New Content from Gallium3D Workshop Available

2009-12-15 Thread Jens Owen
Three new topics are available from the Gallium3D Workshop:

  VMware SVGA Status (Keith Whitwell and Jose Fonseca)
  State Tracker Overview (Zack Rusin)
  OpenGL-ES State Tracker Status (Brian Paul)

http://www.lunarg.com/wordpress/technologies/gallium-3d/gallium3d-online-developers-workshop/

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Gallium3D Developers Workshop Now Online

2009-12-07 Thread Jens Owen
Gallium3D Developers,

The videos and slide decks from the Gallium3D Developers Workshop  
hosted by VMware on Nov 13th are now being posted online at:

   
http://www.lunarg.com/wordpress/technologies/gallium-3d/gallium3d-online-developers-workshop/

More of the presentations will be posted to this page as they become  
available.

Don't hesitate to contact me directly if you have any questions about  
the workshop material.

Regards,
Jens Owen


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Re: [Mesa3d-dev] Gallium3D Technical Session

2009-11-12 Thread Jens Owen
Well...it will be a miracle if we can stream it live; but we are going  
to try.  I apologize for the last minute notice, but this just came  
together today.  If you or anyone in the community would like to join  
the event via WebEx, please send me an e-mail and I will forward an  
invite.

We plan on making video available as well, so if you can't make it  
tomorrow...that should be okay, too.

Regards,
Jens

On Oct 2, 2009, at 9:45 AM, RALOVICH, Kristóf wrote:

 On Fri, Oct 2, 2009 at 09:07, Joakim Sindholt b...@zhasha.com wrote:
 To at least give some feedback:
 I think this is a great initiative and I wish I could be there. You
 should do this in northern Europe more often. VMWare has offices in
 Sweden, right? ;)
 In any case, if you can get it on video it would be fantastic, and if
 you could live stream it, I would consider it a miracle.

 On Fri, 2009-10-02 at 06:22 -0600, Jens Owen wrote:
 Uros,

 Capturing this event on video is something we want to do.  Thank you
 for your feedback.

 Regards,
 Jens

 On Oct 1, 2009, at 11:37 AM, Uros Nedic wrote:

 It'd be very nice if you could record session for people who are
 unable
 to attend this significant event. I'd be one of the first persons
 who would
 like to hear as much as possible about Gallium3D.

 Thanks,
 Uros Nedic




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 is primarily based on mutual trust and only
 secondarily on institutions such as courts of
 justice and police.

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 From: j...@stormpeakinnovations.com
 To: mesa3d-...@lists.sourceforge.net; dri-
 de...@lists.sourceforge.net
 Subject: Gallium3D Technical Session
 Date: Wed, 30 Sep 2009 07:58:32 -0600

 The developers of Gallium3D are hosting a full day, in depth,
 technical session on Nov 13th at VMware's campus in Palo Alto,
 California. Please contact me directly to reserve your seat.

 Regards,
 Jens Owen



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 I also believe having the video recording of the sessions is very  
 useful.

 Please advertise the location of the videos so that people will find  
 it easily.

 Thanks,
 Kristof


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Re: Gallium3D Technical Session

2009-10-02 Thread Jens Owen
Uros,

Capturing this event on video is something we want to do.  Thank you  
for your feedback.

Regards,
Jens

On Oct 1, 2009, at 11:37 AM, Uros Nedic wrote:

 It'd be very nice if you could record session for people who are  
 unable
 to attend this significant event. I'd be one of the first persons  
 who would
 like to hear as much as possible about Gallium3D.

 Thanks,
 Uros Nedic




 ---
 Every kind of peaceful cooperation among men
 is primarily based on mutual trust and only
 secondarily on institutions such as courts of
 justice and police.

 - Albert Einstein (1879 - 1955)





 
  From: j...@stormpeakinnovations.com
  To: mesa3d-...@lists.sourceforge.net; dri- 
 de...@lists.sourceforge.net
  Subject: Gallium3D Technical Session
  Date: Wed, 30 Sep 2009 07:58:32 -0600
 
  The developers of Gallium3D are hosting a full day, in depth,
  technical session on Nov 13th at VMware's campus in Palo Alto,
  California. Please contact me directly to reserve your seat.
 
  Regards,
  Jens Owen
 
 
   
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Re: [Mesa3d-dev] Gallium3D Technical Session

2009-10-02 Thread Jens Owen

On Oct 2, 2009, at 9:45 AM, RALOVICH, Kristóf wrote:

 On Fri, Oct 2, 2009 at 09:07, Joakim Sindholt b...@zhasha.com wrote:
 To at least give some feedback:
 I think this is a great initiative and I wish I could be there. You
 should do this in northern Europe more often. VMWare has offices in
 Sweden, right? ;)
 In any case, if you can get it on video it would be fantastic, and if
 you could live stream it, I would consider it a miracle.

 On Fri, 2009-10-02 at 06:22 -0600, Jens Owen wrote:
 Uros,

 Capturing this event on video is something we want to do.  Thank you
 for your feedback.

 Regards,
 Jens

 On Oct 1, 2009, at 11:37 AM, Uros Nedic wrote:

 It'd be very nice if you could record session for people who are
 unable
 to attend this significant event. I'd be one of the first persons
 who would
 like to hear as much as possible about Gallium3D.

 Thanks,
 Uros Nedic




 ---
 Every kind of peaceful cooperation among men
 is primarily based on mutual trust and only
 secondarily on institutions such as courts of
 justice and police.

 - Albert Einstein (1879 - 1955)





 
 From: j...@stormpeakinnovations.com
 To: mesa3d-...@lists.sourceforge.net; dri-
 de...@lists.sourceforge.net
 Subject: Gallium3D Technical Session
 Date: Wed, 30 Sep 2009 07:58:32 -0600

 The developers of Gallium3D are hosting a full day, in depth,
 technical session on Nov 13th at VMware's campus in Palo Alto,
 California. Please contact me directly to reserve your seat.

 Regards,
 Jens Owen



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 I also believe having the video recording of the sessions is very  
 useful.

 Please advertise the location of the videos so that people will find  
 it easily.

Thank you for the feedback.  I will look into what is available and  
follow up over the next two weeks.

Regards,
Jens


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Gallium3D Technical Session

2009-09-30 Thread Jens Owen
The developers of Gallium3D are hosting a full day, in depth,  
technical session on Nov 13th at VMware's campus in Palo Alto,  
California.  Please contact me directly to reserve your seat.

Regards,
Jens Owen


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Re: [Xorg] Introduce DRI_VERSION?

2004-06-17 Thread Jens Owen
Thomas Winischhofer wrote:
Would you DRI guys mind adding a #define for DRI_VERSION_CURRENT in the 
same style as XORG_VERSION_CURRENT so that changes like the types from 
drmHandle - drm_handle_t can be handled smoothly with the C 
preprocessor for older versions?

Point being: I would like to compile my DDX driver with both XFree86 and 
X.org as I don't have time to maintain two or more versions. Since the 
preprocessor can't check for typedefs (AFAIK...) a DRI_VERSION_CURRENT 
would come extremely handy.

That shouldn't cause too much hassle...
Thomas,
Versioning has always been a tricky issue for DRI developers, and 
consequently keeping version numbering simple and up to date is important.

I'd encourage you to considering using/enhancing the existing DRI and 
DRM versioning.  For example, I'm wondering if the runtime version 
already built into DRM would help.  It could be extended to use compile 
time #define's in places where we currently hard code constants, for 
example in drmGetLibVersion it looks like the minor version was just 
bumped to 2.  The source for the linux version of this example be seen at:

  xc/programs/Xserver/hw/xfree86/drivers/os-support/linux/drm/xf86drm.c
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Re: [Xorg] Introduce DRI_VERSION?

2004-06-17 Thread Jens Owen
Thomas Winischhofer wrote:
Jens Owen wrote:
Thomas Winischhofer wrote:
Would you DRI guys mind adding a #define for DRI_VERSION_CURRENT in 
the same style as XORG_VERSION_CURRENT so that changes like the types 
from drmHandle - drm_handle_t can be handled smoothly with the C 
preprocessor for older versions?

Point being: I would like to compile my DDX driver with both XFree86 
and X.org as I don't have time to maintain two or more versions. 
Since the preprocessor can't check for typedefs (AFAIK...) a 
DRI_VERSION_CURRENT would come extremely handy.

That shouldn't cause too much hassle...

Thomas,
Versioning has always been a tricky issue for DRI developers, and 
consequently keeping version numbering simple and up to date is 
important.

I'd encourage you to considering using/enhancing the existing DRI and 
DRM versioning.  For example, I'm wondering if the runtime version 
already built into DRM would help.  It could be extended to use 
compile time #define's in places where we currently hard code 
constants, for example in drmGetLibVersion it looks like the minor 
version was just bumped to 2.  The source for the linux version of 
this example be seen at:

  xc/programs/Xserver/hw/xfree86/drivers/os-support/linux/drm/xf86drm.c
Jens, thanks for your response.
Just to avoid a misunderstanding: This version definition is not meant 
as an ABI/API/whatever number; I'd just need that for compilation reasons.

If it is complicated for the DRI folks, why not keep such a version 
#definition in the x.org tree which is updated each time a merge from 
the DRI tree happens?

For example, in xf86drm.h just add
#define DRI_DATE 20040616
That would solve my particular problem quite easily. The name of the 
#define is entirely up to you... choose freely. The date format should 
be in a form suitable for comparison.

That isn't too much work, is it?
Thomas
Thomas,
Adding the define is easy, what's difficult is cleaning up these little 
hacks later without breaking binary compatability.  As Keith W. 
suggested earlier this week, there is a good chance the X portion of the 
DRI development could end up in the X.org project.  What would you set 
the DRI_DATE string to then?

Perhaps it's time to bump the XORG_VERSION_CURRENT string to 
differentiate between the last release of X.org and the next.  Would 
that help you?

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Re: [Dri-devel] new API/DRM/fb discsusion..

2004-05-06 Thread Jens Owen
Jon,

This issue of whether or not to use kgi goes all the way back to design 
decisions we made in 1998.  Based on my recollection, I believe these 
were the top issues:

  1) kgi was Linux specific.  We needed a kernel level module that was
 more portable.
  2) We wanted the bare minimum services in the kernel layer for
 efficient and fast graphics support, and felt as much of the
 driver code as possible should stay in user space.
  3) GPL License.  We needed a BSD style license to allow IHV's the
 option of a closed source driver.
These are the issues I remember from 1998.  I'm sure our requirements 
have evolved since then, but hopefully this short list will give a 
little insight into our thinking at that time.

Jon Smirl wrote:
Another request is that this work be compared to the kgi work so that we don't
repeat the same mistakes. I wasn't around for that debate, can someone explain
what was learned from attempt?
I'll start reworking the proposal to include the feedback I have so far and get
it ready for the next round. I suspect the next round on the DRI/FB lists will
generate a lot more flames.
The graphic driver issue is heating up because MS Longhorn is focusing on
accelerated graphics as a major feature.
--- Dave Airlie [EMAIL PROTECTED] wrote:

why do I get the impression we are discussing kgi or at least the goals of
kgi? without mentioning it ..is kgi a bad word around these parts? :-)
Dave.

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Re: [Dri-devel] new API/DRM/fb discsusion..

2004-05-06 Thread Jens Owen
John,

You can think of me as Old School, and take my feedback in that 
context.  My main reason for participating in this discussion is to give 
some historical perspective.

Jon Smirl wrote:
--- Jens Owen [EMAIL PROTECTED] wrote:

  2) We wanted the bare minimum services in the kernel layer for
 efficient and fast graphics support, and felt as much of the
 driver code as possible should stay in user space.


Linux kernel people are strongly in favor of changing Xfree to never touch the
hardware except through device drivers. I have to agree with that, Xfree is
doing a lot of things that are never going to work in a hotplug system. The only
way to make hotplug work is for Xfree to tell the kernel what it is doing.
Six years ago, most devices could not handle this type of restriction 
efficiently.  Things have improved on the high end; but the low end 
devices, are still very similar to what we had back in the day.  Even 
today, I would be very cautious of deploying an architecture where no 
devices can be touched from user space.  This will really box many 
driver developers into a corner they can't get out of.  Is that worth it 
for support of graphics pipeline hot plugging?  If you would like to get 
a flavor for the issue I'm writing about, simply unmap the framebuffer 
from your Mesa-solo 3D driver and give it a go.  I think you'll find 
many difficult issues crop up related to software fall backs and 
efficient readback pixel data.

  3) GPL License.  We needed a BSD style license to allow IHV's the
 option of a closed source driver.


Top proposal right now is to merge FB and DRM. FB has the GPL license with too
many developers so it probably can't be converted to BSD.
There are many advatanges to merging FB/DRM. Top ones include SAK, secure
attention key, kdbg support, OOPS while X is running, mode support for
mesa-solo, etc
I guess it really just depends on who your target user base is for your 
architecture.  I'm a strong supporter of open source, especially at the 
infrastructure level; but I have a pragmatic view of IHV's and their 
need (or perceived need) to withold sources at the module level.  If 
you're not targetting an all inclusive base of IHV's and kernels, then 
life is much easier for you, and you don't have to worry about the 
licensing issue.

What is the state of the FB equivalent on BSD?
It's certainly further along than it was in 1998, but I'm not the right 
person to ask.  If you don't make any progress on their kernel lists, 
contact me directly, and I can put you in touch with my BSD contacts.

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Re: [Dri-devel] new API/DRM/fb discsusion..

2004-05-06 Thread Jens Owen
Jon Smirl wrote:

Framebuffer access follows the rules; kernel calls are used to map it into user
space. The major violations in X are in PCI bus and graphics chip probing.
If mmapping is okay, then we're still able to touch hardware from user 
space drivers.  I'm fine with that.

I don't see any problem with requiring probing to be handled by a kernel 
space driver, especially since this isn't done a performance critical times.

BTW, the mesa-solo radeon driver does not map the framebuffer from the driver or
user space.
The original radeon Mesa Subset driver that Keith W. wrote didn't have 
any software fallbacks.  If you re-enable a full Mesa driver, I think 
you'll find it very challenging to support all the necessary software 
fallbacks without a memory map of the framebuffer...but luckly it 
doesn't sound like memory mapping the device is a problem.

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Re: [Dri-devel] Radeon DRM memory layout transition

2003-10-27 Thread Jens Owen
Ian Romanick wrote:

That aside, I think we should be able to remove xf86drmCompat.c now. 
Unless I'm mistaken, libdrm.a is statically linked into the *_dri.so. If 
that's the case, and all of the client-side drivers have been updated to 
not use the functions in xf86drmCompat.c, why do we need it?  I looked 
at the mga driver with nm, and it doesn't reference any of the drmMGA* 
symbols.
If you have access to an XF4.2 system are older, you should check for 
drmMGA*, drmR128*, drmRadeon*, drmI810* and drmI830* in the 2D 
drivers...it's these 2D routines we're providing compatability for with 
the XFree86 server side libdrm.a module that's distributed with our 
binary packages.

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Re: [Dri-devel] Radeon DRM memory layout transition

2003-10-22 Thread Jens Owen
Ian Romanick wrote:
Michel Dnzer wrote:

On Wed, 2003-10-22 at 20:38, Ian Romanick wrote:

Eric Anholt wrote:

Would we ever be setting pointers through a setparam interface?  I 
think
making it an int makes it relatively clear that it's a 32-bit value,
though it might be valuable to use [u]intXX_t for the drm (and dri
screen private?) sruct definitions everywhere to make things clear. 
Also, yes, alpha, amd64, ia64, and sparc64 all have 32-bit ints and
64-bit longs and pointers.


Isn't the FB_LOCATION a pointer? :)  Admittedly it will always be in 
the first 4GB today, but when PCI Express comes, I don't think that 
will always be the case. I'd hate to have to invent a new ioctl to 
support PCI Express when that day comes.


That won't be necessary in any case; once there is a chip (which we
support...) with a 64 bit address space, just add a parameter to set the
high 32 bits. :) I don't mind either way, but I don't feel like figuring
out which type to use for a 64 bit value and dealing with the build
problems it might cause right now.


I added Keith's proposed struct with int64_t as the value, and I added 
'#include inttypes.h' to xf86drmCompat.c.  Everything compiled fine.

As a side note, at what time will we be able to deprecate xf86drmCompat? 
 Are we intending to maintain the old client-side drivers forever?  I 
seem to remember there being problems with the really old client-side 
drivers and the newer kernel modules anyway.
We can definitely remove the xf86drmCompat layer for XFree86 5.0.  I 
believe it's well understood that major version changes will break 
existing binary interfaces.

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Re: [Dri-devel] Question: Intel 855GM

2003-08-14 Thread Jens Owen
Ian Romanick wrote:
Jacek Blizinski wrote:

Which package do I use for the new 855GM, or is it not yet supported? 
Thanks a lot!


You *should* be able to use the i830 driver.  AFAIK, the 
i830M/i845G/i845GE/i855GM/i865G all use the same graphics core, so the 
3D driver should just work.
Ian is correct.  If you're interested in tracking the DRI project and 
helping with the latest development version of the drivers, you're at 
the right place.

If you simply want the stable driver, you'll find that in any 
distribution using XFree86 4.3.

You can also find a downloadable version of the stable drivers for 
XFree86 4.2 at:

http://support.intel.com/support/graphics/linux/graphics.htm

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Re: [Dri-devel] Observations about dynamic extension registration

2003-07-30 Thread Jens Owen
Felix Kühling wrote:
On Tue, 29 Jul 2003 13:58:58 -0700
Ian Romanick [EMAIL PROTECTED] wrote:

Felix Kühling wrote:


Hi,

as I'm going to clean up vsync related stuff on the config-0-0-1-branch
I read the code for dynamic glx extension registration in
xc/lib/GL/dri/dri_glx.c and xc/lib/GL/glx/glxextensions.[ch]. I stumbled
over this comment in front of __glXRegisterExtensions:
** In older versions of libGL (prior to October 2002) we _always_
** called this function during libGL start-up.  Now, we only call
** it from glXGetProcAddress() as a last resort.
However, __glXRegisterExtensions is still called in driCreateDisplay.
Hmm, on the other hand I found this comment in radeon_screen.c in front
of __driRegisterExtensions:
/* This function is called by libGL.so as soon as libGL.so is loaded.
* This is where we'd register new extension functions with the dispatcher.
Do the __driRegisterExtensions functions in the drivers rely on being
called during initialisation?
In fact I believe it could be dangerous if __driRegisterExtensions was
called later as it may override extensions disabled in e.g.
CreateContext due to lacking hardware support. Fortunately
__glXRegisterExtensions returns immediately if it is called the second
or later time. Maybe it's just a matter of updating a few comments after
all.
I'm inclined to believe that the comments in dri_glx.c are just wrong. 
__glXRegisterExtensions has to be called before a call to 
glXGetProcAddress.  The app can query that string via 
glXQueryExtensionsString long before calling glXGetProcAddress.  In 
fact, it may never call glXGetProcAddress.  I'm sure glxinfo doesn't. :)


So this does influence which extensions are listed in the extension
string, contradicting what Keith wrote? In that case I have one more
question. How can this work with multi-head configurations where you can
have multiple different cards (different screens) on one display. Then
each driver will add or readd extensions. But they should never disable
any extensions, right? You don't want drivers to disable each others
extensions, do you?
Consequently __glXDisableExtension should never be called (or better not
even exist ;-). And the only way to disable an extension is to not
enable it. Thus, if you don't want to enable the swap-interval
extensions if the hardware can't support them (no IRQs) then you have to
know whether IRQs work at the time __driRegisterExtensions is called. Is
that possible?
Just my thoughts. I hope I'm wrong ;-)
Felix,

Keep in mind that regular X11 extension (which the DRI itself uses) are 
on a per server basis and apply to all displays on the server. 
Consequently for heads that don't support direct rendering we still 
advertise the DRI extension, but upon a second level query a 3D client 
side driver would find that extension disabled.

