Re: [Audyssey] now that its official

2009-03-10 Thread shaun everiss
I'd be interested.
further more, I know a guy that is on tbrn that may be interested.
just email a...@andrelouis.com  if you want to put this out on the station the 
guy has 2 hours and a further 3 with onj.
At 01:49 p.m. 10/03/2009, you wrote:
Hi

So, its almost a given that anywhere from 4 to 5 days I'll be getting a sega 
genesis, cd, and dreamcast, all in one nice little package. 
Now, I'd like to do a podcast on each - both game wise and the systems 
themselves. (history, or something like that, if anyone would even be 
interested).
I'd like to record games both by microphone and by a patch cable or some such.
What I mean is, for the person who doesn't know much about a game, I'll give a 
brief intro, or maybe explain what I'll be doing during loading times (sega cd 
comes to mind there where that will mostly be taken advantage of).
Finally, how would I go about recording the real deal - the person who just 
wants to hear the game in action?
And how would you recommend seperating that from the part where I record using 
a microphone? (parts of the podcast, or would you rather I do it all in one 
big chunk instead of part 1 and part 2)? I guess I could do miriani-like -  
have 3, part 1, part 2, and the full version parts 1 and 2 combined? 
What I'd technically like to do is play the game while recording with a 
microphone and also with some sort of cable, but not sure how that will be 
done, since the cable has to be plugged into the headphone jack (on my stario) 
and line in jack on a computer, because what I orriginally wanted to do was do 
each thing seperately. BUt the conflict there is if I said something like wow, 
that was a great fatality, but I didn't do it while recording with line in, 
people might be confused. 
So how would I go about doing this? I can't wait to start podcasting.
Well actually, one thing I could do...lol, is not even use a tv. Just bring 
the systems downstairs to my room, hook it up to a computer and somehow listen 
to the game through speakers while recording it via line in?
I'm still confused as to how that would work, though.

I'm probably repeating myself here, so will stop.

Anyone have any ideas?

thanks
- Tyler
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Re: [Audyssey] a thought about MOTA

2009-03-10 Thread shaun everiss
well good zenheisers will work the hd202-205 205 is good, costs usually 219 
bucks or so but some dealers like soni will cut a large ammount off the things 
by default, and if you buy something else they will cut loads more off it, I 
got a digital recorder  for 100 from about 150 and the headphones for 090 from 
about 119 bucks.
With storage bag so they don't break.
these are not surround sound per say but they are bigger, and allow the full  
effect of the soundcard.
Now if you got say a soundblaster 5.1 card and the system to go with it then 
your sets whould work with it.
I know zarmon sell surround  sound phones I think but the bigger they get the 
more likely they will break, I kept losing 40 buck sets all the time.

where does one get surround sound headphones? I'd be interested in any info 
you guys can provide, as well as your experiences. Surround sound headphones 
don't really sound like they'd be all that great. I doubt we'll get the same 
experience as we'd get with a surround sound system, but I could be wrong 
about this. if the headphones sound real good and you guys give me some good 
recommendations then it'll definitely be worth the cash


- Original Message - From: Cory Kadlik ckadl...@verizon.net
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, March 09, 2009 9:36 PM
Subject: Re: [Audyssey] a thought about MOTA


I spend the moeny. lols
- Original Message - From: Che c...@blindadrenaline.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 09, 2009 5:48 PM
Subject: Re: [Audyssey] a thought about MOTA


 yes, there is no doubt that headphones for a game in stereo allows for the 
 best experience, unless you are into getting bone rattling bass out of your 
 games.
 I considered doing true surround sound for rail racer, but in asking around 
 it seemed very few gamers out there have dolby 5.1 setups, and even fewer 
 surround headphones.  I have a set of medusa surround headphones, and for 
 the main stream games it works with, it is awesome, but I doubt many 
 accessible gamers will be willing to shell out $120 for a set of headphones 
 just for a gee whiz factor.
 Later,
che

 Blind folks voting for republicans is like deer voting for hunters.

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, March 09, 2009 9:48 AM
Subject: Re: [Audyssey] a thought about MOTA


Hi Charles,
Thanks, but that makes me feel a bit guilty. One of the things I imagined 
when creating the Genesis 3D engine was a full virtual reality in 3d. Not 
just 3d audio, but an actual 3d environment as well. Personally, from my 
tests the best way to get the full experience is by using headphones, and 
if you have a set of 3d headphones the experience is even better. So I 
didn't really design the engine with speakers in mind although that option 
is still available of course. Imagine my future games like Tomb Hunter II 
etc sounding like Shades of Doom with, but in a true 3d environment as well.
I guess what I am saying is it is hard to really do what the sighted game 
companies are doing such as 3d FPS style games and stick to a simple stereo 
format like MOTA uses. With MOTA that is fine since there is only really 
left and right to deal with. In other games you will have left, right, 
foward, backward, up, and down to deal with. That's considerably more to 
think about and a lot more to listen to. Also trickier to figure out as 
well.

Charles Rivard wrote:
One of the things that I like about this game is that you do not need to 
wear a headset to play it well.  Hopefully, this trend will continue, 
because I have always very much preferred using speakers rather than 
wearing a headset when I play.

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Re: [Audyssey] a thought about MOTA

2009-03-10 Thread Thomas Ward

Hi Yohandy,
If you are looking for top quality surround sound headphones I recommend the
Medusa Pro Gamer 5.1 surround sound headset produced by SpeedLink. The 
headset  is priced between $125 and $150, but you get everything 
including the kitchen sink with it.
You get a European and U.S. A.C. wall adapter, you can power them off of 
your USB port, and it has three chords which plugs into your left, 
center, and right channels on your surround sound sound card. It also 
has an atached boom microphone which plugs into your mic jack so you can 
use it for podcasting, Dragon Naturally Speaking, or any other voice 
input. They also are comfortable to ware for hours so that is good as 
well. All and all a great buy.



Yohandy wrote:
where does one get surround sound headphones? I'd be interested in any 
info you guys can provide, as well as your experiences. Surround sound 
headphones don't really sound like they'd be all that great. I doubt 
we'll get the same experience as we'd get with a surround sound system, 
but I could be wrong about this. if the headphones sound real good and 
you guys give me some good recommendations then it'll definitely be 
worth the cash





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Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread Thomas Ward

Hi Cory,
I don't really think that was Che's point. Weather someone uses sound 
encryption or not DirectX DirectSound only supports PCM wav files. 
While it might be nice to use some  popular compression formats like 
wma, ogg, mp3 it isn't necessary when we are looking at 100 to 500 gig 
hard drives, high speed internet, etc which are becoming more and more 
prevelant with most blind gamers. Yeah, i do know in some countries they 
still have paid downloads, perhaps can't afford to get the latest and 
greatest computers, etc but we can't always design a game or software 
product based on the least up to date or equipped person either.
It is sort of like I know there are still a few blind computer users 
running Windows 98/ME. That's fine if that is what they have, but since 
most people have at least Windows XP and several now have Vista that is 
my primary target group. Since 98/ME isn't well supported by newer 
versions of DirectX, the .NET Framework, etc I'm not going to go out of 
my way to downgrade everything to support an  operating system no longer 
officially supported by Microsoft and the majority of software companies 
out there.
Same goes for older computers and dial up access. It is really a 
technology that is passed its prime,and is dying out very fast. I 
suspect that even current dialup users and those running older systems 
will eventually be forced to upgrade as the demands for newer systems 
and high speed internet becomes an essential necessity for todays 
computing environment. Most companies assume you must upgrade someday, 
and the way technology is changing that is a realistic expectation. What 
we see as change today is the standards of tomorrow.

