Honestly, I gave up on some cool effect because it wasn't implemented
(Though I was told by Helge that Alalmbic cache could handle it (it was
prior to alambic pluggin release) )
But I don't have alambic anyway...
So yes, would be tremendously super ! Your Weekend is officialy booked !
tell
Lol !
No seriously, you should go out, breath into nature, do normal stuff on
the weekend...
Le 05/12/2013 16:23, Eric Mootz a écrit :
Roger that, Olivier!
I'll post here again when it is implemented.
Oah ! I got so many explanations to the fact it was complicated because
of this and that...
And now it just happen ! :D
Le 05/12/2013 18:45, Eric Mootz a écrit :
Hey Olivier,
I just finished implementing instance shape animation.
He, he, told you it wasn't a big deal :)
Tomorrow I will
Is there a way, when you triangulate a polymesh to change the order of
the cutting?
Let's say a quad plane Triangulate it cut in 2 triangles
But I want the others triangles (the other diagonale)
I found : Apply Invert Polygon Apply Triangulate Apply Invert Polygon
Get the job done, but I
That's just a matter of taste, but I prefered the previous music version.
https://vimeo.com/57005606
Le 06/12/2013 12:59, wavo a écrit :
Am 12/6/2013 12:51 PM, schrieb adrian wyer:
https://vimeo.com/81081389
if autodesk had any interest in promoting Soft as the genuinely
unique software
Hi list, I'm a bit a shame to ask this but...
I'm having trouble workin in linear mode. I've set up XSI a long time
ago to work like that, and finaly I'm getting some problems.
In short, my image are rendered with a gamma of 1 ,which I apply a Gamma
2.2 later in compositing.
Thing is
I'm making a picture which as to be 4158 * 3071 pixel, the camera is
looking at an object that fits in that bounding plane.
Now the client ask me to render the same thing, but with 10% pixels all
around more.
So What the camera see must not change, it just need to see 10% more around.
I'm
Thank you Benoit !
Meanwhile I'm experementing JJ_CamResize from Julian Johnson.
Thank's a lot !
Le 07/12/2013 17:58, Benoit Delaunay a écrit :
Hi Olvivier,
one quick fix would be to multiply the camera fov by 1.1 (1.2 if you
mean 10% more on each side of the frame)
Then multiply your render
Paul Smith propose something, I think in this video :
https://vimeo.com/66054707
Le 11/12/2013 04:13, Eric Lampi a écrit :
No it wouldn't, I misunderstood what he was using it with.
Thanks
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Tue, Dec 10, 2013 at 7:16
Eliminate humans at all level.
They cost money, they do errors.
Le 18/12/2013 14:38, adrian wyer a écrit :
bloody human error, deformed by strand instances don't update the
deform in the viewport (which i knew) but my underlying sim had
changed so the root particle moved, but not the
If you have an object 3 claws with Shapes, and then an object 2
claws with shapes.
If you merge the 2 objects the shapes should follow, no ?
You should end up with one object containing both shape.
Le 18/12/2013 16:26, Sebastien Sterling a écrit :
i've used gator to great effects in the past
I don't think so. But Merging 2 objects with Shapes preserves shapes.
Le 18/12/2013 23:00, Sebastien Sterling a écrit :
i'm not sure. , does merging preserve vertex id ?, will check .
On 18 December 2013 19:05, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote
.. that doesn't make me really happy. I mean what's the point in the end
if everything goes to maya?
Well anyway...
Le 19/12/2013 17:17, Eric Thivierge a écrit :
Huh??? It's the only one right now. But eventually I couldn't see why
he couldn't move more to Fabric. Would be great for him to
100% agree, I apologies for the bad stupid noise. My comment doesn't
deserve to go further.
I support Mootzoid and FE developement at 100%, the more the better.
Le 19/12/2013 18:53, Eric Thivierge a écrit :
Honestly I'd really like to keep this on topic if we can. I really
don't want this to
Multiply vector by matrix should get your point back on the emitter.
Le 21/12/2013 17:39, Paul Griswold a écrit :
I'm doing some motion graphics work where I am getting each polygon's
position from my emitter, then using that to drive emit from position.
I'm creating strands and having the
Just this :
Le 21/12/2013 18:39, olivier jeannel a écrit :
Multiply vector by matrix should get
your point back on the emitter.
Le 21/12/2013 17:39, Paul Griswold a écrit :
I'm
ious frame? It seemed to be 1 frame off.