OpenGL extension need something different as they may only be supported 
for specific visual configurations...but I can't remember how this is 
handled off the top of my head.

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Re: [Dri-devel] Re: sched_yield()

2003-07-07 Thread Jens Owen
Ian Romanick wrote:

The real difference comes at the unlock.  When a thread wants to release
the futex, it increments the variable.  If the value is greater than
zero, the thread happily continues on.  If the value is zero or
negative, the thread calls into the kernel to wake-up the next waiting
thread.  It is this last part that differentiates the futex from the
existing DRI lock.  It is also this last part that gives the behavior we
were trying to achieve by calling sched_yield after releasing the DRI lock.
I wonder if we didn't throw out the baby with the bathwater when we 
reorganized the kernel side DMA buffer management.

To be more specific, we do call the kernel unlock routine when there is 
lock contention, but it's not clear which compile time code paths are 
used by Linux in the supporting DRM code responsible for waking up the 
contending thread.  Check out DRM(unlock) in 
xc/programs/Xserver/hw/xfree86/os-support/linux/drm/kernel/drm_drv.h

This is precisely where Linux specific support for wake-up the next 
waiting thread should reside.  I see calls to 
wake_up_interruptible(dev-lock.lock_queue), but they are ifdef'ed by 
__HAVE_KERNEL_CTX_SWITCH.

I'm not certain which compile time paths we're using in this code these 
days...but somebody is waking up the clients that are waiting for the 
lock and this is precisely where it should be happening.  When it does 
happen here, this behavior would appear to be almost identical to the 
behavior of the futex you describe.

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Re: [Dri-devel] Re: [Mesa3d-dev] Re: Mesa tree re-org

2003-06-05 Thread Jens Owen
Brian Paul wrote:
Denis Oliver Kropp wrote:

What do you mean by drivers not based on Mesa?


ATI, for example, has Linux OpenGL drivers that use the DRI but don't 
use Mesa.

It seems to be common misconception that the DRI was designed around 
Mesa, but it's not.
Right, and the PowerVR driver as well.  If we can account for DRI 
interfaces being used in the Mesa tree but outside of the mesa 
subdirectory proper, then it should be easier for IHV's to follow our 
changes possibly allowing for their OpenGL drivers to more easily plug 
into the various DRI window system bindings (GLX, mini-GLX, DirectFB  
futures).

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[Dri-devel] Re: [Mesa3d-dev] Re: Mesa tree re-org

2003-06-04 Thread Jens Owen
Brian Paul wrote:
Denis Oliver Kropp wrote:

Quoting Brian Paul ([EMAIL PROTECTED]):

src/
mesa/
glapi/
glapi*.[ch]- dispatcher files
APIspec file   
gl*.py- Python API scripts
main/- core Mesa sources
attrib.c
context.c
enable.c
...
CPU detection code
transform/- was tnl
t_*.[ch]
X86/3Dnow code
math/- math/vector routines
m_*.[ch]
swrast/- s/w rasterization
s_*.[ch]
mmx_blend.S
swsetup/- was swrast_setup
ss_*.[ch]
arraycache/- vertex array stuff
ac_*.[ch]
drivers/
common/- reusable driver code
  and transform_dd/ files
x11/- X11 (XMesa) driver
osmesa/- OSMesa driver
swfbdev/- software fbdev driver
radeon/- DRI/fbdev driver
radeon-es/- subset radeon fbdev driver
r200/  ...
mga/- DRI/fbdev driver
windows/
beos/
ggi/
glide/- was FX driver
dos/
dri/- es dri code

Oops, dri/ is indented one tab too far, and probably not named very 
well.  It should be probably be src/dri-es/ since it implements DRI 
facilities for the embedded subset.


I think the DRI drivers should be moved into the dri/ directory
which itself should be in the drivers/ directory, because drivers/
contains the public APIs of Mesa, e.g. OSMesa, fxMesa etc.
The dri/ directory will contain windowing system independent code
as a public interface to the DRI drivers. The DRI drivers won't be
used by applications directly.
My suggestion:

drivers/
common/- reusable driver code
  and transform_dd/ files
x11/- X11 (XMesa) driver
osmesa/- OSMesa driver
swfbdev/- software fbdev driver
windows/
beos/
ggi/
glide/- was FX driver
dos/
dri/- dri driver interface
common/- reusable driver code
radeon/- DRI/fbdev driver
r200/- DRI/fbdev driver
mga/- DRI/fbdev driver
Where do you propose that the files currently in Mesa/src/dri/ (such as 
dri_glx.c, glxclient.h, etc) belong?  src/dri-es/ is the place I was 
planning on.

I'm trying to keep the tree fairly shallow (one of the things that 
intimidates people about the XFree86/DRI tree is its size and depth) so 
I'm not sure we need drivers/dri/ yet.

Also, I want to try to keep all source files as leaves in the tree. That 
is, a directory foo/ won't contain both files and subdirs; just one or 
the other.
Brian,

One thing that would help me understand how this new tree structure (and 
 how having the Mesa DRI driver in the tree) will work would be to 
understand where the resulting binary files would end up *after* a 
build.  Specifically, can a radeon DRI driver module be built from this 
standalone tree?  Where will it reside?  Where will an embedded Mesa 
radeon driver module reside?  and finally, future window system 
bindings, for example a DirectFB Mesa driver module.  Where would that live?

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[Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: trunk)

2003-06-03 Thread Jens Owen
Jose Fonseca wrote:
CVSROOT:/cvsroot/dri
Module name:xc
Repository: xc/xc/lib/GL/mesa/src/drv/r200/
Changes by: [EMAIL PROTECTED]   03/05/31 15:42:18
Log message:
  Add a newline at end of file - believe it or not, this was the culprit for all
  the build problems lately...
Modified files:
  xc/xc/lib/GL/mesa/src/drv/r200/:
Imakefile.inc 
  
  Revision  ChangesPath
  1.5   +1 -1  xc/xc/lib/GL/mesa/src/drv/r200/Imakefile.inc
After doing a little digging in the DRI and XFree86 CVS trees, it looks 
like this was originally fixed 6 months ago in the XFree86 repository 
and then synced 5 months ago into the mesa-4-0-4-branch of the DRI 
repository, but it never made it to the DRI trunk.

Ugh.

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[Dri-devel] Re: [Dri-users] Problem with latest trunk and i810?

2003-05-29 Thread Jens Owen
My apologies for sending my first reply to dri-devel.  This is really a 
dri-users configuration issue.  However, there is one aspect to this 
posting that may be very relevant to dri-devel.

Jens Owen wrote:
I remember a recent change to support a 32 bit depth buffer and 
I wonder if that's on by default.
Looking the the back buffer allocation code in i810_dri.c, it doesn't 
look like 32bit back buffers are supported.

Ian, is my memory failing me, or were you looking at this a few months ago?

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[Dri-devel] Re: [Dri-users] Problem with latest trunk and i810?

2003-05-29 Thread Jens Owen
R Deepak wrote:
Hi,

I use RedHat 9 with a custom compiled 2.4.21-rc4 and the latest DRI
(checked out two hours back :).
But DIR doesn't seem to work with my i810 chipset. I'm attaching my
'dmesg' and 'XFree86.0.log'. Any help would be nice. :)
(logs compressed because of the 40kb limit!)
glxinfo says direct rendering is disabled.

These are the relevant portions from my XF86Config file.

--
Section Module
Load  dbe
Load  extmod
Load  fbdevhw
Load  glx
Load  record
Load  freetype
Load  type1
Load  dri
EndSection
VideoRam16384
Either increase this value or...

EndSection

Section Screen
Identifier Screen0
Device Videocard0
MonitorMonitor0
DefaultDepth 16
SubSection Display
Depth 16
Modes1280x1024 1024x768 800x600 640x480
drop the 1280x1024 mode.  There simply isn't enough memory to support 
the DRI running in this mode.

EndSubSection
EndSection
Section DRI
Group0
Mode 0666
EndSection
---

Thanks
Did this configuration work with the default X Server installed with Red 
Hat 9?  I remember a recent change to support a 32 bit depth buffer and 
I wonder if that's on by default.

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Re: [Dri-devel] Re: [Dri-users] Problem with latest trunk and i810?

2003-05-29 Thread Jens Owen
Keith Whitwell wrote:
Jens Owen wrote:

Keith Whitwell wrote:

Jens Owen wrote:

My apologies for sending my first reply to dri-devel.  This is 
really a dri-users configuration issue.  However, there is one 
aspect to this posting that may be very relevant to dri-devel.

Jens Owen wrote:

I remember a recent change to support a 32 bit depth buffer and I 
wonder if that's on by default.




Looking the the back buffer allocation code in i810_dri.c, it 
doesn't look like 32bit back buffers are supported.

The i810 only supports 3d at 16bpp color depths.


Right, my mistake in the description.  Does the current i810 driver 
support 32bit *depth* buffering?


I don't think so.
You right.  I found the old e-mail from Ian on depth buffer changes and 
it was to support 16-bit depth on the R128 driver...

Sorry for the noise.

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Re: [Dri-devel] Re: [Dri-users] Problem with latest trunk and i810?

2003-05-29 Thread Jens Owen
Keith Whitwell wrote:
Jens Owen wrote:

My apologies for sending my first reply to dri-devel.  This is really 
a dri-users configuration issue.  However, there is one aspect to this 
posting that may be very relevant to dri-devel.

Jens Owen wrote:

I remember a recent change to support a 32 bit depth buffer and I 
wonder if that's on by default.


Looking the the back buffer allocation code in i810_dri.c, it doesn't 
look like 32bit back buffers are supported.

The i810 only supports 3d at 16bpp color depths.
Right, my mistake in the description.  Does the current i810 driver 
support 32bit *depth* buffering?

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[Dri-devel] Re: [forum] Notes from a teleconference held 2003-3-27

2003-04-04 Thread Jens Owen
Michel,

You're bring in issues that effect more than just the X development 
community here, so I'm copying the DRI and Mesa developers.

Michel Dänzer wrote:
On Don, 2003-04-03 at 22:03, Alan Cox wrote: 

From the DRI people's point of view, it leads to more work as we'd want our 
drivers to work with both trees -- but that's pretty much life, and we'll have 
to do what we can to minimize the effects on us.
Perhaps a test of Keith's theory is that DRI should be able to be -part-
of not just working with his tree.


I think we should first discuss (more) the pros and cons of folding the
DRI tree into other trees. I do find the potential benefits (for merges
in particular) compelling, but there's e.g. the danger of making it harder
to get it integrated with other components like e.g. DirectFB or other 
OpenGL implementations.


Folding the X specific work into an X project makes alot of sense from a 
technical perspective.  My biggest concern would be losing developer 
momentum by removing this work from a developer friendly project like 
the DRI.

The Mesa specific parts and the supporting kernel driver parts could be 
pushed into the Mesa tree (this has already been done for the embedded 
branch).  Currently, the Mesa project is very focused on the API and the 
full software stack that supports that API in a wide range of windowing 
environments while the DRI project is focused on hardware acceleration 
in the X environment.  It's technically feasible to transition the 
development of the Mesa hardware drivers (currently done in DRI) to the 
Mesa project.  However, we still need to worry about developer momentum 
as two focuses would now be in the Mesa project (API and 3D HW).

I think the following block diagram illustrates the key areas of 3D 
development focus, and the transition that's being suggested:

Now: Mesa Tree - DRI Tree - XFree86 Tree
 - API Focus  - 3D HW Focus   - Complete Window System Focus
  - X/3D
Integration
Possible
Future:  Mesa Tree -+-- XFree86 Tree
 - API Focus|- X/3D Integration
 - 3D HW Focus  |- Complete Window System Focus
|
+-- Alternate X Tree
|- Duplicate X/3D Integration
|- Possibly more 3D developer
|  friendly, who knows?
|
+-- FBDev Subset
|- FBDev/3D Integration
|- Embedded Focus
|
+-- DirectFB
|- DFB/3D Integration
V
 Other Window Systems:
 DirectFB, WGL, AGL and
 new ones that haven't
 been invented, yet.
I would like to hear the concerns from the developers that support the 
API, 3D HW and X/3D Integration before considering any kind of 
transition.  IMHO, supporting the community of open source developers 
that make 3D happen is much more important than control over any one 
project.

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Re: [Dri-devel] Server-side GLX / DRI issues

2003-03-26 Thread Jens Owen
Suzy Deffeyes wrote:
Jens-
I agree with you, supporting HW accelerated indirect rending would be a good
thing.

Take a look at the DRI high level design doc:

  http://dri.sourceforge.net/doc/design_high_level.html

In section 4.3, Indirect Rendering, there's a section on Multi-rendering
in a single address space.


Caution, newbie question! Indirect rendering doesn't currently get its own
thread, does it?
No.

It does affect interactivity, but I'm curious how much of
the benefit you'd gain would be from making it direct, and how much of the
benefit would be from moving GLX requests to a second thread.
Without threads, there is a definite tradeoff between X interactivity 
and 3D performance/latency.  My leaning years ago when we designed the 
DRI was towards doing a daemon process and taking the 3D hit in favor of 
portability, but threading supporting in most modern OS's has improved 
considerably since then.  I would definitely lean towards using a local 
thread in the server today.


 [KHLS94] Mark J. Kilgard, Simon Hui, Allen A Leinwand, and Dave
  Spalding.  X Server Multi-rendering for OpenGL and PEX.  8th Annual X
  Technical Conference, Boston, Mass., January 25, 1994.  Available from
  http://reality.sgi.com/opengl/multirender/multirender.html.


I sent Kilgard a note asking him if he knows of an archived copy. It's a
damn shame reality.sgi.com went down before it got into the google cache.
Thanks Karl and Alan for the pointers to the cached copies.

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Re: [Dri-devel] 4.3.0 merge

2003-03-24 Thread Jens Owen
Keith Whitwell wrote:
Alan Hourihane wrote:

I'm going to start the 4.3.0 merge. Be prepared for breakage.

I'll post another followup when I'm finished.


Thanks for doing this, Alan.
Definitely.  Thanks, Alan.

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Re: [Dri-devel] Final new code in texmem-0-0-1 branch (take 2)

2003-03-14 Thread Jens Owen
Ian,

Looks like you've been busy.  Here are some comments from the 10,000' 
level.  Keep in mind I haven't looked at your branch, yet.  So feel free 
to point me at the code if my comments are way off base.

Ian Romanick wrote:
Most of the changes that were in my previous Final new code in
texmem-0-0-1 branch patch are in this patch as well.  Some of the
code, such as the Radeon code-gen updates, has already been committed.
http://www.mail-archive.com/[EMAIL PROTECTED]/msg09490.html

In addition, a few fixes were made to the device-independent
vertical-retrace code.  Michal Daenzer pointed out a couple problems
with the code, and I've made some work-arounds.  The biggest problem
was that the user-mode API has to use 64-bit counters for
buffer-swaps and retraces, but the kernel ioctls only provide 32-bit
counters.  I put a small has in vblank.c that should work around most
of the problems here.
The bulk of the changes were in the GLX support in libGL.so.  As
mentioned with my previous patch, the current reporting mechanism is
wrong.  The extensions returned by
glXGetClientString(dpy,GLX_EXTENSIONS) is the set of extensions
supported by libGL.so.  It has *nothing* to do with the server or and
direct rendering driver.
Keep in mind the spec says string describing some aspect of the client 
library.  So, I believe it's correct to not include server information. 
 You might be able to make a case for including direct rendering driver 
information, since that's technically part of the client library, but 
the extensions would need to only list extensions that were supported by 
all heads, since there is no screen parameter to this entry point. 
Given that limitation, I think an application developer would use the 
glXQueryExtensionsString to query the screen specific extensions, and 
only rely on glXGetClientString to figure out which libGL.so they were 
dealing with.

The extensions returned by
glXQueryExtensionsString is the intersection of the set of extensions
supported by the client (libGL.so) and the server, plus any
client-side extensions (such as GLX_ARB_get_proc_address).  I have
extended this to include any extensions that are direct rendering only
that are supported by the direct rendering driver.  This includes
extensions like GLX_NV_vertex_array_range.
How would you cope with Applications that query a capability, but force 
indirect rendering?  Wouldn't they be misguided into thinking 
GLX_NV_vertex_array_range was present in the server, when it's probably 
not available?

I believe the DRI is the first project where HW accellerated direct 
rendering was implemented, but indirect rendering fell back to a 
software renderer.  If we had HW accellerated indirect rendering, I 
believe these Query functions would work the way they were 
intended...i.e. the GLX_NV_vertex_array_range would work on an indirect 
rendering context and should then be advertised by glXQueryExtensionsString.

In glxextensions.c I track 5 bits for each extension.  Each bit
represents one of the following:
1. Is the extension supported by libGL.so?
2. Is the extension supported by the server?
3. Is the extension supported by the direct rendering driver?
4. Is the extension client-side only?
5. Is the extension for direct rendering only?
By looking at the state of those five bits, the function
__glXGetUsableExtensions can determine which extensions should be
exposed by glXQueryExtensionString.
If you can figure out a way to add direct rendering only extensions to 
glXQueryExtensionString without breaking existing applications 
(something that's hard to qualify) then that sounds like a nice 
improvement.  However, I wouldn't say the existing reporting mechanism 
is wrong.

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Re: [Dri-devel] patch for function naming consistency

2003-03-12 Thread Jens Owen
Philip Brown wrote:
On Wed, Mar 12, 2003 at 10:21:17PM +0100, Michel Dänzer wrote:

On Mit, 2003-03-12 at 19:15, Philip Brown wrote:

I just noticed that in drivers/ati, every single function related to DRI
initialization,etc. is named RADEONDRIXxxxYyyy ... except
RADEONPreInitDRI()
Here's a patch to fix that, and R128PreInitDRI()
This change doesn't seem obvious to me; the RADEONDRIxxx() functions are
in radeon_dri.c and directly related to the DRI, whereas
RADEONPreInitDRI() (along with other RADEONPreInitxxx() functions) is in
radeon_driver.c


Maybe it belongs in radeon_dri.c, then? Coincidence of current location,
should not be a reason for avoiding logical naming and grouping.
If you like, I'll submit patches for doing the move AND rename.


and mainly processes the DRI related driver options.


