Re: [Audyssey] Trucker3

2009-06-17 Thread Jim Kitchen

Hi Peter,

If you wish to drive a vehicle, may I suggest Mach 1 tts.  It is the closest 
thing to actually driving that I have found since I had to give up my drivers 
license.  Even much more fun than when my friend let me drive his pickup truck 
around in a field.  You know because there was no visual or any other feedback 
like the audio feedback that you get in Mach 1 tts.

BTW I have added fuel consumption to Mach 1 tts.  Even just figured out a math 
solution to the lesser gas mileage at higher engine RPM.  Still need to add the 
whole pit stop routine since your car will now run out of gas.

BFN

Jim

confucious say: Man  who run in front of car get tired.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Trucker3

2009-06-17 Thread Jim Kitchen

Hi Wil,

I'm sorry, but as I said, I did not write the original trucker game and thus 
will not be modifying the code.  I only analyzed the code enough to be able to 
add the sounds without screwing up the game or it's play.  People were playing 
trucker in a version called Big Rig for a long time and I just thought that it 
would be more fun with sounds added.

BFN

- Original Message -
That's a shame.  You could add obstacles in it where the truck you're
driving gets hijacked.  The driver needs to fend off the potential hijacker
to continue his mission.  Nice idea, anyway!


Jim

Program in hieroglyphics, the original GUI.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Trucker3

2009-06-17 Thread Jim Kitchen

Hi Shaun,

I'm sorry, but as I have said I will not be modifying trucker.  Not even to up 
date it.  Just keeping the gas prices current would be a full time job as they 
are constantly changing.  And if you change the gas price, you then need to 
change all costs and profits.  I have never even analyzed the original source 
code enough to do that, just enough to add the sounds to the game.

BTW If anyone would like the original dos source code to modify, I would be 
happy to send it to them.

BFN

Jim

I started out with nothing still have most of it left

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Re: [Audyssey] Trucker3

2009-06-17 Thread Jim Kitchen

Hi Luká,

Yes, I'm sorry, but it would be more difficult than you would think.  For one, 
I do not have access to road maps of the United States like the original 
sighted programmer of the trucker game did.  And as I said I was not the 
original programmer and thus did not write the code so that it could be 
modified.

The same thing with the golf game that I was not the original programmer of.  
Over the years as many people have asked me to make the golf game a multi 
player game as have asked me to modify the trucker game, but it just can not be 
done.  People such as David Greenwood have looked at the golf game code and 
said that it is just not possible without writing the whole thing from scratch.

When programming a game or whatever, one wants to have an idea of what the 
program is going to be asked to do right from the start, because the code often 
can not be modified to do things not in the original plan.  Often one would 
just want or need to start over from scratch.  And truthfully I have no plans 
to write a trucker game from scratch.  You know for one reason, I do not have 
road maps.  And another reason is that I am working on Mach 1 tts.  And have a 
couple of other games in mind which will take up at least the next year or so.

BFN

Jim

Is it just me or do Giant Eagle wings taste like chicken?

j...@kitchensinc.net
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[Audyssey] new game keys

2009-06-17 Thread Damien C. Sadler
Hi,
I contacted various game developers for new keys and have had no reply. I know 
Liam has been busy with his projects and am willing to give him as much leeway 
as he needs, the thing that puzzles me is that BSC and Marco Steinebach, maker 
of Mississippi, have also failed to respond.
Does anyone know why this might be?
Thanks.
Damien.
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Re: [Audyssey] new game keys

2009-06-17 Thread Liam Erven
Are you sure your emails are going through to these companys. I certainly
haven't seen any emails from you regarding keys 


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Wednesday, June 17, 2009 5:22 AM
To: Gamers Discussion list
Subject: [Audyssey] new game keys

Hi,
I contacted various game developers for new keys and have had no reply. I
know Liam has been busy with his projects and am willing to give him as much
leeway as he needs, the thing that puzzles me is that BSC and Marco
Steinebach, maker of Mississippi, have also failed to respond.
Does anyone know why this might be?
Thanks.
Damien.
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Re: [Audyssey] new game keys

2009-06-17 Thread Damien C. Sadler

Hi Liam,
That is strange. I first emailed you at l...@l-works.net. You told me that 
didn't go through so I went to my sent items and copied the same email to 
l...@liamerven.com.
All I know is I sent the emails. If they aren't going through for any reason 
then that's strange, since messages are coming through fine on here...

Regards,
Damien.



- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 17, 2009 11:23 AM
Subject: Re: [Audyssey] new game keys



Are you sure your emails are going through to these companys. I certainly
haven't seen any emails from you regarding keys


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Wednesday, June 17, 2009 5:22 AM
To: Gamers Discussion list
Subject: [Audyssey] new game keys

Hi,
I contacted various game developers for new keys and have had no reply. I
know Liam has been busy with his projects and am willing to give him as 
much

leeway as he needs, the thing that puzzles me is that BSC and Marco
Steinebach, maker of Mississippi, have also failed to respond.
Does anyone know why this might be?
Thanks.
Damien.
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No virus found in this incoming message.
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Re: [Audyssey] new game keys

2009-06-17 Thread Liam Erven
Ya.  I certainly haven't received anything
 I'm not sure what the matter would be.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Wednesday, June 17, 2009 5:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] new game keys

Hi Liam,
That is strange. I first emailed you at l...@l-works.net. You told me that
didn't go through so I went to my sent items and copied the same email to
l...@liamerven.com.
All I know is I sent the emails. If they aren't going through for any reason
then that's strange, since messages are coming through fine on here...
Regards,
Damien.



- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 17, 2009 11:23 AM
Subject: Re: [Audyssey] new game keys


 Are you sure your emails are going through to these companys. I certainly
 haven't seen any emails from you regarding keys


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Damien C. Sadler
 Sent: Wednesday, June 17, 2009 5:22 AM
 To: Gamers Discussion list
 Subject: [Audyssey] new game keys

 Hi,
 I contacted various game developers for new keys and have had no reply. I
 know Liam has been busy with his projects and am willing to give him as 
 much
 leeway as he needs, the thing that puzzles me is that BSC and Marco
 Steinebach, maker of Mississippi, have also failed to respond.
 Does anyone know why this might be?
 Thanks.
 Damien.
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
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 list,
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No virus found in this incoming message.
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Version: 8.5.364 / Virus Database: 270.12.75/2182 - Release Date: 06/16/09 
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Re: [Audyssey] new game keys

2009-06-17 Thread Angellko21
Hello,Liam,you are good and your games too.The streamway is all right with 
Toy robbery,it is no problem.And with Super egg hunt,hm,the dialog is,but I 
press simply twice enter and the game launched.:)Thanks for both.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 17, 2009 12:50 PM
Subject: Re: [Audyssey] new game keys



Ya.  I certainly haven't received anything
I'm not sure what the matter would be.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Wednesday, June 17, 2009 5:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] new game keys

Hi Liam,
That is strange. I first emailed you at l...@l-works.net. You told me that
didn't go through so I went to my sent items and copied the same email to
l...@liamerven.com.
All I know is I sent the emails. If they aren't going through for any 
reason

then that's strange, since messages are coming through fine on here...
Regards,
Damien.



- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 17, 2009 11:23 AM
Subject: Re: [Audyssey] new game keys



Are you sure your emails are going through to these companys. I certainly
haven't seen any emails from you regarding keys


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Wednesday, June 17, 2009 5:22 AM
To: Gamers Discussion list
Subject: [Audyssey] new game keys

Hi,
I contacted various game developers for new keys and have had no reply. I
know Liam has been busy with his projects and am willing to give him as
much
leeway as he needs, the thing that puzzles me is that BSC and Marco
Steinebach, maker of Mississippi, have also failed to respond.
Does anyone know why this might be?
Thanks.
Damien.
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[Audyssey] Legendary Tales

2009-06-17 Thread Jimmy Odin Kristoffersen
Hi All.
 i just tryed to start my luck in Legendary Tales, but when trying to got an 
a acound they ask me for a Validation Code, ok, no problem, but after all, 
there's no butten there's say press if you cant see the numbers, and when 
trying to wright to them, they ask for the same code. Someone who play in there 
who can give a klue for what to do?
Thanks for any help.
All the best.
Jimmy
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Re: [Audyssey] News From LWorks

2009-06-17 Thread Cranking Chris Reagan
I hope that the payed for games can also get upgraded at somepoint.  I 
have a 1 gig processor and it still takes a lot out of playing 
judgement day and super liam mainly because things slow down memorry 
wise.  I like stream way because the games like super egg hunt are much 
more responsive.


--
What is rock?  It's Living On The Edge Radio.  Please visit our website at
www.livingontheedgeradio.com
Don't forget to join me for The Rock 'n' Roll Music Mix on Living on 
The Edge Radio


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[Audyssey] creating accessible games

2009-06-17 Thread Marvin Hunkin
hi.
heard phils presentation on http://www.accessibleworld.org about accessible 
games.
so, a programming student.
so always had the idea of creating accessible games.
but never got round to it.
so how do i start?
and what do i need to get started?
got visual basic, can get the eclipse java ide, or java acreator.
or get visual c++.
so any budding game programmers, give me a hand in the right direction.
or is there a blind gaming programming list or how to get started.
i know there is a list at tom wards usa games.
but could not connect ot it.
what do you guys think?
have played some accessible games like demo versions of tank commander, lone 
wolf, the star trek game.
tried l works pin ball, tried packman talks, and also tried ten pin alley.
cheers marvin.
E-Mail: startrekc...@gmail.com
 Msn: startrekc...@msn.com
 Skype: startrekcafe
Visit my Jaws Australia Group at http://groups.yahoo.com/groups/JawsOz/ 



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[Audyssey] Looking for a turn-based game

2009-06-17 Thread James Aybar
Hi,
I got upset with sryth for the last time today.
I want to play something similar but I hate that damn die.
Even with my luck at 19 I’ve gotten too many ones (at times two in a row).
And, I play Dentin MUD but I feel like I'm not getting anywhere with it.
A game that could actually end would be best.
And, even better if it has a party with class selection.
It’s too bad Dragon Warrior III or Final fantasy are not accessible.
Even something like Pokemon would be nice.
Any hel p is greatly appreciated.
Thanks
 
 


  
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[Audyssey] new blind audio games yahoo group

2009-06-17 Thread Marvin Hunkin
hi.
a blind friend of mine has created a yahoo group called Audio Games.
you can visit the page at http://groups.yahoo.com/groups/audio-games.
or just google blind aduio games on yahoo groups.
cheers marvin.

E-Mail: startrekc...@gmail.com
 Msn: startrekc...@msn.com
 Skype: startrekcafe
Visit my Jaws Australia Group at http://groups.yahoo.com/groups/JawsOz/ 



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Re: [Audyssey] Legendary Tales

2009-06-17 Thread Shadow Dragon
Legendary Tales the online version is written entirely in flash, and 
therefore is inaccessible. The offline engine, the one 3 skulls was written 
in, is perfectly accessible with a little work though.


--
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk
Sent: Wednesday, June 17, 2009 6:51 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Legendary Tales


Hi All.
i just tryed to start my luck in Legendary Tales, but when trying to got 
an a acound they ask me for a Validation Code, ok, no problem, but after 
all, there's no butten there's say press if you cant see the numbers, 
and when trying to wright to them, they ask for the same code. Someone who 
play in there who can give a klue for what to do?

Thanks for any help.
All the best.
Jimmy
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Re: [Audyssey] creating accessible games

2009-06-17 Thread Davy Kager

Hi,
What language are you most familiar with? To accelerate development, I would 
go for the language you know best.
There are many VB(.net) programmers on this list. There are also C# 
programmers, and even some C++ devs (including myself).
Please try to write down some specific questions, and I'm sure we all will 
be able to answer them.

Regards,
Davy
- Original Message - 
From: Marvin Hunkin startrekc...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, June 16, 2009 7:12 AM
Subject: [Audyssey] creating accessible games



hi.
heard phils presentation on http://www.accessibleworld.org about 
accessible

games.
so, a programming student.
so always had the idea of creating accessible games.
but never got round to it.
so how do i start?
and what do i need to get started?
got visual basic, can get the eclipse java ide, or java acreator.
or get visual c++.
so any budding game programmers, give me a hand in the right direction.
or is there a blind gaming programming list or how to get started.
i know there is a list at tom wards usa games.
but could not connect ot it.
what do you guys think?
have played some accessible games like demo versions of tank commander, 
lone

wolf, the star trek game.
tried l works pin ball, tried packman talks, and also tried ten pin alley.
cheers marvin.
E-Mail: startrekc...@gmail.com
Msn: startrekc...@msn.com
Skype: startrekcafe
Visit my Jaws Australia Group at http://groups.yahoo.com/groups/JawsOz/



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Re: [Audyssey] Looking for a turn-based game

2009-06-17 Thread dark

Hi.

