Re: Mootzoid plugins revisited 2018: emFluid v5

2018-06-25 Thread toonafish
I have them all installed and the Combustion Trex demo scene seems to work ok here. Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)6 46715175 email: ron...@toonafis

Re: SitoA/Arnold 5.1 and Softimage....?

2018-05-25 Thread toonafish
Hi Rob, If I’m not mistaken I have a working version of Sitoa 4.1 / Arnold 5.0.1.1. Just mail me, maybe I can help out. Cheers, Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl

Re: Any Dinosaurs Still Lurking?

2018-05-16 Thread toonafish
in the upcoming Blender 2.8, and I heard Redshift is working on supporting it as well. So I’m keeping my eye on that as well. Ronald van Vemden --- Toonafish | www.toonafish.nl > On 16 May 2018, at 11:24, Markus Cermak <cer...@leiss.at> wrote: >

Re: GOZ

2018-04-15 Thread toonafish
p\ExportTamplates folder > > Kenny > > On Sun, Apr 15, 2018 at 2:50 PM, toonafish <ron...@toonafish.nl > <mailto:ron...@toonafish.nl>> wrote: > > Has anybody got GOZ and Softimage 215 SP2 working with the latest Zbrush 2018 > update ? > > > T

Re: // 3D Printing

2018-04-04 Thread toonafish
tion Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)6 46715175 email: ron...@toonafish.nl > On 5 Apr 2018, at 02:15, Tenshi <tenshi...@gmail.com> wrote: > > Hi guys, > > Hope somebody could enlighten me in this, i´ve never worked with 3D Prin

Re: OT not so OT: Blender 2.8 (new release) will have Softimage

2018-03-08 Thread toonafish
m06-K9oZOql_NPCC02fyE=Yy8WJXo3tgGA9S7xFbhx2Gvb6Gu8hIUtSQhKXIKInFQ=> Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)6 46715175 email: ron...@toonafish.nl > On 9 Mar 2

interesting interview with Ton Roosendaal, creator of Blender

2018-03-07 Thread toonafish
Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)6 46715175 email: ron...@toonafish.nl -- Softimage Mailing List. To unsubscribe, send a mail to softimage-

Re: Q: texture sequence 'script'?

2017-11-06 Thread Toonafish
Not a script, but maybe you could do the same with the FXtree ? - Ronald On 11/6/2017 10:37, Rob Wuijster wrote: Hi all, Having a bit of a brain freeze atm. I'm pretty sure there was a way to texture a object with a textfile defining a sequence of images. Anyone can point me in the right

Re: Softimage - not going away...

2017-10-24 Thread toonafish
Great stuff ! The firefly close ups are brilliant. Rendered in Arnold or Redshift ? Cheers -Ronald > On 24 Oct 2017, at 15:16, Jean-Louis wrote: > > Hi list, > > Softimage still alive and well over here at Digital Golem: >

Re: What were they thinking....

2017-08-30 Thread Toonafish
You can use F8 to switch to component mode, that way only the components of the active item will be selected. - Ronald > > Instead of F9, right click change to select vertices, drag your mouse > all over the character, and you will be selecting it's bones and your > selection filter will be

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread toonafish
gle.com/forum/#!forum/xsi_list >> <softimage@listproc.autodesk.com> >> Subject: Re: Otish - is there a Maya equivalent of XSI's Deform by Curve? >> >> Just tried this and got a fatal error and hard crash - gotta love Maya... >> >> MB >> >&

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Toonafish
I had to do something similar in 2017 a while ago. You have to attach it to a path via the constrain panel ( constrain > motion paths > attach  to motion path ), and then "> flow motion path". Like Joseph already mentioned, Maya then creates a lattice deformer that deforms the mesh along

Re: GEAR - Single guides

2017-06-22 Thread toonafish
Works fine here. Did you MMB select and delete the complete “leg_XX_root” branch ? Ronald > On 22 Jun 2017, at 13:42, Pierre Schiller > wrote: > > Hi. Is Jeremie Passerin still in the list? :D > I´ve been a little rusty on making guides on Gear. I am trying

