RE: 3d sculpting app choice?

2014-07-07 Thread Szabolcs Matefy
For serious sculpting Zbrush or Mudbox From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber Sent: Wednesday, June 25, 2014 3:32 PM To: softimage@listproc.autodesk.com Subject: OT: 3d sculpting app choice? Hi all, I'd like to

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2014-07-07 Thread Szabolcs Matefy
Cheers guys. I had eleven years with Softimage, and it was the best program ever for me. Now apparently it's time to move on to modo and maya. Good luck, good jobs to all Cheer Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you

RE: OT: What was your biggest challenge/nightmare with Softimage and how did you overcome it?

2014-06-12 Thread Szabolcs Matefy
My biggest fear was that Autodesk kills it. How I overcame? I didn’t. I learned other programs. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Crouzet Sent: Thursday, June 12, 2014 4:30 AM To: Softimage Mailing List

Any freelance work?

2014-06-04 Thread Szabolcs Matefy
Hey guys, Does anybody aware of freelance opportunities? I seem to have some free time to improve my portfolio, and earn some money too... Cheers Szabolcs PS. The best if you can send any ideas to my personal mail: szmat...@gmail.com ___ This message contains confidential information and

RE: How to remove empty clusters

2014-05-16 Thread Szabolcs Matefy
cleaner addon, mCleaner. I'm still working on it, but it works. https://www.4shared.com/download/MAtvHjHg/mCleaner.xsiaddon Martin Sent from my iPhone On 2014/05/15, at 22:38, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: Hey guys, I need to cleanup a scene, and I have

How to remove empty clusters

2014-05-15 Thread Szabolcs Matefy
Hey guys, I need to cleanup a scene, and I have to remove empty clusters. Best way to do it? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy

Animation as Initial state in RBD

2014-05-10 Thread Szabolcs Matefy
Hey I'd like to know if constrained animation can serve as initial state for rigid body physics ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail.

Master of RBD help needed

2014-05-09 Thread Szabolcs Matefy
Hey guys I've got to collapse a chimney. First pass the chimney base breaks, thus the chimney start to fall, then when it hits the ground it breaks again into several bigger pieces. What I did so far, and it worked so-so, that I created 3 passes of the destruction. First I fractured the

RE: Master of RBD help needed

2014-05-09 Thread Szabolcs Matefy
Subject: Re: Master of RBD help needed Out of curiousity, have you worked with the dynamic fracturing ? Le 09/05/2014 08:35, Szabolcs Matefy a écrit : Hey guys I've got to collapse a chimney. First pass the chimney base breaks, thus the chimney start to fall, then when it hits the ground

What force I should use

2014-05-08 Thread Szabolcs Matefy
To create a force of bomb blast? I need to blow up some object using RBD, and I'd like to know what force is the best. I use now Attractor with positive value, but I am not really satisfied yet Cheers Szabolcs ___ This message contains confidential information and is intended only for the

RE: What force I should use

2014-05-08 Thread Szabolcs Matefy
nature, I would use the 'dark' force :D On Thu, May 8, 2014 at 4:14 AM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: To create a force of bomb blast? I need to blow up some object using RBD, and I’d like to know what force is the best. I use now Attractor with positive

RE: Softimage 2015 stability?

2014-04-28 Thread Szabolcs Matefy
So far, I have no stability issues apart from some external plugins I use -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Monday, April 28, 2014 12:14 PM To:

RE: Syflex cloth Zipper

2014-04-25 Thread Szabolcs Matefy
forces and iteration. Tell me if you're doing something nice with it :) Le 25/04 /2014 13:20, Szabolcs Matefy a écrit : Olivier, I'd really appreciate it! Cheers Szabolcs From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun

RE: Syflex cloth Zipper

2014-04-25 Thread Szabolcs Matefy
I can't open the file...It's 26.4 kbyte. Could you send me to my mail address, please? We are not allowed to use dropbox links :( From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Friday, April 25, 2014 2:22 PM

Cloth and skinned geo question

2014-04-25 Thread Szabolcs Matefy
So guys, The question is, how can I create a cloth tearing on an enveloped geometry. I have a game character with a long coat, and I have to somehow tear the cloth, realistically. I was considering zipper, but it's not really working an jagged edges. Olivier sent me a scene, it's awesome

Procedural textures?

