Which is why you don't throw people's stuff in the garbage. New software
takes a long time to master, I got physically sick trying to go back to
Maya. Thanks for nothing
On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares wrote:
> 100% agreed… that period was the best professional adventure. So lucky
rs in a prompt and agile
> way have another extra point.
>
> You make the choice of course for your particular scenarios but this is my
> view of how to choose your backbone.
>
> Hope this makes sense.
>
> jb
>
> On 28 Oct 2017, at 14:20, skuby <sku...@gmail.com> wr
Investing your time into mastering the totality of one major software is
risky.
The specific example that I want to test in the coming months doesn't seem
unreasonable for one person (and you could swap the parts out to suit your
tastes/budget/needs/prior experience) (but please critique the
Jordi, what you just stated is exactly why I suggest that 'we' need to stop
looking at things as a Softimage replacement where you do the majority of
your work, from start to finish, inside of one application. We have to
pretend we are big studios, split everything into smaller parts, using a
Different software for different tasks and just pick the best Software
available at the time, total compartmentalization.
example ( / slashes = "or" )
Modeling (Softimage/Blender +Marvelous Deisgner) Sculpting
(Mudbox/ZBrush/Blender) Retopo (ZBrush/Houdini) UV's (semi-automated via
Houdini)
I have modeling down pretty well in Blender now. It's superior to even
Softimage (and that's no joke) but it takes the requisite growing pains to
get that far along.
I'm thinking my favorite way forward is Blender for Modeling. Houdini for
semi-auto UV creation, Rigging, Exporting (and possibly
Someone over at AD with some common sense should bring it back. If they
did a cooperate Kickstarter to gauge interest and guarantee paid support
before committing to anything -the investors/executives would be stunned at
the financial response. Japan and Vancouver markets alone would be enough
Mon, Oct 9, 2017 at 7:45 PM, skuby <sku...@gmail.com> wrote:
> I was JUST looking for that yesterday, thank you so much (the life-saver
> cursor can sort of do the same thing). We should swap our best tips for
> Blender. For me, turning on 'release confirms' is essential for
> mod
hsPjjNVwo9P0jVMsrMw7PFsA=QoDXKqKfq7hzM2amE96E_rFDYidnjI9bm5sEwMePLE0=es9XtluFO6iz1v8y2NdFdDf2WB7PaD616jmcbIVKSg8=>
>
> But I agree, PPGs are sorely missed :(
>
> /Thomas
>
>
>
> skuby <sku...@gmail.com> hat am 7. Oktober 2017 um 22:06 geschrieben:
>
>
> *Original Poster
Really nice work Oliver!
On Sun, Oct 8, 2017 at 3:06 AM, skuby <sku...@gmail.com> wrote:
> *Original Poster Here*: So I finally took the trip down memory lane (as
> suggested) and while it was fun, I think I was being a little too nostalgic
> (as well as a bit frustrated that I si
it
>>>>>>> has a fast learning curve and is very well suited for standard tasks.
>>>>>>> Especially motion graphics and such.
>>>>>>>
>>>>>>> But, if you already have a Softimage license and you are used to
>>>&
k fine to exchange the data
>> between them, so why would I stick to use only Maya if I've got both
>> licenses.
>>
>> Now, if you don't have a Softimage license, then it is a hard decision.
>>
>> Martin
>>
>>
>> On Sat, Oct 7, 2017 at 6:0
TLDR = Where do I go/which program? I’m specifically asking hardcore
Softimage users who knew all the hotkeys and L/R/MMB clicks/shortcuts,
sticky keys, etc.. And wore the software like a custom fit glove. All
aspects (modeling/rigging/anim/UV/all of it etc.) I was a freelancer, not
a
If you have very new hardware, it's probably safe to try, though I would do
it on a separate HDD if feasable so that going back is painless. I've had
multiple issues with W10 on multiple computers but none of them were brand
new. I heard that the newest release (perhaps it's still a preview
is last year. SUPER
>> SOLID.
>>
>> The only pain, no adobe etc...
