Re: [Flightgear-devel] 2004 Linux User Developer Expo

2004-04-24 Thread Jon Stockill
On Sat, 24 Apr 2004, Al West wrote:

 Did you get a contact at IBM? I'm sure they'd be happy to lend/donate a
 Workstation for development purposes.  I can see it will be very likely that

I didn't unfortunately - it was just a quick question from a girl in their
high performance division, who was going to come back for a proper chat
later, but unfortunately she missed me.

-- 
Jon Stockill
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Re: [Flightgear-devel] Questions about flight model

2004-04-24 Thread Hermann Schiffer
 The Merlin is a rotary engine, isn't it?  

A rotary engine ? As in http://travel.howstuffworks.com/rotary-engine.htm ?

Most people probably will agree that it's a V-12 piston engine ;-)

Details about the engine oil pressure might be documented in some sort of 
engine manual:
http://www.yellowairplane.com/Book_Reviews/Mustang_Manual/Mustang_Manual_Cover.html

Regards,
Hermann


 In any case, a pump attached to 
 the engine accessory drive (along with the vacuum pump, etc.) is standard
 on a horizontally-opposed engine.  The O-320 in my Warrior does have a
 relief valve, as well as a breather in the accessory housing to avoid
 excess pressure buildup in the crankcase.

 Oil pressure is usually pretty constant at anything other than idle RPM
 once the engine's warmed up, suggesting that the relief valve kicks in
 pretty early, as with the vacuum pump -- I'll try to pay more attention
 next time I'm up (rather than just checking that it's in the green).


 All the best,


 David

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Re: [Flightgear-devel] MD-11

2004-04-24 Thread Innis Cunningham
Hi Guys
I had a play with this last night by using the 737 FDM on the
747 and hacking it around to see what would happen and everything
worked ok till the CofG got over 850 X units(what do the units represent 
inches
feet ??), or the MLG was moved back past 850 X units.I also noticed if the 
CofG
was moved anymore than 10 units further back than the MLG position I got a
page fault on windows 98 and the program crashed.
Some of the other things that happened was by moving the CofG forward of the 
MLG
position by a large amount the A/C would start on its back under the runway.
Also the further back you put the CofG the higher off the ground the A/C 
seems
to start.
I dont know if any of this helps or makes sense but there it is.
I will email David Culp about Aeromatic and see if I can understand it more

Cheers
Innis
Durk Talsma writes
 Can you email me your config file and engine file?  I can try running
 it in the standalone JSBSim and make some quick plots and see what I
 can see.

 Are you initializing on the runway? At altitude?

I'm initializing on the runway. Below sea level actually, but that 
shouldn't
make a difference, because the other JSBsim aircraft (the ones I've tested)
initialize just fine on the same runway.

I'll send you the config files (both original aeromatic output and tweaked
versions) by private email in a few moments.
Thanks,
Durk
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Re: [Flightgear-devel] Web, tables, and image layout

2004-04-24 Thread Jim Wilson
Hmmm...yeah that's a well known issue.  I'm not sure if that is a feature or a bug, 
but it is  a 
common behavior.  Also, doctype issues can affect this sort of thing because of the 
way 
browsers handle nonstandard rendering modes (which is of course non-standard).

Check this out: http://validator.w3.org/check?uri=http%3A%2F%2Fwww.jsbsim.org

You will want to decide what your target doctype really is and correct this before 
calling the 
problem solved. 

This is somewhat unrelated, but trying the page under Safari, the buttons don't 
disappear after 
the mouse leaves.  Run the mouse up and down the list and all the buttons show at 
once.  It 
seems like I had something similar working on wreath.com years ago...so you could 
check the 
way back machine (I just looked and it wasn't running) at www.archive.org.

Best,

Jim

Jon S Berndt said:

 
 I figured it out. This works:
 
 tr
tdA href=main.html target=MAIN
IMG
onmouseover=loadImage(this,sbA2);showStatus(alt);return true;
onmouseout=defaultStatus();loadImage(this,sbA1);
alt=JSBSim Home
src=menu_sep_home_1.jpg
border=0/A/td
 /tr
 
 tr
tdA 
 href=http://sourceforge.net/export/
projnews.php?group_id=19399amp;limit=10amp;show_summaries=1 
 target=MAIN
IMG
onmouseover=loadImage(this,sbB2);showStatus(alt);return true;
onmouseout=defaultStatus();loadImage(this,sbB1);
alt=Latest news about JSBSim
src=menu_sep_news_2.jpg
border=0/A/td
 /tr
 
 While this does not:
 
 tr
td
A href=main.html target=MAIN
IMG
onmouseover=loadImage(this,sbA2);showStatus(alt);return true;
onmouseout=defaultStatus();loadImage(this,sbA1);
alt=JSBSim Home
src=menu_sep_home_1.jpg
border=0/A
/td
 /tr
 
 tr
td
A 
 href=http://sourceforge.net/export/
projnews.php?group_id=19399amp;limit=10amp;show_summaries=1 
 target=MAIN
IMG
onmouseover=loadImage(this,sbB2);showStatus(alt);return true;
onmouseout=defaultStatus();loadImage(this,sbB1);
alt=Latest news about JSBSim
src=menu_sep_news_2.jpg
border=0/A
/td
 /tr
 
 
 The subtlety is that there can be no whitespace between the beginning 
 of a data cell and the first element of the cell, nor can there be any 
 whitespace between the last element in the cell and the close of the 
 cell (i.e. with a /td).  In the second case, above, there is a 
 carriage return after the opening td, and also before the closing 
 /td.  This is, apparently, a no-no.
 
