Re: [Audyssey] About Thomas' Review...

2009-11-30 Thread Jim Kitchen

Hi Dark,

Just found that Microsoft Mary, Mike and Sam all say you may playt eh markit if you 
own stock,  but you dnt!  I have to say that it is probably all my fault.  
Left out the apostrophe in don't.  I never caught that because I always buy stock.  Sure 
do miss out on allot of cash if you don't.  You know like the gold, oil and the possible 
cash made when you play the stock.

Pretty funny though about the dnt.

BFN

Jim

I wouldn't even write Email without a spell checker.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] About Thomas' Review...

2009-11-30 Thread Jim Kitchen

Hi Dark,

Yeah, I have never been able to find sapi5 voice dictionary's.  Really haven't 
found anything but rate and volume.  Sure would be cool if they had some of the 
stuff that you can do with the DecTalk32 software version.  But truthfully I am 
just so happy that my computer can talk with a realistic sounding female voice. 
 I listened to the Accent SA for years, then the Double Talk and then the 
Eloquence female voices.  I do though use a USB Triple Talk synthesizer on my 
game development computer.

BFN

Jim

Youthful figure: What you get when asking a woman's age.

j...@kitchensinc.net
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Re: [Audyssey] About Thomas' Review...

2009-11-30 Thread dark
Well i usually do buy stock if I can,  but sometimes,  as happened 
with my friends, i just didn't land on the right square for that.


We've actually had far more fun out of the phrase but you daaant! than we 
could possibly have got if you'd added the apostropphy Jim,  so never 
mind,  actually, now that I play with realspeak daniel, i almost miss 
Sam,  almost but not quite!


Afterall, you might not have as much fun if you missed sam,  but you 
dnt! ;D.


Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Monday, November 30, 2009 1:37 PM
Subject: Re: [Audyssey] About Thomas' Review...



Hi Dark,

Just found that Microsoft Mary, Mike and Sam all say you may playt eh 
markit if you own stock,  but you dnt!  I have to say that it is 
probably all my fault.  Left out the apostrophe in don't.  I never caught 
that because I always buy stock.  Sure do miss out on allot of cash if you 
don't.  You know like the gold, oil and the possible cash made when you 
play the stock.


Pretty funny though about the dnt.

BFN

Jim

I wouldn't even write Email without a spell checker.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] About Thomas' Review...

2009-11-30 Thread dark

Hi Jim.

Well, i was never around in the really! early days, but remembering the 
appolo external speech box with orphius I had with Hal v3,  I sometimes 
feel I have no right to complain these days about synths!


And don't get me started on the way talking calculators or thermometres used 
to sound.


I stil remember one in a science lesson saying the air temperature was 
twenty twuuu diggennees c! ;D.


Beware the Grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Monday, November 30, 2009 1:37 PM
Subject: Re: [Audyssey] About Thomas' Review...



Hi Dark,

Yeah, I have never been able to find sapi5 voice dictionary's.  Really 
haven't found anything but rate and volume.  Sure would be cool if they 
had some of the stuff that you can do with the DecTalk32 software version. 
But truthfully I am just so happy that my computer can talk with a 
realistic sounding female voice.  I listened to the Accent SA for years, 
then the Double Talk and then the Eloquence female voices.  I do though 
use a USB Triple Talk synthesizer on my game development computer.


BFN

Jim

Youthful figure: What you get when asking a woman's age.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] About Thomas' Review...

2009-11-30 Thread Thomas Ward


Hi Jim,
Yeah, ATT Charles is a pretty good voice. I also like Lorn, but haven't 
gotten around to purchasing that voice yet. Perhaps when I get Lorn I 
might begin using her in games as I think it might end some of the 
controversy over Karen.


Jim Kitchen wrote:

Hi Thomas,

I know one gentleman that says that he likes the Sam voice.  Of course 
he kind of sounds like Sam himself. grin


I like Crystal for Email, Lauren and Charles for games.  But do use 
Kate and other voices now and then.  And of course Kate is on the Book 
Sense.  But I even like Anjali now and then just for fun.


BTW One needs to be careful when programming for sapi5, I have found 
over 250 acronyms that one or more of the voices say.  You know like 
Crystal will say laughing out loud for LOL, By the way for BTW etc.  
Some will say liter for Lt. and others will say lieutenant.  Some will 
say street for ST. and others will say saint.  Just have to watch 
stuff like that. grin


BFN



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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Thomas Ward

Hi Dark,
Oh, now that I know your secret my evil master mind can foil your secret 
weapon. In my new game I'll put some necessary commands on control+0 and 
control+8 so you can't use those hot keys any more. Hahahahahahaha!



dark wrote:
again though Charles, in hal, there's no need to actually unload the 
program,  just flick the voice and or keys of with ctrl zero and 
ctrl 8 (though as i said, I don't usually turn the keys off unless I 
need to).


The only time I actually have to unload Hal completely,  is when 
upgrading to a new version of Hal, and sinse the installer is 
self-voicing this isn't quite the same deal.


Beware the Grue!

Dark.

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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Thomas Ward

Hi Dark,
As I said with Window Eyes 7.11 I don't have to unload the screen reader 
to play game x. I just tend to do so for personal reasons. I guess the 
techie side of me. Although, I am glad to know I don't need to unload 
Window Eyes when playing as that does free me up to chat on an instent 
messenger client or check on some task i might be running in the 
background like a very large download.


dark wrote:
funny Tom, I've never felt the need to with hal, and haven't 
experienced slowdown or anything similar.


Indeed, there have been occasions when I've played a bit of a game, 
flicked out of it, turned Hal's voice on to read E-mails or deal with 
other matters, then gone back to the game.


This is especially true of games where I have to wait for some reason, 
  like Che martin's card games waiting for new players,  or 
even waiting for your character to regain health in technoshock (which 
seems to take ages).


I also flick Hal's voice off when watching dvds for the same reason.

I'd actually miss this feature quite a lot if it wasn't possible to use.

Beware the grue!

Dark.

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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread dark

Dam you tom!

Well one evil scheme deserves another. How about I redirect all the links to 
your games on audiogames.net to point to an ultra virus of doom!


Then, everyone will complain that you wiped their harddrives, --- and you'll 
be sued, sent into exile, and probably mutate into something horrific in the 
process! guahahaha! one evil scheme deserves another!


Either that, or I'll just change Hal's hotkeys,  but that would be 
considderably less evil.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 3:36 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Dark,
Oh, now that I know your secret my evil master mind can foil your secret 
weapon. In my new game I'll put some necessary commands on control+0 and 
control+8 so you can't use those hot keys any more. Hahahahahahaha!





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Re: [Audyssey] fps/tps question

2009-11-30 Thread Thomas Ward

Hi dark,
Yeah, when it comes to accessible games the distinction between first 
person and third person breaks down because those labels refer to a 
completely visual concept that isn't there in our games.
Games like Shades of Doom, Monkey Business, Sarah, you name it are 
probably technically first person do to the fact the audio is 
specifically oriented to the player's position in the game world. That 
is you hear things in relationship to the player character as though you 
were physically there in the game. It is virtually impossible to 
separate the player's position and the relation ship of the other items 
independently the way you could if it were a third person game and make 
it accessible.


In that sense Mysteries of the Ancients, although it is a side-scroller, 
is still from the point of view of the first person. You hear things to 
the left and right of Angela, as though you were were standing there, 
and you react as though you were in that certain place and time 
physically. In the third person You wouldn't necessarily see or hear 
sounds from her point of view, but see it as if you were outside the 
world looking in on the people inside it. Kind of like looking through a 
window at them and hearing and seeing them from that vantage point.



dark wrote:

Hi nicol.

Just as in English, it's very symple. if you experience thei game from 
your character's perspective directly,  Ie, seeing the sites, and 
hearing the sounds that he/she would around you, then it's first person.


If the character themselves is there for you to move around, and you 
experience the environment around the character from a different point 
of view than that of the character,  it's a third person game.


Most audio games are first person,  sinse for obvious reasons it's 
easier to experience the sounds from your characters perspective.


The only ones I can think of which aren't, are Side scrollers like Q9 
and mota, where you here what is in front of and behind your 
character, and know where your character is by the sound of his/her 
footsteps, --- independently of the environment, it's possible Night 
of parasite, treasure hunt, and maybe entombed might also count as 
third person,  though this is argueable.


Actually, in audio, sinse it's more difficult to represent a large 
amount of environmental information at a glance,  the distinction 
is a litle more blurry.


Beware the grue!

Dark.



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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread dark

It's not just in games Tom that I find this useful.

in winamp or power dvd I can flick Hal's voice on to deal with config, or 
selecting a new folder to listen to,  then flick it off again and just 
use keyboard commands as normal, without Hal saying X whenever I start 
Winamp playing etc.


Doing this I was able to actually customize power dvd's time skip feature to 
exactly 91 seconds, which very nicely skips the voyager opening theme,   
which I'd otherwise have to sit through many times sinse I've been doing a a 
full watch through of all 7 series (I'm mid way through series six 
currently).


Pluss, I now know the vastly important information that voyager's opening 
sequence is exactly 92 seconds long,  which obviously was invaluable to 
learn!


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 3:43 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Dark,
As I said with Window Eyes 7.11 I don't have to unload the screen reader 
to play game x. I just tend to do so for personal reasons. I guess the 
techie side of me. Although, I am glad to know I don't need to unload 
Window Eyes when playing as that does free me up to chat on an instent 
messenger client or check on some task i might be running in the 
background like a very large download.


dark wrote:
funny Tom, I've never felt the need to with hal, and haven't experienced 
slowdown or anything similar.


Indeed, there have been occasions when I've played a bit of a game, 
flicked out of it, turned Hal's voice on to read E-mails or deal with 
other matters, then gone back to the game.


This is especially true of games where I have to wait for some 
reason,   like Che martin's card games waiting for new players,   
or even waiting for your character to regain health in technoshock (which 
seems to take ages).


I also flick Hal's voice off when watching dvds for the same reason.

I'd actually miss this feature quite a lot if it wasn't possible to use.

Beware the grue!

Dark.

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Re: [Audyssey] About Thomas' Review...

2009-11-30 Thread Bryan Peterson
I particularly liked how during your BG Hearts podcast it said that your 
game had been ray zumed.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:14 AM
Subject: Re: [Audyssey] About Thomas' Review...


My most amusing sam moment was when I was in the shower in colidge,   
and my friends turned up unexpectedly early.


Not wanting to rush my shower, I then yelled instructions through the door 
for my friends to run game of life, and we played it while I showered.


I stil remember the fits of laughter we Had, when booming through the 
bathroom door loud  but not clear, over the sound of the shower spray 
was you may playt eh markit if you own stock,  but you dnt!


In fact with my friends the phrase but you daaant! became a bit of an in 
joke.


Needless to say, when my install issue for Mike and mary was fixed I was 
very pleased indeed,  and when I acquired realspeak daniel later 
on,  I was thrilled!


While I did use microsoft sam for about six months of game playing in 
2006,  I think going back to it would be a real torment!


Now you may disagree with me if you like sam,  but you dnt!

grin!

Beware the grue!

Dark.

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Re: [Audyssey] fps/tps question

2009-11-30 Thread dark
I've always felt tom that audio side scrollers were third person, sinse you 
here not what is literally around the character's position, but what is 
ahead of and behind them,  something which they themselves couldn't 
here, or at least, wouldn't here in the same position as the player here's 
it.


I also disagree that the first/third person distinction is exclusively 
visual at all.


Remember, that the very origin of the phrase comes from literature.

first person, ie, talking about only yourself I walked down the road 
and 


Second person, Ie, talking to a second present person Ie, you fell down a 
hole you idiot!


Third person, Ie, a tirciary observer independent both of the person 
expeirncing events, and the person to whome those events, and a second party 
witnissing them Ie  she climbed out of the hole,  because she was 
Angela carter and litle things like holes didn't bother her!


