Re: [Audyssey] Blame the game!
hahahahaha! Wow. Someone was bored. That's pretty good though. I wonder what he'd blame on accessible games. -- From: Robin Kipp [EMAIL PROTECTED] Sent: Wednesday, December 26, 2007 6:36 PM To: gamers@audyssey.org Subject: [Audyssey] Blame the game! Hello all! I just found something really cool on YouTube: www.youtube.com/watch?v=QiT2cbyRtAI It's a parody on a song and real fun! Well the download is really slow and sucks, but I think that's worth it. It is about a guy, Mr. Thompson, who sues mainstream game companies for anything and everything. His motto: blame the game!!! :-) Have fun with it and enjoy listening!!! Robin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Fw: Sryth: frost demon adventure
Ah, deffinately more Mr needed methinks! At that the demon will be hitting you too often with his normal attacks (never mind his special), and you won't be doing enough damage to compensate. Beware the Grue! Dark. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, December 27, 2007 7:27 AM Subject: [Audyssey] Fw: Sryth: frost demon adventure Hi Bryan and Jeremy, I believe the message is something like... This enemy has the upper hand, but only slightly. However, it often seems like I am staring into the eyes of death. smile Thanks for the help and clarification. I thought I was doing something wrong there for a second. smile However, I do agree with you Bryan that there seems to be a bug somewhere. AC - Forwarded message -- From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Wed, 26 Dec 2007 19:51:19 -0700 Subject: Re: [Audyssey] Sryth: frost demon adventure Message-ID: [EMAIL PROTECTED] References: [EMAIL PROTECTED] Tell me this, what's the message the game gives you before combat? I mean does it say you're staring into the eyes of death? What does it say? But anyway, that guy is one tough customer no matter what your Melee Rating. He's got quite a lot of SP, so no matter what you're looking at a fight of at least ten minutes. I think it took me at least fifteen minutes each for all three of my characters. And yes, that means lots of opportunities for him to hit you with his special attacks. The good news is that if you run from the fight you'll be fully healed but he won't. You'll just resume the fight right off after dodging another attack with either his fist or a rock. You may have to do this a few times depending on luck. And if you have a Quickstone and Restoration and Blessings of Protection you may have to use all three before you finish that fight. Time is an illusion, lunchtime doubly so. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, December 26, 2007 7:08 PM Subject: [Audyssey] Sryth: frost demon adventure Hi list, I am just wondering if it is just me, but is there a way to defeat the frost demon. I don't seem to be doing much damage at all. I am currently at 64 MR, 84 SP, and 16 NV. My skill level in weaponry and weaponry slashing is 61. At first, I was able to use my magic on it, but now it resist every time. Do you need to keep fleeing for a longtime before you can even put a nice dent in the thing? smile Maybe I need to raise My Mr or weaponry skill level. Where's a nice camp fire when you need it? smile Merry Christmas and Happy New Year! AC --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Uhmmm, The first Idea, would be unreal for Thomas as I see it. But, the Second one sounds like a winner. But, I wouldn't outright give the engine out for free. I think a subscription base should be added, as the game is being developed so that way it covers the cost of time that Thomas would have to answer a billion questions and bug searching he would have to do. Then if that Developer makes a game, and have it hosted on USA games site which I would put mine, would then get a free few months on the subscription deal or have it where for every 10 games the developer get a month free? Just a thought. Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stefen Hudson Sent: Thursday, December 27, 2007 3:08 AM To: Gamers Discussion list Subject: Re: [Audyssey] Game Engine Discussion. Hi Thomas, I had a couple ideas about this new engine that might solve, or at least put a dent in the pricing problems. Maybe there could be 2 versions of the engine. One would be free, or very low priced, and would only let people make games to play on their own computers only. The second version would be the real deal that would let people make stand-alone games. This would work like the learning version of Visual Basic, allowing people to see if they want to buy the full version or not. The user who wants to develop games for sale could buy the full version, and the hobbyist could just use the demo version. The second idea deals more with overall pricing and the sale of games made by the engine. In addition to a one-time license fee for a product key, you could give the customer code to put in their online shopping cart. I'm not entirely sure how this would work. Either that, or you could host all the games on a created games page and make it so 25% of those sales go to you directly, with the remaining 75% going to the developer. If you're including the ordering wizard in the package, you could have something in there too. Maybe an email address that's specifically for the sale of games made with your engine by other developers. It would almost be like hiring employees for USA Games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hmmm, what use would it be to create games only for your own computer? If the main engine was stil expensive, however good the demo was, that won't stop it causing a problem for the hobby developers to afford. Beware the grue! Dark. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 9:07 AM Subject: Re: [Audyssey] Game Engine Discussion. Hi Thomas, I had a couple ideas about this new engine that might solve, or at least put a dent in the pricing problems. Maybe there could be 2 versions of the engine. One would be free, or very low priced, and would only let people make games to play on their own computers only. The second version would be the real deal that would let people make stand-alone games. This would work like the learning version of Visual Basic, allowing people to see if they want to buy the full version or not. The user who wants to develop games for sale could buy the full version, and the hobbyist could just use the demo version. The second idea deals more with overall pricing and the sale of games made by the engine. In addition to a one-time license fee for a product key, you could give the customer code to put in their online shopping cart. I'm not entirely sure how this would work. Either that, or you could host all the games on a created games page and make it so 25% of those sales go to you directly, with the remaining 75% going to the developer. If you're including the ordering wizard in the package, you could have something in there too. Maybe an email address that's specifically for the sale of games made with your engine by other developers. It would almost be like hiring employees for USA Games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Thomas, I had a couple ideas about this new engine that might solve, or at least put a dent in the pricing problems. Maybe there could be 2 versions of the engine. One would be free, or very low priced, and would only let people make games to play on their own computers only. The second version would be the real deal that would let people make stand-alone games. This would work like the learning version of Visual Basic, allowing people to see if they want to buy the full version or not. The user who wants to develop games for sale could buy the full version, and the hobbyist could just use the demo version. The second idea deals more with overall pricing and the sale of games made by the engine. In addition to a one-time license fee for a product key, you could give the customer code to put in their online shopping cart. I'm not entirely sure how this would work. Either that, or you could host all the games on a created games page and make it so 25% of those sales go to you directly, with the remaining 75% going to the developer. If you're including the ordering wizard in the package, you could have something in there too. Maybe an email address that's specifically for the sale of games made with your engine by other developers. It would almost be like hiring employees for USA Games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] say what?
wheir can you get this game from? is it worth it and how much is it - Original Message - From: Daniel Sears [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 9:38 AM Subject: [Audyssey] say what? new gamei just got called say what. well, it's this game you buy, hand held by the way, the idea of the game is to unscramble famous phrases. you are giving the choice of how many players (1 to 5) then, press the start button, and you are given the first question (the computer will speak to you). in the front of the game, there are 4 balls, to get the anser, you have to move the balls around, but remember to keep pressing the button to find your anser is right or not. be careful though...as the rounds increase (there's 5 rounds) time gets less _ Fancy some celeb spotting? https://www.celebmashup.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hello tom. wel I agree with both of your purposes there, afterall I do rather like Monti, so more games designed by you would certainly be good. Sinse the main interest for me in any game is exploration, be it physical exploration of a map, or various environments, or slowly exploring a plot, I deffinately appreciate the trouble with audio games. I've been considdering learning programming for a while, especially considdering I have studdied formal logic. However, on the one hand I don't like the idea of attempting to juggle my Phd thesis (which is also related to disability), and learning programming, and on the other, it seems that I'd have to spend quite a long while learning enough to create the sort of game I'd be interested in creating. That's why I was so interested in the agm, sinse it meant I could take a short cut and skip streight to game design, recording of the plot, designing the large levels etc, and that's why i'd be interested in something like the genesis engine, so I'm glad the price will be reasonable. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sryth: frost demon adventure
Hmmm, I've heard of somebody taking it down with a 71 Mr, but unless your at Are you sure this enemy isn't already finished? You might want to go away and look for some better weaponry or armour to increase your Mr. Btw, you mention weaponry skill, have you got any weaponry subskills? They would certainly increase your Mr. there are quests where you can learn Weaponry (slashing), and Weaponry (bashing), for free as a reward. Hth. beware the Grue! Dark. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, December 27, 2007 2:08 AM Subject: [Audyssey] Sryth: frost demon adventure Hi list, I am just wondering if it is just me, but is there a way to defeat the frost demon. I don't seem to be doing much damage at all. I am currently at 64 MR, 84 SP, and 16 NV. My skill level in weaponry and weaponry slashing is 61. At first, I was able to use my magic on it, but now it resist every time. Do you need to keep fleeing for a longtime before you can even put a nice dent in the thing? smile Maybe I need to raise My Mr or weaponry skill level. Where's a nice camp fire when you need it? smile Merry Christmas and Happy New Year! AC --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Other ideas for Monopoly
Hi Dark, Actually win was not a dos command. Well not until Windows was created and then that command would start Windows. Hal would never have done anything on my computer either since I never had Hal on my computer. The other day I copied all of the files from my old dos hard drives onto my USB drive. I just wrote a little batch file that will switch to that drive and the correct folder and start the game Leather Goddesses of Phobos. I have not played that game for some time. But hey it was working nicely with Jaws in say all mode. I even found something that I did not remember from the game. There is a comic book in your back pocket and if you read it it reads differently depending on your circumstance. Think that I will have to investigate that as a source of hints. I know that I never used it before to win the game. BFN Jim A red nose can be the result of sunshine or moonshine. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] say what?