2014-04-24 Thread Szabolcs Matefy
Hey folks I have an pointcached liquid. I'd like to apply a procedural texture on it (without) and I'd like to also transform this texture. I was considering the Edit UV node in the render tree, but I couldn't really figure out how it works. Anybody could help? Cheers Szabolcs ___ This

Syflex cloth Zipper

2014-04-24 Thread Szabolcs Matefy
Hey folks I need to create a tearing cloth, but I have the topology locked. I thought, that I can use syflex zipper, but unfortunately it doesn't seems to work really. Anybody has any idea? Cheers Szabolcs ___ This message contains confidential information and is intended only for the

SI2015 alembic vs maya

2014-04-22 Thread Szabolcs Matefy
Is there any differences between the alembic coming out from Maya and Softimage? Chhers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail.

RE: Alembic scene unit

2014-04-18 Thread Szabolcs Matefy
Hey Guys Anybody knows about unit size for alembic? Or it is just pure values that alembic uses? Cheers Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Friday, April 18, 2014 7:49 AM To: softimage

Alembic scene unit size?

2014-04-17 Thread Szabolcs Matefy
Hey folks Is there any way to change the unit size or unit scale of Alembic? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail.

Alembic scene unit

2014-04-17 Thread Szabolcs Matefy
Guys, am I right that alembic uses in Softimage 2015 a 1 unit = 1 cm scale? Apparently it is, when I load such a geom cache to maya, my maya unit changes to 1 unit = 1cm scale too... ___ This message contains confidential information and is intended only for the individual named. If you are

Shattering, Fractures and destruction question

2014-04-15 Thread Szabolcs Matefy
Hey I have to do a destruction scene in Softimage. I use the simple shatter to break up our geometry with localized density. I do not know, how to maintain the UVs. Though at this moment I'm about to use GATOR to transfer the UV from the source geo to the fractured mesh The scene involves a

RE: Shattering, Fractures and destruction question

2014-04-15 Thread Szabolcs Matefy
, 2014 5:48 PM To: softimage@listproc.autodesk.com Subject: Re: Shattering, Fractures and destruction question Seriously. . Momentum has helped immensely in this regard.. internal uvs and all. Worth the price for sure. On Apr 15, 2014 4:39 AM, Szabolcs Matefy szabol...@crytek.commailto:szabol

RE: Shattering, Fractures and destruction question

2014-04-15 Thread Szabolcs Matefy
/active rigidbody switch… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Tuesday, April 15, 2014 6:00 PM To: softimage@listproc.autodesk.com Subject: RE: Shattering, Fractures and destruction question Unfortunately

RE: March 28, 2014

2014-03-31 Thread Szabolcs Matefy
I start with a sculpt, usually using Species base mesh and/or Dynamesh. During the process, I used to retopo several times using ZRemesher. Depending on the final texture size, ZBrush part is 1 day to 2 weeks. When the ZB model is done, I use Decimation master to make a “lightweight” model to

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Szabolcs Matefy
A little good thing in the disaster that ex-Softimage developers are sitting now in the development team I think a well prepared poll could help your work Make sure, that all feature that is exclusive to Softimage is present in the list, like GATOR, Sticky/Supra Key, MMB for last menu command,

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Szabolcs Matefy
Guys, I'm now using maya to find out the major differences... Bevel tool - how on Earth I can bevel a bunch of polygons with beveling their common edges???!?!!!?!???!?!?!?!!!! Connect tool - how on Earth I can change the number of segments connecting edges after the tool is

RE: humanize maya, SOFT top 5

2014-03-25 Thread Szabolcs Matefy
The best way to humanize maya, if they keep Softimage, and give it a splash screen telling us it's maya. period From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: Tuesday, March 25, 2014 11:39 AM To:

RE: humanize maya, SOFT top 5

2014-03-25 Thread Szabolcs Matefy
I could write a huge list of what is my top 5 Softimage feature I'd love to see in Maya. Now: 1. Grouping (overlappable) 2. Stick/Supra keys 3. Snapping (with pivot manipulation) 4. MCP (I don't want to open the transform tool panel all the time) 5. PPG a' la

