For serious sculpting Zbrush or Mudbox
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
Sent: Wednesday, June 25, 2014 3:32 PM
To: softimage@listproc.autodesk.com
Subject: OT: 3d sculpting app choice?
Hi all,
I'd like to
Cheers guys. I had eleven years with Softimage, and it was the best program
ever for me. Now apparently it's time to move on to modo and maya. Good luck,
good jobs to all
Cheer
Szabolcs
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My biggest fear was that Autodesk kills it. How I overcame? I didn’t. I learned
other programs.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher
Crouzet
Sent: Thursday, June 12, 2014 4:30 AM
To: Softimage Mailing List
Hey guys,
Does anybody aware of freelance opportunities? I seem to have some free time to
improve my portfolio, and earn some money too...
Cheers
Szabolcs
PS. The best if you can send any ideas to my personal mail: szmat...@gmail.com
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cleaner addon, mCleaner. I'm still working on it, but it works.
https://www.4shared.com/download/MAtvHjHg/mCleaner.xsiaddon
Martin
Sent from my iPhone
On 2014/05/15, at 22:38, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
Hey guys, I need to cleanup a scene, and I have
Hey guys, I need to cleanup a scene, and I have to remove empty clusters. Best
way to do it?
Cheers
Szabolcs
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disseminate, distribute or copy
Hey
I'd like to know if constrained animation can serve as initial state for rigid
body physics
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Hey guys
I've got to collapse a chimney. First pass the chimney base breaks, thus the
chimney start to fall, then when it hits the ground it breaks again into
several bigger pieces.
What I did so far, and it worked so-so, that I created 3 passes of the
destruction. First I fractured the
Subject: Re: Master of RBD help needed
Out of curiousity, have you worked with the dynamic fracturing ?
Le 09/05/2014 08:35, Szabolcs Matefy a écrit :
Hey guys
I've got to collapse a chimney. First pass the chimney base breaks, thus the
chimney start to fall, then when it hits the ground
To create a force of bomb blast?
I need to blow up some object using RBD, and I'd like to know what force is the
best. I use now Attractor with positive value, but I am not really satisfied yet
Cheers
Szabolcs
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nature, I would use the 'dark' force :D
On Thu, May 8, 2014 at 4:14 AM, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
To create a force of bomb blast?
I need to blow up some object using RBD, and I’d like to know what force is the
best. I use now Attractor with positive
So far, I have no stability issues apart from some external plugins I use
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Monday, April 28, 2014 12:14 PM
To:
forces and iteration.
Tell me if you're doing something nice with it :)
Le 25/04 /2014 13:20, Szabolcs Matefy a écrit :
Olivier, I'd really appreciate it!
Cheers
Szabolcs
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun
I can't open the file...It's 26.4 kbyte. Could you send me to my mail address,
please? We are not allowed to use dropbox links :(
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Friday, April 25, 2014 2:22 PM
So guys,
The question is, how can I create a cloth tearing on an enveloped geometry. I
have a game character with a long coat, and I have to somehow tear the cloth,
realistically. I was considering zipper, but it's not really working an jagged
edges. Olivier sent me a scene, it's awesome
Hey folks
I have an pointcached liquid. I'd like to apply a procedural texture on it
(without) and I'd like to also transform this texture. I was considering the
Edit UV node in the render tree, but I couldn't really figure out how it works.
Anybody could help?
Cheers
Szabolcs
___
This
Hey folks
I need to create a tearing cloth, but I have the topology locked. I thought,
that I can use syflex zipper, but unfortunately it doesn't seems to work
really. Anybody has any idea?
Cheers
Szabolcs
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Is there any differences between the alembic coming out from Maya and Softimage?
Chhers
Szabolcs
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Hey Guys
Anybody knows about unit size for alembic? Or it is just pure values that
alembic uses?
Cheers
Szabolcs
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Friday, April 18, 2014 7:49 AM
To: softimage
Hey folks
Is there any way to change the unit size or unit scale of Alembic?
Cheers
Szabolcs
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Guys, am I right that alembic uses in Softimage 2015 a 1 unit = 1 cm scale?
Apparently it is, when I load such a geom cache to maya, my maya unit changes
to 1 unit = 1cm scale too...