There is nothing as yet turn based, but I'd strongly advise you to start 
looking into gamebooks sinse they can probably fulfill your desires nicely.


They're single player, and they finish and some have truly fantastic stories 
and combat system.


In particular I'd recommend The chronicles of arborell 
http://www.arborell.com/


The Project.aon site (which hosts the Lone wolf series), found at 
http://www.projectaon.org/new.htm and the fighting fantasy project found at 
http://www.ffproject.com/



Some require you to roll your own dice, but this is easy enough using the 
gma dice program.


Hth.

Beware the grue!

dark.

- Original Message - 
From: James Aybar jamesay...@yahoo.com

To: gamers@audyssey.org
Sent: Tuesday, June 16, 2009 6:36 AM
Subject: [Audyssey] Looking for a turn-based game



Hi,
I got upset with sryth for the last time today.
I want to play something similar but I hate that damn die.
Even with my luck at 19 I’ve gotten too many ones (at times two in a row).
And, I play Dentin MUD but I feel like I'm not getting anywhere with it.
A game that could actually end would be best.
And, even better if it has a party with class selection.
It’s too bad Dragon Warrior III or Final fantasy are not accessible.
Even something like Pokemon would be nice.
Any hel p is greatly appreciated.
Thanks





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[Audyssey] theogn.com

2009-06-17 Thread Milos Przic
   Hi all,
   On this list someone has given us the site theogn.com for finding online 
games. But I can't find many of the games that are listed there. It hapens 
either the page load error or it gives me a site that has nothing to do with 
the actual game. Why is this happening? What is the problem with the site?
   Thanks and best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
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Re: [Audyssey] Looking for a turn-based game

2009-06-17 Thread Shadow Dragon
Nothing turn based? I'd call Kingdom of Loathing, planet gambro and the KoL 
spinoffs (twilight heroes, soul raver) turn based. They're pretty solid 
RPG's all in their own right, each has a storyline sidequests to complete, 
and KoL and Planet Gambro especially have well-fleshed out battle systems.


http://www.kingdomofloathing.com
http://www.twilightheroes.com
http://two.planetgambro.com/login.php

All of them are worth a look in my opinion, unless you're looking for a 
serious RPG, in which case good luck. There seems to be this thing going 
around with RPG's either being solid number crunching, or for some reason 
well fleshed out mechanically, but humor based rather than serious. Anyway, 
enjoy.

--
From: dark d...@xgam.org
Sent: Wednesday, June 17, 2009 11:29 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Looking for a turn-based game


Hi.

There is nothing as yet turn based, but I'd strongly advise you to start 
looking into gamebooks sinse they can probably fulfill your desires 
nicely.


They're single player, and they finish and some have truly fantastic 
stories and combat system.


In particular I'd recommend The chronicles of arborell 
http://www.arborell.com/


The Project.aon site (which hosts the Lone wolf series), found at 
http://www.projectaon.org/new.htm and the fighting fantasy project found 
at http://www.ffproject.com/



Some require you to roll your own dice, but this is easy enough using the 
gma dice program.


Hth.

Beware the grue!

dark.

- Original Message - 
From: James Aybar jamesay...@yahoo.com

To: gamers@audyssey.org
Sent: Tuesday, June 16, 2009 6:36 AM
Subject: [Audyssey] Looking for a turn-based game



Hi,
I got upset with sryth for the last time today.
I want to play something similar but I hate that damn die.
Even with my luck at 19 I’ve gotten too many ones (at times two in a 
row).

And, I play Dentin MUD but I feel like I'm not getting anywhere with it.
A game that could actually end would be best.
And, even better if it has a party with class selection.
It’s too bad Dragon Warrior III or Final fantasy are not accessible.
Even something like Pokemon would be nice.
Any hel p is greatly appreciated.
Thanks





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Re: [Audyssey] theogn.com

2009-06-17 Thread Constantine

Hmm...worked for me, last time I tried it...




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 11:36 AM
Subject: [Audyssey] theogn.com



  Hi all,
  On this list someone has given us the site theogn.com for finding online 
games. But I can't find many of the games that are listed there. It hapens 
either the page load error or it gives me a site that has nothing to do 
with the actual game. Why is this happening? What is the problem with the 
site?

  Thanks and best regards!
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
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Re: [Audyssey] Looking for a turn-based game

2009-06-17 Thread Ryan Strunk
You might also have a look at entombed. You can find it via the
audiogames.net page bearing its name. It is being designed in the style of
rogue-like games and is akin to the early roleplaying games you referenced
earlier. Note, though, that it is still in alpha so it is very conceptual at
this point.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Wednesday, June 17, 2009 12:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Looking for a turn-based game

Nothing turn based? I'd call Kingdom of Loathing, planet gambro and the KoL 
spinoffs (twilight heroes, soul raver) turn based. They're pretty solid 
RPG's all in their own right, each has a storyline sidequests to complete, 
and KoL and Planet Gambro especially have well-fleshed out battle systems.

http://www.kingdomofloathing.com
http://www.twilightheroes.com
http://two.planetgambro.com/login.php

All of them are worth a look in my opinion, unless you're looking for a 
serious RPG, in which case good luck. There seems to be this thing going 
around with RPG's either being solid number crunching, or for some reason 
well fleshed out mechanically, but humor based rather than serious. Anyway, 
enjoy.
--
From: dark d...@xgam.org
Sent: Wednesday, June 17, 2009 11:29 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Looking for a turn-based game

 Hi.

 There is nothing as yet turn based, but I'd strongly advise you to start 
 looking into gamebooks sinse they can probably fulfill your desires 
 nicely.

 They're single player, and they finish and some have truly fantastic 
 stories and combat system.

 In particular I'd recommend The chronicles of arborell 
 http://www.arborell.com/

 The Project.aon site (which hosts the Lone wolf series), found at 
 http://www.projectaon.org/new.htm and the fighting fantasy project found 
 at http://www.ffproject.com/


 Some require you to roll your own dice, but this is easy enough using the 
 gma dice program.

 Hth.

 Beware the grue!

 dark.

