Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Al, Yeah, copyrights can be a serious pain in the backside sometimes. It all really depends on how strongly the company wants to press the issue, and weather or not the content is in the public domain. For example, in the 1990's there was a show called Hercules the Legendary Journies. Legally you can write all of the fan fiction games and stories you want because all of the main character's are all in the public domain anyway. However, Xena Warrior Princess, which was a spin off tv series of the Hercules show, is copyrighted up the butt, because the author's of the Hercules show created Xena from scratch so to speak. Anyway,you are right. It doesn' have to be an issue of picking one or the other. It is feasable to do both game ideas in time. one specifically fantacy and write one sci-fi. I guess it is justa matter of deciding which to do first, or more like deciding which idea I would like to do first. Grin. Allan Thompson wrote: Hi Tom, That copyright stuff sounds like a mess. With the litigious nature of companies and people today, I can understand why you want to avoid that mine field as best you can. When it comes to which game to make, there is nothing saying that you couldn't create both over time. If I understood it correctly, the online game you mentioned could have a lot of less work to it, and gamers with sufficient brain power can crank out those modules for expanding the online universe. At least, I think that is what you said about it. I do prefer the stand alone game, but it doesn't mean none of us would try out the online game, and it does sound interesting too. I never thought much about the sounds of games. I just assumed that there was this giant reservoir of game sounds just sitting around ready to get used. I admittedly know nothing about all that, but is it possible to create the sounds needed, or to get some friends together, give them a bunch of medieval weapons and record what happens,lol. If I remember right, I think it is the foley artist in movies that make sound effects, and a while back I saw a show where they use various things to mimick sounds in a movie, like footsteps, twanging of bows, hitting a metal sheet with a drum stick to recreate thunder, things like that. al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] science fiction was Creating Roll Playing Games From Scratch
Hi Allan, I do think you have a decent story line that could be further developed into a roll playing game. Although, there are a few miner issues where I differ with you on the story line. First, your story line proposes assembling a team of brave adventurers to explore the galaxy for the perfect genetic strands of humanity to keep they human race, such as it is, from becoming extinct. As I've mentioned before if I write this game it will be from a single player point of view. There will be no party based play. So it would be up to a single player to be skilled or to be trained in various skills in order to carry out the adventure at hand rather than a full team of explorers. Second, I think I find the story just a tad bit limiting in a way. In your plot description humanity has become scattered among the stars and through centuries of genetic alterations the human species is facing extinction. That aspect of the story isn't very appealing to me as a gamer. I think I would personally like it if there actually was a galactic federation, republic, or empire of planets with various alien races besides humans. This would allow for more character development in terms of picking a character race, class, and perhaps powers. For example, when I was in college I joined a guild of Star wars roll playing enthusiast's. One thing that made the game so enjoyable was the ability to create a truly unique character in the game universe. I wasn't limited to any specific race, class, and so on. In terms of alien races alone I could be a human, Rodian, Wookee, etc. I could even be some sort of droid if I wanted to. The options were pretty flexible there. Then, there were various class types such as a Jedi, smuggler, bounty hunter, tech, and so on. You could be unaligned, or you could choose to side with the Rebellion or the Empire. Either way you had alot of freedom in deciding what your character specialized in. In terms of special powers goes this might be determined by the characters class or race. For example, in a Star Trek rpg Betazoids, while human, do haveempathic powers where a human from Earth wouldn't. A person who is part human and part Q would have special abilities and powers far above any normal human. Those are just a couple of examples how selecting a character race might effect powers. Anyway, what i was going to say is having a well defined universe for your character to play in is the amount of possible adventures available for that character. Let us say your character is traveling through hyper space when he/she recieves a destress signal. He/she may answer the destress call and find out that a mining colony is being raided by pirates. If your character is a roguelike character, say a smuggler, he/she might want to side with the pirates and get a reward for helping them out. If your character is a heroic like character, say a galactic ranger, he/she will attempt to fight off the pirate attack. Either way suchan action might come to the attention of the galactic council. If your actions were noble they might give you special tasks to carry out for them. if your actions were dishonest it might cause a bounty to be put on your head, and your over all alignment status would go down considerably. Finally, we have to be careful what technology we put in the game. You mentioned including light sabers. That is a big no no interms of copyright law. Light sabers are unfortunately a copyrighted trade mark of the Star Wars Universe. WE have to be careful about things like that. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Roll Playing Games From Scratch
I'm interested in being able to play this game on my braille plus. As a browser based game I believe this could be achieved easily. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Thursday, July 16, 2009 5:09 PM Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi Shaun, Sigh...That really wasn't my point. The point of my original article was how to overcome certain aspects of creating a roll playing game with the least amount of difficulty as possible. I certainly could write such a game in C, C++, Visual Basic, C-Sharp, or any other language I chose to, but based on my preliminary research creating such a game as a web based game was the least difficult option for me or anyone else interested in writing game book style roll playing games. That said, I haven't made any absolute decisions on weather or not the game will be an online game or a stand alone version. A lot of people jumped to the conclusion that my article meant I was talking specifically about Legends of Etheria, but I actually had intended to talk about creating a roll playing game in general. what I had found out, what problems I had encountered, and practical solutions for same. Finally, as for the .NET Framework that is of little concern at this point. After Mysteries of the Ancients is completed I will be officially dropping .NET support in my games and will be creating native Windows, Linux, and Mac OS games in C++ using core libraries and components. That will cut down on what dependencies a person will need to install. Smile. shaun everiss wrote: > hmmm I'd be happy to install all the dependencies on my system. > I have dotnet 1.1 to 3.5 with all service packs. > I have dx9 I have xna3 for entombed I have I think some my sql addins for this to. > So if it was easy enough I'd load all the dependancies. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 090717-0, 07/17/2009 Tested on: 7/17/2009 11:41:19 PM avast! - copyright (c) 1988-2009 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch
Hi Dark, Yeah, I think it should be possible. Obviously, a computer based roll playing game couldn't offer the same range of possibilities as a live roll playing game played with human players, but it doesn't need to. I am sure a competent programmer can come up with a limited number of options that does give you a decent range of choices such as move closer, retreat, block attack, avoid attack, etc. dark wrote: Sounds cool Tom. The way you describe the x men battles actually reminds me of some of the fights we have each weekend when I am playing the mutants and masterminds rp game with friends, and some of our tactics. In one fight for example, we were up against a guy who had both a corrosive aura and would damage things on contact, and breath which could nullify abilities (he was a creation of a keltic magician). As my character, silver knight, a guy in a powered robotic sute of armor is physically the toughist there, I could pretty much ignore the aura. So, I had the bright idea that if I were to punch the guy in the chest, i could wind him, effectively stopping his breath attacks and letting everyone else (particularly some of our team with ranged attacks), get into position in attacking him. This practically required the gm to check my strength powers against his breath weapon, a dice roll check, but was based entirely on my idea to wind the chap with a punch to the chest. While obviously this sort of free thinking is entirely outside the realms of possitibility for a computer program without some kind of Ai (or at least a hell of a huge text parza), I do wonder if the system of having many possible combat actions to perform, blocking, parrying, avoiding, moving close or retreating, pluss using various weapons, could be bought into the game to add at least a litle of this sort of tactical thinking. Afterall, if your fighting a huge armored troll, you might be best of with a hit and run approach trying to dodge it's huge swinging club via agility, where as if your fighting an ork with a sword, getting in close and personal and parrying might be the answer. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] entombed request
Can a notification be added so we know for sure when we wield or unwield a two-handed weapon? Weapon wielding seems to be a little tricky. I found that I was using a weapon I wasn't able to use. I heard already that the developer knows about that. I used a bow for a while and I wanted to switch to something else. I removed the bow but when i went back to look in my hands It said I still had my bow out. It was odd. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] role playing game for the blind
Hi Phil. The only worry with that sort of system of combat moves I have is that either your specific class or level has one optimum attacking stratogy which you use in all situations. I've played several online games where this in fact happens. Given the options you describe, I'd personally always go for a safe attack sinse ultimately time is on my side, and if you miss you've lost an entire action. This is why i strongly believe combat must have some situational variability in a game which canges from battle to battle, and I don't just mean the enemies getting bigger and bigger stats, sinse otherwise you just find an optimum formular and stick to it. This certainly happens in both the smugglers games, despite the customization in smugglers 4, sinse ultimately the situational factors do not change. There are lots of things you can vary in battle, not just values for defense, offense and damage. You might for instance fight a creature with multiple heads, so going for a head slash has much more chance of success, or be fighting a flying creature where downward attacks are impossible. This is imho the way to keep things interesting in combat. Beware the grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Friday, July 17, 2009 3:35 PM Subject: [Audyssey] role playing game for the blind Hi Thomas, Carl and myself were working on a role playing game when he got the job at IBM. Our combat system gave you several choices depending on your class and level. Such as , aim your sword for your enemy's head, slash straight down, Poke at them with the point, and so on. The key to the combat system would be if you pick the same choice a second time, your speed would be faster but the enemy would also have a higher chance to deflect the thrust. If you picked different ways of attacking you would slow down your initiative but also lower the chance the enemy would block you. The game would control when you or your enemy would strike and sometimes the enemy beat you to the swing. If the enemy did beet you, you would choose to, 1` back off and defend, continue your thrust, Duck out of the way. If you continued you would get hit but you might also inflict damage on the enemy. Your armor could deflect the hit and thus you would not get any damage but it could also throw your aim off. For example, if you were aiming for the head you would get a 50 percent miss, but if you were aiming for the body, maybe a 20 percent miss. Unfortunately we did not continue with this game and I don't think I have the source code for the combat section which was still in testing. Carl was working on that part while I was making a data base of about a thousand objects and weapons that you could encounter. Each object had three levels of description, far, close, and inspection. They all had a size, a weight and a cost. If a weapon they had an age, a speed rating, and a damage capacity. Plus the type of damage they would make, such as slashing or bludging. It was in Carl's format that used a series of numbers in an external text file for most of the fields. So I don't know how helpful this would be for another developer. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, July 17, 2009 10:02 AM Subject: Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch Hi, Yeah, I agree that the way combat is presented in Sryth and other rpg style games like it is pretty dull. This is one aspect of roll playing games that is much better in a human moderated paper and pen game. The combat was just so much different with a human gm to decide things. For example, back in the early 1990's, when I was in Junior High, some friends and I were playing the X-Men roll playing game that was out then. We had a pretty decent gm who would direct the battles against the enemies. We certainly were not limited to rolling to see who got the highest roll like you see with Sryth. Instead there was a certain tactical or strategy element involved in it. Let us say I was playing Wolverine. I might tell the gm I want to slash Magneto with my claws. He would then tell me I am out of range, and if i wanted to attack i'd have to try and get closer. I might tell the gm I am running towards Magneto. Then, the gm playing Magneto might throw a metal pipe or something at me. I'd have to perform a skill check to see if I can dodge it. Since I need to dodge that flying pipe I would have several choices from ducking it, jumping over it, steping aside, or use my claws to knock it out of the air. Either way I was in full control of whow I would attempt to block Magneto's attack, and it felt like I was in control of the combat. As though I really was there deciding upon a course of action. The way Sryth handles combat is functional but quite boring in comparison. It is as though you and the enemy are standing there toe to toe slug
Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch
Sounds cool Tom. The way you describe the x men battles actually reminds me of some of the fights we have each weekend when I am playing the mutants and masterminds rp game with friends, and some of our tactics. In one fight for example, we were up against a guy who had both a corrosive aura and would damage things on contact, and breath which could nullify abilities (he was a creation of a keltic magician). As my character, silver knight, a guy in a powered robotic sute of armor is physically the toughist there, I could pretty much ignore the aura. So, I had the bright idea that if I were to punch the guy in the chest, i could wind him, effectively stopping his breath attacks and letting everyone else (particularly some of our team with ranged attacks), get into position in attacking him. This practically required the gm to check my strength powers against his breath weapon, a dice roll check, but was based entirely on my idea to wind the chap with a punch to the chest. While obviously this sort of free thinking is entirely outside the realms of possitibility for a computer program without some kind of Ai (or at least a hell of a huge text parza), I do wonder if the system of having many possible combat actions to perform, blocking, parrying, avoiding, moving close or retreating, pluss using various weapons, could be bought into the game to add at least a litle of this sort of tactical thinking. Afterall, if your fighting a huge armored troll, you might be best of with a hit and run approach trying to dodge it's huge swinging club via agility, where as if your fighting an ork with a sword, getting in close and personal and parrying might be the answer. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I could use a tip
Phil: You are absolutely right. Scott needs t hit the bottom or the arrow down between 8 to 12 times. I had the same problem and doing that fixed the problem to have a perfect landing. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, July 17, 2009 8:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] I could use a tip Hi Scott, Most of the planes I've seen land have their nose pointed up as if they were taking off and their wing wheels touch down first then the nose lowers and touches last while the plane slows down. Maybe you don't have the nose Pointed up enough. - Original Message - From: "Scott Shade" To: "Gamers Discussion list" Sent: Friday, July 17, 2009 7:15 PM Subject: [Audyssey] I could use a tip > Okay folks, because I like a challenge I'm trying to land the smaller > aircraft and this is what happens for sure on the smaller planes and to a > lesser extent on the lear. I'm making my landing just fine to the runway > but when I hit using its your plane, the aircraft hits and bounces and > comes down again hard. What keyboard keys do I need to use to pitch up > and flare the aircraft at the point where michelle lets go of the > airspeed? I can't tell you how many simulated tires I must have dam near > destroyed on landing the sounds of my bounces are nice. Thanks much, > Scott > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.375 / Virus Database: 270.13.18/2243 - Release Date: 07/17/09 06:08:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I could use a tip
Hi Scott, Most of the planes I've seen land have their nose pointed up as if they were taking off and their wing wheels touch down first then the nose lowers and touches last while the plane slows down. Maybe you don't have the nose Pointed up enough. - Original Message - From: "Scott Shade" To: "Gamers Discussion list" Sent: Friday, July 17, 2009 7:15 PM Subject: [Audyssey] I could use a tip Okay folks, because I like a challenge I'm trying to land the smaller aircraft and this is what happens for sure on the smaller planes and to a lesser extent on the lear. I'm making my landing just fine to the runway but when I hit using its your plane, the aircraft hits and bounces and comes down again hard. What keyboard keys do I need to use to pitch up and flare the aircraft at the point where michelle lets go of the airspeed? I can't tell you how many simulated tires I must have dam near destroyed on landing the sounds of my bounces are nice. Thanks much, Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.375 / Virus Database: 270.13.18/2243 - Release Date: 07/17/09 06:08:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] music pitch test
phill I just tried with ie6 and jaws. I got the buttons worked out but no links to play anything. it said you need windows mediaplayer or quicktime. I have mediaplayer classic quicktime alternitive and windows mediaplayer 11 so I had one of the supported players. the links sertainly did not work. in fact they read in jaws 6.2 as text. At 01:55 a.m. 18/07/2009, you wrote: >Hi folks, >Here is an on-line way to check your sense of pitch. >They play 27 tunes and ask you if they are in pitch or slightly distorted. >This test sounds interesting but with IE7 and Jaws, I was unable to get it to >work >http://www.nidcd.nih.gov/tunetest > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BPP Flyin, July 17 2009 RESCHEDULED
hmmm probably for the best slept through the flyin. keep putting em out, if I am active around the time of the flyin I'll try to be there, although I will try to be on all of them if I can I sertainly will be listening to them. just keep emailing me the ips when they come around, and I will try to do it. as long as its storming like this I will not be walking tomorrow however I may be listening to other things. just send the archive at the list like you did last week. At 10:27 a.m. 18/07/2009, you wrote: >Ahoy. >The Flyin for July 17th has been postponed to Saturday July 18th at 22Z / >17CST / 5PM. >Cheers, >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] I could use a tip
Okay folks, because I like a challenge I'm trying to land the smaller aircraft and this is what happens for sure on the smaller planes and to a lesser extent on the lear. I'm making my landing just fine to the runway but when I hit using its your plane, the aircraft hits and bounces and comes down again hard. What keyboard keys do I need to use to pitch up and flare the aircraft at the point where michelle lets go of the airspeed? I can't tell you how many simulated tires I must have dam near destroyed on landing the sounds of my bounces are nice. Thanks much, Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FW: BVI Forum
Lets use this it could be useful and helpful -Original Message- From: Blind Pilots [mailto:b...@itsyourplane.com] Sent: Friday, July 17, 2009 3:20 PM To: Helen Cooper Cc: Lars Peter Hammer Subject: BVI Forum Hi, I've setup a BVI Forum on our servers. http://www.ItsYourPlane.com/forum/default.asp Perhaps you could spread the word, Thanks. Robert --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BPP: ZOA Flying ON SCHEDULE
Can you do another trip tomorrow?? I just got home from work and was unable to make it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Harun Sent: Friday, July 17, 2009 4:17 PM To: gamers Subject: Re: [Audyssey] BPP: ZOA Flyin ON SCHEDULE I'm going to nab this nearly verbatum from one of Zack's previous posts, since he put it so well. Hope ye don't mind, Zack! :) Harun will be running an ATC flyin today, July 17, at 05:00 central time, 6 Eastern. Anybody with Flight Simulator 2004, IYP, and Teamspeak is welcome to connect. You'll need to email Harun to get the IP address. Please respect his wishes and don't spread the address on list. Thanks, and hope to see you in the skies. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BPP Flyin, July 17 2009 RESCHEDULED
Ahoy. The Flyin for July 17th has been postponed to Saturday July 18th at 22Z / 17CST / 5PM. Cheers, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BPP: ZOA Flyin ON SCHEDULE
I'm going to nab this nearly verbatum from one of Zack's previous posts, since he put it so well. Hope ye don't mind, Zack! :) Harun will be running an ATC flyin today, July 17, at 05:00 central time, 6 Eastern. Anybody with Flight Simulator 2004, IYP, and Teamspeak is welcome to connect. You'll need to email Harun to get the IP address. Please respect his wishes and don't spread the address on list. Thanks, and hope to see you in the skies. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] golf Can someone please tell me how to get golf
Thanks for that. - Original Message - From: "Jim Kitchen" To: "Robyn Bowskill" Sent: Friday, July 17, 2009 9:47 PM Subject: Re: [Audyssey] golf Can someone please tell me how to get golf Hi Robyn, To get my golf game, just go to my web site. The file name is wingolfx.exe and The file can be found on my free windows sapi5 text to speech games page. Please do first get the winkit.zip file and run the setup.exe in it before installing the golf game. The winkit.zip file is the first file on my free windows sapi5 text to speech games page. http://www.kitchensinc.net HTH TGIF and BFN Jim Kitchen's Inc, for games that are up to 100 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.387 / Virus Database: 270.13.17/2242 - Release Date: 07/16/09 18:00:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] science fiction was Creating Roll Playing GamesFromScratch
