Re: [Audyssey] Blame the game!

2007-12-27 Thread Stefen Hudson
hahahahaha! Wow. Someone was bored. That's pretty good though. I wonder what 
he'd blame on accessible games.

--
From: Robin Kipp [EMAIL PROTECTED]
Sent: Wednesday, December 26, 2007 6:36 PM
To: gamers@audyssey.org
Subject: [Audyssey] Blame the game!

 Hello all!
 I just found something really cool on YouTube:
 www.youtube.com/watch?v=QiT2cbyRtAI
 It's a parody on a song and real fun! Well the download is really slow
 and sucks, but I think that's worth it. It is about a guy, Mr. Thompson,
 who sues mainstream game companies for anything and everything. His
 motto: blame the game!!! :-) Have fun with it and enjoy listening!!!
 Robin


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Re: [Audyssey] Fw: Sryth: frost demon adventure

2007-12-27 Thread dark
Ah, deffinately more Mr needed methinks! At that the demon will be hitting 
you too often with his normal attacks (never mind his special), and you 
won't be doing enough damage to compensate.

Beware the Grue!

Dark.
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, December 27, 2007 7:27 AM
Subject: [Audyssey] Fw: Sryth: frost demon adventure


 Hi Bryan and Jeremy,
 I believe the message is something like...
 This enemy has the upper hand, but only slightly.

 However, it often seems like I am staring into the eyes of death. smile
 Thanks for the help and clarification.
 I thought I was doing something wrong there for a second. smile
 However, I do agree with you Bryan that there seems to be a bug
 somewhere.
 AC

 - Forwarded message --
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Date: Wed, 26 Dec 2007 19:51:19 -0700
 Subject: Re: [Audyssey] Sryth: frost demon adventure
 Message-ID: [EMAIL PROTECTED]
 References: [EMAIL PROTECTED]

 Tell me this, what's the message the game gives you before combat? I mean

 does it say you're staring into the eyes of death? What does it say? But
 anyway, that guy is one tough customer no matter what your Melee Rating.
 He's got quite a lot of SP, so no matter what you're looking at a fight
 of
 at least ten minutes. I think it took me at least fifteen minutes each
 for
 all three of my characters. And yes, that means lots of opportunities for

 him to hit you with his special attacks. The good news is that if you run

 from the fight you'll be fully healed but he won't. You'll just resume
 the
 fight right off after dodging another attack with either his fist or a
 rock.
 You may have to do this a few times depending on luck. And if you have a
 Quickstone and Restoration and Blessings of Protection you may have to
 use
 all three before you finish that fight.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Wednesday, December 26, 2007 7:08 PM
 Subject: [Audyssey] Sryth: frost demon adventure


 Hi list,
 I am just wondering if it is just me, but is there a way to defeat the
 frost demon. I don't seem to be doing much damage at all. I am
 currently
 at 64 MR, 84 SP, and 16 NV. My skill level in weaponry and weaponry
 slashing is 61. At first, I was able to use my magic on it, but now it
 resist every time. Do you need to keep fleeing for a longtime before
 you
 can even put a nice dent in the thing? smile Maybe I need to raise My
 Mr
 or weaponry skill level.
 Where's a nice camp fire when you need it? smile
 Merry Christmas and Happy New Year!
 AC

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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Kuvvosh
Uhmmm, The first Idea, would be unreal for Thomas as I see it.  But, the
Second one sounds like a winner.  But, I wouldn't outright give the engine
out for free.  I think a subscription base should be added, as the game is
being developed so that way it covers the cost of time that Thomas would
have to answer a billion questions and bug searching he would have to do.
Then if that Developer makes a game, and have it hosted on USA games site
which I would put mine, would then get a free few months on the subscription
deal or have it where for every 10 games the developer get a month free?
Just a thought.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Stefen Hudson
Sent: Thursday, December 27, 2007 3:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Engine Discussion.

Hi Thomas,

I had a couple ideas about this new engine that might solve, or at least put

a dent in the pricing problems.

Maybe there could be 2 versions of the engine. One would be free, or very 
low priced, and would only let people make games to play on their own 
computers only. The second version would be the real deal that would let 
people make stand-alone games. This would work like the learning version of 
Visual Basic, allowing people to see if they want to buy the full version or

not. The user who wants to develop games for sale could buy the full 
version, and the hobbyist could just use the demo version.

The second idea deals more with overall pricing and the sale of games made 
by the engine. In addition to a one-time license fee for a product key, you 
could give the customer code to put in their online shopping cart. I'm not 
entirely sure how this would work. Either that, or you could host all the 
games on a created games page and make it so 25% of those sales go to you 
directly, with the remaining 75% going to the developer. If you're including

the ordering wizard in the package, you could have something in there too. 
Maybe an email address that's specifically for the sale of games made with 
your engine by other developers. It would almost be like hiring employees 
for USA Games. 


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread dark
Hmmm, what use would it be to create games only for your own computer? If 
the main engine was stil expensive, however good the demo was, that won't 
stop it causing a problem for the hobby developers to afford.

Beware the grue!

Dark.
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 9:07 AM
Subject: Re: [Audyssey] Game Engine Discussion.


 Hi Thomas,

 I had a couple ideas about this new engine that might solve, or at least 
 put
 a dent in the pricing problems.

 Maybe there could be 2 versions of the engine. One would be free, or very
 low priced, and would only let people make games to play on their own
 computers only. The second version would be the real deal that would let
 people make stand-alone games. This would work like the learning version 
 of
 Visual Basic, allowing people to see if they want to buy the full version 
 or
 not. The user who wants to develop games for sale could buy the full
 version, and the hobbyist could just use the demo version.

 The second idea deals more with overall pricing and the sale of games made
 by the engine. In addition to a one-time license fee for a product key, 
 you
 could give the customer code to put in their online shopping cart. I'm not
 entirely sure how this would work. Either that, or you could host all the
 games on a created games page and make it so 25% of those sales go to you
 directly, with the remaining 75% going to the developer. If you're 
 including
 the ordering wizard in the package, you could have something in there too.
 Maybe an email address that's specifically for the sale of games made with
 your engine by other developers. It would almost be like hiring employees
 for USA Games.


 ---
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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Stefen Hudson
Hi Thomas,

I had a couple ideas about this new engine that might solve, or at least put 
a dent in the pricing problems.

Maybe there could be 2 versions of the engine. One would be free, or very 
low priced, and would only let people make games to play on their own 
computers only. The second version would be the real deal that would let 
people make stand-alone games. This would work like the learning version of 
Visual Basic, allowing people to see if they want to buy the full version or 
not. The user who wants to develop games for sale could buy the full 
version, and the hobbyist could just use the demo version.

The second idea deals more with overall pricing and the sale of games made 
by the engine. In addition to a one-time license fee for a product key, you 
could give the customer code to put in their online shopping cart. I'm not 
entirely sure how this would work. Either that, or you could host all the 
games on a created games page and make it so 25% of those sales go to you 
directly, with the remaining 75% going to the developer. If you're including 
the ordering wizard in the package, you could have something in there too. 
Maybe an email address that's specifically for the sale of games made with 
your engine by other developers. It would almost be like hiring employees 
for USA Games. 


---
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Re: [Audyssey] say what?

2007-12-27 Thread ian and riggs
wheir can you get this game from? is it worth it and how much is it
- Original Message - 
From: Daniel Sears [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 9:38 AM
Subject: [Audyssey] say what?



 new gamei just got called say what. well, it's this game you buy, hand 
 held by the way, the idea of the game is to unscramble famous phrases. you 
 are giving the choice of how many players (1 to 5) then, press the start 
 button, and you are given the first question (the  computer will speak to 
 you). in the front of the game, there are 4 balls, to get the anser, you 
 have to move the balls around, but remember to keep pressing the button to 
 find your anser is right or not. be careful though...as the rounds 
 increase (there's 5 rounds) time gets less
 _
 Fancy some celeb spotting?
 https://www.celebmashup.com
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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread dark
Hello tom.

wel I agree with both of your purposes there,  afterall I do rather like 
Monti, so more games designed by you would certainly be good.

Sinse the main interest for me in any game is exploration,  be it 
physical exploration of a map, or various environments, or slowly exploring 
a plot, I deffinately appreciate the trouble with audio games.

I've been considdering learning programming for a while,  especially 
considdering I have studdied formal logic.

However, on the one hand I don't like the idea of attempting to juggle my 
Phd thesis (which is also related to disability), and learning programming, 
and on the other, it seems that I'd have to spend quite a long while 
learning enough to create the sort of game I'd be interested in creating.

That's why I was so interested in the agm, sinse it meant I could take a 
short cut and skip streight to game design, recording of the plot, designing 
the large levels etc, and that's why i'd be interested in something like the 
genesis engine, so I'm glad the price will be reasonable.

Beware the Grue!

Dark. 



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Re: [Audyssey] Sryth: frost demon adventure

2007-12-27 Thread dark
Hmmm, I've heard of somebody taking it down with a 71 Mr, but unless your at 
Are you sure this enemy isn't already finished? You might want to go away 
and look for some better weaponry or armour to increase your Mr.

Btw, you mention weaponry skill, have you got any weaponry subskills? They 
would certainly increase your Mr. there are quests where you can learn 
Weaponry (slashing), and Weaponry (bashing), for free as a reward.

Hth.

beware the Grue!

