[IxDA Discuss] Call for Proposals for UX Australia 2010

2010-02-02 Thread Steve Baty
-
UX Australia 2010: Call for proposals
-

We are very pleased to announce the call for proposals for UX Australia
2010.
The conference program for UX Australia 2010 will be based on your
submissions, to ensure that the conference reflects current user experience
practice and also reflects the types of presentations you would like to see.

We are calling for proposals for main conference presentations and for
pre-conference workshops.

Key dates
-
The key dates are:
* 21 Mar 2009: Proposals close (this is not a flexible date - we will close
on midnight AEST this date)
* 22 Mar 2009: Reviewing starts
* mid Apr 2009: Speakers notified
* 1 May 2009: Conference registration opens (with full program available)

Guiding principles
-
The key principles for UX Australia presentations are that they are grounded
in experience, focus on practice and engage the audience. For example, your
presentation may be a case study for a particular project, a discussion of
design principles or a description of techniques you’ve used in different
situations.

Your presentation shouldn’t be an idea about how something should happen, or
about something for which you have little experience. Presentations should
not be overly academic (research findings are acceptable as long as they
are, again, grounded in practice).

Most importantly, presentations should describe interesting problems and how
you solved them.

There will be no sales pitches for products; or presentations that primarily
describe a service offering of a company. Sponsors do not get an automatic
right to present.

Review proposals
-
UX Australia 2010 is a community-reviewed conference, and we need people to
help with reviewing.

Reviewers should have experience in some aspect of user experience design
and an interest in helping us create a great program for the conference.

We'll ask you to read up to 6 presentation proposals, rate according to
criteria and provide constructive comment. We expect the time required will
be up to 3 hours, and will be done between 22 March  2 April.

If you have time in that period, and are interested, please register via the
UX Australia conference management system
[http://www.conference-service.com/uxaust10/registration.cgi?] (select the
box that asks about reviewing). We'll contact you in mid March to get ready.

Where do I start?
-
Keen? Start here:
* Guiding principles:
http://www.uxaustralia.com.au/conference-2010/program/guiding-principles
* Call for proposals:
http://www.uxaustralia.com.au/conference-2010/program/call-for-proposals
* Register as a
reviewer:http://www.conference-service.com/uxaust10/registration.cgi
?


Thanks
Steve Baty
UX Australia


-- 
Steve 'Doc' Baty | Principal | Meld Studios | P: +61 417 061 292 | E:
st...@meldstudios.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

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[IxDA Discuss] UPDATE: Call for Proposals for UX Australia 2010

2010-02-02 Thread Steve Baty
Update: Conference dates are August 25-27 at the Langham Hotel in Melbourne,
Australia.

On 2 February 2010 08:38, Steve Baty steveb...@gmail.com wrote:

 -
 UX Australia 2010: Call for proposals
 -

 We are very pleased to announce the call for proposals for UX Australia
 2010.
 The conference program for UX Australia 2010 will be based on your
 submissions, to ensure that the conference reflects current user experience
 practice and also reflects the types of presentations you would like to see.

 We are calling for proposals for main conference presentations and for
 pre-conference workshops.

 Key dates
 -
 The key dates are:
 * 21 Mar 2009: Proposals close (this is not a flexible date - we will close
 on midnight AEST this date)
 * 22 Mar 2009: Reviewing starts
 * mid Apr 2009: Speakers notified
 * 1 May 2009: Conference registration opens (with full program available)

 Guiding principles
 -
 The key principles for UX Australia presentations are that they are
 grounded in experience, focus on practice and engage the audience. For
 example, your presentation may be a case study for a particular project, a
 discussion of design principles or a description of techniques you’ve used
 in different situations.

 Your presentation shouldn’t be an idea about how something should happen,
 or about something for which you have little experience. Presentations
 should not be overly academic (research findings are acceptable as long as
 they are, again, grounded in practice).

 Most importantly, presentations should describe interesting problems and
 how you solved them.

 There will be no sales pitches for products; or presentations that
 primarily describe a service offering of a company. Sponsors do not get an
 automatic right to present.

 Review proposals
 -
 UX Australia 2010 is a community-reviewed conference, and we need people to
 help with reviewing.

 Reviewers should have experience in some aspect of user experience design
 and an interest in helping us create a great program for the conference.

 We'll ask you to read up to 6 presentation proposals, rate according to
 criteria and provide constructive comment. We expect the time required will
 be up to 3 hours, and will be done between 22 March  2 April.

 If you have time in that period, and are interested, please register via
 the UX Australia conference management system
 [http://www.conference-service.com/uxaust10/registration.cgi?] (select the
 box that asks about reviewing). We'll contact you in mid March to get ready.

 Where do I start?
 -
 Keen? Start here:
 * Guiding principles:
 http://www.uxaustralia.com.au/conference-2010/program/guiding-principles
 * Call for proposals:
 http://www.uxaustralia.com.au/conference-2010/program/call-for-proposals
 * Register as a 
 reviewer:http://www.conference-service.com/uxaust10/registration.cgi
 ?


 Thanks
 Steve Baty
 UX Australia




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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Steve Baty
OK, so aside from the name...


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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Steve Baty
Luke,

I like your assessment. A few additional points:
- how well the iPad will work as an ebook reader with a glossy, reflective
screen - particularly outdoors or in natural lighting - is a concern. A
removable anti-glare cover/film might be a good addition;
- the choice of separate iPod  iTunes Store seems a strange one to me. And
branding the media library as iPod - when the iPhone has the exact same
capabilities with an iTunes app - doesn't gel.
- I'm curious to see the licensing model around books. US-only distribution
at the outset raises concerns for me.
- I would also liked to have seen a stylus or pen option. The form-factor
lends itself to hand-written note-taking and would have been an interesting
extension to the iPhone/iPod Touch experience.
- hardware connections on Apple products are a major annoyance for me, so
I'm hoping the dock connector is the same as the iPhone.
- I really wish there was the ability to run multiple applications at once
and switch between them. I barely understand this on the iPhone; I don't get
it at all on a device like this one.

Steve

2010/1/28 Luke Wroblewski l...@lukew.com

 Since no one has brought it up yet... I'll go.

 Overall what was expected. The big innovation for me is all this stuff
 integrated in one simple package. Which is kind of being glossed over in the
 press. and the price point -very low.
 -liked the rebuilt apple apps. calendar  contacts are nicely rethought.
 lots of new ui in iwork.
 -the times demo is just the start of the kind of integrated media
 experiences you can build. my thoughts on that:
 http://www.lukew.com/ff/entry.asp?951
 -the http://www.lukew.com/ff/entry.asp?951%0A-the cover is awesome
 design it supports swivel, tip, and protects
 -the $9 for numbers vs. $229 for excel is really interesting from a
 business perspective

 Notable hardware gaps (concerning cause no software update will fix)
 -camera
 -storage sizes 64GB for videos, photos, and music -does not cut it
 -usb port -it uses camera adaptors instead
 -GPS only on 3G model
 -how's it work with an iphone?

 Notable software gaps (can/will be addressed with software updates)
 -multiple iphone apps running at once
 -multiple users -how do you share the device at home?
 -doesn't run flash = many holes on web pages
 -no really new interactions -all iphone UI or the most part. but lots of
 the floating controls outlined here:
 http://www.lukew.com/ff/entry.asp?983

 your thoughts?



 ::
 ::Luke Wroblewski -[ www.lukew.com ]
 ::Principal/Founder, LukeW Ideation  Design
 ::l...@lukew.com  |  408.513.7207
 ::
 ::Blog: http://www.lukew.com/ff/
 ::New Book: http://www.lukew.com/resources/web_form_design.asp
 ::Book: http://www.lukew.com/resources/site_seeing.html
 ::



 
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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Steve Baty
Realising that the iPhone also has an iPod app for music/etc. So I recant my
earlier complaint about that point.

2010/1/28 Neil Cadsawan n...@cadsawan.net

 Good points Luke, Steve.

 The other thing is that the iPad is not a stand-alone product.  It's
 still an accessory to a Mac.  With only 64GB of space, you'll fill
 that up quickly.  You still need a Mac (or PC) for the iPad to sync
 with.

 To expound on Luke's question of how does it work with an iPhone, I
 don't think it does.  This doesn't create a triangle of iPhone,
 Mac, iPad.  It's now a V with the Mac at the vertex.  I think it
 would be interesting if it ran OS X and also ran iPhone apps.  Then
 it would create triangle.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=48704


 
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Re: [IxDA Discuss] Trust and URLs

2009-12-28 Thread Steve Baty
Brian,

My own experience supports Jared's view below. A simple translation of URL
will generally not cause concerns (when noticed at all), especially if the
site  site content match the visitor's expectations going in.

Regards
Steve

2009/12/29 Jared Spool jsp...@uie.com

 Brian wrote:

  Any repercussions from the users/visitors? Trust issues? Confusion?
 Don’t notice?


 In My Opinion: most users won't notice.

 It'll depend far more on the content. Why did people type in pear.com to
 begin with? It wasn't a random act -- something told them to do that.
 Whatever content is on the resulting page, that should match their
 expectation. If it matches, they won't bother to check the URL.

 You might want to check into the work of BJ Fogg and his studies on trust
 and credibility online.

 Jared

-- 

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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-02 Thread Steve Baty
If your client website has 1 million visitors a year, a usability issue
that
effects 10% of the users would be unlikely to be discovered on a test of
only 5 to 10 users, but would give 100,000 people a bad experience when they
visit the site.

Actually, that's not true. You'd be fairly likely to discover it with only
5-10 users - in the 65%+ range of 'likely'. Manufacturing quality control
systems and product quality testing have been using such statistical methods
since the 20's and they went through heavy refinement and sophistication in
the 60's, 70's and 80's.

It's also worth repeating the message both Jakob  Jared Spool are
constantly talking about: test iteratively with a group of 5-10
participants. You'll find that 65%+ figure above rises to 99%+ in that case.

Again, doesn't change your basic points about cultural diversity and
behaviour affecting the test parameters, but your above point is not
entirely accurate.

Cheers
Steve

2009/10/2 James Page jamesp...@gmail.com

 It is dependent on how many issues there are, the cultural variance of your
 user base, and the margin of error you are happy with. Five users or even
 10
 is not enough on a modern well designed web site.

 The easy way to think of a Usability Test is a treasure hunt. If the
 treasure is very obvious then you will need fewer people, if less obvious
 then you will need more people. If you increase the area of the hunt then
 you will need more people. Most of the advocates of only testing 5 to 10
 users, experience comes from one country. Behaviour changes significantly
 country by country, even in Western Europe. See my blog post here :
 http://blog.feralabs.com/2009/01/does-culture-effect-online-behaviour/

 If your client website has 1 million visitors a year, a usability issue
 that
 effects 10% of the users would be unlikely to be discovered on a test of
 only 5 to 10 users, but would give 100,000 people a bad experience when
 they
 visit the site.

 Can you find treasure with only five or ten users. Of course you can. But
 how sure can you be that you have found even significant issues.

 A very good argument in why 10 is not enough is Woolrych and Cockton 2001.
 They point out an issue in Nielsen formula in that he does not take into
 account the visibility of an issue. They show using only 5 users can
 significantly under count even significant usability issues.

 The following powerpoint from an eyetracking study demonstrates the issue
 with only using a few users.
 http://docs.realeyes.it/why50.ppt

 You may also want to look at the margin of error for the test that you are
 doing.

 All the best

 James
 blog.feralabs.com

 2009/10/1 Will Hacker willhac...@sbcglobal.net

  Chris,
 
  There is not any statistical formula or method that will tell you the
  correct number of people to test. In my experience it depends on the
  functions you are testing, how many test scenarios you want to run
  and how many of those can be done by one participant in one session,
  and how many different levels of expertise you need (e.g. novice,
  intermediate, and/or expert) to really exercise your application.
 
  I have gotten valuable insight from testing 6-10 people for ecommerce
  sites with fairly common functionality that people are generally
  familiar with but have used more for more complex applications where
  there are different levels of features that some users rely on
  heavily and others never use.
 
  I do believe that any testing is better than none, and realize you
  are likely limited by time and budget. I think you can usually get
  fairly effective results with 10 or fewer people.
 
  Will
 
 
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Posted from the new ixda.org
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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-02 Thread Steve Baty
James,

Excellent points.

Nielsen argues that 5 users will discover 84% of the issues; not that the
likelihood of finding a particular issue is 84% - thus the discrepancy in
our figures (41%  65% respectively).

(And I can't believe I'm defending Nielsen's figures, but this is one of his
better studies) The results from '93 were re-evaluated more recently for
Web-based systems with similar results. There's also some good theory on
this from sociology and cultural anthropology - but I think we're moving far
afield from the original question.

Regarding the manufacturing reference - which I introduced, granted - units
tend to be tested in batches for the reason you mention. The presence of
defects in a batch signals a problem and further testing is carried out.

I also like the approach Amazon (and others) take in response to your last
point, which is to release new features to small (for them) numbers of users
- 1,000, then 5,000 etc - so that these low-incidence problems can surface.
When the potential impact is high, this is a really solid approach to take.

Regards
Steve

2009/10/2 James Page jamesp...@gmail.com

 Steve,

 The real issue is that the example I have given is that it is over
 simplistic. It is dependent on sterile lab conditions, and the user
 population been the same in the lab and in the real world. And there only
 being one issue that effects 10% of the user population. One of the great
 beauties of the world is the complexity and diversity of people. In the
 sterile lab people are tested on the same machine (we have found machine
 configuration such as screen size has a bearing on behaviour), and they
 don't have the distractions that normally effect the user in the real
 world.

 Actually, that's not true. You'd be fairly likely to discover it with only
 5-10 users - in the 65%+ range of 'likely'.

 For 5 uses that is only 41% (1-(1-0.1)^5), and for 10 it is 65%. This is
 far off from Nielson number that 5 users will find 84% of the issues.
 (1-(1-0.31)^5)

 If I was manufacturing and there was a 45% chance that 10% of my cars leave
 the production line with a fault, there is a high chance that consumers
 would stop buying my product, the company would go bust, and I would be out
 a job. From my experience of production lines a sample size of 10 for a
 production of one million units would be considered extremely low.

 We have moved allong way since 1993 when Nielsen and Landauer's paper was
 published. The web was not arround, and the profile of users was very
 different. The web has changed that. We will need to test with more people
 as websites traffic increases, and we get better at web site design. For
 example if we assume that designers of a web site have been using good
 design principles and therefore an issue only effects 2.5% of users. Then 10
 users in a test will only discover that issue 22% of the time. But using our
 1 million visitors a year example the issue will mean that 25,000 people
 will experience problems.

 But we do agree that each population needs it's own test. And I totally
 agree that testing iteratively is a good idea.

 @William --  Woolrych and Cockton 2001 argument applies to simple task
 based tests. See
 http://osiris.sunderland.ac.uk/~cs0awo/hci%202001%20short.pdfhttp://osiris.sunderland.ac.uk/%7Ecs0awo/hci%202001%20short.pdf

 All the best

 James
 blog.feralabs.com

 PS (*Disclaimer*) Due to my belief that usability testing needs not just
 to be more statistically sound, but also be able to test a wide range of
 users from different cultures I co-founded www.webnographer.com a remote
 usability testing tool. So I am advocate for testing with more
 geographically diverse users than normal lab tests.

 2009/10/2 Steve Baty steveb...@gmail.com

 If your client website has 1 million visitors a year, a usability issue
 that
 effects 10% of the users would be unlikely to be discovered on a test of
 only 5 to 10 users, but would give 100,000 people a bad experience when
 they
 visit the site.

 Actually, that's not true. You'd be fairly likely to discover it with only
 5-10 users - in the 65%+ range of 'likely'. Manufacturing quality control
 systems and product quality testing have been using such statistical methods
 since the 20's and they went through heavy refinement and sophistication in
 the 60's, 70's and 80's.

 It's also worth repeating the message both Jakob  Jared Spool are
 constantly talking about: test iteratively with a group of 5-10
 participants. You'll find that 65%+ figure above rises to 99%+ in that case.

 Again, doesn't change your basic points about cultural diversity and
 behaviour affecting the test parameters, but your above point is not
 entirely accurate.

 Cheers
 Steve

 2009/10/2 James Page jamesp...@gmail.com

 It is dependent on how many issues there are, the cultural variance of
 your
 user base, and the margin of error you are happy with. Five users or even
 10
 is not enough on a modern well designed web site

Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-02 Thread Steve Baty
I'm not sure I understand your line of reasoning, Thomas. What issues are we
identifying in the wireframes if not those same issues that might otherwise
make it through into the final product? Certainly at a different level of
detail; and definitely our early tests aren't able to show up everything;
but that hardly makes it an absurd statement.

2009/10/2 Thomas Petersen t...@hellobrand.com

 It's also worth repeating the message both Jakob  Jared Spool are
 constantly talking about: test iteratively with a group of 5-10
 participants. You'll find that 65%  figure above rises to 99%  in
 that case

 I find this an absurd statement. The above can only have some merit
 if we are talking about the actual product being tested.

 If we are talking wireframes or any other replacements for the real
 thing whatever you will find have very little if anything to do with
 what you find in the end.

 The real issues arise after the launch not before and the real
 question is not how many participants but at what point participants
 should be used.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=46278


 
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Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-02 Thread Steve Baty
James,

More good points. I did some calculations a while back on the confidence
intervals for pass/fail user tests -
http://www.meld.com.au/2006/05/when-100-isnt-really-100-updated - the more
interesting part being the link to a paper on estimators of expected values.
Worth a read if you haven't seen it.

I'll try to dig up the more recent paper - working from memory on that one.

Regarding the anthropology  sociology references - I was referring more to
the notion of uncovering societal norms rather than the specific 'supporting
a sample size of x'.

Coming back to your first point: yeah, the use of the .31 is a
simplification for the sake of one of his free articles; it's a modal figure
based on (his words) a large number of projects. So, looking at a range of
figures, you would have some projects where more users were needed (to your
earlier point), and in some cases - few - you could get away with less
(although I admit that the use of less than 5 participants causes me some
concern).

Anyway, enjoying the discussion, and I still think we're violently in
agreement on the basic point :)

Cheers
Steve

2009/10/2 James Page jamesp...@gmail.com

 Steve,

 Woolrych and Cockton argue that the discrepancy is Nielsen's constant of
 .31. Neilson assumes all issues have the same visibility. We have not even
 added the extra dimension of evaluator effect :-)

 Do you have a reference for the more resent paper? I would be interested in
 reading it.

 On the manufacturing side most of the metrics use a margin of error. With
 just 10 users your margin of error will be about +/-35% (very rough
 calculation). That is far better than no test, but still would be considered
 extremely low in a manufacturing process.

 In Anthropology most of papers I have read use far greater sample sizes
 than just a population of 10. Yes it depends on the subject mater. The
 Anthropologist will use techniques like using informers, which increases the
 number of participants. And the Anthropologist is studying the population
 over months if not years, so there are far more observations.

 @thomas testing the wireframe will only show up what is already visible.
 But if a feature has an issue, and it is implemented in the wireframe, then
 a test will show it up. Discovering an issue early is surely better than
 later. I think your statement iterates the idea that testing frequently is a
 good idea.