Smile.

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Re: [Audyssey] a thought about MOTA

2009-03-10 Thread Thomas Ward

Hi,
Hmmm...I thought the Medusa headsets were made in Germany? Well, 
wherever they come from they are totally spectacular when running with 
Shades of Doom, Tank Commander, and of course Sarah and the castle of 
Witchcraft and Wizardry. A must buy for the pro gamer looking for the 
best 5.1 surround sound experience money can buy.


Che wrote:
 Look up medusa headphones, they come from england, but very very well 
made. they work very well once you get the drivers going, they have 
multiple speakers in each ear piece to simulate the surround sound, 
basically a 5.1 setup for your ears.

later
che



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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-10 Thread Thomas Ward

Hi Pranav,

Pranav Said:
1. There are points in the game where the view command fails. That is, let
us say that I'm moving from side to side. Once I pick up a few objects or
fight with a few hostiles, I find that hitting the v key does not do
anything. I need to take a few steps to the right and a few steps to the
left and then perhaps the command will start working.

Tom Says:
Are you sure there is anything to view in the room? If there is nothing 
to view then it makes perfect sense why it doesn't come up. Basically, 
the view command works by first scanning the room, places the items it 
finds into a list, and displays it so you can review it with the arrow keys.


Pranav Said:
2. I am no longer being thrown out of the game temporarily as I was in beta
1.

Tom Says:
That's good news. Glad to here it.

Pranav Said:
3. I have played the game running exclusively as a limited user in windows
XP professional. I have not had any problems that I could relate to running
as a limited user. At least, nothing showed up in the Windows event logs.

Tom says:
Great! I'm glad to know that bug is really and truly solved. Of course I 
tested it before posting Beta 2 so I was fairly certain it would work 
correctly. Grin.


Pranav Said:
4. I have tried to save the game using the function keys. However, nothing
has happened when I have pressed these keys. Have you been able to implement
this feature?

Tom Says:
No, I have not had a chanse to work on that. In the future you might 
want to look over the changes file that ships with the beta. Those give 
you detailed information of what has and has not been added in the most 
current version.

HTH


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Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread Thomas Ward

Hi Shaun,
These days even a 10 GB game is only about mid sized. I've heard some of 
the PS3 titles, which require a blue ray disk, are 25 GB ore more. The 
detailed graphics, higher screen resolutions, plus high quality audio 
put into those PS3 titles are huge files. So what is a couple hundred MB 
compared to that.

Smile.

shaun everiss wrote:
 well we are behind on sizes for sighted games, at full some of these 
can take at least 4 gb as standard size, maybe less but at least 1 or 2 gb.

 Some are more like 6-10gb for a big game.
 demos are atleast 1gb if not more.
 most of that is graphics, still.
 Its time we try to stay with it.
 the lowest game size is around 500mb these days.
 I used to think like 1mb being quite large, but then the games were 
60-300kb each.

 not to much but in that time it was loads bigger.
 Oh and with sighted games that say are a gb they can expand to maybe 
20 or more with expantion packs, mods, etc.

 so 125 aint big.
 I think with the acception of teraformas, the bavisoft stuff which is 
400 each, and mudsplat, we probably don't have anything to worry about 
with game sizes.



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[Audyssey] Just confirmed a bug on mota

2009-03-10 Thread Valiant8086
Hi.
I just now confirmed the issue where you can still have your torch burning 
after you die and land in the menu. Cheers. 
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Re: [Audyssey] Just confirmed a bug on mota

2009-03-10 Thread Thomas Ward

Hi,
Yeah, I've seen that one before. Not sure why that happens, but it 
happens from time to time.


Valiant8086 wrote:

Hi.
I just now confirmed the issue where you can still have your torch burning after you die and land in the menu. Cheers. 
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[Audyssey] Some New Games for those Interested

2009-03-10 Thread Shadow Dragon
So I was bored yesterday and decided to do a bit of digging. Turns out my 
efforts payed off well.


Path to Pelantas

This game may not be for everyone. You're in control of a kingdom, or as the 
game calls it, a homestead, and you decide such things as tax rate, etc. 
However, the main focus is not in fact on kingdom building, but instead on a 
team of heroes you control. You start with a generous 10 heroes, all of 
which you can level up to level 1 at you leasure and raise their attributes 
to fit the weapons they start with. All heroes get a ranged and melee 
weapon, and you can control which type of weapons they wield, raise their 
morale, even set their luxury level within your kingdom. You can send your 
heroes on quests, send them out to hunt for monsters in the wilds, and send 
them into the arena to battle. You can control how they hunt, from which 
weapons they use, to how they'll fight when they see the monster. The 
battles are extremely detailed, and are written like epic battles in 
stories. Instead of seeing, Your hero hits the enemy for 10 damage, the 
enemy hits your hero for 10 damage, you might instead see your leader 
leading a charge into combat with an ally beside him. You might hear the 
bones of your enemy break as your morning star impacts, the spectators 
gasping in awe. Your characters even make brief speeches, bot hin mid combat 
and especially your leader at the end. The battle logs definitely make the 
game interesting. But now, for the con. The one big nevative that will spoil 
this game for almost. The game's events are measured not in hours, not in 
days, but in weeks. Your heroes will prepare for days before setting out on 
quest. Battles happen only on saturdays, accept for exercise battles. I 
personally think the game is worth playing, but the time pace might put a 
lot of people off. Regarldess, if you're still interested in checking it 
out:


http://www.pelantas.com

The game's still in beta, so some things are still being worked on and 
balanced.


Next up we have Planet Gambro. This one's very strange. It has a focus on 
exploration, and is something like KoL only with a much weirder sense of 
humor, (ever controlled a sausage wielding german, for example?) The thing 
that sets this game apart is you control a party of characters rather than a 
single entity. You start with 3 characters and can get more over the course 
of the game. Unlike billy versus snakeman, the game I posted about a while 
back, you actually have full control over all characters and combat is 
manual. The only bad thing about this game is, whereas everything else is 
labeled including the areas, the world maps to travel to different zones 
have no alt text, so sometimes you waste turns trying to get to the area you 
want. Still an interesting game though. Sadly at the moment this one has no 
url as its being moved, but if anyone shows any interest I'll be happy to 
post when the game comes back up. There's also planet gambro version 2, 
which is up at the moment, but starts you with a single character only. I 
haven't played with this one at all so I'm not sure about labelling or the 
like. It does still have the party element though.


