Re: [hlds_linux] TF2 Multiple clients from the same IP

2009-12-19 Thread Ross Bemrose
Not that I'm aware of, but it's supposed to happen if they're using the same Steam account. On 12/19/2009 1:32 PM, Daniel Vogel wrote: > So, I noticed that if two or more people connect from the same IP only one > of them can connect to the Team Fortress 2 servers of mine. Is this supposed > to h

Re: [hlds_linux] Post by non-member to a members-only list

2010-01-01 Thread Ross Bemrose
On 1/1/2010 5:25 PM, Oliver Salzburg wrote: > On 2009-12-31 21:47, Bryn Moslow wrote: > >> Hi Oliver, >> >> You sent the below message to h...@list.valvesoftware.com. You are not >> currently a member of that list (at least oliversalzb...@web.de is not) so >> the rejection message is accurate

Re: [hlds_linux] Team Fortress 2 Update

2010-02-04 Thread Ross Bemrose
Steam's servers have scheduled downtime from around 6pm to 9pm PST tonight. It's currently 8pm PST, so we have an hour or so left in the scheduled downtime. On 2/4/2010 10:57 PM, David Banham wrote: > Is anyone else having issues getting a VAC connection after the update? > > Adding master serv

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread Ross Bemrose
'Team Fortress 2 Content' version 135 is the latest. On 2/23/2010 8:19 PM, Schlup wrote: > What is the current version...this is what I have... > > Checking bootstrapper version ... > Updating Installation > Checking/Installing 'Team Fortress 2 Content' version 135 > > > Checking/Installing 'Team

[hlds_linux] TF2 server: A2C_PRINT "No challenge for your address" from master servers

2010-02-28 Thread Ross Bemrose
I administer TF2 servers on two different boxes on two different networks in different data centers. Since sometime yesterday, I am seeing messages like these on both servers: A2C_PRINT from 68.142.72.250:27011 : No challenge for your address. A2C_PRINT from 72.165.61.136:27014 : No challenge fo

Re: [hlds_linux] dproto

2010-03-14 Thread Ross Bemrose
Counter-Strike + Counter-Strike: Condition Zero is $9.99 USD on Steam. It also has two other bundles: Counter-Strike 1 Anthology for $14.99. Includes: Counter-Strike, Day of Defeat, Deathmatch Classic, Ricochet, Counter-Strike: Condition Zero. Counter-Strike Complete for $29.99. Includes: Coun

Re: [hlds_linux] TF2 no weapons, no taunt

2010-04-06 Thread Ross Bemrose
This line in the startup log disturbs me: "No scripts/items/items_game file found. May be unable to create items." Unfortunately, I'm not sure exactly what it means and don't have access to a server to poke around its files. On 4/6/2010 2:29 PM, Daniel Vogel wrote: > I'm experiencing a really st

Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-23 Thread Ross Bemrose
Is there any way to change which download servers our hlds steam installation uses? Because frankly, the ones my servers use now SUCK. I have to run the update command 2 dozen or so times for it to actually grab all the files it needs. P.S. The "Retrying in 30 seconds. . ." message is more of

Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-23 Thread Ross Bemrose
I had to keep rerunning the updater with -verify_all until it finally finished Checking/Installing 'left 4 dead 2 common' version 23 and Checking/Installing 'left 4 dead 2 linux dedicated server' version 18 On 4/23/2010 10:46 PM, Sydney Johnston wrote: > My server keeps crashing after this updat

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

2010-04-29 Thread Ross Bemrose
Medals are apparently bugged right now. I have a bronze medal saying I was hired in March 2009, but I started playing at least a year before that (which is in the silver or gold medal range). On 4/29/2010 10:46 PM, Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. P

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

2010-04-30 Thread Ross Bemrose
Updating 'Team Fortress 2 Materials' from version 54 to version 55 The Team Fortress 2 Materials package update did not install any files. Is this intentional or a bug? The OB Linux Dedicated Server package installed updated files correctly, though. On 4/30/2010 8:54 PM, Jason Ruymen wrote:

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

2010-04-30 Thread Ross Bemrose
are.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose > Sent: Friday, April 30, 2010 6:24 PM > To: Jason Ruymen > Cc: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing > list' > Subject: Re: [hlds_linux

[hlds_linux] Steam mirror selection

2010-05-05 Thread Ross Bemrose
Is it possible to select a Steam mirror for the linux client? Whichever one is the default is exceedingly slow. -- R. Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailm

Re: [hlds_linux] Steam mirror selection

2010-05-05 Thread Ross Bemrose
-Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose > Sent: Wednesday, May 05, 2010 6:21 PM > To: Half-Life dedicated Linux server mailing list > Subject: [hlds_linux] Steam mirror selection

Re: [hlds_linux] TF2 server won't start

2010-05-06 Thread Ross Bemrose
> Checking/Installing 'Linux Source HLDS' version 98 This is the wrong dedicated server version. TF2 uses the OC Linux Dedicated Server package now.. For TF2, your packages should be: Checking/Installing 'Team Fortress 2 Content' version 144 Checking/Installing 'Team Fortress 2 Materials' v

[hlds_linux] Team Fortress 2 and Day of Defeat: Source Update Released

2010-05-10 Thread Ross Bemrose
An optional update for Team Fortress 2 and Day of Defeat: Source is available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 and Day of Defeat: Source - Fixed an issue where Linux dedicated servers would not automatically retrieve master server

Re: [hlds_linux] Team Fortress 2 Update Available

2010-05-12 Thread Ross Bemrose
I haven't tested this yet, but should we assume that the tf_ctf_bonus_time cvar overrides the map setting? On 5/12/2010 8:05 PM, Jason Ruymen wrote: > A required update for Team Fortress 2, and an optional update for Day of > Defeat: Source and the Counter-Strike: Source Beta is now available.

Re: [hlds_linux] libraries

2010-05-19 Thread Ross Bemrose
On 5/19/2010 8:44 PM, tom nikitopoulos wrote: > Do the valve dedicated server files need certain libraries to work? > I have installed dedi server files on flavors of ubuntu 10. LTS and im > gettting bugged > ___ > To unsubscribe, edit your list preferenc

[hlds_linux] Team Fortress 2 Update

2010-05-28 Thread Ross Bemrose
There was a TF2 client update today to fix the new deathnotice icons. http://store.steampowered.com/news/3889/ I didn't see any changes when I updated my server version, other than changing the version number of Team Fortress 2 Materials: t...@www:~$ ./steam -command update -game tf -dir . Chec

Re: [hlds_linux] Lobby settings ignored

2010-05-30 Thread Ross Bemrose
I'm pretty sure you have to on Source servers. I do on my L4D2 server, but it changes maps to whichever map (most likely the first level of a campaign) that the lobby selects when they join. On 5/30/2010 2:07 PM, Cc2iscooL wrote: > I don't think you're supposed to put a map in the command line.

[hlds_linux] Base Source Sounds package updated?

2010-06-03 Thread Ross Bemrose
Hi all, I've noticed that, when updating my test TF2 installation (not my active one) that the Base Source Sounds package is now at version 4... and includes a bunch of Half-Life 2 specific voiceover sounds, such as /hl2/sound/vo/trainyard/cit_window_usnext.wav t...@www:~$ du -hs hl2/sound/ 97

Re: [hlds_linux] Weird problem during an update

2010-06-04 Thread Ross Bemrose
On 6/4/2010 4:56 PM, David A. Parker wrote: > HLDS installation up to date > CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. > CAsyncIOManager: 90 single object sleeps, 0 multi object sleeps > CAsyncIOManager: 0 single object alertable sleeps, 0 multi object > alertable sle

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-06-09 Thread Ross Bemrose
Whee, when I run it a second time ("please retry the command") it works just fine. On 6/9/2010 9:57 PM, jl...@hd-gaming.com wrote: > Weeethey broke the linux steam binary again? > > Checking bootstrapper version ... > Getting version 36 of Steam HLDS Update Tool > Downloading. . . . . . . . .