Re: value field expression input not working anymore

2017-02-26 Thread Toonafish
Did you try "L(100)" ? - Ronald On 2/27/2017 2:46, Fabian Schnuer Gohde wrote: Hi, entering expressions like r(0,360) or l(0,100) in the MCP panel transform fields doesn't work anymore. I've had this before a long time ago but can't remember how I fixed it. Any suggestions? Thank you,

Re: ICE - Create Copies from Polygon Mesh problem with UV

2017-01-25 Thread Toonafish
Strange, maybe I misunderstood, but it seems to work fine here : https://www.dropbox.com/s/yehsmf2ajzxezcf/CopiesFromMesh.jpg?dl=0 -Ronald On 1/25/2017 11:51, Mladen Kevic wrote: Is there a way to include UV in copies that is generated by ICE node Create Copies from Polygon Mesh i tried

Re: Looking for character rigger!

2017-01-25 Thread toonafish
Hi Rob, Just sent you a pm - Ronald > On 25 Jan 2017, at 15:39, Rob Wuijster wrote: > > Hi, > > I'm looking for a character rigger in the first -two or so- weeks in February. > > If there are freelance SI character riggers still out here, and have time let > me know. >

Re: thickness - avoiding self intersections

2016-12-12 Thread toonafish
you could try Meshmixer, it’s free and used for 3D printing but has a “hollowing” feature that might work. -Ronald > On 12 Dec 2016, at 16:25, Fabricio Chamon wrote: > > ...well and minutes after writing the e-mail I found a really reliable > solution in houdini, that

Re: Selecting sharp curvature?

2016-11-17 Thread toonafish
With RcTools you should able able to do this: http://rray.de/xsi/rctools/ - Ronald > On 17 Nov 2016, at 11:38, Morten Bartholdy wrote: > > I am in the proces of cleaning up some 3D scanned characters for further > processing, and need to select all vertices on

Re: Babies

2016-11-09 Thread Toonafish
t am 8. November 2016 um 06:19 geschrieben: Excellent ! On Mon, Nov 7, 2016 at 9:28 PM, toonafish <ron...@toonafish.nl <mailto:ron...@toonafish.nl>> wrote: Just a funny litte Mixamo experiment that went overboard ;-) https://youtu.be/CSjReQFFPRw -Ronald --

Re: [SItoA] Babies

2016-11-08 Thread toonafish
Thanks peeps :-) -Ronald > On 8 Nov 2016, at 15:08, Pablo Tufaro <calamardoestre...@gmail.com> wrote: > > EXCELLENT! > > >> On Nov 7, 2016, at 5:28 PM, toonafish <ron...@toonafish.nl >> <mailto:ron...@toonafish.nl>> wrote: >> >>

Babies

2016-11-07 Thread toonafish
Just a funny litte Mixamo experiment that went overboard ;-) https://youtu.be/CSjReQFFPRw -Ronald -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Arnold displacement 3.14.0

2016-10-28 Thread Toonafish
Hi Pierre, This should work: For a greyscale normal displacement map, just connect a "scalar change range" to the displacement input, plug the texture into the input and set the start and end range. For a vector displacement map, use the "sta_vector_displacement" node. Hope this helps..

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Toonafish
add a texture deformer ? -Ronald On 10/28/2016 20:19, Artur W wrote: So, How can I randomize/displace mesh using deformer? Artur --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus -- Softimage Mailing List. To unsubscribe,

Re: hair and weight maps

2016-10-07 Thread toonafish
I suspect you have to transfer the weight map before you can select it - Ronald > On 7 Oct 2016, at 10:02, Mirko Jankovic wrote: > > Guys when did this disappear? > I clearly remember using weight maps on object to drive cut or density map of > hair on object.

Re: Path constrained camera and endless loop

2016-06-17 Thread toonafish
Maybe using a spiral path with zero height instead of a circle would work ? - Ronald > On 17 Jun 2016, at 17:49, Pierre Schiller > wrote: > > Hello, good day. > I got a scene setup for a camara on a circle (path constrained) and I started > the path at

Re: Momentum / implosiafx plugins

2016-05-29 Thread Toonafish
Grrreat !! What a nice surprise. Thanks so much Oleg. - Ronald On 5/26/2016 16:24, Oleg Bliznuk wrote: Hi all, Since the EOL of Softmage I'd like to open free access to Momentum and ImplosiaFX plugins. You can grab it here : ImplosiaFX

