Re: [Audyssey] Running DOS games on windows 10?

2017-03-10 Thread Travis Siegel
You can play all of those games using winfrotz if you own them already. 
So, no need to go back to dos.



On Thu, 9 Mar 2017, Danielle Ledet wrote:


Well I found DOS easy to use. It was just a matter of memorizing
commands. Now we have just abunch of robots going thru life. I do miss
some of my favorite text adventures like Leather Goddesses of Fobos,
Hitchhiker's Guide to the Galaxy and Leisure Suit Larry, but it's not
worth it for me to fool around with now. With my luck, I'll try to
install this DOS Box and it'll all crash! Then, I'll be out of
commission for God knows how long. Thank you, no thank you! Ya'll can
play!


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[Audyssey] dos and memory usage (was Running DOS games on windows 10?)

2017-03-10 Thread Travis Siegel
This is just plain wrong.  Dos was not overly complicated, unix still 
exists, and it is very similar to dos.  The only thing dos didn't do was 
multitask (though later versions of dos and 3rd party utilities did solve 
this problem to some degree), the fact that you didn't understand it 
doesn't make it complicated, confusing and useless.  Unix is still in very 
wide use today, and yes, even unix has gui interfaces, but ask any decent 
system admin, and they'll tell you that if you need something done 
quickly, and accurately, there's no substitute for a straight up command 
line, since you can accomplish with a single command what might take 
several clicks with a mouse, and (in rare cases) can't be done at all 
using the gui.
Nothing wrong with dos, unix, or any other type of operating sytem, each 
person uses what works for them, and that's just fine, that's the whole 
point of choice afterall.
In your example, the reason your cd command din't change you to another 
drive, is because changing drives is a simple as typing in the new drive 
letter.  You want drive d or drive e, just type d: or e:.  That's all 
there is to it.
But, in any case, this is way off topic for the list, so let's try to 
limit discussions on this.  The fact that you can still play dos games 
whether it be with emulators, or by converting them to windows programs by 
recompiling/rewriting them in modern languages/compilers shouldn't be too 
far off topic though.  I'd be more than willing to assist anyone wishing 
to port dos games to windows if they have source code for said games. 
It's often not a straightforward port, but it's also usually not all that 
difficult either, just a matter of recoding to take advantage of event 
driven instead of command driven interfaces.  I'm perfectly to help anyone 
needing/wanting help porting programs to windows, linux, mac, or any other 
os I can get my hands on if I can make it talk.  It's extremely rewarding 
to see a program be revived from ashes, and see it running on modern 
operating systems, not to mention it allows many others to enjoy that 
program who might otherwise not have had the chance.



On Wed, 8 Mar 2017, john wrote:


Josh,
That's because dos commands are complicated, confusing, and involve far more 
detail than 90% of computer users ever want to deal
with.
Consider the following basic example:
c:\users\john> cd e:
c:\users\john>

Change directory to e:? Why am I still in my home directory?
Its because cd is complicated and painful, and requires you to specify that you 
want to change drives, and if you don't, it won't
tell you something went wrong.

It is generally a good thing that commandlines are shifting to only be used in 
rare circumstances, because without this change,
computers would never have grown to be what they are today.

Also remember that most people don't know how to use dos because, quite simply, 
its immensely limited.
Dos may have been great in its heyday, but that time is long past. 640kb of 
memory can't even run hellow world now.

--
From: "Joshua Kennedy" 
Sent: Wednesday, March 08, 2017 8:48
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Running DOS games on windows 10?

it amaizes me that people today do not know how to use even basic dos
commands. they don't know about stuff like extended memory, upper memory
blocks, how to enable them, the fact that for example lotus123 for dos
requires xmb and extended memory and upper memory to be enabled to run
and so on.



On 3/7/2017 5:52 PM, Ryan Conroy wrote:

Thanks, but can you tell me how to use it? Like give me an example of
how to run a game?

You can email me off list if you'd like to.


On 3/7/2017 2:58 PM, Joshua Kennedy wrote:

you can use talking dosbox with the asap screen reader and NVDA in
sleep mode, get it from


http://batsupport.com/unsupported/dosbox/talking_dosbox_Win3.1_Keynote_Keysoft.zip





On 3/6/2017 6:05 PM, Ryan Conroy wrote:

Hey guys,

Does anyone on here know how to run dos games on windows 10? I've
read about DOSBox, but have no idea how to use it. I downloaded it,
but I'm completely lost. If someone could help me with that, I'd
highly appreciate it. Other than that though, are there any other
ways to run DOS games on windows 10?
Thanks so much,
Ryan

How To Fix Your Fatigue (Do This Every Day)
Gundry MD
http://thirdpartyoffers.juno.com/TGL3131/58bdeb389cfc56b3840c9st01duc

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Re: [Audyssey] Kitchensinc games.

2017-03-10 Thread Travis Siegel
All of those games could easily be ported to powerbasic, even the dos 
games, which would make them runable on windows, with very little work. 
I've ported all kinds of quick basic, gw basic, and others to powerbasic, 
and it's trivially easy.  If someone could get ahold of Jim's source, I'd 
be more than happy to do the conversions, just so all Jim's hard work 
doesn't have to go by the wayside.



On Wed, 8 Mar 2017, Joshua Kennedy wrote:

jim wrote all his games in visual basic 6 for windows95 and windows98. and 
for his dos games, he wrote them in q-basic for dos.





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Re: [Audyssey] Kitchensinc games.

2017-03-07 Thread Travis Siegel
I don't think those games were written in powerbasic.  If they were, there 
would be no need for all those dlls that come with most of the games.  I'm 
fairly certain it was visual basic, not powerbasic.  Powerbasic produces 
executables that are extremely small, and have no external dll 
requirements, and run on all versions of windows from 95 up to 10.  Jim's 
games definitely require external dlls, and sometimes, even need extra 
libs installed.  I'm pretty sure it was visual basic used for their 
development, not powerbasic, but since I don't play those games, I could 
be wrong, but regardless, powerbasic has a free classic version of it's 
compiler available at it's web site, anyone can download the version 9 gui 
compiler, and version 5 commandline compiler for free, and I strongly urge 
anyone looking to write windows programs to do so, since there's no other 
compiler in the industry that produces tighter executables.




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Re: [Audyssey] preludeamals solved (woohoo, so happy)

2017-02-05 Thread Travis Siegel
Heh, somehow I missed this one.  Played it through last night (got me to 
bed an hour and a half late), and sure enough, it was indeed funny.  I 
sure hope that character wasn't based on an actual person, that'd be 
pretty sad. :)
I'm thinking a revised and expanded version of this game would be real 
interesting, only using cards instead of tiles (an mtg clone basically), 
with registered users getting their own private set of cards (or maybe 
just one, similar to the plains walkers).  It would take some time to come 
up with the items that should be on the cards, but it'd be fun to play, 
especially if it has an online portion to it, to allow playing against 
others.  Fun, Fun, Fun.
Anyway, enjoyable, so thanks for pointing that one out.  Not sure why I 
missed that one, when I was trying to get them all working.



On Fri, 3 Feb 2017, jer...@kaldobsky.com wrote:


Well done Travis!  I hope the game was enough of a challenge for ya, haha.If 
you enjoyed the weird story line to Preludamals, you should probably check out 
the game Triple Triad.  The story lines of the 2 games are linked, and in my 
opinion, the Triple Triad story is hilarious.


   On Thursday, February 2, 2017 5:48 PM, Travis Siegel <tsie...@nfbcal.org> 
wrote:


I finally finished preludeamals, all 24 levels.  I need to go back and 
alter  my solution for level 18, because I accidentally took advantage of 
a bug when solving that one, but otherwise, all levels are solved, and I 
had a blast.  Unfortunately, I didn't start saving my solutions until I 
was at level 16, so have to go back and solve the early levels again (did 
some of that, but still don't have solutions saved for levels 7 through 
15), but otherwise, if folks want assistance, I can provide hints here and 
there.  I'm wracking my brain to come up with some fun levels for this 
game as well, but so far I've not managed to come up with anything as 
challenging as the default levels, but I'm still working on it.  (Btw, 
level 24 took me 21 bounces/redirects).  Had a tough time coming up 
with a charging station layout that worked for me.  Took me 3 days to 
come up with a solution for that level.  Would be nice if the game kept 
track of bounces/redirects, so you could try to beat your score with 
different layouts.  I took 55 bounces/redirects for one level (don't 
remember which one), and that has to be too high, but ... 
Really enjoyed the 
story that unfolded with each level completion as well, quite amusing.
This one was a lot of fun, and if I can manage to build some fun levels 
for it, I'll consider my conquering of the game complete. *grin*
Anyway, just wanted to let folks know it is possible to beat the game, 
although it takes quite a bit of work on some of those levels.



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Re: [Audyssey] alteraeon aliases

2017-02-04 Thread Travis Siegel
When making aliases, if you want to use the vertical bar in your alias, 
you need to preceed it with a backslash character.  I have lots of aliases 
that do this kind of thing, and it works fine.  Normally, the vertical bar 
is used just like in unix, as a redirect to the next command, but in 
aliases, it removes them before actually doing anything with them.  I've 
also discovered that with tintin, it's nearly impossible to get a vertical 
bar into an alias.  I always have to login with a different client to get 
this to work.  After it's setup though, tintin works fine.



On Fri, 3 Feb 2017, Jude DaShiell wrote:

I found out the | character is recognized as a newline in the alias editor. 
I tried defining qt as quest $1| grep TODO and it got split at the vertical 
character into two lines.
I'm not using mushz but tintin-alteraeon and wanted to see if something like 
this would work.




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[Audyssey] preludeamals solved (woohoo, so happy)

2017-02-02 Thread Travis Siegel
I finally finished preludeamals, all 24 levels.  I need to go back and 
alter  my solution for level 18, because I accidentally took advantage of 
a bug when solving that one, but otherwise, all levels are solved, and I 
had a blast.  Unfortunately, I didn't start saving my solutions until I 
was at level 16, so have to go back and solve the early levels again (did 
some of that, but still don't have solutions saved for levels 7 through 
15), but otherwise, if folks want assistance, I can provide hints here and 
there.  I'm wracking my brain to come up with some fun levels for this 
game as well, but so far I've not managed to come up with anything as 
challenging as the default levels, but I'm still working on it.  (Btw, 
level 24 took me 21 bounces/redirects).  Had a tough time coming up 
with a charging station layout that worked for me.  Took me 3 days to 
come up with a solution for that level.  Would be nice if the game kept 
track of bounces/redirects, so you could try to beat your score with 
different layouts.  I took 55 bounces/redirects for one level (don't 
remember which one), and that has to be too high, but ... 
Really enjoyed the 
story that unfolded with each level completion as well, quite amusing.
This one was a lot of fun, and if I can manage to build some fun levels 
for it, I'll consider my conquering of the game complete. *grin*
Anyway, just wanted to let folks know it is possible to beat the game, 
although it takes quite a bit of work on some of those levels.



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Re: [Audyssey] preludeamals (way too much fun)

2017-01-24 Thread Travis Siegel

You can also get it off his page at:

http://www.kaldobsky.com/audiogames/Preludeamals.zip
All his games are listed on the page

http://www.kaldobsky.com/audiogames/


On 1/24/2017 10:12 PM, Phil Vlasak wrote:

John,
Thanks! I goofed not finding preludeamals in my games list.
I only found Lunimals.


- Original Message - From: "john" <jpcarnemo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 24, 2017 9:26 PM
Subject: Re: [Audyssey] preludeamals (way too much fun)



http://www.agarchive.net/games/aprone/Preludeamals.zip

--
From: "Michael Maslo" <michaelmasl...@gmail.com>
Sent: Tuesday, January 24, 2017 20:15
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] preludeamals (way too much fun)

Where can I get this game




Sincerely,

Michael Maslo


On Jan 24, 2017, at 19:06, Travis Siegel <tsie...@nfbcal.org> wrote:

I don't know how many folks here have played aprone's preludeamals, 
but if you haven't, you should.  The game is so much fun.
This is exactly the kind of thing I've been thinking of making for 
myself, only I hadn't quite managed to get all the details
worked out, but the vague outline was there, and this game fits the 
bill completely.  Great fun, although level 15 took me several
hours to solve, I am *not* looking forward to level 16, but I'm 
having a blast with this thing.  And, just for reference. I have
been saying for years there's no reason why audio games can't have 
graphics, and Aprone proves the point by his games being
playable both by sighted and blind players.  Sure, the graphics 
aren't anything to write home about, but they don't have to be,
they just have to work, and they do, and that's the kind of thing I 
mean when I say there's no reason not to have graphical
interfaces to games.  Hell, sometimes, there is no graphics, just 
plain text, but that text is only presented via text to speech,
and no actual text is written on the screen, and that (in my opinion 
at least) is inexcusable, that's just plain laziness. Putting
text on the screen is something computers have done since nearly the 
very beginning (excluding punch cards and line printers), so
not including text onscreen just because it's intended for the blind 
is just silly.


Anyway, I digress (as usual).  I'm just having a blast with this 
game, and figured I'd mention it, in case others haven't tried it

out yet, (or if they had, maybe they'd go back and try again :))



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[Audyssey] preludeamals (way too much fun)

2017-01-24 Thread Travis Siegel
I don't know how many folks here have played aprone's preludeamals, but 
if you haven't, you should.  The game is so much fun.  This is exactly 
the kind of thing I've been thinking of making for myself, only I hadn't 
quite managed to get all the details worked out, but the vague outline 
was there, and this game fits the bill completely.  Great fun, although 
level 15 took me several hours to solve, I am *not* looking forward to 
level 16, but I'm having a blast with this thing.  And, just for 
reference. I have been saying for years there's no reason why audio 
games can't have graphics, and Aprone proves the point by his games 
being playable both by sighted and blind players.  Sure, the graphics 
aren't anything to write home about, but they don't have to be, they 
just have to work, and they do, and that's the kind of thing I mean when 
I say there's no reason not to have graphical interfaces to games.  
Hell, sometimes, there is no graphics, just plain text, but that text is 
only presented via text to speech, and no actual text is written on the 
screen, and that (in my opinion at least) is inexcusable, that's just 
plain laziness. Putting text on the screen is something computers have 
done since nearly the very beginning (excluding punch cards and line 
printers), so not including text onscreen just because it's intended for 
the blind is just silly.


Anyway, I digress (as usual).  I'm just having a blast with this game, 
and figured I'd mention it, in case others haven't tried it out yet, (or 
if they had, maybe they'd go back and try again :))




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Re: [Audyssey] any other microsoft flight simulator players on here?

2017-01-19 Thread Travis Siegel
Oh, steem itself is generally accessible, I don't have too much trouble 
installing things on the computer, (though I generally install things from 
the web site, since you can tell it what to download, and which computer 
to install on), but I've not actually tried running any of the games 
themselves, because I've not (yet) downloaded one that was accessible.  If 
ms fs is accessible, then I'll certainly give it a try, and see what can 
be done.
As long as your steem copy is running on your machine, you can do all 
downloading and installing from the steem web page, so you don't even need 
to run local installs.  I don't know how accessible the interface is by 
itself though, since like I said, I've only gotten steem for my kids, 
(mostly my son), though my daughter and wife do use it occasionally. But, 
they don't use screen readers, so I've never had occasion to see the steem 
interface itself and how accessible it is or isn't.  Something to look 
into it looks like.


On Thu, 19 Jan 2017, Ron Kolesar wrote:


I had a sighted friend set up my steam account for me.
But I too would like to know how to find ones way around in the steam world 
via a screen reader.

I mainly am using jaws for windows.
So, any tips and tricks via jaws would be deeply appreciated it.
I'm a long time fsx and IYP user, but it looks like I'm having problems 
installing my dvds onto my new kick behind windows 10 anniversary computer.
I had my sighted father take a look at my dvds, and he saw nothing wrong with 
the DVDS.
So, I don't know why I can not install fsx gold now days simply FSX onto my 
new pc.

If anyone has any advice on this, I'd welcome it.
Many Thanks.
Ron Kolesar

-Original Message- From: Travis Siegel
Sent: Monday, January 28, 2002 08:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] any other microsoft flight simulator players on here?

We can play the steem version of microsoft flight simulator? Does anyone
have a how-to on this? I have steem (mostly for my son), but if I can
actually play one of those games, I'm not opposed to purchasing a copy for
myself.  Where do I go for information on this particular encarnation of
flight sim?



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Re: [Audyssey] any other microsoft flight simulator players on here?

2017-01-19 Thread Travis Siegel
We can play the steem version of microsoft flight simulator? Does anyone 
have a how-to on this? I have steem (mostly for my son), but if I can 
actually play one of those games, I'm not opposed to purchasing a copy for 
myself.  Where do I go for information on this particular encarnation of 
flight sim?




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Re: [Audyssey] alter aeon request

2017-01-19 Thread Travis Siegel
3k has mining as one of the crafts it supports.  You can make all sorts of 
things, though it's mostly armor/weapons (ok, entirely) but it's still 
mining and smithing, and then there's farming, and cheffing (is that a 
word) so you can grow plants and make food that will temporarily raise 
your stats.  It's quite involved, and you can do it as much or as little 
as you like while you play the rest of the mud as well. 3k.org is the 
address (use any number of ports, 23, 5000, and I think even 3000), it all 
works.


On Sun, 15 Jan 2017, dark wrote:


Hi josh.

I don't think any mud will be like minecraft, since a major reason for 
minecraft is mining different bricks and building things in three dimentions 
with them, rather like lego bricks.


I don't think any mud would have that.

Alteraeon does have some cool crafting though and more is being added, I love 
brewing.

No mining as yet.

if you want a mud with fun mining try clok, though again that's more 
realistic mining where you find ores and smelt them like minecraft.
Alteraeon is great for all the other reasons though, oh and yes, mushZ is 
being updated, I think the last update was in december.


All the best,

Dark. 


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Re: [Audyssey] accessible games for android tablets

2017-01-13 Thread Travis Siegel

Actually, the title is rpg elite, not elite rpg, sorry for the confusion.


On Wed, 23 Jan 2002, Travis Siegel wrote:

There's also elite rpg.  It's very accessible on android.  I didn't see that 
one listed.  It's also very accessible on apple as well.  It's by the trese 
brothers, and I love that game.




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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Travis Siegel

This is waaay off topic, and this is my only post on the topic.
If you think the democrats never did anything for you, then you've never 
heard of the ADA.  If you think democrats never did anything for you, then 
you've never heard of the copyright exceptions that allow accessible 
material to be produced without copyright permission from the copyright 
holders.
These are just 2 of the many many many things democrats have done for you. 
I try hard to stay out of political debates, because what I think about 
the us system has no bearing on anything except what I think about the us 
system, and doesn't belong in most online places, but for those claiming 
neither party ever did anything for you, I can assure you that you're 100 
percent wrong.

(that's the last thing I'll say on this topic on list).