Re: [hlds_linux] Team Fortress 2 Update Released

2010-06-14 Thread Ross Bemrose
All the Orange Box games got updated today. The patch notes from the other 4 games are: Updates to Portal, Half-Life 2, Half-Life 2: Episode One and Half-Life 2: Episode Two have been released. The updates will be applied automatically when your Steam client is restarted. The major changes inc

Re: [hlds_linux] mac cs-source = orangebox?

2010-06-17 Thread Ross Bemrose
That's what I took it to mean. I also warned some of my friends who play a lot of CS:S that this might happen next week. On 6/17/2010 6:16 PM, ics wrote: > Most likely beta goes live next week on both PC and Mac. > > -ics > > 18.6.2010 1:02, Marcel kirjoitti: > >> Hey, >> >> will the mac css

Re: [hlds_linux] mac cs-source = orangebox?

2010-06-18 Thread Ross Bemrose
ail.com> wrote: > >> Hah, don't you think the beta is perfect now? >> >> On Thu, Jun 17, 2010 at 9:19 PM, Kyle Sanderson wrote: >> >> >>> Shit. >>> >>> Kyle. >>> >>> On Thu, Jun 17, 2010 at 3:19 PM, Ros

Re: [hlds_linux] hlds_run: line 329

2010-06-21 Thread Ross Bemrose
I don't know about the engine itself, but SourceMod seems OK with symlinked directories and files, and its an addon. As for the server itself, I just have the same binaries running two TF2 servers and an L4D2 server without any issues. On 6/21/2010 1:36 PM, Allan Button wrote: > I would recomme

Re: [hlds_linux] SteamCMD on FreeBSD

2012-08-23 Thread Ross Bemrose
The shebang on the first line tries to execute /bin/bash to run the rest of the script. Is bash installed on your system at that location? On 8/23/2012 8:33 PM, m0gely wrote: Does anyone have a steam.sh script that works on FreeBSD 9? $ ./steam.sh ./steam.sh: not found I'm good enough with s

Re: [hlds_linux] Mandatory TF2 update released

2012-08-23 Thread Ross Bemrose
I assume it activated Birthday mode, since in EDT and eastwards it's now TF's 16th birthday. On 8/24/2012 12:50 AM, Frank wrote: I downloaded another update just a few moments ago on my client which was 36.5MB, what was this for? -Original Message- From: hlds_linux-boun...@list.valves

Re: [hlds_linux] sv_region and MvM automatching

2012-08-24 Thread Ross Bemrose
My group of 6 (although we sometimes substitute people from our friends list) from the Midwest US always get placed on Luxembourg servers. Now, I think the most missions any of us have completed are 4, but still... that's 4 games where we got placed in a server over 4000 miles (or 6500 kilomet

Re: [hlds_linux] Set default server.cfg filename

2012-08-29 Thread Ross Bemrose
+servercfgfile is the command-line argument you're looking for. On 8/29/2012 9:27 AM, feugatos wrote: Hi there, I'm trying to find out if there is a way to define the name of the cfg file that gets executed on a map change. By default it's the known server.cfg file. Is there a way to override

Re: [hlds_linux] MvM + sv_downloadurl

2012-09-07 Thread Ross Bemrose
It doesn't appear to hurt anything to include a slash, but the game automatically adds one of its own, so you end up with // in the middle of the URL. I suppose there might be a webserver out there that doesn't like double slashes. On 9/7/2012 11:47 AM, feugatos wrote: Should I include a sl

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Ross Bemrose
Not only that, but it sounds like there's a way for servers to force clients to execute commands not marked FCVAR_SERVER_CAN_EXECUTE, which would be a security hole. On 9/10/2012 9:47 AM, Drogen Viech wrote: What the hell? Servers can tell the client to take screenshots *and* tell them to uplo

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Ross Bemrose
(I added hlds to the To list as well, since this affects both Windows and Linux servers) The problem is that it appears to be running client commands that the server isn't supposed to have access to. AND uploading files from a client's machine back to the server. AND sending them to the auth

Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM

2012-09-10 Thread Ross Bemrose
I'm not seeing any updated binaries on either of my Linux servers, despite the update saying there should be updated binaries. On 9/10/2012 6:15 PM, Eric Smith wrote: We've released updates for TF2, DoD:S, and HL2:DM. These updates aren't directed at dedicated servers, but they will receive up

Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM

2012-09-10 Thread Ross Bemrose
Likely no, since clients will be patched as soon as they launch. On 9/10/2012 6:34 PM, Bruno Garcia wrote: Well, if Anakin updates his anti-cheat to call "jpeg" on the client will it still work? :/ On Mon, Sep 10, 2012 at 7:29 PM, Ross Bemrose wrote: I'm not seeing any upda

Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM

2012-09-10 Thread Ross Bemrose
re.com] On Behalf Of Ross Bemrose Sent: Monday, September 10, 2012 6:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM Likely no, since clients will be patched as soon as t

Re: [hlds_linux] server crash on map change / missing MOTD?

2012-09-10 Thread Ross Bemrose
It'd help if you mention which game. Also, use rcon changelevel, not rcon map. There IS a difference. On 9/10/2012 10:09 PM, Steven Haigh wrote: Hi all, Since the last couple of updates, I've noticed that if the map is changed by a vote, or an 'rcon map blah' command, the server will crash.

Re: [hlds_linux] Clients timing out again

2012-09-20 Thread Ross Bemrose
Yes, clients will crash whenever they change off of pl_cashworks_final1 for instance, although the server doesn't have any problem with it. I wonder if it's related to the particle names table being full, which is also why clients see a bunch of red Xs instead of certain particles. Unlike the

[hlds_linux] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ross Bemrose
On my stock TF2 server with addons directory, dumpstringtables says this: Table ParticleEffectNames 1006/1024 items Meaning that maps and addons have a grand total of 18 particle effects they can use. It's not uncommon to see errors when loading custom maps because they use more than 18 pa

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ross Bemrose
t it's the wrong version over there. On 10/1/2012 3:21 PM, Kyle Sanderson wrote: Hi Ross, Check out https://forums.alliedmods.net/showthread.php?t=193515 Thanks, Kyle. On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <mailto:rbemr...@gmail.com>> wrote: On my stock TF2 serv

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ross Bemrose
read; I also pointed out that it's the wrong version over there. On 10/1/2012 3:21 PM, Kyle Sanderson wrote: Hi Ross, Check out https://forums.alliedmods.net/showthread.php?t=193515 Thanks, Kyle. On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose mailto:rbemr...@gmail.com>> wrote:

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ross Bemrose
php?t=193515 Thanks, Kyle. On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose mailto:rbemr...@gmail.com>> wrote: On my stock TF2 server with addons directory, dumpstringtables says this: Table ParticleEffectNames 1006/1024 items Meaning that maps and addons

Re: [hlds_linux] Prevent UDP attacks

2012-10-02 Thread Ross Bemrose
SourceMod doesn't run on HLDS games, so SMAC isn't going to either. On 10/2/2012 7:22 PM, Cameron Munroe wrote: The problem is if it is from multiple IPs it becomes harder. If you aren't using sourcemod it is a mute point on SMAC. Though im unsure if its supported as I run mainly tf2. block

Re: [hlds_linux] 2 Matchmaking Servers PvP & MvM

2012-10-04 Thread Ross Bemrose
You need a separate server identity for each server. As I recall, you can have up to 100 servers per Steam account. On 10/4/2012 7:33 PM, doc wrote: It's been a while since I set my PvP server up for matchmaking and if I wanted to do the same on my MvM server I thought I just had to set tf_mm_s

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update coming

2012-10-09 Thread Ross Bemrose
I've been hearing that today's update has completely broken custom models in TF2, causing the following error: MDLCache: Failed load of .VVD data for player/saxton_hale/hhh_jr_mk2.1.mdl This is apparently happening with every custom player model, despite them having their own .vvd files that w

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-10-17 Thread Ross Bemrose
It's detailed in the MvM FAQ: http://www.teamfortress.com/mvm/faq/#abandon On 10/17/2012 6:36 PM, Doctor McKay wrote: Anyone mind shedding light on what this Mann Up penalty system is? Dr. McKay http://www.doctormckay.com -Original Message- From: Eric Smith Sent: Wednesday, October 1

