Re: [Audyssey] Running DOS games on windows 10?
You can play all of those games using winfrotz if you own them already. So, no need to go back to dos. On Thu, 9 Mar 2017, Danielle Ledet wrote: Well I found DOS easy to use. It was just a matter of memorizing commands. Now we have just abunch of robots going thru life. I do miss some of my favorite text adventures like Leather Goddesses of Fobos, Hitchhiker's Guide to the Galaxy and Leisure Suit Larry, but it's not worth it for me to fool around with now. With my luck, I'll try to install this DOS Box and it'll all crash! Then, I'll be out of commission for God knows how long. Thank you, no thank you! Ya'll can play! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] dos and memory usage (was Running DOS games on windows 10?)
This is just plain wrong. Dos was not overly complicated, unix still exists, and it is very similar to dos. The only thing dos didn't do was multitask (though later versions of dos and 3rd party utilities did solve this problem to some degree), the fact that you didn't understand it doesn't make it complicated, confusing and useless. Unix is still in very wide use today, and yes, even unix has gui interfaces, but ask any decent system admin, and they'll tell you that if you need something done quickly, and accurately, there's no substitute for a straight up command line, since you can accomplish with a single command what might take several clicks with a mouse, and (in rare cases) can't be done at all using the gui. Nothing wrong with dos, unix, or any other type of operating sytem, each person uses what works for them, and that's just fine, that's the whole point of choice afterall. In your example, the reason your cd command din't change you to another drive, is because changing drives is a simple as typing in the new drive letter. You want drive d or drive e, just type d: or e:. That's all there is to it. But, in any case, this is way off topic for the list, so let's try to limit discussions on this. The fact that you can still play dos games whether it be with emulators, or by converting them to windows programs by recompiling/rewriting them in modern languages/compilers shouldn't be too far off topic though. I'd be more than willing to assist anyone wishing to port dos games to windows if they have source code for said games. It's often not a straightforward port, but it's also usually not all that difficult either, just a matter of recoding to take advantage of event driven instead of command driven interfaces. I'm perfectly to help anyone needing/wanting help porting programs to windows, linux, mac, or any other os I can get my hands on if I can make it talk. It's extremely rewarding to see a program be revived from ashes, and see it running on modern operating systems, not to mention it allows many others to enjoy that program who might otherwise not have had the chance. On Wed, 8 Mar 2017, john wrote: Josh, That's because dos commands are complicated, confusing, and involve far more detail than 90% of computer users ever want to deal with. Consider the following basic example: c:\users\john> cd e: c:\users\john> Change directory to e:? Why am I still in my home directory? Its because cd is complicated and painful, and requires you to specify that you want to change drives, and if you don't, it won't tell you something went wrong. It is generally a good thing that commandlines are shifting to only be used in rare circumstances, because without this change, computers would never have grown to be what they are today. Also remember that most people don't know how to use dos because, quite simply, its immensely limited. Dos may have been great in its heyday, but that time is long past. 640kb of memory can't even run hellow world now. -- From: "Joshua Kennedy"Sent: Wednesday, March 08, 2017 8:48 To: "Gamers Discussion list" Subject: Re: [Audyssey] Running DOS games on windows 10? it amaizes me that people today do not know how to use even basic dos commands. they don't know about stuff like extended memory, upper memory blocks, how to enable them, the fact that for example lotus123 for dos requires xmb and extended memory and upper memory to be enabled to run and so on. On 3/7/2017 5:52 PM, Ryan Conroy wrote: Thanks, but can you tell me how to use it? Like give me an example of how to run a game? You can email me off list if you'd like to. On 3/7/2017 2:58 PM, Joshua Kennedy wrote: you can use talking dosbox with the asap screen reader and NVDA in sleep mode, get it from http://batsupport.com/unsupported/dosbox/talking_dosbox_Win3.1_Keynote_Keysoft.zip On 3/6/2017 6:05 PM, Ryan Conroy wrote: Hey guys, Does anyone on here know how to run dos games on windows 10? I've read about DOSBox, but have no idea how to use it. I downloaded it, but I'm completely lost. If someone could help me with that, I'd highly appreciate it. Other than that though, are there any other ways to run DOS games on windows 10? Thanks so much, Ryan How To Fix Your Fatigue (Do This Every Day) Gundry MD http://thirdpartyoffers.juno.com/TGL3131/58bdeb389cfc56b3840c9st01duc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send
Re: [Audyssey] Kitchensinc games.
All of those games could easily be ported to powerbasic, even the dos games, which would make them runable on windows, with very little work. I've ported all kinds of quick basic, gw basic, and others to powerbasic, and it's trivially easy. If someone could get ahold of Jim's source, I'd be more than happy to do the conversions, just so all Jim's hard work doesn't have to go by the wayside. On Wed, 8 Mar 2017, Joshua Kennedy wrote: jim wrote all his games in visual basic 6 for windows95 and windows98. and for his dos games, he wrote them in q-basic for dos. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Kitchensinc games.
I don't think those games were written in powerbasic. If they were, there would be no need for all those dlls that come with most of the games. I'm fairly certain it was visual basic, not powerbasic. Powerbasic produces executables that are extremely small, and have no external dll requirements, and run on all versions of windows from 95 up to 10. Jim's games definitely require external dlls, and sometimes, even need extra libs installed. I'm pretty sure it was visual basic used for their development, not powerbasic, but since I don't play those games, I could be wrong, but regardless, powerbasic has a free classic version of it's compiler available at it's web site, anyone can download the version 9 gui compiler, and version 5 commandline compiler for free, and I strongly urge anyone looking to write windows programs to do so, since there's no other compiler in the industry that produces tighter executables. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] preludeamals solved (woohoo, so happy)
Heh, somehow I missed this one. Played it through last night (got me to bed an hour and a half late), and sure enough, it was indeed funny. I sure hope that character wasn't based on an actual person, that'd be pretty sad. :) I'm thinking a revised and expanded version of this game would be real interesting, only using cards instead of tiles (an mtg clone basically), with registered users getting their own private set of cards (or maybe just one, similar to the plains walkers). It would take some time to come up with the items that should be on the cards, but it'd be fun to play, especially if it has an online portion to it, to allow playing against others. Fun, Fun, Fun. Anyway, enjoyable, so thanks for pointing that one out. Not sure why I missed that one, when I was trying to get them all working. On Fri, 3 Feb 2017, jer...@kaldobsky.com wrote: Well done Travis! I hope the game was enough of a challenge for ya, haha.If you enjoyed the weird story line to Preludamals, you should probably check out the game Triple Triad. The story lines of the 2 games are linked, and in my opinion, the Triple Triad story is hilarious. On Thursday, February 2, 2017 5:48 PM, Travis Siegel <tsie...@nfbcal.org> wrote: I finally finished preludeamals, all 24 levels. I need to go back and alter my solution for level 18, because I accidentally took advantage of a bug when solving that one, but otherwise, all levels are solved, and I had a blast. Unfortunately, I didn't start saving my solutions until I was at level 16, so have to go back and solve the early levels again (did some of that, but still don't have solutions saved for levels 7 through 15), but otherwise, if folks want assistance, I can provide hints here and there. I'm wracking my brain to come up with some fun levels for this game as well, but so far I've not managed to come up with anything as challenging as the default levels, but I'm still working on it. (Btw, level 24 took me 21 bounces/redirects). Had a tough time coming up with a charging station layout that worked for me. Took me 3 days to come up with a solution for that level. Would be nice if the game kept track of bounces/redirects, so you could try to beat your score with different layouts. I took 55 bounces/redirects for one level (don't remember which one), and that has to be too high, but ... Really enjoyed the story that unfolded with each level completion as well, quite amusing. This one was a lot of fun, and if I can manage to build some fun levels for it, I'll consider my conquering of the game complete. *grin* Anyway, just wanted to let folks know it is possible to beat the game, although it takes quite a bit of work on some of those levels. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alteraeon aliases
When making aliases, if you want to use the vertical bar in your alias, you need to preceed it with a backslash character. I have lots of aliases that do this kind of thing, and it works fine. Normally, the vertical bar is used just like in unix, as a redirect to the next command, but in aliases, it removes them before actually doing anything with them. I've also discovered that with tintin, it's nearly impossible to get a vertical bar into an alias. I always have to login with a different client to get this to work. After it's setup though, tintin works fine. On Fri, 3 Feb 2017, Jude DaShiell wrote: I found out the | character is recognized as a newline in the alias editor. I tried defining qt as quest $1| grep TODO and it got split at the vertical character into two lines. I'm not using mushz but tintin-alteraeon and wanted to see if something like this would work. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] preludeamals solved (woohoo, so happy)
I finally finished preludeamals, all 24 levels. I need to go back and alter my solution for level 18, because I accidentally took advantage of a bug when solving that one, but otherwise, all levels are solved, and I had a blast. Unfortunately, I didn't start saving my solutions until I was at level 16, so have to go back and solve the early levels again (did some of that, but still don't have solutions saved for levels 7 through 15), but otherwise, if folks want assistance, I can provide hints here and there. I'm wracking my brain to come up with some fun levels for this game as well, but so far I've not managed to come up with anything as challenging as the default levels, but I'm still working on it. (Btw, level 24 took me 21 bounces/redirects). Had a tough time coming up with a charging station layout that worked for me. Took me 3 days to come up with a solution for that level. Would be nice if the game kept track of bounces/redirects, so you could try to beat your score with different layouts. I took 55 bounces/redirects for one level (don't remember which one), and that has to be too high, but ... Really enjoyed the story that unfolded with each level completion as well, quite amusing. This one was a lot of fun, and if I can manage to build some fun levels for it, I'll consider my conquering of the game complete. *grin* Anyway, just wanted to let folks know it is possible to beat the game, although it takes quite a bit of work on some of those levels. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] preludeamals (way too much fun)
You can also get it off his page at: http://www.kaldobsky.com/audiogames/Preludeamals.zip All his games are listed on the page http://www.kaldobsky.com/audiogames/ On 1/24/2017 10:12 PM, Phil Vlasak wrote: John, Thanks! I goofed not finding preludeamals in my games list. I only found Lunimals. - Original Message - From: "john" <jpcarnemo...@gmail.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Tuesday, January 24, 2017 9:26 PM Subject: Re: [Audyssey] preludeamals (way too much fun) http://www.agarchive.net/games/aprone/Preludeamals.zip -- From: "Michael Maslo" <michaelmasl...@gmail.com> Sent: Tuesday, January 24, 2017 20:15 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: Re: [Audyssey] preludeamals (way too much fun) Where can I get this game Sincerely, Michael Maslo On Jan 24, 2017, at 19:06, Travis Siegel <tsie...@nfbcal.org> wrote: I don't know how many folks here have played aprone's preludeamals, but if you haven't, you should. The game is so much fun. This is exactly the kind of thing I've been thinking of making for myself, only I hadn't quite managed to get all the details worked out, but the vague outline was there, and this game fits the bill completely. Great fun, although level 15 took me several hours to solve, I am *not* looking forward to level 16, but I'm having a blast with this thing. And, just for reference. I have been saying for years there's no reason why audio games can't have graphics, and Aprone proves the point by his games being playable both by sighted and blind players. Sure, the graphics aren't anything to write home about, but they don't have to be, they just have to work, and they do, and that's the kind of thing I mean when I say there's no reason not to have graphical interfaces to games. Hell, sometimes, there is no graphics, just plain text, but that text is only presented via text to speech, and no actual text is written on the screen, and that (in my opinion at least) is inexcusable, that's just plain laziness. Putting text on the screen is something computers have done since nearly the very beginning (excluding punch cards and line printers), so not including text onscreen just because it's intended for the blind is just silly. Anyway, I digress (as usual). I'm just having a blast with this game, and figured I'd mention it, in case others haven't tried it out yet, (or if they had, maybe they'd go back and try again :)) --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2016.0.7998 / Virus Database: 4749/13828 - Release Date: 01/24/17 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail t
[Audyssey] preludeamals (way too much fun)
I don't know how many folks here have played aprone's preludeamals, but if you haven't, you should. The game is so much fun. This is exactly the kind of thing I've been thinking of making for myself, only I hadn't quite managed to get all the details worked out, but the vague outline was there, and this game fits the bill completely. Great fun, although level 15 took me several hours to solve, I am *not* looking forward to level 16, but I'm having a blast with this thing. And, just for reference. I have been saying for years there's no reason why audio games can't have graphics, and Aprone proves the point by his games being playable both by sighted and blind players. Sure, the graphics aren't anything to write home about, but they don't have to be, they just have to work, and they do, and that's the kind of thing I mean when I say there's no reason not to have graphical interfaces to games. Hell, sometimes, there is no graphics, just plain text, but that text is only presented via text to speech, and no actual text is written on the screen, and that (in my opinion at least) is inexcusable, that's just plain laziness. Putting text on the screen is something computers have done since nearly the very beginning (excluding punch cards and line printers), so not including text onscreen just because it's intended for the blind is just silly. Anyway, I digress (as usual). I'm just having a blast with this game, and figured I'd mention it, in case others haven't tried it out yet, (or if they had, maybe they'd go back and try again :)) --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] any other microsoft flight simulator players on here?
Oh, steem itself is generally accessible, I don't have too much trouble installing things on the computer, (though I generally install things from the web site, since you can tell it what to download, and which computer to install on), but I've not actually tried running any of the games themselves, because I've not (yet) downloaded one that was accessible. If ms fs is accessible, then I'll certainly give it a try, and see what can be done. As long as your steem copy is running on your machine, you can do all downloading and installing from the steem web page, so you don't even need to run local installs. I don't know how accessible the interface is by itself though, since like I said, I've only gotten steem for my kids, (mostly my son), though my daughter and wife do use it occasionally. But, they don't use screen readers, so I've never had occasion to see the steem interface itself and how accessible it is or isn't. Something to look into it looks like. On Thu, 19 Jan 2017, Ron Kolesar wrote: I had a sighted friend set up my steam account for me. But I too would like to know how to find ones way around in the steam world via a screen reader. I mainly am using jaws for windows. So, any tips and tricks via jaws would be deeply appreciated it. I'm a long time fsx and IYP user, but it looks like I'm having problems installing my dvds onto my new kick behind windows 10 anniversary computer. I had my sighted father take a look at my dvds, and he saw nothing wrong with the DVDS. So, I don't know why I can not install fsx gold now days simply FSX onto my new pc. If anyone has any advice on this, I'd welcome it. Many Thanks. Ron Kolesar -Original Message- From: Travis Siegel Sent: Monday, January 28, 2002 08:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] any other microsoft flight simulator players on here? We can play the steem version of microsoft flight simulator? Does anyone have a how-to on this? I have steem (mostly for my son), but if I can actually play one of those games, I'm not opposed to purchasing a copy for myself. Where do I go for information on this particular encarnation of flight sim? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] any other microsoft flight simulator players on here?
We can play the steem version of microsoft flight simulator? Does anyone have a how-to on this? I have steem (mostly for my son), but if I can actually play one of those games, I'm not opposed to purchasing a copy for myself. Where do I go for information on this particular encarnation of flight sim? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon request
3k has mining as one of the crafts it supports. You can make all sorts of things, though it's mostly armor/weapons (ok, entirely) but it's still mining and smithing, and then there's farming, and cheffing (is that a word) so you can grow plants and make food that will temporarily raise your stats. It's quite involved, and you can do it as much or as little as you like while you play the rest of the mud as well. 3k.org is the address (use any number of ports, 23, 5000, and I think even 3000), it all works. On Sun, 15 Jan 2017, dark wrote: Hi josh. I don't think any mud will be like minecraft, since a major reason for minecraft is mining different bricks and building things in three dimentions with them, rather like lego bricks. I don't think any mud would have that. Alteraeon does have some cool crafting though and more is being added, I love brewing. No mining as yet. if you want a mud with fun mining try clok, though again that's more realistic mining where you find ores and smelt them like minecraft. Alteraeon is great for all the other reasons though, oh and yes, mushZ is being updated, I think the last update was in december. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible games for android tablets
Actually, the title is rpg elite, not elite rpg, sorry for the confusion. On Wed, 23 Jan 2002, Travis Siegel wrote: There's also elite rpg. It's very accessible on android. I didn't see that one listed. It's also very accessible on apple as well. It's by the trese brothers, and I love that game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Calling all Gamers.