And finally, metroplexity. This one has a very KoL like feel to its layout, 
but its far from KoL. You play an enforcer in Metroplex city, where gangs 
constantly fight for resources. The plot of the game revolves around your 
character's life being altered by a reality, not mind, but reality warping 
drug known as eclipse. You start with one contact, and gain more as you go 
along. Contacts give you quests and help you advance the plot. The game does 
have some humor to it, mostly in the item descriptions, but the plot and 
most of the game text has a darker side to it, the theme as well. Especially 
when you get into eclipse. Let me ask you this. Ever seen the air bleed? 
Seen a rat give you th evil eye and practically cause you to combust? Seen 
bullets hover in the air? Didn't think so. Eclipse definitely makes thing 
sinteresting. The combat system in this game is interesting as well. Unlike 
convensional RPG's, it works similar to a trading card game. Your character 
draws 5 techniques from his deck per round, and you select which technique 
you want to use. The best part, however, is that you can chain techniques 
together. Say you draw the dive for cover technique, the single shot 
technique, and the short burst technique. You can select all 3 of these 
attacks and chain them together into one devistating combo. It makes for 
some interesting and intense battles. Be warned, however, that the chains 
aren't listed when you select attacks, so for us it's more a matter of 
memorization. You can see what techniques fall in what position on the chain 
by clicking on them in your techniques menu similar to KoL. This game has a 
smoothe layout and I'd honestly recommend giving it a look.


http://www.metroplexity.com

This one's in beta as well, but seems to 

Re: [Audyssey] Some New Games for those Interested

2009-03-10 Thread dark
hMMM, i'VE HAD A QUICK LOOK AT PELANTAS, BUT i'M NOT SURE HOW MUCH REWARDING 
IN TERMS OF QUESTS AND STUFF YOU GET FOR ALL YOUR STAT CRUNCHING,  PLUSS 
IT DOES SEEM A BIT TOO PVP ORIENTATED FOR MY TASTE PERHAPS.


sTIL THANKS FOR THE INFO, I'M LOOKING AT THE METROPLEXITIES GAME NOW, SINSE 
THAT ONE DID! SOUND INTRAGUING.


bEWARE THE gRUE!

dARK.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 10, 2009 2:54 PM
Subject: [Audyssey] Some New Games for those Interested


So I was bored yesterday and decided to do a bit of digging. Turns out my 
efforts payed off well.


Path to Pelantas

This game may not be for everyone. You're in control of a kingdom, or as 
the game calls it, a homestead, and you decide such things as tax rate, 
etc. However, the main focus is not in fact on kingdom building, but 
instead on a team of heroes you control. You start with a generous 10 
heroes, all of which you can level up to level 1 at you leasure and raise 
their attributes to fit the weapons they start with. All heroes get a 
ranged and melee weapon, and you can control which type of weapons they 
wield, raise their morale, even set their luxury level within your 
kingdom. You can send your heroes on quests, send them out to hunt for 
monsters in the wilds, and send them into the arena to battle. You can 
control how they hunt, from which weapons they use, to how they'll fight 
when they see the monster. The battles are extremely detailed, and are 
written like epic battles in stories. Instead of seeing, Your hero hits 
the enemy for 10 damage, the enemy hits your hero for 10 damage, you might 
instead see your leader leading a charge into combat with an ally beside 
him. You might hear the bones of your enemy break as your morning star 
impacts, the spectators gasping in awe. Your characters even make brief 
speeches, bot hin mid combat and especially your leader at the end. The 
battle logs definitely make the game interesting. But now, for the con. 
The one big nevative that will spoil this game for almost. The game's 
events are measured not in hours, not in days, but in weeks. Your heroes 
will prepare for days before setting out on quest. Battles happen only on 
saturdays, accept for exercise battles. I personally think the game is 
worth playing, but the time pace might put a lot of people off. 
Regarldess, if you're still interested in checking it out:


http://www.pelantas.com

The game's still in beta, so some things are still being worked on and 
balanced.


Next up we have Planet Gambro. This one's very strange. It has a focus on 
exploration, and is something like KoL only with a much weirder sense of 
humor, (ever controlled a sausage wielding german, for example?) The thing 
that sets this game apart is you control a party of characters rather than 
a single entity. You start with 3 characters and can get more over the 
course of the game. Unlike billy versus snakeman, the game I posted about 
a while back, you actually have full control over all characters and 
combat is manual. The only bad thing about this game is, whereas 
everything else is labeled including the areas, the world maps to travel 
to different zones have no alt text, so sometimes you waste turns trying 
to get to the area you want. Still an interesting game though. Sadly at 
the moment this one has no url as its being moved, but if anyone shows any 
interest I'll be happy to post when the game comes back up. There's also 
planet gambro version 2, which is up at the moment, but starts you with a 
single character only. I haven't played with this one at all so I'm not 
sure about labelling or the like. It does still have the party element 
though.


And finally, metroplexity. This one has a very KoL like feel to its 
layout, but its far from KoL. You play an enforcer in Metroplex city, 
where gangs constantly fight for resources. The plot of the game revolves 
around your character's life being altered by a reality, not mind, but 
reality warping drug known as eclipse. You start with one contact, and 
gain more as you go along. Contacts give you quests and help you advance 
the plot. The game does have some humor to it, mostly in the item 
descriptions, but the plot and most of the game text has a darker side to 
it, the theme as well. Especially when you get into eclipse. Let me ask 
you this. Ever seen the air bleed? Seen a rat give you th evil eye and 
practically cause you to combust? Seen bullets hover in the air? Didn't 
think so. Eclipse definitely makes thing sinteresting. The combat system 
in this game is interesting as well. Unlike convensional RPG's, it works 
similar to a trading card game. Your character draws 5 techniques from his 
deck per round, and you select which technique you want to use. The best 
part, however, is that you can chain techniques together. Say you draw the 
dive for cover technique, the single shot 

Re: [Audyssey] Some New Games for those Interested

2009-03-10 Thread Shadow Dragon
Generally I'd agree about the PVP thing, but when you don't lose anything 
for it that I can see, and with such detailed battle logs and details in 
everything else, it kind of seems worth it. As for quests, I just sent my 
hero on a quest, I'll let you know how rewarding it turns out, success or 
failure, if you want. As for stat crunching, I guess its kind of a number 
cruncher, or at least there's no exploration element, but the advanced 
mechanics, for me at least, make up for it in that regard. Still, just my 
opinion I suppose. Then again, being a combat fanatic, I rather enjoy the 
epic battles and can let that overlay everything else.


--
From: dark d...@xgam.org
Sent: Tuesday, March 10, 2009 9:41 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Some New Games for those Interested

hMMM, i'VE HAD A QUICK LOOK AT PELANTAS, BUT i'M NOT SURE HOW MUCH 
REWARDING IN TERMS OF QUESTS AND STUFF YOU GET FOR ALL YOUR STAT 
CRUNCHING,  PLUSS IT DOES SEEM A BIT TOO PVP ORIENTATED FOR MY TASTE 
PERHAPS.


sTIL THANKS FOR THE INFO, I'M LOOKING AT THE METROPLEXITIES GAME NOW, 
SINSE THAT ONE DID! SOUND INTRAGUING.


bEWARE THE gRUE!

dARK.




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Re: [Audyssey] Some New Games for those Interested

2009-03-10 Thread shaun everiss
game sounds good, however I don't play these things unless I am bored out of my 
mind.
I prefur to at least have something to keep me going.
At 04:41 a.m. 11/03/2009, you wrote:
hMMM, i'VE HAD A QUICK LOOK AT PELANTAS, BUT i'M NOT SURE HOW MUCH REWARDING 
IN TERMS OF QUESTS AND STUFF YOU GET FOR ALL YOUR STAT CRUNCHING,  PLUSS 
IT DOES SEEM A BIT TOO PVP ORIENTATED FOR MY TASTE PERHAPS.

sTIL THANKS FOR THE INFO, I'M LOOKING AT THE METROPLEXITIES GAME NOW, SINSE 
THAT ONE DID! SOUND INTRAGUING.

bEWARE THE gRUE!

dARK.
- Original Message - From: Shadow Dragon 
elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 10, 2009 2:54 PM
Subject: [Audyssey] Some New Games for those Interested


So I was bored yesterday and decided to do a bit of digging. Turns out my 
efforts payed off well.