>>
>> On 26 November 2015 at 11:30, Adam Seeley <adammsee...@gmail.com> wrote:
>>
>>> Cheers Softies,
>>>
>>> I'll most definitely hold off for the foreseeable future
just curious if that would be a real option...
cheers,
Thomas
skuby sku...@gmail.com hat am 5. Mai 2015 um 16:37 geschrieben:
Hey yall, long time no see. Thought I would give you guys an
over-view of my Softimage transition to Blender, 1 year in. (Been with
Softimage for almost 9
.
Cheers
2015-05-05 16:37 GMT+02:00 skuby sku...@gmail.com:
Hey yall, long time no see. Thought I would give you guys an over-view
of my Softimage transition to Blender, 1 year in. (Been with Softimage for
almost 9 years trained at VFS, Before that I was all Maya 6+ dedicated
years
Hey yall, long time no see. Thought I would give you guys an over-view of
my Softimage transition to Blender, 1 year in. (Been with Softimage for
almost 9 years trained at VFS, Before that I was all Maya 6+ dedicated
years, then off and on use, before that I was 3DSMax/just starting out).
If
use all of the time, but it's annoying when-ever
it comes up.
On Tue, May 5, 2015 at 10:25 PM, skuby sku...@gmail.com wrote:
Dude, Nicolas. Thank you so much!
Fabian. Honestly, I have no idea I would just be guessing. Feel free to
send me a scene in .fbx and I will try it and see if I can
I've manually fixed this in the past with version mis-matches.
C:\Users\All Users\Autodesk\Synergy\. Somewhere in there you'll find
editable files that are in ascii. It might take a little trial and error,
but last I remember I figured the whole thing out and had it working in 10
minutes. that
If you don't need the 27 this at least looks interesting. It's not out
yet, and I'd wait until the reviews are in but it's basically a 22
widescreen Cintiq for $500 - $600 depending if you want multi-touch as well
as pen.
Split the work. What is not work. (aka professional baseball player,
artist, advertiser, banker, etc., would not be considered 'actual' work)
What is work, required fields only: (Security, sanitation, clothing,
transportation, housing, energy, communications systems, tools production,
food,
1. When, where and how is the Humanize Maya effort going (if at all?).
2. Has anyone made a dedicated effort to manually configure Maya's hotkeys
and or UI?
I took a several months long, extremely dedicated effort to make a full
jump back over to Maya, after years of being with Soft and having
in maya houdini and
softimage !!!
On 16 October 2014 09:48, skuby sku...@gmail.com wrote:
1. When, where and how is the Humanize Maya effort going (if at all?).
2. Has anyone made a dedicated effort to manually configure Maya's
hotkeys and or UI?
I took a several months long, extremely
by Rythum
and Hues probably in 1998, and readily hand replicated by users in maya
houdini and softimage !!!
On 16 October 2014 09:48, skuby sku...@gmail.commailto:sku...@gmail.com
wrote:
1. When, where and how is the Humanize Maya effort going (if at all?).
2. Has anyone made a dedicated effort
There may be a case here for an Antitrust Class Action Lawsuit against
Autodesk. We would need to have a lawyer look at the details and I'm not
the person to be able to do this, as I don't have the resources,
connections or credibility to do so.
However, if successful, it is potentially possible
after given
their total gameplan.
On Sat, Mar 15, 2014 at 1:17 PM, skuby sku...@gmail.com wrote:
Ok you are very right on the SDK/Plug-in front, I really didn't think
about it like that. However, I think that dominated your response and your
accidentally throwing out the baby
pile of crap if you have to plan transition.
On Sat, Mar 15, 2014 at 8:56 AM, skuby sku...@gmail.com wrote:
The above has a severe typo: Should read: With that, I don't think
Autodesk will want to encourage new users to Softimage, so not selling new
licenses directly makes sense for them
Well, seeing the responses from AD officials in this post, it looks like we
won't be getting even FBX/Mental Ray updates to extend Softimage's
retirement past 2016, it was only a defeatist's last wish anyways, but I
had to try. I know Max, Maya and Softimage, I've spent some many dedicated
years
Softimage is ready out of the box now with no new features added. Why not,
leave it as is, but continue to support new Mental Ray and FBX updates so
that it still continues to fit nicely into any pipeline and leave continued
development past 2016 at those simple two things. Leave the rest up to
30 matches
Mail list logo