This is waaay off topic, and this is my only post on the topic. If you think the democrats never did anything for you, then you've never heard of the ADA. If you think democrats never did anything for you, then you've never heard of the copyright exceptions that allow accessible material to be produced without copyright permission from the copyright holders. These are just 2 of the many many many things democrats have done for you. I try hard to stay out of political debates, because what I think about the us system has no bearing on anything except what I think about the us system, and doesn't belong in most online places, but for those claiming neither party ever did anything for you, I can assure you that you're 100 percent wrong. (that's the last thing I'll say on this topic on list). On Fri, 13 Jan 2017, Josh Kennedy wrote: I am totally blind, I am Republican, and I am very proud and glad to be a deplorable human beings who was not aborted by tplanned parenthood and he Democrats. Sent with AquaMail for Android On January 13, 2017 7:52:26 AM Justin Joneswrote: Good luck getting this to be taken seriously by the legal system here in the United States. There are dozens of legal defenses that Valve could use to wriggle out of anything. Unfortunately, they could argue, with a good deal of justice, that most, if not all, their games are for sighted people so it is not their job to accomedate us. Finally, there is a very good chance that the Americans with Disabilities Act is going to be gutted by Cheeto Bonito and the deplorable human beings that put him into office/support him. This extends to the idiot Republicans in Congress who will happily throw us under the bus. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Calling all Gamers.
Umm, guys. Anyone who wants to can use the steam platform. Sourcecode is available, so if you want to make an accessible steam game, have at it. There's nothing stopping anyone from doing so. Just purchase one of the many sample games with source code, and modify away to make it as accessible as you want. If someone does this, it's likely you could make the changes available for others to use, and poof, instant accessible steam games. ANo need to sue anybody. Just grab the source, and go to town on it. When it's accessible, let others know, and they can use it too. Where's the problem here? On Fri, 13 Jan 2017, dark wrote: Well universal access would be the ideal, but it is a very long way off indeed. In the case of steam though however, there has already been really extensive attempts to contact tthem that have been stone walled, and while I appreciate the efforts of anyone trying, I doubt very much valve will listen. In the 11 years I've been working in game access, not one single major main stream company has shown a consistant regard for accessibility in games development. There is the odd single landmark release such as sound voyage or studio 5, but that is more a matter of a specific designer wanting to create an audio game and the publisher of whatever system she/he is working for lacking up credit than any real commitment by the publisher, and once that designer's project is finished the publisher goes back to churning out games with the huge 3D graphics and big explosions that keep the prophets rolling in and the shareholders happy. Where progress is! made, is games by indipendent designers for systems that already have a degree of access, either through some commitment on the part of the publishers of that platform, or by third party developers working to make the systems themselves accessible through running external programs. So, while I applaud efforts to make Valve listen to access requests, I doubt they ever will. I personally would therefore suggest people encourage develpers of accessible games to stay away from steam, particularly because most developers who also publish accessible games on steam publish off it too (choiceofgames, nielsbauer etc), and because we shouldn't be supporting a company with no interest in accessibility at all. I can only at this point see steam being made accessible through some sort of third party software, ie, a steam screen reader, however sice steam itself is rather locked down to the point that it's interface can't be tampered with, I doubt any developer would be able to make something like that, even assuming Valve would give permission, since again with the modern business model of software development it's not like back in the nineties when anyone with the know how could make a screen reader and anyone else could freely use it. Summary, Good luck, but I fear that Steam is going to remain inacceisslbe due to the greedy bastards in charge (may they all die horribly of gout caused by their stupidly opulent life styles). Beware the grue! Dark. - Original Message - From: "Harmony Neil"To: "Gamers Discussion list" Sent: Friday, January 13, 2017 9:44 AM Subject: Re: [Audyssey] Calling all Gamers. I think they should make the stuff accessible for everyone to play by default (although yes it will probably mean the developers doing their research and asking more questions), so people can play the games regardless of their perceived disability etc. Yes it means a few more lines of code but so what. That way there would be no need for a separation between say blind accenssible games and a game that random person can just pick up off the shelf and put in their computer or whatever they're playing the game on and play it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] Alteraeon knock spell
You can play a mud on any (and I mean any) operating system, including dos, linux, windows, android, and even ones on mainframes like aix, vms, sunos, and so on. Your operating system does not matter when it comes to muds. The only thing that makes a difference is the client you use. Some are better than others (especially when it comes to support for msp (mud sound protocol) which is what alter aeon supports). Some of the windows clients (maybe both of the ones listed below, I've not checked) include their own sounds, but if you have an MSP capable client, you'll get wonderful sounds for the mud. I like the mud a lot better with the sounds, it's like an entirely different game with all the audio emersion. Very cool On Thu, 12 Jan 2017, Devin Prater wrote: Well, this game is an online one, so you need something, called a client, to connect to it. In this case, you need a MUD client to connect to Alteraeon. There are two main contenders for this space, Mush-Z and VIP MUD. MUSH-Z is a little less newbie friendly, but has way better sounds. VIP MUD might be better for total newbs about the art of mudding, that is, playing these particular online games, but VIP MUD has less sounds, whereas Mush-z has almost sinimatic sounds. Also, they both work on Windows XP or better. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Well, considering the entire mud is a custom code base built from scratch, I have to strongly disagree with your not having faith in the admins and dentin specifically, since he's the one that did the coding. Hardly consistent with your statement that they don't know what they're doing. As was said, if you don't like the game, don't play the game. Simple as that. If you like it, then by all means, play it. If you disagree with some things, then feel free to suggest things in game (that's what the idea, typo, bug, and other commands are for after all). On Wed, 11 Jan 2017, Keith S wrote: then stop playing alteraeon if you don't have faith in the admins and builders - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Wednesday, January 11, 2017 9:54 AM Subject: Re: [Audyssey] Alteraeon knock spell I do not have confidence in Dentin and the rest, vis-?-vis development and balance. They have proven, time and time again that they have no clue what they are doing. > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
I know, there's at least 1 place where pick lock doesn't work, but knock does, so it's not entirely just a clone of pick lock. On Tue, 10 Jan 2017, dark wrote: Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible games for android tablets
There's also elite rpg. It's very accessible on android. I didn't see that one listed. It's also very accessible on apple as well. It's by the trese brothers, and I love that game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some questions about lords and knights
I no longer play lords and knights, because for some reason, my account on the server was simply removed. No warning, no notification whatsoever, I just went to login one morning, and my entire account was just gone. It wanted me to sign up as new. After putting 3 plus years into a game, that is not a nice thing to have happen, so I stopped playing it altogether. I do however, now think I discovered why it happened. The folks that make lords and knights, celtic tribes, and crazy crazy tribes don't allow you to have more than one account on the server. If you have more than one, it's called having an alt, and they don't allow that. Alts are deleted without notification at all. Recently in crazy tribes, I've been told that a particular group was 110 percent sure I was an alt. No idea how someone can be 110 percent sure of something that isn't true, but there you go. I'm guessing someone on lnk reported my character as an alt, so I got removed. I'm expecting the same thing to happen on crazy tribes now too, but so far, other than being booted out of my clan, it hasn't happened. Anyway, I like all three of those games, I just don't play lnk anymore. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.
Heh, I sometimes can't remember if I announced the next stop or not, so I hit the key again, then I get complaints from the passengers about excessive announcements. :) What do they know anyway. Those buggers complain if I don't announce the stop, and they complain if I announce it twice. Picky passengers aren't they? :) Ahh well, I'll get the hang of this thing eventually. Still can't remember to make all the announcements, and still working for those badges. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.
Oh yes, and when you're looking at the list of missions, it'd be nice if the mission said complete before reading all that's required to complete the mission. Name and run is ok, just doesn't seem right that you need to listen to the whole description as well before you are told if you completed the mission or not. And, it'd also be nice if there was a key that would tell you how far to the stop (unless there's one already) Sometimes, it's necessary to check distance to stop, but can only check distance to next station. I know the announcer tells you, but it'd be good to be able to get it on an as needed basis, instead of having to wait until he says it, especially when you're getting other announcements, (like ones about station closures). Thanks, and this game is fun, though I'm wasting entirely too much time on it. :) On 12/25/2016 9:35 PM, Austin Pinto wrote: hi Nick. this is a bit urgent. if you have installed the game and have played the game whare is your data saved. i mean the batches score and all and everything. i need to format my pc so want to know. also in the next update can you add this feature? open the game and go to the second option that is runs. select a line. select a start station. once you do that it asks you to select the end station and gives you a list. can you add the distence from start station to the station that your focused on and the time it will take to finish the mission. i just wish more and more countries and maps are added i just cant stop playing this game On 1/4/02, Travis Siegel <tsie...@nfbcal.org> wrote: There are a couple issues I've found with the game, and I don't know if posting them here is good or not, but others can comment, and let me know if I'm just doing something wrong, or if it's an actual issue. First off, I can't get the completion set on the first actual mission (not driver school, the one that is first on the actual missions list). It doesn't matter how many times I complete that one, (or how fast) it doesn't give me the completion status. I'm thinking this is because it requires you to open the doors to complete the mission, but before I get to do that, it tells me my shift is complete. Again, this happens no matter how long it takes me to complete the mission. I do not have this problem with other missions. I was a bit surprised I didn't get the badge for the victoria stations when I completed the victoria run, but I'm guessing there's a victoria station that wasn't covered on that run, and I'll get the badge after I complete whichever mission contains that station. It's been a couple days since I played, so there may be other issues, but those were the ones that bothered me the most, so there you go. Anyone else having these problems? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.
There are a couple issues I've found with the game, and I don't know if posting them here is good or not, but others can comment, and let me know if I'm just doing something wrong, or if it's an actual issue. First off, I can't get the completion set on the first actual mission (not driver school, the one that is first on the actual missions list). It doesn't matter how many times I complete that one, (or how fast) it doesn't give me the completion status. I'm thinking this is because it requires you to open the doors to complete the mission, but before I get to do that, it tells me my shift is complete. Again, this happens no matter how long it takes me to complete the mission. I do not have this problem with other missions. I was a bit surprised I didn't get the badge for the victoria stations when I completed the victoria run, but I'm guessing there's a victoria station that wasn't covered on that run, and I'll get the badge after I complete whichever mission contains that station. It's been a couple days since I played, so there may be other issues, but those were the ones that bothered me the most, so there you go. Anyone else having these problems? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WAAAAY Off Topic: Microsoft Speech Voices
You may get better results if you post this question to the blindtech list on groups.io. I'm sure someone there could help you solve your conundrum. On 12/4/2016 10:36 PM, Dakotah Rickard wrote: Hi all. This is a super off topic message, and for that, I offer sincere apologies, but I'm hoping someone knows what I need to know so that, by knowing, I no longer need to know... Moving on: Ok, so Microsoft offers two methods by which you can make a computer speak simply: their SAPI interface and their Microsoft Server Speech Platform interface. I have installed the Microsoft Server Speech Platform, and it works pretty well with NVDA, my screen reader of choice, though it doesn't really work well with anything else at the moment. However, I was really hoping to install and use the other language packs for English that have text to speech voices: that is I already have the U.S. pack as I live in the U.S.. I acquired the Canada pack, the Britain pack, the Australia pack, and the India pack, which are, I believe, the only packs to come with text to speech on offer. However, while I can access the voices in the speech page under the Windows 10 settings screen (accessed via windows+i and via the start menu etc) I cannot access the voices either via NVDA's Microsoft SAPI interface or via the text-to-speech properties screen under the Control Panel software within Windows 10. This is interesting and intriguing, and I will explain why in a moment, after I ask my general question, which is this: How can I make my computer in general and NVDA in specific recognize these many new and finely crafted voices from Microsoft that appear in one place and not another? If I can, please tell me how. If I can't, please tell me why. Also, direct me to the smart and gifted person in the Microsoft corporate structure that thought that was brilliant. Now, here's for the interesting situation: After I got the Microsoft Speech Platform working, I returned to trying to unlock and use the mythical Eva voice. I'm not sure who has heard of this voice, but it's supposed to be the voice of Cortana, especially when there isn't a pre-recorded bit of Cortana's voice actor to be had. In fact, you can often hear this voice if you ask esoteric questions of the Cortana system. At any rate, I had tried to acquire and use the Eva voice before with no success. I decided to try again only this time, I was successful. I was able to use the Eva voice with NVDA and to find it in the tts properties screen under Control Panel. However, interestingly, I was not able to locate the MS Eva voice under the speech screen in Settings. Then, high on success, I acquired all of those language packs, as I initially said, earlier in my message. Those show up in settings under Region and Language and under Speech, all under the Personalization screen. However, something interesting happened. I acquired another voice under Control Panel and via NVDA: Hazel, a Brittish voice. I was surprised to say the least. Not only was this a new voice from a different language pack, it showed up in Settings, under Control Panel, and in NVDA, something that only David and Zira, the original Windows 10 voices had done before. Also interestingly, Hazel is the exact duplicate of Susan, another British voice that only shows up under the Settings' speech screen. Needless to say, this is a rather confusing and interesting situation that we have here, and there is an obvious disconnect between what we perceive as SAPI and what is being presented to us. I'd really be interested in getting to the bottom of it, and I hope that the fascination of this enigma can cause my fellows here to overlook the off-topic nature of the post. Thank you for your insight and patience. --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] nethack useful command
Empire is a console game, (it's all text based), and it generally comes in source form (or dos executables). I've successfully compiled it on mac, linux, FreeBSD, dos, and even my raspberry pi. I'm sure there are windows executables somewhere, but I don't know where any are off the top of my head. I'll either find a download for you, or compile something, and post it for you, because it is truly a fun game, albeit a bit tough at times due to the way screen review works), but it's still a whole lot of fun to play. On 11/10/2016 1:20 AM, Stephen wrote: Yikes. Where can I get empire? that's a game I haven't heard of before. Is it for dos or windows console? At 02:27 AM 11/10/2016, you wrote: Wow, I've been playing nethack for years and years, and didn't know about the underscore key. Heh. I've never won a game either, but I had much better luck playing nethack on dos than any other operating system, because of the way cursor tracking and movement is done. I can still play it on linux/bsd/osx, but it's much more of a pain, since (as far as I know) it's not possible to move up/down in those screen readers and stay at the same columnof the screen. Empire is another game similar to nethack in it's movement, that uses symbols to show various game pieces and terrain features, and although I have managed to win that one here and there, it's made harder by the need to determine capital vs. lower case characters, which in itself isn't difficult, but after a while, you assume you know the screen layout, and then the computer sneaks in under your nose, because you didn't check that troop transport, and later discover it belonged to the computer instead of to you. :) I've actually considered making an audio game out of empire, it might be difficult to manage, but I think if it were done, it would make tracking enemy pieces much easier. On 11/4/2016 7:34 AM, Jude DaShiell wrote: rogue; hack, and nethack are a family of top view video games written for computers during the 1980's and 1990's and updated since then. In nethack, the underscore key command is useful since on any level where you have identified a location like an altar stairs or fountain you can use the underscore or underline key command to return to those locations by keying in the symbol to move to once the underscore key is hit. If monsters are blocking you, you'll have to fight those then repeat the underscore command from your new position to get to the original desired location. I've been playing nethack since the 1990's and haven't won any of those games yet so it is not a trivial game. What usually kills me off is mass attacks anymore. I can usually get to experience level 7 before that happens these days though and the experience level is improving at least. Experience levels in nethack run from 0 to 30. Level 1 requires 16 monsters to be killed and each level after that doubles the amount of monsters to be killed. I found nethack accessible on dos computers and on unix/linux boxes playing within terminals since I learned how to interpret the symbols andI have the ascii symbols enabled when I play since the tiles don't do a thing for the screen readers I use. Since I retired, I abandoned windows since I found I couldn't do a bare metal install of it and I found it to be too unstable for my uses when I was working. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- This email