Dark.
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, December 27, 2007 2:08 AM
Subject: [Audyssey] Sryth: frost demon adventure


 Hi list,
 I am just wondering if it is just me, but is there a way to defeat the
 frost demon. I don't seem to be doing much damage at all. I am currently
 at 64 MR, 84 SP, and 16 NV. My skill level in weaponry and weaponry
 slashing is 61. At first, I was able to use my magic on it, but now it
 resist every time. Do you need to keep fleeing for a longtime before you
 can even put a nice dent in the thing? smile Maybe I need to raise My Mr
 or weaponry skill level.
 Where's a nice camp fire when you need it? smile
 Merry Christmas and Happy New Year!
 AC

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Re: [Audyssey] Other ideas for Monopoly

2007-12-27 Thread Jim Kitchen
Hi Dark,

Actually win was not a dos command.  Well not until Windows was created and 
then that command would start Windows.  Hal would never have done anything on 
my computer either since I never had Hal on my computer.

The other day I copied all of the files from my old dos hard drives onto my USB 
drive.  I just wrote a little batch file that will switch to that drive and the 
correct folder and start the game Leather Goddesses of Phobos.  I have not 
played that game for some time.  But hey it was working nicely with Jaws in say 
all mode.  I even found something that I did not remember from the game.  There 
is a comic book in your back pocket and if you read it it reads differently 
depending on your circumstance.  Think that I will have to investigate that as 
a source of hints.  I know that I never used it before to win the game.

BFN

 Jim

A red nose can be the result of sunshine or moonshine.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] say what?

2007-12-27 Thread Daniel Sears

new gamei just got called say what. well, it's this game you buy, hand held 
by the way, the idea of the game is to unscramble famous phrases. you are 
giving the choice of how many players (1 to 5) then, press the start button, 
and you are given the first question (the  computer will speak to you). in the 
front of the game, there are 4 balls, to get the anser, you have to move the 
balls around, but remember to keep pressing the button to find your anser is 
right or not. be careful though...as the rounds increase (there's 5 rounds) 
time gets less
_
Fancy some celeb spotting? 
https://www.celebmashup.com
---
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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Stefen Hudson
I like that idea about getting one or a few months free for every game you 
submit. It might actually encourage people to submit the games to Thomas. 
This means that there would be more games that could be found in one place. 
Not only that, but it'd be easier on the developers. They wouldn't have to 
worry about finding a place to sell, setting up a domain, etc. now, if 
people wanted to go on their own, that'd be fine too. They'd just have to 
pay the subscription fees every month, or whenever it would be.

On another note, something to consider is who retains ownership over the 
games. I think that if a developer submits a game, USA Games owns it, and 
the credit for the concept, design, etc, goes to the developer. After all, 
the game would be mostly the engine, which Thomas will be coding.
--
From: Kuvvosh [EMAIL PROTECTED]
Sent: Thursday, December 27, 2007 2:06 AM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Game Engine Discussion.

 Uhmmm, The first Idea, would be unreal for Thomas as I see it.  But, the
 Second one sounds like a winner.  But, I wouldn't outright give the engine
 out for free.  I think a subscription base should be added, as the game is
 being developed so that way it covers the cost of time that Thomas would
 have to answer a billion questions and bug searching he would have to do.
 Then if that Developer makes a game, and have it hosted on USA games site
 which I would put mine, would then get a free few months on the 
 subscription
 deal or have it where for every 10 games the developer get a month free?
 Just a thought.

 Kuvvosh

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Stefen Hudson
 Sent: Thursday, December 27, 2007 3:08 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Game Engine Discussion.

 Hi Thomas,

 I had a couple ideas about this new engine that might solve, or at least 
 put

 a dent in the pricing problems.

 Maybe there could be 2 versions of the engine. One would be free, or very
 low priced, and would only let people make games to play on their own
 computers only. The second version would be the real deal that would let
 people make stand-alone games. This would work like the learning version 
 of
 Visual Basic, allowing people to see if they want to buy the full version 
 or

 not. The user who wants to develop games for sale could buy the full
 version, and the hobbyist could just use the demo version.

 The second idea deals more with overall pricing and the sale of games made
 by the engine. In addition to a one-time license fee for a product key, 
 you
 could give the customer code to put in their online shopping cart. I'm not
 entirely sure how this would work. Either that, or you could host all the
 games on a created games page and make it so 25% of those sales go to you
 directly, with the remaining 75% going to the developer. If you're 
 including

 the ordering wizard in the package, you could have something in there too.
 Maybe an email address that's specifically for the sale of games made with
 your engine by other developers. It would almost be like hiring employees
 for USA Games.


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Re: [Audyssey] say what?

2007-12-27 Thread dark
I got one as well, (mr. Clause is a generous fellow).

There are actually five balls, and several different modes to the game.

time mode, where you get as many guesses as you like within a limited time, 
and guess mode where you have a limited number of guesses, as well as 
extreme time and guess modes (10 seconds per round, or one guess).

You can also play with multiple players one after another as well.

the only down side to the game I can see, is that in the two easier 
settings, where you get one or two bits of the phrase set correctly at the 
start for you (one or two balls in the right place), There is no audio clue 
as to which balls ar right and which are not, sinse the one or two balls 
already in the correct order light up to signify that they should not be 
moved.

Of course, on the hardest (and also the default) setting, none of the balls 
are lit, and they all need to be moved (the entire phraise is scrambled). 
this just means that slightly more persistance is required from a totally 
blind gamer, sinse they do not have the oppertunity to practice with the two 
easier settings. then again though, the real challenge is playing on the 
default hard setting anyway, and of course sinse it is the default setting, 
you don't have to worry about changing it.

On the pluss side, all the modes and menues are entirely auditory, and the 
buttons are easy to distinguish, making it easy to opperate.

I might well do a Blind cool tech pod cast review of this game when i get 
back to my flat and my r09.

Grue beware the!

Dark. 



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Re: [Audyssey] Fw: Sryth: frost demon adventure

2007-12-27 Thread Bryan
Well no, the bug's apparently been taken care of. He just has around 3000 
stamina points. So no matter what you're looking at a fairly long fight.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, December 27, 2007 12:27 AM
Subject: [Audyssey] Fw: Sryth: frost demon adventure


 Hi Bryan and Jeremy,
 I believe the message is something like...
 This enemy has the upper hand, but only slightly.

 However, it often seems like I am staring into the eyes of death. smile
 Thanks for the help and clarification.
 I thought I was doing something wrong there for a second. smile
 However, I do agree with you Bryan that there seems to be a bug
 somewhere.
 AC

 - Forwarded message --
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Date: Wed, 26 Dec 2007 19:51:19 -0700
 Subject: Re: [Audyssey] Sryth: frost demon adventure
 Message-ID: [EMAIL PROTECTED]
 References: [EMAIL PROTECTED]

 Tell me this, what's the message the game gives you before combat? I mean

 does it say you're staring into the eyes of death? What does it say? But
 anyway, that guy is one tough customer no matter what your Melee Rating.
 He's got quite a lot of SP, so no matter what you're looking at a fight
 of
 at least ten minutes. I think it took me at least fifteen minutes each
 for
 all three of my characters. And yes, that means lots of opportunities for

 him to hit you with his special attacks. The good news is that if you run

 from the fight you'll be fully healed but he won't. You'll just resume
 the
 fight right off after dodging another attack with either his fist or a
 rock.
 You may have to do this a few times depending on luck. And if you have a
 Quickstone and Restoration and Blessings of Protection you may have to
 use
 all three before you finish that fight.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Wednesday, December 26, 2007 7:08 PM
 Subject: [Audyssey] Sryth: frost demon adventure


 Hi list,
 I am just wondering if it is just me, but is there a way to defeat the
 frost demon. I don't seem to be doing much damage at all. I am
 currently
 at 64 MR, 84 SP, and 16 NV. My skill level in weaponry and weaponry
 slashing is 61. At first, I was able to use my magic on it, but now it
 resist every time. Do you need to keep fleeing for a longtime before
 you
 can even put a nice dent in the thing? smile Maybe I need to raise My
 Mr
 or weaponry skill level.
 Where's a nice camp fire when you need it? smile
 Merry Christmas and Happy New Year!
 AC

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Re: [Audyssey] Sryth: frost demon adventure

2007-12-27 Thread Bryan
Well, Bashing is free but Slashing isn't. You have to either learn it in 
Talinus or pay that mercinary, Thaony, to train you.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 3:29 AM
Subject: Re: [Audyssey] Sryth: frost demon adventure


 Hmmm, I've heard of somebody taking it down with a 71 Mr, but unless your 
 at
 Are you sure this enemy isn't already finished? You might want to go 
 away
 and look for some better weaponry or armour to increase your Mr.

 Btw, you mention weaponry skill, have you got any weaponry subskills? They
 would certainly increase your Mr. there are quests where you can learn
 Weaponry (slashing), and Weaponry (bashing), for free as a reward.

 Hth.

 beware the Grue!

 Dark.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, December 27, 2007 2:08 AM
 Subject: [Audyssey] Sryth: frost demon adventure


 Hi list,
 I am just wondering if it is just me, but is there a way to defeat the
 frost demon. I don't seem to be doing much damage at all. I am currently
 at 64 MR, 84 SP, and 16 NV. My skill level in weaponry and weaponry
 slashing is 61. At first, I was able to use my magic on it, but now it
 resist every time. Do you need to keep fleeing for a longtime before you
 can even put a nice dent in the thing? smile Maybe I need to raise My Mr
 or weaponry skill level.
 Where's a nice camp fire when you need it? smile
 Merry Christmas and Happy New Year!
 AC

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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
I don't think that would be feasible to be honest. He'd have to code two 
separate programs then.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 2:07 AM
Subject: Re: [Audyssey] Game Engine Discussion.


 Hi Thomas,

 I had a couple ideas about this new engine that might solve, or at least 
 put
 a dent in the pricing problems.

