Re: Anybody still using mental ray?

2016-06-01 Thread Morten Bartholdy
I understand what you are saying Matt about learnign how to properly use tools beore complaining, but I am one of those who have used MR extensively in production for animation all the way back from when it was released for Softimage 3D and onwards, ie. many, many years. I had to learn how to

Re: Momentum / implosiafx plugins

2016-05-26 Thread Morten Bartholdy
Thank you very much Oleg - this is much appreciated. Best regards Morten Bartholdy > Den 26. maj 2016 klokken 16:24 skrev Oleg Bliznuk <gbo...@gmail.com>: > > > Hi all, > > Since the EOL of Softmage I'd like to open free access to Momentum and > ImplosiaFX pl

RE: Maya the server destroyer

2016-05-24 Thread Morten Bartholdy
> |> -Original Message- > |> From: softimage-boun...@listproc.autodesk.com > |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf > |> Of Morten Bartholdy > |> Sent: Monday, May 23, 2016 10:43 AM > |> To: Steve Parish; softimage@listproc.auto

Re: Maya the server destroyer

2016-05-23 Thread Morten Bartholdy
Hmm - we don't really have any problems with Maya and RR even on large scenes. As Ed said, when simulating, cache locally and distribute the cache to render clients in a local temp folder - this lightens the network load quite a lot, and definately use tiled, mipmapped textures if your renderer

Re: Friday Flashback #265

2016-05-23 Thread Morten Bartholdy
That is the first version I used on a job, skipping v.1.0 alltogether and started transitioning from Softimage 3D to XSI 1.4 if I remember correctly. Good times. //Morten > Den 20. maj 2016 klokken 21:09 skrev Stephen Blair : > > > Softimage XSI 2.0 Experience CD

Re: RE: Google Earth Pro 3D data or similar? edit - Terrain Generators Q?

2016-05-19 Thread Morten Bartholdy
d machine, and it's definitely worth springing for the > >> geoglyph plugins... you can make really amazing terrain, it behaves like > >> ice, and what you get out is as many hi res maps as you can deal with, so > >> no compatibility issues... > >> > >> a > >&g

RE: Google Earth Pro 3D data or similar? edit -> Terrain Generators Q?

2016-05-18 Thread Morten Bartholdy
lugins... you can make really amazing terrain, it behaves like ice, > and what you get out is as many hi res maps as you can deal with, so no > compatibility issues... > > a > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softim

Re: Google Earth Pro 3D data or similar? edit -> Terrain Generators Q?

2016-05-18 Thread Morten Bartholdy
Apologies for the email mishaps - here is a proper one. Along slightly different lines but related, what do you guys prefer to create realistic looking landscape geometry? I am looking at World Machine and Terragen atm, dismissing Vue for now as the connectivity tools really suck. Any

Google Earth Pro 3D data or similar? edit -> Terrain Generators Q?

2016-05-18 Thread Morten Bartholdy
Thought it be better to start a new thread with this one for clarity. //MB > Den 18. maj 2016 klokken 11:20 skrev Morten Bartholdy <x...@colorshopvfx.dk>: > > > Thanks all for the various good advice. DEM Earth looks really smooth - It > might be a good reaso

Re: Google Earth Pro 3D data or similar?

2016-05-18 Thread Morten Bartholdy
e when you zoom in) > > > > a > > > > -Original Message- > > From: softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten > > Bartholdy > > Sent: 13 May 2016 15:59 > > To: softimage@l

Re: Google Earth Pro 3D data or similar?

2016-05-13 Thread Morten Bartholdy
stuff incredibly easy > > > > meh > > > > a > > > > -Original Message- > > From: softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten > > Bartholdy > > Sent: 13 May 2016 14:44

RE: Google Earth Pro 3D data or similar?

2016-05-13 Thread Morten Bartholdy
gt; not what you want to hear but there's a really good plugin for cinema 4D > that makes this stuff incredibly easy > > meh > > a > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

RE: Google Earth Pro 3D data or similar?