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Hey
I have to do a destruction scene in Softimage. I use the simple shatter to
break up our geometry with localized density. I do not know, how to maintain
the UVs. Though at this moment I'm about to use GATOR to transfer the UV from
the source geo to the fractured mesh
The scene involves a
, 2014 5:48 PM
To: softimage@listproc.autodesk.com
Subject: Re: Shattering, Fractures and destruction question
Seriously. . Momentum has helped immensely in this regard.. internal uvs and
all. Worth the price for sure.
On Apr 15, 2014 4:39 AM, Szabolcs Matefy
szabol...@crytek.commailto:szabol
/active rigidbody
switch…
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Tuesday, April 15, 2014 6:00 PM
To: softimage@listproc.autodesk.com
Subject: RE: Shattering, Fractures and destruction question
Unfortunately
I start with a sculpt, usually using Species base mesh and/or Dynamesh. During
the process, I used to retopo several times using ZRemesher. Depending on the
final texture size, ZBrush part is 1 day to 2 weeks. When the ZB model is done,
I use Decimation master to make a “lightweight” model to
A little good thing in the disaster that ex-Softimage developers are sitting
now in the development team
I think a well prepared poll could help your work
Make sure, that all feature that is exclusive to Softimage is present in the
list, like GATOR, Sticky/Supra Key, MMB for last menu command,
Guys, I'm now using maya to find out the major differences...
Bevel tool - how on Earth I can bevel a bunch of polygons with beveling their
common edges???!?!!!?!???!?!?!?!!!!
Connect tool - how on Earth I can change the number of segments connecting
edges after the tool is
The best way to humanize maya, if they keep Softimage, and give it a splash
screen telling us it's maya. period
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Tuesday, March 25, 2014 11:39 AM
To:
I could write a huge list of what is my top 5 Softimage feature I'd love to see
in Maya.
Now:
1. Grouping (overlappable)
2. Stick/Supra keys
3. Snapping (with pivot manipulation)
4. MCP (I don't want to open the transform tool panel all the time)
5. PPG a' la
Haha. With Softimage merge, and Gator I can implement a new character into our
game in a matter of minutes...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Tuesday, March 25, 2014 5:08 PM
To:
Last night I have a revelation. I see why Autodesk killed Softimage. Guys,
honestly how many of you can work with a standard, out of the box Softimage? I
suppose most of us could work without any serious effort. I think the current
version would be pretty much enough for me for years. What
Hehe my PC is in good condition, and frankly has no problem with any other
software, but Max. Only with Max.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alexander Akbarov
Sent: Monday, March 17, 2014 1:07 PM
To:
szabol...@crytek.commailto:szabol...@crytek.com
anyway, I'd like to talk to any modo artists working in game development...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
Sent: Saturday, March 15, 2014 2:20 AM
To: john
..because this is the only 3d app that can crash without using it. Seriously.
On the weekend I had a short freelance job with Max. That piece of shit crashed
about 5 times in an hour, ate up 3 gigabytes of memory with a realtime
motorbike model and it's realtime shader. The final stab was when
. But
that's not the same thing as a construction history, or procedural modeling,
which every agrees would be awesome to have.
-Tim
On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
I am evaluating modo now as an alternative, and it looks really promising,
however, I miss the history. But since I
is actually using the generic Weight Tool but first selects the
Subdivision Vertex Map so that the appropriate vertex map is adjusted when
using the tool
From: Szabolcs Matefy [szabol...@crytek.com]
Sent: 13 March 2014 11:02 AM
To: softimage
As a modeler:
1. Non destructive modeling system
2. Snapping
3. Construction history
4. quick reference coordinate system
5. Scene explorer
As a technical animator
1. Skinning
2. Actions and Mixer
3. GROUPING SYSTEM!
4. Model node
5. Construction history
+1 Explorer :)
-Original
I prefer UVLayout, it's smart, and fast, has plenty of tools. However,
unwrapping might be ridiculous, so in many cases I unfold in Softimage, and the
work on the rets in UVLayout. There are some greta connection between UVLayout
and SI too
From: softimage-boun...@listproc.autodesk.com
I am evaluating modo now as an alternative, and it looks really promising,
however, I miss the history. But since I worked with LW before SI for four
years, it's really fun to feel a somehow familiar feeling :D
From: softimage-boun...@listproc.autodesk.com
Mudbox has lot of advantages against ZBrush, like true texture support, PTex
support, etc. I'm saying that, though I can't stand Mudbox, I'm pretty sure
it'll survive even Max. This is AD only tool in that segment. Motionbuilder
will be incorporated into Maya. Many US game developers are using
It'd be nice to send them a big pile of steaming, stinky bull shit, literally
speaking
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurício PC
Sent: Thursday, March 06, 2014 3:36 PM
To: softimage@listproc.autodesk.com
Subject: Re:
Seriously? Modeling with Maya or Max is like making love with a cheese grinder.