RE: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Szabolcs Matefy
Haha. With Softimage merge, and Gator I can implement a new character into our game in a matter of minutes... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: Tuesday, March 25, 2014 5:08 PM To:

My revelation on Softimage

2014-03-24 Thread Szabolcs Matefy
Last night I have a revelation. I see why Autodesk killed Softimage. Guys, honestly how many of you can work with a standard, out of the box Softimage? I suppose most of us could work without any serious effort. I think the current version would be pretty much enough for me for years. What

RE: Why MAX is not option for me.

2014-03-19 Thread Szabolcs Matefy
Hehe my PC is in good condition, and frankly has no problem with any other software, but Max. Only with Max. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alexander Akbarov Sent: Monday, March 17, 2014 1:07 PM To:

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-17 Thread Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com anyway, I'd like to talk to any modo artists working in game development... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera Sent: Saturday, March 15, 2014 2:20 AM To: john

Why MAX is not option for me...

2014-03-17 Thread Szabolcs Matefy
..because this is the only 3d app that can crash without using it. Seriously. On the weekend I had a short freelance job with Max. That piece of shit crashed about 5 times in an hour, ate up 3 gigabytes of memory with a realtime motorbike model and it's realtime shader. The final stab was when

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Szabolcs Matefy
. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Szabolcs Matefy
is actually using the generic Weight Tool but first selects the Subdivision Vertex Map so that the appropriate vertex map is adjusted when using the tool From: Szabolcs Matefy [szabol...@crytek.com] Sent: 13 March 2014 11:02 AM To: softimage

RE: YOUR TOP 5

2014-03-13 Thread Szabolcs Matefy
As a modeler: 1. Non destructive modeling system 2. Snapping 3. Construction history 4. quick reference coordinate system 5. Scene explorer As a technical animator 1. Skinning 2. Actions and Mixer 3. GROUPING SYSTEM! 4. Model node 5. Construction history +1 Explorer :) -Original

RE: Headus UV Layout

2014-03-10 Thread Szabolcs Matefy
I prefer UVLayout, it's smart, and fast, has plenty of tools. However, unwrapping might be ridiculous, so in many cases I unfold in Softimage, and the work on the rets in UVLayout. There are some greta connection between UVLayout and SI too From: softimage-boun...@listproc.autodesk.com

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-10 Thread Szabolcs Matefy
I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D From: softimage-boun...@listproc.autodesk.com

RE: let me fan the flames.

2014-03-06 Thread Szabolcs Matefy
Mudbox has lot of advantages against ZBrush, like true texture support, PTex support, etc. I'm saying that, though I can't stand Mudbox, I'm pretty sure it'll survive even Max. This is AD only tool in that segment. Motionbuilder will be incorporated into Maya. Many US game developers are using

RE: mootzoid.com down?

2014-03-06 Thread Szabolcs Matefy
It'd be nice to send them a big pile of steaming, stinky bull shit, literally speaking From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Maurício PC Sent: Thursday, March 06, 2014 3:36 PM To: softimage@listproc.autodesk.com Subject: Re:

RE: Retirement.

2014-03-04 Thread Szabolcs Matefy
Seriously? Modeling with Maya or Max is like making love with a cheese grinder. Painful, no joy, just when you finished. That is Autodesk then. Hate it forever! Hate it forever! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven

RE: Retirement.

2014-03-04 Thread Szabolcs Matefy
Just finished the final moves that we completely switched to Softimage. The best tool for modeling, having an awesome non-destructive modeling system, having versatile scripting system, and one of the best scene structure (groups, model nodes), and now we are forced to use some mediocre piece

RE: Retirement.

2014-03-04 Thread Szabolcs Matefy
and sophisticated ice setups. Things like that... From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Tuesday, March 04, 2014 2:07 PM To: softimage

RE: Retirement.