Re: Autokey while playback

2016-05-17 Thread toonafish
> (or was meant to work) to capture transform actions. > > @toonafish Sorry for not posting sooner, but this also should work for > recording viewport actions; > http://www.si-community.com/community/viewtopic.php?p=53922#p53922 > <http://www.si-community.com/community/viewtopic.php

Re: Autokey while playback

2016-05-16 Thread toonafish
nction is using 'on any value > change' (Preferences/Animation) > > sven >   <> > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of toonafish > Sent: Monday, May 16, 2016 1:51 PM > To: softimage@listproc.a

Autokey while playback

2016-05-16 Thread toonafish
I remember it being possible to automatically set keyframes while playing the animation by simply enabling autokey and translating or rotating an object in the viewport. But no matter what I try, it no longer seems to work. I only get a keyframe at the beginning and end of playback. Is it me,

Re: Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Toonafish
--- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: danyTools

2016-02-09 Thread toonafish
Great ! I see a lot of strand compounds that might be a nice addition to the Kristinka hair compounds I’m working with at the moment. Thanks for sharing Dan. -Ronald > On 09 Feb 2016, at 20:29, Dan Yargici wrote: > > In case anyone's interested, I've just posted a

Re: The public SI freelancer Index

2016-02-08 Thread toonafish
Great, just added my name to the list. -Ronald > On 05 Feb 2016, at 23:50, David Saber wrote: > > Great idea! > > Let's not forget my Excel file for XSI mailing list people. In case the list > disapears, write your name and email in this list : http://1drv.ms/1PFAzyv >

Re: Converting Nurbs to Polygons

2016-01-29 Thread toonafish
Yep, the MOI converter is very good, I used it a lot. Just give the 30 day trial a test-ride. -Ronald > On 29 Jan 2016, at 11:52, Leendert A. Hartog wrote: > > Haven't tried this myself in a long time, only took their demo "for a spin" > way back, > but MOI ("Moment

Re: Some of my latest work - Happy Holidays

2015-12-23 Thread Toonafish
Das ist ja Toll !! Happy holidays. -Ronald On 12/23/2015 10:47, Morten Bartholdy wrote: Hi all, We do a fair number of Lego commercials here of which not all are worth showing in terms of CG value, but some are. We are usually not allowed to show it to anyone, but this one has made it to

Re: POLY | Manipulating polygons

2015-12-04 Thread Toonafish
Wow, brilliant ! I'd be very interested to play with your compounds, if you're willing to share them ;-) - Ronald On 12/4/2015 23:25, Olivier Jeannel wrote: Hi there, Lately I "developped" for a recent job a set of ICE nodes to easily and fastly manipulate polygons. A lot of this techology

Re: LK Lightning 2.5 Available & Now Free

2015-11-13 Thread toonafish
Wonderfull, thanks a lot Leonard ! -Ronald > On 13 Nov 2015, at 11:09, Leonard Koch wrote: > > Hi List, > > I have a new version of LK Lightning for you today. I hope you don't mind my > posting it here. > The headlining feature for version 2.5 is Stages which

Re: Softimage 2015 Service Pack 2 is now available

2015-10-06 Thread toonafish
Thank you Hsiao, is there a way around uninstalling 2015 and 2015 SP1 ? -Ronald > On 06 Oct 2015, at 11:59, Hsiao Ming Chia > wrote: > > Hello, > > Softimage 2015 SP2 is now available for download here: >

Re: Continued use of Softimage question

2015-08-20 Thread toonafish
I stopped using Modo as much as I did for different reasons, and it doesn’t work as reliable as it does in Softimage, but you can keep your tool active while selecting other components by activating “select through” in Modo. Don’t know why that isn’t activated by default though, just like the

Re: snow

2015-07-24 Thread Toonafish
You can download it here, I hope whoever created this doesn't mind : https://dl.dropboxusercontent.com/u/4271217/Snow_V2_0.rar -Ronald On 7/24/2015 6:16, Kris Rivel wrote: I saw this and could really use it!!! I don't see this compound on any of the usual sources. Does anyone have this? Who

Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-30 Thread Toonafish
Modo is nice, if you like bugs and crashes 801 was less then stable, but with 901 I feel like a beta tester. It's been like this for so many releases, I've kind of given up on Modo. -Ronald On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Also keep in

Ik/FK blend broken ?