Painful, no joy, just when you finished. That is Autodesk then. Hate it
forever! Hate it forever!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven
Just finished the final moves that we completely switched to Softimage. The
best tool for modeling, having an awesome non-destructive modeling system,
having versatile scripting system, and one of the best scene structure (groups,
model nodes), and now we are forced to use some mediocre piece
and
sophisticated ice setups. Things like that...
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Tuesday, March 04, 2014 2:07 PM
To: softimage
+1
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Tuesday, March 04, 2014 4:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: Retirement.
[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
I just wanted to add my 2 cents. It was hard to fall asleep last night, I was
lookin through my options, and I was looking at the fact why I was using
Softimage for more than 10 years.
To start off, I started with Max, for 4 years. Then I realized how shit this
application is, and found LW,
Hehe, I work for Crytek, and we exported characters from Softimage...However,
CryEngine requires a programmer too, to author characters properly...But
nonetheless, the look is very nice :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf
the exporter long time
ago :(
C'mon guys :)
2014-03-03 9:02 GMT+01:00 Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com:
Hehe, I work for Crytek, and we exported characters from Softimage...However,
CryEngine requires a programmer too, to author characters properly...But
nonetheless
Hey guys
I want to copy poses between animations. However, when I copy keys on the
timeline, remove the animation, and I want to past the copied keys, paste
becomes greyed out...WTH???
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: Copy keys on timeline question
why don't you just ctrl+drag on the dope sheet? Then delet what you don't need.
Artur
-- Wiadomość oryginalna --
Od: Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com
Do: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
at 1:25 PM, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
Because the thing is that, we have plenty of animations. Some clever guy
decided that the idle pose has to be slightly different. Now, our animator has
go through the animation and fix the first frame. The easiest
= Application.Selection
x = oObj.FindObjectsByMarkingAndCapabilities( kine.posx, C.siKeyable )
print x
On Thu, Feb 27, 2014 at 12:57 PM, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
Hey folks
I'm new to Python...Anybody know how to use this command properly? Apparently
Hey guys
I have to create a dialog to manage some actions. I want to load the actions
from the mixer into a listbox, but I really can't manage it in Python. I would
like to learn Python, but it seems that it'll be a hard beginning...
So, I've created the property using the waizard, and now I'd
Meanwhile I resolved this...but another issue. How can I refer to the object to
which the PPG is attached?
Cheers
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Friday, February 28, 2014 10:23 AM
To: softimage
Hey folks
I'm new to Python...Anybody know how to use this command properly? Apparently
when I want to use this:
Application.Selection.FindObjectsByMarkingAndCapabilities(, 2048)
It throws this:
AttributeError: unknown.FindObjectsByMarkingAndCapabilities
Any idea?
Cheers
Szabolcs
___
multiplier.
On Wed, Feb 26, 2014 at 10:23 PM, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
So, meanwhile I won against the displacement mapping, decreasing a bit the
shallow scatter radius helps bringing out the details. But, I have strong red
effect around the eyes
Got a grab on the balls of the issue, it's the bouncing. If I decrease the Ray
Depth of Diffuse to 0, no bouncing, no issue...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Wednesday, February 26, 2014 11:21 AM
Hey guys
I'm testing Arnold, and I found the new skin shader a little odd. First of all,
it seems, that it softens the displacement way too much, though I made my
character with slightly exaggerated details, and yet, those almost completely
gone with the SSS...Could any of you show me some
Thanks guys,
For rigging and for animation I prefer the A pose, the arms are 45 degrees
apart from the body, because the shoulders are in rest still, chest is rest,
etc. Gear supports that pretty well too. Unfortunately the model is not that I
can pass back, it's what I have to work with. As a
Hey folks
I've just downloaded Arnold, and tried to set up something (especially skin)
I've got few question to those, who are well versed in Arnold:
1. Is it possible to scale the SSS? Like in MR there were a scale
conversion value, do we have it here as well?
2. My skin looks
Ok, you must annoyed, but...
