Re: [Audyssey] the cost of documentation - Re: Somepracticalquestionsreguarding the Monopoly game

2013-12-13 Thread Jorge Gonçalves

Hello Dark:
So I also tell you as a professional musician myself how can you learn 
and analyze pieces like Rachmaninnoffs Second Concerto with tupplets of 
dozens of notes in one beat in both hands without reading it?

Are you superman?
And if we don't need to read, why sighted musicians use scores. They 
have the same ears as we do?
How can you follow a university lesson of analysis in music without the 
braille score: will you take a piece with hundreds of bars and you will 
remember all notes of all voices, all articulations, fingerings, text 
notes etc.
I don't understand why we blind people want to be diffrent if we can 
play the card of integration. I am playing with a group, everyone has a 
score. We say we will start from bar 38, I have my electronic braille 
score on my braille display (I type 38 on the search box and I am there.

Why do I have to be different?
As my friend Bill McCann from DancingDots says, it is always sad when 
young blind musicians have to leave music university because of their 
lack of knowledge in music braille. And believe me, he knows about some 
stories.
I really would like to know how can we make classical music performance 
in a professional level knowing that sighted musicians use scores since 
hundreds of years and by that they have all the access to the 
information, composers autographs, all articulations etc etc. Don't you 
know that sometime playing unproperly articulations in one musical 
phrase is enough to loose a competition or get bad records from music 
critics in newspapers?

Cheers,
Jorge


Em 12/12/2013 16:30, dark escreveu:

Hi George.

As a professional musician and singer myself I personally disagree 
entirely about braille music, but that is not an arguement to have here.


Regarding braille display and writing, given the choice between a 
synth voice are a braille display, for speed and convenience I'd 
probably read with a synth, however for atmosphere and flow I would 
probably read in braille, (though I'd take an actual human voice 
reading over both and it is possible synths might crack the intonation 
barrier in the future).


However, the problem is, despite any bennifits I might perceive in 
braille, it is dam expensive! my Iphone cost me nothing over what it 
would cost with a sighted user, I could similarly use nvda on a pc, 
heck Supernova is coming down in price for this reason.


With a braille display you still! need the software to begin with 
before you've even bought the itme. Were a braille display 100 usd, 
 maybe even 200I'd considder getting one, but the plane and symple 
truth is that 1000 usd is a heck of a lot of money for access to 
reading text one line at a time.


We can debate the pros and cons of the process of reading braille 
until the cows come home, but the ultimate question is one of basic 
economiccs. if something costs lots of money and something which can 
provide for most people an acquivolent service costs less, what are 
people going to buy?


This is why the technology has to improve and be updated if braille is 
going to stick around in any major capacity in the future, indeed 
myself I'm fairly certain that unless a workable interface is 
developed in the next 5-10 years, in 20 years time nobody newly blind 
will be learning braille at all which means in 50 years it will die 
out completely.


Beware the Grue!

dark.

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Re: [Audyssey] the cost of documentation - Re: Somepracticalquestionsreguarding the Monopoly game

2013-12-13 Thread Jorge Gonçalves

Hello Dark:
So I also tell you as a professional musician myself how can you learn 
and analyze pieces like Rachmaninnoffs Second Concerto with tupplets of 
dozens of notes in one beat in both hands without reading it?

Are you superman?
And if we don't need to read, why sighted musicians use scores. They 
have the same ears as we do?
How can you follow a university lesson of analysis in music without the 
braille score: will you take a piece with hundreds of bars and you will 
remember all notes of all voices, all articulations, fingerings, text 
notes etc.
I don't understand why we blind people want to be diffrent if we can 
play the card of integration. I am playing with a group, everyone has a 
score. We say we will start from bar 38, I have my electronic braille 
score on my braille display (I type 38 on the search box and I am there.

Why do I have to be different?
As my friend Bill McCann from DancingDots says, it is always sad when 
young blind musicians have to leave music university because of their 
lack of knowledge in music braille. And believe me, he knows about some 
stories.
I really would like to know how can we make classical music performance 
in a professional level knowing that sighted musicians use scores since 
hundreds of years and by that they have all the access to the 
information, composers autographs, all articulations etc etc. Don't you 
know that sometime playing unproperly articulations in one musical 
phrase is enough to loose a competition or get bad records from music 
critics in newspapers?

Cheers,
Jorge


Em 12/12/2013 16:30, dark escreveu:

Hi George.

As a professional musician and singer myself I personally disagree 
entirely about braille music, but that is not an arguement to have here.


Regarding braille display and writing, given the choice between a 
synth voice are a braille display, for speed and convenience I'd 
probably read with a synth, however for atmosphere and flow I would 
probably read in braille, (though I'd take an actual human voice 
reading over both and it is possible synths might crack the intonation 
barrier in the future).


However, the problem is, despite any bennifits I might perceive in 
braille, it is dam expensive! my Iphone cost me nothing over what it 
would cost with a sighted user, I could similarly use nvda on a pc, 
heck Supernova is coming down in price for this reason.


With a braille display you still! need the software to begin with 
before you've even bought the itme. Were a braille display 100 usd, 
 maybe even 200I'd considder getting one, but the plane and symple 
truth is that 1000 usd is a heck of a lot of money for access to 
reading text one line at a time.


We can debate the pros and cons of the process of reading braille 
until the cows come home, but the ultimate question is one of basic 
economiccs. if something costs lots of money and something which can 
provide for most people an acquivolent service costs less, what are 
people going to buy?


This is why the technology has to improve and be updated if braille is 
going to stick around in any major capacity in the future, indeed 
myself I'm fairly certain that unless a workable interface is 
developed in the next 5-10 years, in 20 years time nobody newly blind 
will be learning braille at all which means in 50 years it will die 
out completely.


Beware the Grue!

dark.

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Re: [Audyssey] the cost of documentation - Re: Somepracticalquestionsreguarding the Monopoly game

2013-12-13 Thread Jorge Gonçalves
For a braille display you need a software to use it which you don't have 
to pay a cent for getting it:
For Windows you have Nvda, for Apple products you use Voiceover, for 
Android you use Talkback, for Lynux you use Orca. What is the damn 
expensive software you need for using braille with a braille display?

Cheers,
Jorge
Em 12/12/2013 16:30, dark escreveu:

Hi George.

As a professional musician and singer myself I personally disagree 
entirely about braille music, but that is not an arguement to have here.


Regarding braille display and writing, given the choice between a 
synth voice are a braille display, for speed and convenience I'd 
probably read with a synth, however for atmosphere and flow I would 
probably read in braille, (though I'd take an actual human voice 
reading over both and it is possible synths might crack the intonation 
barrier in the future).


However, the problem is, despite any bennifits I might perceive in 
braille, it is dam expensive! my Iphone cost me nothing over what it 
would cost with a sighted user, I could similarly use nvda on a pc, 
heck Supernova is coming down in price for this reason.


With a braille display you still! need the software to begin with 
before you've even bought the itme. Were a braille display 100 usd, 
 maybe even 200I'd considder getting one, but the plane and symple 
truth is that 1000 usd is a heck of a lot of money for access to 
reading text one line at a time.


We can debate the pros and cons of the process of reading braille 
until the cows come home, but the ultimate question is one of basic 
economiccs. if something costs lots of money and something which can 
provide for most people an acquivolent service costs less, what are 
people going to buy?


This is why the technology has to improve and be updated if braille is 
going to stick around in any major capacity in the future, indeed 
myself I'm fairly certain that unless a workable interface is 
developed in the next 5-10 years, in 20 years time nobody newly blind 
will be learning braille at all which means in 50 years it will die 
out completely.


Beware the Grue!

dark.

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Re: [Audyssey] The cost of Braille Displays

2013-12-13 Thread Jorge Gonçalves
There is at least one braille display cheapper than the Focus 14. It is 
the BraillePen 12 from Harpo which is made in Poland.

In Harpo they claim it is less than one thousand dollars.
I own a Focus 14
and really I love it. It's small, light, it feets in pocket and I have 
braille everywhere.

If we talk about price vc quolity probably the Focus 14 is unbeatable.
I also heard about cheap braille displays made in India but I don't know 
much about it.

Cheers,
Jorge

Em 12/12/2013 16:03, Charles Rivard escreveu:
The least expensive and most portable Bluetooth braille display I am 
aware of is from Freedom Scientific.  iFocus 14 is a 14-cell braille 
display that can just about fit into a shirt pocket.  It will connect 
to an iPhone 5 or higher.  It will work using either Bluetooth or USB 
2.  The cost is $1,295, not including that darned SMA (service 
maintenance agreement) of $250.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 12, 2013 3:42 AM
Subject: Re: [Audyssey] accessibility for the deaf/blind



Hi Charles:

No one I know of, but that would depend on if they carry a notetaker
like a Braille Note etc along with them in a backpack. Back in the day
I always use to take my Braille N' Speak with me every where I went,
and could look up notes, shopping lists, and even had custom menus I
copied down from the print menus so I would have a copy to look at. It
is possible some deaf-blind customers may choose to do something
similar and have a notetaker and braille display on hand just to use
their notetaker as a notetaker where a sighted person might keep such
information on their phone or tablet.

I don't doubt that carrying a braille display around is a major
inconvenience, but we are talking about an extra disability that you
or I don't have.  A deaf-blind person can't simply pick up an iPhone,
Android phone, and use it with speech as you or I could. So that
person probably needs a braille display close at hand in order to
operate any number of electronic devices a blind person would
otherwise use with speech output.

Cheers!


On 12/11/13, Charles Rivard wee1s...@fidnet.com wrote:
How many people carry a braille display with them to a restaurant?  
They are


very expensive, as you know.  You are born with your fingers.

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Re: [Audyssey] the cost of documentation - Re: Somepracticalquestionsreguarding the Monopoly game

2013-12-12 Thread Jorge Gonçalves

I also would like to give my opinion:
For me when we talk about braille we now adays have to include Braille 
as a whole language both for paper and electronic braille displays.
For me Braille is literacy and can never be replaced. The blind person 
should be able to write and read like everyone else. Now the question is 
the cost, timing and volume of braille hard copies. About this, I 
believe the braille production in hard books will be substancially 
reduced with the lack of need, lack of space to store it both at home 
and libraries, the speed of production and with the global crysis.
..But for me braille is also what we can read in braille displays and 
also the speed we get with braille writing using the same braille keyboards.
For example when a book is produced and put available on the Kindle App 
for IOS, I can have it some minutes later fully in braille because I can 
read it with my braille displays And I like to be able to read, to feel 
the touch of letters and have the sensation of reading.
The key point here is the cost of braille displays. No matter what we 
say, they still are very expensive and not affordable so that we could 
talk about the global spreading of braille.
It's true that manufacturers of braille displays are trying to reduce 
the costs- For example a Focus 14 in the US costs 1295 if they didn't 
change it. I have one myself and really the quolity of this product is 
amazing. The braille is great, bluetooth capacities, quite keyboard.
Also when we talk about braille we should remember products like Braille 
Pen from Harpo which is a braille keyboard that costs around 250 Euros. 
This product really speeds up the braille writing for a lot of people.
So people who like braille like I do, should be also allowed to use 
braille in a daily basis. I use braille everyday but I rarely touch a 
braille hard copy of any kind of documents. I only use electronic braille.
Now as a professional musician and music teacher I can say that no 
matter what people say, blind people who want to seriously learn music 
specially about classic pieces they will always need to learn braille 
music and who ever says the opposite either is not knowledgable enough 
or is not serious.

It's true than in letters braille can be replaced but in music, it can not.
So braille is there for a longtime the point is that the way which we 
are using is developping.

Cheers,
Jorge
Em 12/12/2013 13:34, dark escreveu:
I think the best example of braille size was my schools copy of the 
pocket dictionary in braille.


Bare in mind the phrase pocket dictionary a book which all the other 
kids doing english were lent a copy of and which was,  as the name 
implies pocket sized.


The braille version was 18 volumes, each of which was slightly larger 
in size than an A 4 sheet of print paper, with ahrd bindings and a 
good three or four inches thick! (they were around 80 braille pages 
each).


I think the only way that could be a pocket dictionary is for the Big 
friendly giant! :D.


Beware the Grue!

dArk.

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Re: [Audyssey] Accessible online motorsports manager?

2013-01-08 Thread Jorge Gonçalves

There is a F1 management racing game.
I played it in the past but stoped 3 years ago.
It is:
www.f1time.com
Cheers,

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge

On 1/8/2013 3:29 PM, Orin wrote:

Hi all,
A few years ago I remember Che recommending Onderen, which was a pretty nice 
accessible racing manager game. Unfortunately with version two of the game, the 
match viewer isn't accessible.
I know most people play soccer games around this community such as Hattrick, 
but I was curious if there is any racing team management games out there right 
now. I've been looking and I don't think so.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] BariBariFutsal inquirie.

2012-12-14 Thread Jorge Gonçalves

Hello everyone.
Is there any audio review of this game?
I would be very interested.
Thanks


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge

On 12/14/2012 10:51 AM, Karl Belannger wrote:

Hi,
The zip version is the same as the installed version, but is able to be run 
from a USB flash drive or external hard drive on any computer.
HTH
Karl

Sent from my iPhone

On Dec 14, 2012, at 1:51, michael barnes c...@samobile.net wrote:


Hello.
I was wondering if someone could tell me what is the difference between the 
install version of Futsal and the zip version?
Thanks!

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Re: [Audyssey] New game road to rage!

2012-07-15 Thread Jorge Gonçalves

Did you know about this new Fps online game.
A friend in a portuguese speaking mailing list sent the link yesterday.
I was surprised to hear that because we didn't talk about this game here.
Anyways you can try it out and share what you think about it.
The link is:
http://dragonapps.org/trtr.exe
Cheers,

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com


On 7/11/2012 8:11 AM, Jeremy Kaldobsky wrote:

My skype name is jkaldobsky.  I don't mind if people add me.


lol silly you I maby perberbly bly,
bly, blybly lol. have some stuff you
mite like. and oh  what's your skype name if you don't
mind me adding you...
you can send it to me privately if you want. I don't
mind  if anyone addes
me.
my skype is zmackrishi and rdmsstudio1 both account I use
zmackrishi when im
on my laptop and rdmsstudio1 on my phone



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Re: [Audyssey] Swamp problem

2012-06-19 Thread Jorge Gonçalves

Hello. I am having 2.5 version and it still doesn't work.
it's strange becaus it says sometimes we have to make changements in 
order to the game work under windows 7.

It was working ok in 1.8 version.
And in offline mode it still works but never in online mode.
Always the same: when I try my old username, it says the password is 
incorrect and when I try to create a difrent character, it says 
connecting and it never conects.

Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 6/16/2012 9:56 PM, john wrote:

You should be running v2.5. If your not, redownload the latest version.
If your still having trouble it could be the server.

- Original Message -
From: Jorge Gonçalves jopo...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 16 Jun 2012 20:28:54 +0100
Subject: Re: [Audyssey] Swamp problem

Hello everyone. It's been since 5 months I didn't play Swamp but today I
tried to update.
I think I have the correct usernname and password but it says connecting
and it never connects.
Even when I try to create a new character it never connects either.
Any ideas what might be the problem?
Cheers

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 6/16/2012 8:08 PM, Pitermach wrote:
Hi,
The problem with most of these is because of the installer, which is a
16-bit application. That's why it breaks under x64. What you need to do
is install them under XP or a 32-bit system, and then just copy the
whole installation folder over. There are 2 executables, one for 16-bit,
and one for 32. Just insert the CD, run the 32-bit EXE, and it will all
work.
I have done this for YDKJ 3 if you need me to upload it.