Personally, i only tend to think of full audio games where you here what is 
literally around the character as first person, and games where you here the 
character's position independent of their surroundings as third person.


So games like Shades of doom, packman talks, Terraformers, --- and also 
sterrio targiting affairs like troopanum where you physically move your 
targit and things are in it's range, I regard as first person.


Games where your character is defigned pspecficially by sound and you here 
objects around that character independently of it's movement, --- such as 
all the audio side scrollers, alien outback (you can here and move your 
spaceship), and the grid based games such as entombed, night of parasite and 
treasurehunt I regard as third perwson,  even with a limited, 
occasionally scrolling view point.


An interesting distinction was made actually by a sited friend of mine who 
tried shades of doom. He's an avid fan of graphical doom and very familiar 
with the series.


He actually said it was far easier for him to play by audio alone than with 
The graphical display in the gma engine, --- -which shows only vague 
representation in black and white,  but from what might be called a top 
down perspective, rather than a first person one.


Thus, when in a corridor,  instead of seeing on the screen (as in real 
doom), what your character sees, you see the corridor as a white rectangle, 
with your character as a black circle in the center.


You can therefore see all around your character, in front and behind.

It might therefore be said though the sound is first person,  the 
graphics (such as they are), are third person.


sinse my spacial coordination is pretty pathetic, I just ran with 
this, --- -but my friend, being used to graphical doom, found it extremely 
difficult to work with and actually requested me to turn the graphics off 
because he found the transition of viewpoints very difficult.


In the end though, this is probably just a matter of semantics and personal 
opinion,  though it does bring up some interesting questions about the 
representative qualities of audio,  but before I start going into 
aesthetics, cross sensory representation and theories of functionalism I'd 
better stop!



Beware the grue!

Dark.


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Re: [Audyssey] About Thomas' Review...

2009-11-30 Thread dark

Yep,  he's a mean old man,  that ray zumed!

His french son, --- onry zumed isn't particularly nice either!

Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 4:10 PM
Subject: Re: [Audyssey] About Thomas' Review...


I particularly liked how during your BG Hearts podcast it said that your 
game had been ray zumed.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:14 AM
Subject: Re: [Audyssey] About Thomas' Review...


My most amusing sam moment was when I was in the shower in colidge,   
and my friends turned up unexpectedly early.


Not wanting to rush my shower, I then yelled instructions through the 
door for my friends to run game of life, and we played it while I 
showered.


I stil remember the fits of laughter we Had, when booming through the 
bathroom door loud  but not clear, over the sound of the shower spray 
was you may playt eh markit if you own stock,  but you dnt!


In fact with my friends the phrase but you daaant! became a bit of an 
in joke.


Needless to say, when my install issue for Mike and mary was fixed I was 
very pleased indeed,  and when I acquired realspeak daniel later 
on,  I was thrilled!


While I did use microsoft sam for about six months of game playing in 
2006,  I think going back to it would be a real torment!


Now you may disagree with me if you like sam,  but you dnt!

grin!

Beware the grue!

Dark.

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Re: [Audyssey] About Thomas' Review...

2009-11-30 Thread peter Mahach

lol lol lol. and let's not forget the speak and spell...
thomas, yes, lawren is fairly decent. to be honest I'm ok with any voice 
from any company, but caren doesn't just sound like the voice I'd want to 
hear all day lol
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Monday, November 30, 2009 2:37 PM
Subject: Re: [Audyssey] About Thomas' Review...



Hi Dark,

Yeah, I have never been able to find sapi5 voice dictionary's.  Really 
haven't found anything but rate and volume.  Sure would be cool if they 
had some of the stuff that you can do with the DecTalk32 software version. 
But truthfully I am just so happy that my computer can talk with a 
realistic sounding female voice.  I listened to the Accent SA for years, 
then the Double Talk and then the Eloquence female voices.  I do though 
use a USB Triple Talk synthesizer on my game development computer.


BFN

Jim

Youthful figure: What you get when asking a woman's age.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] About Thomas' Review...

2009-11-30 Thread Thomas Ward

Hi Dark and Jim,
Been there done that as they say. I've played several text games  and it 
drives me nuts when you get a character like Dr. Watson and it says 
Drive Watson instead of Doctor Watson. You might be playing some roll 
playing game or mud set in medieval times and it says street instead of 
saint. It is frustrating, but can be fixed in Window Eyes and Jaws by 
using the exception dictionaries.


dark wrote:
I've noticed realspeak daniel has far more trouble with that than 
orphius,  or indeed sapi does.


It's rather irritating actually to play a mud and have st read as 
street, or ms as manuscript.


I've tried to find daniel's dictionary to fix this,  but have had 
no luck so far..


That's again one reason I like orphius but as Jim said in an earlier 
post,  i am very familiar with it.


Beware the grue!¬

Dark.



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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Thomas Ward

Hi Dark,
Well, I wouldn't go as far to say that institutions here do anything 
with accessible games. I merely was recounting a case where a couple of 
people i spoke to knew of Termite Torpedo as they had seen it in the 
Printing House catalogs for software, and assumed, I guess, that I had 
gotten my ideas for accessible games from that. They were holy ignorant 
of GMA, BSC,and some of the other developers who been on the scene for 
quite a while. My over all point in that post was to explain that there 
is no central source for gathering information for what is out there for 
the blind, and you generally hear about these things by word of mouth or 
a specific product is promoted by one of the major players in the 
adaptive technology industry.  Certain institutions have adopted those 
products, and are unwilling to look at newer alternatives.


For example, There can be no doubt that a company like Freedom 
Scientific has the lion's share of the accessibility market. If they 
were to promote Jaws friendly games, such as creating a few themselves, 
and selling them they would probably do well. They could even say they 
were the first to come up with a audio based side-scroller and the 
majority of Jaws users would whole-heartedly take their word for it, 
because the current accessible games market is rather limited. I've not 
found a way to even come close to marketing my games to the number of 
people who own Jaws for example. Clearly there is a problem with 
communicating and educating the majority of people around the world 
about what products and services are out there. Only those who have the 
lion's share like Freedom Scientific have the ability to make their 
products well known. They have several advantages I don't have such as 
financial resources for marketing, they have a reputation that has been 
growing since the mid to late 80's, they get state sponcering for their 
products, and so on. One way or another they have ways of getting their 
name and products out there where I have to rely on lists like this one 
and web sites like audiogames.net to bring in most of my customers. 
There is no PC World type magazine where various vendors like GW Micro, 
Dolphin, USA Games, or anyone else can place adds and write about there 
new products. There are things like ACB Radio that helps, but still I 
don't know how large an audience they really have. There are still the 
problem of people who have computers, but who may not have internet 
access. How are they to hear about these other products and services?



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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Thomas Ward

Hi Dark,
Hmmm...Perhaps I won't block your favorite control+0 and control+8 keys 
after all. I'll just put a virus in my next game download that works as 
a seek and destroy bot which will disable Hal forever and install 
Window-Eyes on your system. The demo of course. Can't give you the 
commercial one. Muhahahahaha!


dark wrote:

Dam you tom!

Well one evil scheme deserves another. How about I redirect all the 
links to your games on audiogames.net to point to an ultra virus of doom!


Then, everyone will complain that you wiped their harddrives, --- and 
you'll be sued, sent into exile, and probably mutate into something 
horrific in the process! guahahaha! one evil scheme deserves another!


Either that, or I'll just change Hal's hotkeys,  but that would be 
considderably less evil.


Beware the grue!

Dark.



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Re: [Audyssey] About Thomas' Review...

2009-11-30 Thread dark
I probably don't need to say it,  but Hal has a dictionary too 
(surprised eh?).


the only problem is as Jim's said,  where is sapi's dictionary! this 
gets on my wick extremely when I'm playing a mud, and is often the reason I 
prefer to actually use non-self-voicing If interpreters with hal, rather 
than self-voicing ones with sapi.


Beware the grue!

Dark. 



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[Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread dark

Hello Tom.

This is unfortunately true. For the last few years I've gone to sight 
village each summer. This is basically the uk Vi tech show, where companies, 
charities and organizations wrent stalls and show off their stuff, while 
lots of people turn up and look.


Not once though have I seen any accessible games mentioned there at all.

I believe Azabat had a stall one year,  but they certainly don't go 
frequently,  nor is azabat any kind of a good representation of what 
audio games are like in general.


this does give me an idea though. Maybe I should see if I could go to site 
village as a representative of the gameaccessibility special interest group 
and audiogames.net,  to do a general show off of accessible games.


I wouldn't really need any more than my laptop (which has lots of games on 
it anyway), a plug, and possibly a net connection if i wanted to show off 
something online like sound rts or Che martin's games,  and using a 
double sterrio jack I could wear one pear of headphones, participants 
another, and thus I could give instructions.


The show is not until next July, --- -but I'm not sure how late you have to 
book your places, or what you have to pay to the organizers to get a stall.


Maybe though I'll research this and suggest the idea to Richard and Sander.

While it might not be ideal,  it'd certainly be a good way of reaching a 
lot of Vi people who may or may not have access to the net,  and sinse I 
would be representing audiogames.net,  I could show several different 
types of game depending upon what peoples interest was.


hmmm, I'll look in to that one and see where it goes.

Beware the grue!

Dark. 



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Darren Harris
Hi,

This is a brilliant idea.

The problem is that there's no real form of advertising for these games and
some of them are absolutely fantastic and a ton of work goes into these
games. If audiogames.net did go and represent the gaming community then that
would be a helpful boost I'm sure.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 30 November 2009 17:23
To: Gamers Discussion list
Subject: [Audyssey] Promotion was:Screen Readers and Games


Hello Tom.

This is unfortunately true. For the last few years I've gone to sight 
village each summer. This is basically the uk Vi tech show, where companies,

charities and organizations wrent stalls and show off their stuff, while 
lots of people turn up and look.

Not once though have I seen any accessible games mentioned there at all.

I believe Azabat had a stall one year,  but they certainly don't go 
frequently,  nor is azabat any kind of a good representation of what 
audio games are like in general.

this does give me an idea though. Maybe I should see if I could go to site 
village as a representative of the gameaccessibility special interest group 
and audiogames.net,  to do a general show off of accessible games.

I wouldn't really need any more than my laptop (which has lots of games on 
it anyway), a plug, and possibly a net connection if i wanted to show off 
something online like sound rts or Che martin's games,  and using a 
double sterrio jack I could wear one pear of headphones, participants 
another, and thus I could give instructions.

The show is not until next July, --- -but I'm not sure how late you have to 
book your places, or what you have to pay to the organizers to get a stall.

Maybe though I'll research this and suggest the idea to Richard and Sander.

While it might not be ideal,  it'd certainly be a good way of reaching a

lot of Vi people who may or may not have access to the net,  and sinse I

would be representing audiogames.net,  I could show several different 
types of game depending upon what peoples interest was.

hmmm, I'll look in to that one and see where it goes.

Beware the grue!

Dark. 


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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread dark

well tom, that is a serious threat indeed!

I think in that case I'll register with the patant office the names tomb 
hunter, angela carter and mysteries of the ancients.


Thenk, either you'll have to pay me lots of money to release your 
games,  or, I'll sue you when they're released, --- and you'll have to 
sit in a small broom cupboard for the next 50 years while you rename and 
rewrite them entirely in assembler!! ha! ha! ha!


Yes I know, this is a low and dirty trick, --- but all's fair in love, war 
and screen reader related threatenings!


Beware the Grue!

Dark.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 4:51 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Dark,
Hmmm...Perhaps I won't block your favorite control+0 and control+8 keys 
after all. I'll just put a virus in my next game download that works as a 
seek and destroy bot which will disable Hal forever and install 
Window-Eyes on your system. The demo of course. Can't give you the 
commercial one. Muhahahahaha!





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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread dark

Thanks darren.

I think audiogames.net in this case would mean me,  and Cx2, the other 
English mod, if he wished, and was able to come.


I will investigate the possibility though.