 - Original Message - 
 From: James Aybar jamesay...@yahoo.com
 To: gamers@audyssey.org
 Sent: Tuesday, June 16, 2009 6:36 AM
 Subject: [Audyssey] Looking for a turn-based game


 Hi,
 I got upset with sryth for the last time today.
 I want to play something similar but I hate that damn die.
 Even with my luck at 19 I've gotten too many ones (at times two in a 
 row).
 And, I play Dentin MUD but I feel like I'm not getting anywhere with it.
 A game that could actually end would be best.
 And, even better if it has a party with class selection.
 It's too bad Dragon Warrior III or Final fantasy are not accessible.
 Even something like Pokemon would be nice.
 Any hel p is greatly appreciated.
 Thanks





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 list,
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Re: [Audyssey] Trucker3

2009-06-17 Thread shaun everiss
I never ment the prices, just adding events to the list already there.
At 09:29 p.m. 17/06/2009, you wrote:
Hi Shaun,

I'm sorry, but as I have said I will not be modifying trucker.  Not even to up 
date it.  Just keeping the gas prices current would be a full time job as they 
are constantly changing.  And if you change the gas price, you then need to 
change all costs and profits.  I have never even analyzed the original source 
code enough to do that, just enough to add the sounds to the game.

BTW If anyone would like the original dos source code to modify, I would be 
happy to send it to them.

BFN

Jim

I started out with nothing still have most of it left

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Monster Breeders

2009-06-17 Thread Shadow Dragon
Here's a game I stumbled across a couple days ago. This one won't be for 
everyone. Its vaguely pokemonesque, for those of you who have played the 
pokemon RPG's. You play the role of a monster breeder, and you purchase and 
hatch monsters to fight for you in the field, in the training center or 
against gods, the essential bosses of the game. There's a storyline to go 
with it all, travelling from town to town. There's 3 different types of 
quests, the classic collection quests that about 99.9% of games consider 
quests, but this game makes things unique with two different types of 
quests. Roleplaying quests, which plays similar to a choose your own 
adventure book and you have to make the right choices for maximum reward, 
and also story quests, which advance the storyline. There's also an 
overarching quest similar to the zelda games. Its called the delivery quest. 
basically what you do is get an item that someone wants, and they'll give 
you another item for that item. You keep trading the items up the line as 
you go from town to town, till you get to the end of the quest and get an 
awesome item. I haven't completed it yet but I'm guessing the reward will be 
sweet.


The game has an exploration element which could be interesting or irritating 
depending on how you look at it. The maps are ridiculously huge, so it takes 
a while to get across them, but there's alternate modes of transportation 
such as trains, airships, etc that you can pay for to make things quicker if 
you wish. Train rides are free from 5 to 10 PM AST on sundays , which I 
think is about 3 to 9 eastern time, but I could be wrong. Either way, I 
recommend taking advantage of that at your earliest convenience.


The combat system is kind of neat. You have a regular attack, and your 
monsters also have special attacks that do different things you can choose 
from. The enemies also have special abilities. The combat at this point 
doesn't take a lot of strategy, but from posts I've seen by the developer 
he's planning on making it more convensional, where all your monsters will 
be fighting at once instead of switching out like they do now.


The game is pretty accessible for a game that wasn't planned with 
accessibility in mind, I've already talked to the developer and he fixed the 
glaring issues that he could and seems pretty open to accessibility 
suggestions. The only problem is that the map can't be made accessible. 
There's only one place you need it, and the developer gave me the 
coordinates for the area you need to get to, so if anyone signs up and needs 
that information feel free to email me. As for the rest of it, walking to 
towns and such, the map isn't needed. There's a coordinate system in place, 
and a gps where you can select your town and it'll tell you how far in any 
given direction you need to go to get to that town, city, etc.


Here's the link. It’s a referal link, but all using it does is helps me get 
breeder levels, so if you're feeling generous, fine, if not, that's cool 
too.


http://monbre.com?ref=Vincent Kane




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Re: [Audyssey] new game keys

2009-06-17 Thread shaun everiss
at first I thought spam filters on either end but sending shouldn't effect you 
unless you are on a network that blocks all outgoing mail to sertain places.
At 10:50 p.m. 17/06/2009, you wrote:
Ya.  I certainly haven't received anything
 I'm not sure what the matter would be.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Wednesday, June 17, 2009 5:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] new game keys

Hi Liam,
That is strange. I first emailed you at l...@l-works.net. You told me that
didn't go through so I went to my sent items and copied the same email to
l...@liamerven.com.
All I know is I sent the emails. If they aren't going through for any reason
then that's strange, since messages are coming through fine on here...
Regards,
Damien.



- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 17, 2009 11:23 AM
Subject: Re: [Audyssey] new game keys


 Are you sure your emails are going through to these companys. I certainly
 haven't seen any emails from you regarding keys


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Damien C. Sadler
 Sent: Wednesday, June 17, 2009 5:22 AM
 To: Gamers Discussion list
 Subject: [Audyssey] new game keys

 Hi,
 I contacted various game developers for new keys and have had no reply. I
 know Liam has been busy with his projects and am willing to give him as 
 much
 leeway as he needs, the thing that puzzles me is that BSC and Marco
 Steinebach, maker of Mississippi, have also failed to respond.
 Does anyone know why this might be?
 Thanks.
 Damien.
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.364 / Virus Database: 270.12.75/2182 - Release Date: 06/16/09 
21:23:00


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Re: [Audyssey] creating accessible games