On Fri, 13 Jan 2017, Josh Kennedy wrote:

I am totally blind, I am Republican, and I am very proud and glad to be a 
deplorable human beings who was not  aborted by tplanned parenthood and  he 
Democrats.


Sent with AquaMail for Android


On January 13, 2017 7:52:26 AM Justin Jones  wrote:


Good luck getting this to be taken seriously by the legal system here
in the United States. There are dozens of legal defenses that Valve
could use to wriggle out of anything.

Unfortunately, they could argue, with a good deal of justice, that
most, if not all, their games are for sighted people so it is not
their job to accomedate us.

Finally, there is a very good chance that the Americans with
Disabilities Act is going to be gutted by Cheeto Bonito and the
deplorable human beings that put him into office/support him. This
extends to the idiot Republicans in Congress who will happily throw us
under the bus.



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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread Travis Siegel

Umm, guys.
Anyone who wants to can use the steam platform. Sourcecode is available, 
so if you want to make an accessible steam game, have at it.  There's 
nothing stopping anyone from doing so.  Just purchase one of the many 
sample games with source code, and modify away to make it as accessible as 
you want.  If someone does this, it's likely you could make the changes 
available for others to use, and poof, instant accessible steam games. 
ANo need to sue anybody.  Just grab the source, and go to town on it. 
When it's accessible, let others know, and they can use it too.

Where's the problem here?


On Fri, 13 Jan 2017, dark wrote:

Well universal access would be the ideal, but it is a very long way off 
indeed.
In the case of steam though however, there has already been really extensive 
attempts to contact tthem that have been stone walled, and while I appreciate 
the efforts of anyone trying, I doubt very much valve will listen.


In the 11 years I've been working in game access, not one single major main 
stream company has shown a consistant regard for accessibility in games 
development. There is the odd single landmark release such as sound voyage or 
studio 5, but that is more a matter of a specific designer wanting to create 
an audio game and the publisher of whatever system she/he is working for 
lacking up credit than any real commitment by the publisher, and once that 
designer's project is finished the publisher goes back to churning out games 
with the huge 3D graphics and big explosions that keep the prophets rolling 
in and the shareholders happy.


Where progress is! made, is games by indipendent designers for systems that 
already have a degree of access, either through some  commitment on the part 
of the publishers of that platform, or by third party developers working to 
make the systems themselves accessible through running external programs.


So, while I applaud efforts to make Valve listen to access requests, I doubt 
they ever will. I personally would therefore suggest people encourage 
develpers of accessible games to stay away from steam,  particularly 
because most developers who also publish accessible games on steam publish 
off it too (choiceofgames, nielsbauer etc), and because we shouldn't be 
supporting a company with no interest in accessibility at all.


I can only at this point see steam being made accessible through some sort of 
third party software, ie, a steam screen reader, however sice steam itself is 
rather locked down to the point that it's interface can't be tampered with, I 
doubt any developer would be able to make something like that, even assuming 
Valve would give permission, since again with the modern business model of 
software development it's not like back in the nineties when anyone with the 
know how could make a screen reader and anyone else could freely use it.


Summary,  Good luck, but I fear that Steam is going to remain inacceisslbe 
due to the greedy bastards in charge (may they all die horribly of gout 
caused by their stupidly opulent life styles).


Beware the grue!

Dark.
- Original Message - From: "Harmony Neil" 
To: "Gamers Discussion list" 
Sent: Friday, January 13, 2017 9:44 AM
Subject: Re: [Audyssey] Calling all Gamers.


I think they should make the stuff accessible for everyone to play by 
default (although yes it will probably mean the developers doing their 
research and asking more questions), so people can play the games 
regardless of their perceived disability etc. Yes it means a few more lines 
of code but so what. That way there would be no need for a separation 
between say blind accenssible games and a game that random person can just 
pick up off the shelf and put in their computer or whatever they're playing 
the game on and play it.

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Re: [Audyssey] Alteraeon knock spell

2017-01-13 Thread Travis Siegel
You can play a mud on any (and I mean any) operating system, including 
dos, linux, windows, android, and even ones on mainframes like aix, vms, 
sunos, and so on.  Your operating system does not matter when it comes to 
muds.  The only thing that makes a difference is the client you use.  Some 
are better than others (especially when it comes to support for msp (mud 
sound protocol) which is what alter aeon supports).  Some of the windows 
clients (maybe both of the ones listed below, I've not checked) include 
their own sounds, but if you have an MSP capable client, you'll get 
wonderful sounds for the mud.  I like the mud a lot better with the 
sounds, it's like an entirely different game with all the audio emersion. 
Very cool



On Thu, 12 Jan 2017, Devin Prater wrote:

Well, this game is an online one, so you need something, called a client, to 
connect to it. In this case, you need a MUD client to connect to Alteraeon. 
There are two main contenders for this space, Mush-Z and VIP MUD. MUSH-Z is a 
little less newbie friendly, but has way better sounds. VIP MUD might be 
better for total newbs about the art of mudding, that is, playing these 
particular online games, but VIP MUD has less sounds, whereas Mush-z has 
almost sinimatic sounds. Also, they both work on Windows XP or better.


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Re: [Audyssey] Alteraeon knock spell

2017-01-13 Thread Travis Siegel
Well, considering the entire mud is a custom code base built from scratch, 
I have to strongly disagree with your not having faith in the admins and 
dentin specifically, since he's the one that did the coding. Hardly 
consistent with your statement that they don't know what they're doing.
As was said, 
if you don't like the game, don't play the game.  Simple as that.  If you 
like it, then by all means, play it.  If you disagree with some things, 
then feel free to suggest things in game (that's what the idea, typo, bug, 
and other commands are for after all).



On Wed, 11 Jan 2017, Keith S wrote:


then stop playing alteraeon if you don't have faith in the admins and builders
 - Original Message -
 From: Justin Jones
 To: Gamers Discussion list
 Sent: Wednesday, January 11, 2017 9:54 AM
 Subject: Re: [Audyssey] Alteraeon knock spell


 I do not have confidence in Dentin and the rest, vis-?-vis development
 and balance. They have proven, time and time again that they have no
 clue what they are doing.

 > please send E-mail to gamers-ow...@audyssey.org.
 >


 --
 Justin M. Jones, M.A.
 atreides...@gmail.com
 (254) 624-9155
 701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon knock spell

2017-01-13 Thread Travis Siegel
I know, there's at least 1 place where pick lock doesn't work, but knock 
does, so it's not entirely just a clone of pick lock.


On Tue, 10 Jan 2017, dark wrote:


Hi.

I've been trying to do the drow city close to fort Magnitia, and ran across a 
door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex 
couldn't get through at all. I've neglected learning lock picking since as a 
druid mage I really should be using magic rather than dex, however it seems 
that KNock pretty much is just lock picking with a mana cost, which makes it a 
bit pointless, and also a problem if you don't have high dex, indeed I got 
killed because I ran out of mana on the bloody door (that and I didn't have a 
livoak at the time).

I was therefore wondering if the knock spell could be made a bit more effective 
as an alternative tto lock picking given that it costs mana to use. Indeed what 
might be fun is if the knock spell, instead of simply replicating the lock 
picking skill with a spell opened the door in a different way, for example with 
the first casting having the mage concentrate and grasp the tumblers in the 
lock one by one before turning them, meaning knock would always work, but at an 
increased mana cost.

Heck necromancers could have a versio where they create a literal skeleton key 
out of harvested bones, which could be more efficient on mana than the mage 
version, but require teeth.

I know the game often has several ways of doing the same thing, for example the 
spells candle, crystal light and continual light, but it'd be really useful if 
in this case the spell did a little more than just replicate  lock pick and so 
could be a bit more useful to none thieves.



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Re: [Audyssey] accessible games for android tablets

2017-01-13 Thread Travis Siegel
There's also elite rpg.  It's very accessible on android.  I didn't see 
that one listed.  It's also very accessible on apple as well.  It's by the 
trese brothers, and I love that game.




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Re: [Audyssey] Some questions about lords and knights

2017-01-13 Thread Travis Siegel
I no longer play lords and knights, because for some reason, my account on 
the server was simply removed.  No warning, no notification whatsoever, I 
just went to login one morning, and my entire account was just gone.  It 
wanted me to sign up as new.  After putting 3 plus years into a game, that 
is not a nice thing to have happen, so I stopped playing it altogether.  I 
do however, now think I discovered why it happened.  The folks that make 
lords and knights, celtic tribes, and crazy crazy tribes don't allow you 
to have more than one account on the server.  If you have more than one, 
it's called having an alt, and they don't allow that.  Alts are deleted 
without notification at all.  Recently in crazy tribes, I've been told 
that a particular group was 110 percent sure I was an alt.  No idea how 
someone can be 110 percent sure of something that isn't true, but there 
you go.  I'm guessing someone on lnk reported my character as an alt, so I 
got removed.
I'm expecting the same thing to happen on crazy tribes now too, but so 
far, other than being booted out of my clan, it hasn't happened. 

Anyway, I like all three of those games, I just don't play lnk anymore.



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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-26 Thread Travis Siegel
Heh, I sometimes can't remember if I announced the next stop or not, so I 
hit the key again, then I get complaints from the passengers about 
excessive announcements. :)
What do they know anyway.  Those buggers complain if I don't announce the 
stop, and they complain if I announce it twice.  Picky passengers aren't 
they?

:)
Ahh well, I'll get the hang of this thing eventually.  Still can't 
remember to make all the announcements, and still working for those 
badges.




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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-25 Thread Travis Siegel
Oh yes, and when you're looking at the list of missions, it'd be nice if 
the mission said complete before reading all that's required to complete 
the mission.  Name and run is ok, just doesn't seem right that you need 
to listen to the whole description as well before you are told if you 
completed the mission or not.


And, it'd also be nice if there was a key that would tell you how far to 
the stop (unless there's one already) Sometimes, it's necessary to check 
distance to stop, but can only check distance to next station.  I know 
the announcer tells you, but it'd be good to be able to get it on an as 
needed basis, instead of having to wait until he says it, especially 
when you're getting other announcements, (like ones about station closures).


Thanks, and this game is fun, though I'm wasting entirely too much time 
on it. :)




On 12/25/2016 9:35 PM, Austin Pinto wrote:

hi Nick.
this is a bit urgent.
if you have installed the game and have played the game whare is your
data saved.
i mean the batches score and all and everything.
i need to format my pc so want to know.
also in the next update can you add this feature?
open the game and go to the second option that is runs.
select a line.
select a start station.
once you do that it asks you to select the end station and gives you a list.
can you add the distence from start station to the station that your
focused on and the time it will take to finish the mission.
i just wish more and more countries and maps are added i just cant
stop playing this game

On 1/4/02, Travis Siegel <tsie...@nfbcal.org> wrote:

There are a couple issues I've found with the game, and I don't know if
posting them here is good or not, but others can comment, and let me know
if I'm just doing something wrong, or if it's an actual issue.
First off, I can't get the completion set on the first actual mission (not
driver school, the one that is first on the actual missions list).  It
doesn't matter how many times I complete that one, (or how fast) it
doesn't give me the completion status.  I'm thinking this is because it
requires you to open the doors to complete the mission, but before I get
to do that, it tells me my shift is complete.  Again, this happens no
matter how long it takes me to complete the mission.  I do not have this
problem with other missions.  I was a bit surprised I didn't get the badge
for the victoria stations when I completed the victoria run, but I'm
guessing there's a victoria station that wasn't covered on that run, and
I'll get the badge after I complete whichever mission contains that
station.
It's been a couple days since I played, so there may be other issues, but
those were the ones that bothered me the most, so there you go.  Anyone
else having these problems?



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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-25 Thread Travis Siegel
There are a couple issues I've found with the game, and I don't know if 
posting them here is good or not, but others can comment, and let me know 
if I'm just doing something wrong, or if it's an actual issue.
First off, I can't get the completion set on the first actual mission (not 
driver school, the one that is first on the actual missions list).  It 
doesn't matter how many times I complete that one, (or how fast) it 
doesn't give me the completion status.  I'm thinking this is because it 
requires you to open the doors to complete the mission, but before I get 
to do that, it tells me my shift is complete.  Again, this happens no 
matter how long it takes me to complete the mission.  I do not have this 
problem with other missions.  I was a bit surprised I didn't get the badge 
for the victoria stations when I completed the victoria run, but I'm 
guessing there's a victoria station that wasn't covered on that run, and 
I'll get the badge after I complete whichever mission contains that 
station.
It's been a couple days since I played, so there may be other issues, but 
those were the ones that bothered me the most, so there you go.  Anyone 
else having these problems?




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Re: [Audyssey] WAAAAY Off Topic: Microsoft Speech Voices

2016-12-10 Thread Travis Siegel
You may get better results if you post this question to the blindtech 
list on groups.io.  I'm sure someone there could help you solve your 
conundrum.



On 12/4/2016 10:36 PM, Dakotah Rickard wrote:

Hi all.
This is a super off topic message, and for that, I offer sincere
apologies, but I'm hoping someone knows what I need to know so that,
by knowing, I no longer need to know...
Moving on:
Ok, so Microsoft offers two methods by which you can make a computer
speak simply: their SAPI interface and their Microsoft Server Speech
Platform interface.
I have installed the Microsoft Server Speech Platform, and it works
pretty well with NVDA, my screen reader of choice, though it doesn't
really work well with anything else at the moment.
However, I was really hoping to install and use the other language
packs for English that have text to speech voices: that is I already
have the U.S. pack as I live in the U.S.. I acquired the Canada pack,
the Britain pack, the Australia pack, and the India pack, which are, I
believe, the only packs to come with text to speech on offer. However,
while I can access the voices in the speech page under the Windows 10
settings screen (accessed via windows+i and via the start menu etc) I
cannot access the voices either via NVDA's Microsoft SAPI interface or
via the text-to-speech properties screen under the Control Panel
software within Windows 10. This is interesting and intriguing, and I
will explain why in a moment, after I ask my general question, which
is this:
How can I make my computer in general and NVDA in specific recognize
these many new and finely crafted voices from Microsoft that appear in
one place and not another? If I can, please tell me how. If I can't,
please tell me why. Also, direct me to the smart and gifted person in
the Microsoft corporate structure that thought that was brilliant.
Now, here's for the interesting situation:
After I got the Microsoft Speech Platform working, I returned to
trying to unlock and use the mythical Eva voice. I'm not sure who has
heard of this voice, but it's supposed to be the voice of Cortana,
especially when there isn't a pre-recorded bit of Cortana's voice
actor to be had. In fact, you can often hear this voice if you ask
esoteric questions of the Cortana system. At any rate, I had tried to
acquire and use the Eva voice before with no success. I decided to try
again only this time, I was successful. I was able to use the Eva
voice with NVDA and to find it in the tts properties screen under
Control Panel. However, interestingly, I was not able to locate the MS
Eva voice under the speech screen in Settings. Then, high on success,
I acquired all of those language packs, as I initially said, earlier
in my message. Those show up in settings under Region and Language and
under Speech, all under the Personalization screen. However, something
interesting happened. I acquired another voice under Control Panel and
via NVDA: Hazel, a Brittish voice. I was surprised to say the least.
Not only was this a new voice from a different language pack, it
showed up in Settings, under Control Panel, and in NVDA, something
that only David and  Zira, the original Windows 10 voices had done
before. Also interestingly, Hazel is the exact duplicate of Susan,
another British voice that only shows up under the Settings' speech
screen.
Needless to say, this is a rather confusing and interesting situation
that we have here, and there is an obvious disconnect between what we
perceive as SAPI and what is being presented to us. I'd really be
interested in getting to the bottom of it, and I hope that the
fascination of this enigma can cause my fellows here to overlook the
off-topic nature of the post.
Thank you for your insight and patience.




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Re: [Audyssey] nethack useful command

2016-11-12 Thread Travis Siegel
Empire is a console game, (it's all text based), and it generally comes 
in source form (or dos executables).  I've successfully compiled it on 
mac, linux, FreeBSD, dos, and even my raspberry pi.  I'm sure there are 
windows executables somewhere, but I don't know where any are off the 
top of my head.  I'll either find a download for you, or compile 
something, and post it for you, because it is truly a fun game, albeit a 
bit tough at times due to the way screen review works), but it's still a 
whole lot of fun to play.




On 11/10/2016 1:20 AM, Stephen wrote:
Yikes. Where can I get empire? that's a game I haven't heard of 
before.  Is it for dos or windows console?

At 02:27 AM 11/10/2016, you wrote:
Wow, I've been playing nethack for years and years, and didn't know 
about the underscore key.  Heh.  I've never won a game either, but I 
had much better luck playing nethack on dos than any other operating 
system, because of the way cursor tracking and movement is done.  I 
can still play it on linux/bsd/osx, but it's much more of a pain, 
since (as far as I know) it's not possible to move up/down in those 
screen readers and stay at the same columnof the screen.  Empire is 
another game similar to nethack in it's movement, that uses symbols 
to show various game pieces and terrain features, and although I have 
managed to win that one here and there, it's made harder by the need 
to determine capital vs. lower case characters, which in itself isn't 
difficult, but after a while, you assume you know the screen layout, 
and then the computer sneaks in under your nose, because you didn't 
check that troop transport, and later discover it belonged to the 
computer instead of to you. :)


I've actually considered making an audio game out of empire, it might 
be difficult to manage, but I think if it were done, it would make 
tracking enemy pieces much easier.




On 11/4/2016 7:34 AM, Jude DaShiell wrote:
rogue; hack, and nethack are a family of top view video games 
written for computers during the 1980's and 1990's and updated since 
then.  In nethack, the underscore key command is useful since on any 
level where you have identified a location like an altar stairs or 
fountain you can use the underscore or underline key command to 
return to those locations by keying in the symbol to move to once 
the underscore key is hit.  If monsters are blocking you, you'll 
have to fight those then repeat the underscore command from your new 
position to get to the original desired location. I've been playing 
nethack since the 1990's and haven't won any of those games yet so 
it is not a trivial game. What usually kills me off is mass attacks 
anymore.  I can usually get to experience level 7 before that 
happens these days though and the experience level is improving at 
least.  Experience levels in nethack run from 0 to 30.  Level 1 
requires 16 monsters to be killed and each level after that doubles 
the amount of monsters to be killed.  I found nethack accessible on 
dos computers and on unix/linux boxes playing within terminals since 
I learned how to interpret the symbols andI have the ascii symbols 
enabled when I play since the tiles don't do a thing for the screen 
readers I use.  Since I retired, I abandoned windows since I found I 
couldn't do a bare metal install of it and I found it to be too 
unstable for my uses when I was working.