Consistency is a Good Thing.

It is nice and easy to do grep RADEONDRI tags to get a list of all
DRI-related functions for radeon.
[The fact that you can get more complicated with grep RADEON | grep DRI
  should not excuse the lack of consistency in naming]
So RADEONPreInitDRI() doesnt actually do any rendering; So what.
It is still DRI related.
I agree w/ Ian.



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Re: [Dri-devel] patch for function naming consistency

2003-03-12 Thread Jens Owen
Jens Owen wrote:
Philip Brown wrote:

On Wed, Mar 12, 2003 at 10:21:17PM +0100, Michel Dänzer wrote:

On Mit, 2003-03-12 at 19:15, Philip Brown wrote:

I just noticed that in drivers/ati, every single function related to 
DRI
initialization,etc. is named RADEONDRIXxxxYyyy ... except
RADEONPreInitDRI()

Here's a patch to fix that, and R128PreInitDRI()


This change doesn't seem obvious to me; the RADEONDRIxxx() functions are
in radeon_dri.c and directly related to the DRI, whereas
RADEONPreInitDRI() (along with other RADEONPreInitxxx() functions) is in
radeon_driver.c




Maybe it belongs in radeon_dri.c, then? Coincidence of current location,
should not be a reason for avoiding logical naming and grouping.
If you like, I'll submit patches for doing the move AND rename.


and mainly processes the DRI related driver options.


Consistency is a Good Thing.

It is nice and easy to do grep RADEONDRI tags to get a list of all
DRI-related functions for radeon.
[The fact that you can get more complicated with grep RADEON | grep DRI
  should not excuse the lack of consistency in naming]
So RADEONPreInitDRI() doesnt actually do any rendering; So what.
It is still DRI related.
I agree w/ Ian.
I mean Michael...

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Re: [Dri-devel] Radeon Depth buffer

2003-03-07 Thread Jens Owen
Felix Kühling wrote:
On Fri, 07 Mar 2003 08:30:56 +
Keith Whitwell [EMAIL PROTECTED] wrote:

Jonathan Thambidurai wrote:

I was looking at the source for the radeon driver and noticed that the
depth buffer is always set to 32 bits if a 24 bpp color depth is
selected.  Is this a hardware limitation, or might it be possible to
change it to 16 bpp?
It's possible to do this with a small amount of coding.  That coding would 
touch several parts of the tree, but not actually be too difficult, except in 
terms of getting to know the very large source tree we have to deal with.

Try downloading the CVS  see if you still want to play.


This is yet another thing that could become a configuration option with
the new configuration scheme. Besides radeon and r200, would this also
be possible with other drivers?
Currently the depth buffer is a static allocation made at X Server init 
time by the 2D driver.  If the new configuration scheme is not available 
to the 2D driver, it may be better to use the XF86Config file.

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Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-05 Thread Jens Owen
Allen Akin wrote:
Microsoft bears a lot of
the burden for D3D by collecting and maintaining the common code (as
well as nontechnical stuff like patent licensing and sublicensing).  SGI
didn't do that for OpenGL in the early days, and by the time it
understood the problem, most hardware vendors had already invested in
independent driver code bases for OpenGL.  So today there's not as much
sharing in the OpenGL world as there might have been.  Some improvements
are possible, though, and are being discussed in the ARB.
Allen,

This is encouraging to hear.  Have you heard any rumblings about where 
the common code base would come from?

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Re: [Dri-devel] drm-filp-0-1-branch and radeon

2003-03-05 Thread Jens Owen
Linus Torvalds wrote:
On Sun, 2 Mar 2003, Linus Torvalds wrote:

The _second_ DRI-enabled X startup caused problems, even if I had done
multiple non-DRI X sessions in between. This is what makes me think that
the DRI kernel modules keep some history around that they shouldn't.  And
maybe the problem is hidden if you actually unload and re-load the
modules (is that what most people do?)


Ok, I went in and looked for suspicious behaviour, and I found some.

Look at AGP and MTRR behaviour: both of them are initialized by drm_init() 
at module load time.

Both of them are _de-initialized_ by the DRM(takedown)() code, and never
re-initialized by the DRM(setup)() code.
So an example of badness would be:

 - load DRM modules (in my case as part of kernel bootup, since they are 
   compiled in):

	- initialize MTRR and AGP mappings

 - run X with DRI.

	- Everything is happy.

 - exit DRI X

	- we are the last close case for DRI, so DRM(release)() calls 
	  DRM(takedown)(), which frees AGP and MTRR

 - restart non-DRI X

	- nothing happens

 - kill non-DRI X

	- nothing happens

 - run X with DRI again

- oops. We now have neither AGP nor MTRR's set up, even though
  the code looks like it is assuming it.
Yeah, maybe I'm missing where somebody else re-initializes AGP and MTRR, 
but my point is that these things do not seem to nest correctly.  That 
mtrr_del() in particular seems to be wrong, and I do indeed get a

	mtrr: MTRR 2 not used

when shutting down X normally.

Comments? I haven't really gone through the whole path of what happens at 
open()/release() time, and these are really nothing more than that looks 
suspicious, maybe somebody who knows the code better than I can take a 
better look at it.
Linus,

Sounds like you may be on to something.  Server recycles are common with 
display managers.  An easy way to test (and debug) this scenario would 
be to bring up a raw X server (no window manager, display manager or 
clients), then run glxinfo, xdpyinfo or start and stop any X client 
(this will cause the server to recycle when they exit...if they are the 
only client), and then you should be in a state where you can try 
running gears or some other simple 3D application on an X server that 
has recycled.

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[Dri-devel] C++ Framework Concern

2003-03-04 Thread Jens Owen
Jose,

I've been on the road for the last few days, so I haven't had a chance 
to express my concern for porting the DRI to C++.  Please take these 
concerns with a grain of salt as I am definitely in the old fuddy duddy 
class (as Keith calls it) in that I'm not fluent in C++.

  Concern #1:  Acceptance into XFree86, etc.  Creating dependencies on 
C++ compilers could be a big issue for some of the major projects that 
utilize our code.

  Concern #2:  As a driver writer, I prefer looking at C and thinking 
in terms of the machine transactions that are likely to take place based 
on that code.  C++ code tends to hide that level of detail for me and I 
don't feel like I've got a strong grip on the various machine 
transactions when using it.

  Concern #3:  Readability by the active contributors.  I'm not the 
only old fuddy duddy in this group of developers.  How much 
readability time do you figure the young C++ whipper snappers will 
save by investing in this transition to C++?

Thanks for your consideration of these issues and thanks for all your 
excellent contributions to the DRI project.

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Re: [Dri-devel] module release method, threads, pids

2003-03-01 Thread Jens Owen
Charl P. Botha wrote:

If by server-recycle you mean stopping and starting X, I haven't seen any
lockups with that.
An X Server recycle is something the X Server does automatically when 
the last client disconnects.  It basically goes thrue shutdown and 
cleanup of everything, then reinitializes everything, all within the 
original process.  Typically shutdown and cleanup bugs showup when 
trying to do an X Server recycle.

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Re: [Dri-devel] Dual-head

2003-02-24 Thread Jens Owen
Sven Luther wrote:
On Mon, Feb 24, 2003 at 07:58:55AM -0700, Jens Owen wrote:

A short cut to this whole thing would be to work on getting a second 
head supported on a single X11 screen.  Then 3D comes for free:

 http://www.tungstengraphics.com/dri/Simple_Xinerama_DH.txt

This solution provides Xinerama functionality without actually using the 
Xinerama wrapper.


Mmm, i am curious about this, how does it get handled in the XFree86
configuration file.
Possibly by adding a secondary monitor line to the screens section.

Also, i guess this would facilitate the memory
management in dual head configurations.
Yes, the driver would need to handle how the memory is shared.

In general, dual head configuration is pretty poor in the current X
server, at least in the documented part. There is no way from specifying
mirrored or zoomed window output, or to be able to change the
configuration dynamically, but this would probably not be achievable
without an extension, or maybe incorporated with the RandR stuff. 
If you want things to be dynamic, you will need to stay away from X's 
notion of a second X11 screen.  That's is static and persistant by 
definition.  However, a secondary monitor to the primary screen could 
be as dynamic as you want to make it.

I think that matrox did something such in their proprietary drivers.
There are other proprietary drivers that have also done similar 
functionality.  However, I haven't seen anything in open source.

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Re: [Dri-devel] Streaming video through glTexSubImage2D

2003-01-31 Thread Jens Owen
Morten Hustveit wrote:

Currently, the performance when streaming video through glTexSubImage2D is 
very low.  In my test program and with mplayer, I get approximately 8 fps in 
720x576 on my Radeon 7500 with texmem-branch from a couple of weeks ago.  
glDrawPixels is equally slow.  I assume glTexSubImage2D is supposed to be 
able to process realtime video, since it handles extensions like 
EXT_422_pixels (for 4:2:2 Y'CbCr) and EXT_interlace.

Using OpenGL for streaming video is useful for creating nonlinear video 
editing applications (I think Apple's Shake use OpenGL), because you will be 
able to preview many of the most common effects in realtime.

Is there any work in progress to make texture sub-image uploading faster?  
Which changes need to be done?

Morten,

The R200 driver supports an AGP allocator, but that's for the Radeon 
8500 and 9000.  You would need to port the allocator 
(APPLE_client_storage) to the Radeon driver if you wanted to use it on 
the Radeon 7500.

Regards,
Jens

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Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Jens Owen
 completes), the
  back-buffer can be swapped-out.

There may be other situations where can-swap is cleared, but that's all 
I could think of.  Similar rules would exist for vertex buffers (for 
ARB_vertex_array_object, EXT_compiled_vertex_array, optimized display 
lists, etc.).

Only a single bit per block is needed in the SAREA.  That bit is the 
union of the bits for each object that is part of that block.  This 
union must be calculated by the user-space driver.  This presents a 
possible problem of user-space clients failing to update the can-swap 
bits for some reason (process hung on blocking IO call?).  The current 
implementation avoids this problem by forcing all bocks to be swappable 
at all times.

At this point I'm left with a few questions.

1. In a scheme like this, how could processes be forced to update the
   can-swap bits on blocks that they own?
2. What is the best way for processes to be notified of events that
   could cause can-swap bits to change (i.e., rendering completion,
   asynchronous buffer-swap completion, etc.)?  Signals from the kernel?
   Polling age variables?
3. If some sort of signal based notification is used, could it be used
   to implement NV_fence and / or APPLE_fence?
4. How could the memory manager handle objects that span multiple
   blocks?  In other words, could the memory manager be made to prefer
   to swap-out blocks that wholly contain all of the objects that
   overlap the block?  Are there other useful metrics?  Prefer to
   swap-out blocks that are half full over blocks that are completely
   full?
5. What other things I have I missed that might prevent this system
   from working? :)



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I hope I'm bringing in some food for thought...and not unnecesarily 
complicating an already difficult and important DRI improvement.

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Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Jens Owen
Dieter Nützel wrote:

Am Freitag, 17. Januar 2003 18:37 schrieb Jens Owen:


Ian,

I had a chance to read your ideas on memory managment last night.  First
off, I'd like to thank you for doing a very good job of collecting
requirements and then seperating out your ideas for implementation.
This level of discipline really helps me understand where you are
constrained by requirements vs. where you are exploring solutions.

As you address the very complex issue of virtualizing graphics subsystem
resources, I'm going to attempt to influence your thinking to include
the concept of a 3D desktop compositing engine.  You've make references
to capabilities that Apple is supporting, yet to me the ultimate
challenge that the Apple desktop paradigm provides today is the 3D and
composoting effects they are doing with Genie bottle window iconfication
and multilevel window transparancy.  Starting to address these
capabilities in open source will put additional requirements on the
resource management requirements.



Does this all fits with a video editing system?
Something like integration of the GATOS project (video in/out/DVI/TV) that we 
can base video cutting systems upon Linux/*BSD?

Not directly.  The video streaming capabilities would tax the used use 
of rendering contexts and backbuffers similar to an active 3D 
application.  I'm referring more to how the desktop's compositing engine 
would generate special effects while still supporting the load of active 
3D, 2D and video rendering contexts.

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Re: [Dri-devel] Re: [Dri-users] CyberBlade/i1 drivers (Was: Freeing...)

2003-01-16 Thread Jens Owen
Ian Romanick wrote:

Keith Whitwell wrote:


José Fonseca wrote:


I've been following this thread very closely because I just order a VIA
Mini-ITX motherboard (see
http://www.viavpsd.com/products/epia_mini_itx_spec.jsp ) for making a
MP3/VCD/DVD TvOut media player + router + ... Eventually I also want 
to turn it into a Linux video game console! ;-)

And guess what? It comes with a onboard Trident CyberBlade i1.

It seems that Trident has no Linux 3D drivers, so there is no fish to
give, but they happily supply a fishing stick, as the chip 
specification is
freely available from
http://www.viavpsd.com/products/Manual/DS8601A182.pdf .


Ack.  That looks like a pretty difficult document to work from -- a 
challenge of the mach64 order to say the least...

Seems to be a g400/r128/tnt/i810 type chip, though.  It's hard to tell 
from the document, but there really did seem to be a lot of detail 
missing.


I would put it at the low end of that group.  No stencil buffer, 256x256 
max texture, single texture unit (!), no support for MODULATE, DECAL, 
ADD, or COMBINE (unless some of these are possible w/the undocumented 
ROP3 code).  I noticed in the document that it supports DirectX, but 
there is NO mention of OpenGL.  Hmm...

I noticed on page 4 (pdf file page 10) under General Graphics 
Capabilities, the last item refers to an OpenGL ICD API.

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Re: [Dri-devel] linux, Xfree86-4.2.99.3 cvs, i810, drm and drmAddMap()

2003-01-14 Thread Jens Owen
Clemens Kirchgatterer wrote:

i have allready asked on the Xfree86 mailing list, but got no reponse. i
don't know what's the reason for this, most likely that were the wrong
place to ask, so i try again here. 

Clemens,

I'll respond to this on the dri-users list...

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Re: [Dri-devel] Mesa SIGSEGV's due to broken common_x86_asm.S

2003-01-09 Thread Jens Owen
Linus Torvalds wrote:

Actually, you should just remove it entirely, since the LEAVE will do the
right thing (which is why it worked AT ALL originally


That answers the big question in my mind...why it worked originally.

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Re: [Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: trunk)

2003-01-08 Thread Jens Owen
Michel Dänzer wrote:

On Die, 2003-01-07 at 23:00, Jens Owen wrote:


Michel Daenzer wrote:


CVSROOT:	/cvsroot/dri
Module name:	xc
Repository:	xc/xc/programs/Xserver/hw/xfree86/drivers/ati/
Changes by:	mdaenzer@sc8-pr-cvs1.	03/01/07 13:21:52

Log message:
 Use shadowfb instead of mi shadow to fix 2D corruption when page flipping
 is enabled.


Wow, you found the source of the corruption?  That's worthy of a posting 
to dri-devel...


True, I posted about it on December 14th and asked for testing, sadly I
didn't receive any reports.



 This doesn't help mixed OpenGL and X11 rendering in the same
 window, but that supposedly doesn't work with the traditional method of
 drawing to the back buffer and then copying it over the front buffer
 either, so enable page flipping by default.


I'm a little confused here.  By traditional method are you referring to 
not using page flipping?  


Yes.



What doesn't work in that method?



The X server always renders to the front buffer, so when you mix OpenGL
and X11 rendering, the former clobbers the latter when rendering to the
back buffer.



What clobbering is allowed can be inferred from the GLX specification. 
 If you overlook DBE for a second, I believe we are meeting the 
requirements of the spec, so I wouldn't say we're broken.

Now, if you want to include DBE, then the current traditional 
implementation is technically broken.

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Re: [Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: trunk)

2003-01-08 Thread Jens Owen
magenta wrote:

On Tue, Jan 07, 2003 at 03:00:10PM -0700, Jens Owen wrote:


Michel Daenzer wrote:


 This doesn't help mixed OpenGL and X11 rendering in the same
 window, but that supposedly doesn't work with the traditional method of
 drawing to the back buffer and then copying it over the front buffer
 either, so enable page flipping by default.


I'm a little confused here.  By traditional method are you referring to 
not using page flipping?  What doesn't work in that method?


I thought that the glX spec said that mixing X11 and OpenGL within a single
drawable wasn't guaranteed anyway, and only gave hints about things that
might or might not work on certain implementations.



AFAIK the rendering is guaranteed.

GLX Version 1.3, Section 2.2, Paragraphs 3  4 gives a good description 
of how the X and OpenGL rendering pipelines are expected to interact:

  Issuing OpenGL commands may cause the X buffer to be flushed, In
  particular, calling glFlush when indirect rendering is occuring,
  will flush both the X and OpenGL rendering streams.

  Some state is shared between the OpenGL and X.  The pixel values
  in the X frame buffer are shared.  The X double buffer extension
  (DBE) has a definition for which buffer is currently the displayed
  buffer.  This information is shared with GLX.  The state of which
  buffer is displayed tracks in both extensions, independent of which
  extension initiates a buffer swap.

There is a description of the synchronization expectations in Section 
2.7, paragraph 5:

  Synchronization is in the hands of the client.  If can be maintained
  with moderate cost with the judicious use of the glFinish, glXWaitGL,
  glXWaitX, and XSync commands.  OpenGL and X rendering can be done in
  parallel as long as the client does not preclude it with explicit
  synchronization calls.  This is true even when the rendering is
  being done by the X server.

and again in Section 3.3.10, paragraph 3:

  All GLX rendering context share the same notion of which are front
  buffers and which are back buffers for a given drawable.  This notion
  is also shared with the X double buffer extension (DBE).

This last section really tweaked my memory.  I had forgotten, but 
indirect rendering in our traditional implementation isn't compliant. 
 For indirect contexts, we're not sharing the contents of the back 
buffer   with direct rendering contexts.

There's some real interesting work that still needs to be done for 
indirect rendering, DBE and page flipping.  If anyone's interested in 
improving this stuff, just speak up.

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[Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: trunk)

2003-01-07 Thread Jens Owen
Michel Daenzer wrote:

CVSROOT:	/cvsroot/dri
Module name:	xc
Repository:	xc/xc/programs/Xserver/hw/xfree86/drivers/ati/
Changes by:	mdaenzer@sc8-pr-cvs1.	03/01/07 13:21:52

Log message:
  Use shadowfb instead of mi shadow to fix 2D corruption when page flipping
  is enabled.


Wow, you found the source of the corruption?  That's worthy of a posting 
to dri-devel...