 Maybe there could be 2 versions of the engine. One would be free, or very
 low priced, and would only let people make games to play on their own
 computers only. The second version would be the real deal that would let
 people make stand-alone games. This would work like the learning version 
 of
 Visual Basic, allowing people to see if they want to buy the full version 
 or
 not. The user who wants to develop games for sale could buy the full
 version, and the hobbyist could just use the demo version.

 The second idea deals more with overall pricing and the sale of games made
 by the engine. In addition to a one-time license fee for a product key, 
 you
 could give the customer code to put in their online shopping cart. I'm not
 entirely sure how this would work. Either that, or you could host all the
 games on a created games page and make it so 25% of those sales go to you
 directly, with the remaining 75% going to the developer. If you're 
 including
 the ordering wizard in the package, you could have something in there too.
 Maybe an email address that's specifically for the sale of games made with
 your engine by other developers. It would almost be like hiring employees
 for USA Games.


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[Audyssey] Peruvian Instant Darkness Powder in the Sarah game

2007-12-27 Thread Phil Vlasak
Hi Folks,
Happy Holidays!
I was hoping to have the next Sarah game patch out by Christmas but it is
going to take a little longer.
I decided to add a few items to the Slytherin common room for those with
Registration keys.
Peruvian Instant Darkness Powder,
blinds everyone for five minutes.
This will stop everyone from moving and Sarah will not have her navigation
hot keys for that time.
Sarah will still be able to move around in darkness and the creatures and
objects will still talk, but she will not be able to locate them except for
the sound they make.


Of course if Sarah finds the Hand of Glory,
which is a shriveled-up arm, that gives light only to the holder, it will
allow her to see in darkness for five minutes.

I will be testing these items today and hope to have the patch finished
before the new year.
Phil
[EMAIL PROTECTED]



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Re: [Audyssey] Tom's space invaders game from a wile back was: Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Sean,
A free Space Invaders game? I honestly don't remember saying anything 
about one, but I might have a long long time ago before I took over 
Monte and Raceway. I do recall mentioning that eventually I would be 
working on an Asteroids clone though. Perhaps you were thinking of 
Asteroids?
As for the status of Asteroids I haven't done more than gather some 
sound effects for the game. I've been too busy with Monte and Raceway to 
do anything else I am afraid.


Sean Mealin wrote:
 Hi Tom;
 A wile back you said that you were working on a (I think) space invaders
 game that you would share the source code; did that project ever get off the
 ground?  
 If it did, and it is not complete, would you mind sharing what you have?
 If in fact it was not you working on this project, do you know who was?

 Thanks
 Sean
   


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan,
Yeah, I'd rather not get caught up in the old this dev is better than 
the other dev discussion. All I will say is that my desire in creating 
Genesis is to make game creation technology available for people who 
have neither the time, money,  or skills to create their own games. On 
the other hand making the technology absolutely free is a pipe dream, 
but that doesn't mean I have to charge thousands of dollars up front either.
One practical solution for this is to base the engines income on the 
percentage of sales earned by an associate game developer using the 
engine. If I have a standing agreement for 25% in royalty fees and that 
dev makes $1000 I get $250 in royalties. That isn't too bad if you are 
selling the games you create with the engine.
The only flaw with that plan is the type of game developers who just 
want to play around with it and make free games. They wouldn't be paying 
me royalties, and I'd be losing money. So at a minimum there would still 
have to be some sort of up front fee for purchasing the software, but I 
don't know as yet what would be a fair price for an up front price.

 




Bryan wrote:
 It might be steap, but I think Thomas is more reasonable than David. Don't 
 get me wrong, I'm not trying to say one dev is better than another. But I 
 imagine there's a workable solution.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
And i'm assuming it'll work with a screen reader? From the sounds of things 
that would be the most logical way to do it.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 8:52 AM
Subject: Re: [Audyssey] Game Engine Discussion.


 Hi Bryan,
 Yeah, I'd rather not get caught up in the old this dev is better than
 the other dev discussion. All I will say is that my desire in creating
 Genesis is to make game creation technology available for people who
 have neither the time, money,  or skills to create their own games. On
 the other hand making the technology absolutely free is a pipe dream,
 but that doesn't mean I have to charge thousands of dollars up front 
 either.
 One practical solution for this is to base the engines income on the
 percentage of sales earned by an associate game developer using the
 engine. If I have a standing agreement for 25% in royalty fees and that
 dev makes $1000 I get $250 in royalties. That isn't too bad if you are
 selling the games you create with the engine.
 The only flaw with that plan is the type of game developers who just
 want to play around with it and make free games. They wouldn't be paying
 me royalties, and I'd be losing money. So at a minimum there would still
 have to be some sort of up front fee for purchasing the software, but I
 don't know as yet what would be a fair price for an up front price.






 Bryan wrote:
 It might be steap, but I think Thomas is more reasonable than David. 
 Don't
 get me wrong, I'm not trying to say one dev is better than another. But I
 imagine there's a workable solution.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] monty ledge bug

2007-12-27 Thread Thomas Ward
Hi Charles,
Smile It happens on all ledges. It just happens to screw up when the 
lucky or unlucky ledge sound is picked.

Charles Rivard wrote:
 Where was it, and does it always happen on just that one ledge?  Maybe 
 that'll give Thomas a clue.  Thanks.
   


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan,
Not without allot of reworking of the engine's internal code which I'm 
not sure I want to do at this point. As I have stated on list already 
Genesis is primarily created to design First Person games like Shades of 
Doom, Sarah, etc. RPG games like Final Fantacy, Zelda, etc requires a 
completely and totally different direction in programming and code 
design for the engine. That isn't to say it can't be added in future 
updates of the engine.
Roll Playing Games are fundimentally different from First Person games. 
First Person games don't usually track experience points, add new 
skills, etc. RPG games are all about developing your character, adding 
new skills, getting better armour, finding a better sword, bla.
I suppose some RPG elements will appear in the final release of Genesis 
since it is a hot topic amung RPG gamers, but at this point I am not 
specifically targeting that genre of game.






Bryan wrote:
 Hmmm, could it be used to create, say, a game in the style of Legend of 
 Zelda? I'm not necessarily talkin one of the newer games, at least not yet. 
 I mean something like the original. I remember you said it would be murder 
 to code from scratch and I can understand why, but maybe the Genesis engine 
 could handle it? I'm certainly curious about it.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] monty ledge bug

2007-12-27 Thread Thomas Ward
Hi Mike,
Yeah, several others have mentioned this issue with me as well. What is 
happening is that one of the ledge sounds is too short, and usually you 
wind up in the fire, on some spikes, or taking a lava bath before you 
realise you should stop. I've patched this in the unstable version I am 
working on here, but won't be releasing the updates until January sometime.
 

Mike Reiser wrote:
 I can't remember if this has already been posted but just in case i 
 figured I'd post this bug.  The last two times I stepped onto a ledge I 
 died.  the first time I thought maybe it had been because I was walking 
 to fast, but the second time i stepped onto it to wait for the vanishing 
 platfomr and immediately died.  She immediately fell onto the spikes.  
 Just figured i'd share this.  Thanks,
 Mike

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[Audyssey] Bop It Ultimate 1.1 bug

2007-12-27 Thread Davy Kager
Hi,

I've installed Bop It Ultimate 1.1 a few days ago, and today I thought I'd play 
it for a while. However, if I try to run the program I get a runtime error 13: 
type mismach. This didn't happen with Bop 1.0. Another weird thing is that the 
message about running the configuration program that comes up the first time 
does work alright. But then, regardless of whether or not I use the 
configuration program, there's that runtiem error.
Are there more people having this problem, or is my PC just screwed? smile

Cheers!
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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
So FPS style games. That puts me in mind of games like Metroid Prime. Here 
we go on the Metroid thing again. Of ourse that might be tricky to do in 
audio so I don't know if Genesis could handle it. The whole thing about 
Metroid was that you'd have to jump to platforms often above and below you, 
so the tric would be representing that in audio, although I have some ideas 
of how that could be done with pitch changes. You could still create a 
similar styled game while leaving out all the really advanced stuff such as 
the scan visor and stuff like that. Come to think of it though, Shades of 
Doom almost incorporates that in the EVA, although all the EVA gives you is 
the name of and distance to the monster. The Metroid Prime scanner gave you 
all sorts of cool information about each monster that might be difficult to 
reproduce.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 9:05 AM
Subject: Re: [Audyssey] Game Engine Discussion.


 Hi Bryan,
 Not without allot of reworking of the engine's internal code which I'm
 not sure I want to do at this point. As I have stated on list already
 Genesis is primarily created to design First Person games like Shades of
 Doom, Sarah, etc. RPG games like Final Fantacy, Zelda, etc requires a
 completely and totally different direction in programming and code
 design for the engine. That isn't to say it can't be added in future
 updates of the engine.
 Roll Playing Games are fundimentally different from First Person games.
 First Person games don't usually track experience points, add new
 skills, etc. RPG games are all about developing your character, adding
 new skills, getting better armour, finding a better sword, bla.
 I suppose some RPG elements will appear in the final release of Genesis
 since it is a hot topic amung RPG gamers, but at this point I am not
 specifically targeting that genre of game.






 Bryan wrote:
 Hmmm, could it be used to create, say, a game in the style of Legend of
 Zelda? I'm not necessarily talkin one of the newer games, at least not 
 yet.
 I mean something like the original. I remember you said it would be 
 murder
 to code from scratch and I can understand why, but maybe the Genesis 
 engine
 could handle it? I'm certainly curious about it.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Tom's space invaders game from a wile back was: Game Engine Discussion.

2007-12-27 Thread Bryan
Actually Thomas this was last year. I also remember quite a lot of 
discussion about it.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 8:30 AM
Subject: Re: [Audyssey] Tom's space invaders game from a wile back was: Game 
Engine Discussion.