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Re: [Audyssey] nethack useful command

2016-11-09 Thread Travis Siegel
I wasn't talking about moving around in nethack, I have been playing 
nethack since roughly 1988, I was talking about the screen readers and 
their vicious habbit of going back to the start of the line when you go 
to the next line.  In dos, I could just go into review mode, press the 
down arrow, and the cursor would stay where it was, so I'd know what was 
to the south of my player, or the north.  the screen readers these days 
go to the start of the line, instead of staying where you are, so 
checking to see what's around you is problematic.  Unless you want to 
count spaces, or something similar, it's not easy to find out what is 
all around you on all eight compass points.  I haven't had this problem 
with my raspberry pi, and it's pispeak, but mac and windows screen 
readers both like to move to the start of the line when I move up/down, 
making games like nethack and empire difficult to play in a reasonable 
amount of time.




On 11/9/2016 2:41 PM, Jude DaShiell wrote:
To move vertically in nethack k moves one row up and j moves one row 
down.  Nethack usually has one accessibility configuration file in its 
distributions and that can start a good .nethackrc file.  So long as 
two human or near human characters aren't on a level a search for the 
@ character will find where you are at.  I usually get screen 
coordinates from the screen reader for special places on any level and 
store those coordinates and location description in an orgmode 
database as I play the game.  I think once nethack is installed on a 
machine searching for nhaccess will find you the accessibility 
defaults file and that can be done with the locate command in linux 
easily enough.


On Wed, 9 Nov 2016, Travis Siegel wrote:


Date: Wed, 9 Nov 2016 10:27:57
From: Travis Siegel <tsie...@nfbcal.org>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] nethack useful command

Wow, I've been playing nethack for years and years, and didn't know 
about the underscore key.  Heh.  I've never won a game either, but I 
had much better luck playing nethack on dos than any other operating 
system, because of the way cursor tracking and movement is done.  I 
can still play it on linux/bsd/osx, but it's much more of a pain, 
since (as far as I know) it's not possible to move up/down in those 
screen readers and stay at the same columnof the screen.  Empire is 
another game similar to nethack in it's movement, that uses symbols 
to show various game pieces and terrain features, and although I have 
managed to win that one here and there, it's made harder by the need 
to determine capital vs. lower case characters, which in itself isn't 
difficult, but after a while, you assume you know the screen layout, 
and then the computer sneaks in under your nose, because you didn't 
check that troop transport, and later discover it belonged to the 
computer instead of to you. :)


I've actually considered making an audio game out of empire, it might 
be difficult to manage, but I think if it were done, it would make 
tracking enemy pieces much easier.




On 11/4/2016 7:34 AM, Jude DaShiell wrote:
rogue; hack, and nethack are a family of top view video games 
written for computers during the 1980's and 1990's and updated since 
then.  In nethack, the underscore key command is useful since on any 
level where you have identified a location like an altar stairs or 
fountain you can use the underscore or underline key command to 
return to those locations by keying in the symbol to move to once 
the underscore key is hit.  If monsters are blocking you, you'll 
have to fight those then repeat the underscore command from your new 
position to get to the original desired location. I've been playing 
nethack since the 1990's and haven't won any of those games yet so 
it is not a trivial game. What usually kills me off is mass attacks 
anymore.  I can usually get to experience level 7 before that 
happens these days though and the experience level is improving at 
least.  Experience levels in nethack run from 0 to 30.  Level 1 
requires 16 monsters to be killed and each level after that doubles 
the amount of monsters to be killed.  I found nethack accessible on 
dos computers and on unix/linux boxes playing within terminals since 
I learned how to interpret the symbols andI have the ascii symbols 
enabled when I play since the tiles don't do a thing for the screen 
readers I use.  Since I retired, I abandoned windows since I found I 
couldn't do a bare metal install of it and I found it to be too 
unstable for my uses when I was working.




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Re: [Audyssey] nethack useful command

2016-11-09 Thread Travis Siegel
Wow, I've been playing nethack for years and years, and didn't know 
about the underscore key.  Heh.  I've never won a game either, but I had 
much better luck playing nethack on dos than any other operating system, 
because of the way cursor tracking and movement is done.  I can still 
play it on linux/bsd/osx, but it's much more of a pain, since (as far as 
I know) it's not possible to move up/down in those screen readers and 
stay at the same columnof the screen.  Empire is another game similar to 
nethack in it's movement, that uses symbols to show various game pieces 
and terrain features, and although I have managed to win that one here 
and there, it's made harder by the need to determine capital vs. lower 
case characters, which in itself isn't difficult, but after a while, you 
assume you know the screen layout, and then the computer sneaks in under 
your nose, because you didn't check that troop transport, and later 
discover it belonged to the computer instead of to you. :)


I've actually considered making an audio game out of empire, it might be 
difficult to manage, but I think if it were done, it would make tracking 
enemy pieces much easier.




On 11/4/2016 7:34 AM, Jude DaShiell wrote:
rogue; hack, and nethack are a family of top view video games written 
for computers during the 1980's and 1990's and updated since then.  In 
nethack, the underscore key command is useful since on any level where 
you have identified a location like an altar stairs or fountain you 
can use the underscore or underline key command to return to those 
locations by keying in the symbol to move to once the underscore key 
is hit.  If monsters are blocking you, you'll have to fight those then 
repeat the underscore command from your new position to get to the 
original desired location.  I've been playing nethack since the 1990's 
and haven't won any of those games yet so it is not a trivial game. 
What usually kills me off is mass attacks anymore.  I can usually get 
to experience level 7 before that happens these days though and the 
experience level is improving at least.  Experience levels in nethack 
run from 0 to 30.  Level 1 requires 16 monsters to be killed and each 
level after that doubles the amount of monsters to be killed.  I found 
nethack accessible on dos computers and on unix/linux boxes playing 
within terminals since I learned how to interpret the symbols andI 
have the ascii symbols enabled when I play since the tiles don't do a 
thing for the screen readers I use.  Since I retired, I abandoned 
windows since I found I couldn't do a bare metal install of it and I 
found it to be too unstable for my uses when I was working.




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Re: [Audyssey] creating an audio game console - was RE: memory

2016-10-25 Thread Travis Siegel
g the lower limit of what would run xp, and audiogames aren't
exactly small).
The latest Pie (released in February of this year) has built-in wireless,
so
you'll be able to play games like swamp or run muds if you want to do
that.
However, I see a couple relatively major problems:
Firstly, you're doing one of the major noNos in computing - running an
operating system off something like an sd card. Xp was not designed to do
this. The card was not designed to do this, and the middling amount of ram
you have means that once you start gaming you're going to be abusing the
card even further. The larger the card you get the longer it'll last - so
that 128gb suddenly looks a lot more appealing if you don't want to have
to
replace your storage device.
Secondly, is the fact that you have to run windows Xp. I'm not going to
start on the unsupported thing - it doesn't matter for our purposes,
because
you're not going to be doing anything secure on the pie - if its on the
internet, you're probably only connecting to game servers. What I will say
though is that you can't buy Xp anymore. This may be the death null for
any
project that wants to sell these as fully decked out audiogaming machines.
The last thing you want is Microsoft kicking down your door with a lawsuit
over those 250 pirated copies of Xp you sold.
I think its a really cool idea, but when you get into setting it up, its
probably not going to work out as well as you'd hope, unless you somehow
manage to configure a linux distro via wine to run all the games you want
to
include (linux will run fine on those specs but since all of our
audiogames
are compiled for windows you'd have to script an amazing amount of prep
work).

Best,
John

--
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Friday, October 21, 2016 12:52
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: [Audyssey] creating an audio game console - was RE:  memory

Hi Travis,

I don't know a huge amount about it, but wouldn't something like the
Raspberry PI be perfect for something like this?  There cheap at less than
£40 for a brand new latest PI model, and I know you can get free text to
speech for the PI , as I have one myself  which I use as a kind of media
server for streaming movies and sport  so it had spoken menus.  I did
however brought a PI for my brother as a present and turned it into a
retro
gaming console (sorry before anyone gets excited, this was a retro gaming
console for sighted people  so completely inaccessible( that played
everything from the ZX spectrum  through to the Nintendo N64, because it
already had built in WIFI and USB ports it was easy to hook up to the
internet wirelessly and we plugged an Xbox  controller  straight  into the
PI so it was fairly straight forward.  I believe you can get a windows OS
for the PI, I'm just not sure if audio games would run on that or not, if
they did it would be a simple case of installing the windows OS, setting
up
the text to speech, loading  it up with  audio games  then  once done just
copying the SD card , you could then either sell an SD card with the
preformatted image on the card,  or set up a download to the SD card image
that people could  download and then put on an SD card themselves, you
could
either sell the PI yourself or leave it for people to buy the PI
themselves
as they would just need to insert the preformatted SD card and it would be
good to go with no setting up  required.

Again like I said I don't know a huge amount about the PI and the
different
operating systems and whether this would work, but now I think about it I
vaguely remember someone on this list saying they had set up a PI to play
audio games on, I could be wrong on this, but I'm sure someone did, I just
can't remember who it was.

Sorry for the long message by the way

People would just need to insert the SD card into a PI and it would be all
set up and ready to go


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis
Siegel
Sent: 21 October 2016 16:38
To: Gamers Discussion list
Subject: Re: [Audyssey] memory

No it wouldn't cost much at all.  I've already tried to fly this
concept, and got turned down flat by most developers I approached.
They['re just not interested.  

Using a raspberry pi as the heart, it would be a trivial matter to build
a menuing system, pack the sd card full of every kind of game
imaginable, and sell the thing for a hundred bucks or so, and still make
a bit of a proffit (admittedly, not much, but still ...) The problem is
tht you'll need games for the thing, and since it uses an arm processor
(the same line as the iPhones) folks just don't want to port their
windows apps to the arm processor, even though, in some cases it's as
simple as recompiling with a different mainstream compiler.  I thought
about going ahead and making an sd card with all the stuff I could find
and port on my own, then j

Re: [Audyssey] memory

2016-10-21 Thread Travis Siegel
No it wouldn't cost much at all.  I've already tried to fly this 
concept, and got turned down flat by most developers I approached.  
They['re just not interested.  


Using a raspberry pi as the heart, it would be a trivial matter to build 
a menuing system, pack the sd card full of every kind of game 
imaginable, and sell the thing for a hundred bucks or so, and still make 
a bit of a proffit (admittedly, not much, but still ...) The problem is 
tht you'll need games for the thing, and since it uses an arm processor 
(the same line as the iPhones) folks just don't want to port their 
windows apps to the arm processor, even though, in some cases it's as 
simple as recompiling with a different mainstream compiler.  I thought 
about going ahead and making an sd card with all the stuff I could find 
and port on my own, then just sell the sd card for a few bucks more to 
cover costs than anything else, and I may still do that, but without 
ports of things like rsgames game client, and a bit more sound variety, 
folks aren't going to be much interested in it.


(Just for reference)

This is my second attempt to float the idea of a gaming console for the 
blind, the first attempt was several years ago using a small credit card 
sized computer from parallax, and although initially folks said they 
were interested, once the capabilities of the chip were discussed, they 
all gave it up as a bad idea, because it wasn't on par with modern 
windows systems.  (well duh), that's the whole point of a gaming 
console. But anyway, that's it in a nutshell.



On 10/20/2016 6:38 PM, The Life of Z wrote:

Thanks Dark that' is some incouragement. Maybe I'll be able to play it
aafter allWWWell, that was an intresting post. I think the reason  why
developers don't make any game additions for the sighted is because of X
box 1   and playstatttion 4. I had an idea for a console for the blind but
I don't know how to get it off the ground. It would be like a game console
like and x--box or playstation except it could handle games for the blind.
I'd even have a li'l button tthat you could press to have a visual display
just incase you had sighted family or friends that wanted to play with you.
Of courrse, if I got some developers to help me bbbuild the thing, it would
probably cost a bunch like everything made fffor us blind people.
Somtimesss I hate that.

On Oct 20, 2016 11:43 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote:


You're likely to get a lot of responses to these questions, but I'll chime
in anyway.

To answer the first question.

No, it doesn't take as much room for a game for the visually impaired as
it does for a sighted gamer.  The reason being, although sounds can be
large, (especially high-quality ones), you don't have to deal with
graphics, which can eat considerably more space.  My son is always buying
the newest games, and these days, they're almost always several gigabytes
in size.  I have yet to see an audio game that packs that big of a punch,
though I'm not exactly an expert on audio games for the blind, considering
I'm not a fan of windows, and only recently got another windows machine
which I have done without for more than 10 years.  On the other hand, I'm
quite a bit puzzled why absolutely no attempt is made by folks who make
blind games to make them sighted friendly. Admittedly,it would take extra
work, and in some cases, it might be more work than it's worth, but in
general, when a game is made for the blind community, nothing is done to
the game to make it be playable by sighted gamers.

Sometimes, the effort is so minimal, it is laughable, and yet, developers
of blind games do the very thing they accuse the sighted world of doing to
us.   I have never released a product that wasn't usable by both
sighted and blind users alike, though again, I haven't been doing anything
at all in the windows world for more than 10 years, and most of the
freelance work I do has nothing to do with blind folks at all, but that's
beside the point.  I find it frustrating sometimes when I download a shiny
new game to play, only to find that my wife and children can't enjoy the
game with me, because there is no attempt made to give the sighted world
any interface at all.  Case in point, rs games.  Except for the sounds,
there's absolutely no reason whatsoever why the client can't have the text
written on the screen right along with the spoken text.  Instead, the
sighted folks have to use the web interface wich is so plain, they don't
even want to bother with it.

I've been a web developer for roughly 20 years, and honestly, it's not
hard to make web sites presentable to the sighted as well as the blind if
it's done correctly.  Yes, you'll need a sighted person to look at the
thing, and say things like, move the graphic to the other side of the text,
or why does that link not have a picture, but it's not a difficult process.

As for the rest of your questions, I'll leave those for others, as I've
gotten

Re: [Audyssey] memory

2016-10-20 Thread Travis Siegel
You're likely to get a lot of responses to these questions, but I'll 
chime in anyway.


To answer the first question.

No, it doesn't take as much room for a game for the visually impaired as 
it does for a sighted gamer.  The reason being, although sounds can be 
large, (especially high-quality ones), you don't have to deal with 
graphics, which can eat considerably more space.  My son is always 
buying the newest games, and these days, they're almost always several 
gigabytes in size.  I have yet to see an audio game that packs that big 
of a punch, though I'm not exactly an expert on audio games for the 
blind, considering I'm not a fan of windows, and only recently got 
another windows machine which I have done without for more than 10 
years.  On the other hand, I'm quite a bit puzzled why absolutely no 
attempt is made by folks who make blind games to make them sighted 
friendly. Admittedly,it would take extra work, and in some cases, it 
might be more work than it's worth, but in general, when a game is made 
for the blind community, nothing is done to the game to make it be 
playable by sighted gamers.


Sometimes, the effort is so minimal, it is laughable, and yet, 
developers of blind games do the very thing they accuse the sighted 
world of doing to us.   I have never released a product that 
wasn't usable by both sighted and blind users alike, though again, I 
haven't been doing anything at all in the windows world for more than 10 
years, and most of the freelance work I do has nothing to do with blind 
folks at all, but that's beside the point.  I find it frustrating 
sometimes when I download a shiny new game to play, only to find that my 
wife and children can't enjoy the game with me, because there is no 
attempt made to give the sighted world any interface at all.  Case in 
point, rs games.  Except for the sounds, there's absolutely no reason 
whatsoever why the client can't have the text written on the screen 
right along with the spoken text.  Instead, the sighted folks have to 
use the web interface wich is so plain, they don't even want to bother 
with it.


I've been a web developer for roughly 20 years, and honestly, it's not 
hard to make web sites presentable to the sighted as well as the blind 
if it's done correctly.  Yes, you'll need a sighted person to look at 
the thing, and say things like, move the graphic to the other side of 
the text, or why does that link not have a picture, but it's not a 
difficult process.


As for the rest of your questions, I'll leave those for others, as I've 
gotten badly off topic with this post, and while I could rant for 
several pages, it's not helpful to do so, so I'll stop here, with the 
expectation that I'll get blasted 3 ways from sunday for daring to speak 
such blastphemy, and discussions of how hard and time consuming it would 
be to make things usable by the sighted. I don't mean full out graphics 
with full motion video and such, but just a little effort put into maybe 
having a few pictures, (or as pointed about rsgames client,) just adding 
text instead of having speech only.  It's not hard, and it allows 
friends and family to play along, even if it's not the best experience 
in the world for them.




On 10/19/2016 12:53 PM, The Life of Z wrote:

I have a question for you guys. Does it take a lot more memory for games
for the blind to be created or is it about the same as a game for the
sighted world? My second question is does it take up a lot of space for all
you gamers out their who have PC computers? My third and final question is
this: is their a gamers page on youtube for the blind gamer like myself?
Thanks list.
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Re: [Audyssey] Help finding games.

2016-10-19 Thread Travis Siegel
Hmm, At the moment, they're not up, but give me a week or so, and I 
should have my softcon mac pages back and running, where I have all 
kinds of things for the mac.  I've had some trouble with my hosting 
companies over the last year or so, so not much has happened, plus a 
backup of the site disappeared on me, so it won't be exactly like it 
was, but I have a yahtzee game, a mud, some text games, and a couple 
other things on the softcon mac pages. The url was/will be 
http://www.softcon.com/mac/


Hope that helps.



On 10/14/2016 12:40 PM, Phil Vlasak wrote:

Dark,
Thanks for the kick in the butt.
I updated  my Links to Accessible Mac Games
http://www.pcs-games.net/MacGame-co.htm
Phil


- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Friday, October 14, 2016 1:30 AM
Subject: Re: [Audyssey] Help finding games.



Hi Michael.

Phil has a list over at http://www.pcs-games.net/MacGame-co.htm

though it's not been updated in a year and I noticed it was missing a 
few games I know about.


As far as I know there's silver dollar and change reaction  from 
draconis, the games from audio it, (the inquisitor series, space 
encounter, flarestar etc), graille to the thief, blindside and I 
believe the blind swordsman since it's built in flash, though don't 
quote me on that last one.


There is also I believe interactive fiction and muds for the mac, and 
likely browser games too.


There might be more I'm missing, since I don't have a mac myself I 
only note the games in passing.


all the best,

Dark.

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Re: [Audyssey] mac is a joke (was windows xp,

2016-08-01 Thread Travis Siegel
It's a simple matter to install raspbian on your raspberry pi, modify it 
with Mike Ray's pispeak code, and have a fully operational computer that 
(even with a case and battery pack) will still fit nicely in a large 
pocket.  Of course, keyboards and thigns add to that, I don't carry mine 
around, only used a powershot to prove it could be done, but with the case 
I have, my pi is about the size of a pack of cards, and I have it hanging 
on the wall next to my desk, so it takes up no room at all, and since I 
use it as my primary machine, I have plenty of desk space for all those 
other computers, (an old slackware machine, a broken display imac, and 
boxes and stacks of books/building materials behind it all for building 
those diy electronic projects.  My desk is full, but it's certainly not 
because of the raspberry pi. :)



On Thu, 28 Jul 2016, Shaun Everiss wrote:


You know I have been debating etting a pie.
It can run windows 10 iot (internet of things) core, as well as arch and 
other linux distros but I havn't bothered with it.
Every time I start rationalising a computer, a new tablet, I start asking 
myself what I want.
To be honest now we have wireless, while it costs a lot, I like the laptop 
idea with all the modules round it as I h ave grown up with  dos and then 
windows.