2009-06-17 Thread Thomas Ward

Hi Marvin and all,
Yes, there is an accessible game developers list and it is found at
http://www.usagamesinteractive.com/lists.php.
You can subscribe to it by sending a blank e-mail to
developers-subscr...@usagamesinteractive.com
and reply to the subscription verification e-mail.
As far as getting started goes you will want to learn a programming 
language such as C++, C-Sharp, Python, whatever. I don't recommend using 
Visual Basic 6 primarily because it is out of date, is no longer 
supported by Microsoft, and requires a bunch of older runtime libraries 
to be installed manually on newer Windows versions. Although, if you 
have your heart set on Visual Basic I recommend Visual Basic 2005 or higher.
After you are comfortable with a programming language you will need to 
learn how to program your games using a software developer kit such as 
DirectX, LibSDL, PyGame, etc. Software Developer Kits such as DirectX or 
LibSDL are used to program input, audio, and graphics support for games 
and is very important to know. However, this is just the beginning.
I want to mention here often there is much more to creating games than 
just knowing a programming language and a good SDK like DirectX. There 
are specialized techniques or methods for doing things such as 
programming AI. An AI can be as simple as an if, then, else type simple 
logic to something more complex and interesting like fuzzy logic. This 
is a specialized field of programming you might want to research at 
length in order to design a better artificial intelligence for your game 
characters.
Another field of study that is helpful in programming games is math and 
physics. Obviously, for card games like Solitaire, Black Jack, and Poker 
you don't need to be a math or physics major to create good games. 
However, if you want to create something like Microsoft Flight Simulator 
you are going to be dealing with some fairly in depth math and physics. 
I'm just using this as a comparison on how math and physics can become 
extremely important depending on the genre or type of game you intend to 
create. Therefore the better you are in these two fields the better and 
more realistic games you can create.
Finally, there is the game's story to consider here. Most of us want to 
write games, and even if we have the programming skill to create them we 
might not be so good at coming up with a good story. The game's story, 
in my opinion, is just as important as the programming required to 
create it.
For example, in recent years there have been several top selling 
mainstream games like Doom, Tomb Raider, Resident Evil, etc that began 
as video games and later became movies. I'm not suggesting anyone here 
has to come up with a story quite that good, but only that putting some 
thought and effort into a good story line will make the game more 
apealing to others. If you want to sell games an apealing story line 
might interest others in buying and playing your game.
While using an existing story line such as Harry Potter, Star wars, Star 
Trek, and so on is highly popular and apealing that is also potentially 
a serious problem. Copyright laws are fairly strict on that matter and 
how much copyrighted content you can get away with using largely depends 
on if the copyright holder finds out about the infringement, and weather 
or not they are willing to enforce it  legally if they do. I'm guessing 
many won't, but you never know.

HTH


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Re: [Audyssey] creating accessible games

2009-06-17 Thread dwillemv
Hi marvin.
A good call. C++ would probably be the stablest if you know it well, but it wil 
take the most time to get something done. Python or c sharp may be a better 
call. I am not a big fan of basic type languages, but many games were created 
using the defunct visual basic. Ive seen you on the java list. Java could be 
risky for big projects, but it can be as flexable as python.
It also depends how big the game is you want to make.

-original message-
Subject: Re: [Audyssey] creating accessible games
From: Davy Kager m...@davykager.nl
Date: 17/06/2009 7:18 pm

Hi,
What language are you most familiar with? To accelerate development, I would 
go for the language you know best.
There are many VB(.net) programmers on this list. There are also C# 
programmers, and even some C++ devs (including myself).
Please try to write down some specific questions, and I'm sure we all will 
be able to answer them.
Regards,
Davy
- Original Message - 
From: Marvin Hunkin startrekc...@gmail.com
To: gamers@audyssey.org
Sent: Tuesday, June 16, 2009 7:12 AM
Subject: [Audyssey] creating accessible games


 hi.
 heard phils presentation on http://www.accessibleworld.org about 
 accessible
 games.
 so, a programming student.
 so always had the idea of creating accessible games.
 but never got round to it.
 so how do i start?
 and what do i need to get started?
 got visual basic, can get the eclipse java ide, or java acreator.
 or get visual c++.
 so any budding game programmers, give me a hand in the right direction.
 or is there a blind gaming programming list or how to get started.
 i know there is a list at tom wards usa games.
 but could not connect ot it.
 what do you guys think?
 have played some accessible games like demo versions of tank commander, 
 lone
 wolf, the star trek game.
 tried l works pin ball, tried packman talks, and also tried ten pin alley.
 cheers marvin.


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Re: [Audyssey] Well, I've completed MOTA Beta 6...

2009-06-17 Thread Thomas Ward

Hi Bryan,
Yeah, I'm sure. I'm working on drafting levels now that the game is more 
or less stable. The only thing is they won't be available to 
non-registered users.

Smile.

Bryan Peterson wrote:

As of yesterday I've finally done it on all four difficulty levels. All I can 
say is I'm definitely looking forward to more levels! That first one is getting 
a little too familiar by now...
Gabba gabba hey!
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Re: [Audyssey] Calling all truckers.

2009-06-17 Thread Darren Harris
Well this game looks to be very econamy driven. How does the econamy
work in this game is it fixed or what drives it exactly? Can you see
other drivers on the road? As in other players? Or does it really feel
like there's only you on the road.
Checked by AVG - www.avg.com 
Version: 8.5.374 / Virus Database: 270.12.76/2183 - Release Date:
06/17/09 05:53:00



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Re: [Audyssey] Trucker3

2009-06-17 Thread James Dietz
You could run the chasing offender off the road... not without some
damage to both your vehicle and your cargot. Personally I'd rather go
out in a blaze of glory (literally) than yet another speeding ticket.

James

On 6/17/09, shaun everiss shau...@xtra.co.nz wrote:
 I never ment the prices, just adding events to the list already there.
 At 09:29 p.m. 17/06/2009, you wrote:
Hi Shaun,

I'm sorry, but as I have said I will not be modifying trucker.  Not even to
 up date it.  Just keeping the gas prices current would be a full time job
 as they are constantly changing.  And if you change the gas price, you
 then need to change all costs and profits.  I have never even analyzed the
 original source code enough to do that, just enough to add the sounds to
 the game.

BTW If anyone would like the original dos source code to modify, I would be
 happy to send it to them.

BFN

Jim

I started out with nothing still have most of it left

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Nick Helms
Hello all!
I am very happy to say that the flight simulator podcast is ready! I
am going to either make the podcast in to one large MP3 or stick the
individual parts up on sendspace. Either way, I’ll reply to this and
let you know how you can get ahold of it!
Cheers,
Nick

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Re: [Audyssey] Well, I've completed MOTA Beta 6...

2009-06-17 Thread Bryan Peterson
I seem to reember purchasing a key back when the game was still Montezuma's 
Return. Didn't you say those would still be valid? Of course even if they ar 
I'll need to get a replacement at some point.

Gabba gabba hey!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 12:40 PM
Subject: Re: [Audyssey] Well, I've completed MOTA Beta 6...



Hi Bryan,
Yeah, I'm sure. I'm working on drafting levels now that the game is more 
or less stable. The only thing is they won't be available to 
non-registered users.

Smile.

Bryan Peterson wrote:
As of yesterday I've finally done it on all four difficulty levels. All I 
can say is I'm definitely looking forward to more levels! That first one 
is getting a little too familiar by now...

Gabba gabba hey!
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Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Nick Helms
I am converting the fiels and doing a tad-bit of audio editing. You
should have them soon. I explain everything in the podcast.