Path to Pelantas

This game may not be for everyone. You're in control of a kingdom, or as the 
game calls it, a homestead, and you decide such things as tax rate, etc. 
However, the main focus is not in fact on kingdom building, but instead on a 
team of heroes you control. You start with a generous 10 heroes, all of which 
you can level up to level 1 at you leasure and raise their attributes to fit 
the weapons they start with. All heroes get a ranged and melee weapon, and 
you can control which type of weapons they wield, raise their morale, even 
set their luxury level within your kingdom. You can send your heroes on 
quests, send them out to hunt for monsters in the wilds, and send them into 
the arena to battle. You can control how they hunt, from which weapons they 
use, to how they'll fight when they see the monster. The battles are 
extremely detailed, and are written like epic battles in stories. Instead of 
seeing, Your hero hits the enemy for 10 damage, the enemy hits your hero for 
10 damage, you
 might instead see your leader leading a charge into combat with an ally beside 
him. You might hear the bones of your enemy break as your morning star impacts, 
the spectators gasping in awe. Your characters even make brief speeches, bot 
hin mid combat and especially your leader at the end. The battle logs 
definitely make the game interesting. But now, for the con. The one big 
nevative that will spoil this game for almost. The game's events are measured 
not in hours, not in days, but in weeks. Your heroes will prepare for days 
before setting out on quest. Battles happen only on saturdays, accept for 
exercise battles. I personally think the game is worth playing, but the time 
pace might put a lot of people off. Regarldess, if you're still interested in 
checking it out:

http://www.pelantas.com

The game's still in beta, so some things are still being worked on and 
balanced.

Next up we have Planet Gambro. This one's very strange. It has a focus on 
exploration, and is something like KoL only with a much weirder sense of 
humor, (ever controlled a sausage wielding german, for example?) The thing 
that sets this game apart is you control a party of characters rather than a 
single entity. You start with 3 characters and can get more over the course 
of the game. Unlike billy versus snakeman, the game I posted about a while 
back, you actually have full control over all characters and combat is 
manual. The only bad thing about this game is, whereas everything else is 
labeled including the areas, the world maps to travel to different zones have 
no alt text, so sometimes you waste turns trying to get to the area you want. 
Still an interesting game though. Sadly at the moment this one has no url as 
its being moved, but if anyone shows any interest I'll be happy to post when 
the game comes back up. There's also planet gambro version 2, which is up at 
the moment,
 but starts you with a single character only. I haven't played with this one at 
all so I'm not sure about labelling or the like. It does still have the party 
element though.

And finally, metroplexity. This one has a very KoL like feel to its layout, 
but its far from KoL. You play an enforcer in Metroplex city, where gangs 
constantly fight for resources. The plot of the game revolves around your 
character's life being altered by a reality, not mind, but reality warping 
drug known as eclipse. You start with one contact, and gain more as you go 
along. Contacts give you quests and help you advance the plot. The game does 
have some humor to it, mostly in the item descriptions, but the plot and most 
of the game text has a darker side to it, the theme as well. Especially when 
you get into eclipse. Let me ask you this. Ever seen the air bleed? Seen a 
rat give you th evil eye and practically cause you to combust? Seen bullets 
hover in the air? Didn't think so. Eclipse definitely makes thing 
sinteresting. The combat system in this game is interesting as well. Unlike 
convensional RPG's, it works similar to a trading card game. Your character 
draws 5 techniques
 from his deck per round, and you 

[Audyssey] Basketball and Baseball invites

2009-03-10 Thread Gary Whittington
Hello! Hello!  Hello!

Let's have some fun!
Like to compete with your friends in the NCAA Basketball Tourney or how about 
managing a Major League team in a accessible Draft league?

Well my blind friends, its that time of year again.
Yup compete with your friends and family members in one or both.
Last year in the Men's College Basketball Championship tourney pool, only
1 point made the difference in who won.  And that is why I am calling it
Play It Again Sam pool.
With the same scoring system it will be an amazing pool.
As of now to join the pool, you can register at

http://www.mysideline.com/u/14430/collegebbmens/default.htm


The pool will open some time next week when you can fill out your brackets.
All registered members will be told as soon as the pool opens.

Last year, I started 
Blind Accessible Liberty League (BALL).
My thanks to those who were managers in this first ever accessible Draft 
Baseball Fantasy League.
We all learned allot and now with the knowledge as a commissioner, I am looking 
to expanding BALL.
I have made some improvements and look to bring the blind community a chance to 
join in a Fantasy League, that you can
draft players you want and not have the computer server pick them for you.
Like the big sites that run draft baseball fantasy leagues, MLB ESPN, just to 
mention a few.
BALL is your blind accessible baseball fantasy league.

So, here is your chance to be part of something that cares and wants you to be 
able to enjoy
being able to draft for yourselves.

If your interested send me an email at:

gary...@cableone.net
With the subject saying
Yes, I like to join BALL


Gary Crash Whittington
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Re: [Audyssey] a thought about MOTA

2009-03-10 Thread Charles Rivard
They actually do give the surround sound effect?  How do movies sound using 
them?  And what is needed to get them to work on a desktop PC using, if it 
matters, Windows XP Home and a creative Labs Soundblaster Live value card? 
Thanks.

- - -
A taxpayer voting for a Democrat is like a chicken voting for Colonel 
Sanders!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, March 10, 2009 5:50 AM
Subject: Re: [Audyssey] a thought about MOTA



Hi,
Hmmm...I thought the Medusa headsets were made in Germany? Well, wherever 
they come from they are totally spectacular when running with Shades of 
Doom, Tank Commander, and of course Sarah and the castle of Witchcraft and 
Wizardry. A must buy for the pro gamer looking for the best 5.1 surround 
sound experience money can buy.


Che wrote:
 Look up medusa headphones, they come from england, but very very well 
made. they work very well once you get the drivers going, they have 
multiple speakers in each ear piece to simulate the surround sound, 
basically a 5.1 setup for your ears.

later
che



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[Audyssey] Surround Sound HeadPhones was a thought about MOTA

2009-03-10 Thread Thomas Ward

Hi Charles,
Yes, the Medusa Pro Gamer headsets do give you full 5.1 surround sound. 
The reason they can do this is because they have multiple speakers built 
into the headset. Instead of having a single speaker on the left and a 
single speaker on the right it has something like three speakers on the 
left and three on the right. This allows your sound card more control 
over where the sound gets placed in the headset, and it sounds 
incredable in games like GMA Tank Commander that has 5.1 surround sound 
support.
As far as listening to dvd movies on your computer with these things it 
is awesome. It really feels like you are sitting in your own personal 
movie theater. I've hadinstances where I have heard say a photon torpedo 
fire on one side and can hear it travel around my head until it hits the 
enemy ship. It is very cool. What more can I say?
Anyway, basically all you need to run these things is a USB port if you 
wish to draw power from your computer and a sound card that is 5.1 or 
7.1 surround sound compatible. Usually the high quality sound cards have 
three jacks for surround sound speakers and head phones. There is a jack 
for the left, center, and right channels. Just plug your Medusa headset 
into these jacks and you have 5.1 surround sound support for any games 
that have 5.1 surround sound.
Just a little note. I've found I rather using the A.C. wall power for 
the headphones as plugging them into the USB port for power sometimes 
adds a nasty hum or hiss for some reason. When I plug them into a 
standard power outlet it goes away.