 All the best

 James
 blog.feralabs.com


 2009/10/2 Steve Baty steveb...@gmail.com

 James,

 Excellent points.

 Nielsen argues that 5 users will discover 84% of the issues; not that the
 likelihood of finding a particular issue is 84% - thus the discrepancy in
 our figures (41%  65% respectively).

 (And I can't believe I'm defending Nielsen's figures, but this is one of
 his better studies) The results from '93 were re-evaluated more recently for
 Web-based systems with similar results. There's also some good theory on
 this from sociology and cultural anthropology - but I think we're moving far
 afield from the original question.

 Regarding the manufacturing reference - which I introduced, granted -
 units tend to be tested in batches for the reason you mention. The presence
 of defects in a batch signals a problem and further testing is carried out.

 I also like the approach Amazon (and others) take in response to your last
 point, which is to release new features to small (for them) numbers of users
 - 1,000, then 5,000 etc - so that these low-incidence problems can surface.
 When the potential impact is high, this is a really solid approach to take.

 Regards

 Steve

 2009/10/2 James Page jamesp...@gmail.com

 Steve,

 The real issue is that the example I have given is that it is over
 simplistic. It is dependent on sterile lab conditions, and the user
 population been the same in the lab and in the real world. And there only
 being one issue that effects 10% of the user population. One of the great
 beauties of the world is the complexity and diversity of people. In the
 sterile lab people are tested on the same machine (we have found machine
 configuration such as screen size has a bearing on behaviour), and they
 don't have the distractions that normally effect the user in the real
 world.

 Actually, that's not true. You'd be fairly likely to discover it with
 only 5-10 users - in the 65%+ range of 'likely'.

 For 5 uses that is only 41% (1-(1-0.1)^5), and for 10 it is 65%. This is
 far off from Nielson number that 5 users will find 84% of the issues.
 (1-(1-0.31)^5)

 If I was manufacturing and there was a 45% chance that 10% of my cars
 leave the production line with a fault, there is a high chance that
 consumers would stop buying my product, the company would go bust, and I
 would be out a job. From my experience of production lines a sample size of
 10 for a production of one million units would be considered extremely low.

 We have moved allong way since 1993 when Nielsen and Landauer's paper was
 published. The web

Re: [IxDA Discuss] Article on Number of Usability Test Participants

2009-10-01 Thread Steve Baty
Sorry Bryan, but I need to call this out: testing a small number of
representative users as effective as a lot of random users.

You give the impression that larger studies choose random users as test
participants. You'll find that testing sessions run to meet statistical
standards are required to select a representative sample in a highly
structured and formalised manner. They choose 'users at random'; they don't
choose random users. And the result is a much more rigorous representation
of your audience.

However, what happens on this large scale is not very different to what we
do on a small scale when choosing users from each persona. This is a type of
stratified random sample, and the way you select the representative from
each is likely to be a fairly random method.

None of which changes the point you were trying to make, which is that
smaller tests can be highly effective, and a much more efficient use of your
budget.

Regards
Steve

2009/10/2 Bryan Minihan bjmini...@gmail.com

 Here's the link I've used before...from Jakob Nielsen.  Argue his
 credibility if you'd like, but in practice I've seen testing a small
 number
 of representative users as effective as a lot of random users.

 http://www.useit.com/alertbox/2319.html



-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

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Re: [IxDA Discuss] Exploring the Magic of Design

2009-09-27 Thread Steve Baty
So you're thinking of magic in the Arthur C. Clarke sense of any
sufficiently advanced technology (or service)...?

2009/9/28 Dave Malouf dave@gmail.com

 actually, I was totally thinking of #3 the professional and how they
 orchestrate and choreograph a performance experience. WE (the pros) all
 know
 what we are doing, but that sense of awe and delight we can't in thinking
 it
 is Mystical, is the goal for many classes of products and services.

 How did that waiter know I needed more bread? If you go to a Michelin
 rated restaurant they are just trained to serve. stuff like that.

 AND! here's the clincher, it is all b/c of you that I even have insight
 into
 that world. All those conversations about your son and the card tricks. But
 also through my understanding of the Mage from Babylon 5.

 -- dave

 On Sun, Sep 27, 2009 at 7:08 PM, Jared Spool jsp...@uie.com wrote:

  Hi David,
 
  I'm intrigued with your comment:
 
   But what Designers do IS magic! That act of synthesis towards craft
  towards implementation is a wondrous magical thing once turned into a
  Palm Pre or HP NetBook Mini that brings new areas of delight that were
  never there before.
 
  What's wrong with magic? What's wrong with the unexplained? Or the
  secretly explained (LIKE MAGIC!).
 
 
  Magic is an awesome metaphor. You're right about it's wondrous qualities.
 
  What's interesting to me about the choice of magic is the point of view
  that sees it as magical.
 
  There are three approaches to the point-of-view thing:
 
  1) We look at magic from the Harry Potter or Terry Pratchett view where
  there are things happening on a level that mortals aren't meant to
  understand.
 
  2) We look at magic from a more phantasmal viewpoint, where there are
  forces in the universe that just defy explanation (ala Shroud of Turin or
  the creation of the solar system, but on a more productive level)
 
  3) We look at magic from the viewpoint of a professional magician (ala
  David Copperfield or Penn  Teller), where the magicians view the process
 as
  explainable, but design an experience for their audience that is
 mystical.
 
  I think, if we're going to assert that there are magical qualities to
  design, we should pick which one we want to go with.
 
  Personally, I'd go with the professional magician viewpoint, because that
  means that we have control over it (and don't require special powers). It
  also, in my mind, is the closest thing to experience design as we think
 of
  it today.
 
  One of the things I like about the comparison to professional magic is
 that
  magicians, when they get together to talk/teach/share their craft, don't
  ever talk about the magical elements, except from the perspective of
 the
  audience.
 
  For example, there's a saying amongst magicians: That's when the magic
  happens It describes the magical moment, a point in the audience's
  experience when they are to think that the core element of the trick
 (such
  as the chosen card moving from the deck into the magician's coat pocket)
 is
  happening. Of course, the mechanics of the trick happened at another
 point
  in time. The magical moment is part of the experience design, focusing
 the
  magician on the audience p.o.v.
 
  Is that what you were thinking? Or were you thinking it might be a
  different perspective on magic?
 
  Jared
 
 


 --
 Dave Malouf
 http://davemalouf.com/
 http://twitter.com/daveixd
 http://scad.edu/industrialdesign
 http://ixda.org/
 
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[IxDA Discuss] OzCHI 24 hour challenge

2009-09-06 Thread Steve Baty
IxDA is proudly supporting a student design challenge as part of the OzCHI
09 conference http://www.ozchi.org/mediawiki/index.php/Main_Page, being
held in Melbourne in November.

Here's some information on the challenge:
24 Hour Design Challenge

The OZCHI conference student design challenge is a great opportunity for
students from around the world to win a travel scholarship to Melbourne,
Australia, and attend an international conference about interaction design
to meet peers, academics, and professionals from the field.

In line with the conference theme Design: Open 24/7 the challenge is
organised as two separate 24 hour events:
Online Challenge

The first 24-hour event takes place online on 12-13 September 2009, starting
at 8am (AEST). Teams of 2-5 students from around the world are invited to
develop a solution for a state-of-the-art research problem requiring
interaction design and HCI skills. Submission will be judged by a panel of
international experts (see below). Top entries will be published in the
official conference proceedings. The winning team will be awarded a travel
scholarship for attending OZCHI in Melbourne, to (partly) cover travel,
accommodation and/or conference registration.
Conference Challenge

The second 24-hour event will take place at the OZCHI conference, in
Melbourne, on 23-24 November 2009. All students registered for the
conference are invited to participate in this challenge. Teams will have 24
hours to develop an application based on mobile and ubiquitous computing
technologies and designed for the local context - the City of Melbourne.
Teams will also receive mentoring support from experts and professionals in
the field. Submissions will be exhibited during the conference. The top
three entries from this round will earn a Certificate of Recognition and
prizes sponsored by our industry partners.

More information can be found at the 24 Hour Challenge Web site:
http://www.ozchi.org/mediawiki/24/
http://www.ozchi.org/mediawiki/24/%20
The competition is open to students from around the world.

Regards
Steve

-- 
Steve Baty
Director, Communications
IxDA

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[IxDA Discuss] IxDA Board Retreat – August 200 9

2009-08-23 Thread Steve Baty
Hello IxDA,

The Board of Directors of the IxDA met recently - over the weekend of August
14-16 - to discuss the progress the organization is making towards its
mission to advance the discipline of interaction design. We'd like to share
with you some of our discussions and decisions from that weekend.

We've posted a summary at
http://www.ixda.org/blog/2009/08/ixd-board-retreat-august-2009/

Thanks,

Steve
Director
--

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[IxDA Discuss] [JOB] UX Designer - Sydney, Australia

2009-07-27 Thread Steve Baty
Meld has reached that point where I need help to get through the work that’s
building up. There’s work on social media strategy and planning to do; work
on communications strategy and design to do; work on the strategy, design 
implementation of a Website for a small not-for-profit; and some other bits
and pieces.

Rather than specify a bunch of skills, knowledge of  experience withs, let
me just say what I need you to be able to do:

   - Be observant. Listen, watch, take notes. Ask questions. Communicate
   what you’ve observed - visually, verbally and in writing;
   - Be thoughtful. Discuss what you’ve seen and heard, and tie it to what
   you’ve done before, read about, or experienced;
   - Be creative. Based on your understanding of what you’ve observed,
   discussed, and learned, explore possible solutions - through sketching and
   prototyping - and communicate those ideas visually, verbally and in writing;
   - Learn. Get better, each time. Ask questions; read; try things out; seek
   clarification and advice. And at the end of each day, week, month and year,
   be able to do something new, better than you could previously.
   - Be honest. In your dealings with me, with our clients, and with
   yourself.

For more details, please see
http://www.meld.com.au/2009/07/meld-is-hiring-ux-designer-wanted

Regards
Steve

-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

Director, IxDA - ixda.org
Editor: Johnny Holland - johnnyholland.org
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.
Blog: http://meld.com.au/blog

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[IxDA Discuss] Fundraiser: 7 Hours to go and Apogee Usability Asia have stepped up to the plate

2009-06-26 Thread Steve Baty
Apogee Usability Asia (thanks to Dan Szuc) are giving away copies of The
Usability Kit http://www.sitepoint.com/kits/usability1/ - valued at close
to $200 USD - to the next 5 people who donate $100 or more to IxDA
fundraiser, to help us deliver our next-generation Website.

*Apogee Usability Asia* http://apogeehk.com/ - based in Hong Kong, China -
is Asia's leading Usability Research  consulting services provider. Apogee
assists companies like Yahoo China, FedEx, eBay, Cathay Pacific, HSBC, PCCW
and others with User Research.

Thank you
-- 
Steve 'Doc' Baty
Director, IxDA - ixda.org

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Re: [IxDA Discuss] Fundraiser: 7 Hours to go and Apogee Usability Asia have stepped up to the plate

2009-06-26 Thread Steve Baty
Reposting

Apogee Usability Asia (thanks to Dan Szuc) are giving away copies of
TheUsability Kit 
http://www.sitepoint.com/kits/usability1/ - valued at close to $200 USD -
to the next 5 people who donate $100 or more to IxDA fundraiser, to help us
deliver our next-generation Website.

*Apogee Usability Asia* http://apogeehk.com/ - based in Hong Kong,
China -is Asia's leading Usability Research  consulting services
provider. Apogeeassists companies like Yahoo China, FedEx, eBay,
Cathay Pacific, HSBC, PCCWand others with User Research.

Thank you
PS: Due to what we'll call a 'widget malfunction', our counter is displaying
as having reset to $0. We'll keep a count of the total during these last few
hours!
-- 
Steve 'Doc' Baty
Director, IxDA - ixda.org

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Re: [IxDA Discuss] Thank you for all of your support

2009-06-26 Thread Steve Baty
We can't thank you enough, and are thankful that so many of you stepped up
to chip in.

But we'll try. THANK YOU.

And not just for the contributions - which were awesome: for the blog posts,
the tweets, the retweets, the suggestions, reminders and moral support.
Those efforts were just as important to the success of these past few days.

We'd also like to thank and acknowledge the IA Institute and the organizing
committee for IDEA2009 for their ongoing friendship and support of IxDA.
Their gift of a ticket to IDEA2009 was a valuable contribution, as were
their efforts - both official and personal - to help with this fundraising
effort.

We would also like to thank the UPA for their kind contribution to the fund,
echoing Livia's sentiments about the community coming together for common
cause.

Thank you. Thank you. Thank you all.

Steve
Director, IxDA.

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[IxDA Discuss] [Plug]: Early-bird pricing for UX Australia ends 30 June.

2009-06-24 Thread Steve Baty - UX Australia
There's only one week to go until early-bird pricing ends (midnight AEST, 30
June) for UX Australia http://uxaustralia.com.au/, which runs from 26-28
August, in Australia's capitol Canberra.

Here are five great reasons why you should register
nowhttp://uxaustralia.com.au/register
:

   1. You'll* save money*. Early-bird prices save you $100 on the main
   conference and full day workshops; and $50 on half-day workshops
   2. You could *win free stuff* - we'll enter you in a draw for licences
   for Axure RP Pro and Saasu (thanks to our sponsors for these)
   3. You'll *hear first* about any important announcements
   4. You'll get to *be involved earlier *about important decisions about
   the program and social events
   5. You'll be helping us *plan ahead*

And even better, you don't have to pay straight away. You can register now
and pay when you are ready. What are you waiting for?

Prices are:

   - Main conference, full price: $700
   - Main conference, full-time students: $300
   - Pre-conference workshops, full day: $450
   - Pre-conference workshops, half day: $250


Conference program [image: Header]

If you need more convincing, check out the fantastic content.

Four pre-conference workshops:

   - Half-day: Scribble your way to
success!http://uxaustralia.createsend3.com/t/r/l/ijjlkd/chkhuoy/rMatt
Balara
   - Half-day: Interaction design
studiohttp://uxaustralia.createsend3.com/t/r/l/ijjlkd/chkhuoy/y.
   Shane Morris
   - Full day: The Usability Kit
workshophttp://uxaustralia.createsend3.com/t/r/l/ijjlkd/chkhuoy/j.
   Daniel Szuc  Gerry Gaffney
   - Full day: Research methods for user experience
designhttp://uxaustralia.createsend3.com/t/r/l/ijjlkd/chkhuoy/t.
   Patrick Kennedy

And 23 main conference
presentationshttp://uxaustralia.createsend3.com/t/r/l/ijjlkd/chkhuoy/i
from
28 fantastic 
speakershttp://uxaustralia.createsend3.com/t/r/l/ijjlkd/chkhuoy/d,
including a keynote presentation from Alex Wright, User Experience Director
for the New York Times.

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Re: [IxDA Discuss] [Plug]: Early-bird pricing for UX Australia ends 30 June.

2009-06-24 Thread Steve Baty - UX Australia
Complete link failure :( Registrations can be made at:
http://www.uxaustralia.com.au/conference-2009/registration

Steve

2009/6/24 Steve Baty - UX Australia st...@uxaustralia.com.au

 There's only one week to go until early-bird pricing ends (midnight AEST,
 30 June) for UX Australia http://uxaustralia.com.au/, which runs from
 26-28 August, in Australia's capitol Canberra.

 Here are five great reasons why you should register 
 nowhttp://uxaustralia.com.au/register
 :

1. You'll* save money*. Early-bird prices save you $100 on the main
conference and full day workshops; and $50 on half-day workshops
2. You could *win free stuff* - we'll enter you in a draw for licences
for Axure RP Pro and Saasu (thanks to our sponsors for these)
3. You'll *hear first* about any important announcements
4. You'll get to *be involved earlier *about important decisions about
the program and social events
5. You'll be helping us *plan ahead*

 And even better, you don't have to pay straight away. You can register now
 and pay when you are ready. What are you waiting for?

 Prices are:

- Main conference, full price: $700
- Main conference, full-time students: $300
- Pre-conference workshops, full day: $450
- Pre-conference workshops, half day: $250


 Conference program [image: Header]

 If you need more convincing, check out the fantastic content.

 Four pre-conference workshops:

- Half-day: Scribble your way to 
 success!http://uxaustralia.createsend3.com/t/r/l/ijjlkd/chkhuoy/rMatt Balara
- Half-day: Interaction design 
 studiohttp://uxaustralia.createsend3.com/t/r/l/ijjlkd/chkhuoy/y.
Shane Morris
- Full day: The Usability Kit 
 workshophttp://uxaustralia.createsend3.com/t/r/l/ijjlkd/chkhuoy/j.
Daniel Szuc  Gerry Gaffney
- Full day: Research methods for user experience 
 designhttp://uxaustralia.createsend3.com/t/r/l/ijjlkd/chkhuoy/t.
Patrick Kennedy

 And 23 main conference 
 presentationshttp://uxaustralia.createsend3.com/t/r/l/ijjlkd/chkhuoy/i from
 28 fantastic 
 speakershttp://uxaustralia.createsend3.com/t/r/l/ijjlkd/chkhuoy/d,
 including a keynote presentation from Alex Wright, User Experience Director
 for the New York Times.


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[IxDA Discuss] Audience segmentation and user modelling

2009-06-22 Thread Steve Baty
I'm interested in hearing about the different techniques people use to
represent the differences in the audience for products, services,
applications etc. It's OK if they're not explicitly used in the design
process or if you recognise the short-comings of that particular method. I'm
just trying to understand the range. Here's what I've got so far:

   - Market segmentation - purchasing triggers, feature-centric; aim to
   understand price points, messaging, feature combinations
- Personas - behaviours, needs, scenarios of use; aim to understand
   problem space  context of use; empathetic
   - Lifecycles - temporal segmentation, stage of lifecycle determines
   differentiation
   - Capability - proficiency with a technology or product
   - Experience lifecycle - sequence of interactions across touch-points,
   where the position in lifecycle is the focus
   - Mental models - different thought frameworks drive design decisions
   - Demographic - age or socio-economic factors
   - User maps

Do you use any of the above in your design work or something else? How do
you target your design when the audience is heterogenous?

Steve

-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

Blog: http://meld.com.au/blog
Editor: Johnny Holland - johnnyholland.org
UX Australia: 26-28 August, http://uxaustralia.com.au
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.

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Re: [IxDA Discuss] Biz models and design Re: Shaun Inman's Fever

2009-06-18 Thread Steve Baty
I'm going to just agree with Peter (and Todd's early statement). The
business model is a fundamental component that is difficult to separate out.
It can be, but you start to really fragment the design of your offering.

I think Andrei was simply asking us to look beyond the business model -
which he recognised contained some contentious choices - to the parts of the
software design that are most central to the discussions generally
undertaken on this list and the work of the people on it.

The business model is not the exclusive domain of MBA types - and there's
a stereotype that needs quashing - but an integrated consideration for the
entire design process.

Steve

2009/6/19 Peter Merholz pete...@peterme.com


 On Jun 18, 2009, at 1:19 PM, Vishal Iyer wrote:

  Business model is most definitely *not* a part of design


 Wow. This statement made me choke on my ale (I'm in London).

