Re: [Audyssey] NVDA query
there is no legal version of eloquence with nvda. I have not found out really whats going on with that. At 06:16 p.m. 30/11/2011 -0600, you wrote: hello all gamers who use NVDA how does one get the versin of NVDA with elequence?\ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey babble report for November 2011
106 people posted 1825 messages. 197 From, Thomas Ward. 141 From, Jeremy Kaldobsky. 128 From, dark. 102 From, Darren Duff. 88 From, shaun everiss. 85 From, john. 75 From, Christopher Bartlett. 59 From, michael barnes. 52 From, Dakotah Rickard. 47 From, Charles Rivard. 43 From, Valiant8086. 41 From, Johnny Tai. 35 From, Bryan Peterson. 35 From, Ian McNamara. 34 From, Philip Bennefall. 28 From, Clement Chou. 28 From, lenron brown. 26 From, Kai. 24 From, Dallas O'Brien. 24 From, Yohandy. 22 From, Che. 21 From, Darren Harris. 21 From, David Mehler. 21 From, joseph weakland. 19 From, william lomas. 18 From, Jacob Kruger. 18 From, QuentinC. 16 From, Christina. 14 From, Phil Vlasak. 14 From, Willem Venter. 13 From, Jim Kitchen. 13 From, Michael Gauler. 13 From, Ron Kolesar. 12 From, dan cook. 12 From, Steady Goh. 12 From, Tom Randall. 11 From, Alfredo_The_Music_maker. 11 From, Hayden Presley. 11 From, Lori Duncan. 11 From, Mich. 10 From, Kelvin Tan. 10 From, Laurel. 9 From, Paula Hobley. 9 From, Trouble. 8 From, Ben. 8 From, pitermach. 8 From, Ryan Strunk. 7 From, Jess Varnell. 7 From, Richard Sherman. 7 From, Shane Davidson. 7 From, Tim Kilgore. 6 From, alex wallis. 5 From, Christian. 5 From, Connor Moser. 5 From, fred olver. 5 From, Ron Schamerhorn. 5 From, Ryan Conroy. 4 From, austin pinto. 4 From, Brandon Misch. 4 From, Curt Taubert. 4 From, Eleanor Robinson. 4 From, michael maslo. 4 From, Nick Helms. 4 From, Oriol Gómez. 4 From, Sylvester Thomas. 4 From, THANHVINH. 3 From, burakyuksek. 3 From, Cary. 3 From, Jorge Gonçalves. 3 From, Matheus Rheine. 3 From, mattias. 3 From, Munawar Bijani. 3 From, Nikola Stojsic \(NS studios\). 3 From, Orin. 3 From, Raul A. Gallegos. 3 From, Stephen. 2 From, Allen. 2 From, beverly. 2 From, darren harris. 2 From, Davy Kager. 2 From, Dennis Towne. 2 From, Karl Belanger. 2 From, Kim Friedman. 2 From, Lisa Hayes. 2 From, Lori Duncan. 2 From, Richard Claridge. 2 From, Ron hopkins. 2 From, Shane Lowe. 2 From, Steve Crawford. 1 From, Bryan Mckinnish. 1 From, bryant walker. 1 From, Gamers List Guidelines Robot. 1 From, Greg Steel. 1 From, jason. 1 From, Joe Shabido. 1 From, Kelly Sapergia. 1 From, Lindsay Cowell. 1 From, lirin. 1 From, Marvin Hunkin. 1 From, Milos Przic. 1 From, MissWings. 1 From, Reinhard Stebner. 1 From, ryan chou. 1 From, Sarah Haake. 1 From, Tommy. 1 From, Tony Sohl. Archive file size 5483813 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey thread report for November 2011
There were 317 thread titles. Here are the top 50. Game concepts BGT Version 1.1 Released! 70. Swamp reflections. 55. More BGT news 43. question about input methods for swamp 42. BGT Version 1.1 Released! 41. Possible MOTA Features 38. USA Games News 38. Perilous Hearts preorders? 35. swamp 35. swamp suggestions and questions 35. I'm appauled! 34. I'm appalled! 33. Perilous hearts audio demo! 33. audyssey plus or extra 31. kitchensinc games - installation question 30. more about swamp 23. Perilous Hearts hero playthrough. 21. sample recordings 21. Swamp, version 1.0b is here 21. my thoughts on the new version of swamp. 19. legalized speech - Re: Possible MOTA Features 18. Checking direct x 17. My decision on Perilous Hearts preorders,and a surprise! 17. Swamp version 1.2b 17. A review of the swamp game by Darren Duff 16. Swamp questions 15. swamp saving game question 15. Swamp version 1.3b patch 15. swamp---extreme shortage on ammo 15. thoughts on swamp 15. zombie info? 15. Problems with quicksand in Perlous Hearts 14. require cheat codes and key bordcommandsforGMAtankcommander 14. Transylvania for iphone 14. The app is finally here! 13. Mud games 12. my thoughts on swamp multy player. 12. Swamp, version 1.1b 12. Update on game app for IOS devices I'm working on. 12. king of fighters xiii gameplay! 11. New Interactive accessible comic 11. new kof xiii vid! 11. Rogue games. 11. Swamp Characters/character profiles. 11. Swamp major errors! 11. swamp playthrough 11. swamp problem 11. bari bari footsul game. 10. Game Difficulty was RE: swamp 10. Audiogame developement mailing-list ? 9. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey thread report for November 2011
Looks like we got swamped last month. (grin) --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Thursday, December 01, 2011 4:19 AM Subject: [Audyssey] Audyssey thread report for November 2011 There were 317 thread titles. Here are the top 50. Game concepts BGT Version 1.1 Released! 70. Swamp reflections. 55. More BGT news 43. question about input methods for swamp 42. BGT Version 1.1 Released! 41. Possible MOTA Features 38. USA Games News 38. Perilous Hearts preorders? 35. swamp 35. swamp suggestions and questions 35. I'm appauled! 34. I'm appalled! 33. Perilous hearts audio demo! 33. audyssey plus or extra 31. kitchensinc games - installation question 30. more about swamp 23. Perilous Hearts hero playthrough. 21. sample recordings 21. Swamp, version 1.0b is here 21. my thoughts on the new version of swamp. 19. legalized speech - Re: Possible MOTA Features 18. Checking direct x 17. My decision on Perilous Hearts preorders,and a surprise! 17. Swamp version 1.2b 17. A review of the swamp game by Darren Duff 16. Swamp questions 15. swamp saving game question 15. Swamp version 1.3b patch 15. swamp---extreme shortage on ammo 15. thoughts on swamp 15. zombie info? 15. Problems with quicksand in Perlous Hearts 14. require cheat codes and key bordcommandsforGMAtankcommander 14. Transylvania for iphone 14. The app is finally here! 13. Mud games 12. my thoughts on swamp multy player. 12. Swamp, version 1.1b 12. Update on game app for IOS devices I'm working on. 12. king of fighters xiii gameplay! 11. New Interactive accessible comic 11. new kof xiii vid! 11. Rogue games. 11. Swamp Characters/character profiles. 11. Swamp major errors! 11. swamp playthrough 11. swamp problem 11. bari bari footsul game. 10. Game Difficulty was RE: swamp 10. Audiogame developement mailing-list ? 9. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: a couple of insects crawling around the game
well, i've mainly noticed it when donating weapons, more than one of the same item, and that one time i donated an empty field kit as i knew that i wouldn't be able to find a med kit with 2 percent health left. On 12/1/11, Steady Goh stea...@gmail.com wrote: Yes, I came across this weird behaviour. Donating ammo works perfectly fine. just donating 1 item also is ok. Is when i donate 2 weapons one after another, the rep point will reset to the point before i donated the first item. I haven't tried first donating an ammo then a weapon yet though. 锦发/Steady Goh - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 01, 2011 9:21 AM Subject: Re: [Audyssey] Swamp: a couple of insects crawling around the game Kelvin, do you mean that it only happens if you donate something that you're currently using/wearing? So, I have a shotgun and a rifle, and if I'm using the rifle and donate it, the rep bug will eat me? Of course, barring having multiple armors of the same type you're going to be wearing any armor you have automatically. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelvin Tan Sent: Wednesday, November 30, 2011 7:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: a couple of insects crawling around the game i think it only happens to personal equipment like weapon/armor. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 01, 2011 7:00 AM Subject: [Audyssey] Swamp: a couple of insects crawling around the game When a zombie dies near you but you aren't the killer, the zombie splat sound doesn't happen, the zombie just disappears. It's a bit disconcerting. Also, people are reporting that donating guns doesn't return the expected reputation. I've not personally experienced it, and ammo has worked correctly every time. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2011