On 6/17/09, The Kolesar Brothers kolesar16...@roadrunner.com wrote:
 Hey Nick, this is awesome news!!
 The only problem is where can we pick up the program is we can't find it?
 Can't wait to see what you and your team has come up with.
 Ron who might be the first blind pilot after all.
 Matt  Ron Kolesar  there great Dogs!

 kolesar16...@roadrunner.com
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 7:34 PM
 Subject: [Audyssey] The FS podcast is finally here!


 Hello all!
 I am very happy to say that the flight simulator podcast is ready! I
 am going to either make the podcast in to one large MP3 or stick the
 individual parts up on sendspace. Either way, I’ll reply to this and
 let you know how you can get ahold of it!
 Cheers,
 Nick

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Listen to my weekly talk radio show every Tuesday night starting at 8
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Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Nick Helms
files I mean. Sorry.

On 6/17/09, Nick Helms nick.he...@gmail.com wrote:
 I am converting the fiels and doing a tad-bit of audio editing. You
 should have them soon. I explain everything in the podcast.

 On 6/17/09, The Kolesar Brothers kolesar16...@roadrunner.com wrote:
 Hey Nick, this is awesome news!!
 The only problem is where can we pick up the program is we can't find it?
 Can't wait to see what you and your team has come up with.
 Ron who might be the first blind pilot after all.
 Matt  Ron Kolesar  there great Dogs!

 kolesar16...@roadrunner.com
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 7:34 PM
 Subject: [Audyssey] The FS podcast is finally here!


 Hello all!
 I am very happy to say that the flight simulator podcast is ready! I
 am going to either make the podcast in to one large MP3 or stick the
 individual parts up on sendspace. Either way, I’ll reply to this and
 let you know how you can get ahold of it!
 Cheers,
 Nick

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[Audyssey] creating accessible games

2009-06-17 Thread Marvin Hunkin
hi.
well took a class in visual basic dot net 2005 .
and using 2008 express.
so most familiar with that language.
now here's the questions.

1. what do i neeed to get start writing a game.
2. do i need a game engine or could i create one my self.
3. how to create the games.
would be appreciative of any information as a jumping off point for a newbie 
like me in gaem development.
cheers Marvin.
E-Mail: startrekc...@gmail.com
 Msn: startrekc...@msn.com
 Skype: startrekcafe
Visit my Jaws Australia Group at http://groups.yahoo.com/groups/JawsOz/ 



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Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Constantine

Why not post it on bct?
Or are you going to upload it to sendspace and get them to download it?



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Nick Helms nick.he...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 5:34 PM
Subject: [Audyssey] The FS podcast is finaly here!


Hello all!
I am very happy to say that the flight simulator podcast is ready! I
am going to either make the podcast in to one large MP3 or stick the
individual parts up on sendspace. Either way, I’ll reply to this and
let you know how you can get ahold of it!
Cheers,
Nick

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Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Nick Helms
I am going to but it on sndspace now. That way you can' get your hands
o it right away. I will also be uploading it to BCT.

On 6/17/09, Constantine tcwoo...@shaw.ca wrote:
 Why not post it on bct?
 Or are you going to upload it to sendspace and get them to download it?



 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 5:34 PM
 Subject: [Audyssey] The FS podcast is finaly here!


 Hello all!
 I am very happy to say that the flight simulator podcast is ready! I
 am going to either make the podcast in to one large MP3 or stick the
 individual parts up on sendspace. Either way, I’ll reply to this and
 let you know how you can get ahold of it!
 Cheers,
 Nick

 ---
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klango  name:  chatter8712
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Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Nick Helms
sorry about that horid grammer. I am going to put it on sendspace now
so you can download it right  away. I  also going to upload it to BCT.

On 6/17/09, Nick Helms nick.he...@gmail.com wrote:
 I am going to but it on sndspace now. That way you can' get your hands
 o it right away. I will also be uploading it to BCT.

 On 6/17/09, Constantine tcwoo...@shaw.ca wrote:
 Why not post it on bct?
 Or are you going to upload it to sendspace and get them to download it?



 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 5:34 PM
 Subject: [Audyssey] The FS podcast is finaly here!


 Hello all!
 I am very happy to say that the flight simulator podcast is ready! I
 am going to either make the podcast in to one large MP3 or stick the
 individual parts up on sendspace. Either way, I’ll reply to this and
 let you know how you can get ahold of it!
 Cheers,
 Nick

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the
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 please send E-mail to gamers-ow...@audyssey.org.



 --
 Listen to my weekly talk radio show every Tuesday night starting at 8
 P.M pacific daylight time, 7 P.M standerd time. To listen, point your
 browser over to http://freecast.co.ukSkype  Name: Nickster919
 blog:  http://chatter8712.klango.net
 klango  name:  chatter8712
 Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
 during  my  weekly  show  or  to  leave  a  message  when  I'm  not
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-- 
Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
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during  my  weekly  show  or  to  leave  a  message  when  I'm  not
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Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Charles Rivard
Darn!  That was horrible grammar, but I hope your Grandfather is better? 
(Yes, I know that was terrible, but I had to get rid of it.  Grin.)

---
Shepherds are the best beasts.
- Original Message - 
From: Nick Helms nick.he...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 5:51 PM
Subject: Re: [Audyssey] The FS podcast is finaly here!


sorry about that horid grammer. I am going to put it on sendspace now
so you can download it right  away. I  also going to upload it to BCT.

On 6/17/09, Nick Helms nick.he...@gmail.com wrote:

I am going to but it on sndspace now. That way you can' get your hands
o it right away. I will also be uploading it to BCT.

On 6/17/09, Constantine tcwoo...@shaw.ca wrote:

Why not post it on bct?
Or are you going to upload it to sendspace and get them to download it?



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 5:34 PM
Subject: [Audyssey] The FS podcast is finaly here!


Hello all!
I am very happy to say that the flight simulator podcast is ready! I
am going to either make the podcast in to one large MP3 or stick the
individual parts up on sendspace. Either way, I’ll reply to this and
let you know how you can get ahold of it!
Cheers,
Nick

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.


---
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--
Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
blog:  http://chatter8712.klango.net
klango  name:  chatter8712
Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
during  my  weekly  show  or  to  leave  a  message  when  I'm  not
on  the  air!
Also,  keep  tabs  on  me  through twitter.
http://twitter.com/Nickster919




--
Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
blog:  http://chatter8712.klango.net
klango  name:  chatter8712
Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
during  my  weekly  show  or  to  leave  a  message  when  I'm  not
on  the  air!
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Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Nick Helms
my grandfather?