2016-05-13 Thread Morten Bartholdy
d there is at least > one 3dsmax plugin also. > > > > http://www.bluemarblegeo.com/products/global-mapper.php is a good low-cost > product for dealing with this sort of data and converting various GeoTIFF > projections for example. > > > > Best of l

Re: Change object visibility with another object?

2016-05-13 Thread Morten Bartholdy
find only one node that geathers info about the > >>>geometry > >>>3. This node works in two ways, it either stores info on your > >>>current Polygon Islands, or it makes every polygon a Polygon Island and > >>>then stores the information

RE: Google Earth Pro 3D data or similar?

2016-05-13 Thread Morten Bartholdy
; one 3dsmax plugin also. > > > > http://www.bluemarblegeo.com/products/global-mapper.php is a good low-cost > product for dealing with this sort of data and converting various GeoTIFF > projections for example. > > > > Best of luck. > > Fabian > >

Google Earth Pro 3D data or similar?

2016-05-13 Thread Morten Bartholdy
I need to create a flyover of parts of Europe which is supposed to look very much like in Google Earth, but with added bits and pieces I need to create. I took a look at Google Earth Pro which pretty much provides the type of imagery I need, but I want to get my hands on the 3D data with

Realflow plugin not working - quick Q

2016-05-13 Thread Morten Bartholdy
Before I contact Next Limit I thought I would check up with you guys if you have experienced any problems with Realflow connnectivity plugins for Softimage 2015? I just installed them and they fail to load particles as well as meshes - both bin sequences. It throws an error saying it can't read

Re: Change object visibility with another object?

2016-05-13 Thread Morten Bartholdy
skrev Jason S > > > <jasonsta...@gmail.com>: > > > > > > > > > I think you could merge everything and have a particle per > > > island, or a > > > similar method to braking apart/fracturing objects. >

Re: Alembic advices

2016-05-13 Thread Morten Bartholdy
file. //MB > Den 12. maj 2016 klokken 14:57 skrev Ed Manning <etmth...@gmail.com>: > > > On Thu, May 12, 2016 at 7:41 AM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > Actually I meant Animate->Plot->Shape > > > > Huh! Not disagr

Re: Change object visibility with another object?

2016-05-12 Thread Morten Bartholdy
rt/fracturing objects. > > Will fetch a few links later-on, but you can check out some of the > em-tools for that purpose. > > > On 05/12/16 7:54, Morten Bartholdy wrote: > > Quick question: The idea is to build a house from the individual parts, > > inside and out, much li

Re: Change object visibility with another object?

2016-05-12 Thread Morten Bartholdy
; > On Tue, May 10, 2016 at 4:29 PM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > I would like to unhide a number of objects by animating a volume and as > > the objects get to be inside that volume their visibility is set to 1.0. > > > > I can do this

Re: Alembic advices

2016-05-12 Thread Morten Bartholdy
Actually I meant Animate->Plot->Shape //MB > Den 11. maj 2016 klokken 22:21 skrev Ed Manning : > > > On Wed, May 11, 2016 at 11:28 AM, Olivier Jeannel > wrote: > > > Shape plot ? > > > > Think he means Plot>Shape Manager>Write>ICEcache? > > ;-) >

Re: Alembic advices

2016-05-11 Thread Morten Bartholdy
I had this a while back when importing a bunch of motion graphics animated tiles from C4D - dogslow when scrubbing the timeline in XSI with abc files. We received the alembic files from elsewhere so we did not have the luxury of changing what or how it was exported, so I had to make do. I found

Re: Change object visibility with another object?

2016-05-11 Thread Morten Bartholdy
https://www.dropbox.com/s/273cpq5dmdyj0kd/ice_vis.zip?dl=0 > > if any point is inside a volume the visibility get turns off. You could > play with averages and thresholds so it fits better to your needs. > > On Tue, May 10, 2016 at 4:29 PM, Morten Bartholdy <x...@colorshopvfx.

Change object visibility with another object?