For a start, I don't know if there is a charge,  and if there is, 
whether the game accessibility group would be willing or not to pay it just 
to have me sit on my bumb and tell members of the British public how great 
accessible games are for a day or two.


Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 30, 2009 5:26 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi,

This is a brilliant idea.

The problem is that there's no real form of advertising for these games 
and

some of them are absolutely fantastic and a ton of work goes into these
games. If audiogames.net did go and represent the gaming community then 
that

would be a helpful boost I'm sure.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 30 November 2009 17:23
To: Gamers Discussion list
Subject: [Audyssey] Promotion was:Screen Readers and Games


Hello Tom.

This is unfortunately true. For the last few years I've gone to sight
village each summer. This is basically the uk Vi tech show, where 
companies,


charities and organizations wrent stalls and show off their stuff, while
lots of people turn up and look.

Not once though have I seen any accessible games mentioned there at all.

I believe Azabat had a stall one year,  but they certainly don't go
frequently,  nor is azabat any kind of a good representation of what
audio games are like in general.

this does give me an idea though. Maybe I should see if I could go to site
village as a representative of the gameaccessibility special interest 
group

and audiogames.net,  to do a general show off of accessible games.

I wouldn't really need any more than my laptop (which has lots of games on
it anyway), a plug, and possibly a net connection if i wanted to show off
something online like sound rts or Che martin's games,  and using a
double sterrio jack I could wear one pear of headphones, participants
another, and thus I could give instructions.

The show is not until next July, --- -but I'm not sure how late you have 
to
book your places, or what you have to pay to the organizers to get a 
stall.


Maybe though I'll research this and suggest the idea to Richard and 
Sander.


While it might not be ideal,  it'd certainly be a good way of reaching 
a


lot of Vi people who may or may not have access to the net,  and sinse 
I


would be representing audiogames.net,  I could show several different
types of game depending upon what peoples interest was.

hmmm, I'll look in to that one and see where it goes.

Beware the grue!

Dark.


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Version: 9.0.709 / Virus Database: 270.14.87/2536 - Release Date: 11/30/09
07:31:00
Checked by AVG - www.avg.com
Version: 9.0.709 / Virus Database: 270.14.87/2536 - Release Date: 11/30/09
07:31:00



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Darren Harris
Yeah there's a charge. And maybe if this is advertising for accessible games
which will put money in the developers pockets then why can't they
collectively put up some money for you? I mean after all it's not going to
benefit audiogames.net to do this. Not financially so there either has to be
an insentive for doing it or some of the cost has to be covered.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 30 November 2009 17:34
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Thanks darren.

I think audiogames.net in this case would mean me,  and Cx2, the other 
English mod, if he wished, and was able to come.

I will investigate the possibility though.

For a start, I don't know if there is a charge,  and if there is, 
whether the game accessibility group would be willing or not to pay it just 
to have me sit on my bumb and tell members of the British public how great 
accessible games are for a day or two.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 30, 2009 5:26 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


 Hi,

 This is a brilliant idea.

 The problem is that there's no real form of advertising for these 
 games
 and
 some of them are absolutely fantastic and a ton of work goes into these
 games. If audiogames.net did go and represent the gaming community then 
 that
 would be a helpful boost I'm sure.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of dark
 Sent: 30 November 2009 17:23
 To: Gamers Discussion list
 Subject: [Audyssey] Promotion was:Screen Readers and Games


 Hello Tom.

 This is unfortunately true. For the last few years I've gone to sight 
 village each summer. This is basically the uk Vi tech show, where 
 companies,

 charities and organizations wrent stalls and show off their stuff, 
 while lots of people turn up and look.

 Not once though have I seen any accessible games mentioned there at 
 all.

 I believe Azabat had a stall one year,  but they certainly don't 
 go frequently,  nor is azabat any kind of a good representation of 
 what audio games are like in general.

 this does give me an idea though. Maybe I should see if I could go to 
 site village as a representative of the gameaccessibility special 
 interest group and audiogames.net,  to do a general show off of 
 accessible games.

 I wouldn't really need any more than my laptop (which has lots of 
 games on it anyway), a plug, and possibly a net connection if i wanted 
 to show off something online like sound rts or Che martin's games, 
  and using a double sterrio jack I could wear one pear of 
 headphones, participants another, and thus I could give instructions.

 The show is not until next July, --- -but I'm not sure how late you 
 have
 to
 book your places, or what you have to pay to the organizers to get a 
 stall.

 Maybe though I'll research this and suggest the idea to Richard and
 Sander.

 While it might not be ideal,  it'd certainly be a good way of 
 reaching
 a

 lot of Vi people who may or may not have access to the net,  and 
 sinse
 I

 would be representing audiogames.net,  I could show several 
 different types of game depending upon what peoples interest was.

 hmmm, I'll look in to that one and see where it goes.

 Beware the grue!

 Dark.


 ---
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 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org. You can make changes or update your 
 subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Jacob Kruger
The one thing is I've played around with Jamal Masry's SayTools where you 
can get a program to talk using their screenreaders voice, or sapi if you 
want to.


Other joke is thought about creating a game using actual jaws scripts, but, 
for example, to generate a random number, you'd have to make a call to an 
external DLL or something.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
Sapi. But I am glad the game offers that option in case I ever decided to 
mix things up a bit for variety. And if I was to start developing games I 
would try to include options for as many screen readers as I could right 
from the outset so as not to seem like I was targetting one specific group 
of users.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games




Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and 
we want the same access to the game as Jaws users. If he could use the 
JFW API for the game he could use the same for Window Eyes too.


In the end he finally added Window Eyes and Sapi 5 support in version 
3.5. However, that might not have happened if there were not enough 
non-Jaws users to maret such an upgrade. However, this is clearly a good 
case of how the developer uses Jaws, developed the game initially for a 
Jaws user base, and finally was asked to include other screen readers as 
part of the games speech output.


Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it 
could be a free and open source solution like NVDA for all we know. 
Therefore the game itself should provide all that is necessary for 
providing accessibility to itself independant of any specific screen 
reader or speech software that may or may not be present.


Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that wasn't 
even a game. It was actually one of their Blindsoftware products, that 
Day-by-day Professional which offers support for Window-Eyes. But I 
still don't think they realize how well Window-Eyes meshes with games. I 
remember I forgot to unload WIndow-Eyes, which as I said I still do out 
of habbit, and I played a full game of Classic Pipe and didn't even 
realize Window-Eyes was still running until I'd quit Pipe. That was a 
welcome surprise. So I'm trying to unload Window-Eyes less when I play 
most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread dark
Well, I've checked the site village information. It turns out there's 
actually an exhibition in edinboughr in march, which is literally only an 
hour on the train from where I am (though Bermingham isn't impossible sinse 
my parents live in Nottingham).


I've sent as polite an E-mail as I can to the organizers of the 
exhibition,  and i've presented audiogames.net as essentially a 
charity,  sinse afterall nobody pays us, and we do it as a hobby in our 
spare time,  or at least Cx2 and I do.


How to cover the charge will be an interesting question, which will depend 
upon how much the charge is, and whether the gameaccessibility group 
actually has any cash.


While I'm quite prepared to do this,  i doubt I'll be able to pay for it 
myself if the charge is heavy,  but we'll just have to see what they 
say.


As to some sort of grant from the collective game devs,  the only 
problem with that would be I can't guarantee to demonstrate anyone in 
particular's games, sinse I'm there to demonstrate audio games in 
general,  rather than anybody's in particular.


I'll probably just ask people what sort of games they might enjoy playing 
and go from there.


Off the top of my head I think Q9, judgement day, a short spat of entombed, 
maybe a bit of smugglers 4, spoonbill Uno, and possibly (net connection 
willing), che martin's blackjack and a quick bit of Sryth would be a handy, 
attractive and varied selection, --- but I'll probably just wing it.


Beware the grue!

Dark. 



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[Audyssey] Quest engine etc. for interactive fiction type games

2009-11-30 Thread Jacob Kruger
Just installed this software to start looking at it, and seems pretty usable 
along with jaws, for example:

http://www.axeuk.com/quest/

They specifically call it something like creating games without having to 
program FWIW.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus signature 
database 4650 (20091130) __

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Allan Thompson

That sounds like a good idea.
I hope it is affordable to do, otherwise I am sure some of us would not mind 
giving a few bucks to do that.

Just some thoughts,
al
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:23 PM
Subject: [Audyssey] Promotion was:Screen Readers and Games



Hello Tom.

This is unfortunately true. For the last few years I've gone to sight 
village each summer. This is basically the uk Vi tech show, where 
companies, charities and organizations wrent stalls and show off their 
stuff, while lots of people turn up and look.


Not once though have I seen any accessible games mentioned there at all.

I believe Azabat had a stall one year,  but they certainly don't go 
frequently,  nor is azabat any kind of a good representation of what 
audio games are like in general.


this does give me an idea though. Maybe I should see if I could go to site 
village as a representative of the gameaccessibility special interest 
group and audiogames.net,  to do a general show off of accessible 
games.


I wouldn't really need any more than my laptop (which has lots of games on 
it anyway), a plug, and possibly a net connection if i wanted to show off 
something online like sound rts or Che martin's games,  and using a 
double sterrio jack I could wear one pear of headphones, participants 
another, and thus I could give instructions.


The show is not until next July, --- -but I'm not sure how late you have 
to book your places, or what you have to pay to the organizers to get a 
stall.


Maybe though I'll research this and suggest the idea to Richard and 
Sander.


While it might not be ideal,  it'd certainly be a good way of reaching 
a lot of Vi people who may or may not have access to the net,  and 
sinse I would be representing audiogames.net,  I could show several 
different types of game depending upon what peoples interest was.


hmmm, I'll look in to that one and see where it goes.

Beware the grue!

Dark.

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Phil Vlasak

Hi Dark,
I am surprised you did not think of my Sarah game.
You could say it was inspired by the Harry Potter books and games.
True the voices are mainly Americans doing British accents, but then when I 
asked for volunteers to do British voices only Americans got back to me.

Maybe you Brits don't like us Americans invading your school of magic!
I do use several UK synthesized voices  though.
Phil 



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Scott Chesworth
Hey Dark,

Didn't Agrip do a trip to Sight Village once?  I didn't go that year,
just vaguely remember them being at some exhibition somewhere and it
seemed to ring a bell.

Anyway main reason for the post was just to add a bit of support to
the idea.  As far as I know the cost varies depending on how much
advertising you want in the promo bumph, though I've no idea what the
base rate or conditions that allow someone to exhibit are.

Keep us updated though, I'd certainly drop by the stall for a bit of a
game-off, it'd make a nice change from doing the rounds and hanging my
head at some of the pricing and lack of inovation that's generally on
offer.

I should imagine between you and CX2 you'll have this covered if it
comes to anything, but in case you need a London contingent with
plenty of experience of presenting things in a this is easy and fun
way then feel free to give me a shout... I'd be only too happy to help
if I can.

Scott

On 11/30/09, Allan Thompson allan1.thomp...@cox.net wrote:
 That sounds like a good idea.
 I hope it is affordable to do, otherwise I am sure some of us would not mind
 giving a few bucks to do that.
 Just some thoughts,
 al
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 30, 2009 12:23 PM
 Subject: [Audyssey] Promotion was:Screen Readers and Games


 Hello Tom.

 This is unfortunately true. For the last few years I've gone to sight
 village each summer. This is basically the uk Vi tech show, where
 companies, charities and organizations wrent stalls and show off their
 stuff, while lots of people turn up and look.

 Not once though have I seen any accessible games mentioned there at all.

 I believe Azabat had a stall one year,  but they certainly don't go
 frequently,  nor is azabat any kind of a good representation of what
 audio games are like in general.

 this does give me an idea though. Maybe I should see if I could go to site

 village as a representative of the gameaccessibility special interest
 group and audiogames.net,  to do a general show off of accessible
 games.