 Jon
 
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RE: [Flightgear-devel] Web, tables, and image layout

2004-04-24 Thread Jon Berndt
 Check this out: 
 http://validator.w3.org/check?uri=http%3A%2F%2Fwww.jsbsim.org
 
 You will want to decide what your target doctype really is and 
 correct this before calling the problem solved. 

Interesting. This is helpful.

Jon


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[Flightgear-devel] FlightGear crash since last CVS update

2004-04-24 Thread Avi Levy
Hello,

Since my last CVS update of simgear and flightgear two weeks ago, I get the
following runtime error after a succesfull compile.

Unhandled exception at 0x0063ae54 in FlightGear.exe: 0xC005: Access
violation reading location 0x.

The debugger traces it back to the piece of code at the bottom of this post.
My question is, anybody else having this problem? Since I am using MSVC 7, I
presume that any changes made to config.ac, makefiles etc, will not be
reflected in my MSVC project files. Is there any way to keep them up-to-date
according to the makefile? Also, since I see threading is standard on,
trying that with MSVC results in a pthread.h not found. Is there an external
lib that I need to build to use pthread on windows?

Greetings,

Avi

Code:
///

// Initialize the TG scenery subsystem.



globals-set_scenery( new FGScenery );

globals-get_scenery()-init();


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Re: [Flightgear-devel] FlightGear crash since last CVS update

2004-04-24 Thread Frederic Bouvier
Avi Levy wrote:

 Hello,

 Since my last CVS update of simgear and flightgear two weeks ago, I get
the
 following runtime error after a succesfull compile.

Update again. 2 weeks ago is way outdated. When reporting a problem with
CVS,
try to update before to see if it has been fixed.

I don't have any problem with my MSVC 7 build.


 Unhandled exception at 0x0063ae54 in FlightGear.exe: 0xC005: Access
 violation reading location 0x.

 The debugger traces it back to the piece of code at the bottom of this
post.
 My question is, anybody else having this problem? Since I am using MSVC 7,
I
 presume that any changes made to config.ac, makefiles etc, will not be
 reflected in my MSVC project files. Is there any way to keep them
up-to-date

There is a perl script that generate MSVC 6 dsp files. You'd better update
my hand. Usually, mismatch result in unresolved external, so you can fix it
at build time and with no surprise.


 according to the makefile? Also, since I see threading is standard on,
 trying that with MSVC results in a pthread.h not found. Is there an
external
 lib that I need to build to use pthread on windows?

Threading was an option before and works well. It is still an option but
on by default now. FG will get smoother with this :
http://sources.redhat.com/pthreads-win32/

You will have to add ENABLE_THREADS in the predefined macros.


 Greetings,

 Avi

 Code:
 ///

 // Initialize the TG scenery subsystem.

 

 globals-set_scenery( new FGScenery );

 globals-get_scenery()-init();

What's wrong in that code ? a null pointer ? where ?

Regards,
-Fred



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[Flightgear-devel] OpenAL

2004-04-24 Thread Curtis L. Olson
I just wanted to warn people that last night I got OpenAL working here 
inside FG.  I have a couple comments.

1. I redid the lower level sound sample and sound manager interfaces a 
bit to clean things up and simplify things.  I'm not sure it's worth 
going back and getting this new interface working with plib's sound system.

2. The plib sound system was set to play at 8000 hz no matter what the 
sample was recorded at.  So a 22000 hz sample wouldn't play at the right 
pitch by default.  We compensated in our sound config files for this by 
offsetting the pitch by 22000/8000 to get the sound back in the right 
range.  However, that means that with OpenAL which handles this 
correctly, some portions of our sound configs will need to get 
retweaked to make the pitch correct again.  Most sounds are fine, it's 
just a few of them where there is this issue.

3. The maximum pitch factor that OpenAL allows is 2.0 ... we blow by 
that with some of our sound configs ... that's another thing that will 
need to be tweaked and looked at.

4. Some of the sounds and blending come out a bit different in OpenAL so 
I think all our aircraft designers will need to go through their sound 
configs once just to make sure everything sounds reasonable to them.

5. OpenAL can handle stereo sounds and 16 bit sounds so we should be 
much more flexible with the kinds of sounds we can handle.  OpenAL has a 
loader for .wav format, but nothing else that I've seen.

6. Building our own sound samples in memory (i.e. calculating the wave 
pattern ourselves and writing to an array) works just fine with OpenAL.