Wow! I'm in the top 5! What did I win mommy! What did I win! Oh... A free copy of swamp Umm Wait a minute -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Thursday, December 01, 2011 5:19 AM To: Audyssey Subject: [Audyssey] Audyssey babble report for November 2011 106 people posted 1825 messages. 197 From, Thomas Ward. 141 From, Jeremy Kaldobsky. 128 From, dark. 102 From, Darren Duff. 88 From, shaun everiss. 85 From, john. 75 From, Christopher Bartlett. 59 From, michael barnes. 52 From, Dakotah Rickard. 47 From, Charles Rivard. 43 From, Valiant8086. 41 From, Johnny Tai. 35 From, Bryan Peterson. 35 From, Ian McNamara. 34 From, Philip Bennefall. 28 From, Clement Chou. 28 From, lenron brown. 26 From, Kai. 24 From, Dallas O'Brien. 24 From, Yohandy. 22 From, Che. 21 From, Darren Harris. 21 From, David Mehler. 21 From, joseph weakland. 19 From, william lomas. 18 From, Jacob Kruger. 18 From, QuentinC. 16 From, Christina. 14 From, Phil Vlasak. 14 From, Willem Venter. 13 From, Jim Kitchen. 13 From, Michael Gauler. 13 From, Ron Kolesar. 12 From, dan cook. 12 From, Steady Goh. 12 From, Tom Randall. 11 From, Alfredo_The_Music_maker. 11 From, Hayden Presley. 11 From, Lori Duncan. 11 From, Mich. 10 From, Kelvin Tan. 10 From, Laurel. 9 From, Paula Hobley. 9 From, Trouble. 8 From, Ben. 8 From, pitermach. 8 From, Ryan Strunk. 7 From, Jess Varnell. 7 From, Richard Sherman. 7 From, Shane Davidson. 7 From, Tim Kilgore. 6 From, alex wallis. 5 From, Christian. 5 From, Connor Moser. 5 From, fred olver. 5 From, Ron Schamerhorn. 5 From, Ryan Conroy. 4 From, austin pinto. 4 From, Brandon Misch. 4 From, Curt Taubert. 4 From, Eleanor Robinson. 4 From, michael maslo. 4 From, Nick Helms. 4 From, Oriol Gómez. 4 From, Sylvester Thomas. 4 From, THANHVINH. 3 From, burakyuksek. 3 From, Cary. 3 From, Jorge Gonçalves. 3 From, Matheus Rheine. 3 From, mattias. 3 From, Munawar Bijani. 3 From, Nikola Stojsic \(NS studios\). 3 From, Orin. 3 From, Raul A. Gallegos. 3 From, Stephen. 2 From, Allen. 2 From, beverly. 2 From, darren harris. 2 From, Davy Kager. 2 From, Dennis Towne. 2 From, Karl Belanger. 2 From, Kim Friedman. 2 From, Lisa Hayes. 2 From, Lori Duncan. 2 From, Richard Claridge. 2 From, Ron hopkins. 2 From, Shane Lowe. 2 From, Steve Crawford. 1 From, Bryan Mckinnish. 1 From, bryant walker. 1 From, Gamers List Guidelines Robot. 1 From, Greg Steel. 1 From, jason. 1 From, Joe Shabido. 1 From, Kelly Sapergia. 1 From, Lindsay Cowell. 1 From, lirin. 1 From, Marvin Hunkin. 1 From, Milos Przic. 1 From, MissWings. 1 From, Reinhard Stebner. 1 From, ryan chou. 1 From, Sarah Haake. 1 From, Tommy. 1 From, Tony Sohl. Archive file size 5483813 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6674 (20111201) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6674 (20111201) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp axe bug
Never seen that one happen. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Thursday, December 01, 2011 12:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp axe bug The axe bug happened to me twice, just all of a sudden gone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6673 (2030) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6674 (20111201) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6674 (20111201) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: a couple of insects crawling around the game
Yup. I hear flies all the time now. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard Sherman Sent: Wednesday, November 30, 2011 9:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: a couple of insects crawling around the game Hi, Currently my only pet peeve is when sounds bleed thru and don't stop. For instance. I went east to the river. When I left, I could still hear the river sound. Then as I went behind the k mart, I picked up a fly sound that too did not go away. On to the gas station where I picked up the dingging sound that is there, and that too didn't go away. None of the sounds stopped until I left the game and restarted. I can manage with the river and dingging, but the fly sound that didn't go away kept me from noticing other flies. As for the purchasing and donating bug, I haven't run across it yet. Someone said it mainly affects armor and not ammo. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6673 (2030) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6674 (20111201) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6674 (20111201) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2011
Youch, beaten by Thom and aprone this month, I'll have to try harder next time :D. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Thursday, December 01, 2011 10:19 AM Subject: [Audyssey] Audyssey babble report for November 2011 106 people posted 1825 messages. 197 From, Thomas Ward. 141 From, Jeremy Kaldobsky. 128 From, dark. 102 From, Darren Duff. 88 From, shaun everiss. 85 From, john. 75 From, Christopher Bartlett. 59 From, michael barnes. 52 From, Dakotah Rickard. 47 From, Charles Rivard. 43 From, Valiant8086. 41 From, Johnny Tai. 35 From, Bryan Peterson. 35 From, Ian McNamara. 34 From, Philip Bennefall. 28 From, Clement Chou. 28 From, lenron brown. 26 From, Kai. 24 From, Dallas O'Brien. 24 From, Yohandy. 22 From, Che. 21 From, Darren Harris. 21 From, David Mehler. 21 From, joseph weakland. 19 From, william lomas. 18 From, Jacob Kruger. 18 From, QuentinC. 16 From, Christina. 14 From, Phil Vlasak. 14 From, Willem Venter. 13 From, Jim Kitchen. 13 From, Michael Gauler. 13 From, Ron Kolesar. 12 From, dan cook. 12 From, Steady Goh. 12 From, Tom Randall. 11 From, Alfredo_The_Music_maker. 11 From, Hayden Presley. 11 From, Lori Duncan. 11 From, Mich. 10 From, Kelvin Tan. 10 From, Laurel. 9 From, Paula Hobley. 9 From, Trouble. 8 From, Ben. 8 From, pitermach. 8 From, Ryan Strunk. 7 From, Jess Varnell. 7 From, Richard Sherman. 7 From, Shane Davidson. 7 From, Tim Kilgore. 6 From, alex wallis. 5 From, Christian. 5 From, Connor Moser. 5 From, fred olver. 5 From, Ron Schamerhorn. 5 From, Ryan Conroy. 4 From, austin pinto. 4 From, Brandon Misch. 4 From, Curt Taubert. 4 From, Eleanor Robinson. 4 From, michael maslo. 4 From, Nick Helms. 4 From, Oriol Gómez. 4 From, Sylvester Thomas. 4 From, THANHVINH. 3 From, burakyuksek. 3 From, Cary. 3 From, Jorge Gonçalves. 3 From, Matheus Rheine. 3 From, mattias. 3 From, Munawar Bijani. 3 From, Nikola Stojsic \(NS studios\). 3 From, Orin. 3 From, Raul A. Gallegos. 3 From, Stephen. 2 From, Allen. 2 From, beverly. 2 From, darren harris. 2 From, Davy Kager. 2 From, Dennis Towne. 2 From, Karl Belanger. 2 From, Kim Friedman. 2 From, Lisa Hayes. 2 From, Lori Duncan. 2 From, Richard Claridge. 2 From, Ron hopkins. 2 From, Shane Lowe. 2 From, Steve Crawford. 1 From, Bryan Mckinnish. 1 From, bryant walker. 1 From, Gamers List Guidelines Robot. 1 From, Greg Steel. 1 From, jason. 1 From, Joe Shabido. 1 From, Kelly Sapergia. 1 From, Lindsay Cowell. 1 From, lirin. 1 From, Marvin Hunkin. 1 From, Milos Przic. 1 From, MissWings. 1 From, Reinhard Stebner. 1 From, ryan chou. 1 From, Sarah Haake. 1 From, Tommy. 1 From, Tony Sohl. Archive file size 5483813 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: a couple of insects crawling around the game
i donated both armors and a m60, with the same result no rep points awarded. but the emmo seems to be still working fine though. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 01, 2011 9:21 AM Subject: Re: [Audyssey] Swamp: a couple of insects crawling around the game Kelvin, do you mean that it only happens if you donate something that you're currently using/wearing? So, I have a shotgun and a rifle, and if I'm using the rifle and donate it, the rep bug will eat me? Of course, barring having multiple armors of the same type you're going to be wearing any armor you have automatically. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelvin Tan Sent: Wednesday, November 30, 2011 7:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: a couple of insects crawling around the game i think it only happens to personal equipment like weapon/armor. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 01, 2011 7:00 AM Subject: [Audyssey] Swamp: a couple of insects crawling around the game When a zombie dies near you but you aren't the killer, the zombie splat sound doesn't happen, the zombie just disappears. It's a bit disconcerting. Also, people are reporting that donating guns doesn't return the expected reputation. I've not personally experienced it, and ammo has worked correctly every time. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Need help to create next app.