  This doesn't help mixed OpenGL and X11 rendering in the same
  window, but that supposedly doesn't work with the traditional method of
  drawing to the back buffer and then copying it over the front buffer
  either, so enable page flipping by default.


I'm a little confused here.  By traditional method are you referring to 
not using page flipping?  What doesn't work in that method?

Modified files:
  xc/xc/programs/Xserver/hw/xfree86/drivers/ati/:
radeon_dri.c radeon_driver.c 
  
  Revision  ChangesPath
  1.41  +23 -29xc/xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_dri.c
  1.53  +9 -9  xc/xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_driver.c

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Re: [Dri-devel] What happened to www.mesa3d.org?

2002-12-26 Thread Jens Owen
Andreas Stenglein wrote:

What happend to the mesa3d website?
www.mesa3d.org doesnt work as expected since a few days:
It only shows a text mesa3d.org is a parked domain


Looks like a problem with the domain name.  You can still find that site at:

  http://mesa3d.sourceforge.net/

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Re: [Dri-devel] Radeon PCI patch

2002-12-20 Thread Jens Owen
C. Brewer wrote:

I would like to beg for the inclusion of #define PCIGART_ENABLED in radeon_dri.c, radeon_cp.c and the applied ring buffer tweak to the XFree86 CVS. The pci changes shouldnt affect any other system and do allow rather stable 3D accelerated environment, with a properly configured XF86Config-4 file. I have been running these as such for a while,and I proposed to get them in through regular XFree86, and was told they were forwarded to you guys. That ws at the end of 4.1.0.
I am submitting directly to you now in hopes of faster response.

The attached ring buffer tweak is not entirely my own, the bulk of it being released publically on the Internet by [EMAIL PROTECTED], whom I have been unable to contact for some time. All other minor tweaking is my own,and the whole patch should be GPL.

Thank you for your consideration.



Chuck,

I just want to point out the XFree86 only accepts BSD style licensing, 
not GPL.  The code from the DRI project get's merged into XFree86 (we're 
a subproject, if you will), so we need to follow that licensing as well.

See http://www.xfree86.org/legal/licence.html for more details.

Regards,
Jens

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Re: [Dri-devel] Joining development

2002-12-15 Thread Jens Owen
Rudnev A.D. wrote:

Hello!
  My name if Rudnev Alexey, I have been developing Linux OpenGL-based 
(and also writing my own graphics engines,independent of Mesa) 
applications for quite a long time .I also have some expirience in 
developing(adapting existing to my configuration) video drivers for 
Linux platform. So I think I could be useful for futher development of 
DRI and Mesa. Please,Send me conditions of joining development or some 
other place, where I could find such information.  Rundev A.D. 
,[EMAIL PROTECTED]

Rudnev,

No conditions.  The sources are available from Source Forge.  Post any 
patches you make to this list.  There is lots of good developer 
documentation at http://dri.sf.net

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Re: [Dri-devel] Re: [Dri-devel][PATCH] Segfault in DRI Xserver extension

2002-12-15 Thread Jens Owen
(xXF86DRIGetDrawableInfoReq);
 REQUEST_SIZE_MATCH(xXF86DRIGetDrawableInfoReq);
+if (stuff-screen = screenInfo.numScreens) {
+	client-errorValue = stuff-screen;
+	return BadValue;
+}
+
 rep.type = X_Reply;
 rep.length = 0;
 rep.sequenceNumber = client-sequence;
@@ -483,6 +527,11 @@
 
 REQUEST(xXF86DRIGetDeviceInfoReq);
 REQUEST_SIZE_MATCH(xXF86DRIGetDeviceInfoReq);
+if (stuff-screen = screenInfo.numScreens) {
+	client-errorValue = stuff-screen;
+	return BadValue;
+}
+
 rep.type = X_Reply;
 rep.length = 0;
 rep.sequenceNumber = client-sequence;
@@ -528,6 +577,11 @@
 DrawablePtr pDrawable;
 
 REQUEST_SIZE_MATCH(xXF86DRIOpenFullScreenReq);
+if (stuff-screen = screenInfo.numScreens) {
+	client-errorValue = stuff-screen;
+	return BadValue;
+}
+
 rep.type   = X_Reply;
 rep.length = 0;
 rep.sequenceNumber = client-sequence;
@@ -554,6 +608,11 @@
 DrawablePtr  pDrawable;
 
 REQUEST_SIZE_MATCH(xXF86DRICloseFullScreenReq);
+if (stuff-screen = screenInfo.numScreens) {
+	client-errorValue = stuff-screen;
+	return BadValue;
+}
+
 rep.type   = X_Reply;
 rep.length = 0;
 rep.sequenceNumber = client-sequence;
Index: glx/glxcmds.c
===
RCS file: /cvsroot/dri/xc/xc/programs/Xserver/GL/glx/glxcmds.c,v
retrieving revision 1.8
diff -u -r1.8 glxcmds.c
--- glx/glxcmds.c	25 Nov 2002 19:58:38 -	1.8
+++ glx/glxcmds.c	13 Dec 2002 15:52:01 -
@@ -761,7 +761,7 @@
 int i, p;
 
 screen = req-screen;
-if (screen  screenInfo.numScreens) {
+if (screen = screenInfo.numScreens) {
 	/* The client library must send a valid screen number. */
 	client-errorValue = screen;
 	return BadValue;
@@ -1466,7 +1466,7 @@
 ClientPtr client = cl-client;
 xGLXQueryExtensionsStringReq *req = (xGLXQueryExtensionsStringReq *) pc;
 xGLXQueryExtensionsStringReply reply;
-GLint screen;
+GLuint screen;
 size_t n, length;
 const char *ptr;
 char *buf;
@@ -1475,7 +1475,7 @@
 /*
 ** Check if screen exists.
 */
-if ((screen  0) || (screen = screenInfo.numScreens)) {
+if (screen = screenInfo.numScreens) {
 	client-errorValue = screen;
 	return BadValue;
 }
@@ -1511,7 +1511,7 @@
 xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *) pc;
 xGLXQueryServerStringReply reply;
 int name;
-GLint screen;
+GLuint screen;
 size_t n, length;
 const char *ptr;
 char *buf;
@@ -1521,7 +1521,7 @@
 /*
 ** Check if screen exists.
 */
-if ((screen  0) || (screen = screenInfo.numScreens)) {
+if (screen = screenInfo.numScreens) {
 	client-errorValue = screen;
 	return BadValue;
 }



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Re: [Dri-devel] DRM Kernel Questions

2002-12-12 Thread Jens Owen
Dave Jones wrote:

On Thu, Dec 12, 2002 at 12:49:37PM +, Keith Whitwell wrote:
  It seems that changes get inserted to the drm code in the kernel from time to 
  time.  Is the expectation that we monitor the kernel drm and periodically 
  merge (or otherwise) those random or worthy changes back to this repository? 
  I personally don't want to subscribe to lkml or attempt to fully monitory the 
  traffic there.

There should at the least be one person on the DRI team who looks at
each new kernel releases with a Are there any changes here I need to
push into DRI CVS mindset. This job doesn't need you to even monitor
l-k, just keep an eye on each release Linus does.

Dave,

I expect the changes Linus makes will run with the kernels he releases, 
but my question is, will they work with older kernels, too?  The DRI cvs 
sources need to support those as well?

Supporting DRM under stable and development XFree86 as well as stable 
and development Linux Kernel seems like a large job when your consider 
compatability with older releases (of XFree86 and kernel), the number of 
drivers, and the code being shared with other operating systems.

My point is this may require more of an effort than simply merging 
Linus' changes back into the DRI tree.

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Re: [Dri-devel] Radeon DRI Resume - quo vadis?

2002-12-10 Thread Jens Owen
Keith Whitwell wrote:

Charl P. Botha wrote:


Dear list,

In spite of some issues with binary snapshots, the DRI resume patches
seem to work well.  They have been available and in use on several
different kinds of laptops for a few months now.

What are the chances of this patch being accepted into the DRI CVS
repository?  How should I go about getting these small changes off my
hands and eventually into XFree86?



As I recall the X people on this list had some specific issues with the 
patches (David?  Alan?)

Resolving these would be the first step.  Or am I lagging behind actual 
events?

I have no concerns about the implications on the DRI with Charl's 
approach.  He's kept everything in the driver at the mode init level, 
which I think is good.

I'll defer any review of the actual Radeon specifics to the Radeon 
maintainers.

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Re: [Dri-devel] Smoother graphics with 16bpp on radeon

2002-12-04 Thread Jens Owen
magenta wrote:


I basically see three camps in this discussion:

1. Users should be able to configure default behavior using configuration
files (which would be selected based on argv[0] or similar)

2. Users should be able to configure default behavior using environment
variables (which would be configured on a per-application basis using
wrapper scripts or a launcher program or similar)

3. Users should not be able to configure default behavior; applications
should specify all behavior explicitly if it matters, and expose this as an
application-level configuration option to the user

Personally, I'm torn between camps 1 and 3.


I'm squarely in camp 3 based on Allen's rationale and his experience.


Actually, I just thought of a solution which could possibly satisfy all
three camps: have a libGL wrapper library (loaded via LD_PRELOAD) which
overrides functionality as needed.  Want to force FSAA to be enabled?  Put
it into glXCreateContext().  Want to force GL_RGB8 when the application
chooses GL_RGB?  Do it in glTexImage().  Hey, if you want to force GL_RGB4
when the application chooses GL_RGB8, you could do that too!

Basically, I see no reason to put this configuration into the drivers
themselves, as it could easily be done using an LD_PRELOADed library.



The Chromium project has been doing this for a while.  At SigGraph, I 
saw a demo of quake3 running in wire frame mode using this type of trick.

Let's strive to keep as much unneeded complexity as we can out of the 
drivers.

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Re: [Dri-devel] full box lockup.

2002-11-25 Thread Jens Owen
Keith Whitwell wrote:

Michel Dänzer wrote:


On Son, 2002-11-24 at 18:39, Andreas Stenglein wrote:


Nov 23 20:18:13 buche kernel: [drm:radeon_irq_emit] *ERROR* 
radeon_irq_emit called without lock held
Nov 23 20:18:13 buche kernel: [drm:radeon_lock_take] *ERROR* 6 holds 
heavyweight lock



A friend of mine reported something like this (haven't seen it myself).
For him, killing the DRI client(s) resumes normal operation. Can you
confirm that? If so, that's not an actual lockup.

I still can't really imagine what a 'heavyweight lock' is, can one of
the traditional developers explain?



It's really just the lock.  The locking process is two stage, with a 
cmpxcg in userspace which can handle the trivial case (if the same 
context wants to get  a lock and it was the last context to hold it) 
without kernel intervention.  If that fails, the process has to do an 
ioctl to get the lock.  This is where this message comes from -- maybe 
saying that '6' already has the lock it is asking for.

Michel,

If you want more technical information on the lock, check out:

http://dri.sourceforge.net/doc/hardware_locking_low_level.html

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Re: [Dri-devel] Merge of mesa-41 branch to trunk

2002-11-22 Thread Jens Owen
Brian Paul wrote:

Adam K Kirchhoff wrote:
  On Fri, 22 Nov 2002, Brian Paul wrote:
 
 My plan is to merge the mesa-41 branch into the DRI trunk this
 weekend.  Let me know if there are any concerns.
 
  I would be worried that whatever is causing the server from the mesa-41


branch to crash under FreeBSD is going to make it way into the trunk.



I'll do another merge from the trunk.  After the last one, I did a
complete diff of the two branches and IIRC there were no server-side
differences, except in the server-side indirect GLX code.


Adam,

Have you checked to see if the problem exists in the trunk already?

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Re: [Dri-devel] Merge of mesa-41 branch to trunk

2002-11-22 Thread Jens Owen
Adam K Kirchhoff wrote:

On Fri, 22 Nov 2002, Jens Owen wrote:



Brian Paul wrote:


Adam K Kirchhoff wrote:
 On Fri, 22 Nov 2002, Brian Paul wrote:

My plan is to merge the mesa-41 branch into the DRI trunk this
weekend.  Let me know if there are any concerns.

 I would be worried that whatever is causing the server from the mesa-41



branch to crash under FreeBSD is going to make it way into the trunk.



I'll do another merge from the trunk.  After the last one, I did a
complete diff of the two branches and IIRC there were no server-side
differences, except in the server-side indirect GLX code.


Adam,

Have you checked to see if the problem exists in the trunk already?



It definately does not (at least, not as of earlier this week).


Do any of the developer's running FreeBSD have time to isolate this 
problem (or at least confirm it)?  We don't want to hold up the Mesa 5.0 
merge as the XFree86 feature freeze is coming very soon.

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Re: [Dri-devel] Adding GLX extensions?

2002-11-18 Thread Jens Owen
Ian Romanick wrote:


Hmmm...would adding it as a hard-coded extension make life easier for IHVs
that want to provide binary-only drivers but not necessarilly their own
libGL.so?  I'm thinking ATI and PowerVR...


Oddly enough, ATI provides a libGL.so replacement in their package.  I'm 
not sure why they do this.

The Linux user base would really benefit from driver packages that 
didn't interfere with each other.  Replacing a critical library like 
libGL.so has a major impact on the other drivers loaded on the system. 
I'm not just picking on ATI, here...NVidia does this, too.  PowerVR is a 
good example of a well thought out install package.

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Re: [Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: mesa-4-1-branch)

2002-11-18 Thread Jens Owen
Brian Paul wrote:

Keith Whitwell wrote:


Brian Paul wrote:


CVSROOT:/cvsroot/dri
Module name:xc
Repository:xc/xc/lib/GL/mesa/src/drv/tdfx/
Changes by:brianp@usw-pr-cvs1.02/11/15 16:13:59

Log message:
  Modified functions in __DriverAPIRec to remove unneeded Display *
  parameters, etc.  Generally try to reduce number of X dependencies
  within the driver code.
  Added driMajor/Minor/Patch fields to __DRIscreenPrivateRec and call
  XF86DRIQueryVersion in dri_util.c instead of in all the drivers.
  Lots of #include clean-ups.




Brian,

Are there any forward/backward compatibility issues raised by this 
change?  We currently don't distribute libGL.so in the snapshots.  
However, I'm not averse to doing so, as long as new libGL.so's can be 
made to work with old driver.so's.

I have some concerns w/ doing this...see my earlier posting re:ATI and 
NVidia...


There are no compatibility issues.  All the changes I made were to the
code that's compiled into each DRI driver, at a level below the libGL/
driver interface layer.


Great.

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Re: [Dri-devel] Adding GLX extensions?

2002-11-15 Thread Jens Owen
Ian Romanick wrote:


Can I get a quick run-down of the GLX code so that I can know where to
begin?


Most of the server side support for GLX proper is in:

  xc/programs/Xserver/GL/glx

This provides the main extension for indirect rendering and interfaces 
with the ../dri and another glue piece ../mesa/src/X, I think, to 
complete the server side support.

The client side support is in:

  xc/lib/GL/glx

AFAIK, Brian uses lot's of magic and a couple of Newt's tails along with 
this module to build libGL.so

Once I get started, I should be able to figure out the details 
submit some additions to the developer's FAQ. :)


That would be great.

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Re: [Dri-devel] doh...

2002-11-05 Thread Jens Owen
Keith Whitwell wrote:

Missed the meeting last night.  Can anyone summarize or post a log?


Keith,

I got their late, but the report was that it was slow the whole time.

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Re: [Dri-devel] Re: Blank screen when switching VT

2002-11-04 Thread Jens Owen
Christophe Saout wrote:


Any ideas? Problem with the kernel? Problem with a buggy XFree module
lying around? Problem with me? Another problem?


Does this still happen when the DRI is disabled?

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[Dri-devel] Re: [Xpert]Savage and nVidia DRI drivers

2002-11-01 Thread Jens Owen
José Fonseca wrote:


Actually my main interest is the learning experience of making a DRI driver
from ground up - experience which I plan to share by writing a thorough
HOWTO describing the steps and explaining the working of a driver from
the high-level structure to the low-level implementation details. (You
already can see the very first writings on http://dri.sf.net/doc/howto/)


Great!

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Re: [Dri-devel] r200-20021030 CRT not detected on Powercolor EvilMaster II (8500 QL)

2002-10-30 Thread Jens Owen
Jeroen,

If you're having problems w/ 2D functionality (stuff that runs even when 
the DRI is disabled), then you should post to [EMAIL PROTECTED] 
However, the stuff in your PS section is useful information.

Thanks!

Jeroen Roodhart wrote:
Hello,

I have a problem getting XFree86 to accept that my monitor is connected
to the VGA-socket instead of the DVI-socket. Somehow it thinks the
primary display interface is the DVI socket and there is no convincing
it with any XF86config option I've found (CRTScreen, PanelDisplay ).

The one thing that helps is to edit

$SRCROOT/xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_driver.c

and force MT_CTR to be set, bypassing the DDC detection code.

Im a bit pressed for time, but if I can provide you with any information
to maybe help you fix this, I'll do my best to help. Please ask if 
needed. (The code works for me now, so if I'm the obly one having this
problem, please ignore ;) )

The  r200-20021030 snapshot has the problem as well (As you'd expect)

My configuration is:

Linux Redhat 8.0 with stock kernel (thus gcc 3.2 based distro)
DRI-CVS tree updated as of 10 minutes ago and patched to force MT_CRT
Gigabyte A7VRXP mobo
AMD Athlon 2100+ CPU
512 Mb memory
Powercolor Evil Master II (Recognised as Radeon 8500 QL -- 64M)
2 x Maxtor 60G ATA133 Disks (running linux raid0)
Soundblaster Audigy Platinum

PS.

glxgears gives me rates between 1500 and 2000 frames/s -- nice? But
there is a strange jerking effect in the display of the gears (meaning
it turns dor a second, then hampers/halts, then turns again). I'm seeing
this when using xine to play DVD as well. QuakeIII is fine though 
(between 30 and 90 FPS).

I can't really diagnose what is causing this becasue my system is new,
and just recently installed so It could be another subsystem (sound,
raid0_ that is causing this, but if I had to bet...

Anyway, thanx for a great job,

With kind regards,

Jeroen



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[Dri-devel] Stable Driver Branch

2002-10-28 Thread Jens Owen
There was a discussion today in the weekly DRI developer's meeting 
regarding the cross purposes of pushing the latest DRI infrastructure 
work vs. providing a stable, easy to use set of drivers for our broader 
base of BETA testers.

The conclusions reached in this discussion were:

1) The DRI infrastructure work is the most important for the long term 
success of our project.  We should not let any effort to address a 
stable driver branch or release interfere with our primary focus of 
bringing new functionality to the DRI.

2) Point 1 being said, it's unrealistic to think that we can ignore the 
fact that there is a huge time lag between when new driver functionality 
is available and when it starts to be supported in most distributions. 
If we can find a way to release stable driver updates on perhaps an 
infrequent basis (quarterly), that would address this huge time lag and 
enable many more users access to the current DRI drivers they need.