[hlds_linux] String tables related crashes

2012-10-17 Thread Ross Bemrose
So, I haven't heard anything about this lately, so I'll ask about it again. Is there any word on why precaching models, sounds, and/or downloadables is causing the game to crash in an unrelated stringtable, specifically with this error? : Engine error: Host_Error: Overflow error writing string

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-17 Thread Ross Bemrose
I don't know if this is a server issue or client issue, but some Engineer buildings are showing as invisible to players. I can't tell if it's the same building invisible to everyone (which implies a server issue) or if they're randomly invisible to random players. On 10/17/2012 6:26 PM, Eric

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread Ross Bemrose
At the current rate, we're careening full tilt towards inevitable crashes this Halloween because there's a very, VERY high chance that any new particle effects added for a new boss and map will overflow the ParticleNames string table even on stock maps. On 10/18/2012 9:16 PM, Frank wrote: I'm

Re: [hlds_linux] Map timelimit 5 minute buffer

2012-10-20 Thread Ross Bemrose
Why are you using mp_timelimit on a Tournament server? On 10/20/2012 10:17 PM, StevoTVR wrote: From my experience playing TF2, there appears to be a 5 minute buffer zone where the map will change if the round ends. Is there a cvar to change this behavior? This seems to be triggering in tourname

Re: [hlds_linux] [hlds] Steam backend is having issues.

2012-10-23 Thread Ross Bemrose
For those of you who missed it, this was posted about 20 minutes ago to the Steam Downtime thread: "We've rolled out a fix to the affected servers and will monitor to ensure the problem is, in fact, resolved." On 10/23/2012 4:40 PM, RSS List User wrote: "We're actively investigating a server

Re: [hlds_linux] INVISIBLE SENTRY/TELEPORT

2012-10-23 Thread Ross Bemrose
I'm pretty sure I mentioned it on this list (and the Windows mailing list) the day that it was patched into the game. On 10/23/2012 6:35 PM, martin v wrote: No one seems to be reporting this but since last update teleporters and sentry/mini sentry guns while beeing build become 100% invisible.

[hlds_linux] TF2 processing vote kick incorrectly?

2012-10-23 Thread Ross Bemrose
I haven't personally seen this, but I've heard rumors that the TF2 Kick Vote is kicking the incorrect user if the the user whom the vote is for has a certain client hack installed to change their username once the vote starts (by hooking the VoteStart usermessage maybe?) Since the callvote com

Re: [hlds_linux] Whats the deal with old halloween event maps?

2012-10-24 Thread Ross Bemrose
I discovered this crash issue myself a few months ago. If you're using SourceMod, my Force Holidays plugin ( https://forums.alliedmods.net/showthread.php?t=171012 ) specifically caches all the Horsemann and Monoculus/ghost with no hat files for their respective maps due to this crash issue.

Re: [hlds_linux] TF beta has been updated

2012-10-25 Thread Ross Bemrose
Like previously predicted, this server binary update will accompany the TF2 Halloween update tomorrow. Hopefully this doesn't cause other issues. On 10/25/2012 11:26 PM, doc wrote: 12 hours from the time Fletch sent the message would put it at 5am. "Morning" in the northwest is a vague time so

Re: [hlds_linux] TF beta has been updated

2012-10-25 Thread Ross Bemrose
Well, given Valve time, we'll probably have until mid-afternoon Pacific tomorrow. On 10/25/2012 11:38 PM, Robert Paulson wrote: How much time do we have between the unstripped beta and the stable release? On Thu, Oct 25, 2012 at 8:34 PM, Ross Bemrose wrote: Like previously predicted,

Re: [hlds_linux] Broken linux update

2012-11-06 Thread Ross Bemrose
-autoupdate doesn't install optional updates automatically. On 11/6/2012 12:02 PM, ics wrote: Update was for clients only. If you have -autoupdate in the command line, you might experience broken server. This isn't the first time this kind of thing has happened. Years experience has taught me n

Re: [hlds_linux] Server Crashes

2012-11-12 Thread Ross Bemrose
Given that MvM spawns up to 22 bots, that's a good guess while at the same time being completely useless. On 11/13/2012 12:28 AM, ics wrote: If i would haved to guess, bots? -ics - Alkuperäinen viesti - I have some non-MvM servers that get stuck occasionally at 100+% CPU that I have