-Paul
ᐧ
On Sat, Dec 21, 2013 at 12:42 PM,
olivier jeannel olivier.jean...@noos.fr
wrote:
That's plain fantastic ! I wasn't aware we had that posibility within SI
! Wow wow ! Thank's a lot !
Le 01/01/2014 02:40, Nick Angus a écrit :
Nice one James, much appreciated!
N
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
In teenager point of view, working on dead software is wy cooler.
Le 06/01/2014 11:38, Graham Bell a écrit :
Ah, the Dreamcast, a fine console but flawed form the beginning. The tech was
ok, but really just a pc and essentially the predecessor to the Xbox.
The problem with the
Very dumb question, I did it before, I'm sure...
How do I link a light (infinite - sun) rotation to a vector (Sun
direction) in a Physicla sky property page ? (So that my light is a sun...)
I'm in redshift...
Seems to work with Mia Phisical Sun ..
I
Le 08/01/2014 16:32, olivier jeannel a écrit :
Very dumb question, I did it before, I'm sure...
How do I link a light (infinite - sun) rotation to a vector (Sun
direction) in a Physicla sky property page ? (So that my light is a
sun...)
I'm in redshift...
Bump...
So nobody has a method ?
Le 08/01/2014 16:32, olivier jeannel a écrit :
Very dumb question, I did it before, I'm sure...
How do I link a light (infinite - sun) rotation to a vector (Sun
direction) in a Physicla sky property page ? (So that my light is a
sun...)
I'm in redshift...
physical sky ?this one constrains the light
direction into the shader for you (mental Ray) maybe you could copy
the expression from here?
On 9 January 2014 11:54, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
Bump...
So nobody has a method
://vimeo.com/59026436
2014/1/14 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
Hi gang,
I'm looking for doing a convincing peeling effect in Softimage
Scenario is :peeling of a thin aluminium sheet from a chocolate
plate, the tiny pieces of sheet then fly
That would be super great !
Le 14/01/2014 12:56, Oliver Weingarten a écrit :
Hi !
Here is a test I did mixing different things together...I can explain
a little more if you like..
https://vimeo.com/84118026/settings
cheers,
oli
Am 14.01.2014 09:53, schrieb olivier jeannel:
Hi gang,
I'm
/in/adamseeleyuk
http://www.linkedin.com/profile/view?id=21162305
https://vimeo.com/adamseeley https://vimeo.com/album/2280465
*From:* olivier jeannel olivier.jean...@noos.fr
*To:* softimage@listproc.autodesk.com
2013 here... :(
Le 14/01/2014 14:57, Daniel Brassard a écrit :
Mario Domingos did an ICE effect using Softimage 2014 and provide a
file here.
http://lickingtheice.tumblr.com/post/65603536997/peeling-effect-file
On Tue, Jan 14, 2014 at 8:50 AM, olivier jeannel
olivier.jean...@noos.fr
!
Here is a test I did mixing different things together...I
can explain a little more if you like..
https://vimeo.com/84118026/settings
cheers,
oli
Am 14.01.2014 09:53, schrieb olivier jeannel:
Hi gang
..
https://vimeo.com/84118026/settings
cheers,
oli
Am 14.01.2014 09:53, schrieb olivier jeannel:
Hi gang,
I'm looking for doing a convincing
Nice ! Much cleaner Icetree then mine :)
Le 22/01/2014 14:52, Mário Domingos a écrit :
Here you have some the scene and some info:
http://lickingtheice.tumblr.com/ (2014SP2)
M
On Tue, Jan 21, 2014 at 10:48 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote
Hi gang,
I'd like to know if it is possible to apply polygon reduction within
Ice, and this driven by a Weightmap or Modulate by null?
Are there any examples lying around somewhere on the web ?
The weigthmap doesn't update if I use the classic PolygonReduction
Thank's a lot !
join the crew !!!anyone else?
https://www.youtube.com/watch?feature=player_detailpagev=ky6gSUmP4rs
2014-01-29 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
Hi gang,
I'd like to know if it is possible to apply polygon reduction
within Ice, and this driven
How do you export a hair sim from Yeti back in Softimage ? Pointcache ?
Alembic ? Ass ?
Do all info translate well for rendering in Arnold ?
Olivier
Le 08/02/2014 15:21, Sebastien Sterling a écrit :
Maybe if we got a petition of xsi centric companies or a sort of
kickstarter goal we could
Excellent !
Le 11/02/2014 23:22, Manny Papamanos a écrit :
Here's something quick and dirty just I made.
http://youtu.be/-77ALwrySsQ
Hope this gives you some inspiration.