Hey, I was wondering what text sport games was on dos that blind people could play? I know about piledriver and wrestling league simulator. So besides these two games what other dos text sport games are out there? I do also know about any time football and world series baseball from pcs games. I got a idea that I might put together for the iPhone if anyone would help me with this project. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Poll: playroom on iPhone or on mac
Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2011
Hello, Has the Tamer's list robot been posting messages again? In the previous one they were not recorded. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
1. First, I would like to make it clear, that we end to be general. An iPhone is too specific, so I would rather say, an iOS device. If I were to choose which one, I would take the latter, for I currently do not have a Macintosh right now, and it is only fair that I get a mobile version. 2. I am ready to pay five dollars for this application. However, if it is more than this, I am willing to pay whatever price there is. Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
i own an iPhone and a mac but i think on the iPhone would be good as then one can play multiple games anywhere, at any time. obviously over wifi would be best as 3g data for some is not unlimited. i would eventually like to see a version for the mac, to but that would be in the future On Dec 1, 2011, at 1:38 PM, QuentinC wrote: Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Circumlocution
Hi, I am attempting to role play and I invariably find my characters going round in circles and not making much headway toward obtaining goals, etc. getting experience, finding a teacher, joining a guild, etc. The help I get is minimal and practically useless leaving me to wander helplessly and this makes what might be pleasurable downright frustrating. For heaven's sake, is there something substantive to lessen the learning curve and the frustration factor so that no matter what rpg I may choose to play, I'll have real knowledge to tackle what I need to do. I'm sorry but I can't learn this stuff by osmosis. I also would like to know how to use a mud client. Mine (VIP MUD) can be downright frustrating. I need instruction and I'm not getting any help whatsoever. Regards, a really bugged would-be role player, Kim Friedman. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problem with swamp in single player mode
The single player mode of Swamp is not currently being developed. There is technically a single player level, but it's super old, out dated, and will crash because the rest of the game's code has changed while the single player never did. I do not recommend that people play the single player side of things, until I get around to developing it. Hi there. I am playing swamp as a single player game. After I kill 12 zombies, I go to the southern shack and pick up the wooden chair and take it back to my injured friend, and then the game exits. Is this a bug? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
well i would not mind weather a mac or iphone vergen was done first although because i do all my computer stuff on my mac i'd probley rather play a mac vergen first. as for payment as the windows one is free i'm not sure how much i'd be willing to pay just so i could play a vergen for my device in my apinyon if the playroom is free to windows users it should be free to everybody how ever because i like it i would pay but i feel that you should not charge any more than 15 to 20 pounds for this asspeashally as windows users can play it for free. thanks very much Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
I expect that there are more Iphone users than Mac users so if I could choose It would be the phone. Fred Olver - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 01, 2011 7:38 AM Subject: [Audyssey] Poll: playroom on iPhone or on mac Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
or you should charge windows users too as this is unfair On Dec 1, 2011, at 3:17 PM, Ian McNamara wrote: well i would not mind weather a mac or iphone vergen was done first although because i do all my computer stuff on my mac i'd probley rather play a mac vergen first. as for payment as the windows one is free i'm not sure how much i'd be willing to pay just so i could play a vergen for my device in my apinyon if the playroom is free to windows users it should be free to everybody how ever because i like it i would pay but i feel that you should not charge any more than 15 to 20 pounds for this asspeashally as windows users can play it for free. thanks very much Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Although I am planning to get a MAC, for now, iPhone would probably work better for me and many people. If you are planning to actually charge, I suggest you only charge for the mobile iOS version, since MACS are also fully functional computers and it'd get a little unfair if someone doesn't have access to windows. On 12/1/2011 2:38 PM, QuentinC wrote: Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NVDA query
last time i checked on nv access's twitter page, they had some issues with nuance to get worked out before they could sell it. that was in October though. On Dec 1, 2011, at 3:30 AM, shaun everiss wrote: there is no legal version of eloquence with nvda. I have not found out really whats going on with that. At 06:16 p.m. 30/11/2011 -0600, you wrote: hello all gamers who use NVDA how does one get the versin of NVDA with elequence?\ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2011
Thanks as always for this. Christina - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Thursday, December 01, 2011 5:19 AM Subject: [Audyssey] Audyssey babble report for November 2011 106 people posted 1825 messages. 197 From, Thomas Ward. 141 From, Jeremy Kaldobsky. 128 From, dark. 102 From, Darren Duff. 88 From, shaun everiss. 85 From, john. 75 From, Christopher Bartlett. 59 From, michael barnes. 52 From, Dakotah Rickard. 47 From, Charles Rivard. 43 From, Valiant8086. 41 From, Johnny Tai. 35 From, Bryan Peterson. 35 From, Ian McNamara. 34 From, Philip Bennefall. 28 From, Clement Chou. 28 From, lenron brown. 26 From, Kai. 24 From, Dallas O'Brien. 24 From, Yohandy. 22 From, Che. 21 From, Darren Harris. 21 From, David Mehler. 21 From, joseph weakland. 19 From, william lomas. 18 From, Jacob Kruger. 18 From, QuentinC. 16 From, Christina. 14 From, Phil Vlasak. 14 From, Willem Venter. 13 From, Jim Kitchen. 13 From, Michael Gauler. 13 From, Ron Kolesar. 12 From, dan cook. 12 From, Steady Goh. 12 From, Tom Randall. 11 From, Alfredo_The_Music_maker. 11 From, Hayden Presley. 11 From, Lori Duncan. 11 From, Mich. 10 From, Kelvin Tan. 10 From, Laurel. 9 From, Paula Hobley. 9 From, Trouble. 8 From, Ben. 8 From, pitermach. 8 From, Ryan Strunk. 7 From, Jess Varnell. 7 From, Richard Sherman. 7 From, Shane Davidson. 7 From, Tim Kilgore. 6 From, alex wallis. 5 From, Christian. 5 From, Connor Moser. 5 From, fred olver. 5 From, Ron Schamerhorn. 5 From, Ryan Conroy. 4 From, austin pinto. 4 From, Brandon Misch. 4 From, Curt Taubert. 4 From, Eleanor Robinson. 4 From, michael maslo. 4 From, Nick Helms. 4 From, Oriol Gómez. 4 From, Sylvester Thomas. 4 From, THANHVINH. 3 From, burakyuksek. 3 From, Cary. 3 From, Jorge Gonçalves. 3 From, Matheus Rheine. 3 From, mattias. 3 From, Munawar Bijani. 3 From, Nikola Stojsic \(NS studios\). 3 From, Orin. 3 From, Raul A. Gallegos. 3 From, Stephen. 2 From, Allen. 2 From, beverly. 2 From, darren harris. 2 From, Davy Kager. 2 From, Dennis Towne. 2 From, Karl Belanger. 2 From, Kim Friedman. 2 From, Lisa Hayes. 2 From, Lori Duncan. 2 From, Richard Claridge. 2 From, Ron hopkins. 2 From, Shane Lowe. 2 From, Steve Crawford. 1 From, Bryan Mckinnish. 1 From, bryant walker. 1 From, Gamers List Guidelines Robot. 1 From, Greg Steel. 1 From, jason. 1 From, Joe Shabido. 1 From, Kelly Sapergia. 1 From, Lindsay Cowell. 1 From, lirin. 1 From, Marvin Hunkin. 1 From, Milos Przic. 1 From, MissWings. 1 From, Reinhard Stebner. 1 From, ryan chou. 1 From, Sarah Haake. 1 From, Tommy. 1 From, Tony Sohl. Archive file size 5483813 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Circumlocution
Hi, Kim. My best suggestion is to find someone you know or who would be willing to mentor you IC or OOC. When I used to play muds, my husband would give me info on the particular game-commands, interesting places to go, skills to learn, and so on. Neither of us Mud anymore though. Christina - Original Message - From: Kim Friedman kimfr...@verizon.net To: gamers@audyssey.org Sent: Thursday, December 01, 2011 9:58 AM Subject: [Audyssey] Circumlocution Hi, I am attempting to role play and I invariably find my characters going round in circles and not making much headway toward obtaining goals, etc. getting experience, finding a teacher, joining a guild, etc. The help I get is minimal and practically useless leaving me to wander helplessly and this makes what might be pleasurable downright frustrating. For heaven's sake, is there something substantive to lessen the learning curve and the frustration factor so that no matter what rpg I may choose to play, I'll have real knowledge to tackle what I need to do. I'm sorry but I can't learn this stuff by osmosis. I also would like to know how to use a mud client. Mine (VIP MUD) can be downright frustrating. I need instruction and I'm not getting any help whatsoever. Regards, a really bugged would-be role player, Kim Friedman. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi yep i agree charging for the mac vergen would not be fair as it's a fully functionel computer so all you'd have to do is put a download link for the mac vergin on the websight how ever the iphone vergin would have to be approoved to be releeced in the apple app store so i can understand why there might be a charge for this although onistly if the windows vergen is free then it should be free for all users weather a third party developer has to create the cliant or not. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
however remember though someone has to pay for the development of a mac and or iPhone version as the developer doesn't have a mac computer to work with or an iPhone I guess, come to that On Dec 1, 2011, at 4:10 PM, Ian McNamara wrote: Hi yep i agree charging for the mac vergen would not be fair as it's a fully functionel computer so all you'd have to do is put a download link for the mac vergin on the websight how ever the iphone vergin would have to be approoved to be releeced in the apple app store so i can understand why there might be a charge for this although onistly if the windows vergen is free then it should be free for all users weather a third party developer has to create the cliant or not. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
As first glance it may be unfair for mac users, but remember one thing: I haven't the required competances and material to produce something myself. I therefore need to ask a third partie, and that third partie must be paid in some way. It doesn't make any difference between mac and iOS on that subject. Since I have total control of the windows version, I can decide what I want for it, and I decided that nobody had to charge at the moment as long as donations are sufficient. Note that it would be also unfair to suddenly change a free service to a paid one... Of course if you are mac and/or iOS developper and if you want to do something gratis, contact me as soon as possible ! but we should stop dreaming, that guy will likely never come up and work for nothing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere On Dec 1, 2011, at 4:40 PM, QuentinC wrote: As first glance it may be unfair for mac users, but remember one thing: I haven't the required competances and material to produce something myself. I therefore need to ask a third partie, and that third partie must be paid in some way. It doesn't make any difference between mac and iOS on that subject. Since I have total control of the windows version, I can decide what I want for it, and I decided that nobody had to charge at the moment as long as donations are sufficient. Note that it would be also unfair to suddenly change a free service to a paid one... Of course if you are mac and/or iOS developper and if you want to do something gratis, contact me as soon as possible ! but we should stop dreaming, that guy will likely never come up and work for nothing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi yep that's true i understand the point there. i was not saying i would not pay infact i would asspeshaly as some one made the point earlyer if i had the option to play the games while on the move such as on an iphone that would be grate. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere Strictly for me it doesn't matter, I don't have neither of the two. But I have the impression that an iPhone version will interest more people than a mac version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2011