Smile.


Charles Rivard wrote:
They actually do give the surround sound effect?  How do movies sound 
using them?  And what is needed to get them to work on a desktop PC 
using, if it matters, Windows XP Home and a creative Labs Soundblaster 
Live value card? Thanks.

- - -
A taxpayer voting for a Democrat is like a chicken voting for Colonel 
Sanders!



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Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread shaun everiss
I meant pc games tom, not consoles.
At 02:10 a.m. 11/03/2009, you wrote:
Hi Shaun,
These days even a 10 GB game is only about mid sized. I've heard some of the 
PS3 titles, which require a blue ray disk, are 25 GB ore more. The detailed 
graphics, higher screen resolutions, plus high quality audio put into those 
PS3 titles are huge files. So what is a couple hundred MB compared to that.
Smile.

shaun everiss wrote:
 well we are behind on sizes for sighted games, at full some of these can 
 take at least 4 gb as standard size, maybe less but at least 1 or 2 gb.
 Some are more like 6-10gb for a big game.
 demos are atleast 1gb if not more.
 most of that is graphics, still.
 Its time we try to stay with it.
 the lowest game size is around 500mb these days.
 I used to think like 1mb being quite large, but then the games were 60-300kb 
 each.
 not to much but in that time it was loads bigger.
 Oh and with sighted games that say are a gb they can expand to maybe 20 or 
 more with expantion packs, mods, etc.
 so 125 aint big.
 I think with the acception of teraformas, the bavisoft stuff which is 400 
 each, and mudsplat, we probably don't have anything to worry about with game 
 sizes.


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[Audyssey] Surround Sound Headphones was a thought about MOTA

2009-03-10 Thread Thomas Ward

Hi Che,
Yes, that is always the major problem with software development. It is 
hard to expect our customers to shell out $120 for a really great set of 
headphones like the Medusa5.1 surround sound headphones. Personally, I 
don't mind the $120 price tag as I felt they were well worth every 
single penny I spent for them. Another potential customer might not 
exactly feel that way.
For us 3d audio, full 5.1 surround sound, is the holy grail of audio 
based gaming. This is our equal to the 3d graphics that our sighted 
peers look for. Some of those main stream games require at least a $300 
high quality graphics card to get the best vidio quality out of there PC 
games. For us a 5.1 surround sound card and 5.1 surround sound 
headphones is about the same thing. Only problem is can or will our 
customers pay for it?
It is hard enough to get sales for a game that costs $30 to $35 which is 
priced well below the average for sighted mainstream games. Requiring a 
$120 pare of headphones, and a high quality sound card might hurt those 
sales even further. Then again, as I said earlier what we see as change 
to day could be the standards of tomorrow. It is not uncommon these days 
to buy a computer and already have a 5.1 compatible sound card already 
built into the system.


Che wrote:
 yes, there is no doubt that headphones for a game in stereo allows for 
the best experience, unless you are into getting bone rattling bass out 
of your games.
 I considered doing true surround sound for rail racer, but in asking 
around it seemed very few gamers out there have dolby 5.1 setups, and 
even fewer surround headphones.  I have a set of medusa surround 
headphones, and for the main stream games it works with, it is awesome, 
but I doubt many accessible gamers will be willing to shell out $120 for 
a set of headphones just for a gee whiz factor.

 Later,
che



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Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread Thomas Ward

Hi Shaun,
Smile. I know. I merely wanted to illistrate the point that games are 
getting larger and larger all the time in the mainstream community. As 
technology advances it only seams reasonable that accessible games would 
get larger, more detailed, and so on if the game developer decides to 
really go all out on the project I'm using fairly high quality sounds 
for the game, and as a result the size is quite big for an audio game..


shaun everiss wrote:

I meant pc games tom, not consoles.



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Re: [Audyssey] now that its official

2009-03-10 Thread TYLER WOOD
Hi

I've ran into another problem.
It seems that one of the systems is going to have RF output, instead of AV. I 
could use AV, but that would cost more than its worth - 5 bucks for the cable, 
that's in US dollars, about 8 canadian. Plus 30 or so shipping. 
Not sure what to use, now. 
Sure, I'll email that guy and see what I can arange. 

thanks

- Original Message -
From: shaun everiss shau...@xtra.co.nz
Date: Tuesday, March 10, 2009 2:00 am
Subject: Re: [Audyssey] now that its official
To: Gamers Discussion list gamers@audyssey.org

 I'd be interested.
 further more, I know a guy that is on tbrn that may be interested.
 just email a...@andrelouis.com  if you want to put this out 
 on the station the guy has 2 hours and a further 3 with onj.
 At 01:49 p.m. 10/03/2009, you wrote:
 Hi
 
 So, its almost a given that anywhere from 4 to 5 days I'll be 
 getting a sega genesis, cd, and dreamcast, all in one nice 
 little package. 
 Now, I'd like to do a podcast on each - both game wise and the 
 systems themselves. (history, or something like that, if anyone 
 would even be interested).
 I'd like to record games both by microphone and by a patch 
 cable or some such.
 What I mean is, for the person who doesn't know much about a 
 game, I'll give a brief intro, or maybe explain what I'll be 
 doing during loading times (sega cd comes to mind there where 
 that will mostly be taken advantage of).
 Finally, how would I go about recording the real deal - the 
 person who just wants to hear the game in action?
 And how would you recommend seperating that from the part where 
 I record using a microphone? (parts of the podcast, or would you 
 rather I do it all in one big chunk instead of part 1 and part 
 2)? I guess I could do miriani-like -  have 3, part 1, part 
 2, and the full version parts 1 and 2 combined? 
 What I'd technically like to do is play the game while 
 recording with a microphone and also with some sort of cable, 
 but not sure how that will be done, since the cable has to be 
 plugged into the headphone jack (on my stario) and line in jack 
 on a computer, because what I orriginally wanted to do was do 
 each thing seperately. BUt the conflict there is if I said 
 something like wow, that was a great fatality, but I didn't do 
 it while recording with line in, people might be confused. 
 So how would I go about doing this? I can't wait to start podcasting.
 Well actually, one thing I could do...lol, is not even use a 
 tv. Just bring the systems downstairs to my room, hook it up to 
 a computer and somehow listen to the game through speakers while 
 recording it via line in?
 I'm still confused as to how that would work, though.
 
 I'm probably repeating myself here, so will stop.
 
 Anyone have any ideas?
 
 thanks
 - Tyler
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Re: [Audyssey] Surround Sound Headphones was a thought about MOTA

2009-03-10 Thread Yohandy
are these medusa headphones available only online? I wouldn't mind going to 
a store and trying these out. is the surround sound audio good? What I'm 
hesitant about isn't purchasing the headphones, but the fact that they may 
not work as expected. also are these headphones wireless? and if not, is the 
cable durable? whenever I buy headphones, the cables always fail after a 
while. is the design good? by that I mean how tough are the headphones? are 
they comfortable? I know I have lots of questions, but I wanna be sure that 
if I do buy them, that it's something I'll enjoy and that'll last me a long 
time.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, March 10, 2009 4:18 PM
Subject: [Audyssey] Surround Sound Headphones was a thought about MOTA



Hi Che,
Yes, that is always the major problem with software development. It is 
hard to expect our customers to shell out $120 for a really great set of 
headphones like the Medusa5.1 surround sound headphones. Personally, I 
don't mind the $120 price tag as I felt they were well worth every single 
penny I spent for them. Another potential customer might not exactly feel 
that way.
For us 3d audio, full 5.1 surround sound, is the holy grail of audio based 
gaming. This is our equal to the 3d graphics that our sighted peers look 
for. Some of those main stream games require at least a $300 high quality 
graphics card to get the best vidio quality out of there PC games. For us 
a 5.1 surround sound card and 5.1 surround sound headphones is about the 
same thing. Only problem is can or will our customers pay for it?
It is hard enough to get sales for a game that costs $30 to $35 which is 
priced well below the average for sighted mainstream games. Requiring a 
$120 pare of headphones, and a high quality sound card might hurt those 
sales even further. Then again, as I said earlier what we see as change to 
day could be the standards of tomorrow. It is not uncommon these days to 
buy a computer and already have a 5.1 compatible sound card already built 
into the system.