2014-03-04 Thread Szabolcs Matefy
+1 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: Tuesday, March 04, 2014 4:25 PM To: softimage@listproc.autodesk.com Subject: Re: Retirement. [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

RE: Softimage 2015 Last Release Announcement

2014-03-04 Thread Szabolcs Matefy
I just wanted to add my 2 cents. It was hard to fall asleep last night, I was lookin through my options, and I was looking at the fact why I was using Softimage for more than 10 years. To start off, I started with Max, for 4 years. Then I realized how shit this application is, and found LW,

RE: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Szabolcs Matefy
Hehe, I work for Crytek, and we exported characters from Softimage...However, CryEngine requires a programmer too, to author characters properly...But nonetheless, the look is very nice :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

RE: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Szabolcs Matefy
the exporter long time ago :( C'mon guys :) 2014-03-03 9:02 GMT+01:00 Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com: Hehe, I work for Crytek, and we exported characters from Softimage...However, CryEngine requires a programmer too, to author characters properly...But nonetheless

Copy keys on timeline question

2014-03-03 Thread Szabolcs Matefy
Hey guys I want to copy poses between animations. However, when I copy keys on the timeline, remove the animation, and I want to past the copied keys, paste becomes greyed out...WTH??? ___ This message contains confidential information and is intended only for the individual named. If you are

RE: Copy keys on timeline question

2014-03-03 Thread Szabolcs Matefy
: Copy keys on timeline question why don't you just ctrl+drag on the dope sheet? Then delet what you don't need. Artur -- Wiadomość oryginalna -- Od: Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com Do: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

RE: Copy keys on timeline question

2014-03-03 Thread Szabolcs Matefy
at 1:25 PM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: Because the thing is that, we have plenty of animations. Some clever guy decided that the idle pose has to be slightly different. Now, our animator has go through the animation and fix the first frame. The easiest

RE: FindObjectsByMarkingAndCapabilities

2014-02-28 Thread Szabolcs Matefy
= Application.Selection x = oObj.FindObjectsByMarkingAndCapabilities( kine.posx, C.siKeyable ) print x On Thu, Feb 27, 2014 at 12:57 PM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: Hey folks I'm new to Python...Anybody know how to use this command properly? Apparently

Python and PPG

2014-02-28 Thread Szabolcs Matefy
Hey guys I have to create a dialog to manage some actions. I want to load the actions from the mixer into a listbox, but I really can't manage it in Python. I would like to learn Python, but it seems that it'll be a hard beginning... So, I've created the property using the waizard, and now I'd

RE: Python and PPG

2014-02-28 Thread Szabolcs Matefy
Meanwhile I resolved this...but another issue. How can I refer to the object to which the PPG is attached? Cheers From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Friday, February 28, 2014 10:23 AM To: softimage

FindObjectsByMarkingAndCapabilities

2014-02-27 Thread Szabolcs Matefy
Hey folks I'm new to Python...Anybody know how to use this command properly? Apparently when I want to use this: Application.Selection.FindObjectsByMarkingAndCapabilities(, 2048) It throws this: AttributeError: unknown.FindObjectsByMarkingAndCapabilities Any idea? Cheers Szabolcs ___

RE: Anybody succes with the new skin shader for Arnold?

2014-02-26 Thread Szabolcs Matefy
multiplier. On Wed, Feb 26, 2014 at 10:23 PM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: So, meanwhile I won against the displacement mapping, decreasing a bit the shallow scatter radius helps bringing out the details. But, I have strong red effect around the eyes

RE: Anybody succes with the new skin shader for Arnold?

2014-02-26 Thread Szabolcs Matefy
Got a grab on the balls of the issue, it's the bouncing. If I decrease the Ray Depth of Diffuse to 0, no bouncing, no issue... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Wednesday, February 26, 2014 11:21 AM

Anybody succes with the new skin shader for Arnold?