Yes! I'm in the top ten, and four times better! I believe that's also like six times more than last time. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Date sent: Thu, 01 Dec 2011 05:19:23 -0500 Subject: [Audyssey] Audyssey babble report for November 2011 106 people posted 1825 messages. 197 From, Thomas Ward. 141 From, Jeremy Kaldobsky. 128 From, dark. 102 From, Darren Duff. 88 From, shaun everiss. 85 From, john. 75 From, Christopher Bartlett. 59 From, michael barnes. 52 From, Dakotah Rickard. 47 From, Charles Rivard. 43 From, Valiant8086. 41 From, Johnny Tai. 35 From, Bryan Peterson. 35 From, Ian McNamara. 34 From, Philip Bennefall. 28 From, Clement Chou. 28 From, lenron brown. 26 From, Kai. 24 From, Dallas O'Brien. 24 From, Yohandy. 22 From, Che. 21 From, Darren Harris. 21 From, David Mehler. 21 From, joseph weakland. 19 From, william lomas. 18 From, Jacob Kruger. 18 From, QuentinC. 16 From, Christina. 14 From, Phil Vlasak. 14 From, Willem Venter. 13 From, Jim Kitchen. 13 From, Michael Gauler. 13 From, Ron Kolesar. 12 From, dan cook. 12 From, Steady Goh. 12 From, Tom Randall. 11 From, Alfredo_The_Music_maker. 11 From, Hayden Presley. 11 From, Lori Duncan. 11 From, Mich. 10 From, Kelvin Tan. 10 From, Laurel. 9 From, Paula Hobley. 9 From, Trouble. 8 From, Ben. 8 From, pitermach. 8 From, Ryan Strunk. 7 From, Jess Varnell. 7 From, Richard Sherman. 7 From, Shane Davidson. 7 From, Tim Kilgore. 6 From, alex wallis. 5 From, Christian. 5 From, Connor Moser. 5 From, fred olver. 5 From, Ron Schamerhorn. 5 From, Ryan Conroy. 4 From, austin pinto. 4 From, Brandon Misch. 4 From, Curt Taubert. 4 From, Eleanor Robinson. 4 From, michael maslo. 4 From, Nick Helms. 4 From, Oriol Gómez. 4 From, Sylvester Thomas. 4 From, THANHVINH. 3 From, burakyuksek. 3 From, Cary. 3 From, Jorge Gonçalves. 3 From, Matheus Rheine. 3 From, mattias. 3 From, Munawar Bijani. 3 From, Nikola Stojsic \(NS studios\). 3 From, Orin. 3 From, Raul A. Gallegos. 3 From, Stephen. 2 From, Allen. 2 From, beverly. 2 From, darren harris. 2 From, Davy Kager. 2 From, Dennis Towne. 2 From, Karl Belanger. 2 From, Kim Friedman. 2 From, Lisa Hayes. 2 From, Lori Duncan. 2 From, Richard Claridge. 2 From, Ron hopkins. 2 From, Shane Lowe. 2 From, Steve Crawford. 1 From, Bryan Mckinnish. 1 From, bryant walker. 1 From, Gamers List Guidelines Robot. 1 From, Greg Steel. 1 From, jason. 1 From, Joe Shabido. 1 From, Kelly Sapergia. 1 From, Lindsay Cowell. 1 From, lirin. 1 From, Marvin Hunkin. 1 From, Milos Przic. 1 From, MissWings. 1 From, Reinhard Stebner. 1 From, ryan chou. 1 From, Sarah Haake. 1 From, Tommy. 1 From, Tony Sohl. Archive file size 5483813 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2011
It could have been sent a few minutes earlier (I downloaded the guidelines and the report all at once), so the report probably caught the guidelines by a few minutes. - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 1 Dec 2011 05:40:03 -0800 Subject: Re: [Audyssey] Audyssey babble report for November 2011 Hello, Has the Tamer's list robot been posting messages again? In the previous one they were not recorded. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problem with swamp in single player mode
Single player is what I do when I don't have internet. On that line, would it be possible for you to somehow turn the single player game into a single player version of the multi player map? Hope that made some sense, John. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 1 Dec 2011 07:10:36 -0800 (PST) Subject: Re: [Audyssey] problem with swamp in single player mode The single player mode of Swamp is not currently being developed. There is technically a single player level, but it's super old, out dated, and will crash because the rest of the game's code has changed while the single player never did. I do not recommend that people play the single player side of things, until I get around to developing it. Hi there. I am playing swamp as a single player game. After I kill 12 zombies, I go to the southern shack and pick up the wooden chair and take it back to my injured friend, and then the game exits. Is this a bug? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
While I don't own either system myself and thus don't have any steak in the outcome of this, I do think there is one relevant observation here. Quentin, your an incredibly good developer and your projects have been great thus far, however cross platform developement from what I've gathered isn't easy even for those who do! have the host system. I'm thinking here of Tom ward, who spent over a year trying to make a cross platform engine using many components from all over the place, but in the end had to create a windows version. While I'm not in any way impuning your own skills Quentin, I do rather wonder how complicated and difficult a task porting the playroom would be, and whether there are enough users of either system to justify you spending the considderable time and effort to make such a port, particularly if you need to start on working with third party developers and using apple's tools which may or may not be accessible. I might of course be entirely wrong, and it may be that this is much easier to do than it sounds, but I would suggest that you get some idea of how much time, trouble and energy each option will take, as well as how much overall desire for each is before getting commited to what could be a hugely complex task. As I said, this isn't a dig at either Mac or Iphone users, just a note that I'd not like to see quentin have the same shenanigans in developement that Tom did. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi dark, There's a big difference between my playroom and Thomas' game. In Thomas' case, in order to make something multiplateform, he has to think completely his project to be multiplatform from start. Being multiplatform in C++ is not an easy task at all: you must pick the right audio engine, the right windowing and input handling system, organize your files in a certain way, don't use proprietary formats or drivers specific to a certain OS, put all these things together correctly, etc. In my case, my game essentially works on a server, and the server is the same for all clients on all systems. In fact the client is rather stupid: it only shows what the server tells it to show and ask the server for what to do when certain keys are pressed. Compare that to your web browser: it only shows the page the webserver delivered to it, and ask for another page to show whenever you click on a link. The logic behind, i.e. how the websites you are visiting really work, is a matter of the server only. The browser only know that you clicked on a link, it doesn't know that you are ordering something in a online shop. Note: this is a very simplistic view of the real job done by a browser, but you should catch the basic idea. Consequence of that: the developper has just to make a GUI and follow my protocol to communicate with the server properly. He can use the specific tools and drivers of choice for his system to make the GUI, the audio, the input handling, talk to the network, etc.. The problem is therefore in theory far much easier than thinking from the beginning how you could do so that that particular thing work the same way everywhere without changes. Of course the task remain difficult, but has nothing to do compared to what Thomas had to do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
i would pay anything but would rather have a mac version first. and if rs games can create a mac version then you can. On Dec 1, 2011, at 3:08 PM, QuentinC wrote: Hi dark, There's a big difference between my playroom and Thomas' game. In Thomas' case, in order to make something multiplateform, he has to think completely his project to be multiplatform from start. Being multiplatform in C++ is not an easy task at all: you must pick the right audio engine, the right windowing and input handling system, organize your files in a certain way, don't use proprietary formats or drivers specific to a certain OS, put all these things together correctly, etc. In my case, my game essentially works on a server, and the server is the same for all clients on all systems. In fact the client is rather stupid: it only shows what the server tells it to show and ask the server for what to do when certain keys are pressed. Compare that to your web browser: it only shows the page the webserver delivered to it, and ask for another page to show whenever you click on a link. The logic behind, i.e. how the websites you are visiting really work, is a matter of the server only. The browser only know that you clicked on a link, it doesn't know that you are ordering something in a online shop. Note: this is a very simplistic view of the real job done by a browser, but you should catch the basic idea. Consequence of that: the developper has just to make a GUI and follow my protocol to communicate with the server properly. He can use the specific tools and drivers of choice for his system to make the GUI, the audio, the input handling, talk to the network, etc.. The problem is therefore in theory far much easier than thinking from the beginning how you could do so that that particular thing work the same way everywhere without changes. Of course the task remain difficult, but has nothing to do compared to what Thomas had to do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
iphone On Dec 1, 2011, at 6:22 PM, QuentinC wrote: well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere Strictly for me it doesn't matter, I don't have neither of the two. But I have the impression that an iPhone version will interest more people than a mac version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
mac for me On Dec 1, 2011, at 3:39 PM, william lomas wrote: iphone On Dec 1, 2011, at 6:22 PM, QuentinC wrote: well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere Strictly for me it doesn't matter, I don't have neither of the two. But I have the impression that an iPhone version will interest more people than a mac version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
hi quentinc, i would definitely prefer an iphone version, firstly because the playroom would be accessible on the go -- no matter where you are.. on the bus,school,street,etc. on the other hand if you developed the mac version first it would be just like the windows version but for mac users that are using mac can't play it with vmware fusion? besides, what games do we have for the iphone? we have simple word games, some other games that have a potential like papasangre, nightjar,etc. these games are good,however they are too short. others like aurifi are too buggy,almost unplayable, then stem stumper,naval combat and mine sweeper that i consider enjoyable and playable, and now the de steno games, but we don't have the original monopoly,uno,1000 miles and other games that are extremely cool. it would use even more the potential that the iphone has in terms of gaming for us. i don't know how much i could pay,the brazilian store is hopefuly going to completely open the itunes store with songs,and i hope that games as well, in december,if yes,i'll be able to use a credit card to buy stuff, in this case i'd be able to pay some money,how much you think you would charge for it? 10,15? or more? thanks,and hope to see this project ported to ios in the future. -Mensagem original- De: QuentinC quent...@cfardel.net Para: Gamers Discussion list gamers@audyssey.org Data: Quinta, 01 de Dezembro de 2011 14:38 Assunto: [Audyssey] Poll: playroom on iPhone or on mac Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
hmmm I know that a few people here have an Iphone or mac, but am not sure of how many. Probably a few here have iphone but on the audio games forum maybe more do I think they do. You should probably try for android to since that may be the next system up there. Symbian may be on the way out, I have never bothered with that. There is also linux but I have no values or anything. You will have to change the interfaces for things as only windows has sapi. Ofcause your games could all have voice files for everything but that would be a bit bigger or harder to add new things. At 02:38 p.m. 1/12/2011 +0100, you wrote: Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A possible working theory why the Logitech f510 isn't working on my machine.