-manny
SI Mobu Support
-Original Message-
From: softimage-boun...@listproc.autodesk.com
Link not working here..
Le 11/02/2014 23:58, Christian Gotzinger a écrit :
Here's my take on it (will take an hour or so before the link shows up)
https://vimeo.com/86461624
7 minutes to set up, but no collision avoidance.
Not sure how best to automate collision avoidance without ICE or
Amazing ! How did you do the thick carpet ?
Le 19/02/2014 22:02, Tim Crowson a écrit :
Hair and Strands are supported as of a couple of builds now, but
'lofted' strands are not, they're still in progress. The hair shader
is also not live yet and is being worked on currently, but the default
Same in advertising.
Le 27/02/2014 11:23, adrian wyer a écrit :
heartbreaking
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Francisco Criado
*Sent:*
There seem to be tons of people making a living with C4D no ?
Le 27/02/2014 17:10, Eric Thivierge a écrit :
Fabric Engine is an option for rigging / anim, though you'd still have
to use Maya as your application for editing your animation and
building your control structures but all your
Remember Mirai ?
http://www.izware.com/mirai/
At least they have their own website...
Le 27/02/2014 19:38, Bradley Gabe a écrit :
Remember when Fox canceled Futurama? Family Guy?
Amen !
Le 27/02/2014 22:33, adrian.w...@fluid-pictures.com a écrit :
Join the Maya list, hmmm how about we keep this list going, and continue
to help each other out as we always have
Autodesk thought they were buying code and developers, but the true heart
of soft was, and always will be this
'Xcuse me, are you talking about my wife ?
Le 28/02/2014 00:38, Greg Punchatz a écrit :
Yup 20 years + for us I am sick over this I feel like someone
killed my wife, and is telling me to trade her in for a new one. I
like the one I have just fine , thank you very much!!
And the
Hi gang,
In Redshift I'm missing the Fractal scalar node.
I was wondering if there was a way to mimic it with a few classic
Fractal chained together ?
Will post this to the RS forum as well ;)
Olivier
If I'd had to change, I might have a look at C4D Expresso thing. I think
it's close to TP. I wonder if it is that different (in phylosophy) from Ice.
Houdini is tempting as well, but as mentionned before I'm a bit affraid
of the exclusive aspect of it, no modeling or rigging. Need a software
The smoke, it's the smoke that kills me...
Le 01/03/2014 17:18, Max Evgrafov a écrit :
https://vimeo.com/80796564 Demoreel of studio who left Maya and came
to Houdini. all done in Houdini rigging, animation, simulation,
rendering, etc. excluding modeling
2014-03-01 19:51 GMT+04:00 olivier
I just wouldn't like to need 2 packages to suit my needs. It complicate
the pipe, and in small small company it's a pain. Not all of us are
doing supa-dupa vfx movies...
Will stick to SI as long as possible (hold my breath).
Le 01/03/2014 18:59, Christian Gotzinger a écrit :
That's precisely
Learn Maya? No thanks.
It wasn't rain ?
Le 01/03/2014 22:34, Eric Lampi a écrit :
Learn Maya? No thanks.
Personally I would prefer a total severing of all ties with AD.
They're not a great company and in general I would prefer to support
one that is smaller, and more focused on what I do
So nobody has an answer to this ?
Am I completly off thinking Fractal Scalar can be reproduced with
Fractals ? Is Fractal Scalar a specific Fractal in itself ?
Answer or I switch to Maya :)
Le 28/02/2014 13:10, olivier jeannel a écrit :
Hi gang,
In Redshift I'm missing the Fractal
Hi,
It's been a long time that I noticed some fragility when I hit the 7
key to open the render tree. XSI happen to immediatly crash with a
windows error message (SI 2013 stop functionning...).
Now, I have that scene that always crashes as soon as I hit the 7 key.
I've tried merging scene
editor., im
guessing that could cause a mess...
On Mon, Mar 3, 2014 at 12:23 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hi,
It's been a long time that I noticed some fragility when I hit
the 7 key to open the render tree. XSI happen
Trying hard to wrap my brain around this :
In a 3D Grid pointcloud (100x100) I want to select point ID
0, 5, 10, 15, 20, 25 ,30 , 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85,
90, 95
500, 505, 510, 515, 520, ...up to 595
1000, 1005, 1010, 1015, 1020 ...up to 1095
1500, 1505, 1510, 1515, 1520...
driver was, that's what we tried.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: Monday, March 03, 2014 3:24 AM
To: softimage@listproc.autodesk.com
Subject: Render Tree Crash
Hi
11:29, olivier jeannel a écrit :
Eeeer the site propose several type
ODE
Performance Quadro
Certified partner
Autocad Performance
...
