL is coming with are confusing at best ? > Pharo2.0 Latest update: #20590 (ConfigurationOf

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-17 Thread Camillo Bruni
Update the jenkins job to be multi-platform (though only loading #last): https://ci.inria.fr/pharo-contribution/job/NBOpenGL On 2013-05-17, at 09:10, Esteban Lorenzano wrote: > On May 16, 2013, at 11:53 PM, Igor Stasenko wrote: > >> On 15 May 2013 09:37, Esteban Lorenzano wrote: >>> >>> On

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-17 Thread kilon
Thank you all for your replies. I have used the solution I get new errors now. Is there an example how to create a context with NBOpenGL because the examples NBOpenGL is coming with are confusing at best ? -- View this message in context: http://forum.world.st/Understanding-NBOpenGL-tp4686514p4

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-17 Thread Esteban Lorenzano
On May 16, 2013, at 11:53 PM, Igor Stasenko wrote: > On 15 May 2013 09:37, Esteban Lorenzano wrote: >> >> On May 14, 2013, at 12:45 AM, Igor Stasenko wrote: >> >>> How did you loaded NBOpenGL? >>> For 2.0/3.0 pharo image use >>> (ConfigurationOfNBOpenGL project version: '2.0') load >> >> I

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-16 Thread Igor Stasenko
On 15 May 2013 09:37, Esteban Lorenzano wrote: > > On May 14, 2013, at 12:45 AM, Igor Stasenko wrote: > >> How did you loaded NBOpenGL? >> For 2.0/3.0 pharo image use >> (ConfigurationOfNBOpenGL project version: '2.0') load > > I added this important piece of information into > http://smalltalkh

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-15 Thread stephane ducasse
I usually add a nice class comment in the configurationof... On May 15, 2013, at 9:37 AM, Esteban Lorenzano wrote: > > On May 14, 2013, at 12:45 AM, Igor Stasenko wrote: > >> How did you loaded NBOpenGL? >> For 2.0/3.0 pharo image use >> (ConfigurationOfNBOpenGL project version: '2.0') load >

Re: [Pharo-dev] [Pharo-project] Understanding NBOpenGL

2013-05-15 Thread Esteban Lorenzano
On May 14, 2013, at 12:45 AM, Igor Stasenko wrote: > How did you loaded NBOpenGL? > For 2.0/3.0 pharo image use > (ConfigurationOfNBOpenGL project version: '2.0') load I added this important piece of information into http://smalltalkhub.com/#!/~PharoExtras/NBOpenGL :) It would be a lot better