LOL...sure, anything for my quadrillions of adoring fans, grin. Would you like that printed, cursive, in braile, or can I just send it to you telepathically, grin. LOL. Actually I've done RPGs off and on for a good thirty years so hopefully something good came out of all that dice rolling and long evenings casting magic missile. grin. It would be nice to see that story get turned into an accesible rpg game somehow. al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] music pitch test
Apparently, the buttons to play the tunes aren't recognized as buttons or links or whatever they are. It will not work with JAWS10 and Internet Explorer 8, either. --- Shepherds are the best beasts. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Friday, July 17, 2009 6:55 AM Subject: [Audyssey] music pitch test Hi folks, Here is an on-line way to check your sense of pitch. They play 27 tunes and ask you if they are in pitch or slightly distorted. This test sounds interesting but with IE7 and Jaws, I was unable to get it to work http://www.nidcd.nih.gov/tunetest --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] music pitch test
I can't get this to work. I'd personally love to have it working as I want to know whether I *actually* have perfect pitch or not. It's quite frustrating. I'm going to try wit hfirefox now, and see if that works. Simon On Friday, July 17, 2009 6:55 AM, Phil Vlasak wrote: | Hi folks, | Here is an on-line way to check your sense of pitch. | They play 27 tunes and ask you if they are in pitch or slightly distorted. | This test sounds interesting but with IE7 and Jaws, I was unable to get it | to work | http://www.nidcd.nih.gov/tunetest | | | --- | Gamers mailing list __ Gamers@audyssey.org | If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. | You can make changes or update your subscription via the web, at | http://audyssey.org/mailman/listinfo/gamers_audyssey.org. | All messages are archived and can be searched and read at | http://www.mail-archive.com/gam...@audyssey.org. | If you have any questions or concerns regarding the management of the list, | please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Roll Playing Games From Scratch
Magitech is by far my favorite genre, especially when you get things like soldiers from ff7, highly-enhanced humans infused with energy from the planet and bread spacifically for battle and war. I also like how it leaves open several interesting posibilities, for example combining the gun and sword into a single weapon, the gunblade, ala final fantasy 8. My favorite adaptation of the weapon is that the gunblade doesn't actually shoot bullets, but instead the trigger sends a pulse of powerful energy down the blade, basically harnessing the kinetic energy of the payload of the bullet and expending it to make a wound much more vicious than any regular old chop could do. I've always liked the combination of medieval and sci-fi, and if by some miracle I ever managed to scrape together the patience and motivation to learn some kind of programming language, this would be one of the first type of games I'd try to make. -- From: "dark" Sent: Friday, July 17, 2009 8:20 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Well "A long time ago in a galaxy far far away" is ambiguous enough for it to be set anywhere, ;D. But that was my point. An Sf setting can include fantasy elements, where as it's much less plausable to have a fantasy setting including sf elements like robots, lasers space ships etc. The other alternative (which could also make an interesting game and something closer to final fantasy), is going magitech. this basically involves a single world with a quirky tecnological mix, - in Xenogears for example, magic existed as a power called Ether which people could harnice, which was also used to fuel giant humanoid fighting robots. They also had modern weapons like guns etc, but fought with swords and martial arts. I think though, for diversity of gamebook setting, - and because it's something I've always wanted to see in a game, I'd personally most like to see something in a scifi setting, flying around a diverse galaxy exploring different planets. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] golf Can someone please tell me how to get golf
Also, don't forget to download and install all of the files of additional golf courses that people have created for the game. There are loads of golf courses to play if you get them all. It's sort of like the user created missions of Lone Wolf, if you play that game. You get 17 missions with the game, but can download loads of others for more fun. HTH. --- Shepherds are the best beasts. - Original Message - From: "Jim Kitchen" To: "Robyn Bowskill" Sent: Friday, July 17, 2009 2:47 AM Subject: Re: [Audyssey] golf Can someone please tell me how to get golf Hi Robyn, To get my golf game, just go to my web site. The file name is wingolfx.exe and The file can be found on my free windows sapi5 text to speech games page. Please do first get the winkit.zip file and run the setup.exe in it before installing the golf game. The winkit.zip file is the first file on my free windows sapi5 text to speech games page. http://www.kitchensinc.net HTH TGIF and BFN Jim Kitchen's Inc, for games that are up to 100 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] science fiction was Creating Roll Playing Games FromScratch
I think you have an awesome idea for a series of novels, a mud, or any massively multi-player game out there. Can I have your autograph? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: Friday, July 17, 2009 8:36 AM To: Gamers Discussion list Subject: [Audyssey] science fiction was Creating Roll Playing Games FromScratch Hi Tom and Dark, I really like where you guys are going with the topic, and I was hoping to throw in my five dollars(inflation, you know, grin). My only concern about a scifi universe like what dark explained was that the primary purpose might get overshadowed with all the very cool things a player can do in the genre. I think, as an example, I would make a foundation like this. Earth was left behind after it was nearly destroyed in a nuclear exchange thousands of years ago, prompting the remaining human race to seek out new homes in the stars. Thousands of years later, humanity has been around, has colonized many worlds, some highly technical, some more wild, until they hit the mother lode. A core of worlds that could be a new home. They colonize, terraform, they expand and you get a new human home, with a space empire to boot. Never the less, as time progresses, the first human galactic empire falls, it's borders dropping only to about a half dozen worlds. and that leaves many planets cut off except a very few, allowing those "rogue" planets to become whatever without interference from the Hi Tech empire. Thru the time of this space "dark age" humanity all over the galaxy starts to change thru cybernetic implants, eugenic programs, genetic manipulation to make humans better suited for a particular world, radiation, magic, or just simple breeding and racial traits adaptations and mutations. In any event, after the many thousands of years and the continual changing and manipulation of DNA thru all the hybrid worlds, humanity established in the small galactic empirefind out about a strange genetic flaw which is causing the human race to become unable to produce viable offspring. In effect, the babies being born die only minutes out of the womb. Furthermore, this same genetic flaw has started to affect each and every human being. The only hope for humanity is to find a "pure strain" of humans in order to discover the answer to the mystery and save the entire human race from eventual extinction. Needless to say, brave bands of Seekers need to be brought together to go forth and search the galaxy for that elusive "pure strain". This means that all manner of characters with all manner of job skills are