For those using the Logitecyh f510 gamepad. My pc is running a 64 bit processor. I took a look down in the properties like I was advised to do. All that I saw was 32 bit files. I didn't see any 64 bit files. So I'm wondering if the lack of no k64 bit files and only 32 bit files is the reason why it isn't working in the 64 bit processor world from the pc. I thank all the Logitech f510 users in advanced. Ron Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Circumlocution
ok, first off, what mud are you trying to play, I might be able to give you tips if I know, and might even make a character if I don't have one, and will try to teach you. On 12/1/11, Christina greensleev...@gmail.com wrote: Hi, Kim. My best suggestion is to find someone you know or who would be willing to mentor you IC or OOC. When I used to play muds, my husband would give me info on the particular game-commands, interesting places to go, skills to learn, and so on. Neither of us Mud anymore though. Christina - Original Message - From: Kim Friedman kimfr...@verizon.net To: gamers@audyssey.org Sent: Thursday, December 01, 2011 9:58 AM Subject: [Audyssey] Circumlocution Hi, I am attempting to role play and I invariably find my characters going round in circles and not making much headway toward obtaining goals, etc. getting experience, finding a teacher, joining a guild, etc. The help I get is minimal and practically useless leaving me to wander helplessly and this makes what might be pleasurable downright frustrating. For heaven's sake, is there something substantive to lessen the learning curve and the frustration factor so that no matter what rpg I may choose to play, I'll have real knowledge to tackle what I need to do. I'm sorry but I can't learn this stuff by osmosis. I also would like to know how to use a mud client. Mine (VIP MUD) can be downright frustrating. I need instruction and I'm not getting any help whatsoever. Regards, a really bugged would-be role player, Kim Friedman. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hello, I know longer have a windows computer. I have an iPhone and a Mac. David Chittenden, MSc, DRCAA Email: dchitten...@gmail.com Mobile: +64 21 2288 288 Sent from my iPhone On 2/12/2011, at 2:38, QuentinC quent...@cfardel.net wrote: Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A possible working theory why the Logitech f510 isn't working on my machine.
Hi Ron, I don't think that is the problem. My new laptop also has a 64-bit processor and a 64-bit version of Windows 7 Home Premium. It seems to be working fine here with the 32-bit Logitech software. So I have my doubts that is the issue, but it was worth looking into seeing as there are sometimes compatibility issues between 64-bit operating systems and some hardware. Have you by any chance tried the generic Logitech driver from Microsoft? That is completely remove all the Logitech software drivers, profiles, etc reboot and plug the unit in and have Windows 7 locate a 64-bit driver for it. Naturally, it won't support all the features of the gamepad such as force feedback, but if you use the stock Windows 7 driver with the device it might help determine if it is the 32-bit drivers or not. Cheers! On 12/1/11, Ron Kolesar kolesar16...@roadrunner.com wrote: For those using the Logitecyh f510 gamepad. My pc is running a 64 bit processor. I took a look down in the properties like I was advised to do. All that I saw was 32 bit files. I didn't see any 64 bit files. So I'm wondering if the lack of no k64 bit files and only 32 bit files is the reason why it isn't working in the 64 bit processor world from the pc. I thank all the Logitech f510 users in advanced. Ron Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Quentin, 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? Well, I'm certainly interested in a Mac version of the playroom as I've been looking into the possibility of buying a MacBook for quite some time.One of the reasons I haven't purchased a Mac is the lack of accessible games for the platform, and I'd rather not have to use Windows via Bootcamp, Fusion, or Workstation just to play accessible games. The way I figure it if I have to use a virtual machine to play all of my favorite games etc it doesn't make the investment of a Mac worth it to me. 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? HWell, I understand the situation and the fact there would be some financial investment into the project for you. However, considering the fact the Windows version is free and the Mac version wouldn't I'd recommend keeping the Mac version relatively inexpensive like $15. That might give you enough financial income to pay for the port to Mac but not be overly expensive. I wouldn't pay more than $25 for the playroom, and consider $15 to be fair. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Shaun, While its true only Windows has SAPI support its not a big deal. Mac OS, iOS, and Linux, etc all have their own text to speech APIs.Its simply a matter of converting the code from SAPI to the native text to speech API for the target platform. It doesn't require recorded speech clips etc. Cheers! On 12/1/11, shaun everiss sm.ever...@gmail.com wrote: hmmm I know that a few people here have an Iphone or mac, but am not sure of how many. Probably a few here have iphone but on the audio games forum maybe more do I think they do. You should probably try for android to since that may be the next system up there. Symbian may be on the way out, I have never bothered with that. There is also linux but I have no values or anything. You will have to change the interfaces for things as only windows has sapi. Ofcause your games could all have voice files for everything but that would be a bit bigger or harder to add new things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Brandon and all, Just a note about that. RS Games and Quentin are using different programming languages. The RS Games client is written in Python, at least the Mac/Linux version is, and I believe Quentin's Playroom is written in C. porting a game written in C to Mac is more involved than porting one in Python to Mac. If Quentin wants to develop a game for Mac without the expense of a third-party doing the port he'd have to completely rewrite it in Java, Python, or some other language better suited to cross-platform development. Basically,what I am getting at here is don't give blank statements like, if so and so can do it so can you, because there is usually a lot more involved than you realize. When it comes to developing multiple ports of a game it can get extremely complex. Cheers! On 12/1/11, Brandon Misch bmisch2...@gmail.com wrote: i would pay anything but would rather have a mac version first. and if rs games can create a mac version then you can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi all. I must honestly say that I sometimes get very frustrated with members in this community. Most developers don't make much money at all and still people demand what they want when they want it and it should also be free, as if they can even do half the things many developers has done for this community. On top of that they are also rude. I'm not saying we should not request features, but a little respect is in order I think. Also ask instead of demand, they don't have to do or add anything and they are not your dog. On 12/2/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Brandon and all, Just a note about that. RS Games and Quentin are using different programming languages. The RS Games client is written in Python, at least the Mac/Linux version is, and I believe Quentin's Playroom is written in C. porting a game written in C to Mac is more involved than porting one in Python to Mac. If Quentin wants to develop a game for Mac without the expense of a third-party doing the port he'd have to completely rewrite it in Java, Python, or some other language better suited to cross-platform development. Basically,what I am getting at here is don't give blank statements like, if so and so can do it so can you, because there is usually a lot more involved than you realize. When it comes to developing multiple ports of a game it can get extremely complex. Cheers! On 12/1/11, Brandon Misch bmisch2...@gmail.com wrote: i would pay anything but would rather have a mac version first. and if rs games can create a mac version then you can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A possible working theory why the Logitech f510 isn't working on my machine.
