Re: Particles driving weight maps

2013-08-22 Thread Mário Domingos
Try this on my blog http://lickingtheice.tumblr.com/ Mário Domingos www.mariodomingos.com Sent from my super iPhone On 22/08/2013, at 00:48, Rob Chapman tekano@gmail.com wrote: pretty simple stuff. heres one for Mr Blair's screenshots of the week entitled. point cloud distance to weight

Re: It's about Deadline, but have a question here.

2013-08-22 Thread Jan Dubied
i solved this lately by reinstalling the client on my main workstation. On 22.08.2013 06:17, Sylvain Lebeau wrote: dh…….what? i don't remember having any issues for my registration on the forum. But still, it's where you will find your answers. Ryan is a really nice dood…. :-) good

Re: It's about Deadline, but have a question here.

2013-08-22 Thread Daniel Kim
Hi Jan. I will try that way tomorrow. Thank you :) Daniel On Thu, Aug 22, 2013 at 9:18 PM, Jan Dubied j.dub...@onlinevideo.ch wrote: i solved this lately by reinstalling the client on my main workstation. On 22.08.2013 06:17, Sylvain Lebeau wrote: dh…….what? i don't remember

Re: Hard surface modeling question

2013-08-22 Thread James De Colling
what kind of shading issues are you having? and that guys model is nice, but certainly not perfect. and entirely possible to do in softimage with standard tools. i model cars in softimage all the time with no hassles. just make sure you plan out your mesh / loops early on. make all panel cuts etc

RE: Hard surface modeling question

2013-08-22 Thread Szabolcs Matefy
Thanks James, I thought and used similar approach but yet, here we tried to reproduce a similar surface that guy does, and we can't replicate the same smoothness [cid:image001.jpg@01CE9F3D.BCD796F0] As you see, the unsubdivided model has clearly visible shading issues, and the subdivided has

Re: Hard surface modeling question

2013-08-22 Thread Andreas Bystrom
looks like your surface has more of a curve to it though, the more curved it is the more issues like that will show up.. also, i doubt 3dsmax subdivides much different from softimage or maya for that matter, maybe you could ask the guy to send you that piece of the model as an obj so you can try

Re: Hard surface modeling question

2013-08-22 Thread Tim Bolland
Just a thought but have you looked at the geometry approximation settings? Maybe there is a difference there? Tim On 22/08/2013 13:55, Andreas Bystrom wrote: looks like your surface has more of a curve to it

Re: Hard surface modeling question

2013-08-22 Thread James De Colling
oh, and make sure to check shading with highquality viewport, which pixelshades instead of vertex shades On 22/08/2013 10:12 PM, Tim Bolland tim_boll...@hotmail.co.uk wrote: Just a thought but have you looked at the geometry approximation settings? Maybe there is a difference there? Tim On

RE: Hard surface modeling question

2013-08-22 Thread Szabolcs Matefy
Thanks guys! Geo Approximation doesn't have too much effect at this moment, setting to Angle dependent helps a bit. HQV also helps a bit but nothing really helps this. So guys, so there any special tricks you use for daily hard surface modeling? Cheers! Szabolcs From:

Re: Hard surface modeling question

2013-08-22 Thread Martin
Maybe you're missing edges in your borders. You'll need to use more edges in your borders to fix the shading. When you are working with low poly objects and don't want to use hard edges, add an extra edge to your borders to make it look like a rounded bevel, with soft edges and a high geometry

Re: Hard surface modeling question

2013-08-22 Thread Stefan Kubicek
I personally find hard surface modeling with Subd's in mind really tough, simply because you run into problems like the ones you are getting frequently and easily. You need to jump through all kinds of hoops (additional edges and bevels, creases, hard edges) to make certain mesh topologies

Re: Hard surface modeling question

2013-08-22 Thread Stephen Davidson
Assuming you used the bevel tool, check the hard edges option. If this is done totally through subdivision sect the edge loop on the inside part of the hole and make that a hard edge. On Thu, Aug 22, 2013 at 7:44 AM, Szabolcs Matefy szabol...@crytek.comwrote: Thanks James, ** ** I

Envelope freeze

2013-08-22 Thread Eric Lampi
Can anyone think of a clever way to freeze a mesh that's enveloped but not destructively? I'm adding some simulation functions to our character rig, basically just a copy of the enveloped mesh that I am using for particle generation. In order for my setup to work, it needs to be a static pose. So

RE: Envelope freeze

2013-08-22 Thread Andi Farhall
a bit leftfield perhaps but could you have a copy of the character mesh which is frozen and then use ice to have the copy follow the original? You could then blend between the animated version and the static one. Andi ...