2014-02-25 Thread Szabolcs Matefy
Hey guys I'm testing Arnold, and I found the new skin shader a little odd. First of all, it seems, that it softens the displacement way too much, though I made my character with slightly exaggerated details, and yet, those almost completely gone with the SSS...Could any of you show me some

RE: GEar again

2014-02-24 Thread Szabolcs Matefy
Thanks guys, For rigging and for animation I prefer the A pose, the arms are 45 degrees apart from the body, because the shoulders are in rest still, chest is rest, etc. Gear supports that pretty well too. Unfortunately the model is not that I can pass back, it's what I have to work with. As a

Arnold skin

2014-02-24 Thread Szabolcs Matefy
Hey folks I've just downloaded Arnold, and tried to set up something (especially skin) I've got few question to those, who are well versed in Arnold: 1. Is it possible to scale the SSS? Like in MR there were a scale conversion value, do we have it here as well? 2. My skin looks

GEar again

2014-02-21 Thread Szabolcs Matefy
Ok, you must annoyed, but... How can I set a different hand orientation? I mean, now the arm plane defines the orientation of the hand, and thanks to the character artists, they invented some idiot pose for the arms and hands that is quite impossible to rig normally (just for visualize the

RE: Gear question, again, but new one

2014-02-20 Thread Szabolcs Matefy
more powerful than Gear. We are testing it in production for the first time right now. Blur has an open source philosophy, so I hope we can make it public by the end of the year. I'm sure you guys would love it ! ;-) On 19 February 2014 05:09, Szabolcs Matefy szabol

Gear question, again, but new one

2014-02-19 Thread Szabolcs Matefy
So, I am rigging a character. When I make the rig, the right leg's calf twist bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a lot under the ground floor). Fun fact, that when I create the rig with legs only it's OK. I tried to duplicate symmetry the guide of

RE: Gear question, again, but new one

2014-02-19 Thread Szabolcs Matefy
. On 19 February 2014 12:30, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: So, I am rigging a character. When I make the rig, the right leg's calf twist bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a lot under the ground floor). Fun fact

Skin shading questions

2014-02-10 Thread Szabolcs Matefy
Hey folks I've just dwelled a bit deeper into skin shading again, and I met the new MILA shaders from mental images. Awesome...simple to use, gives really good results. The key benefit of this shader system is that the scattering need no additional texture for epidermal and subdermal,

RE: Skin shading questions

2014-02-10 Thread Szabolcs Matefy
To: softimage@listproc.autodesk.com Subject: Re: Skin shading questions For Arnold answers, have a look at the docs on the SolidAngle website I guess.. ;-) Rob \/-\/\/ On 10-2-2014 9:48, Szabolcs Matefy wrote: Hey folks I've just dwelled a bit deeper into skin shading again

Gear Head question

2014-02-06 Thread Szabolcs Matefy
Hey Gear riggers So I have a cartoony character, and we'd like to have few options when animating the spine 1. The head and neck follows the movement of the spine 2. The neck follows the movement of the spine, but keeps orientation to the world Option 1st is achieved easily,

Hair shading

2014-02-06 Thread Szabolcs Matefy
Hey folks, What shader do you suggest to render hair and fur with MR? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please

RE: Gear Head question

2014-02-06 Thread Szabolcs Matefy
the property page. there are like 4 different orientation options already built in On Thu, Feb 6, 2014 at 7:05 PM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: Hey Gear riggers So I have a cartoony character, and we'd like to have few options when animating the spine 1

Kristinka Hair

2014-01-31 Thread Szabolcs Matefy
Het folks, I picked up Kristinka again, and the latest version (3.1) doesn't seem to work well with 2014 SP2. Even many of the sample models fail to work properly, and for example Hair Filler node has no visible effect at all. I might miss something... Cheers Szabolcs ___ This message

RE: Kristinka Hair

2014-01-31 Thread Szabolcs Matefy
Funny that in the moment I sent my mail, everything started to work. It's my fault obviously, so I gotta find out where I missed something :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Friday, January 31

RE: asset library + version control

2014-01-30 Thread Szabolcs Matefy
We use perforce, and I can script it within Softimage, and as far as I know there was addon for Softimage too... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andreas Böinghoff Sent: Thursday, January 30, 2014 9:40 AM To:

RE: asset library + version control

2014-01-30 Thread Szabolcs Matefy
not suitable for large amount of binary data. Of course, it only provides versioning. All front end/middle end (asset database) work is up to you. On 30 January 2014 09:11, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: We use perforce, and I can script it within