I do think though that in  theory I should  get and use a desktop pc,
but immediately dismiss this because of how it fits on  my desk.
Fact is I could go either way.
Then again I don't know.
Going back  to what you mentioned about making programs though, my first  dos 
system got a custom job with a programmer friend I  knew making up  a lot  of 
the linux programs converting commands such as beep, cp, fl, ls,  reboot, rm, 
and others to dos for me.

In fact I  still have a disk or so with some of these on  them.
The  physical hard drives, disks  etc of all my stuff have deteriated far 
beyond their usefull abilities and   I have   a  folder of  stuff I run in 
dosbox.
With manamon and also other things in my life  of late I havn't run things as 
much as I would like.
I have  tried to  run arch  on  an old machine when I was down for a month 
with the flue but once better I never turned it on again and now my linux 
install is hosed probably because my computer has lost time again.
From  time  to time I think I should  really reformat  and get things fixed 
but I've never  bothered.






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Re: [Audyssey] RS Games

2016-07-27 Thread Travis Siegel
I'd not count on it.  When I contacted the developers about porting the 
client to the raspberry pi, I got no reply.  I'd like to do a FreeBsd port 
as well, but having no response to my emails, I don't expect to be seeing 
an idevices version anytime soon.



On Wed, 27 Jul 2016, Jason Milyo wrote:

Hello is there going to be a version for the ipad or ipad 2 mini when I 
searched for the app in the app store there was no app for ipad, can you 
please get back to me thanks.



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Re: [Audyssey] mac is a joke (was windows xp,

2016-07-27 Thread Travis Siegel
When I need a program that doesn't exist on the mac, I either go to places 
like sourceforge and find one, or I sit down and write my own.  I realize 
this option isn't open to all, but to be honest, I've had to write very 
few apps for myself.  Especially since I'm more a terminal guy than a 
graphics one anyhow, so building apple scripts, bash scripts, or just 
finding command-line apps to do what I want is no problem at all.  If you 
need graphical interfaces for your work, obviously, your mileage will 
vary, but honestly, I've never found anything I can't do with my mac. 
Admittedly, there are not many games for the mac (though I've tried to 
help with that by porting anything I can get my hands on that looks like 
it might be useful, though at the moment, my mac pages are out of service 
due to several factors, including  switching hosts recently.  So things 
aren't as settled as they might otherwise be, but still, I don't find macs 
any harder to find programs for than any of my linux boxes, it only takes 
a bit of knowledge of where to look, and experience compiling your own 
programs.  I realize not everyone likes or even wants to do this sort of 
thing, and I suppose in that case, a mac may not be up to par for that 
kind of person, but to be honest, these days, I won't even use a program 
unless I can download and compile from scratch if I so choose, (and I 
often do), which is why I primarily use linux and freeBsd these days, 
though I still have windows machines (that get used rarely, maybe 3 times 
in the last 10 years or so), and since I've been enjoying my raspberry pi 
lately, even my mac gets turned on less and less these days, but that in 
no way deminishes it's usability.




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[Audyssey] mac is a joke (was windows xp,

2016-07-24 Thread Travis Siegel
I don't understand why you would say this.  I've been using a mac for more 
than 10 years, and it's done everything I needed it to do for that entire 
time.  I've had very few issues with my macs, other than normal wear and 
tear on the machines.  In fact, I've had much better luck with my macs 
(hardware wise) than I ever did on my windows machines.  I've never had to 
reinstall my os due to any sort of issues, and since programs exist for 
doing anything and everything I want to do, I've had no issues getting 
things done for that entire time, so I'd 
hardly consider that a joke.
I've also been using linux systems off and on for more than 20 years, and 
they've done everything I've asked of them as well.  My windows machines 
don't have half the track record my macs and linux boxes have, so if you 
want to point fingers, point them back at your favorite os.  I'm not 
trying to start an os flame ware, there's already been more than enough of 
that, I'm only making it known that in all the time I've been using 
computers (starting in 1986), out of all the operating systems I've used, 
windows is the one I've had the most trouble with as a whole.  My macs, 
linux, freebsd, dos, and even a couple minicomputers haven't offered 
nearly as many problems as my windows boxes have.  Admittedly, a large 
majority of this is due to the fact that windows is the most popular os, 
and thus, is targeted by a large portion of the virus writers, and other 
schemes to make problems for general computer users, but I've fell foul of 
very few of those types of issues, my issues have been more os/equipment 
related than anything else, but calling a mac a joke is a bit like calling 
an atm machine problematic.  People use them every day, and they work just 
fine.  Some people choose not to use them, and that's fine, but just 
because they don't meet your needs doesn't make them bad.




On Sat, 23 Jul 2016, Justin Jones wrote:


The Mac is an expensive joke. I wish Apple would wise up and get out
of the personal computer business and stick to phones and their other
devices.



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Re: [Audyssey] Solara gone?

2016-07-24 Thread Travis Siegel
I'm having the same problem, though I'm still getting messages about how 
bored my heroes are, and how badly they want me to come back and play 




On Wed, 20 Jul 2016, sylvester thomas III wrote:


Greetings All Solara Players!
Had not played for a while but have noticed that you can no longer log
in to the servers to play.
I can not  connect on any of my devices, IPad, or IPhone, just keeps
saying cannot connect to server, so thinking the game is dead?
Wondered if any one has been able to connect in to play.
Thanks and Game On!  Sly, who has been playing Pipe 2 again, Good Times!

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Re: [Audyssey] command suggestions for Alteraeon

2016-07-10 Thread Travis Siegel

Oh, I use the grep command all the time in my aliases.
I have one that shows my experience, and (this is from memory, so it may 
be off a bit)

but it's something like
level | grep experience

and then I just get  two lines, one showing my current experience, and a 
second line mentioning something about experience (don't remember what it 
says) but I don't mind.  I could eliminate that line by doing something 
like

level|grep experience|head 1

That would just show me my total experience, and not the other line that 
is talking about experience, but it doesn't bother me enough to change my

 alias. :)

You can do all kinds of things by stringing commands together and using 
grep, head, tail, and various other commands built-in to the alias set of 
commands.  One of these days I really need to pull out all of my aliases, 
and do a write up on them and get it posted somewhere just to show folks 
what's possible, because I don't think folks realize how much information 
you can get yourself using the alias built-in commands and massage 
capabilities of the mud.


 On Mon, 27 Jun 2016, dark wrote:


Hi john.

Funny, i've never even heard of this command until I wanted a way to show the 
done quests as I said, hence why i'd like a streight forward way of doing it.


fair enough if people find the grep thing useful, but maybe I'm just not good 
with all this scripting malachy but I really am a bit stuck with what it's 
for.


i know the principle that it's supposed to be for desplaying info without a 
specific word or whatever, but again alter is so good with info commands I 
really haven't needed to.


For example, the other day when I wanted to check if  my cudgel had broke or 
not by looking at my equipment and not getting the full list, someone 
mentioned the "show weapon" command which was exactly the thing.


As I said, if people find the command useful fare enough, I'd just never even 
heard of it until i asked about quest display and really can't think when 
else it'd be needed that aren't  covered by other commands such as as 
eqsorting for example.


Dark. 


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Re: [Audyssey] Ocean a variation on Jungle, the New Online Strategy Game From Blastbay Studios

2016-06-26 Thread Travis Siegel


When it's a zombie crab of course.  Of course, creating those zombie crabs 
takes skill, time, and a certain amount of luck.  I mean, after all, we 
don't just anybody creating zombie crabs, then we'd have 8-legged critters 
that walk sideways, snap at anything nearby, and have a tendency to eat 
brains of dead (or undead) critters.  Hmm, wait a minute.  That describes 
a regular crab I think.

Darnit, I got the description wrong again.
 On Sun, 26 Jun 2016, dark 
wrote:



Wait a minute, since when can a crab eat a whale's brain? :D.

All the best,


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Re: [Audyssey] Alter Aeon Necromancer Update

2016-05-14 Thread Travis Siegel

Why do you need to boot up windows to go play a mud on a mac?
I've never had to do that.  You can use the telnet client in mac (after 
you runt erminal) or you can run any number of terminal clients, (muddle, 
tintin, lintin, clio and others.  If I can get the bugs out of it, my 
hacked muddle client I have decided to call muddy can even use the mud 
sound protocol, so you can have the entire sound experience on oses that 
aren't windows.

so, pick a client, and dive in, no  windows required.

On Sat, 14 May 2016, Devin Prater wrote:


Ah man, now I?ll have to open VMware fusion, start up Windows XP? Ah well, 
AlterAeon is worth it. Okay, here I come. Prepare yourself world, fore here 
enters Uair from a reality beyond. Here I come, to another level of the Tower, 
so I do.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com




On May 14, 2016, at 9:50 AM, Dennis Towne  wrote:

It's taken forever, but the level 37 necromancer release is finally
out.  We've got improvements to minions, utility spells, and more!

Add level 8 obscure spell 'strawman'.
Add level 16 obscure necromancer skill 'harvest bone'.
Add level 21 necromancer spell 'spectral ward'.
Add level 24 necromancer spell 'skeletal knight'.
Add level 26 necromancer skill 'summon demon teeth'.
Add level 28 necromancer spell 'skeletal lich'.
Add level 30 necromancer skill 'blood bottling'.
Add level 37 necromancer spell 'field of the grasping dead'.
Add level 37 necromancer spell 'mend bones'.

We also have updates from the last couple of months to talk about:

- Lots of brag, show, list search, sound hooks, and other
accessibility improvements.

- Eight new areas since february, including areas on sloe and kordan.

- Other class improvements, including warrior and druid skill
improvements, the new mage 'mana shield' spell, 'evasion' for thieves,
and two high level enchanting skills.

Lastly, the Mush-Z developers have released a new update.  Make sure
to thank the volunteers who work on it for their effort.

Stop by and take a look!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] What an interesting game!

2016-04-11 Thread Travis Siegel
Don't know if you're still trying to solve this one or not, but if so, try 
messing with the buttons and switches in the cell.



On Thu, 24 Mar 2016, Gary Price(Gmail) wrote:


Hi everyone.

Well this Zenon is really proving an interesting game. Lol! I'm stuck at the 
very first part, escaping from the sell!


Anyway just thought I'd amuse you all.

Take care folks.

--
Gary Price
Sent from Thunderbird on desktop.

This address is for list contact.
gazwpr...@gmail.com

Twitter:
http://www.twitter.com/gazwprice


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Re: [Audyssey] pcsgames.net down

2016-03-07 Thread Travis Siegel
It doesn't matter who hosted the domain previously, you can register it 
with anyone, and host it anywhere.  Even if you had domain transfer is 
prohibited checed on the domain, the mere fact that they are gone should 
aliviate that problem.  No need to get a new domain, just go to your new 
provider (whoever they are) and register the pcsgames.net domain again, it 
will transfer the domain, and all will be just fine.  Especially since 
you're listed as the owner of the domain, you should have no trouble doing 
this.  If you have trouble, contact me off list, and I'll help.  I've been 
hostind domains for 20 years now, so can certainly guide you through the 
pitfalls here.




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Re: [Audyssey] Getting into programming

2016-03-07 Thread Travis Siegel
There's a reason powerbasic has the word power in it's name.  If you want 
to know everything it can do, go read their web page, they have a complete 
feature set, and you can even download the manuals if you like, and read 
them in full before ever purchasing the product.  I'm not much of a 
windows user anymore, and haven't been for more than 10 years, but when I 
do need windows work done, I almost always yank out my powerbasic compiler 
to do the work, because it's so simple to do it.  You can create internet 
servers with something like 3 or 4 lines of code (they have samples that 
come with the compiler) and you can build res files that include all your 
graphics and sounds, that get distributed with your programs, and even 
compile those res files into the executable, so there's no need to 
distribute extra files just to make your game work.  One single 
executable, with all the sounds, graphics, icons, and anything else you 
need for your program to work, and nobody needs to download anything 
except one single executable file.  I know you can do that with other 
languages too, but it's such a difficult process, folks rarely bother to 
do this,  with powerbasic, it's as simple as creating a text file with the 
filenames, and running the reseditor on it.  That's all there is to it. 
For an example of this, go check out the battleship game I released back 
in 2002, (I think it's still at 
http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That has 
a single executable file, and all sounds are included, and the entire game 
is still only a couple hundred K in size.  I recently wrote a memory game 
for the raspberry pi, and with all the sounds, it's a hundred megabytes or 
morein size, and each one of the sound files needs to be present for the 
game to work, because res files don't exist on linux. :)
The plus to that is that you can replace the sounds with ones of your 
choice, so that does help, but still, for ease of use, for windows 
programming, I've never found anything easier.
On OSX (at least early versions of 10.4 and 10.5) Java was my language of 
choice, because it could build guis with almost no effort, and for my 
raspberry pi, I use either C or pascal, (depending on what I'm doing), but 
on windows, I keep going back to powerbasic, because it's so darned easy. 
:)




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Re: [Audyssey] Getting into programming

2016-03-07 Thread Travis Siegel
Powerbasic has includes you can download from their website (or you can 
create your own from the C headers) for direct X, and most of the windows 
DLLs, so you can use any functions that are available in windows or direct 
x in your games/programs.


On Mon, 7 Mar 2016, Tobias Vinteus wrote:

Howabout sound programming, gamepad programming etc? Does Powerbasic hav any 
support for that. The real advantage wiht advanced languages like these would 
probably be all the 3d sound rendering and force feedback/immersion stuff 
that they support.



On Mon, 7 Mar 2016, Travis Siegel wrote:

I know most folks will direct you to c, c++, java, python, and various 
other pieces of software/languages for your development, but as I've said 
before, and as I'll no doubt say again, for simplicity, and ease of use, 
and maximum compatibility, you can't beat powerbasic.  It's produced by a 
company called powerbasic, and they have both console and graphics versions 
of the compiler. By default, any code compiled on powerbasic will run on 
every single version of windows, from win95 right up through win10.  You 
can't beat that for compatibility.  It's also about 90 percent compatible 
with quickbasic and even gwbasic, which makes porting those old programs 
you have lying around extremely simple.  It also produces programs that 
require no external dlls (unless you use them yourself for program 
features) and it produces small fast executables.  Even the hello world 
program is only a few K, which in this day and age is phenomenal, 
considering visual basic and visual C require megabytes for the same 
program.
The new versions are $169 or $199 (depending on whether you want the 
console or graphic version of the compiler) and an older version of the 
compiler (referred to as powerbasic classic) sells for just $99). You can't 
beat that either, considering they still actively develop and support 
powerbasic.  I've used it for years in my windows programming, and never 
once regretted it.
If you want to get into programming, and you want it to be dead simple, 
then powerbasic is definitely something you should take a look at.
Heh, and just for reference, they even still sell (and support) a version 
of powerbasic for dos, that sells for $99.  How's that for dedicated.



On Fri, 4 Mar 2016, Justin Jones wrote:


Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance

--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Getting into programming

2016-03-07 Thread Travis Siegel
Just a quick correction, the classic version of powerbasic (console 
version is only $89, though the classic gui version is $99.  Just thought 
I'd throw that out there.  Where else can you get a professional compiler 
that produces small fast code for 89 bucks? I say, nowhere.  So, go get 
yourself a copy.  Sure, it only works on windows, and I'm not a big fan of 
windows, but porting to freebasic for alternate programs isn't difficult, 
though you need to use external libs for things like sound and networking 
under freebasic, and it's code isn't nearly as compact or fast as 
powerbasic, but it's always an option.



On Mon, 7 Mar 2016, Travis Siegel wrote:

I know most folks will direct you to c, c++, java, python, and various other 
pieces of software/languages for your development, but as I've said before, 
and as I'll no doubt say again, for simplicity, and ease of use, and maximum 
compatibility, you can't beat powerbasic.  It's produced by a company called 
powerbasic, and they have both console and graphics versions of the compiler. 
By default, any code compiled on powerbasic will run on every single version 
of windows, from win95 right up through win10.  You can't beat that for 
compatibility.  It's also about 90 percent compatible with quickbasic and 
even gwbasic, which makes porting those old programs you have lying around 
extremely simple.  It also produces programs that require no external dlls 
(unless you use them yourself for program features) and it produces small 
fast executables.  Even the hello world program is only a few K, which in 
this day and age is phenomenal, considering visual basic and visual C require 
megabytes for the same program.
The new versions are $169 or $199 (depending on whether you want the console 
or graphic version of the compiler) and an older version of the compiler 
(referred to as powerbasic classic) sells for just $99). You can't beat that 
either, considering they still actively develop and support powerbasic.  I've 
used it for years in my windows programming, and never once regretted it.
If you want to get into programming, and you want it to be dead simple, then 
powerbasic is definitely something you should take a look at.
Heh, and just for reference, they even still sell (and support) a version of 
powerbasic for dos, that sells for $99.  How's that for dedicated.



On Fri, 4 Mar 2016, Justin Jones wrote:


Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance

--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Getting into programming

2016-03-07 Thread Travis Siegel
I know most folks will direct you to c, c++, java, python, and various 
other pieces of software/languages for your development, but as I've said 
before, and as I'll no doubt say again, for simplicity, and ease of use, 
and maximum compatibility, you can't beat powerbasic.  It's produced by a 
company called powerbasic, and they have both console and graphics 
versions of the compiler.  By default, any code compiled on powerbasic 
will run on every single version of windows, from win95 right up through 
win10.  You can't beat that for compatibility.  It's also about 90 percent 
compatible with quickbasic and even gwbasic, which makes porting those old 
programs you have lying around extremely simple.  It also produces 
programs that require no external dlls (unless you use them yourself for 
program features) and it produces small  fast executables.  Even the hello 
world program is only a few K, which in this day and age is phenomenal, 
considering visual basic and visual C require megabytes for the same 
program.
The new versions are $169 or $199 (depending on whether you want the 
console or graphic version of the compiler) and an older version of the 
compiler (referred to as powerbasic classic) sells for just $99). You 
can't beat that either, considering they still actively develop and 
support powerbasic.  I've used it for years in my windows programming, and 
never once regretted it.
If you want to get into programming, and you want it to be dead simple, 
then powerbasic is definitely something you should take a look at.
Heh, and just for reference, they even still sell (and support) a version 
of powerbasic for dos, that sells for $99.  How's that for dedicated.