2016-05-10 Thread Morten Bartholdy
I would like to unhide a number of objects by animating a volume and as the objects get to be inside that volume their visibility is set to 1.0. I can do this for instance by setting an expression on position on a particular axis for the controlling object, but I don't know how to test if the

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Morten Bartholdy
As if AD is known for keeping their promises... :-/ Morten > Den 18. april 2016 klokken 14:46 skrev Frederic Servant > : > > > Hi Arthur, > > Since I'm the developer of HtoA, that was my first question when we got > briefed by Marc Stevens of Autodesk when we

RE: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-11 Thread Morten Bartholdy
I agree with Marc-Andre on that, but that said, afaik Octane is standalone requiring export as alembic or obj, which is somewhat limiting compared to the built in flexibility of Redshift/XSI combo. Also last time I checked Octane does not allow using system memory for scene data like Redshift

Re: Growth in ICE

2016-04-07 Thread Morten Bartholdy
ng a curve. > > > > On 6 April 2016 at 16:21, Chris Marshall <chrismarshal...@gmail.com> > > wrote: > > > >> I've no idea! It was the first thing I uploaded to vimeo so was done > >> about 7 years ago! ;-P > >> I'll see if I have the scene lying aroun

Re: Growth in ICE

2016-04-06 Thread Morten Bartholdy
/4308706 > > > > On 4 April 2016 at 10:31, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > Thanks Jason - I will take a closer look at that one. > > > > Morten > > > > > > > > > Den 2. april 2016 klokken 01:52 skrev Ja

Exporting cached ICE particle instances as alembic?

2016-04-06 Thread Morten Bartholdy
I have a cached particles simulation with instanced geometry on it which I would like to export as geometry as an alembic file for import in Houdini so we can do some simulation there. It looks like there is no factory method for creating geometry form instances, so I checked Guillaume Laforges

Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Morten Bartholdy
Do you have the latets Speedtree version? We ran in to something similar some years ago and they actually came up with a fix inside of a day or so. It is too long ago so I don't remember the details, but it is worth checking I guess. Morten > Den 4. april 2016 klokken 00:24 skrev Fabian

Re: Growth in ICE

2016-04-04 Thread Morten Bartholdy
ticle emissions, > > Vimeo - Particle grow effect using Softimage ICE > > this is at 9;15 showing the weightmap growing > > > > Cheers, > -J > > On 04/01/16 10:37, Morten Bartholdy wrote: > > > > > BTW Francois - a fractal weigh

Re: Growth in ICE

2016-04-04 Thread Morten Bartholdy
I thought you were the Softimage fairy Brad ;) Morten > Den 2. april 2016 klokken 02:36 skrev Bradley Gabe : > > > Do not fret my dear John, the Softimage Fairy is here to bring happiness > and joy, and make your magical dreams come true. > > Haha, just kidding. There

Re: Growth in ICE

2016-04-01 Thread Morten Bartholdy
n wrote: > > Hi Morten, > > > > maybe you could tweak this a bit to your liking: https://vimeo.com/21223643 > > > > cheers, > > Thomas > > > >> Morten Bartholdy <x...@colorshopvfx.dk> hat am 1. April 2016 um 12:11 > > geschrieben: >

Re: Growth in ICE

2016-04-01 Thread Morten Bartholdy
Morten, > > > > maybe you could tweak this a bit to your liking: https://vimeo.com/21223643 > > > > cheers, > > Thomas > > > >> Morten Bartholdy <x...@colorshopvfx.dk> hat am 1. April 2016 um 12:11 > > geschrieben: > >> > >>

Growth in ICE

2016-04-01 Thread Morten Bartholdy
I am doing some RnD on creating a frosty growth effect in ICE. I have looked at Andy Moorers DLA which looks promising and tinkered with using animated mattes for emitting particles with frostlike instances, but would like to perhaps use fractal patterns og procedurals to control the growth, so I

Re: Goodbyes (was this is the end...)

2016-04-01 Thread Morten Bartholdy
Excellent idea and good work Mirko and Peter :) I can see this becoming very useful. One suggestion - it might have been a good idea to start a new thread for this for searchability. Cheers Morten > Den 29. marts 2016 klokken 20:14 skrev Mirko Jankovic > : > > >

Re: Viewport interactive feedback regression in SI2015?