Any preferences ?
Le 03/03/2014 20:00, olivier jeannel a écrit :
Thank's Matt! Tomorrow I'll update the driver.
Le 03/03/2014 19:56, Matt Lind a écrit :
We had
the current 332.50 version
installed without problems (running a quadro4000 too)
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier
jeannel
Sent: Tuesday, March 04, 2014 11:36 AM
To: softimage
...
Same here.
Learning to code is out of my range.
Le 06/03/2014 11:05, Nicolas Esposito a écrit :
Right now for me there's not much difference between Python,
Javascript or KL, simply because I'm not familiar with none of them :-D
I just sent an email to Paul, explaining what I would like to
Please, drop a line here when you have something ready.
Le 06/03/2014 11:52, Morten Bartholdy a écrit :
Wow, that is very geerous of you Jordi - much appreciated.
Morten
Den 6. marts 2014 kl. 10:18 skrev Jordi Bares jordiba...@gmail.com:
for those who have not read what is going on in
Long live soft ...breaks my heart.
Le 07/03/2014 08:09, Cristobal Infante a écrit :
he works at Lagoa:
http://home.lagoa.com/team/
On Friday, 7 March 2014, Gideon Klindt gideon.kli...@gmail.com
mailto:gideon.kli...@gmail.com wrote:
Well, he swung by PDX on the last AD tour along with
Personnaly,
I'd just like the list goes back to Softimage (and friends) business only.
I'm a bit fed-up with the subjects asking /how to do this in Maya/,
all those /transition/ threads, and special dedicace to all those who
want to /integrate SI techs within Maya/
It's like having SI body
https://vimeo.com/groups/ice/videos/88416806
@listproc.autodesk.com
softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com
Subject: Re: Forester anyone ?
Saw that - it looks great.
MB
Den 9. marts 2014 kl. 20:07 skrev olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr:
https://vimeo.com/groups/ice/videos/88416806
I remember having sometimes weird issues (simulation behaving badly)
when changing topology of a syflex sim (for example increasing a grid
density) or copying the ice tree to another object.
Usualy copying the whole tree deleting and pasting in a fresh new
icetree solved the problems.
Le
At last ! the voice of the big guys !
Thank you ! thank you !
Le 10/03/2014 11:20, Alastair Hearsum a écrit :
Folks
Dan Y and other folks, I hope this comes across as firm but
reasonable. I will post it on other appropriate sites. Any ideas on
that front?
*
An open letter to Autodesk.
Yi Liang
On 3/10/2014 3:22 AM, olivier jeannel wrote:
I remember having sometimes weird issues (simulation behaving badly)
when changing topology of a syflex sim (for example increasing a grid
density) or copying the ice tree to another object.
Usualy copying the whole tree deleting and pasting
...@brandtanim.co.uk:
Great letter, Alastair, sounds very nicely pitched to me.
On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr
wrote:
At last ! the voice of the big guys !
Thank you ! thank you !
Le 10/03/2014 11:20, Alastair Hearsum a écrit :
Folks
Dan Y and other folks, I hope
Hey Emilio !
c4d approach http://vimeo.com/88615637
Funny
Le 28/02/2014 00:39, Emilio Hernandez a écrit :
Absolutley Siew. Thx for the link to the script. I'll take a look at
it. I already scripted something to help with the process, but it is
still lacking some functionality.
Cheers!
Have a look on Side fx forum, there's a thread special for and from
Softiers.
Looks nice, looks complex with tons of various way of doing things. They
put expressions everywhere...
Not the software you learn in a month.
Jordi Bares did some nice pdf to get the phylosophy, you should have a
drunk
Le 10/03/2014 19:55, Jordi Bares a écrit :
drink..
Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com
On 10 Mar 2014, at 17:50, adrian wyer
adrian.w...@fluid-pictures.com
mailto:adrian.w...@fluid-pictures.com wrote:
ok, it's done, they said they'll release the source code,
Hey Sylvain,
I'd be curious what will come from that meeting.
Please, if possible, let us know. I 'd be extremly curious to know
also what will be Shed move (or stick).
Best,
Olivier
Le 11/03/2014 03:43, Sylvain Lebeau a crit:
Good to hear you on the subject.