Where in windows would I find those drivers Tom? Should I uninstall the driver that I installed from the mini disk that came with the unit? Thanks. -Original Message- From: Thomas Ward Sent: Thursday, December 01, 2011 7:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] A possible working theory why the Logitech f510 isn't working on my machine. Hi Ron, I don't think that is the problem. My new laptop also has a 64-bit processor and a 64-bit version of Windows 7 Home Premium. It seems to be working fine here with the 32-bit Logitech software. So I have my doubts that is the issue, but it was worth looking into seeing as there are sometimes compatibility issues between 64-bit operating systems and some hardware. Have you by any chance tried the generic Logitech driver from Microsoft? That is completely remove all the Logitech software drivers, profiles, etc reboot and plug the unit in and have Windows 7 locate a 64-bit driver for it. Naturally, it won't support all the features of the gamepad such as force feedback, but if you use the stock Windows 7 driver with the device it might help determine if it is the 32-bit drivers or not. Cheers! On 12/1/11, Ron Kolesar kolesar16...@roadrunner.com wrote: For those using the Logitecyh f510 gamepad. My pc is running a 64 bit processor. I took a look down in the properties like I was advised to do. All that I saw was 32 bit files. I didn't see any 64 bit files. So I'm wondering if the lack of no k64 bit files and only 32 bit files is the reason why it isn't working in the 64 bit processor world from the pc. I thank all the Logitech f510 users in advanced. Ron Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
hey kel, worked here. maybe you have to do the left alt key, instead of the right? not sure. glad the option is in there though. you can modify that key in the keyboard.ini file if you want and see if that works later che On 12/1/2011 7:51 PM, Kelvin Tan wrote: hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobskyjer...@kaldobsky.com To: audysseygamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Swamp, version 1.6b update
not really. it only worked once and i was lucky to be able to switch chat to radio mode that time. With too many players chatting away and reporting every single detail, i shall forget about team play for now. Anyhow, looks like the game has been adjusted in a way that more people are able to manage. this is what made those people who are not so much into playing coming in. I guess too many complains and jeremy have to give in a bit. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 9:51 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Dark, Well, I would like to start out by saying that this is comparing apples to oranges as Quentin's situation and my own are very different from a development standpoint. Quentin's playroom is hosted on a server which means the majority of the game actually runs physically on the server. All Quentin has to do is write a client which can communicate with the server and that's fairly easy to do. Even if he had to rewrite the client totally from scratch that is not quite the same thing as my own situation. Let's use the RS Game Client as an example here since it is cross-platform and does pretty much the same thing as the Quentin Playroom. The cross-platform RS Game Client is written in Python and uses a number of cross-platform components like PyGame for input/audio support, PyTTS for text to speech output, etc. That is all well and good because really all the client does is create a cross-platform user interface that connects to the RS Games server. The RS Games themselves are all hosted on the network and all the client has to do is connect and provide basic input, audio, and text to speech services. Plus we are talking about simple board games like monopoly and card games like Uno. They don't require the kinds of features MOTA, Raceway, or anything similarly advanced really requires. So that's in large part why I couldn't use Python myself. For one thing PyGame is based on the Simple Direct Media Layer, (SDL,)and I can say from personal experience it doesn't offer all the same features as DirectX for Windows does. While it has joystick support its fairly generic, doesn't work with every joystick, and doesn't have force feedback support. Its 2d stereo panning is so-so, not as good as DirectSound, and its 3d audio support isn't as good as FMOD, OpenAL, or XAudio2. While these issues aren't a big deal for something like Quentin's Playroom or RS Games game client they are a big deal for the USA Games G3D engine because PyGame and LibSDL doesn't really offer the features I need to produce a game like Mysteries of the Ancients or USA Raceway. Which brings me to my point. The problem I faced as a developer is I needed a cross-platform window manager, input manager, audio manager, text to speech system, and a way to serialize my data objects consistantly on a number of different platforms without changes. I could do that using SDL for input, audio, and a generic window manager, but as I've already said SDL isn't nearly as good as DirectX. If I want to support a high-end racing wheel with force feedback for USA raceway I couldn't do it using SDL since SDL's joystick support is generic at best and practically useless for certain input devices at worst. SDL's audio API, SDL Mixer, would allow me to pan sounds left/right and adjust the volume, but the problem was it doesn't sound the same way as DirectSound's pan control is. That is to say you couldn't really tell if an enemy is nearby or far awayjust by listening to it. In SDL the sound is either left or right, and you couldn't really do much about making it sound near or far which made it less than perfect for MOTA. Basically, what it boils down to is SDL, PyGame, and other open source APIs don't offer the features I need to produce a high quality side-scroller or 3d first-person shooter, because the audio mixer and input support is too generic for my needs. A sighted gamer wouldn't care if the audio isn't precise because they have the graphics for that, and aren't 100% dependant on the audio output like we are. The keyboard and mouse input in SDL is fine, but joystick support leaves a lot to be desired. So if I wanted to write board and card games such as Monopoly, Uno, Yatzi, whatever SDL is perfectly fine, but for something as complex as Shades of Doom, Tank Commander, Mysteries of the Ancients, for get it. That's why I had to end up sticking to Windows for MOTA, Raceway, etc. There isn't a good cross-platform solution for more complex games like I have in mind. As for quentin he shouldn't have nearly the problems I had because all he needs to do is write a cross-platform client in C using SDL for keyboard input, basic audio output, and networking.His requirements for the client aren't nearly as extensive as the Genesis Engine are, and since most of his games work on a server anyway all he really has to worry about is the user interface/client for the target machine. In my case I had to rewrite huge parts of the game engine, and then modify MOTA by hand to make sure it was compatible with the cross-platform engine. That's what took so aweful long, and after all that work I found out the new engine wasn't nearly as good as the Windows version so I scrapped the cross-platform engin in favor of the stable Windows engine. As for myself and developing cross-platform games I still intend to do it when I have time, but I'm now more realistic of what is possible using open source APIs like SDL. I could certainly port STFC to Mac and Linux because it
Re: [Audyssey] Poll: playroom on iPhone or on mac
I'd say start on the Mac first. That's I think where most would want it. Then later would come the iPhone, with things like GameCenter where you can add achievements. That could be awesome. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Dec 1, 2011, at 1:22 PM, QuentinC wrote: well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere Strictly for me it doesn't matter, I don't have neither of the two. But I have the impression that an iPhone version will interest more people than a mac version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Quentin, Just a thought here. How about writing a version of your client in Java 6? the reason I ask is a lot of cross-platform developers use Java because they can create, build, and test their application on Windows and release it for Mac OS with little to no changes. Plus the Mac OS Java runtime has Java accessibility support built in so there shouldn't be any accessibility issues with VoiceOver users. I just think this might be the cost effective way of porting your client to Mac and even Linux for that matter. Any thoughts about this approach? Cheers! On 12/1/11, QuentinC quent...@cfardel.net wrote: As first glance it may be unfair for mac users, but remember one thing: I haven't the required competances and material to produce something myself. I therefore need to ask a third partie, and that third partie must be paid in some way. It doesn't make any difference between mac and iOS on that subject. Since I have total control of the windows version, I can decide what I want for it, and I decided that nobody had to charge at the moment as long as donations are sufficient. Note that it would be also unfair to suddenly change a free service to a paid one... Of course if you are mac and/or iOS developper and if you want to do something gratis, contact me as soon as possible ! but we should stop dreaming, that guy will likely never come up and work for nothing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Ian, Yes, but the third-party developer isn't going to do that work for free. He is going to want to be paid and where is Quentin suppose to be able to get that money from? Do you expect him to pay out of pocket for it and not expect the Mac users to pay for the port themselves? As Quentin himself said earlier in this thread porting an app written in C or C++ to a different platform isn't easy. If he wants to convert his app to Object-C for Mac OS he absolutely has to buy a Mac computer himself or higher a third-party developer who does have one. Either way is going to cost him money, and we haven't even discussed personal skill and experience developing for the platform. True, there are other ways of going about this such as rewriting the client in Python, Java, or some other runtime language which might save him the cost of a third-party developer, but again this assumes he knows that particular programming language and knows enough about Mac OS to correctly write the application for the target environment. Basically, I think Quentin has the right idea by outsourcing the work as it will save him time, labor, and it is unlikely to get someone else to do the work without paying him/her to do it. If the Mac users aren't willing to pay a small some like $15 toards the project then I see no reason for Quentin to fork over the cash to higher a developer to do the port. I know it sounds unfair, but let's deal with reality rather than the imaginary world of should've, could've, would've. Cheers! On 12/1/11, Ian McNamara ianandri...@googlemail.com wrote: Hi yep i agree charging for the mac vergen would not be fair as it's a fully functionel computer so all you'd have to do is put a download link for the mac vergin on the websight how ever the iphone vergin would have to be approoved to be releeced in the apple app store so i can understand why there might be a charge for this although onistly if the windows vergen is free then it should be free for all users weather a third party developer has to create the cliant or not. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
yep exactly i would pay for a mac vergin if i had to as i like the game if this happens i for one will be very grateful as i use a mac for pritty much everything i do so it's anoying having to switch windows on just to play games. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A possible working theory why the Logitech f510 isn't working on my machine.
Hi Ron, The generic Microsoft drivers I'm talking about come with Windows 7, or can be downloaded through Windows update. Basically, all you have to do is plug the unit in the computer and let Windows 7 plug and play the right driver for the device. Of course, its helpful to do this before installing the logitech software as you might have problems getting this to work now that Windows has the Logitech software installed. As for the drivers that came with the unit those would have to be completely removed else Windows will just plug and play those drivers and not look for the generic Windows Logitech controller drivers. Keep in mind though this is a long shot, and may or may not correct your problem. Just an idea I had of testing if the drivers are what is screwing up your device. Cheers! On 12/1/11, Ron Kolesar kolesar16...@roadrunner.com wrote: Where in windows would I find those drivers Tom? Should I uninstall the driver that I installed from the mini disk that came with the unit? Thanks. -Original Message- From: Thomas Ward Sent: Thursday, December 01, 2011 7:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] A possible working theory why the Logitech f510 isn't working on my machine. Hi Ron, I don't think that is the problem. My new laptop also has a 64-bit processor and a 64-bit version of Windows 7 Home Premium. It seems to be working fine here with the 32-bit Logitech software. So I have my doubts that is the issue, but it was worth looking into seeing as there are sometimes compatibility issues between 64-bit operating systems and some hardware. Have you by any chance tried the generic Logitech driver from Microsoft? That is completely remove all the Logitech software drivers, profiles, etc reboot and plug the unit in and have Windows 7 locate a 64-bit driver for it. Naturally, it won't support all the features of the gamepad such as force feedback, but if you use the stock Windows 7 driver with the device it might help determine if it is the 32-bit drivers or not. Cheers! On 12/1/11, Ron Kolesar kolesar16...@roadrunner.com wrote: For those using the Logitecyh f510 gamepad. My pc is running a 64 bit processor. I took a look down in the properties like I was advised to do. All that I saw was 32 bit files. I didn't see any 64 bit files. So I'm wondering if the lack of no k64 bit files and only 32 bit files is the reason why it isn't working in the 64 bit processor world from the pc. I thank all the Logitech f510 users in advanced. Ron Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Ah Quentin, fair enough, having played brouser based games and muds for years which work much as you describe, and having met people playing on Iphone, mac or other systems, that makes lots of sense. I can certainly see how it's far easier to just make an interface as opposed to a completely separate game. therefore certainly if it would be possible I can see how it would be a good idea to have other ports of the playroom. Beware the grue! Dark. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 01, 2011 8:08 PM Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac Hi dark, There's a big difference between my playroom and Thomas' game. In Thomas' case, in order to make something multiplateform, he has to think completely his project to be multiplatform from start. Being multiplatform in C++ is not an easy task at all: you must pick the right audio engine, the right windowing and input handling system, organize your files in a certain way, don't use proprietary formats or drivers specific to a certain OS, put all these things together correctly, etc. In my case, my game essentially works on a server, and the server is the same for all clients on all systems. In fact the client is rather stupid: it only shows what the server tells it to show and ask the server for what to do when certain keys are pressed. Compare that to your web browser: it only shows the page the webserver delivered to it, and ask for another page to show whenever you click on a link. The logic behind, i.e. how the websites you are visiting really work, is a matter of the server only. The browser only know that you clicked on a link, it doesn't know that you are ordering something in a online shop. Note: this is a very simplistic view of the real job done by a browser, but you should catch the basic idea. Consequence of that: the developper has just to make a GUI and follow my protocol to communicate with the server properly. He can use the specific tools and drivers of choice for his system to make the GUI, the audio, the input handling, talk to the network, etc.. The problem is therefore in theory far much easier than thinking from the beginning how you could do so that that particular thing work the same way everywhere without changes. Of course the task remain difficult, but has nothing to do compared to what Thomas had to do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
Lol I just played single player for a while. I got 275 kills with 53 percent accuracy. Not too bad I guess. Had fun with the sniper. That ping is annoying though, what's the purpose of it? Sent with Thunderbird 3.1.14 portable. On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote: I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Wrestling game for the IOS devices.