3) Keith agreed to be the unwilling maintainer of the stable driver 
branch until another experienced DRI developer volunteers.  He will only 
be doing minor updates for patches that fix high visibility problems he 
feels should be addressed.  If you're interested in maintaining the 
stable driver branch, send e-mail to dri-devel.

4) Reide volunteered to build, package and release the stable driver 
branch when it's ready.  We probably won't need nightly builds, so the 
scripts can be kicked off by hand once the build process is ready and we 
have any source updates.  Jose volunteered to help Reide getting the 
binary driver releases going.

Please reply if anybody has additions or corrections to this discussion.

Regards,
Jens

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[Dri-devel] Triple Buffering

2002-10-25 Thread Jens Owen
Keith,

I've heard you and others talk about triple buffering a few times, and 
I'm wondering if you can fill me in on a few details.  Is the primary 
motivation for a 3rd buffer to aliviate delays associated with vertical 
refresh?  Using a page swapping method, I would guess the pointers for 
front, back and display buffer would look like:

Before SwapBuffers:

  Buffer 1 Buffer 2 Buffer 3
  ^^
  Front   Back
  Display


After SwapBuffers but Before Vertical Retrace:

  Buffer 1 Buffer 2 Buffer 3
  ^^^
  Display  FrontBack


At Vertical Retrace:

  Buffer 1 Buffer 2 Buffer 3
   ^^
   Front   Back
   Display

I'm wondering what happens when the frame rate exceeds the refresh rate. 
 Also, would X need to render to all 3 buffers?  Would X's notion of 
front and back (For DBE) still work at a semantic level?  I know DBE 
doesn't work properly with the DRI right now, but we haven't done 
anything to prevent it from being implemented.

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Re: [Dri-devel] Triple Buffering

2002-10-25 Thread Jens Owen
Keith, Ian,

Thanks for educating me on the issues.

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Re: [Xpert]Re: [Dri-devel] r200 and libxaa

2002-10-20 Thread Jens Owen
Mark Vojkovich wrote:

On 21 Oct 2002, Michel Dänzer wrote:



On Mon, 2002-10-21 at 02:05, Jens Owen wrote:


José Fonseca wrote:


On Wed, Oct 16, 2002 at 04:52:59PM +1000, Simon Bland wrote:



I've seen ppl mention the libxaa.a from Fonseca seems to fix the problem
with the screen blanking. Thing is I can't seem to find this libxaa..
Can anyone point me in the right direction for this? And can anyone
confirm that this does seem to fix the screen blanking problem with the
Radeon 8500.



Initially I hosted on my website because there was no certain that it
would help. But now that I know it does I've moved it to
http://dri.sf.net/snapshots/extras/libxaa.a.bz2 and wrote a README.Sig11
on http://dri.sf.net/snapshots/ .


Can anyone on Xpert comment on XAA binary incompatability?  Does this 
just affect Forward compatability, i.e. older X environments with newer 
binary drivers?

The problem appeared when I merged radeon driver fixes by Kevin E.
Martin from XFree86 CVS to DRI CVS. They involved adding new fields to
the XaaInfoRec struct; the fact that they were added in the middle of
that struct caused the DRI binary snapshots, which were built against
the new version of that struct but ran with an XAA module built against
the old version, to crash and burn. I moved the new fields to the end of
the struct, bumped the minor XAA version and added code to the radeon
driver to only access the new fields if it's dealing with the new XAA.
That worked as expected when I tested it here by copying libxaa.a from
my Debian 4.2 installation into my DRI tree, which makes me suspect that
the remaining problem with the snapshots is due to toolchain
incompatibilities or something along those lines.




   I don't know why people do this.  This change just broke NVIDIA's
and ATI's binary drivers too.  Any changes to structures that are
referenced by drivers need to go at the end of the structures.


Mark,

I'd like to see driver level binary compatability continue, too.  I'm 
not certain if Michael's changes have made it back to XFree86's CVS.  I 
posted to this thread (and copied Xpert) because I read some posts to 
dri-devel that implied Michel's fixes weren't enough to restore driver 
compatability (old drivers, new XFree86 core and modules).  If I'm 
mistaken, please let us know.

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Re: [Dri-devel] driver feature table

2002-10-09 Thread Jens Owen

Brian Paul wrote:
 
 I've whipped up an HTML table which summarizes the features of the DRI 
 drivers.

Thanks Brian.  Here are some more corrections:

1) Driver headings on top row:

   It looks like the driver names were based on some common names we 
throw around when talking about these drivers.  Unfortunately, these 
names can be very confusing as times, so I've tried to generate 
consistent names using the IHV's name followed by the directory name for 
the 3D driver.  Here is what I got:

   ATI r200, ATI radeon, ATI r128, Intel i810, Intel i830, Matrox mga, 
3Dfx Voodoo3, 3Dfx Voodoo5.

Note, I didn't follow my convention for the 3Dfx drivers in that a 
single source directory generates two different drivers with very 
different features in your matrix.  I think we'll find as time goes on 
that it's not unusual for a single driver to generate very different 
results in the matrix depending on the capabilities for the specific 
hardware.  I know there are a few for the G200 vs G400 hardware for example.

2) Cards Row.

This is the hardest row to keep up to date.

   ATI r200 Column:  I realize the 8700 has the R200 chipset, but has 
anybody successfully testing the 8700 or 8900 with the R200 open source 
driver?

   ATI r128 Column:  Was support for Pro cards ever completed?  I know 
the initial driver did not have it.

   Intel I830 Column: i845 is also supported, this can be changed to 
i830/i845 chipsets.

   Matrox mga Column:  Millenium and Mystique are not supported by this 
driver.  G200 is listed twice.

3) Kernel Module Row, ATI R200 Column:

   There is no r200.o kernel module.  This should be radeon.o

4) Added 2D Driver Module Row.  Row inverted here for the sake of e-mail:

   DRI Driver 2D Driver Name

   ATI r200   radeon_drv.o
   ATI radeon radeon_drv.o
   ATI r128   r128_drv.o
   Intel i810 i810_drv.o
   Intel i830 i810_drv.o
   Matrox mga mga_drv.o
   3Dfx Voodoo3   tdfx_drv.o
   3Dfx Voodoo5   tdfx_drv.o

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Re: [Dri-devel] driver feature table

2002-10-09 Thread Jens Owen

Brian Paul wrote:
  If anyone else wants to make changes, do so, and
 post a new table.html file.
Okay.  Here's a new file.  It contains the following fixes:

1) i830 chipset uses i830 kernel module.

2) Michael's PowerPC support row.

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Summary of DRI driver features:




  ATI r200
  ATI Radeon
  ATI r128
  Intel i810/815
  Intel i830/845
  Matrox G200/400
  3dfx Voodoo3
  3dfx Voodoo5


  Cards
  Radeon 8500, 8700
  Radeon 7x00
  Rage Fury/Pro/Magnum, XPERT 2000, XPERT 128, XPERT 99, All-in-Wonder 128
  i810/815 chipsets
  i830/845 chipsets
  Millenium G200, G400, G450, Mystique G200
  Voodoo3, Banshee, Velocity 100/200
  Voodoo4 4500, Voodoo5 5500


  Intel/AMD x86
  YES (AGP only)
  YES (AGP only)
  YES
  YES
  YES
  YES
  YES
  YES


  DEC Alpha
  YES
  YES
  YES
  no
  no
  no
  YES
  YES


  PowerPC
  no
  YES
  YES
  no
  no
  no
  no
  no


  Driver Name
  r200_dri.so
  radeon_dri.so
  r128_dri.so
  i810_dri.so
  i830_dri.so
  mga_dri.so
  tdfx_dri.so
  tdfx_dri.so


  Kernel Module
  radeon.o
  radeon.o
  r128.o
  i810.o
  i830.o
  mga.o
  tdfx.o
  tdfx.o


  2D XFree86 Driver
  radeon_drv.o
  radeon_drv.o
  r128_drv.o
  i810_drv.o
  i810_drv.o
  mga_drv.o
  tdfx_drv.o
  tdfx_drv.o

  Hardware Stencil
  YES (@32bpp)
  YES (@32bpp)
  YES (@32bpp)
  no
  YES (@32bpp)
  YES (@32bpp)
  no
  YES (@32bpp)


  Hardware Alpha Channel
  YES (@32bpp)
  YES (@32bpp)
  no
  no
  YES (@32bpp)
  YES (@32bpp)
  no
  YES (@32bpp)


  Hardware TCL
  YES
  YES
  no
  no
  no
  no
  no
  no

  ARB_multitexture (units)
  YES (2?)
  YES (2?)
  YES (2)
  YES (2)
  YES (2)
  YES (G200:1, G400:2)
  YES (2)
  YES (2)


  ARB_texture_cube_map
  no
  no
  no
  no
  no
  no
  no
  no

  ARB/EXT_texture_env_add
  YES
  YES
  YES
  YES
  YES
  YES
  YES
  YES


  ARB/EXT_texture_env_dot3
  YES
  YES
  no
  no
  no
  no
  no
  no


  ARB/EXT_texture_env_combine
  YES
  YES
  no
  no
  YES
  no
  no
  YES


  EXT_blend_color
  no
  no
  no
  no
  YES
  no
  no
  no


  EXT_blend_function_separate
  no
  no
  no
  no
  YES
  no
  no
  no


  EXT_blend_logic_op
  YES
  YES
  no
  no
  no
  no
  no
  no


  EXT_blend_min_max
  YES
  no
  no
  no
  YES
  no
  no
  no


  EXT_blend_subtract
  YES
  YES
  no
  no
  YES
  no
  no
  no


  EXT_fog_coord
  YES
  YES
  no
  no
  YES
  no
  no
  no


  EXT_paletted_texture
  no
  no
  no
  no
  no
  no
  YES
  YES


  EXT_secondary_color
  YES
  YES
  no
  no
  YES
  no
  no
  no


  EXT_shared_texture_palette
  no
  no
  no
  no
  no
  no
  no
  no


  EXT_stencil_wrap
  YES
  no
  no
  YES
  YES
  no
  no
  YES


  EXT_texture_filter_anisotropic
  YES
  YES
  no
  no
  no
  no
  no
  no


  EXT_texture_lod_bias
  YES
  YES
  no
  YES
  YES
  no
  YES
  YES


  IBM_texture_mirrored_repeat
  no
  YES
  no
  no
  no
  no
  no
  no


  MESA_pack_invert
  YES
  no
  no
  no
  no
  no
  no
  no


  MESA_texture_ycbcr
  YES
  no
  no
  no
  no
  no
  no
  no


  NV_texture_rectangle
  YES
  no
  no
  no
  no
  no
  no
  no


  SGIS_generate_mipmap
  no
  YES
  no
  no
  no
  YES
  no
  no


  GLX_NV_vertex_array_range
  YES
  no
  no
  no
  no
  no
  no
  no




OpenGL Extensions enabled in all DRI drivers:


GL_ARB_transpose_matrix
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels
GL_EXT_polygon_offset
GL_EXT_rescale_normal
GL_EXT_texture3D (in software)
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_MESA_window_pos
GL_NV_texgen_reflection








Re: [Dri-devel] R128(0): [drm] drmSetBusid failed (7, PCI:2:0:0),Permission denied

2002-10-08 Thread Jens Owen

Ilia Zadorozhko wrote:
 Hi people, 
 Help me please getting DRI to work.
 I've installed latest (rage128-20021008-linux.i386.tar.bz2) versions of DRI. 
 Function drmSetBusid requires some kind of permission, which I can't 
 understand. Launching X from root gives the same results. Please, help !
 
 Some info and logs:
 Kernel 2.4.19
 - lsmod -
 Module  Size  Used by
 r128   88132   0
 agpgart31840   1
 ---ls -l /dev/dri/---
 crw-rw-rw-1 root root 226,   0 ïËÔ  7 17:14 card0
 ---XF86Config-4
 Section DRI
 Mode0666
 EndSection
 XFree86.0.log---
 XFree86 Version 4.2.0 / X Window System
 .
 (--) PCI:*(2:0:0) ATI Rage 128 Pro PF rev 0, Mem @ 0xf000/26, 
 0xff9fc000/14, I/O @ 0xd800/8, BIOS @ 0xff9c/17
 ...
 (==) R128(0): Write-combining range (0xf000,0x200)
 drmOpenDevice: minor is 0
 drmOpenDevice: node name is /dev/dri/card0
 drmOpenDevice: open result is 7, (OK)
 drmOpenDevice: minor is 0
 drmOpenDevice: node name is /dev/dri/card0
 drmOpenDevice: open result is 7, (OK)
 drmOpenDevice: minor is 0
 drmOpenDevice: node name is /dev/dri/card0
 drmOpenDevice: open result is 7, (OK)
 drmGetBusid returned ''
 (II) R128(0): [drm] drmSetBusid failed (7, PCI:2:0:0), Permission denied
 (EE) R128(0): [dri] DRIScreenInit failed.  Disabling DRI.
 
 
 
 
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Ilia,

Maybe it's a kernel module problem.  Make sure your AGPGART module is 
loaded into the kernel before the r128 module.  If that doesn't work, 
post the output from dmesg.

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Re: [Dri-devel] install.sh bug

2002-10-07 Thread Jens Owen

José Fonseca wrote:

 Next snapshots (which are now fully automated again) have this already.
 Notify if you run into problems.

Jose, or anybody interested in creating an 830/845 package?  TG has 
released many bug fixes for this chipset, but we've been too busy to 
update the package script.

The 2D driver is shared with the i810, however a unique DRM driver and 
3D driver is required.  All aspects of 830/845 support should be 
building and running from the trunk, we're only missing the packaging 
for binary snapshots.

TG is not dependent on a package, but I have seen a few posts from DRI 
and Xpert users who would have liked binary snapshots.

Regards,
Jens

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Re: [Dri-devel] ATI Radeon VE QY (AGP) new drivers (personal) problems

2002-10-03 Thread Jens Owen

Keith Whitwell wrote:
 Felix Kühling wrote:
 
 On 03 Oct 2002 11:01:57 +0200
 Michel Dänzer [EMAIL PROTECTED] wrote:


 On Don, 2002-10-03 at 01:52, thork wrote:

 about the aperture thing, he told me those 8Mb where from system memory
 not from the video card memory, I found this thing in the log:
 (--) RADEON(0): VideoRAM: 65536 kByte (64-bit DDR SDRAM)
 and ofcourse the other lines next:
 (II) RADEON(0): Using 8 MB AGP aperture
 but when I load the agpgart modules it says:
 Sep 30 14:18:32 thork kernel: agpgart: AGP aperture is 64M @ 0xf800

 This is the upper limit for the AGP aperture size the DRI can use.


 the 480FPS on glxgear where using 24bits of color, now the CVS thing is
 giving me 500FPS ... but come on! ITS A RADEON 7000!

 Yes, exactly. ;) No hardware TCL (well, actually some VEs do seem to
 have that, you can try the RADEON_TCL_FORCE_ENABLE environment variable
 if you're desperate for more fps, but be warned that it will lock up if
 it doesn't work with your chip). Also, try to enable page flipping if
 you haven't already.


 That's funny: without TCL glxgears is slightly faster on my Radeon 7500!
 Just the CPU usage is higher. With TCL I get 864 FPS (about 14% CPU
 usage), without TCL it's 872 FPS (about 22% CPU).
 
 
 That should make some sense if you think about it.  Because you aren't 
 using 100% cpu, you know that in some way the card is the limiting 
 factor.  By turning off tcl you are unloading work from the card, thus 
 perhaps making its life easier  allowing it go faster...
 
 But really, the difference is so small that it probably doesn't mean 
 anything at all.

Could it be that the AGP bus is the limiting factor and pushing TCL 
vertices requires more bandwidth than just pushing rasterization info?

Sorry, I know we shouldn't even get into it regarding gears...it's not a 
benchmark.

Okay, everyone go back to their corners and repeat:

   Gears is not a benchmark
   Gears is not a benchmark
   Gears is not a benchmark

:-)

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Re: [Dri-devel] Snaps for gcc3, glibc-2.2

2002-10-03 Thread Jens Owen

José Fonseca wrote:

 Anyway, I already have the minimum chroot environment setup. I just need
 to test it with a few snapshots, and arrange so that everything can be
 automated from a cronjob again.

Your awesome!  Thanks for your effort on these snapshots.

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Re: [Dri-devel] Slow performance with Matrox G400

2002-10-03 Thread Jens Owen

[EMAIL PROTECTED] wrote:
 This is not really directly related to DRI, but more a general driver
 problem. I decided to post it here as the XFree86 - groups
 are for members only.

[EMAIL PROTECTED] is an open list...however, I think your issues is 
related to the DRI, so I'll respond here.

 I have been using XFree4.02 for some time and have encountered some speed
 problems. These problems show when I use double buffering for normal windows. 
 That is, I create a pixmap that is the same size as the window and draw stuff
 on it. After all drawing is done the pixmap is copied into the window.
 This works very fast when there are no other pixmaps, but when I have
 even one other pretty large pixmap the performance drops dramatically.
 Also if there is for example galeon or dillo running the same
 thing happens.
 
 Has anyone any idea why this happens? Simple theory is
 that the video memory is not sufficient for both the backbuffer
 and other pixmaps which causes the backbuffer being put in
 system memory. However, my G400 has 16 MB memory
 and that should be more then enough when running at 1024x768 
 resolution. For example at 32bpp color depth the screen-area
 takes only 1024*768*4 = 3 MBytes. So I could in theory have
 4 screen-area sized pixmaps and still have 1 MB left.

Jouni,

With the DRI enabled, you'll also need 3 MBytes for the back buffer, 
another 3 for the depth buffer.  Finally, the remainder needs to be 
divided up between texture cache and pixmap cache.  I believe the 
current allocation is to provide a relatively small amount for the 
pixmap cache and the rest for textures.

If you disable the DRI, almost the entire offscreen will be decicated to 
the pixmap cache.  The other thing you could consider is leaving the DRI 
enabled and using OpenGL for graphics rendering where you already have a 
dedicated back buffer allocated.

Two other options come to mind, both require some development:

1) Help w/ some of the more dynamic (and sharing) oriented schemes that 
are targeted at the Radeon, then back port to the MGA driver when it's done.

2) Implement the X double buffer extension so that it uses the dedicated 
OpenGL back buffer in hardware, instead of allocating a pixmap (which 
has the same pixmap cache limitation).

Regards,
Jens

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[Dri-devel] Some thoughts on binary packages

2002-10-02 Thread Jens Owen

The efforts that have gone into binary snapshots have been a good thing. 
  They have enabled a broader user base by allowing users access to 3D 
drivers that didn't have them before, getting us feedback from a larger 
testing base, and exposing backwards compatability issues with our 
binary interfaces.

Thank you to those that have contributed so far, especially Jose who has 
been building nightly snapshots, and Alan who has written and maintained 
the DRI packaging scripts.

It would be wonderful if the driver release process could evolve to the 
point where it sets an example to IHV's for how binary only driver 
packages should be created that are compatabible with XFree86 and play 
nice with other driver packages.  To reach that point, we need to make 
some improvements in how device independent vs. device specific 
components are managed.