 I wouldn't really need any more than my laptop (which has lots of games on

 it anyway), a plug, and possibly a net connection if i wanted to show off
 something online like sound rts or Che martin's games,  and using a
 double sterrio jack I could wear one pear of headphones, participants
 another, and thus I could give instructions.

 The show is not until next July, --- -but I'm not sure how late you have
 to book your places, or what you have to pay to the organizers to get a
 stall.

 Maybe though I'll research this and suggest the idea to Richard and
 Sander.

 While it might not be ideal,  it'd certainly be a good way of reaching

 a lot of Vi people who may or may not have access to the net,  and
 sinse I would be representing audiogames.net,  I could show several
 different types of game depending upon what peoples interest was.

 hmmm, I'll look in to that one and see where it goes.

 Beware the grue!

 Dark.

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread dark
Yes phil! we don't want any ill mannered yankies in our propper English 
magic school thank you very much! ;D.
being serious now, my one slight issue with sarah as a quick exhibition game 
is how easy it is to pick up and play without reading the manual or looking 
at any commands.


If I can just tell someone click on a planet to fly there or hit anything 
nasty you here in the right speaker that is fine,  but Sarah has many 
keys, and many sounds for people to get to grips with at one time.


If I got someone who wanted a complex or heavily atmospheric game,  I 
would indeed show them Sarah, --- but that's why it didn't occur to me when 
I was just randomly off the top of my head thinking of games I could quickly 
show off to passers by,  that's also why I didn't include mota in that 
list either.


That was also in no way intended as an exhaustive list,  just some 
random thoughts on what games I might show people.


Bare in mind, Site village is a very crowded affair with literally hundreds 
of people moving through it. It'd almost be a markit type affair with me 
sitting on a stall, --- and basically chatting to people as they passed, 
intermitantly giving them quick goes on a game or two,  then 
(hopefully), telling them to move along because someone else wanted a turn!


Btw, on the british voice acting front,  if your stil in the business of 
adding to sarah, --- I've now got an R09 recorder some stage experience, and 
would be glad to give you a voice or two myself,  just let me know who 
you might need.


Beware thee grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:29 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Dark,
I am surprised you did not think of my Sarah game.
You could say it was inspired by the Harry Potter books and games.
True the voices are mainly Americans doing British accents, but then when 
I asked for volunteers to do British voices only Americans got back to me.

Maybe you Brits don't like us Americans invading your school of magic!
I do use several UK synthesized voices  though.
Phil

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Re: [Audyssey] Quest engine etc. for interactive fiction type games

2009-11-30 Thread Allan Thompson

Hi,
I checked out the site and Quest seems to be pretty cool. It seems to do 
more then pick up and use kind of stuff but seems to be able to do random 
number generation and some other stuff I wasn't sure I understood.

Thanks for this link.
By the way,   the FAQ did mention that it was usable by jaws users with a 
few small cursor issues. It also has an option to use Sappi voices which I 
thought was kind of cool.

Lastly, what does FWIW mean?

al


- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: gamers@audyssey.org
Sent: Monday, November 30, 2009 2:16 PM
Subject: [Audyssey] Quest engine etc. for interactive fiction type games


Just installed this software to start looking at it, and seems pretty 
usable along with jaws, for example:

http://www.axeuk.com/quest/

They specifically call it something like creating games without having to 
program FWIW.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4650 (20091130) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread dark

Hi Scot.

Well I'm not sure,  everything's stil in the possibly crazy idea stage 
at the moment, and I haven't even spoken to Cx2,  or richard or Sander, 
sinse I'd like to know the facts from the organizers themselves first.


Once I know what's going on, having an extra person on hand may be 
helpful,  but again, we'll have to see.


If the charge is based on leaflet space,  again, I'm not sure how that 
will work, sinse while on the one hand we want to advertise, on the other, 
it's not quite as important that we give people huge amounts of promotional 
info to take away (just a note on www.audiogames.net and the existance of 
games would do), it's really just the general visibility factor which I 
think would be most helpful.


Again though, I'll wait to see what the site village organizers have to say.

I've never personally seen agrip there,  but then again I've only known 
about audiogames from 2006 onwards, --- so it's possible they were there 
earlier on and I missed them.


Beware the grue!

Dark.


- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:35 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hey Dark,

Didn't Agrip do a trip to Sight Village once?  I didn't go that year,
just vaguely remember them being at some exhibition somewhere and it
seemed to ring a bell.

Anyway main reason for the post was just to add a bit of support to
the idea.  As far as I know the cost varies depending on how much
advertising you want in the promo bumph, though I've no idea what the
base rate or conditions that allow someone to exhibit are.

Keep us updated though, I'd certainly drop by the stall for a bit of a
game-off, it'd make a nice change from doing the rounds and hanging my
head at some of the pricing and lack of inovation that's generally on
offer.

I should imagine between you and CX2 you'll have this covered if it
comes to anything, but in case you need a London contingent with
plenty of experience of presenting things in a this is easy and fun
way then feel free to give me a shout... I'd be only too happy to help
if I can.

Scott

On 11/30/09, Allan Thompson allan1.thomp...@cox.net wrote:

That sounds like a good idea.
I hope it is affordable to do, otherwise I am sure some of us would not 
mind

giving a few bucks to do that.
Just some thoughts,
al
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:23 PM
Subject: [Audyssey] Promotion was:Screen Readers and Games



Hello Tom.

This is unfortunately true. For the last few years I've gone to sight
village each summer. This is basically the uk Vi tech show, where
companies, charities and organizations wrent stalls and show off their
stuff, while lots of people turn up and look.

Not once though have I seen any accessible games mentioned there at all.

I believe Azabat had a stall one year,  but they certainly don't go
frequently,  nor is azabat any kind of a good representation of what
audio games are like in general.

this does give me an idea though. Maybe I should see if I could go to 
site


village as a representative of the gameaccessibility special interest
group and audiogames.net,  to do a general show off of accessible
games.

I wouldn't really need any more than my laptop (which has lots of games 
on


it anyway), a plug, and possibly a net connection if i wanted to show 
off

something online like sound rts or Che martin's games,  and using a
double sterrio jack I could wear one pear of headphones, participants
another, and thus I could give instructions.

The show is not until next July, --- -but I'm not sure how late you have
to book your places, or what you have to pay to the organizers to get a
stall.

Maybe though I'll research this and suggest the idea to Richard and
Sander.

While it might not be ideal,  it'd certainly be a good way of 
reaching


a lot of Vi people who may or may not have access to the net,  and
sinse I would be representing audiogames.net,  I could show several
different types of game depending upon what peoples interest was.

hmmm, I'll look in to that one and see where it goes.

Beware the grue!

Dark.

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Re: [Audyssey] Quest engine etc. for interactive fiction type games

2009-11-30 Thread Scott Chesworth
Hi Al,

I'm not Jacob of course, but FWIW is an abreviation of for what it's worth.

There ya go, instant gratification.

Scott

On 11/30/09, Allan Thompson allan1.thomp...@cox.net wrote:
 Hi,
 I checked out the site and Quest seems to be pretty cool. It seems to do
 more then pick up and use kind of stuff but seems to be able to do random
 number generation and some other stuff I wasn't sure I understood.
 Thanks for this link.
 By the way,   the FAQ did mention that it was usable by jaws users with a
 few small cursor issues. It also has an option to use Sappi voices which I
 thought was kind of cool.
 Lastly, what does FWIW mean?

 al


  - Original Message -
 From: Jacob Kruger jac...@mailzone.co.za
 To: gamers@audyssey.org
 Sent: Monday, November 30, 2009 2:16 PM
 Subject: [Audyssey] Quest engine etc. for interactive fiction type games


 Just installed this software to start looking at it, and seems pretty
 usable along with jaws, for example:
 http://www.axeuk.com/quest/

 They specifically call it something like creating games without having to
 program FWIW.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread peter Mahach

well
let's just say you could call me a screen reader expert or close to that. I 
worked with nearly everything available on windows and had a few experiences 
with orca on the gnome desktop.
when I started out I was running wineyes 4.5 and needless to say the control 
panel was very! confusing,  the option names sorta weird. especially the 
keyboard echo. instead of having 4 levels you have 1 long list with keys, 
words, both and then keys, words and both with out interrupt instead of 
putting these 2 separately.
I also at first had troubles applying changes globally, but as for day to 
day use (when I'm not digging in the thing) window-eyes was all in all a 
plezent experience to work with.
then when I ended up on vista I started to use jaws daily. it was an easier 
thing to learn I'll admit and I got used to it quite a lot.
dolphin's products, hmm. have these at school. I find them weird. the hot 
keys are especially confusing, sometimes requiring left, or specifrically, 
right, control, making me getting hal announcing the key instead of 
performing the function I expected it to do. I do, however, like its... uh. 
what was it called. verbosity schemes I think. it allows full modification 
of just about anything the thing says. for instance I changed it to say 
checked/unchecked instead of its default selected/unselected on checkboxes, 
that sort of thing. I wish though they made a seaprate buffer for msaa 
content instead of using their mouse emulation with some DOM thrown in to do 
the job.
I did also test system access and nvda and I find I don't have to comment, 
the 2 are really nice readers.
sorry if I went off topic at 1 point or another and sorry for the long 
message, and take care!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 30, 2009 1:51 AM
Subject: Re: [Audyssey] Screen Readers and Games



Really? That's a feature I've come to like in JAWS myself.




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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Phil Vlasak

Hi Dark,
I thought a British based game would be of some interest in the UK.
For easy demonstrations of the Sarah game, you could,
1, go through the sounds in the game list.
2. go through the spells list and cast one, such as Accio that will get you 
a broom at the front door.

3. Apparate to the great hall where Peves can steel your stuff!
All quick and somewhat exciting things to do quickly.
smiles,
Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 2:51 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Yes phil! we don't want any ill mannered yankies in our propper English
magic school thank you very much! ;D.
being serious now, my one slight issue with sarah as a quick exhibition 
game
is how easy it is to pick up and play without reading the manual or 
looking

at any commands.

If I can just tell someone click on a planet to fly there or hit 
anything

nasty you here in the right speaker that is fine,  but Sarah has many
keys, and many sounds for people to get to grips with at one time.

If I got someone who wanted a complex or heavily atmospheric game,  I
would indeed show them Sarah, --- but that's why it didn't occur to me 
when
I was just randomly off the top of my head thinking of games I could 
quickly

show off to passers by,  that's also why I didn't include mota in that
list either.

That was also in no way intended as an exhaustive list,  just some
random thoughts on what games I might show people.

Bare in mind, Site village is a very crowded affair with literally 
hundreds

of people moving through it. It'd almost be a markit type affair with me
sitting on a stall, --- and basically chatting to people as they passed,
intermitantly giving them quick goes on a game or two,  then
(hopefully), telling them to move along because someone else wanted a 
turn!


Btw, on the british voice acting front,  if your stil in the business 
of
adding to sarah, --- I've now got an R09 recorder some stage experience, 
and

would be glad to give you a voice or two myself,  just let me know who
you might need.

Beware thee grue!

Dark.
- Original Me 



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Re: [Audyssey] About Thomas' Review...

2009-11-30 Thread shaun everiss
I always buy stock even if I can't.
especially if I have unlucky roles early on in the game.
At 02:54 a.m. 1/12/2009, you wrote:
Well i usually do buy stock if I can,  but sometimes,  as happened 
with my friends, i just didn't land on the right square for that.

We've actually had far more fun out of the phrase but you daaant! than we 
could possibly have got if you'd added the apostropphy Jim,  so never 
mind,  actually, now that I play with realspeak daniel, i almost miss Sam, 
 almost but not quite!

Afterall, you might not have as much fun if you missed sam,  but you 
dnt! ;D.

Beware the grue!

Dark.
- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: dark Gamers@audyssey.org
Sent: Monday, November 30, 2009 1:37 PM
Subject: Re: [Audyssey] About Thomas' Review...