7.  The low level openal calls are wrapped up by something called alut 
which is kind of analogous to glut  (OpenAL tries to mimic the OpenGL 
interface as closely as possible.)  The OpenAL library is very sneaky 
and actually runs in a background thread, all the threading work is 
buried in the library where you can't see it.  So something like the 
following will work correctly:

int main() {
   // initialize openal
   // create_sound_sample
   // play sound (looped)
   sleep( 100 );
   return 0;
}
You will get 100 seconds of looping sound ... that makes things a lot 
easier at the application level.  You don't  have to worry about how the 
sound stream is buffered or calling an update function every frame.

8. I haven't done anything with the spatial setup yet.  We can worry 
about that at some later time when we have the basics squared away.

9. I want to do some more fiddling before I do any cvs commits, but I'm 
close to proposing that we switch over to OpenAL, so all you developers 
may want to head over to http://www.openal.org and get yourself setup to 
be able to build openal applications.

10. I expect that this change will cause some initial grief for some 
people and I apologize for that in advance, but I think the long term 
benefits will outweigh the short term hassles.

Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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[Flightgear-devel] FlightGear performance

2004-04-24 Thread Jon Berndt
I just did a bit of a performance test with FlightGear on my PC running
Windows 2000, 1.2GHz Athlon, 256 MB RAB, and 64MB GeForce 2MX400.  I did a
reboot first, made sure I had no extraneous processes running, and cranked
up FlightGear under CygWin (My desktop is 32 bit, 1024x768).  FlightGear
took a bit over a minute to come up, during which time there were NO
messages at all from the command line.  I think this is a bad thing.  There
ought to be occasional informative messages indicating the program is still
running. After showing the splash screen, it was another 20 seconds or so
until I was able to fly the C172. My initial frame rate was about 4-8 fps -
very poor. As I was taking off the frame rate evened out at about 15 fps.
I'm not sure why the performance has gotten so much worse than before.  The
first thing I'm going to check is my screen and openGL configuration. I've
installed the latest video drivers from nVidia, so maybe something got
overwritten.  Is there anything in particular I want to keep track of? I
vaguely remember a discussion about full-screen display, and I also think I
should run in 16 bit color mode, but that's different than my screen depth
...

I also noticed something that has been mentioned before here, that is that
the C172 engine spins the prop at 2500-2700 rpm at full speed - obviously an
FDM problem if it is one at all. I'll look into that, but any thoughts and
comments on that are also solicited.

Jon


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[Flightgear-devel] Menu: set airport from list - core

2004-04-24 Thread Jon Berndt
I selected the Location menu item that allows selection of an airport from a
list. When I selected the menu item I got a segfault.

I had just taken off in the c172, paused the sim, and made the menu
selection.  I did a make on flightgear this morning.

Jon


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Re: [Flightgear-devel] MD-11

2004-04-24 Thread Innis Cunningham
Hi Erik

Erik Hofman writes
Innis Cunningham wrote:

Also the further back you put the CofG the higher off the ground the A/C 
seems to start.
This almost sounds like and axis mismatch. Is the gear located in the 
structural frame or in the body frame?
I am not sure what you mean.The gear is placed were Aeromatic thinks
it should go based on the size of the A/C and that it is a tricycle 
undercarrage.
But after more testing tonight I find if you keep the CG and MLG items in 
jbsim
below 850 X units the A/C inializes normally. Move either of the  items past 
870 X
units and the A/C won't inialize correctly.
Why ?. I don't know.
The only thing now is the 747 seems to fly 8-10deg right wing low I guess 
with
all the hacking I have done something is not in the right spot.
Erik

Cheers
Innis
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Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Andy Ross
Curtis L. Olson wrote:
 3. The maximum pitch factor that OpenAL allows is 2.0 ... we blow
by that with some of our sound configs ... that's another
thing that will need to be tweaked and looked at.

We can do the down-sampling manually and choose the right one at
runtime; basically mipmapping the audio data.  This wouldn't be too
hard.

Then again, do we really need more than two octaves of pitch shift or
is this just an artifact of poor frequency choice in the original
sample?

Andy

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Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Curtis L. Olson
Andy Ross wrote:

Curtis L. Olson wrote:
 

3. The maximum pitch factor that OpenAL allows is 2.0 ... we blow
  by that with some of our sound configs ... that's another
  thing that will need to be tweaked and looked at.
   

We can do the down-sampling manually and choose the right one at
runtime; basically mipmapping the audio data.  This wouldn't be too
hard.
Then again, do we really need more than two octaves of pitch shift or
is this just an artifact of poor frequency choice in the original
sample?
 

Looking at the default c172 engine sound.  It is a 22000 hz sample.  
However, plib was playing this at 8000 hz.  So we had to specify a pitch 
of 2.75 just to get it back up to normal speed.  This stuff is built 
into the sound config.xml, but when we use the same config file with 
openal, the pitch comes out 2.75x too high so we will need to track down 
these situations and fix them in the config file.  That should get us 
back within reasonable range.  I doubt we would need more than 2 
octaves, although we can go significantly less than 1.0 so that gives us 
quite a bit of range.

One thing that I've always wanted to do is set things up so we can 
sample then engine at different rpm's and then have the system 
transition between them (with appropriate blending) as the engine speed 
changes.  We didn't push this originally, because in the early days, 
plib only supported 3 concurrent sounds and we had other things to spend 
our 3 sample budget on.

Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Questions about flight model

2004-04-24 Thread Andy Ross
Hermann Schiffer wrote:
  The Merlin is a rotary engine, isn't it?

 A rotary engine ? As in http://travel.howstuffworks.com/rotary-engine.htm ?

He meant radial, of course, which was true of most WWII era aircraft
engines other than the Merlin.

And if you really want to nit, what you describe is best called a
Wankel engine.  A rotary engine in aviation context is an ancient
design where the pistons were arranged radially, but were fixed to the
propeller and spun with the engine.  The early propellers weren't
large enough and the early engines not smooth enough to idle
successfully without a flywheel.  This was a trick to turn the whole
engine into a flywheel. :)

  http://en.wikipedia.org/wiki/Rotary_engine

Andy

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Re: [Flightgear-devel] Menu: set airport from list - core

2004-04-24 Thread Frederic Bouvier
Jon Berndt wrote:

 I selected the Location menu item that allows selection of an airport from
a
 list. When I selected the menu item I got a segfault.

 I had just taken off in the c172, paused the sim, and made the menu
 selection.  I did a make on flightgear this morning.

I just sent a fix to Erik for this. It should appear in CVS soon
if Erik is online.

-Fred



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[Flightgear-devel] [OT] Modeling and Control of a UAV

2004-04-24 Thread Jon Berndt
Interesting read (look carefully)  :-)

http://www.itk.ntnu.no/ansatte/Fossen_Thor/MSc/AndrewRoss.pdf

Jon


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[Flightgear-devel] Multiplayer

2004-04-24 Thread Chris Horler
Gents,

Has anyone tried multiplayer?
I haven't, but wondered if any representation of other a/c was in the property 
tree?

Thanks,

Chris.




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[Flightgear-devel] Jsbsim trim

2004-04-24 Thread Chris Horler
Jon 
 Anyone else interested.

I reset the c172 default start up a/c (reset or not this happens).

I reset then put parking brake on.
Leave it for 5 mins and then notice it's yawed slightly to port.

Chris.

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Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Ampere K. Hardraade
Wouldn't it be possible to record an engine sound at low RPM and change the 
pitch using codes?

Regards,
Ampere

On April 24, 2004 11:54 am, Curtis L. Olson wrote:
 One thing that I've always wanted to do is set things up so we can
 sample then engine at different rpm's and then have the system
 transition between them (with appropriate blending) as the engine speed
 changes.  We didn't push this originally, because in the early days,
 plib only supported 3 concurrent sounds and we had other things to spend
 our 3 sample budget on.

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[Flightgear-devel] OpenAL update

2004-04-24 Thread Curtis L. Olson
I am going to commit my OpenAL changes to SimGear and FlightGear this 
afternoon.  I haven't seen even one negative comment on OpenAL since I 
first brought this topic up several days ago ... so hopefully everyone 
is on board with this change.

I need help though from the Mac people and cygwin/mingwin people.  What 
are the openal libraries called on these platforms.  At the moment the 
configure script assumes we want to link with -lopenal, but I don't 
expect this to work right for every platform.  I expect there may be a 
couple days of head aches here while we get these platform dependent 
differences ironed out.  Please be patient!

Thanks,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Curtis L. Olson
Ampere K. Hardraade wrote:

Wouldn't it be possible to record an engine sound at low RPM and change the 
pitch using codes?
 

Sure, and that works ok, but I bet if you record the engine at different 
rpms you will discover that doubling the pitch of a sample recorded at 
1000 rpm will not sound as much like the actual engine running at 2000 
rpm as you would have hoped ...

What you suggest is what we are doing now.  We have one engine sample 
that is played over the entire RPM range, but we could improve our sound 
quality if we did the work to blend different samples for different rpm 
ranges ...

Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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RE: [Flightgear-devel] OpenAL update

2004-04-24 Thread Jon Berndt
 I need help though from the Mac people and cygwin/mingwin people.  What
 are the openal libraries called on these platforms.  At the moment the

I didn't see a CygWin platform listed for OpenAL on their web site
(openal.org). I also didn't see mention of Cygwin here:
http://developer.creative.com/landing.asp?cat=1sbcat=31top=38.  I wonder
if I simply download the source if I can compile it ... there's an
experiment waiting for a developer. I'd do it, but the weather is turning
nice (http://instacam.com/instacamimg/KEMAH/KEMAH_s.jpg - just up the street
overlooking Galveston Bay, tonight's dinner destination), so I'm going
outside with the family.

This OpenAL thing has got me a little uneasy, being a CygWin user, but the
benefits look real good.

Jon


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Re: [Flightgear-devel] Jsbsim trim

2004-04-24 Thread Durk Talsma
I've seen this as well, but as far as I can tell, this is due to the wind 
blowing against the tail. I've seen this more stronger with heavy winds, and 
the yawing of the aircraft in heavy winds appears to change with changing 
rudder position, as I expected.

Cheers,
Durk

On Saturday 24 April 2004 20:40, Chris Horler wrote:
 Jon
  Anyone else interested.