Re: [Audyssey] nethack useful command
I wasn't talking about moving around in nethack, I have been playing nethack since roughly 1988, I was talking about the screen readers and their vicious habbit of going back to the start of the line when you go to the next line. In dos, I could just go into review mode, press the down arrow, and the cursor would stay where it was, so I'd know what was to the south of my player, or the north. the screen readers these days go to the start of the line, instead of staying where you are, so checking to see what's around you is problematic. Unless you want to count spaces, or something similar, it's not easy to find out what is all around you on all eight compass points. I haven't had this problem with my raspberry pi, and it's pispeak, but mac and windows screen readers both like to move to the start of the line when I move up/down, making games like nethack and empire difficult to play in a reasonable amount of time. On 11/9/2016 2:41 PM, Jude DaShiell wrote: To move vertically in nethack k moves one row up and j moves one row down. Nethack usually has one accessibility configuration file in its distributions and that can start a good .nethackrc file. So long as two human or near human characters aren't on a level a search for the @ character will find where you are at. I usually get screen coordinates from the screen reader for special places on any level and store those coordinates and location description in an orgmode database as I play the game. I think once nethack is installed on a machine searching for nhaccess will find you the accessibility defaults file and that can be done with the locate command in linux easily enough. On Wed, 9 Nov 2016, Travis Siegel wrote: Date: Wed, 9 Nov 2016 10:27:57 From: Travis Siegel <tsie...@nfbcal.org> Reply-To: Gamers Discussion list <gamers@audyssey.org> To: Gamers Discussion list <gamers@audyssey.org> Subject: Re: [Audyssey] nethack useful command Wow, I've been playing nethack for years and years, and didn't know about the underscore key. Heh. I've never won a game either, but I had much better luck playing nethack on dos than any other operating system, because of the way cursor tracking and movement is done. I can still play it on linux/bsd/osx, but it's much more of a pain, since (as far as I know) it's not possible to move up/down in those screen readers and stay at the same columnof the screen. Empire is another game similar to nethack in it's movement, that uses symbols to show various game pieces and terrain features, and although I have managed to win that one here and there, it's made harder by the need to determine capital vs. lower case characters, which in itself isn't difficult, but after a while, you assume you know the screen layout, and then the computer sneaks in under your nose, because you didn't check that troop transport, and later discover it belonged to the computer instead of to you. :) I've actually considered making an audio game out of empire, it might be difficult to manage, but I think if it were done, it would make tracking enemy pieces much easier. On 11/4/2016 7:34 AM, Jude DaShiell wrote: rogue; hack, and nethack are a family of top view video games written for computers during the 1980's and 1990's and updated since then. In nethack, the underscore key command is useful since on any level where you have identified a location like an altar stairs or fountain you can use the underscore or underline key command to return to those locations by keying in the symbol to move to once the underscore key is hit. If monsters are blocking you, you'll have to fight those then repeat the underscore command from your new position to get to the original desired location. I've been playing nethack since the 1990's and haven't won any of those games yet so it is not a trivial game. What usually kills me off is mass attacks anymore. I can usually get to experience level 7 before that happens these days though and the experience level is improving at least. Experience levels in nethack run from 0 to 30. Level 1 requires 16 monsters to be killed and each level after that doubles the amount of monsters to be killed. I found nethack accessible on dos computers and on unix/linux boxes playing within terminals since I learned how to interpret the symbols andI have the ascii symbols enabled when I play since the tiles don't do a thing for the screen readers I use. Since I retired, I abandoned windows since I found I couldn't do a bare metal install of it and I found it to be too unstable for my uses when I was working. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://ww
Re: [Audyssey] nethack useful command
Wow, I've been playing nethack for years and years, and didn't know about the underscore key. Heh. I've never won a game either, but I had much better luck playing nethack on dos than any other operating system, because of the way cursor tracking and movement is done. I can still play it on linux/bsd/osx, but it's much more of a pain, since (as far as I know) it's not possible to move up/down in those screen readers and stay at the same columnof the screen. Empire is another game similar to nethack in it's movement, that uses symbols to show various game pieces and terrain features, and although I have managed to win that one here and there, it's made harder by the need to determine capital vs. lower case characters, which in itself isn't difficult, but after a while, you assume you know the screen layout, and then the computer sneaks in under your nose, because you didn't check that troop transport, and later discover it belonged to the computer instead of to you. :) I've actually considered making an audio game out of empire, it might be difficult to manage, but I think if it were done, it would make tracking enemy pieces much easier. On 11/4/2016 7:34 AM, Jude DaShiell wrote: rogue; hack, and nethack are a family of top view video games written for computers during the 1980's and 1990's and updated since then. In nethack, the underscore key command is useful since on any level where you have identified a location like an altar stairs or fountain you can use the underscore or underline key command to return to those locations by keying in the symbol to move to once the underscore key is hit. If monsters are blocking you, you'll have to fight those then repeat the underscore command from your new position to get to the original desired location. I've been playing nethack since the 1990's and haven't won any of those games yet so it is not a trivial game. What usually kills me off is mass attacks anymore. I can usually get to experience level 7 before that happens these days though and the experience level is improving at least. Experience levels in nethack run from 0 to 30. Level 1 requires 16 monsters to be killed and each level after that doubles the amount of monsters to be killed. I found nethack accessible on dos computers and on unix/linux boxes playing within terminals since I learned how to interpret the symbols andI have the ascii symbols enabled when I play since the tiles don't do a thing for the screen readers I use. Since I retired, I abandoned windows since I found I couldn't do a bare metal install of it and I found it to be too unstable for my uses when I was working. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] creating an audio game console - was RE: memory
g the lower limit of what would run xp, and audiogames aren't exactly small). The latest Pie (released in February of this year) has built-in wireless, so you'll be able to play games like swamp or run muds if you want to do that. However, I see a couple relatively major problems: Firstly, you're doing one of the major noNos in computing - running an operating system off something like an sd card. Xp was not designed to do this. The card was not designed to do this, and the middling amount of ram you have means that once you start gaming you're going to be abusing the card even further. The larger the card you get the longer it'll last - so that 128gb suddenly looks a lot more appealing if you don't want to have to replace your storage device. Secondly, is the fact that you have to run windows Xp. I'm not going to start on the unsupported thing - it doesn't matter for our purposes, because you're not going to be doing anything secure on the pie - if its on the internet, you're probably only connecting to game servers. What I will say though is that you can't buy Xp anymore. This may be the death null for any project that wants to sell these as fully decked out audiogaming machines. The last thing you want is Microsoft kicking down your door with a lawsuit over those 250 pirated copies of Xp you sold. I think its a really cool idea, but when you get into setting it up, its probably not going to work out as well as you'd hope, unless you somehow manage to configure a linux distro via wine to run all the games you want to include (linux will run fine on those specs but since all of our audiogames are compiled for windows you'd have to script an amazing amount of prep work). Best, John -- From: "Paul Lemm" <paul.lem...@gmail.com> Sent: Friday, October 21, 2016 12:52 To: "'Gamers Discussion list'" <gamers@audyssey.org> Subject: [Audyssey] creating an audio game console - was RE: memory Hi Travis, I don't know a huge amount about it, but wouldn't something like the Raspberry PI be perfect for something like this? There cheap at less than £40 for a brand new latest PI model, and I know you can get free text to speech for the PI , as I have one myself which I use as a kind of media server for streaming movies and sport so it had spoken menus. I did however brought a PI for my brother as a present and turned it into a retro gaming console (sorry before anyone gets excited, this was a retro gaming console for sighted people so completely inaccessible( that played everything from the ZX spectrum through to the Nintendo N64, because it already had built in WIFI and USB ports it was easy to hook up to the internet wirelessly and we plugged an Xbox controller straight into the PI so it was fairly straight forward. I believe you can get a windows OS for the PI, I'm just not sure if audio games would run on that or not, if they did it would be a simple case of installing the windows OS, setting up the text to speech, loading it up with audio games then once done just copying the SD card , you could then either sell an SD card with the preformatted image on the card, or set up a download to the SD card image that people could download and then put on an SD card themselves, you could either sell the PI yourself or leave it for people to buy the PI themselves as they would just need to insert the preformatted SD card and it would be good to go with no setting up required. Again like I said I don't know a huge amount about the PI and the different operating systems and whether this would work, but now I think about it I vaguely remember someone on this list saying they had set up a PI to play audio games on, I could be wrong on this, but I'm sure someone did, I just can't remember who it was. Sorry for the long message by the way People would just need to insert the SD card into a PI and it would be all set up and ready to go -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis Siegel Sent: 21 October 2016 16:38 To: Gamers Discussion list Subject: Re: [Audyssey] memory No it wouldn't cost much at all. I've already tried to fly this concept, and got turned down flat by most developers I approached. They['re just not interested. Using a raspberry pi as the heart, it would be a trivial matter to build a menuing system, pack the sd card full of every kind of game imaginable, and sell the thing for a hundred bucks or so, and still make a bit of a proffit (admittedly, not much, but still ...) The problem is tht you'll need games for the thing, and since it uses an arm processor (the same line as the iPhones) folks just don't want to port their windows apps to the arm processor, even though, in some cases it's as simple as recompiling with a different mainstream compiler. I thought about going ahead and making an sd card with all the stuff I could find and port on my own, then j
Re: [Audyssey] memory
No it wouldn't cost much at all. I've already tried to fly this concept, and got turned down flat by most developers I approached. They['re just not interested. Using a raspberry pi as the heart, it would be a trivial matter to build a menuing system, pack the sd card full of every kind of game imaginable, and sell the thing for a hundred bucks or so, and still make a bit of a proffit (admittedly, not much, but still ...) The problem is tht you'll need games for the thing, and since it uses an arm processor (the same line as the iPhones) folks just don't want to port their windows apps to the arm processor, even though, in some cases it's as simple as recompiling with a different mainstream compiler. I thought about going ahead and making an sd card with all the stuff I could find and port on my own, then just sell the sd card for a few bucks more to cover costs than anything else, and I may still do that, but without ports of things like rsgames game client, and a bit more sound variety, folks aren't going to be much interested in it. (Just for reference) This is my second attempt to float the idea of a gaming console for the blind, the first attempt was several years ago using a small credit card sized computer from parallax, and although initially folks said they were interested, once the capabilities of the chip were discussed, they all gave it up as a bad idea, because it wasn't on par with modern windows systems. (well duh), that's the whole point of a gaming console. But anyway, that's it in a nutshell. On 10/20/2016 6:38 PM, The Life of Z wrote: Thanks Dark that' is some incouragement. Maybe I'll be able to play it aafter allWWWell, that was an intresting post. I think the reason why developers don't make any game additions for the sighted is because of X box 1 and playstatttion 4. I had an idea for a console for the blind but I don't know how to get it off the ground. It would be like a game console like and x--box or playstation except it could handle games for the blind. I'd even have a li'l button tthat you could press to have a visual display just incase you had sighted family or friends that wanted to play with you. Of courrse, if I got some developers to help me bbbuild the thing, it would probably cost a bunch like everything made fffor us blind people. Somtimesss I hate that. On Oct 20, 2016 11:43 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote: You're likely to get a lot of responses to these questions, but I'll chime in anyway. To answer the first question. No, it doesn't take as much room for a game for the visually impaired as it does for a sighted gamer. The reason being, although sounds can be large, (especially high-quality ones), you don't have to deal with graphics, which can eat considerably more space. My son is always buying the newest games, and these days, they're almost always several gigabytes in size. I have yet to see an audio game that packs that big of a punch, though I'm not exactly an expert on audio games for the blind, considering I'm not a fan of windows, and only recently got another windows machine which I have done without for more than 10 years. On the other hand, I'm quite a bit puzzled why absolutely no attempt is made by folks who make blind games to make them sighted friendly. Admittedly,it would take extra work, and in some cases, it might be more work than it's worth, but in general, when a game is made for the blind community, nothing is done to the game to make it be playable by sighted gamers. Sometimes, the effort is so minimal, it is laughable, and yet, developers of blind games do the very thing they accuse the sighted world of doing to us. I have never released a product that wasn't usable by both sighted and blind users alike, though again, I haven't been doing anything at all in the windows world for more than 10 years, and most of the freelance work I do has nothing to do with blind folks at all, but that's beside the point. I find it frustrating sometimes when I download a shiny new game to play, only to find that my wife and children can't enjoy the game with me, because there is no attempt made to give the sighted world any interface at all. Case in point, rs games. Except for the sounds, there's absolutely no reason whatsoever why the client can't have the text written on the screen right along with the spoken text. Instead, the sighted folks have to use the web interface wich is so plain, they don't even want to bother with it. I've been a web developer for roughly 20 years, and honestly, it's not hard to make web sites presentable to the sighted as well as the blind if it's done correctly. Yes, you'll need a sighted person to look at the thing, and say things like, move the graphic to the other side of the text, or why does that link not have a picture, but it's not a difficult process. As for the rest of your questions, I'll leave those for others, as I've gotten
Re: [Audyssey] memory
You're likely to get a lot of responses to these questions, but I'll chime in anyway. To answer the first question. No, it doesn't take as much room for a game for the visually impaired as it does for a sighted gamer. The reason being, although sounds can be large, (especially high-quality ones), you don't have to deal with graphics, which can eat considerably more space. My son is always buying the newest games, and these days, they're almost always several gigabytes in size. I have yet to see an audio game that packs that big of a punch, though I'm not exactly an expert on audio games for the blind, considering I'm not a fan of windows, and only recently got another windows machine which I have done without for more than 10 years. On the other hand, I'm quite a bit puzzled why absolutely no attempt is made by folks who make blind games to make them sighted friendly. Admittedly,it would take extra work, and in some cases, it might be more work than it's worth, but in general, when a game is made for the blind community, nothing is done to the game to make it be playable by sighted gamers. Sometimes, the effort is so minimal, it is laughable, and yet, developers of blind games do the very thing they accuse the sighted world of doing to us. I have never released a product that wasn't usable by both sighted and blind users alike, though again, I haven't been doing anything at all in the windows world for more than 10 years, and most of the freelance work I do has nothing to do with blind folks at all, but that's beside the point. I find it frustrating sometimes when I download a shiny new game to play, only to find that my wife and children can't enjoy the game with me, because there is no attempt made to give the sighted world any interface at all. Case in point, rs games. Except for the sounds, there's absolutely no reason whatsoever why the client can't have the text written on the screen right along with the spoken text. Instead, the sighted folks have to use the web interface wich is so plain, they don't even want to bother with it. I've been a web developer for roughly 20 years, and honestly, it's not hard to make web sites presentable to the sighted as well as the blind if it's done correctly. Yes, you'll need a sighted person to look at the thing, and say things like, move the graphic to the other side of the text, or why does that link not have a picture, but it's not a difficult process. As for the rest of your questions, I'll leave those for others, as I've gotten badly off topic with this post, and while I could rant for several pages, it's not helpful to do so, so I'll stop here, with the expectation that I'll get blasted 3 ways from sunday for daring to speak such blastphemy, and discussions of how hard and time consuming it would be to make things usable by the sighted. I don't mean full out graphics with full motion video and such, but just a little effort put into maybe having a few pictures, (or as pointed about rsgames client,) just adding text instead of having speech only. It's not hard, and it allows friends and family to play along, even if it's not the best experience in the world for them. On 10/19/2016 12:53 PM, The Life of Z wrote: I have a question for you guys. Does it take a lot more memory for games for the blind to be created or is it about the same as a game for the sighted world? My second question is does it take up a lot of space for all you gamers out their who have PC computers? My third and final question is this: is their a gamers page on youtube for the blind gamer like myself? Thanks list. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help finding games.