2015-06-19 Thread Toonafish
I'm trying to use the auto FK/IK blend slider in my kinematic bone chain. But no matter what I do, as soon as I set an FK keyframe in my bones, the IK stops working for all the bones but the last one. When I use the slider, with the IK effector and FK on the bones keyframed, only the last

Re: collision objects

2015-06-19 Thread Toonafish
I created a small example scene with 4 passive rigid bodies and one active bouncing ball using basic out of the box dynamics in SI 2015: https://dl.dropboxusercontent.com/u/4271217/collisions.rar Of course you'd need to plot the simulated ball before export to UE4. cheers, -Ronald On Fri, Jun

Re: Scripting making geoapproximation local?

2015-04-28 Thread Toonafish
couldn't you just select all objects and add a geoapproximation property ? - Ronald On 4/27/2015 12:02, Morten Bartholdy wrote: I have load of objects to which I need to make the geoapproximation local and set it at various values, so I am trying to script it. However if I do one object

Re: The shadow over The Foundry

2015-04-27 Thread Toonafish
-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc? -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron

Re: Feather System

2015-01-24 Thread Toonafish
Wow, great ! Thanks a lot Fabricio ! -Ronald On 1/23/2015 20:39, Fabricio Chamon wrote: Hi soft people! after the tragic softimage EOL announcement, I'm slowly learning houdini/maya. For those sticking with SI (me included), here's a tool I've been using for months to groom birds and

Re: AD subscription

2014-12-13 Thread Toonafish
using? Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Toonafish Sent: December-12-14 8:09 AM To: softimage@listproc.autodesk.com Subject: Re: AD subscription Ah, great that worked ! Thanks Stephen. Weird Leendert, I still get

Re: AD subscription

2014-12-13 Thread Toonafish
Meh, just tried it on my laptop which I never ever used to sign in. And same story on my desktop at home, blank page in Firefox after signing in But thanks Leendert. - Ronald On 12/13/2014 17:31, Leendert A. Hartog wrote: By which I meant internet cache cookies. Greetz Leendert

AD subscription

2014-12-12 Thread Toonafish
Can anyone get into AD subscription center ? Just installed 2015 SP1 and trying to get my product key, but it looks like the subscription site is down. Thanks -Ronald

Re: AD subscription

2014-12-12 Thread Toonafish
For a serial number, yes, you can get it from the Sub Center. Or for an install, you could just enter 123-12345678 On Fri, Dec 12, 2014 at 7:08 AM, Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl wrote: Can anyone get into AD subscription center ? Just installed 2015 SP1 and trying

Re: Export Meshed Particles Sequence

2014-10-22 Thread Toonafish
you could export as an Obj sequence, just activate separate files per frame. -Ronald On 10/22/2014 10:57, Morten Bartholdy wrote: My mistake- it is not instances per se but Primitives, Custom Polygon Meshes I meant. It allows the application of geometry on particles but I see no way to

Re: Muscle system. Free/

2014-09-24 Thread Toonafish
Great ! Free muscles for Softies ! -Ronald On 9/24/2014 10:31, Max Evgrafov wrote: https://vimeo.com/106103487 plug https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0 doc https://www.dropbox.com/s/lx2fv87vvq91gzd/VorleXShapeKeyCreationTechnique.doc?dl=0 --

Re: Pre-modeled Threaded parts

2014-08-25 Thread Toonafish
screws : http://www.solidcomponents.com/company/default.asp?SCCC=SCCMW32NCVisualID=20566Lang=44AdvTitleString=screw -Ronald On 8/25/2014 01:41, Ryan Maguire wrote: Hello, Does anyone know of an online library or a add-on that allows for the creation or import of male female threaded parts

Re: EOL and using older Softimages

2014-08-11 Thread Toonafish
--- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: Multiple Objects, Snapping w/ unexpected results - 2014 2014 sp2

2014-06-26 Thread Toonafish
--- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: meshpaint daft question

2014-06-18 Thread Toonafish
did you try the r key ? -Ronald On 6/18/2014 12:09, Adam Seeley wrote: Hi, This is great for multi-placement on surfaces. http://vimeo.com/41703655 Does anyone know how to change the brush size though? I've tried a whole bunch of ctrl/shift/alt options. Cheers, Adam.