new gamei just got called say what. well, it's this game you buy, hand held by the way, the idea of the game is to unscramble famous phrases. you are giving the choice of how many players (1 to 5) then, press the start button, and you are given the first question (the computer will speak to you). in the front of the game, there are 4 balls, to get the anser, you have to move the balls around, but remember to keep pressing the button to find your anser is right or not. be careful though...as the rounds increase (there's 5 rounds) time gets less _ Fancy some celeb spotting? https://www.celebmashup.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
I like that idea about getting one or a few months free for every game you submit. It might actually encourage people to submit the games to Thomas. This means that there would be more games that could be found in one place. Not only that, but it'd be easier on the developers. They wouldn't have to worry about finding a place to sell, setting up a domain, etc. now, if people wanted to go on their own, that'd be fine too. They'd just have to pay the subscription fees every month, or whenever it would be. On another note, something to consider is who retains ownership over the games. I think that if a developer submits a game, USA Games owns it, and the credit for the concept, design, etc, goes to the developer. After all, the game would be mostly the engine, which Thomas will be coding. -- From: Kuvvosh [EMAIL PROTECTED] Sent: Thursday, December 27, 2007 2:06 AM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] Game Engine Discussion. Uhmmm, The first Idea, would be unreal for Thomas as I see it. But, the Second one sounds like a winner. But, I wouldn't outright give the engine out for free. I think a subscription base should be added, as the game is being developed so that way it covers the cost of time that Thomas would have to answer a billion questions and bug searching he would have to do. Then if that Developer makes a game, and have it hosted on USA games site which I would put mine, would then get a free few months on the subscription deal or have it where for every 10 games the developer get a month free? Just a thought. Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stefen Hudson Sent: Thursday, December 27, 2007 3:08 AM To: Gamers Discussion list Subject: Re: [Audyssey] Game Engine Discussion. Hi Thomas, I had a couple ideas about this new engine that might solve, or at least put a dent in the pricing problems. Maybe there could be 2 versions of the engine. One would be free, or very low priced, and would only let people make games to play on their own computers only. The second version would be the real deal that would let people make stand-alone games. This would work like the learning version of Visual Basic, allowing people to see if they want to buy the full version or not. The user who wants to develop games for sale could buy the full version, and the hobbyist could just use the demo version. The second idea deals more with overall pricing and the sale of games made by the engine. In addition to a one-time license fee for a product key, you could give the customer code to put in their online shopping cart. I'm not entirely sure how this would work. Either that, or you could host all the games on a created games page and make it so 25% of those sales go to you directly, with the remaining 75% going to the developer. If you're including the ordering wizard in the package, you could have something in there too. Maybe an email address that's specifically for the sale of games made with your engine by other developers. It would almost be like hiring employees for USA Games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] say what?
I got one as well, (mr. Clause is a generous fellow). There are actually five balls, and several different modes to the game. time mode, where you get as many guesses as you like within a limited time, and guess mode where you have a limited number of guesses, as well as extreme time and guess modes (10 seconds per round, or one guess). You can also play with multiple players one after another as well. the only down side to the game I can see, is that in the two easier settings, where you get one or two bits of the phrase set correctly at the start for you (one or two balls in the right place), There is no audio clue as to which balls ar right and which are not, sinse the one or two balls already in the correct order light up to signify that they should not be moved. Of course, on the hardest (and also the default) setting, none of the balls are lit, and they all need to be moved (the entire phraise is scrambled). this just means that slightly more persistance is required from a totally blind gamer, sinse they do not have the oppertunity to practice with the two easier settings. then again though, the real challenge is playing on the default hard setting anyway, and of course sinse it is the default setting, you don't have to worry about changing it. On the pluss side, all the modes and menues are entirely auditory, and the buttons are easy to distinguish, making it easy to opperate. I might well do a Blind cool tech pod cast review of this game when i get back to my flat and my r09. Grue beware the! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Fw: Sryth: frost demon adventure
Well no, the bug's apparently been taken care of. He just has around 3000 stamina points. So no matter what you're looking at a fairly long fight. Time is an illusion, lunchtime doubly so. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, December 27, 2007 12:27 AM Subject: [Audyssey] Fw: Sryth: frost demon adventure Hi Bryan and Jeremy, I believe the message is something like... This enemy has the upper hand, but only slightly. However, it often seems like I am staring into the eyes of death. smile Thanks for the help and clarification. I thought I was doing something wrong there for a second. smile However, I do agree with you Bryan that there seems to be a bug somewhere. AC - Forwarded message -- From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Wed, 26 Dec 2007 19:51:19 -0700 Subject: Re: [Audyssey] Sryth: frost demon adventure Message-ID: [EMAIL PROTECTED] References: [EMAIL PROTECTED] Tell me this, what's the message the game gives you before combat? I mean does it say you're staring into the eyes of death? What does it say? But anyway, that guy is one tough customer no matter what your Melee Rating. He's got quite a lot of SP, so no matter what you're looking at a fight of at least ten minutes. I think it took me at least fifteen minutes each for all three of my characters. And yes, that means lots of opportunities for him to hit you with his special attacks. The good news is that if you run from the fight you'll be fully healed but he won't. You'll just resume the fight right off after dodging another attack with either his fist or a rock. You may have to do this a few times depending on luck. And if you have a Quickstone and Restoration and Blessings of Protection you may have to use all three before you finish that fight. Time is an illusion, lunchtime doubly so. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, December 26, 2007 7:08 PM Subject: [Audyssey] Sryth: frost demon adventure Hi list, I am just wondering if it is just me, but is there a way to defeat the frost demon. I don't seem to be doing much damage at all. I am currently at 64 MR, 84 SP, and 16 NV. My skill level in weaponry and weaponry slashing is 61. At first, I was able to use my magic on it, but now it resist every time. Do you need to keep fleeing for a longtime before you can even put a nice dent in the thing? smile Maybe I need to raise My Mr or weaponry skill level. Where's a nice camp fire when you need it? smile Merry Christmas and Happy New Year! AC --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sryth: frost demon adventure
Well, Bashing is free but Slashing isn't. You have to either learn it in Talinus or pay that mercinary, Thaony, to train you. Time is an illusion, lunchtime doubly so. - Original Message - From: dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 3:29 AM Subject: Re: [Audyssey] Sryth: frost demon adventure Hmmm, I've heard of somebody taking it down with a 71 Mr, but unless your at Are you sure this enemy isn't already finished? You might want to go away and look for some better weaponry or armour to increase your Mr. Btw, you mention weaponry skill, have you got any weaponry subskills? They would certainly increase your Mr. there are quests where you can learn Weaponry (slashing), and Weaponry (bashing), for free as a reward. Hth. beware the Grue! Dark. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, December 27, 2007 2:08 AM Subject: [Audyssey] Sryth: frost demon adventure Hi list, I am just wondering if it is just me, but is there a way to defeat the frost demon. I don't seem to be doing much damage at all. I am currently at 64 MR, 84 SP, and 16 NV. My skill level in weaponry and weaponry slashing is 61. At first, I was able to use my magic on it, but now it resist every time. Do you need to keep fleeing for a longtime before you can even put a nice dent in the thing? smile Maybe I need to raise My Mr or weaponry skill level. Where's a nice camp fire when you need it? smile Merry Christmas and Happy New Year! AC --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
I don't think that would be feasible to be honest. He'd have to code two separate programs then. Time is an illusion, lunchtime doubly so. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 2:07 AM Subject: Re: [Audyssey] Game Engine Discussion. Hi Thomas, I had a couple ideas about this new engine that might solve, or at least put a dent in the pricing problems. Maybe there could be 2 versions of the engine. One would be free, or very low priced, and would only let people make games to play on their own computers only. The second version would be the real deal that would let people make stand-alone games. This would work like the learning version of Visual Basic, allowing people to see if they want to buy the full version or not. The user who wants to develop games for sale could buy the full version, and the hobbyist could just use the demo version. The second idea deals more with overall pricing and the sale of games made by the engine. In addition to a one-time license fee for a product key, you could give the customer code to put in their online shopping cart. I'm not entirely sure how this would work. Either that, or you could host all the games on a created games page and make it so 25% of those sales go to you directly, with the remaining 75% going to the developer. If you're including the ordering wizard in the package, you could have something in there too. Maybe an email address that's specifically for the sale of games made with your engine by other developers. It would almost be like hiring employees for USA Games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Peruvian Instant Darkness Powder in the Sarah game
Hi Folks, Happy Holidays! I was hoping to have the next Sarah game patch out by Christmas but it is going to take a little longer. I decided to add a few items to the Slytherin common room for those with Registration keys. Peruvian Instant Darkness Powder, blinds everyone for five minutes. This will stop everyone from moving and Sarah will not have her navigation hot keys for that time. Sarah will still be able to move around in darkness and the creatures and objects will still talk, but she will not be able to locate them except for the sound they make. Of course if Sarah finds the Hand of Glory, which is a shriveled-up arm, that gives light only to the holder, it will allow her to see in darkness for five minutes. I will be testing these items today and hope to have the patch finished before the new year. Phil [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tom's space invaders game from a wile back was: Game Engine Discussion.