On 6/16/2012 7:54 PM, steve cullen wrote:
Hi Everyone,

I have a truck load of you don't know jack games here.

Unfortunately they won't work with my windows seven system does any
one know
how to make these games work?

Thank you all very much for any help.

Regards,

Steve Cullen

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Re: [Audyssey] Swamp problem

2012-06-19 Thread Jorge Gonçalves

Hello Jeremy. My username is Jorge, just as my first name.
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 6/19/2012 4:36 PM, Jeremy Kaldobsky wrote:

Jorge, what is your Swamp username?


Hello. I am having 2.5 version and it
still doesn't work.
it's strange becaus it says sometimes we have to make
changements in
order to the game work under windows 7.
It was working ok in 1.8 version.
And in offline mode it still works but never in online
mode.
Always the same: when I try my old username, it says the
password is
incorrect and when I try to create a difrent character, it
says
connecting and it never conects.
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com



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Re: [Audyssey] Swamp problem

2012-06-16 Thread Jorge Gonçalves
Hello everyone. It's been since 5 months I didn't play Swamp but today I 
tried to update.
I think I have the correct usernname and password but it says connecting 
and it never connects.

Even when I try to create a new character it never connects either.
Any ideas what might be the problem?
Cheers

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 6/16/2012 8:08 PM, Pitermach wrote:

Hi,
The problem with most of these is because of the installer, which is a
16-bit application. That's why it breaks under x64. What you need to do
is install them under XP or a 32-bit system, and then just copy the
whole installation folder over. There are 2 executables, one for 16-bit,
and one for 32. Just insert the CD, run the 32-bit EXE, and it will all
work.
I have done this for YDKJ 3 if you need me to upload it.


On 6/16/2012 7:54 PM, steve cullen wrote:

Hi Everyone,

I have a truck load of you don't know jack games here.

Unfortunately they won't work with my windows seven system does any
one know
how to make these games work?

Thank you all very much for any help.

Regards,

Steve Cullen

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Re: [Audyssey] tennis, anyone?

2012-06-08 Thread Jorge Gonçalves

I would love to try this blind tennis.
I absolutely love tennis.
By the way I will now listen the semifinnals of Rolandgarros in Radio 
Rolandgarros.

Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 6/8/2012 4:23 AM, Steady Goh wrote:

Blind tennis or also called soundball tennis, a blind person can play
with a fully sighted person but with different rules. we are allowed up
to 3 bounces before we return the ball. A fully sighted has to return on
the 1st bounce and parcially sighted allow up to 2 bounces. Yes, is not
an equal playing field to make up for our disadvantages. A sighted
person can tell exactly where the direction the ball is heading, it's
hight and speed very early and react accordingly. whereas we are like
having an unstable connection with the ball because the sound is not
constantly ringing so we need more time to process then react. Given
that, I still do miss the ball after training for 2 months and no where
near being able to play a match yet, but i do see my progress.

锦发/Steady Goh
- Original Message - From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, June 08, 2012 10:21 AM
Subject: Re: [Audyssey] tennis, anyone?



After reading the article and seeing your feedback, I can't help but
nod my
head in agreement. It got me to thinking about a perennial problem with
so-called blind sports, and I wonder what the solution is.
If this strays too far from the realm of accessible gaming, please
feel free
to steer the topic back in a more suitable direction.
In all blind sports I have seen--goal ball, beep baseball, accessible
cricket, power showdown, and now this--the common trend seems to be that
blind players are forced to play only with other blind players. In
some of
these sports totally blind people even get a different set of rules than
those with partial sight. Nuts to that, and I have some residual vision.
The article talks about how tennis teaches blind people that they can
do the
same things as their sighted peers, but I'm having trouble seeing how
modified tennis makes that case. Certainly I believe that blindness
can be
relegated to the level of an inconvenience, and I believe that given the
proper training and opportunity, blind people can compete on an equal
playing field with the sighted--no pun intended--but I don't know if
that's
often the case when it comes to sports.
I know that certain forms of martial arts lend themselves to equal
competition between blind and sighted people; one of my co-workers this
Summer takes part in UFC fights. I myself wrestled for 8 years while
going
to school. But when it comes to other sports, especially team sports, I
wonder how we could go about participating on an equal level. Is the
answer
to create a new sport that blind and sighted people can play together?
Do we
develop a new set of techniques so that we, too, can play pickup
basketball?
I don't know, but I'd sure like to find out. My days of training to be a
star athlete are certainly behind me, but it's not too late for the
younger
guys.
All the best,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Wednesday, June 06, 2012 10:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] tennis, anyone?

I gave this a shot, but was pretty underwhelmed TBH. Has to be said
that I'm
no athlete, but my spacial awareness, coordination and confidence when
moving aren't too shabby. I found the adaptions felt clunky, and that
there
was little satisfaction to be gained. Sitting in on a few games between
people who'd been training casually but consistently for a couple of
years
didn't inspire me any further, it didn't have anywhere near the breakneck
pace and fluidity of play that unmodified tennis does, and that was kinda
the appeal here.

One person's take of course, it's all subjective. Not posting this to
discourage, just to make sure people will turn up for their first session
prepared for a long slog. It's certainly not something that you can just
dive into and let off some steam with like Goalball for example.

Scott


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All messages

Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Jorge Gonçalves

Good time to move to Android. I am a blind Android user and i love it.
Being a growing platform, we android users also would like to have some 
audiogames.

Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 5/21/2012 6:12 AM, Willem Venter wrote:

This is why I stear clear of apple products. Even though they make a
nice phone and operating system, it's not worth it. They have too much
control over things that a normal user should be allowed to choose
about. What do they know about accessible games anyway?

You can't even change the battery of your phone or upgrade your
computer's hardware without violating their lisence agreement. You can't
program for IOS without using their propriotary tools that cost a lot of
money and then some know it all tech at the app store decides that an
audio game needs graphics.

On 2012/05/20 02:31 AM, Phil Vlasak wrote:

Recent Tweets from L-Works.

Audio Archery got rejected. Apple did not like the empty screen. also
need icons.
I gave the artist a couple ideas. he's gonna send me some drags in a
couple days
waiting on Icons still. as soon as one gets created I will resubmit
app. So never fear.
http://twitter.com/#!/lworksgames


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Re: [Audyssey] New game (only in portuguese yet)

2012-01-23 Thread Jorge Gonçalves

Hello everyone.
Just wanted to let you know that today it was presented a new fresh game 
developped specially for the blind.

It was developed by a brazilian developer who's name is Tiago Arthur Cunha.
it's in portuguese only by he plans to make foreign translations.
It is a football (soccer= management game:
you are a manager of a football team and yu choose players to play, 
tactics, watch the match, sell players etc.
I am very happy because since years I knew a lot of blind people in the 
world would love to have a football game and here it is.

I am happy that Tiago did that.
The first version is freeware but I think he will charge for the next 
versions. I will be the first one to purchase it.
The game's name is Talkative Soccer and if you understand portuguese the 
link is here:

http://www.audiogames.com.br/download.php?cat=70ref=0subref=12
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 1/23/2012 3:49 PM, BRYAN PETERSON wrote:

Interestingly enough I prefer the UK English version of the Elloquence
synthesizer. I don't know, I  just could never stand the American one.
But as far as synthes in games go I'm pretty set in my ways. Sapi for
status info is fine, but never, and I mean never, should synthes be
used for actual characters unless, and that being the key word, they
happen to be robot or computer characters. To be qite frank tat's
probably the biggest reason I can never manage to maintain my interest
in the Sarah game.

On 1/23/12, darkd...@xgam.org  wrote:

Hi charles.

I agree, but Funnily enough I'm the opposite way around with synths, 
but being english I would be.

I have no care whether the letter R is pronounced, but do like long A's and

short o's, --- -indeed with the English pronunciation of hot you could never

mistake it for heart simply because the O is shorter and deeper. That is why

i use orphius Alan as my main Hal voice, and realspeak daniel as my sapi
voice.

Beware the grue!

Dark.
- Original Message -
From: Charles Rivardwee1s...@fidnet.com
To: Gamers Discussion listgamers@audyssey.org
Sent: Monday, January 23, 2012 12:39 PM
Subject: [Audyssey] game speech



While I prefer human speech in games, I don't mind a good quality SAPI
voice that has the proper accent.  It's a personal preference, but when
the word are is to be pronounced, I want to hear are, not ah,
heart instead of hot, and so on.  There's an R there, so pronounce it.

enter, not enTuh.  Also, I saw it instead of I sore it.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Jim Kitchenj...@kitchensinc.net
To: darkGamers@audyssey.org
Sent: Monday, January 23, 2012 3:45 AM
Subject: [Audyssey] Hi Dark





I don't know, for some reason hearing the same human speech over and over

in a game bothers me.  But hearing the same sapi5 voice over and over
does not.

Now if I had sight and saw a human on the screen, I would expect to hear

human speech.  But when I had sight, nothing on the screen looked
anything like a human.

BFN

 Jim

The voices in my head may not be real, but they have some darned good
ideas!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Suggestions for Playroom

2012-01-17 Thread Jorge Gonçalves

Hello.
Thank you very much for taking in consideration my propositions.
I had another suggestion:
In uno game sometimes the game goes so fast that we completely loose 
track when is our time to play.
It would be nice in a game like uno if you could have a beep or 
something that tell us that it's our time to play because if we have to 
always listen the screen reader talkinng until the end of the sentence 
there is always some one who intercepts us.

Many thanks


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 1/13/2012 4:09 PM, QuentinC wrote:

Hello,
Thank you for your suggestions.

For sounds, if you have specific propositions / files to submit, post on
the forum. It's true that I would like to have a better sound for saying
uno, but I haven't found any good one.


I'll come back to the last one: do you know that you can use up and down
arrows on chat box to send a private message to somebody you have
already sent before ? IT may help you.

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Re: [Audyssey] Suggestions for Playroom

2012-01-13 Thread Jorge Gonçalves

Hello.
I am a regular user of QuentinC playroom both in english and french 
versions.

And because I love it I have some small suggestions.
In Uno game, I think it would be cool to have a more difrent sound 
between uno sound and wild buzzer one. I mean we can distinguish but it 
would be easier to have something more difrent.

The same thing goes for the sounds of wild draw 4 and draw 2 cards.
Also I think it's hard when we want to send a private message to people 
because we have to type the full nickname and for those who don't have 
braille displays it's hard sometimes to guess how to write it.
For example it would be nice to write a command and have a list of 
people online and select the one we want and than enter and type it.
Also another cool thing would be if we recieve a private message it 
would be nice to have a command like control+R that would open a private 
message allready set up for the person and we would have just to type 
the message.
For example when i recieve an email and i want to answer, I just type 
press Control+R and I can type my message without the need of typing all 
the time the address of the person.

It kind of helps in private dialogs.
The last thing is that I really would love to see one day a accessible 
checkers game.

If chess was possible I think Checkers would be easier.
It was just my small ideas.
Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 1/12/2012 9:27 AM, QuentinC wrote:

Hello,
Risk seems to be a board game, right ?

If someone can send a complete description of the board and detailled
rules, I might be able to make it for the playroom (without bots of course)
IN that case, I would need very precise things, because I don't know
that game at all.

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Re: [Audyssey] looking for an accessible version of risk

2012-01-12 Thread Jorge Gonçalves

I allso love this game in the board version.
An accessible version for computer would be absolutely great!
Cheers.


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 1/12/2012 9:27 AM, QuentinC wrote:

Hello,
Risk seems to be a board game, right ?

If someone can send a complete description of the board and detailled
rules, I might be able to make it for the playroom (without bots of course)
IN that case, I would need very precise things, because I don't know
that game at all.

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Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Jorge Gonçalves

Brilliant. This are really wonderful news.
I will try it out as soon as I have some free time.
Cheers and many thanks for the game!
I was dreaming for a game like this!


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 12/19/2011 12:01 AM, Shard Workshop wrote:

Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real
initiation in the world of audiogaming.

Shard Workshop is proud to annouce that its first audiogame, Zero Sight,
has been released just now.

You can find all the details at http://www.shardworkshop.com/zero-sight

We strongly advise you to try the demo before buying the game, just to be
100% that it works on your machine.

If you happen to have technical problems write on the official support
thread, http://www.shardworkshop.com/forum/viewtopic.php?f=5t=50

We know that this is just the first of a long series of releases and
audiogames that will really change the way you play.

Remember, this is just the beginning of the audiorevolution...

Good luck, pilots.. and let us know what you think.
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Re: [Audyssey] 2 days to go!

2011-12-17 Thread Jorge Gonçalves

How much it will coast this game?
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 12/17/2011 1:33 PM, william lomas wrote:

hi 2 days then we get zero sight.
going spend first few weeks seing what people really think of the game first.


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Re: [Audyssey] Question about ammo in swamp

2011-12-12 Thread Jorge Gonçalves

I was wonndering:
in which situations the shotgun is useful?
It's because i  have the impression that it is not very accurate.
Or it's me who is not accurate but I do kind of well with a pistol.
I think it would be nice a file with the description of all ammo and 
their upgrades like scope etc.

Cheers,

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 12/12/2011 3:54 PM, Dakotah Rickard wrote:

I was wondering about the minigun. Right now, t is a bracing/unbracing
key, but what if it doesn't need to be braced but spun, like in most
games, so t starts it spinning, and it's only ready to fire when spun,
rather like the chainsaw.
This would be more in keeping with true miniguns.

Sined:
Dakotah Rickard

On 12/12/11, Jeremy Kaldobskyjer...@kaldobsky.com  wrote:

You bring up a good point about it breaking.  I think I'll tweak it a bit to
see if I can make it more useful.


Not sure if anyone's brought this up,
but I find the current system makes chainsaw rather useless.
I believe that since it's a melee weapon, it has to either
not break, or break alot less- otherwise, the risk of losing
100 odd rep using it and losing it is just not worth the
time- might as well just sell it. I've attempted chainsaw
twice, both times had it broken on the second/third hit.
On top of that, it is already a hard weapon to use- since
the sound makes it hard to keep track of loots or sombiez-
and if you keep it turned off, you risk getting cornered,
panicking, and killed because you forget you can't swing it
without hitting that T first.
I'm just frustrated that I longed for a chainsaw, and then
now it's here, I don't find it useful at all cause all it
seems to do is break lol.



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Re: [Audyssey] Zero Sight

2011-12-09 Thread Jorge Gonçalves

Hello.
I am really amazed with the sounds and concepts of your game.
Really really loved it.
It's been a longtime I was waiting for something like this.
Keep up the great work.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 12/9/2011 10:00 AM, Shard Workshop wrote:

Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Don't
worry, having a desktop is not a strict requirement. If for some reason you
don't have a keypad (netbook, some laptopt etc) there are two alternative
keys for giving and taking power from the engines.

2011/12/8 william lomaswill.d.lo...@gmail.com


wonder when this is out i guess just started development though?
also it mentions pressing the plus key what about I wonder, those who do
not have a desktop?

On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:


Hi,
I'm a little confused on that point myself; there seemed to be direct
altitude control in the game, although that might just be the demo.

Best Regards,
Hayden




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Re: [Audyssey] swamp problem

2011-12-08 Thread Jorge Gonçalves

Hello. I just wanted to report a problem in swamp:
Sometimes I just start running and I can't stop at all.
Normally I only move if i press the right mouse button but sometimes 
it's like the game gets crazy and I start to run and can't stop at all.

Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 12/8/2011 2:08 PM, Kai wrote:

Fair consideration though, Jeremy: If you plan to re-implement
single-player mode, why bother removing them? They're not terribly big,
and there's little point in file juggling if you're just going to put
them back eventually anyway.

Kai
- Original Message - From: Jeremy Kaldobsky
jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 08, 2011 5:27 AM
Subject: Re: [Audyssey] swamp, a few thoughts


I would be very happy to receive some donated game music. You can hear
Che's music if you don't have music muted and are in the game's menu.
That's a good suggestion with the unneeded files.


I just wanted to say, I haven't been
able to play the new version. A couple
of things though:
1. I'm willing to do music, since I have composed for BPC
programs TDV in
the past, and also would love some more chances to get
known lol.
2. where is che's lovely music that you noted about?
Lol
3. You might want to remove the man files for now in the
route directory
since for now at least single player is unplayable.
Hope you will keep on devving, as usual.
Ben.




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Re: [Audyssey] playroom on other platforms

2011-12-02 Thread Jorge Gonçalves

For me the cool thing would be playroom on android.
Android is growing a lot and more and more blind users are switching to 
android.

I have one, love it and it's very accessible.
I would love to have playroom on android.
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 12/2/2011 4:05 PM, Willem Venter wrote:

When I wrote swig, I meant swig.

http://www.swig.org/Doc1.3/Java.html

On 12/2/11, QuentinCquent...@cfardel.net  wrote:

Like I said, swig almost does all the work of
making your java wrapper for you.

NO. Swing has nothing to do with JNI wrappers.

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Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Jorge Gonçalves

It sounds great but i can't leave the safe zone.
How do we do that?
Cheers

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 11/21/2011 6:35 AM, Jeremy Kaldobsky wrote:

Whoops I forgot to give the link for those who don't already know what it is.  
www.kaldobsky.com/audiogames/Swamp.zip

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Re: [Audyssey] Swamp question

2011-11-20 Thread Jorge Gonçalves

Hello everyone.
I'm playing swamp and i  noticed that when i press tab for changing the 
speech mode, it crashes my nvda and than i can't do anything in the 
computer.
My question is if Nvda is supported and if so what is the number that i 
should put in the progress.ini
And if nvda is not supported correctly which number i should type for 
using the game with sapi speech?

Many thanks in advance.


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 11/20/2011 5:47 AM, Bryan Peterson wrote:

You'd still have to modify the functions though for each individual game
and of course you'd have to know the right way to do so.
They're coming to take me away, ha-haaa!
- Original Message - From: Tim Kilgore tim8...@cox.net
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, November 19, 2011 10:16 PM
Subject: Re: [Audyssey] More BGT news



In the Jawe script manager, there is a feature that puts all the
functions in a listbox. So what you do is find the function you want
and press enter. This puts the function in the editor. I'm guessing
that that's and ide feature. Could such and emplementation be put in
the BGT engine? Maybe not since it's not an acual ide.

Tim
- Original Message - From: Philip Bennefall
phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 19, 2011 7:40 PM
Subject: [Audyssey] More BGT news



Hi all,

First, let me say thanks once again to all of those who sent me so
much positive feedback over the last few days since I released BGT
1.1. This kind of stuff is what makes my work interesting, and
worthwhile.

Now, I just wanted to write and tell you that revision 2 of the
engine is available. The reason I'm mentioning it on list is because
it contains a feature that many of you have been wanting for a long
time, namely the ability to read and write in the registry. I have
made a settings class which wraps this up quite nicely, and prevents
script kids from tampering with keys and values that do not concern
them.

And as usual, the revision also contains a number of bugfixes
reported by users.

The next major feature that will see the light of day is joystick
support. I have started working on this and am making good progress.
So stay tuned for that!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Jorge Gonçalves
Jeremy, i just wanted to tell you: please go on with your projects and 
go on with your own style of development.
In this community the thing the people do best is to criticize without 
presenting any positive ideas.
Your games are a big fresh air on this community and I would love to see 
you going on with your games.
People can say that your games are short but some of them if they had 
the same ideas before, they could easily charge 30 dollars or more.
If they say the games are short, why they didn't come up with the same 
ideas before?
A Fsp multiplayer game only can please the majority of players and why 
noone did that before excepting the complicated case of audioquake?
I understand why some people can be worried about your games because in 
my opinion it's not normal for this community that the best audiogame 
ever produced is still railracer which is 5 years old.

Just my opinions so go on with your games.
Because of my professional life and my small baby, I don't have much 
time to play but when I have some minutes I  enjoy very much your swamp.

Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 11/18/2011 8:51 AM, Jeremy Kaldobsky wrote:

It has been interesting reading the many thoughts on this topic.  I haven't 
taken the time to respond to them each, but I have been reading them.

I suppose the lesson for me to pull from all of this, is that I need to produce 
fewer games but longer ones.  This also means developing the story lines more 
than I have been.  To summarize it in a different way, I've been giving you TV 
shows but you want Movies.  :D  lol.

Breaking my current habit might be tough, especially since I have so many game 
ideas planned or started, but I am taking these comments to heart and I will 
work on adapting myself to better meet the needs of the community.

To Chris, it may be a quest I'm destined to fail, but my goal is to design a 
refreshable braille display that costs no more than $50 to build.  Once again I 
need to stress that this is just my goal!

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Re: [Audyssey] Quentincplayrrom problem

2011-08-12 Thread Jorge Gonçalves

Hi everyone.
Here the problem in quentinc.s playroom still continues.
I wrote the developper on twitter but he didn't answer.
Does someone have the same problem?
I even think that the page of the playroom disappiered from his personal 
webpage.

www.quentinc.net
And of course when i try to connect in the client, it says new version 
available, i click in the botton for updating and than after completing 
the update it simply disappieres.

It sounds strange.
If someone knows something it would be nice to share ideas about what 
might happen.

Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 8/8/2011 4:51 PM, Jorge Gonçalves wrote:

Does someone know what happened to quentinc's playroom?
It stoped working and his website doesn't work anymore.
Any ideas about what may have happened?
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 8/8/2011 4:22 PM, Charles Rivard wrote:

I know the feeling. Sometimes, if we quit thinking, we get it right.
Then again, well, never mind. Heh heh heh.

---
Security is not the absence of danger. It is the presence of the Lord.

- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: Charles Rivard Gamers@audyssey.org
Sent: Monday, August 08, 2011 9:57 AM
Subject: Re: [Audyssey] Awesome Homer



Hi Charles,

Well release 4 or beta 4 I guess. I was really hoping and thinking
that version 2 or at least 3 had it finished. Guess that's what I get
for thinking. grin

Hey, my Aid told me the block is changing colors correctly like I
tried to get it to do for my next little project.

BFN

- Original Message -
Beta 4? (ornery grin)

---
Security is not the absence of danger. It is the presence of the Lord.

Jim

Who were the beta testers for Preparations A through G?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Quentincplayrrom problem

2011-08-12 Thread Jorge Gonçalves

It's a broken link.
Nothing happens.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 8/12/2011 5:28 PM, Alfredo_The_Music_maker wrote:

Did you try, http://www.agn.quentinc.net?

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Re: [Audyssey] Quentincplayrrom problem

2011-08-08 Thread Jorge Gonçalves

Does someone know what happened to quentinc's playroom?
It stoped working and his website doesn't work anymore.
Any ideas about what may have happened?
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 8/8/2011 4:22 PM, Charles Rivard wrote:

I know the feeling. Sometimes, if we quit thinking, we get it right.
Then again, well, never mind. Heh heh heh.

---
Security is not the absence of danger. It is the presence of the Lord.

- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: Charles Rivard Gamers@audyssey.org
Sent: Monday, August 08, 2011 9:57 AM
Subject: Re: [Audyssey] Awesome Homer



Hi Charles,

Well release 4 or beta 4 I guess. I was really hoping and thinking
that version 2 or at least 3 had it finished. Guess that's what I get
for thinking. grin

Hey, my Aid told me the block is changing colors correctly like I
tried to get it to do for my next little project.

BFN

- Original Message -
Beta 4? (ornery grin)

---
Security is not the absence of danger. It is the presence of the Lord.

Jim

Who were the beta testers for Preparations A through G?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] custaways

2011-08-08 Thread Jorge Gonçalves
Hello friends. I was out of the list for some time because i was mooving 
for a new country and didn't follow the news.

I was searching for this custaways but didn't find anything.
Can you please tell me what is this game about. Is it something new?
Many thanks!
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 8/8/2011 5:42 PM, dark wrote:

it's funny, my favourite second perk is actually green thumb, sinse it
means I even have a chance of keeping equal with people's wine
consumption, which seems huuuge! methinks these castaways are all !
alcoholics, whether you select the fault or not.

Beware the grue!

dark.

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Re: [Audyssey] castaways

2011-08-08 Thread Jorge Gonçalves

Thank you  very much for the correction.
But I actually asked about the game, not the title of the game.
Anyways thank you very much for the detailed information that you gave me.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 8/8/2011 6:16 PM, Bryan Peterson wrote:

It's actually Castaways, not Custaways.
We are the Knights who say...Ni!
- Original Message - From: Jorge Gonçalves jopo...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 08, 2011 11:04 AM
Subject: Re: [Audyssey] custaways


Hello friends. I was out of the list for some time because i was mooving
for a new country and didn't follow the news.
I was searching for this custaways but didn't find anything.
Can you please tell me what is this game about. Is it something new?
Many thanks!
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 8/8/2011 5:42 PM, dark wrote:

it's funny, my favourite second perk is actually green thumb, sinse it
means I even have a chance of keeping equal with people's wine
consumption, which seems huuuge! methinks these castaways are all !
alcoholics, whether you select the fault or not.

Beware the grue!

dark.

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Re: [Audyssey] Playroom?

2011-04-29 Thread Jorge Gonçalves

Yes you can just change language in the main menu!
Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 4/29/2011 11:56 AM, william lomas wrote:

as i speak french fluently can i use the games in french?

On 29 Apr 2011, at 10:50, Lori Duncan wrote:


Hi I've been away on holiday in Abu Dabhi so have missed the first email about 
this thread, what is this game about?  Thanks from Lori
- Original Message - From: Harmony Neilharmon...@googlemail.com
To: 'Gamers Discussion list'gamers@audyssey.org
Sent: Thursday, April 28, 2011 9:43 PM
Subject: Re: [Audyssey] Playroom?



I don't have the URL, but I can send the English installer if you like in a
private e-mail, or even better, I think its on my public dropbox thing, so I
can just post the link up here for those who want it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Imbar Golt
Sent: 28 April 2011 21:24
To: Gamers Discussion list
Subject: [Audyssey] Playroom?

Hi,

Is that a site?

If it is, can someone write the address please?

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] online play rooms

2011-04-29 Thread Jorge Gonçalves

In quentic playroom you can hide a table with control+H.
And also you can kick players if you are the game master with control+k.
In any game you can press f1 to know the key commands of the game.
Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 4/29/2011 11:08 PM, michael barnes wrote:

Hey, I have a question about something. instead of BlindAdrenaline card
room, quentinc play room, rsgames, and all in play.
Is there any other online game rooms out there? And does anyone know if
all in play will let you have private games with just people you know
like rs games does? And does quentinc play room do the same aswell?
Thanks.



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Re: [Audyssey] Playroom?

2011-04-29 Thread Jorge Gonçalves
Sometimes we can't connect to quentinc playroom because we don't have 
the last version.

Make sure you have the latest version and all should be fine.
Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 4/29/2011 11:27 PM, Mike Maslo wrote:

Yeah I activated it got one that said it was activated but amazingly I still
can't connect.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brandon Misch
Sent: Friday, April 29, 2011 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

no idea. you could probably go to your inbox and see if an email was sent.

On Apr 29, 2011, at 9:36 AM, Mike Maslo wrote:


I created a new account and I got the validation email but when I click on
the email link it does not open. Any ideas?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brandon Misch
Sent: Friday, April 29, 2011 7:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

no idea. had to create another account just to connect.

On Apr 29, 2011, at 8:45 AM, Mike Maslo wrote:


I cannot connect to this game. I registered but now cannot connect. Any
ideas?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Friday, April 29, 2011 4:56 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

as i speak french fluently can i use the games in french?

On 29 Apr 2011, at 10:50, Lori Duncan wrote:


Hi I've been away on holiday in Abu Dabhi so have missed the first email

about this thread, what is this game about?  Thanks from Lori

- Original Message - From: Harmony Neil

harmon...@googlemail.com

To: 'Gamers Discussion list'gamers@audyssey.org
Sent: Thursday, April 28, 2011 9:43 PM
Subject: Re: [Audyssey] Playroom?



I don't have the URL, but I can send the English installer if you like

in

a

private e-mail, or even better, I think its on my public dropbox thing,

so I

can just post the link up here for those who want it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

On

Behalf Of Imbar Golt
Sent: 28 April 2011 21:24
To: Gamers Discussion list
Subject: [Audyssey] Playroom?

Hi,

Is that a site?

If it is, can someone write the address please?

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Showdown online?

2011-04-26 Thread Jorge Gonçalves

Hi Philip. I also love showdown and this idea is just amazing.
I am also willing to purchase this game!
I just wanted to remind some correction for the game.
According to the showdown rules, for winning a set you should have  two 
points of advantage for example if it is 10 10, you should achieve 12 
points for winning a set and not 11.

Just my suggestion but i really like the idea.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 4/26/2011 4:31 AM, Hayden Presley wrote:

Hi Shaun,
If you've played Showdown, you'll know you don't exactly need hours to play
it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, April 25, 2011 6:14 PM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] Showdown online?

hmmm online stuff would rock.
But I just don't think I'd have the time or much time to play the game.
At 09:52 p.m. 25/04/2011, you wrote:

Hi all,

I am just writing to ask whether any of you would be interested in
an online version of the Showdown game? Naturally you would also be
able to play against the computer on many difficulty levels, but the
main atraction of the game would be that you could play online. I
would use some techniques to bypass firewalls so that even people
behind routers could connect to one another, and the game would most
definitely use human speech. Would this be something that you might
consider purchasing if it sold for something like 10 dollars?

Thanks in advance for your feedback.

Kind regards,

Philip Bennefall
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Re: [Audyssey] Showdown online?

2011-04-26 Thread Jorge Gonçalves

Also another suggestion:
Instead of the actual game where when you press space, the computer 
chooses the direction of the ball, it could be nice if we are able to 
choose it for our own. I would suggest 3 keys where you could choose if 
you want to send the ball either to the right, centtre or left.

Cheers,

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 4/25/2011 11:52 AM, Philip Bennefall wrote:

Hi all,

I am just writing to ask whether any of you would be interested in an online 
version of the Showdown game? Naturally you would also be able to play against 
the computer on many difficulty levels, but the main atraction of the game 
would be that you could play online. I would use some techniques to bypass 
firewalls so that even people behind routers could connect to one another, and 
the game would most definitely use human speech. Would this be something that 
you might consider purchasing if it sold for something like 10 dollars?

Thanks in advance for your feedback.

Kind regards,

Philip Bennefall
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Re: [Audyssey] Quentin C Playroom

2011-04-19 Thread Jorge Gonçalves

I have it and i put it in my dropbox for you!
You can get it at:
http://dl.dropbox.com/u/10962229/quentinc-playroom-install.exe
Cheers.