 Hi Sean,
 A free Space Invaders game? I honestly don't remember saying anything
 about one, but I might have a long long time ago before I took over
 Monte and Raceway. I do recall mentioning that eventually I would be
 working on an Asteroids clone though. Perhaps you were thinking of
 Asteroids?
 As for the status of Asteroids I haven't done more than gather some
 sound effects for the game. I've been too busy with Monte and Raceway to
 do anything else I am afraid.


 Sean Mealin wrote:
 Hi Tom;
 A wile back you said that you were working on a (I think) space invaders
 game that you would share the source code; did that project ever get off 
 the
 ground?
 If it did, and it is not complete, would you mind sharing what you have?
 If in fact it was not you working on this project, do you know who was?

 Thanks
 Sean



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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
I suppose keeping track of that sort of thing would indeed be rather 
difficult. I do agree with him though. It's his product after all so it's 
only fair that he get 25% of the royalties. I agree that there are those who 
would
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 27, 2007 10:11 AM
Subject: Re: [Audyssey] Game Engine Discussion.


Hello thomas!
How can you control how much mony the developer earn?
If the developer earns 1000 dollars he can say to you:
Ah thomas, i have earn 500 dollars.
You can't control that.
Regards, Claudio.

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im
Auftrag von Thomas Ward
Gesendet: Donnerstag, 27. Dezember 2007 16:52
An: Gamers Discussion list
Betreff: Re: [Audyssey] Game Engine Discussion.

Hi Bryan,
Yeah, I'd rather not get caught up in the old this dev is better than the
other dev discussion. All I will say is that my desire in creating Genesis
is to make game creation technology available for people who have neither
the time, money,  or skills to create their own games. On the other hand
making the technology absolutely free is a pipe dream, but that doesn't mean
I have to charge thousands of dollars up front either.
One practical solution for this is to base the engines income on the
percentage of sales earned by an associate game developer using the engine.
If I have a standing agreement for 25% in royalty fees and that dev makes
$1000 I get $250 in royalties. That isn't too bad if you are selling the
games you create with the engine.
The only flaw with that plan is the type of game developers who just want to
play around with it and make free games. They wouldn't be paying me
royalties, and I'd be losing money. So at a minimum there would still have
to be some sort of up front fee for purchasing the software, but I don't
know as yet what would be a fair price for an up front price.






Bryan wrote:
 It might be steap, but I think Thomas is more reasonable than David.
 Don't get me wrong, I'm not trying to say one dev is better than
 another. But I imagine there's a workable solution.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Sugestion on monti and a question

2007-12-27 Thread Bryan
As for the sound of the maic potions, that plays as long as you remain 
invincible. As for the voice in the intro, that's ScanSoft Karen, an 
Australian RealSpeak voice from nextup.com. I have her on my laptop.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 27, 2007 10:08 AM
Subject: [Audyssey] Sugestion on monti and a question


 Hello Thomas!
 I have now a sugestion for monti.
 The sound for the magic potion is to long for mee.

 And now, i have a question:
 What voice have you use in the intro of the game where the game says
 welcome to montezuma's return, a usagames produktion copyright 2007?
 Best regards, Claudio.


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Claudio
Hello thomas!
How can you control how much mony the developer earn?
If the developer earns 1000 dollars he can say to you:
Ah thomas, i have earn 500 dollars.
You can't control that.
Regards, Claudio.

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im
Auftrag von Thomas Ward
Gesendet: Donnerstag, 27. Dezember 2007 16:52
An: Gamers Discussion list
Betreff: Re: [Audyssey] Game Engine Discussion.

Hi Bryan,
Yeah, I'd rather not get caught up in the old this dev is better than the
other dev discussion. All I will say is that my desire in creating Genesis
is to make game creation technology available for people who have neither
the time, money,  or skills to create their own games. On the other hand
making the technology absolutely free is a pipe dream, but that doesn't mean
I have to charge thousands of dollars up front either.
One practical solution for this is to base the engines income on the
percentage of sales earned by an associate game developer using the engine.
If I have a standing agreement for 25% in royalty fees and that dev makes
$1000 I get $250 in royalties. That isn't too bad if you are selling the
games you create with the engine.
The only flaw with that plan is the type of game developers who just want to
play around with it and make free games. They wouldn't be paying me
royalties, and I'd be losing money. So at a minimum there would still have
to be some sort of up front fee for purchasing the software, but I don't
know as yet what would be a fair price for an up front price.

 




Bryan wrote:
 It might be steap, but I think Thomas is more reasonable than David. 
 Don't get me wrong, I'm not trying to say one dev is better than 
 another. But I imagine there's a workable solution.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Shaun,
No, Genesis Project is a completely and totally different thing. Besides 
which Draconis Entertainment owns the rights to the Genesis Project 
which has nothing to do with the USA Games Engine Genesis 3D.
Smile


shaun everiss wrote:
 does this have to do any thing with the genisus project at all or is that 
 going to be another game we will see from usa or will we see a game like it.
   


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[Audyssey] Sugestion on monti and a question

2007-12-27 Thread Claudio
Hello Thomas!
I have now a sugestion for monti.
The sound for the magic potion is to long for mee.

And now, i have a question:
What voice have you use in the intro of the game where the game says
welcome to montezuma's return, a usagames produktion copyright 2007?
Best regards, Claudio.


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[Audyssey] Demo in Game Chat Reminder

2007-12-27 Thread Gary Whittington
Tonight I, Crash will demo
Strat Baseball.
At 6pm but the demo will be in the Monopoly and other Board games room.
This is a full duplex room and you will need to wear headphones.

WEB Site
http://For-the-people.com

Crash
- Original Message - 
From: Gamers Chat Robot [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, December 26, 2007 10:00 PM
Subject: [Audyssey] Game Chat Reminder


 Ever wanted to hear what a certain gamer really sounds like? Ever wanted
 to ask the developer a question about that cool game?

 Developers, ever wanted to get to know your players? Ever wanted to be
 able to answer questions asked by your players?

 Here is your chance to do all these things and more. All you need is a
 Windows system with a working sound card and microphone. The service is
 free to use after you complete the simple registration process.

 The site is http://www.for-the-people.com and the chat room is the Games
 People Play.

 This notice reminder is for the Thursdays gamer chat which goes on until
 when ever.

 The Time: Well, that depends on where you are at. Below is a simple
 chart showing time zones in the US as well as universal time.

 Thursdays starting at:
 6PM Pacific
 7PM Mountain
 8PM Central
 9PM Eastern
 1AM Friday morning Universal

 Hope to see you there.

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Re: [Audyssey] Sugestion on monti and a question

2007-12-27 Thread Claudio
Hello bryan!
Can i download this sapi for free?
Regards, Claudio..


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Robin Kipp
Hi Claudio and Bryan,
Well actually I think that would be possible. For example, you could
Implement an internet activation and a server could keep track of how
many games where licensed and when. Of course, the developer of the
engine would have access to this server.
Robin
 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of Bryan
 Sent: Thursday, December 27, 2007 6:26 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Game Engine Discussion.
 
 
 I suppose keeping track of that sort of thing would indeed be rather 
 difficult. I do agree with him though. It's his product after 
 all so it's 
 only fair that he get 25% of the royalties. I agree that 
 there are those who 
 would
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Claudio [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, December 27, 2007 10:11 AM
 Subject: Re: [Audyssey] Game Engine Discussion.
 
 
 Hello thomas!
 How can you control how much mony the developer earn?
 If the developer earns 1000 dollars he can say to you:
 Ah thomas, i have earn 500 dollars.
 You can't control that.
 Regards, Claudio.
 
 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Ward
 Gesendet: Donnerstag, 27. Dezember 2007 16:52
 An: Gamers Discussion list
 Betreff: Re: [Audyssey] Game Engine Discussion.
 
 Hi Bryan,
 Yeah, I'd rather not get caught up in the old this dev is 
 better than the other dev discussion. All I will say is that 
 my desire in creating Genesis is to make game creation 
 technology available for people who have neither the time, 
 money,  or skills to create their own games. On the other 
 hand making the technology absolutely free is a pipe dream, 
 but that doesn't mean I have to charge thousands of dollars 
 up front either. One practical solution for this is to base 
 the engines income on the percentage of sales earned by an 
 associate game developer using the engine. If I have a 
 standing agreement for 25% in royalty fees and that dev makes 
 $1000 I get $250 in royalties. That isn't too bad if you are 
 selling the games you create with the engine. The only flaw 
 with that plan is the type of game developers who just want 
 to play around with it and make free games. They wouldn't be 
 paying me royalties, and I'd be losing money. So at a minimum 
 there would still have to be some sort of up front fee for 
 purchasing the software, but I don't know as yet what would 
 be a fair price for an up front price.
 
 
 
 
 
 
 Bryan wrote:
  It might be steap, but I think Thomas is more reasonable 
 than David. 
  Don't get me wrong, I'm not trying to say one dev is better than 
  another. But I imagine there's a workable solution. Time is an 
  illusion, lunchtime doubly so.
 
 
 
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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Dark,
Very very true. Learning how to do triditional programming is not an 
easy process for anyone. Even if you get formal training from a tech 
school or college knowing is only half the battle. The other half, 
perhaps the more important half, is experience. Gaining the experience 
it requires to do things right takes years of practice, trial, and 
error. A really good programmer only really begins learning out in the 
field not in a class room.
Looking back I can see how much I have grown in 10 years. Back in the 
late 90's, in college, I thought I was one cool programmer because I 
learned a little C++, Visual Basic 5, SQL, and Java. It was only after I 
left college I discovered I didn't know one-quarter of one-half of what 
I thought I knew. You see, I knew the basic skills of a programmer, but 
had no experience in using what I had learned in college to program from 
point A to point Z. Programming a simple calculator in C is nothing like 
writing an entire audio game in the same language. All the calculator 
does is teaches you some of the basic skills of using the language which 
will be useful in building that audio game, but not give you an exact 
road map to follow.
This is where Genesis comes in. I get to place my skills, experience, 
and training in the engine, and the developers can use it to quickly and 
rapidly build new games with no programming skills, experience, or 
training required.




dark wrote:
 Hello tom.

 wel I agree with both of your purposes there,  afterall I do rather like 
 Monti, so more games designed by you would certainly be good.