Re: Camera addon for use with Redshift

2014-06-03 Thread Toonafish
Great stuff !! Thanks Emilio. -Ronald On 6/3/2014 02:39, Emilio Hernandez wrote: Hello list. I want to share with you the ehRSCamera addon for use with Redshift. In the link you will find a pdf file with the documentation describing its features and use, as well as the xsiaddon in case you

Re: Camera addon for use with Redshift

2014-06-03 Thread Toonafish
had similar experience? Ivan On Tue, Jun 3, 2014 at 1:05 PM, Ivan Vasiljevic klebed...@gmail.com mailto:klebed...@gmail.com wrote: Great stuff, thanks for sharing. I'll give it a go! Cheers. Ivan On Tue, Jun 3, 2014 at 12:46 PM, Toonafish ron...@toonafish.nl mailto:ron

Re: Whats an efficient workflow for importing .IGS?

2014-05-19 Thread Toonafish
You could also try http://moi3d.com -Ronald On 5/19/2014 20:31, Ryan Maguire wrote: I haven't found a decent way of getting .IGS files into softimage without having to rebuild parts of the mesh. I have tried 3ds max and everything always imports flawlessly in that software, I guess this . I

Re: Oculus Rift

2014-03-27 Thread Toonafish
Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: An Open Letter to Carl Bass

2014-03-25 Thread Toonafish
yeah, pearls before swine I tell youpearls before swine... AD seems to simply follow the road to the easyest buck with no consideration for much else. There's nothing wrong with making a buck. But a badly managed business that goes for the biggest profit possible by blindy following the

Re: What use is ICE really?

2014-03-21 Thread Toonafish
Ha ! I was just thinking Paul should post his ICE renderer video :-) - Ronald On 3/21/2014 15:02, p...@bustykelp.com wrote: Some of my stuff Making a renderer https://vimeo.com/20648346 remapping topology https://vimeo.com/43532240 transferring deformation to different topology

Re: ICE - When will we have todays functionality in Maya?

2014-03-21 Thread Toonafish
I suspect this is because the money for AD is in getting everyone rental on the cloud. Just as they are doing with the CAD side of their userbase. So in few years when we're all on Maya 360 they can plug it into other software as well and rent in out separately. -Ronald On 3/21/2014 14:52,

Re: Maya render region!

2014-03-20 Thread Toonafish
I'm sure they'll buy both and kill 'm, because they are certrain they can come up with something much more innovative. -Ronald On 3/20/2014 11:48, pete...@skynet.be wrote: probably they’ll kill the commercial one, just to screw it’s users. *From:* Jason S mailto:jasonsta...@gmail.com *Sent:*

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread Toonafish
Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: OT:[MAYA] interaction

2014-03-14 Thread Toonafish
I suspect AD has secretly removed that functionality from Maya because they believe that this way they can really focus on developing something much more innovative. Meanwhile please use manual framing and polygonloops. ;-) -Ronald On 3/14/2014 8:56, Gerbrand Nel wrote: I just want to check

Re: A germ of an idea.

2014-03-12 Thread Toonafish
Thats a great idea! And all are walking to the beat of this tune :http://youtu.be/AWtCittJyr0 ;-) -Ronald On 3/12/2014 03:03, Bk wrote: Ok, I can't sleep and have had an idea. I think it would be good to make a visual metaphor of the situation. I've been thinking that we would need to do

Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Toonafish
AD products ? it may seem redundant, but this question has not been answered. -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email

Re: Softimage Hair options?

2014-02-16 Thread Toonafish
brought a lot of benefits. Cheers, tim -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Exocortex

2014-01-28 Thread Toonafish
Hi, If someone from Exocortex reads this post, please get in touch with me ( ronald at toonafish dot nl ). Sorry to abuse this list, but I've been trying the support email adress and phone several times, but no luck so far. Thanks, - Ronald

Re: Remember location in Anim Editor per curve.

2014-01-21 Thread Toonafish
That would be a great feature ! - Ronald On 1/21/2014 03:49, Simon Pickard wrote: If I'm editing say an rotx curve of an object / joint, whatever, I want Soft to remember the framing in the curve editor when I click on a different channel, say roty. If I then click back on rotx it should

Re: rumor, Soft dead within the next year

2014-01-02 Thread Toonafish
Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: Convert selection from UVsto polygons?