How can I set a different hand orientation? I mean, now the arm plane defines
the orientation of the hand, and thanks to the character artists, they invented
some idiot pose for the arms and hands that is quite impossible to rig normally
(just for visualize the
more powerful than
Gear. We are testing it in production for the first time right now.
Blur has an open source philosophy, so I hope we can make it public by the end
of the year. I'm sure you guys would love it !
;-)
On 19 February 2014 05:09, Szabolcs Matefy
szabol
So,
I am rigging a character. When I make the rig, the right leg's calf twist bone
(rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a
lot under the ground floor). Fun fact, that when I create the rig with legs
only it's OK.
I tried to duplicate symmetry the guide of
.
On 19 February 2014 12:30, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
So,
I am rigging a character. When I make the rig, the right leg's calf twist bone
(rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a
lot under the ground floor). Fun fact
Hey folks
I've just dwelled a bit deeper into skin shading again, and I met the new MILA
shaders from mental images.
Awesome...simple to use, gives really good results.
The key benefit of this shader system is that the scattering need no additional
texture for epidermal and subdermal,
To: softimage@listproc.autodesk.com
Subject: Re: Skin shading questions
For Arnold answers, have a look at the docs on the SolidAngle website I guess..
;-)
Rob
\/-\/\/
On 10-2-2014 9:48, Szabolcs Matefy wrote:
Hey folks
I've just dwelled a bit deeper into skin shading again
Hey Gear riggers
So I have a cartoony character, and we'd like to have few options when
animating the spine
1. The head and neck follows the movement of the spine
2. The neck follows the movement of the spine, but keeps orientation to
the world
Option 1st is achieved easily,
Hey folks,
What shader do you suggest to render hair and fur with MR?
Cheers
Szabolcs
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the property page. there
are like 4 different orientation options already built in
On Thu, Feb 6, 2014 at 7:05 PM, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
Hey Gear riggers
So I have a cartoony character, and we'd like to have few options when
animating the spine
1
Het folks, I picked up Kristinka again, and the latest version (3.1) doesn't
seem to work well with 2014 SP2. Even many of the sample models fail to work
properly, and for example Hair Filler node has no visible effect at all. I
might miss something...
Cheers
Szabolcs
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This message
Funny that in the moment I sent my mail, everything started to work. It's my
fault obviously, so I gotta find out where I missed something :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Friday, January 31
We use perforce, and I can script it within Softimage, and as far as I know
there was addon for Softimage too...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andreas Böinghoff
Sent: Thursday, January 30, 2014 9:40 AM
To:
not suitable for large amount of binary data.
Of course, it only provides versioning. All front end/middle end (asset
database) work is up to you.
On 30 January 2014 09:11, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
We use perforce, and I can script it within
Hi guys (Miquel, please?)
So, I have created an eye using the eye guide. I have the option to pick IK
reference, however when I try to pick the body as reference, rig creation
crashes with an OLE error. It accepts only the local controller apparently. I
also try to connect to the UIHost of the
Is it possible to export data in a Z up system? AFAIK Maya, and Max (for sure)
has this feature, and we now need it...
Cheers
Szabolcs
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individual named. If you are not the named addressee you should not
Guys,
Is there anybody, who could take a look at the animation and the rig, if I made
something wrong, or how can we make the final frame the same as the first? I
could send it only privately, the list has file size limit
Cheers
From: softimage-boun...@listproc.autodesk.com
To: softimage
Subject: Re: GEAR question
glad you like it.
You should check the extension that Miquel released
http://www.miqueltd.com/2013/08/gearmc-fork-of-jeremie-passerins-gear.html
On 23 January 2014 01:10, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
OK, then I'll
Hey folks
I have a rig based upon the man_guide.
My animator created some fancy fighting movement involving full body turns. The
animation must be loopable, so the first and last frame must be the same.
However, when the last turn is made, and he tries to copy the pose from the
first frame to
4:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Can I read Excel cells within Softimage?
Sure, via scripting.
http://www.softimageblog.com/archives/11
https://groups.google.com/d/msg/xsi_list/gPqYAoWSmxs/ibndWVBJ9UMJ
On Mon, Jan 27, 2014 at 10:01 AM, Szabolcs Matefy
szabol
So, I have a bunch of Excel files describing connections between models,
textures, etc. I created a visual tool to check if the right elements are
paired, but I need to read excel cells. Is it possible?
Cheers
Szabolcs
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now. Should be fairly easy to script
though ;-)
On 22 January 2014 03:05, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
Hi folks
A question...