Hi Dark,

Just found that Microsoft Mary, Mike and Sam all say you may playt eh markit 
if you own stock,  but you dnt!  I have to say that it is probably 
all my fault.  Left out the apostrophe in don't.  I never caught that because 
I always buy stock.  Sure do miss out on allot of cash if you don't.  You 
know like the gold, oil and the possible cash made when you play the stock.

Pretty funny though about the dnt.

BFN

Jim

I wouldn't even write Email without a spell checker.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread shaun everiss
well thats why I like to use hal over jaws, one thing I like is you can turn 
hotkeys and voice off with a couple keystrokes then go through and process say 
a game or something yet the speech is there on demand.
At 04:59 a.m. 1/12/2009, you wrote:
It's not just in games Tom that I find this useful.

in winamp or power dvd I can flick Hal's voice on to deal with config, or 
selecting a new folder to listen to,  then flick it off again and just use 
keyboard commands as normal, without Hal saying X whenever I start Winamp 
playing etc.

Doing this I was able to actually customize power dvd's time skip feature to 
exactly 91 seconds, which very nicely skips the voyager opening theme,   
which I'd otherwise have to sit through many times sinse I've been doing a a 
full watch through of all 7 series (I'm mid way through series six currently).

Pluss, I now know the vastly important information that voyager's opening 
sequence is exactly 92 seconds long,  which obviously was invaluable to 
learn!

Beware the Grue!

Dark.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 3:43 PM
Subject: Re: [Audyssey] Screen Readers and Games


Hi Dark,
As I said with Window Eyes 7.11 I don't have to unload the screen reader to 
play game x. I just tend to do so for personal reasons. I guess the techie 
side of me. Although, I am glad to know I don't need to unload Window Eyes 
when playing as that does free me up to chat on an instent messenger client 
or check on some task i might be running in the background like a very large 
download.

dark wrote:
funny Tom, I've never felt the need to with hal, and haven't experienced 
slowdown or anything similar.

Indeed, there have been occasions when I've played a bit of a game, flicked 
out of it, turned Hal's voice on to read E-mails or deal with other matters, 
then gone back to the game.

This is especially true of games where I have to wait for some reason,   
like Che martin's card games waiting for new players,   
or even waiting for your character to regain health in technoshock (which 
seems to take ages).

I also flick Hal's voice off when watching dvds for the same reason.

I'd actually miss this feature quite a lot if it wasn't possible to use.

Beware the grue!

Dark.

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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread shaun everiss
weird where do you get the say tools from? I have most of the empowermentzone 
tools thanks to top tech tidbits but hmmm.
At 06:32 a.m. 1/12/2009, you wrote:
The one thing is I've played around with Jamal Masry's SayTools where you can 
get a program to talk using their screenreaders voice, or sapi if you want to.

Other joke is thought about creating a game using actual jaws scripts, but, 
for example, to generate a random number, you'd have to make a call to an 
external DLL or something.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
Sapi. But I am glad the game offers that option in case I ever decided to mix 
things up a bit for variety. And if I was to start developing games I would 
try to include options for as many screen readers as I could right from the 
outset so as not to seem like I was targetting one specific group of users.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and we 
want the same access to the game as Jaws users. If he could use the JFW API 
for the game he could use the same for Window Eyes too.

In the end he finally added Window Eyes and Sapi 5 support in version 3.5. 
However, that might not have happened if there were not enough non-Jaws 
users to maret such an upgrade. However, this is clearly a good case of how 
the developer uses Jaws, developed the game initially for a Jaws user base, 
and finally was asked to include other screen readers as part of the games 
speech output.

Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it could 
be a free and open source solution like NVDA for all we know. Therefore the 
game itself should provide all that is necessary for providing accessibility 
to itself independant of any specific screen reader or speech software that 
may or may not be present.

Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that wasn't 
even a game. It was actually one of their Blindsoftware products, that 
Day-by-day Professional which offers support for Window-Eyes. But I still 
don't think they realize how well Window-Eyes meshes with games. I remember 
I forgot to unload WIndow-Eyes, which as I said I still do out of habbit, 
and I played a full game of Classic Pipe and didn't even realize 
Window-Eyes was still running until I'd quit Pipe. That was a welcome 
surprise. So I'm trying to unload Window-Eyes less when I play most audio 
games.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.


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Re: [Audyssey] Quest engine etc. for interactive fiction type games

2009-11-30 Thread Jacob Kruger

FWIW = for what it's worth

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 10:00 PM
Subject: Re: [Audyssey] Quest engine etc. for interactive fiction type games



Hi,
I checked out the site and Quest seems to be pretty cool. It seems to do 
more then pick up and use kind of stuff but seems to be able to do random 
number generation and some other stuff I wasn't sure I understood.

Thanks for this link.
By the way,   the FAQ did mention that it was usable by jaws users with a 
few small cursor issues. It also has an option to use Sappi voices which I 
thought was kind of cool.

Lastly, what does FWIW mean?

al


- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: gamers@audyssey.org
Sent: Monday, November 30, 2009 2:16 PM
Subject: [Audyssey] Quest engine etc. for interactive fiction type games


Just installed this software to start looking at it, and seems pretty 
usable along with jaws, for example:

http://www.axeuk.com/quest/

They specifically call it something like creating games without having to 
program FWIW.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus 
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[Audyssey] Fwd: Now Only $49.95 for A Year of All inPlay! 75% off Chips; Gift Subscriptions Available

2009-11-30 Thread shaun everiss

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12:17:24 -0800
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To: shau...@xtra.co.nz
Subject: Now Only $49.95 for A Year of All inPlay! 75% off Chips; Gift 
Subscriptions Available
From: The All inPlay Team supp...@allinplay.com
Date: Mon, 30 Nov 2009 10:24:24 -0500
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Re: [Audyssey] Quest engine etc. for interactive fiction type games

2009-11-30 Thread Jacob Kruger
Oh yes, and the other joke is can't remember why/when got hold of this game 
engine etc., but it was there in my one waiting to be tested folder.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 10:00 PM
Subject: Re: [Audyssey] Quest engine etc. for interactive fiction type games



Hi,
I checked out the site and Quest seems to be pretty cool. It seems to do 
more then pick up and use kind of stuff but seems to be able to do random 
number generation and some other stuff I wasn't sure I understood.

Thanks for this link.
By the way,   the FAQ did mention that it was usable by jaws users with a 
few small cursor issues. It also has an option to use Sappi voices which I 
thought was kind of cool.

Lastly, what does FWIW mean?

al


- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: gamers@audyssey.org
Sent: Monday, November 30, 2009 2:16 PM
Subject: [Audyssey] Quest engine etc. for interactive fiction type games


Just installed this software to start looking at it, and seems pretty 
usable along with jaws, for example:

http://www.axeuk.com/quest/

They specifically call it something like creating games without having to 
program FWIW.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Jacob Kruger

http://www.empowermentzone.com/saysetup.exe

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 10:43 PM
Subject: Re: [Audyssey] Screen Readers and Games


weird where do you get the say tools from? I have most of the 
empowermentzone tools thanks to top tech tidbits but hmmm.

At 06:32 a.m. 1/12/2009, you wrote:
The one thing is I've played around with Jamal Masry's SayTools where you 
can get a program to talk using their screenreaders voice, or sapi if you 
want to.


Other joke is thought about creating a game using actual jaws scripts, 
but, for example, to generate a random number, you'd have to make a call 
to an external DLL or something.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
Sapi. But I am glad the game offers that option in case I ever decided to 
mix things up a bit for variety. And if I was to start developing games I 
would try to include options for as many screen readers as I could right 
from the outset so as not to seem like I was targetting one specific 
group of users.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games




Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and 
we want the same access to the game as Jaws users. If he could use the 
JFW API for the game he could use the same for Window Eyes too.


In the end he finally added Window Eyes and Sapi 5 support in version 
3.5. However, that might not have happened if there were not enough 
non-Jaws users to maret such an upgrade. However, this is clearly a good 
case of how the developer uses Jaws, developed the game initially for a 
Jaws user base, and finally was asked to include other screen readers as 
part of the games speech output.


Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it 
could be a free and open source solution like NVDA for all we know. 
Therefore the game itself should provide all that is necessary for 
providing accessibility to itself independant of any specific screen 
reader or speech software that may or may not be present.


Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that 
wasn't even a game. It was actually one of their Blindsoftware 
products, that Day-by-day Professional which offers support for 
Window-Eyes. But I still don't think they realize how well Window-Eyes 
meshes with games. I remember I forgot to unload WIndow-Eyes, which as 
I said I still do out of habbit, and I played a full game of Classic 
Pipe and didn't even realize Window-Eyes was still running until I'd 
quit Pipe. That was a welcome surprise. So I'm trying to unload 
Window-Eyes less when I play most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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[Audyssey] News from PCS Games

2009-11-30 Thread Phil Vlasak

Hi Folks,
I was sure my update to the Sarah game would be finished by now.
But my wife getting a new Guide dog from the Seeing Eye has slowed down my 
game development work.
It's probably like having a three year old visit, strange feeding schedules, 
sibling interactions to police, and sleeping arrangements to be sorted out.

So at this time I can only outline some of the changes in version 1.2

1. The number of different potions you can brew has increased from one to 3, 
and the locations of the ingredients are concentrated on only two floors.
On the ground floor you will find a potion book that lists the three types 
of potions you can make plus the list of ingredients that are needed to brew 
them.
Along with the current Polyjuice potion  you will be able to brew 
Amortentia,  a powerful love potion, and Felix Felicis, the Liquid Luck 
Potion.

The potion brewing is now in the potions classroom on the dungeon level.
2. You can now apparate to specific parts of the floor you are on, once you 
find the map and use it.
For example on the Ground floor and Basement you can apparate to the Broom 
Cupboard, or the Great Hall.
Once you get the map you can then apparate to  the Kitchen or the Centaur 
Divination Classroom, or the Hufflepuff common room.
3. The map allows you to examine just what is in the area around you, in an 
area 70 feet north and south and 100 feet east and west.
4. There are new rooms and new creatures that you will encounter, including 
one very nasty rat.
5. Once you find your way out of the castle you will have the opportunity to 
go through the Maze that was built for the Triwizard Tournament that has a 
surprise at the center, different than the cup in the book.
6. You will find many items from the joke shop sprinkled through the castle, 
especially in the students dorm rooms.
On each floor of Hogwarts you will find a Skiving Snackbox filled with a 
random candy.

If you drop a Snackbox candy near Filch you will hear.
him picking it up, unwrapping and eating the candy.
Filch then reading the name of the candy on the wrapper.
and finally, Filch being sick and unable to go after you for a time.
7. You will find five more spells in your spell list.
Descendo,
Causes a trap door to lower.
Wingardium Leviosa,
Makes objects fly.
Evanesco,
Makes something vanish.
Expelliarmus,
the disarming spell.
Reducto,
Blasts solid objects out of your path.

8. random creature feature.
On the easy level, some of the creatures are there 50 percent of the time 
while in standard they are there 75 percent of the time.

This makes those two levels of difficulty slightly less difficult.

9. There is a novel titled Sarah Goode and the castle of witchcraft and 
wizardry, which is based on this game in your game folder. This is the 
ultimate walkthrough for the Sarah and the castle of witchcraft and wizardry 
game.


This update will be free to all registered owners of the game,
and I will try my hardest to have it done in December.
Phil Vlasak
p...@pcsgames.net
http://www.pcsgames.net


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Re: [Audyssey] News from PCS Games

2009-11-30 Thread Willem

Hi Phil.
That's really great to hear!

I look forward to playing.
Phil Vlasak wrote:

Hi Folks,
I was sure my update to the Sarah game would be finished by now.
But my wife getting a new Guide dog from the Seeing Eye has slowed 
down my game development work.
It's probably like having a three year old visit, strange feeding 
schedules, sibling interactions to police, and sleeping arrangements 
to be sorted out.