2016-03-21 Thread Morten Bartholdy
frame for 5s until it goes black on the > next frame again, and so on. > What GPU and OS do you run? > I'm on Quadro K4000 on Windows 10 > > /Jens > > On Mon, Mar 21, 2016 at 1:30 PM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > I agree that button

Re: Viewport interactive feedback regression in SI2015?

2016-03-21 Thread Morten Bartholdy
e. > The new behavior stops the simulation directly which is much better IMO. > > /Jens > > > On Mon, Mar 21, 2016 at 11:42 AM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > Hi all, > > > > I have recently upgraded from SI 2013 SP1 to 20

Viewport interactive feedback regression in SI2015?

2016-03-21 Thread Morten Bartholdy
Hi all, I have recently upgraded from SI 2013 SP1 to 2015 R2 and have subsequently started doing emFluids5 simulation in 2015. I have noticed that there is a significant difference in the visual feedback when simulating. In 2015 the screen quickly goes blank white while simulating, which means I

Re: 0 undo levels

2016-03-20 Thread Morten Bartholdy
Good read Matt. Thanks! Morten > Den 18. marts 2016 klokken 22:15 skrev Matt Lind : > > > I dealt with this issue quite heavily while working on wildstar. Mostly > occurred in Softimage 7.5, but did experience a few in 2013 SP1. > > In our case, having undo level

Re: XSI and Window 10, the bright future

2016-03-15 Thread Morten Bartholdy
That would then be the excellent tip of the day - thanks Luc-Eric! Cheers Morten > Den 14. marts 2016 klokken 16:21 skrev Luc-Eric Rousseau > : > > > If you're the kind of person that's using "Classic Shell" you should > probably not upgrade to windows 10. > Just leave

Re: ICE - how to align instances to edges?

2016-03-10 Thread Morten Bartholdy
; Now if you rectangle select with the mouse in the view, only the border > edges (the light blue one) will be selected. > > On Thu, Mar 10, 2016 at 3:24 PM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > Wow thanks a lot Olivier - that looks like it w

RE: ICE - how to align instances to edges?

2016-03-10 Thread Morten Bartholdy
onentVisibility", "", "") > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten > Bartholdy > Sent: Thursday, March 10, 2016 3:25 PM > To: softimage@listpro

Re: ICE - how to align instances to edges?

2016-03-10 Thread Morten Bartholdy
nk there might be something in Eric Mootz's emTools that does > >> alignment to edges? > >> > >> On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy <x...@colorshopvfx.dk> > >> wrote: > >> > >>> I am tinkering with a simple method for cr

Re: ICE - how to align instances to edges?

2016-03-10 Thread Morten Bartholdy
ere might be something in Eric Mootz's emTools that does > >> alignment to edges? > >> > >> On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy <x...@colorshopvfx.dk> > >> wrote: > >> > >>> I am tinkering with a simple method for creating

Re: Friday Flashback #265

2016-03-07 Thread Morten Bartholdy
Agree :) Morten > Den 4. marts 2016 klokken 20:45 skrev Steven Caron : > > > Still is one of the best! > > *written with my thumbs > On Mar 4, 2016 8:51 AM, "Stephen Blair" wrote: > > > xsibase 2004 interview with cg supe at Buzz Image > >

Re: Beta of new Binary Alchemy shaders available for free

2016-03-07 Thread Morten Bartholdy
Great stuff - thanks Holger! Morten > Den 6. marts 2016 klokken 17:29 skrev Schoenberger : > > > Hey > > The company has finished a milestone and I had now time to work a bit on my > private project, the Binary Alchemy shaders. > > I have decided to cancel the new

Re: City generator?

2016-03-02 Thread Morten Bartholdy
certain knowledge that is in the realm of cloth manufacturing (MD) or > architecture (CE), my guess is that you want get a young clever guy with a > degree in architecture to help you out, I sincerely believe the pay off will > be certainly there. > > hope it makes sense. >

Re: -Camera. Frames issues

2016-03-02 Thread Morten Bartholdy
Could you show us the shot so we may better understand the problem? From what you describe it sounds like temporal aliasing (https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical limitation which can not be overcome, only alleviated by making some changes to the shot. The most

Re: ice strand grass

2016-02-29 Thread Morten Bartholdy
on, Feb 29, 2016 at 7:20 AM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > Kris I didn't see if you render with Redshift or Arnold - Arnold does > > support > > deformed instances on strands - I have used it to create a grassfield with > > turbulent wind.