Hi Sean, A free Space Invaders game? I honestly don't remember saying anything about one, but I might have a long long time ago before I took over Monte and Raceway. I do recall mentioning that eventually I would be working on an Asteroids clone though. Perhaps you were thinking of Asteroids? As for the status of Asteroids I haven't done more than gather some sound effects for the game. I've been too busy with Monte and Raceway to do anything else I am afraid. Sean Mealin wrote: Hi Tom; A wile back you said that you were working on a (I think) space invaders game that you would share the source code; did that project ever get off the ground? If it did, and it is not complete, would you mind sharing what you have? If in fact it was not you working on this project, do you know who was? Thanks Sean --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Bryan, Yeah, I'd rather not get caught up in the old this dev is better than the other dev discussion. All I will say is that my desire in creating Genesis is to make game creation technology available for people who have neither the time, money, or skills to create their own games. On the other hand making the technology absolutely free is a pipe dream, but that doesn't mean I have to charge thousands of dollars up front either. One practical solution for this is to base the engines income on the percentage of sales earned by an associate game developer using the engine. If I have a standing agreement for 25% in royalty fees and that dev makes $1000 I get $250 in royalties. That isn't too bad if you are selling the games you create with the engine. The only flaw with that plan is the type of game developers who just want to play around with it and make free games. They wouldn't be paying me royalties, and I'd be losing money. So at a minimum there would still have to be some sort of up front fee for purchasing the software, but I don't know as yet what would be a fair price for an up front price. Bryan wrote: It might be steap, but I think Thomas is more reasonable than David. Don't get me wrong, I'm not trying to say one dev is better than another. But I imagine there's a workable solution. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
And i'm assuming it'll work with a screen reader? From the sounds of things that would be the most logical way to do it. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 8:52 AM Subject: Re: [Audyssey] Game Engine Discussion. Hi Bryan, Yeah, I'd rather not get caught up in the old this dev is better than the other dev discussion. All I will say is that my desire in creating Genesis is to make game creation technology available for people who have neither the time, money, or skills to create their own games. On the other hand making the technology absolutely free is a pipe dream, but that doesn't mean I have to charge thousands of dollars up front either. One practical solution for this is to base the engines income on the percentage of sales earned by an associate game developer using the engine. If I have a standing agreement for 25% in royalty fees and that dev makes $1000 I get $250 in royalties. That isn't too bad if you are selling the games you create with the engine. The only flaw with that plan is the type of game developers who just want to play around with it and make free games. They wouldn't be paying me royalties, and I'd be losing money. So at a minimum there would still have to be some sort of up front fee for purchasing the software, but I don't know as yet what would be a fair price for an up front price. Bryan wrote: It might be steap, but I think Thomas is more reasonable than David. Don't get me wrong, I'm not trying to say one dev is better than another. But I imagine there's a workable solution. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty ledge bug
Hi Charles, Smile It happens on all ledges. It just happens to screw up when the lucky or unlucky ledge sound is picked. Charles Rivard wrote: Where was it, and does it always happen on just that one ledge? Maybe that'll give Thomas a clue. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Bryan, Not without allot of reworking of the engine's internal code which I'm not sure I want to do at this point. As I have stated on list already Genesis is primarily created to design First Person games like Shades of Doom, Sarah, etc. RPG games like Final Fantacy, Zelda, etc requires a completely and totally different direction in programming and code design for the engine. That isn't to say it can't be added in future updates of the engine. Roll Playing Games are fundimentally different from First Person games. First Person games don't usually track experience points, add new skills, etc. RPG games are all about developing your character, adding new skills, getting better armour, finding a better sword, bla. I suppose some RPG elements will appear in the final release of Genesis since it is a hot topic amung RPG gamers, but at this point I am not specifically targeting that genre of game. Bryan wrote: Hmmm, could it be used to create, say, a game in the style of Legend of Zelda? I'm not necessarily talkin one of the newer games, at least not yet. I mean something like the original. I remember you said it would be murder to code from scratch and I can understand why, but maybe the Genesis engine could handle it? I'm certainly curious about it. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty ledge bug
Hi Mike, Yeah, several others have mentioned this issue with me as well. What is happening is that one of the ledge sounds is too short, and usually you wind up in the fire, on some spikes, or taking a lava bath before you realise you should stop. I've patched this in the unstable version I am working on here, but won't be releasing the updates until January sometime. Mike Reiser wrote: I can't remember if this has already been posted but just in case i figured I'd post this bug. The last two times I stepped onto a ledge I died. the first time I thought maybe it had been because I was walking to fast, but the second time i stepped onto it to wait for the vanishing platfomr and immediately died. She immediately fell onto the spikes. Just figured i'd share this. Thanks, Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Bop It Ultimate 1.1 bug
Hi, I've installed Bop It Ultimate 1.1 a few days ago, and today I thought I'd play it for a while. However, if I try to run the program I get a runtime error 13: type mismach. This didn't happen with Bop 1.0. Another weird thing is that the message about running the configuration program that comes up the first time does work alright. But then, regardless of whether or not I use the configuration program, there's that runtiem error. Are there more people having this problem, or is my PC just screwed? smile Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
So FPS style games. That puts me in mind of games like Metroid Prime. Here we go on the Metroid thing again. Of ourse that might be tricky to do in audio so I don't know if Genesis could handle it. The whole thing about Metroid was that you'd have to jump to platforms often above and below you, so the tric would be representing that in audio, although I have some ideas of how that could be done with pitch changes. You could still create a similar styled game while leaving out all the really advanced stuff such as the scan visor and stuff like that. Come to think of it though, Shades of Doom almost incorporates that in the EVA, although all the EVA gives you is the name of and distance to the monster. The Metroid Prime scanner gave you all sorts of cool information about each monster that might be difficult to reproduce. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 9:05 AM Subject: Re: [Audyssey] Game Engine Discussion. Hi Bryan, Not without allot of reworking of the engine's internal code which I'm not sure I want to do at this point. As I have stated on list already Genesis is primarily created to design First Person games like Shades of Doom, Sarah, etc. RPG games like Final Fantacy, Zelda, etc requires a completely and totally different direction in programming and code design for the engine. That isn't to say it can't be added in future updates of the engine. Roll Playing Games are fundimentally different from First Person games. First Person games don't usually track experience points, add new skills, etc. RPG games are all about developing your character, adding new skills, getting better armour, finding a better sword, bla. I suppose some RPG elements will appear in the final release of Genesis since it is a hot topic amung RPG gamers, but at this point I am not specifically targeting that genre of game. Bryan wrote: Hmmm, could it be used to create, say, a game in the style of Legend of Zelda? I'm not necessarily talkin one of the newer games, at least not yet. I mean something like the original. I remember you said it would be murder to code from scratch and I can understand why, but maybe the Genesis engine could handle it? I'm certainly curious about it. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tom's space invaders game from a wile back was: Game Engine Discussion.