Hmm, At the moment, they're not up, but give me a week or so, and I should have my softcon mac pages back and running, where I have all kinds of things for the mac. I've had some trouble with my hosting companies over the last year or so, so not much has happened, plus a backup of the site disappeared on me, so it won't be exactly like it was, but I have a yahtzee game, a mud, some text games, and a couple other things on the softcon mac pages. The url was/will be http://www.softcon.com/mac/ Hope that helps. On 10/14/2016 12:40 PM, Phil Vlasak wrote: Dark, Thanks for the kick in the butt. I updated my Links to Accessible Mac Games http://www.pcs-games.net/MacGame-co.htm Phil - Original Message - From: "dark"To: "Gamers Discussion list" Sent: Friday, October 14, 2016 1:30 AM Subject: Re: [Audyssey] Help finding games. Hi Michael. Phil has a list over at http://www.pcs-games.net/MacGame-co.htm though it's not been updated in a year and I noticed it was missing a few games I know about. As far as I know there's silver dollar and change reaction from draconis, the games from audio it, (the inquisitor series, space encounter, flarestar etc), graille to the thief, blindside and I believe the blind swordsman since it's built in flash, though don't quote me on that last one. There is also I believe interactive fiction and muds for the mac, and likely browser games too. There might be more I'm missing, since I don't have a mac myself I only note the games in passing. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mac is a joke (was windows xp,
It's a simple matter to install raspbian on your raspberry pi, modify it with Mike Ray's pispeak code, and have a fully operational computer that (even with a case and battery pack) will still fit nicely in a large pocket. Of course, keyboards and thigns add to that, I don't carry mine around, only used a powershot to prove it could be done, but with the case I have, my pi is about the size of a pack of cards, and I have it hanging on the wall next to my desk, so it takes up no room at all, and since I use it as my primary machine, I have plenty of desk space for all those other computers, (an old slackware machine, a broken display imac, and boxes and stacks of books/building materials behind it all for building those diy electronic projects. My desk is full, but it's certainly not because of the raspberry pi. :) On Thu, 28 Jul 2016, Shaun Everiss wrote: You know I have been debating etting a pie. It can run windows 10 iot (internet of things) core, as well as arch and other linux distros but I havn't bothered with it. Every time I start rationalising a computer, a new tablet, I start asking myself what I want. To be honest now we have wireless, while it costs a lot, I like the laptop idea with all the modules round it as I h ave grown up with dos and then windows. I do think though that in theory I should get and use a desktop pc, but immediately dismiss this because of how it fits on my desk. Fact is I could go either way. Then again I don't know. Going back to what you mentioned about making programs though, my first dos system got a custom job with a programmer friend I knew making up a lot of the linux programs converting commands such as beep, cp, fl, ls, reboot, rm, and others to dos for me. In fact I still have a disk or so with some of these on them. The physical hard drives, disks etc of all my stuff have deteriated far beyond their usefull abilities and I have a folder of stuff I run in dosbox. With manamon and also other things in my life of late I havn't run things as much as I would like. I have tried to run arch on an old machine when I was down for a month with the flue but once better I never turned it on again and now my linux install is hosed probably because my computer has lost time again. From time to time I think I should really reformat and get things fixed but I've never bothered. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RS Games
I'd not count on it. When I contacted the developers about porting the client to the raspberry pi, I got no reply. I'd like to do a FreeBsd port as well, but having no response to my emails, I don't expect to be seeing an idevices version anytime soon. On Wed, 27 Jul 2016, Jason Milyo wrote: Hello is there going to be a version for the ipad or ipad 2 mini when I searched for the app in the app store there was no app for ipad, can you please get back to me thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mac is a joke (was windows xp,
When I need a program that doesn't exist on the mac, I either go to places like sourceforge and find one, or I sit down and write my own. I realize this option isn't open to all, but to be honest, I've had to write very few apps for myself. Especially since I'm more a terminal guy than a graphics one anyhow, so building apple scripts, bash scripts, or just finding command-line apps to do what I want is no problem at all. If you need graphical interfaces for your work, obviously, your mileage will vary, but honestly, I've never found anything I can't do with my mac. Admittedly, there are not many games for the mac (though I've tried to help with that by porting anything I can get my hands on that looks like it might be useful, though at the moment, my mac pages are out of service due to several factors, including switching hosts recently. So things aren't as settled as they might otherwise be, but still, I don't find macs any harder to find programs for than any of my linux boxes, it only takes a bit of knowledge of where to look, and experience compiling your own programs. I realize not everyone likes or even wants to do this sort of thing, and I suppose in that case, a mac may not be up to par for that kind of person, but to be honest, these days, I won't even use a program unless I can download and compile from scratch if I so choose, (and I often do), which is why I primarily use linux and freeBsd these days, though I still have windows machines (that get used rarely, maybe 3 times in the last 10 years or so), and since I've been enjoying my raspberry pi lately, even my mac gets turned on less and less these days, but that in no way deminishes it's usability. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mac is a joke (was windows xp,
I don't understand why you would say this. I've been using a mac for more than 10 years, and it's done everything I needed it to do for that entire time. I've had very few issues with my macs, other than normal wear and tear on the machines. In fact, I've had much better luck with my macs (hardware wise) than I ever did on my windows machines. I've never had to reinstall my os due to any sort of issues, and since programs exist for doing anything and everything I want to do, I've had no issues getting things done for that entire time, so I'd hardly consider that a joke. I've also been using linux systems off and on for more than 20 years, and they've done everything I've asked of them as well. My windows machines don't have half the track record my macs and linux boxes have, so if you want to point fingers, point them back at your favorite os. I'm not trying to start an os flame ware, there's already been more than enough of that, I'm only making it known that in all the time I've been using computers (starting in 1986), out of all the operating systems I've used, windows is the one I've had the most trouble with as a whole. My macs, linux, freebsd, dos, and even a couple minicomputers haven't offered nearly as many problems as my windows boxes have. Admittedly, a large majority of this is due to the fact that windows is the most popular os, and thus, is targeted by a large portion of the virus writers, and other schemes to make problems for general computer users, but I've fell foul of very few of those types of issues, my issues have been more os/equipment related than anything else, but calling a mac a joke is a bit like calling an atm machine problematic. People use them every day, and they work just fine. Some people choose not to use them, and that's fine, but just because they don't meet your needs doesn't make them bad. On Sat, 23 Jul 2016, Justin Jones wrote: The Mac is an expensive joke. I wish Apple would wise up and get out of the personal computer business and stick to phones and their other devices. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Solara gone?
I'm having the same problem, though I'm still getting messages about how bored my heroes are, and how badly they want me to come back and play On Wed, 20 Jul 2016, sylvester thomas III wrote: Greetings All Solara Players! Had not played for a while but have noticed that you can no longer log in to the servers to play. I can not connect on any of my devices, IPad, or IPhone, just keeps saying cannot connect to server, so thinking the game is dead? Wondered if any one has been able to connect in to play. Thanks and Game On! Sly, who has been playing Pipe 2 again, Good Times! --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] command suggestions for Alteraeon
Oh, I use the grep command all the time in my aliases. I have one that shows my experience, and (this is from memory, so it may be off a bit) but it's something like level | grep experience and then I just get two lines, one showing my current experience, and a second line mentioning something about experience (don't remember what it says) but I don't mind. I could eliminate that line by doing something like level|grep experience|head 1 That would just show me my total experience, and not the other line that is talking about experience, but it doesn't bother me enough to change my alias. :) You can do all kinds of things by stringing commands together and using grep, head, tail, and various other commands built-in to the alias set of commands. One of these days I really need to pull out all of my aliases, and do a write up on them and get it posted somewhere just to show folks what's possible, because I don't think folks realize how much information you can get yourself using the alias built-in commands and massage capabilities of the mud. On Mon, 27 Jun 2016, dark wrote: Hi john. Funny, i've never even heard of this command until I wanted a way to show the done quests as I said, hence why i'd like a streight forward way of doing it. fair enough if people find the grep thing useful, but maybe I'm just not good with all this scripting malachy but I really am a bit stuck with what it's for. i know the principle that it's supposed to be for desplaying info without a specific word or whatever, but again alter is so good with info commands I really haven't needed to. For example, the other day when I wanted to check if my cudgel had broke or not by looking at my equipment and not getting the full list, someone mentioned the "show weapon" command which was exactly the thing. As I said, if people find the command useful fare enough, I'd just never even heard of it until i asked about quest display and really can't think when else it'd be needed that aren't covered by other commands such as as eqsorting for example. Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ocean a variation on Jungle, the New Online Strategy Game From Blastbay Studios
When it's a zombie crab of course. Of course, creating those zombie crabs takes skill, time, and a certain amount of luck. I mean, after all, we don't just anybody creating zombie crabs, then we'd have 8-legged critters that walk sideways, snap at anything nearby, and have a tendency to eat brains of dead (or undead) critters. Hmm, wait a minute. That describes a regular crab I think. Darnit, I got the description wrong again. On Sun, 26 Jun 2016, dark wrote: Wait a minute, since when can a crab eat a whale's brain? :D. All the best, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon Necromancer Update
Why do you need to boot up windows to go play a mud on a mac? I've never had to do that. You can use the telnet client in mac (after you runt erminal) or you can run any number of terminal clients, (muddle, tintin, lintin, clio and others. If I can get the bugs out of it, my hacked muddle client I have decided to call muddy can even use the mud sound protocol, so you can have the entire sound experience on oses that aren't windows. so, pick a client, and dive in, no windows required. On Sat, 14 May 2016, Devin Prater wrote: Ah man, now I?ll have to open VMware fusion, start up Windows XP? Ah well, AlterAeon is worth it. Okay, here I come. Prepare yourself world, fore here enters Uair from a reality beyond. Here I come, to another level of the Tower, so I do. Sent from my Mac. Devin Prater r.d.t.pra...@gmail.com On May 14, 2016, at 9:50 AM, Dennis Townewrote: It's taken forever, but the level 37 necromancer release is finally out. We've got improvements to minions, utility spells, and more! Add level 8 obscure spell 'strawman'. Add level 16 obscure necromancer skill 'harvest bone'. Add level 21 necromancer spell 'spectral ward'. Add level 24 necromancer spell 'skeletal knight'. Add level 26 necromancer skill 'summon demon teeth'. Add level 28 necromancer spell 'skeletal lich'. Add level 30 necromancer skill 'blood bottling'. Add level 37 necromancer spell 'field of the grasping dead'. Add level 37 necromancer spell 'mend bones'. We also have updates from the last couple of months to talk about: - Lots of brag, show, list search, sound hooks, and other accessibility improvements. - Eight new areas since february, including areas on sloe and kordan. - Other class improvements, including warrior and druid skill improvements, the new mage 'mana shield' spell, 'evasion' for thieves, and two high level enchanting skills. Lastly, the Mush-Z developers have released a new update. Make sure to thank the volunteers who work on it for their effort. Stop by and take a look! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What an interesting game!
Don't know if you're still trying to solve this one or not, but if so, try messing with the buttons and switches in the cell. On Thu, 24 Mar 2016, Gary Price(Gmail) wrote: Hi everyone. Well this Zenon is really proving an interesting game. Lol! I'm stuck at the very first part, escaping from the sell! Anyway just thought I'd amuse you all. Take care folks. -- Gary Price Sent from Thunderbird on desktop. This address is for list contact. gazwpr...@gmail.com Twitter: http://www.twitter.com/gazwprice --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pcsgames.net down
It doesn't matter who hosted the domain previously, you can register it with anyone, and host it anywhere. Even if you had domain transfer is prohibited checed on the domain, the mere fact that they are gone should aliviate that problem. No need to get a new domain, just go to your new provider (whoever they are) and register the pcsgames.net domain again, it will transfer the domain, and all will be just fine. Especially since you're listed as the owner of the domain, you should have no trouble doing this. If you have trouble, contact me off list, and I'll help. I've been hostind domains for 20 years now, so can certainly guide you through the pitfalls here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting into programming
There's a reason powerbasic has the word power in it's name. If you want to know everything it can do, go read their web page, they have a complete feature set, and you can even download the manuals if you like, and read them in full before ever purchasing the product. I'm not much of a windows user anymore, and haven't been for more than 10 years, but when I do need windows work done, I almost always yank out my powerbasic compiler to do the work, because it's so simple to do it. You can create internet servers with something like 3 or 4 lines of code (they have samples that come with the compiler) and you can build res files that include all your graphics and sounds, that get distributed with your programs, and even compile those res files into the executable, so there's no need to distribute extra files just to make your game work. One single executable, with all the sounds, graphics, icons, and anything else you need for your program to work, and nobody needs to download anything except one single executable file. I know you can do that with other languages too, but it's such a difficult process, folks rarely bother to do this, with powerbasic, it's as simple as creating a text file with the filenames, and running the reseditor on it. That's all there is to it. For an example of this, go check out the battleship game I released back in 2002, (I think it's still at http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has a single executable file, and all sounds are included, and the entire game is still only a couple hundred K in size. I recently wrote a memory game for the raspberry pi, and with all the sounds, it's a hundred megabytes or morein size, and each one of the sound files needs to be present for the game to work, because res files don't exist on linux. :) The plus to that is that you can replace the sounds with ones of your choice, so that does help, but still, for ease of use, for windows programming, I've never found anything easier. On OSX (at least early versions of 10.4 and 10.5) Java was my language of choice, because it could build guis with almost no effort, and for my raspberry pi, I use either C or pascal, (depending on what I'm doing), but on windows, I keep going back to powerbasic, because it's so darned easy. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting into programming
Powerbasic has includes you can download from their website (or you can create your own from the C headers) for direct X, and most of the windows DLLs, so you can use any functions that are available in windows or direct x in your games/programs. On Mon, 7 Mar 2016, Tobias Vinteus wrote: Howabout sound programming, gamepad programming etc? Does Powerbasic hav any support for that. The real advantage wiht advanced languages like these would probably be all the 3d sound rendering and force feedback/immersion stuff that they support. On Mon, 7 Mar 2016, Travis Siegel wrote: I know most folks will direct you to c, c++, java, python, and various other pieces of software/languages for your development, but as I've said before, and as I'll no doubt say again, for simplicity, and ease of use, and maximum compatibility, you can't beat powerbasic. It's produced by a company called powerbasic, and they have both console and graphics versions of the compiler. By default, any code compiled on powerbasic will run on every single version of windows, from win95 right up through win10. You can't beat that for compatibility. It's also about 90 percent compatible with quickbasic and even gwbasic, which makes porting those old programs you have lying around extremely simple. It also produces programs that require no external dlls (unless you use them yourself for program features) and it produces small fast executables. Even the hello world program is only a few K, which in this day and age is phenomenal, considering visual basic and visual C require megabytes for the same program. The new versions are $169 or $199 (depending on whether you want the console or graphic version of the compiler) and an older version of the compiler (referred to as powerbasic classic) sells for just $99). You can't beat that either, considering they still actively develop and support powerbasic. I've used it for years in my windows programming, and never once regretted it. If you want to get into programming, and you want it to be dead simple, then powerbasic is definitely something you should take a look at. Heh, and just for reference, they even still sell (and support) a version of powerbasic for dos, that sells for $99. How's that for dedicated. On Fri, 4 Mar 2016, Justin Jones wrote: Hello all, I want to get into learning how to program, but I am a bit overwhelmed as to where I ought to start. I have done some programming in the past, but that was years ago, so I would just as soon as start from the beginning, rather than attempting to recollect old knowledge on the subject. There are two objectives that I have in mind, provided I can pick up the knack of writing code: 1. The more realistic goal of creating a Dungeons and Dragons (5th Edition) character sheet creator for us blind folks. There are ones out there on the Interwebs, but they are either inaccessible or are incomplete, i.e. they lack all available options for character creation. 2. My ultimate ambition is to try and learn to create good role-playing games for the blind. From what I have been able to deduce, we have a very limited selection. Again, this latter reason is more of a dream, but I am willing to attempt to put in the work to try and realize it. This leads me to my questions for all of you who can best direct me: 1. What is a good programming language to learn? Where can I find the necessary components to begin? What do I need to do in order to make things accessible? Please note that I am a JAWS user. 2. What guides/books/tutorials ought I to read? Thanks in advance -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] Getting into programming
Just a quick correction, the classic version of powerbasic (console version is only $89, though the classic gui version is $99. Just thought I'd throw that out there. Where else can you get a professional compiler that produces small fast code for 89 bucks? I say, nowhere. So, go get yourself a copy. Sure, it only works on windows, and I'm not a big fan of windows, but porting to freebasic for alternate programs isn't difficult, though you need to use external libs for things like sound and networking under freebasic, and it's code isn't nearly as compact or fast as powerbasic, but it's always an option. On Mon, 7 Mar 2016, Travis Siegel wrote: I know most folks will direct you to c, c++, java, python, and various other pieces of software/languages for your development, but as I've said before, and as I'll no doubt say again, for simplicity, and ease of use, and maximum compatibility, you can't beat powerbasic. It's produced by a company called powerbasic, and they have both console and graphics versions of the compiler. By default, any code compiled on powerbasic will run on every single version of windows, from win95 right up through win10. You can't beat that for compatibility. It's also about 90 percent compatible with quickbasic and even gwbasic, which makes porting those old programs you have lying around extremely simple. It also produces programs that require no external dlls (unless you use them yourself for program features) and it produces small fast executables. Even the hello world program is only a few K, which in this day and age is phenomenal, considering visual basic and visual C require megabytes for the same program. The new versions are $169 or $199 (depending on whether you want the console or graphic version of the compiler) and an older version of the compiler (referred to as powerbasic classic) sells for just $99). You can't beat that either, considering they still actively develop and support powerbasic. I've used it for years in my windows programming, and never once regretted it. If you want to get into programming, and you want it to be dead simple, then powerbasic is definitely something you should take a look at. Heh, and just for reference, they even still sell (and support) a version of powerbasic for dos, that sells for $99. How's that for dedicated. On Fri, 4 Mar 2016, Justin Jones wrote: Hello all, I want to get into learning how to program, but I am a bit overwhelmed as to where I ought to start. I have done some programming in the past, but that was years ago, so I would just as soon as start from the beginning, rather than attempting to recollect old knowledge on the subject. There are two objectives that I have in mind, provided I can pick up the knack of writing code: 1. The more realistic goal of creating a Dungeons and Dragons (5th Edition) character sheet creator for us blind folks. There are ones out there on the Interwebs, but they are either inaccessible or are incomplete, i.e. they lack all available options for character creation. 2. My ultimate ambition is to try and learn to create good role-playing games for the blind. From what I have been able to deduce, we have a very limited selection. Again, this latter reason is more of a dream, but I am willing to attempt to put in the work to try and realize it. This leads me to my questions for all of you who can best direct me: 1. What is a good programming language to learn? Where can I find the necessary components to begin? What do I need to do in order to make things accessible? Please note that I am a JAWS user. 2. What guides/books/tutorials ought I to read? Thanks in advance -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman
Re: [Audyssey] Getting into programming
