Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-07 Thread skuby
Which is why you don't throw people's stuff in the garbage. New software takes a long time to master, I got physically sick trying to go back to Maya. Thanks for nothing On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares wrote: > 100% agreed… that period was the best professional adventure. So lucky

Re: Softimage - not going away...

2017-10-28 Thread skuby
rs in a prompt and agile > way have another extra point. > > You make the choice of course for your particular scenarios but this is my > view of how to choose your backbone. > > Hope this makes sense. > > jb > > On 28 Oct 2017, at 14:20, skuby <sku...@gmail.com> wr

Re: Softimage - not going away...

2017-10-28 Thread skuby
Investing your time into mastering the totality of one major software is risky. The specific example that I want to test in the coming months doesn't seem unreasonable for one person (and you could swap the parts out to suit your tastes/budget/needs/prior experience) (but please critique the

Re: Softimage - not going away...

2017-10-28 Thread skuby
Jordi, what you just stated is exactly why I suggest that 'we' need to stop looking at things as a Softimage replacement where you do the majority of your work, from start to finish, inside of one application. We have to pretend we are big studios, split everything into smaller parts, using a

Re: Softimage - not going away...

2017-10-26 Thread skuby
Different software for different tasks and just pick the best Software available at the time, total compartmentalization. example ( / slashes = "or" ) Modeling (Softimage/Blender +Marvelous Deisgner) Sculpting (Mudbox/ZBrush/Blender) Retopo (ZBrush/Houdini) UV's (semi-automated via Houdini)

Re: Softimage - not going away...

2017-10-25 Thread skuby
I have modeling down pretty well in Blender now. It's superior to even Softimage (and that's no joke) but it takes the requisite growing pains to get that far along. I'm thinking my favorite way forward is Blender for Modeling. Houdini for semi-auto UV creation, Rigging, Exporting (and possibly

Re: Softimage - not going away...

2017-10-25 Thread skuby
Someone over at AD with some common sense should bring it back. If they did a cooperate Kickstarter to gauge interest and guarantee paid support before committing to anything -the investors/executives would be stunned at the financial response. Japan and Vancouver markets alone would be enough

Re: I'm lost / Which Software fills the void / help!?

2017-10-09 Thread skuby
Mon, Oct 9, 2017 at 7:45 PM, skuby <sku...@gmail.com> wrote: > I was JUST looking for that yesterday, thank you so much (the life-saver > cursor can sort of do the same thing). We should swap our best tips for > Blender. For me, turning on 'release confirms' is essential for > mod

Re: I'm lost / Which Software fills the void / help!?

2017-10-09 Thread skuby
hsPjjNVwo9P0jVMsrMw7PFsA=QoDXKqKfq7hzM2amE96E_rFDYidnjI9bm5sEwMePLE0=es9XtluFO6iz1v8y2NdFdDf2WB7PaD616jmcbIVKSg8=> > > But I agree, PPGs are sorely missed :( > > /Thomas > > > > skuby <sku...@gmail.com> hat am 7. Oktober 2017 um 22:06 geschrieben: > > > *Original Poster

Re: I'm lost / Which Software fills the void / help!?

2017-10-08 Thread skuby
Really nice work Oliver! On Sun, Oct 8, 2017 at 3:06 AM, skuby <sku...@gmail.com> wrote: > *Original Poster Here*: So I finally took the trip down memory lane (as > suggested) and while it was fun, I think I was being a little too nostalgic > (as well as a bit frustrated that I si

Re: I'm lost / Which Software fills the void / help!?

2017-10-07 Thread skuby
it >>>>>>> has a fast learning curve and is very well suited for standard tasks. >>>>>>> Especially motion graphics and such. >>>>>>> >>>>>>> But, if you already have a Softimage license and you are used to >>>&

Re: I'm lost / Which Software fills the void / help!?

2017-10-07 Thread skuby
k fine to exchange the data >> between them, so why would I stick to use only Maya if I've got both >> licenses. >> >> Now, if you don't have a Softimage license, then it is a hard decision. >> >> Martin >> >> >> On Sat, Oct 7, 2017 at 6:0

I'm lost / Which Software fills the void / help!?

2017-10-07 Thread skuby
TLDR = Where do I go/which program? I’m specifically asking hardcore Softimage users who knew all the hotkeys and L/R/MMB clicks/shortcuts, sticky keys, etc.. And wore the software like a custom fit glove. All aspects (modeling/rigging/anim/UV/all of it etc.) I was a freelancer, not a

Re: Windows 10 - what's the current verdict.

2015-11-26 Thread skuby
If you have very new hardware, it's probably safe to try, though I would do it on a separate HDD if feasable so that going back is painless. I've had multiple issues with W10 on multiple computers but none of them were brand new. I heard that the newest release (perhaps it's still a preview

Re: Windows 10 - what's the current verdict.