 Business model is definitely part of the customer experience, as Jeff Bezos
 so admirably pointed out:
 http://www.businessweek.com/magazine/content/09_09/b4121034637296.htm
 Internally, customer service is a component of customer experience, he
 says. Customer experience includes having the lowest price, having the
 fastest delivery, having it reliable enough so that you don't need to
 contact [anyone]. Then you save customer service for those truly unusual
 situations. You know, I got my book and it's missing pages 47 through 58,
 he says, breaking into a booming laugh.

 Business model is very much the success of iPod -- the chain of services
 that allow you to easily acquire music and get it on your player.

 Business model is the thing thwarting Tivo's success, no matter how
 brilliant it's user interface design.

 We as designers have a lot to contribute toward thinking through business
 model implications.

 --peter



 
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Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

Director, IxDA - ixda.org
Editor: Johnny Holland - johnnyholland.org
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.
Blog: http://meld.com.au/blog

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Re: [IxDA Discuss] Mentoring, eh?

2009-06-18 Thread Steve Baty
Kevin,

You can go here: http://www.ixda.org/mentee.php to sign up to be matched.
And you can read the program introduction at:
http://www.ixda.org/blog/2009/06/ixda-mentorship-program/

Regards
Steve

2009/6/18 Kevin Tu tu.ke...@gmail.com

 How does one sign up to be matched with a mentor?


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=42967


 
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Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

Director, IxDA - ixda.org
Editor: Johnny Holland - johnnyholland.org
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.
Blog: http://meld.com.au/blog

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Re: [IxDA Discuss] What is an Experience Strategy?

2009-06-07 Thread Steve Baty
Peter, Jared,

I agree with Peter's two comments here with respect to competition in NGO 
charitable organization. And I note the definition of experience strategy I
have put forward is largely commercial in stance. I would argue, however,
that copying someone else is not much of a 'strategy'; although creating
something easily copied by others in an NGO context might not be such a bad
thing.

Peter, I don't agree with your Point 2 as a criticism of the article,
although I'm not clear on whether you read the article itself, or are just
reacting to the definition taken from it.

The article talks about intention being a part of the strategy; it talks
about being an articulation of both 'the what'  'the how'; it also talks
about vision and specific actions to put that vision into practice. So, I'm
not clear in what regard outcomes have been overlooked.

With regard to your point about overestimating activities versus planning: I
think I'll just need to disagree. I don't think it invites rigidity, nor do
I think the activity is more important than the end result - that's why the
vision for the experience is so important. But the people on the ground need
specifics or else all that will be delivered is an incoherent mess; not the
experience desired.

Steve

2009/6/8 Peter Merholz pete...@peterme.com

 Two points:

 1. I agree with Jared's concern.

 In an earlier (and excellent) thread on this list about Strategic
 Interaction Design http://www.ixda.org/discuss.php?post=36819, I wrote
 I think it might be harmful to equate 'strategy' with 'business' as many
 are doing here.

 The point of an experience strategy is less about differentiation and
 competition, and more about identifying who/what you are, and making the
 most of that. Obviously, the US National Cancer Institute benefits from an
 experience strategy, though not necessarily from a unreplicable one.

 It's also worth noting, though, that USNCI *do* have competitors, and have
 to identify how the experience they deliver is good enough to encourage
 engagement. For them, I'm guessing their primary competitors are things like
 blogs and other institutes and even Wikipedia, non-authoritative sources
 that may be disseminating what the USNCI would consider potentially harmful
 information, and with whose audience the USNCI is vying for attention.

 Anyway, experience strategies need to understand that there are things that
 compete for a potential customer/user's time and attention, but don't have
 to be about replicability and outperformance.

 2. Outcomes and results
 Steve's post overlooks two essential elements of any strategy: a plan, and
 an understanding of desired impact. And any discussion of strategy has to
 involve planning, because, at heart, a strategy is little more than a plan.
 And a strategy without a clear sense of defined success is, well, a bad
 strategy (it's this approach that got us into our quagmire with Iraq.)

 Steve's original definition overestimate the role of activities. I actually
 think specifying activities is less important than identifying:
  - a philosophy that undergirds your behavior
  - a vision for what to achieve
  - an understanding of what success means

 If you focus too much on that collection of activities, you potentially
 miss out on the need to change course in order to achieve your ultimate
 goal.

 --peter



 On Jun 7, 2009, at 6:51 AM, Jared Spool wrote:


 On Jun 6, 2009, at 6:57 AM, Steve Baty - UX Events wrote:

  Is it clear? Would you add to it? Qualify it?
 An experience strategy is that collection of activities
 that an organization chooses to undertake to deliver a series of
 (positive,
 exceptional) interactions which, when taken together, constitute an
 (product
 or service) offering that is superior in some meaningful,
 hard-to-replicate
 way; that is unique, distinct  distinguishable from that available from
 a
 competitor.


 In addition to the length, it's occurred to me that there's something else
 that is troubling me about this otherwise excellent definition. It really
 only works in a commercial setting.

 How would the folks at Cancer.gov, the US National Cancer Institute (part
 of the National Institutes of Health), apply this?

 They don't really need something that is superior in some meaningful,
 hard-to-replicate way; that is unique, distinct  distinguishable from that
 available from a competitor.

 But they do need a definition that lets them define a minimal quality.

 There are lots of folks trying to put together a successful experience
 strategy that aren't in the commercial sector where differentiation from
 competitors is the ideal objective.

 Jared
 
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Re: [IxDA Discuss] What is an Experience Strategy?

2009-06-07 Thread Steve Baty
Peter, List,

Reading back over my last message and it comes across as being very
snarky wrt to whether you'd read the article. That wasn't my
intention, and I apologize. On that point I was intending to seek
clarification, but phrasing was all wrong.

Regards
Steve

On 08/06/2009, Steve Baty steveb...@gmail.com wrote:
 Peter, Jared,

 I agree with Peter's two comments here with respect to competition in NGO 
 charitable organization. And I note the definition of experience strategy I
 have put forward is largely commercial in stance. I would argue, however,
 that copying someone else is not much of a 'strategy'; although creating
 something easily copied by others in an NGO context might not be such a bad
 thing.

 Peter, I don't agree with your Point 2 as a criticism of the article,
 although I'm not clear on whether you read the article itself, or are just
 reacting to the definition taken from it.

 The article talks about intention being a part of the strategy; it talks
 about being an articulation of both 'the what'  'the how'; it also talks
 about vision and specific actions to put that vision into practice. So, I'm
 not clear in what regard outcomes have been overlooked.

 With regard to your point about overestimating activities versus planning:
 I
 think I'll just need to disagree. I don't think it invites rigidity, nor do
 I think the activity is more important than the end result - that's why the
 vision for the experience is so important. But the people on the ground
 need
 specifics or else all that will be delivered is an incoherent mess; not the
 experience desired.

 Steve

 2009/6/8 Peter Merholz pete...@peterme.com

 Two points:

 1. I agree with Jared's concern.

 In an earlier (and excellent) thread on this list about Strategic
 Interaction Design http://www.ixda.org/discuss.php?post=36819, I wrote
 I think it might be harmful to equate 'strategy' with 'business' as many
 are doing here.

 The point of an experience strategy is less about differentiation and
 competition, and more about identifying who/what you are, and making the
 most of that. Obviously, the US National Cancer Institute benefits from
 an
 experience strategy, though not necessarily from a unreplicable one.

 It's also worth noting, though, that USNCI *do* have competitors, and
 have
 to identify how the experience they deliver is good enough to encourage
 engagement. For them, I'm guessing their primary competitors are things
 like
 blogs and other institutes and even Wikipedia, non-authoritative sources
 that may be disseminating what the USNCI would consider potentially
 harmful
 information, and with whose audience the USNCI is vying for attention.

 Anyway, experience strategies need to understand that there are things
 that
 compete for a potential customer/user's time and attention, but don't
 have
 to be about replicability and outperformance.

 2. Outcomes and results
 Steve's post overlooks two essential elements of any strategy: a plan,
 and
 an understanding of desired impact. And any discussion of strategy has to
 involve planning, because, at heart, a strategy is little more than a
 plan.
 And a strategy without a clear sense of defined success is, well, a bad
 strategy (it's this approach that got us into our quagmire with Iraq.)

 Steve's original definition overestimate the role of activities. I
 actually
 think specifying activities is less important than identifying:
  - a philosophy that undergirds your behavior
  - a vision for what to achieve
  - an understanding of what success means

 If you focus too much on that collection of activities, you potentially
 miss out on the need to change course in order to achieve your ultimate
 goal.

 --peter



 On Jun 7, 2009, at 6:51 AM, Jared Spool wrote:


 On Jun 6, 2009, at 6:57 AM, Steve Baty - UX Events wrote:

  Is it clear? Would you add to it? Qualify it?
 An experience strategy is that collection of activities
 that an organization chooses to undertake to deliver a series of
 (positive,
 exceptional) interactions which, when taken together, constitute an
 (product
 or service) offering that is superior in some meaningful,
 hard-to-replicate
 way; that is unique, distinct  distinguishable from that available
 from
 a
 competitor.


 In addition to the length, it's occurred to me that there's something
 else
 that is troubling me about this otherwise excellent definition. It
 really
 only works in a commercial setting.

 How would the folks at Cancer.gov, the US National Cancer Institute
 (part
 of the National Institutes of Health), apply this?

 They don't really need something that is superior in some meaningful,
 hard-to-replicate way; that is unique, distinct  distinguishable from
 that
 available from a competitor.

 But they do need a definition that lets them define a minimal quality.

 There are lots of folks trying to put together a successful experience
 strategy that aren't in the commercial sector where differentiation from

Re: [IxDA Discuss] What is an Experience Strategy?

2009-06-07 Thread Steve Baty
Jared,

Isn't it OK for a definition to put forward a view of the 'ideal state'
rather than attempt to capture all the messy gradations from non-existent to
awesome? We could all grow old before we agree on how best to articulate the
distinction between plain vanilla and ideal. Hell, this is our second
attempt this year at 'strategy' and, whilst excellent, the last one failed
to reach any real conclusion or consensus about what does/does not
constitute strategy (although I think we're all hoping Dan includes a strong
statement in his book).

There are some companies who survive by doing the same thing as some market
leader - a lot of retail fashion falls into that category, to be honest.
Your aim shifts to reach, scale and cost instead of creative leadership. But
it's a valid strategy with respect to experience.

To answer your point about what I hope to achieve: I'm generally dealing
with clients of Type II (couldn't resist), and trying to move them to being
of Type 3. I think this type of articulation (mine or someone else's) will
help new companies put in place the right strategy - and supporting culture,
structure, philosophy, vision (to speak to Peter's earlier point) - from the
outset. In that sense they're moving from 1 - 3, but not in the way you
intended. I agree that for a company struggling to grasp a strategy at all,
moving to an ideal situation will be difficult.

Cheers
Steve

2009/6/8 Jared Spool jsp...@uie.com


  I think you need to separate out the notion of a 'strategy' from an 'ideal
 strategy.'

 Copying someone else is a strategy. In some contexts (though I can't think
 of an example right now), it could possibly be an ideal strategy.

 There are really three states that I see:

 1) Not having any strategy.

 2) Having a strategy, but one that isn't very good.

 3) Having an ideal strategy, that will yield successful results.

 With your definition, are you trying to transition people from 1 to 2, or
 from 2 to 3. I think, if you try to do from 1 to 3, you're results won't be
 what you hope them to be. In my opinion, for the folks who need this
 discussion, it's too much distance in one jump.

 Jared




-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

Director, IxDA - ixda.org
Editor: Johnny Holland - johnnyholland.org
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.
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Re: [IxDA Discuss] What is an Experience Strategy?

2009-06-07 Thread Steve Baty
Ah, I think I see what you mean. We run into trouble in the second half of
the description when I talk about it being unique and distinctive etc. So,
from here: ... that is superior in some meaningful, hard-to-replicate way;
that is unique, distinct  distinguishable from that available from a
competitor. - which comes right back to what Robert said initially (sorry
Robert, missed this point earlier).

So if we were to take everything up to that point:

An experience strategy is that collection of activities that an
organization chooses to undertake to deliver a series of (positive,
exceptional) interactions which, when taken together, constitute an (product
or service) offering.

We might also explicitly address Peter's criticisms by adding something
like:
... incorporating a coherent experience vision, organizational philosophy,
and plan.

- so as not to present these as distinct from the strategy, but forming a
part of, or consideration in that strategy (just to be clear on the fact
that the strategy doesn't formulate the philosophy, for example)

And then we could have a separate discussion about what the point of such a
strategy might be in helping to achieve some organizational goal around
sustainable competitive advantage or finding the cure for breast cancer or
feeding the homeless.

Does that work better for people?

Steve


2009/6/8 Jared Spool jsp...@uie.com


 On Jun 7, 2009, at 8:27 PM, Steve Baty wrote:

  Isn't it OK for a definition to put forward a view of the 'ideal state'
 rather than attempt to capture all the messy gradations from non-existent to
 awesome? We could all grow old before we agree on how best to articulate the
 distinction between plain vanilla and ideal.


 Sure.

 But I think the problem you're facing is that you're trying to answer two
 different questions:

 What is an experience strategy?

 is different from

 What makes an ideal experience strategy?

 In the latter, we don't have to explain that a strategy is actions because
 we know that's what a strategy is. And then we can talk about what the ideal
 actions are, which may be different based on the context, such as commercial
 or non-commercial.

 If you try and answer both in a single definition, you get trouble, I
 think.

 Jared




-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

Director, IxDA - ixda.org
Editor: Johnny Holland - johnnyholland.org
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.
Blog: http://meld.com.au/blog

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Re: [IxDA Discuss] What is an Experience Strategy?

2009-06-07 Thread Steve Baty
Jared,

Are you OK with the notion of an offering? The (product or service) part was
put in there to give something specific by way of example, otherwise it was
feeling too vague.

Steve

2009/6/8 Jared Spool jsp...@uie.com


 On Jun 7, 2009, at 8:53 PM, Steve Baty wrote:

  An experience strategy is that collection of activities that an
 organization chooses to undertake to deliver a series of (positive,
 exceptional) interactions which, when taken together, constitute an (product
 or service) offering.

 We might also explicitly address Peter's criticisms by adding something
 like:
 ... incorporating a coherent experience vision, organizational
 philosophy, and plan.

 Does that work better for people?


 I think it works better.

 I'm still concerned about ...constitute an (product or service) offering.
 though.

 If you use a Joseph Pine-style definition (http://is.gd/SgJ3), you see an
 evolution of product - service - experience. Experience spans a single
 instantiation of product or service. Experience is the sum of all touchpoint
 interactions, across the lifetime of the relationship between the user and
 the organization.

 Not sure how you adjust your clause to move beyond a single instantiation.

 Jared




-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

Director, IxDA - ixda.org
Editor: Johnny Holland - johnnyholland.org
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.
Blog: http://meld.com.au/blog

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Re: [IxDA Discuss] What is an Experience Strategy?

2009-06-07 Thread Steve Baty
Hmm... I'm not sure I agree that 'offering' implies a single instance - at
least it doesn't for me. An interaction is a single instance; maybe even a
single component of a single instance; the offering is much broader than
that.

I'll throw that open: does anyone have a better term than 'offering' that
would overcome any tacit implication of being a single instance of a
product, service or system? Other than circular references to 'experience',
obviously. Does 'offering' imply that (singularity) for you in the first
place?

Cheers
Steve

2009/6/8 Jared Spool jsp...@uie.com

 No. I guess I'm saying that an offering implies a single instance at a
 single moment, like buying a coffee.
 An experience is something that has (potentially) a long time span with (if
 we're lucky) hundreds or thousands of offerings.

 It's clear that Apple's strategy of providing the Apple store helps make
 the experience of being an iPod owner better. And it's clear that Apple's
 focus on great design makes the iPod into a fashion statement. One *could*
 look at these as part of the iPod offering, but I think it's something much
 bigger.

 Jared


 On Jun 7, 2009, at 9:18 PM, Steve Baty wrote:

 Jared,

 Are you OK with the notion of an offering? The (product or service) part
 was put in there to give something specific by way of example, otherwise it
 was feeling too vague.

 Steve

 2009/6/8 Jared Spool jsp...@uie.com


 On Jun 7, 2009, at 8:53 PM, Steve Baty wrote:

  An experience strategy is that collection of activities that an
 organization chooses to undertake to deliver a series of (positive,
 exceptional) interactions which, when taken together, constitute an (product
 or service) offering.

 We might also explicitly address Peter's criticisms by adding something
 like:
 ... incorporating a coherent experience vision, organizational
 philosophy, and plan.

 Does that work better for people?


 I think it works better.

 I'm still concerned about ...constitute an (product or service)
 offering. though.

 If you use a Joseph Pine-style definition (http://is.gd/SgJ3), you see an
 evolution of product - service - experience. Experience spans a single
 instantiation of product or service. Experience is the sum of all touchpoint
 interactions, across the lifetime of the relationship between the user and
 the organization.

 Not sure how you adjust your clause to move beyond a single instantiation.

 Jared




 --
 Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
 steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
 www.linkedin.com/in/stevebaty

 Director, IxDA - ixda.org
 Editor: Johnny Holland - johnnyholland.org
 Contributor: UXMatters - www.uxmatters.com
 UX Australia: 26-28 August, http://uxaustralia.com.au
 UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.
 Blog: http://meld.com.au/blog





-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

Director, IxDA - ixda.org
Editor: Johnny Holland - johnnyholland.org
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.
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[IxDA Discuss] What is an Experience Strategy?

2009-06-06 Thread Steve Baty - UX Events
Hello IxDA,

I'm really interested to get feedback from people on the
description/definition of Experience strategy contained in this article of
mine:
http://johnnyholland.org/magazine/2009/06/what-is-an-experience-strategy/

Is it clear? Would you add to it? Qualify it?

Best regards
Steve

-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

Director, IxDA - ixda.org
Editor: Johnny Holland - johnnyholland.org
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
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[IxDA Discuss] [Plug] UX Australia 2009: Registration open

2009-05-31 Thread Steve Baty - UX Australia
UX Australia 2009: Registration open Conference registration  pricing [image:
Header]

Registration for UX Australia 2009 is now open (it took us a while to get
here, read about why http://uxaustralia.cmail1.com/t/r/l/tuiuhk/l/r).

*Early-bird pricing is available until 30 June 2009*. Prices are:

   - Main conference, full price: $700
   - Main conference, full-time students: $300
   - Pre-conference workshops, full day: $450
   - Pre-conference workshops, half day: $250

As an incentive to sign up early, *the first 50 registrations will go into a
draw to win stuff. *Yes, we are going to give away licences for Axure RP Pro
and Saasu to three lucky people.
Full conference program [image: Header]

The full conference program is now available.

We have four pre-conference workshops:

   - Half-day: Scribble your way to
success!http://uxaustralia.cmail1.com/t/r/l/tuiuhk/l/yMatt Balara
   - Half-day: Interaction design
studiohttp://uxaustralia.cmail1.com/t/r/l/tuiuhk/l/j.
   Shane Morris
   - Full day: The Usability Kit
workshophttp://uxaustralia.cmail1.com/t/r/l/tuiuhk/l/t.
   Daniel Szuc  Gerry Gaffney
   - Full day: Research methods for user experience
designhttp://uxaustralia.cmail1.com/t/r/l/tuiuhk/l/i.
   Patrick Kennedy

And 23 main conference
presentationshttp://uxaustralia.cmail1.com/t/r/l/tuiuhk/l/d from
28 fantastic speakers http://uxaustralia.cmail1.com/t/r/l/tuiuhk/l/h.