Re: [hlds_linux] [hlds] tf_forced_holiday Cosmetics not appearing

2012-11-15 Thread Ross Bemrose
It's been nearly a week now, is there any ETA on this? On 11/9/2012 8:12 PM, Mike Lee wrote: We discovered some issues and the release has been delayed and will not be released on the weekend -Mike *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On

Re: [hlds_linux] new convar

2012-11-19 Thread Ross Bemrose
This is the first time I've heard of sv_shutdown. Might be nice if some servers scripts were rewritten to send this to the server (like Nemrun on Linux) instead of forcing a restart after updating. Of course, it doesn't help Windows servers since things like DLLs can't be overwritten while th

[hlds_linux] Optional Update?

2012-11-20 Thread Ross Bemrose
I just saw my TF2 client update and spotted these update notes on the TF2 blog: Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Source

Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Ross Bemrose
Is the Tuxxy a Linux promo item like the Earbuds were for OSX? On 11/29/2012 5:16 PM, Eric Smith wrote: We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a

Re: [hlds_linux] Another optional *TF* update coming today

2012-11-30 Thread Ross Bemrose
I assume it has something to do with the Saxxys being announced, which start in 10 minutes. On 11/30/2012 5:50 PM, Frank wrote: I just got an update only 2.5mb in size... what was this for? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@l

Re: [hlds_linux] Optional TF2, DoD:S, and HL2:DM updates released

2012-12-04 Thread Ross Bemrose
Reports on Reddit are noting that a lot of timer-like things are playing animations backwards, such as the cloak meter on the face of the various Spy watches. On 12/4/2012 7:12 PM, Bjorn Wielens wrote: I've received a report (and verified) that the control point capture timers are reversed as

[hlds_linux] TF2 Client-only update?

2012-12-13 Thread Ross Bemrose
Should we assume today's mysterious patch-note-less 89.6MB TF2 update is a client-only update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Some Complaints To Valve and to Us in General

2012-12-20 Thread Ross Bemrose
fo/en/index/global_id/505/?searchString=Team+fortress+2 > So please don't be a TF2 Nazi and claim that only donator is > allowed, as it isn't. Valve fully supports the idea of pinion, and I > have embraced it to provide for a younger crowd, everyone is > happy. To my knowledge, Valve has said nothing for or against Pinion's ads. -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Ross Bemrose
Any particular reason that the TF2 Item servers are down while the Portal 2 (among others) item server is still up? On 12/20/2012 6:12 PM, Eric Smith wrote: Sorry, we forgot part of the notes: - Added three new community weapons - The Vaccinator - The Loose Cannon - The Rescue Rang

[hlds_linux] New TF2 server exploit?

2012-12-24 Thread Ross Bemrose
I just saw this on Reddit: http://www.reddit.com/r/tf2/comments/15dacx/psamajor_mann_vs_machine_exploit/ Apparently it's possible for clients to alter tournament settings that they shouldn't be able to change in MvM mode. ___ To unsubscribe, edit yo

[hlds_linux] TF2: mp_forceautoteam no longer working

2013-01-05 Thread Ross Bemrose
I originally thought one of the other admins on RUGC Midwest disabled mp_forceautoteam. It turns out that our Windows TF2 server is ignoring this cvar now since the Christmas update and presenting users with the team selection screen. My Linux TF2 plugin test server / event server is seeing t

Re: [hlds_linux] Community pl_ maps crashing clients at map end

2013-01-09 Thread Ross Bemrose
This has been happening on certain maps ever since the Pyromania update. Maps I've seen it on include: plr_whalerace (this map was OK before Pyromania update) pl_beerbowl_b5a (this map was OK before Pyromania update) pl_cashworks_rc2 (this map was OK before Pyromania update) pl_cashworks_final1

Re: [hlds_linux] Community pl_ maps crashing clients at map end

2013-01-09 Thread Ross Bemrose
e map pl_cashworks_final1 is fine, doesn't cause any issues. I have it on regular cycle. The previous versions are faulty in a way or another (low fps or dx8 issue regarding water on _final without the 1). -ics 10.1.2013 4:22, Ross Bemrose kirjoitti: This has been happening on certain maps ever