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 4/19/2011 3:54 PM, John Snowling wrote:

Hi all.

I went to the Website for the Quentin c's playroom but was unable to
download the client.

I tried the links but was getting 404 errors.

If someone has the client could they put it on drop box for me.

Secondly in order to create an account for this service do you do that
via the client?

Thanks.


From John.




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Re: [Audyssey] rs games client

2011-02-23 Thread Jorge Gonçalves

What about creating a private game and adding some bots.
The result is the same as playing with offline bots.
Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 2/23/2011 5:55 PM, Harmony Neil wrote:

One thing I also wish there was, is the ability to use the mouse, like a
graphical interface of some description, so those with enough sight to do so
can use it successfully. I use jaws, but know some visually impaired people
who don't have jaws running all the time, but use magnification or something
instead.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Josh Kennedy
Sent: 23 February 2011 14:39
To: gamers@audyssey.org
Subject: [Audyssey] rs games client

Hi

I downloaded the rs games client and like it very much. Only thing I
would li,e to see though is I wish we could put it in offline mode so we
could play against computer generated offline bots.

Josh

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Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread Jorge Gonçalves
I know that we will never agree in terms of screen reader. It's like 
clothes, it's a matter of taste.
And each person uses the computer diffrently with diffrent purposes and 
diffrent applications etc.

I personally love NVDA and honestly it's my favourite screen reader.
I love the screen reader on itself, and I like the concept!
I think that blind people should pay for what they need in life just 
like everyone else.
But the access to the computers is somehow diffrent because it involves 
access to education and access to emploiment etc.
When you have someone who will employ a blind person and he or she knows 
that he will have to pay more than one thousand Euros for allowing this 
blind person working for me, he or she will probably think twice.
If you have a freeware screenreader, at least you have the option of 
doing it otherwise and you have the possibility of employing a person 
for no more cost than other workers..
A freeware screenreader opens a lot of doors for blind people all around 
the world and remember that blind people are not only from rich countries.
Allthough you probably don't listen them much on this list, there are 
blind people in a lot of countries in development.

And nvda opened the door to them to legally have access to school and work.
You will not ask schools in poor countries to pay more than 1000 Euros 
for teaching blind students with computers don't you?
I don't care eif it's better or worst and even more, I think  there is 
space for everyone.
If you have a lot of money and want something extraordinary and 
wonderful buy your beautiful jaws!

But others also have the right to use computers.
For me NVVDA does  everything what I need and it's light, eficient and 
suits all my needs.
If you give me a legal copy of others, I will stay with nvda because I 
simply like it.
Allthough NVDA is not competing with comercial screen readers, I 
understand why their sellers are nervous!
And my last point the people who most criticize NVDA, we know very well 
why they do it and we also know what very often they do with comercial ones.

Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 28-01-2011 23:41, dark escreveu:

Just to add my point.

You can try out a demo of hal by going to www.dolphin.co.uk


Beware the grue!

Dark.
- Original Message - From: Pitermach piterm...@gmail.com
To: Dean Masters dwmast...@earthlink.net; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, January 28, 2011 6:29 PM
Subject: Re: [Audyssey] Windows screen reader software?



and then there's system access, which is also free which you can run
by going to
www.satogo.com
- Original Message - From: Dean Masters
dwmast...@earthlink.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 28, 2011 7:27 PM
Subject: Re: [Audyssey] Windows screen reader software?



You can try demos of JAWS by Freedom Scientific and windoweyes by
GWMicro.
And there is the free NVDA screen reader.

Dean

- Original Message - From: David Rose
drokaudysseygam...@ddrose.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 28, 2011 1:07 PM
Subject: [Audyssey] Windows screen reader software?


| Hi folks,
|
| My apologies if I bring up a question that has already been
discussed to
| death, but I don't see anything about this in a casual browsing of the
| archives.
|
| At first I thought I didn't have any screen reader software, so I
| couldn't test the accessibility of my RSW website directly. But then I
| realized that every Mac has VoiceOver built-in, and it's quite nice!
| I've been going through my web pages with VoiceOver, and I've found a
| number of minor issues that I'll be correcting.
|
| But I'd hate to fine-tune my pages to VoiceOver's quirks only, without
| knowing about similar quirks in other software. In particular, what do
| Windows users typically use to browse the web? I see that Narrator is
| built-in to Windows, but it's almost unusable. Even Narrator itself
| recommends users buy a third-party program instead.
|
| So, if I were to purchase one such third-party program for the purpose
| of testing my website's accessibility under Windows, which program
| should it be?
|
| Thanks!
| David
|
| ---
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list,
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Re: [Audyssey] Possible new shareware racing game

2011-01-18 Thread Jorge Gonçalves

Hi Davy.
I wanted to give my opinion about the article.
Myself I certainly would be willing to pay for a new shareware nice 
racing game.
Racing games are amoung my favourite games. I paid for railracer, and 3 
and half years later I still think that it's my favourite audiogame.

Anyways I still dream about a game with a season or carrier mode.
If you would make a game with a season mode with a points system, nice 
sounds and nice sensation of driving, I would purchase it without 
hesitation.
I think a game like topspeed with a lot of tracks and tracks that we 
could make for our own with random climate conditions for the races 
during the season would be  absolutely great!
Multiplayer capacities for me are not the most important allthough the 
online gaming in railracer was fantastic.
Well as an idea I think it's great to build a new racing game from the 
scratch with new ideas and new goals.

Cheers
Jorge



Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 18-01-2011 11:51, Davy Kager escreveu:

Hello!

I just posted this to AudioGames.net.  If you're disappointed because you can't 
use custom vehicles in multi-player mode, this may be a fun thing for you to 
read.  Furthermore, I talked about what we currently think will be the future 
of Top Speed.  I'd love to have some community feedback on this one.  The post 
is located at http://forum.audiogames.net/viewtopic.php?pid=46007#p46007

Thanks,
Davy
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Re: [Audyssey] Top speed, sugestion

2011-01-16 Thread Jorge Gonçalves
Hi friends. Do you think that one day it would be possible to create an 
online gaming like for example Soundrts.
Because it's dificult to find people for playing when we don't know each 
other, it's very hard to meet and give the ip adress.
I think that if it uses the system similar to soundrts where a person 
creates a server and then everyone can join would be easier.

it was just my idea.
Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 16-01-2011 14:38, Milos Przic escreveu:

Hi all,
I tried making a track using the tutorial and succeeded. Now I want the 
track to be a street adventure. In the tutorial it stands that the filename has 
to start with adv. And, when I rename the file adding the adv it doesn't work. 
But if I rename the sound file too adding adv, the track works, but it is still 
a race track, because I race in 3 laps, exactly as I set in the options for the 
number of laps. So, how to make my track a stree adventure? And will it be 
available to choose from when playing on the internet?
Thanks and best regards!
   Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] topspeed3 impressions

2011-01-13 Thread Jorge Gonçalves

Hi friends.
I was trying the game since yesterday and my impressions are very positive.
The game play is much realistic and fun.
It's really now closer to the efects of a good racing game.
And the new weather conditions and surfaces are very very cool.
I just have one comment:
I think it's approaching to something that would be my dream which is a 
racing game with a season mode with points system for example knowing 
that there are 7 computer controled players, it would be fun to make a 
season going through a lot of tracks and giving points according to the 
position in the race for example, 10 for the winner, 8 for the second, 6 
for the third etc.
And the funniest would be that we could edit the names of other players 
so like that the developpers wouldn't have to worry about that.
It would be fun to have a season mode, with random weather conditions 
for each race so we would have to compit in difrent circustances in the 
run for title of Top Speed champion.
Maybe it's only a dream but there are a lot of main stream games like 
that with a season mode: it would be fun to have one like that for us!
But out of that, i think that the game play is much much better and 
thank you very much to those who developed this game!

Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 13-01-2011 17:28, djc escreveu:

I have a long list of tracks and vehicles here myself. I went through all
the vehicles and some of them didn't work any more so I killed the ones
that don't work and kept all the ones that do work.

*** REPLY SEPARATOR  ***

On 1/13/2011 at 12:07 PM Davy Kager wrote:


Damien,

Regarding your Utility Pack, I think Leonard can answer that question
better
than I.  Regarding your tracks and vehicles, though...  I'd like to
include
them in my yet to be made repository, so that Top Speed and its tracks and



vehicles can be downloaded from one and the same place.  This repository
will probably be not much more than a directory listing, but it should
suffice for the time being.  Please let me know if you have any problems
with this idea.  Also, if any of the original track and vehicle authors
are
on this list and have anything against me copying their material, I'd be
glad to know about it. ;-)
- Original Message -
From: Damien Pendletondam...@x-sight-interactive.net
To: Gamers Discussion listgamers@audyssey.org
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can

update

it to work with Top Speed 3. I'm puzzled as to why it was removed in the



first place.
Also, I am willing to convert all the cars and tracks that I am

currently

hosting to the new Top Speed 3 format so that they may continue to be

used

as before.
Email me if interested.
Thanks.
Regards,
Damien.



- Original Message -
From: Davy Kagerm...@davykager.nl
To: Gamers Discussion listgamers@audyssey.org
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

  Which ones, please?


although the tracks work, we really need a track/ vehicle converter.

  There's not much against continuing to use the old, three-column

syntax

for tracks.  In fact, it'll speed up loading multi-player games.  As

for

the vehicle files, for most of them a simple Find  Replace will do the



trick. Replacing car with builtin leaves only the motorcycles to be



fixed. Replacing cycle1 with builtin10, cycle2 with builtin11,
and cycle3 with builtin3 fixes that.


who's game to try to rewrite all those files, especially since they

are

or need to be rehosted somewhere again anyway.

  I plan on setting up a temporary repository of tracks and vehicles,
until a decent community site gets built.  Please mail me at
da...@playinginthedark.net if you have any really great tracks or
vehicles that I should be including.
- Original Message -
From: shaun everisssm.ever...@gmail.com
To:gamers@audyssey.org
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100



tracks and vehicles.
who's game to try to rewrite all those files, especially since they

are

or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I can't program else I
would.


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Re: [Audyssey] Jaws Scripting question for football game

2011-01-04 Thread Jorge Gonçalves
Hi. What's this game. I played hattrick a football online game. If it's 
this one just let me know!

Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 04-01-2011 2:11, Gary Whittington escreveu:

Ok Looking for a person who has Jaws Scripting knowledge.

While developing a Jaws Script for a Football game, I am trying to slim line my 
code.

The thing is that I could really need a quick way of turning off frames in a 
program.
There is no simple command that I can find to do this.
If nay one knows the Jaws Script function to turn off frames, please let me 
know.

I have written my own function and perform script to do this.

The problem that the football game has so many active action frames that 
getting into the game menu needs frames turned off to scroll through them 
correctly.
In which means have the scripts know that the PCCursor is in a menu, then turn 
Frames off  without opening the frame manager.
If frame manager opens then being in the menu is closed.
This is why there must be a Jaws script command to do this behind the scene.

Otherwise the script to do this is going to be redundant have to reopen the say 
View menu after disabling Frames.
I have an idea to do this but really could use a single disable frames function.

Crash
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Re: [Audyssey] The old Pb-games

2010-11-29 Thread Jorge Gonçalves
Hi Philip. This days I didn't have internet because I was moovving so I 
was playing some of my old games and I think I've got an idea.

From your old pbgames, I love showdown and I still play it sometimes.
I think from that game you could create a new modern game and perhaps 
not very complicated to design.
It would be fun that we could have both single player mode and playing 
against someone over the internet.
In the single player mode, we could have difrent named players controled 
by the computer and with some tournament trophies and raking system just 
a bit like tennis or table tennis international competitions.
And it would be gret to play over the internet against real opponents 
and also in your website, with statistics, a ranking and maybe with 
tournaments as well.
Also in the game play it would be cool to be able to decide the 
direction and speed of the ball.
Doing this and also with some improvements on the sounds but not much 
because the game is still cool, I think you could make a very cool product.

I think I would pay for something like this!
Just an idea.
I think the gameplay, the sounds and just everything about this game is 
still really fun for me now adays.

Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 29-11-2010 11:20, Philip Bennefall escreveu:

Hi all,

I've been following the recent discussion and thought I would jump in with a 
few notes and a question. All of my old games from pb-games.com such as Tarzan 
Junior, Dark Destroyer, Showdown and 3d Snake were all written in JavaScript. 
This is not a good language for even remotely serious game development, but it 
was a wonderful sandbox for a curious 12 year old to take the first staggering 
steps on the road to programming and eventually Q9 and BGT. Grin. Anyhow, these 
games were written with Internet Explorer 4 in mind and ran very well in that 
browser, but do not work nearly as nice in newer versions like 7 and 8. The 
cause of this I know not, I just know that it's a fact.

Now to my question. If I were to rewrite and vastly improve these old titles, 
would you buy them? I am thinking Tarzan Junior especially. That game had some 
good elements in it, underneath all the bad acting that I'm afraid I was 
responsible for as well as the now rather sluggish game play. So in short, if I 
rewrote this game into a good product, would any of you want to spend $30 on it?

Kind regards,

Philip Bennefall
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Re: [Audyssey] Problem with sapi voices of my games

2010-10-14 Thread Jorge Gonçalves
Hi Jim. I tried everything what you told me but unfortunately i was not 
able to solve the problem.
The last thing I still can do is try with my cd that I have to find 
because now I don't remember where I put it.
I suspect that the problem can be a conflict with the last automatic 
updates of windows XP.
Because the problem started yesterday just after my windows made the 
updates without asking my permission. lol

So now, I'm a bit lost because I don't know what to do.
None of the voices work.
Fortunately the espeak voice of my nvda still talks to me.
Anyways, many thanks for your help!
Cheers,
Jorge

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 14-10-2010 9:32, Jim Kitchen escreveu:

Hi Jorge,

Below are the sapi5 fixes that I know of.


The first thing that I would try would be the DelUserLex.exe file that
you can find on my free windows sapi5 text to speech games page, as well
as on the GW Micro and Freedom Scientific sites. It is a strange file in
that it doesn't say or seem to do anything, but it did fix my sapi5 voices.

Here is another fix that I was told about.
Go to c:\Program Files\Common Files\Microsoft Shared\Speech
Then, press enter on Sapisvr.exe. It won't say anything, but it should
correct the control panel entries for Sapi.

Another thing that you can do is to use the Windows XP restore feature
to restore your computer back to a date when the voices were working.

And then there is to use your Windows XP cd to repair the entire sapi5
text to speech engine.

you can download (SpeechSDK51MSM.exe).
which contains all of the Microsoft Sapi voices available for Windows XP
from

http://www.microsoft.com/downloads/details.aspx?FamilyID=5e86ec97-40a7-453f-b0ee-6583171b4530displaylang=en



HTH

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Problem with sapi voices of my games

2010-10-13 Thread Jorge Gonçalves
Hi friends. I have a problem here and because of that I can't play a lot 
of games.

My sapi voices simply stopped talking.
For my screen reader, NVDA I use Espeak and works fine.
But for games I use sapi and the voice that I normal use stopped talking.
I go to control painel, voice and the voice is still the same but if I 
try to test it with the text  that is available there, the system tells 
me that it can't reproduce this voice.

I try other sapi voice that I've installed and it happens the same.
Does anyone have an idea how could I solve this problem?
Thank you very much for any help!