We'll be putting together the essential social program over the next two
months.

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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-30 Thread Steve Baty
I don't like the characterisation of personas as fictitious, since that
conveys a perjorative sense of being made up. Personas, like all audience
segmentation and user modelling techniques, are an articulation of a
collection of shared attributes. The lines between segments can be fuzzy,
and the narrative provided to capture the flavour or essence of the segment
can feel like story-telling, but the attributes (or dimensions) and the
values of those attributes are very real.

I don't believe that this is the same as mistaking the map for the
landscape; nor is it mistaking a map for a sign-post. If I describe the
Australian desert landscape using stories and memories from a hundred
different locations, does it matter that no single place shares all of those
qualities, or is it more important that you'd now be able to design a
product much better suited to that landscape?

Steve

2009/5/30 Robert Hoekman Jr rob...@rhjr.net

 Oh, definitely. I think the main issue is that designers dispute that
 they're fictitious, when they are, in fact, fictitious. Why bother arguing
 that red is blue?

 Instead of arguing that they're real, designers should try embracing the
 idea that personas are the maps in your analogy. Maps can help you get
 to
 Albuquerque without actually being road signs. Personas can help you design
 good stuff without actually being living, breathing people. They are based
 on real people and are designed to reflect and represent real people, much
 in the same way that maps reflect the route to Albuquerque. As such, they
 (personas and maps) are a great way to make sure we all stay on the same
 path.


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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-05-30 Thread Steve Baty
Where I was heading was the replacement of 'fictitious' with
'representative' or some other less perjorative term to describe personas.

Don't get me wrong: I'm not a persona fan-boy. But the underlying techniques
- quantitative  qualitative - for deriving these audience segmentations
(not just personas) is sound and warrants greater (respect isn't quite the
right word) consideration.

Steve

2009/5/31 Jared Spool jsp...@uie.com


 On May 30, 2009, at 5:18 PM, Robert Hoekman Jr wrote:

 A map of J.R.R. Tolkien's Shire is fictitious.

 A map of Manhattan is not.


 A map of Manhattan is documentation of a real place. Personas are not
 documentation of real people — they're hybrid, man-made, archetypal,
 representative descriptions that arebased on real people.


 Uh-huh.

 Except maps aren't true documentation of real places, since much of the
 detail of the real places are left out of the maps. A map of Manhattan may
 not show any of the buildings or contours of the city and even may leave out
 important streets.

 The cartographer abstracts the important content and intentionally leaves
 out the rest. That's the secret behind good map design.

 And this is just a game of semantics.

 Where are we going with this?

 Jared




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steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

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[IxDA Discuss] [EVENT] UX Book Club Sydney - 6pm June 2nd

2009-05-26 Thread Steve Baty
The next meeting of UX Book Club Sydney will take place on Tuesday June 2nd
at 6pm.

Where: News Digital Media, Level 23, 175 Liverpool Street, Sydney
When: 6pm for 6:30pm start. Tuesday June 2nd
Book: Subject to Change by Adaptive Path
I look forward to seeing you there.

-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

Director, IxDA - ixda.org
Editor: Johnny Holland - johnnyholland.org
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
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Re: [IxDA Discuss] Examples: 'Out of stock' messages on e-commerce sites

2009-05-20 Thread Steve Baty
Just to clarify, and I know I wasn't clear first time around so: my
apologies.

The reason for retaining discontinued or superseded products is that a
returning customer - who's initiated product research, but hasn't yet made a
purchase - will be frustrated by the disappearance of the product if it
isn't explained. The product can also act as a gateway to other support
materials about the product - how to get the product serviced; access to
instruction manuals; other downloads; accessories - and as such can be a
useful navigational device to keep around.

However, you want the product's status to be clearly indicated as
discontinued or superseded so that customers are aware of their options in
relation to purchasing the product.

Regards
Steve

2009/5/20 elizabeth esp.par...@gmail.com

 If a product had been discontinued, I would either take it off the
 website altogether or, if was really famous for some reason and still
 attracted traffic, (classic designs, how the company got started etc),
 separate it from the online shopping section, there's usually too
 much information to process at the best of times, without having to
 filter out products that will never be available, - overwhelming,
 time-consuming AND disappointing!!



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Re: [IxDA Discuss] Examples: 'Out of stock' messages on e-commerce sites

2009-05-19 Thread Steve Baty
Julian,

The point I would make is that customers don't really care whether the item
is in stock or not. They're interested in how quickly they can receive the
product. So focus your messages around that part of the experience.

Tell them if a product has been discontinued and you can no longer supply
it. Tell them if a product has been superseded and let them know what the
replacement product will be.

Otherwise, tell them how quickly you can deliver it, from today, if they
order it now. Don't bother them with why it takes that long, unless they
show an interest in the details (so make sure the details are handy). And if
there are different delivery options that will get the product to them
sooner (or take longer) - let them know that as well.

Amazon does a good job of communicating this information to customers.
They're not alone, though.

Hope that helps.

Steve

2009/5/19 Julian Mccrea julian.mcc...@wearegt.com

 Hey guys and gals,



 Has anyone seen any good examples of out of stock messages on e-commerce
 sites?



 What I am looking for are examples which show a company to have:



 1) The right tone i.e. honest, apologetic, encouraging etc

 2) The right time to deliver the message in the userflow i.e. is it best
 represented on the product page, as opposed to at the basket.



 Thanks in advance,

 Julian McCrea
 User Experience Architect

 GT
 The Griffin Building
 83 Clerkenwell Road, London EC1R 5AR


 switchboard: +44 (0)20 7343 3700
 mobile: +44 (0)7965 458 585
 fax: +44 (0)20 7343 3701

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Re: [IxDA Discuss] Tale of buying a chair

2009-05-19 Thread Steve Baty
In a completely different sense, I always used to love Telstra's site -
www.telstra.com - as a way of highlighting the disconnect between the brand
promise Making life easier and the reality as evidenced by your
interaction with the business.

2009/5/20 Donna Spencer don...@maadmob.net

 The two examples I use (when I teach) to show this disconnect are Crumpler
 (crumpler.com.au) and Dr Martens (drmartens.com). Both fantastic products
 with insanely bad web presence!

 Scott McDaniel wrote:

 X-Antivirus: avast! (VPS 090519-0, 19/05/2009), Inbound message
 X-Antivirus-Status: Clean

 That's really the shame of it - the way many might experience the
 physical product is represented
 by the sub-par online experience.






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 do...@maadmob.net
 02 6255 4993 / 0409778693
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 http://www.rosenfeldmedia.com/books/cardsorting/

 
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Re: [IxDA Discuss] Books or articles that cover analysis of user/design research data well.

2009-05-05 Thread Steve Baty
Still looking for articles, books or presentations containing good
discussion or explanation of the analysis of design research.

Many thanks
Steve

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Re: [IxDA Discuss] [EVENT] UX Book Club Boston (with Steve Krug) - May 6th

2009-04-30 Thread Steve Baty
I think that is so cool :) One of many things I love about the UX book club
:)

2009/4/30 Jason Robb ja...@jasonrobb.com

 We're reading Don't Make Me Think by Steve Krug. Best part is, Steve has
 agreed to come.



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[IxDA Discuss] Books or articles that cover analysis of user/design research data well.

2009-04-30 Thread Steve Baty
I put the call out yesterday via Twitter and thought I'd try to tap into the
IxDA community for more assistance... I'm looking for examples of texts -
books or articles (printed, journals, blogs, online magazines) - I'd happily
accept presentations - that provide good coverage of analysis of research
data. I don't mind if that data is quantitative or qualitative; and I'm not
interested in whether the method of analysis would stand up to the yardstick
of scientific rigour.

I'm looking for the pearls of practical wisdom you refer back to time and
again when it comes time to dive into an analysis task.

The references I've received to-date have been compiled here:
http://www.meld.com.au/2009/04/analysis-of-design-research-data-resource-list

It's a fairly short list and I'm sure there are more out there. And don't be
shy: if you think you've written something yourself that fits the bill, let
me know about those too.

Thank you
Steve
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Re: [IxDA Discuss] [Event] Recap: IxDA New York's April Event at Liquidnet

2009-04-26 Thread Steve Baty
Peter,

No, thank *you* and everyone involved in hosting the event. I was very
fortunate to be able to watch the event via the live stream through the UX
Workshop and enjoyed it incredibly. I look forward to the next event with a
great deal of interest (Cindy's presentation at IA Summit was one of my
favourites).

Regards
Steve

2009/4/27 NYC IxDA nyc.i...@gmail.com

 Thanks to everyone who came out last Wednesday for Kim Goodwin's talk on
 designing a unified user experience. It was nice to get a better
 understanding of how Cooper Design approaches project work and their design
 philosophy. A special shout-out to Kim for taking time out of her busy
 schedule to speak to us, and to Liquidnet for providing the event space and
 refreshements!

 I hope to see all of you in a few weeks at our May event, “Experience
 Themes: A Storymaking Technique Applied to Design” featuring Cindy
 Chastain.
 The event takes place on Tuesday the 12th. Look for more details soon!

 See you then,

 Peter March
 IxDA New York Local Leader
 
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Re: [IxDA Discuss] Searching People: Best Practices

2009-04-09 Thread Steve Baty
Vincent,

Both options have plenty to recommend them. The one thing Google lacks which
I think is particularly useful when searching for people is a phonetic
matching algorithm. This can help overcome issues with names like Louise,
Louisa, Louissa, etc; when looking for a person who's name you've only
heard.

So I'd be looking for a solution that tackles that aspect of the problem.

Regards
Steve Baty

2009/4/9 Vincent v...@entyi.com

 Hi All,

 Currently have some questions about searching an internal directory
 of 20,000+ people.

 There's some thinking that a Google appliance utilizing a white bar
 with rich search capability (parameters / facets on particular
 attributes) would be enough to narrow down to who you're looking
 for.

 There's an opposing thought that an advanced search is required
 Upfront for searching by a particular first name, last name, company
 name, etc.

 We don't have capacity to build both. Also, testing search
 functionality is *not* possible until the very end of release which
 naturally limits any actions to be taken based on results of user
 testing.

 While I've been observing here for a while, I don't recall any
 discussions on best practices for approaching people search and
 curious if anyone has some direction and thinking here?

 Much appreciated,
 Vincent


 
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Re: [IxDA Discuss] PSD/PNG to ARGB (4444)- BMP format

2009-04-06 Thread Steve Baty
Rajesh,

I'd suggest this is not the appropriate list for such a question. Technical
advice of this nature is best sourced elsewhere.

Regards
Steve

2009/4/6 rajesh ghodke rajesh.i...@gmail.com

 Dear all,

 Has anybody worked on converting assets (building blocks)which are 24bit
 PNG
 to
 BMP (ARGB - )format where in image data stores/(keep intact) alpha
 values?

 Or

 Extracting BMP (ARGB - 4-444) from PSD files?
 PSD's allow to extract XRGB (1-555)or RGB (565) or XRGB (4-444)
 but it seems it needs some change in settings to manage ARGB (4-444)

 Can anyone throw some light...

 Thanking in advance
 Rajesh Ghodke
 
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Re: [IxDA Discuss] [EVENT]: Reminder - UX Book Club Sydney - Tuesday 7th April, 6pm

2009-04-06 Thread Steve Baty
Pauric,

Great idea! I might collate our thoughts from tonight and send you the
highlights :)

Cheers
Steve

2009/4/6 Pauric radioren...@gmail.com

 Hi Steve, Boston IxDA has Josh discuss his book at our bookclub on the
 23rd.  We have created a space for people to pose questions to Josh
 about his book.
 http://tinyurl.com/cqdwgu

 We are planning on recording his talk along with the QA session, and
 for every question we received you are entered in a raffle for some
 books!

 For more details: http://bostonixda.org/

 Regards /pauric



 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] [EVENT]: Reminder - UX Book Club Sydney - Tuesday 7th April, 6pm

2009-04-05 Thread Steve Baty
The next UX Book Club Sydney event will take place this Tuesday 7th April
from 6pm.

Book: Designing for the Social Web, Joshua Porter
When: 6:00p for 6:30p start - 8:00pm
Where: News Digital Media, 175 Liverpool St, Sydney

Hope to see you there

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Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD

2009-04-05 Thread Steve Baty
Liz,

My first reaction was: Cool!

My only real issue with this representation is the lack of physical design
disciplines and their relationship to UX. I'm thinking specifically of
industrial design and architecture (in its various forms - building,
interior, landscape). I'd like to see these included in the model to provide
coverage of physical and hybrid designed environments.

Cheers
Steve

2009/4/6 Elizabeth Bacon li...@elizabethbacon.com

 Hey folks,

 Hope I'm not beating a dead horse here (whinny!) but I would be
 glad for feedback on this sundial model of the UX fields that I put
 together. See
 http://ebacon.posterous.com/fields-of-user-experience-sundial-model

 It occurs to me that this model could be a way of presenting IxD
 along with our other skills to recruiters and business. What if we
 bought into this model as a way to represent our skills, and had
 different sundials displayed on our IxDA profiles? :)

 @PeterMe, I also have posted a thought on why Kim's recent book
 doesn't address IA explicitly.

 Cheers,
 Liz


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Re: [IxDA Discuss] the alignment of the practices and outcomes ofIA and IxD

2009-03-31 Thread Steve Baty
Janna,

The core techniques of information architecture, and those of interaction
design, can be articulated in a manner which I think is fairly
uncontentious. We also have several visual representations - and
descriptions - of the areas in which IA overlaps with IxD; where IxD
overlaps with Industrial Design; where IA overlaps with Architecture
(wayfinding in physical spaces, for example); and the application of all
these disciplines to larger scale issues - the total experience of an
airport, for example.

And there is a great deal of overlap in the underlying techniques used by
each of these disciplines: in research, analysis, evaluation. We are able to
share a lot of knowledge and understanding around these fundamentals.

I'd also think we can focus on problem solving and the solutions to those
problems and look at the role played by the various core techniques - and
discuss the ways in which both the approach to problem-solving and the
solution may have been improved or influenced by the application of those
techniques.

Regards
Steve

2009/4/1 Janna Hicks DeVylder ja...@devylder.com

 I'd like to start seeing some ideas about how we can move forward, for
 those
 whose interests lie in both camps organizationally as well as those whose
 work lives straddle/sit/are the two.

 On Tue, Mar 31, 2009 at 4:36 PM, Jorge Arango jara...@jarango.com wrote:

  On Tue, Mar 31, 2009 at 7:41 AM, dave malouf dave@gmail.com wrote:
   I don't care about IAs. I really
   don't. Your work is almost superfluous to me in my world.
 
  Nothing more need be said.
 
  Now, perhaps those of us who /do/ care about constructive dialog
  between these fields can move along without paying heed to your
  thoughts on the matter.
 
  ~ Jorge
 
 
 
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Re: [IxDA Discuss] Synthesis as an analysis activity in design research

2009-03-30 Thread Steve Baty
David,

Thank you for the detailed view of your process. You raise one point that
I'd like to tease out: although you have a separate stage that is solely
focused on synthesis activities - Consolidation; your Research stage
includes other, smaller but no less significant, synthesis activities. Did I
understand that correctly?

Things like: visually sketch out other relevant models (sequence, flow,
physical, etc.)

One of the things I'd like to understand better is the way in which these
smaller tasks - right across design research - are intertwined. It's that
intermingling which makes them so difficult to identify, understand and
improve.

Thanks again
Steve

2009/3/30 David B.Rondeau david.rond...@incontextdesign.com

 For me, the work is broken down a little differently. (I work at
 InContext Design and so use the Contextual Design methodology created
 by Holtzblatt and Beyer). Using this methodology, the process is
 broken more into Research and Consolidation (or synthesis), with
 analysis being part of Research.

 The Research phase consists of gathering information: we talk to the
 client and other stakeholders to understand the business needs and
 technical constraints, and we do Contextual Inquiry interviews with
 users. As part of this Research phase we have an interpretation
 session after each interview%u2014this is our analysis. We recount
 the interview and capture the details that are relevant to our focus.
 This includes capturing notes to later build an affinity diagram, and
 visually sketch out other relevant models (sequence, flow, physical,
 etc.). We do this so everyone on the team can have a shared
 understanding about what happened during the interview. For me, this
 analysis is just part of the research%u2014but it is separate from
 synthesis as Steve initially suggested.

 After enough interviews are completed, we then consolidate each model
 across all users. Using our process, we take each individual sketch
 and combine them to create new consolidated sketches. This is where
 the synthesis takes place and you begin to see the larger picture of
 the work across all the users.

 The sketching that we do in these phases is different than the
 sketching that Brad Nunnally discussed, but similar to what Dave
 Malouf raised. In these phases, we use sketches to understand the
 data and to share and communicate that understanding to the team and
 eventually to the client. (Yes, the sketching here is synthetic, but
 that's not the main purpose.) We don't sketch solutions until
 consolidation is done and we have a full picture of the work across
 the user population.

 Once into the design phase though, I agree wholeheartedly that
 designers should be sketching their ideas. We have a saying, If
 nothing is being captured, then you are just talking in the air.
 Without a shared representation, it's hard to build a shared
 understanding and make a decision. Personally, I find it very
 difficult to even think about design without sketching.

 I suspect that our process may be different than most. If so, I'd be
 curious to hear how other processes differ in terms of research,
 analysis, and synthesis.

 David Rondeau
 Design Chair
 Twitter: dbrondeau



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Re: [IxDA Discuss] Synthesis as an analysis activity in designresearch

2009-03-30 Thread Steve Baty
Gretchen,

I think that's a good characterisation, and fits with what I am thinking.
There seems to be a point at which we pause and reflect on the data - as it
was, and as it is after we've done some work with it - after which the real
Synthesis phase begins. Looking back at my article, this is where you get
into techniques like abstraction and generalisation; and the heavy lifting
of design begins.

I also like your reference to a story - that thread around which our
insights are woven into a compelling here's where we're headed that
contains elements of both the 'what' and the 'why'. In Cindy Chastain's IA
Summit presentation she introduced the notion of a theme (in the context of
story-telling/film-making) as this core idea or thread. Her presentation is
worth a look:
http://www.slideshare.net/cchastain/experience-themes-an-element-of-story-applied-to-design-1190389#

Regards,
Steve

2009/3/31 Gretchen Anderson gretc...@lunar.com

 There's Synthesis and synthesis.

 You always do some synthesis along the way, you can't help it. But the
 Synthesis is a really important step that should be distinct from Research.
 This is where you are really putting the whole picture together. And
 checking assumptions: Did everyone really say x? Or do I just think that?

 Finally, I find that your audience won't hang with you if you don't have a
 great story about what you did and what you found. And I don't mean the
 story is we did this, and we think this. You need to really craft your
 findings to capture all the nuances that lead you to a design direction.
 This is Synthesis.