So at this time I can only outline some of the changes in version 1.2

1. The number of different potions you can brew has increased from one 
to 3, and the locations of the ingredients are concentrated on only 
two floors.
On the ground floor you will find a potion book that lists the three 
types of potions you can make plus the list of ingredients that are 
needed to brew them.
Along with the current Polyjuice potion  you will be able to brew 
Amortentia,  a powerful love potion, and Felix Felicis, the Liquid 
Luck Potion.

The potion brewing is now in the potions classroom on the dungeon level.
2. You can now apparate to specific parts of the floor you are on, 
once you find the map and use it.
For example on the Ground floor and Basement you can apparate to the 
Broom Cupboard, or the Great Hall.
Once you get the map you can then apparate to  the Kitchen or the 
Centaur Divination Classroom, or the Hufflepuff common room.
3. The map allows you to examine just what is in the area around you, 
in an area 70 feet north and south and 100 feet east and west.
4. There are new rooms and new creatures that you will encounter, 
including one very nasty rat.
5. Once you find your way out of the castle you will have the 
opportunity to go through the Maze that was built for the Triwizard 
Tournament that has a surprise at the center, different than the cup 
in the book.
6. You will find many items from the joke shop sprinkled through the 
castle, especially in the students dorm rooms.
On each floor of Hogwarts you will find a Skiving Snackbox filled with 
a random candy.

If you drop a Snackbox candy near Filch you will hear.
him picking it up, unwrapping and eating the candy.
Filch then reading the name of the candy on the wrapper.
and finally, Filch being sick and unable to go after you for a time.
7. You will find five more spells in your spell list.
Descendo,
Causes a trap door to lower.
Wingardium Leviosa,
Makes objects fly.
Evanesco,
Makes something vanish.
Expelliarmus,
the disarming spell.
Reducto,
Blasts solid objects out of your path.

8. random creature feature.
On the easy level, some of the creatures are there 50 percent of the 
time while in standard they are there 75 percent of the time.

This makes those two levels of difficulty slightly less difficult.

9. There is a novel titled Sarah Goode and the castle of witchcraft 
and wizardry, which is based on this game in your game folder. This is 
the ultimate walkthrough for the Sarah and the castle of witchcraft 
and wizardry game.


This update will be free to all registered owners of the game,
and I will try my hardest to have it done in December.
Phil Vlasak
p...@pcsgames.net
http://www.pcsgames.net


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[Audyssey] draconis update?

2009-11-30 Thread william lomas
	HI, I noted at the start of the year we received this update, frm  
draconis:


A new year has begun for Draconis Entertainment, and we’ve got tons of  
exciting projects in the works. We will be releasing several new  
titles, updating existing titles, and developing our next generation  
gaming engines. These new engines will allow us to release titles  
under both Mac OS X and Windows simultaneously, which is something  
we’ve been working toward for quite some time. These new technologies  
should also mean that we can get new games to you more quickly.
2009 should prove to be a big year for us, and we look forward to  
offering you the best in accessible games.


so no news on any of the mentioned titles coming out before the end of  
2009?

Just curious
I know release dates are not given but why make bold statements if  
they can not be met



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Re: [Audyssey] draconis update?

2009-11-30 Thread Mauricio Almeida
you need to understand that things do not go as we want sometimes. thats
probably their case. but indeed, dont promise what you cant fullfill
-Mensagem original-
De: william lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 30 de Novembro de 2009 22:20
Assunto: [Audyssey] draconis update?

HI, I noted at the start of the year we received this update, frm  
draconis:

A new year has begun for Draconis Entertainment, and we’ve got tons of  
exciting projects in the works. We will be releasing several new  
titles, updating existing titles, and developing our next generation  
gaming engines. These new engines will allow us to release titles  
under both Mac OS X and Windows simultaneously, which is something  
we’ve been working toward for quite some time. These new technologies  
should also mean that we can get new games to you more quickly.
2009 should prove to be a big year for us, and we look forward to  
offering you the best in accessible games.

so no news on any of the mentioned titles coming out before the end of  
2009?
Just curious
I know release dates are not given but why make bold statements if  
they can not be met


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Re: [Audyssey] draconis update?

2009-11-30 Thread James Dietz
I'd be very interested to hear about Draconis' progress. They were
working on a new registration system over the summer. It was completed
(I haven't witnessed it) and since then I've heard nothing. Last
twitter says great things are afoot from mid-august.

On 11/30/09, Mauricio Almeida mauricio...@uol.com.br wrote:
 you need to understand that things do not go as we want sometimes. thats
 probably their case. but indeed, dont promise what you cant fullfill
 -Mensagem original-
 De: william lomas lomaswill...@googlemail.com
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Segunda, 30 de Novembro de 2009 22:20
 Assunto: [Audyssey] draconis update?

 HI, I noted at the start of the year we received this update, frm
 draconis:

 A new year has begun for Draconis Entertainment, and we’ve got tons of
 exciting projects in the works. We will be releasing several new
 titles, updating existing titles, and developing our next generation
 gaming engines. These new engines will allow us to release titles
 under both Mac OS X and Windows simultaneously, which is something
 we’ve been working toward for quite some time. These new technologies
 should also mean that we can get new games to you more quickly.
 2009 should prove to be a big year for us, and we look forward to
 offering you the best in accessible games.

 so no news on any of the mentioned titles coming out before the end of
 2009?
 Just curious
 I know release dates are not given but why make bold statements if
 they can not be met


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Re: [Audyssey] draconis update?

2009-11-30 Thread william lomas
not complaining just commenting on this was supposedly a good fruitful  
year yet nothing


On 30 Nov 2009, at 22:29, James Dietz wrote:


I'd be very interested to hear about Draconis' progress. They were
working on a new registration system over the summer. It was completed
(I haven't witnessed it) and since then I've heard nothing. Last
twitter says great things are afoot from mid-august.

On 11/30/09, Mauricio Almeida mauricio...@uol.com.br wrote:
you need to understand that things do not go as we want sometimes.  
thats

probably their case. but indeed, dont promise what you cant fullfill
-Mensagem original-
De: william lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 30 de Novembro de 2009 22:20
Assunto: [Audyssey] draconis update?

   HI, I noted at the start of the year we received this  
update, frm

draconis:

A new year has begun for Draconis Entertainment, and we’ve got tons  
of

exciting projects in the works. We will be releasing several new
titles, updating existing titles, and developing our next generation
gaming engines. These new engines will allow us to release titles
under both Mac OS X and Windows simultaneously, which is something
we’ve been working toward for quite some time. These new technologies
should also mean that we can get new games to you more quickly.
2009 should prove to be a big year for us, and we look forward to
offering you the best in accessible games.

so no news on any of the mentioned titles coming out before the end  
of

2009?
Just curious
I know release dates are not given but why make bold statements if
they can not be met


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Re: [Audyssey] draconis update?

2009-11-30 Thread Mauricio Almeida
i know will. i didnt intend to be rude either.
-Mensagem original-
De: James Dietz james.j.di...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 30 de Novembro de 2009 17:29
Assunto: Re: [Audyssey] draconis update?

I'd be very interested to hear about Draconis' progress. They were
working on a new registration system over the summer. It was completed
(I haven't witnessed it) and since then I've heard nothing. Last
twitter says great things are afoot from mid-august.

On 11/30/09, Mauricio Almeida mauricio...@uol.com.br wrote:
 you need to understand that things do not go as we want sometimes. thats
 probably their case. but indeed, dont promise what you cant fullfill
 -Mensagem original-
 De: william lomas lomaswill...@googlemail.com
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Segunda, 30 de Novembro de 2009 22:20
 Assunto: [Audyssey] draconis update?

 HI, I noted at the start of the year we received this update, frm
 draconis:

 A new year has begun for Draconis Entertainment, and we’ve got tons of
 exciting projects in the works. We will be releasing several new
 titles, updating existing titles, and developing our next generation
 gaming engines. These new engines will allow us to release titles
 under both Mac OS X and Windows simultaneously, which is something
 we’ve been working toward for quite some time. These new technologies
 should also mean that we can get new games to you more quickly.
 2009 should prove to be a big year for us, and we look forward to
 offering you the best in accessible games.

 so no news on any of the mentioned titles coming out before the end of
 2009?
 Just curious
 I know release dates are not given but why make bold statements if
 they can not be met


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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread James Dietz
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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Mauricio Almeida
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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread shaun everiss
thanks
At 09:52 a.m. 1/12/2009, you wrote:
http://www.empowermentzone.com/saysetup.exe

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 10:43 PM
Subject: Re: [Audyssey] Screen Readers and Games


weird where do you get the say tools from? I have most of the empowermentzone 
tools thanks to top tech tidbits but hmmm.
At 06:32 a.m. 1/12/2009, you wrote:
The one thing is I've played around with Jamal Masry's SayTools where you 
can get a program to talk using their screenreaders voice, or sapi if you 
want to.

Other joke is thought about creating a game using actual jaws scripts, but, 
for example, to generate a random number, you'd have to make a call to an 
external DLL or something.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use 
Sapi. But I am glad the game offers that option in case I ever decided to 
mix things up a bit for variety. And if I was to start developing games I 
would try to include options for as many screen readers as I could right 
from the outset so as not to seem like I was targetting one specific group 
of users.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes  API 
support. That happened because us non-Jaws users nagged David Greenwood 
until he realized not all of his Lonewolf customers are Jaws users, and we 
want the same access to the game as Jaws users. If he could use the JFW 
API for the game he could use the same for Window Eyes too.

In the end he finally added Window Eyes and Sapi 5 support in version 3.5. 
However, that might not have happened if there were not enough non-Jaws 
users to maret such an upgrade. However, this is clearly a good case of 
how the developer uses Jaws, developed the game initially for a Jaws user 
base, and finally was asked to include other screen readers as part of the 
games speech output.

Cases like this sets a president that we can't assume what access 
technology, if any, is present on the target computer. These days it could 
be a free and open source solution like NVDA for all we know. Therefore 
the game itself should provide all that is necessary for providing 
accessibility to itself independant of any specific screen reader or 
speech software that may or may not be present.

Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that wasn't 
even a game. It was actually one of their Blindsoftware products, that 
Day-by-day Professional which offers support for Window-Eyes. But I still 
don't think they realize how well Window-Eyes meshes with games. I 
remember I forgot to unload WIndow-Eyes, which as I said I still do out 
of habbit, and I played a full game of Classic Pipe and didn't even 
realize Window-Eyes was still running until I'd quit Pipe. That was a 
welcome surprise. So I'm trying to unload Window-Eyes less when I play 
most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?
Vender: No pizza. Only Khlav Kalash.


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[Audyssey] quest and ff game books

2009-11-30 Thread Allan Thompson
Hi all,
I was wondering if
 translating the fighting fantasy gamebooks and similar products to be used in 
the quest text adventure creater would be legal or not. I think it could be 
possible, although I have to sit down and mess with the thing for a while to 
get a better idea.

al  


  The truth will set you free
Jesus the Messiah 33AD 
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Re: [Audyssey] quest and ff game books

2009-11-30 Thread Mauricio Almeida
i suppose so, if you dont say you created them
-Mensagem original-
De: Allan Thompson allan1.thomp...@cox.net
Para: gamers discussion list Gamers@audyssey.org
Data: Segunda, 30 de Novembro de 2009 18:14
Assunto: [Audyssey] quest and ff game books

Hi all,
I was wondering if
 translating the fighting fantasy gamebooks and similar products to be used in 
the quest text adventure creater would be legal or not. I think it could be 
possible, 
although I have to sit down and mess with the thing for a while to get a better 
idea.

al


  The truth will set you free
Jesus the Messiah 33AD
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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread dark

Hi Phil.

Nice suggestions,  mucking about with spells or being got by peeves 
hadn't actually occurred to me as things I could show in a demo.


As for the nationality business,  well we get so many american films 
books and just about everything else over here, nobody would particularly 
take too much notice of a game being overly american or not unless it 
required some sort of specific knolidge to play, like Jim's american 
football or baseball games.