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 12-10-2010 0:27, dark escreveu:

Hi Ian.

i believe there are several, notably hattric, the famous football game.
go to www.whitestick.co.uk and look under the games to play online
section for some notable ones.

The only reason these aren't in the audiogames.net database is that both
Cx2 and I know very litle about sport so wouldn't really be great at
writing reviews of online sports management games which are often highly
detailed (I can get away with things like super football).

In fact if anyone on the lists wants to submit information about a game
not in the audiogames.net database just drop me an E-mail.

though note good command of English and fairly decent grammar is
essential if your review is to be put on site so that others may read
it, though there is no need for html code if you don't know it, sinse
I'll be glad to add that if you can write a decent review.

For what sort of thing is required, just check the audiogames.net
website entries.

Beware the Grue!

Dark.
- Original Message - From: Ian McNamara
ianandri...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 11, 2010 8:51 PM
Subject: [Audyssey] on line sports games that are accessable.



Hi all, does any one know of any on line sports games are accessable.

Ian McNamara

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Re: [Audyssey] card games

2010-10-01 Thread Jorge Gonçalves

it's not exactly like that but are you talking about solitaire?


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 01-10-2010 18:13, michael barnes escreveu:

hey does anyone know the correct name for the windows card game where
you take away cards from the pyramid? the game use a normal deck of
cards. the way the game works is the cards are lay out like a pyramid
and the only way you can remove any card you have to add to cards up
that equal to 13. i'm not sure if the game is call pyramid. however i
would like to find a accessible version.



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Re: [Audyssey] face book games

2010-09-21 Thread Jorge Gonçalves

Hello. How can I find them inside of the facebook website?
Many thanks


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 21-09-2010 19:31, Kelvin Tan escreveu:

hi all. was just wondering have any of u here found any games that are
playable on face book. i personally found 2, mafia wars and airline manager,
which i'm currently very much in to lately. anyone have any other games to
recommend or to share with those blind face book users here? thanks.


Follow me on twitter at:
http://twitter.com/KelWL/

Facebook:
http://www.facebook.com/KelWL
All about me:
http://www.weiliankelvin.com/
Blog:
http://www.weiliankelvin.com/blog/
My YouTube channel:
http://www.youtube.com/user/chenweilianonline


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Re: [Audyssey] Moving files to Dropbox

2010-09-18 Thread Jorge Gonçalves

And pay attention to check when files are fully uploaded!
You can check it by pressing Windows+b and then find dropbox: you will 
get there the information that you need.

Cheers!


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 18-09-2010 18:13, valiant8...@lavabit.com escreveu:

Just copy and paste it into the drop box folder like you were doing the same 
between two folders on your computer.

Select the file or files you want to move or copy. Press control c to copy or 
control x to move/cut. Go to your my my drop box folder commonly in my 
documents, locates the sub folder inside there tat you wish to put th file in, 
them press control v to paste it.

Compose using Emoze on my Nokia N86


-
From:   Lori Duncanlori_dunca...@hotmail.com
Subject:[Audyssey] Moving files to Dropbox
Date:   September 18th 2010 10:19 AM

Hi could someone tell me how I get recordings from my documents folder to 
dropbox without dragging and dropping?  Thanks from Lori.
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Re: [Audyssey] Moving files to Dropbox

2010-09-18 Thread Jorge Gonçalves

You have two ways of doing this:
The first is, the case where you want to send a specific file to people: 
you select a file and then press right click, or applications button and 
search with arrow keys until dropbox. Then, right arrow for entering in 
submenu, down arrow until  copy public link and enter. It's done, and 
coppied to your clipboard. you just have to past it wherever you want.
The second situation is if you want to share a folder with one or more 
people: you create a new folder inside of My Dropbox. Then, right click 
until dropbox, enter in submenu and search share this folder. Then it 
will put you in the website: you just have to search edit box and type 
the e-mails that you want people to have access to this folder separated 
by enter.

Search the button share and it's done!
Hope it helps,
Cheers
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 18-09-2010 23:46, Lori Duncan escreveu:

Thanks, I've managed to upload a file, but how do I send the link to
people? Do I copy and paste the link from the file on the website?
Thanks from Lori.
- Original Message - From: Jorge Gonçalves jopo...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 18, 2010 6:32 PM
Subject: Re: [Audyssey] Moving files to Dropbox


And pay attention to check when files are fully uploaded!
You can check it by pressing Windows+b and then find dropbox: you will
get there the information that you need.
Cheers!


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 18-09-2010 18:13, valiant8...@lavabit.com escreveu:

Just copy and paste it into the drop box folder like you were doing
the same between two folders on your computer.

Select the file or files you want to move or copy. Press control c to
copy or control x to move/cut. Go to your my my drop box folder
commonly in my documents, locates the sub folder inside there tat you
wish to put th file in, them press control v to paste it.

Compose using Emoze on my Nokia N86


-
From: Lori Duncanlori_dunca...@hotmail.com
Subject: [Audyssey] Moving files to Dropbox
Date: September 18th 2010 10:19 AM

Hi could someone tell me how I get recordings from my documents folder
to dropbox without dragging and dropping? Thanks from Lori.
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Re: [Audyssey] RS Games Uno and Monopoly

2010-09-11 Thread Jorge Gonçalves
Hi people. I just wanted to let you know my impressions about this two 
games after two weeks of tests.

Firstavol I'm impressed with how much fun we can get with them.
I'm surprised that not many people are talking here about them.
They are very nice games, with online gaming that works perfectly, with 
a chat system where we can interact with real people, cool sounds etc.
In my opinion both games are really well made, very accessible, very 
simple to learn and use and with their development they are getting 
better and better.
I think that their team deserves our support and it's worth to try 
because the games are fun, and because we play onlyne with real people 
we can have a lot of hours of fun.
I specially like the scoring system of uno. With S key we can have the 
information of how many points have the players of our table and with 
that we can make a real race until the win with 500 points.

See you in some uno table. I am Jorge there.
Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 11-09-2010 10:01, Ben escreveu:

Ok sorry for the seeminglypestering attitude


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 September 2010 03:22
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA help

Hi Ben,
Still under development. As I've mentioned many times on the list
already I am extremely busy attending to personal matters and
development on MOTA and the Genesis 3D Engine have been put on the
back burner. Thus updates I've made to MOTA Beta 14 aren't necessarily
worth a full upgrade yet as they are fairly miner.

Cheers!



On 9/10/10, Bengamehead...@aol.co.uk  wrote:

Where is beta 14?



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Re: [Audyssey] RS Games client

2010-09-05 Thread Jorge Gonçalves

Hi. I don't exactly agree with you.
When you play uno, people are reasonable, and after all it's a friendly 
card game.

You play a card, you say uno and that's it.
Even if you say a bit later people understand. But this is not the case 
here.
When you have a game that allows people catch you for half a second or 
less, the game (in my opinion) allows bad spirit and some random 
decisions because if a guy has faster internet connection allways wins 
the game.
For me the spirit of uno is that you are in a friendly place having fun 
together and calmly you play and the player with better strategy wins.
I think that with my idea, having two seconds for saying uno without 
beeing disturbed, the problem would be solved because when you have uno 
you can calmly play but if you are trying to hide it from the other 
players you can be caught anyway later.

Cheers

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 04-09-2010 22:18, Hayden Presley escreveu:

Hi,
In real life, that really isn't any different, considering then it becomes
who talks the  fastest.Grin  But more seriously, I've noticed the same
thing. It really depends on how uno-conscious this or that player is, but
internet connections are the real problem here.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: Saturday, September 04, 2010 4:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] RS Games client

Hi people.
I tried it allready and I'm really impressed.
I think the concept is great and the fun that we feel while playing and
interacting with people is amazing.
There is obviously still things to improve but let's be patient.
There is allthough one thing that I allready reported to Ryan that I
don't like in uno.
I hope they will change somehow because in chat I know that more people
don't like it.
It is about catching people when they don't say uno.
I'm not against the concept, I just think that the game is made in a way
that for moments, it's not a friendly card game, it becomes an action
game. Not mentionning that probably internet connections and stuff can
influence that.
It happened to me allready several times that I played the card with
enter, I had allready the finger in u I pressed very quickly and
anyways, I was caught. I think it's not fair .
My idea, for keeping the game friendly and nice for everyone is that the
person after pressing enter, could have one or two seconds for calmly
press u without beeing disturbed because if not the person who wins is
not the one with better strategy but the one with fastest fingers.
I know the concept was ok but people abuse.
The rest, for me the games are absolutely great.
Cheers,



Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 04-09-2010 0:07, Hayden Presley escreveu:

Hi Ryan,

Excellent job on the client. However, I have a few tings to say about it.
Firstly, (and really the only thing I'm discussing here) are the rule
changes. In Uno, the reverse card reverses to the previous person that
played, not back to you. Also, in monopoly, although the rules do state

that

you must erect equally, there is no rule that says you must build one

house

at a time.,



Best Regards,

Hayden



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Re: [Audyssey] Send-space

2010-09-05 Thread Jorge Gonçalves

I prefer dropbox: it's great and easy.
www.dropbox.com


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 05-09-2010 15:43, Lori Duncan escreveu:

Hi I'm trying to upload my game recordings to send-space using the wizard, but 
it's saying I need to pugrade, does this mean I have to pay?  Can I use the 
wizard for free?  Any help would be wellcome.  Thanks from Lori.
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Re: [Audyssey] RS Games client

2010-09-04 Thread Jorge Gonçalves

Hi people.
I tried it allready and I'm really impressed.
I think the concept is great and the fun that we feel while playing and 
interacting with people is amazing.

There is obviously still things to improve but let's be patient.
There is allthough one thing that I allready reported to Ryan that I 
don't like in uno.
I hope they will change somehow because in chat I know that more people 
don't like it.

It is about catching people when they don't say uno.
I'm not against the concept, I just think that the game is made in a way 
that for moments, it's not a friendly card game, it becomes an action 
game. Not mentionning that probably internet connections and stuff can 
influence that.
It happened to me allready several times that I played the card with 
enter, I had allready the finger in u I pressed very quickly and 
anyways, I was caught. I think it's not fair .
My idea, for keeping the game friendly and nice for everyone is that the 
person after pressing enter, could have one or two seconds for calmly 
press u without beeing disturbed because if not the person who wins is 
not the one with better strategy but the one with fastest fingers.

I know the concept was ok but people abuse.
The rest, for me the games are absolutely great.
Cheers,



Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 04-09-2010 0:07, Hayden Presley escreveu:

Hi Ryan,

Excellent job on the client. However, I have a few tings to say about it.
Firstly, (and really the only thing I'm discussing here) are the rule
changes. In Uno, the reverse card reverses to the previous person that
played, not back to you. Also, in monopoly, although the rules do state that
you must erect equally, there is no rule that says you must build one house
at a time.,



Best Regards,

Hayden



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Re: [Audyssey] Changing players in hattrick

2010-09-04 Thread Jorge Gonçalves

It's impossible. You can't change players names.
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 04-09-2010 2:52, Ramy Moustafa escreveu:

hi all:

I started playing hattrick from  3 month, this is not an easy game, and it need 
more and more reading, but am trying to understand,

the most bad thing for me, is the  player's names, can't we change them?

really they choose strange names specially for arab clubs.
so, is there a way to change them?

anyway, I just change my coatsh today, I was having a very bad one, and I 
changed it, of cores I can't pay much for a good one, but its good.

for anyone that like to add me or be a fan.
my club is Ahly forever, and my user name is goldenear.

See you all there.
and please, help me to rename our players.

Thanks
Cheers:
Ramy Moustafa
If music be the food of love, play on...
Tel: 0020102221750
Personal email, msn and yahoo messengers:
flutelo...@link.net
skype:
roma30
facebook:
www.facebook.com/moustafa.ramy
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Re: [Audyssey] Cross-Platform Monopoly and Uno!

2010-08-31 Thread Jorge Gonçalves
All the answers are in the documentation which is very well written in 
my opinion.

It's only one account for those and future games!
Cheers,

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 31-08-2010 9:19, Ryan Conroy escreveu:

Does this mean that the registration for Monopoly is back up? I' m assuming 
you'll need to register for both games.

-- Original Message --
From: Ryan Smithcomputerwi...@gmail.com
To: Gamers Discussion listgamers@audyssey.org
Subject: [Audyssey] Cross-Platform Monopoly and Uno!
Date: Tue, 31 Aug 2010 00:19:05 -0400

Hi Gamers,
We have been working hard the past few months, and we are proud to
present to you a brand new client capable of playing Monopoly, Uno,
and any other future multiplayer card and board games we create. Some
of the new features of the RS Games Client include the ability to be
played on Windows, Linux and Mac OS X, no more dependencies on the
Windows version, automatic sound downloading (when we release a new
game, simply select the game from the menu, and you'll be playing in
no time without any work on your part), NVDA support, and much more!

Existing Monopoly users can simply download the new client, and login
with their Monopoly credentials to access both Monopoly and Uno. New
users can easily register, and gain access to both games as well.

We have also re-written the web client from scratch, featuring a brand
new interface and many bug fixes. To check out the RS Games Client,
visit www.rsgames.co.nr, and select either Monopoly or Uno.

Thank you.
-Ryan
Head of RS Games
www.rsgames.co.nr

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$160,000 Mortgage for $547/mo. FREE. No Obligation. Get 4 Quotes!
http://thirdpartyoffers.juno.com/TGL3131/4c7cad06bfbfc9717b9st04vuc

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Re: [Audyssey] Fw: competetive street fighter

2010-07-31 Thread Jorge Gonçalves
Basicamente quando o NVDA começou a ser falado, as produtoras e 
revendedores dos comerciais riam-se e diziam que era feito por 
sonhadores, que nunca iria ter sucesso nem sequer estaria alguma vez 
próximo das qualidades dos leitores que eles vendiam.

Agora copiam-no e mais, têm inveja da velocidade que o NVDA é desenvolvido.
O NVDA faz mais por molhares de cegos em todo o mundo em alguns meses do 
que outros fazem em anos.
Não há melhor arma contra a exclusão do que o acesso à informação e ao 
conhecimento!

Abraços

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 31-07-2010 8:13, Ben escreveu:

I can't get,. And don't get.  How to use it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: 30 July 2010 07:27
To: Gamers Discussion list
Subject: Re: [Audyssey] Fw: competetive street fighter

Right. First off, I'm proposing team talk as the lcient of choice, because
of the sound quality. Now, I'm curious to know... does anyone know of a good

way to stream audio through TT without using stereo mix with one soundcard?
Because the audio is going to ome through, but then everyone is going to
hear their own voices. So unless everyone has no problem with that... throw
out a few ideas. as to a date, what does everyone interested think?