Gear Eye setup

2014-01-29 Thread Szabolcs Matefy
Hi guys (Miquel, please?) So, I have created an eye using the eye guide. I have the option to pick IK reference, however when I try to pick the body as reference, rig creation crashes with an OLE error. It accepts only the local controller apparently. I also try to connect to the UIHost of the

A question on FBX

2014-01-28 Thread Szabolcs Matefy
Is it possible to export data in a Z up system? AFAIK Maya, and Max (for sure) has this feature, and we now need it... Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not

RE: Gear rotation question

2014-01-28 Thread Szabolcs Matefy
Guys, Is there anybody, who could take a look at the animation and the rig, if I made something wrong, or how can we make the final frame the same as the first? I could send it only privately, the list has file size limit Cheers From: softimage-boun...@listproc.autodesk.com

RE: GEAR question

2014-01-27 Thread Szabolcs Matefy
To: softimage Subject: Re: GEAR question glad you like it. You should check the extension that Miquel released http://www.miqueltd.com/2013/08/gearmc-fork-of-jeremie-passerins-gear.html On 23 January 2014 01:10, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: OK, then I'll

Gear rotation question

2014-01-27 Thread Szabolcs Matefy
Hey folks I have a rig based upon the man_guide. My animator created some fancy fighting movement involving full body turns. The animation must be loopable, so the first and last frame must be the same. However, when the last turn is made, and he tries to copy the pose from the first frame to

RE: Can I read Excel cells within Softimage?

2014-01-27 Thread Szabolcs Matefy
4:12 PM To: softimage@listproc.autodesk.com Subject: Re: Can I read Excel cells within Softimage? Sure, via scripting. http://www.softimageblog.com/archives/11 https://groups.google.com/d/msg/xsi_list/gPqYAoWSmxs/ibndWVBJ9UMJ On Mon, Jan 27, 2014 at 10:01 AM, Szabolcs Matefy szabol

Can I read Excel cells within Softimage?

2014-01-27 Thread Szabolcs Matefy
So, I have a bunch of Excel files describing connections between models, textures, etc. I created a visual tool to check if the right elements are paired, but I need to read excel cells. Is it possible? Cheers Szabolcs ___ This message contains confidential information and is intended only

RE: GEAR question

2014-01-23 Thread Szabolcs Matefy
now. Should be fairly easy to script though ;-) On 22 January 2014 03:05, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: Hi folks A question... I need to create a sliding bone (like the armpit solution in the Biped Guide in Softimage). Is there any Gear specific

GEAR question

2014-01-22 Thread Szabolcs Matefy
Hi folks A question... I need to create a sliding bone (like the armpit solution in the Biped Guide in Softimage). Is there any Gear specific possibility, or I should simply create manually the same? ___ This message contains confidential information and is intended only for the individual

RE: Gear installation question

2014-01-21 Thread Szabolcs Matefy
the gear libs folder into my Python26/Lib/ folder. It worked like a charm. On 20/01/2014 11:01 AM, Szabolcs Matefy wrote: Hey folks, Does anybody have an idea how can I install Gear without changing the Environment variable on the computer? Our head of IT was a bit nervous when I told, I

RE: Gear installation question

2014-01-21 Thread Szabolcs Matefy
, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: It must my fault, but I cannot install the new (Miquel Campos) Gear_MC. I got an error message that there is no module named gear.xsi It drives me crazy, I just need to make a demonstration how easy to do sophisticated stuff

RE: Gear installation question

2014-01-21 Thread Szabolcs Matefy
OK, I went back one version and it works. The real difference is that the folder in the buggy one didn't include any pyc file...Oh my... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Tuesday, January 21, 2014 12

RE: Gear installation question

2014-01-21 Thread Szabolcs Matefy
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Tuesday, January 21, 2014 12:38 PM To: softimage@listproc.autodesk.com Subject: RE: Gear installation question OK, I went back one version and it works. The real difference is that the folder in the buggy one

Strange menu behavior

2014-01-20 Thread Szabolcs Matefy
Hi After running a script, that makes SI unresponsive until it finishes, the menu has always the waiting cursor instead of the classic pointer...Anyone has any idea? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are