needed. Some examples would be military personnel who would protect the starcraft from bandits, pirates, marauders and hostile enemy war vessels. Highly trained soldiers like rangers or green beret types would be needed to go out in the field for or with the scientists to protect them and things of that nature. scientists of all sorts are needed to help discover, and create the cure to save the human race. They would also be experts in various fields like computers and A.I. , robotics, cybernetics, biology, chemistry, even archeology. Then there is the medical personnel, space craft crew to maintain and drive the seeker ship. A few ambassadors would be good for dealing with planets with civilized governments, and even some criminal types would be needed to get into some more "stealthy" situations of all sorts(after all, we are talking about saving the entire human race , by hook or by crook). Merchants would be invaluable as they would be needed to barter for things from food and water, fuel, or for a broke hyperdrive out in the middle of some desert planet somewhere. grin. The seeker ship could have a small squadron of single man or two man fighter space craft for various missions or ship defense as well, meaning maintanienc crews and space jocks would be needed for them. Then there is the possiblity of androids and robots, alien friendly races etc. Now as the seekers go searching, they will run into all sorts of strange and new worlds, and there might even be oppurtunities to grab skills not immediatly available, like maybe magic, or certain types of implants, or psionic mind powers etc and so forth. In addition, each quest does not have to be immediatly focused on the pure strain cure. The seekers could be asked to clear up some pirates at an asteroid mining colony before given a crucial bit of equipment, or a star map leading to some new unexplored planet. New technologies might be out there as well and could be bought, stolen, invented such as cloaking devices, light sabers, teleportation devices, holtzman engines etc and so forth. Also with the storyline is questions like, is the human flaw problem the inevitable product of human genetic self manipulation, or is it the new deadly weapon of an alien race not encountered yet. Could
Re: [Audyssey] role playing game for the blind
Adding to my last message, we tried this turn based combat system out but was not satisfied with it as it took too long to make your choices. We ended up withan 8 key attack system using the six pack keys for different types of attacks and the up and down arrow keys for attack and retreat. The left and right arrows controlled kicking. We used this on the Kick boxing challenge game and the Arthur's quest sword fighting game. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Friday, July 17, 2009 10:35 AM Subject: [Audyssey] role playing game for the blind Hi Thomas, Carl and myself were working on a role playing game when he got the job at IBM. Our combat system gave you several choices depending on your class and level. Such as , aim your sword for your enemy's head, slash straight down, Poke at them with the point, and so on. The key to the combat system would be if you pick the same choice a second time, your speed would be faster but the enemy would also have a higher chance to deflect the thrust. If you picked different ways of attacking you would slow down your initiative but also lower the chance the enemy would block you. The game would control when you or your enemy would strike and sometimes the enemy beat you to the swing. If the enemy did beet you, you would choose to, 1` back off and defend, continue your thrust, Duck out of the way. If you continued you would get hit but you might also inflict damage on the enemy. Your armor could deflect the hit and thus you would not get any damage but it could also throw your aim off. For example, if you were aiming for the head you would get a 50 percent miss, but if you were aiming for the body, maybe a 20 percent miss. Unfortunately we did not continue with this game and I don't think I have the source code for the combat section which was still in testing. Carl was working on that part while I was making a data base of about a thousand objects and weapons that you could encounter. Each object had three levels of description, far, close, and inspection. They all had a size, a weight and a cost. If a weapon they had an age, a speed rating, and a damage capacity. Plus the type of damage they would make, such as slashing or bludging. It was in Carl's format that used a series of numbers in an external text file for most of the fields. So I don't know how helpful this would be for another developer. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, July 17, 2009 10:02 AM Subject: Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch Hi, Yeah, I agree that the way combat is presented in Sryth and other rpg style games like it is pretty dull. This is one aspect of roll playing games that is much better in a human moderated paper and pen game. The combat was just so much different with a human gm to decide things. For example, back in the early 1990's, when I was in Junior High, some friends and I were playing the X-Men roll playing game that was out then. We had a pretty decent gm who would direct the battles against the enemies. We certainly were not limited to rolling to see who got the highest roll like you see with Sryth. Instead there was a certain tactical or strategy element involved in it. Let us say I was playing Wolverine. I might tell the gm I want to slash Magneto with my claws. He would then tell me I am out of range, and if i wanted to attack i'd have to try and get closer. I might tell the gm I am running towards Magneto. Then, the gm playing Magneto might throw a metal pipe or something at me. I'd have to perform a skill check to see if I can dodge it. Since I need to dodge that flying pipe I would have several choices from ducking it, jumping over it, steping aside, or use my claws to knock it out of the air. Either way I was in full control of whow I would attempt to block Magneto's attack, and it felt like I was in control of the combat. As though I really was there deciding upon a course of action. The way Sryth handles combat is functional but quite boring in comparison. It is as though you and the enemy are standing there toe to toe slugging it out. As Shadow Dragon aptly put it, "it is like you are swinging your sword hoping to God you hit something rather than an accomplished fighter or warrior." Anyway, I am certainly willing to work with everyone on the combat system if I get something written. The combat system should be entertaining, enjoyable, rather than a dull task to advance in the game. Smile. dark wrote: I actually really agree with you on this point. An interesting combat system which required actual tactics would be great, and the you hit it, it hit's you style does get dull very quickly. Being an atmosphere freak, I always want propper atmospheric descriptions of what happens in combat to give me the idea of really being in a fight, rather than just rolling numbers. In traditional D&d the numbers
[Audyssey] role playing game for the blind