Just to add on to Yohandy's earlier statement. A lot of people are indeed
mising out. Even a lot of the people who play mainstream games and say that
MK kicks SF's ass. This is an old debate, but I'm going to bring it up for a

minute. A lot of people appreciate MK for the audio, the gore and the
action. While that is true, I think that people haven't given SF that much
attention because of how complex the system is. However, it's necessary to
note that Street Fighter is what is known as a competetive fighter. I think
that if people start paying more atention to SF, there could be something
interesting results. Granted, MK is good, and I'm excited for MK 9. But I've

always given a bit of an edge to SF because of the competetive aspect and
how deep the gameplay system is. As a fighting game buddy of mine from home
likes to say, SF is easy to pick up and learn, but very difficult to
master. SF 4 was the one that peaked my interest in SF again. But since
then, it's been great, and I'm excited to see what people walk away with
after the conference.
- Original Message -
From: Yohandyyohand...@gmail.com
To: Gamers Discussion listgamers@audyssey.org
Sent: Friday, July 30, 2010 8:52 PM
Subject: Re: [Audyssey] Fw: competetive street fighter



This is an awesome idea man! I actually considered this a while back, but
never thought people would show interest. I'm excited to realize that I
was wrong about this and people really seem to like the idea. you guys
have no clue what you're missing with some of these mainstream games until



you actually start playing and experimenting. Where street fighter games
are concerned, I consider the games totally accessible. I say this with
complete confidence, as I've completed all trials for both Super and
vanilla SF4 with no sighted assistance and gotten my platinum trophies.
You'll need a bit of patience especially if you've never played mainstream



games to really start getting how things work, but trust me it's not hard
at all if you're willing to learn. Clement, you had any particular day in
mind when we should do this? and when are those folks interested
available? I can't wait to get started!

- Original Message -
From: clement chouchou.clem...@gmail.com
To: Gamers Discussion listgamers@audyssey.org
Sent: Thursday, July 29, 2010 3:34 PM
Subject: Re: [Audyssey] Fw: competetive street fighter



Thanks for all the responses foks. The version of street fighter we'l be
using, I should clarify, is super street fighter IV on the ps3. I don't
know how much further Yohandy and I have taken this than most people
here, but I know we've put tons of time into the game. I wouldn't call
mysef a tournament level player, but I think all of us have the potential



to be competetive players.

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Re: [Audyssey] Sorry

2010-07-31 Thread Jorge Gonçalves

I'm sorry. This E-mail wa a mistake. I answered to the wrong list.
My deep sorry.


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 31-07-2010 8:42, Jorge Gonçalves escreveu:

Basicamente quando o NVDA começou a ser falado, as produtoras e
revendedores dos comerciais riam-se e diziam que era feito por
sonhadores, que nunca iria ter sucesso nem sequer estaria alguma vez
próximo das qualidades dos leitores que eles vendiam.
Agora copiam-no e mais, têm inveja da velocidade que o NVDA é desenvolvido.
O NVDA faz mais por molhares de cegos em todo o mundo em alguns meses do
que outros fazem em anos.
Não há melhor arma contra a exclusão do que o acesso à informação e ao
conhecimento!
Abraços

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 31-07-2010 8:13, Ben escreveu:

I can't get,. And don't get. How to use it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: 30 July 2010 07:27
To: Gamers Discussion list
Subject: Re: [Audyssey] Fw: competetive street fighter

Right. First off, I'm proposing team talk as the lcient of choice,
because
of the sound quality. Now, I'm curious to know... does anyone know of
a good

way to stream audio through TT without using stereo mix with one
soundcard?
Because the audio is going to ome through, but then everyone is going to
hear their own voices. So unless everyone has no problem with that...
throw
out a few ideas. as to a date, what does everyone interested think?

Just to add on to Yohandy's earlier statement. A lot of people are indeed
mising out. Even a lot of the people who play mainstream games and say
that
MK kicks SF's ass. This is an old debate, but I'm going to bring it up
for a

minute. A lot of people appreciate MK for the audio, the gore and the
action. While that is true, I think that people haven't given SF that
much
attention because of how complex the system is. However, it's
necessary to
note that Street Fighter is what is known as a competetive fighter. I
think
that if people start paying more atention to SF, there could be something
interesting results. Granted, MK is good, and I'm excited for MK 9.
But I've

always given a bit of an edge to SF because of the competetive aspect and
how deep the gameplay system is. As a fighting game buddy of mine from
home
likes to say, SF is easy to pick up and learn, but very difficult to
master. SF 4 was the one that peaked my interest in SF again. But since
then, it's been great, and I'm excited to see what people walk away with
after the conference.
- Original Message -
From: Yohandyyohand...@gmail.com
To: Gamers Discussion listgamers@audyssey.org
Sent: Friday, July 30, 2010 8:52 PM
Subject: Re: [Audyssey] Fw: competetive street fighter



This is an awesome idea man! I actually considered this a while back,
but
never thought people would show interest. I'm excited to realize that I
was wrong about this and people really seem to like the idea. you guys
have no clue what you're missing with some of these mainstream games
until



you actually start playing and experimenting. Where street fighter games
are concerned, I consider the games totally accessible. I say this with
complete confidence, as I've completed all trials for both Super and
vanilla SF4 with no sighted assistance and gotten my platinum trophies.
You'll need a bit of patience especially if you've never played
mainstream



games to really start getting how things work, but trust me it's not
hard
at all if you're willing to learn. Clement, you had any particular
day in
mind when we should do this? and when are those folks interested
available? I can't wait to get started!

- Original Message -
From: clement chouchou.clem...@gmail.com
To: Gamers Discussion listgamers@audyssey.org
Sent: Thursday, July 29, 2010 3:34 PM
Subject: Re: [Audyssey] Fw: competetive street fighter



Thanks for all the responses foks. The version of street fighter
we'l be
using, I should clarify, is super street fighter IV on the ps3. I don't
know how much further Yohandy and I have taken this than most people
here, but I know we've put tons of time into the game. I wouldn't call
mysef a tournament level player, but I think all of us have the
potential



to be competetive players.

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Re: [Audyssey] RS Monopoly

2010-07-28 Thread Jorge Gonçalves
Hi people. One hour ago, I was trying to create a new account in rs 
monopoly.
I followed the instructions according to the documentation but I didn't 
recieve any E-mail with my password.

I tried this with two of my E-mails.
Do you have any idea what can be the problem?
Thanks in advance!

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 21-06-2010 10:07, Gary Whittington escreveu:

Fine suggestions, one the first one though, I would make the random
picking of a race lane up weighted.
This given the better drivers more chance to be higher in the line ups.
The game should take in effect that there better computer drivers.
Then the judgment of how the gamer does would get a grade level, say A,
B and C.
Then when the line up is done. A rated drivers get a better shot up
front in the line up and where the C rated drivers have some shot at
sitting on the pole, but not a great one.

Dropping in my note about getting Stock Car Racing accessible.
Been a lot of work and fun.
The external of the menus and viewing things like schedules and points
is completed.

Working on the internal parts now. Like the Cars are being put on the
track and able to select one of the drivers from the past. Smiles, I
think that is cool to select driver Richard Petty or Ricky Rudd.

the hardest part is that the game has a system that no Dos game of its
time had.
The game was created by students in Indiana.
Where by, they design a system to show the cars on a segment of the
track. The cars only being icons, little squares that moved inside a grid.
It's this moving, that makes it hard to program Jaws for..

And speaking of finding the drivers around you.

AS pressing a certain key would be the way I will be using.
For Tom's Race Way, if the Well is introduced in the game, the less you
want to be banging on the keyboard.
This is why, I suggest a play by play system.
This could come by 2 speaking persons. The track announcer or your Pit
chief.
The PBP would be a time schedule event.
When say going down the front stretch , the track announcer would be
heard. This would give the gamer info of where he is on the track. Since
many tracks are going to be oval and the track announcer would be
speaking all the time, but you as a driver would only hear it at the
moment when you are on the front stretch. So, this would be a schedule
speaking event in the race.
For the Pit Chief, could be random but also during certain import times
for warnings , like fuel and tires. Also, when the car is not handling
well or engine problems.
The speeds like Race speed would be the announcer job with saying top 10
and the 4 drivers near the gamers' car, the 2 in front and the 2 in back
or on the side.
With this info the number of laps down or being on the same lap as the
leader. And I could use Car lengths rather then by seconds.
Then the Pit Chief could saying your gaining or falling back to the cars
ahead when the car lengths change.
And lastly, the Pit Chief also could help in knowing your position on
the track.
Using a sound schema, where by your Pit chief would be heard on the left
side and the announcer would be heard on the right. The game should have
a way to either making this option having them in Monnow or switching
the 2 pbp around. The announcer would then be heard from the infield
rather then the stands speakers and those with hearing problem may find
having the Pit chief heard better in their better ear.
But if not in Monnow , the voice coming toward would be heard and get
loader, then fade away for the announcer. But for the Pit Chief would
never fade away completely for long messages. For short broadcasts the
volume can be adjusted to the point on the track.
Smiles, and for Tom's game when you have made enough cash, you could by a
Satellite radio, that would have a GNs that not only have better sound
for your Pit Chief but a tracking position with a third voice say a lady
voice. letting you know you are coming to a turn.
Then again, though in that random event of communication breakdown and
you do have to drive blind.
Smiles, and the only thing you can get is the fourth voice of the driver
himself reading the pit sign messages.

These are just my thoughts and ideas for keeping the gamer more hands
free with using a wheel or even using less of the keyboard for those who
don't have a Wheel.
The Driver's skill level and how to position cars in the line up.

While I feel that Race Way can be a on going upgrading type of game,
things like mentioned above and be added on later.
Even if the game comes out with say four tracks in version 1, I be happy
with that. A Trioval, Super oval, and small tracks. A road course would
be a nice version upgrade to the game while additional tracks are
introduced.
I think even Charlie would agree. Just to help the game development to
be shorten to finally see Race Way under tom. The first set of tracks
can be used for different events

Re: [Audyssey] Soccer/football simulation.

2010-06-21 Thread Jorge Gonçalves

There is a great game!
You can play it at:
www.hattrick.org
Cheers

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 22-06-2010 0:00, Christopher Bartlett escreveu:

I seem to remember the existence of an internet-based simulation for
managing soccer/football teams in a virtual league, but I can't remember
where it was.  If anyone plays in one of these that works for us, could you
send me info as the World Cup has rekindled my interest in such things.



 Chris Bartlett



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Re: [Audyssey] Organizing the Free Games Page

2010-06-17 Thread Jorge Gonçalves

I would prefer the second option!
Cheers

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 17-06-2010 15:38, Thomas Ward escreveu:

Hello everyone,
For the last few days or so I have been spending quite some time
giving the USA Games website a major overhall, rewriting most of the
pages and scripts from scratch, adopting a new color scheme, etc. As
well as updating the Paypal shopping cart system so everything is
ready for Mysteries of the Ancients 1.0 sometime later this year.
However, there is something I'd like your input about. I'm currently
updating the free games section of the web site, and I'd like to know
how you guys want all the games to be organized. One way I could do
this is put all of the free games on one single page divided up by
developer which I think would be quite a lot concidering the number of
games I plan to add to the free games section this weekend. Another
way is I could have the free games page simply promptt you to select a
developer like DanZ Games, LightTech Interactive, PB Games, etc and
then bring up a page with only that developer's games. What do you
guys think?

Smile.

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Re: [Audyssey] FIFA world cup audio?

2010-06-06 Thread Jorge Gonçalves
If you understand french, there is a french radio that will broadcast 
freely all the matches of world cup online.

The radio's name is: rmcinfo.
You can find at:
www.listenlive.eu
Choose monaco and it's there.
I am not sure but probably BBC 5 Live sports extra will broadcast but I 
am not sure if we can listen to it, out of UK.

Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 06-06-2010 17:01, Christopher Bartlett escreveu:

Has anyone found a way to listen to FIFA world cup 2010 audio on the
Internet?  I follow the world cup a lot more closely than the Olympics.  I'm
hoping to find an internet-based feed somewhere.  Any thoughts/suggestions?



 Chris Bartlett



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Re: [Audyssey] top speed 3?

2010-06-04 Thread Jorge Gonçalves
I think I will be quite disapointed because I think they wont add names 
to drivers, and points system for a season mode!

I think I wont be satisfied with a racing game unless I see it one day!
Cheers,
Jorge

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 04-06-2010 10:29, peter Mahach escreveu:

yes, there is a new one coming out.
As for when, I'm courious my self, but something is telling me it'll be
a few more weeks, maybe even a month. maybe even more, the devs are kind
of busy I think.
- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, June 04, 2010 6:13 AM
Subject: Re: [Audyssey] top speed 3?



Hi Michael,
I didn't even know there is a new veriion of Top Speed coming out,
last one
was 2.1 and that was a much needed upgrade.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Thursday, June 03, 2010 4:07 PM
To: gamers@audyssey.org
Subject: [Audyssey] top speed 3?

hey when is the new version of top speed is coming out?

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Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Jorge Gonçalves
Hi Thomas. One good solution would be to generate randomly the positions 
of other cars and making trainning session for the player		.
Basically you could make a practice session with for example 10 laps for 
us the know well the track, and train the acceleration, kerbing etc.
And 		then you could make a qualification session which we would run for 
example, 4 laps, beeing 2nd, 3rd and 4th laps, 3 different tries and the 
best time would be taken in compairison with others.
Or in another way, simply in the main menu, giving us the possibility of 
a trainning mode to feel the diffrent tracks and in the season mode, we 
would have just the qualification session.
Another feature that would make the game great would be that we use 
three keys to give us information about which is our current position in 
the race, who is in front of us and after us and the distance in seconds.
The numbers for example one to five, could tell us who are the drivers 
ocuping that positions in the race: A bit like railracer does in the 
online racing.

Cheers.

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 31-05-2010 4:55, Thomas Ward escreveu:

Hi,
At this point I really don't know.  One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I  watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races now and then and playing the games now and then
is a lot different then trying to program a really major racing game
from scratch. It takes a lot of motivation, dedication, and an
enjoyment for the project I really don't feel.
Personally, I could care less if there is a qualifier before the race
to find out your starting position or a set of random times to just
select an automatic starting position for each car. I have to do that
for the AI cars anyway so what's one more car right?
However, I know if I don't add a qualifier some hard core racing fans
out here are going to be realy disappointed, and knowing what I know
about this community I'll never hear the end of it until I give them
one.  So eventually there will likely be a qualifier, but it is lower
priority than the other features of the game.
Right now. The test version that was written in C#, and is currently
being ported to C++ simply randomly selects a starting position from 1
to 43 and lines the cars up in whatever random order it chooses. Not
very realistic, but it works.

On 5/30/10, Charles Rivardwoofer...@sbcglobal.net  wrote:

I'd start with all 43 and go from there.  Will there be qualifying before
each race to see where you're starting position in the race will be?  Time
for practice and adjustments in the pits and all that fun stuff?


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Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Jorge Gonçalves
Agreed. I am a fun of sapi voices in gaming experience. And I love to 
choose my favourite voices for games.

This is one feature that I much enjoy in railracer and Jim Kitchen's games!
Think about people who don't have english names. They will never have a 
voice saying any closer to their names.
For me voices in games should be elastic and give me the information. 
Beauty is not the main point here.

Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 30-05-2010 23:18, Hayden Presley escreveu:

Hi Thomas,
I think you could, say, have SAPI support for new driver names. Look at the
way Che did RailRacer...your tracks are announced in SAPI, and most of the
menu content is all pre recorded human voice. I don't know howthat would
work, but I think that would be the best compromise.
Best Regard,s
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 30, 2010 1:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side

Hi Gary,
Those are some interesting ideas, but it would require some
fundimental reworking of the Raceway engine and source code to even
introduce half that stuff into the game. So if this is even remotely
something we want to do we have to basically revamp the engine while
I'm in the process on converting it from C# .Net to C++.
For example, if you want features like a track editor, season editor,
driver editor, etc that pretty much rules out using prerecorded wav
files for speech which is what Raceway uses now. Instead of human
prerecorded speech output, which is something I had planned on using,
we have to rework the engine to use Sapi support instead. Obviously
the quality of speech output then will be dependant on how good a
speech engine you can afford. Speech quality will range from anything
like Microsoft Sam to ATT Natural Voices or something.
In other words what I am aiming at is fully customizable games, like
you are suggesting, does require some sacrofices in terms  of speech
quality and lots of extra work in upgrading the engine to support
future developments like that. It may require a complete rethinking of
the engine design. There are pros and cons of using Sapi.
For example, if I use Sapi the speech will be more flexable and would
be the best solution if we are coming up with custom driver names,
sponcers, tracks, etc. However, if I use english as the default
language for Sapi then there would be no hope of a French, German,
Spanish, etc language pack for foreign speaking users unless I
modified the engine myself with the translation.
If I use prerecorded speech not only could you customize the language
of the basic voice package if you have the right TTS engine whatever
you could customize driver names, sponcer names, whatever. However, if
we are aiming for custom content then it would be better to use some
TTS voice that a lot of people have so we could make all of the end
user add ons compatible. The last thing I think we want is for one
user to use Eloquence for his add on pack, another to use Scansoft
Tom, and someone else use Scansoft Daniel.  Having mixed and matched
voices like that wouldn't be too cool in my opinion. So I think we all
need to discuss this and think on these problems and issues before i
complete converting it to C++, because after I do that I'm not going
to be very happy rewriting a bunch of the core from scratch because
some end user wants feature x months after i wrote it.

Cheers!

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Re: [Audyssey] Travian

2010-06-01 Thread Jorge Gonçalves

I play this game! It's fully accessible.
Contact me privately if you need help!
This game is really nice!
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 01-06-2010 15:20, dark escreveu:

Well Milo, I haven't heard of this game before.

If it is played in a brouser and uses text, it quite probably may be
accessible, or may be maid accessible with a few teakes,  eg, image
labeling.

However, there realy is one way to determine this, give the game a try.
Really, nobody would've found that legend of the green dragon, kingdom
of Loathing, Sryth or any other game was accessible if somebody hadn't
tried them out first.

Let us know what you find.

Beware the Grue!

Dark.
- Original Message - From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 2:01 PM
Subject: [Audyssey] Travian



Hi all,
Has any of you tried Travian on traivan.com? As the game is played in
a browser, is it accessible?
Thanks!
Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Jorge Gonçalves


 Wow Thomas. What you just explained in this message just makes me 
dream! This is THE GAME that I'm waiting for, since I started to play 
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season 
mode with the nashcar's points system and maybe difrent weather 
conditions would make allready a brilliant game!

The rest could come later.
I will be one of the first customers paying for this game!
I sincerly think that this game can make a real revolution in our market.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 29-05-2010 6:49, Thomas Ward escreveu:

Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivardwoofer...@sbcglobal.net  wrote:

If my question should not be answered here, you can answer either off list
or not at all.  I don't want you to give anything away.  As far as you can
tell, where would you say that Raceway will compare with other racing games
on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Do you know?

2010-05-25 Thread Jorge Gonçalves

It would be wonderful cause I love tennis but I think it doesn't exist!
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 25-05-2010 14:27, Angellko21 escreveu:

Dear friends,
Do you know about any tennis game for us? I know Crazy tennis or Super
tennis, but for no blind people are games like Virtua tennis or Top spin. I
want to ask you, do you have for example Actua tennis? Thank you very much.
Luká¹ Kakara
ICQ: 456195007
Mail: lukas86.kak...@seznam.cz
Tel: 605911566
Skype: Karamelko24
Nejpozdìji pi¹te do desáté veèer:)






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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Jorge Gonçalves

Hi Thomas. I agree with allmost everything what you said here.
Anyways, I think you're forgetting Che.
Not only he created great games including Railracer which is for me the 
best audiogame ever produced and cardroom with constantly new games in 
the way.
And also, the quolity of services that Che offers such as a dedicated 
server for online playing, tournaments etc.
For me, in another field, blind gamers comunity  owes a lot to Jim 
Kitchen who is for me the developper who probably made more hapy blind 
gamers in the world!

I personally admire infinitely the work of Jim for us.

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 23-05-2010 6:36, Thomas Ward escreveu:

Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has
consistantly released games practically on a yearly basis and is the
bedrock of audio gaming is Jim Kitchen. His Dos games were the first
accessible games I had ever heard of, and he is still producing games
on a somewhat regular basis. I have to give Jim a lot of credit for
hanging in here as long as he has. I know far too many accessible game
developers who have came and went over the past 10 years or so.
First, there is the now infamous Bavisoft. For a couple of years they
made a name for themselves when they put out Grizzly Gulch and
Chillingham. That was around 2003/2004 or so. After that they
basically fell off the face of the earth, and haven't done anything of
note since.
Second, there was LightTech Interactive. That was a company that was
going very far very fast. It is true they had very simple games like
Light Cars, Light Locator, The Horse Racing Game, etc but they were
learning. Their games were improving, getting better, more advanced
and suddenly the developer doesn't want to do it any more. End of
LightTech Interactive.
Third, there is Alchemy Game Studios. As many here will remember James
North briefly tried to make a come back had a pretty impressive list
of game projects in the works like Montezuma's Revenge, ESP Raceway, a
mouse demo, and Max Shrapnal. However, after a number of personal

Re: [Audyssey] Online games

2010-05-23 Thread Jorge Gonçalves

There are a lot of them:
Railracer,
topspeed,
sound rts,
Che's card games,
And a lot of online games based in text format.
Try:
www.theogn.com
and find a game which feets you!
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 23-05-2010 11:34, Mária Orovčíková escreveu:

Hi friends,
does anyone know about the games I could play online with other users?
The only game which I play online and which I like so much is monopoly made by 
rs games. I would like to try some other online games, so if you know about 
games which are worth playing please let me know.
Thank you in advance for your help.

Best regards
Maria
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Re: [Audyssey] [technoShock] Question and a cheat for technoshock

2010-05-08 Thread Jorge Gonçalves
Hi! When you want to achieve one switch but there are a bunch of pits 
beetwen, you can shoot at it with the riffle! It really helps!

Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 07-05-2010 23:36, Castanedagarcia_Alfredo escreveu:

Hello,
I have a question and a code you can try.
the question is how do I disable the electricity in story four? I flicked the 
switch by going to a bunch of pits. I came to the switch but was unable to 
cross because of so many pits. So, I shot towards the switch, and a teleporter 
came beside me. I teleported to the other side of the pits, and flicked the 
switch. Buthwhen I weht back where I started. the doors were locked adn 
electrified.
IDK what a spoiler is, but here is a cheat.
Type tiflocomp.ru. You can do this in the game, type it slowly. Sometimes it 
does not work.
Best Regards, and hope my question is answered,
AC

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Re: [Audyssey] Football game

2010-04-09 Thread Jorge Gonçalves
Oh, this is a very old story! I also would love one like that since years 
but I seriously start to doubt if we will ever have a football game!

Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Charles Rivard Gamers@audyssey.org
Sent: Thursday, April 08, 2010 11:40 AM
Subject: Re: [Audyssey] Football game please



Hi Charles,

Unfortunately I believe that he is looking for a Soccer game not American 
football.  But thank you very much Charles for the promo.


BFN

- Original Message -
Try Jim Kitchen's football game.  It's found at

www.kitchensinc.net

in the section of free text to speech Windows games.  On offense, you 
choose from a list of plays, and on defense, well, you defend.  It's a 
good fun free game with good sounds.  Be sure to download and install the 
other necessary files first, as described at the site.  And, while you're 
at it, try the other free games from there, too.  There's a lot of fun to 
be found there.  HTH.
- Original Message - 
From: Ramy Moustafa moshtaqlealga...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 07, 2010 1:56 PM
Subject: [Audyssey] Football game please



hi all;

really I love football so much and I need to play it on computer, while I 
was at school we were playing football, but now no hope. so
I tried playing it on computer until I found the super football, it has 
many good things like its name is football game.
but, really it's a very boring game, also, no competitions or something 
inside the game, no updates, and the support team  is not good.
also, when playing, no intertainment at all, cause computer will do all 
things for you, u can't control the ball at all,
Just when the player speak s from the right you will send the ball right 
etc.

also, can't play online at all, can't find any parteners.
so, now can't we find any other good football game for blinds?

really I love this game, and if I find one I will buy it soon.

Thanks in advance

Cheers:
Ramy Moustafa
If music be the food of love, play on...
Tel: 0020102221750
Personal email, msn and yahoo messengers:
flutelo...@link.net
skype:
roma30
facebook:
moustafa.r...@gmail.com
---


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-29 Thread Jorge Gonçalves
I am really happy! I just finished yesterday evening my campaign in It's a 
Good Day to Dye difficulty level!

It took me 7 hours and 46 minutes! What a challenging game!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Tony tonys_gro...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 27, 2010 3:24 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


As will I, a superb game indeed!

Once again, GMA are to be congratulated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: 25 March 2010 14:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Now I solved the problems and I played a lot!
It's really a fantastic game!
I will definitely purchase it!
Yesterday I spent several hours playing in a campaign in the sea! It was a
great moment!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:26 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk.  There is no comparison in the delicious
complexity of TOC.

Chris Bartlett



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Jorge Gonçalves

Now I solved the problems and I played a lot!
It's really a fantastic game!
I will definitely purchase it!
Yesterday I spent several hours playing in a campaign in the sea! It was a 
great moment!

Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:26 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk.  There is no comparison in the delicious
complexity of TOC.

Chris Bartlett



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Re: [Audyssey] Time of Conflict problems

2010-03-23 Thread Jorge Gonçalves
Hi people! I am definitely loving the game but unfortunately I am having 
problems!

I noticed two problems:
the first is that after some minutes of play, I loose all the background and 
feedback sounds from the game and I just can play with the window-eyes 
voice! And as well, when it happens, the game becomes incredibly slow!
The second problem is the sapi: after some minutes of play, sapi voice 
simply disappiers!
It's really a pitty because I love the game and I am having allready big 
battles against the computer!

Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 3:47 PM
Subject: Re: [Audyssey] Time of Conflict


maps can range from about 24 x 24 to 72 x 90,  and large maps mean 
long battles.


I must say it's well worth playing. The game isn't beta in the sense of 
having bugs or anything, it's beta in the sense that many features which 
david intends for the full game aren't implemented yet, such as 
multiplayer support, but sinse you can have most interesting and 
successful games against the computer in single player, Davids' allowed us 
to essentially have an advanced look at the game,  which isn't a bad 
thing at all.


I'd certainlly recommend giving it a try.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 6:59 AM
Subject: Re: [Audyssey] Time of Conflict



Hi,

How big are the maps for this game? How long usually does a whole game 
last

from start to last man standing? I've been reading this with a lot of
interest. Whilst I don't test beta's and all that from what I've read 
this

really does look like a game that I'm going to get.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 March 2010 03:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict


Hi.

I noticed the update business was fixed,  thanks.

I had a couple of strategical questions, particularly related to how to
protect ships when sailing,  and how best to get infantry off a troop
transport, sinse currently while I can defeat the computer on easy on 
land,

as soon as more than one island is involved things get difficult.

I'll check the second tutorial link though and see if that can give me 
some

thoughts.

It's nice actually to get another complex game which has a learning 
curve.


Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict



Hi all,

Someone told me to join this list since there were a few questions
people
were having that I might be able to answer.

First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It
was a
last minute change I made that caused the problem.

There is a FAQ on the Time of Conflict page that may answer some of
the
other questions that were passed on to me from the list. Check these 
out,

and if they are not answered there, I'll try to answer them here.

Oh yes, I heard that someone tried to make a map and it had an error
when
run. If you could send the map my way, I'll take a look at it and fix 
the

map or the program ASAP.

Here is a status on the multi-user version.  Development is going well
and
we are hoping that in a couple months or so we will go into beta 
testing.

As a single-user game, we are pretty happy with it right now.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





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Re: [Audyssey] TOC and window-eyes?

2010-03-22 Thread Jorge Gonçalves

Hi David! First, thank you very much for this great game!
I'am sure it will be one of my favourite audiogames ever produced!
Allthough something doesn't work proplerly here for me!
I was also trying to use window-eyes and I had the same problem than Peter 
Mahach but after running this patch, nothing changed!

The other thing is that I am not able to change to sapi voice:
I go to options and I don't see any possibility there to switch to sapi 
voice.

I just see:
Screen readertype no speech
ms sapi voice 0
ms sapi speed 5
ms sapi volume 85
But I don't see anypossibility to switch beetwen Window-eyes and sapi.
Thank you very much in advance!
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 11:44 AM
Subject: Re: [Audyssey] TOC and window-eyes?


You will find  GWSpeakVista.exe in the game folder.  Run this an it should 
fix things.  Window Eyes switch their Dll interface somewhere in version 
6.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:24 AM
Subject: [Audyssey] TOC and window-eyes?



Hi david,
I downloaded time of conflict and I'm really enjoying it. However I've 
ran into a problem.
I'm forced to use sapi with the game, as the window-eyes support just 
doesn't work. all I hear are list box selections and any windows messages 
but all stuff that's fed directly to we doesn't speak. TOC is the only 
GMA program that is experiencing this. I can use vipmud and lw without 
problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any 
help.

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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Re: [Audyssey] TOC and window-eyes?

2010-03-22 Thread Jorge Gonçalves

Hi David! Thank you very much!
Problem solved!
I will now explore calmly and than I will tell my opinion but I am really 
amazed with the possibilities of this game!
My father is militar so I was grown in militar atmosphier so this game 
really touches my heart! I'll certainly purchase it!

Greetings
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 2:11 PM
Subject: Re: [Audyssey] TOC and window-eyes?


Hi First, you are set on no speech.  Press this first list item a couple of
times until Window Eyes appears.  It will probably be okay then.  If you
still want MS Sapi, press space on the first list item until it says MS
Sapi.
Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 8:57 AM
Subject: Re: [Audyssey] TOC and window-eyes?


Hi David! First, thank you very much for this great game!
I'am sure it will be one of my favourite audiogames ever produced!
Allthough something doesn't work proplerly here for me!
I was also trying to use window-eyes and I had the same problem than Peter
Mahach but after running this patch, nothing changed!
The other thing is that I am not able to change to sapi voice:
I go to options and I don't see any possibility there to switch to sapi
voice.
I just see:
Screen readertype no speech
ms sapi voice 0
ms sapi speed 5
ms sapi volume 85
But I don't see anypossibility to switch beetwen Window-eyes and sapi.
Thank you very much in advance!
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 11:44 AM
Subject: Re: [Audyssey] TOC and window-eyes?



You will find  GWSpeakVista.exe in the game folder.  Run this an it should
fix things.  Window Eyes switch their Dll interface somewhere in version
6.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:24 AM
Subject: [Audyssey] TOC and window-eyes?



Hi david,
I downloaded time of conflict and I'm really enjoying it. However I've
ran into a problem.
I'm forced to use sapi with the game, as the window-eyes support just
doesn't work. all I hear are list box selections and any windows messages
but all stuff that's fed directly to we doesn't speak. TOC is the only
GMA program that is experiencing this. I can use vipmud and lw without
problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any
help.
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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Re: [Audyssey] TOC Problem!

2010-03-22 Thread Jorge Gonçalves
Hi David. I had here another problem that might be interesting to talk 
about!
I was playing sapi voice, and after around 10 minutes of play the sapi 
simply stopped talking!
It happened already 3 times and I have the impression that it was when I 
pressed spacebar in order to give order to the unit do skip the action in 
the turn!

Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 8:12 PM
Subject: Re: [Audyssey] Major Problem!


Actually last year my computer did get a virus,  which was entirely my 
fault for opening a dodgy E-mail. I downloaded and installed the demo of 
avg, which solved the problem so neetly I've now got the full 
version,   just in case.


So, unless it's a very! persistant virus indeed, not even in that 
circumstance would I reformat.


Beware the grue!

Dark.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 7:01 PM
Subject: Re: [Audyssey] Major Problem!


Shaun, I agree on very big things. Such as a trojen horse ran in to your 
computer. Then reformat for other big problems. This ain't a big problem.

 I wonder if a reinstall would work Hayden?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:42 AM
Subject: Re: [Audyssey] Major Problem!



hmmm well I have had badly behaved systems.
this includes the first and second windows desktops and the second and 
third laptops even my 4th laptop had some issue.

the latest desktops we have and the laptop I have now not so much.
At 07:29 p.m. 22/03/2010, you wrote:
Good grief sean! what is it with you and reformats?  or do you just 
have a liking for death threats against computer ;D.


Personally, I think I've only ever reformatted a machine once, and that 
only when it was being given to someone else to use. i've occasionally 
ran into user account shinanigans,  but at most these just mean 
deleting one account and creating another, not reformatting at all.


Generally i've found a good antivirus and occasional use of utilities 
like C cleaner have kept my machine running without a hitch,  in 
fact mostly I've only ever changed machines when the hardware actually 
broke down, as happened with my old desktop in august of 2008,   
though it had been used pretty extensively every day for was 4 years, so 
I didn't mind too much (all my important stuff is backed up on an 
external harddrive anyway, --- -sinse if I lost my thesis I'd be in 
pretty serious trouble,  not to mention having lots of games, books 
and music I want to keep as well).


Beware the Grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 4:11 AM
Subject: Re: [Audyssey] Major Problem!



yeah sometimes I have conflicts with my computer.
then you show it your fist, its called reformat.
if you have a good computer it doesn't get that far you just have to 
think of doing that and it behaves.

At 04:27 p.m. 22/03/2010, you wrote:



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If you want

Re: [Audyssey] Time of Conflict from GMA games.

2010-03-20 Thread Jorge Gonçalves

wow, this game sounds really exciting!
If they will be able to make everything what they say, it will be a hit for 
sure!
And the best is that is accessible for both blind and sighted so I can play 
with my wife a exciting game for both of us! It will be very cool!

Let's see if it works!
I just downloaded it!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 12:25 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


I've been trying this for awhile, for some reason, the map builder doesn't 
seem to work for me.
My map checks out and compiles fine, and yet when I play it, I get a 
run-time error several moves in.
Also, not sure if anyone can help. I've not been able to send or receive 
on teh gmagames list for a long time now.
When I checked it said I am still subscribed, but nothing would go through 
or come in.
Any suggestion? Since I joined the group by sending a mail to the 
subscribe link, I don't even know the access to my google account if I 
even have one.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.



Time of Conflict from GMA games.

Time of Conflict is a strategy game that can be used by the visually 
impaired and sighted alike. The goal of the game is to subdue the enemy 
and capture all of its cities. When a city is captured it will begin 
producing forces that may be used against the enemy. You may produce 
infantry, armoured units, fighters, destroyers, submarines, troop 
transports, aircraft carriers, and battleships. You may play on a 
computer-generated map or a premade map provided with the game, or by 
using the included map builder you can use a map you developed yourself.


The game has five difficulty levels, several premade maps, several map 
sizes, and a range of games types from a complete sea battle to a 
land-only battle. Depending on the size of map selected and your 
familiarity with the game, Time of Conflict may last hundreds of time 
units and may involve hundreds of land, sea, and air units.


The game was designed so that you can get by with a dozen or so 
keystrokes, but dozens more are available for the experience player. A 
context-Sensitive menu is available which makes learning the game much 
easier. This menu only displays the actions which are available to the 
current unit at the current point in time.


We are currently working towards making Time of Conflict a multi-player 
game. You will be able to play against one to three other players in 
addition to playing the computer. Stay tuned.


It is now in public beta and the download file is 20 MB.
http://www.gmagames.com/toc.shtml



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Re: [Audyssey] looking for a poker game

2010-03-20 Thread Jorge Gonçalves

There is Che's game of poker!
Check it out at:
www.blindadrenaline.com
Cheers
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: 89434 89...@att.net

To: gamers@audyssey.org
Sent: Thursday, March 18, 2010 5:32 AM
Subject: [Audyssey] looking for a poker game


   High my name is Andrew.  I am looking for a poker game to play on 
the computer and be able to play the poker game against the computer. 
Where can I find the poker game?  Is their a web sight or a web address 
for the poker game?  Thanks for the help and waiting to here from some one 
on the list about the poker game.

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Re: [Audyssey] Adult games

2010-02-27 Thread Jorge Gonçalves

Me too, totally agree with Jim's point of view!

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: glenna burgess earthmother...@twcny.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 27, 2010 2:32 AM
Subject: Re: [Audyssey] Adult games



I completely agree with you Jim! Glenna
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, February 26, 2010 2:51 PM
Subject: [Audyssey] Adult games



Hi,

Speaking of adult games, in my opinion, violence is way worse than sex. 
I know that is not the popular opinion but being a long time peace loving 
hippie it is my opinion.  So to me games where you are bashing and or 
killing monsters, animals or humans would be worse for kids to be playing 
than games with a bit of sexual content in them.


TGIF and BFN
Jim

Cleverly disguised as a Responsible Adult

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.733 / Virus Database: 271.1.1/2711 - Release Date: 02/26/10 
02:34:00



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Re: [Audyssey] Adult games

2010-02-27 Thread Jorge Gonçalves
Everyone has the right to agree or disagree but noone will ever have the 
ultimate trouth! Basically noone is more right than others: we simply have 
our points of view. that's it.

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 27, 2010 3:36 PM
Subject: Re: [Audyssey] Adult games


I don't agree with all of you guys, because children like this saults of
games.  Such as I have a frainde called Matthew, and his sighted. He plays
action games, and he I think he plays playstation games.
So in short, sports and action games, are the best of all.

The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 27, 2010 10:08 AM
Subject: Re: [Audyssey] Adult games


Me too, totally agree with Jim's point of view!

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: glenna burgess earthmother...@twcny.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 27, 2010 2:32 AM
Subject: Re: [Audyssey] Adult games



I completely agree with you Jim! Glenna
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, February 26, 2010 2:51 PM
Subject: [Audyssey] Adult games



Hi,

Speaking of adult games, in my opinion, violence is way worse than sex. I 
know that is not the popular opinion but being a long time peace loving 
hippie it is my opinion.  So to me games where you are bashing and or 
killing monsters, animals or humans would be worse for kids to be playing 
than games with a bit of sexual content in them.


TGIF and BFN
Jim

Cleverly disguised as a Responsible Adult

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.733 / Virus Database: 271.1.1/2711 - Release Date: 02/26/10 
02:34:00



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Re: [Audyssey] Entombed officially released!

2010-02-24 Thread Jorge Gonçalves

Hi friends. This is a great news for the market!
I will try it from today and I am seriously considering update to the full 
version but the problem is that I was not able to find in website of the 
game, the price for the full version!

Please, could someone tell me what is the price of the full version?
Thanks a lot

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 24, 2010 7:59 PM
Subject: Re: [Audyssey] Entombed officially released!



Hi Dark,
That's great news. I'm going to grab 1.0 right now, and run it through
its paces.  I'm eager to try the final release since I haven't kept up
with all the development releases regularly.

Cheers!

On 2/24/10, dark d...@xgam.org wrote:
Just to let everyone know, Entombed now see it's offocial release after 
all

the bug fixing and preordering shinanigans which have gone on previously.

This, as the first ever complex audio rpg, is a truly unique and 
fantastic

game,  I really can't say enough good about it.

Eitherway, for anyone who hasn't played,  much less bought the game 
yet,

go to  http://www.blind-games.com/ and grab a full copy.

The demo will let you play 7 floors of the full 25 floor dungeon, and a 
fair
number of jobs and races,  with some unlockables, though of course 
more

such as Bard, Monk and barbarian are available if you perchice the full
version.

The game will also work with JAws, Window eyes, System access or sapi.

I hope everyone has as much fun with this one as i already have.

All the best,

Dark.
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Re: [Audyssey] Entombed officially released!

2010-02-24 Thread Jorge Gonçalves
Thank you very much! If it's that great game, 39.99 usd is not much! What we 
need is great games like that, and encourage developers is essential if we 
want more and better games.

Let's all try and discuss this game and all its features.

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 24, 2010 8:39 PM
Subject: Re: [Audyssey] Entombed officially released!


It's 39.99 usd (the site needs a litle redesigning).
Yes, this is at the higher end of the audio games price range, but
considdering that this is one of,  if not literally the most replayable
audio games out there, it's well worth it, and I can certainly recommend the
full 25 floors and range of jobs as distinctly worth seeing.

Btw, there are yet more bennifits planned if you buy the game as well even
in addition to the ones already there.

Beware the grue!

Dark.
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 24, 2010 7:27 PM
Subject: Re: [Audyssey] Entombed officially released!


Hi friends. This is a great news for the market!
I will try it from today and I am seriously considering update to the full
version but the problem is that I was not able to find in website of the
game, the price for the full version!
Please, could someone tell me what is the price of the full version?
Thanks a lot

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 24, 2010 7:59 PM
Subject: Re: [Audyssey] Entombed officially released!



Hi Dark,
That's great news. I'm going to grab 1.0 right now, and run it through
its paces.  I'm eager to try the final release since I haven't kept up
with all the development releases regularly.

Cheers!

On 2/24/10, dark d...@xgam.org wrote:
Just to let everyone know, Entombed now see it's offocial release after 
all

the bug fixing and preordering shinanigans which have gone on previously.

This, as the first ever complex audio rpg, is a truly unique and 
fantastic

game,  I really can't say enough good about it.

Eitherway, for anyone who hasn't played,  much less bought the game 
yet,

go to  http://www.blind-games.com/ and grab a full copy.

The demo will let you play 7 floors of the full 25 floor dungeon, and a 
fair
number of jobs and races,  with some unlockables, though of course 
more

such as Bard, Monk and barbarian are available if you perchice the full
version.

The game will also work with JAws, Window eyes, System access or sapi.

I hope everyone has as much fun with this one as i already have.

All the best,

Dark.
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Re: [Audyssey] Test

2010-01-25 Thread Jorge Gonçalves

Hi people! Some days ago I stopped recieving messages from this list!
Is the list stoped or something is wrong here?
In any case I am just trying to see if I have some answers!
Cheers,
Jorge
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 19, 2010 3:33 AM
Subject: Re: [Audyssey] BG Hearts and Other Games



Hi Lora,
I don't have all of the Spoonbil games up yet, but you can grab several
of them from my web site at
http://www.usagamesinteractive.com/downloads/spoonbill-games/
and that might give you a good start.

HTH

On Mon, 2010-01-18 at 15:09 -0700, Nancy (Loravara) wrote:

Hi,

I used to have all of the BG games, like Hearts and Sudoku and such.  I 
no
longer have them, as I just replaced my computer after an unhappy 
computer

crash.  How do I go about getting all of these games back?

Thanks.

Lora



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Re: [Audyssey] Test

2010-01-25 Thread Jorge Gonçalves

Many thanks! Happy that everything is fine!

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 25, 2010 9:34 PM
Subject: Re: [Audyssey] Test


the list goes but not much is going over here lately.
At 06:16 a.m. 26/01/2010, you wrote:

Hi people! Some days ago I stopped recieving messages from this list!
Is the list stoped or something is wrong here?
In any case I am just trying to see if I have some answers!
Cheers,
Jorge
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 19, 2010 3:33 AM
Subject: Re: [Audyssey] BG Hearts and Other Games



Hi Lora,
I don't have all of the Spoonbil games up yet, but you can grab several
of them from my web site at
http://www.usagamesinteractive.com/downloads/spoonbill-games/
and that might give you a good start.

HTH

On Mon, 2010-01-18 at 15:09 -0700, Nancy (Loravara) wrote:

Hi,

I used to have all of the BG games, like Hearts and Sudoku and such.  I 
no
longer have them, as I just replaced my computer after an unhappy 
computer

crash.  How do I go about getting all of these games back?

Thanks.

Lora



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Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread Jorge Gonçalves
Hi Thomas. For me the best solution would be to use random names of drivers 
and sponsors on the first release of the game. Like that you could avoid 
copyright issues and also that game doesn't become outdated after the first 
season.
What you could do is to set up the ability for people to edit the names for 
themselves and that they can have in their computer whatever names that they 
want!
In case you want to update the game for yourself you could make a patch with 
the real names and sponsors and then the problem would be solved for 
copyrights and updates!

Cheers,
Jorge
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: dennis dennisl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 15, 2009 5:32 AM
Subject: Re: [Audyssey] Raceway Thoughts



i like your nas car model
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 14, 2009 11:29 PM
Subject: Re: [Audyssey] Raceway Thoughts


Tom, if sapi is used and if the game is customizable, there would be the 
possibility for those who know about motor racing to create such factors 
themselves.


Heck, if customizations are at all saveable you could offer some sort of 
pack with this information in.


While I can understand that people would want the game realistic, I'd 
personally be against tying the game unutterably to real world racing 
drivers etc, sinse that streight out excludes people who do not know 
anything about racing, and would make the game hardr to deal with on that 
basis.


To satisfy both parts, I'd personally recommend some sort of 
customization perhaps with a pre-customized version set to mimic actual 
racing drivers, just In the same way that in Jim's baseball game you can 
create your own team and players,  using either actual players and 
teams or your own inventions.


just my thoughts.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, September 15, 2009 3:24 AM
Subject: [Audyssey] Raceway Thoughts



Hi all,
I've had some time on my hands tonight so I decided to put in some time 
on Raceway. You know, that cool racing game that has been talked about 
for years and years, and never seams to apppear? That's the one alright.


Anyway,  while working on, tinkering with, the half completed demo I 
thought how nice it would be if the game mirrored an actual Nascar 
season. Like where you could actually select a real Nascar driver like 
Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season 
virtually. One major advantage with is that I wouldn't have to make up a 
bunch of dummy information. All of the tracks and cars could be created 
to realistic specifications. Obviously by using real life drivers and 
sponsors here I don't have to make up names, and could use drivers and 
sponsors true Nascar fans would identify with. The disadvantage I see 
here is copyright issues, and the game would be inflexable when it comes 
to customization since by selecting a driver the game would default to 
the driver's car and sponsor.


As the game currently stands you pick a generic name like Tony, Roger, 
Bill, John, Jeff, whatever which is impersonal and avoids all copyright 
issues. Sponsors are basically a bunch of made up names like Burger 
Palace, USA Electronics, Computer World, and other made up names. Diddo 
for the tracks. Bottom line in order to avoid copyrights the game is 
rather generic, but it does give you the maximum flexability. This way 
you can select a generic name, the type of car, and select your sponsor.


I guess the point of this message is do you, as gamers, want this game 
to be as realistic as possible, or would you rather it to be somewhat 
generic when it comes to drivers, make and mottles of cars, tracks, etc. 
Either way the basic concept of the game will be the same, but I can 
make it fairly detailed or I can flush out any and all copyrighted 
mnames or trade marks. Which do you prefer?


Smile.


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