Actually Thomas this was last year. I also remember quite a lot of discussion about it. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 8:30 AM Subject: Re: [Audyssey] Tom's space invaders game from a wile back was: Game Engine Discussion. Hi Sean, A free Space Invaders game? I honestly don't remember saying anything about one, but I might have a long long time ago before I took over Monte and Raceway. I do recall mentioning that eventually I would be working on an Asteroids clone though. Perhaps you were thinking of Asteroids? As for the status of Asteroids I haven't done more than gather some sound effects for the game. I've been too busy with Monte and Raceway to do anything else I am afraid. Sean Mealin wrote: Hi Tom; A wile back you said that you were working on a (I think) space invaders game that you would share the source code; did that project ever get off the ground? If it did, and it is not complete, would you mind sharing what you have? If in fact it was not you working on this project, do you know who was? Thanks Sean --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
I suppose keeping track of that sort of thing would indeed be rather difficult. I do agree with him though. It's his product after all so it's only fair that he get 25% of the royalties. I agree that there are those who would Time is an illusion, lunchtime doubly so. - Original Message - From: Claudio [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 27, 2007 10:11 AM Subject: Re: [Audyssey] Game Engine Discussion. Hello thomas! How can you control how much mony the developer earn? If the developer earns 1000 dollars he can say to you: Ah thomas, i have earn 500 dollars. You can't control that. Regards, Claudio. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Ward Gesendet: Donnerstag, 27. Dezember 2007 16:52 An: Gamers Discussion list Betreff: Re: [Audyssey] Game Engine Discussion. Hi Bryan, Yeah, I'd rather not get caught up in the old this dev is better than the other dev discussion. All I will say is that my desire in creating Genesis is to make game creation technology available for people who have neither the time, money, or skills to create their own games. On the other hand making the technology absolutely free is a pipe dream, but that doesn't mean I have to charge thousands of dollars up front either. One practical solution for this is to base the engines income on the percentage of sales earned by an associate game developer using the engine. If I have a standing agreement for 25% in royalty fees and that dev makes $1000 I get $250 in royalties. That isn't too bad if you are selling the games you create with the engine. The only flaw with that plan is the type of game developers who just want to play around with it and make free games. They wouldn't be paying me royalties, and I'd be losing money. So at a minimum there would still have to be some sort of up front fee for purchasing the software, but I don't know as yet what would be a fair price for an up front price. Bryan wrote: It might be steap, but I think Thomas is more reasonable than David. Don't get me wrong, I'm not trying to say one dev is better than another. But I imagine there's a workable solution. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sugestion on monti and a question
As for the sound of the maic potions, that plays as long as you remain invincible. As for the voice in the intro, that's ScanSoft Karen, an Australian RealSpeak voice from nextup.com. I have her on my laptop. Time is an illusion, lunchtime doubly so. - Original Message - From: Claudio [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 27, 2007 10:08 AM Subject: [Audyssey] Sugestion on monti and a question Hello Thomas! I have now a sugestion for monti. The sound for the magic potion is to long for mee. And now, i have a question: What voice have you use in the intro of the game where the game says welcome to montezuma's return, a usagames produktion copyright 2007? Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hello thomas! How can you control how much mony the developer earn? If the developer earns 1000 dollars he can say to you: Ah thomas, i have earn 500 dollars. You can't control that. Regards, Claudio. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Ward Gesendet: Donnerstag, 27. Dezember 2007 16:52 An: Gamers Discussion list Betreff: Re: [Audyssey] Game Engine Discussion. Hi Bryan, Yeah, I'd rather not get caught up in the old this dev is better than the other dev discussion. All I will say is that my desire in creating Genesis is to make game creation technology available for people who have neither the time, money, or skills to create their own games. On the other hand making the technology absolutely free is a pipe dream, but that doesn't mean I have to charge thousands of dollars up front either. One practical solution for this is to base the engines income on the percentage of sales earned by an associate game developer using the engine. If I have a standing agreement for 25% in royalty fees and that dev makes $1000 I get $250 in royalties. That isn't too bad if you are selling the games you create with the engine. The only flaw with that plan is the type of game developers who just want to play around with it and make free games. They wouldn't be paying me royalties, and I'd be losing money. So at a minimum there would still have to be some sort of up front fee for purchasing the software, but I don't know as yet what would be a fair price for an up front price. Bryan wrote: It might be steap, but I think Thomas is more reasonable than David. Don't get me wrong, I'm not trying to say one dev is better than another. But I imagine there's a workable solution. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Shaun, No, Genesis Project is a completely and totally different thing. Besides which Draconis Entertainment owns the rights to the Genesis Project which has nothing to do with the USA Games Engine Genesis 3D. Smile shaun everiss wrote: does this have to do any thing with the genisus project at all or is that going to be another game we will see from usa or will we see a game like it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Sugestion on monti and a question
Hello Thomas! I have now a sugestion for monti. The sound for the magic potion is to long for mee. And now, i have a question: What voice have you use in the intro of the game where the game says welcome to montezuma's return, a usagames produktion copyright 2007? Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Demo in Game Chat Reminder
Tonight I, Crash will demo Strat Baseball. At 6pm but the demo will be in the Monopoly and other Board games room. This is a full duplex room and you will need to wear headphones. WEB Site http://For-the-people.com Crash - Original Message - From: Gamers Chat Robot [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, December 26, 2007 10:00 PM Subject: [Audyssey] Game Chat Reminder Ever wanted to hear what a certain gamer really sounds like? Ever wanted to ask the developer a question about that cool game? Developers, ever wanted to get to know your players? Ever wanted to be able to answer questions asked by your players? Here is your chance to do all these things and more. All you need is a Windows system with a working sound card and microphone. The service is free to use after you complete the simple registration process. The site is http://www.for-the-people.com and the chat room is the Games People Play. This notice reminder is for the Thursdays gamer chat which goes on until when ever. The Time: Well, that depends on where you are at. Below is a simple chart showing time zones in the US as well as universal time. Thursdays starting at: 6PM Pacific 7PM Mountain 8PM Central 9PM Eastern 1AM Friday morning Universal Hope to see you there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sugestion on monti and a question
Hello bryan! Can i download this sapi for free? Regards, Claudio.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Claudio and Bryan, Well actually I think that would be possible. For example, you could Implement an internet activation and a server could keep track of how many games where licensed and when. Of course, the developer of the engine would have access to this server. Robin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: Thursday, December 27, 2007 6:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Game Engine Discussion. I suppose keeping track of that sort of thing would indeed be rather difficult. I do agree with him though. It's his product after all so it's only fair that he get 25% of the royalties. I agree that there are those who would Time is an illusion, lunchtime doubly so. - Original Message - From: Claudio [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 27, 2007 10:11 AM Subject: Re: [Audyssey] Game Engine Discussion. Hello thomas! How can you control how much mony the developer earn? If the developer earns 1000 dollars he can say to you: Ah thomas, i have earn 500 dollars. You can't control that. Regards, Claudio. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Ward Gesendet: Donnerstag, 27. Dezember 2007 16:52 An: Gamers Discussion list Betreff: Re: [Audyssey] Game Engine Discussion. Hi Bryan, Yeah, I'd rather not get caught up in the old this dev is better than the other dev discussion. All I will say is that my desire in creating Genesis is to make game creation technology available for people who have neither the time, money, or skills to create their own games. On the other hand making the technology absolutely free is a pipe dream, but that doesn't mean I have to charge thousands of dollars up front either. One practical solution for this is to base the engines income on the percentage of sales earned by an associate game developer using the engine. If I have a standing agreement for 25% in royalty fees and that dev makes $1000 I get $250 in royalties. That isn't too bad if you are selling the games you create with the engine. The only flaw with that plan is the type of game developers who just want to play around with it and make free games. They wouldn't be paying me royalties, and I'd be losing money. So at a minimum there would still have to be some sort of up front fee for purchasing the software, but I don't know as yet what would be a fair price for an up front price. Bryan wrote: It might be steap, but I think Thomas is more reasonable than David. Don't get me wrong, I'm not trying to say one dev is better than another. But I imagine there's a workable solution. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_au dyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Dark, Very very true. Learning how to do triditional programming is not an easy process for anyone. Even if you get formal training from a tech school or college knowing is only half the battle. The other half, perhaps the more important half, is experience. Gaining the experience it requires to do things right takes years of practice, trial, and error. A really good programmer only really begins learning out in the field not in a class room. Looking back I can see how much I have grown in 10 years. Back in the late 90's, in college, I thought I was one cool programmer because I learned a little C++, Visual Basic 5, SQL, and Java. It was only after I left college I discovered I didn't know one-quarter of one-half of what I thought I knew. You see, I knew the basic skills of a programmer, but had no experience in using what I had learned in college to program from point A to point Z. Programming a simple calculator in C is nothing like writing an entire audio game in the same language. All the calculator does is teaches you some of the basic skills of using the language which will be useful in building that audio game, but not give you an exact road map to follow. This is where Genesis comes in. I get to place my skills, experience, and training in the engine, and the developers can use it to quickly and rapidly build new games with no programming skills, experience, or training required. dark wrote: Hello tom. wel I agree with both of your purposes there, afterall I do rather like Monti, so more games designed by you would certainly be good. Sinse the main interest for me in any game is exploration, be it physical exploration of a map, or various environments, or slowly exploring a plot, I deffinately appreciate the trouble with audio games. I've been considdering learning programming for a while, especially considdering I have studdied formal logic. However, on the one hand I don't like the idea of attempting to juggle my Phd thesis (which is also related to disability), and learning programming, and on the other, it seems that I'd have to spend quite a long while learning enough to create the sort of game I'd be interested in creating. That's why I was so interested in the agm, sinse it meant I could take a short cut and skip streight to game design, recording of the plot, designing the large levels etc, and that's why i'd be interested in something like the genesis engine, so I'm glad the price will be reasonable. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sugestion on monti and a question
Oh no, those voices aren't free. They cost around 45 dollars, and you need to be a registered user of their Text Aloud program in order to even install the voice. It searches for that program during the installation process and if you don't have it on your machine, a fully registered one, mind, then the voice won't install. Time is an illusion, lunchtime doubly so. - Original Message - From: Claudio [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 27, 2007 10:45 AM Subject: Re: [Audyssey] Sugestion on monti and a question Hello bryan! Can i download this sapi for free? Regards, Claudio.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Actually you're right. Doesn't Che do that with Rail Racer? I think he said something about that as a means of cracking down on would-be pirates and knowing who's got a pirated copy and who got it legitimately. The same principle could probably be applied to Genesis 3D. Time is an illusion, lunchtime doubly so. - Original Message - From: Robin Kipp [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 27, 2007 10:49 AM Subject: Re: [Audyssey] Game Engine Discussion. Hi Claudio and Bryan, Well actually I think that would be possible. For example, you could Implement an internet activation and a server could keep track of how many games where licensed and when. Of course, the developer of the engine would have access to this server. Robin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: Thursday, December 27, 2007 6:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Game Engine Discussion. I suppose keeping track of that sort of thing would indeed be rather difficult. I do agree with him though. It's his product after all so it's only fair that he get 25% of the royalties. I agree that there are those who would Time is an illusion, lunchtime doubly so. - Original Message - From: Claudio [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 27, 2007 10:11 AM Subject: Re: [Audyssey] Game Engine Discussion. Hello thomas! How can you control how much mony the developer earn? If the developer earns 1000 dollars he can say to you: Ah thomas, i have earn 500 dollars. You can't control that. Regards, Claudio. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Ward Gesendet: Donnerstag, 27. Dezember 2007 16:52 An: Gamers Discussion list Betreff: Re: [Audyssey] Game Engine Discussion. Hi Bryan, Yeah, I'd rather not get caught up in the old this dev is better than the other dev discussion. All I will say is that my desire in creating Genesis is to make game creation technology available for people who have neither the time, money, or skills to create their own games. On the other hand making the technology absolutely free is a pipe dream, but that doesn't mean I have to charge thousands of dollars up front either. One practical solution for this is to base the engines income on the percentage of sales earned by an associate game developer using the engine. If I have a standing agreement for 25% in royalty fees and that dev makes $1000 I get $250 in royalties. That isn't too bad if you are selling the games you create with the engine. The only flaw with that plan is the type of game developers who just want to play around with it and make free games. They wouldn't be paying me royalties, and I'd be losing money. So at a minimum there would still have to be some sort of up front fee for purchasing the software, but I don't know as yet what would be a fair price for an up front price. Bryan wrote: It might be steap, but I think Thomas is more reasonable than David. Don't get me wrong, I'm not trying to say one dev is better than another. But I imagine there's a workable solution. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_au dyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] Game Engine Discussion.
Hi Stefen, Well, I suppose it would be possible to create a demo or trial eddition which would allow the developers to create a game with one playable level. It would take some extra work, but might be a good selling feature. I could restrict features like exclude the ability to save and load games in the games you create, one playable level, etc. It would allow people to evaluate or make a free game, but not have access to all the engine offers. As for selling the games via USA Games that could work. I could process the orders, use my shopping cart, and then if the other party has a Paypal account I could send them their portion of the payments after I deduct any licensing and credit card fees associated with using my shopping cart and engine. Stefen Hudson wrote: Hi Thomas, I had a couple ideas about this new engine that might solve, or at least put a dent in the pricing problems. Maybe there could be 2 versions of the engine. One would be free, or very low priced, and would only let people make games to play on their own computers only. The second version would be the real deal that would let people make stand-alone games. This would work like the learning version of Visual Basic, allowing people to see if they want to buy the full version or not. The user who wants to develop games for sale could buy the full version, and the hobbyist could just use the demo version. The second idea deals more with overall pricing and the sale of games made by the engine. In addition to a one-time license fee for a product key, you could give the customer code to put in their online shopping cart. I'm not entirely sure how this would work. Either that, or you could host all the games on a created games page and make it so 25% of those sales go to you directly, with the remaining 75% going to the developer. If you're including the ordering wizard in the package, you could have something in there too. Maybe an email address that's specifically for the sale of games made with your engine by other developers. It would almost be like hiring employees for USA Games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
or only thomas could have the tool to give out registration keys, like David Greenwood does. - Original Message - From: Robin Kipp [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 27, 2007 7:49 PM Subject: Re: [Audyssey] Game Engine Discussion. Hi Claudio and Bryan, Well actually I think that would be possible. For example, you could Implement an internet activation and a server could keep track of how many games where licensed and when. Of course, the developer of the engine would have access to this server. Robin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: Thursday, December 27, 2007 6:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Game Engine Discussion. I suppose keeping track of that sort of thing would indeed be rather difficult. I do agree with him though. It's his product after all so it's only fair that he get 25% of the royalties. I agree that there are those who would Time is an illusion, lunchtime doubly so. - Original Message - From: Claudio [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 27, 2007 10:11 AM Subject: Re: [Audyssey] Game Engine Discussion. Hello thomas! How can you control how much mony the developer earn? If the developer earns 1000 dollars he can say to you: Ah thomas, i have earn 500 dollars. You can't control that. Regards, Claudio. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Ward Gesendet: Donnerstag, 27. Dezember 2007 16:52 An: Gamers Discussion list Betreff: Re: [Audyssey] Game Engine Discussion. Hi Bryan, Yeah, I'd rather not get caught up in the old this dev is better than the other dev discussion. All I will say is that my desire in creating Genesis is to make game creation technology available for people who have neither the time, money, or skills to create their own games. On the other hand making the technology absolutely free is a pipe dream, but that doesn't mean I have to charge thousands of dollars up front either. One practical solution for this is to base the engines income on the percentage of sales earned by an associate game developer using the engine. If I have a standing agreement for 25% in royalty fees and that dev makes $1000 I get $250 in royalties. That isn't too bad if you are selling the games you create with the engine. The only flaw with that plan is the type of game developers who just want to play around with it and make free games. They wouldn't be paying me royalties, and I'd be losing money. So at a minimum there would still have to be some sort of up front fee for purchasing the software, but I don't know as yet what would be a fair price for an up front price. Bryan wrote: It might be steap, but I think Thomas is more reasonable than David. Don't get me wrong, I'm not trying to say one dev is better than another. But I imagine there's a workable solution. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_au dyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list
Re: [Audyssey] Game Engine Discussion.