I know most folks will direct you to c, c++, java, python, and various other pieces of software/languages for your development, but as I've said before, and as I'll no doubt say again, for simplicity, and ease of use, and maximum compatibility, you can't beat powerbasic. It's produced by a company called powerbasic, and they have both console and graphics versions of the compiler. By default, any code compiled on powerbasic will run on every single version of windows, from win95 right up through win10. You can't beat that for compatibility. It's also about 90 percent compatible with quickbasic and even gwbasic, which makes porting those old programs you have lying around extremely simple. It also produces programs that require no external dlls (unless you use them yourself for program features) and it produces small fast executables. Even the hello world program is only a few K, which in this day and age is phenomenal, considering visual basic and visual C require megabytes for the same program. The new versions are $169 or $199 (depending on whether you want the console or graphic version of the compiler) and an older version of the compiler (referred to as powerbasic classic) sells for just $99). You can't beat that either, considering they still actively develop and support powerbasic. I've used it for years in my windows programming, and never once regretted it. If you want to get into programming, and you want it to be dead simple, then powerbasic is definitely something you should take a look at. Heh, and just for reference, they even still sell (and support) a version of powerbasic for dos, that sells for $99. How's that for dedicated. On Fri, 4 Mar 2016, Justin Jones wrote: Hello all, I want to get into learning how to program, but I am a bit overwhelmed as to where I ought to start. I have done some programming in the past, but that was years ago, so I would just as soon as start from the beginning, rather than attempting to recollect old knowledge on the subject. There are two objectives that I have in mind, provided I can pick up the knack of writing code: 1. The more realistic goal of creating a Dungeons and Dragons (5th Edition) character sheet creator for us blind folks. There are ones out there on the Interwebs, but they are either inaccessible or are incomplete, i.e. they lack all available options for character creation. 2. My ultimate ambition is to try and learn to create good role-playing games for the blind. From what I have been able to deduce, we have a very limited selection. Again, this latter reason is more of a dream, but I am willing to attempt to put in the work to try and realize it. This leads me to my questions for all of you who can best direct me: 1. What is a good programming language to learn? Where can I find the necessary components to begin? What do I need to do in order to make things accessible? Please note that I am a JAWS user. 2. What guides/books/tutorials ought I to read? Thanks in advance -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: Alter Aeon was Re: Alter Aeon December Bash
The client I use is one called muddle. It's for unix type oses, and isn't available on windows (as far as I know) it was included with a mud called mordor, though I'm not sure which version of mordor included muddle. I've modified the client to use the mud sound protocol (msp) which alteraeon uses (you can turn it on by typing msp on at any prompt) it sends strings of text along with the regular mud text, but these strings are prefaced with a particular string that tells the mud client it's an msp command. The client then parces out the command, retrieves the sound to be played, retrieves it from the mud (if it's not already present on the system) then plays it locally on your computer. I had it working just fine, but then tried to make the code better by rewriting it to remove duplication, and streamline the code. As a result, I broke it, and so far I've been unable to get it working properly again, which is extremely frustrating, considering I wrote it from scratch the first time, and now even though I have working code, I'm running into issues getting sounds to parce properly. It's strictly a programming issue, but since I'm much better at other languages than I am with C, I keep running into issues. But, that's neither here nor there. I don't know which (if any) windows clients support msp, so it's possible you can't experience the mud provided sounds yourself, I'm just stating how awesome they actually are. The folks at alteraeon have done a *lot* of work to make the mud enjoyable for vi folks, and adding msp sounds is just one of those ways. On Wed, 2 Dec 2015, englishride...@gmail.com wrote: Travis, what client are you using? Also, I didn't know that Alter had built in sounds. How would you go about getting those into your client of choice? Thanks, Ari On Dec 1, 2015, at 8:45 PM, Travis Siegel <tsie...@nfbcal.org> wrote: Oh, man, I love the sounds on alteraeon. It adds so much to the game. When I have my client using the mud provided sounds, I don't even need to watch my text scroll, I just listen to the sounds, and that tells me what's going on. Of course, at the moment, my client's sound capabilities are broken, because I attempted to streamline my sound processing, and broke it, and several attempts to rewrite it from scratch have met with no success. Backups are wonderful (when you remember to make them before making major code changes) :) So, until I manage to debug my sound parcing code, I'm playing with a plain text client (again) and I'll tell you, alteraeon with the sounds, an d without the sounds is like two entirely different muds. I'm not talking about any of the various sound packs others have released for the mud, I'm talking about those provided by the mud itself when you use the mud sound protocol (msp), the sounds get downloaded directly from the mud as needed, so you never have to worry about not having an event sound. It startled me when I heard the sound for the clanwars the first time. I was like, what the heck was that? But I was in another window, so didn't see the text for the event sound, and when I'd switched back, it'd scrolled off, so it took me a while before I heard it again. heh, that was amusing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Muds was Re: Alter Aeon was Re: Alter Aeon December Bash
Oh, man, I love the sounds on alteraeon. It adds so much to the game. When I have my client using the mud provided sounds, I don't even need to watch my text scroll, I just listen to the sounds, and that tells me what's going on. Of course, at the moment, my client's sound capabilities are broken, because I attempted to streamline my sound processing, and broke it, and several attempts to rewrite it from scratch have met with no success. Backups are wonderful (when you remember to make them before making major code changes) :) So, until I manage to debug my sound parcing code, I'm playing with a plain text client (again) and I'll tell you, alteraeon with the sounds, an d without the sounds is like two entirely different muds. I'm not talking about any of the various sound packs others have released for the mud, I'm talking about those provided by the mud itself when you use the mud sound protocol (msp), the sounds get downloaded directly from the mud as needed, so you never have to worry about not having an event sound. It startled me when I heard the sound for the clanwars the first time. I was like, what the heck was that? But I was in another window, so didn't see the text for the event sound, and when I'd switched back, it'd scrolled off, so it took me a while before I heard it again. heh, that was amusing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindfold airhockey is now out
What in the world are you guys talking about? I can count on one hand the number of times I've heard of opensource software getting hacked to cause bad versions to be released, and that would leave several fingers left over for pointing to the same articles about commercial software,w hich would take considerably more than one hand to keep track of). Opensource software *can* get hacked, but so can commercial software. The only difference between opensource and commercial software is the fact that with opensource, source is included. It's rather difficult to introduce a virus to opensource software, because once the source is looked at, folks will spot the malware immediately, and it will get removed. Commercial products don't have this safety net. Viruses in commercial software continue being distributed for months after said virus has been introduced in some cases. Just because something is closed source doesn't make it secure. Opensource software by its very nature is hard to introduce viruses into at the source, simply because it's at the source code level, and not distributed with binary executables only. I much prefer opensource software to commercial products, just because source is open and available. In most cases, even if binaries are already provided, I'll compile my own version anyway, because this allows me to configure things exactly the way I want them, especially if said software depends on third-party libraries, because then I can determine which libraries my version of the software uses, and thereby I can (sometimes) make an otherwise unusable program usable, because I can strip out the pieces I don't need or want, and that saves me disk space, memory, and (in one case) gives me a version that doesn't require incompatible libraries for my system. You just can't do that with commercial programs, and for that reason alone, never mind the hoards of other good reasons, opensource is always my first choice when hunting for programs. If you can see the source, you can see what the program does, how it does it, and even in what order it does it. Sometimes, that's all you need to learn something new. It's true that anyone can modify an opensource program, it's also true that unless those people can manage to distribute said program, nobody else will run it, and all that work is wasted, especially if someone downloads their version, spots the malware, and raises the alarm. If they don't distribute their own version of the source, then most folks (such as myself) will never use their version, and their efforts are wasted. It's really a loosing proposition for folks to target opensource for their malware/viruses, so as a result, most don't bother. On Fri, 20 Nov 2015, Danielle Ledet wrote: Charles, I could not have expressed it any better! I dislike the fact folks can just modify code at will. The right person able to do this can cause loads of trouble without even sending a virus either way damage is done! Anybody with that kind of advanced savvy is dangerous! On 11/20/15, Charles Rivardwrote: You state my point exactly when you say, "Certainly, I could write a piece of code and include it in a package and then give a virus to everybody I could convince to run my modified code, but that's about as far as it can go." That's as far as it needs to go to get the evil deed done. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "john" To: "Gamers Discussion list" Sent: Friday, November 20, 2015 2:31 PM Subject: Re: [Audyssey] blindfold airhockey is now out No, open source is not more vulnerable to viruses - if anything, its less so. Yes, you can view and modify a copy of the code. This can teach you how the code works, so if there are bugs, you might be able to exploit them. On the other hand, if there are bugs, users can report them more easily. Being able to modify a copy of the code does not mean you can get that modified code distributed - you only have a copy, not the official source. Certainly, I could write a piece of code and include it in a package and then give a virus to everybody I could convince to run my modified code, but that's about as far as it can go. A perfect example of open source software is - or was - the encryption software true crypt. This was used industry wide - corporations, governments and individuals all relied on it, for a really long period of time. True crypt was the gold standard - if you wanted high quality data security, you used it, and if you wanted the code, you could get it. In fact, part of the reason true crypt was as widely used as it was is that it was audited by independent security professionals, something which isn't possible without seeing the code. Basically what this all boils down to is that open source is just as secure as anything
Re: [Audyssey] blindfold airhockey is now out
And, I'm sorry. I sent my reply to that before I saw the topic closed message. No more posting from me on it. sorry again. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] got my new solid state drive in
There are programs that will allow you to access the bios from your operating system. Award was the leader in this field back in the dos days. I know other bios manufacturers also have programs that will allow access to the bios settings after the machine is booted. You can even save/restore your bios to/from backups you've saved on the computer. Admittedly, I no longer use windows, so gaining access to the bios doesn't concern me as much as it used to, since under linux I can usually force settings via command-line parameters to the loading kernel when absolutely necessary, so I don't really need to access bios these days (except when I build a new machine, but there's usually sighted assistance for those times) Do a search of google, and I'm certain you'll find programs that will help you gain access to bios settings for various motherboards. And, since overclocking your cpu can help with gaming, I think this topic fits right in with audyssey. On Tue, 17 Nov 2015, john wrote: Given current technology, BIOS cannot be accessible. The reason for this is that no software can be loaded at this point, so its impossible to have speech up and running. The only theoretical way to cause bios to be accessible would be if the manufacturer specifically wrote a screen reader for that individual BIOS and motherboard, but somehow I doubt that happened. We're going a bit far from gaming here though, so maybe this topic could go off-list? - Original Message - From: englishride...@gmail.com To: Gamers Discussion listwrote: Hmmm I had a nec which had the same issues didn't last that long. I had a system hp to maintain that overheated. As long as you can get passed their malware asus stuff is generally stable and rock solid. I havn't used their laptops but their desktop graphics and main boards are and I have had no issue with either from a hardware standpoint. Some del units seem good to though I still go toshiba just because of the accessible bios alone and a few other tweaks. They also use standard hardware, for sound etc these days. On the hp front their website is quite unfriendly driver site, eprint, etc. However their printers especially their web enabled ones are quite good. On 16/11/2015 11:44 p.m., Thomas Ward wrote: Hi, I have similar experiences. I now avoid HP like the plague myself because their systems tend to be very below the par on average, and I know others with similar experiences. My dad, for instance, had a HP laptop for about six months, very barely used, and it died. So I don't generally buy HP anything if I can help it these days. On 11/16/15, englishride...@gmail.com wrote: Ah. I avoid HP like the plague now. The first and only laptop I got from them kept having issue after issue, where both of my Dells, except for one problem, have run for years before giving up the ghost. One lasted for six years, and The other lasted for five years and seven months. Technically the one that lasted for six years still works, since I put Vinux onto it after I couldn't find my XP disc's after reformatting the system after I got a rather nasty virus that I was having a ton of trouble removing. I can't wait to have a solid-state drive in the new laptop that I'm getting soon. It's going to be awesome! It'll be my first system with eight gigs of RAM and a 2.9 Core i5 processor; it's the architecture that's one generation behind the new Skylake processors, but that's fine for me. The model I'll be getting is a Lenovo ThinkPad T450S. Thanks, Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription
Re: [Audyssey] Portable interactive fiction game playing device/unit
The pi doesn't have a very good sound chip in it. It is only capable of stero at 48KHZ. It can't do surround sound, and all the tests I've done on it seem to indicate even front/rear speakers make no difference, there's only left/right on the pi. I did go hunting for sound cards that will work on the pi, and have found 3 of them, though detailed specs on the various cards were not available, so I have yet to determine of any of those usb sound cards could be used to render full audio required for the kinds of games the vi community would like to see. I'm going to purchase one of the cards in a couple weeks, and begin experimenting. Hopefully I can find something that will work for us as a whole, but of course, having more folks looking/playing with the pi would of course speed any and all progress towards the goal of build our own gaming machine. I would love to port anything of interest to the pi, but since I don't know what is of interest, I'm kind of just nibling around the edges (so to speak) and porting things I've already ported to the mac or linux from before. I'm of course perfectly willing to help anyone port anything if they have the desire to make a version for the pi, but until we can find a better soundsystem for the pi, basic audio games are all we'll be able to make, since things are constrained by the pi sound at the moment. Of course, this doesn't mean we can't build up a nice collection of things to play anyway, things that don't depend on positional audio will work just fine. I've written to RSG games asking for a pi version of their client, since python is one of the major languages for the pi, I expect that porting the rsg client would simply be a matter of including a proper version of their compiled python code, and poof, it's all done. Unfortunately, I received no response to my inquiry, so no idea if that's due to lack of interest, lack of knowledge, lack of message receipt, or some other reason. However, I'll continue porting things I can get my hands on, and perhaps, even without a great sound architecture, the pi could still be used as a basic gaming rig by some. On Sun, 15 Nov 2015, Cara Quinn wrote: Hi Travis, I have been thinking about a Raspberry Pie for a while. You answered many of my questions with this post but one that I have is how easy is it to set up with a visual impairment? Also, you had mentioned that the sound is not great. I assume you can plug a headset into one? Considering the headset idea, would it then be possible to install a third-party audio library such as OpenAL? You can see where I am going here. I am wondering what would need to be done here to bring this closer to an audio gaming environment. Thanks for any feedback or insights you may have. Have a great day! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 15, 2015, at 12:34 PM, Travis Siegel <tsie...@nfbcal.org> wrote: I bought a raspberry pi, case, power adapter, and pre-installed raspbian system (never did get the sd card with the raspbian installed on it though) and the entire bill including shipping was around the 85-90 dollar mark. It's an excellent little unit. It has 4 cpus in it, and runs at 1GHZ, with 1GB of ram. It uses standard micro sd cards, up to 32GB (if I remember correctly) though some of the 32 gb cards don't behave properly, so there is that to look out for, but otherwise, it is truly an excellent system. I'm actually using it as my main pc at the moment, since my imac went belly up a few months ago, and the only other machine I have is an old xp machine that has some serious dll issues, so it doesn't like to run for more than an hour or so at a time, depending on when/how windows decides to do things. I've never managed to fix it, because my xp pro disk is unreadable, and I've not found another xp pro hd I could copy the dlls from to repair my system. I have other linux systems in the house, but mine was disassembled to give parts to my son who built his own computer for gaming purposes, and I've not managed to get the additional parts I needed to rebuild my linux machine, so the raspberry pi is filling in quite nicely as my main pc at the moment. It works well enough, and I can run it for about an hour using one of those pocket juice things, though I've not (yet) experimented with other battery power devices, although there's one on the raspberry store that claims 8 hours of usage. I do plan to purchase one of those, so I have a nice portable unit. I'd actually been considering trying to turn mine into a gaming unit as well, (thus the writing of the memory game Jake referred to in his post) The sound isn't anything to write home about, so for the moment, complex audio games aren't possible, but otherwise, it's quite the neat littl
Re: [Audyssey] Portable interactive fiction game playing device/unit
There are wi-fi dongles for the pi, but I've not used any, so can't speak to how easy they are to configure. Jacob has though, and based on his comments on the raspberry-vi list, it wasn't difficult. Here at home, I have 2 wi-fi routers in the house, and a 48-port hub that everything plugs into from the whole house, so we've got plenty of network connectors to play with, so generally, the only things that we use wireless for are the cell phones and tablets. Everything else gets a wired connection, though I have to say, installing new ethernet jacks in the bedrooms is a bit of a task, even with sighted assistance, it's a bear to get all those colored wires in the right spots, and make sure none are stripped back too far, so that we don't get touching bare wires which can cause any manner of trouble with a connection. :) On Mon, 16 Nov 2015, Josh K wrote: how easy is it to set up wi-fi? I am totally blind and would be using orca or speakup. though i prefer orca and a gui but speakup is fine if needed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Portable interactive fiction game playing device/unit
I bought a raspberry pi, case, power adapter, and pre-installed raspbian system (never did get the sd card with the raspbian installed on it though) and the entire bill including shipping was around the 85-90 dollar mark. It's an excellent little unit. It has 4 cpus in it, and runs at 1GHZ, with 1GB of ram. It uses standard micro sd cards, up to 32GB (if I remember correctly) though some of the 32 gb cards don't behave properly, so there is that to look out for, but otherwise, it is truly an excellent system. I'm actually using it as my main pc at the moment, since my imac went belly up a few months ago, and the only other machine I have is an old xp machine that has some serious dll issues, so it doesn't like to run for more than an hour or so at a time, depending on when/how windows decides to do things. I've never managed to fix it, because my xp pro disk is unreadable, and I've not found another xp pro hd I could copy the dlls from to repair my system. I have other linux systems in the house, but mine was disassembled to give parts to my son who built his own computer for gaming purposes, and I've not managed to get the additional parts I needed to rebuild my linux machine, so the raspberry pi is filling in quite nicely as my main pc at the moment. It works well enough, and I can run it for about an hour using one of those pocket juice things, though I've not (yet) experimented with other battery power devices, although there's one on the raspberry store that claims 8 hours of usage. I do plan to purchase one of those, so I have a nice portable unit. I'd actually been considering trying to turn mine into a gaming unit as well, (thus the writing of the memory game Jake referred to in his post) The sound isn't anything to write home about, so for the moment, complex audio games aren't possible, but otherwise, it's quite the neat little unit, and I'm looking forward to see what else I can accomplish with it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Portable interactive fiction game playing device/unit
Which reminds me. If anyone else has a raspberry pi, and wants to see what games are available for it, hop over to http://www.softcon.com/pi/ and check out what I've already ported/written for the pi for gamers. Admittedly, it's not much (yet) but I just started, and I expect to have plenty more on the page eventually. On Sun, 15 Nov 2015, Travis Siegel wrote: I bought a raspberry pi, case, power adapter, and pre-installed raspbian system (never did get the sd card with the raspbian installed on it though) and the entire bill including shipping was around the 85-90 dollar mark. It's an excellent little unit. It has 4 cpus in it, and runs at 1GHZ, with 1GB of ram. It uses standard micro sd cards, up to 32GB (if I remember correctly) though some of the 32 gb cards don't behave properly, so there is that to look out for, but otherwise, it is truly an excellent system. I'm actually using it as my main pc at the moment, since my imac went belly up a few months ago, and the only other machine I have is an old xp machine that has some serious dll issues, so it doesn't like to run for more than an hour or so at a time, depending on when/how windows decides to do things. I've never managed to fix it, because my xp pro disk is unreadable, and I've not found another xp pro hd I could copy the dlls from to repair my system. I have other linux systems in the house, but mine was disassembled to give parts to my son who built his own computer for gaming purposes, and I've not managed to get the additional parts I needed to rebuild my linux machine, so the raspberry pi is filling in quite nicely as my main pc at the moment. It works well enough, and I can run it for about an hour using one of those pocket juice things, though I've not (yet) experimented with other battery power devices, although there's one on the raspberry store that claims 8 hours of usage. I do plan to purchase one of those, so I have a nice portable unit. I'd actually been considering trying to turn mine into a gaming unit as well, (thus the writing of the memory game Jake referred to in his post) The sound isn't anything to write home about, so for the moment, complex audio games aren't possible, but otherwise, it's quite the neat little unit, and I'm looking forward to see what else I can accomplish with it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New horror and adventure sidescroller, The gate!