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Ross Bemrose
Something's going wrong with the StringTable. Even on the server side, adding too many items to the modelpercache, soundprecache, and downloadables stringtables will cause the server to crash by overflowing another unrelated Stringtable, usually ServerMapCycleMvM. On a non-MvM server. On 1/

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming

2013-01-24 Thread Ross Bemrose
Wishful thinking. No, it'll probably update UserMessages to use protobufs. On 1/24/2013 8:23 PM, Essay Tew Phaun wrote: Here's praying for stringtable crash fixes and spec crash fixes. On Thu, Jan 24, 2013 at 8:18 PM, wickedplayer494 . < wickedplayer...@gmail.com> wrote: Please don't tell me

Re: [hlds_linux] [hlds_announce] Mandatory Counter-Strike: Source update released

2013-02-05 Thread Ross Bemrose
Picture mode > > > ___ > hlds_announce mailing list > hlds_annou...@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] FW: CS:GO workshop maps and dedicated servers

2013-02-06 Thread Ross Bemrose
Since you posted this to hlds and hlds_linux in addition to csgo_servers, will this feature eventually be added to other games too? On 2/6/2013 10:45 PM, Ido Magal wrote: ** *From:*Ido Magal *Sent:* Wednesday, February 06, 2013 5:30 PM *To:* csgo_serv...@list.valvesoftware.com

Re: [hlds_linux] SteamCMD (for HL1 and CS 1.6) on CentOS = No bueno?

2013-02-14 Thread Ross Bemrose
d > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, e

Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated

2013-02-14 Thread Ross Bemrose
are.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming

2013-02-14 Thread Ross Bemrose
To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] Bug reporting for Counter-Strike 1.6 and other Half-Life 1 engine games

2013-02-14 Thread Ross Bemrose
To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______ >> To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-17 Thread Ross Bemrose
"When the server is above 24 players" ? Doesn't that deserve some sort of explanation? Like, as in how are you adjusting the player count? On 2/17/2013 4:21 PM, Essay Tew Phaun wrote: fwiw, I haven't appealed to neither Todd nor McKay to make these posts. McKay has developed several of the p

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-18 Thread Ross Bemrose
Soo... you're abusing a loophole in the quickplay system then getting upset when your server gets delisted because of it? On 2/18/2013 4:46 PM, Essay Tew Phaun wrote: Right, but where is it expressed that it's against the rules? When it's above 24 players it's advertised with the proper tag

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Ross Bemrose
Does the game being packed in VPK files affect pure_server_whitelist.txt in any way? On 2/19/2013 9:36 PM, Fletcher Dunn wrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's new-and-improved

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Ross Bemrose
As far as I can tell, no. It downloads the server for the OS you're currently using. Which is the same as how hldsupdatetool works. On 2/19/2013 11:26 PM, pilger wrote: I'm curious if it will be possible to download a Windows version on a Linux environment. Is that possible now with other gam

Re: [hlds_linux] SteamPipe and multiple servers

2013-02-20 Thread Ross Bemrose
TF2 already has the +servercfgfile option to change the server's config file, just not its autoexec.cfg. Running from a single install isn't recommended because they share the logs and cfg directories. cfg is still an issue because map-specific configs and SourceMod plugin configs are stored

Re: [hlds_linux] SteamCMD does not exit properly

2013-02-20 Thread Ross Bemrose
On a side note, while its OK to use ~ on a command-line with steamcmd, don't use it within the actual program, as steamcmd itself doesn't expand it. This includes not using it in a script you run using the +runscript option. Speaking of which, I'm surprised you guys aren't just using it via a

Re: [hlds_linux] SteamPipe and multiple servers

2013-02-20 Thread Ross Bemrose
Options to redirect the logs and cfg directories would be nice. Other than that, you could just have one base copy of srcds and symlink (or hard link) most of the files from it other than the logs and cfg directories. On 2/20/2013 4:52 PM, Steven Haigh wrote: On 21/02/2013 8:28 AM, Ross