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[IxDA Discuss] [Reminder] UX Australia call for reviewers

2009-03-04 Thread Steve Baty - UX Australia
The Call for Proposals for UX Australia (
http://www.uxaustralia.com.au/conference-2009) is well under way and has
generated a lot of interest. But in the excitement of announcing the Call
for Proposals you may have missed that we're also looking for volunteers
from the community to help select the conference content!

As a community-based conference UX Australia is encouraging UX practitioners
to get involved in the conference as much as possible. And to make it into a
conference that is really meeting the needs of the UX community, we're
looking for volunteers to help review presentation proposals when the Call
for Proposals closes on March 29. We know that not everyone will be able to
attend the conference - either as a presenter or an attendee - but this is
your opportunity to help shape the conference anyway.

To register as a volunteer reviewer please visit
http://www.uxaustralia.com.au/conference-2009/program/call-for-reviewers and
sign up.

We look forward to hearing from you.

Steve Baty
Organizer, UX Australia

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Re: [IxDA Discuss] Successful designers must influence productdirection and strategy

2009-02-23 Thread Steve Baty
Andrei,

Right on. More specifically: If you can't describe how money gets into the
'Cash from Operations' - revenue - then you're working with a severe
handicap as far as your understanding of the business is concerned.

For Russell:
But I'm curious: at a time when even the Harvard Business Review is calling
for a fundamental re-evaluation of the role of management and management
practice, why for God's sake should you be satisfied to influence other
people? Now is *the best opportunity ever* for design to take a more direct
role in the setting of corporate strategy. The business world is reeling in
the face of turbulence and uncertainty and here we are talking about
'influencing' the people who led you there? Why not kick the chair out from
under them and show them the door?

Regards
Steve

2009/2/24 Andrei Herasimchuk aherasimc...@involutionstudios.com


 On Feb 23, 2009, at 12:15 PM, Sara Summers wrote:

  If designers want to affect those decisions they must learn to look at
 the world from strategy executives' perspectives just as they look at the
 world from their users' perspectives when designing products for them.

 Your dead on with this concept, however I would love to hear more about
 how designers can gain executive perspectives.


 In a word: Money.

 Learn to look at your company's business in pure financial terms and it
 will go a long way towards your understanding of how to work with your
 executives. If you open your companies yearly financial reports and don't
 get them, well, there's your first place to start to digging in.

 --
 Andrei Herasimchuk

 Chief Design Officer, Involution Studios
 innovating the digital world

 e. and...@involutionstudios.com
 c. +1 408 306 6422


 
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Re: [IxDA Discuss] Successful designers must influence productdirection and strategy

2009-02-23 Thread Steve Baty
Andrei,

Right on. More specifically: take a look at the company's cashflow
statements. If you can't describe how money gets into the 'Cash from
Operations' - revenue - then you're working with a severe handicap as far as
your understanding of the busi

2009/2/24 Andrei Herasimchuk aherasimc...@involutionstudios.com


 On Feb 23, 2009, at 12:15 PM, Sara Summers wrote:

  If designers want to affect those decisions they must learn to look at
 the world from strategy executives' perspectives just as they look at the
 world from their users' perspectives when designing products for them.

 Your dead on with this concept, however I would love to hear more about
 how designers can gain executive perspectives.


 In a word: Money.

 Learn to look at your company's business in pure financial terms and it
 will go a long way towards your understanding of how to work with your
 executives. If you open your companies yearly financial reports and don't
 get them, well, there's your first place to start to digging in.

 --
 Andrei Herasimchuk

 Chief Design Officer, Involution Studios
 innovating the digital world

 e. and...@involutionstudios.com
 c. +1 408 306 6422


 
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Re: [IxDA Discuss] Field labels for non-native speakers of English

2009-02-22 Thread Steve Baty
Marcus,

My experience in this area is with commercial/transactional systems. The
main insight from that work I would offer is that you focus your attention
on those fields most likely to stop someone from completing the registration
form. We tackled this issue by carrying out user research with non-English
participants, and getting feedback from them on which field labels cause
them the most confusion - to the point where they would abort the process
rather than risk going ahead with something they didn't full understand.

In our research these were mostly centred on options related directly to the
product/service being purchased, rather than fields such as name, address
etc. So, for example, we found that options relating to double versus a twin
room were commonly confused. In your case, if the registration process
includes some selection of service options - provide additional explanation
around these items. Make that description as unambiguous as you can -
include pictures or diagrams if necessary.

Best regards
Steve Baty

2009/2/23 Marcus Coghlan marcuscogh...@gmail.com

 Hi all,

 I'm currently involved in a redesign of a registration form aimed primarily
 at native English speakers, but with increasing use by non-native speakers,
 especially from Asia. Unfortunately, using non-english labels is out of
 scope for the time being.

 Has anyone come across research on which name field labels are most readily
 understood by non-native speakers?

 a) surname, last name, family name
 b) given name, first name

 Any recommendations on these or other easily confused form labels would be
 much appreciated.

 Thanks, Marcus
 
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Re: [IxDA Discuss] Should IxDA support a US National Design Policy?

2009-02-19 Thread Steve Baty
Josh,

I'd like to tie this back to the mission of the IxDA and highlight two of
the points from that statement:
*
Evangelism* - Promoting awareness of the discipline, craft, and value of
interaction design and design research among businesses, academia,
consumers, and colleagues

*Innovation* - Advancing the discipline of interaction design

On the surface of it at least it would seem that the US National Design
policy - and specifically the involvement of the IxDA as a professional
association in the formative and developmental stages of that policy - are
consistent with those two objectives. What better way to demonstrate the
relevance and importance of interaction design to a broader audience than to
become actively involved in such an initiative.

I recognise that the IxDA's membership will not benefit equally from
involvement in such a program. As an Australian member of the IxDA the
benefits would be much more indirect than they would for US members.
However, I recognise the leadership role the US plays in public policy on a
global stage; the influence of US on Australian government policy-making is
clear. Similarly, raising the profile of IxD as a discipline with the
ability to tackle big problems can only help practitioners in all parts of
the world.

So, with some call for caution with respect to the allocation of overall
resources of the IxDA, I would support our involvement.

Best Regards

Steve
2009/2/19 Josh Seiden joshsei...@gmail.com

 Folk,

 Recently, a group of leaders from various US design organizations
 came together to discuss the question of a US National design policy.
 This summit meeting resulted in 10 design policy recommendations,
 which can be found here:
 http://www.designpolicy.org/usdp/policy-proposals.html

 (The full report on the summit meeting can be found here:
 http://www.designpolicy.org/usdp/summit-report.html)

 After the summit meeting, the leaders of this initiative contacted
 IxDA to ask for our participation and endorsement. In turn, the Board
 has asked me to reach out to you--the community--to help us decide how
 (or if) IxDA should participate.

 The Board finds much to support in the 10 policy initiatives. In
 particular, the spirit of optimistic patriotism is welcome, and we
 certainly support the efforts of those who are motivated by that
 spirit. That said, the 10 policy proposals include some items that
 the Board strongly disagreed with as well. The Board finds itself
 similarly split on whether or not the very idea of design
 organizations partnering with government is a good idea.

 What do you think? Should IxDA get involved? Are there specific
 initiatives that YOU would like to support by working alongside your
 IxDA peers? Are there alternative ways you would like to see IxDA
 proceed?

 For quick reference, here are the the 10 recommendations:

   1. Formalize an American Design Council to partner with the U.S.
 Government.

   2. Set guidelines for legibility, literacy, and accessibility for
 all government communications.

   3. Target 2030 for carbon neutral buildings.

   4. Create an Assistant Secretary for Design and Innovation
 position within the Department of Commerce to promote design.

   5. Expand national grants to support interdisciplinary community
 design assistance programs based on human-centered design
 principles.

   6. Commission a report to measure and document design's
 contribution to the U.S. economy.

   7. Revive the Presidential Design Awards to be held every year and
 use triple bottom-line criteria (economic, social, and environmental
 benefit) for evaluation.

   8. Establish national grants for basic design research.

   9. Modify the patent process to reflect the types of intellectual
 property created by designers.

  10. Encourage direct government investment in design innovation.


 What do you think? How do you see IxDA's role relating to this?

 Thanks,
 Josh Seiden




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Re: [IxDA Discuss] IxD Greats?

2009-02-18 Thread Steve Baty
Angel,

After Andrei's post I thought of Kai's Power Tools as well. Kai Krause was
the guy's name. Along with Phil Clemenger a little later on.

Steve

2009/2/18 Angel Marquez angel.marq...@gmail.com

 That metatools guy that did kai's power goo. Those interfaces were amazing
 on mac os 7.5.3




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Re: [IxDA Discuss] IxD Greats?

2009-02-18 Thread Steve Baty
Correction: Phil Clevenger was the other guy's name.

2009/2/18 Steve Baty steveb...@gmail.com

 Angel,

 After Andrei's post I thought of Kai's Power Tools as well. Kai Krause was
 the guy's name. Along with Phil Clemenger a little later on.

 Steve

 2009/2/18 Angel Marquez angel.marq...@gmail.com

 That metatools guy that did kai's power goo. Those interfaces were amazing
 on mac os 7.5.3




 --
 Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
 steveb...@meld.com.au | Twitter: docbaty | LinkedIn:
 www.linkedin.com/in/stevebaty

 Blog: http://meld.com.au/blog
 Contributor: Johnny Holland - johnnyholland.org
 Contributor: UXMatters - www.uxmatters.com
 UX Australia: 25-27 August, http://uxaustralia.com.au
 UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.




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Re: [IxDA Discuss] UX Book Club - an update

2009-02-08 Thread Steve Baty
Since I wrote this update two more UX Book Club groups have been formed.
These two sum up for me so much of what I love about this concept:
Amsterdam, Holland; and Warsaw, Poland. Welcome :)

Steve
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Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Steve Baty
Nehal,

I suggest you just go with something simple like Experience = F(perception,
memory, soul, emotion, time) and forget the rest of the faux mathematics.
What I've written is still meaningless because it suggests some objective,
quantification of experience. Yours has the added problem of not making any
sense.

Unless you'd like to try and explain your choice of expressions, and why you
think there is some linear function that models experience? At least with
the function I've provided we can focus on a discussion of the variables.

Regards
Steve

2009/2/7 Nehal Almurbati n.almurb...@gmail.com

 Hi

 What is your definition of an experience?

 What make your design unique, is it its experience??

  And does interaction enhance an experience or alienate the user if used
 repetitively?



 Here is my definition of an experience

 Experience = [(New perception of designed things by body or mind  -
 memory) + (Soul × emotions)]/ Time

 What do you think?
 
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Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Steve Baty
Nehal,

I think this is a much more productive way to think about what we mean by
the term 'experience'. You've articulated a few variables that can affect a
person's experience: expectation borne of experience - which is essentially
a conflation of your use of familiarity, memory, and the references to
either getting, or not getting what you expected. You also talk about the
notion that experiences are built up over time.

The working definition of an experience I prefer is the one that goes
something like An experience is the aggregate of all interactions with a
product/service/thing/entity. I think that this definition encapsulates
most of the elements you've mentioned.

I don't agree with your statement: an experience is what you get when you
didn't achieve what you wanted. I have to ask: what is it called when we
*do* achieve what we wanted? If the interaction is consistent with your
expectation isn't that also an experience?

But basically, I disagree with the notion that it's reasonable to attempt to
model experience using mathematics. Especially using undefined terms such as
'soul' and rather unwieldy concepts - mathematically speaking - such as
memory or emotion. Lastly, it's probably worth pointing out that experience
is a qualitative concept. Whilst you may be able to measure the intensity of
an experience - in subjective terms; or the effect of that experience on
some other attribute - such as brand perception; the experience itself is
not subject to such analysis; it can only be described in terms of other
things.

You might like to take a read of Eric Reiss' attempt at defining (user)
experience
http://www.fatdux.com/blog/2009/01/10/a-definition-of-user-experience/.

Regards
Steve

2009/2/7 Nehal Almerbati n.almurb...@gmail.com

 Steve
 Going with simple variables don%u2019t show the relationships they
 have if intersected, as it is the situation with every experience ...
  meaning: an experience is what you get when you didn%u2019t achieve
 what you wanted... but the %u2019you%u2019 here is related to how you
 have familiarise yourself with the new design, that might have hints
 of earlier design experiences which your memory recall and subtract
 from the new experience influence...
 If your mind or body had imagined or visualized this experience and
 didn%u2019t get it the way it was supposed to be, then you%u2019re
 getting something new out of it. Taking into consideration the
 numbers of times this experience or similar ones happened to the
 user, or divide it to the number and period of its accuration which
 will defiantly effect the UX. And with the use of technology the time
 element is an ever changing variable that really effect the new
 experience. Right ?




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[IxDA Discuss] UX Book Club - an update

2009-02-05 Thread Steve Baty
Back around Thanksgiving I floated the idea (here and elsewhere) of forming
a book club in Sydney to meet and discuss books about user experience
(broadly speaking). The idea resonated with a lot of other people and very
quickly UX Book Clubs were being formed around the world, thanks in no small
part to the efforts of people like Andrew Boyd and Will Evans. Having just
held our first meeting of the Sydney group, I thought I would take the
opportunity to provide an update on the progress of the initiative, and
report on some of the experiences people have had in the various meetings
around the world.

The UX Book Club site/wiki - uxbookclub.org - currently shows 39 groups in
various states of formation, several with over 50 participants and some just
with a single individual expressing an interest. Many groups continue to use
the wiki as their primary means of coordination, but a growing number have
set up Facebook or Google Groups, along with their own twitter accounts,
booksharing and miscellaneous other forms of communication. As such, it is
difficult to put an accurate figure on the total number of people interested
in participating, but those registered through the wiki number over 500.

The first meeting was held in Silicon Valley in mid-December (they held
there second meeting earlier today), followed by meetings in New York and
Los Angeles, Philadelphia, Chicago, Canberra, Sydney  Austin. Over the next
few weeks there will be meeting held in Atlanta, Minnesota, Melbourne, Tel
Aviv, Brisbane, Toronto, London and Chicago.

All of which is nice, but doesn't tell the full tale. The full tale includes
a look at what the meetings are actually like, and what the attendees get
out of them.

The Sydney meeting this past Tuesday seems to have been fairly typical of
the experiences across the board - with local variations in terms of
weather, location, and numbers. But the stories seem to have a consistent
theme: great discussion; lots of energy; a good time had by all.

Our meeting in Sydney was held at the offices of the News Digital Media team
(usit.com.au) in their New York Lounge. Their hospitality was greatly
appreciated, and the space was perfect for the event. 24 people attended,
which was a very good turnout, and we hope to see a similar (or better!)
turnout at the next event in April.

The event was structured along the same lines as that used by New York City
(thanks to Cindy Chastain) and applied successfully in Los Angeles. We
opened with a brief welcome and introduction (from me), and then a volunteer
from the group gave a 5-minute overview of the book (in our case Bill
Buxton's Sketching User Experiences). We then broke into two groups (10  13
with me floating) and headed to opposite ends of the Lounge to discuss the
book in detail. Cindy's rationale for the smaller groups was that they give
everyone a much better opportunity to contribute to the discussion - and
this was borne out by the comments I received afterwards.

After a good solid hour or so of group discussion we came back together, had
a bit of a recap; thanked everyone for attending; thanked our hosts; and
relocated to a nearby pub to carry on. The 'official' proceedings kicked off
at 6pm and ended just after 8pm. The 'after-hours' discussions wound up a
couple of hours after that.

The entire event was terribly uncomplicated, and I highly recommend it.
Better yet, the discussion highlighted areas of the book I hadn't really
considered important on first reading, but has encouraged me to go back and
re-read those parts, armed with some real-world anecdotes to help make it
more concrete.

I'm already looking forward to the next one.

-- 
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Re: [IxDA Discuss] Online book club

2009-02-05 Thread Steve Baty
James,

The UX Book Club site has a page for a virtual book club group -
http://uxbookclub.org/doku.php?id=anywhere - but no firm plans, and no
coordinator. There are also a number of locations listed without only one or
two participants, and these might also be interested in something virtual.
It's a great idea, but no one is driving it; if you'd like to help
coordinate it that would be fantastic.

Regards
Steve

2009/2/6 James Bond jbon...@gmail.com

 This may have been previously covered in another thread, but would anyone
 be interested in doing this online.  I am not in a major city where I can
 participate easily, but I was thinking something along the lines of a Skype
 conference call (or IM chat room) as the central meeting place?

 I figure I can't be the only one on the list not near a major resource of
 IxD/UXers.

 James Bond
 
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[IxDA Discuss] ANNOUNCE: UX Australia 2009

2009-02-04 Thread Steve Baty
We're very excited to announce UX Australia 2009 - Australia's new user
experience design conference, which will include a day of pre-conference
workshops and two days of conference presentations.

The conference will be held in Canberra (Australia) from 26-28 August at
Hotel Realm.

A call for proposals will open on 16 Feb 2009.

Keep up to date by:
- Check out the website: http://uxaustralia.com.au/
- Following us on twitter: uxaustralia
- Subscribe to the fortnightly newsletter (with conference news, ux
articles, jobs  events): http://www.uxaustralia.com.au/subscribe

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Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Steve Baty
I see the pixel-perfect design comps as serving one of two purposes:
i) As a conceptual exploration of the visual design. That is, a stage of
visual design iteration; and
ii) As a final pre-production stage in the overall process.

So in one sense I'd happily include these into the broader category of
concept designs; but in the other they're a separate deliverable in their
own right.

Steve

2009/1/29 Peter Morville morvi...@semanticstudios.com

 Thanks for the positive feedback, the constructive criticism, and the
 questions. The map is intended as a tool to help folks (myself included)
 think about the mix of deliverables they might use in any given project.
 It's not intended to be comprehensive (or prescriptive) but rather to
 reflect the diversity of potential documents and artifacts. And, I assume
 that many projects will only involve a small subset of these.

 I lumped pixel-perfect mockups or design comps under the broader category
 of
 concept designs, but I recognize that's a (big) stretch. That leads me to a
 question: what is a good broader category that could include design comps
 AND their equivalents in domains beyond web/print design (e.g., physical
 buildings and spaces and products)?

 I'm not sure I agree that design comps are the equivalent of blueprints for
 building a house...to me, those are a system map...but, of course, I'm not
 a
 real architect, so I could be wrong :-)


 Peter Morville
 President, Semantic Studios
 http://semanticstudios.com/
 http://findability.org/






 
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Re: [IxDA Discuss] Neat use of Tufte's sparklines: Airline pet incidents

2009-01-24 Thread Steve Baty
Angel,

I must be experiencing Saturday night blinker-vision, but I don't see the
sparklines in that site. Where are they?

Steve

2009/1/24 Angel Marquez angel.marq...@gmail.com

 http://www.breathingearth.net/



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Re: [IxDA Discuss] Would you test my designs?

2009-01-23 Thread Steve Baty
Jeff,

(Written in the most reasonable tone...)

What you're attempting to do is admirable: gather a group of experienced
(and qualified - for your needs) interaction designers who are willing to
provide you with assistance, as a way of improving your own work. In many
respects, it's for exactly that reason that I'm a member of this discussion
list.