Hey, I notice that myself and some of you on the list and other ones I know would like to see a accessible wrestling game on the different IOS devices. Well before that can happen I will need some information from someone. I have gave it some thought about putting piledriver on the IOS but before I can do anything I will need to know the developer of this game so I can get his permission to do it. So if any one knows who the developer is then please share the name with me so I can look him up to contact him about this. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
hi che. i have tried both alt keys and nothing happens. lately, i really hate to play during certain people are around. i get people posting on what they are doing, where they are, as though they are giving a comentry of their game play, and it's really quite annoying. the spamming of chats are really getting from bad to worst. imagine everyone doing the same thing... i'm in the safe zone now. i'm surrounded! let's go! yay! kill it! i'm at the bridge these are just some examples of what i mean by spamming chats. and it's like an ongoing thing. i really wonder how these fellows can play well having to type so much. lol! - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:48 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hey kel, worked here. maybe you have to do the left alt key, instead of the right? not sure. glad the option is in there though. you can modify that key in the keyboard.ini file if you want and see if that works later che On 12/1/2011 7:51 PM, Kelvin Tan wrote: hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobskyjer...@kaldobsky.com To: audysseygamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Swamp, version 1.6b update
ya. when there are more med kits, there is more time to keep updating everyone on what he/she is doing at every moment! hahaha. now i can just walk around with my axe and i won't die anymore because of the tuns of med kits that i can get. maybe i should chat more, to make me have to use more med kits, as i may be attacked while typing!!! hahahaha. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update not really. it only worked once and i was lucky to be able to switch chat to radio mode that time. With too many players chatting away and reporting every single detail, i shall forget about team play for now. Anyhow, looks like the game has been adjusted in a way that more people are able to manage. this is what made those people who are not so much into playing coming in. I guess too many complains and jeremy have to give in a bit. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 9:51 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] The app is finally here!
Hi. I got it installed. I played blackjack a little. I notice major sluggishness on my iPod touch 4g. Other than that it seems like it works well. I'll be messing around with it more tomorrow. I'm about to fall asleep over here Sent with Thunderbird 3.1.14 portable. On 11/30/2011 12:16 AM, michael barnes wrote: Hey, Everybody. The app is in the app store and the great thing about the app IT IS FREE! The name of the app is call De Steno Games and here is the description of the app. This app has six classic text games with sounds and music, and it is fully accessible with Voice Over. The six games were originally developed by Richard L. De Steno, and were very popular with people who were blind or had low vision back in the 90's. A blind person would use a screen reader, which is a piece of software that allowed a person who was blind or had low vision to play these games just like a sighted person. Here is a description of the six games. 1. Atlantic City Blackjack: This game of blackjack is played by the rules set by the NJ Casino Commission. 2: Casino: This game has a selection of four games which are blackjack, slot machine, flash poker, and minibaccart. 3. Dodge City Desperados: You are the sheriff of the wild west town of Dodge City. Your mission, take out the Desperado Brothers before they take you out. 4. Destination Mars: In this game you will be taking a 35 million mile trip from the Earth to Mars, but it won't be easy. You will encounter different obstacles on this journey. Good luck space pilot 5. Run for President: Ever wanted to be president? Well, in this game you are a candidate running around the United States on a Monopoly style board in a bid to beat the computer and become president of the United States of America. 6. Sounds Like: In this word game, you must try to figure out the hidden word from the clues that are given. Notes: - Turn on Voice Over before playing the games. It will read the screen changes automatically. - This app was put together by the following people: Michael Barnes, Chaoji Li, Richard L. De Steno, Jeffrey Dawson. So go get it and have fun! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
I believe that you are all being too specific if I may be so bold. We do not want to tie it down to one IPhone but I recommend we take a new approach: an IOS version rather than an IPhone version, since also I don't have an IPhone myself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Rheine Sent: 01 December 2011 21:59 To: gamers@audyssey.org Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac hi quentinc, i would definitely prefer an iphone version, firstly because the playroom would be accessible on the go -- no matter where you are.. on the bus,school,street,etc. on the other hand if you developed the mac version first it would be just like the windows version but for mac users that are using mac can't play it with vmware fusion? besides, what games do we have for the iphone? we have simple word games, some other games that have a potential like papasangre, nightjar,etc. these games are good,however they are too short. others like aurifi are too buggy,almost unplayable, then stem stumper,naval combat and mine sweeper that i consider enjoyable and playable, and now the de steno games, but we don't have the original monopoly,uno,1000 miles and other games that are extremely cool. it would use even more the potential that the iphone has in terms of gaming for us. i don't know how much i could pay,the brazilian store is hopefuly going to completely open the itunes store with songs,and i hope that games as well, in december,if yes,i'll be able to use a credit card to buy stuff, in this case i'd be able to pay some money,how much you think you would charge for it? 10,15? or more? thanks,and hope to see this project ported to ios in the future. -Mensagem original- De: QuentinC quent...@cfardel.net Para: Gamers Discussion list gamers@audyssey.org Data: Quinta, 01 de Dezembro de 2011 14:38 Assunto: [Audyssey] Poll: playroom on iPhone or on mac Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4650 - Release Date: 12/01/11 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4650 - Release Date: 12/01/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or
Re: [Audyssey] Wrestling game for the IOS devices.
Hi Michael, I don't know the author of Piledriver or Wrestling League Manager but I might be willing to work with your developer to port my own wrestling game Superslam to the IPhone and other iOS devices. That way you would A, have the developer's permission, and B, you would have an up to date database of WWE superstars. Which I think is very important to wrestling fans. The problem with Piledriver is there isn't enough wrestling moves, and all of the superstars are from the 80's and 90's. Superslam on the other hand is going to have several wrestling moves not present in Piledriver, and it also has a fairly current database of male and female superstars. I think porting something like Superslam would be a better option. What do you think about that idea? I will say though, because I've been focusing on MOTA Superslam isn't complete yet. It is fairly buggy, needs to beta tested to get the bugs worked out, and it may be a few months before I'd be in a position to hand over stable/working code for the project. Cheers! On 12/2/11, michael barnes c...@samobile.net wrote: Hey, I notice that myself and some of you on the list and other ones I know would like to see a accessible wrestling game on the different IOS devices. Well before that can happen I will need some information from someone. I have gave it some thought about putting piledriver on the IOS but before I can do anything I will need to know the developer of this game so I can get his permission to do it. So if any one knows who the developer is then please share the name with me so I can look him up to contact him about this. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
hi, i think the iIOS version would be better, as its a far more widespred platform now then the mac. more people are using IOS then mac, and this is only growing. and this lets you use it over either iphone, ipod, and ipad. as for pricing, i am not sure how much you will need to pay out to have the job coded, and all that, so i its hard for me to really place a price on what i would pay. but in keeping with most things on there, i would say somewhere between $2.00 and $5.00 i myself, have two iphone 3gs's, and an ipod touch. let me know if this progresses. dallas On 1/12/2011 23:38, QuentinC wrote: Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas On 2/12/2011 17:11, Kelvin Tan wrote: hi che. i have tried both alt keys and nothing happens. lately, i really hate to play during certain people are around. i get people posting on what they are doing, where they are, as though they are giving a comentry of their game play, and it's really quite annoying. the spamming of chats are really getting from bad to worst. imagine everyone doing the same thing... i'm in the safe zone now. i'm surrounded! let's go! yay! kill it! i'm at the bridge these are just some examples of what i mean by spamming chats. and it's like an ongoing thing. i really wonder how these fellows can play well having to type so much. lol! - Original Message - From: Cheblindadrenal...@gmail.com To: Gamers Discussion listgamers@audyssey.org Sent: Friday, December 02, 2011 10:48 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hey kel, worked here. maybe you have to do the left alt key, instead of the right? not sure. glad the option is in there though. you can modify that key in the keyboard.ini file if you want and see if that works later che On 12/1/2011 7:51 PM, Kelvin Tan wrote: hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobskyjer...@kaldobsky.com To: audysseygamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
[Audyssey] recruiting people for online tabletop rpg
Hello everyone, I and a friend of mine are thinking of starting an internet based tabletop rpg through skype or alternative live means if possible. We have the setting picked (Glorantha the same setting as used in king of dragon pass)as well as the rule system (heroquest). The only thing that we are missing are creative and enthusiastic players. Prior knowledge of rpgs is not required, just an open mind and the willingness to learn. If you are interested or want more information please contact radix.an...@gmail.com or through twitter aradix85. greetings, Anouk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay!