 Sinse the main interest for me in any game is exploration,  be it 
 physical exploration of a map, or various environments, or slowly exploring 
 a plot, I deffinately appreciate the trouble with audio games.

 I've been considdering learning programming for a while,  especially 
 considdering I have studdied formal logic.

 However, on the one hand I don't like the idea of attempting to juggle my 
 Phd thesis (which is also related to disability), and learning programming, 
 and on the other, it seems that I'd have to spend quite a long while 
 learning enough to create the sort of game I'd be interested in creating.

 That's why I was so interested in the agm, sinse it meant I could take a 
 short cut and skip streight to game design, recording of the plot, designing 
 the large levels etc, and that's why i'd be interested in something like the 
 genesis engine, so I'm glad the price will be reasonable.

 Beware the Grue!

 Dark. 



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Re: [Audyssey] Sugestion on monti and a question

2007-12-27 Thread Bryan
Oh no, those voices aren't free. They cost around 45 dollars, and you need 
to be a registered user of their Text Aloud program in order to even install 
the voice. It searches for that program during the installation process and 
if you don't have it on your machine, a fully registered one, mind, then the 
voice won't install.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 27, 2007 10:45 AM
Subject: Re: [Audyssey] Sugestion on monti and a question


 Hello bryan!
 Can i download this sapi for free?
 Regards, Claudio..


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
Actually you're right. Doesn't Che do that with Rail Racer? I think he said 
something about that as a means of cracking down on would-be pirates and 
knowing who's got a pirated copy and who got it legitimately. The same 
principle could probably be applied to Genesis 3D.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Robin Kipp [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 27, 2007 10:49 AM
Subject: Re: [Audyssey] Game Engine Discussion.


Hi Claudio and Bryan,
Well actually I think that would be possible. For example, you could
Implement an internet activation and a server could keep track of how
many games where licensed and when. Of course, the developer of the
engine would have access to this server.
Robin
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Bryan
 Sent: Thursday, December 27, 2007 6:26 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Game Engine Discussion.


 I suppose keeping track of that sort of thing would indeed be rather
 difficult. I do agree with him though. It's his product after
 all so it's
 only fair that he get 25% of the royalties. I agree that
 there are those who
 would
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Claudio [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, December 27, 2007 10:11 AM
 Subject: Re: [Audyssey] Game Engine Discussion.


 Hello thomas!
 How can you control how much mony the developer earn?
 If the developer earns 1000 dollars he can say to you:
 Ah thomas, i have earn 500 dollars.
 You can't control that.
 Regards, Claudio.

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Ward
 Gesendet: Donnerstag, 27. Dezember 2007 16:52
 An: Gamers Discussion list
 Betreff: Re: [Audyssey] Game Engine Discussion.

 Hi Bryan,
 Yeah, I'd rather not get caught up in the old this dev is
 better than the other dev discussion. All I will say is that
 my desire in creating Genesis is to make game creation
 technology available for people who have neither the time,
 money,  or skills to create their own games. On the other
 hand making the technology absolutely free is a pipe dream,
 but that doesn't mean I have to charge thousands of dollars
 up front either. One practical solution for this is to base
 the engines income on the percentage of sales earned by an
 associate game developer using the engine. If I have a
 standing agreement for 25% in royalty fees and that dev makes
 $1000 I get $250 in royalties. That isn't too bad if you are
 selling the games you create with the engine. The only flaw
 with that plan is the type of game developers who just want
 to play around with it and make free games. They wouldn't be
 paying me royalties, and I'd be losing money. So at a minimum
 there would still have to be some sort of up front fee for
 purchasing the software, but I don't know as yet what would
 be a fair price for an up front price.






 Bryan wrote:
  It might be steap, but I think Thomas is more reasonable
 than David.
  Don't get me wrong, I'm not trying to say one dev is better than
  another. But I imagine there's a workable solution. Time is an
  illusion, lunchtime doubly so.
 


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Stefen,
Well, I suppose it would be possible to create a demo or trial eddition 
which would allow the developers to create a game with one playable 
level. It would take some extra work, but might be a good selling 
feature. I could restrict features like exclude the ability to save and 
load games in the games you create, one playable level, etc. It would 
allow people to evaluate or make a free game, but not have access to all 
the engine offers.
As for selling the games via USA Games that could work. I could process 
the orders, use my shopping cart, and then if the other party has a 
Paypal account I could send them their portion of the payments after I 
deduct any licensing and credit card fees associated with using my 
shopping cart and engine.




Stefen Hudson wrote:
 Hi Thomas,

 I had a couple ideas about this new engine that might solve, or at least put 
 a dent in the pricing problems.

 Maybe there could be 2 versions of the engine. One would be free, or very 
 low priced, and would only let people make games to play on their own 
 computers only. The second version would be the real deal that would let 
 people make stand-alone games. This would work like the learning version of 
 Visual Basic, allowing people to see if they want to buy the full version or 
 not. The user who wants to develop games for sale could buy the full 
 version, and the hobbyist could just use the demo version.

 The second idea deals more with overall pricing and the sale of games made 
 by the engine. In addition to a one-time license fee for a product key, you 
 could give the customer code to put in their online shopping cart. I'm not 
 entirely sure how this would work. Either that, or you could host all the 
 games on a created games page and make it so 25% of those sales go to you 
 directly, with the remaining 75% going to the developer. If you're including 
 the ordering wizard in the package, you could have something in there too. 
 Maybe an email address that's specifically for the sale of games made with 
 your engine by other developers. It would almost be like hiring employees 
 for USA Games. 


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Willem
or only thomas could have the tool to give out registration keys, like David 
Greenwood does.
- Original Message - 
From: Robin Kipp [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 27, 2007 7:49 PM
Subject: Re: [Audyssey] Game Engine Discussion.


Hi Claudio and Bryan,
Well actually I think that would be possible. For example, you could
Implement an internet activation and a server could keep track of how
many games where licensed and when. Of course, the developer of the
engine would have access to this server.
Robin
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Bryan
 Sent: Thursday, December 27, 2007 6:26 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Game Engine Discussion.


 I suppose keeping track of that sort of thing would indeed be rather
 difficult. I do agree with him though. It's his product after
 all so it's
 only fair that he get 25% of the royalties. I agree that
 there are those who
 would
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Claudio [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, December 27, 2007 10:11 AM
 Subject: Re: [Audyssey] Game Engine Discussion.


 Hello thomas!
 How can you control how much mony the developer earn?
 If the developer earns 1000 dollars he can say to you:
 Ah thomas, i have earn 500 dollars.
 You can't control that.
 Regards, Claudio.

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Ward
 Gesendet: Donnerstag, 27. Dezember 2007 16:52
 An: Gamers Discussion list
 Betreff: Re: [Audyssey] Game Engine Discussion.

 Hi Bryan,
 Yeah, I'd rather not get caught up in the old this dev is
 better than the other dev discussion. All I will say is that
 my desire in creating Genesis is to make game creation
 technology available for people who have neither the time,
 money,  or skills to create their own games. On the other
 hand making the technology absolutely free is a pipe dream,
 but that doesn't mean I have to charge thousands of dollars
 up front either. One practical solution for this is to base
 the engines income on the percentage of sales earned by an
 associate game developer using the engine. If I have a
 standing agreement for 25% in royalty fees and that dev makes
 $1000 I get $250 in royalties. That isn't too bad if you are
 selling the games you create with the engine. The only flaw
 with that plan is the type of game developers who just want
 to play around with it and make free games. They wouldn't be
 paying me royalties, and I'd be losing money. So at a minimum
 there would still have to be some sort of up front fee for
 purchasing the software, but I don't know as yet what would
 be a fair price for an up front price.






 Bryan wrote:
  It might be steap, but I think Thomas is more reasonable
 than David.
  Don't get me wrong, I'm not trying to say one dev is better than
  another. But I imagine there's a workable solution. Time is an
  illusion, lunchtime doubly so.
 


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Dark,
Well, it would have some use. It would allow people to create games for 
themselves, and allow them to evaluate it for commercial use. However, 
you are right that the way it is designed now it isn't really meant for 
non-commercial games. I'd really have to think about how free games 
would work with the engine.


 

dark wrote:
 Hmmm, what use would it be to create games only for your own computer? If 
 the main engine was stil expensive, however good the demo was, that won't 
 stop it causing a problem for the hobby developers to afford.

 Beware the grue!

 Dark.
   


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Willem
Well free games could work like this:

Only you have the ability to generate registration keys, so if there is no 
registration key to enter then the game is free.
You could make it part of the creation. for example require registration 
(yes or no)
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 8:18 PM
Subject: Re: [Audyssey] Game Engine Discussion.


 Hi Dark,
 Well, it would have some use. It would allow people to create games for
 themselves, and allow them to evaluate it for commercial use. However,
 you are right that the way it is designed now it isn't really meant for
 non-commercial games. I'd really have to think about how free games
 would work with the engine.