2013-12-21 Thread Toonafish
intial geometry. If all three(Max, Maya, Softimage) where one, I´d be fucked... tim -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292

Re: Convert selection from UVsto polygons?

2013-12-21 Thread Toonafish
to be displayed as thicker than edges inside a shell. Cheers, tim On 21.12.2013 13:58, Toonafish wrote: I'm not sure if I understood your problem correctly. But if you select an object in Softimage and go into any component mode ( polygon, points, edges ) and select some vertices

Re: rumor, Soft dead within the next year

2013-12-20 Thread Toonafish
If it's not AD, it will be rumours like this that will kill Softimage in the end ... - Ronald On 12/20/2013 18:03, Kris Rivel wrote: Sorry...can't resist. Nasty rumor going around that Soft will be done within the next year. I'm just hearing this from a few NYC peeps. I personally find it

Re: Chris Chia

2013-10-21 Thread Toonafish
Ah, you're impersonating a push up bra ? ;-) - Ronald On 10/21/2013 13:28, Chris Chia wrote: Yes I have decided to give offline support instead. Haha Chris On 21 Oct, 2013, at 6:18 PM, Szabolcs Matefy szabol...@crytek.com mailto:szabol...@crytek.com wrote: Ahem. I see. Unfortunate

Re: New Plugin: LK Fabric

2013-10-10 Thread Toonafish
Leonards Knitting Nodes - Ronald On 10/10/2013 11:46, Stefan Kubicek wrote: LKYarnMaster, ..SpeedThreads, ..PowerThreads. How about LKCartwright, after the British inventor Edmund Cartwright who invented to mechanical Loom, aka Power Loom. I always find it very hard to come up with

Re: New Plugin: LK Fabric

2013-10-09 Thread Toonafish
Wow, muchos gracias Leonard and Royale !! What a generous gift. Just gave it a spin, and the interactivity and renderspeed is amazing. I'm sure this will come in extremely handy. Thanks again guys, - Ronald On 10/9/2013 12:31, Leonard Koch wrote: Hey list, today I have a new plugin for

Re: Clip maps in Soft

2013-10-09 Thread Toonafish
You can use the Card_Opacity_mip material for that I think. -Ronald On 10/9/2013 19:26, Adrian Lopez wrote: Folks, I'm sure this has been discussed before on the forum, but a search turned up nothing. Lightwave has a clip map function that lets you use an alpha or black and white image,

Re: Clip maps in Soft

2013-10-09 Thread Toonafish
--- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply

Re: Unofficial Softimage user voice

2013-10-05 Thread Toonafish
Great initiative, let's hope AD takes notice. Just added an idea to the list, time to sacrifice some small animals. - Ronald On 10/4/2013 17:23, Gregory Ducatel wrote: Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice.

Re: OT Match mover questions

2013-09-15 Thread Toonafish
Maybe give Blender a shot, I used it for some tracking a while ago and it worked very well. - Ronald On 9/13/2013 14:46, Gerbrand Nel wrote: I know the rest of the world is on pf track, but we have allot of shots to track and only 1 pf license. I would like to help the tracking along in

Re: uv broken on export

2013-09-09 Thread Toonafish
If you're using GOZ try export - import an Obj manually. - Ronald On 9/9/2013 11:40, Gerbrand Nel wrote: Hey Guys and Girls. I've done a search on broken uv's in the archive, and it seems like I'm not the only one having this problem. No solution though :( The problem is as follows: I

Re: Would you like to recover your scene?

2013-09-07 Thread Toonafish
-- Octavian Ureche +40 732 774 313 (GMT+2) Animation Visual Effects www.okto.ro http://www.okto.ro -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20

Loop playback in animation sequencer

2013-04-19 Thread Toonafish
Is the playback loop setting broken in the shiny new Camera Sequence Editor in 2014 ? It does not seem to matter if I toggle it on or off in the Playback Options. Thanks, - Ronald

Re: Softimage promo

2013-04-15 Thread Toonafish
hahahaha ! That's brilliant ! - Ronald On 4/15/2013 16:48, Ed Harriss wrote: Email is rarely misunderstood however here is a good example. http://www.27bslash6.com/missy.html I like cats. Ed *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread Toonafish
I think Thiago Costa already made one a while ago : http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/ The link to the addon is dead, but lucky for us there's www.rray.de, just do a search for TC Sketch there. - Ronald On 4/13/2013 2:34, Ahmidou Lyazidi wrote: Hello guys, I'm

Re: Softimage 2014

2013-04-12 Thread Toonafish
installing right now, no download available. There just seems to be an online install available this time. - Ronald On 4/12/2013 20:28, phil harbath wrote: Softimage facebook says its available to subscription members, it doesn’t seem to be available to me yet... anyone else have any luck.