On Fri, 4 Mar 2016, Justin Jones wrote:


Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance

--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Muds was Re: Alter Aeon was Re: Alter Aeon December Bash

2015-12-07 Thread Travis Siegel
The client I use is one called muddle.  It's for unix type oses, and isn't 
available on windows (as far as I know) it was included with a mud called 
mordor, though I'm not sure which version of mordor included muddle.  I've 
modified the client to use the mud sound protocol (msp) which alteraeon 
uses (you can turn it on by typing msp on at any prompt) it sends strings 
of text along with the regular mud text, but these strings are prefaced 
with a particular string that tells the mud client it's an msp command. 
The client then parces out the command, retrieves the sound to be played, 
retrieves it from the mud (if it's not already present on the system) then 
plays it locally on your computer.  I had it working just fine, but then 
tried to make the code better by rewriting it to remove duplication, and 
streamline the code.  As a result, I broke it, and so far I've been unable 
to get it working properly again, which is extremely frustrating, 
considering I wrote it from scratch the first time, and now even though I 
have working code, I'm running into issues getting sounds to parce 
properly.  It's strictly a programming issue, but since I'm much better at 
other languages than I am with C, I keep running into issues.  But, 
that's neither here nor there.  I don't know which (if any) windows 
clients support msp, so it's possible you can't experience the mud 
provided sounds yourself, I'm just stating how awesome they actually are. 
The folks at alteraeon have done a *lot* of work to make the mud enjoyable 
for vi folks, and adding msp sounds is just one of those ways.


On Wed, 2 Dec 2015, englishride...@gmail.com wrote:


Travis, what client are you using? Also, I didn't know that Alter had built in 
sounds. How would you go about getting those into your client of choice?


Thanks,
Ari


On Dec 1, 2015, at 8:45 PM, Travis Siegel <tsie...@nfbcal.org> wrote:

Oh, man, I love the sounds on alteraeon.  It adds so much to the game. When I have my 
client using the mud provided sounds, I don't even need to watch my text scroll, I 
just listen to the sounds, and that tells me what's going on.  Of course, at the 
moment, my client's sound capabilities are broken, because I attempted to streamline 
my sound processing, and broke it, and several attempts to rewrite it from scratch 
have met with no success.  Backups are wonderful (when you remember to 
make them before making major code changes) :)
So, until I manage to debug my sound parcing code, I'm playing with a plain 
text client (again) and I'll tell you, alteraeon with the sounds, an d without 
the sounds is like two entirely different muds.
I'm not talking about any of the various sound packs others have released for 
the mud, I'm talking about those provided by the mud itself when you use the 
mud sound protocol (msp), the sounds get downloaded directly from the mud as 
needed, so you never have to worry about not having an event sound.
It startled me when I heard the sound for the clanwars the first time. I was 
like, what the heck was that? But I was in another  window, so didn't see the 
text for the event sound, and when I'd switched back, it'd scrolled off, so it 
took me a while before I heard it again.  heh, that was amusing.



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Re: [Audyssey] Muds was Re: Alter Aeon was Re: Alter Aeon December Bash

2015-12-01 Thread Travis Siegel
Oh, man, I love the sounds on alteraeon.  It adds so much to the game. 
When I have my client using the mud provided sounds, I don't even need to 
watch my text scroll, I just listen to the sounds, and that tells me 
what's going on.  Of course, at the moment, my client's sound capabilities 
are broken, because I attempted to streamline my sound processing, and 
broke it, and several attempts to rewrite it from scratch have met with no 
success.  Backups are wonderful (when you remember to make them 
before making major code changes) :)
So, until I manage to debug my sound parcing code, I'm playing with a 
plain text client (again) and I'll tell you, alteraeon with the sounds, an 
d without the sounds is like two entirely different muds.
I'm not talking about any of the various sound packs others have released 
for the mud, I'm talking about those provided by the mud itself when you 
use the mud sound protocol (msp), the sounds get downloaded directly from 
the mud as needed, so you never have to worry about not having an event 
sound.
It startled me when I heard the sound for the clanwars the first time. I 
was like, what the heck was that? But I was in another  window, so didn't 
see the text for the event sound, and when I'd switched back, it'd 
scrolled off, so it took me a while before I heard it again.  heh, that 
was amusing.




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Re: [Audyssey] blindfold airhockey is now out

2015-11-22 Thread Travis Siegel

What in the world are you guys talking about?
I can count on one hand the number of times I've heard of opensource 
software getting hacked to cause bad versions to be released, and that 
would leave several fingers left over for pointing to the same articles 
about commercial software,w hich would take considerably more than one 
hand to keep track of).  Opensource software *can* get hacked, but so can 
commercial software.  The only difference between opensource and 
commercial software is the fact that with opensource, source is included. 
It's rather difficult to introduce a virus to opensource software, because 
once the source is looked at, folks will spot the malware immediately, and 
it will get removed.  Commercial products don't have this safety net. 
Viruses in commercial software continue being distributed for months after 
said virus has been introduced in some cases.
Just because something is closed source doesn't make it secure. 
Opensource software by its very nature is hard to introduce viruses into 
at the source, simply because it's at the source code level, and not 
distributed with binary executables only.  I much prefer opensource 
software to commercial
products, just because source is open and available.  In most cases, even 
if binaries are already provided, I'll compile my own version anyway, 
because this allows me to configure things exactly the way I want them, 
especially if said software depends on third-party libraries, because then 
I can determine which libraries my version of the software uses, and 
thereby I can (sometimes) make an otherwise unusable program usable, 
because I can strip out the pieces I don't need or want, and that saves me 
disk space, memory, and (in one case) gives me a version that doesn't 
require incompatible libraries for my system.  You just can't do that with 
commercial programs, and for that reason alone, never  mind the hoards of 
other good reasons, opensource is always my first choice when hunting for 
programs.
If you can see the source, you can see what the program does, how it does 
it, and even in what order it does it.  Sometimes, that's all you need to 
learn something new.
It's true that anyone can modify an opensource program, it's also true 
that unless those people can manage to distribute said program, nobody 
else will run it, and all that work is wasted, especially if someone 
downloads their version, spots the malware, and raises the alarm.  If they 
don't distribute their own version of the source, then most folks (such as 
myself) will never use their version, and their efforts are wasted.
It's really a loosing proposition for folks to target opensource for their 
malware/viruses, so as a result, most don't bother.

 On Fri, 20 Nov 2015, Danielle Ledet wrote:


Charles, I could not have expressed it any better! I dislike the fact
folks can just modify code at will. The right person able to do this
can cause loads of trouble without even sending a virus either way
damage is done! Anybody with that kind of advanced savvy is dangerous!


On 11/20/15, Charles Rivard  wrote:

You state my point exactly when you say, "Certainly, I could write a piece
of code and include it in a package and then give a virus to everybody I
could convince to run my modified code, but that's about as far as it can
go."

That's as far as it needs to go to get the evil deed done.


---
Be positive!  When it comes to being defeated, if you think you're finished,

you! really! are! finished!
- Original Message -
From: "john" 
To: "Gamers Discussion list" 
Sent: Friday, November 20, 2015 2:31 PM
Subject: Re: [Audyssey] blindfold airhockey is now out



No, open source is not more vulnerable to viruses - if anything, its less
so.
Yes, you can view and modify a copy of the code.
This can teach you how the code works, so if there are bugs, you might be
able to exploit them.
On the other hand, if there are bugs, users can report them more easily.
Being able to modify a copy of the code does not mean you can get that
modified code distributed - you only have a copy, not the official
source.
Certainly, I could write a piece of code and include it in a package and
then give a virus to everybody I could convince to run my modified code,
but
that's about as far as it can go.
A perfect example of open source software is  - or was - the encryption
software true crypt. This was used industry wide - corporations,
governments
and individuals all relied on it, for a really long period of time. True
crypt was the gold standard - if you wanted high quality data security,
you
used it, and if you wanted the code, you could get it.
In fact, part of the reason true crypt was as widely used as it was is
that
it was audited by independent security professionals, something which
isn't
possible without seeing the code.
Basically what this all boils down to is that open source is just as
secure
as anything 

Re: [Audyssey] blindfold airhockey is now out

2015-11-22 Thread Travis Siegel
And, I'm sorry.  I sent my reply to that before I saw the topic closed 
message.  No more posting from me on it.

sorry again.



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Re: [Audyssey] got my new solid state drive in

2015-11-18 Thread Travis Siegel
There are programs that will allow you to access the bios from your 
operating system.  Award was the leader in this field back in the dos 
days.  I know other bios manufacturers also have programs that will allow 
access to the bios settings after the machine is booted.  You can even 
save/restore your bios to/from backups you've saved on the computer. 
Admittedly, I no longer use windows, so gaining access to the bios doesn't 
concern me as much as it used to, since under linux I can usually force 
settings via command-line parameters to the loading kernel when absolutely 
necessary, so I don't really need to access bios these days (except when I 
build a new machine, but there's usually sighted assistance for those 
times) Do a search of google, and I'm certain you'll find programs that 
will help you gain access to bios settings for various motherboards.  And, 
since overclocking your cpu can help with gaming, I think this topic fits 
right in with audyssey.


On Tue, 17 Nov 2015, john wrote:

Given current technology, BIOS cannot be accessible. The reason for this is 
that no software can be loaded at this point, so its impossible to have 
speech up and running.
The only theoretical way to cause bios to be accessible would be if the 
manufacturer specifically wrote a screen reader for that individual BIOS and 
motherboard, but somehow I doubt that happened.
We're going a bit far from gaming here though, so maybe this topic could go 
off-list?


- Original Message -
From: englishride...@gmail.com
To: Gamers Discussion list  wrote:

Hmmm I had a nec which had the same issues didn't last that long.
I had a system hp to maintain that overheated.
As long as you can get passed their malware asus stuff is generally stable 
and rock solid.
I havn't used their laptops but their desktop graphics and main boards are 
and I have had no issue with either from a hardware standpoint.
Some del units seem good to though I still go toshiba just because of the 
accessible bios alone and a few other tweaks.

They also use standard hardware,  for sound etc these days.
On the hp front their website is quite unfriendly driver site, eprint, etc.
However their printers especially their web enabled ones are quite good.



On 16/11/2015 11:44 p.m., Thomas Ward wrote:
Hi,

I have similar experiences. I now avoid HP like the plague myself
because their systems tend to be very below the par on average, and I
know others with similar experiences. My dad, for instance, had a HP
laptop for about six months, very barely used, and it died. So I don't
generally buy HP anything if I can help it these days.


On 11/16/15, englishride...@gmail.com  wrote:
Ah. I avoid HP like the plague now. The first and only laptop I got from
them kept having issue after issue, where both of my Dells, except for one
problem, have run for years before giving up the ghost. One lasted for six
years, and The other lasted for five years and seven months. Technically the
one that lasted for six years still works, since I put Vinux onto it after I
couldn't find my XP disc's after reformatting the system after I got a
rather nasty virus that I was having a ton of trouble removing.

I can't wait to have a solid-state drive in the new laptop that I'm getting
soon. It's going to be awesome! It'll be my first system with eight gigs of
RAM and a 2.9 Core i5 processor; it's the architecture that's one generation
behind the new Skylake processors, but that's fine for me. The model I'll be
getting is a Lenovo ThinkPad T450S.


Thanks,
Ari

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Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-16 Thread Travis Siegel
The pi doesn't have a very good sound chip in it.  It is only capable of 
stero at 48KHZ.  It can't do surround sound, and all the tests I've done 
on it seem to indicate even front/rear speakers make no difference, 
there's only left/right on the pi.
I did go hunting for sound cards that will work on the pi, and have found 
3 of them, though detailed specs on the various cards were not available, 
so I have yet to determine of any of those usb sound cards could be used 
to render full audio required for the kinds of games the vi community 
would like to see.  I'm going to purchase one of the cards in a couple 
weeks, and begin experimenting.  Hopefully I can find something that will 
work for us as a whole, but of course, having more folks looking/playing 
with the pi would of course speed any and all progress towards the goal of 
build our own gaming machine.
I would love to port anything of interest to the pi, but since I don't 
know what is of interest, I'm kind of just nibling around the edges (so to 
speak) and porting things I've already ported to the mac or linux from 
before.  I'm of course perfectly willing to help anyone port anything if 
they have the desire to make a version for the pi, but until we can find a 
better soundsystem for the pi, basic audio games are all we'll be able to 
make, since things are constrained by the pi sound at the moment.  Of 
course, this doesn't mean we can't build up a nice collection of things to 
play anyway, things that don't depend on positional audio will work just 
fine.  I've written to RSG games asking for a pi version of their client, 
since python is one of the major languages for the pi, I expect that 
porting the rsg client would simply be a matter of including a proper 
version of their compiled python code, and poof, it's all done. 
Unfortunately, I received no response to my inquiry, so no idea if that's 
due to lack of interest, lack of knowledge, lack of message receipt, or 
some other reason.  However, I'll continue porting things I can get my 
hands on, and perhaps, even without a great sound architecture, the pi 
could still be used as a basic gaming rig by some.



On Sun, 15 Nov 2015, Cara Quinn wrote:


Hi Travis,

I have been thinking about a Raspberry Pie for a while. You answered many of my 
questions with this post but one that I have is how easy is it to set up with a 
visual impairment?

Also, you had mentioned that the sound is not great. I assume you can plug a 
headset into one?

Considering the headset idea, would it then be possible to install a 
third-party audio library such as OpenAL?

You can see where I am going here. I am wondering what would need to be done 
here to bring this closer to an audio gaming environment.

Thanks for any feedback or insights you may have.

Have a  great day!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 15, 2015, at 12:34 PM, Travis Siegel <tsie...@nfbcal.org> wrote:

I bought a raspberry pi, case, power adapter, and pre-installed raspbian system 
(never did get the sd card with the raspbian installed on it though) and the 
entire bill including shipping was around the 85-90 dollar mark.  It's an 
excellent little unit.  It has 4 cpus in it, and runs at 1GHZ, with 1GB of ram. 
 It uses standard micro sd cards, up to 32GB (if I remember correctly) though 
some of the 32 gb cards don't behave properly, so there is that to look out for,
but otherwise, it is truly an excellent system.  I'm actually using it as my 
main pc at the moment, since my imac went belly up a few months ago, and the 
only other machine I have is an old xp machine that has some serious dll 
issues, so it doesn't like to run for more than an hour or so at a time, 
depending on when/how windows decides to do things.  I've never managed to fix 
it, because my xp pro disk is unreadable, and I've not found another xp pro hd 
I could copy the dlls from to repair my system.
I have other linux systems in the house, but mine was disassembled to give 
parts to my son who built his own computer for gaming purposes, and I've not 
managed to get the additional parts I needed to rebuild my linux machine, so 
the raspberry pi is filling in quite nicely as my main pc at the moment.  It 
works well enough, and I can run it for about an hour using one of those pocket 
juice things, though I've not (yet) experimented with other battery power 
devices, although there's one on the raspberry store that claims 8 hours of 
usage.  I do plan to purchase one of those, so I have a nice portable unit.
I'd actually been considering trying to turn mine into a gaming unit as well, 
(thus the writing of the memory game Jake referred to in his post) The sound 
isn't anything to write home about, so for the moment, complex audio games 
aren't possible, but otherwise, it's quite the neat littl

Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-16 Thread Travis Siegel


There are wi-fi dongles for the pi, but I've not used any, so can't speak 
to how easy they are to configure.  Jacob has though, and based on his 
comments on the raspberry-vi list, it wasn't difficult.
Here at home, I have 2 wi-fi routers in the house, and a 48-port hub that 
everything plugs into from the whole house, so we've got plenty of network 
connectors to play with, so generally, the only things that we use 
wireless for are the cell phones and tablets.  Everything else gets a 
wired connection, though I have to say, installing new ethernet jacks in 
the bedrooms is a bit of a task, even with sighted assistance, it's a bear 
to get all those colored wires in the right spots, and make sure none are 
stripped back too far, so that we don't get touching bare wires which can 
cause any manner of trouble with a connection. :)



On Mon, 16 Nov 2015, Josh K wrote:

how easy is it to set up wi-fi? I am totally blind and would be using orca or 
speakup. though i prefer orca and a gui but speakup is fine if needed.


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Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-15 Thread Travis Siegel
I bought a raspberry pi, case, power adapter, and pre-installed raspbian 
system (never did get the sd card with the raspbian installed on it 
though) and the entire bill including shipping was around the 85-90 dollar 
mark.  It's an excellent little unit.  It has 4 cpus in it, and runs at 
1GHZ, with 1GB of ram.  It uses standard micro sd cards, up to 32GB (if I 
remember correctly) though some of the 32 gb cards don't behave properly, 
so there is that to look out for,
but otherwise, it is truly an excellent system.  I'm actually using it as 
my main pc at the moment, since my imac went belly up a few months ago, 
and the only other machine I have is an old xp machine that has some 
serious dll issues, so it doesn't like to run for more than an hour or so 
at a time, depending on when/how windows decides to do things.  I've never 
managed to fix it, because my xp pro disk is unreadable, and I've not 
found another xp pro hd I could copy the dlls from to repair my system.
I have other linux systems in the house, but mine was disassembled to give 
parts to my son who built his own computer for gaming purposes, and I've 
not managed to get the additional parts I needed to rebuild my linux 
machine, so the raspberry pi is filling in quite nicely as my main pc at 
the moment.  It works well enough, and I can run it for about an hour 
using one of those pocket juice things, though I've not (yet) experimented 
with other battery power devices, although there's one on the raspberry 
store that claims 8 hours of usage.  I do plan to purchase one of those, 
so I have a nice portable unit.
I'd actually been considering trying to turn mine into a gaming unit as 
well, (thus the writing of the memory game Jake referred to in his post) 
The sound isn't anything to write home about, so for the moment, complex 
audio games aren't possible, but otherwise, it's quite the neat little 
unit, and I'm looking forward to see what else I can accomplish with it.



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Re: [Audyssey] Portable interactive fiction game playing device/unit

2015-11-15 Thread Travis Siegel
Which reminds me.  If anyone else has a raspberry pi, and wants to see 
what games are available for it, hop over to

http://www.softcon.com/pi/
and check out what I've already ported/written for the pi for gamers. 
Admittedly, it's not much (yet) but I just started, and I expect to have 
plenty more on the page eventually.