Hi Dark, Well, it would have some use. It would allow people to create games for themselves, and allow them to evaluate it for commercial use. However, you are right that the way it is designed now it isn't really meant for non-commercial games. I'd really have to think about how free games would work with the engine. dark wrote: Hmmm, what use would it be to create games only for your own computer? If the main engine was stil expensive, however good the demo was, that won't stop it causing a problem for the hobby developers to afford. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Well free games could work like this: Only you have the ability to generate registration keys, so if there is no registration key to enter then the game is free. You could make it part of the creation. for example require registration (yes or no) - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 8:18 PM Subject: Re: [Audyssey] Game Engine Discussion. Hi Dark, Well, it would have some use. It would allow people to create games for themselves, and allow them to evaluate it for commercial use. However, you are right that the way it is designed now it isn't really meant for non-commercial games. I'd really have to think about how free games would work with the engine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Stefen, I wouldn't feel right claming ownership over any games using my engine, but I would expect some sort of royalty fee for using it in their games. After all I did the hard work in making the engine, maintaining it, and probably answering there tech support questions so asking for a percentage of their sales using the engine is only fair. As for selling via my web site there would have to be some transaction fees associated with the sales through my web site. I have to pay $1.90 for every credit card transaction that Pay Pal processes for me so Pay Pal would take that immediately out of any sales made on my web site regardless of who made the game. As for one month free for every game you make that could potentially be allot of lost income for me. If the developer is selling allot of games at that time I wouldn't be getting my cut which I wouldn't like since I did the majority of the work for the engine. Stefen Hudson wrote: I like that idea about getting one or a few months free for every game you submit. It might actually encourage people to submit the games to Thomas. This means that there would be more games that could be found in one place. Not only that, but it'd be easier on the developers. They wouldn't have to worry about finding a place to sell, setting up a domain, etc. now, if people wanted to go on their own, that'd be fine too. They'd just have to pay the subscription fees every month, or whenever it would be. On another note, something to consider is who retains ownership over the games. I think that if a developer submits a game, USA Games owns it, and the credit for the concept, design, etc, goes to the developer. After all, the game would be mostly the engine, which Thomas will be coding. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Bryan, Not necessarily. Yes, I could set it up to work with a screen reader, but I personally think using Sapi 5 would be better for the designer. Rather than using screen reader review keys to view what was on the screen Sapi could just automatically voice what you are focussed on. Bryan wrote: And i'm assuming it'll work with a screen reader? From the sounds of things that would be the most logical way to do it. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sugestion on monti and a question
Hi, No. If you have Jaws 8 you get it included as part of your upgrade. If not you have to buy it from Scansoft. Hth. Claudio wrote: Hello bryan! Can i download this sapi for free? Regards, Claudio.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
That's true. I'm still learning Window-Eyes, let alone learning to use it on my laptop, so the idea of trying to use screen review keys to read the Genesis screens would be rather daunting. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 11:51 AM Subject: Re: [Audyssey] Game Engine Discussion. Hi Bryan, Not necessarily. Yes, I could set it up to work with a screen reader, but I personally think using Sapi 5 would be better for the designer. Rather than using screen reader review keys to view what was on the screen Sapi could just automatically voice what you are focussed on. Bryan wrote: And i'm assuming it'll work with a screen reader? From the sounds of things that would be the most logical way to do it. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Bryan, Actually, I think something similar to Metroid Prime. should be possible with Genesis. After all I am designing the engine to create games like Megaman, Halo, etc and Metroid would fall in that kind of catagory. You could draw the metal platforms, attach an environment effect to them, and reset the pitch of those platform sounds to make it sound like one is above or below you. As for the scan visor it should be possible. The engine has the ability to give you the distance, direction, and type of objects in the current room or region. Bryan wrote: So FPS style games. That puts me in mind of games like Metroid Prime. Here we go on the Metroid thing again. Of ourse that might be tricky to do in audio so I don't know if Genesis could handle it. The whole thing about Metroid was that you'd have to jump to platforms often above and below you, so the tric would be representing that in audio, although I have some ideas of how that could be done with pitch changes. You could still create a similar styled game while leaving out all the really advanced stuff such as the scan visor and stuff like that. Come to think of it though, Shades of Doom almost incorporates that in the EVA, although all the EVA gives you is the name of and distance to the monster. The Metroid Prime scanner gave you all sorts of cool information about each monster that might be difficult to reproduce. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sugestion on monti and a question
Hi Claudio, Quote The sound for the magic potion is to long for mee. End quote That sort of munk chant sound you hear is suppose to tell you how much invincibility you have left. If I shorten it or remove it the invincibility you get from drinking a potion would be less. I think other paid gamers would have my head if I removed it or made it shorter. Smile Quote What voice have you use in the intro of the game where the game says welcome to montezuma's return, a usagames produktion copyright 2007? End quote The voice is Scansoft Karen. It ships with Jaws 8 and 9. It also can be purchased from Scansoft directly. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Bryan, yes, writing two different versions would be programming murder. I don't think anyone has considered exactly how much work goes into designing a full fledged engine with the abilities I have in mind for this thing. At present the player class is 1400 lines of code alone, and I haven't even finished the player class. The engine when complete looks like it will be at least 5 lines of code at a minimum. That is equal to a 830 page book. Bryan wrote: I don't think that would be feasible to be honest. He'd have to code two separate programs then. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Claudio, Actually, I can. If I used hardware based product keys and am the only authorized person to create product keys that means they would have to pay the licensing fees up front before I generate the keys for their customers. No royalty payment no product key for the customer. However, I personally hate hardware based product keys, but may have to do it that way to make sure everyone remains honest in using my development tools. Claudio wrote: Hello thomas! How can you control how much mony the developer earn? If the developer earns 1000 dollars he can say to you: Ah thomas, i have earn 500 dollars. You can't control that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Piraci and code generator
Hello Thomas and all! I have a question about the registersystem of monti. You create a code for the game. But how knows the game the code that your system has generated? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi, Well, web based product activation would be one way, but I think David Greenwood's method of holding onto the licensing tool is the safest way to insure I get my payments. Those developers who don't pay up, can't complete orders, and not being honest with me would be like cutting their own throats. They wouldn't get paid either. Robin Kipp wrote: Hi Claudio and Bryan, Well actually I think that would be possible. For example, you could Implement an internet activation and a server could keep track of how many games where licensed and when. Of course the developer of the engine would have access to this server. Robin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Bryan, Yes. Che uses a very good commercial licensing tool, it is a bit expensive, but it really does lock down on piracy. I am considering using some of the funds from Monte to purchase it for Genesis. Bryan wrote: Actually you're right. Doesn't Che do that with Rail Racer? I think he said something about that as a means of cracking down on would-be pirates and knowing who's got a pirated copy and who got it legitimately. The same principle could probably be applied to Genesis 3D. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Willem, Unfortunately, it is not that simple. Since Genesis is designed to be 100% modular that means someone could generate a free game *.exe file, name it to the name of one of my games, copy in the exe file and play it with no security restrictions. Oops, all my games are cracked just like that. In order to prevent that specific type of crack each level would have to be linked some how to the commercial game.exe file which would make them incompatible with the free game.exe file. You can probably see that this would not be easy, and could potentially add major conflicts by intentionally introducing incompatibilities in the engine to reject this or that file while excepting others. Willem wrote: Well free games could work like this: Only you have the ability to generate registration keys, so if there is no registration key to enter then the game is free. You could make it part of the creation. for example require registration (yes or no) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Yeah I see what you mean. If you register a game the registration program then should actually make changes to the level files, while the main genesis engine runs the level files. This would also make it easier to eliminate bugs in the game, as the levels stay the same and if a bug exists you only need to update the engine. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 10:17 PM Subject: Re: [Audyssey] Game Engine Discussion. Hi Willem, Unfortunately, it is not that simple. Since Genesis is designed to be 100% modular that means someone could generate a free game *.exe file, name it to the name of one of my games, copy in the exe file and play it with no security restrictions. Oops, all my games are cracked just like that. In order to prevent that specific type of crack each level would have to be linked some how to the commercial game.exe file which would make them incompatible with the free game.exe file. You can probably see that this would not be easy, and could potentially add major conflicts by intentionally introducing incompatibilities in the engine to reject this or that file while excepting others. Willem wrote: Well free games could work like this: Only you have the ability to generate registration keys, so if there is no registration key to enter then the game is free. You could make it part of the creation. for example require registration (yes or no) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] the ice shard in shryth?
hi list, anyone found a use for the glittering ice shard in shryth after defeating the frost demon? and another thing, i am trying without any really success to defeat the dragon in the 19th round i have a mr of 99 and stamina points of 118, but can't quite beat the dragon, it says that i have failed about 26 times now, spose i will have to see if i can find some better armour so it increases my rating a little more the last time i got some think it said about the second and third dragons that this is a deadly enemy rather than a devastating one. http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Piraci and code generator
Hi Claudio! A game / program can decide whether a license key is correct or not because keys are generated using a specific algorithm implemented in the game. So if you enter a key, the program checks if the key matches to the algorithm or not. If yes, the game is registered if no you get a nice error message. Robin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Claudio Sent: Thursday, December 27, 2007 9:26 PM To: 'Gamers Discussion list' Subject: [Audyssey] Piraci and code generator Hello Thomas and all! I have a question about the registersystem of monti. You create a code for the game. But how knows the game the code that your system has generated? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_au dyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
how about a monthly fee for those who wish to use the software? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 2:13 PM Subject: Re: [Audyssey] Game Engine Discussion. Hi Claudio, Actually, I can. If I used hardware based product keys and am the only authorized person to create product keys that means they would have to pay the licensing fees up front before I generate the keys for their customers. No royalty payment no product key for the customer. However, I personally hate hardware based product keys, but may have to do it that way to make sure everyone remains honest in using my development tools. Claudio wrote: Hello thomas! How can you control how much mony the developer earn? If the developer earns 1000 dollars he can say to you: Ah thomas, i have earn 500 dollars. You can't control that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- I am using the free version of SPAMfighter for private users. It has removed 1350 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] say what?