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Stefen,
I wouldn't feel right claming ownership over any games using my engine, 
but I would expect some sort of royalty fee for using it in their games. 
After all I did the hard work in making the engine, maintaining it, and 
probably answering there tech support questions so asking for a 
percentage of their sales using the engine is only fair.
As for selling via my web site there would have to be some transaction 
fees associated with the sales through my web site. I have to pay $1.90 
for every credit card transaction that Pay Pal processes for me so Pay 
Pal would take that immediately out of any sales made on my web site 
regardless of who made the game.
As for one month free for every game you make that could potentially be 
allot of lost income for me. If the developer is selling allot of games 
at that time I wouldn't be getting my cut which I wouldn't like since I 
did the majority of the work for the engine.


Stefen Hudson wrote:
 I like that idea about getting one or a few months free for every game you 
 submit. It might actually encourage people to submit the games to Thomas. 
 This means that there would be more games that could be found in one place. 
 Not only that, but it'd be easier on the developers. They wouldn't have to 
 worry about finding a place to sell, setting up a domain, etc. now, if 
 people wanted to go on their own, that'd be fine too. They'd just have to 
 pay the subscription fees every month, or whenever it would be.

 On another note, something to consider is who retains ownership over the 
 games. I think that if a developer submits a game, USA Games owns it, and 
 the credit for the concept, design, etc, goes to the developer. After all, 
 the game would be mostly the engine, which Thomas will be coding.
   


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan,
Not necessarily. Yes, I could set it up to work with a screen reader, 
but I personally think using Sapi 5 would be better for the designer. 
Rather than using screen reader review keys to view what was on the 
screen Sapi could just automatically voice what you are focussed on.

Bryan wrote:
 And i'm assuming it'll work with a screen reader? From the sounds of things 
 that would be the most logical way to do it.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Sugestion on monti and a question

2007-12-27 Thread Thomas Ward
Hi,
No. If you have Jaws 8 you get it included as part of your upgrade. If 
not you have to buy it from Scansoft.
Hth.

Claudio wrote:
 Hello bryan!
 Can i download this sapi for free?
 Regards, Claudio..


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Bryan
That's true. I'm still learning Window-Eyes, let alone learning to use it on 
my laptop, so the idea of trying to use screen review keys to read the 
Genesis screens would be rather daunting.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 11:51 AM
Subject: Re: [Audyssey] Game Engine Discussion.


 Hi Bryan,
 Not necessarily. Yes, I could set it up to work with a screen reader,
 but I personally think using Sapi 5 would be better for the designer.
 Rather than using screen reader review keys to view what was on the
 screen Sapi could just automatically voice what you are focussed on.

 Bryan wrote:
 And i'm assuming it'll work with a screen reader? From the sounds of 
 things
 that would be the most logical way to do it.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan,
Actually, I think something similar to Metroid Prime. should be possible 
with Genesis. After all I am designing the engine to create games like 
Megaman, Halo, etc and Metroid would fall in that kind of catagory.
You could draw the metal platforms, attach an environment effect to 
them, and reset the pitch of those platform sounds to make it sound like 
one is above or below you.
As for the scan visor it should be possible. The engine has the ability 
to give you the distance, direction, and type of objects in the current 
room or region.


Bryan wrote:
 So FPS style games. That puts me in mind of games like Metroid Prime. Here 
 we go on the Metroid thing again. Of ourse that might be tricky to do in 
 audio so I don't know if Genesis could handle it. The whole thing about 
 Metroid was that you'd have to jump to platforms often above and below you, 
 so the tric would be representing that in audio, although I have some ideas 
 of how that could be done with pitch changes. You could still create a 
 similar styled game while leaving out all the really advanced stuff such as 
 the scan visor and stuff like that. Come to think of it though, Shades of 
 Doom almost incorporates that in the EVA, although all the EVA gives you is 
 the name of and distance to the monster. The Metroid Prime scanner gave you 
 all sorts of cool information about each monster that might be difficult to 
 reproduce.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Sugestion on monti and a question

2007-12-27 Thread Thomas Ward
Hi Claudio,

Quote
The sound for the magic potion is to long for mee.
End quote

That sort of munk chant sound you hear is suppose to tell you how much 
invincibility you have left. If I shorten it or remove it the 
invincibility you get from drinking a potion would be less. I think 
other paid gamers would have my head if I removed it or made it shorter. 
Smile

Quote
What voice have you use in the intro of the game where the game says
welcome to montezuma's return, a usagames produktion copyright 2007?
End quote

The voice is Scansoft Karen. It ships with Jaws 8 and 9. It also can be 
purchased from Scansoft directly.
Cheers.



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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan,
yes, writing two different versions would be programming murder. I don't 
think anyone has considered exactly how much work goes into designing a 
full fledged engine with the abilities I have in mind for this thing. At 
present the player class is 1400 lines of code alone, and I haven't even 
finished the player class. The engine when complete looks like it will 
be at least 5 lines of code at a minimum. That is equal to a 830 
page book.

Bryan wrote:
 I don't think that would be feasible to be honest. He'd have to code two 
 separate programs then.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Claudio,
Actually, I can. If I used hardware based product keys and am the only 
authorized person to create product keys that means they would have to 
pay the licensing fees up front before I generate the keys for their 
customers. No royalty payment no product key for the customer.
However, I personally hate hardware based product keys, but may have to 
do it that way to make sure everyone remains honest in using my 
development tools.


Claudio wrote:
 Hello thomas!
 How can you control how much mony the developer earn?
 If the developer earns 1000 dollars he can say to you:
 Ah thomas, i have earn 500 dollars.
 You can't control that.

   


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[Audyssey] Piraci and code generator

2007-12-27 Thread Claudio
Hello Thomas and all!
I have a question about the registersystem of monti.
You create a code for the game.
But how knows the game the code that your system has generated?
Regards, Claudio.


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi,
Well, web based product activation would be one way, but I think David 
Greenwood's method of holding onto the licensing tool is the safest way 
to insure I get my payments. Those developers who don't pay up, can't 
complete orders, and not being honest with me would be like cutting 
their own throats. They wouldn't get paid either.

Robin Kipp wrote:
 Hi Claudio and Bryan,
 Well actually I think that would be possible. For example, you could
 Implement an internet activation and a server could keep track of how
 many games where licensed and when. Of course the developer of the
 engine would have access to this server.
 Robin
   


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Bryan,
Yes. Che uses a very good commercial licensing tool, it is a bit 
expensive, but it really does lock down on piracy. I am considering 
using some of the funds from Monte to purchase it for Genesis.
 

Bryan wrote:
 Actually you're right. Doesn't Che do that with Rail Racer? I think he said 
 something about that as a means of cracking down on would-be pirates and 
 knowing who's got a pirated copy and who got it legitimately. The same 
 principle could probably be applied to Genesis 3D.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Willem,
Unfortunately, it is not that simple. Since Genesis is designed to be 
100% modular that means someone could generate a free game *.exe file, 
name it to the name of one of my games, copy in the exe file and play it 
with no security restrictions. Oops, all my games are cracked just like 
that.
In order to prevent that specific type of crack each level would have to 
be linked some how to the commercial game.exe file which would make them 
incompatible with the free game.exe file. You can probably see that this 
would not be easy, and could potentially add major conflicts by 
intentionally introducing incompatibilities in the engine to reject this 
or that file while excepting others.

Willem wrote:
 Well free games could work like this:

 Only you have the ability to generate registration keys, so if there is no 
 registration key to enter then the game is free.
 You could make it part of the creation. for example require registration 
 (yes or no)
   


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Willem
Yeah I see what you mean.
If you register a game the registration program then should actually make 
changes to the level files, while the main genesis engine runs the level 
files.  This would also make it easier to eliminate bugs in the game, as the 
levels stay the same and if a bug exists you only need to update the engine.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 10:17 PM
Subject: Re: [Audyssey] Game Engine Discussion.


 Hi Willem,
 Unfortunately, it is not that simple. Since Genesis is designed to be
 100% modular that means someone could generate a free game *.exe file,
 name it to the name of one of my games, copy in the exe file and play it
 with no security restrictions. Oops, all my games are cracked just like
 that.
 In order to prevent that specific type of crack each level would have to
 be linked some how to the commercial game.exe file which would make them
 incompatible with the free game.exe file. You can probably see that this
 would not be easy, and could potentially add major conflicts by
 intentionally introducing incompatibilities in the engine to reject this
 or that file while excepting others.

 Willem wrote:
 Well free games could work like this:

 Only you have the ability to generate registration keys, so if there is 
 no
 registration key to enter then the game is free.
 You could make it part of the creation. for example require 
 registration
 (yes or no)



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[Audyssey] the ice shard in shryth?

2007-12-27 Thread simon.dowling
hi list, anyone found a use for the glittering ice shard in shryth after 
defeating the frost demon?
and another thing, i am trying without any really success to defeat the 
dragon in the 19th round i have a mr of 99 and stamina points of 118, but 
can't quite beat the dragon, it says that i have failed about 26 times now, 
spose i will have to see if i can find some better armour so it increases my 
rating a little more the last time i got some think it said about the second 
and third dragons that this is a deadly enemy rather than a devastating one.
http://www.secretsthatwekeep.com/003
Simon
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Re: [Audyssey] Piraci and code generator

2007-12-27 Thread Robin Kipp
Hi Claudio!
A game / program can decide whether a license key is correct or not
because keys are generated using a specific algorithm implemented in the
game. So if you enter a key, the program checks if the key matches to
the algorithm or not. If yes, the game is registered if no you get a
nice error message.
Robin

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of Claudio
 Sent: Thursday, December 27, 2007 9:26 PM
 To: 'Gamers Discussion list'
 Subject: [Audyssey] Piraci and code generator
 
 
 Hello Thomas and all!
 I have a question about the registersystem of monti.
 You create a code for the game.
 But how knows the game the code that your system has 
 generated? Regards, Claudio.
 