 I reset the c172 default start up a/c (reset or not this happens).

 I reset then put parking brake on.
 Leave it for 5 mins and then notice it's yawed slightly to port.

 Chris.

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Re: [Flightgear-devel] Jsbsim trim

2004-04-24 Thread Andy Ross
Durk Talsma wrote:
 I've seen this as well, but as far as I can tell, this is due to the
 wind blowing against the tail. I've seen this more stronger with heavy
 winds, and the yawing of the aircraft in heavy winds appears to change
 with changing rudder position, as I expected.

It's a misfeature in the gear modelling.  YASim has pretty much the
same behavior.  Both FDMs model gear force as a function of skidding
velocity, which is fine for dynamic solutions.  But a gear that is
planted on the ground is capable of holding an aircraft at zero
velocity, which doesn't work with the current FDMs -- zero velocity
produces zero force.

What's needed is code that, at low speeds, uses a spring model for
gear force based on the distance in position from where the gear is
stopped.  Which sounds easy, but in practice is awfully hard.  I've
gotten started on this several times, and never produced useful
code.

Andy

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Re: [Flightgear-devel] OpenAL update

2004-04-24 Thread Frederic Bouvier
Curtis L. Olson wrote:

 I am going to commit my OpenAL changes to SimGear and FlightGear this 
 afternoon.  I haven't seen even one negative comment on OpenAL since I 
 first brought this topic up several days ago ... so hopefully everyone 
 is on board with this change.
 
 I need help though from the Mac people and cygwin/mingwin people.  What 
 are the openal libraries called on these platforms.  At the moment the 
 configure script assumes we want to link with -lopenal, but I don't 
 expect this to work right for every platform.  I expect there may be a 
 couple days of head aches here while we get these platform dependent 
 differences ironed out.  Please be patient!

I updated and compiled FG with OpenAL flawlessly. Before I downloaded 
the Creative SDK for OpenAL and installed it. The headers are not in 
an AL/ directory, just Include, so I created this folder and moved the
files to it.

I added the path to the headers and the libraries in the IDE and 
libraries 'OpenAL32.lib ALut.lib' in the flightgear project file.

I was going to report a success because I was able to ear 3 samples
at the same time, but fgfs was unable to stop when I hit ESC then 
confirm by clicking OK. The program just hang with the sound still 
playing. I killed the program but the sounds are still here. I 
also restart FG in the hope it will kill sound at init but they are 
still here and rehang and rekill.

I will need to reboot to stop that ILS marker that make me crazy.

Regards,
-Fred




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Re: [Flightgear-devel] OpenAL update

2004-04-24 Thread Curtis L. Olson
Frederic Bouvier wrote:

I updated and compiled FG with OpenAL flawlessly. Before I downloaded 
the Creative SDK for OpenAL and installed it. The headers are not in 
an AL/ directory, just Include, so I created this folder and moved the
files to it.

I added the path to the headers and the libraries in the IDE and 
libraries 'OpenAL32.lib ALut.lib' in the flightgear project file.

I was going to report a success because I was able to ear 3 samples
at the same time, but fgfs was unable to stop when I hit ESC then 
confirm by clicking OK. The program just hang with the sound still 
playing. I killed the program but the sounds are still here. I 
also restart FG in the hope it will kill sound at init but they are 
still here and rehang and rekill.

I will need to reboot to stop that ILS marker that make me crazy.
 

Hmmm, I wonder if I'm not doing the exit stuff correctly.  This problem doesn't happen on Linux, but linux maybe better at cleaning up wayward processes?

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Jsbsim trim

2004-04-24 Thread Chris Horler
Andy,

 It's a misfeature in the gear modelling.  YASim has pretty much the
 same behavior.  Both FDMs model gear force as a function of skidding
 velocity, which is fine for dynamic solutions.  But a gear that is
 planted on the ground is capable of holding an aircraft at zero
 velocity, which doesn't work with the current FDMs -- zero velocity
 produces zero force.
It sounds as if we were to tell the weather system to model a significantly 
strong hurricane that we would see the parked aircraft swept away.

What I'm leading up to is that if this effect is happening whilst stationary, 
it's probably making the a/c more difficult to control on takeoff than it 
really is.  That is if it still happens when the a/c is rolling.

Just thinking about it...
When the a/c is stationary the force on the wheels is the aircraft weight less 
the lift due to airflow over the lifting surfaces (a function of wind).  As 
the a/c progresses on takeoff the above effect should change as the a/c gains 
speed.

If it's having an effect straight away does it not need offsetting until a 
certain airspeed is reached (due to the weather system or a/c movement)?

 What's needed is code that, at low speeds, uses a spring model for
 gear force based on the distance in position from where the gear is
 stopped.  Which sounds easy, but in practice is awfully hard.  I've
 gotten started on this several times, and never produced useful
 code.
So you're suggesting that the a/c mass, a friction coefficient dependent on 
weather condition and landing surface and tyre contact area are combined to 
provide a more realistic static case?

If I've interpreted you correctly... what was the problem encountered?

Chris.