Sarah would appeal to people on the basis that it's a complex and detailed 
adventure game,  and one very well researched and based in harry 
potter,  far more than simply the fact it happens to be set in England.


While most people in England (even me, a card carrying non sports fan), know 
how basically how socker works,  sports from other countries can be a 
litle less easily understandable,  one reason why I needed the rules of 
baseball added to Jim's baseball game before I could play it,  and one 
reason I'm stil less than clear on how american football works myself.


In fairness, as someone who doesn't particularly take sport seriously, I am 
probably equally ignorant about Crickit,  and in fact find my friend 
who's a crickit fan equally incomprehensible when he goes into specific 
crickit lingo,  though for general national averages, there are probably 
more socker and crickit fans in england (socker being particularly popular), 
than fans of American football, baseball or baskit ball,  hence my need 
to specify which sort of football I'm talking about, sinse generally in the 
Uk football pretty exclusively means socker.


Apart from sports though, I can't really think of anything which wouldn't 
come across over here simply for not being British, or be better if it 
was,  even wild west is pretty well known about as a genre.


Beware the grue!

Dark.


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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread dark
I actually prefer both the way hal Handles virtual focus and screen 
recognition and interaction myself,  I actually found the jaws multiple 
modes system rather confusing.


In Hal for example, it's so natural for me to be in virtual focus for web 
pages, I'm quite familiar with all it's short cuts and nuances, and thus 
when I have to use it for a game like smugglers, or for an unusual 
application,  it's controls for reading and navigation are very 
familiar,  even if the html specific stuff isn't available.


Likewise, I don't mind the double control system either.

These though, are very much simply part of me having been such a long time 
Hal user,  heck, i stil remember when what later became virtual focus 
and is now the dolphin curser was called screen reading mode, and could do 
nothing more than literally read what text was on screen in the currently 
focused window,  and not interact with it,  that was back in Hal 
version 3.


I was also amused (and a litle disturbed), when Dolphin announced that 
version 10 would no longer come with the version four keyset, sinse they 
felt that keyset was no longer needed as keys had been standardized for so 
long,  though could stil be dwnloaded from teir sie.


I had to laugh, sinse I stil remember upgrading from version 4 to version 5 
9 years ago,  and after trying the version four keyset, deciding it'd be 
more worth my while to get used to the new version 5 keys than persist with 
the version 4 ones which didn't seem to let me access some of version 5's 
new features.


That's quite scary in a way!

Beware the Grue!

Dark.
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:58 PM
Subject: Re: [Audyssey] Screen Readers and Games



well
let's just say you could call me a screen reader expert or close to that. 
I worked with nearly everything available on windows and had a few 
experiences with orca on the gnome desktop.
when I started out I was running wineyes 4.5 and needless to say the 
control panel was very! confusing,  the option names sorta weird. 
especially the keyboard echo. instead of having 4 levels you have 1 long 
list with keys, words, both and then keys, words and both with out 
interrupt instead of putting these 2 separately.
I also at first had troubles applying changes globally, but as for day to 
day use (when I'm not digging in the thing) window-eyes was all in all a 
plezent experience to work with.
then when I ended up on vista I started to use jaws daily. it was an 
easier thing to learn I'll admit and I got used to it quite a lot.
dolphin's products, hmm. have these at school. I find them weird. the hot 
keys are especially confusing, sometimes requiring left, or specifrically, 
right, control, making me getting hal announcing the key instead of 
performing the function I expected it to do. I do, however, like its... 
uh. what was it called. verbosity schemes I think. it allows full 
modification of just about anything the thing says. for instance I changed 
it to say checked/unchecked instead of its default selected/unselected on 
checkboxes, that sort of thing. I wish though they made a seaprate buffer 
for msaa content instead of using their mouse emulation with some DOM 
thrown in to do the job.
I did also test system access and nvda and I find I don't have to comment, 
the 2 are really nice readers.
sorry if I went off topic at 1 point or another and sorry for the long 
message, and take care!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 30, 2009 1:51 AM
Subject: Re: [Audyssey] Screen Readers and Games



Really? That's a feature I've come to like in JAWS myself.




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Re: [Audyssey] News from PCS Games

2009-11-30 Thread dark
Fantastic update news phil,  though I do wonder how to brue felix 
felicis as if i remember rightly it took quite a long time.


it's also nice to know Harry's signiature spell has made it into the game.

I'm of course talking about expelliarmus!

My brother made the rather amusing comment that this seems to be the Harry 
potter default response,  even when faced with certain death, and even 
when much more lethal alternatives are open!


I'll also be interested to read the novel myself,  in fact it's a novel 
way of making a walkthrough and spoiler file for a game,  sorry, ---  
couldn't resist it!


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 9:29 PM
Subject: [Audyssey] News from PCS Games



Hi Folks,
I was sure my update to the Sarah game would be finished by now.
But my wife getting a new Guide dog from the Seeing Eye has slowed down my 
game development work.
It's probably like having a three year old visit, strange feeding 
schedules, sibling interactions to police, and sleeping arrangements to be 
sorted out.

So at this time I can only outline some of the changes in version 1.2

1. The number of different potions you can brew has increased from one to 
3, and the locations of the ingredients are concentrated on only two 
floors.
On the ground floor you will find a potion book that lists the three types 
of potions you can make plus the list of ingredients that are needed to 
brew them.
Along with the current Polyjuice potion  you will be able to brew 
Amortentia,  a powerful love potion, and Felix Felicis, the Liquid Luck 
Potion.

The potion brewing is now in the potions classroom on the dungeon level.
2. You can now apparate to specific parts of the floor you are on, once 
you find the map and use it.
For example on the Ground floor and Basement you can apparate to the Broom 
Cupboard, or the Great Hall.
Once you get the map you can then apparate to  the Kitchen or the Centaur 
Divination Classroom, or the Hufflepuff common room.
3. The map allows you to examine just what is in the area around you, in 
an area 70 feet north and south and 100 feet east and west.
4. There are new rooms and new creatures that you will encounter, 
including one very nasty rat.
5. Once you find your way out of the castle you will have the opportunity 
to go through the Maze that was built for the Triwizard Tournament that 
has a surprise at the center, different than the cup in the book.
6. You will find many items from the joke shop sprinkled through the 
castle, especially in the students dorm rooms.
On each floor of Hogwarts you will find a Skiving Snackbox filled with a 
random candy.

If you drop a Snackbox candy near Filch you will hear.
him picking it up, unwrapping and eating the candy.
Filch then reading the name of the candy on the wrapper.
and finally, Filch being sick and unable to go after you for a time.
7. You will find five more spells in your spell list.
Descendo,
Causes a trap door to lower.
Wingardium Leviosa,
Makes objects fly.
Evanesco,
Makes something vanish.
Expelliarmus,
the disarming spell.
Reducto,
Blasts solid objects out of your path.

8. random creature feature.
On the easy level, some of the creatures are there 50 percent of the time 
while in standard they are there 75 percent of the time.

This makes those two levels of difficulty slightly less difficult.

9. There is a novel titled Sarah Goode and the castle of witchcraft and 
wizardry, which is based on this game in your game folder. This is the 
ultimate walkthrough for the Sarah and the castle of witchcraft and 
wizardry game.


This update will be free to all registered owners of the game,
and I will try my hardest to have it done in December.
Phil Vlasak
p...@pcsgames.net
http://www.pcsgames.net


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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread shaun everiss
hmmm I like the way jaws handles the web, just like a standard page, also how 
it handles advanced word and excell functions.
However I don't care about how it handles winamp or eudora and some other apps.
At 01:44 p.m. 1/12/2009, you wrote:
I actually prefer both the way hal Handles virtual focus and screen 
recognition and interaction myself,  I actually found the jaws multiple 
modes system rather confusing.

In Hal for example, it's so natural for me to be in virtual focus for web 
pages, I'm quite familiar with all it's short cuts and nuances, and thus when 
I have to use it for a game like smugglers, or for an unusual application, 
 it's controls for reading and navigation are very familiar,  even if 
the html specific stuff isn't available.

Likewise, I don't mind the double control system either.

These though, are very much simply part of me having been such a long time Hal 
user,  heck, i stil remember when what later became virtual focus and is 
now the dolphin curser was called screen reading mode, and could do nothing 
more than literally read what text was on screen in the currently focused 
window,  and not interact with it,  that was back in Hal version 3.

I was also amused (and a litle disturbed), when Dolphin announced that version 
10 would no longer come with the version four keyset, sinse they felt that 
keyset was no longer needed as keys had been standardized for so long,  
though could stil be dwnloaded from teir sie.

I had to laugh, sinse I stil remember upgrading from version 4 to version 5 9 
years ago,  and after trying the version four keyset, deciding it'd be 
more worth my while to get used to the new version 5 keys than persist with 
the version 4 ones which didn't seem to let me access some of version 5's new 
features.

That's quite scary in a way!

Beware the Grue!

Dark.
- Original Message - From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:58 PM
Subject: Re: [Audyssey] Screen Readers and Games


well
let's just say you could call me a screen reader expert or close to that. I 
worked with nearly everything available on windows and had a few experiences 
with orca on the gnome desktop.
when I started out I was running wineyes 4.5 and needless to say the control 
panel was very! confusing,  the option names sorta weird. especially the 
keyboard echo. instead of having 4 levels you have 1 long list with keys, 
words, both and then keys, words and both with out interrupt instead of 
putting these 2 separately.
I also at first had troubles applying changes globally, but as for day to day 
use (when I'm not digging in the thing) window-eyes was all in all a plezent 
experience to work with.
then when I ended up on vista I started to use jaws daily. it was an easier 
thing to learn I'll admit and I got used to it quite a lot.
dolphin's products, hmm. have these at school. I find them weird. the hot 
keys are especially confusing, sometimes requiring left, or specifrically, 
right, control, making me getting hal announcing the key instead of 
performing the function I expected it to do. I do, however, like its... uh. 
what was it called. verbosity schemes I think. it allows full modification of 
just about anything the thing says. for instance I changed it to say 
checked/unchecked instead of its default selected/unselected on checkboxes, 
that sort of thing. I wish though they made a seaprate buffer for msaa 
content instead of using their mouse emulation with some DOM thrown in to do 
the job.
I did also test system access and nvda and I find I don't have to comment, 
the 2 are really nice readers.
sorry if I went off topic at 1 point or another and sorry for the long 
message, and take care!
- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 30, 2009 1:51 AM
Subject: Re: [Audyssey] Screen Readers and Games


Really? That's a feature I've come to like in JAWS myself.


__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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All 

Re: [Audyssey] quest and ff game books

2009-11-30 Thread dark

Hello Al.

It depends upon what you mean by fighting fantasy gamebooks.

If you mean the original fighting fantasy series published in the 1980's, 
and now being republished,  the answer is a resounding no, sinse text is 
copywrite,  they are apparently publishing eletronic versions for 
Iphone,  but though I've tried to contact them as regards creating 
accessible versions, i've had no luck thus far.


If however you just mean ameter produced gamebooks which happen to use the 
fighting fantasy system,  such as those found on the ff project 
site,  go ahead.


It would be possibly polite to contact the authors,  but other than that 
go to it.


In fact, if you wanted a suggestion of books which need converting,   
check out the windhammer competition entries from the ameter gamebook 
competition at http://www.arborell.com/  not to mention the chronicles 
books themselves,  imho some of the finest written, deepest plotted, and 
most interesting gamebooks ever produced,  commercial ones included!


Actually if you could use random numbers to create an easier playing version 
of the torchlight game, that might be helpful to some people.


Beware the grue!

Dark.
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: gamers discussion list Gamers@audyssey.org
Sent: Monday, November 30, 2009 11:14 PM
Subject: [Audyssey] quest and ff game books



Hi all,
I was wondering if
translating the fighting fantasy gamebooks and similar products to be used 
in the quest text adventure creater would be legal or not. I think it 
could be possible, although I have to sit down and mess with the thing for 
a while to get a better idea.


al


 The truth will set you free
Jesus the Messiah 33AD
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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread dark

Fair enough sean.