 
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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Yohandy
how about a monthly fee for those who wish to use the software?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 2:13 PM
Subject: Re: [Audyssey] Game Engine Discussion.


 Hi Claudio,
 Actually, I can. If I used hardware based product keys and am the only
 authorized person to create product keys that means they would have to
 pay the licensing fees up front before I generate the keys for their
 customers. No royalty payment no product key for the customer.
 However, I personally hate hardware based product keys, but may have to
 do it that way to make sure everyone remains honest in using my
 development tools.


 Claudio wrote:
 Hello thomas!
 How can you control how much mony the developer earn?
 If the developer earns 1000 dollars he can say to you:
 Ah thomas, i have earn 500 dollars.
 You can't control that.




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Re: [Audyssey] say what?

2007-12-27 Thread Charles Rivard
I'm still missing something about this game.  If it's further down in my 
inbox because the question has been answered on the list, nobody has to 
respond.  What do the balls have to do with unscrambling a phrase?  Thanks.
---
Shepherds are the best beasts.
- Original Message - 
From: dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 2:44 AM
Subject: Re: [Audyssey] say what?


I got one as well, (mr. Clause is a generous fellow).

 There are actually five balls, and several different modes to the game.

 time mode, where you get as many guesses as you like within a limited 
 time,
 and guess mode where you have a limited number of guesses, as well as
 extreme time and guess modes (10 seconds per round, or one guess).

 You can also play with multiple players one after another as well.

 the only down side to the game I can see, is that in the two easier
 settings, where you get one or two bits of the phrase set correctly at the
 start for you (one or two balls in the right place), There is no audio 
 clue
 as to which balls ar right and which are not, sinse the one or two balls
 already in the correct order light up to signify that they should not be
 moved.

 Of course, on the hardest (and also the default) setting, none of the 
 balls
 are lit, and they all need to be moved (the entire phraise is scrambled).
 this just means that slightly more persistance is required from a totally
 blind gamer, sinse they do not have the oppertunity to practice with the 
 two
 easier settings. then again though, the real challenge is playing on the
 default hard setting anyway, and of course sinse it is the default 
 setting,
 you don't have to worry about changing it.

 On the pluss side, all the modes and menues are entirely auditory, and the
 buttons are easy to distinguish, making it easy to opperate.

 I might well do a Blind cool tech pod cast review of this game when i get
 back to my flat and my r09.

 Grue beware the!

 Dark.



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Re: [Audyssey] Tom's space invaders game from a wile back was: Game Engine Discussion.

2007-12-27 Thread Charles Rivard
Seems like somewhere, a game could be gotten, but it was in a foreign 
language, and there were difficulties, or maybe it was a beta or an 
experimental game.
---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 10:45 AM
Subject: Re: [Audyssey] Tom's space invaders game from a wile back was: Game 
Engine Discussion.


 Hi,
 Hmm... Well, maybe I did, but I don't remember it. I often come up with
 hair brained ideas, get excited about them, and then a new one pops up
 and I move on to the new project often forgetting about the earlier one.
 Except for something like Genesis where that tool will be invaluable for
 USA Games to grow and expand.


 Bryan wrote:
 Actually Thomas this was last year. I also remember quite a lot of
 discussion about it.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Piracy and code generator

2007-12-27 Thread Thomas Ward
Hi Claudio,
For security reasons I can't and won't reveal in any detail how this 
works, but I will give you a very simple explanation. Basically, the key 
generator uses specific code that generates the product keys. Monte has 
the reverse code which basically reverses the process. It takes the key 
and sees if it matches the right values that initially generated the 
key. If the key and the initial values match the game is unlocked.
Now, as for how encryption goes there is lots of documentation on the 
net on how to make encryption keys which can be encrypted and decrypted.


Claudio wrote:
 Hello Thomas and all!
 I have a question about the registersystem of monti.
 You create a code for the game.
 But how knows the game the code that your system has generated?
 Regards, Claudio.
   


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Thomas Ward
Hi Willem,
Right. The way this works is there is a directory in your Genesis 3D 
installation directory called skeleton. This contains things like 
Genesis3D.dll, Untitled.exe, Game.cfg, etc. You copy those files into 
your project folder since those files are the core engine that actually 
runs your game. You would rename Untitled.exe to the name of your game 
like Doom.exe.
With the Genesis editor you would basically create the games levels, 
characters, asign sound effects, etc which would save your files in 
something like
Genesis3D\Project\Levels.
When you press enter on *.exe it should run, load your levels, and 
hopefully be ready to play.




Willem wrote:
 Yeah I see what you mean.
 If you register a game the registration program then should actually make 
 changes to the level files, while the main genesis engine runs the level 
 files.  This would also make it easier to eliminate bugs in the game, as the 
 levels stay the same and if a bug exists you only need to update the engine.
   


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[Audyssey] Sryth: phantom assassin inquiry

2007-12-27 Thread acarthon
Hi list, 
I don't know if this applies to me or not, but Here I go. 
I have read and heard that the Phantom assassin items are no longer
available via the special events, but are now available via the haunting
in Durnsig adventure. 
Is this true? I am currently about to start the phantom assassin event
and I am wondering if I will be able to get the various items. I
completed the haunting in Durnsig adventure earlier this year and didn't
get any of the special items mentioned on this list. 
Another question I have is how many assassins are there? 8 or 9? I have
found 8 hideouts so far. 
Thanks, 
AC 

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Re: [Audyssey] Piracy and code generator

2007-12-27 Thread Thomas Ward
Hi Robin,
Thanks. I couldn't have said it better myself. Yes, your answer is 
absolutely correct.

Robin Kipp wrote:
 Hi Claudio!
 A game / program can decide whether a license key is correct or not
 because keys are generated using a specific algorithm implemented in the
 game. So if you enter a key, the program checks if the key matches to
 the algorithm or not. If yes, the game is registered if no you get a
 nice error message.
 Robin
   


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Re: [Audyssey] Sryth: phantom assassin inquiry

2007-12-27 Thread simon.dowling
hi you have to go to trithic for that one and see the thain. when you accept 
it, you have to choose explore the realm at random i thinks so, and i think 
there are 9 to defeat, remember to collect the weapons of the dead as they 
can fetch you a lot in tryndmoor.
hth
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, December 28, 2007 2:01 AM
Subject: [Audyssey] Sryth: phantom assassin inquiry


 Hi list,
 I don't know if this applies to me or not, but Here I go.
 I have read and heard that the Phantom assassin items are no longer
 available via the special events, but are now available via the haunting
 in Durnsig adventure.
 Is this true? I am currently about to start the phantom assassin event
 and I am wondering if I will be able to get the various items. I
 completed the haunting in Durnsig adventure earlier this year and didn't
 get any of the special items mentioned on this list.
 Another question I have is how many assassins are there? 8 or 9? I have
 found 8 hideouts so far.
 Thanks,
 AC

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Re: [Audyssey] Sryth: phantom assassin inquiry

2007-12-27 Thread Shadow Dragon
If you mean the special items as in Tsal-Kagoth, the dragonwing breastplate 
and the like, you can't get them through the phantom assassin quest anymore, 
the only way to get one of them is through the haunting in Durnsig quest, 
and then you can only have one, whereas back in the day you could get in 
theory as many as you wanted.
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 7:51 PM
Subject: Re: [Audyssey] Sryth: phantom assassin inquiry


 hi you have to go to trithic for that one and see the thain. when you 
 accept
 it, you have to choose explore the realm at random i thinks so, and i 
 think
 there are 9 to defeat, remember to collect the weapons of the dead as they
 can fetch you a lot in tryndmoor.
 hth
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, December 28, 2007 2:01 AM
 Subject: [Audyssey] Sryth: phantom assassin inquiry


 Hi list,
 I don't know if this applies to me or not, but Here I go.
 I have read and heard that the Phantom assassin items are no longer
 available via the special events, but are now available via the haunting
 in Durnsig adventure.
 Is this true? I am currently about to start the phantom assassin event
 and I am wondering if I will be able to get the various items. I
 completed the haunting in Durnsig adventure earlier this year and didn't
 get any of the special items mentioned on this list.
 Another question I have is how many assassins are there? 8 or 9? I have
 found 8 hideouts so far.
 Thanks,
 AC

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[Audyssey] Nintendo GameCube reaches its end at the end of this year

2007-12-27 Thread acarthon
Hi list, 
It's AC. I thought you may want to know some of the things that are on
their way out at the end of 2007. One of them being the Nintendo
GameCube. 
Check out the following website. 
 
2007 Departures: You Won't See These in 2008 - AOL Money  Finance
Web address is: 
http://money.aol.com/special/departures-2007
 
Some others are comp USA and the McRib sandwich. Quite a few of them I
haven’t even heard of before. 
There are about 20 items on the list. 
And there are other general list on the last page.
Enjoy! 
AC 
 
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Re: [Audyssey] say what?

2007-12-27 Thread Sylvester Thomas
Hay Charles!  I too have one of these Say What games, and the answer to your 
question is this.  There are five balls that when the phrase is spoken each 
ballrepresents  a word in the phrase.  For instance the phrase my be 
something like this I like  to play games.  The game will say something 
like, play. I. games to.  each word is represented by a ball, and you move 
them around  to different places   to  get  the correct phrase, I like to 
play games.   It's Cool, they make this great popping sound when you pick up 
a ball to reposition it.  My only complaint is like the Nemesis game it has 
no volume control knob or switch to lower the volume.  It can be kinda loud 
some times depending on your situation.  I picked mine up at my local Target 
store for around twenty bucks.  You can also find them on Amazon.com.  HTH 
and Happy New Year to All!  Game On!  Sly!
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 6:39 PM
Subject: Re: [Audyssey] say what?