On Sun, 15 Nov 2015, Travis Siegel wrote:

I bought a raspberry pi, case, power adapter, and pre-installed raspbian 
system (never did get the sd card with the raspbian installed on it though) 
and the entire bill including shipping was around the 85-90 dollar mark. 
It's an excellent little unit.  It has 4 cpus in it, and runs at 1GHZ, with 
1GB of ram.  It uses standard micro sd cards, up to 32GB (if I remember 
correctly) though some of the 32 gb cards don't behave properly, so there is 
that to look out for,
but otherwise, it is truly an excellent system.  I'm actually using it as my 
main pc at the moment, since my imac went belly up a few months ago, and the 
only other machine I have is an old xp machine that has some serious dll 
issues, so it doesn't like to run for more than an hour or so at a time, 
depending on when/how windows decides to do things.  I've never managed to 
fix it, because my xp pro disk is unreadable, and I've not found another xp 
pro hd I could copy the dlls from to repair my system.
I have other linux systems in the house, but mine was disassembled to give 
parts to my son who built his own computer for gaming purposes, and I've not 
managed to get the additional parts I needed to rebuild my linux machine, so 
the raspberry pi is filling in quite nicely as my main pc at the moment.  It 
works well enough, and I can run it for about an hour using one of those 
pocket juice things, though I've not (yet) experimented with other battery 
power devices, although there's one on the raspberry store that claims 8 
hours of usage.  I do plan to purchase one of those, so I have a nice 
portable unit.
I'd actually been considering trying to turn mine into a gaming unit as well, 
(thus the writing of the memory game Jake referred to in his post) The sound 
isn't anything to write home about, so for the moment, complex audio games 
aren't possible, but otherwise, it's quite the neat little unit, and I'm 
looking forward to see what else I can accomplish with it.



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Re: [Audyssey] New horror and adventure sidescroller, The gate!

2015-10-18 Thread Travis Siegel
Actually, a quick line or two on what os a game runs on would be 
appreciated too.  I realize most things are written for windows only, and 
I just assume windows when I see a post, and then promptly delete the 
post, since I don't have any windows computers, but occasionally, this has 
lead me to miss games, because they did run on other platforms, and the 
original poster didn't say so, and as a result, lost a potential sale, 
lowering even further the numbers of alternate os sales.




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Re: [Audyssey] wayfar1444 new command nearby

2015-10-11 Thread Travis Siegel
I need to get back in there, it's been a while since I played wayfar.  I 
don't remember what planet you were on, but I think sand is present on 
each and every planet, it just takes some searching.  I've mapped all the 
planets I hang out on, so  I can find anything I'm looking for, but it's a
 bit of a hassle at times even so.  I do have several space craft, and I 
have gone pirate hunting, (that's where I got my first two robots) and 
although that's fun, I like building stuff more than fighting pirates, 
critters, aliens, and the like.  Although, I do enjoy the asteroid mining. 
It's possible to obtain materials with *much* higher quality ratings than 
those found on planet surfaces, lending a huge boost to those products you 
build for various things.
I really like the concept of wayfar, and I hope others take a page from 
the wayfar book, and make more of these kinds of games.  I love them.




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Re: [Audyssey] Free 1000 miles games for the Iphone that areaccessible?

2015-09-23 Thread Travis Siegel
The original game is called Milleborne, and it's a french card game.  I 
don't know who owns the copyright for it in the us (probably parker 
brothers or someone similar) but there are loads of clones calling them 
selves 1000 miles, or something similar.
There's no reason why there couldn't be an audio version as long as it's 
not called milleborne, all should be just fine.




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Re: [Audyssey] OT health, nutrition, and fitness

2015-09-08 Thread Travis Siegel
I'm sorry.  When did this become a list for posting commercial 
advertisements that have nothing to do with gaming? Several of us have 
businesses, and none of have posted such businesses here if they are not 
game related, it's not only off topic (as you pointed out) it's also very 
rude, and a waste of people's time, since if they wanted such things, 
they'd search for it elsewhere.  Please refrain from posting such things 
in the future.




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Re: [Audyssey] Does anyone play Avalon mud?

2015-07-07 Thread Travis Siegel
Dark, I haven't checked your list, but if you don't have lostsouls.org on your 
list, you need to add it.  The main admin of that mud put a lot of work into 
adding screen reader settings to make the mud as user friendly as he could make 
it, and although I don't play there anymore purely for personal reasons, it's 
still an excellent mud, and deserves an entry, since the admin worked so hard 
to make it accessible.

On Jul 5, 2015, at 2:10 PM, dark wrote:

 hi Shannon.
 
 One thing I do wonder about if  there is no screen reader low spam mode is 
 how combat works, sinse the system sounded interesting but text intensive, 
 and personally I'm not overly keen on having my voice at stupid speed (sinse 
 I always want the atmosphere of a mud).
 
 Unfortunatelyk, if there are no screen reader adaptations I can't countenance 
 giving the thing a place on audiogames.net, but that doesn't mean it might 
 not be fun either way, the writeups on the world and guidls and quests and 
 things to do  certainly got my attention.
 
 All the best,
 
 dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Shannon Dyer solsticesin...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, July 05, 2015 6:40 PM
 Subject: Re: [Audyssey] Does anyone play Avalon mud?
 
 
 I like Avalon a lot. I’ve not known of any screen reader specific settings. 
 Navigating the areas can be difficult, since the map is not accessible, but 
 if you keep a file of directions to certain places, that works well.
 
 There are a wide variety of professions to choose from. It’s pretty RP 
 intensive. Questing is a big part of the MUD, as it’s one major way to gain 
 experience.
 
 Let me know if you have any other questions.
 
 Shannon
 On Jul 5, 2015, at 12:58 PM, dark d...@xgam.org wrote:
 
 Hi.
 
 I've been investigating muds that need to have db entries (I just put one 
 up for flux world today), ie, muds that offer some sort of screen reader 
 mode with low spam, ascii map alternatives etc, plus of course dipping my 
 toe into muds is always fun.
 
 One game I keep seeingkicking around is Avalon mud.
 
 it has some great writeups that actually sound my sort of thing, lots of 
 exploring and a combat system that sounds very different indeed, however I 
 do wonder about some things, and also while someone was on the 
 audiogames.net forum last year he was a little none specific if the game 
 had any adaptations in and of itself for screen readers, indeed the only 
 mention I can see of anything screen reader related on site is a listing 
 for mushclient as a compatible client for Jaws.
 So, does the game have some screen reader settings? and also, if anyone is 
 playing, what is it like?
 
 I particualrly am interested sinse the game is at least semi commercial. 
 That is new players start free, but at some point after completing novice 
 training a newbie has  to either get sponsorship from either an existing in 
 game organization, such as a city or guild (which apparently most do), or 
 pay a monthly fee of 7.50 usd a month.
 
 So, what is the game like?
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
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Re: [Audyssey] AlterAeonquestion

2015-07-02 Thread Travis Siegel
Yah, but it's easy enough to add audio capabilities to existing mud programs.   
I already had muddle (a text-based terminal mud client) working on osx using 
speech, and was working on getting audio playing capabilities in it, but let 
the project lapse, mostly because I only had 1 mud where I knew sound packs 
worked, and nobody on that mud could tell me how it all worked, since the folks 
that wrote the other mud clients that used such files had moved on.  I'm sure I 
could have figured it out, but honestly, it wasn't that important to me, so I 
didn't bother to complete the project, but honestly, it's really as simple as 
watching for text strings from the mud, then parsing those strings to determine 
which file to play, then play that file.  It's not rocket science, and anyone 
could do it with enough time and effort,  It just wasn't worth that time and 
effort on my part at the time, because the audio would have added only 
marginally to the game, and I already liked it as it was.
But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up 
again, and see what I can do to get it working on muddle again.  A couple days 
of more or less steady work should solve the problem, though I'm not really one 
to work steadily on anything. *grin*, so it will likely take longer than that 
if I decide to pick it up again.

On Jul 1, 2015, at 10:46 AM, john wrote:

 This is correct - mush client uses windows specific calls, and cannot be 
 ported to other platforms.
 
 --
 From: dark d...@xgam.org
 Sent: Tuesday, June 30, 2015 22:06
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] AlterAeonquestion
 
 Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
 fit in the shoulder bag I usually carry around with me, I've not
 investigated mudrammer or any other heavily text input and typing related
 matter on Ios,  on the train  or whatever I tend to prefer to play games
 like the Choiceofgames ones that I can just play easily with the touch
 screen.
 
 It's not a bad idea though, however when something similar was proposed for
 the Lynux mud client I do remember Oriol explaning that the scripts weren't
 really portable to other clients sinse they were mush client specific so
 would essentially take writing a hole new client from scratch with new
 scripting.
 
 With Ios problem with file handling, I also do wonder how you'd use a
 soundpack on Ios anyway without jailbreaks.
 
 Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
 sure they'll let us know.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast
 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
 - Original Message - 
 From: Devin Prater r.d.t.pra...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 01, 2015 1:42 AM
 Subject: Re: [Audyssey] AlterAeonquestion
 
 
 Gosh if only there was some Wine package for it to work on Mac, or some
 package for Mudrammer so the features of Mush-z can be ported to mudrammer
 for iOS. Dark would enjoy that much more, would you dark, than being stuck
 at the PC. With a bluetooth keyboard, all those commutings on the train or
 subway or plane would be much more enjoyable with Alteraeon to pass the
 time. You know, I really think the Mush-z team should spend some time
 creating a package for MudRammer, and I'm sure the dev of that client
 would be more than helpful. Since this is the place where such ideas come
 true, I think posting it here was a great idea. If anyone needs a tester
 for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
 I know the sound triggers wouldn't be hard, I know that the gags would
 rather be trickey, as I tried gagging *tick* while having a sound play for
 that, and the gag works but the sound didn't, so all that kind of stuff
 would have to be set with the dev's help probably. The hotkeys would have
 to be set too. The dev has a twitter account, and probably answers emails
 too. In fact, I wonder if we can get him onboard this list, or signed up
 to form.audiogames.net? I know he's on applevis. But hardcore gamers are
 here and at audiogames, so yeah.
 
 Sent from my iPhone
 
 On Jun 30, 2015, at 5:49 PM, dark d...@xgam.org wrote:
 
 Hi Ron.
 
 I've never heard of or played Mume, but Alter is very awesome, indeed
 with the custom MushZ client it's closer to a full audio rpg than a
 textual mud, and I do love the customization.
 
 Beware the grue!
 
 Dark.
 There is always more to know, more to see, more to learn. The world is
 vast and wondrous strange and there are more things benieth the stars
 than even the archmaesters of the citadel can dream.
 - Original Message - From: Ron Schamerhorn
 blindwon...@cogeco.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 

Re: [Audyssey] Space traders

2015-06-29 Thread Travis Siegel
Because of the way it's written, it would not work in dos without some major 
tweaking.  It does work on linux and osx.  I've not tested it under windows, 
but I'd wager if you have the cygwin environment installed, it would work just 
fine.
It runs as a server, and you can telnet to it to connect and play the game.  
As I mentioned before, it's the gpl open source version of ioresort.com,  It's 
not exactly the same game, but it's evolution into ioresort is very obvious 
when you see it working.  This guy has been writing these kinds of games for 
many years, as I mentioned before, starting with czarwars and seatraders, back 
in the 90s, so it's an interesting study to see how things have evolved for 
this game since the bbs days.


On Jun 26, 2015, at 5:27 AM, dark wrote:

 Hi Travis.
 
 Did I miss something? I don't recall a program mentioned called space traders 
 or space tirant, but I'd be interested in the name alone. Is it a dos game?
 
 All the best,
 
 Dark.
 - Original Message - From: Travis Siegel tsie...@nfbcal.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 26, 2015 4:43 AM
 Subject: [Audyssey] Space traders
 
 
 Unfortunately, in my message about space traders, and ioresult.com, I 
 mistakenly stated that spacetraders was the opensource version of the 
 program, and that I had a copy for anyone who couldn't find it.  The name of 
 that program is actually space tyrant, not space traders.
 Sorry for the confusion.
 
 
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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-29 Thread Travis Siegel
There are services online where you can upload your finished product, then 
folks can go there and purchase copies of the cd when they want them.  This 
would allow folks who want to distribute audio cds to purchase them (it's like 
a dollar per disk, and you don't need to worry about burning it yourself in 
that case) and the discs are then mailed out to whoever orders them.  This 
would be a nice alternative for folks who don't want to spend 10 minutes making 
an audio cd themselves for the few cents a cd-r would cost.

On Jun 26, 2015, at 1:46 PM, Danielle Ledet wrote:

 Well, I find it less than pleasant that our own folks are quick to do
 away with and shun Braille, like poof be gone, but oh the Gods up
 above if we don't accommodate those large print readin' gods and
 goddeses. What would it take for starters a whole afternoon or a few
 days of one's time to burn them?Then, we'd get an idea of time and
 have some way to gage cost of hiring a real professional. After all,
 Newsreel and Pawtracks didn't start out sounding like RCA or Cash
 Money or NLS studio quality. No one round hear is a stranger to elbow
 grease and just getting it done especially in the face of challenges
 and obstacles! Happy to do it!I realize some of us on heare do have
 check-paying jobs so And some of us have access to and the
 know-how to record a human reading so that it doesn't sound like a
 classroom recording or home cassette. Though that's not me. I was just
 trying to find a solid workable solution without counting out  or
 disrespecting anyone's preferences. The real problem I'm having hear
 right now is a whole lotta talking and discussion and not enough
 action. A whole lot of what-ifs and not enough working lets-sees. At
 this point we have more than enough thrown out all options. Enough
 with the excuses for this or that!
 
 On 6/26/15, john jpcarnemo...@gmail.com wrote:
 An audio cd would be surprisingly difficult to make hundreds of copies of.
 You can probably get the disks for $50 (ish), but you can only burn them one
 
 at a time, and each and every one would take at least 10 minutes of active
 work by the person doing the burning. I'm not saying that it'd be
 impossible, but that making audio cds as a primary form of distribution for
 
 the entire leaflet is probably not our best idea.
 Further, there'd also be the fact of narration - I know a lot of people who
 
 would not want to listen to what is essentially a glorified advertisement
 done by synthesizer. Therefore, we'd have to have somebody narrate the whole
 
 thing (professionally, not some internal mic with background hiss), and then
 
 somebody to edit that narration.
 The idea of an audiogames cd has its own merits - if we wanted, we could put
 
 together trailors of a number of different games and distribute them on the
 
 cd along with our introduction, but I think that such a project is a bit
 beyond the scope of what we're currently considering.
 
 --
 From: Danielle Ledet singingmywa...@gmail.com
 Sent: Thursday, June 25, 2015 19:20
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] braille/large print/other media for audio games (was
 
 info games game engines)
 
 Braille and an audio CD. Simple. Large print readers are covered by an
 audio option. Done.
 
 
 
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Re: [Audyssey] the last resort bunkers?

2015-06-29 Thread Travis Siegel
Oh, if you sent him an email, I have no doubt he'll do something about it.  
He's a pretty good guy, and although he doesn't act on every suggestion, he was 
pretty accomodating back when autobbs was out, I pointed out a problem with the 
maintenance cycle, basically, it wouldn't fire if the screen saver was turned 
off, which I always did, because I didn't want my screen reader telling me the 
stats every minute or so, so I just turned off the screen saver, and 
unfortunately, the maintenance trigger was inside the screen saver code, but 
after it was brought to his attention, he quickly solved the problem, and 
posted a new version of autobbs.  It probably didn't take him more than a few 
hours to solve the problem, so, yes, he's very helpful in that arena.

On Jun 29, 2015, at 12:09 PM, Darren Harris wrote:

 Thanks for that am glad it's not just me.
 
 I did send a message to the admin of the game via his email and yes he's
 still active. So whether he does something about it or not is another
 matter.
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis Siegel
 Sent: 29 June 2015 17:05
 To: Gamers Discussion list
 Subject: Re: [Audyssey] the last resort bunkers?
 
 Bunkers are definitely broken.  I've built two of them on the same planet,
 and even transferred things into the second one hoping it would make the
 bunker stay put this time, but still, no go.  My guess is that you need to
 build the bunker, then enter it and log out for things to behave properly,
 but I've got better things to do with my 1 hundred thousand microbots than
 buy another bunker that may or may not work.  Working on purchasing enough
 cargo holds to get the ship upgraded to the next level.  Currently, I just
 park my ship iin a sector I've protected with a level 3 or 4 starbase, then
 logout, it works and I don't have to worry about the starbase going away, as
 they still appear when I come back to the sector, unlike bunkers.
 
 On Jun 29, 2015, at 9:32 AM, Darren Harris wrote:
 
 Hi all,
 
 
 
 For those of you who play the last resort, I've created a bunker but I
 cannot land on it. In the news section it says that I've made a bunker but
 if I land on the planet it tells me that I need to come back with 100k
 bots
 and antimatter to make a bunker.
 
 
 
 How can I get into a bunker or is this a bug does anyone know?
 
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Re: [Audyssey] the last resort bunkers?

2015-06-29 Thread Travis Siegel
Bunkers are definitely broken.  I've built two of them on the same planet, and 
even transferred things into the second one hoping it would make the bunker 
stay put this time, but still, no go.  My guess is that you need to build the 
bunker, then enter it and log out for things to behave properly, but I've got 
better things to do with my 1 hundred thousand microbots than buy another 
bunker that may or may not work.  Working on purchasing enough cargo holds to 
get the ship upgraded to the next level.  Currently, I just park my ship iin a 
sector I've protected with a level 3 or 4 starbase, then logout, it works and I 
don't have to worry about the starbase going away, as they still appear when I 
come back to the sector, unlike bunkers.

On Jun 29, 2015, at 9:32 AM, Darren Harris wrote:

 Hi all,
 
 
 
 For those of you who play the last resort, I've created a bunker but I
 cannot land on it. In the news section it says that I've made a bunker but
 if I land on the planet it tells me that I need to come back with 100k bots
 and antimatter to make a bunker.
 
 
 
 How can I get into a bunker or is this a bug does anyone know?
 
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Re: [Audyssey] ok a bit of explination of starship traders

2015-06-27 Thread Travis Siegel
Actually, just for reference, this is a newer version of star trader, which is 
open source, and released under the gpl.  If anyone wants it, and can't find 
it, let me know, and I'll put my copy up somewhere for download.
Star traders itself is a rewrite of the old bbs door game called czarwars, 
which was one of the many many tradewars clones, though to be fair, I'm fairly 
certain czarwars was out either slightly before, or around the same time as 
tradewars, so it's not one that jumped on the tradewars success band wagon.  I 
have registered versions of both czarwars, and seatraders (both by the same 
person, and interestingly enough, he'd also written a bbs program called 
autobbs which I also registered, and even wrote a file import utility for which 
had been posted on his main support board until his laptop crashed back in the 
early 90s, and the whole project went away.
However, this new version is much improved over the startraders code, and a 
whole lot closer to the original czarwars, though it does seem to have a few 
more features, and some options czarwars did not.  Also, you'll find me on 
there as Panther, so if you run across some of my starbases, don't feel too bad 
about being denyed access to my sectors, I'm just trying to build up a nice 
safe trading route. :)
Anyway, just thought I'd help with a bit of history there.

On Jun 23, 2015, at 6:28 PM, Darren Harris wrote:

 
 Firstly, this game is called the last resort.
 
 
 
 
 
 There are 3 games. I'm playing on game 000. 
 
 
 
 
 
 Dark was mentioning about the whole resort worlds thing with regards to
 before you get into space. Well I've just managed to get into space.
 