I'm still missing something about this game. If it's further down in my inbox because the question has been answered on the list, nobody has to respond. What do the balls have to do with unscrambling a phrase? Thanks. --- Shepherds are the best beasts. - Original Message - From: dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 2:44 AM Subject: Re: [Audyssey] say what? I got one as well, (mr. Clause is a generous fellow). There are actually five balls, and several different modes to the game. time mode, where you get as many guesses as you like within a limited time, and guess mode where you have a limited number of guesses, as well as extreme time and guess modes (10 seconds per round, or one guess). You can also play with multiple players one after another as well. the only down side to the game I can see, is that in the two easier settings, where you get one or two bits of the phrase set correctly at the start for you (one or two balls in the right place), There is no audio clue as to which balls ar right and which are not, sinse the one or two balls already in the correct order light up to signify that they should not be moved. Of course, on the hardest (and also the default) setting, none of the balls are lit, and they all need to be moved (the entire phraise is scrambled). this just means that slightly more persistance is required from a totally blind gamer, sinse they do not have the oppertunity to practice with the two easier settings. then again though, the real challenge is playing on the default hard setting anyway, and of course sinse it is the default setting, you don't have to worry about changing it. On the pluss side, all the modes and menues are entirely auditory, and the buttons are easy to distinguish, making it easy to opperate. I might well do a Blind cool tech pod cast review of this game when i get back to my flat and my r09. Grue beware the! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tom's space invaders game from a wile back was: Game Engine Discussion.
Seems like somewhere, a game could be gotten, but it was in a foreign language, and there were difficulties, or maybe it was a beta or an experimental game. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 10:45 AM Subject: Re: [Audyssey] Tom's space invaders game from a wile back was: Game Engine Discussion. Hi, Hmm... Well, maybe I did, but I don't remember it. I often come up with hair brained ideas, get excited about them, and then a new one pops up and I move on to the new project often forgetting about the earlier one. Except for something like Genesis where that tool will be invaluable for USA Games to grow and expand. Bryan wrote: Actually Thomas this was last year. I also remember quite a lot of discussion about it. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Piracy and code generator
Hi Claudio, For security reasons I can't and won't reveal in any detail how this works, but I will give you a very simple explanation. Basically, the key generator uses specific code that generates the product keys. Monte has the reverse code which basically reverses the process. It takes the key and sees if it matches the right values that initially generated the key. If the key and the initial values match the game is unlocked. Now, as for how encryption goes there is lots of documentation on the net on how to make encryption keys which can be encrypted and decrypted. Claudio wrote: Hello Thomas and all! I have a question about the registersystem of monti. You create a code for the game. But how knows the game the code that your system has generated? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Willem, Right. The way this works is there is a directory in your Genesis 3D installation directory called skeleton. This contains things like Genesis3D.dll, Untitled.exe, Game.cfg, etc. You copy those files into your project folder since those files are the core engine that actually runs your game. You would rename Untitled.exe to the name of your game like Doom.exe. With the Genesis editor you would basically create the games levels, characters, asign sound effects, etc which would save your files in something like Genesis3D\Project\Levels. When you press enter on *.exe it should run, load your levels, and hopefully be ready to play. Willem wrote: Yeah I see what you mean. If you register a game the registration program then should actually make changes to the level files, while the main genesis engine runs the level files. This would also make it easier to eliminate bugs in the game, as the levels stay the same and if a bug exists you only need to update the engine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Sryth: phantom assassin inquiry
Hi list, I don't know if this applies to me or not, but Here I go. I have read and heard that the Phantom assassin items are no longer available via the special events, but are now available via the haunting in Durnsig adventure. Is this true? I am currently about to start the phantom assassin event and I am wondering if I will be able to get the various items. I completed the haunting in Durnsig adventure earlier this year and didn't get any of the special items mentioned on this list. Another question I have is how many assassins are there? 8 or 9? I have found 8 hideouts so far. Thanks, AC --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Piracy and code generator
Hi Robin, Thanks. I couldn't have said it better myself. Yes, your answer is absolutely correct. Robin Kipp wrote: Hi Claudio! A game / program can decide whether a license key is correct or not because keys are generated using a specific algorithm implemented in the game. So if you enter a key, the program checks if the key matches to the algorithm or not. If yes, the game is registered if no you get a nice error message. Robin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sryth: phantom assassin inquiry
hi you have to go to trithic for that one and see the thain. when you accept it, you have to choose explore the realm at random i thinks so, and i think there are 9 to defeat, remember to collect the weapons of the dead as they can fetch you a lot in tryndmoor. hth http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, December 28, 2007 2:01 AM Subject: [Audyssey] Sryth: phantom assassin inquiry Hi list, I don't know if this applies to me or not, but Here I go. I have read and heard that the Phantom assassin items are no longer available via the special events, but are now available via the haunting in Durnsig adventure. Is this true? I am currently about to start the phantom assassin event and I am wondering if I will be able to get the various items. I completed the haunting in Durnsig adventure earlier this year and didn't get any of the special items mentioned on this list. Another question I have is how many assassins are there? 8 or 9? I have found 8 hideouts so far. Thanks, AC --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sryth: phantom assassin inquiry
If you mean the special items as in Tsal-Kagoth, the dragonwing breastplate and the like, you can't get them through the phantom assassin quest anymore, the only way to get one of them is through the haunting in Durnsig quest, and then you can only have one, whereas back in the day you could get in theory as many as you wanted. - Original Message - From: simon.dowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 7:51 PM Subject: Re: [Audyssey] Sryth: phantom assassin inquiry hi you have to go to trithic for that one and see the thain. when you accept it, you have to choose explore the realm at random i thinks so, and i think there are 9 to defeat, remember to collect the weapons of the dead as they can fetch you a lot in tryndmoor. hth http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, December 28, 2007 2:01 AM Subject: [Audyssey] Sryth: phantom assassin inquiry Hi list, I don't know if this applies to me or not, but Here I go. I have read and heard that the Phantom assassin items are no longer available via the special events, but are now available via the haunting in Durnsig adventure. Is this true? I am currently about to start the phantom assassin event and I am wondering if I will be able to get the various items. I completed the haunting in Durnsig adventure earlier this year and didn't get any of the special items mentioned on this list. Another question I have is how many assassins are there? 8 or 9? I have found 8 hideouts so far. Thanks, AC --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Nintendo GameCube reaches its end at the end of this year
Hi list, It's AC. I thought you may want to know some of the things that are on their way out at the end of 2007. One of them being the Nintendo GameCube. Check out the following website. 2007 Departures: You Won't See These in 2008 - AOL Money Finance Web address is: http://money.aol.com/special/departures-2007 Some others are comp USA and the McRib sandwich. Quite a few of them I havent even heard of before. There are about 20 items on the list. And there are other general list on the last page. Enjoy! AC --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] say what?