 I'm still missing something about this game.  If it's further down in my
 inbox because the question has been answered on the list, nobody has to
 respond.  What do the balls have to do with unscrambling a phrase? 
 Thanks.
 ---
 Shepherds are the best beasts.
 - Original Message - 
 From: dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 27, 2007 2:44 AM
 Subject: Re: [Audyssey] say what?


I got one as well, (mr. Clause is a generous fellow).

 There are actually five balls, and several different modes to the game.

 time mode, where you get as many guesses as you like within a limited
 time,
 and guess mode where you have a limited number of guesses, as well as
 extreme time and guess modes (10 seconds per round, or one guess).

 You can also play with multiple players one after another as well.

 the only down side to the game I can see, is that in the two easier
 settings, where you get one or two bits of the phrase set correctly at 
 the
 start for you (one or two balls in the right place), There is no audio
 clue
 as to which balls ar right and which are not, sinse the one or two balls
 already in the correct order light up to signify that they should not be
 moved.

 Of course, on the hardest (and also the default) setting, none of the
 balls
 are lit, and they all need to be moved (the entire phraise is scrambled).
 this just means that slightly more persistance is required from a totally
 blind gamer, sinse they do not have the oppertunity to practice with the
 two
 easier settings. then again though, the real challenge is playing on the
 default hard setting anyway, and of course sinse it is the default
 setting,
 you don't have to worry about changing it.

 On the pluss side, all the modes and menues are entirely auditory, and 
 the
 buttons are easy to distinguish, making it easy to opperate.

 I might well do a Blind cool tech pod cast review of this game when i get
 back to my flat and my r09.

 Grue beware the!

 Dark.



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Re: [Audyssey] the ice shard in shryth?

2007-12-27 Thread Bryan
The Ice Shard doesn't yet have a use. As for the dragon, he is pretty tough. 
All I can say is just keep trying. Maybe even train up a bit.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: audysy Gamers@audyssey.org
Sent: Thursday, December 27, 2007 4:16 PM
Subject: [Audyssey] the ice shard in shryth?


 hi list, anyone found a use for the glittering ice shard in shryth after
 defeating the frost demon?
 and another thing, i am trying without any really success to defeat the
 dragon in the 19th round i have a mr of 99 and stamina points of 118, but
 can't quite beat the dragon, it says that i have failed about 26 times 
 now,
 spose i will have to see if i can find some better armour so it increases 
 my
 rating a little more the last time i got some think it said about the 
 second
 and third dragons that this is a deadly enemy rather than a devastating 
 one.
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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Re: [Audyssey] Sryth: phantom assassin inquiry

2007-12-27 Thread Bryan
There are nine in total, including the PPhantom himself. But either those 
items are no longer available or they're just extremely tough to find, 
because even while they were supposedly available I never found them. But I 
always play that even for the money you can get from the assassins' weapons, 
and of course the Ring of Long Shadows as well.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, December 27, 2007 7:01 PM
Subject: [Audyssey] Sryth: phantom assassin inquiry


 Hi list,
 I don't know if this applies to me or not, but Here I go.
 I have read and heard that the Phantom assassin items are no longer
 available via the special events, but are now available via the haunting
 in Durnsig adventure.
 Is this true? I am currently about to start the phantom assassin event
 and I am wondering if I will be able to get the various items. I
 completed the haunting in Durnsig adventure earlier this year and didn't
 get any of the special items mentioned on this list.
 Another question I have is how many assassins are there? 8 or 9? I have
 found 8 hideouts so far.
 Thanks,
 AC

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Re: [Audyssey] Sryth: phantom assassin inquiry

2007-12-27 Thread Bryan
Actually when it comes to weapons I've noticed that Mezaryl is the best 
person to sell to. She'll give you like 700 or so for Blalak's Broadsword 
versus the 300 or whatever you get from Bryniver. Granted sometimes he gives 
you a better price on certain magical weapons but most of the time Mezaryl's 
the one you should see.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 7:51 PM
Subject: Re: [Audyssey] Sryth: phantom assassin inquiry


 hi you have to go to trithic for that one and see the thain. when you 
 accept
 it, you have to choose explore the realm at random i thinks so, and i 
 think
 there are 9 to defeat, remember to collect the weapons of the dead as they
 can fetch you a lot in tryndmoor.
 hth
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, December 28, 2007 2:01 AM
 Subject: [Audyssey] Sryth: phantom assassin inquiry


 Hi list,
 I don't know if this applies to me or not, but Here I go.
 I have read and heard that the Phantom assassin items are no longer
 available via the special events, but are now available via the haunting
 in Durnsig adventure.
 Is this true? I am currently about to start the phantom assassin event
 and I am wondering if I will be able to get the various items. I
 completed the haunting in Durnsig adventure earlier this year and didn't
 get any of the special items mentioned on this list.
 Another question I have is how many assassins are there? 8 or 9? I have
 found 8 hideouts so far.
 Thanks,
 AC

 ---
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Re: [Audyssey] say what?

2007-12-27 Thread Ken the Crazy
Each ball represents part of a phrase.  You take the balls out of the game 
and put them back in a different order, so if the game says two heads are 
better than one, the ball on the left represents two heads. the next ball 
represents are then the third ball represents better and so on--but 
that's in the right order.  When it starts, the first ball might be one, 
or are.  You have to find the right order.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2007 9:39 PM
Subject: Re: [Audyssey] say what?


 I'm still missing something about this game.  If it's further down in my
 inbox because the question has been answered on the list, nobody has to
 respond.  What do the balls have to do with unscrambling a phrase? 
 Thanks.
 ---
 Shepherds are the best beasts.
 - Original Message - 
 From: dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 27, 2007 2:44 AM
 Subject: Re: [Audyssey] say what?


I got one as well, (mr. Clause is a generous fellow).

 There are actually five balls, and several different modes to the game.

 time mode, where you get as many guesses as you like within a limited
 time,
 and guess mode where you have a limited number of guesses, as well as
 extreme time and guess modes (10 seconds per round, or one guess).

 You can also play with multiple players one after another as well.

 the only down side to the game I can see, is that in the two easier
 settings, where you get one or two bits of the phrase set correctly at 
 the
 start for you (one or two balls in the right place), There is no audio
 clue
 as to which balls ar right and which are not, sinse the one or two balls
 already in the correct order light up to signify that they should not be
 moved.

 Of course, on the hardest (and also the default) setting, none of the
 balls
 are lit, and they all need to be moved (the entire phraise is scrambled).
 this just means that slightly more persistance is required from a totally
 blind gamer, sinse they do not have the oppertunity to practice with the
 two
 easier settings. then again though, the real challenge is playing on the
 default hard setting anyway, and of course sinse it is the default
 setting,
 you don't have to worry about changing it.

 On the pluss side, all the modes and menues are entirely auditory, and 
 the
 buttons are easy to distinguish, making it easy to opperate.

 I might well do a Blind cool tech pod cast review of this game when i get
 back to my flat and my r09.

 Grue beware the!

 Dark.



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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.17.9/1198 - Release Date: 
 12/26/2007 5:26 PM

 


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread shaun everiss
that would rock tom.
I decided to try to do programming once but its not my thing, pluss I don't 
have all the power for it, agm was a dissapointment, g3d if I can do things in 
that I'd be happy to try.
At 07:02 a.m. 28/12/2007, you wrote:
Hi Dark,
Very very true. Learning how to do triditional programming is not an 
easy process for anyone. Even if you get formal training from a tech 
school or college knowing is only half the battle. The other half, 
perhaps the more important half, is experience. Gaining the experience 
it requires to do things right takes years of practice, trial, and 
error. A really good programmer only really begins learning out in the 
field not in a class room.
Looking back I can see how much I have grown in 10 years. Back in the 
late 90's, in college, I thought I was one cool programmer because I 
learned a little C++, Visual Basic 5, SQL, and Java. It was only after I 
left college I discovered I didn't know one-quarter of one-half of what 
I thought I knew. You see, I knew the basic skills of a programmer, but 
had no experience in using what I had learned in college to program from 
point A to point Z. Programming a simple calculator in C is nothing like 
writing an entire audio game in the same language. All the calculator 
does is teaches you some of the basic skills of using the language which 
will be useful in building that audio game, but not give you an exact 
road map to follow.
This is where Genesis comes in. I get to place my skills, experience, 
and training in the engine, and the developers can use it to quickly and 
rapidly build new games with no programming skills, experience, or 
training required.




dark wrote:
 Hello tom.

 wel I agree with both of your purposes there,  afterall I do rather like 
 Monti, so more games designed by you would certainly be good.

 Sinse the main interest for me in any game is exploration,  be it 
 physical exploration of a map, or various environments, or slowly exploring 
 a plot, I deffinately appreciate the trouble with audio games.

 I've been considdering learning programming for a while,  especially 
 considdering I have studdied formal logic.

 However, on the one hand I don't like the idea of attempting to juggle my 
 Phd thesis (which is also related to disability), and learning programming, 
 and on the other, it seems that I'd have to spend quite a long while 
 learning enough to create the sort of game I'd be interested in creating.

 That's why I was so interested in the agm, sinse it meant I could take a 
 short cut and skip streight to game design, recording of the plot, designing 
 the large levels etc, and that's why i'd be interested in something like the 
 genesis engine, so I'm glad the price will be reasonable.

 Beware the Grue!

 Dark. 



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[Audyssey] bastard operator

2007-12-27 Thread shaun everiss
Hi.
Has anyone thought about writing a bofh style for windows, I know there is an 
inform one but I just wandered, if someone had, or better still the main guy in 
the game could be blind.
That would rock.


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