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Re: [Flightgear-devel] OpenAL update

2004-04-24 Thread Curtis L. Olson
Curtis L. Olson wrote:

Frederic Bouvier wrote:

I updated and compiled FG with OpenAL flawlessly. Before I downloaded 
the Creative SDK for OpenAL and installed it. The headers are not in 
an AL/ directory, just Include, so I created this folder and moved the
files to it.

I added the path to the headers and the libraries in the IDE and 
libraries 'OpenAL32.lib ALut.lib' in the flightgear project file.

I was going to report a success because I was able to ear 3 samples
at the same time, but fgfs was unable to stop when I hit ESC then 
confirm by clicking OK. The program just hang with the sound still 
playing. I killed the program but the sounds are still here. I also 
restart FG in the hope it will kill sound at init but they are still 
here and rehang and rekill.

I will need to reboot to stop that ILS marker that make me crazy.

It doesn't look like the sound manager destructor is ever getting called.

This should happen inside of the globals destructor, but that is never 
getting called either.  I don't think any one has paid much attention to 
cleanup and exiting from FG, but we may need to address this now.

Do we need an atexit() function that will clean things up for us?

Curt.

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] OpenAL update

2004-04-24 Thread Frederic Bouvier
Curtis L. Olson wrote:

 Frederic Bouvier wrote:

 I updated and compiled FG with OpenAL flawlessly. Before I downloaded
 the Creative SDK for OpenAL and installed it. The headers are not in
 an AL/ directory, just Include, so I created this folder and moved the
 files to it.
 
 I added the path to the headers and the libraries in the IDE and
 libraries 'OpenAL32.lib ALut.lib' in the flightgear project file.
 
 I was going to report a success because I was able to ear 3 samples
 at the same time, but fgfs was unable to stop when I hit ESC then
 confirm by clicking OK. The program just hang with the sound still
 playing. I killed the program but the sounds are still here. I
 also restart FG in the hope it will kill sound at init but they are
 still here and rehang and rekill.
 
 I will need to reboot to stop that ILS marker that make me crazy.
 
 
 Hmmm, I wonder if I'm not doing the exit stuff correctly.  This problem
doesn't happen on Linux, but linux maybe better at cleaning up wayward
processes?

The OpenAl Programmer's guide says one must call alutExit before
exiting. alutExit is in the destructor of SGSoundMgr, but AFAICS
the manager is not destroyed at shutdown time.

-Fred



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[Flightgear-devel] A couple of problems...

2004-04-24 Thread Lee Elliott
Hello All,

I'm having trouble with a couple of FG problems.

The less serious of the two concerns the weather settings.  I'm using the 
default weather settings, except that I've increased the visibility ranges 
but I'm finding that the actual weather 'level' I'm getting, apart from 
initial start-up on the ground, is pretty random.  For example, more often 
than not, after taking off, as I pass through 500ft the weather settings 
transition to the 6000ft or 9000ft level so I'm getting up to 30kt crosswinds 
at a little over 500ft.

I should point out that this is with airfields that are  200ft alt.

Sometimes it doesn't happen and the weather progresses smoothly through the 
3000ft, 6000ft and 9000ft levels, but this is pretty rare.

Opening the weather settings gui and selecting 'Reset' seems to be pretty 
random too - sometimes it'll correct the weather but quite often it'll do 
nothing or just select another incorrect level - for example, I can hit reset 
several times while at  1000ft and I can see (and check via the property 
browser) that I'm getting the 6000ft or 9000ft levels.  Frequently I'll get 
the right weather level by hitting reset only for it to jump back to the 
9000ft level when I hit 'ok' to close the gui.

Once I've finally got the correct weather for the level I'm flying at and 
closed the gui without messing it up, the weather then seems to behave 
itself.

The more serious problem is with nav1 ils guidence.  I can get the a/c onto 
the glide slope and following the nav1 heading nicely but at approx 1 mile 
from the runway the nav1-heading-error-deg can suddenly jump from  0.01 deg 
to about 4 or 5 deg.  While smaller aircraft can cope with this, something 
like the AN-225 can't.

I can tune the pid controllers so it can cope with this jump but then it can't 
get on to the nav1 heading and stay there without badly overshooting (by up 
to a couple of miles) several times before it settles down, by which time 
it's almost on the runway.

I've noticed that if there's any degree of crosswind, although the 
nav1-heading-error-deg might be showing  0.01 deg, the hsi needle is clearly 
showing that I'm off to one side of the GS and I suspect that the jump I'm 
seeing is some sort of correction for this.

Neither of these problems seem to be dependent on the a/c - I've experienced 
them with a variety of a/c.

Is anyone else experiencing these problems?  They aren't particularly new - 
I've been seeing them for quite a while and they're still occurring with the 
cvs update I did a couple of hours ago.

LeeE

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Re: [Flightgear-devel] OpenAL update

2004-04-24 Thread Frederic Bouvier
Curtis L. Olson wrote:

 Curtis L. Olson wrote:
 
  Frederic Bouvier wrote:
 
  I updated and compiled FG with OpenAL flawlessly. Before I downloaded 
  the Creative SDK for OpenAL and installed it. The headers are not in 
  an AL/ directory, just Include, so I created this folder and moved the
  files to it.
 