Che wrote:
 yes, there is no doubt that headphones for a game in stereo allows for 
the best experience, unless you are into getting bone rattling bass out 
of your games.
 I considered doing true surround sound for rail racer, but in asking 
around it seemed very few gamers out there have dolby 5.1 setups, and 
even fewer surround headphones.  I have a set of medusa surround 
headphones, and for the main stream games it works with, it is awesome, 
but I doubt many accessible gamers will be willing to shell out $120 for 
a set of headphones just for a gee whiz factor.

 Later,
che



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Re: [Audyssey] Surround Sound HeadPhones was a thought about MOTA

2009-03-10 Thread Yohandy
That sounds so awesome! Ok more questions grin. Where can I acquire a 
surround sound sound card, and can they be installed on laptops? should I 
get an internal or external card, and which cardes do you guys recommend? I 
really want to upgrade now!


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, March 10, 2009 3:50 PM
Subject: [Audyssey] Surround Sound HeadPhones was a thought about MOTA



Hi Charles,
Yes, the Medusa Pro Gamer headsets do give you full 5.1 surround sound. 
The reason they can do this is because they have multiple speakers built 
into the headset. Instead of having a single speaker on the left and a 
single speaker on the right it has something like three speakers on the 
left and three on the right. This allows your sound card more control over 
where the sound gets placed in the headset, and it sounds incredable in 
games like GMA Tank Commander that has 5.1 surround sound support.
As far as listening to dvd movies on your computer with these things it is 
awesome. It really feels like you are sitting in your own personal movie 
theater. I've hadinstances where I have heard say a photon torpedo fire on 
one side and can hear it travel around my head until it hits the enemy 
ship. It is very cool. What more can I say?
Anyway, basically all you need to run these things is a USB port if you 
wish to draw power from your computer and a sound card that is 5.1 or 7.1 
surround sound compatible. Usually the high quality sound cards have three 
jacks for surround sound speakers and head phones. There is a jack for the 
left, center, and right channels. Just plug your Medusa headset into these 
jacks and you have 5.1 surround sound support for any games that have 5.1 
surround sound.
Just a little note. I've found I rather using the A.C. wall power for the 
headphones as plugging them into the USB port for power sometimes adds a 
nasty hum or hiss for some reason. When I plug them into a standard power 
outlet it goes away.

Smile.


Charles Rivard wrote:
They actually do give the surround sound effect?  How do movies sound 
using them?  And what is needed to get them to work on a desktop PC 
using, if it matters, Windows XP Home and a creative Labs Soundblaster 
Live value card? Thanks.

- - -
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Sanders!



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Re: [Audyssey] a thought about MOTA

2009-03-10 Thread Allan Thompson

Hi,
I am interested in the medusa headset you mentioned. Do you know where 
something like that can be purchased? I looked around in Amazon and nothing 
came up for the medusa.


As a side note, there are other headphones with 5.1 surround sound that are 
much cheaper then the medusa, and from the customer reviews some of them are 
pretty good for the money. The prices I saw were as low  as 30 dollars. . I 
guess the point is, that people are not necessarily needing to blow a lot of 
money up front for headphones to play their 5.1 surround sound  game of 
choice.

Thanks,
al




age - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 10, 2009 8:16 AM
Subject: Re: [Audyssey] a thought about MOTA



Hi Yohandy,
If you are looking for top quality surround sound headphones I recommend 
the
Medusa Pro Gamer 5.1 surround sound headset produced by SpeedLink. The 
headset  is priced between $125 and $150, but you get everything including 
the kitchen sink with it.
You get a European and U.S. A.C. wall adapter, you can power them off of 
your USB port, and it has three chords which plugs into your left, center, 
and right channels on your surround sound sound card. It also has an 
atached boom microphone which plugs into your mic jack so you can use it 
for podcasting, Dragon Naturally Speaking, or any other voice input. They 
also are comfortable to ware for hours so that is good as well. All and 
all a great buy.



Yohandy wrote:
where does one get surround sound headphones? I'd be interested in any 
info you guys can provide, as well as your experiences. Surround sound 
headphones don't really sound like they'd be all that great. I doubt 
we'll get the same experience as we'd get with a surround sound system, 
but I could be wrong about this. if the headphones sound real good and 
you guys give me some good recommendations then it'll definitely be worth 
the cash





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Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread Charles Rivard

You mean that Windows 3.11 won't operate your games??  Aw!  Nuts!  (grin)
- - -
A taxpayer voting for a Democrat is like a chicken voting for Colonel 
Sanders!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 10, 2009 5:46 AM
Subject: Re: [Audyssey] file format for MOTA sounds



Hi Cory,
I don't really think that was Che's point. Weather someone uses sound 
encryption or not DirectX DirectSound only supports PCM wav files. While 
it might be nice to use some  popular compression formats like wma, ogg, 
mp3 it isn't necessary when we are looking at 100 to 500 gig hard drives, 
high speed internet, etc which are becoming more and more prevelant with 
most blind gamers. Yeah, i do know in some countries they still have paid 
downloads, perhaps can't afford to get the latest and greatest computers, 
etc but we can't always design a game or software product based on the 
least up to date or equipped person either.
It is sort of like I know there are still a few blind computer users 
running Windows 98/ME. That's fine if that is what they have, but since 
most people have at least Windows XP and several now have Vista that is my 
primary target group. Since 98/ME isn't well supported by newer versions 
of DirectX, the .NET Framework, etc I'm not going to go out of my way to 
downgrade everything to support an  operating system no longer officially 
supported by Microsoft and the majority of software companies out there.
Same goes for older computers and dial up access. It is really a 
technology that is passed its prime,and is dying out very fast. I suspect 
that even current dialup users and those running older systems will 
eventually be forced to upgrade as the demands for newer systems and high 
speed internet becomes an essential necessity for todays computing 
environment. Most companies assume you must upgrade someday, and the way 
technology is changing that is a realistic expectation. What we see as 
change today is the standards of tomorrow.

Smile.