Here's a list of areas that need improvement if anybody is interested in 
working on this aspect of the DRI project.

1) Users need one simple package.  If device independent files need to 
be included in a driver package, that should be done with care to ensure 
that packages installed from other vendors aren't broken.  One way to 
achieve this level of compatability is to provide a mechanism that would 
allow installation scripts to query the version of device independent 
files at install time.  Then, device independent files would only be 
updated if they came directly from open source releases on the XFree86 
or the DRI projects and their version number indicated they were newer 
(and compatabile) with the current file installed on the system.

2) The kernel AGP GART module is one monolithic driver.  IHV's need some 
way of releasing AGP GART updates without stepping on one another.

3) Many users don't build their own kernels.  Providing a means for 
prebuilt kernel modules on few popolar flavors of kernel would be very 
useful.  The number of actual kernels supported may vary, it's the means 
for supporting prebuilt modules that would be useful to the packaging 
effort.

4) A method for more people to get involved in providing nightly 
snapshots for different flavors of HW architectures, operating systems 
and compilers as well as a means for users to provide feedback on which 
ones are working well at any given time.

This is not a definitive list.  I'd like to get more feedback from IHV 
binary only package developers, open source package developers and 
nightly snapshot builders.

Regards,
Jens

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Re: [Dri-devel] issues/goals for improved texture memory management

2002-10-02 Thread Jens Owen

Ian Romanick wrote:

 Really there are 3 places the texture data can be duplicated: in the app, in
 libGL, and on-card / AGP.  This can either be done by exposing some sort of
 allocate AGP memory extension or with APPLE_client_storage and dynamic AGP
 remapping.
 
 I've done a cursory look at the AGP driver, and it seems like this is
 possible, but I'm not positive.  Anyone know for sure?  It is definitly
 possible in the AGP spec because Mac OS X can do it. :)

I believe the R200 implementation of APPLE_client_storage allocates 
space from a static pool in AGP space.  Are you looking for a way to 
make the AGP pool larger and dynamically move pages in and out of the 
AGP aperature?

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Re: [Dri-devel] Patch to enable 3rd TMU on R100

2002-09-27 Thread Jens Owen

Ian Romanick wrote:

A lot of this stuff is inherently device independent with some device
dependent direction (i.e., *ChooseTextureFormat), but it hasn't been
implemented that way.  As a reference point, my previous work removed
somewhere around 450 lines of code from the MGA driver (~5%).  The gains in
the Radeon weren't quite as significant (there was no radeon_texcnv.c to get
rid of). This just feels like a win-win to me. :)

Having all of it in the kernel will make it easier to implement other
off-screen buffers that can't be stolen (i.e., pbuffers, dynamically
allocated back/depth buffer, etc.).

I take it you don't really mean all of it, ie. not the texture conversion 
stuff you mention in the preceding paragraph.
 
 
 Right.  I wanted to move the code that actually does the allocation,
 deallocation, and stealing into the kernel.  The only problem that I saw was
 in notifying applications that their memory had been stolen.  Sending a
 signal seemed like it would work, but that also felt like a very ugly
 solution.

Two potential solutions that I can think of:

1) Track what's valid and not in shared memory and have the client check 
before using it.  Access may need to be protected with a semaphore or 
DRM lock.

2) This one's a little wild just for what you want, but it's something 
Workstation Vendors have done in the past to virtualize limited 
resources...When stealing memory, setup the page tables to generate a 
page fault if it's accessed.  Then have the handler steal memory from 
another application and replace memory for faulting application.

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Re: [Dri-devel] pageflipping

2002-09-24 Thread Jens Owen

Alan Hourihane wrote:
 On Tue, Sep 24, 2002 at 02:49:37 +0100, Alan Hourihane wrote:
 
On Tue, Sep 24, 2002 at 02:19:24 +0100, Keith Whitwell wrote:

Michel Dänzer wrote:

On Die, 2002-09-24 at 13:11, Keith Whitwell wrote: 


I've been thinking again about pageflipping  realized I can solve the 
remaining few problems if I can tweak the behaviour of the 2d driver 
slightly.

At the moment, the 2d driver always draws to buffer zero (the old front 
buffer), and then at some point in the future, the dirty parts are 
blitted to buffer one (the old back buffer).

However, this can be incorrect in a couple of circumstances, particularly 
when the dirty regions (or even the drawing itself) overlaps with the 3d 
window.

I think all my problems can be solved if I do two things:
   1) always have X draw to the *current* front buffer (buffer zero or 
   buffer one, depending)
   2) subtract the 3d window from the dirty regions before blitting to 
   the current back buffer.

I can probably figure out 2) without to much effort.

For 1), I can adjust the accelerated functions fairly easily to get them 
to draw to buffer zero/one as appropriate.


How do you deal with offscreen access?

They should remain exactly as they are:  I want to change the offset of the 
front buffer - I would hope that the two are decoupled, maybe that's a 
mistake on my behalf.




What about software fallbacks?  What value do these use to get a pointer
to the framebuffer, and how can I go about changing it?


It's passed to xxxScreenInit(), and even if there's a single place where
it's stored afterwards, I'm not sure relying on that is a good idea. 

Doesn't 2) alone work?

No, because you should be able to render to the same window with both X and 
GL and see the results onscreen.  If X always renders to buffer zero, 
sometimes that won't work.

In theory,

this should work, but I've not tested it.

  {
  PixmapPtr pspix;

  pspix = (*pScreen-GetScreenPixmap) (pScreen);

  (*pScreen-ModifyPixmapHeader)(pspix, pScreen-width,
  pScreen-height, pScreen-rootDepth,
  BitsPerPixel(pScreen-rootDepth),
  PixmapBytePad(pScrn-displayWidth, pScreen-rootDepth),
  NEWFBPOINTER);
  }

Basically fbScreenInit, passes the framebuffer pointer down to 
miScreenInit, which ends up in miCreateScreenResources later where
the screen pixmap is setup. It essentially does the above too, to setup
this up.
 
 
 In fact, scratch that, looking furthur shows that the miCreateScreenResources
 stores the Pixmap pointer in the devPrivate.
 
 I'll do some digging.

It would be good to get Page Swapping working in the server.  Not only 
is this very valuable for 3D performance, but the X double buffer 
extension should utilize this as well.

Perhaps we'll need to move this discussion to the xpert list, but first, 
I'll ask here.  Does anybody know of any applications that use DBE?  If 
not, we should remove it.  If so, we need to fix it when the DRI is 
enabled.  The GLX spec clearly states:

All GLX rendering contexts share the same notion of which are front 
buffers and which are back buffers for a given drawable.  This notion is 
also shared with the X double buffer extension (DBE).

Currently, DBE buffers are managed as X Pixmaps and DRI drivers have not 
notion of DBE buffers.  Any application that used OpenGL and DBE 
together would be broken, but I haven't seen any bug reports along this 
line.  I have to conclude that no applications are using OpenGL and DBE 
together.

Note:  DBE and DRI cooperation has been broken for a long time.  Keith's 
work on page flipping is *not* the start of the problem, but it does 
present an opportunity for us to fix DBE, or dump it.

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Re: [Dri-devel] pageflipping

2002-09-24 Thread Jens Owen

Michel Dänzer wrote:
 On Die, 2002-09-24 at 16:59, Keith Whitwell wrote:
 
You can't change the offset in the chip or offscreen access goes after
whatever buffer is front. You'd have to use coordinate deltas, but only
if the coordinates are within the virtual resolution, and even then I'm
not sure that would always work. Try and see I guess. :)

If so, it's a fundamental problem with xaa.
 
 
 What exactly do you mean?
 
 

Michel,

What exactly to *you* mean when you refer to offscreen?  Offscreen XAA 
cache?  Offscreen pixmaps?  OpenGL back buffer?  other OpenGL buffers? 
There's a lot in offscreen.  Please clarify.

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Re: [Dri-devel] Radeon 8500, XFree86 CVS vs DRI..

2002-09-19 Thread Jens Owen

Sven LUTHER wrote:
 On Wed, Sep 18, 2002 at 11:42:35PM -0700, Linus Torvalds wrote:
 
Is there any reason why the DRI tree isn't tracking the XFree86 CVS tree
more?

Linus,

Think of the DRI trunk as a 3D development branch of XFree86.  For the 
8500, we've been focused on developing the 3D driver with full TCL 
support.  Other non-3D enhancements have been happening in the main 
branch (XFree86).  The 3D enhancements will be merged into the main 
development branch of XFree86 before 4.3 goes out.

On my Radeon 8500, the DRI tree apparently still doesn't do the Xv
extension correctly, even though XFree86 CVS has done it for ages (thanks
to Keith for getting the relevant bits off Gatos). So I have to have two
different X servers, depending on whether I want to watch DVD's or whether
I want to check 3D behaviour.

A word of caution about DRM compatability and Gatos.  I'm not certain 
how much of the Gatos functionality Keith P. has integrated into 
XFree86, but they have been releasing DRM drivers that are not backwards 
compatible with old XFree86 releases.

My understanding of the problem is the Gatos guys need a modified DRM 
memory map layout and have not been focused on the compatability issue. 
  I'm confident this issue could be resolved if someone interested (and 
capable) of understanding the Gatos modifications and the DRI backward 
compatability issues were to dig into this issue.  However, to date, 
nobody has successfully addressed this issue.

(The XFree86 CVS tree also has that funky red-cursor-with-a-shadow thing, 
which I've not yet decided if I like or dis-like ;)
 
 
 Because, as i understand it, the developpment cycle of Xfree/DRI is as
 follows :
 
   o XFree does a new release.
   o At this point DRI and Xfree are in sync, so DRI development is done
   in the DRI CVS, based on the lastly released XFree tree.
   o XFree developpment is done in the XFree CVS.
   o Sometimes near the end of the XFree development cycle, the two trees
   are synced by hand once the sync is done in a satisfactory way,

The syncing can and has actually happened more frequently than once per 
release.

   o XFree does a new release, and all begins again.
 
 I think one of the reasons this is so is because the DRI tree is not
 complete, and needs XFree to build and work correctly, and it is easier
 for people building from DRI CVS to have the 4.2.0 tarball installed,
 and build from that.
 
 I guess people will try to merge usefull fixes from the XFree tree to
 the DRI tree if they feel they need them or so, thus making things
 easier for the folk doing the final sync.
 
 Friendly,
 
 Sven Luther
 
 
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Re: [Dri-devel] Debugging DRM kernel modules

2002-09-19 Thread Jens Owen

Bhavana Nagendra wrote:
 Hi,
 
 What is the preferred debugging method used for debugging loadable
 DRM kernel modules?
 Has anyone successfully used kgdb for debugging their driver?   Any
 insight into this
 would be appreciated.

I believe kprintf is the usual method.

 Please CC me as I'm not subscribed to the list yet.

I would encourage you to subscribe if you're going to be supporting any 
DRM or other DRI components.  These interfaces do evolve and this is the 
forum where they are reviewed and discussed.

Regards,
Jens

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[Dri-devel] [Fwd: [Dri-patches] [ dri-Bugs-602843 ] MGA dual-head cloned console]

2002-09-18 Thread Jens Owen

Keith,

Since nobody is tracking bugs submitted via the DRI bug data base, I'll 
try to respond to some of these requests that come in and ask them to 
submit their support requests to the DRI-users list.

Please add this canned response to the list of responses (I don't have 
admin privledges) at:

https://sourceforge.net/tracker/admin/?group_id=387atid=100387add_canned=1

begin canned response

Thanks you for sending your support requests to the DRI bug database. 
This database is *not* being monitored for support requests.  We 
recommend you e-mail your request to [EMAIL PROTECTED]

Thanks,
The DRI Development Team

end canned response

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---BeginMessage---

Bugs item #602843, was opened at 2002-08-31 07:03
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detailatid=100387aid=602843group_id=387

Category: MGA X Server
Group: Other
Status: Open
Resolution: None
Priority: 5
Submitted By: Bryan Hundven (bhundven)
Assigned to: Nobody/Anonymous (nobody)
Summary: MGA dual-head cloned console

Initial Comment:
When I start my computer in text mode, only the primary
head has a console (expected).

I startx then close it and I now have the same console
on both monitors and it won't go away until I reboot.

BTW... I am not using fb!

I am using:
mga-20020831-linux.i386
Linux 2.4.19
XFree86 4.2.0-8 (redhat 7.3)

Running on:
Matrox G550 (32M ddr-sdram ver.)

Bryan Hundven
[EMAIL PROTECTED]

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Re: [Dri-devel] sf.net tracker

2002-09-18 Thread Jens Owen

Michel Dänzer wrote:
 So, do we want to keep the trackers?

It has been used in the past, but currently, most of the primary 
developers have *not* found it useful.  I don't think anybody would be 
disappointed if it were turned off...at least for now.

 If yes, I suggest a couple
 improvements:
 
 * only allow submissions from logged in users

If we keep it on, that's a good idea.

 * send mails to dri-{devel,user} instead of dri-patches to get more
   attention

I was going to send a canned response to have the poster submit to 
dri-users.  I didn't realize we could change the list these get posted 
on.  I'm not sure we want these automatically posted.  There appears to 
be less follow up on the submitters end via this route.  That's why I 
think a push back to the submitter is just fine.

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Re: [Dri-devel] sf.net tracker

2002-09-18 Thread Jens Owen

Michel Dänzer wrote:

 I think disabling the trackers would be better than a canned response
 because users might get annoyed by the latter after having entered a
 tracker entry.

I agree.

I have somewhat disabled the bug tracker, support request tracker, patch 
tracker and feature request tracker.

I didn't find a means to completely turn these trackers off, but I was 
able to disable them from being public and put messages like this on the 
submital pages:

   The DRI feature request page is not currently being maintained.
   Please send all feature requests directly to
   [EMAIL PROTECTED]

   Thanks,
   The DRI Development Team

Hopefully, that will do the trick.

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Re: [Dri-devel] Radeon scratch register writeback patch

2002-07-14 Thread Jens Owen

Michel Dänzer wrote:

 On Sun, 2002-07-14 at 15:36, Keith Whitwell wrote:
 
Michel Dänzer wrote:

On Fri, 2002-07-12 at 14:56, Keith Whitwell wrote: 


Looks good, but I think I've got an even better patch:

http://www.penguinppc.org/~daenzer/DRI/radeon-nommio.diff

I've moved the initialization and put the scratch registers right behind
the ring read pointer, this should work with PCI GART and all kinds of
AGP GART. I'll commit this now.


This looks ok.  The one thing I'd say is that we've added functionality to the 
kernel module, so we should bump the minor version number (ie 1.4.0) -- this 
means that you can test rmesa-drm.minor (or whatever) instead of firing off 
the ioctl  checking for EINVAL.


Bumping the minor strikes me as overkill for this. It's not a new ioctl
or something. What about the attached patch?

It's a change to the interface -- an extension.  It doesn't matter that it's 
not a new ioctl, this is exactly what bumping the minor number is supposed to 
do.  Bumping the minor number is free - it doesn't cost anything or break 
anything.

One thing that we haven't really made clear is when a 'release' is.  However, 
given that 1.3 is in the 2.5 kernel sources, I'd say wherever the line is, 
we've crossed it.  So - bump the minor  don't worry too much.

 
 You're the boss. :) Changed and committed.


Michel,

Please don't think of Keith as being heavy handed.  His suggestion is 
exactly what we need to do in order to preserve compatability.  Thanks 
for working with us on this issue.

Regards,
Jens

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[Dri-devel] Re: [Xpert]glXMakeCurrent dummyContext problem

2002-07-07 Thread Jens Owen

Meelis Roos wrote:

 $ glxinfo
 name of display: localhost:10.0
 Xlib: connection to :0.0 refused by server
 Xlib: Client is not authorized to connect to Server
 display: localhost:10  screen: 0
 direct rendering: No
 
 If the display is different from :0.0 (:1.0, remote display, whatever)
 then GLX initialization tries to connecxt to :0.0 and fails. Sometimes
 this takes time, depending on user configuration. For example, on my
 home computer I have to wait quite a long for this :0.0 connect timeout
 for some reason when running GLX things on :1.0. I have seen this
 behaviour several times and today I decided to find out what's wrong.
 
 If this si the wrong list and there is a better list for GLX library
 problems, please direct me there.
 
 Below is an excerpt from ltrace -S glxinfo to find out the call trace.
 It basically shows that glxinfo calls glXMakeCurrent with correct
 display struct but inside glXMakeCurrent a connection to :0.0 is made.
 
 A little digging in the code shows that glXMakeCurrent saves old
 context:
 oldGC = __glXGetCurrentContext();
 
 __glXGetCurrentContext() finds no previous context and uses dummyContext
 instead. Somehow dummyContext is used without check later and it seems
 that this results in spurious connect to default display :0.0. I have
 not determined where the exact call is since I don't have time to
 recompile it with debug info currently.
 
 This trace is from XFree 4.1.0-17 Debian package (because that's what
 I'm running on the computer where ltrace works) but I tried it with
 4.2.99.1 CVS on another computer (sparc, so no ltrace) and the result
 was similar - it still connected to :0.0. Even more, it segfaulted
 somewhere after that but my current binaries are without debug info and
 I can't find out what exactly happened. Anyway, this GLX problem is
 present both in 4.1 and 4.2 current.
 