Re: Softimage 2014

2013-04-12 Thread Toonafish
wrote: I am curious where this online installer is located. *From:* Toonafish mailto:ron...@toonafish.nl *Sent:* Friday, April 12, 2013 3:08 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Softimage 2014 installing right now, no download available

Re: Softimage 2014

2013-04-12 Thread Toonafish
Ah, that works better :-) Thanks, donno how I could overlook that one. - Ronald On 4/12/2013 21:22, Stephen Blair wrote: You can download or install. http://screencast.com/t/j1OAP86J4W Install Now takes care of the download and extraction for you. On 12/04/2013 3:08 PM, Toonafish wrote

Re: Softimage 2014

2013-04-08 Thread Toonafish
I used Modo as a modeler for quite some time before completely switching to SI. Just got tired of swapping from one app to another and now I'm doing most of the modeling in SI as well. I think for most modeling and UV tasks Modo is much easier to use, the only thing that annoys me every time

Re: Softimage 2014

2013-04-08 Thread Toonafish
...but I prefer brunettes with bigger boobs. If you get the idea J That's prolly because bigger boobs aren't obstructed so much, so they are much easier to select in shaded mode ;-) - Ronald

Re: Softimage 2014

2013-04-08 Thread Toonafish
Hey thanks a bunch Steffen, completely missed that one. Sorry for the tripple post btw, donno what made that happen - Ronald On 4/8/2013 15:04, Steffen Dünner wrote: 2013/4/8 Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl the only thing that annoys me every time I model

Re: creating atlas textures

2013-04-01 Thread Toonafish
With a litte cheating you can use the packing feature in Unfold. Just create some new UV's with Unfold, copy/paste the old ones into the Unfold UV's and use the packing. - Ronald On 4/1/2013 15:29, James De Colling wrote: What I generally do for atlas work is create a cluster for each

Re: Softimage 2014

2013-03-27 Thread Toonafish
N, not again!! I'm still recovering from the pain in my rectum after paying a grand for 2013 :-/ - Ronald

Re: Softimage 2014

2013-03-27 Thread Toonafish
No need for custom parameters, just plugin in a scalar or integer node and you're set to override a value On 3/27/2013 14:10, Chris Chia wrote: It makes it so much easier to override parameters without going thru the hard way with the custom parameters... And it makes it easy to track what

Re: Softimage 2014

2013-03-27 Thread Toonafish
Chia wrote: Ice overrides can do more than just overriding a base node value ;) On 27 Mar, 2013, at 9:33 PM, Toonafish ron...@toonafish.nl wrote: No need for custom parameters, just plugin in a scalar or integer node and you're set to override a value On 3/27/2013 14:10, Chris Chia wrote

Re: fader override

2013-03-04 Thread Toonafish
maybe you could use the Card_Opacity shader ? If you plug every material into in the card_opacity node, you could fade the opacity of each object with an override, without affecting the transparencies of the materials. - Ronald On 3/4/2013 21:32, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:

Re: SI 2014 sneak peek

2013-02-27 Thread Toonafish
On 2/27/2013 23:08, Ahmidou Lyazidi wrote: http://area.autodesk.com/blogs/shawn/sneak-peek-time Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

Re: Octane render

2013-02-20 Thread Toonafish
Very nice ! Is the intergrated plugin available for download, or did you Kick someone's Ass to get it ? - Ronald On 2/19/2013 19:22, Stephan Woermann wrote: Maybe a little bit late. But the scene was good to test my plugin. ~2:05 with a GTX670. Settings are shown in the image... Stephan

Re: Octane render

2013-02-16 Thread Toonafish
caustics??? Bring it ON!!! -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31

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