Hi Dark,

Definitely. i think people, especially big companies, have forgotten
the early days of video gaming. Blockbusters like Montezuma's Revenge
wasn't created by a big cgame company. As i recall it was written by
some teenager and was sold to Parker Brothers. I can think of several
other games from that era that were similarly produced by an
indipendant developer and sold to a big game company for publication.

Now days though it is all proffet and market driven.  In other words
pure greed. If a company can produce a version for more than one
platform and offer different content for each platform they do so in
the hopes that the different versions will sell making you, the
consumer, buy all of the different versions to have access to all of
the content. its totally unfair, but a good market strategy to get the
most money out of a single product. That's pretty par for a capitalist


On 8/14/11, dark <d...@xgam.org> wrote:
> in some cases, it's based on hardware, for instance any mega drive prot of a
> game plays faster than it's snes counterparts sinse the mega drive had a
> basically faster processer, yet the mega drive had only an 8 bit sound card
> meaning that the sounds and music are not a patch on other versions.
> in some cases as tom said, releases on different consoles In the majority of
> cases though i'm afraid tom is right.
> By releasing content x for the playstation 3 and content y for the xbox, a
> company can make a person who likes the game pick up both versions. indeed,
> companies like capcom have taken this a step further by producing different
> versions of the same game for the same platform, hoping to get you to buy
> both when actually both are the same game just perhaps with one or two
> differences.
> then of course there are game regions when a certain game is not release
> somewhere because the comapny don't think it would sell.
> All of this is motivated by capitalism, aka greed!
> I am always amused when players talk about Mega man, metroid, sonic the
> hedgehog or another well beloved game series as a unique world with it's own
> story, and it's own games and style, where as execs from nintendo will talk
> about "the mario franchize"
> Sinse that's really all it is to most of them, just a way of making money.
> yes, there are stil tallented people who do the actual programming, of
> games, but even they are ruled by deadlines and prophit margins.
> This is another reason behind the indi games movement, to get back to the
> days of the 80's and early 90's where Jo blogs could program a game, take it
> to a company and have it distributed themselves, indeed most of the landmark
> games, mario, turrican, mega man 2, metroid zelda etc were actually the
> result of a small team of very dedicated people rather than another
> corporate prophit creating block buster idea.
> Beware the grue!
> Dark.

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to