Re: [Audyssey] Q9 and cracks

2009-11-29 Thread Thomas Ward

Hi Yohandy,
Yes, I do. I use images rather than full system installs when 
reformatting or reinstalling the system. The exception is, of course, if 
I am doing a from scratch install with a new version of Windows, or need 
to update the images with a bunch of software upgrades.


Smile

Yohandy wrote:

Thomas,
ever considered imaging your system? It'll save you a great deal of 
time. reformats are a painful process.





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Re: [Audyssey] Q9 and cracks

2009-11-28 Thread Yohandy

Guys,
Every single game that has come out I've seen cracks of it flying around at 
some point or another. Every one. no software is uncrackable, and if people 
think it is they're fooling themselves. if difficult registration methods 
are added it'll just be a headache for the legal customer. devs can't ever 
hope to stop people from cracking games if they really want to. Yes it's 
messed up people crack them, but what can you really do?





- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 26, 2009 10:59 AM
Subject: Re: [Audyssey] Q9 and cracks


The way I'm going. Which I know will open it key sharing saddly is to give 
a

user a user id, and a key.  I know people will like that much better than
having to ask for keys.
I know people will probably pass around keys. But what can you do about it
really?
There's probably people on this list that do it, and I wish you guys
wouldn't.  It's kinda a slap in the face to the developer's, but.. What
ever.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, November 26, 2009 3:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Well that is the way hal's internet registration works,  which is fine
with me, and if philip wanted to introduce that sort of system with three
registrations per customer that wouldn't be an issue.

Beware the grue!

Dark.
- Original Message -
From: Damien C. Sadler dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:21 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Dark,
True enough. The system I'm working with, at least for now, allows you to
set a maximum number of computers.
You get a key, whether name or ID based, it activates online, but you can
register it up to how many computers you have available. I always allow 
up



to 3.
Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:19 AM
Subject: Re: [Audyssey] Q9 and cracks


My one problem with the vip gameszone's ssolution is it only allows 
their



games to be registered on one machine,  quite a problem if you own
both a desktop and laptop.

Beware the grue!

Dark.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:17 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Hayden,
In that case unregistration would be useful. That's how VIP Games Zone
approach this problem.
Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:42 AM
Subject: Re: [Audyssey] Q9 and cracks



I agree. Also how would you  insure it was registered by the same
person? If
that person got a new computer, there might be a bit of difficulty.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Quite sad that people do this to be honest. My suggestion is to leave
it as
is, and my reason for saying so is if people want to crack the game,
they'll

find out a way to do it no matter which method you choose. All it'll
end up
doing is hurting those who buy the game legally.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there
are
quite a few user keys for Q9 floating around as I am only using a
name/key



registration system. Now, my question is; is it the best way to do
things,



or should I adopt an Internet unlocking strategy? The product ID/key
approach is out of the question as regenerating keys for people can
become



quite a nightmare, and so the only option left for me is to make it
check
the registration data online. This of course forces the user to have
an
active Internet connection at the time of registration, but I think
most
people do these days. So, should I keep the registration system as it
is
or change it for all my future products to be Internet based?

Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-28 Thread Yohandy

Thomas,
ever considered imaging your system? It'll save you a great deal of time. 
reformats are a painful process.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 9:01 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi,
Lol! Paranoia is right. I wouldn't reformat my system every month, but I 
do reformat every six months or so to make sure my system runs at peak 
performance if and when possible. Windows is notorious for running great 
when it is installed fresh, but the more you use it the system performance 
goes way down after a while. The registry gets clogged up with junk, your 
temp directories fill up with junk, and sooner or later the operating 
system sort of just self-destructs from so much use. It has pretty poor 
resource management all and all. I just ran a registry scan a couple of 
days ago and it found over 2000 registry errors, all created with in the 
space of a months time, and corrected them. Doesn't that say how easy 
Windows can go to Hades in a handbag?


dark wrote:
Good grief! reformatting your drive every month sounds like someone who 
has their house keys locked in a box,  and the keys to that box 
locked in yet another box!