I had the same exact feeling with the brush example ...
That's incredible how people you never heard about can hurt you.
I hate accountants.
Le 11/03/2014 17:21, Tim Borgmann a écrit :
Hi,
unfortunately my english is not good enough to express my feelings and
I don't see AD as a chalenger. I mean AD producing a new revolutionnary
3d software would be like creating their own threat. They would be
competiting themselves. How could they sell it ? Will they say to their
clients, now you can drop Maya, we just made the ultimate 3d software ?
This just
Thinking outloud here,
I like the after life of pi format, very human very easy to set-up, a
camera, a micro, a light. But not every one is an actor, and someone
wrote somewhere that animators make their creatures do things they
can't do in real life. So an open patchwork aproach is IMHO a
The over day I started a tut to model a column. Selecting components, it
was like having boxing gloves holding the mouse :(
And that's not an hyperbole...
Le 12/03/2014 11:06, Raffaele Fragapane a écrit :
It was hyperbole :)
On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr
as well.
21 Nicolas Esposito
22 Arvid Bjorn cg sup and generalist, leaned
towards lighting and shading.
23 Siew Yi Lianganimation
*From:* olivier jeannel mailto:olivier.jean...@noos.fr
*Sent:* Wednesday, March 12, 2014 10:05 AM
*To:* softimage
and concept design experience as well.
21 Nicolas Esposito
22 Arvid Bjorn cg sup and generalist, leaned
towards lighting and shading.
23 Siew Yi Lianganimation
*From:* olivier jeannel mailto:olivier.jean...@noos.fr
*Sent:* Wednesday, March 12
had say
40 people doing a little bit each and maybe reused old personal
assets, it might be achievable. I could dig Greg Mutt out and probably
do a Godzilla shot in a few days.
*From:* olivier jeannel mailto:olivier.jean...@noos.fr
*Sent:* Wednesday, March 12, 2014 10:26 AM
*To:* softimage
Something is better than nothing ;)
Le 12/03/2014 13:05, Leendert A. Hartog a écrit :
Jordi Bares schreef op 12-3-2014 12:59:
Just look at their Forum and you will see a SI Users sub-forum to
discuss things.
Them having set up a sub-forum for SI-users needn't mean that they're
listening,
Wow !
Le 12/03/2014 14:20, Leonard Koch a écrit :
Hey everyone, I rewrote a component from one of my Plugins in Fabric
Engine.
This video shows the outcome: https://vimeo.com/88867023
I'm very impressed.
In the video I also answer a question I've been getting some emails
about in the past few
at 7:40 I start to vomit...
Le 12/03/2014 16:33, Francisco Criado a écrit :
Found this wonderful video that could be useful for the documentary
part of life after softimage
highly recomended from minute 7:40
http://www.youtube.com/watch?v=e-4JpeSF_2g
2014-03-12 11:28 GMT-03:00 Mirko
Have you finish your tut ?
;
Le 12/03/2014 16:46, Nika Ragua a écrit :
yo, raps, somehow i missed the fun ))) i would join FOR SURE, even i
will sweep the floors
i can do ICE, some modeling(middle level), and i think i can write a
scenario - if you guys will want to do
something other than
My contribution would be Icy things, rather motion design though, and
some knowledge in rendering (Redshift in the pocket)
Le 12/03/2014 17:02, Chris Marshall a écrit :
ICEy bits, modeling, anything.
On 12 March 2014 15:56, Chris Marshall chrismarshal...@gmail.com
Expectations are pretty low, it should just look like Ice, it send
bifrost to stone age and eliminate the necessity of Houdini.
Le 12/03/2014 17:14, Helge Mathee a écrit :
Hey guys,
just as a side not for those of you normal users who are not into
coding,
we did discuss visual programming
C4D I'd say.
Le 12/03/2014 17:26, Ed Manning a écrit :
http://www.youtube.com/watch?v=iRZ2Sh5-XuM
I wonder if David Lewandowski used Soft for this... would be lovely
to include.
Staying alive
But I can't imagine the cost for the rights...
Le 12/03/2014 18:43, Chris Marshall a écrit :
What about a take on dumb ways to die.?
Dumb ways to kill an app?
Could be an easy one to break up into bite size pieces to spread
around and get a different approach from each
Why is it different in Maya and SI ?
Le 12/03/2014 19:24, Leonard Koch a écrit :
Hey everyone, glad you're liking the example.