RE: City generator?

2016-02-29 Thread Morten Bartholdy
ive, just 'reassuringly > so' > > a > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten > Bartholdy > Sent: 29 February 2016 12:12 > To: softimage@listproc.autodesk.

Re: ice strand grass

2016-02-29 Thread Morten Bartholdy
Kris I didn't see if you render with Redshift or Arnold - Arnold does support deformed instances on strands - I have used it to create a grassfield with turbulent wind. I have sent you a simple scene demonstrating the setup. /Morten > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel

Re: City generator?

2016-02-29 Thread Morten Bartholdy
:25 skrev Francois Lord <flordli...@gmail.com>: > > > CityEngine is amazing, but very expensive. We've used it several times > in the past. I think it now has some sort of link to Houdini to be able > to work procedurally directly in Houdini. > > On 2016-02-25 10:11 AM, Mort

Re: City generator?

2016-02-26 Thread Morten Bartholdy
t to Christian Gotzinger, who did this > > several years ago now : > > > > https://vimeo.com/40777017 > > > > > > On Thu, Feb 25, 2016 at 11:34 AM, Ed Manning <etmth...@gmail.com> wrote: > > > >> found this on rray.de/xsi: > >> > >> htt

Re: City generator?

2016-02-26 Thread Morten Bartholdy
etmth...@gmail.com> wrote: > > > found this on rray.de/xsi: > > > > http://www.paoloemilioselva.it/citygenerator.html > > > > > > > > On Thu, Feb 25, 2016 at 10:11 AM, Morten Bartholdy <x...@colorshopvfx.dk> > > wrote: > > > >> Thanks Chri

Re: City generator?

2016-02-26 Thread Morten Bartholdy
smax in case you have > that available. > > mvh, > Fabian > > On 22 February 2016 at 11:07, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > I thought I once saw an ICE based City Generator system for XSI, but I > > might be > > mistaken. I found

Re: City generator?

2016-02-26 Thread Morten Bartholdy
/ ERROR : 2006 - Unexpected failure. I have no idea what throws it off - I am on 2013 SP1. MB > Den 25. februar 2016 klokken 17:34 skrev Ed Manning <etmth...@gmail.com>: > > > found this on rray.de/xsi: > > http://www.paoloemilioselva.it/citygenerator.html > &

Re: City generator?

2016-02-25 Thread Morten Bartholdy
uar 2016 klokken 15:31 skrev Chris Marshall > <chrismarshal...@gmail.com>: > > > I did this really simple one:- > > https://vimeo.com/5200892 > > > > On 22 February 2016 at 13:00, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > >

RE: City generator?

2016-02-22 Thread Morten Bartholdy
al Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten > Bartholdy > Sent: Monday, February 22, 2016 11:07 AM > To: Userlist, Softimage > Subject: City generator? > > I thought I once sa

City generator?

2016-02-22 Thread Morten Bartholdy
I thought I once saw an ICE based City Generator system for XSI, but I might be mistaken. I found two systems on rray.de/xsi which look a bit rudimentary - I am looking for something that allow you to do road and cityblock layout and position buildings procedurally based on that. Do any of you

Re: OT: "Trouble in paradise"

2016-02-08 Thread Morten Bartholdy
Quote: The visible trend of artists testing the waters of other 3D applications, including strong growth of Blender and Houdini (among others) seems to signal that the rental-only strategy (along with the discontinuation of Softimage) may be boosting competing software." Morons... MB

RE: Goodbyes (was this is the end...)