Actually, a quick line or two on what os a game runs on would be appreciated too. I realize most things are written for windows only, and I just assume windows when I see a post, and then promptly delete the post, since I don't have any windows computers, but occasionally, this has lead me to miss games, because they did run on other platforms, and the original poster didn't say so, and as a result, lost a potential sale, lowering even further the numbers of alternate os sales. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wayfar1444 new command nearby
I need to get back in there, it's been a while since I played wayfar. I don't remember what planet you were on, but I think sand is present on each and every planet, it just takes some searching. I've mapped all the planets I hang out on, so I can find anything I'm looking for, but it's a bit of a hassle at times even so. I do have several space craft, and I have gone pirate hunting, (that's where I got my first two robots) and although that's fun, I like building stuff more than fighting pirates, critters, aliens, and the like. Although, I do enjoy the asteroid mining. It's possible to obtain materials with *much* higher quality ratings than those found on planet surfaces, lending a huge boost to those products you build for various things. I really like the concept of wayfar, and I hope others take a page from the wayfar book, and make more of these kinds of games. I love them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Free 1000 miles games for the Iphone that areaccessible?
The original game is called Milleborne, and it's a french card game. I don't know who owns the copyright for it in the us (probably parker brothers or someone similar) but there are loads of clones calling them selves 1000 miles, or something similar. There's no reason why there couldn't be an audio version as long as it's not called milleborne, all should be just fine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OT health, nutrition, and fitness
I'm sorry. When did this become a list for posting commercial advertisements that have nothing to do with gaming? Several of us have businesses, and none of have posted such businesses here if they are not game related, it's not only off topic (as you pointed out) it's also very rude, and a waste of people's time, since if they wanted such things, they'd search for it elsewhere. Please refrain from posting such things in the future. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Does anyone play Avalon mud?
Dark, I haven't checked your list, but if you don't have lostsouls.org on your list, you need to add it. The main admin of that mud put a lot of work into adding screen reader settings to make the mud as user friendly as he could make it, and although I don't play there anymore purely for personal reasons, it's still an excellent mud, and deserves an entry, since the admin worked so hard to make it accessible. On Jul 5, 2015, at 2:10 PM, dark wrote: hi Shannon. One thing I do wonder about if there is no screen reader low spam mode is how combat works, sinse the system sounded interesting but text intensive, and personally I'm not overly keen on having my voice at stupid speed (sinse I always want the atmosphere of a mud). Unfortunatelyk, if there are no screen reader adaptations I can't countenance giving the thing a place on audiogames.net, but that doesn't mean it might not be fun either way, the writeups on the world and guidls and quests and things to do certainly got my attention. All the best, dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Shannon Dyer solsticesin...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 05, 2015 6:40 PM Subject: Re: [Audyssey] Does anyone play Avalon mud? I like Avalon a lot. I’ve not known of any screen reader specific settings. Navigating the areas can be difficult, since the map is not accessible, but if you keep a file of directions to certain places, that works well. There are a wide variety of professions to choose from. It’s pretty RP intensive. Questing is a big part of the MUD, as it’s one major way to gain experience. Let me know if you have any other questions. Shannon On Jul 5, 2015, at 12:58 PM, dark d...@xgam.org wrote: Hi. I've been investigating muds that need to have db entries (I just put one up for flux world today), ie, muds that offer some sort of screen reader mode with low spam, ascii map alternatives etc, plus of course dipping my toe into muds is always fun. One game I keep seeingkicking around is Avalon mud. it has some great writeups that actually sound my sort of thing, lots of exploring and a combat system that sounds very different indeed, however I do wonder about some things, and also while someone was on the audiogames.net forum last year he was a little none specific if the game had any adaptations in and of itself for screen readers, indeed the only mention I can see of anything screen reader related on site is a listing for mushclient as a compatible client for Jaws. So, does the game have some screen reader settings? and also, if anyone is playing, what is it like? I particualrly am interested sinse the game is at least semi commercial. That is new players start free, but at some point after completing novice training a newbie has to either get sponsorship from either an existing in game organization, such as a city or guild (which apparently most do), or pay a monthly fee of 7.50 usd a month. So, what is the game like? All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] AlterAeonquestion
Yah, but it's easy enough to add audio capabilities to existing mud programs. I already had muddle (a text-based terminal mud client) working on osx using speech, and was working on getting audio playing capabilities in it, but let the project lapse, mostly because I only had 1 mud where I knew sound packs worked, and nobody on that mud could tell me how it all worked, since the folks that wrote the other mud clients that used such files had moved on. I'm sure I could have figured it out, but honestly, it wasn't that important to me, so I didn't bother to complete the project, but honestly, it's really as simple as watching for text strings from the mud, then parsing those strings to determine which file to play, then play that file. It's not rocket science, and anyone could do it with enough time and effort, It just wasn't worth that time and effort on my part at the time, because the audio would have added only marginally to the game, and I already liked it as it was. But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up again, and see what I can do to get it working on muddle again. A couple days of more or less steady work should solve the problem, though I'm not really one to work steadily on anything. *grin*, so it will likely take longer than that if I decide to pick it up again. On Jul 1, 2015, at 10:46 AM, john wrote: This is correct - mush client uses windows specific calls, and cannot be ported to other platforms. -- From: dark d...@xgam.org Sent: Tuesday, June 30, 2015 22:06 To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] AlterAeonquestion Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to fit in the shoulder bag I usually carry around with me, I've not investigated mudrammer or any other heavily text input and typing related matter on Ios, on the train or whatever I tend to prefer to play games like the Choiceofgames ones that I can just play easily with the touch screen. It's not a bad idea though, however when something similar was proposed for the Lynux mud client I do remember Oriol explaning that the scripts weren't really portable to other clients sinse they were mush client specific so would essentially take writing a hole new client from scratch with new scripting. With Ios problem with file handling, I also do wonder how you'd use a soundpack on Ios anyway without jailbreaks. Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm sure they'll let us know. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Devin Prater r.d.t.pra...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 01, 2015 1:42 AM Subject: Re: [Audyssey] AlterAeonquestion Gosh if only there was some Wine package for it to work on Mac, or some package for Mudrammer so the features of Mush-z can be ported to mudrammer for iOS. Dark would enjoy that much more, would you dark, than being stuck at the PC. With a bluetooth keyboard, all those commutings on the train or subway or plane would be much more enjoyable with Alteraeon to pass the time. You know, I really think the Mush-z team should spend some time creating a package for MudRammer, and I'm sure the dev of that client would be more than helpful. Since this is the place where such ideas come true, I think posting it here was a great idea. If anyone needs a tester for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now I know the sound triggers wouldn't be hard, I know that the gags would rather be trickey, as I tried gagging *tick* while having a sound play for that, and the gag works but the sound didn't, so all that kind of stuff would have to be set with the dev's help probably. The hotkeys would have to be set too. The dev has a twitter account, and probably answers emails too. In fact, I wonder if we can get him onboard this list, or signed up to form.audiogames.net? I know he's on applevis. But hardcore gamers are here and at audiogames, so yeah. Sent from my iPhone On Jun 30, 2015, at 5:49 PM, dark d...@xgam.org wrote: Hi Ron. I've never heard of or played Mume, but Alter is very awesome, indeed with the custom MushZ client it's closer to a full audio rpg than a textual mud, and I do love the customization. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June
Re: [Audyssey] Space traders
Because of the way it's written, it would not work in dos without some major tweaking. It does work on linux and osx. I've not tested it under windows, but I'd wager if you have the cygwin environment installed, it would work just fine. It runs as a server, and you can telnet to it to connect and play the game. As I mentioned before, it's the gpl open source version of ioresort.com, It's not exactly the same game, but it's evolution into ioresort is very obvious when you see it working. This guy has been writing these kinds of games for many years, as I mentioned before, starting with czarwars and seatraders, back in the 90s, so it's an interesting study to see how things have evolved for this game since the bbs days. On Jun 26, 2015, at 5:27 AM, dark wrote: Hi Travis. Did I miss something? I don't recall a program mentioned called space traders or space tirant, but I'd be interested in the name alone. Is it a dos game? All the best, Dark. - Original Message - From: Travis Siegel tsie...@nfbcal.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 26, 2015 4:43 AM Subject: [Audyssey] Space traders Unfortunately, in my message about space traders, and ioresult.com, I mistakenly stated that spacetraders was the opensource version of the program, and that I had a copy for anyone who couldn't find it. The name of that program is actually space tyrant, not space traders. Sorry for the confusion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)
There are services online where you can upload your finished product, then folks can go there and purchase copies of the cd when they want them. This would allow folks who want to distribute audio cds to purchase them (it's like a dollar per disk, and you don't need to worry about burning it yourself in that case) and the discs are then mailed out to whoever orders them. This would be a nice alternative for folks who don't want to spend 10 minutes making an audio cd themselves for the few cents a cd-r would cost. On Jun 26, 2015, at 1:46 PM, Danielle Ledet wrote: Well, I find it less than pleasant that our own folks are quick to do away with and shun Braille, like poof be gone, but oh the Gods up above if we don't accommodate those large print readin' gods and goddeses. What would it take for starters a whole afternoon or a few days of one's time to burn them?Then, we'd get an idea of time and have some way to gage cost of hiring a real professional. After all, Newsreel and Pawtracks didn't start out sounding like RCA or Cash Money or NLS studio quality. No one round hear is a stranger to elbow grease and just getting it done especially in the face of challenges and obstacles! Happy to do it!I realize some of us on heare do have check-paying jobs so And some of us have access to and the know-how to record a human reading so that it doesn't sound like a classroom recording or home cassette. Though that's not me. I was just trying to find a solid workable solution without counting out or disrespecting anyone's preferences. The real problem I'm having hear right now is a whole lotta talking and discussion and not enough action. A whole lot of what-ifs and not enough working lets-sees. At this point we have more than enough thrown out all options. Enough with the excuses for this or that! On 6/26/15, john jpcarnemo...@gmail.com wrote: An audio cd would be surprisingly difficult to make hundreds of copies of. You can probably get the disks for $50 (ish), but you can only burn them one at a time, and each and every one would take at least 10 minutes of active work by the person doing the burning. I'm not saying that it'd be impossible, but that making audio cds as a primary form of distribution for the entire leaflet is probably not our best idea. Further, there'd also be the fact of narration - I know a lot of people who would not want to listen to what is essentially a glorified advertisement done by synthesizer. Therefore, we'd have to have somebody narrate the whole thing (professionally, not some internal mic with background hiss), and then somebody to edit that narration. The idea of an audiogames cd has its own merits - if we wanted, we could put together trailors of a number of different games and distribute them on the cd along with our introduction, but I think that such a project is a bit beyond the scope of what we're currently considering. -- From: Danielle Ledet singingmywa...@gmail.com Sent: Thursday, June 25, 2015 19:20 To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] braille/large print/other media for audio games (was info games game engines) Braille and an audio CD. Simple. Large print readers are covered by an audio option. Done. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the last resort bunkers?
Oh, if you sent him an email, I have no doubt he'll do something about it. He's a pretty good guy, and although he doesn't act on every suggestion, he was pretty accomodating back when autobbs was out, I pointed out a problem with the maintenance cycle, basically, it wouldn't fire if the screen saver was turned off, which I always did, because I didn't want my screen reader telling me the stats every minute or so, so I just turned off the screen saver, and unfortunately, the maintenance trigger was inside the screen saver code, but after it was brought to his attention, he quickly solved the problem, and posted a new version of autobbs. It probably didn't take him more than a few hours to solve the problem, so, yes, he's very helpful in that arena. On Jun 29, 2015, at 12:09 PM, Darren Harris wrote: Thanks for that am glad it's not just me. I did send a message to the admin of the game via his email and yes he's still active. So whether he does something about it or not is another matter. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis Siegel Sent: 29 June 2015 17:05 To: Gamers Discussion list Subject: Re: [Audyssey] the last resort bunkers? Bunkers are definitely broken. I've built two of them on the same planet, and even transferred things into the second one hoping it would make the bunker stay put this time, but still, no go. My guess is that you need to build the bunker, then enter it and log out for things to behave properly, but I've got better things to do with my 1 hundred thousand microbots than buy another bunker that may or may not work. Working on purchasing enough cargo holds to get the ship upgraded to the next level. Currently, I just park my ship iin a sector I've protected with a level 3 or 4 starbase, then logout, it works and I don't have to worry about the starbase going away, as they still appear when I come back to the sector, unlike bunkers. On Jun 29, 2015, at 9:32 AM, Darren Harris wrote: Hi all, For those of you who play the last resort, I've created a bunker but I cannot land on it. In the news section it says that I've made a bunker but if I land on the planet it tells me that I need to come back with 100k bots and antimatter to make a bunker. How can I get into a bunker or is this a bug does anyone know? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the last resort bunkers?