 17369 XCreateWindow(0x08053b00, 49, 0, 0, 100)= 0x0302
 17369 glXCreateContext(0x08053b00, 0x08055848, 0, 1, 1 unfinished ...
 17369 malloc(1308 unfinished ...
 17369 SYS_brk(0x08057000) = 0x08057000
 17369 ... malloc resumed )  = 0x08055d10
 17369 malloc(262140 unfinished ...
 17369 SYS_mmap(0xbb04, 262144, 0x40337dd0, 266240, 0x8000) = 0x40392000
 17369 ... malloc resumed )  = 0x40392008
 17369 ... glXCreateContext resumed )= 0x08055d10
 17369 glXMakeCurrent(0x08053b00, 0x0302, 0x08055d10, 1, 1 unfinished ...
 17369 SYS_write(3, \217\024 , 232)  = 232
 17369 SYS_read(3, ???, 32)= -11
 17369 SYS__newselect(4, 0xbaac, 0, 0, 0)  = 1
 17369 SYS_read(3, \001, 32) = 32
 17369 XOpenDisplay(:0.0 unfinished ...
 17369 SYS_uname(0xb534)   = 0
 17369 SYS_socketcall(1, 0xb774, 0x401e8fdc, 0x401e69e8, 60) = 4
 17369 SYS_uname(0xb574)   = 0
 17369 SYS_uname(0xb474)   = 0
 17369 SYS_socketcall(3, 0xb754, 0x401feac0, 19, 0xb7cc) = 0
 17369 SYS_uname(0xb5b4)   = 0
 17369 SYS_fcntl64(4, 2, 1, 2, 4)  = 0
 17369 SYS_access(0x08054678, 4, 0x401e8fdc, 0x08054678, 0xb82e) = 0
 17369 SYS_open(/home/mroos/.Xauthority, 0, 0666) = 5
 17369 SYS_fstat64(5, 0xb58c, 0x40338a40, 0x4033c36c, 5) = 0
 17369 SYS_mmap(0xb554, 0xb58c, 0x40337dd0, 0x080568d8, 4096) = 0x40016000
 17369 SYS_read(5, , 4096)   = 304
 17369 SYS_read(5, , 4096)   = 0
 17369 SYS_close(5)= 0
 17369 SYS_munmap(0x40016000, 4096)= 0
 17369 SYS_brk(0x08058000) = 0x08058000
 17369 SYS_writev(4, 0xb954, 1, 1, 4)  = 12
 17369 SYS_fcntl64(4, 3, 0, 3, 4)  = 2
 17369 SYS_fcntl64(4, 4, 2050, 4, 4)   = 0
 17369 SYS_read(4, ???, 8) = -11
 17369 SYS__newselect(5, 0xb8cc, 0, 0, 0)  = 1
 17369 SYS_read(4, , 8)  = 8
 17369 SYS_read(4, Client is not authorized to conn..., 48) = 48
 17369 SYS_write(2, Xlib: connection to :0.0 refus..., 52) = 52
 17369 SYS_write(2, Client is not authorized to conn..., 45) = 45
 17369 SYS_write(2, \r\n, 2) = 2
 17369 SYS_socketcall(13, 0xb8c4, 0x401e8fdc, 0x08056868, 0x08056820) = 0
 17369 SYS_close(4)= 0
 17369 ... XOpenDisplay resumed )= NULL
 17369 malloc(2244)= 0x080562b8
 17369 ... glXMakeCurrent resumed )  = 1
 
 

Meelis,

When you have time, build the DRI trunk as debuggable and send us 
whatever info you find.  A patch would be great :-)  Post to 
[EMAIL PROTECTED]

Regards,
Jens

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Re: [Dri-devel] Segfault in DRIClipNotify

2002-07-06 Thread Jens Owen

Leif Delgass wrote:

 On Fri, 5 Jul 2002, Jens Owen wrote:
Okay, try the attached patch.  I think I'll do more than this, but it 
would be great if you could test just this, first.


Okay, I have attached a more robust patch.  Can you try this on your branch?


 
 I'll apply this to the 
 mach64 branch, but I'll let you patch the trunk.


I'll apply this new patch to the trunk if it works okay for you.

-- 
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--- xc/programs/Xserver/GL/dri/dri.c.jens   Fri Jul  5 13:07:43 2002
+++ xc/programs/Xserver/GL/dri/dri.cSat Jul  6 09:27:10 2002
@@ -383,29 +383,29 @@
 
 /* Wrap DRI support */
 if (pDRIInfo-wrap.ValidateTree) {
-   pDRIPriv-wrap.ValidateTree = pScreen-ValidateTree;
-   pScreen-ValidateTree = pDRIInfo-wrap.ValidateTree;
+   pDRIPriv-wrap.ValidateTree = pScreen-ValidateTree;
+   pScreen-ValidateTree   = pDRIInfo-wrap.ValidateTree;
 }
 if (pDRIInfo-wrap.PostValidateTree) {
pDRIPriv-wrap.PostValidateTree = pScreen-PostValidateTree;
-   pScreen-PostValidateTree = pDRIInfo-wrap.PostValidateTree;
+   pScreen-PostValidateTree   = pDRIInfo-wrap.PostValidateTree;
 }
 if (pDRIInfo-wrap.WindowExposures) {
-   pDRIPriv-wrap.WindowExposures = pScreen-WindowExposures;
-   pScreen-WindowExposures = pDRIInfo-wrap.WindowExposures;
+   pDRIPriv-wrap.WindowExposures  = pScreen-WindowExposures;
+   pScreen-WindowExposures= pDRIInfo-wrap.WindowExposures;
 }
 if (pDRIInfo-wrap.CopyWindow) {
-   pDRIPriv-wrap.CopyWindow = pScreen-CopyWindow;
-   pScreen-CopyWindow = pDRIInfo-wrap.CopyWindow;
+   pDRIPriv-wrap.CopyWindow   = pScreen-CopyWindow;
+   pScreen-CopyWindow = pDRIInfo-wrap.CopyWindow;
 }
 if (pDRIInfo-wrap.ClipNotify) {
-   pDRIPriv-wrap.ClipNotify = pScreen-ClipNotify;
-   pScreen-ClipNotify = pDRIInfo-wrap.ClipNotify;
+   pDRIPriv-wrap.ClipNotify   = pScreen-ClipNotify;
+   pScreen-ClipNotify = pDRIInfo-wrap.ClipNotify;
 }
 if (pDRIInfo-wrap.AdjustFrame) {
-   ScrnInfoPtr pScrn  = xf86Screens[pScreen-myNum];
-   pDRIPriv-wrap.AdjustFrame = pScrn-AdjustFrame;
-   pScrn-AdjustFrame = pDRIInfo-wrap.AdjustFrame;
+   ScrnInfoPtr pScrn   = xf86Screens[pScreen-myNum];
+   pDRIPriv-wrap.AdjustFrame  = pScrn-AdjustFrame;
+   pScrn-AdjustFrame  = pDRIInfo-wrap.AdjustFrame;
 }
 
 DRIDrvMsg(pScreen-myNum, X_INFO, [DRI] installation complete\n);
@@ -417,18 +417,42 @@
 DRICloseScreen(ScreenPtr pScreen)
 {
 DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
+DRIInfoPtr   pDRIInfo;
 drmContextPtrreserved;
 int  reserved_count;
 
 if (pDRIPriv  pDRIPriv-directRenderingSupport) {
 
+pDRIInfo = pDRIPriv-pDriverInfo;
+
+   /* Unwrap DRI Functions */
+   if (pDRIPriv-wrap.ValidateTree) {
+   pScreen-ValidateTree   = pDRIPriv-wrap.ValidateTree;
+   pDRIPriv-wrap.ValidateTree = NULL;
+   }
+   if (pDRIPriv-wrap.PostValidateTree) {
+   pScreen-PostValidateTree   = pDRIPriv-wrap.PostValidateTree;
+   pDRIPriv-wrap.PostValidateTree = NULL;
+   }
+   if (pDRIPriv-wrap.WindowExposures) {
+   pScreen-WindowExposures= pDRIPriv-wrap.WindowExposures;
+   pDRIPriv-wrap.WindowExposures  = NULL;
+   }
+   if (pDRIPriv-wrap.CopyWindow) {
+   pScreen-CopyWindow = pDRIPriv-wrap.CopyWindow;
+   pDRIPriv-wrap.CopyWindow   = NULL;
+   }
+   if (pDRIPriv-wrap.ClipNotify) {
+   pScreen-ClipNotify = pDRIPriv-wrap.ClipNotify;
+   pDRIPriv-wrap.ClipNotify   = NULL;
+   }
if (pDRIPriv-wrap.AdjustFrame) {
-   ScrnInfoPtr pScrn  = xf86Screens[pScreen-myNum];
-   pScrn-AdjustFrame = pDRIPriv-wrap.AdjustFrame;
-   pDRIPriv-wrap.AdjustFrame = NULL;
+   ScrnInfoPtr pScrn   = xf86Screens[pScreen-myNum];
+   pScrn-AdjustFrame  = pDRIPriv-wrap.AdjustFrame;
+   pScrn-AdjustFrame  = NULL;
}
 
-   if (pDRIPriv-pDriverInfo-driverSwapMethod != DRI_KERNEL_SWAP) {
+   if (pDRIInfo-driverSwapMethod != DRI_KERNEL_SWAP) {
if (!drmRemoveSIGIOHandler(pDRIPriv-drmFD)) {
DRIDrvMsg(pScreen-myNum, X_ERROR,
  [drm] failed to remove DRM signal handler\n);
@@ -463,14 +487,14 @@
lockRefCount=0;
DRIDrvMsg(pScreen-myNum, X_INFO,
  [drm] unmapping %d bytes of SAREA 0x%08lx at %p\n,
- pDRIPriv-pDriverInfo-SAREASize,
+ pDRIInfo-SAREASize,
  pDRIPriv-hSAREA,
  pDRIPriv-pSAREA

Re: [Dri-devel] Segfault in DRIClipNotify

2002-07-06 Thread Jens Owen

Leif Delgass wrote:

 Jens,
 
 This works after fixing one thing in this section from DRICloseScreen:
 
   if (pDRIPriv-wrap.AdjustFrame) {
 - ScrnInfoPtr pScrn  = xf86Screens[pScreen-myNum];
 - pScrn-AdjustFrame = pDRIPriv-wrap.AdjustFrame;
 - pDRIPriv-wrap.AdjustFrame = NULL;
 + ScrnInfoPtr pScrn   = xf86Screens[pScreen-myNum];
 + pScrn-AdjustFrame  = pDRIPriv-wrap.AdjustFrame;
 + pScrn-AdjustFrame  = NULL;
 ^^
   }
 
 That last line should change from:
 
pScrn-AdjustFrame  = NULL;
 
 to:
 
pDRIPriv-wrap.AdjustFrame  = NULL;
 
 This is line 452 in the patched dri.c.  Other than that it looks good.


Leif,

As you can probably tell by now, I'm not able to test this path.  I've 
tried on the Radeon driver, but it, like most drivers has a lot of 
failure cases that don't appear to be working properly.  What does work 
is when the DRI comes up cleanly, or when hitting one of the early 
fairly cases...lack of AGP, etc.  However, if I force a failure in 
RADEONDRIFinishScreenInit, which is after most of the DRI resources have 
been setup, I can hang the system.

The fact that you are exercising these paths in the mach64 driver is a 
good thing.

I made your change to my last patch and have checked it into the trunk.

Regards,
Jens

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Re: [Dri-devel] Ann: Radeon 8500 binary snapshots now available

2002-07-06 Thread Jens Owen

Oliver Feiler wrote:

 On Saturday 06 July 2002 17:36, Oliver Feiler wrote:
 
On Friday 05 July 2002 13:04, José Fonseca wrote:

Keith Whitwell confirmed the readiness of the r200-0-1-branch for
testing and for binary snapshots.

Just tested this driver on a system with original ATI 8500 card.

With the binary snaphots and with the r200 branch compiled myself the
system crashes immediately when X is started. With DRI disabled X comes up
and runs without problems.


Oliver,

If you have the room for a fully debuggable X Server, try adding this 
patch before you build the X Server.

Then login remotely and run gdb xc/programs/Xserver/XFree86 as root.

If you can case the crash like that, post the backtrace to the list.

Regards,
Jens

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--- xc/config/cf/host.def.jens  Tue Jun  4 16:32:56 2002
+++ xc/config/cf/host.def   Tue Jul  6 13:43:29 2002
@@ -55,7 +55,7 @@
 /* #define GlxBuiltInMga YES */
 /* #define GlxBuiltInR128 YES */
 /* #define GlxBuiltInRadeon YES */
-/* #define DoLoadableServer NO */
+#define DoLoadableServer NO
 
 /* Optionally turn this on to change the place where you install the build.
  * Warning: trailing blanks will cause build failures.



[Dri-devel] Any interest in a face to face meeting

2002-07-05 Thread Jens Owen

The Linux Kongress is accepting applications for fully sponsered 
workshops.  This is an opportunity for OS development communities to get 
together and work face to face for 3 days.  See 
http://www.linux-kongress.org/2002/workshops/faq.html for more details.

If you are interested in attending a workshop like this for DRI 
development, send me an e-mail.  If there is enough interest, I'll send 
in an application.  The deadline is monday.

Regards,
Jens

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Re: [Dri-devel] Radeon dualhead and DRI

2002-07-05 Thread Jens Owen

Adam K Kirchhoff wrote:

  Actually, Jens, I'm not even talking about getting it working with
  Xinerama.  Just a traditional dualhead setup with two independent
  displays.  Last time I tried this, the radeon driver disabled DRI.

The traditional dualhead setup with two independent displays from a 
single graphics chip is represented by the first diagram:

http://www.tungstengraphics.com/dri/Multihead_DH.txt

2D support is in place, now.  That's represented by the two indirect 
rendering pipes that go down the middle of the diagram.  This level of 
sharing is achieved without the need for any DRI mechanisms (contexts, 
locks, etc.).  Once you enable a either of the DRI pipe (the two outside 
direct rendering paths), you'll need to address how the DRI mechanims 
will be shared across all the pipes.

This could be a straight forward task, at least for a single DRI pipe on 
the primary display.  If somebody is up to flushing out this support. 
Let us know.

 Now, if I throw a PCI card into my machine, in addition to the AGP Radeon
 7500, I can get DRI working on the Radeon 7500, and still use the PCI
 card as a secondary head.

That is a completely different scenario because you don't have shared 
render hardware and your not sharing the AGP aperature.  To the DRI 
drivers, it looks the same as a single headed DRI display.

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Re: [Dri-devel] Segfault in DRIClipNotify

2002-07-05 Thread Jens Owen

Leif Delgass wrote:

 After merging the trunk into the mach64 branch, I get a segfault in the
 Xserver in DRIClipNotify (dereferences a null pointer when trying to call
 a wrapper function, I think) if direct rendering is disabled after
 DRIFinishScreenInit is called, e.g. if the init of the drm kernel module
 fails.  I tested this with Rage128 by making the cce_init return non-zero
 and I get the same thing.  Was there a recent change in libdri.a that
 would be causing this?


Leif,

I spent a little time this morning looking at this.  There have been a 
few minor changes to dri.c in the last month.  It's possible that one of 
these is biting you:


revision 1.40
date: 2002/06/12 15:50:27;  author: keithw;  state: Exp;  lines: +16 -0
merged tcl-0-0-branch

revision 1.39
date: 2002/06/02 16:00:44;  author: mdaenzer;  state: Exp;  lines: +1 -1
fixes for big endian in general and powerpc in particular

revision 1.38
date: 2002/05/28 13:45:11;  author: jensowen;  state: Exp;  lines: +4 -0
bump clipstamp before destroying drawable


However, I think you may be tickling a latent bug in the DRI.  It's 
possible that all the other drives have just avoided this bug so far.

I looked at DRICloseScreen and I don't see that the DRIClipNotify 
wrapper is being removed.  There are other unwraps missing as well.

Can you send me a back trace from a static debuggable server?  Let me 
know if you need help building this.

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Re: [Dri-devel] Any interest in a face to face meeting

2002-07-05 Thread Jens Owen

Jens Owen wrote:

 The Linux Kongress is accepting applications for fully sponsered 
 workshops.  This is an opportunity for OS development communities to get 
 together and work face to face for 3 days.  See 
 http://www.linux-kongress.org/2002/workshops/faq.html for more details.
 
 If you are interested in attending a workshop like this for DRI 
 development, send me an e-mail.  If there is enough interest, I'll send 
 in an application.  The deadline is monday.

Many thanks to those that have replied so quickly about attending at DRI 
session at Linux Kongress.

Unfortunately, it's already clear that we would not have critical mass 
from the most active developers in our community.  Consequently, I'm not 
planning on sending an application.

Perhaps there will be other opportunities in the future.

If you are a DRI contributer and you plan on attending SigGraph this 
year, let us know.  We'll at least buy you lunch or dinner :-)

Regards,
Jens

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Re: [Dri-devel] Radeon dualhead and DRI

2002-07-05 Thread Jens Owen

Adam K Kirchhoff wrote:

 Could you give a quick explanation, just for my understanding, of the
 differences between the dualhead Matrox cards (which support the DRI on
 the primary head) and the dualhead Radeon cards (which do not, currently).

DRI requires a hardware cursor.  Matrox does not support a hardware 
cursor on the secondary head for the G400 (which was the target when we 
wrote dual head support for the driver).  Consequently, that driver was 
written to make sure the DRI was never run on the secondary head.  Since 
the ATI driver could support DRI on the second head, it's possible that 
when dual head support was added, that the entire DRI was disabled for 
dual head.

It is likely that you could get the DRI running on the primary head and 
disabled on the secondary head quite easily for the Radeon.  This would 
be effectively the same mode as the matrox driver supports.

Any more detailed questions on what needs to change in the Radeon would 
need to be addressed by the Radeon maintainers.  I recommend starting 
with Kevin Martin, but there are others who have been deep into this driver.

Regards,
Jens

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Re: [Dri-devel] Segfault in DRIClipNotify

2002-07-05 Thread Jens Owen

Leif Delgass wrote:

 On Fri, 5 Jul 2002, Jens Owen wrote:
 
 [snip]
 
 
However, I think you may be tickling a latent bug in the DRI.  It's 
possible that all the other drives have just avoided this bug so far.

I looked at DRICloseScreen and I don't see that the DRIClipNotify 
wrapper is being removed.  There are other unwraps missing as well.

Can you send me a back trace from a static debuggable server?  Let me 
know if you need help building this.

 
 Could you tell me how to build a static server or point me to a HOWTO?


The xc/config/cf/host.def in the DRI tree is setup to easily modified to 
build a debuggable server.  Attached is a copy of a modified host.def 
file I used for debugging an i810 problem.  You'll probably need to add 
the mach64 driver to these options.

 
 Meanwhile, here's a backtrace from the X server built from the branch.  It 
 looks like the ClipNotify wrapper is being called when pDRIPriv is null, 
 though I'm not sure why I wouldn't have run into this before...
 
 Program received signal SIGSEGV, Segmentation fault.
 DRIClipNotify (pWin=0x85d3a60, dx=0, dy=0) at dri.c:1732
 1732if(pDRIPriv-wrap.ClipNotify) {
 (gdb) bt
 #0  DRIClipNotify (pWin=0x85d3a60, dx=0, dy=0) at dri.c:1732
 #1  0x080c9009 in MapWindow (pWin=0x85d3a60, client=0x81d56a8) at window.c:2864
 #2  0x080c5ee8 in InitRootWindow (pWin=0x85d3a60) at window.c:522
 #3  0x080bf39c in main (argc=4, argv=0xb9d4, envp=0xb9e8) at main.c:439
 #4  0x40072647 in __libc_start_main (main=0x80bee9c main, argc=4, 
 ubp_av=0xb9d4, init=0x806cc08 _init, fini=0x8174c80 _fini, 
 rtld_fini=0x4000dcd4 _dl_fini, stack_end=0xb9cc)
 at ../sysdeps/generic/libc-start.c:129
 (gdb) info locals
 pWin = 0x85d3a60
 pScreen = 0x85d3748
 pDRIPriv = 0x0
 pDRIDrawablePriv = 0x0


Yes, it looks like the DRI initialization process was started, causing 
the DRI wrappers to be put in place; then, something caused DRI 
initialization to fail, but the failure handling code does not remove 
the wrappers.