2016-02-03 Thread Morten Bartholdy
Well said Adam, and amen to that. Morten Den 2. februar 2016 kl. 19:38 skrev Adam Sale : > > We've had a pretty good run. For me, I remember starting on the original > si3d list with many of you original si adopters. There were so many > heavyweights on the list, i drank

Re: Clouds & cloudscape solutions

2016-02-02 Thread Morten Bartholdy
You have wetransfer incoming. I found something I could clean up and save in a separate database, but as usual with a Volumetric SITOA setup there is a problem. I had it rendering fine in my production scene, but here there is a bounds issue I have yet to figure out, as the numbers are the same as

Re: Clouds & cloudscape solutions

2016-02-02 Thread Morten Bartholdy
I will see if I can dig one up for you. I agree it is not straight forward to get working, and the documentation is sparse. Morten Den 2. februar 2016 kl. 14:45 skrev Chris Marshall : > Thanks, I'm just getting no volume render at all. Are there any demo scenes > out

Re: Can not create partitions in Softimage 2015

2016-02-01 Thread Morten Bartholdy
: ' ERROR : 2004-EDIT-CopyPaste - Invalid pointer CopyPaste "blabla_Ass_01.blabla_ass1", , "Passes.Beauty_All.blabla", 1 I am clueless. Morten Den 1. februar 2016 kl. 15:18 skrev Morten Bartholdy <x...@colorshopvfx.dk>: > I have run in to a weird one I have

Can not create partitions in Softimage 2015

2016-02-01 Thread Morten Bartholdy
I have run in to a weird one I have never seen before: When copying a partition from one pass to another, suddenly the original pass in the active pass is gone, and I can no longer create partitions even after restarting Softimage. I get this error: CreatePartition ' ERROR :

Re: Can not create partitions in Softimage 2015

2016-02-01 Thread Morten Bartholdy
ght be a solution, if it wouldn't take to long to implement. > > I haven't really tried it yet but im certain it rocks. > > > > On Mon, Feb 1, 2016 at 2:18 PM, Morten Bartholdy < x...@colorshopvfx.dk > > <mailto:x...@colorshopvfx.dk> > wrote: > > > I have

2015 farm installation trouble

2016-02-01 Thread Morten Bartholdy
I am trying to install Soft 2015 from ESCU 2016 on our renderfarm, and run into an error: You cannot install this product on the current operating system. Please read the system requirements for details. Then I have tried the two different web installers - the ESCU one and the Softimage one,

RE: Can not create partitions in Softimage 2015

2016-02-01 Thread Morten Bartholdy
gt; > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten > Bartholdy > Sent: Monday, February 01, 2016 3:34 PM > To: softimage@listproc.autodesk.com > Subject: Re: Can not create partitions in Softimage 2015 > > &

RE: 2015 farm installation trouble

2016-02-01 Thread Morten Bartholdy
y also check if all machines running windows sp1. > > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko > Jankovic > Sent: Monday, February 01, 2016 4:38 PM > To: Morten Bartholdy; softimage@listproc.a

Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Morten Bartholdy
e is > > > a chance things are simpler now or more convoluted. > > > > > > Logging in with your subscription account on the autodesk website is in > > > any > > > way recommended... > > > > > > Welcome to the ESCU2016. No way t

Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Morten Bartholdy
initial release(s), e.g. Maya 2016 but not the service pack > > > or > > > extensions. > > > > > > The subscription account management and layout changes sometimes, there is > > > a chance things are simpler now or more convoluted. > > > &

Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Morten Bartholdy
ebsite is in any > way recommended... > > Welcome to the ESCU2016. No way to downgrade offered... btw... > > Cheers, > > tim > > Am 28.01.2016 um 13:06 schrieb Morten Bartholdy: > > We have finally purchased ESCU2016 so I could lay my hands on Softimage > >

Re: this is the end......

2016-01-28 Thread Morten Bartholdy
Ha - good one Brad :) Morten Den 27. januar 2016 kl. 16:41 skrev Bradley Gabe : > <♫>Bye bye Soft. > Bye bye friendliness. > Hello plugin mess. > I'm thinkin' I'm a goin' to cry-y. > Goodbye my Soft good bye-y. > > -Music by Everly Brothers. Lyrics by Softimage users.

Installing ECSU2016 Softimage on renderfarm?