Bunkers are definitely broken. I've built two of them on the same planet, and even transferred things into the second one hoping it would make the bunker stay put this time, but still, no go. My guess is that you need to build the bunker, then enter it and log out for things to behave properly, but I've got better things to do with my 1 hundred thousand microbots than buy another bunker that may or may not work. Working on purchasing enough cargo holds to get the ship upgraded to the next level. Currently, I just park my ship iin a sector I've protected with a level 3 or 4 starbase, then logout, it works and I don't have to worry about the starbase going away, as they still appear when I come back to the sector, unlike bunkers. On Jun 29, 2015, at 9:32 AM, Darren Harris wrote: Hi all, For those of you who play the last resort, I've created a bunker but I cannot land on it. In the news section it says that I've made a bunker but if I land on the planet it tells me that I need to come back with 100k bots and antimatter to make a bunker. How can I get into a bunker or is this a bug does anyone know? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ok a bit of explination of starship traders
Actually, just for reference, this is a newer version of star trader, which is open source, and released under the gpl. If anyone wants it, and can't find it, let me know, and I'll put my copy up somewhere for download. Star traders itself is a rewrite of the old bbs door game called czarwars, which was one of the many many tradewars clones, though to be fair, I'm fairly certain czarwars was out either slightly before, or around the same time as tradewars, so it's not one that jumped on the tradewars success band wagon. I have registered versions of both czarwars, and seatraders (both by the same person, and interestingly enough, he'd also written a bbs program called autobbs which I also registered, and even wrote a file import utility for which had been posted on his main support board until his laptop crashed back in the early 90s, and the whole project went away. However, this new version is much improved over the startraders code, and a whole lot closer to the original czarwars, though it does seem to have a few more features, and some options czarwars did not. Also, you'll find me on there as Panther, so if you run across some of my starbases, don't feel too bad about being denyed access to my sectors, I'm just trying to build up a nice safe trading route. :) Anyway, just thought I'd help with a bit of history there. On Jun 23, 2015, at 6:28 PM, Darren Harris wrote: Firstly, this game is called the last resort. There are 3 games. I'm playing on game 000. Dark was mentioning about the whole resort worlds thing with regards to before you get into space. Well I've just managed to get into space. Below is a rough description of starshipp traders what it does and what you can do. Like I said, the game is now referred too as the last resort. If we can get a good amount of people to come play on this game then it could certainly be good fun. The Last Resort March 1, 2015: What is The Last Resort and why should I play it? In very obvious ways, TLR is a crude game. While there is a graphical client, it is not necessary to play the game. TLR is free and can be played with a web browser or simply by telnet. Using a web browser is not very immersive; playing via telnet is difficult at first. You find yourself typing '?' a lot for the command menu. TLR's strength is a gameplay balance that provides a platform for strategy like few other games. Understanding it is slow at first, but once understood, there are a relatively small number of mechanisms and objects that can be used in a near-infinite number of ways. A recent predecessor of TLR, Starship Traders, was described by a long-time player like this: First it seems too complicated, then too simple. Then too complicated again. TLR suffers from a lack of human factors engineering and is even more confusing as a result. Nothing is obvious to the first-time player. Even when a new player figures out how to use the radio and ask someone what they should be doing, they are likely to be told to 'Computrade'. Such a simple answer to the mystery posed by such a complicated, abstract universe. Surely that wasn't a satisfactory answer. But we will address that in due time. Suffice it to say, TLR is confusing, text-based, and huge. 'How huge is it?', you might be wondering? The new version of the game supports a universe of up to four million sectors and rooms in size. There are over a million machines and ports, and over a hundred thousand planets and pantries in a a game of that size. It will also support thousands of other players. The typical universe is divided into 1500+ distinct galaxies and hotels, ranging in size from 125 sectors up to 16,000 rooms. Any one of those places might harbor an enemy starship, attack starbases, or maybe an automatic homing device that will attach itself to you as you enter, and start broadcasting your location to the other player that placed it there. But back to the central question: why should you waste your time on this game? First, a simple answer to a simple question. You probably shouldn't play this game. But, who am I to decide? You'll have to make that decision for yourself. Most players quit within a few minutes of logging in. They see no appealing graphics, no music plays, and nothing makes sense to them immediately. They move on to the next shiny thing. The first impression may not be everything, but here it eliminates almost 90% of players. The other 10% starts to play, tentatively. Moving to another sector by typing a sector number, Moving and Trading and with a machine by typing C (for Computrade), testing the various commands in the menu that ? lists. They move, they trade, they build a few milibots, they find an abandoned pantry and lift some stuff out of it. The pantry takes the name of the player, just as several of the machines had. And one MiniBar reported the name of
Re: [Audyssey] New discussion forum
There's also a mac discussion group hosted at mac-access.net, as well as one on yahoo groups (I stopped participating in that one when it went to yahoo groups, so don't know what it's called) and my mac pages have more information as well, at http://www.softcon.com/mac/ I know of at least two others of the top of my head, though I don't know what their urls are, but there's also loads of mac resources located on the site that has podcasts for the blind about all kinds of topics, though the name of the site escapes me at the moment, And, just to keep this on topic, there are games posted on my mac pages, most run in terminal, but the yahtzee game is a full-blown mac gui program that works very well with voiceover. Enjoy. On Jun 24, 2015, at 6:07 PM, dark wrote: Hi Katy. that is very odd given that whitestick.co.uk has a hole page dedicated to Apple in general and Mac in particular: http://www.whitestick.co.uk/mac.html As I said not having a Mac myself I can't be certain on these, but I do know whitestick.co.uk is pretty good on the resource lists (their games to play online one is a very useful thing). All the best, Dark. - Original Message - From: Katie Epperson mythgir...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 24, 2015 10:26 PM Subject: Re: [Audyssey] New discussion forum I'll tell you how many forums for Mac users I have found. None. Mac accessibility seems to be the least of everyone's concerns. On Jun 24, 2015, at 6:11 AM, dark d...@xgam.org wrote: Well good luck with that one. I'm not sure tips and tricks about nearly anything is specific enough to interest too many visitors, but we'll see, in particularly I don't know how many forums already exist for Vi mac users sinse I don't have one myself. All the best, Dark. - Original Message - From: Katie Epperson mythgir...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 24, 2015 12:49 AM Subject: Re: [Audyssey] New discussion forum There will be a place where people can share tips and tricks about nearly anything. There will also be a special place for Mac users. On Jun 23, 2015, at 6:45 PM, Charles Rivard wee1s...@fidnet.com wrote: Your first point is why I asked my question. We were invited to a forum with no information as to why or what we would find there. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2015 4:14 AM Subject: Re: [Audyssey] New discussion forum Hi Katy. Congrats on setting up the forum, however My problem is, what exactly is this forum for? A discussion forum needs to be about a specific matter to encourage people to use it, to discuss things that can't be done elsewhere, simply saying here is a forum doesn't really tell people very much or give an indication of why people should visit. It's a bit like saying here is an empty room with a table and some chairs, come and have a conversation Also, I'm afraid the only topic I saw there other than a welcome topic was paladin of the sky Now, there ist' anything wrong with that, but given we already have one mailing list and one extremely large forum on audiogames.net for game discussion, why do people need another forum about games? I'm sorry if this comes across as negative, I'm not saying this to be unfare, just that unfortunately I've seen people try this before and it's always had the same result for the same reason, either the person just replicates something we already have so nobody wants to visit, or the person doesn't particularly have an idea of what the forum is for anyway. I'd suggest myself you have a think on a subject that a discussion forum could exist for which we don't! already have filled in the community and then considder structuring a forum around that, rather than just having a generalized discussion forum with no real impetus to visit or trying to create yet another games forum. As I said, I'm not trying to be deliberately negative here, just pointing out that saying here is a forum really doesn't offer much. All the best, Dark. - Original Message - From: Katie Epperson mythgir...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2015 1:21 AM Subject: [Audyssey] New discussion forum Hello all. I would like to announce that a new discussion forum is being hosted. Register at www.katieepperson.x10.mx/forum/punbb-1.4.2 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
[Audyssey] Space traders
Unfortunately, in my message about space traders, and ioresult.com, I mistakenly stated that spacetraders was the opensource version of the program, and that I had a copy for anyone who couldn't find it. The name of that program is actually space tyrant, not space traders. Sorry for the confusion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)
A used braille printer can be had for $500 or so on ebay (I've gotten 3 of them this way) and nfbtrans is a free braille translation software that works on dos, osx, and even linux, so duxbury isn't necessary in the least. A carton of paper (for something like 3500 sheets) is less than 60 bucks, which really isn't all that much all things considered. But, besides that, folks have already volunteered to help, so all of the cost factors aren't valid anyhow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] chess or mahjong?
the chess game that comes with OSX for the mac is completely accessible, but few folks on list have a mac, so ... On Jun 9, 2015, at 6:41 PM, Josh K wrote: hi are there any accessible chess or mahjong games where you can play against the computer? Josh -- follow me on twitter @joshknnd1982 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon on Linux
I use muddle both on linux and osx terminal mode, it works well in both environments. I'm sure there's other ones that work on linux (if you have orca talking, which I don't) but I don't know them. On May 4, 2015, at 9:45 PM, Edgar Lozano wrote: Hi, Would someone recommend a MUD client for my Linux installation so that I may play Alter Aeon? I know I can always use telnet, but I would rather have something that I could customize and maybe even import a sound pack. Thank you. -- Thanks for reading. Have a good day. If you ever get the chance, go to http://www.realrandomradio.com and check us out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Entombed 2 Windows and Mac Test Clients
I've not read this thread yet, but on my imac running 10.6 Snow Leopard, I can't get it to let me do anything, all I get is voiceover busy, and I have to force quit the program. hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rogue games.
I had no problem playing nethack under dos using artic technologies business vision as my screen reader. Unfortunately, I've had very little luck playing these sorts of games under other operating systems, because of the way cursor positioning is handled. I've been after apple for years to allow same column up/down when in terminal, instead of forcing the cursor back to the start of the line each time you go up/down. If this was an option, then nethack could easily be played under osx, but alass, my pleas have fallen on deaf ears. It would help considerably with compileing programs too, because generally, the error is marked with a ^ (carrot) symbol, and it's always put just after (or under) the error in question, and not having direct up/down capability makes it difficult to tell exactly where the errors are. Since I used to use a dos terminal to my linux boxes, I also had no trouble playing nethack under linux, but since I've switched to osx/linux terminal programs, the aforem entioned issues crop up, and make it nearly impossible to play them now, so it's kind of sad really. On Nov 22, 2011, at 12:40 AM, dark wrote: Hi michael. roguelike games to give them their ful name are games that use ascii characters as graphics on the screen. So this makes them nearly impossible to play with a screen reader but probably playable if you've got a braill display. I've had success with Angband and some of it's versions, but that's mostly due to low vision access and a set of large game tyles made available in combination with hal to read the game status messages. Angband does have some handy features and even a few access aides, such as a curser you can wander around the screen and jump to nearest monster etc, which even now shows the distance and direction from you. if the game had a directional look command it might even be playable without the graphics (ascii or otherwise), but I don't think this has been added yet. For details see http://rephial.org/ but bare in mind these aren't the most accessible sorts of games available simply because of the use of ascii graphics. i understand people who own braille displays have had success, but sinse I don't have one, other than Angband with the low vision issue, the other roguelikes I've tried such as Adom nethack and dungeon have not worked out particularly well. There is an Angband port for Iphone I believe, but again, the lack of braille display may get in the way. As to rpgs, well the situaton is pretty much the same as when you last asked. Entombed, Airik, and lots of muds and brouser games. i suggest going and looking at the rpg and gamebooks catagories on audiogames.net for details of brouser games and also gamebooks which might fit the bill. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] xbox accessibility?
Actually, I recently picked up a raspberry pie version 2, it's a quad core processor running at 900 MHZ, and it can run linux as well. It is small enough that after I put it into a case, attach batteries, and plug in a usb keyboard (that rolls up when I'm not using it) the thing still fits in my pocket. Of course, I generally tend to have pants with very large pockets, but if I didn't use the keyboard and batteries, it could fit into a regular pocket with no trouble. Of course, powering it might be an issue then, but what the heck, something will come along later that works even better. :) So, essentially, I have my pc and my mobile device all in one now. :) Very cool. Of course, I don't know (yet) what I plan to do with it, but since it runs a full-blown version of linux, I expect I won't have much trouble making something out of it. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon help needed
My first alter aeon char was a warrior/druid, and I found that combination works very well. When you're in battle, simply cast earth wall, and let it do your defending, while you pound away on the offending miscrient. I also have two other chars, and while they work, I find it much harder to complete things w/o the druid spells to assist. On the other hand, one of my other two has a relatively high level in cleric, and they have a peace spell, and that can go a long way to helping out when you just have to stop a battle. Each class has it's own unique contributions to the game, and if you can mix and match them well enough, you'll do just fine, it's really a matter of remembering which skills/spells you have, and using them in proper combinations. Also, don't forget the alias commands. I use several battle aliases that automatically perform multiple commands for me, such as lunge and magic missile, or kick and blue dart, (or something similar) I have several of these setup, so I can type b1 or b2 (for battle1 or battle2) and they will perform my commands automatically without me having to type them in each time. It's very handy. Another one I use is one to show my experience, and it's setup like this: level|grep experience If you put it in an alias, you'll need to put a \ character before the | symbol to make it work, but tricks like that can allow some pretty complex aliases to be created. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] xbox accessibility?
Oh, I don't know, I tend to agree that the avid gamer or the high tech geek is still going to build their own pcs. My son is currently working on building his dream pc, and although it's taking several months to purchase all the parts, when it's finished, it will be pretty close to some buisness class servers used in those data centers, though obviously not with the same parts, since one of those motherboards prices out at over 200 bucks, and the one we got was less than 70, but if you check sites like tiger direct, you can build quite the respectable machine for less than half of buying it in retail outlets, and it's likely to be faster and better quality as well. No, I don't think pcs as a whole are going away any time soon. At least, not until folks can build their own mobile computing platform to their own specs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] imagy keyboard on ios can't find a sign.
I generally find that it's easier to cut and paste the symbols than it is to find them on the emogi keyboard, although I'll go that route when necessary. In most cases, your alliance will have a topic in the forums called uniforms or something similar. Simply cut and paste from that message into the keep where it shows your name, and you're all set. That way, minimal editing is necessary to get up and running, and that way too, you can be sure you're not missing any characters that may be invissible to voiceover, as some groups do have some of these in their names. On Apr 6, 2015, at 7:58 AM, Darren Harris wrote: hi all, am playin lords and knites and i need to find the victory hand sign for my alliance that i'm in. for the life of me though i cannot seem to find it. can anybody on here tell me where this sign is? Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the berserk command alter aeon
Yep, the berserker skill is a lvl 22 warrior skill. You wouldn't be able to use it if you were still in the beginner areas, since you wouldn't have gained enough levels just yet. hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] questions about Devana
To play devana you will need to either visit devana.eu (and join the game there) or if you wish to play it on your own machine, you'll need both a web server with a php interpreter (some web servers have these built in). and mysql for the database backend. It's relatively easy to get running, but you do need to have some experience with setting up this kind of thing or it will overwhelm you. Getting it setup is relatively Simple though. Just expand the devana archive, move it to your web directory, then connect to the web server and run the install.php file in the setup folder. Remove the setup directory when you're finished, and go back to the folder where it was extracted, and off you go. The devana version 1.66 is a lot more accessible/usable than this new 2.0 beta version, but you can setup either one and play it just fine, with a bit of work. hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game development
Devana is written using php and javascript. It's accessible, and it's also opensource. The version that's up for download needs some serious help to be 100% accessible, but it's doable, it just takes a great deal of time tracking down all the places tags need to be added in the code to make it work properly. However, it is possible, I made it happen with a previous version of the code. The reasofn I mention that, is because with a hosted game like devana, making a mobile blind friendly version is as simple as having your app launch a web view, and connect to the server hosting the game, and, poof, instant accessible mobile version of your game. Cheating, yes, I know, but that's exactly what some of the game developers do. On Feb 22, 2015, at 7:00 PM, Marvin Hunkin wrote: Hi. Well. I then don't have to deal with cros os, and trying to check, only cross browser. So will use html 5 and javascript, unless, some one else comes up with some thing better. Maybe asp dot net. If any one has developed a mobile web based game for the blind and the sighted. Would like to know about that. Thanks. Marvin. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free accessible ios games
I just wanted to let folks know, just in case they didn't know. Besides lords and knights, there are three other games by the same folks that are accessible as well. Celtic tribes, Crazy tribes, and Scary tribes are all just as accessible as lords and knights. I have to say, even though they're very similar games, I'm really enjoying the crazy tribes. It takes place in a post apolyptic world, and I think it's the best of all of them. It does seem though, that scary tribes and crazy tribes use the same game code, so if you have one, you don't need the other, as they access the same database on the game server frown All of them are accessible, and they all work with game center so you can compete against others. For those who care, my gamecenter id is WiredForSound, feel free to look me up. Hope this helps. I'm still checking on lords of blood, and panzerwars. They initially appear to be accessible, but I won't know for sure until I get in and actually try to play a game with others. hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] drakor.com
It looks really cool. I created an account, but can't get any further. Any suggestions? On Feb 21, 2015, at 11:59 AM, Devin Prater wrote: Hi all. So I did some exploration of the web, and came across the website drakor.com Does anyone play this browser rpg game? It reminds me a little of alteraeon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible Facebook games?