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Re: [Audyssey] Surround Sound Headphones was a thought about MOTA

2009-03-10 Thread shaun everiss
I probably would not get the card I have stereo sets but I can get an almost 
surround  feeling with this senheiser hd 205 dj set.
The ear phones can stay on my head for at least 2-3 hours.
The disadvantage is they will hurt your ears eventually and they are a bit 
heavier.
they will also block everything else.
so when I am out the house I don't use these.
At 09:18 a.m. 11/03/2009, you wrote:
Hi Che,
Yes, that is always the major problem with software development. It is hard to 
expect our customers to shell out $120 for a really great set of headphones 
like the Medusa5.1 surround sound headphones. Personally, I don't mind the 
$120 price tag as I felt they were well worth every single penny I spent for 
them. Another potential customer might not exactly feel that way.
For us 3d audio, full 5.1 surround sound, is the holy grail of audio based 
gaming. This is our equal to the 3d graphics that our sighted peers look for. 
Some of those main stream games require at least a $300 high quality graphics 
card to get the best vidio quality out of there PC games. For us a 5.1 
surround sound card and 5.1 surround sound headphones is about the same thing. 
Only problem is can or will our customers pay for it?
It is hard enough to get sales for a game that costs $30 to $35 which is 
priced well below the average for sighted mainstream games. Requiring a $120 
pare of headphones, and a high quality sound card might hurt those sales even 
further. Then again, as I said earlier what we see as change to day could be 
the standards of tomorrow. It is not uncommon these days to buy a computer and 
already have a 5.1 compatible sound card already built into the system.

Che wrote:
 yes, there is no doubt that headphones for a game in stereo allows for the 
 best experience, unless you are into getting bone rattling bass out of your 
 games.
 I considered doing true surround sound for rail racer, but in asking around 
 it seemed very few gamers out there have dolby 5.1 setups, and even fewer 
 surround headphones.  I have a set of medusa surround headphones, and for 
 the main stream games it works with, it is awesome, but I doubt many 
 accessible gamers will be willing to shell out $120 for a set of headphones 
 just for a gee whiz factor.
 Later,
che


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Re: [Audyssey] file format for MOTA sounds

2009-03-10 Thread Thomas Ward

Hi Charles,
Very funny. I don't think anything written in the passed 5 to 10 years 
supports Windows 3.11.  Besides Windows 3.11 isn't an operating system 
but a graphical user interface for MS Dos.

Smile.


Charles Rivard wrote:

You mean that Windows 3.11 won't operate your games??  Aw!  Nuts!  (grin)
- - -
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Sanders!



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[Audyssey] Surround Sound Headphones was a thought about MOTA

2009-03-10 Thread Thomas Ward

Hi,
No, the Medusa headsets are not available at amazon.com, but Speedlink 
does have several international web sites where you can purchase them 
from Speedlink direct. Here is a few web sites for the USA, Canada, and UK.


http://www.medusa-canada.com
http://www.medusa-uk.com
http://www.medusa-usa.com

One thing I'd like to add if someones country isn't listed here check 
one of the above web sites for a list of retailers for your area of the 
world.

HTH


Allan Thompson wrote:

Hi,
I am interested in the medusa headset you mentioned. Do you know where 
something like that can be purchased? I looked around in Amazon and 
nothing came up for the medusa.


As a side note, there are other headphones with 5.1 surround sound that 
are much cheaper then the medusa, and from the customer reviews some of 
them are pretty good for the money. The prices I saw were as low  as 30 
dollars. . I guess the point is, that people are not necessarily needing 
to blow a lot of money up front for headphones to play their 5.1 
surround sound  game of choice.

Thanks,
al



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Re: [Audyssey] Surround Sound HeadPhones was a thought about MOTA

2009-03-10 Thread Thomas Ward

Hi all,

Yohandy Asked:
are these medusa headphones available only online? I wouldn't mind going 
to  a store

and trying these out.

Tom Says:
I really don't know if they are available in stores. I can only say I 
purchased my Medusa headphones from there web site

http://www.medusa-usa.com.
If you have doubts about purchasing them google for reviews. I've seen a 
lot of glowing reviews for them. I've also seen a few were people thoght 
they were crap. Most of the time most people who buy them enjoy them.


Yohandy Asked:
is the surround sound audio good?

Tom Says:
Yes. I use them a lot for listening to dvd movies, playing games, and I 
think the audio quality justifies the rather large price tag on them.
I will say here for the record audio quality depends on which model you 
buy. The Medusa Home Eddition comes with an external amp that plugs into 
your sound card. From what I have read this works better than the Pro 
Gamer as they are clearer and you can completely control various sound 
levels on the amp The Pro Gamer Eddition, the version I have, plugs into 
a USB port which can get some hum and hiss which is not cool. However, 
if you use the external AC power adapter rather than the USB port the 
sound is suppose to be as clear as the Medusa Home Eddition. So I guess 
it comes down to what you want here. Although, If I had my choice I'd 
have paid the extra cash and got the Medusa Home Eddition with the 
external amp.


Yohandy Asked:
also are these headphones wireless?

Tom Says:
The headphones I have are not. You might check their web site, and see 
if they have a wireless Medusa headset with 5.1 surround sound support.


Yohandy Asked:
and if not, is the  cable durable?

Tom Says:
I think so. The cable is thicker than a cheap set of headphones you pick 
up at any store, and there is three headphone plugs at the end of the 
cable. These go into the left, center, and right speaker jacks on a 
sound card that has full 5.1 surround sound support.  The Soundblaster 
X-Fi comes to mind here.
As far as durability goes that depends on the person. If you are careful 
they should last a very long time. I've had mine a couple of years or so 
and they still are in good condition. I guess it depends on how much 
abuse you give them.


Yohandy Asked:
Is the design good? by that
I mean how tough are the headphones?

Tom Says:
They seamto be fairly well made.  I can't really complain about there 
construction.


Yohandy Asked:
are  they comfortable?

Tom Says:
Yes they are. They are well padded, and I can ware them for quite a long 
time. After a while my ears will feel hot and I need ot take them off 
for a little while, but otherwise I find them fairly comfortable. I 
think Speedlink made them to be used for long stretches of time.


Yohandy Asked:
Where can I acquire a  surround sound
sound card, and can they be installed on laptops?

Tom Says:
You should be able to find a ddecent quality sound card at any computer 
retail store. I am not up on laptop sound cards these days, but I do 
know Creative Labs does make a PCMCIA version of there Audegy II sound 
card. It is a great laptop sound card, but that depends if you have a 
compatible PCMCIA slot for it. Otherwise there are external USB sound 
cards for laptops floating around.


Yohandy Asked:
should I  get an internal or external
card, and which cardes do you guys recommend?

Tom Says:
Well, my answer would largely depend on the computer, weather it is a 
laptop or desktop, and weather or not you have a decent sound card 
already. For desktops I recommend a Soundblaster Audegy or the X-Fi. For 
laptops I haven't looked into sound cards in a long while and can't 
really help there.

Smile.


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[Audyssey] Troopanum v 2.0

2009-03-10 Thread Hayri Tulumcu
  I would just ask how you found the code that you can write out the main 
menu in Troopanum V 2.0 that is the code that makes that one can play the first 
bonus round in Troopanum 1.6 code which is: DAN? 