2016-01-28 Thread Morten Bartholdy
We have finally purchased ESCU2016 so I could lay my hands on Softimage 2015 SP2, so last minute yay for that. I have been stuck on 2013 SP1 for ages, and this new web installer crap is bugging me. Is there no way to create some form of renderfarm deployment so I download an installer once and

Re: this is the end......

2016-01-28 Thread Morten Bartholdy
Way to go Paul :) Long time since we saw new lovely Vimeos from you BTW - busy? Morten Den 27. januar 2016 kl. 16:02 skrev Paul : > End? I just bought 2 new licences today ! > > Sent from my iPhone > > On 27 Jan 2016, at 14:21, Ognjen Vukovic < ognj...@gmail.com >

Re: this is the end......

2016-01-28 Thread Morten Bartholdy
Lovely to hear that you are buying too Dave :) We use Softimage and Maya here too, almost to the same extent, and I suspect with the lack of functionality and poor UI in Maya I will be using Softimage for many years to come while gradually learning Maya as it (hopefully) improves more. I can

Re: AD licensing letter - no longer applicable for 'benefits'???

2016-01-20 Thread Morten Bartholdy
Amen to that! Morten Den 20. januar 2016 kl. 15:34 skrev Oliver Weingarten : > Hey there! > > You guys at Autodesk really rock! I also heard about this almost rude AD > letter form a couple of friends. First killing off our beloved Softimage > without ANY appropriate

Re: Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
Olivier Jeannel <facialdel...@gmail.com>: > Do you have a RBD simulation running while deleting polys? > > > On Wed, Jan 20, 2016 at 3:08 PM, Morten Bartholdy < x...@colorshopvfx.dk > <mailto:x...@colorshopvfx.dk> > wrote: > > Pretty fast, but a also bit shak

Re: Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
ck, while the simulation > happens in sim stack. Not sure something like Momentum handles this... > > On Wed, Jan 20, 2016 at 4:00 PM, Morten Bartholdy < x...@colorshopvfx.dk > <mailto:x...@colorshopvfx.dk> > wrote: > > No I am trying to keep it as simple as possible, so I h

Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
I have a shattering and d emolition project going on and would like to hide shattered bits gradually by animating a volume to gradually surround them, or something to the same effect. My question is how to go about hiding objects when they are inside a volume? Can I do that in ICE? I can delete

Re: Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
<facialdel...@gmail.com>: > In Ice : > Maybe Delete polygon inside null ? > > Get Null -> Test Polygon Inside Null -> (is element) Apply Delete Polygon > > On Wed, Jan 20, 2016 at 12:34 PM, Morten Bartholdy < x...@colorshopvfx.dk > <mailto:x...@colorshopv

Re: Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
Morten Bartholdy <x...@colorshopvfx.dk>: > Dooh - got it working with Test Polygon inside Null. Would be lovely if I > could test if poly is inside another volume. > > MB > > > > > > > > Den 20. januar 2016 kl. 13:17 skrev Olivier Jeannel > <fa

Re: Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
t Polygon Inside Null -> (is element) Apply Delete Polygon > > On Wed, Jan 20, 2016 at 12:34 PM, Morten Bartholdy < x...@colorshopvfx.dk > <mailto:x...@colorshopvfx.dk> > wrote: > > I have a shattering and d emolition project going on and would like to >

Re: Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
..@simonreeves.com > <mailto:si...@simonreeves.com> > wrote: > > [deletpoly.PNG] > > > > this seems to work ok > > > > > > On Wed, 20 Jan 2016 at 13:03 Morten Bartholdy < x...@colorshopvfx.dk > > <mailto:x...@colorshopvfx.dk> > wr

Plotting animated boolean geometry?

2016-01-15 Thread Morten Bartholdy
I would like to plot the geometry from an animated boolean operation. Is there a tool that allows saving geometry with changing nb of vertices out per frame and read it back in? Perhaps some nifty ICE solution? Thanks Morten

Re: Plotting animated boolean geometry?