I need to create a sliding bone (like the armpit solution in the Biped Guide in
Softimage). Is there any Gear specific
Hi folks
A question...
I need to create a sliding bone (like the armpit solution in the Biped Guide in
Softimage). Is there any Gear specific possibility, or I should simply create
manually the same?
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individual
the gear libs folder into my
Python26/Lib/ folder. It worked like a charm.
On 20/01/2014 11:01 AM, Szabolcs Matefy wrote:
Hey folks,
Does anybody have an idea how can I install Gear without changing the
Environment variable on the computer? Our head of IT was a bit
nervous when I told, I
, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
It must my fault, but I cannot install the new (Miquel Campos) Gear_MC. I got
an error message that there is no module named gear.xsi
It drives me crazy, I just need to make a demonstration how easy to do
sophisticated stuff
OK, I went back one version and it works. The real difference is that the
folder in the buggy one didn't include any pyc file...Oh my...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Tuesday, January 21, 2014 12
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Tuesday, January 21, 2014 12:38 PM
To: softimage@listproc.autodesk.com
Subject: RE: Gear installation question
OK, I went back one version and it works. The real difference is that the
folder in the buggy one
Hi
After running a script, that makes SI unresponsive until it finishes, the menu
has always the waiting cursor instead of the classic pointer...Anyone has any
idea?
Cheers
Szabolcs
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individual named. If you are
Hey folks,
Does anybody have an idea how can I install Gear without changing the
Environment variable on the computer? Our head of IT was a bit nervous when I
told, I wanted to change that...
Cheers
Szabolcs
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Hey folks,
I have a task. I need to export some geometries from XSI, and create an XML
file that contains the local translate and rotation. That's fine. But it turned
out, that the application reading this data accepts transformation in Z-up
system (a la Max, goddamn). I swapped the Y and Z
I have two questions on GEAR:
1. I have an Eye rig. Each eye has its own target. How can I parent the
targets under one target on guide level? I could do this after the rig is done,
but I would like to make templates, that our animators can use without too much
technical stuff.
2.
To: softimage@listproc.autodesk.com
Subject: Re: OBJ from XSI
Have you tried exporting Obj without Uvs ?
Uvs generate bissectors that are not understood by inferior software :)
Le 13/01/2014 08:28, Szabolcs Matefy a écrit :
Hi
I've got a recurring issue with OBJ. Now I wanted to bring my model
Hi
I've got a recurring issue with OBJ. Now I wanted to bring my model into
Marmoset Toolbag2, and the obj statistics Marmoset gave me was false. I had two
eye object, and one of the eye had double vertex number than the other, and the
normal were screwed up, no matter what setting I used.
Hey guys,
Is it possible to share certain nodes in the render tree between materials? I
mean, that I have about 7 materials, that would share a Color Save State node
which delivers the same color value to these materials.
I'd like to avoid custom parameters on scene root, etc. if possible...
.
To be honest the final shader doesn't really matter for the disp, in fact GoZ
export with a phong. I personally only use Architectural materials when in MR
though.
On 8 January 2014 12:45, Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com wrote:
OK, next question. If you
.imageshack.us/img694/8965/erojamailpleca.jpg]
2014/1/8 Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com
Anyone has idea how to render ZBrush displacement correctly in Softimage? Times
to times, I think I know, and the next time I can't render detailed
displacement...
___
This message
the displacement with change
range, the modell blows up...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Wednesday, January 08, 2014 9:12 AM
To: softimage@listproc.autodesk.com
Subject: RE: Rendering ZBrush displacement in Soft
schrieb Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com:
I'm sure that I'm the source of the error, but I can't reproduce the level of
detail in Softimage. It might be that I make the displacement in ZBrush wrong,
but in PS the map looks good (I use 32bit 3channel OpenEXR
the latter.
See example scene I provided in my previous message.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Szabolcs Matefy
Sent: Monday, January 06, 2014 12:22 AM
To: softimage
Anyone has idea how to render ZBrush displacement correctly in Softimage? Times
to times, I think I know, and the next time I can't render detailed
displacement...
___
This message contains confidential information and is intended only for the
individual named. If you are not the named
from Ground,
Redlight from Right to work in Cryengine/UDK/3DSMax.
Cheers,
tim
On 03.01.2014 07:51, Szabolcs Matefy wrote:
Hey Matt,
Your result might be different because of the tangent space
calculation. I suppose that the normal map calculation might be done in
object space
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