Hay Charles! I too have one of these Say What games, and the answer to your question is this. There are five balls that when the phrase is spoken each ballrepresents a word in the phrase. For instance the phrase my be something like this I like to play games. The game will say something like, play. I. games to. each word is represented by a ball, and you move them around to different places to get the correct phrase, I like to play games. It's Cool, they make this great popping sound when you pick up a ball to reposition it. My only complaint is like the Nemesis game it has no volume control knob or switch to lower the volume. It can be kinda loud some times depending on your situation. I picked mine up at my local Target store for around twenty bucks. You can also find them on Amazon.com. HTH and Happy New Year to All! Game On! Sly! - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 6:39 PM Subject: Re: [Audyssey] say what? I'm still missing something about this game. If it's further down in my inbox because the question has been answered on the list, nobody has to respond. What do the balls have to do with unscrambling a phrase? Thanks. --- Shepherds are the best beasts. - Original Message - From: dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 2:44 AM Subject: Re: [Audyssey] say what? I got one as well, (mr. Clause is a generous fellow). There are actually five balls, and several different modes to the game. time mode, where you get as many guesses as you like within a limited time, and guess mode where you have a limited number of guesses, as well as extreme time and guess modes (10 seconds per round, or one guess). You can also play with multiple players one after another as well. the only down side to the game I can see, is that in the two easier settings, where you get one or two bits of the phrase set correctly at the start for you (one or two balls in the right place), There is no audio clue as to which balls ar right and which are not, sinse the one or two balls already in the correct order light up to signify that they should not be moved. Of course, on the hardest (and also the default) setting, none of the balls are lit, and they all need to be moved (the entire phraise is scrambled). this just means that slightly more persistance is required from a totally blind gamer, sinse they do not have the oppertunity to practice with the two easier settings. then again though, the real challenge is playing on the default hard setting anyway, and of course sinse it is the default setting, you don't have to worry about changing it. On the pluss side, all the modes and menues are entirely auditory, and the buttons are easy to distinguish, making it easy to opperate. I might well do a Blind cool tech pod cast review of this game when i get back to my flat and my r09. Grue beware the! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] the ice shard in shryth?
The Ice Shard doesn't yet have a use. As for the dragon, he is pretty tough. All I can say is just keep trying. Maybe even train up a bit. Time is an illusion, lunchtime doubly so. - Original Message - From: simon.dowling [EMAIL PROTECTED] To: audysy Gamers@audyssey.org Sent: Thursday, December 27, 2007 4:16 PM Subject: [Audyssey] the ice shard in shryth? hi list, anyone found a use for the glittering ice shard in shryth after defeating the frost demon? and another thing, i am trying without any really success to defeat the dragon in the 19th round i have a mr of 99 and stamina points of 118, but can't quite beat the dragon, it says that i have failed about 26 times now, spose i will have to see if i can find some better armour so it increases my rating a little more the last time i got some think it said about the second and third dragons that this is a deadly enemy rather than a devastating one. http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sryth: phantom assassin inquiry
There are nine in total, including the PPhantom himself. But either those items are no longer available or they're just extremely tough to find, because even while they were supposedly available I never found them. But I always play that even for the money you can get from the assassins' weapons, and of course the Ring of Long Shadows as well. Time is an illusion, lunchtime doubly so. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, December 27, 2007 7:01 PM Subject: [Audyssey] Sryth: phantom assassin inquiry Hi list, I don't know if this applies to me or not, but Here I go. I have read and heard that the Phantom assassin items are no longer available via the special events, but are now available via the haunting in Durnsig adventure. Is this true? I am currently about to start the phantom assassin event and I am wondering if I will be able to get the various items. I completed the haunting in Durnsig adventure earlier this year and didn't get any of the special items mentioned on this list. Another question I have is how many assassins are there? 8 or 9? I have found 8 hideouts so far. Thanks, AC --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sryth: phantom assassin inquiry
Actually when it comes to weapons I've noticed that Mezaryl is the best person to sell to. She'll give you like 700 or so for Blalak's Broadsword versus the 300 or whatever you get from Bryniver. Granted sometimes he gives you a better price on certain magical weapons but most of the time Mezaryl's the one you should see. Time is an illusion, lunchtime doubly so. - Original Message - From: simon.dowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 7:51 PM Subject: Re: [Audyssey] Sryth: phantom assassin inquiry hi you have to go to trithic for that one and see the thain. when you accept it, you have to choose explore the realm at random i thinks so, and i think there are 9 to defeat, remember to collect the weapons of the dead as they can fetch you a lot in tryndmoor. hth http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, December 28, 2007 2:01 AM Subject: [Audyssey] Sryth: phantom assassin inquiry Hi list, I don't know if this applies to me or not, but Here I go. I have read and heard that the Phantom assassin items are no longer available via the special events, but are now available via the haunting in Durnsig adventure. Is this true? I am currently about to start the phantom assassin event and I am wondering if I will be able to get the various items. I completed the haunting in Durnsig adventure earlier this year and didn't get any of the special items mentioned on this list. Another question I have is how many assassins are there? 8 or 9? I have found 8 hideouts so far. Thanks, AC --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] say what?
Each ball represents part of a phrase. You take the balls out of the game and put them back in a different order, so if the game says two heads are better than one, the ball on the left represents two heads. the next ball represents are then the third ball represents better and so on--but that's in the right order. When it starts, the first ball might be one, or are. You have to find the right order. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 9:39 PM Subject: Re: [Audyssey] say what? I'm still missing something about this game. If it's further down in my inbox because the question has been answered on the list, nobody has to respond. What do the balls have to do with unscrambling a phrase? Thanks. --- Shepherds are the best beasts. - Original Message - From: dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 27, 2007 2:44 AM Subject: Re: [Audyssey] say what? I got one as well, (mr. Clause is a generous fellow). There are actually five balls, and several different modes to the game. time mode, where you get as many guesses as you like within a limited time, and guess mode where you have a limited number of guesses, as well as extreme time and guess modes (10 seconds per round, or one guess). You can also play with multiple players one after another as well. the only down side to the game I can see, is that in the two easier settings, where you get one or two bits of the phrase set correctly at the start for you (one or two balls in the right place), There is no audio clue as to which balls ar right and which are not, sinse the one or two balls already in the correct order light up to signify that they should not be moved. Of course, on the hardest (and also the default) setting, none of the balls are lit, and they all need to be moved (the entire phraise is scrambled). this just means that slightly more persistance is required from a totally blind gamer, sinse they do not have the oppertunity to practice with the two easier settings. then again though, the real challenge is playing on the default hard setting anyway, and of course sinse it is the default setting, you don't have to worry about changing it. On the pluss side, all the modes and menues are entirely auditory, and the buttons are easy to distinguish, making it easy to opperate. I might well do a Blind cool tech pod cast review of this game when i get back to my flat and my r09. Grue beware the! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.17.9/1198 - Release Date: 12/26/2007 5:26 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
that would rock tom. I decided to try to do programming once but its not my thing, pluss I don't have all the power for it, agm was a dissapointment, g3d if I can do things in that I'd be happy to try. At 07:02 a.m. 28/12/2007, you wrote: Hi Dark, Very very true. Learning how to do triditional programming is not an easy process for anyone. Even if you get formal training from a tech school or college knowing is only half the battle. The other half, perhaps the more important half, is experience. Gaining the experience it requires to do things right takes years of practice, trial, and error. A really good programmer only really begins learning out in the field not in a class room. Looking back I can see how much I have grown in 10 years. Back in the late 90's, in college, I thought I was one cool programmer because I learned a little C++, Visual Basic 5, SQL, and Java. It was only after I left college I discovered I didn't know one-quarter of one-half of what I thought I knew. You see, I knew the basic skills of a programmer, but had no experience in using what I had learned in college to program from point A to point Z. Programming a simple calculator in C is nothing like writing an entire audio game in the same language. All the calculator does is teaches you some of the basic skills of using the language which will be useful in building that audio game, but not give you an exact road map to follow. This is where Genesis comes in. I get to place my skills, experience, and training in the engine, and the developers can use it to quickly and rapidly build new games with no programming skills, experience, or training required. dark wrote: Hello tom. wel I agree with both of your purposes there, afterall I do rather like Monti, so more games designed by you would certainly be good. Sinse the main interest for me in any game is exploration, be it physical exploration of a map, or various environments, or slowly exploring a plot, I deffinately appreciate the trouble with audio games. I've been considdering learning programming for a while, especially considdering I have studdied formal logic. However, on the one hand I don't like the idea of attempting to juggle my Phd thesis (which is also related to disability), and learning programming, and on the other, it seems that I'd have to spend quite a long while learning enough to create the sort of game I'd be interested in creating. That's why I was so interested in the agm, sinse it meant I could take a short cut and skip streight to game design, recording of the plot, designing the large levels etc, and that's why i'd be interested in something like the genesis engine, so I'm glad the price will be reasonable. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] bastard operator
Hi. Has anyone thought about writing a bofh style for windows, I know there is an inform one but I just wandered, if someone had, or better still the main guy in the game could be blind. That would rock. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]