2015-11-26 Thread skuby
is last year. SUPER >> SOLID. >> >> The only pain, no adobe etc... >> >> On 26 November 2015 at 11:30, Adam Seeley <adammsee...@gmail.com> wrote: >> >>> Cheers Softies, >>> >>> I'll most definitely hold off for the foreseeable future

Re: Softimage Blender (1 year later) + MayaLT 2016 ?'s (indie/ game dev centric/ UE4)

2015-05-08 Thread skuby
just curious if that would be a real option... cheers, Thomas skuby sku...@gmail.com hat am 5. Mai 2015 um 16:37 geschrieben: Hey yall, long time no see. Thought I would give you guys an over-view of my Softimage transition to Blender, 1 year in. (Been with Softimage for almost 9

Re: Softimage Blender (1 year later) + MayaLT 2016 ?'s (indie/ game dev centric/ UE4)

2015-05-05 Thread skuby
. Cheers 2015-05-05 16:37 GMT+02:00 skuby sku...@gmail.com: Hey yall, long time no see. Thought I would give you guys an over-view of my Softimage transition to Blender, 1 year in. (Been with Softimage for almost 9 years trained at VFS, Before that I was all Maya 6+ dedicated years

Softimage Blender (1 year later) + MayaLT 2016 ?'s (indie/ game dev centric/ UE4)

2015-05-05 Thread skuby
Hey yall, long time no see. Thought I would give you guys an over-view of my Softimage transition to Blender, 1 year in. (Been with Softimage for almost 9 years trained at VFS, Before that I was all Maya 6+ dedicated years, then off and on use, before that I was 3DSMax/just starting out). If

Re: Softimage Blender (1 year later) + MayaLT 2016 ?'s (indie/ game dev centric/ UE4)

2015-05-05 Thread skuby
use all of the time, but it's annoying when-ever it comes up. On Tue, May 5, 2015 at 10:25 PM, skuby sku...@gmail.com wrote: Dude, Nicolas. Thank you so much! Fabian. Honestly, I have no idea I would just be guessing. Feel free to send me a scene in .fbx and I will try it and see if I can

Re: Softimage Icon Removed from Mudbox?

2015-05-05 Thread skuby
I've manually fixed this in the past with version mis-matches. C:\Users\All Users\Autodesk\Synergy\. Somewhere in there you'll find editable files that are in ascii. It might take a little trial and error, but last I remember I figured the whole thing out and had it working in 10 minutes. that

Re: Off topic but useful tip: 27 Korean WQHD (2560X1440) LEDMonitors are awesome and cheap!

2014-10-21 Thread skuby
If you don't need the 27 this at least looks interesting. It's not out yet, and I'd wait until the reviews are in but it's basically a 22 widescreen Cintiq for $500 - $600 depending if you want multi-touch as well as pen.

OT: Potentially Realistic World Imagining - Graphic Novel Concept

2014-10-17 Thread skuby
Split the work. What is not work. (aka professional baseball player, artist, advertiser, banker, etc., would not be considered 'actual' work) What is work, required fields only: (Security, sanitation, clothing, transportation, housing, energy, communications systems, tools production, food,

Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread skuby
1. When, where and how is the Humanize Maya effort going (if at all?). 2. Has anyone made a dedicated effort to manually configure Maya's hotkeys and or UI? I took a several months long, extremely dedicated effort to make a full jump back over to Maya, after years of being with Soft and having

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread skuby
in maya houdini and softimage !!! On 16 October 2014 09:48, skuby sku...@gmail.com wrote: 1. When, where and how is the Humanize Maya effort going (if at all?). 2. Has anyone made a dedicated effort to manually configure Maya's hotkeys and or UI? I took a several months long, extremely

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-16 Thread skuby
by Rythum and Hues probably in 1998, and readily hand replicated by users in maya houdini and softimage !!! On 16 October 2014 09:48, skuby sku...@gmail.commailto:sku...@gmail.com wrote: 1. When, where and how is the Humanize Maya effort going (if at all?). 2. Has anyone made a dedicated effort

Antitrust Class Action Lawsuit

2014-03-16 Thread skuby
There may be a case here for an Antitrust Class Action Lawsuit against Autodesk. We would need to have a lawyer look at the details and I'm not the person to be able to do this, as I don't have the resources, connections or credibility to do so. However, if successful, it is potentially possible

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread skuby
after given their total gameplan. On Sat, Mar 15, 2014 at 1:17 PM, skuby sku...@gmail.com wrote: Ok you are very right on the SDK/Plug-in front, I really didn't think about it like that. However, I think that dominated your response and your accidentally throwing out the baby

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread skuby
pile of crap if you have to plan transition. On Sat, Mar 15, 2014 at 8:56 AM, skuby sku...@gmail.com wrote: The above has a severe typo: Should read: With that, I don't think Autodesk will want to encourage new users to Softimage, so not selling new licenses directly makes sense for them

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread skuby
Well, seeing the responses from AD officials in this post, it looks like we won't be getting even FBX/Mental Ray updates to extend Softimage's retirement past 2016, it was only a defeatist's last wish anyways, but I had to try. I know Max, Maya and Softimage, I've spent some many dedicated years

Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-14 Thread skuby
Softimage is ready out of the box now with no new features added. Why not, leave it as is, but continue to support new Mental Ray and FBX updates so that it still continues to fit nicely into any pipeline and leave continued development past 2016 at those simple two things. Leave the rest up to