I'd like you to consider the function of this list in relation to your
needs, and tell us why a discussion of your design questions - as they arise
- would be inappropriate in a list environment. And I ask that because a big
part of what makes this list valuable to so many people is that questions
from hundreds of people each month are considered, discussed, and
(hopefully) resolved, through the collective input of the thousands of
designers participating.

In setting up your own 'panel of experts', you're essentially taking away a
part of the value of the list for others. You will find that there is also a
reaction to providing free advice: in the context of the discussion list
many participants are more than happy to offer up their expertise to the
betterment of the group; but they will be reluctant to do the same for an
individual; and a professional at that.

So I'd ask you to ponder the option of continuing to post your questions
openly to the list and letting the entire community both contribute and, in
so doing, learn.

Regards
Steve

2009/1/24 Jeff Noyes jeff.no...@acquia.com

 I'm an interaction designer myself, and want to collect advice from peers.
  Is that so wrong?



 On Jan 23, 2009, at 3:31 AM, Mike Padgett wrote:

  This forum is for people who want to discuss issues, theories, methods,
 etc. about interaction design practice.
 (http://www.ixda.org/discuss.php)

 Um, so how do *you* qualify?


  Actually, I am interested in free design advice.   I attached a
 survey, which will qualify the person giving the advice.  So long as
 you qualify, I'm all ears.


 On Jan 22, 2009, at 4:40 PM, Andrew Boyd wrote:

  Hi Jeff,

 I'm sure it was not your intent, but it reads like you are after
 people to provide free design advice, but you would like to
 interview them first :)

 Cheers, Andrew

 Andrew Boyd faci...@gmail.com
 http://uxbookclub.org -- connect, read, discuss


 On 23/01/2009, at 5:31 AM, Jeff Noyes jeff.no...@acquia.com wrote:

  I need to create a panel of users to guide our design direction.
 I'm looking for people to help.  This shouldn't take much of your
 time, e.g, an occasional review of screens, or a quick remote
 usability study (requires only a computer and phone/skype).  I
 essentially need folks that are familiar with social publishing
 sites like Ning.com or CMS tools like Wordpress.com.

 If you think you can help, please respond to this 4 question survey:

 http://www.surveymonkey.com/s.aspx?sm=SfOJUOrIbXlvihjQhHQTVw_3d_3d


 
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Re: [IxDA Discuss] Drawbacks of using Flex for data processing application?

2009-01-23 Thread Steve Baty
Nasir,

This has not been my experience. I've seen it take much, much longer for the
development team to get up to speed on Flex than 2 days. I'm not sure
whether you mean ready to start or able to work just as efficiently as
they could in insert previous dev language but the latter case has
certainly *not* been my experience.

Regards
Steve

2009/1/24 Nasir Barday nasir.bar...@ixda.org

 Jeff, I know you were digging for drawbacks, but finding people with
 the right skillset is less of an issue. If you're already a developer
 that knows ActionScript (or Java/C/C++ in my case), the platform is
 very easy to pick up. If you've got that kind of skillset lying
 around, you can have an engineering team up in about two days (under a
 day if they're real sharp).




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Re: [IxDA Discuss] Living the Job Enterprise UX Research by Doing (vs. Observation)

2009-01-22 Thread Steve Baty
Julian,

My first impression is that this is a fantastic idea! There's nothing like
actually *doing* a job to understand what it's like for the person. Just
remember that your perspective - as someone who'll get to walk away at the
end of the day(s) or week - will still be somewhat different from the person
who makes their living from it.

I've never actually undertaken this type of research; only gone so far as
contextual inquiry and observation. The only time I've done something
similar is by undertaking job interviews to learn how better to conduct them
for my own company :)

Regards
Steve

2009/1/22 Julez huj...@gmail.com

 Hi,

 Does anyone out there have the experience of actually performing a given
 job
 (for at least a day or three, perhaps longer) as a means of really
 researching context, tasks etc.?   Specifically, I am thinking of an
 enterprise context, where the user doesn't have choice in tools, workflow
 and there are some highly developed skills (ie more than the basic web
 skills of an e-commerce user).  Also, I am contrasting this approach to
 on-site observation, empathic modeling and user role playing.

 For example, working in a call center as a first line telephone customer
 care agent.  Sitting down with call center agent, getting some basic
 training and having that person watch your back to prevent major
 catastrophes, You answer calls, use the system(s) to retrieve and enter
 information etc., essentially it is you performing the job.

 This was something I though of proposing ages ago when I wanted to analyze
 and model the work of a particular type of system analyst. It never came to
 fruition (due mainly to technical skills gap, but also legal issues with
 outsider using systems) and I ended up doing standard contextual
 observations.  It was great for insight into high-level aspects of the
 product and job that had issues (most of which we were already aware of)
 but
 not much nuance.

 It is inspired by a story I heard (circa 2001?) about a financial analyst
 getting a job at an Amazon.com warehouse as a means of gauging their
 likelihood of hitting/exceeding their numbers.

 There are a myriad of reasons not to do this, namely resource/time
 constraints, but I am curious to see if other IxDers, particularly those
 with a research bent have experience with this and could provide some input
 on how it compares to CI.   Of course input from people with no experience
 is also welcome.

 What context was this performed in? (Real vs. Realistic Simulation)

 Did you have some basic, prior understanding of the domain?

 Did you do training?

 What did you call it? (methodology)

 Was it disruptive to work setting?

 Does it provide a level of insight worth the time/hassle of setting it up?


 Cheers,
 Julian
 
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Re: [IxDA Discuss] Design Strategy: Archetypes vs. Analytics

2009-01-16 Thread Steve Baty
Speaking as someone with a) a real passion for numbers; b) a degree in
mathematical  statistical modelling; and c) a bit of experience in this
thing we call user experience design - I have to wholeheartedly agree with
Katie's arguments below.

We can learn *a lot* about people either individually or collectively by
surveying, recording, measuring, collating, analysing, aggregating and
reporting. But around the hard knot of clusters of similar-appearing people
such an undertaking might produce, is a whole fuzzy world of real
individuals.

We humans are messy creatures: very hard to pin down, and sometimes prone to
get all contrary when you try. We have emotions, hormones, moods, good days
 bad; we get obsessed, easily distracted; we change our minds. The numbers
won't tell that whole story - ever.

The moment you become solely reliant on numerical data to describe people
you're making a very large and dangerous abstraction that is not justified
by the observed world.

Steve

2009/1/17 Katie Albers ka...@firstthought.com

 The use of data sets encourages a false sense of knowledge on the part of
 people using them. As T.S. Eliot pointed out (and this is a paraphrase), we
 have lost wisdom in knowledge, lost knowledge in information, and lost
 information in data.

 snip

 The acquisition of the zero, the definition of calculus, the practice of
 rigorous statistical analysis, mathematical modelling, all these things are
 very important to our world and our culture today. But you can be fluent in
 all of them and you still can't use them as the basic tools of developing a
 strikingly good interaction, or experience or interface.


Don't forget negative numbers, the irrationals (pi etc), a complex numbers
(sqrt(-1) = i) ! None of which help explain people any better; although very
good for engineering.



 Numbers are attractive because they offer a sense of Correctness...there is
 only one right answer (although, as we used to say at MIT, 2+2=5 for very
 large values of 2 and very small values of 5). That still doesn't mean that
 they're always the right tool.


snip



 Katie

 Katie Albers
 Founder  Principal Consultant
 FirstThought
 User Experience Strategy  Project Management
 310 356 7550
 ka...@firstthought.com




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Re: [IxDA Discuss] Strategic Interaction Design

2009-01-04 Thread Steve Baty
Dan,

In addition to the excellent responses you've already received from Mark,
Tania, Andrew, Fred and others, I would include the need to understand the
concepts of differentiation and positioning (in a business sense) and the
ways in which interaction design can contribute to corporate (or
organizational) strategy in these areas.

An example from the interaction design space would be the iPhone and the
original iPod and how the IxD of these devices created a clear departure
from the existing offerings in (respectively) the smartphone and MP3 player
markets. You could also cite examples from consumer electronics in the
industrial design space by comparing the approach of Bang  Olufsen with
Bose, and the approach to differentiation used by each company in the design
of speakers.

In digital environments you can see this in operation in the differentiation
strategy employed by Google with it's search engine interface at initial
release as compared to the interaction design employed by Yahoo! and Alta
Vista during the same period. There are numerous other examples - including
one you used yourself several years ago with the choice by Victoria's Secret
not to employ a 'shopping cart' metaphor on it's Web site, but to use a
shopping bag instead.

Differentiation is at the core of business strategy and is an important
concept for IxD practitioners to firmly grasp and apply to their work.

Steve


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Re: [IxDA Discuss] Functional Level Personas Was dd character sheet as a persona model

2008-12-31 Thread Steve Baty
James,

The key point is there is essentially no way to generalize from
 a well-specified persona to a population of interest, and thus no way to
 say anything about the users of interest.

The process should work in reverse: a persona is a representation of a
specific sub-population derived from the research. From that process, you
should arrive at representations that are illustrative, predictive to some
meaningful extent, and identifiable in the sense that stakeholders should be
able to 'see' in the persona some real person from the population.

The mathematics and statistics in the article you've cited are not very
good, and the arguments presented based on those are specious. They ignore
areas of analysis such as principal components analysis, multi-dimensional
scaling, or factorial analysis; or the basics of clustering and
segmentation. The example of Patrick is worse than meaningless.

I find this statement from the article particularly amusing:
Unfortunately, both personas themselves and the raw data used to develop
them are generally protected by non-disclosure agreements. Without
verifiable data, we have nothing more than assertion of validity by persona
creators and advocates  themselves.

I'm not a card-carrying fan of personas. The article cited, however, is
clearly the opposite.

Steve
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Re: [IxDA Discuss] Calendars integration online

2008-12-21 Thread Steve Baty
Will,

I was curious as to the basis for this assertion. I'd be interested in any
research or testing you might have come across on this item.

2008/12/21 William Brall dam...@earthlink.net

 People don't think in months, they think in
 weeks.


Steve
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Re: [IxDA Discuss] good examples for disability and web 2.0??

2008-12-19 Thread Steve Baty
Maria,

You might like to take a look at some of the work Derek Featherstone has
been doing in this area. His presentation to Web Direction South in
September can be found here:
http://www.webdirections.org/resources/jeremy-keith-derek-featherstone-web-apps-ajax-kung-fu-meets-accessibility-feng-shui/

A Google search for 'derek featherstone web 2.0' will give you a bunch more
examples from him, or check out his site at:
http://boxofchocolates.ca/

Regards
Steve

2008/12/19 Maria De Monte mtdemo...@yahoo.it

 Hello folks,

 talking about web 2.0 and its moving toward a 3.0 era, I've been
 questioning myself about how web 2.0 has prompted accessibility problems by
 people with disabilities. It seems to me, in fact, that disability matters
 are still solved with classic solutions.

 However, I think the possibilites given by web 2.0, and the new coding
 languages which came up with it, give huge possibilities towards shaping web
 services to solve disability concerns in web surfing.

 Have you any good examples of web 2.0 applications with strong disability
 concerns?


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Re: [IxDA Discuss] Interaction Designers: What is your elevator pitch?

2008-12-19 Thread Steve Baty
'Design' implies purpose or intent. There are organizing principles to the
cosmos; and chaos theory, or non-linear dynamical systems theory,
demonstrates that quite complex - and unpredictable - behaviour can result
from a few simple rules. In fact, we can predict the point at which things
will become unpredictable, but then we're out of luck.

However, that isn't science in the context that Dan was using it, I
believe. If I understand his reference correctly, and the original comment
regarding science that triggered it, he was referring to scientific method -
hypothesis, experiment, observation, conclusion - and I'd agree that the
role of science in interaction design is not that central, whilst still be
useful in many contexts.

Steve

2008/12/20 Angel Marquez angel.marq...@gmail.com

 So, are you saying their is no underlying design behind the cosmos and say
 something like horticulture? Aren't science and nature friends, partners?

 Wouldn't the ultimate design objective be to create something that
 appears unrepeatable but the underlying pattern could never be discovered,
 uncertainty principle esque...



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Re: [IxDA Discuss] Dominating the space

2008-12-18 Thread Steve Baty
Mike,

Although Google well and truly dominates the search space, Facebook and
iPhone are not in the same class. Facebook's dominance is market and
demographic-specific, being out-performed in some age brackets by MySpace
and Bebo (pre-teens  teens); and countries, by a wide range of competing
social networks.

The iPhone is definitely dominating the media, but Nokia is still the
largest seller of mobile devices globally; and Blackberry is a very strong
competitor in the smartphone market specifically. There are also cultural
and geographic differences: iPhone has had a fairly luke-warm reception in
Japan (if memory serves) for example.

It's also worth pointing out that Google does not just dominate the search
engine market. It is also, as a direct result, dominating the online
advertising space, where five years ago the dominant market player would
have been someone like DoubleClick. Which is not to argue the point, but
reinforces your underlying point that market leaders change.

Since we're talking about online/digital type markets, you might as well
throw in Netscape capitulating to Internet Explorer, and the current rise of
Firefox as another example of the changing landscape.

In each of these cases the forces at work are very different. Google's
success was tied to a very different approach to the problem of finding
things on the Web. Where others were developing more and more complex models
of directory-style indices and keyword search, Google came out with an
offering that was stunning in its simplicity. And delivered results on a
scale not matched by any of the competing services. Where Yahoo and MSN,
altavista et al were curating collections in the tens of millions; Google's
early offering delivered results drawn from a collection numbering in the
billions of pages. It was faster; less complicated; easier to understand;
and more likely to return a meaningful result. It was also easy for
advertisers to understand and buy into.

Competition for Google as a search engine could come from an unlikely
source. It is possible that a social network like Twitter could erode
Google's dominance as our primary source of 'finding things on the Web'. I
already receive a large amount of my resources via Twitter; with a
substantial collection being delivered via RSS feeds. More importantly: I
trust those sources much more than I do results in a search engine. So as
these services grow and extend their reach, the value of those networks as a
source of information will also grow, with the value of each successive
connection being much greater than simply +1.

Facebook's success - and I'm not arguing it's success (let's not turn this
into a discussion of whether or not it's making a profit, revenue, or is
likely to survive) - as a social network came from several factors: it was
targeted at college students (initially) rather than attempting to compete
head-to-head with MySpace in the teenage market; it provided a platform for
other businesses to develop applications to enhance the overall value of the
service (arguable, but still a factor); and opened itself up to non-college
participants in time for their early adapters to be graduating and moving
out into the world. MySpace, on the other hand, hasn't really 'aged' with
it's members, thereby providing the opportunity for Facebook to capitalise
on that end of the market.

The 'next Facebook' may already exist; or it might be just around the
corner. Or it might be that Facebook evolves and strengthens it's market
position. The first hurdle it needs to clear is to introduce a strong
revenue model that allows it to survive and enhance itself. Time will tell
whether or not they can do that successfully.

The iPhone, for me at least, represents an interim step between the mobile
phone as a purely communications device, and the truly personal connect me
to the world and keep me entertained device that we'll see in 5-10 years
time. The iPhone's days are numbered, although it represents a great leap
forward towards that future device. It has some unique characteristics that
make it appealing: the touch interface, with the gestural elements that make
it much richer experientially than other offerings; the integration with
iTunes, and the iPod capabilities of music, movies, TV  photos; and,
perhaps most significantly, the introduction of the App Store - and all of
the third-party applications - that open up a wealth of opportunities for
both iPhone users and third-party developers to use the iPhone as a platform
more so than a stand-alone device.

The iPhone has helped to redefine what we expect from a 'mobile phone', but
it's importance for me is the direction that it gives to other device
manufacturers as to how they'll need to compete in the future. It may be
that the iPhone killer won't come from Nokia, Motorola, HTC or Siemens, but
from Apple themselves. And that's just fine by me.

Regards
Steve

2008/12/19 Mike Scarpiello mscarpie...@gmail.com

 Google (search), 

Re: [IxDA Discuss] ThoughtPile.org

2008-12-16 Thread Steve Baty
My first piece of feedback being rather more on the facetious side, I
thought - inspired by Will's ongoing commentary - that I might elucidate
somewhat.

I don't like the site. I don't want to search blindly through an
undifferentiated list of objects in the (possibly) vain hope of finding
something useful. The site works a little bit like that memory game you play
with pairs of symbols, except you never 'show' anything, and there's no
sense of completion; ever. The objects you have viewed don't even retain
some hint or clue as to what was in them after you close them; they just
rather unhelpfully turn themselves grey.

I'm all for 'fun' and 'play' in Web sites, but there are certain
characteristics that are required - like rewards, for example.

The interaction design isn't particularly unique - you see similar concepts
in use in mind mapping tools for example - so it doesn't even really qualify
in the 'innovation' stakes.

Overall I thought this was an idea that was released into the world with a
lot of thought and work still to do.

Steve

2008/12/17 Will Evans wkeva...@gmail.com

 Oh, right - and one more thing -

 Perhaps we should have a completely different set of heuristics by which we
 review and discuss sites clearly designed by a marketing/advertising agency.
 We should not use HCI, usability heuristics, best practices or notions of
 affordance or any other design principle found in the literature and beaten
 into us by demanding sadist professors.

 Think of it as - um - handicapping, fairness doctrine, or simply short-bus
 special treatment. It's unfair to judge them using the same measuring stick
 as real UX professionals; it's bad for their self-esteem and we should be
 sensitive to that. Not all pigs are created equal - some are more unequal
 than others - certainly the ones prone to putting on more lipstick.


 ~ will

 Where you innovate, how you innovate,
 and what you innovate are design problems


 
 Will Evans | User Experience Architect
 tel: +1.617.281.1281 | w...@semanticfoundry.com
 aim: semanticwill
 gtalk: semanticwill
 twitter: semanticwill
 skype: semanticwill

 



 On Dec 16, 2008, at 3:00 PM, Will Evans wrote:

  Keep wondering about this marketing website. And the topic won't seem to
 die.
 1. If we all adhered to rules, where would innovation come from. I am not
 defending the site, usable is only one facet in the 7 facet honeycomb of
 user experience, and it's importance is ONLY relative to the context of the
 design, the goals of the business/stakeholders and the users. I have no idea
 what those are - but usable is just one attribute, not all 7, and even the
 most ardent, hardcore Jacob Nielson that I have talked to is incapable of
 answer this one simple question:
 When reviewing an application, product, or website -- when do you/your
 team deem it 'usable enough'?
 2. Ogilvy, one of the founders of modern advertising, had a book, Ogilvy
 on Advertising, which is a classic. It also has a number of rules regarding
 effective positioning, branding, and selling of a product. If everyone in
 advertising followed that book religiously, we would have never have had the
 True ads for Budweiser. Or the frogs.

 Rules of thumb are good; heuristics, well applied, are useful, but
 orthodoxy is an evil slave-master beating creativity and innovation into
 desperate submission and it's your obligation to challenge him and his
 bastard step-child, design patterns.

 :-)

 Rock On!