Hi Thomas, Carl and myself were working on a role playing game when he got the job at IBM. Our combat system gave you several choices depending on your class and level. Such as , aim your sword for your enemy's head, slash straight down, Poke at them with the point, and so on. The key to the combat system would be if you pick the same choice a second time, your speed would be faster but the enemy would also have a higher chance to deflect the thrust. If you picked different ways of attacking you would slow down your initiative but also lower the chance the enemy would block you. The game would control when you or your enemy would strike and sometimes the enemy beat you to the swing. If the enemy did beet you, you would choose to, 1` back off and defend, continue your thrust, Duck out of the way. If you continued you would get hit but you might also inflict damage on the enemy. Your armor could deflect the hit and thus you would not get any damage but it could also throw your aim off. For example, if you were aiming for the head you would get a 50 percent miss, but if you were aiming for the body, maybe a 20 percent miss. Unfortunately we did not continue with this game and I don't think I have the source code for the combat section which was still in testing. Carl was working on that part while I was making a data base of about a thousand objects and weapons that you could encounter. Each object had three levels of description, far, close, and inspection. They all had a size, a weight and a cost. If a weapon they had an age, a speed rating, and a damage capacity. Plus the type of damage they would make, such as slashing or bludging. It was in Carl's format that used a series of numbers in an external text file for most of the fields. So I don't know how helpful this would be for another developer. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, July 17, 2009 10:02 AM Subject: Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch Hi, Yeah, I agree that the way combat is presented in Sryth and other rpg style games like it is pretty dull. This is one aspect of roll playing games that is much better in a human moderated paper and pen game. The combat was just so much different with a human gm to decide things. For example, back in the early 1990's, when I was in Junior High, some friends and I were playing the X-Men roll playing game that was out then. We had a pretty decent gm who would direct the battles against the enemies. We certainly were not limited to rolling to see who got the highest roll like you see with Sryth. Instead there was a certain tactical or strategy element involved in it. Let us say I was playing Wolverine. I might tell the gm I want to slash Magneto with my claws. He would then tell me I am out of range, and if i wanted to attack i'd have to try and get closer. I might tell the gm I am running towards Magneto. Then, the gm playing Magneto might throw a metal pipe or something at me. I'd have to perform a skill check to see if I can dodge it. Since I need to dodge that flying pipe I would have several choices from ducking it, jumping over it, steping aside, or use my claws to knock it out of the air. Either way I was in full control of whow I would attempt to block Magneto's attack, and it felt like I was in control of the combat. As though I really was there deciding upon a course of action. The way Sryth handles combat is functional but quite boring in comparison. It is as though you and the enemy are standing there toe to toe slugging it out. As Shadow Dragon aptly put it, "it is like you are swinging your sword hoping to God you hit something rather than an accomplished fighter or warrior." Anyway, I am certainly willing to work with everyone on the combat system if I get something written. The combat system should be entertaining, enjoyable, rather than a dull task to advance in the game. Smile. dark wrote: I actually really agree with you on this point. An interesting combat system which required actual tactics would be great, and the you hit it, it hit's you style does get dull very quickly. Being an atmosphere freak, I always want propper atmospheric descriptions of what happens in combat to give me the idea of really being in a fight, rather than just rolling numbers. In traditional D&d the numbers were only there for a guide, and it was up to the gm to describe what actually happened in combat. The problem is i'm not sure how easy it would be to create that sort of system with enough tactical decisions to make in a smaller game, - though it's quite possible entombed is going to manage it nicely from the way that combat system is developing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/ma
Re: [Audyssey] Creating Roll Playing Games From Scratch
Well "A long time ago in a galaxy far far away" is ambiguous enough for it to be set anywhere, ;D. But that was my point. An Sf setting can include fantasy elements, where as it's much less plausable to have a fantasy setting including sf elements like robots, lasers space ships etc. The other alternative (which could also make an interesting game and something closer to final fantasy), is going magitech. this basically involves a single world with a quirky tecnological mix, - in Xenogears for example, magic existed as a power called Ether which people could harnice, which was also used to fuel giant humanoid fighting robots. They also had modern weapons like guns etc, but fought with swords and martial arts. I think though, for diversity of gamebook setting, - and because it's something I've always wanted to see in a game, I'd personally most like to see something in a scifi setting, flying around a diverse galaxy exploring different planets. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, July 17, 2009 5:16 AM Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi Dark, Regardless if I create the game as a stand alone game in C++ or create it as an online game I want to make it a single player game. I'm not really interested in creating a party or pvp type game at this point. As far as your idea of creating a universe with mixed technological skills that kind of reminds me of an author I sometimes read. I don't know if you have read any of Piers Anthony's books, but he often has an interesting way of mixing science fiction and fantacy into the same story. For example, in the Blue Adept Piers Anthony describes a world with two aspects. In one frame it is a high tech world with computers, androids, intersteller space travel, lasers, and anything else you would expect from a science fiction novel. In the other frame it is a fantacy type world complete with werewolves, unicorns, people use magic instead of technology, etc. Some people are able to pass between the two frames of existance. Thus the main character is able to be both active in a fantacy and science fiction story at the same time. Anyway, even big name science fiction stories like Star Wars do have a fantacy aspect to them as well. If you think about it Star Wars is something like a fantacy story set in a science fiction setting. Instead of magic you have the force. Instead of swords you have light sabers. Instead of knights waring armour you have storm troopers. A lot of the same principles apply. it is just that Star Wars is suppose to be futuristic instead of being set in ancient earth. Smile. dark wrote: As I said Tom, I certainly see the logic of the online approach, I just hope it can be kept single player the way Sryth originally was intended to be. I would however love to see a scifi rp game giving you a hole galaxy to explore with different planets, quests separately on the various planets, flying a spaceship etc. Pluss, you have infinite expantion, especially if you made your universe similar to the Starwars or Dune universe with different amounts of technology found on different worlds, you could have standard dungeon crawling with swords on one world, and high tech robot developement elsewhere. Just my thoughts. Beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] music pitch test
Hi folks, Here is an on-line way to check your sense of pitch. They play 27 tunes and ask you if they are in pitch or slightly distorted. This test sounds interesting but with IE7 and Jaws, I was unable to get it to work http://www.nidcd.nih.gov/tunetest --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch
Hi Chris, That's a good idea. As I touched upon in my previous e-mail back in the day when I was into the paper and pen games the gm would let us pick a maneuver or course of action. If the character happened to be a martial artest he or she might be able to choose from a list of attacks like power punch, snap kick, flying kick, spin kick, etc. In that manner each attack could be selected and make the combat seam different. Christopher Bartlett wrote: Actually, this is exactly the sort of thing a computer would be good at. You could have a list of maneuvers to choose from against your opponent, who would also choose based on the tactical situation, with some randomness to keep things from degenerating into complete predictability. Each maneuver/countermaneuver could impose restrictions on the next set of choices. Character attributes/skills could influence the success of the maneuver. With a computer to keep track of all the complex stuff, it should be possible to present the player with a set of choices and descriptive text describing the effect of the last set of choices. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch
Hi, Yeah, I agree that the way combat is presented in Sryth and other rpg style games like it is pretty dull. This is one aspect of roll playing games that is much better in a human moderated paper and pen game. The combat was just so much different with a human gm to decide things. For example, back in the early 1990's, when I was in Junior High, some friends and I were playing the X-Men roll playing game that was out then. We had a pretty decent gm who would direct the battles against the enemies. We certainly were not limited to rolling to see who got the highest roll like you see with Sryth. Instead there was a certain tactical or strategy element involved in it. Let us say I was playing Wolverine. I might tell the gm I want to slash Magneto with my claws. He would then tell me I am out of range, and if i wanted to attack i'd have to try and get closer. I might tell the gm I am running towards Magneto. Then, the gm playing Magneto might throw a metal pipe or something at me. I'd have to perform a skill check to see if I can dodge it. Since I need to dodge that flying pipe I would have several choices from ducking it, jumping over it, steping aside, or use my claws to knock it out of the air. Either way I was in full control of whow I would attempt to block Magneto's attack, and it felt like I was in control of the combat. As though I really was there deciding upon a course of action. The way Sryth handles combat is functional but quite boring in comparison. It is as though you and the enemy are standing there toe to toe slugging it out. As Shadow Dragon aptly put it, "it is like you are swinging your sword hoping to God you hit something rather than an accomplished fighter or warrior." Anyway, I am certainly willing to work with everyone on the combat system if I get something written. The combat system should be entertaining, enjoyable, rather than a dull task to advance in the game. Smile. dark wrote: I actually really agree with you on this point. An interesting combat system which required actual tactics would be great, and the you hit it, it hit's you style does get dull very quickly. Being an atmosphere freak, I always want propper atmospheric descriptions of what happens in combat to give me the idea of really being in a fight, rather than just rolling numbers. In traditional D&d the numbers were only there for a guide, and it was up to the gm to describe what actually happened in combat. The problem is i'm not sure how easy it would be to create that sort of system with enough tactical decisions to make in a smaller game, - though it's quite possible entombed is going to manage it nicely from the way that combat system is developing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] science fiction was Creating Roll Playing Games From Scratch
Hi Tom and Dark, I really like where you guys are going with the topic, and I was hoping to throw in my five dollars(inflation, you know, grin). My only concern about a scifi universe like what dark explained was that the primary purpose might get overshadowed with all the very cool things a player can do in the genre. I think, as an example, I would make a foundation like this. Earth was left behind after it was nearly destroyed in a nuclear exchange thousands of years ago, prompting the remaining human race to seek out new homes in the stars. Thousands of years later, humanity has been around, has colonized many worlds, some highly technical, some more wild, until they hit the mother lode. A core of worlds that could be a new home. They colonize, terraform, they expand and you get a new human home, with a space empire to boot. Never the less, as time progresses, the first human galactic empire falls, it's borders dropping only to about a half dozen worlds. and that leaves many planets cut off except a very few, allowing those "rogue" planets to become whatever without interference from the Hi Tech empire. Thru the time of this space "dark age" humanity all over the galaxy starts to change thru cybernetic implants, eugenic programs, genetic manipulation to make humans better suited for a particular world, radiation, magic, or just simple breeding and racial traits adaptations and mutations. In any event, after the many thousands of years and the continual changing and manipulation of DNA thru all the hybrid worlds, humanity established in the small galactic empirefind out about a strange genetic flaw which is causing the human race to become unable to produce viable offspring. In effect, the babies being born die only minutes out of the womb. Furthermore, this same genetic flaw has started to affect each and every human being. The only hope for humanity is to find a "pure strain" of humans in order to discover the answer to the mystery and save the entire human race from eventual extinction. Needless to say, brave bands of Seekers need to be brought together to go forth and search the galaxy for that elusive "pure strain". This means that all manner of characters with all manner of job skills are needed. Some examples would be military personnel who would protect the starcraft from bandits, pirates, marauders and hostile enemy war vessels. Highly trained soldiers like rangers or green beret types would be needed to go out in the field for or with the scientists to protect them and things of that nature. scientists of all sorts are needed to help discover, and create the cure to save the human race. They would also be experts in various fields like computers and A.I. , robotics, cybernetics, biology, chemistry, even archeology. Then there is the medical personnel, space craft crew to maintain and drive the seeker ship. A few ambassadors would be good for dealing with planets with civilized governments, and even some criminal types would be needed to get into some more "stealthy" situations of all sorts(after all, we are talking about saving the entire human race , by hook or by crook). Merchants would be invaluable as they would be needed to barter for things from food and water, fuel, or for a broke hyperdrive out in the middle of some desert planet somewhere. grin. The seeker ship could have a small squadron of single man or two man fighter space craft for various missions or ship defense as well, meaning maintanienc crews and space jocks would be needed for them. Then there is the possiblity of androids and robots, alien friendly races etc. Now as the seekers go searching, they will run into all sorts of strange and new worlds, and there might even be oppurtunities to grab skills not immediatly available, like maybe magic, or certain types of implants, or psionic mind powers etc and so forth. In addition, each quest does not have to be immediatly focused on the pure strain cure. The seekers could be asked to clear up some pirates at an asteroid mining colony before given a crucial bit of equipment, or a star map leading to some new unexplored planet. New technologies might be out there as well and could be bought, stolen, invented such as cloaking devices, light sabers, teleportation devices, holtzman engines etc and so forth. Also with the storyline is questions like, is the human flaw problem the inevitable product of human genetic self manipulation, or is it the new deadly weapon of an alien race not encountered yet. Could it be something introduced to humanity by a nazi like group of "pure" humans who hate all humanity not pure like themselves (which they ironically would have the very cure for humanity in themselves). Is it an attack from an alternate dimension, or was stephen hawking right and there really is some kind of information paradox out there (I watch a lot of the science channel, grin). How does that
Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Tom, That copyright stuff sounds like a mess. With the litigious nature of companies and people today, I can understand why you want to avoid that mine field as best you can. When it comes to which game to make, there is nothing saying that you couldn't create both over time. If I understood it correctly, the online game you mentioned could have a lot of less work to it, and gamers with sufficient brain power can crank out those modules for expanding the online universe. At least, I think that is what you said about it. I do prefer the stand alone game, but it doesn't mean none of us would try out the online game, and it does sound interesting too. I never thought much about the sounds of games. I just assumed that there was this giant reservoir of game sounds just sitting around ready to get used. I admittedly know nothing about all that, but is it possible to create the sounds needed, or to get some friends together, give them a bunch of medieval weapons and record what happens,lol. If I remember right, I think it is the foley artist in movies that make sound effects, and a while back I saw a show where they use various things to mimick sounds in a movie, like footsteps, twanging of bows, hitting a metal sheet with a drum stick to recreate thunder, things like that. al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Roll Playing Games From Scratch
I wasn't really suggesting anything. Mostly I was just rambling about my take on roleplaying games. Certainly the only way I can think of to do skills checks and such is through dice rolls or other forms of random number generation, aside from leaving all skill and strategy up to the player as I've seen in a couple muds, which under no circumstances would lend itself well to an RPG I think. In any case I'm looking forward to your game and I wasn't really putting forward anything spacific in regards to it, mostly just throwing my two cents out there. For the record I know what an RPG is, all I was trying to get across is that there's a lot of different types and different amounts of control, since it seems like a lot of people on this list use the term RPG in regards to pen and paper style games, whereas a lot of times I hear it used to describe strictly grinder style games where pretty much all the characters are the same, or games where you have no control over character creation but simply play it. Most likely I'm just rambling nonsense, I'm far from an expert on the subject. -- From: "Thomas Ward" Sent: Thursday, July 16, 2009 10:01 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi Shadow Dragon, I'm not really sure what you are suggesting. While it is true the conceptual ideas of rpg style games is changing, especially in terms of audio/video games, but the basic concept of a roll playing game is to assume a character roll within an imaginary world, complete various quests, train skills, and so on. Game books are probably closest to traditional paper and pen roll playing that we have. In such a case the game mechanics are similar to traditional paper and pen games. I do agree that rolling a dice to perform skill checks, roll attacks, etc isn't very realistic, but given that the rpg type games began with paper and pen that was the only way to randomly determine an outcome. If you have a suggestion on how to improve performing skill checks, attacks, etc let me know. Otherwise I think the game mechanics set out by traditional rpg games seams sufficient for our needs. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Entombed stuff
Sure thing. thanks for the help. It is... allan1.thomp...@cox.net - Original Message - From: "Jason Allen" To: "Gamers Discussion list" Sent: Friday, July 17, 2009 5:44 AM Subject: Re: [Audyssey] Entombed stuff Let me know what email you signed up under and I'll see if I can add you manually. Thanks! Jason On Fri, Jul 17, 2009 at 8:24 AM, Allan Thompson wrote: Hi Jason, I have been waiting for google to send me a response back to set up an account for me since that pesky type in the numbers you hear wasn't working for me. Hopefully , it will be soon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] golf Can someone please tell me how to get golf
Hi Robyn, To get my golf game, just go to my web site. The file name is wingolfx.exe and The file can be found on my free windows sapi5 text to speech games page. Please do first get the winkit.zip file and run the setup.exe in it before installing the golf game. The winkit.zip file is the first file on my free windows sapi5 text to speech games page. http://www.kitchensinc.net HTH TGIF and BFN Jim Kitchen's Inc, for games that are up to 100 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Entombed stuff
Let me know what email you signed up under and I'll see if I can add you manually. Thanks! Jason On Fri, Jul 17, 2009 at 8:24 AM, Allan Thompson wrote: > Hi Jason, > I have been waiting for google to send me a response back to set up an > account for me since that pesky type in the numbers you hear wasn't working > for me. Hopefully , it will be soon. > > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entumbed?
The Entombed message board has replaced the forum. You can sign up here: http://groups.google.com/group/entombedgame/ Also, the download is always available here: http://www.blind-games.com/EntombedSetup.exe Thanks! Jason On Fri, Jul 17, 2009 at 6:45 AM, piotr machacz wrote: > the forum is long gone. entombed is now public so to speak. > > On 7/16/09, Valiant8086 wrote: > > How do you download entombed without being on the forum? > > thanks. > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] golfCan someone please tell me how to get golf from kitchensinc? I'm not sure how to spell it, and i can't find it on audiogames.net. thank you.
- Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, July 17, 2009 4:16 PM Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi Dark, Regardless if I create the game as a stand alone game in C++ or create it as an online game I want to make it a single player game. I'm not really interested in creating a party or pvp type game at this point. As far as your idea of creating a universe with mixed technological skills that kind of reminds me of an author I sometimes read. I don't know if you have read any of Piers Anthony's books, but he often has an interesting way of mixing science fiction and fantacy into the same story. For example, in the Blue Adept Piers Anthony describes a world with two aspects. In one frame it is a high tech world with computers, androids, intersteller space travel, lasers, and anything else you would expect from a science fiction novel. In the other frame it is a fantacy type world complete with werewolves, unicorns, people use magic instead of technology, etc. Some people are able to pass between the two frames of existance. Thus the main character is able to be both active in a fantacy and science fiction story at the same time. Anyway, even big name science fiction stories like Star Wars do have a fantacy aspect to them as well. If you think about it Star Wars is something like a fantacy story set in a science fiction setting. Instead of magic you have the force. Instead of swords you have light sabers. Instead of knights waring armour you have storm troopers. A lot of the same principles apply. it is just that Star Wars is suppose to be futuristic instead of being set in ancient earth. Smile. dark wrote: As I said Tom, I certainly see the logic of the online approach, I just hope it can be kept single player the way Sryth originally was intended to be. I would however love to see a scifi rp game giving you a hole galaxy to explore with different planets, quests separately on the various planets, flying a spaceship etc. Pluss, you have infinite expantion, especially if you made your universe similar to the Starwars or Dune universe with different amounts of technology found on different worlds, you could have standard dungeon crawling with swords on one world, and high tech robot developement elsewhere. Just my thoughts. Beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.387 / Virus Database: 270.13.16/2241 - Release Date: 07/16/09 05:58:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.