2016-01-15 Thread Morten Bartholdy
.ethivierge.com <http://www.ethivierge.com> > > On Fri, Jan 15, 2016 at 9:54 AM, Morten Bartholdy < x...@colorshopvfx.dk > <mailto:x...@colorshopvfx.dk> > wrote: > > I would like to plot the geometry from an animated boolean operation. Is > > there a tool

Re: Can't start Softimage - system failure

2016-01-13 Thread Morten Bartholdy
; > I'll have to search again to remember which folder it was... *fuzzy brain* > > > Sent from my Samsung device > > > Original message > From: Stephen Blair <stephenrbl...@gmail.com> > Date: 12/01/2016 08:56 (GMT-05:00) > To: Morten Bartholdy <

Re: Can't start Softimage - system failure

2016-01-13 Thread Morten Bartholdy
Do you mean before reinstalling? I am guessing renaming it would stop Softimage from working, no!? Morten Den 12. januar 2016 kl. 14:56 skrev Stephen Blair <stephenrbl...@gmail.com>: > > > On Tue, Jan 12, 2016 at 8:33 AM, Morten Bartholdy < x...@colorshop

RE: Can't start Softimage - system failure

2016-01-12 Thread Morten Bartholdy
olved the issue but > fortunatly I was in the position to kill the account. The workstation was > fubar btw, so it didn’t matter :) > > > > sven > > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten &

Re: Can't start Softimage - system failure

2016-01-12 Thread Morten Bartholdy
robably did. I think deleting the user account was my last hope. > > > > > > > > From: softimage-boun...@listproc.autodesk.com > > <mailto:softimage-boun...@listproc.autodesk.com> [ > > mailto:softimage-boun...@listproc.autodesk.com > > <mailto:soft

Can't start Softimage - system failure

2016-01-11 Thread Morten Bartholdy
It is too long ago I had trouble like this, so I plain don't remember how to deal with it. Suddenly after a normal days work and submitting renders to RR after closing Softimage I can't start it again. It crashes and I get "Failed to save before system failure". Tried restarting the computer and

Re: Can't start Softimage - system failure

2016-01-11 Thread Morten Bartholdy
That wasn't it :/ MB Den 11. januar 2016 kl. 17:59 skrev Sandy Sutherland <sandy.mailli...@gmail.com>: > Rename prefs folder to test if it is something in there. > > S. > > On Mon, Jan 11, 2016 at 4:55 PM, Morten Bartholdy < x...@colorshopvfx.dk > <mailto

RE: Redshift users?

2016-01-08 Thread Morten Bartholdy
Wow, it is quite impressive what an impact Redshift has made already. I have done a fair amount of testing with Redshift too and find on average scenes to be 5-10 times faster than Arnold with comparable quality, plus a number of things are simpler to set up the way you want it, in part because

Re: Bizarre jump in character animation when rendering

2016-01-06 Thread Morten Bartholdy
No, they are very simple manual rigs. Morten Den 6. januar 2016 kl. 10:51 skrev Mirko Jankovic <mirkoj.anima...@gmail.com>: > Are characters by any chance rigged with GEAR? > > On Wed, Jan 6, 2016 at 10:47 AM, Morten Bartholdy < x...@colorshopvfx.dk > <mailto:x...@

Bizarre jump in character animation when rendering

2016-01-06 Thread Morten Bartholdy
I have a number of referenced characters which are animated using clips in the animation mixer. It has been a very smooth proces, but in one shot on one character I get a weird jump on a couple of controllers at a particular frame when rendering on the farm. Done it twice now with jump at the same

Redshift users?

2016-01-05 Thread Morten Bartholdy
Out of curiosity - how many of you have started using or completely switched to Redshift? Regards Morten

Re: Happy New Year list

2016-01-05 Thread Morten Bartholdy
List is still alive :) Happy NewYear all! Morten Den 5. januar 2016 kl. 11:27 skrev Chris Marshall : > That's it. > > Happy New Year everyone. > Cheers > Chris > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 >

Re: 2015 year in review

2016-01-04 Thread Morten Bartholdy
Hmm - top three poster. Must be because so many others have moved on. Although more quiet this is still a strong list that provides a lot of quick help :) Morten Den 2. januar 2016 kl. 15:37 skrev Stephen Blair : > 2015 on the mailing list: > http://wp.me/powV4-3ge

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