I know if I was a lock smith and someone who was doing this complained at 
me for making my keys take too much time to unlock I'd ask what planet 
they were from!


Ditto with registrations.

Security is one thing, paranoyer is another!

Beware the Grue!



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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Stephen

Hi there.
Some people are to put it politely, very very dumb.
I assume the user keys that are going around have been registered 
under people's real names?


At 03:57 PM 26/11/2009, you wrote:

Hi all,

I just wanted to throw out a quick question here. As expected, there 
are quite a few user keys for Q9 floating around as I am only using 
a name/key registration system. Now, my question is; is it the best 
way to do things, or should I adopt an Internet unlocking strategy? 
The product ID/key approach is out of the question as regenerating 
keys for people can become quite a nightmare, and so the only option 
left for me is to make it check the registration data online. This 
of course forces the user to have an active Internet connection at 
the time of registration, but I think most people do these days. So, 
should I keep the registration system as it is or change it for all 
my future products to be Internet based?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread william lomas

yes i think so

On 27 Nov 2009, at 08:35, Stephen wrote:


Hi there.
Some people are to put it politely, very very dumb.
I assume the user keys that are going around have been registered  
under people's real names?


At 03:57 PM 26/11/2009, you wrote:

Hi all,

I just wanted to throw out a quick question here. As expected,  
there are quite a few user keys for Q9 floating around as I am only  
using a name/key registration system. Now, my question is; is it  
the best way to do things, or should I adopt an Internet unlocking  
strategy? The product ID/key approach is out of the question as  
regenerating keys for people can become quite a nightmare, and so  
the only option left for me is to make it check the registration  
data online. This of course forces the user to have an active  
Internet connection at the time of registration, but I think most  
people do these days. So, should I keep the registration system as  
it is or change it for all my future products to be Internet based?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Damien C. Sadler

Hi Thomas,
Isn't it better though, to make it secure as possible?
I mean, you and I know better, but wouldn't it make it easier for friends to 
share keys?
Friends will do anything for each other usually, even if it means being 
secretive to help another friend. I've seen it in the past.
If somebody knows that all they need to do to register is find out 
somebody's name and key, more people will think they won't need to pay for 
it. If the key is online or hardware based, at least they can be tracked, 
and it would be harder, as code cracking techniques would be necessary. Most 
people wouldn't know how to do that, therefore they are forced to buy it if 
they want to play it.
I would imagine more people would approach friends about keys than they 
would surfing around on the internet trying to find cracks for hardware 
based keys.
That's just my opinion, but if you feel different, I will change my 
registration system to suit the needs of my fellow gamers. I am open to 
discussions about this, since I am still thinking of and attempting to 
produce new games.

Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:46 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Philip,
That is a really tough question. Both as a game player and developer 
myself I'm faced with this very question. Here is my thoughts on the 
matter.
What it really boils down to is a question of convenience for the customer 
or better security for your product. As a developer who is interested in 
seeing customers pay for the time and work I put into a project I feel 
compelled to use some form of hardware based product ID system or internet 
product activation. However, as an end user myself, of such product 
registration systems, I personally hate them. I generally find the 
registration system, if not flexible and easy to use, is a major deterrent 
from purchasing the product. I've actually stopped using certain products 
just because the registration system was too much of a hassle obtaining 
new keys for all of the time.
For example, I often upgrade my computer if and when I have the cash to do 
so. Since I custom build my desktops it is easy to swap out a motherboard, 
processor, and memory so one day it might be a 3.0 GHZ system with 1 GB of 
ram and after I finish performing an upgrade it might be a 3.5 GHZ system 
with 2 GB of ram. Such upgrades are quite normal for me. However, because 
a lot of software now uses hardware based registration systems performing 
an upgrade like that causes me endless frustration and agrivation, because 
I have to contact every developer, explain to them why my product doesn't 
work, and ask for new keys. Obviously, this is a massive hassle.
Some developers such as BSC Games, GMA Games, etc are pretty friendly 
about it, know I do this, and are willing to grant me a new key if and 
when I need them. Some developers, Microsoft to name one big one, tells me 
I have to purchase a new license for Windows because Windows was designed 
to be installed on a single computer where the hardware is assumed to be 
the same without major upgrades. So that naturally effects my desire to 
keep up to date with upgrades.
As a result I've had to make major changes in what software I support, 
buy, and install on my computers. My desktop runs Linux because it is 
cheaper,
doesn't have some draconian registration system, is easier to maintain, 
and does just about everything I want it to do. Since I don't  upgrade the 
hardware on my laptop that is the system I install Windows on, plus my 
games, and have elected to register all of my Windows software on that 
system. Primary reason is that is the only way to keep from having to 
e-mail every developer under the sun for a new key anytime I perform a 
system upgrade on my desktop system.
While an internet product activation system isn't that bad still it bars 
valid users from a clean and simple way to register his/her software. In 
the end knowing what I know about both the good and bad about registration 
systems Mysteries of the Ancients uses a user name product key system. 
That is the product key is tied to the user's  user name. It is considered 
the weakest security system a commercial developer could use, but makes it 
simple and easy for an honest customer to use. Since I am not primarily 
writing my games for money, do it more as a side hobby, I tend to use the 
honors system on such things. I feel customers who really enjoy my work, 
want to contribute to USA Games for future developments, will pay for the 
games and legally register them. Those people who lack a conscience or 
just don't care will pirated it anyway regardless how secure I try to make 
the registration system. So I tend to try to benefit the customer rather 
than punishing them for what a few unscrupulous people will do anyway.


HTH

Philip Bennefall wrote:

Hi all,

I just

Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Thomas Ward

Hi Peter,
Well, there is an easy solution for the type of person who does regular 
reformatting of his/her system, and that is to use imaging software. 
They can install everything they want, register it, and then make an 
image of the drive. As long as the image is restored to the same machine 
without hardware changes whatever the software will work as if it was 
newly installed. I've done this myself for the primary fact I tend to 
like to reinstall Windows every six months or so, and hate having to 
install every blasted piece of software manually again.


peter Mahach wrote:

first sorry if I repeat my self (I did not read all messages)
now
no for gods sake no internet regging and compuiter based licensing or 
any stupid counters! looking at peoplle who take security very 
seriusly they might format their pc once a month. 3 months and the 
game goes banging on them for using a legal key... seriusly that'd 
suck big time! another one. I know a friend that has a laptop from his 
school which has this program that up on reboot restores the c drive 
to its original state. he's running games off his u3 drive, so now how 
would he be able to play the full game? no way if the  3 pc's and a 
flat line method is used.



__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Thomas Ward

Hi,
Lol! Paranoia is right. I wouldn't reformat my system every month, but I 
do reformat every six months or so to make sure my system runs at peak 
performance if and when possible. Windows is notorious for running great 
when it is installed fresh, but the more you use it the system 
performance goes way down after a while. The registry gets clogged up 
with junk, your temp directories fill up with junk, and sooner or later 
the operating system sort of just self-destructs from so much use. It 
has pretty poor resource management all and all. I just ran a registry 
scan a couple of days ago and it found over 2000 registry errors, all 
created with in the space of a months time, and corrected them. Doesn't 
that say how easy Windows can go to Hades in a handbag?


dark wrote:
Good grief! reformatting your drive every month sounds like someone 
who has their house keys locked in a box,  and the keys to that 
box locked in yet another box!


I know if I was a lock smith and someone who was doing this complained 
at me for making my keys take too much time to unlock I'd ask what 
planet they were from!


Ditto with registrations.

Security is one thing, paranoyer is another!

Beware the Grue!