 ~ will

 Where you innovate, how you innovate,
 and what you innovate are design problems


 
 Will Evans | User Experience Architect
 tel: +1.617.281.1281 | w...@semanticfoundry.com
 aim: semanticwill
 gtalk: semanticwill
 twitter: semanticwill
 skype: semanticwill

 



 On Dec 16, 2008, at 11:48 AM, Kevin wrote:

  I'm not saying there isn't room for all-Flash sites, Michael, I just
 thought that for a truly solid and accessible interface, Flash just
 wasn't the way to go. The linked site above crashed my computer and
 I have a pretty solid machine -- it hogged WAY too much RAM and took
 a too long to download.

 Pretty or cool or desirable doesn't make a site usable.
 I used to be a total Flash advocate until I started designing sites
 for wide audiences. Perhaps someday Flash will be completely
 accessible and usable for everyone, but I'm not convinced it's
 there yet.

 BTW -- most of those highly-paid actionscripters don't have a iota
 of usability training -- the site linked above and the link you
 posted is proof of that. I got the hang of the site listed above
 after a while (after rebooting my laptop twice), but for something
 that's angled for commercial means an all-Flash 

Re: [IxDA Discuss] [Event] DETAILS: Wed. December 10 -- IxDA NYC's David Malouf and guests discuss The State of IxD Today -- hosted by Bloomberg

2008-12-11 Thread Steve Baty
Nasir,
Thank you for setting up the stream tonight - it was great to be able to log
in and follow events.

My feedback as a remote observer is as follows:
* the quality of the video tonight was not as good as the stream from Will's
presentation last month;
* The video was very pixelated and difficult to make out any real details.
Certainly the slides were indistinguishable; I was lucky that I was able to
follow along using the google docs version.
* The sound was, mostly, good, but spiked rather disturbingly during periods
of applause and laughter.
* The chat is only really useful if the comments I post are conveyed, in
some manner, to the speaker. For example, a question could be relayed to the
speaker as a proxy for being there. However, I know that this isn't always
possible - clearly. Usually, though, there are a few comments asking for
clarification about a question from the audience that wasn't audible through
the audio and at those times it's good to have someone actually following
the chat and responding.

That's about all. I have to reiterate: it was great to be able to see the
presentation.

Regards
Steve

2008/12/11 Nasir Barday [EMAIL PROTECTED]

 Thanks to everyone who came out tonight! Our amazing hosts at Bloomberg,
 the cats that made good on their RSVPs, Ted Booth, Jennifer Bove, and Dave
 Malouf all made this another great NYC event! Add to that the
 post-post-reception going away afterparty for Dave, and the night was
 complete :).

 I want to solicit feedback on our stream of the event tonight, and of our
 streams of the past few events. If you joined, what went well/ill, and what
 can we do to add to the ex-event experience? Audio and video quality? Is the
 chat useful? Helpful to have someone watching and talking back during the
 evwnt? If you didn't join, what could we have done better on our side? I'm
 working on a streaming best practices guide for F2Fs around the globe in the
 hopes of taking out the guesswork (and thus making streams more common).
 Please send your thawts off-list.

 Cheers, good night, and good luck!
 - Nasir



 On Dec 10, 2008, at 3:13 PM, Nasir Barday [EMAIL PROTECTED] wrote:

  A ping to everyone about tonight's event. This is your last chance to see
 Dave Malouf speak in NYC! And for those of you waiting for him to come to
 Savannah, Georgia, and for people in other cities, check out the stream
 we're setting up here:
  http://snipurl.com/7qwel  [www_ustream_tv]. The show starts at 7:00pm
 EST, with

 To boot, the setup for tonight's event is going to be off the chain!
 Needless to say, the physical experience will be worth weathering the rain,
 not to mention the afterparty around the block!

 Refreshments start at 6:15pm, and the talk starts at 7:00pm EST (come
 before 7pm to avoid disappointment!).

 Cheers, and see y'all tonight!
 - Nasir


 On Wed, Nov 19, 2008 at 11:20 PM, NYC IxDA [EMAIL PROTECTED] wrote:
 Please join us at a very special December event:

 IxDA co-founder David Malouf and guest colleagues will engage the NYC
 community in a discussion of the state of interaction design today. Topics
 covered will include General IxD Practice, Sketching and Prototyping,
 Education, Richness and Openness, and Defining The Damn Thing. David's
 guests include Ted Booth, Interaction Design Director at Smart Design, and
 Jennifer Bove, Vice President of Interaction Design at HUGE, Inc.

 Everyone is welcome—bring your colleagues, your thoughts, questions, and
 experiences! The event format is intended to be a lively, participatory
 discussion.

 Our host for the evening is Bloomberg, the leading global provider of
 financial data, news and analytics. Refreshments will be served. View
 Bloomberg's creative digital invitation here: http://tinyurl.com/5vmrd9

 =
 RSVP: http://tinyurl.com/6c57pk
 The event is free of charge. Only those on the guest list will be
 admitted;
 please bring photo ID.
 =

 WHEN
 Wednesday, December 10, 2008
 6:15 – 7:00 networking and refreshments
 7:00 – 8:00 presentation
 8:00 – 8:30 QA and discussion
 (Please arrive promptly. Guests may not be admitted after 7:00 PM)

 WHERE
 Bloomberg L.P.
 731 Lexington Avenue
 New York, NY 10022
 http://www.bloomberg.com
 Map: http://tinyurl.com/6jc7n8
 Subway: 4, 5, 6 to 59th Street station

 After the presentation, we'll head to a nearby location (TBD) to give
 David
 a proper send-off; he departs NYC to move to Savannah in mid-December.


 ABOUT OUR SPEAKERS
 David Malouf—Professor of Interaction Design, Savannah College of Art 
 Design
 After 15 years of working in industry as an interaction designer, most
 recently at Motorola Enterprise Mobility, David will move to academia in
 January 2009 and begin teaching interaction design within the Industrial
 Design Department of the Savannah College of Art  Design (SCAD.edu).
 David
 is also a founder and the first Vice President of the Interaction Design
 Association.

 Ted Booth—Interaction Design Director, Smart 

Re: [IxDA Discuss] ThoughtPile.org

2008-12-09 Thread Steve Baty
On the plus side, if you just let it sit there it's rather hypnotic. I had a
great nap after just a few minutes of watching.

2008/12/10 Michael Andrews [EMAIL PROTECTED]

 I find this silly.  What am I supposed to click on?  It is a treasure
 hunt, which assumes I am interested in other people's spewing of
 random thoughts to begin with -- which I am not.

 Treasure hunts only work when there's a treasure to find.  I just
 see a bunch of orange circles with innane writing in them.  Not very
 interesting, even though I like orange.


-- 
Steve 'Doc' Baty | Principal Consultant | Meld Consulting | P: +61 417 061
292 | E: [EMAIL PROTECTED] | Twitter: docbaty

Blog: http://docholdsfourth.blogspot.com
Contributor - UXMatters - www.uxmatters.com
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.

Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Design for impulse Behavior Economics

2008-12-08 Thread Steve Baty
Dave,

Interesting article: thanks for sharing it with us.

Designing for behavioural change is a central consideration in the UX
strategy work I do, but I haven't really paid enough attention to the
aggregate effect of lots of individual changes in behaviour, and how to
design for the resulting impact. It's a step in my thinking that occurs at a
tacit level (I believe), but isn't often communicated explicitly to those
around me, and so loses a lot of the desired strength in the final design.
Because I'm not really thinking about that aspect of the design consciously,
I don't identify that as the cause of any dissatisfaction; it's something
that should be an explicit design goal.

Thanks again
Steve

2008/12/9 Will Evans [EMAIL PROTECTED]

 Nice find!
 As interaction designers - we actually have more influence over behavior,
 and can at least design for desired behaviors in the user's interactions
 with the system - I am thinking most specifically about when Porter
 discusses in his book the reputation and rewards system employed by Yelp's
 IxD which informs, encourages, and guides certain behaviors while
 deminishing others. This was also done by Digg - which removed their hall
 of
 fame, and today you noticed a designers desire to provide a platform by
 which to engage in some level of sociality when you got pelted on facebook
 with snow balls and then kvetched about it on twitter :-)

 Must grab a bite to eat, but will read the article later this evening.




-- 
Steve 'Doc' Baty | Principal Consultant | Meld Consulting | P: +61 417 061
292 | E: [EMAIL PROTECTED] | Twitter: docbaty

Blog: http://docholdsfourth.blogspot.com
Contributor - UXMatters - www.uxmatters.com
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.

Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] UX requirements for IT consumption?

2008-12-03 Thread Steve Baty
Alex,

The best answer here is going to be: go and ask them. In the past I've
produced a whole range of different documentation for development folks for
this purpose, from use cases to straight business requirements to content
object models. The best results I've had, however, have come when I've been
able to pull the tech lead into the requirements process and have them
produce their own documentation side-by-side with what I'm doing.

Regards
Steve

2008/12/4 Alexandra O'Neal [EMAIL PROTECTED]

 We're considering a major site redesign, going beyond interface to changing
 how things behave on the back end.  Since good UX starts from the ground
 up,
 I'm spending a lot of time pulling taxonomy needs, describing scenarios,
 determining relationships between categories, etc.  In the past when I did
 this I had a much more hands-on role in developing the database
 architecture, etc. Now I'm an independent contributor in a non-IT dept, and
 I'm being asked to develop the redesign requirements from which they will
 build.

 I'm not sure how much data to provide to (a) not do someone else's job for
 them - don't want to step on any toes! while (b) also assuring they have
 what they need to do the job.  My thought is to provide use-case scenarios
 and the minimum taxonomic requirements, along with where those to map to
 existing categories, and let them figure out the specific tables, etc.
 Please note, this is *not* at the IA/UI stage yet.  This is to assure that
 while the IA/UI work is done, any concurrent (or sooner!) development
 efforts from IT meet the eventual need.

 Has anyone else developed this kind of requirements documentation?  What
 did
 you send?

 Thank,
 Alex O'Neal
 ux manager/knowledge engineer




-- 
Steve 'Doc' Baty | Principal Consultant | Meld Consulting | P: +61 417 061
292 | E: [EMAIL PROTECTED] | Twitter: docbaty

Blog: http://docholdsfourth.blogspot.com
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Re: [IxDA Discuss] UXBookClubs (Canada? Online)

2008-12-01 Thread Steve Baty
Aaron,

Check out http://uxbookclub.org/doku.php?id=vancouver

There are a few names in there already.

Regards
Steve

2008/11/30 Aaron M. Holmes [EMAIL PROTECTED]

 Hi All,

 I'm a Canadian and would be interested. I'm located in Kelowna, and can
 make
 it to Vancouver once in a while - didn't see a West coast group yet.

 Cheers,
 Aaron

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Erica
 Sent: Saturday, November 29, 2008 5:45 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [IxDA Discuss] UXBookClubs (Canada? Online)

 Canadians et al,

 I know of Mario, and I know of one other Canadian who has expressed
 interest. Curious, are there other Canadians here interested in discussing
 books? Should it be online since there are few of us over a large area? Are
 others interested in an online discussion, even if it's posted on the site
 somehow rather than in the mailing list? Or are people happy discussing
 books right on the list? Thoughts?

 Cheers,
 Erica
 
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292 | E: [EMAIL PROTECTED] | Twitter: docbaty

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Re: [IxDA Discuss] UXBookClubs in general (was re: UX Book Club Washington D.C.)

2008-11-29 Thread Steve Baty
If I could also mention that the UX Book Club also has groups forming in
Canberra, Sydney, Sunshine Coast, NYC, Twin Cities, Toronto, Tokyo, and
London with others in discussion. The http://uxbookclub.org site has the
beginnings of each group, but - more importantly - it's a place for you to
record your interest in joining the group forming in your city - or starting
up your own if your city is currently not listed there.

Cheers
Steve

2008/11/30 Will Evans [EMAIL PROTECTED]

 Hi all,

 IxDA Washington DC now has a UX Book Club. We have a page on the UX Book
 Club Wiki, we have our first 2 books chosen, and now we just need folks who
 are interested to come on by and show interest by joining.

 *Description*:

 The UX Book Club Washington
 D.C.%20http://uxbookclub.org/doku.php?id=washington_dcseeks to
 enhance the abilities and knowledge of user experience
 professionals from information architects and interaction designers to
 visual designers and usability specialists to augment their understanding
 for excellence in UX practice, ixd design theory while building a
 passionate
 local community.

 Subjects of interest to this club span design theory, design research and
 user experience research practices and processes. The books include the
 strategy and business of design, UX design theory and history, methodology,
 usability research, and the ethics of UX professionals, while networking
 and
 having some fun.

 In this first year, we will read, review, and discuss *8 books*. Moderation
 and discussion lead will rotate throughout the group so that everyone
 eventually gets a chance to frame the conversation and contribute to group
 learning. I have taken the liberty of choosing the first two books to jump
 start the group, but afterwards books will be chosen by some democratic
 mechanism based on group interest. The first two books are Bill
 Buxton's *Sketching
 User Experiences*, and Dan Saffer's *Designing for Interaction*.
 Our first scheduled meeting will be the mid-January, date TBD, but I wanted
 folks interested to be able to get the first two books now and have time to
 finish Buxton's Sketching User Experiences before the first meeting.

 Cheers!


 http://uxbookclub.org/doku.php?id=washington_dc

 Go to the page and add your name if you want to start reading and then join
 the discussion group.


 --
 ~ will

 Where you innovate, how you innovate,
 and what you innovate are design problems


 -
 Will Evans | User Experience Architect
 tel: +1.617.281.1281 | [EMAIL PROTECTED]
 aim: semanticwill
 gtalk: semanticwill
 twitter: semanticwill
 skype: semanticwill

 -
 
 Welcome to the Interaction Design Association (IxDA)!
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-- 
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292 | E: [EMAIL PROTECTED] | Twitter: docbaty

Blog: http://docholdsfourth.blogspot.com
Contributor - UXMatters - www.uxmatters.com

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[IxDA Discuss] UX Book Club: looking for shows of interest and feedback

2008-11-24 Thread Steve Baty
Apologies for the cross-posting
---

I'm thinking of starting up a UX Book Club in Sydney. The group would meet
once a month (1 - see below), and would come together to discuss a
particular UX book. The club would operate as follows:
* Everyone who attends needs to read the nominated book (you won't be barred
from entry, but it helps everyone get more out of the night);
* Everyone needs to jot down and bring along: 2 things in the book that
really struck a chord; and 1 thing they either hated, disagreed with; or
don't understand.
* The book would be within the practice of user experience, which might
include books like Indi Young's Mental Models; Dan Saffer's Design Gestural
Interfaces; Todd Zakiwarfel's Prototyping; and classics such as Don't Make
Me Think; the Inmates Are Running the Asylum; etc.
* The book should not be arduous to read!
* Next Month's book will be announced at the current meeting.
* Communication via twitter  through mailing lists like IAI-members, IxDA
and some of the LinkedIn groups dealing with UX and/or IA.

In keeping with the book-club theme the location would be somewhere like a
wine bar (or a bookstore), although the noise level has to be low, and be
able to accommodate a group of 15-30 people.

As an added twist, each book might - where appropriate - include a film
reference to watch along with reading the book. So, for example,
Todd's bookon prototyping - or Buxton's
book on sketching -  might be read in conjunction with a viewing of IronMan.
Dan Saffer's book on gestural interfaces might be read in conjunction with a
viewing of Minority Report or Quantum of Solace. People would be instructed
to watch the film with the topic of the book in mind. An alternative - if a
venue could be found - would be to show parts of the movie at the book club
meeting, but I think it's more managable if people watch it themselves.

I know some of the authors who's books we'll be reading/critiquing follow
this list: in principle, would you be willing to provide a signed copy of
your book as a prize for the group? Would it get to be too much of a burden
if this sort of thing sprang up in a bunch of different places and each one
was asking for a freebie!?

Such a meeting would provide experienced folks with a chance to revisit some
classics in a critical light; as well as getting an incentive to read some
more current materials. And for less experienced folks it would provide them
with a forum to ask those 'I don't get it' questions that they might
otherwise never understand.

I haven't sorted out a location for the get-together; and it will probably
not start meeting until after Christmas.

Do you think that would work? Do you know if anything similar has been tried
(and failed) previously?

Note 1: There has been some discussion as to whether monthly would be too
frequent. Thoughts on this point would be welcome.

-- 
Steve 'Doc' Baty | Principal Consultant | Meld Consulting | P: +61 417 061
292 | E: [EMAIL PROTECTED] | Twitter: docbaty

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Re: [IxDA Discuss] New Gmail themes

2008-11-20 Thread Steve Baty
What *doesn't* make sense is that the haven't just provided the user with
the ability to set the three or four colours themselves and generate a
stylesheet from those settings.

Technically it isn't a big step, so why put out the half-assed version where
I get to choose from a limited set of themes that may (or probably don't)
appeal to me?

Steve

2008/11/21 seth b [EMAIL PROTECTED]

 Smart move by Google.

 Allowing customization and providing multiple options via CSS is
 something that should be done standard on all SaaS apps. I'm shocked
 more apps don't offer it.



-- 
Steve 'Doc' Baty | Principal Consultant | Meld Consulting | P: +61 417 061
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Re: [IxDA Discuss] perceived problems with personas

2008-11-17 Thread Steve Baty
Michael,

2008/11/17 Michael Stiso [EMAIL PROTECTED]

 1) *Frankenstein.* As I understand it, the better persona practitioners
 will
 base their constructions on real-world data. Essentially, they use various
 methods to gather a bunch of data on behaviors, attitudes, and demographics
 from some population, and then reorganize and combine the various data
 points into some mock person. If that is correct, then it would seem that
 the resulting persona doesn't represent any actual user -- it's just made
 up
 of parts of real users, like a Frankenstein's monster. As James
 Pagehttp://gamma.ixda.org/discuss.php?post=35466#35613said in a
 comment on the ACD/UCD thread, the result is a fiction.


I think this point is the major misconception about the creation of a good
persona. As Liz outlines, and Will alludes to, a persona is an archetype
representing a segment of the audience. To derive those archetypes one does
not copy and paste characteristics from real users willy-nilly to craft a
pleasant-looking, but fictional user.

Just like in market research, persona creation is a segmentation exercise
that should be a) driven by real user research; b) analysed using
appropriate techniques. In this case, one of several forms of multi-variate
statistical analysis ranging from the simple (cross-tabulation, or radial
maps) to the complex (clustering analysis, multi-dimensional scaling, or
factor analysis). In each case the aim is to identify groupings or clusters
of users who share a largely overlapping set of characteristics in those
dimensions relevant to your design problem.

Personas - when done in this manner - *are not* fictional; they're
representative, and that's a whole world of difference.

Regards
Steve

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Re: [IxDA Discuss] Where that ACD thing fits

2008-11-10 Thread Steve Baty
Jared,

I see the choice between using ACD or UCD as being determined by whether or
not the system (product, service etc) under design substantively and
meaningfully addresses the needs of an homogeneous or heterogeneous
community of users. In the case of the former - homogeneous - collection of
users, with respect to the system, ACD is an appropriate choice; in the case
of the latter, it seems to me that UCD would be the more appropriate choice.

This may be an over-simplification of the choice on my part, and an
arbitrary dichotomy, but this is how I see the use of each design approach
playing out in practice.