Devana is a browser-based game where you build a town, and wage war withnearby towns. It's nearly 100% accessible, and can be found at devana.eu for those who are interested. Some time ago, I went over it, and replaced all the missing alt tags with real ones, and generally made the game 100% accessible. Unfortunately, browsers have moved on, and what was accessible then isn't so much anymore. I still have the version I hacked up, so anyone who wants a copy to put up on their site is welcome to it, just let me know. Yu'll need php and mysql, but that's all. hth. On Feb 20, 2015, at 3:50 AM, Bogdan Muresan wrote: What about devana? It sounds interesting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free accessible ios games
Have you tried solara? It's completely accessible, and fits your requirements. On Feb 20, 2015, at 3:25 PM, David Bartling wrote: Hi I wanted to know if anyone knew of any more accessible ios games. I like games like lords and knights and star traders, and games with no ending! Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible Facebook games?
The only facebook game I know that is accessible (to some degree) is one based on devana. I can't remember the name of it, but if you do a search for devana, and facebook, you should turn it up. It's about 75% accessible, but it's usable if you hang with it. I haven't played for quite some time, so I don't know if it's changed recently or not. hth. On Feb 19, 2015, at 12:58 PM, Thomas Ward wrote: Hi Dacia, Honestly I can't think of any that are screen reader accessible. In my experience all the ones I have tried were not accessible in the slightest. That doesn't mean there aren't any that are accessible it just means I haven't found any that were. Cheers! On 2/19/15, Dacia Cole dacia.l...@gmail.com wrote: Hi, I'm looking for accessible Facebook games that can be played on a laptop. Do you guys know of any and if so do they need to be played on the regular site or can they be played on the mobile Facebook? thanks, Dacia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] zimlar (again)
About 5 years ago, I'd been working on an rpg type game, and had asked for volunteers to test and offer feedback. I got a few volunteers, (8-10 if I remember correctly) but never got any feedback, good, bad, or indifferent, so I shelved the project, figuring if it wasn't garnering feedback, it wasn't worth commenting on. Well, my son (the reason I'd written the game in the first place) decided he's interested again. The game is still needing testers, (preferrably ones who will actually offer feedback), and we're looking for suggestions for improvement as well. At the moment, it's in early alpha stages, so things are subject to change. At the moment, it's pretty basic, with a world you can wander around in, villagers to interact with, mobs to attack, quests to solve, (though at the moment, only 2, and they are both necessary to progressing in the story), and even dragons to battle (once you're high enough level and have all the proper items). There's spell casting/levels, weapons, armor, many things to add to it still. If you don't like exploring, then this one isn't for you, because it's necessary to hunt down all the shops in each game (their locations are randomly generated each game), and the world is a 20 x 20 grid with both positive and negative coordinates for your mapping pleasure. *grin*. It's not a big world (yet), and it's not difficult to get the game to a semi-completed state in about 10 levels or so, but at the moment, we've not implemented the final stages of completion, which have something to do with an elderly dragon, and a bit of wizardry, so it's not winnable (by most definitions), but it's playable, and as I said, we're looking for feedback, ideas, and additional suggestions on where the game could/should go. At least this time, my son is old enough that he can help with a great deal of this material, but getting input from others is useful too. At the moment, I have (or can make) versions for linux, OSX, and netBsd. A windows version is in the preparation stage, but it's not ready just yet, so this will limit the potential testers I know, but seriously, I'd actually like to complete this game this time, so there will be a windows version, though it won't be a native windows app, I'll be using cygwin to make the portability of the code a non-issue. This means it'll be a console app, but eventually, we'll have sounds, music, and all kinds of good stuff, so if you like this sort of thing, let me know, and I'll get you a copy of the game to play. Let me know which platform you're on, and what platforms you can test, since I'd actually like to have releases for as many operating systems as possible, though android and ios are currently not possible, though I suspect that will change given enough time. Heck, I'll even compile one for dos if someone really wants it. *laugh* So, there you have it, let the testing begin. (reply to me off list if you wish to test. Don't clutter up the list with test requests, they will be ignored. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Trivia Crack
I don't know if it's a result of my ios version (still using 6.13) or what, but I tried it, and didn't like it. There were unlabeled buttons scattered here and there, and swiping right/left didn't always take me where I needed to go, I had to touch different parts of the screen to find things. I also had trouble with the questions, because although I could easily find where to answer, I couldn't always find the question itself, (due to the swiping not always working) and I decided it was too much work, so uninstalled it. Your mileage of course may vary. On Feb 17, 2015, at 3:13 PM, dark wrote: What's the access like on trivia crack? I seem to remember there being some sort of access issue, like you got the odd question that was a picture and you couldn't turn those off so couldn't guarantee a perfect score, though I might e thinking of another game, or this might have been fixed. All the best, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game book system
For those who want it, I've placed my game book creation tool online at http://www.softcon.com/gamebooks/ It's nothing special, just an xml-based system that allows you to make rooms, link them together, and allow the user to select where to go next. There's samples there of both a multiple choice quiz (proving gamebook type systems are good for other things too) and a game found on arborell.com converted to the gameworld format. The adventure is only 30 rooms, and took about an hour or so to convert. The multiple choice quiz is only 3 questions, but it displays the ability to jump anywhere you like in the book, changing the selection options, and (again) proves that a game book type system isn't hard to make. It's released under a pick your own license scheme, mostly because I don't think it's worth the time it would take me to enforce anything at all, so although I ecommend the mit license, you're free to choose any license you like for your version of the system once you've gotten ahold of it. Use it, do what you like with it, and feel free to give me feedback or not, it's all up to you. I use it for myself, mostly because a lot of the books on the gamebook sites I've run across are in pdf format, which is nice for portability, but really sucks for scrolling through to find the required sections. So, I built this sytem that allows you to cut and paste your game book adventure into a simple xml template, and then play the game without having to worry about finding the appropriate section. It works for me, and I make no excuses for the code. It's written in php, (mostly because php has built-in xml handling functions) and it only works on a local machine. It's easy enough to port to the web if desired, (the readme.txt file explains briefly what's necessary for this to happen), it's mainly a matter of creating forms to support the post variables to identify which room to display, and adding links or buttons to make the selections. That's pretty much it. If you want to check it out, go ahead. You'll need a copy of php installed on your machine to make it work, but otherwise, there's no requirements whatsoever for this system to work for you. If you can use it, go right ahead. If you can't, that's ok too, nothing ventured, nothing gained. Have fun. You'll find it at the url: http://www.softcon.com/gamebooks/ hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio rpg Kickstarter
I've put in a pledge too. (hope it gets funded, those turtle beach headphones sound really nice. On Feb 15, 2015, at 6:15 AM, Paul Lemm wrote: Hi, Thanks Dark, sounds like a great game just put in my pledge. Its worth noting for anyone thinking about backing this project that the pledged amount is only taken if the game succeeds so if they don't reach their target then the money is not taken from the card --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Wayfar Mud
For those playing wayfare, since there was some discussion here earlier about what resources show up on a scan, I've discovered that you can pretty much tell what is present just from the descriptions. I.E. scattered clumps of fist-sized crystals mean ceramic geode, and there's other descriptions that indicate other extractable resources. Also, it does help to explore (though it takes forever) and discover, because I found a few extractable resources via discover that weren't initially in the room description. I'm a like Dark in the playing here, I much prefer to be left alone to explore, and do my own thing, but if anyone really wants to contact me on game, I'm wired, and my settlement is on MC-1954, though I won't say where, since I have heavy turret guns active on all my building plots, and I'd hate to have folks get blasted away when trying to pay a friendly visit. :) Anyway, I like the job system, though it's difficult (most of the time) to determine what you should be doing to complete the jobs, it's still fun to try to figure it all out. I strongly recomend everyone who plays, grab a piece of real estate for yourself, and build your first shelter as soon as you can, since with each thing you do on the mud, it opens up more options for you. Skills are a bit of a crap shoot at first, until you get the hang of things, but I recomend basic medical first aid, then don't train anything else in that skill group, because this will help you tend your wounds if you get any while building your settlement. Then, learn the whole survival group, as these will let you carry more things, and generally survive the rigors of colonizing better. Once you're done with those, learn the whole exploration group, since this permits additional jobs, and helps you find useful materials for building your settlement and other items. After that, primative assembly is helpful, because it gives you bonuses when building items (and there's a *lot* of items to build). Then, on primative weapons, only the knows which end hurts people is necessary, unless you actually want to engauge in pvp (which I'm trying hard to avoid), and on the science skillset, you'll want to get lab operation and research focus. With those skills, (and you can learn them in whatever order you need them) you will have everything you need to get through the first phase of colonization, and work through to the point when you can reroll and get more skillsets and more skill points. These skills will take all of the initial 2500 points you get, but in my opinion provide the most benefit on planet, at least for starting out. I didn't select ranger as Dark did, but you can still get the job to kill 75 little critters, and make money doing it. :) I had less than 300 dollars when I landed on planet, and now I'm up to nearly 6K, and it's all from discoveries, building, and job completion. I'm still trying to figure out the whole civilian population thing, though I know it's related to kinds/number of buildings in your settlement, though defenses don't seem to add to either your jobs, civilian population, or money earned, but I'd rather have them than not. There are tons of crafting tools (basic, structure, advanced structure, component, ...) you get the idea. Each one builds different things, and you're likely to need something from each one before you're done with your settlement. One word of warning. I've not figured out how (if it's even possible) to stop resource extraction (they call it harvesting) so don't do what I did, and begin harvesting plant fiber while in the ocean without some sort of method of breathing. I drowned, and had to respawn and start my processing all over again. It seems that when you harvest items, the harvester will continue running either until the item runs out, or your inventory is full. I've found it useful to keep my inventory mostly full, especially when woking in ocean realms, as I still don't have breathing aparatus, so that I don't spend inordinately long times harvesting ocean realms. Trust me, it's not fun to know you're dying, and can't do a thing about it. The harvesters can be configured to only get one kind of resource if you need it bad enough, but generally I just let them harvest what they can find, as it adds to my stockpiles. Build yourself a warehouse, and store your overflow in the warehouse containers, and if you build some extraction plants then you can automate the whole process of extracting items from the ground. It's a lot of fun, and with some practice (and a lot of aliases) you can get the most out of your building tools and have a blast doing it. Hope this helps some. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and
Re: [Audyssey] mac versus windows sales plus iOS question
a mac mini is $599, so purchasing a mac isn't as expensive as folks might think. Admittedly, if you want to use apple tools, then yes, an apple developer account helps. However, it's not strictly necessary. If you're only interested in writing programs for the mac (and not ios) then you need not purchase an apple developer account for $99 a year. You can still use java and mono for free, and of course terminal apps written in any language you like work perfectly and don't even require Xcode to be installed, though installing it gives you all sorts of extras you don't otherwise have. Just thought I'd offer some alternate views since everyone else is stating true but lacking information. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] ms flight simulator pro 2000 on goodwill
Thought some folks on here might be interested in this, since it's hard to find these days. Find this one at: http://www.shopgoodwill.com/auctions/Microsoft-Flight-Simulator-2000-Professional-Edn-14283161.html It ends tomorrow evening (if I remember correctly) Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] hacking the xbox (a free pdf)
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Re: [Audyssey] Accessible games for the Mac and a question re Audio Archery
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Re: [Audyssey] Accessible games for the Mac and a question re Audio Archery
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[Audyssey] powerbasic on sale for the next week
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Re: [Audyssey] vampire and werewolf web game
You know,, I was about to reply and say no way, because they're completely different urls. But, after looking at the game itself (although getting logged into the monsters game took some doing (had to create a new id and everything) Honestly, I can't tell. The monsters game appears to be flash based, and the one I pointed to isn't, but... it certainly is possible it's the same game, I'll get my son to play this monsters one, with the flash, and let me know if it's the same thing, since he played the werewolf vs vampire one first anyhow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] vampire and werewolf web game
Don't know if this has been listed here before or not, but kidzui is a web browser for the little kids, that has loads of links recomended by parents for other kids. We found one that I went to w/the browser, and it works fairly well. It's called vampires vs. werewolves, and you can choose what you want to be when you sign up. if you'd ike to check it out,, please use the link below, as I will get credit for the signnup. Except for the image of your hideout, the entire game is accessible. Check it out and let's see what folks like about it. the link to signup is: http://s3.bite-fight.us/user/bite/248746 Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Consoles
Let me answer some of the questions raised here about the console system I'd proposed earlier. First off, the games that would be available (initially) are the demo games that come with the system, modified of course to be compatible and playable by the blind user. There's a list of them, and I've not looked recently, so don't remember what they all are, but based on their sources, it doesn't look too terribly difficult to add audio cueues to the games to make them at least mostly accessible. As to the question about programming, the console's cartridges are programmed in either a form of assembly, or a basic-like language, both of which are used liberally in the demos that come with the system, as well as an entire programming book, in ascii form on the cd that ships with the development system, so it's all accessible. The games themselves will need to be written to the cartridges before distribution, and the cartridges can be given the ability to allow writing by the console (for saved games and the like) Understand, these games are not going to be up to the quality and standards everyone is used to on the pc, it's an 8-bit (or 16-bit) processor, and can multitask, but these capabilities aren't state-of-the-art (it uses a tv for output for god's sake). The basic consoles as sold to end users will have all the capabilities of the developer ones, only they won't have blank cartridges, or the programming languages, or the manuals describing the hardware and/or software used for programming. The cartridges are rather small by today's standards (128K is the default one, though I think there's a larger one available which has 512K of memory on it) This would be truly a console system, and all limitations thereof, this is not a pc, with gigibytes of ram, and terrabytes of storage. On the other hand, it is cheaper than a pc ($200 for the entire system) and it would allow a lot of visually impaired folks to experience the thrill of having their own console system that needs no visual assistance, though the games would be playable by sighted folks as well, since that's where it's being targeted for now anyway. I've personally not (yet) seen one of these systems, but I'm told they're aproximately the size of a playstation 2 (the early models, not the compact versions that came out later) After having gone over the source code that comes with the demos, and read the manuals for the programming languages (both assembly and basic-like languages) it looks to me like it is perfectly adaptable to our usage. I just wasn't sure there would be a call for such a console device in the current blindness community. I honestly have no problem with anyone who decides this is too limiting, and says no deal, that's fine, that's why I asked first. I was probably going to get one anyhow, because my 9-year-old son would absolutely love to have uch a gaming console, one that we can program ourselves. I have no doubt he'll get his 200 bucks worth of enjoyment out of it. If folks on list think this is worth persuing, then I'll definitely look into what it would take to do the job. If it isn't, then I'll just leave it alone until my son and I get around to working on it for our own use. Me personally, I'd love to have a console game system of my own that I know I can play, even if it doesn't have the latest and greatest hardware/software/sound built-in to it, just because I had fun with our atari 2600 system, and I think allowing others to experience similar joy would be well worth the time and energy to implement it, but that could be just me. Anyway, thee it is, nothing special, just something to have a lot of fun with, so again, if anyone thinks it's worth persuing, let me know, and I'll consider it as a whole when sufficient replies have come in. :) Hope this sparks some discussion, I'd be interested in the plus/minus debates that arrise from it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mac games
I have a mac games page on my softcon mac pages at: http://www.softcon.com/mac/ You'll find ports of mostly text-based games there, but I think I posted my chopper port there too, though I'm not sure about that, I'll go check shortly. But, that's a good place to strt. and as it says on the site, if you have suggestions for other things to port, feel free to drop a line, and I'll see what I can do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)
Speaking of console games. Would there be any interest in a console built with the blind gamer in mind? I have access to something that could easily be turned into a console with games built from scratch that could easily be played by blind and visually impaired users. There would be games like asteroids, space invaders, and the like. (yes, all your old favorites) built for a console, and completely accessible. I could do this, but I'd have to know there would be an interest for such a thing. The consols would cost roughly $200, and the games would be on cartridges just i like the cartridge systems out there now. And, a developer kit could be sold so others could develop games as well. It would plug into your tv, (not your computer) but it would be a true console system, and would be as acessible as I could make it. With the cost of the initial console and programming hardware and such though, it couldn't really sell for less than 200, and even then, I'd only be making $31 on a sale, which really isn't much all things considered. But, I'd do it if there would be an interest in such things, as I believe it would be a great thing to have a console system we could play ourselves. Anyone else interested? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.