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[Audyssey] MOTA and Vista 64 eddition

2009-03-10 Thread Thomas Ward

Hello everyone,
I've spent the passed couple of days trying to track down why Mysteries 
of the Ancients is crashing on systems running Windows Vista 64 
eddition. I've got some good news and bad news on that issue. I'll start 
with the good news.
The good news is thanks to some help from Che Martain and some extensive 
reading I found out why the game is crashing. Apparently the DirectX 
libraries were compiled using x86 as the target platform. What I didn't 
know is that when linking to these libraries it is a good idea to also 
compile my games using x86 as the target platform rather than using the 
generic any cpu target platform option. The reason is when installing 
Managed DirectX on Vista 64 it requires the 32 byt version of the .NET 
Framework, but because Mysteries of the Ancients was compiled using the 
any cpu target platform it was using the 64 byt .NET Framework. End 
result is a big crash. That's the good news.
The bad news is I am currently using Visual Studio .NET Express 2008. 
The problem I am facing now is that Visual Studio Express will not allow 
me to change the target platform type of my applications. That feature 
is only available in Visual Studio Pro. Which means unless I get roughly 
$200 to upgrade Visual Studio to the Pro eddition I can not support 
Windows Vista 64 eddition at this time. I'm sorry, but until I can 
afford to upgrade I can only support the 32 byt versions of Windows XP, 
Vista, and Windows 7.


Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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[Audyssey] EA Games Soundtracks

2009-03-10 Thread Phil Vlasak

Hi Folks,
Harry Potter And The Half-Blood Prince
EA Games Soundtrack
will be released March 17, 2009
Format: MP3, 256 kbps
through AmazonMP3.com
http://www.amazon.com/gp/product/B000XXOCPI/ref=dm_dp_adp?ie=UTF8qid=1236596789sr=8-2

They sell a total of 64 EA Games Soundtracks.

Here are the 10 best selling:
 Battleforge
November 25, 2008
$8.99

 Dead Space
November 11, 2008
$8.99

 skate.
December 18, 2007
$8.99

 Boom Boom Rocket
July 2, 2007
$8.99

 Command  Conquer
November 8, 2005
$8.99

 Command  Conquer 3: Tiberium Wars
May 21, 2007
$8.99

 Need For Speed: Undercover
November 25, 2008
$8.99

 Command  Conquer: Red Alert
November 9, 2005
$8.99

 Army Of Two
December 18, 2007
$8.99

 Command  Conquer: Tiberian Sun
November 9, 2005
$8.99



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Re: [Audyssey] MOTA and Vista 64 eddition

2009-03-10 Thread Cory Kadlik
guys. Tom has got to have a pay pal account. Tom, you give me a link to one, 
I asure you you'll get about 20 bucks from me! Come on guys. Let's help M' 
out
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 10, 2009 10:11 PM
Subject: [Audyssey] MOTA and Vista 64 eddition



Hello everyone,
I've spent the passed couple of days trying to track down why Mysteries of 
the Ancients is crashing on systems running Windows Vista 64 eddition. 
I've got some good news and bad news on that issue. I'll start with the 
good news.
The good news is thanks to some help from Che Martain and some extensive 
reading I found out why the game is crashing. Apparently the DirectX 
libraries were compiled using x86 as the target platform. What I didn't 
know is that when linking to these libraries it is a good idea to also 
compile my games using x86 as the target platform rather than using the 
generic any cpu target platform option. The reason is when installing 
Managed DirectX on Vista 64 it requires the 32 byt version of the .NET 
Framework, but because Mysteries of the Ancients was compiled using the 
any cpu target platform it was using the 64 byt .NET Framework. End result 
is a big crash. That's the good news.
The bad news is I am currently using Visual Studio .NET Express 2008. The 
problem I am facing now is that Visual Studio Express will not allow me to 
change the target platform type of my applications. That feature is only 
available in Visual Studio Pro. Which means unless I get roughly $200 to 
upgrade Visual Studio to the Pro eddition I can not support Windows Vista 
64 eddition at this time. I'm sorry, but until I can afford to upgrade I 
can only support the 32 byt versions of Windows XP, Vista, and Windows 7.


Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-10 Thread Pranav Lal
Tom Says:
Are you sure there is anything to view in the room? If there is nothing 
to view then it makes perfect sense why it doesn't come up. Basically, 
the view command works by first scanning the room, places the items it 
finds into a list, and displays it so you can review it with the arrow keys.
PL] that is interesting. There is probably nothing to look at at that point.
I will see whether using a torch has any effect. chuckle

Pranav


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Re: [Audyssey] Surround Sound HeadPhones and soundcard issues was a thought about MOTA

2009-03-10 Thread Yohandy

   Hey all,
This soundcard is a realtek high definition audio. I have no clue what 
realtek considers high definition audio but there you go lol. I've also had 
many issues with it, such as not being able to use line-in cause that option 
is non-existent, and not being able to unmute my microphone when stereo mix 
is on. I have yet to find a solution for this issue and I've been looking in 
hundreds of forums. This greatly annoys me since I was planning on recording 
mk and sfiv reviews amung other things. I'd appreciate if anyone could 
answer the following questions: first, is there a fix for this issue I'm 
having? is it my soundcard acting up, or is it Vista itself? I've heard many 
rumors that vista doesn't support line-in and that it also lacks the ability 
to record both microphone output and stereo mix, so I'd like confirmation 
from people using other cards with vista. and second, do you guys know if 
this card supports surround sound? Thomas, I know you said the headphones 
have 3 jacks you can plug into the card. only problem here is I only have a 
headphone jack, and another jack to the left which I presume is for the 
microphone. I'm using an internal mic so not sure about this, and the only 
time I tried plugging a microphone in there, the person I was talking to 
heard this loud annoying sound. This is a toshiba laptop btw. If Vista's the 
culprit, then I'll most likely uninstall it since all these audio problems 
are really getting on my nerves, not to mention the ftp issue I've  been 
having which I mentioned on here months ago. still haven't managed to fix 
that either *grin*. so any help at all you guys can provide would be much 
appreciated as this computer's driving me insane.



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Re: [Audyssey] Surround Sound HeadPhones and soundcard issues was a thought about MOTA

2009-03-10 Thread shaun everiss
I would recomend getting another card.
the hd card sounds rather cool when used, however I have had issues where stuff 
didn't run right, ie teraformas, and sod and a couple other things.
Most things do run ok.
then there is the fact that there are 2 seperate input/output devices.
these are not linked and you get no mic sharing with playback and recording.
The card also crackles loads and extra drivers seem to mangle this system and 
make it even worse.
At 05:11 p.m. 11/03/2009, you wrote:
   Hey all,
This soundcard is a realtek high definition audio. I have no clue what realtek 
considers high definition audio but there you go lol. I've also had many 
issues with it, such as not being able to use line-in cause that option is 
non-existent, and not being able to unmute my microphone when stereo mix is 
on. I have yet to find a solution for this issue and I've been looking in 
hundreds of forums. This greatly annoys me since I was planning on recording 
mk and sfiv reviews amung other things. I'd appreciate if anyone could answer 
the following questions: first, is there a fix for this issue I'm having? is 
it my soundcard acting up, or is it Vista itself? I've heard many rumors that 
vista doesn't support line-in and that it also lacks the ability to record 
both microphone output and stereo mix, so I'd like confirmation from people 
using other cards with vista. and second, do you guys know if this card 
supports surround sound? Thomas, I know you said the headphones have 3 jacks 
you can
 plug into the card. only problem here is I only have a headphone jack, and 
another jack to the left which I presume is for the microphone. I'm using an 
internal mic so not sure about this, and the only time I tried plugging a 
microphone in there, the person I was talking to heard this loud annoying 
sound. This is a toshiba laptop btw. If Vista's the culprit, then I'll most 
likely uninstall it since all these audio problems are really getting on my 
nerves, not to mention the ftp issue I've  been having which I mentioned on 
here months ago. still haven't managed to fix that either *grin*. so any help 
at all you guys can provide would be much appreciated as this computer's 
driving me insane.


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.