Gear installation question

2014-01-20 Thread Szabolcs Matefy
Hey folks, Does anybody have an idea how can I install Gear without changing the Environment variable on the computer? Our head of IT was a bit nervous when I told, I wanted to change that... Cheers Szabolcs ___ This message contains confidential information and is intended only for the

Urgent help needed in scripting

2014-01-16 Thread Szabolcs Matefy
Hey folks, I have a task. I need to export some geometries from XSI, and create an XML file that contains the local translate and rotation. That's fine. But it turned out, that the application reading this data accepts transformation in Z-up system (a la Max, goddamn). I swapped the Y and Z

Gear questions

2014-01-14 Thread Szabolcs Matefy
I have two questions on GEAR: 1. I have an Eye rig. Each eye has its own target. How can I parent the targets under one target on guide level? I could do this after the rig is done, but I would like to make templates, that our animators can use without too much technical stuff. 2.

RE: OBJ from XSI

2014-01-13 Thread Szabolcs Matefy
To: softimage@listproc.autodesk.com Subject: Re: OBJ from XSI Have you tried exporting Obj without Uvs ? Uvs generate bissectors that are not understood by inferior software :) Le 13/01/2014 08:28, Szabolcs Matefy a écrit : Hi I've got a recurring issue with OBJ. Now I wanted to bring my model

OBJ from XSI

2014-01-12 Thread Szabolcs Matefy
Hi I've got a recurring issue with OBJ. Now I wanted to bring my model into Marmoset Toolbag2, and the obj statistics Marmoset gave me was false. I had two eye object, and one of the eye had double vertex number than the other, and the normal were screwed up, no matter what setting I used.

Render tree question

2014-01-10 Thread Szabolcs Matefy
Hey guys, Is it possible to share certain nodes in the render tree between materials? I mean, that I have about 7 materials, that would share a Color Save State node which delivers the same color value to these materials. I'd like to avoid custom parameters on scene root, etc. if possible...

RE: Rendering ZBrush displacement in Soft

2014-01-09 Thread Szabolcs Matefy
. To be honest the final shader doesn't really matter for the disp, in fact GoZ export with a phong. I personally only use Architectural materials when in MR though. On 8 January 2014 12:45, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: OK, next question. If you

RE: Rendering ZBrush displacement in Soft

2014-01-08 Thread Szabolcs Matefy
.imageshack.us/img694/8965/erojamailpleca.jpg] 2014/1/8 Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com Anyone has idea how to render ZBrush displacement correctly in Softimage? Times to times, I think I know, and the next time I can't render detailed displacement... ___ This message

RE: Rendering ZBrush displacement in Soft

2014-01-08 Thread Szabolcs Matefy
the displacement with change range, the modell blows up... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Wednesday, January 08, 2014 9:12 AM To: softimage@listproc.autodesk.com Subject: RE: Rendering ZBrush displacement in Soft

RE: Rendering ZBrush displacement in Soft

2014-01-08 Thread Szabolcs Matefy
schrieb Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com: I'm sure that I'm the source of the error, but I can't reproduce the level of detail in Softimage. It might be that I make the displacement in ZBrush wrong, but in PS the map looks good (I use 32bit 3channel OpenEXR

RE: ultimapper issues - tangent space normal maps

2014-01-07 Thread Szabolcs Matefy
the latter. See example scene I provided in my previous message. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Monday, January 06, 2014 12:22 AM To: softimage

Rendering ZBrush displacement in Soft

2014-01-07 Thread Szabolcs Matefy
Anyone has idea how to render ZBrush displacement correctly in Softimage? Times to times, I think I know, and the next time I can't render detailed displacement... ___ This message contains confidential information and is intended only for the individual named. If you are not the named

RE: ultimapper issues - tangent space normal maps

2014-01-06 Thread Szabolcs Matefy
from Ground, Redlight from Right to work in Cryengine/UDK/3DSMax. Cheers, tim On 03.01.2014 07:51, Szabolcs Matefy wrote: Hey Matt, Your result might be different because of the tangent space calculation. I suppose that the normal map calculation might be done in object space

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