 
 
 
 
 Below is a rough description of starshipp traders what it does and what you
 can do. Like I said, the game is now referred too as the last resort.
 
 
 
 
 
 If we can get a good amount of people to come play on this game then it
 could certainly be good fun.
 
 
 
 
 
 The Last Resort
 
 
 March 1, 2015: What is The Last Resort and why should I play it? In very
 obvious ways, TLR is a crude game. While there is a graphical client, it is
 not necessary to play the game. TLR is free and can be played with a web
 browser or simply by telnet. Using a web browser is not very immersive;
 playing via telnet is difficult at first. You find yourself typing '?' a lot
 for the command menu. 
 
 TLR's strength is a gameplay balance that provides a platform for strategy
 like few other games. Understanding it is slow at first, but once
 understood, there are a relatively small number of mechanisms and objects
 that can be used in a near-infinite number of ways. A recent predecessor of
 TLR, Starship Traders, was described by a long-time player like this: First
 it seems too complicated, then too simple. Then too complicated again. 
 
 TLR suffers from a lack of human factors engineering and is even more
 confusing as a result. Nothing is obvious to the first-time player. Even
 when a new player figures out how to use the radio and ask someone what they
 should be doing, they are likely to be told to 'Computrade'. Such a simple
 answer to the mystery posed by such a complicated, abstract universe. Surely
 that wasn't a satisfactory answer. 
 
 But we will address that in due time. Suffice it to say, TLR is confusing,
 text-based, and huge. 'How huge is it?', you might be wondering? The new
 version of the game supports a universe of up to four million sectors and
 rooms in size. There are over a million machines and ports, and over a
 hundred thousand planets and pantries in a a game of that size. 
 
 It will also support thousands of other players. 
 
 The typical universe is divided into 1500+ distinct galaxies and hotels,
 ranging in size from 125 sectors up to 16,000 rooms. Any one of those places
 might harbor an enemy starship, attack starbases, or maybe an automatic
 homing device that will attach itself to you as you enter, and start
 broadcasting your location to the other player that placed it there. 
 
 But back to the central question: why should you waste your time on this
 game? First, a simple answer to a simple question. You probably shouldn't
 play this game. But, who am I to decide? You'll have to make that decision
 for yourself. Most players quit within a few minutes of logging in. They see
 no appealing graphics, no music plays, and nothing makes sense to them
 immediately. They move on to the next shiny thing. The first impression may
 not be everything, but here it eliminates almost 90% of players. 
 
 The other 10% starts to play, tentatively. Moving to another sector by
 typing a sector number, Moving and Trading and with a machine by typing C
 (for Computrade), testing the various commands in the menu that ? lists.
 They move, they trade, they build a few milibots, they find an abandoned
 pantry and lift some stuff out of it. The pantry takes the name of the
 player, just as several of the machines had. And one MiniBar reported the
 name of 

Re: [Audyssey] New discussion forum

2015-06-25 Thread Travis Siegel
There's also a mac discussion group hosted at mac-access.net, as well as one on 
yahoo groups (I stopped participating in that one when it went to yahoo groups, 
so don't know what it's called) and my mac pages have more information as well, 
at http://www.softcon.com/mac/
I know of at least two others of the top of my head, though I don't know what 
their urls are, but there's also loads of mac resources located on the site 
that has podcasts for the blind about all kinds of topics, though the name of 
the site escapes me at the moment,  And, just to keep this on topic, there are 
games posted on my mac pages, most run in terminal, but the yahtzee game is a 
full-blown mac gui program that works very well with voiceover.
Enjoy.

On Jun 24, 2015, at 6:07 PM, dark wrote:

 Hi Katy.
 
 that is very odd given that whitestick.co.uk has a hole page dedicated to 
 Apple in general and Mac in particular:
 
 http://www.whitestick.co.uk/mac.html
 
 As I said not having a Mac myself I can't be certain on these, but I do know 
 whitestick.co.uk is pretty good on the resource lists (their games to play 
 online one is a very useful thing).
 
 All the best,
 
 Dark.
 
 - Original Message - From: Katie Epperson mythgir...@yahoo.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 24, 2015 10:26 PM
 Subject: Re: [Audyssey] New discussion forum
 
 
 I'll tell you how many forums for Mac users I have found. None.  Mac 
 accessibility seems to be the least of everyone's concerns.
 
 On Jun 24, 2015, at 6:11 AM, dark d...@xgam.org wrote:
 
 Well good luck with that one.
 
 I'm not sure tips and tricks about nearly anything is specific enough to 
 interest too many visitors, but we'll see, in particularly I don't know how 
 many forums already exist for Vi mac users sinse I  don't have one myself.
 
 All the best,
 
 Dark.
 - Original Message - From: Katie Epperson mythgir...@yahoo.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 24, 2015 12:49 AM
 Subject: Re: [Audyssey] New discussion forum
 
 
 There will be a place where people can share tips and tricks about nearly 
 anything. There will also be a special place for Mac users.
 
 On Jun 23, 2015, at 6:45 PM, Charles Rivard wee1s...@fidnet.com wrote:
 
 Your first point is why I asked my question.  We were invited to a forum 
 with no information as to why or what we would find there.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished, you! really! are! finished!
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 23, 2015 4:14 AM
 Subject: Re: [Audyssey] New discussion forum
 
 
 Hi Katy.
 
 Congrats on setting up the forum, however My problem is, what exactly is 
 this forum for?
 
 A discussion forum needs to be about a specific matter to encourage 
 people to use it, to discuss things that can't be done elsewhere, simply 
 saying here is a forum doesn't really tell people very much or give an 
 indication of why people should visit. It's a bit like saying here is 
 an empty room with a table and some chairs, come and have a conversation
 
 Also, I'm afraid the only topic I saw there other than a welcome topic 
 was paladin of the sky Now, there ist' anything wrong with that, but 
 given we already have one mailing list and one extremely large forum on 
 audiogames.net for game discussion, why do people need another forum 
 about games?
 
 I'm sorry if this comes across as negative, I'm not saying this to be 
 unfare, just that unfortunately I've seen people try this before and 
 it's always had the same result for the same reason, either the person 
 just replicates something we already have so nobody wants to visit, or 
 the person doesn't particularly have an idea of what the forum is for 
 anyway.
 
 I'd suggest myself you have a think on a subject that a discussion forum 
 could exist for which we don't! already have filled in the community and 
 then considder structuring a forum around that, rather than just having 
 a generalized discussion forum with no real impetus to visit or trying 
 to create yet another games forum.
 
 As I said, I'm not trying to be deliberately negative here, just 
 pointing out that saying here is a forum really doesn't offer much.
 
 All the best,
 
 Dark.
 
 - Original Message - From: Katie Epperson 
 mythgir...@yahoo.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 23, 2015 1:21 AM
 Subject: [Audyssey] New discussion forum
 
 
 Hello all. I would like to announce that a new discussion forum is 
 being hosted. Register at www.katieepperson.x10.mx/forum/punbb-1.4.2
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[Audyssey] Space traders

2015-06-25 Thread Travis Siegel
Unfortunately, in my message about space traders, and ioresult.com, I 
mistakenly stated that spacetraders was the opensource version of the program, 
and that I had a copy for anyone who couldn't find it.  The name of that 
program is actually space tyrant, not space traders.
Sorry for the confusion.


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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-23 Thread Travis Siegel
A used braille printer can be had for $500 or so on ebay (I've gotten 3 of them 
this way) and nfbtrans is a free braille translation software that works on 
dos, osx, and even linux, so duxbury isn't necessary in the least.
A carton of paper (for something like 3500 sheets) is less than 60 bucks, which 
really isn't all that much all things considered.  But, besides that, folks 
have already volunteered to help, so all of the cost factors aren't valid 
anyhow.


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Re: [Audyssey] chess or mahjong?

2015-06-10 Thread Travis Siegel
the chess game that comes with OSX for the mac is completely accessible, but 
few folks on list have a mac, so ...

On Jun 9, 2015, at 6:41 PM, Josh K wrote:

 hi
 are there any accessible chess or mahjong games where you can play against 
 the computer?
 
 Josh
 
 -- 
 follow me on twitter @joshknnd1982
 
 
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Re: [Audyssey] Alter Aeon on Linux

2015-05-05 Thread Travis Siegel
I use muddle both on linux and osx terminal mode, it works well in both 
environments.  I'm sure there's other ones that work on linux (if you have orca 
talking, which I don't) but I don't know them.

On May 4, 2015, at 9:45 PM, Edgar Lozano wrote:

 Hi,
 
 Would someone recommend a MUD client for my Linux installation so that
 I may play Alter Aeon? I know I can always use telnet, but I would
 rather have something that I could customize and maybe even import a
 sound pack.
 
 Thank you.
 
 -- 
 Thanks for reading.
 Have a good day.
 If you ever get the chance, go to http://www.realrandomradio.com and
 check us out.
 
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Re: [Audyssey] Entombed 2 Windows and Mac Test Clients

2015-04-28 Thread Travis Siegel
I've not read this thread yet, but on my imac running 10.6 Snow Leopard, I 
can't get it to let me do anything, all I get is voiceover busy, and I have to 
force quit the program.
hth.
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Re: [Audyssey] Rogue games.

2015-04-12 Thread Travis Siegel
I had no problem playing nethack under dos using artic technologies business 
vision as my screen reader.  Unfortunately, I've had very little luck playing 
these sorts of games under other operating systems, because of the way cursor 
positioning is handled.  I've been after apple for years to allow same column 
up/down when in terminal, instead of forcing the cursor back to the start of 
the line each time you go up/down.  If this was an option, then nethack could 
easily be played under osx, but alass, my pleas have fallen on deaf ears.  It 
would help considerably with compileing programs too, because generally, the 
error is marked with a ^ (carrot) symbol, and it's always put just after (or 
under) the error in question, and not having direct up/down capability makes it 
difficult to tell exactly where the errors are.  Since I used to use a dos 
terminal to my linux boxes, I also had no trouble playing nethack under linux, 
but since I've switched to osx/linux terminal programs, the aforem
 entioned issues crop up, and make it nearly impossible to play them now, so 
it's kind of sad really. 
On Nov 22, 2011, at 12:40 AM, dark wrote:

 Hi michael.
 
 roguelike games to give them their ful name are games that use ascii 
 characters as graphics on the screen. So this makes them nearly impossible to 
 play with a screen reader but probably playable if you've got a braill 
 display.
 
 I've had success with Angband and some of it's versions, but that's mostly 
 due to low vision access and a set of large game tyles made available in 
 combination with hal to read the game status messages.
 
 Angband does have some handy features and even a few access aides, such as a 
 curser you can wander around the screen and jump to nearest monster etc, 
 which even now shows the distance and direction from you. if the game had a 
 directional look command it might even be playable without the graphics 
 (ascii or otherwise), but I don't think this has been added yet.
 
 For details see http://rephial.org/ but bare in mind these aren't the most 
 accessible sorts of games available simply because of the use of ascii 
 graphics.
 
 i understand people who own braille displays have had success, but sinse I 
 don't have one, other than Angband with the low vision issue, the other 
 roguelikes I've tried such as Adom nethack and dungeon have not worked out 
 particularly well.
 
 There is an Angband port for Iphone I believe, but again, the lack of braille 
 display may get in the way.
 
 As to rpgs, well the situaton is pretty much the same as when you last asked. 
 Entombed, Airik, and lots of muds and brouser games.
 
 i suggest going and looking at the rpg and gamebooks catagories on 
 audiogames.net for details of brouser games and also gamebooks which might 
 fit the bill.
 
 Hth.
 
 Beware the grue!
 
 Dark. 
 
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Re: [Audyssey] xbox accessibility?

2015-04-12 Thread Travis Siegel
Actually, I recently picked up a raspberry pie version 2, it's a quad core 
processor running at 900 MHZ, and it can run linux as well.  It is small enough 
that after I put it into a case, attach batteries, and plug in a usb keyboard 
(that rolls up when I'm not using it) the thing still fits in my pocket.  Of 
course, I generally tend to have pants with very large pockets, but if I didn't 
use the keyboard and batteries, it could fit into a regular pocket with no 
trouble.  Of course, powering it might be an issue then, but what the heck, 
something will come along later that works even better. :)
So, essentially, I have my pc and my mobile device all in one now. :)
Very cool.  Of course, I don't know (yet) what I plan to do with it, but since 
it runs a full-blown version of linux, I expect I won't have much trouble 
making something out of it. :)


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Re: [Audyssey] alter aeon help needed

2015-04-11 Thread Travis Siegel
My first alter aeon char was a warrior/druid, and I found that combination 
works very well.  When you're in battle, simply cast earth wall, and let it do 
your defending, while you pound away on the offending miscrient.  I also have 
two other chars, and while they work, I find it much harder to complete things 
w/o the druid spells to assist.
On the other hand, one of my other two has a relatively high level in cleric, 
and they have a peace spell, and that can go a long way to helping out when you 
just have to stop a battle.
Each class has it's own unique contributions to the game, and if you can mix 
and match them well enough, you'll do just fine, it's really a matter of 
remembering which skills/spells you have, and using them in proper 
combinations.  Also, don't forget the alias commands.  I use several battle 
aliases that automatically perform multiple commands for me, such as lunge and 
magic missile, or kick and blue dart, (or something similar) I have several of 
these setup, so I can type b1 or b2 (for battle1 or battle2) and they will 
perform my commands automatically without me having to type them in each time.  
It's very handy.
Another one I use is one to show my experience, and it's setup like this:
level|grep experience
If you put it in an alias, you'll need to put a \ character before the | symbol 
to make it work, but tricks like that can allow some pretty complex aliases to 
be created.
Hope this helps.


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Re: [Audyssey] xbox accessibility?

2015-04-11 Thread Travis Siegel
Oh, I don't know, I tend to agree that the avid gamer or the high tech geek is 
still going to build their own pcs.  My son is currently working on building 
his dream pc, and although it's taking several months to purchase all the 
parts, when it's finished, it will be pretty close to some buisness class 
servers used in those data centers, though obviously not with the same parts, 
since one of those motherboards prices out at over 200 bucks, and the one we 
got was less than 70, but if you check sites like tiger direct, you can build 
quite the respectable machine for less than half of buying it in retail 
outlets, and it's likely to be faster and better quality as well.  No, I don't 
think pcs as a whole are going away any time soon.  At least, not until folks 
can build their own mobile computing platform to their own specs.


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Re: [Audyssey] imagy keyboard on ios can't find a sign.

2015-04-11 Thread Travis Siegel
I generally find that it's easier to cut and paste the symbols than it is to 
find them on the emogi keyboard, although I'll go that route when necessary.
In most cases, your alliance will have a topic in the forums called uniforms or 
something similar.  Simply cut and paste from that message into the keep where 
it shows your name, and you're all set.  That way, minimal editing is necessary 
to get up and running, and that way too, you can be sure you're not missing any 
characters that may be invissible to voiceover, as some groups do have some of 
these in their names.

On Apr 6, 2015, at 7:58 AM, Darren Harris wrote:

 hi all, 
 
 am playin lords and knites and i need to find the victory hand sign for my 
 alliance that i'm in. for the life of me though i cannot seem to find it.
 
 can anybody on here tell me where this sign is? 
 
 Sent from my iPhone
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Re: [Audyssey] the berserk command alter aeon

2015-03-23 Thread Travis Siegel
Yep, the berserker skill is a lvl 22 warrior skill.  You wouldn't be able to 
use it if you were still in the beginner areas, since you wouldn't have gained 
enough levels just yet.
hth.


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Re: [Audyssey] questions about Devana

2015-02-25 Thread Travis Siegel
To play devana you will need to either visit devana.eu (and join the game 
there) or if you wish to play it on your own machine, you'll need both a web 
server with  a php interpreter (some web servers have these built in).  and 
mysql for the database backend.  It's relatively easy to get running, but you 
do need to have some experience with setting up this kind of thing or it will 
overwhelm you.
Getting it setup is relatively Simple though. Just expand the devana archive, 
move it to your web directory, then connect to the web server and run the 
install.php file in the setup folder.
Remove the setup directory when you're finished, and go back to the folder 
where it was extracted, and off you go.  The devana version 1.66 is a lot more 
accessible/usable than this new 2.0 beta version, but you can setup either one 
and play it just fine, with a bit of work.
hth.


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Re: [Audyssey] game development

2015-02-22 Thread Travis Siegel
Devana is written using php and javascript.  It's accessible, and it's also 
opensource.  The version that's up for download needs some serious help to be 
100% accessible, but it's doable, it just takes a great deal of time tracking 
down all the places tags need to be added in the code to make it work properly.
However, it is possible, I made it happen with a previous version of the code.
The reasofn I mention that, is because with a hosted game like devana, making a 
mobile blind friendly version is as simple as having your app launch a web 
view, and connect to the server hosting the game, and, poof, instant accessible 
mobile version of your game.
Cheating, yes, I know, but that's exactly what some of the game developers do.

On Feb 22, 2015, at 7:00 PM, Marvin Hunkin wrote:

 Hi.
 
 Well.
 
 I then don't have to deal with cros os, and trying to check, only cross
 browser.
 
 So will use html 5 and javascript, unless, some one else comes up with some
 thing better.
 
 Maybe asp dot net.
 
 If any one has developed a mobile web based game for the blind and the
 sighted.
 
 Would like to know about that.
 
 Thanks.
 
 Marvin.
 
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Re: [Audyssey] free accessible ios games

2015-02-21 Thread Travis Siegel
I just wanted to let folks know, just in case they didn't know.  Besides lords 
and knights, there are three other games by the same folks that are accessible 
as well.  Celtic tribes, Crazy tribes, and Scary tribes are all just as 
accessible as lords and knights.  I have to say, even though they're very 
similar games, I'm really enjoying the crazy tribes.  It takes place in a post 
apolyptic world, and I think it's the best of all of them.
It does seem though, that scary tribes and crazy tribes use the same game code, 
so if you have one, you don't need the other, as they access the same database 
on the game server frown

All of them are accessible, and they all work with game center so you can 
compete against others.
For those who care, my gamecenter id is WiredForSound, feel free to look me up.
Hope this helps.
I'm still checking on lords of blood, and panzerwars.  They initially appear to 
be accessible, but I won't know for sure until I get in and actually try to 
play a game with others.
hth.
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Re: [Audyssey] ‎drakor.com

2015-02-21 Thread Travis Siegel
It looks really cool.  I created an account, but can't get any further.  Any 
suggestions?

On Feb 21, 2015, at 11:59 AM, Devin Prater wrote:

 Hi all. 
 So I did some exploration of the web, and  came across the website 
 ‎drakor.com
 Does anyone play this browser rpg game? It reminds me a little of alteraeon. 
 


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Re: [Audyssey] accessible Facebook games?