I admit, I found the jaws method of totally restructuring web pages not to 
be to my taste at all,  especially for online games which feature links 
in specific places at the top or bottom to be helpful to the player.


I'll also say, it makes things easier when i've got my sighted friends here 
doing things with the mouse, to be able to flick Hal off and on as needed 
and have the screen display web pages,  or indeed anything else, in a 
way which they can also read quite successfully.


I've had some fun playing through online gamebooks like project.aon using 
these methods.


Again though, this is probably just a case of me being much more used to 
doing things with Hal.


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 12:49 AM
Subject: Re: [Audyssey] Screen Readers and Games


hmmm I like the way jaws handles the web, just like a standard page, also 
how it handles advanced word and excell functions.
However I don't care about how it handles winamp or eudora and some other 
apps.

At 01:44 p.m. 1/12/2009, you wrote:
I actually prefer both the way hal Handles virtual focus and screen 
recognition and interaction myself,  I actually found the jaws 
multiple modes system rather confusing.


In Hal for example, it's so natural for me to be in virtual focus for web 
pages, I'm quite familiar with all it's short cuts and nuances, and thus 
when I have to use it for a game like smugglers, or for an unusual 
application,  it's controls for reading and navigation are very 
familiar,  even if the html specific stuff isn't available.


Likewise, I don't mind the double control system either.

These though, are very much simply part of me having been such a long time 
Hal user,  heck, i stil remember when what later became virtual focus 
and is now the dolphin curser was called screen reading mode, and could do 
nothing more than literally read what text was on screen in the currently 
focused window,  and not interact with it,  that was back in Hal 
version 3.


I was also amused (and a litle disturbed), when Dolphin announced that 
version 10 would no longer come with the version four keyset, sinse they 
felt that keyset was no longer needed as keys had been standardized for so 
long,  though could stil be dwnloaded from teir sie.


I had to laugh, sinse I stil remember upgrading from version 4 to version 
5 9 years ago,  and after trying the version four keyset, deciding 
it'd be more worth my while to get used to the new version 5 keys than 
persist with the version 4 ones which didn't seem to let me access some of 
version 5's new features.


That's quite scary in a way!

Beware the Grue!

Dark.
- Original Message - From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:58 PM
Subject: Re: [Audyssey] Screen Readers and Games



well
let's just say you could call me a screen reader expert or close to that. 
I worked with nearly everything available on windows and had a few 
experiences with orca on the gnome desktop.
when I started out I was running wineyes 4.5 and needless to say the 
control panel was very! confusing,  the option names sorta weird. 
especially the keyboard echo. instead of having 4 levels you have 1 long 
list with keys, words, both and then keys, words and both with out 
interrupt instead of putting these 2 separately.
I also at first had troubles applying changes globally, but as for day to 
day use (when I'm not digging in the thing) window-eyes was all in all a 
plezent experience to work with.
then when I ended up on vista I started to use jaws daily. it was an 
easier thing to learn I'll admit and I got used to it quite a lot.
dolphin's products, hmm. have these at school. I find them weird. the hot 
keys are especially confusing, sometimes requiring left, or 
specifrically, right, control, making me getting hal announcing the key 
instead of performing the function I expected it to do. I do, however, 
like its... uh. what was it called. verbosity schemes I think. it allows 
full modification of just about anything the thing says. for instance I 
changed it to say checked/unchecked instead of its default 
selected/unselected on checkboxes, that sort of thing. I wish though they 
made a seaprate buffer for msaa content instead of using their mouse 
emulation with some DOM thrown in to do the job.
I did also test system access and nvda and I find I don't have to 
comment, the 2 are really nice readers.
sorry if I went off topic at 1 point or another and sorry for the long 
message, and take care!
- Original Message - From: Hayden Presley 
hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 30, 2009 1:51 AM
Subject: Re: [Audyssey] Screen Readers and Games



Really? That's a feature 

Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Charles Rivard
I'll keep this message for blackmailing purposes.  It'll prove that Thomas 
Ward did not do it.  It will show who did it.  Now, I'm sure we can come up 
with a suitable arrangement of payment for my silence?  Mwah, ah, ah, ah, 
ah!
---
In God we trust!
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 5:49 AM
Subject: Re: [Audyssey] Screen Readers and Games


Dam you tom!

Well one evil scheme deserves another. How about I redirect all the links to
your games on audiogames.net to point to an ultra virus of doom!

Then, everyone will complain that you wiped their harddrives, --- and you'll
be sued, sent into exile, and probably mutate into something horrific in the
process! guahahaha! one evil scheme deserves another!

Either that, or I'll just change Hal's hotkeys,  but that would be
considderably less evil.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 3:36 PM
Subject: Re: [Audyssey] Screen Readers and Games


 Hi Dark,
 Oh, now that I know your secret my evil master mind can foil your secret
 weapon. In my new game I'll put some necessary commands on control+0 and
 control+8 so you can't use those hot keys any more. Hahahahahahaha!



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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Charles Rivard
Send him a special edition of a game as a Hal oh een? gift.  There goes his 
screen reader.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 6:51 AM
Subject: Re: [Audyssey] Screen Readers and Games


Hi Dark,
Hmmm...Perhaps I won't block your favorite control+0 and control+8 keys
after all. I'll just put a virus in my next game download that works as
a seek and destroy bot which will disable Hal forever and install
Window-Eyes on your system. The demo of course. Can't give you the
commercial one. Muhahahahaha!

dark wrote:
 Dam you tom!

 Well one evil scheme deserves another. How about I redirect all the
 links to your games on audiogames.net to point to an ultra virus of doom!

 Then, everyone will complain that you wiped their harddrives, --- and
 you'll be sued, sent into exile, and probably mutate into something
 horrific in the process! guahahaha! one evil scheme deserves another!

 Either that, or I'll just change Hal's hotkeys,  but that would be
 considderably less evil.

 Beware the grue!

 Dark.


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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread Charles Rivard
Hmm.  This is getting fun!
---
In God we trust!
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:31 AM
Subject: Re: [Audyssey] Screen Readers and Games


well tom, that is a serious threat indeed!

I think in that case I'll register with the patant office the names tomb
hunter, angela carter and mysteries of the ancients.

Thenk, either you'll have to pay me lots of money to release your
games,  or, I'll sue you when they're released, --- and you'll have to
sit in a small broom cupboard for the next 50 years while you rename and
rewrite them entirely in assembler!! ha! ha! ha!

Yes I know, this is a low and dirty trick, --- but all's fair in love, war
and screen reader related threatenings!

Beware the Grue!

Dark.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 4:51 PM
Subject: Re: [Audyssey] Screen Readers and Games


 Hi Dark,
 Hmmm...Perhaps I won't block your favorite control+0 and control+8 keys
 after all. I'll just put a virus in my next game download that works as a
 seek and destroy bot which will disable Hal forever and install
 Window-Eyes on your system. The demo of course. Can't give you the
 commercial one. Muhahahahaha!



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Re: [Audyssey] draconis update?

2009-11-30 Thread Charles Rivard
When directly bringing this issue to Draconis Entertainment, what was the 
response?
---
In God we trust!
- Original Message - 
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:20 PM
Subject: [Audyssey] draconis update?


HI, I noted at the start of the year we received this update, frm
draconis:

A new year has begun for Draconis Entertainment, and we’ve got tons of
exciting projects in the works. We will be releasing several new
titles, updating existing titles, and developing our next generation
gaming engines. These new engines will allow us to release titles
under both Mac OS X and Windows simultaneously, which is something
we’ve been working toward for quite some time. These new technologies
should also mean that we can get new games to you more quickly.
2009 should prove to be a big year for us, and we look forward to
offering you the best in accessible games.

so no news on any of the mentioned titles coming out before the end of
2009?
Just curious
I know release dates are not given but why make bold statements if
they can not be met


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Re: [Audyssey] Screen Readers and Games

2009-11-30 Thread shaun everiss
hmmm I may have an older version but hal does not always show me everything and 
it chooses to crash loads more than jaws.
hal has its uses though.
I suppose I navigate via headdings loads these days.
At 02:29 p.m. 1/12/2009, you wrote:
Fair enough sean.

I admit, I found the jaws method of totally restructuring web pages not to be 
to my taste at all,  especially for online games which feature links in 
specific places at the top or bottom to be helpful to the player.

I'll also say, it makes things easier when i've got my sighted friends here 
doing things with the mouse, to be able to flick Hal off and on as needed and 
have the screen display web pages,  or indeed anything else, in a way 
which they can also read quite successfully.

I've had some fun playing through online gamebooks like project.aon using 
these methods.

Again though, this is probably just a case of me being much more used to doing 
things with Hal.

Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 12:49 AM
Subject: Re: [Audyssey] Screen Readers and Games


hmmm I like the way jaws handles the web, just like a standard page, also how 
it handles advanced word and excell functions.
However I don't care about how it handles winamp or eudora and some other 
apps.
At 01:44 p.m. 1/12/2009, you wrote:
I actually prefer both the way hal Handles virtual focus and screen 
recognition and interaction myself,  I actually found the jaws multiple 
modes system rather confusing.

In Hal for example, it's so natural for me to be in virtual focus for web 
pages, I'm quite familiar with all it's short cuts and nuances, and thus 
when I have to use it for a game like smugglers, or for an unusual 
application,  it's controls for reading and navigation are very 
familiar,  even if the html specific stuff isn't available.

Likewise, I don't mind the double control system either.

These though, are very much simply part of me having been such a long time 
Hal user,  heck, i stil remember when what later became virtual focus 
and is now the dolphin curser was called screen reading mode, and could do 
nothing more than literally read what text was on screen in the currently 
focused window,  and not interact with it,  that was back in Hal 
version 3.

I was also amused (and a litle disturbed), when Dolphin announced that 
version 10 would no longer come with the version four keyset, sinse they 
felt that keyset was no longer needed as keys had been standardized for so 
long,  though could stil be dwnloaded from teir sie.

I had to laugh, sinse I stil remember upgrading from version 4 to version 5 
9 years ago,  and after trying the version four keyset, deciding it'd be 
more worth my while to get used to the new version 5 keys than persist with 
the version 4 ones which didn't seem to let me access some of version 5's 
new features.

That's quite scary in a way!

Beware the Grue!

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- Original Message - From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:58 PM
Subject: Re: [Audyssey] Screen Readers and Games


well
let's just say you could call me a screen reader expert or close to that. I 
worked with nearly everything available on windows and had a few 
experiences with orca on the gnome desktop.
when I started out I was running wineyes 4.5 and needless to say the 
control panel was very! confusing,  the option names sorta weird. 
especially the keyboard echo. instead of having 4 levels you have 1 long 
list with keys, words, both and then keys, words and both with out 
interrupt instead of putting these 2 separately.
I also at first had troubles applying changes globally, but as for day to 
day use (when I'm not digging in the thing) window-eyes was all in all a 
plezent experience to work with.
then when I ended up on vista I started to use jaws daily. it was an easier 
thing to learn I'll admit and I got used to it quite a lot.
dolphin's products, hmm. have these at school. I find them weird. the hot 
keys are especially confusing, sometimes requiring left, or specifrically, 
right, control, making me getting hal announcing the key instead of 
performing the function I expected it to do. I do, however, like its... uh. 
what was it called. verbosity schemes I think. it allows full modification 
of just about anything the thing says. for instance I changed it to say 
checked/unchecked instead of its default selected/unselected on checkboxes, 
that sort of thing. I wish though they made a seaprate buffer for msaa 
content instead of using their mouse emulation with some DOM thrown in to 
do the job.
I did also test system access and nvda and I find I don't have to comment, 
the 2 are really nice readers.
sorry if I went off topic at 1 point or another and sorry for the long 
message, and take care!
- Original