Re: Envelope freeze

2013-08-22 Thread Cristobal Infante
Select the modeling stack right click anddisable from here. You can also script it if you need it on and off. On 22 August 2013 14:54, Andi Farhall hack...@outlook.com wrote: a bit leftfield perhaps but could you have a copy of the character mesh which is frozen and then use ice to have the

Re: Envelope freeze

2013-08-22 Thread Rob Chapman
do this often with particles and 'reinterpret location' node. essentially simulate stuff off the frozen extracted geometry which is then 're-interpreted' back onto the moving enveloped geometry. 1. extract from desired frame enveloped geometry 2. freeze this so its not 'live' simulate your

Re: Envelope freeze

2013-08-22 Thread Eric Lampi
I need the flexibilty to un-freeze it. This is a basic setup that will be used in lots and lots of scenes, and I don't want to have to do a lot of work to keep up with changes, so a flexible solution is very important. I'm not a rigger, so I wasn't sure if there was just some basic function I

RE: Hard surface modeling question

2013-08-22 Thread Szabolcs Matefy
Actually, what I want, is to have the same smoothness as the guy have in Max, without additional edges, etc. I tried everything. Adding more edges will kill the surface smoothness, and my goal is to achieve the same result as it is done in max. Hard edges are not used, and I don't want to use

RE: Hard surface modeling question

2013-08-22 Thread Angus Davidson
Something we used to do way back when was to instead of creating extra edges to bevel was to actually separate the object into two. Once we did that we would combine them again(making sure not to use the automatic merge vertices) , and them merge vertices via averaging. This normally created a

Re: Envelope freeze

2013-08-22 Thread Eric Lampi
Sure, that would work too. It's just one of those things I half expect there to be a check box or a function somewhere. Thanks Alan (and everyone else)! Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Aug 22, 2013 at 11:08 AM, Alan Fregtman

Momentum Ragdoll animation Switching from Keyframe animation to simulation

2013-08-22 Thread olivier jeannel
Hey there, I Posted this on the Mom User group, but sometimes it's very quiet so I post my question here too. Longtime I haven't practiced Momentum so bare with me... I have a car that spins (Keyframe rotations and translations) in the air and then falls heavily on the ground. When it falls

Re: Momentum Ragdoll animation Switching from Keyframe animation to simulation

2013-08-22 Thread olivier jeannel
Always like that, I post and I find a simple solution 10min after... Setting mass to 0 gives freedom to keyframe... It's not blending yet, but it's a progress... ^^ Le 22/08/2013 18:31, olivier jeannel a écrit : Hey there, I Posted this on the Mom User group, but sometimes it's very quiet so

Re: Hard surface modeling question

2013-08-22 Thread Stephen Davidson
Have you tried setting the Geometry Approximation [tab] Polygon Mesh angle from 60 to 40? I find this to be a more eye pleasing setting. On Thu, Aug 22, 2013 at 11:02 AM, Szabolcs Matefy szabol...@crytek.comwrote: Actually, what I want, is to have the same smoothness as the guy have in Max,

ocean surface generation - arete stylee

2013-08-22 Thread Adam Seeley
Hi, For those that remember the old Arete Psunami plugin... I always liked ocean surface geometry generator, the one that gave you a grid with fine detail close up and low detail in the distance and that was only generated within the cameras field of view. I think it kept the girid lines it

Re: ocean surface generation - arete stylee

2013-08-22 Thread Meng-Yang Lu
Something like this or were you wanting a camera distance thing as well? http://www.amaanakram.com/?page_id=131 JUST getting back into Softimage so I don't know what I'm doing anyway. -Lu On Thu, Aug 22, 2013 at 2:23 PM, Adam Seeley adam_see...@yahoo.com wrote: Hi, For those that remember

Softimage - Tablet issues

2013-08-22 Thread Paul Griswold
Does anyone know what Softimage might be doing when it first starts up that a Cintiq-like (Bosto) tablet would cause it to freeze? For a while now everything has run fine, then suddenly yesterday whenever the tablet is plugged in, Softimage starts up and just when you'd normally see the camera

Re: ocean surface generation - arete stylee

2013-08-22 Thread Eric Turman
use aaOcean's ability to render out out to a tiling .tiff displacement sequence and project it down onto your optimized geometry? On Thu, Aug 22, 2013 at 4:54 PM, Adam Seeley adam_see...@yahoo.com wrote: Hi Lu, Thanks, aaOcean was my first call. However, I'd like to create an efficient

Re: ocean surface generation - arete stylee

2013-08-22 Thread Adam Seeley
Hi, It's the grid I want to create... everything else should be fine after that. Adam.   - http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley From: Eric Turman i.anima...@gmail.com To: Adam Seeley

RE: ocean surface generation - arete stylee

2013-08-22 Thread Greg Punchatz
What Eric was trying to get across is that you can make a small grid that is interactive…just like arête. The deal is that the grid will tile and apparently there is a way to bake out a map seq in the toolset that can be used to tile an ocean grid that you make(this I did not know… we have always

RE: Windows 7 or 8

2013-08-22 Thread Ben Houston
Tried to install software on windows 8 today and got nothing but error msgs and crashes. Finally reinstalled with windows 7 and it all works great. Sent from my phone. On Aug 21, 2013 3:06 PM, Sven Constable sixsi_l...@imagefront.de wrote: Then it's not a farm but a barn. A renderbarn. :)

RE: bin format from soft to maya

2013-08-22 Thread Ben Houston
Send us the file if you could. We did have a lot of this working, particle import export in maya. We will improve the docs too in this area as recommended in this thread. Sent from my phone. On Aug 16, 2013 3:35 AM, Nick Angus n...@altvfx.com wrote: Never mind gang, Exocortex crate seems to be

Re: Softimage - Tablet issues

2013-08-22 Thread Luc-Eric Rousseau
by default, softimage should completely ignore tablets, unless you specifically went and set the environment variable to re-enable the buggy tablet pressure that was in older versions. On Thu, Aug 22, 2013 at 5:37 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Does anyone know