Re: [hlds_linux] SteamCMD does not exit properly

2013-02-20 Thread Ross Bemrose
irectories are symlinked to all servers, and I wanted to use this for CS:GO), SteamCMD REPLACE symlinks with real files, NOT FOLLOW IT. I don't know, is this problem still actual... 21.02.2013, 01:58, "Ross Bemrose" : On a side note, while its OK to use ~ on a command-line wi

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Ross Bemrose
On 2/20/2013 12:35 PM, Fletcher Dunn wrote: I've also considered adding functionality for clients to download VPK's from gameservers, as opposed to individual files. Then the VPK would be mounted as a map search path. This has the added benefit that it allows custom map assets to override sh

Re: [hlds_linux] Counter-Strike: Condition Zero beta server and HLDS beta update

2013-02-22 Thread Ross Bemrose
lease visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hld

Re: [hlds_linux] Pure server: hl2_sound_misc.vpk does not match

2013-02-23 Thread Ross Bemrose
I think Fletcher Dunn mentioned that sv_pure wasn't quite working on TF2 Beta yet. On 2/23/2013 12:37 PM, Denis Eliseev wrote: Hello... Today I tried to enable sv_pure on my server (Linux).. At loading I see .. Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_models.vpk for pure ser

Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?

2013-02-24 Thread Ross Bemrose
At a guess, update hlds_run to point to the correct location of steamcmd.sh On 2/24/2013 1:36 PM, Marco Padovan wrote: uhm... so... what shall we doto have autoupdate working properly? for now we are just relying on manual updates :D Il 24/02/2013 14.18, David Fountain ha scritto: That's eve

Re: [hlds_linux] Instructions for migrating an existing TF2 server to beta / new format?

2013-02-26 Thread Ross Bemrose
ave missed a link somewhere. > > > /Peter > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose _

Re: [hlds_linux] Instructions for migrating an existing TF2 server to beta / new format?

2013-02-26 Thread Ross Bemrose
Just realized I forgot to mention copying mapcycle.txt, but you realized that on your own, right? On Tue, Feb 26, 2013 at 10:43 AM, Ross Bemrose wrote: > The only one that will take any time is moving maps. Based on what's > previously been discussed > > 1. Install the new

Re: [hlds_linux] BUG: steamcmd.sh returns exit 0 on error

2013-02-27 Thread Ross Bemrose
I don't see any mention of @ShutdownOnFailedCommand 1 in there (or should that be +@ShutdownOnFailedCommand 1 ), so I'm not surprised it returns 0... it's not exiting until it hits the exit command. On 2/27/2013 10:31 PM, Jesse Molina wrote: Given command; ./steamcmd.sh +login "anonymous" +f

Re: [hlds_linux] Tf2 beta: please make steamcmd able to convert old servers

2013-02-28 Thread Ross Bemrose
Previous posts imply that Valve haven't figured out how to get sv_pure working with the new system yet, so they can't give a release date. On 2/28/2013 9:53 PM, Frank wrote: Be nice to have a date of when this is coming out. -Original Message- From: hlds_linux-boun...@list.valvesoftwar

Re: [hlds_linux] [hlds] Reminder about server tags

2013-03-06 Thread Ross Bemrose
Those of us who have intentionally opted out of Quickplay are also those with no vested interest in it. Which makes us unbiased neutral parties, at least on the server side. I don't ever use Quickplay, but changing sv_visiblemaxplayers mid-game is clearly abusing the system. What I propose i

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Ross Bemrose
> >> _______ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds_announce] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-13 Thread Ross Bemrose
What's the AppId for the DoD:S Beta server? Is it 232290 ? On 3/13/2013 9:09 PM, Fletcher Dunn wrote: We have released a SteamPipe version of the Day of Defeat:Source dedicated server. A note of clarification: this announcement concerns Day of Defeat: **SOURCE**. Alfred announced a very s

Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Ross Bemrose
The confusion about custom/maps/ probably came from something I said earlier back near the start of the Beta. I know on my own server, we're probably going to move custom maps to custom/custom_maps/maps/ which, while it sounds redundant, keeps all our custom maps separate from the Valve maps.

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