  I added the path to the headers and the libraries in the IDE and 
  libraries 'OpenAL32.lib ALut.lib' in the flightgear project file.
 
  I was going to report a success because I was able to ear 3 samples
  at the same time, but fgfs was unable to stop when I hit ESC then 
  confirm by clicking OK. The program just hang with the sound still 
  playing. I killed the program but the sounds are still here. I also 
  restart FG in the hope it will kill sound at init but they are still 
  here and rehang and rekill.
 
  I will need to reboot to stop that ILS marker that make me crazy.
 
 
 It doesn't look like the sound manager destructor is ever getting called.
 
 This should happen inside of the globals destructor, but that is never 
 getting called either.  I don't think any one has paid much attention to 
 cleanup and exiting from FG, but we may need to address this now.
 
 Do we need an atexit() function that will clean things up for us?

What is the right way to exit the main loop, rather than just calling 
exit() ?

If there is no other option, we need an atexit call.

I put alutExit() before exit(), with a sample playing from a previous run
and the sound created by this instance are shut, the program stop as
expected and my crazy sample is still playing. Rebooting once again...

-Fred



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Re: [Flightgear-devel] OpenAL - http://www.openal.org

2004-04-24 Thread Tracy Martin
Dave wrote:



Thanks for the feedback.  I was hoping to catch up with you after you'd
finished flying and discover what you thought of the helicopter dynamics,
but missed you.  I guess we've got some serious improvement to do.  If you
fly our helicopters occaisionally and tell us what is good and bad about
the modelling that would be fantastic - I'm not aware of any other
real-life heli pilots on the list.
What heli is it you fly in real-life by the way?

Cheers - Dave  
R22 /R44 for instructing and Bell 47 for air displays and fun.
Lapsed turbine rating too.
- Tracy







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Re: [Flightgear-devel] Multiplayer

2004-04-24 Thread Erik Hofman
Chris Horler wrote:
Gents,

Has anyone tried multiplayer?
I haven't, but wondered if any representation of other a/c was in the property 
tree?
Not yet, but if the multiplayer code starts using the AIModel code it 
will. This hasn't been done and (although I would like to) I don't think 
I can find enough time to get to that very soon.

Erik

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Re: [Flightgear-devel] A couple of problems...

2004-04-24 Thread Erik Hofman
Lee Elliott wrote:
Hello All,

I'm having trouble with a couple of FG problems.

The less serious of the two concerns the weather settings.  I'm using the 
default weather settings, except that I've increased the visibility ranges 
but I'm finding that the actual weather 'level' I'm getting, apart from 
initial start-up on the ground, is pretty random.  For example, more often 
than not, after taking off, as I pass through 500ft the weather settings 
transition to the 6000ft or 9000ft level so I'm getting up to 30kt crosswinds 
at a little over 500ft.

Is anyone else experiencing these problems?  They aren't particularly new - 
I've been seeing them for quite a while and they're still occurring with the 
cvs update I did a couple of hours ago.
Is there any chance you have the real-weather-fetch set to true somewhere?

Erik

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RE: [Flightgear-devel] OpenAL update

2004-04-24 Thread Jon Berndt
 I need help though from the Mac people and cygwin/mingwin people.  What
 are the openal libraries called on these platforms.  At the moment the
 configure script assumes we want to link with -lopenal, but I don't
 expect this to work right for every platform.  I expect there may be a
 couple days of head aches here while we get these platform dependent
 differences ironed out.  Please be patient!

Has anyone seen reference to the use of OpenAL with CygWin anywhere? I
downloaded it, and tried configuring the linux subdirectory to build under
cygwin - no joy (yet, at least). The Windows directory is so far a bit of a
mystery, but there is no mention of cygwin there, either.

I did a google search but so far have not found the words cygwin and openal
together in a meaningful web page.

Jon


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Re: [Flightgear-devel] A couple of problems...

2004-04-24 Thread Lee Elliott
On Saturday 24 April 2004 22:19, Erik Hofman wrote:
 Lee Elliott wrote:
  Hello All,
 
  I'm having trouble with a couple of FG problems.
 
  The less serious of the two concerns the weather settings.  I'm using the
  default weather settings, except that I've increased the visibility
  ranges but I'm finding that the actual weather 'level' I'm getting, apart
  from initial start-up on the ground, is pretty random.  For example, more
  often than not, after taking off, as I pass through 500ft the weather
  settings transition to the 6000ft or 9000ft level so I'm getting up to
  30kt crosswinds at a little over 500ft.
 
  Is anyone else experiencing these problems?  They aren't particularly new
  - I've been seeing them for quite a while and they're still occurring
  with the cvs update I did a couple of hours ago.

 Is there any chance you have the real-weather-fetch set to true somewhere?

 Erik

Hello Erik,

I haven't specifically invoked it and I'm usually off-line while flying anyway 
- dial-up - so I don't think that's it, and after a few 'resets' I can 
usually get it straighted out.

LeeE

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Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Lee Elliott
Hello Curt,

will this require an OpenAL (dev) package to be installed, or will everything 
needed be included in the FG source?