As to the question of what is in Fabric Engine for people who can't
code, I think that it will just be our responsibility as tool builders
to build up a library of
At least someone...
They don't even know what to steal...
Le 13/03/2014 20:15, Steven Caron a écrit :
you all realize they are just talking to alastair about how they can
improve maya, right? i mean, it is a done deal... all they are doing
is trying to make it better for people to transition.
Graphist + chat windows = Maya slower :)
Le 13/03/2014 20:33, Emilio Hernandez a écrit :
*/Today, users communicate through any number of ways --- email, SMS,
Skype, Snapchat, and a whole host of other messaging platforms.
Autodesk wants to ensure that enterprise communications between teams
My vote !
Le 13/03/2014 21:01, Emilio Hernandez a écrit :
Just a thought for an amazing CrowdFX TD...
The hood guy from Softimage, being replicated.
EXTERIOR- Street-Cloudy about to rain. Houses have lights inside.
All these hood guys start walking in a street with small houses, and
as
Why not : The army of hoody guys suround the AD house, put it on fire,
and in the shiny flames the typo says the future is bright, clik...
Sorry, just me beeing mean.
Le 13/03/2014 21:47, Emilio Hernandez a écrit :
INTERIOR - Small studio / Freelance workspace
The Hood guy is working at
A tut on how to use them on Vimeo would be Awesome ! Thank's for sharing !
Le 14/03/2014 11:00, Ahmidou Lyazidi a écrit :
I did those a some times ago, but never posted them officially, in
case someone find them useful here they are:
*Curvature:
*
return the principal directions and curvature
The idea is fantastic. Though, I think asking this directly to Eric
Mootz or Leonard Koch is already possible (if I'm not totaly wrong)
Le 14/03/2014 11:26, Arman Sernaz a écrit :
In order to keep things well organized, a special web site which is
dedicated for this purpose may be a good idea.
Fantastic !
Le 14/03/2014 15:33, Morten Bartholdy a écrit :
While we are talking about why we want to keep using XSI, here goes
another very good reason:
http://www.youtube.com/watch?v=TQo0Qtr5iU8
Morten
Exactly ! You get entertained to death, and it's all dampened by sadness...
Le 14/03/2014 17:34, Sebastien Sterling a écrit :
I's so painful watching something this good, knowing what we know.
Why ? how the fuck can they not see the value of this ?
Get data does 40%
Set data does another 40%
with 20% of various nodes in between
Ice is not exactly an assortment of chocolate sweets...
LOL
Le 15/03/2014 21:10, Ahmidou Lyazidi a écrit :
Bradley is s right, I'm quite surprise about this question, it
doesn't mean anything at all.
Bright for them...
Le 17/03/2014 13:06, Gerbrand Nel a écrit :
I started my 3d career in Max.. just as kinetix took over, so I know I
don't want to go back there again.
I just wonder if we can predict what crazy announcement AD will make next.
I would love to leave AD far behind me, but I own
One thing I would like to know :
Why is it not possible to buy SI after the fatal date (march 28 ?) ?
If there is no more support, it's costless for AD, no ?
Le 17/03/2014 16:20, Emilio Hernandez a écrit :
Well here is a mail for our voice to be heard at this channel.
So it's burried. We're folks, but it's Maya or die.
Le 17/03/2014 17:32, Sofronis Efstathiou a écrit :
Has the presentation just crashed? he was about to outline the short, mid and
long term road map? Getting the loading icon...
Are. ..that was probably the most interesting bit..
Sofronis
Appart from the technical difficulty joke, it's so uncool (I wasn't
waiting for coolness though).
Le 17/03/2014 18:01, Cristobal Infante a écrit :
the whole thing is just one big joke..
On 17 March 2014 16:46, Stephen Davidson magic...@bellsouth.net
mailto:magic...@bellsouth.net wrote:
/And yet, that burden of responsibility doesn't seem to have been
reflected in the manner in which Softimage is currently being EOL'd. I
can't think of a more brutal scenario - immediate cessation of
development; no prior warning; no safe-harbour alternative option; no
pre-planning or
Don't want to argue who's suffering more, the big shops or the small one.
But nonetheless, I feel like a passive actor in a gay porno...
Le 17/03/2014 19:45, Chris Marshall a écrit :
It's people like us that are going to get hit the hardest, not the big
shops. Retraining whilst still trying to
Where are Polynoids ?
Possibly I missed their voice with all the traffic on the list these days
They are with (Tim Borgmann, and Oscar Gonzalez Diez, and others) my
mind master... Did they say something ?
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