hi. Just out of curiosity, do you have the sc4 and mvc3 casts archived somewhere? I would love to have a look, as those games are two i want to buy. Thank you in advance sir. On 11/29/11, Clement Chou chou.clem...@gmail.com wrote: It actually has a few more modes than 4, and it still has the Japanese track. The only game that didn't have one was the original Soul Calibur on the dreamcast which only had Japanese voices. Mode wise, soul calibur has your typical arcade and versus, as well as team battle, survival, time attack and a weapon master mode. The weapon master mode isn't negotiable without sighted assistance, sadly. - Original Message - From: Tom Randall kf6...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 28, 2011 4:31 PM Subject: [Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay! Hey again. Ok thanks lots that is what I was hoping to hear. I should clarify, what I mean by limited is that so far as I know you don't have as many game options available, say the multilanguage voice tracks and so forth like you do in SC4. That was the kind of thing I was referring to not so much the game play itself. Thanks for mentioning the no finishing moves and no breakable armor thing as well I can just tell him to ignore any references to that kind of thing in the podcast. I actually really do like SC2 as well myself so what I will probably end up doing is just pick up another copy and either keep it or let my friend have that one and take my original back. I actually found SC2 to be much easier to get a handle on for some reason than I have with SC4 but SC4 is finally starting to make at least some sense to me thank the gods. Game on. Tom On Nov 28, 2011, at 3:30 PM, Clement Chou wrote: SC 2 isn't actually more limiting. A lot of people, including myself, find SC 2 a lot better because it's faster and more balanced... but yes, the basic gameplay is the same. SC 2 doesn't have critical finishers or breakable armor, but the rest of it is more or less the same... though I don't remember as it's been ages since I played it. - Original Message - From: Tom Randall kf6...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 28, 2011 3:23 PM Subject: Re: [Audyssey] king of fighters xiii gameplay! Hey. Yes I do recall you saying that you intended to do another one sometime so will definitely be looking forward to that. Yeah I was pretty happy about that myself, I let people listen to these things pretty often and most of them say oh that's cool but that's about as far as it goes so to have somebody show some pretty serious interest was great. I'm not sure he's gonna run out and buy a PS3 or Xbox or anything but who knows. So just wanted you to know that these things you're spending time doing really are making a difference and maybe helping get some more of us into mainstream gaming which we all know is a good thing. Oh by the way, is much of that SC4 podcast applicable to SC2? I know SC2 is much more limited in the things you can do and the options you have and so on, I am talking about how the basic game play works. The reason I ask is I gave a good friend of mine who is also blind my PS2 and a copy of SC2 for Xmas and if this would help him get some of the basics down it'd be great and I obviously no longer have it here to experiment with and find out myself so would appreciate any input you or anyone else for that matter has on this. Game on. Tom On Nov 28, 2011, at 2:59 PM, Clement Chou wrote: Well, I did say in that recording I did intend to come back and do another one which is more in depth. I'll look into doing one for MK as well, when I dig the game back up out of my no-longer-played stack. haha. It's been a while since I played that game... I'm glad you found the podcasts useful... and to hear that you got someone else interested in SC because of my recording is good news! - Original Message - From: Tom Randall kf6...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 28, 2011 2:48 PM Subject: Re: [Audyssey] king of fighters xiii gameplay! Hey man, another excellent recording as always. You kind of got your butt handed to you at the end of that but a great job nonetheless. Sometime when you have time to do it I think it would be great if you can do a couple more podcasts like you did with SC4 and MVC3. I don't know about anyone else but I found these extremely useful and I still do, have actually gotten a new person interested in the SC series because of your intro. The King of Fighters series is one that I for one am not very familiar with so I think this would be really good once you have had the game for a while. I am sure those intros are really time consuming to do so I can understand it might take you a while to do this but thought it is something worth
Re: [Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay!
Oh wow, never found those menus in SC2 before, I will have to go over there and check them out more carefully. Hopefully I can find my old cheat sheet on SC2's menus. Thanks. Game on. Tom On Nov 28, 2011, at 4:46 PM, Clement Chou wrote: It actually has a few more modes than 4, and it still has the Japanese track. The only game that didn't have one was the original Soul Calibur on the dreamcast which only had Japanese voices. Mode wise, soul calibur has your typical arcade and versus, as well as team battle, survival, time attack and a weapon master mode. The weapon master mode isn't negotiable without sighted assistance, sadly. - Original Message - From: Tom Randall kf6...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 28, 2011 4:31 PM Subject: [Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay! Hey again. Ok thanks lots that is what I was hoping to hear. I should clarify, what I mean by limited is that so far as I know you don't have as many game options available, say the multilanguage voice tracks and so forth like you do in SC4. That was the kind of thing I was referring to not so much the game play itself. Thanks for mentioning the no finishing moves and no breakable armor thing as well I can just tell him to ignore any references to that kind of thing in the podcast. I actually really do like SC2 as well myself so what I will probably end up doing is just pick up another copy and either keep it or let my friend have that one and take my original back. I actually found SC2 to be much easier to get a handle on for some reason than I have with SC4 but SC4 is finally starting to make at least some sense to me thank the gods. Game on. Tom On Nov 28, 2011, at 3:30 PM, Clement Chou wrote: SC 2 isn't actually more limiting. A lot of people, including myself, find SC 2 a lot better because it's faster and more balanced... but yes, the basic gameplay is the same. SC 2 doesn't have critical finishers or breakable armor, but the rest of it is more or less the same... though I don't remember as it's been ages since I played it. - Original Message - From: Tom Randall kf6...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 28, 2011 3:23 PM Subject: Re: [Audyssey] king of fighters xiii gameplay! Hey. Yes I do recall you saying that you intended to do another one sometime so will definitely be looking forward to that. Yeah I was pretty happy about that myself, I let people listen to these things pretty often and most of them say oh that's cool but that's about as far as it goes so to have somebody show some pretty serious interest was great. I'm not sure he's gonna run out and buy a PS3 or Xbox or anything but who knows. So just wanted you to know that these things you're spending time doing really are making a difference and maybe helping get some more of us into mainstream gaming which we all know is a good thing. Oh by the way, is much of that SC4 podcast applicable to SC2? I know SC2 is much more limited in the things you can do and the options you have and so on, I am talking about how the basic game play works. The reason I ask is I gave a good friend of mine who is also blind my PS2 and a copy of SC2 for Xmas and if this would help him get some of the basics down it'd be great and I obviously no longer have it here to experiment with and find out myself so would appreciate any input you or anyone else for that matter has on this. Game on. Tom On Nov 28, 2011, at 2:59 PM, Clement Chou wrote: Well, I did say in that recording I did intend to come back and do another one which is more in depth. I'll look into doing one for MK as well, when I dig the game back up out of my no-longer-played stack. haha. It's been a while since I played that game... I'm glad you found the podcasts useful... and to hear that you got someone else interested in SC because of my recording is good news! - Original Message - From: Tom Randall kf6...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 28, 2011 2:48 PM Subject: Re: [Audyssey] king of fighters xiii gameplay! Hey man, another excellent recording as always. You kind of got your butt handed to you at the end of that but a great job nonetheless. Sometime when you have time to do it I think it would be great if you can do a couple more podcasts like you did with SC4 and MVC3. I don't know about anyone else but I found these extremely useful and I still do, have actually gotten a new person interested in the SC series because of your intro. The King of Fighters series is one that I for one am not very familiar with so I think this would be really good once you have had the game for a while. I am sure those intros are really time consuming to do so I can understand it might
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi all. As I understand it, buying the IOS sdk costs $90. Then you probably have to learn objective c, as this is the only non runtime language I know of that you can program in on IOS. You need this to start developing, even if you wanted your app to be free. This is just another reason why an IOS version will cost money and why payed outsourcing is a good idea. As for java, from what I know java's sound support is not that great. It has the javax.sound and javax.sound.sample packages, but getting a workable sound interface will take more time. There is no functionality offfered by things like sdl, or sfml. The other option is something like lwjgl, but this still means that the app will be tied to only platforms supporting lwjgl. Although many mobile platforms run java, each run their own version of java with different packages. Android for example has a java implementation almost like the normal java with extra android packages. This is why it is much easier to write programs for the android platform. On 12/2/11, Ben gamehead...@aol.co.uk wrote: I believe that you are all being too specific if I may be so bold. We do not want to tie it down to one IPhone but I recommend we take a new approach: an IOS version rather than an IPhone version, since also I don't have an IPhone myself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Rheine Sent: 01 December 2011 21:59 To: gamers@audyssey.org Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac hi quentinc, i would definitely prefer an iphone version, firstly because the playroom would be accessible on the go -- no matter where you are.. on the bus,school,street,etc. on the other hand if you developed the mac version first it would be just like the windows version but for mac users that are using mac can't play it with vmware fusion? besides, what games do we have for the iphone? we have simple word games, some other games that have a potential like papasangre, nightjar,etc. these games are good,however they are too short. others like aurifi are too buggy,almost unplayable, then stem stumper,naval combat and mine sweeper that i consider enjoyable and playable, and now the de steno games, but we don't have the original monopoly,uno,1000 miles and other games that are extremely cool. it would use even more the potential that the iphone has in terms of gaming for us. i don't know how much i could pay,the brazilian store is hopefuly going to completely open the itunes store with songs,and i hope that games as well, in december,if yes,i'll be able to use a credit card to buy stuff, in this case i'd be able to pay some money,how much you think you would charge for it? 10,15? or more? thanks,and hope to see this project ported to ios in the future. -Mensagem original- De: QuentinC quent...@cfardel.net Para: Gamers Discussion list gamers@audyssey.org Data: Quinta, 01 de Dezembro de 2011 14:38 Assunto: [Audyssey] Poll: playroom on iPhone or on mac Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] Wrestling game for the IOS devices.
Hey, Thomas. That sounds good to me. Email me off list so we can disguss the game further. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.