2015-02-20 Thread Travis Siegel
Devana is a browser-based game where you build a town, and wage war withnearby 
towns.  It's nearly 100% accessible, and can be found at devana.eu for those 
who are interested.  Some time ago, I went over it, and replaced all the 
missing alt tags with real ones, and generally made the game 100% accessible.  
Unfortunately, browsers have moved on, and what was accessible then isn't so 
much anymore.  I still have the version I hacked up, so anyone who wants a copy 
to put up on their site is welcome to it, just let me know.  Yu'll need php and 
mysql, but that's all.
hth.


On Feb 20, 2015, at 3:50 AM, Bogdan Muresan wrote:

What about devana? It sounds interesting.


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Re: [Audyssey] free accessible ios games

2015-02-20 Thread Travis Siegel
Have you tried solara? It's completely accessible, and fits your requirements.

On Feb 20, 2015, at 3:25 PM, David Bartling wrote:

 Hi
 I wanted to know if anyone knew of any more accessible ios games. I
 like games like lords and knights and star traders, and games with no
 ending! Thanks
 
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Re: [Audyssey] accessible Facebook games?

2015-02-19 Thread Travis Siegel
The only facebook game I know that is accessible (to some degree) is one based 
on devana.  I can't remember the name of it, but if you do a search for devana, 
and facebook, you should turn it up.  It's about 75% accessible, but it's 
usable if you hang with it.
I haven't played for quite some time, so I don't know if it's changed recently 
or not.
hth.

On Feb 19, 2015, at 12:58 PM, Thomas Ward wrote:

 Hi Dacia,
 
 Honestly I can't think of any that are screen reader accessible. In my
 experience all the ones I have tried were not accessible in the
 slightest. That doesn't mean there aren't any that are accessible it
 just means I haven't found any that were.
 
 Cheers!
 
 
 On 2/19/15, Dacia Cole dacia.l...@gmail.com wrote:
 Hi,
 
 I'm looking for accessible Facebook games that can be played on a
 laptop.  Do you guys know of any and if so do they need to be played
 on the regular site or can they be played on the mobile Facebook?
 
 thanks,
 
 Dacia
 
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[Audyssey] zimlar (again)

2015-02-19 Thread Travis Siegel
About 5 years ago, I'd been working on an rpg type game, and had asked for 
volunteers to test and offer feedback.  I got a few volunteers, (8-10 if I 
remember correctly) but never got any feedback, good, bad, or indifferent, so I 
shelved the project, figuring if it wasn't garnering feedback,  it wasn't worth 
commenting on.
Well, my son (the reason I'd written the game in the first place) decided he's 
interested again.  The game is still needing testers, (preferrably ones who 
will actually offer feedback), and we're looking for suggestions for 
improvement as well.  At the moment, it's in early alpha stages, so things are 
subject to change.  At the moment, it's pretty basic, with a world you can 
wander around in, villagers to interact with, mobs to attack, quests to solve, 
(though at the moment, only 2, and they are both necessary to progressing in 
the story), and even dragons to battle (once you're high enough level and have 
all the proper items).  There's spell casting/levels, weapons, armor, many 
things to add to it still.
If you don't like exploring, then this one isn't for you, because it's 
necessary to hunt down all the shops in each game (their locations are randomly 
generated each game), and the world is a 20 x 20 grid with both positive and 
negative coordinates for your mapping pleasure. *grin*.
It's not a big world (yet), and it's not difficult to get the game to a 
semi-completed state in about 10 levels or so, but at the moment, we've not 
implemented the final stages of completion, which have something to do with an 
elderly dragon, and a bit of wizardry, so it's not winnable (by most 
definitions), but it's playable, and as I said, we're looking for feedback, 
ideas, and additional suggestions on where the game could/should go.  At least 
this time, my son is old enough that he can help with a great deal of this 
material, but getting input from others is useful too.
At the moment, I have (or can make) versions for linux, OSX, and netBsd.
A windows version is in the preparation stage, but it's not ready just yet, so 
this will limit the potential testers I know, but seriously, I'd actually like 
to complete this game this time, so there will be a windows version, though it 
won't be a native windows app, I'll be using cygwin to make the portability of 
the code a non-issue.
This means it'll be a console app, but eventually, we'll have sounds, music, 
and all kinds of good stuff, so if you like this sort of thing, let me know, 
and I'll get you a copy of the game to play.
Let me know which platform you're on, and what platforms you can test, since 
I'd actually like to have releases for as many operating systems as possible, 
though android and ios are currently not possible, though I suspect that will 
change given enough time.
Heck, I'll even compile one for dos if someone really wants it. *laugh*
So, there you have it, let the testing begin.
(reply to me off list if you wish to test.  Don't clutter up the list with test 
requests, they will be ignored.


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Re: [Audyssey] Trivia Crack

2015-02-17 Thread Travis Siegel
I don't know if it's a result of my ios version (still using 6.13) or what, but 
I tried it, and didn't like it.  There were unlabeled buttons scattered here 
and there, and swiping right/left didn't always take me where I needed to go, I 
had to touch different parts of the screen to find things.  I also had trouble 
with the questions, because although I could easily find where to answer, I 
couldn't always find the question itself, (due to the swiping not always 
working) and I decided it was too much work, so uninstalled it.
Your mileage of course may vary.


On Feb 17, 2015, at 3:13 PM, dark wrote:

 What's the access like on trivia crack?
 
 I seem to remember there being  some sort of access issue, like you got the 
 odd question that was a picture and you couldn't turn those off so couldn't 
 guarantee a perfect score, though I might e thinking of another game, or this 
 might have been fixed.
 
 All the best,


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[Audyssey] game book system

2015-02-15 Thread Travis Siegel
For those who want it, I've placed my game book creation tool online at 
http://www.softcon.com/gamebooks/
It's nothing special, just an xml-based system that allows you to make rooms, 
link them together, and allow the user to select where to go next.  There's 
samples there of both a multiple choice quiz (proving gamebook type systems are 
good for other things too) and a game found on arborell.com converted to the 
gameworld format.  The adventure is only 30 rooms, and took about an hour or so 
to convert.  The multiple choice quiz is only 3 questions, but it displays the 
ability to jump anywhere you like in the book, changing the selection options, 
and (again) proves that a game book type system isn't hard to make.
It's released under a pick your own license scheme, mostly because I don't 
think it's worth the time it would take me to enforce anything at all, so 
although I ecommend the mit license, you're free to choose any license you like 
for your version of the system once you've gotten ahold of it.  Use it, do what 
you like with it, and feel free to give me feedback or not, it's all up to you.
I use it for myself, mostly because a lot of the books on the gamebook sites 
I've run across are in pdf format, which is nice for portability, but really 
sucks for scrolling through to find the required sections.  So, I built this 
sytem that allows you to cut and paste your game book adventure into a simple 
xml template, and then play the game without having to worry about finding the 
appropriate section.
It works for me, and I make no excuses for the code.  It's written in php, 
(mostly because php has built-in xml handling functions) and it only works on a 
local machine.  It's easy enough to port to the web if desired, (the readme.txt 
file explains briefly what's necessary for this to happen), it's mainly a 
matter of creating forms to support the post variables to identify which room 
to display, and adding links or buttons to make the selections.  That's pretty 
much it.
If you want to check it out, go ahead.  You'll need a copy of php installed on 
your machine to make it work, but otherwise, there's no requirements whatsoever 
for this system to work for you.
If you can use it, go right ahead.  If you can't, that's ok too, nothing 
ventured, nothing gained.
Have fun.
You'll find it at the url:
http://www.softcon.com/gamebooks/
hth.
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Re: [Audyssey] Audio rpg Kickstarter

2015-02-15 Thread Travis Siegel
I've put in a pledge too.  (hope it gets funded, those turtle beach headphones 
sound really nice.
On Feb 15, 2015, at 6:15 AM, Paul Lemm wrote:

 Hi,
 
 Thanks  Dark, sounds like a great game   just put in my pledge.  Its worth
 noting for anyone thinking about backing this project  that the pledged
 amount is only taken if the game succeeds so if they don't  reach their
 target then the money is not taken from the card


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Re: [Audyssey] Wayfar Mud

2014-03-20 Thread Travis Siegel
For those playing wayfare, since there was some discussion here earlier about 
what resources show up on a scan, I've discovered that you can pretty much tell 
what is present just from the descriptions. I.E. scattered clumps of fist-sized 
crystals mean ceramic geode, and there's other descriptions that indicate other 
extractable resources.
Also, it does help to explore (though it takes forever) and discover, because I 
found a few extractable resources via discover that weren't initially in the 
room description.
I'm a like Dark in the playing here, I much prefer to be left alone to explore, 
and do my own thing, but if anyone really wants to contact me on game, I'm 
wired, and my settlement is on MC-1954, though I won't say where, since I have 
heavy turret guns active on all my building plots, and I'd hate to have folks 
get blasted away when trying to pay a friendly visit. :)
Anyway, I like the job system, though it's difficult (most of the time) to 
determine what you should be doing to complete the jobs, it's still fun to try 
to figure it all out.  I strongly recomend everyone who plays, grab a piece of 
real estate for yourself, and build your first shelter as soon as you can, 
since with each thing you do on the mud, it opens up more options for you.

Skills are a bit of a crap shoot at first, until you get the hang of things, 
but I recomend basic medical first aid, then don't train anything else in that 
skill group, because this will help you tend your wounds if you get any while 
building your settlement.  Then, learn the whole survival group, as these will 
let you carry more things, and generally survive the rigors of colonizing 
better.
Once you're done with those, learn the whole exploration group, since this 
permits additional jobs, and helps you find useful materials for building your 
settlement and other items.
After that, primative assembly is helpful, because it gives you bonuses when 
building items (and there's a *lot* of items to build).
Then, on primative weapons, only the knows which end hurts people is necessary, 
unless you actually want to engauge in pvp (which I'm trying hard to avoid), 
and on the science skillset, you'll want to get lab operation and research 
focus.
With those skills, (and you can learn them in whatever order you need them) you 
will have everything you need to get through the first phase of colonization, 
and work through to the point when you can reroll and get more skillsets and 
more skill points.  These skills will take all of the initial 2500 points you 
get, but in my opinion provide the most benefit on planet, at least for 
starting out.  I didn't select ranger as Dark did, but you can still get the 
job to kill 75 little critters, and make money doing it. :)
I had less than 300 dollars when I landed on planet, and now I'm up to nearly 
6K, and it's all from discoveries,  building, and job completion.
I'm still trying to figure out the whole civilian population thing, though I 
know it's related to kinds/number of buildings in your settlement, though 
defenses don't seem to add to either your jobs, civilian population, or money 
earned, but I'd rather have them than not.
There are tons of crafting tools (basic, structure, advanced structure, 
component, ...) you get the idea.  Each one builds different things, and you're 
likely to need something from each one before you're done with your settlement.
One word of warning.  I've not figured out how (if it's even possible) to stop 
resource extraction (they call it harvesting) so don't do what I did, and begin 
harvesting plant fiber while in the ocean without some sort of method of 
breathing.  I drowned, and had to respawn and start my processing all over 
again.  It seems that when you harvest items, the harvester will continue 
running either until the item runs out, or your inventory is full.  I've found 
it useful to keep my inventory mostly full, especially when woking in ocean 
realms, as I still don't have breathing aparatus, so that I don't spend 
inordinately long times harvesting ocean  realms.  Trust me, it's not fun to 
know you're dying, and can't do a thing about it.
The harvesters can be configured to only get one kind of resource if you need 
it bad enough, but generally I just let them harvest what they can find, as it 
adds to my stockpiles.  Build yourself a warehouse, and store your overflow in 
the warehouse containers, and if you build some extraction plants then you can 
automate the whole process of extracting items from the ground.  It's a lot of 
fun, and with some practice (and a lot of aliases) you can get the most out of 
your building tools and have a blast doing it.
Hope this helps some.


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Re: [Audyssey] mac versus windows sales plus iOS question

2014-01-30 Thread Travis Siegel
a mac mini is $599, so purchasing a mac isn't as expensive as folks might 
think.  Admittedly, if you want to use apple tools, then yes, an apple 
developer account helps.  However, it's not strictly necessary.  If you're only 
interested in writing programs for the mac (and not ios) then you need not 
purchase an apple developer account for $99 a year.  You can still use java and 
mono for free, and of course terminal apps written in any language you like 
work perfectly and don't even require Xcode to be installed, though installing 
it gives you all sorts of extras you don't otherwise have.
Just thought I'd offer some alternate views since everyone else is stating true 
but lacking information.


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[Audyssey] ms flight simulator pro 2000 on goodwill

2013-09-27 Thread Travis Siegel
Thought some folks on here might be interested in this, since it's hard to find 
these days.
Find this one at:
http://www.shopgoodwill.com/auctions/Microsoft-Flight-Simulator-2000-Professional-Edn-14283161.html
It ends tomorrow evening (if I remember correctly)
Hope this helps.

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[Audyssey] hacking the xbox (a free pdf)

2013-03-12 Thread Travis Siegel

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Re: [Audyssey] Accessible games for the Mac and a question re Audio Archery

2012-10-09 Thread Travis Siegel

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Re: [Audyssey] Accessible games for the Mac and a question re Audio Archery

2012-10-09 Thread Travis Siegel

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[Audyssey] powerbasic on sale for the next week

2012-03-01 Thread Travis Siegel

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Re: [Audyssey] vampire and werewolf web game

2011-03-06 Thread Travis Siegel
You know,, I was about to reply and say no way, because they're completely 
different urls.
But, after looking at the game itself (although getting logged into the 
monsters game took some doing (had to create a new id and everything)
Honestly, I can't tell.
The monsters game appears to be flash based, and the one I pointed to isn't, 
but...
it certainly is possible it's the same game, I'll get my son to play this 
monsters one, with the flash, and let me know if  it's the same thing, since he 
played the werewolf vs vampire one first anyhow.

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[Audyssey] vampire and werewolf web game

2011-03-05 Thread Travis Siegel
Don't know if this has been listed here before or not, but kidzui is a web 
browser
for the little kids,
 that has loads of links recomended by parents for other kids.
We found one that I went to w/the browser, and it works fairly well.
It's called vampires vs. werewolves, and you can choose what you want to be 
when you sign up.
if you'd ike to check it out,, please use the link below, as I will get credit 
for the signnup.
Except for the image of your hideout, the entire game is accessible.
Check it out and let's see what folks like about it.
the link to signup is:
http://s3.bite-fight.us/user/bite/248746
Thanks.


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Re: [Audyssey] Consoles

2011-02-15 Thread Travis Siegel
Let me answer some of the questions raised here about the console system I'd 
proposed earlier.
First off, the games that would be available (initially) are the demo games 
that come with the system, modified of course to be compatible and playable by 
the blind user.
There's a list of them, and I've not looked recently, so don't remember what 
they all are, but based on their sources, it doesn't look too terribly 
difficult to add audio cueues to the games to make them at least mostly 
accessible.
As to the question about programming, the console's cartridges are programmed 
in either a form of assembly, or a basic-like language, both of which are used 
liberally in the demos that come with the system, as well as an entire 
programming book, in ascii form on the cd that ships with the development 
system, so it's all accessible.  The games themselves will need to be written 
to the cartridges before distribution, and the cartridges can be given the 
ability to allow writing by the console (for saved games and the like) 
Understand, these games are not going to be up to the quality and standards 
everyone is used to on the pc, it's an 8-bit (or 16-bit) processor, and can 
multitask, but these capabilities aren't state-of-the-art (it uses a tv for 
output for god's sake).
The basic consoles as sold to end users will have all the capabilities of the 
developer ones, only they won't have blank cartridges, or the programming 
languages, or the manuals describing the hardware and/or software used for 
programming.  The cartridges are rather small by today's standards (128K is the 
default one, though I think there's a larger one available which has 512K of 
memory on it)  This would be truly a console system, and all limitations 
thereof, this is not a pc, with gigibytes of ram, and terrabytes of storage.  
On the other hand, it is cheaper than a pc ($200 for the entire system) and it 
would allow a lot of visually impaired folks to experience the thrill of having 
their own console system that needs no visual assistance, though the games 
would be playable by sighted folks as well, since that's where it's being 
targeted for now anyway.
I've personally not (yet) seen one of these systems, but I'm told they're 
aproximately the size of a playstation 2 (the early models, not the compact 
versions that came out later)
After having gone over the source code that comes with the demos, and read the 
manuals for the programming languages (both assembly and basic-like languages) 
it looks to me like it is perfectly adaptable to our usage.  I just wasn't sure 
there would be a call for such a console device in the current blindness 
community.
I honestly have no problem with anyone who decides this is too limiting, and 
says no deal, that's fine, that's why I asked first.
I was probably going to get one anyhow, because my 9-year-old son would 
absolutely love to have uch a gaming console, one that we can program 
ourselves.  I have no doubt he'll get his 200 bucks worth of enjoyment out of 
it.
If folks on list think this is worth persuing, then I'll definitely look into 
what it would take to do the job.  If it isn't, then I'll just leave it alone 
until my son and I get around to working on it for our own use.
Me personally, I'd love to have a console game system of my own that I know I 
can play, even if it doesn't have the latest and greatest 
hardware/software/sound built-in to it, just because I had fun with our atari 
2600 system, and I think allowing others to experience similar joy would be 
well worth the time and energy to implement it, but that could be just me.

Anyway, thee it is, nothing special, just something to have a lot of fun with, 
so again, if anyone thinks it's worth persuing, let me know, and I'll consider 
it as a whole when sufficient replies have come in. :)
Hope this sparks some discussion, I'd be interested in the plus/minus debates 
that arrise from it.


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[Audyssey] mac games

2011-02-14 Thread Travis Siegel
I have a mac games page on my softcon mac pages at:
http://www.softcon.com/mac/
You'll find ports of mostly text-based games there, but I think I posted my 
chopper port there too,
though I'm not sure about that, I'll go check shortly.
But, that's a good place to strt.
and as it says on the site, if you have suggestions for other things to port,
feel free to drop a line, and I'll see what I can do.


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[Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-14 Thread Travis Siegel
Speaking of console games.
Would there be any interest in a console built with the blind gamer in mind?
I have access to something that could easily be turned into a console with 
games built from scratch that could easily be played by blind and visually 
impaired users.
There would be games like asteroids, space invaders, and the like.
(yes, all your old favorites) built for a console, and completely accessible.
I could do this, but I'd have to know there would be an interest for such a 
thing.
The consols would cost roughly $200, and the games would be on cartridges just 
i like the cartridge systems out there now.
And, a developer kit could be sold so others could develop games as well.
It would plug into your tv, (not your computer) but it would be a true console 
system, and would be as acessible as I could make it.
With the cost of the initial console and programming hardware and such though, 
it couldn't really sell for less than 200, and even then, I'd only be making 
$31 on a sale, which really isn't much all things considered.
But, I'd do it if there would be an interest in such things, as I believe it 
would be a great thing to have a console system we could play ourselves.
Anyone else interested?

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