On 6/17/09, Charles Rivard woofer...@sbcglobal.net wrote:
 Darn!  That was horrible grammar, but I hope your Grandfather is better?
 (Yes, I know that was terrible, but I had to get rid of it.  Grin.)
 ---
 Shepherds are the best beasts.
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 5:51 PM
 Subject: Re: [Audyssey] The FS podcast is finaly here!


 sorry about that horid grammer. I am going to put it on sendspace now
 so you can download it right  away. I  also going to upload it to BCT.

 On 6/17/09, Nick Helms nick.he...@gmail.com wrote:
 I am going to but it on sndspace now. That way you can' get your hands
 o it right away. I will also be uploading it to BCT.

 On 6/17/09, Constantine tcwoo...@shaw.ca wrote:
 Why not post it on bct?
 Or are you going to upload it to sendspace and get them to download it?



 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 5:34 PM
 Subject: [Audyssey] The FS podcast is finaly here!


 Hello all!
 I am very happy to say that the flight simulator podcast is ready! I
 am going to either make the podcast in to one large MP3 or stick the
 individual parts up on sendspace. Either way, I’ll reply to this and
 let you know how you can get ahold of it!
 Cheers,
 Nick

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 --
 Listen to my weekly talk radio show every Tuesday night starting at 8
 P.M pacific daylight time, 7 P.M standerd time. To listen, point your
 browser over to http://freecast.co.ukSkype  Name: Nickster919
 blog:  http://chatter8712.klango.net
 klango  name:  chatter8712
 Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
 during  my  weekly  show  or  to  leave  a  message  when  I'm  not
 on  the  air!
 Also,  keep  tabs  on  me  through twitter.
 http://twitter.com/Nickster919



 --
 Listen to my weekly talk radio show every Tuesday night starting at 8
 P.M pacific daylight time, 7 P.M standerd time. To listen, point your
 browser over to http://freecast.co.ukSkype  Name: Nickster919
 blog:  http://chatter8712.klango.net
 klango  name:  chatter8712
 Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
 during  my  weekly  show  or  to  leave  a  message  when  I'm  not
 on  the  air!
 Also,  keep  tabs  on  me  through twitter.   http://twitter.com/Nickster919

 ---
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 If you have any questions or concerns regarding the management of the list,
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 ---
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
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-- 
Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
blog:  http://chatter8712.klango.net
klango  name:  chatter8712

Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread shaun everiss
right on man.
At 12:50 p.m. 18/06/2009, you wrote:
I am going to but it on sndspace now. That way you can' get your hands
o it right away. I will also be uploading it to BCT.

On 6/17/09, Constantine tcwoo...@shaw.ca wrote:
 Why not post it on bct?
 Or are you going to upload it to sendspace and get them to download it?



 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 5:34 PM
 Subject: [Audyssey] The FS podcast is finaly here!


 Hello all!
 I am very happy to say that the flight simulator podcast is ready! I
 am going to either make the podcast in to one large MP3 or stick the
 individual parts up on sendspace. Either way, I’ll reply to this and
 let you know how you can get ahold of it!
 Cheers,
 Nick

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.



-- 
Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
blog:  http://chatter8712.klango.net
klango  name:  chatter8712
Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
during  my  weekly  show  or  to  leave  a  message  when  I'm  not
on  the  air!
Also,  keep  tabs  on  me  through twitter.   http://twitter.com/Nickster919

---
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---
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Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Constantine

Haha, that was a joke. I kind of get it, grins.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Nick Helms nick.he...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, June 17, 2009 7:08 PM
Subject: Re: [Audyssey] The FS podcast is finaly here!


my grandfather?

On 6/17/09, Charles Rivard woofer...@sbcglobal.net wrote:

Darn!  That was horrible grammar, but I hope your Grandfather is better?
(Yes, I know that was terrible, but I had to get rid of it.  Grin.)
---
Shepherds are the best beasts.
- Original Message -
From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 5:51 PM
Subject: Re: [Audyssey] The FS podcast is finaly here!


sorry about that horid grammer. I am going to put it on sendspace now
so you can download it right  away. I  also going to upload it to BCT.

On 6/17/09, Nick Helms nick.he...@gmail.com wrote:

I am going to but it on sndspace now. That way you can' get your hands
o it right away. I will also be uploading it to BCT.

On 6/17/09, Constantine tcwoo...@shaw.ca wrote:

Why not post it on bct?
Or are you going to upload it to sendspace and get them to download it?



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 5:34 PM
Subject: [Audyssey] The FS podcast is finaly here!


Hello all!
I am very happy to say that the flight simulator podcast is ready! I
am going to either make the podcast in to one large MP3 or stick the
individual parts up on sendspace. Either way, I’ll reply to this and
let you know how you can get ahold of it!
Cheers,
Nick

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.


---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.




--
Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
blog:  http://chatter8712.klango.net
klango  name:  chatter8712
Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
during  my  weekly  show  or  to  leave  a  message  when  I'm  not
on  the  air!
Also,  keep  tabs  on  me  through twitter.
http://twitter.com/Nickster919




--
Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
blog:  http://chatter8712.klango.net
klango  name:  chatter8712
Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
during  my  weekly  show  or  to  leave  a  message  when  I'm  not
on  the  air!
Also,  keep  tabs  on  me  through twitter. 
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All messages 

Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Nick Helms
Lol! I get it now! Anyway, am almost done editing and will soon be uploading.

On 6/17/09, Constantine tcwoo...@shaw.ca wrote:
 Haha, that was a joke. I kind of get it, grins.



 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 7:08 PM
 Subject: Re: [Audyssey] The FS podcast is finaly here!


 my grandfather?

 On 6/17/09, Charles Rivard woofer...@sbcglobal.net wrote:
 Darn!  That was horrible grammar, but I hope your Grandfather is better?
 (Yes, I know that was terrible, but I had to get rid of it.  Grin.)
 ---
 Shepherds are the best beasts.
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 5:51 PM
 Subject: Re: [Audyssey] The FS podcast is finaly here!


 sorry about that horid grammer. I am going to put it on sendspace now
 so you can download it right  away. I  also going to upload it to BCT.

 On 6/17/09, Nick Helms nick.he...@gmail.com wrote:
 I am going to but it on sndspace now. That way you can' get your hands
 o it right away. I will also be uploading it to BCT.

 On 6/17/09, Constantine tcwoo...@shaw.ca wrote:
 Why not post it on bct?
 Or are you going to upload it to sendspace and get them to download it?