I believe I need to unwrap the DRI routines in DRICloseScreen.  I'd like 
to fix this case and ask you to test with what you've got since it's 
hard to test these unusual failure cases when everythings working properly.

It's still curious no other drivers have had this problem.  Either 
nobody else has gone done these failure cases, or I'm barking up the 
wrong tree.

Can you verify that we are indeed calling DRICloseScreen by putting a 
breakpoint at that routine and sending me a backtrace at that point?

Thanks,
Jens

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/*
 * Set this for each DRI branch.  It will be appended to the XFree86 version
 * information.
 */
#define XFree86CustomVersion DRI trunk

#define DefaultGcc2AxpOpt -O2 -mcpu=ev6
#define DefaultGcc2PpcOpt -O2 -mcpu=750
#define DefaultGcc2i386Opt -O2
#if defined(AlphaArchitecture)
#  define LibraryCDebugFlags -O2 -mcpu=ev6
#elif defined(PpcArchitecture)
#  define LibraryCDebugFlags -O2 -mcpu=750
#else
#  define LibraryCDebugFlags -O2
#endif

#define BuildXFree86ConfigTools YES

#if defined(PpcArchitecture)

#define XF86CardDrivers ati
#define DriDrivers r128 radeon

#else

#define XF86CardDrivers tdfx i810 mga ati glint vga
#define DriDrivers tdfx mga i810 r128 radeon gamma i830 /* sis ffb */

#endif

#define GccWarningOptions -Wall -Wpointer-arith -Wstrict-prototypes \
  -Wmissing-prototypes -Wmissing-declarations \
  -Wnested-externs
#define DefaultCCOptions -ansi GccWarningOptions -pipe -g

#define NormalLibGlx NO

#define BuildXF86DRI YES

/* To do profiling of the dynamically loaded 'xyz_dri.so' object, turn
 * this on.
 * Use 'xc/lib/GL/makeprofile.sh' to make it work.
 */
/* #define GlxSoProf YES */

#ifdef GlxSoProf
#  undef DefaultCCOptions
#  define DefaultCCOptions -ansi GccWarningOptions -pipe -g -p
#endif

/* Optionally turn these on for debugging */
/* #define GlxBuiltInTdfx YES */
#define GlxBuiltInI810 YES
/* #define GlxBuiltInMga YES */
/* #define GlxBuiltInR128 YES */
/* #define GlxBuiltInRadeon YES */
#define DoLoadableServer NO

/* Optionally turn this on to change the place where you install the build.
 * Warning: trailing blanks will cause build failures.
 */
/* #define ProjectRoot /usr/X11R6-DRI */

/* Optionally turn this on to force the kernel modules to build */
/* #define BuildXF86DRM YES */

#define XF86AFB NO

#define XnestServer NO
#define XVirtualFramebufferServer NO

/*
 * Don't change anything below or the build will fail.
 */
#define BuildServersOnly YES
#define BuildLibrariesForXServers NO
#define BuildLibrariesForConfigTools NO
#define BuildXIE NO
#define BuildPexExt NO
#define XprtServer NO
#define SharedLibFont NO




Re: [Dri-devel] Segfault in DRIClipNotify

2002-07-05 Thread Jens Owen

Leif Delgass wrote:

 On Fri, 5 Jul 2002, Jens Owen wrote:
 
 
Leif Delgass wrote:


On Fri, 5 Jul 2002, Jens Owen wrote:

[snip]



However, I think you may be tickling a latent bug in the DRI.  It's 
possible that all the other drives have just avoided this bug so far.

I looked at DRICloseScreen and I don't see that the DRIClipNotify 
wrapper is being removed.  There are other unwraps missing as well.

Can you send me a back trace from a static debuggable server?  Let me 
know if you need help building this.


Could you tell me how to build a static server or point me to a HOWTO?


The xc/config/cf/host.def in the DRI tree is setup to easily modified to 
build a debuggable server.  Attached is a copy of a modified host.def 
file I used for debugging an i810 problem.  You'll probably need to add 
the mach64 driver to these options.

 
 OK, I'll try this.  I think you're right that we need to add the 
 GlxBuiltIn.. option for mach64.


If my memory serves me, that's just for 3D clients, and it doesn't work 
anymore...so I wouldn't worry about that option.  However, you will want 
to add mach64 to the other driver lists in this file.

   
 
Meanwhile, here's a backtrace from the X server built from the branch.  It 
looks like the ClipNotify wrapper is being called when pDRIPriv is null, 
though I'm not sure why I wouldn't have run into this before...

Program received signal SIGSEGV, Segmentation fault.
DRIClipNotify (pWin=0x85d3a60, dx=0, dy=0) at dri.c:1732
1732if(pDRIPriv-wrap.ClipNotify) {
(gdb) bt
#0  DRIClipNotify (pWin=0x85d3a60, dx=0, dy=0) at dri.c:1732
#1  0x080c9009 in MapWindow (pWin=0x85d3a60, client=0x81d56a8) at window.c:2864
#2  0x080c5ee8 in InitRootWindow (pWin=0x85d3a60) at window.c:522
#3  0x080bf39c in main (argc=4, argv=0xb9d4, envp=0xb9e8) at main.c:439
#4  0x40072647 in __libc_start_main (main=0x80bee9c main, argc=4, 
ubp_av=0xb9d4, init=0x806cc08 _init, fini=0x8174c80 _fini, 
rtld_fini=0x4000dcd4 _dl_fini, stack_end=0xb9cc)
at ../sysdeps/generic/libc-start.c:129
(gdb) info locals
pWin = 0x85d3a60
pScreen = 0x85d3748
pDRIPriv = 0x0
pDRIDrawablePriv = 0x0


Yes, it looks like the DRI initialization process was started, causing 
the DRI wrappers to be put in place; then, something caused DRI 
initialization to fail, but the failure handling code does not remove 
the wrappers.

I believe I need to unwrap the DRI routines in DRICloseScreen.  I'd like 
to fix this case and ask you to test with what you've got since it's 
hard to test these unusual failure cases when everythings working properly.

It's still curious no other drivers have had this problem.  Either 
nobody else has gone done these failure cases, or I'm barking up the 
wrong tree.

 
 It's pretty easy to test if you just change the return value of the
 driver's drm init function to return non-zero.  For example, I tried this
 in the r128 driver in r128_do_init_cce (changed the last line to return
 -1), and it suffers the same problem (the backtrace was the same).


Yes, it's easy for force specific failures; but I don't think developers 
and users have been hitting these cases in normal testing scenarios. 
Otherwise, we'd have caught this during the 3 years this extensions been 
in use.

 
Can you verify that we are indeed calling DRICloseScreen by putting a 
breakpoint at that routine and sending me a backtrace at that point?

 
 I know it's called because I see the messages in the X log about removing
 the signal handler, kernel context, SAREA, etc.  It's called as part of
 the DRI driver specific CloseScreen (ATIDRICloseScreen) when the kernel
 init fails (which is after DRIFinishScreenInit is called).  In fact, the
 entire X init seems to work without a hitch (I see all the normal messages
 in the X log after Direct rendering disabled  up to XINPUT) until the
 root window is initialized.

Okay, try the attached patch.  I think I'll do more than this, but it 
would be great if you could test just this, first.

-- 
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--- xc/programs/Xserver/GL/dri/dri.c.jens   Fri Jul  5 13:07:43 2002
+++ xc/programs/Xserver/GL/dri/dri.cFri Jul  5 16:27:11 2002
@@ -417,11 +417,14 @@
 DRICloseScreen(ScreenPtr pScreen)
 {
 DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
+DRIInfoPtr   pDRIInfo;
 drmContextPtrreserved;
 int  reserved_count;
 
 if (pDRIPriv  pDRIPriv-directRenderingSupport) {
 
+pDRIInfo = pDRIPriv-pDriverInfo;
+
if (pDRIPriv-wrap.AdjustFrame) {
ScrnInfoPtr pScrn  = xf86Screens[pScreen-myNum];
pScrn-AdjustFrame = pDRIPriv-wrap.AdjustFrame;
@@ -477,6 +480,27 @@
 
drmClose(pDRIPriv-drmFD);
 
+   /* Unwrap DRI Functions */
+   if (pDRIInfo-wrap.ValidateTree) {
+   pScreen-ValidateTree = pDRIPriv-wrap.ValidateTree

Re: [Dri-devel] Segfault in DRIClipNotify

2002-07-05 Thread Jens Owen

Leif Delgass wrote:

 On Fri, 5 Jul 2002, Jens Owen wrote:
 
 [...]
 
The xc/config/cf/host.def in the DRI tree is setup to easily modified to 
build a debuggable server.  Attached is a copy of a modified host.def 
file I used for debugging an i810 problem.  You'll probably need to add 
the mach64 driver to these options.


OK, I'll try this.  I think you're right that we need to add the 
GlxBuiltIn.. option for mach64.


If my memory serves me, that's just for 3D clients, and it doesn't work 
anymore...so I wouldn't worry about that option.  However, you will want 
to add mach64 to the other driver lists in this file.

  
 You're right, it's for building a libGL with the driver statically linked.  
 I did find where the build problem is, though.  In xc/lib/GL/GL/Imakefile,
 when I added GlxBuiltInMach64, based on the r128 and Radeon, I was getting
 No rule to make target ../../../lib/GL/mesa/dri/?*.o in xc/lib/GL/GL.  
 It looks like the xc/lib/GL/mesa/dri directory was removed and dri_util.c
 was added to xc/lib/GL/dri.  I don't know if this is the right solution, 
 but I took a guess and was able to get it to build with this change:
 
 Index: Imakefile
 ===
 RCS file: /cvsroot/dri/xc/xc/lib/GL/GL/Imakefile,v
 retrieving revision 1.1.1.2.12.1
 diff -u -r1.1.1.2.12.1 Imakefile
 --- Imakefile   27 Jun 2002 22:04:03 -  1.1.1.2.12.1
 +++ Imakefile   5 Jul 2002 23:01:58 -
 @@ -65,10 +65,10 @@
 MESADOBJS = $(COREMESADOBJS) $(MESA_ASM_DOBJS)
 MESAPOBJS = $(COREMESAPOBJS) $(MESA_ASM_POBJS)
 
 - DRIMESAOBJS = $(GLXLIBSRC)/mesa/dri/?*.o
 -DRIMESAUOBJS = $(GLXLIBSRC)/mesa/dri/unshared/?*.o
 -DRIMESADOBJS = $(GLXLIBSRC)/mesa/dri/debugger/?*.o
 -DRIMESAPOBJS = $(GLXLIBSRC)/mesa/dri/profiled/?*.o
 + DRIMESAOBJS = $(GLXLIBSRC)/dri/dri_util.o
 +DRIMESAUOBJS = $(GLXLIBSRC)/dri/unshared/dri_util.o
 +DRIMESADOBJS = $(GLXLIBSRC)/dri/debugger/dri_util.o
 +DRIMESAPOBJS = $(GLXLIBSRC)/dri/profiled/dri_util.o
 
  #if GlxUseBuiltInDRIDriver
  #include ../mesa/src/drv/common/Imakefile.inc


Check with Keith to see if this stuff is worth fixing.  If so, 
great...if not, we ought to remove it as cruft.

 
Meanwhile, here's a backtrace from the X server built from the branch.  It 
looks like the ClipNotify wrapper is being called when pDRIPriv is null, 
though I'm not sure why I wouldn't have run into this before...

Program received signal SIGSEGV, Segmentation fault.
DRIClipNotify (pWin=0x85d3a60, dx=0, dy=0) at dri.c:1732
1732if(pDRIPriv-wrap.ClipNotify) {
(gdb) bt
#0  DRIClipNotify (pWin=0x85d3a60, dx=0, dy=0) at dri.c:1732
#1  0x080c9009 in MapWindow (pWin=0x85d3a60, client=0x81d56a8) at window.c:2864
#2  0x080c5ee8 in InitRootWindow (pWin=0x85d3a60) at window.c:522
#3  0x080bf39c in main (argc=4, argv=0xb9d4, envp=0xb9e8) at main.c:439
#4  0x40072647 in __libc_start_main (main=0x80bee9c main, argc=4, 
   ubp_av=0xb9d4, init=0x806cc08 _init, fini=0x8174c80 _fini, 
   rtld_fini=0x4000dcd4 _dl_fini, stack_end=0xb9cc)
   at ../sysdeps/generic/libc-start.c:129
(gdb) info locals
pWin = 0x85d3a60
pScreen = 0x85d3748
pDRIPriv = 0x0
pDRIDrawablePriv = 0x0

 
 The backtrace from the static server was the same.  BTW, this might help
 others trying to debug with a dynamic server:  I removed 'Load GLcore'
 from my XF86Config, because I saw that it was being reloaded by the glx
 module anyway.  Before I did that, I was getting a backtrace that was
 wrong -- it said something about mipmaps, so I was suspicious :)


Hmmm, I was wondering how you got such nice line numbers from the back 
trace of a dynamic server.  I'm also guessing you have the version of 
gdb with the XFree86 module support.

 
Yes, it looks like the DRI initialization process was started, causing 
the DRI wrappers to be put in place; then, something caused DRI 
initialization to fail, but the failure handling code does not remove 
the wrappers.

I believe I need to unwrap the DRI routines in DRICloseScreen.  I'd like 
to fix this case and ask you to test with what you've got since it's 
hard to test these unusual failure cases when everythings working properly.

It's still curious no other drivers have had this problem.  Either 
nobody else has gone done these failure cases, or I'm barking up the 
wrong tree.


It's pretty easy to test if you just change the return value of the
driver's drm init function to return non-zero.  For example, I tried this
in the r128 driver in r128_do_init_cce (changed the last line to return
-1), and it suffers the same problem (the backtrace was the same).


Yes, it's easy for force specific failures; but I don't think developers 
and users have been hitting these cases in normal testing scenarios. 
Otherwise, we'd have caught this during the 3 years this extensions been 
in use.

 
 It's true that the more stable drivers wouldn't hit this very often, 
 but this bug wasn't present before the merge of the trunk into the mach64 
 branch

Re: [Dri-devel] s3virge fixes in CVS

2002-07-04 Thread Jens Owen

max wrote:


 Alas, we still miss a good integration with the 2D part (it would be nice 
 [but a super-task] if we could convert that to use DMA instead on MMIO...):
 - piece of 3D-apps win stay around
 - no 2D accel

Max,

Have you seen how the Radeon driver has different routines for 2D 
accelleration with DRI enabled (uses CP) vs DRI disabled (uses MMIO)?

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[Dri-devel] OS Independent Templates

2002-07-01 Thread Jens Owen

Hi Eric,

How is the OS indepedence project coming?  I wanted to make the IRC mtg 
today and get some consensus for merging your stuff in, but I had a 
schedule conflict.

What do you think still needs to be done before merging your work onto 
the DRI trunk?

I definitely think your work is absolutely what the DRI needs for good 
cross-OS support.  I'd like to hear from other developers if there is a 
concern about making this merge relatively soon.

Regards,
Jens

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[Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: bsd-3-0-0-branch)

2002-06-26 Thread Jens Owen

Eric Anholt wrote:


 Log message:
   The drmCommand interface was passing a size to DRM_IOR() and friends,
   when DRM_IOR was expecting a type, so on BSD only an int was copied in/out of
   the kernel.  Make drmCommand use new DRM_IOC(), which expects a size.

Good catch!  I'm surprised this worked at all under Linux.

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Re: [Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: bsd-3-0-0-branch)

2002-06-26 Thread Jens Owen

Eric Anholt wrote:

Log message:
  Include protection against ioctl() definition only in the __FreeBSD__ and
  XFree86Server case.  These two drm.h's probably should be shared.

 
 With this commit radeon, r128, and mga are all working on FreeBSD and
 Linux.  Haven't tested tdfx, but I have no reason to not expect it to
 work.
 
 At this point, who should review this for a merge?

Damn, this is looking sweet!  You have almost hit gold with this work, 
and here's what I would consider perfection:

The source repository and plain source trees that haven't been built, 
yet would contain an os-support/linux/drm/kernel that contained the drm* 
files for Linux:

drm_agpsupport.h  drm_drawable.h  drm_ioctl.h   drm_os_freebsd.h
drm_auth.hdrm_drv.h   drm_linux.h   drm_os_netbsd.h
drm_bufs.hdrm_fops.h  drm_lists.h   drmP.h
drm_context.h drm.h   drm_lock.hdrm_scatter.h
drm_dma.h drm_init.h  drm_memory.h  drm_sysctl.h
 drm_vm.h

Not these are all Linux specific, but Hardware independent, and of 
course an os-support/bsd/drm/kernel and other os specific directories, 
too.  None of which contained HW specific files.

The os-support/shared/drm/kernel directory would then contain the HW 
specifics:

gamma_dma.c  i810_drv.h  mga_drm.h   r128_drm.h   radeon_drv.h
gamma_drm.h  i810.h  mga_drv.c   r128_drv.c   radeon_state.c
gamma_drv.c  i830_dma.c  mga_drv.h   r128_drv.h   radeon.h
gamma_drv.h  i830_drm.h  mga_state.c r128_state.c tdfx_drv.c
gamma.h  i830_drv.c  mga_ucode.h r128.h   tdfx.h
i810_dma.c   i830_drv.h  mga_warp.c  radeon_cp.c
i810_drm.h   i830.h  mga.h   radeon_drm.h
i810_drv.c   mga_dma.c   r128_cce.c  radeon_drv.c

For the drivers you've ported to your OS independent templates (radeon, 
r128 and mga), it looks like the *_drv.c and Makefile support are all 
that's left in the OS directories.  If you can get these out of there, 
even by adding a few OS ifdefs in the shared directory, you will get big 
leverage when a new driver is written.  Generally, a driver writer 
copies another driver as a starting point, and they won't discard non 
development OS's simply because it's easier to ignore the directories.

In other words, let's make new drivers work on all supported OS's by 
default instead of having to enable each OS/driver combo by hand.  I can 
see the need for disabling a OS/driver combo by hand after we know it 
can't be easily supported.

I'm definitely interested in hearing your opinion on squeeking out the 
last bigs of OS specifics in these drivers.  I realize the last parts 
are usually the most difficult.

Regards,
Jens

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Re: [Dri-devel] Website [update!]

2002-06-24 Thread Jens Owen



Ian Molton wrote:

 Well, I've backed up the old website (except for the huge snapshots
 folder.
 
 I've also put the shell of the new site up. go to
 http://dri.sourceforge.net/new_site/ to see it.
 
 I'm awaiting some charts and a couple of pages from Liam, which look to
 become excellent references, and I have yet to hook up some of the
 links.
 
 I'll be doing these tasks shortly, but I'd like to know what y'all think
 of the new layout?
 
 (yes, I know the hardware page isnt there yet ;-)


Ian,

A couple of comments:

1) Please add a link on the side bar to our project page on Source Forge.

2) Your plea for help is spread out over the entire site.  Please make sure all 
potential new developers are aware they should read the developer FAQ before starting 
in with questions on the devel list.


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