Best regards
Steve
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Re: [IxDA Discuss] Research on ebook usage preference

2008-11-03 Thread Steve Baty
This isn't exactly 'research' but it is relevant, I think -
http://docholdsfourth.blogspot.com/2008/07/what-i-want-from-e-book-reader.html

Regards
Steve

2008/11/4 Fernandes, Fabio (APG) [EMAIL PROTECTED]

 Hello,
 I'm looking for any research you could share that relates to the use of
 ebooks and possible user preference on its delivery format (true to text vs.
 not).

 Thanks in advance for any insight or documents you can point me to.

 Best,
 Fabio Fernandes


 Fabio L. Fernandes
 User Experience Design Manager, CUA

 Cengage Learning, Digital Solutions Group
 [EMAIL PROTECTED]mailto:[EMAIL PROTECTED]


 
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Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.

2008-10-30 Thread Steve Baty
I think it's important to make a distinction between simplicity and 'less
features'. John Maeda's statement regarding 'thoughtful reduction' should
not be translated as 'less features' or even 'less capability'. Removing
functionality and capability is one way to achieve simplicity, but it is not
the only one; the challenge of the designer is to achieve simplicity through
other means.

Steve

2008/10/31 [EMAIL PROTECTED]

 I recently read John Maeda`s book `The Laws of Simplicity` and also visit
 his website http://lawsofsimplicity.com/
 The Laws of Simplicity is a book written in the same style Don Norman
 wrote `The Design of Future Things`.
 Few days back I came across the following link
 http://www.jnd.org/dn.mss/simplicity_is_not_th.html wherein my Guru states
 that Simplicity is NOT The answer.
 My Guru states that `I conclude that the entire argument between features
 and simplicity is misguided. People might very well desire more capability
 and ease of use, but do not equate this to more features or to simplicity.
 What people want is usable devices, which translates into understandable
 ones.`
 John Maeda states in his book `The simplest way to achieve simplicity is
 through thoughtful reduction`.

 I was looking at my several remote controls and VHS and DVD players...
 Even though these devises had understandable buttons and features, my mind
 would still regard fewer buttons as a more userfriendly and easy to use
 product.
 For me Maeda`s statement makes sense hence I am with John on this one.

 If you disagree please comment.

 
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Re: [IxDA Discuss] Twitter

2008-10-28 Thread Steve Baty
You might enjoy this: an example of Tweet-noir -
http://stilgherrian.com/sydney/gonzo-twitter-1-saturday-evening-in-newtown/

2008/10/28 live [EMAIL PROTECTED]

 Wicked sense of wordplay? Ukelele?

 I guess Bill DeRouchey!




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Re: [IxDA Discuss] Terms and Conditions with a twist

2008-10-27 Thread Steve Baty
The online game - Eve Online eve-online.com - implements this for their TC
during the installation. When you scroll to the bottom of the text you get
the option to accept or decline - but not before. This is an installed
application rather than a Web site, but the principle is as you've described
it.

Regards
Steve

2008/10/27 McLaughlin Designs [EMAIL PROTECTED]

 I am looking for sample of Terms and Conditions acceptance with a bit of a
 twist.

 Generally when I have set up TC acceptance in the past, there is a
 scrollable box with all the legal text followed by either a check box to say
 that you have read/accept the TC or there are radio button for yes and
 no about accepting them. In either case a person never has to actually
 read, or even scroll to the bottom of, the TC text. The common stuff...

 However I have a client that will not accept (no pun intended) this. Their
 legal team is insisting that the user is forced to at least reach the bottom
 of the TC before they can accept them. They do understand that this does
 not mean that anyone had read the text, but they want to be able to say that
 at least someone has been forced to reach the end of the text before
 accepting it.

 While I have some ideas about how to go about this, I was wondering if
 anyone knew of some sample that are online now that are doing this.

 BTW – This is not something that is arguable with the legal team about not
 having this capability.


 Thanks -
  http://www.ixda.org/help




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Re: [IxDA Discuss] Design Research: Practice noticing stuff and telling stories

2008-10-26 Thread Steve Baty
Will,

I use a combination of delicious, evernote, and Moleskin notebooks. There's
nothing formal or disciplined about it; and I've only really started doing
it consistently in the past couple of years.

Cheers
Steve

2008/10/25 Will Evans [EMAIL PROTECTED]

 Does anyone have a 'suitcase' where the stick stuff they find? I know some
 of us may use flickr, del.icio.us or other means of collecting
 inspiration.
 Moleskin? How do you record your observations and remember where you got
 inspriration from? I know this is one possible use for @zakiwarfel's
 research framework which can of course be used for user research/testing
 but
 can also be used for book writing and design research. Anyone have a formal
 process/framework out there?

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M: +61 417 061 292
E: [EMAIL PROTECTED]
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Re: [IxDA Discuss] Design Research: Practice noticing stuff and telling stories

2008-10-26 Thread Steve Baty
I would make mention of two points by way of requirements for such a system:
* it should be as immediate as flipping open a sketchbook; or that should at
least be your aim. So MMS integration; twitter integration; photo-blogging
etc
* it should replicate down to my local machine a la MobileMe. This service
needs to be persistent, and that means I need a copy of it that I can reach
at any time.

2008/10/26 Andy Polaine [EMAIL PROTECTED]


 I'm with Pieter in that I like to have stuff stored all over the place so
 that I'm not reliant on one service/site. Google is about the only place I
 trust not to go bankrupt anytime soon. (Trust in what they do with the data
 is, of course, another issue)


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Re: [IxDA Discuss] Joe the Plumber as Persona

2008-10-24 Thread Steve Baty
Courtney,

Australia's stimulus package will work if those low- and middle-income
households don't do the exact same thing as the US and use it to pay down
their credit card debt (which is high in Australia per capita) or save it
instead. This is, as you say, the piece missing from the public personas
that might make them work in they way we need them: enough detail about the
characteristics that will actually help predict behaviour.

And this, I think, is at the heart of personas and their use(less)fulness:
do they contain attributes and details about the audience segment that helps
us design for them *in order to achieve a change in behaviour*. In the cases
of these various stimulus packages, the *relevant* details are thin on the
ground.

Steve

2008/10/25 Jordan, Courtney [EMAIL PROTECTED]

 Just to build on this discussion which I think is an excellent idea and
 something that should have been done a long time ago...perhaps we could
 have come up with economic stimulus concepts that worked better and had
 the desired effect. The majority of the last stimulus checks went to
 paying down debts and bills, rather than to boost consumer spending, as
 the government had hoped. A more throrough development of the personas
 that needed to be helped would have undoubtedly had a more positive
 economic impact.
 ___

 It's interesting what Australia's doing - helping the people who need it
 most.

 article excerpt
 The surprise package primarily targets pensioners, low and middle-income
 families, carers and first-home buyers, and is aimed at boosting
 consumer spending./exerpt

 http://www1.timesofindia.indiatimes.com/Business/Australia_unveils_massi
 ve_economic_stimulus_package/articleshow/3592920.cmshttp://www1.timesofindia.indiatimes.com/Business/Australia_unveils_massive_economic_stimulus_package/articleshow/3592920.cms


 Courtney Jordan




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Re: [IxDA Discuss] Twitter

2008-10-22 Thread Steve Baty
Melissa,

You'll find me @docbaty - and my only recommendation would be to try twitter
(if you haven't already) and see what *you* get out of it, since it seems to
be different for everybody.

But I thoroughly enjoy the fact that I can chat/banter/debate with fellow
practitioners like Russ Unger, Will Evans, Dave Malouf, Dan Brown, Mario
Bourque, Livia Labate, Christina Wodtke etc etc at any time throughout the
day. As well as speak to my wife about my day; let my Dad know what I'm up
to; vent a little; organize a beer in the local pub with anyone who happens
to be nearby; source staff for a project; or catch up with friends.

Give it a try.
Steve

2008/10/23 Melissa Sherman [EMAIL PROTECTED]

 Interested in finding out who's using Twitter and what for –
 (Personal updates?  Reinforcing/building
 communities? Work related announcements?) and if anyone has found novel,
 possibly unintended, uses for the product.



 
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Re: [IxDA Discuss] Fwd: Tips, Tricks, and Techniques

2008-10-22 Thread Steve Baty
I read this more as things my grandpa would tell me if he were a UX
designer... In that context these all work for me. It seems I can't work
the reply/reply all buttons either as I sent the following direct to Dan:

*Meaning through context*: the context of information supplies and changes
its meaning, relevance, and usefulness.

Steve

2008/10/23 Will Evans [EMAIL PROTECTED]

 I think of tips and tricks as in, when confronted with X situation, do Y,
 and that those are very different than heuristics, guiding principals,
 mantras, best practices - which some of these really sound like.

 Tips and Tricks:

 *1. Paradox of choice: It is more difficult for users to choose from many
 options.*

 This doesn't feel like a tip or a trick - it seems like an aphorism -
 measure twice, cut once is a tip, haste makes waste is an aphorism -
 no?
 *
 2. Context through content: Exemplars can clarify categories.*
 Again - this doesn't quite feel like a tip or trick - be honest, am I just
 not getting you?


 *3. Plain language: Jargon-free language tends to have the longest reach.*
 Good tip, and also good guiding principle
 *
 4. Multiple front doors: Any page on the site may be a home page.*
 Good tip and principle
 *
 5. Scale and growth: Expect content to grow and create navigation systems
 that
 accommodate growth.*
 Build to scale would be a better tip. Maybe its just phrasing which, like
 semantics, I suppose - is either critically important or as ephemeral and
 useful as a fart in the wind (which Jared says actually can be very useful
 -
 if it is well placed).


 *6.Multiple wayfinding systems: Give users more than one way of finding
 information.*
 Good tip and guiding principle

 *7. Abstraction, templating, modularization: Sites are composed of
 templates
 and
 components.*
 To what end? To make the site more efficiently built? Is this for the user
 or the developer? Who benefits from this? Is it a design principle or tip?
 Not sure.

 *8. Progressive disclosure: Reveal bits of information at a time to create
 a
 strong scent.*
 Yeah - I don't know if I feel the love here - sometimes people don't want
 the UI to be coquettish - give me the whole enchilada so I can see if it's
 worth it - and I think the wayfinding systems accounts for scent - not
 progressive disclosure, no?

 just some thoughts - I think you done good here, and no doubt people will
 agree with you and eviscerate me - but all for a good cause.

 Peace.



 On Wed, Oct 22, 2008 at 10:20 AM, Dan Brown [EMAIL PROTECTED] wrote:

  [Originally appeared on IAI's mailing list. A couple people suggested I
  post
  this here, to IxDA's discussion list, and provide a little more context.]
  context type=more
  If you didn't see Jared Spool's keynote at the IA Summit earlier this
 year,
  you missed an interesting perspective on user-centered design. One of
 my
  main take-aways was that the key ingredient to a successful design team
 is
  not a solid, formal methodology. Instead, it's that the design team
 shares
  a
  common vision and the designers have a set of good tips and tricks to
 draw
  from.
  /context
 
  Ever since Jared's keynote in Miami, I've been thinking about the tips,
  tricks, and techniques for information architects.
  For me, the exercise is about excluding (a) rules of thumb (which
 generally
  don't account for context) and (b) techniques pertaining to interface
  design
  rather than internal structures (because there are already a lot of UI
 tips
   tricks).
  I've compiled eight (a good number!) of them. I'm using these as the
 first
  chapter in my revised Intro to IA class, so if you've got good (or bad
 or
  contrary) examples of these techniques, I'd love to see them!
 
  Paradox of choice: It is more difficult for users to choose from many
  options.
  Context through content: Exemplars can clarify categories.
  Plain language: Jargon-free language tends to have the longest reach.
  Multiple front doors: Any page on the site may be a home page.
  Scale and growth: Expect content to grow and create navigation systems
 that
  accommodate growth.
  Multiple wayfinding systems: Give users more than one way of finding
  information.
  Abstraction, templating, modularization: Sites are composed of templates
  and
  components.
  Progressive disclosure: Reveal bits of information at a time to create a
  strong scent.
 
  I'm less interested in discussing the merits of Jared's findings. Whether
  or
  not you're a strong proponent of formal methodology or not, having a set
 of
  design principles (to borrow a term from Leah Buley's talk) seems
 important
  in any situation. While these can vary from project to project
 (accounting
  for specific contexts), I do have a core platform that drives most of
 my
  thinking.
 
  Looking forward to your thoughts!
  -- Dan
 
 
  --
 
  Dan Brown, Principal • (301) 801-4850
  EightShapes, LLC • eightshapes.com
  Also at: communicatingdesign.com • greenonions.com
 
 
 
  --
 
  Dan 

Re: [IxDA Discuss] Joe the Plumber as Persona

2008-10-16 Thread Steve Baty
This notion of voter archetypes is used a lot as a rhetorical device in
politics. Even if politicians sometimes drill in a specific individual -
like this case - and we see the same thing occurring frequently in
Australian politics A pensioner living on $xx/wk and receiving healthcare
etc etc will be affected in the following way by this policy change.

Like personas, these voter archetypes are intended to make a more concrete
connection between the policy and the 'real people' of the electorate.

This is the first time I've seen archetypes used so frequently and
prominantly in US politics, although that may reflect me more than anything.
Joe Six-pack, Joe the Plumber and the people on Main St, small-town,
USA are all intended to evoke a particular image of 'real Americans' which
is exactly the purpose of personas - common understanding of an audience
(electoral) segment.

Steve

2008/10/17 Will Evans [EMAIL PROTECTED]


 Really good point you bring up though. I know when Steve Mulder was writing
 The User is Always Right - he really hoped it would gain traction outside
 the arena of UX people and be adopted by marketing and advertising folks as
 well

 On Thu, Oct 16, 2008 at 11:37 AM, Michael Micheletti 
 [EMAIL PROTECTED] wrote:




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Re: [IxDA Discuss] Guerilla/DIY Usability Ethnography Research- Lazyweb, advisement...

2008-10-16 Thread Steve Baty
Nina,

I wrote a piece for UXMatters a little while back which might be of
interest, although it doesn't quite touch on your particular circumstance -
it may trigger some thoughts, though -
http://www.uxmatters.com/MT/archives/000287.php

One of the first things I suggest you do is to get a hold of any call-centre
logs from your various support areas. And talk to the sales reps with a
semi-structured interview.

It sounds like you'd have a difficult time getting an overseas trip
approved, so I'll leave that out for the moment.

However, try and get your sales reps to identify users - or potential
customers - who would be happy to talk to you about their decision-making
processes or experiences with the product itself. Then conduct a series of
phone interviews and work through the results as a purely qualitative
process.

This may help you target some specific research opportunities, and be in a
position to argue the case for that overseas ethnographic research project
:)

Steve

2008/10/16 Nina Alter [EMAIL PROTECTED]

 Hi Gang:

 So, I'm working with a startup right now, that has zero funding (for real,
 not because they don't understand/support design) for Usability and User
 Research studies... and I'm trying to get creative with how to gap this
 void, with tangible information of some sort.

 Our users are in other countries- and as point-people there, I have a few
 sales reps, tho that's it.

 My immediate craving is to just get to know our users beyond our own (and
 industry-wide) assumptions about them- and for Christmas, a chewy
 Ethnography study falling out of the sky would shoot this designer straight
 over the moon.

 So I'm asking y'all here for suggestions/recommendations of resources
 (books or online stuff) to help me develop some initial
 getting-to-know-our-users work... and then guidance with how to
 collect/analyze/assemble findings from mid-process usability studies.
 Initially I'm thinking that surveys might be my only option in this- and
 suggestions to help in composing/planning those would be awesome- as would
 be other ideas of additional/alternate/better devices to employ.

 I'm very lucky in that I've worked with some incredible individual
 researchers and research firms over the last 5 years, and have learned so
 much from them... but one of the greatest things I've learned from all of my
 involvement with research/study projects, is simply how little I really know
 at all.

 Any suggestions, feedback, or guidance would be truly appreciated.

 Thanks!!
 : ) nina
 
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Re: [IxDA Discuss] 7 habits of highly effective...

2008-10-14 Thread Steve Baty
A burning desire for simplicity - elegance, aesthetic, form, concept.

This sums it up for me.

2008/10/15 Will Evans [EMAIL PROTECTED]

 Dude - you are so spot on for a number of those - especially true with some
 of the best visual designers I know :-)



Steve

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Re: [IxDA Discuss] Finally! My Prayers Will Be Answered. In 3 years.

2008-10-10 Thread Steve Baty
Andrei

2008/10/11 Andrei Herasimchuk [EMAIL PROTECTED]


 Blizzard has around that for World of Warcraft paying $15 a month, and it's
 just a game. I think Facebook would be able to pull it off.


In the context of this discussion WoW is more that 'just a game'. There is a
very deep and extensive social dimension to most of the massively
multi-player online role-playing games (MMORPG) and that forms a very large
part of their draw. Those millions ponying up $15/month to play WoW aren't
doing it just so they can swing a sword or ride a griffon (i.e. the 'game'
part); the social computing element is enormously important.

Steve

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Re: [IxDA Discuss] Do you regard Interaction Design as good name for your design practice? else, what's your prefer?

2008-10-10 Thread Steve Baty
I think of myself within the sphere of user experience. Interaction,
interface, information, service, decision-making,  form components of the
work that I carry out, but the focus of the effort is on the experience.

Steve

2008/10/11 Jarod Tang [EMAIL PROTECTED]

 As we found (interaction related) guys talk about the design in
 different names ( interaction design, user experience design or user
 interface design , etc). Myself also found shifting between the names
 back and forth in different projects along the time.

 What's your preferred name for your real world design practice?

 Cheers,
 -- Jarod


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Re: [IxDA Discuss] Finally! My Prayers Will Be Answered. In 3 years.

2008-10-09 Thread Steve Baty
Jared,

One of the interesting aspects of Facebook's business-model-in-training is
the work they're doing on targeting - highly-focused advertising based on
the individual's stated interests, as compared to Google's inferential model
based on search terms or email content. We're yet to see how successful
Facebook will be in their implementation of this functionality, particularly
with respect to intelligently mining a person's profile, but it's an
interesting and unique approach to the challenge of delivering value to
advertisers.

Steve

2008/10/10 Jared Spool [EMAIL PROTECTED]

 What I've been praying for, to learn what Facebook's business plan is, will
 be finally answered!

 In 3 years, once Mark Zuckerberg figures it out.

 http://is.gd/3MSY

 Silicon Alley Insider: Zuckerberg: Facebook Will Have A Business Plan In
 Three Years

 If you've had a nagging suspicion that Mark Zuckerberg really doesn't know
 how he'll turn Facebook into a business, wonder no more. You're right. Here
 he is talking to German newspaper Frankfurter Allgemeine Zeitung:

 'What every great internet company has done is to figure out a way to make
 money that has to match to what they are doing on the site. I don't think
 social networks can be monetized in the same way that search did. But on
 both sites people find information valuable. I'm pretty sure that we will
 find an analogous business model. But we are experimenting already. One
 group is very focused on targeting; another part is focused on social
 recommendation from your friends. In three years from now we have to figure
 out what the optimum model is. But that is not our primary focus today.'

 If you're counting, three years from now would be nearly 7 years since Mark
 (and others) started Facebook at Harvard, and four years since Microsoft
 plowed $240 million into the company.



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