 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 5:34 PM
 Subject: [Audyssey] The FS podcast is finaly here!


 Hello all!
 I am very happy to say that the flight simulator podcast is ready! I
 am going to either make the podcast in to one large MP3 or stick the
 individual parts up on sendspace. Either way, I’ll reply to this and
 let you know how you can get ahold of it!
 Cheers,
 Nick

 ---
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 Listen to my weekly talk radio show every Tuesday night starting at 8
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 --
 Listen to my weekly talk radio show every Tuesday night starting at 8
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Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Nick Helms
ok have started the upload. It is taking forever. But the file will be
yours for the downloading in about two hours! Sorry, can't help the
crap upload speed(lol)
I'll be sending a link along when it finnishes.
Cheers!
Nick

On 6/17/09, Nick Helms nick.he...@gmail.com wrote:
 Lol! I get it now! Anyway, am almost done editing and will soon be
 uploading.

 On 6/17/09, Constantine tcwoo...@shaw.ca wrote:
 Haha, that was a joke. I kind of get it, grins.



 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 7:08 PM
 Subject: Re: [Audyssey] The FS podcast is finaly here!


 my grandfather?

 On 6/17/09, Charles Rivard woofer...@sbcglobal.net wrote:
 Darn!  That was horrible grammar, but I hope your Grandfather is better?
 (Yes, I know that was terrible, but I had to get rid of it.  Grin.)
 ---
 Shepherds are the best beasts.
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 5:51 PM
 Subject: Re: [Audyssey] The FS podcast is finaly here!


 sorry about that horid grammer. I am going to put it on sendspace now
 so you can download it right  away. I  also going to upload it to BCT.

 On 6/17/09, Nick Helms nick.he...@gmail.com wrote:
 I am going to but it on sndspace now. That way you can' get your hands
 o it right away. I will also be uploading it to BCT.

 On 6/17/09, Constantine tcwoo...@shaw.ca wrote:
 Why not post it on bct?
 Or are you going to upload it to sendspace and get them to download
 it?



 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 17, 2009 5:34 PM
 Subject: [Audyssey] The FS podcast is finaly here!


 Hello all!
 I am very happy to say that the flight simulator podcast is ready! I
 am going to either make the podcast in to one large MP3 or stick the
 individual parts up on sendspace. Either way, I’ll reply to this and
 let you know how you can get ahold of it!
 Cheers,
 Nick

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 --
 Listen to my weekly talk radio show every Tuesday night starting at 8
 P.M pacific daylight time, 7 P.M standerd time. To listen, point your
 browser over to http://freecast.co.ukSkype  Name: Nickster919
 blog:  http://chatter8712.klango.net
 klango  name:  chatter8712
 Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
 during  my  weekly  show  or  to  leave  a  message  when  I'm  not
 on  the  air!
 Also,  keep  tabs  on  me  through twitter.
 http://twitter.com/Nickster919



 --
 Listen to my weekly talk radio show every Tuesday night starting at 8
 P.M pacific daylight time, 7 P.M standerd time. To listen, point your
 browser over to http://freecast.co.ukSkype  Name: Nickster919
 blog:  http://chatter8712.klango.net
 klango  name:  chatter8712
 Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
 during  my  weekly  show  or  to  leave  a  message  when  I'm  not
 on  the  air!
 Also,  keep  tabs  on  me  through twitter.
 http://twitter.com/Nickster919

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 

Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Charles Rivard
I know what you mean about the rotten upload speeds.  DSL isn't bad.  It 
beats the heck out of dial-up service. But, dang!  I sure do miss having a 
high speed cable ISP!

---
Shepherds are the best beasts.
- Original Message - 
From: Nick Helms nick.he...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 7:17 PM
Subject: Re: [Audyssey] The FS podcast is finaly here!


ok have started the upload. It is taking forever. But the file will be
yours for the downloading in about two hours! Sorry, can't help the
crap upload speed(lol)
I'll be sending a link along when it finnishes.
Cheers!
Nick

On 6/17/09, Nick Helms nick.he...@gmail.com wrote:

Lol! I get it now! Anyway, am almost done editing and will soon be
uploading.

On 6/17/09, Constantine tcwoo...@shaw.ca wrote:

Haha, that was a joke. I kind of get it, grins.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Nick Helms nick.he...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, June 17, 2009 7:08 PM
Subject: Re: [Audyssey] The FS podcast is finaly here!


my grandfather?

On 6/17/09, Charles Rivard woofer...@sbcglobal.net wrote:

Darn!  That was horrible grammar, but I hope your Grandfather is better?
(Yes, I know that was terrible, but I had to get rid of it.  Grin.)
---
Shepherds are the best beasts.
- Original Message -
From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 5:51 PM
Subject: Re: [Audyssey] The FS podcast is finaly here!


sorry about that horid grammer. I am going to put it on sendspace now
so you can download it right  away. I  also going to upload it to BCT.

On 6/17/09, Nick Helms nick.he...@gmail.com wrote:

I am going to but it on sndspace now. That way you can' get your hands
o it right away. I will also be uploading it to BCT.

On 6/17/09, Constantine tcwoo...@shaw.ca wrote:

Why not post it on bct?
Or are you going to upload it to sendspace and get them to download
it?



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 5:34 PM
Subject: [Audyssey] The FS podcast is finaly here!


Hello all!
I am very happy to say that the flight simulator podcast is ready! I
am going to either make the podcast in to one large MP3 or stick the
individual parts up on sendspace. Either way, I’ll reply to this and
let you know how you can get ahold of it!
Cheers,
Nick

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.




--
Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
blog:  http://chatter8712.klango.net
klango  name:  chatter8712
Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
during  my  weekly  show  or  to  leave  a  message  when  I'm  not
on  the  air!
Also,  keep  tabs  on  me  through twitter.
http://twitter.com/Nickster919




--
Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
blog:  http://chatter8712.klango.net
klango  name:  chatter8712
Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
during  my  weekly  show  or  to  leave  a  message  when  I'm  not
on  the  air!
Also, 

[Audyssey] fs podcast where?

2009-06-17 Thread Marvin Hunkin
hi.
where is the current fs pod cast and where can i get it.
cheers Marvin.
E-Mail: startrekc...@gmail.com
 Msn: startrekc...@msn.com
 Skype: startrekcafe
Visit my Jaws Australia Group at http://groups.yahoo.com/groups/JawsOz/ 



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.