LeeE

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Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Curtis L. Olson
Lee Elliott wrote:

Hello Curt,

will this require an OpenAL (dev) package to be installed, or will everything 
needed be included in the FG source?
 

Yes, you'll want the openal dev package (or sdk or whatever it is called 
for your platform.)

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] OpenAL update

2004-04-24 Thread Chris Horler
Jon,
 I did a google search but so far have not found the words cygwin and openal
 together in a meaningful web page.
http://cvs.seul.org/cgi-bin/cvsweb-1.80.cgi/games/openal/linux/configure.in

This looks like it could be the openal cvs source tree (I don't have it to 
check).  If you search for cygwin on this page it says 'fixes for cygwin 
builds, that might mean someone has tried it at some stage.

Chris.

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Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Andy Ross
Lee Elliott wrote:
 will this require an OpenAL (dev) package to be installed, or will
 everything needed be included in the FG source?

It will require OpenAL to be installed separately.  I just did it
under linux, and it's a relatively benign ./autogen.sh  ./configure
 make  make install kind of thing.  They imply that some
distributions install it by default (Fedora doesn't), so it may
already be there.

The win directory seems to be MSVC specific, so Jon's fears about a
cygwin build are probably justified (the linux directory won't build
in cygwin: you want the Win32/DirectX implementation, not the OSS/ALSA
one).

There is a link to a binary SDK available from Creative, though, so
presumably cygwin users could use that?  I believe cygwin can link
programs against normal windows .lib files, right?

Andy

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Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Curtis L. Olson
Andy Ross wrote:

It will require OpenAL to be installed separately.  I just did it
under linux, and it's a relatively benign ./autogen.sh  ./configure
 make  make install kind of thing.  They imply that some
distributions install it by default (Fedora doesn't), so it may
already be there.
The win directory seems to be MSVC specific, so Jon's fears about a
cygwin build are probably justified (the linux directory won't build
in cygwin: you want the Win32/DirectX implementation, not the OSS/ALSA
one).
There is a link to a binary SDK available from Creative, though, so
presumably cygwin users could use that?  I believe cygwin can link
programs against normal windows .lib files, right?
 

The linux configure.in does reference cygwin, so it appears that someone 
has thought down this path before, I don't know exactly what magic is 
required to make it work though.

Jon, you might also search for libopenal along with cygwin ... if 
cygwin packaged openal, I bet that is what they'd call it.

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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RE: [Flightgear-devel] OpenAL

2004-04-24 Thread Jon Berndt
 There is a link to a binary SDK available from Creative, though, so
 presumably cygwin users could use that?  I believe cygwin can link
 programs against normal windows .lib files, right?

 Andy

Unfortunately that's starting to get outside the range of expertise I have
and also the time constraints I'm under ...  :-(

Jon


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RE: [Flightgear-devel] OpenAL

2004-04-24 Thread Jon Berndt

 Jon, you might also search for libopenal along with cygwin ... if
 cygwin packaged openal, I bet that is what they'd call it.

 Curt.

That search appeared to be more productive initially, but nothing helpful
has cropped up, yet.

Jon,
CygWin user - Help, Help! I'm being repressed!


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[Flightgear-devel] Re: OpenAL

2004-04-24 Thread Simon Hollier

That search appeared to be more productive initially, but nothing helpful
has cropped up, yet. 

Maybe this will help ?
http://omapi.sourceforge.net/extra/ 

-Simon

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Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Lee Elliott
On Saturday 24 April 2004 23:13, Andy Ross wrote:
 Lee Elliott wrote:
  will this require an OpenAL (dev) package to be installed, or will
  everything needed be included in the FG source?

 It will require OpenAL to be installed separately.  I just did it
 under linux, and it's a relatively benign ./autogen.sh  ./configure
  make  make install kind of thing.  They imply that some
 distributions install it by default (Fedora doesn't), so it may
 already be there.

 The win directory seems to be MSVC specific, so Jon's fears about a
 cygwin build are probably justified (the linux directory won't build
 in cygwin: you want the Win32/DirectX implementation, not the OSS/ALSA
 one).

 There is a link to a binary SDK available from Creative, though, so
 presumably cygwin users could use that?  I believe cygwin can link
 programs against normal windows .lib files, right?

 Andy

Ok - thanks,  Curt.

There are libopenal and libopenal-dev libraries in Debian unstable - 
hopefully, that'll be all I need.  I'll give it a go in the next couple of 
days.

LeeE

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Re: [Flightgear-devel] OpenAL update

2004-04-24 Thread Curtis L. Olson
Frederic Bouvier wrote:

What is the right way to exit the main loop, rather than just calling 
exit() ?

If there is no other option, we need an atexit call.

I put alutExit() before exit(), with a sample playing from a previous run
and the sound created by this instance are shut, the program stop as
expected and my crazy sample is still playing. Rebooting once again...
 

Fred,

I added an atexit() function to CVS that deletes the global class.  
This should then also delete the soundmgr class which will cause 
alutExit() to be called.
This might also give us the opportunity to hook in the SDL cleanup 
function as well.

Regards,

Curt.

--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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