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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread dark
I'm not sure Tom,  even reformatting every six months seems a bit much 
to me.


Of course, you probably do much heavier performance and more serious things 
on your pc than I do on mine.


i basically just use mine to word process, have net access, listen to music 
and audio, play games and watch dvd's.


Every computer I've had has died of hardware, not software failure.

While I've noticed the odd bit of instability,  as with the user 
accounts issue I had a bit ago, I'm not sure i see these often enough to 
want to go to the trouble of reformatting and starting from scratch.


I wouldn't mind using a few cleaning utilities now and again to prevent 
those sorts of annoying errors,  actually if you know any decent free 
ones please tell me,  but reformatting would just seem a bit much for 
what I do with my Pc.


Besides,  while my first lovely litle toshiba lasted a solid 7 years 
before the fan gave out, my last desktop's hard disk actually cronked in 
august of 2008, just over three years sinse I bought it.


While it had a serious! amount of dayly use, (I'm sometimes quite scared by 
how long my pc is on each day), so I deffinately got my money's worth,   
I'm not absolutely convinced that 6 harddrive reformattings in that time 
would've been any more but an irritation.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:01 PM
Subject: Re: [Audyssey] Q9 and cracks



Hi,
Lol! Paranoia is right. I wouldn't reformat my system every month, but I 
do reformat every six months or so to make sure my system runs at peak 
performance if and when possible. Windows is notorious for running great 
when it is installed fresh, but the more you use it the system performance 
goes way down after a while. The registry gets clogged up with junk, your 
temp directories fill up with junk, and sooner or later the operating 
system sort of just self-destructs from so much use. It has pretty poor 
resource management all and all. I just ran a registry scan a couple of 
days ago and it found over 2000 registry errors, all created with in the 
space of a months time, and corrected them. Doesn't that say how easy 
Windows can go to Hades in a handbag?


dark wrote:
Good grief! reformatting your drive every month sounds like someone who 
has their house keys locked in a box,  and the keys to that box 
locked in yet another box!


I know if I was a lock smith and someone who was doing this complained at 
me for making my keys take too much time to unlock I'd ask what planet 
they were from!


Ditto with registrations.

Security is one thing, paranoyer is another!

Beware the Grue!



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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Bryan Peterson
The problem here is that if you go the hardware-specific route it can 
sometimes be difficult to get replacement keys in the event of a hardware 
crash. If you're a developer yourself sometimes you can find yourself 
deluged with replacement requests, many of which are genuinely needed 
through no fault of the user. And let's face it, some companies charge full 
pprice for a key replacement or don't offer them at all. And if a person's 
willing to give out their key and name to someone else then the one we 
should really be blaming, if indeed anyone is to blame, is that person, the 
one callous enough toward the dev to just give out their name and key.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:09 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Thomas,
Isn't it better though, to make it secure as possible?
I mean, you and I know better, but wouldn't it make it easier for friends 
to share keys?
Friends will do anything for each other usually, even if it means being 
secretive to help another friend. I've seen it in the past.
If somebody knows that all they need to do to register is find out 
somebody's name and key, more people will think they won't need to pay for 
it. If the key is online or hardware based, at least they can be tracked, 
and it would be harder, as code cracking techniques would be necessary. 
Most people wouldn't know how to do that, therefore they are forced to buy 
it if they want to play it.
I would imagine more people would approach friends about keys than they 
would surfing around on the internet trying to find cracks for hardware 
based keys.
That's just my opinion, but if you feel different, I will change my 
registration system to suit the needs of my fellow gamers. I am open to 
discussions about this, since I am still thinking of and attempting to 
produce new games.

Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:46 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Philip,
That is a really tough question. Both as a game player and developer 
myself I'm faced with this very question. Here is my thoughts on the 
matter.
What it really boils down to is a question of convenience for the 
customer or better security for your product. As a developer who is 
interested in seeing customers pay for the time and work I put into a 
project I feel compelled to use some form of hardware based product ID 
system or internet product activation. However, as an end user myself, of 
such product registration systems, I personally hate them. I generally 
find the registration system, if not flexible and easy to use, is a major 
deterrent from purchasing the product. I've actually stopped using 
certain products just because the registration system was too much of a 
hassle obtaining new keys for all of the time.
For example, I often upgrade my computer if and when I have the cash to 
do so. Since I custom build my desktops it is easy to swap out a 
motherboard, processor, and memory so one day it might be a 3.0 GHZ 
system with 1 GB of ram and after I finish performing an upgrade it might 
be a 3.5 GHZ system with 2 GB of ram. Such upgrades are quite normal for 
me. However, because a lot of software now uses hardware based 
registration systems performing an upgrade like that causes me endless 
frustration and agrivation, because I have to contact every developer, 
explain to them why my product doesn't work, and ask for new keys. 
Obviously, this is a massive hassle.
Some developers such as BSC Games, GMA Games, etc are pretty friendly 
about it, know I do this, and are willing to grant me a new key if and 
when I need them. Some developers, Microsoft to name one big one, tells 
me I have to purchase a new license for Windows because Windows was 
designed to be installed on a single computer where the hardware is 
assumed to be the same without major upgrades. So that naturally effects 
my desire to keep up to date with upgrades.
As a result I've had to make major changes in what software I support, 
buy, and install on my computers. My desktop runs Linux because it is 
cheaper,
doesn't have some draconian registration system, is easier to maintain, 
and does just about everything I want it to do. Since I don't  upgrade 
the hardware on my laptop that is the system I install Windows on, plus 
my games, and have elected to register all of my Windows software on that 
system. Primary reason is that is the only way to keep from having to 
e-mail every developer under the sun for a new key anytime I perform a 
system upgrade on my desktop system.
While an internet product activation system isn't that bad still it bars 
valid users from

Re: [Audyssey] Q9 and cracks

2009-11-27 Thread dark
True enough Bryan,  and from the dev's end, it's a pain to keep pumping 
them out.


Not meant as a cryticism, but I'm stil waiting for replacement desktop keys 
for jd and superliam.


I don't feel it's fair to keep pestering Liam every few weeks sinse he's 
obviously a very busy fellow,  but i've waited a while now to get them.


It's not too awful, sinse they're stil installed on my laptop,  but as i 
use my desktop the majority of the time I'd prefer them here.


If Lworks had either an internet registration or a key and name 
registration,  I'd have installed them,  with no trouble, and 
wouldn't have to bother liam at all.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:57 PM
Subject: Re: [Audyssey] Q9 and cracks


The problem here is that if you go the hardware-specific route it can 
sometimes be difficult to get replacement keys in the event of a hardware 
crash. If you're a developer yourself sometimes you can find yourself 
deluged with replacement requests, many of which are genuinely needed 
through no fault of the user. And let's face it, some companies charge 
full pprice for a key replacement or don't offer them at all. And if a 
person's willing to give out their key and name to someone else then the 
one we should really be blaming, if indeed anyone is to blame, is that 
person, the one callous enough toward the dev to just give out their name 
and key.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:09 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Thomas,
Isn't it better though, to make it secure as possible?
I mean, you and I know better, but wouldn't it make it easier for friends 
to share keys?
Friends will do anything for each other usually, even if it means being 
secretive to help another friend. I've seen it in the past.
If somebody knows that all they need to do to register is find out 
somebody's name and key, more people will think they won't need to pay 
for it. If the key is online or hardware based, at least they can be 
tracked, and it would be harder, as code cracking techniques would be 
necessary. Most people wouldn't know how to do that, therefore they are 
forced to buy it if they want to play it.
I would imagine more people would approach friends about keys than they 
would surfing around on the internet trying to find cracks for hardware 
based keys.
That's just my opinion, but if you feel different, I will change my 
registration system to suit the needs of my fellow gamers. I am open to 
discussions about this, since I am still thinking of and attempting to 
produce new games.

Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:46 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Philip,
That is a really tough question. Both as a game player and developer 
myself I'm faced with this very question. Here is my thoughts on the 
matter.
What it really boils down to is a question of convenience for the 
customer or better security for your product. As a developer who is 
interested in seeing customers pay for the time and work I put into a 
project I feel compelled to use some form of hardware based product ID 
system or internet product activation. However, as an end user myself, 
of such product registration systems, I personally hate them. I 
generally find the registration system, if not flexible and easy to use, 
is a major deterrent from purchasing the product. I've actually stopped 
using certain products just because the registration system was too much 
of a hassle obtaining new keys for all of the time.
For example, I often upgrade my computer if and when I have the cash to 
do so. Since I custom build my desktops it is easy to swap out a 
motherboard, processor, and memory so one day it might be a 3.0 GHZ 
system with 1 GB of ram and after I finish performing an upgrade it 
might be a 3.5 GHZ system with 2 GB of ram. Such upgrades are quite 
normal for me. However, because a lot of software now uses hardware 
based registration systems performing an upgrade like that causes me 
endless frustration and agrivation, because I have to contact every 
developer, explain to them why my product doesn't work, and ask for new 
keys. Obviously, this is a massive hassle.
Some developers such as BSC Games, GMA Games, etc are pretty friendly 
about it, know I do this, and are willing to grant me a new key if and 
when I need them. Some developers, Microsoft to name one big one, tells 
me I have to purchase a new license for Windows because Windows was 
designed

Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Damien C. Sadler

Hi Brian,
True. Either way, one side, either the dev or the end user, is going to have 
a problem. The user's problem is when a developer takes the hardware road, 
the developer's problem is when they take the name based key root.
If the developer takes a name/key approach, then he is losing out, not only 
on money, but also losing control of what is rightfully his. Let's face it, 
it is pure breaking copyright laws, but there is nothing a small hobbiest 
developer can do about it, and that's the frustration from our point of 
view.
However you have all brought up the rather valid point of, not everyone has 
an internet connection, so an online registration system is not very 
accessible, and some people, like Tom, are hobbiest fettlers and repairers, 
etc, in which case the hardware based key isn't a good solution either, and 
I know what you mean. In the space of two months I have had to email five or 
six developers for new keys for their products simply because I reformatted 
my machine.

In that light then, what is the best course of action?
Regards,
Damien.


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:57 PM
Subject: Re: [Audyssey] Q9 and cracks


The problem here is that if you go the hardware-specific route it can 
sometimes be difficult to get replacement keys in the event of a hardware 
crash. If you're a developer yourself sometimes you can find yourself 
deluged with replacement requests, many of which are genuinely needed 
through no fault of the user. And let's face it, some companies charge 
full pprice for a key replacement or don't offer them at all. And if a 
person's willing to give out their key and name to someone else then the 
one we should really be blaming, if indeed anyone is to blame, is that 
person, the one callous enough toward the dev to just give out their name 
and key.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:09 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Thomas,
Isn't it better though, to make it secure as possible?
I mean, you and I know better, but wouldn't it make it easier for friends 
to share keys?
Friends will do anything for each other usually, even if it means being 
secretive to help another friend. I've seen it in the past.
If somebody knows that all they need to do to register is find out 
somebody's name and key, more people will think they won't need to pay 
for it. If the key is online or hardware based, at least they can be 
tracked, and it would be harder, as code cracking techniques would be 
necessary. Most people wouldn't know how to do that, therefore they are 
forced to buy it if they want to play it.
I would imagine more people would approach friends about keys than they 
would surfing around on the internet trying to find cracks for hardware 
based keys.
That's just my opinion, but if you feel different, I will change my 
registration system to suit the needs of my fellow gamers. I am open to 
discussions about this, since I am still thinking of and attempting to 
produce new games.

Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:46 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Philip,
That is a really tough question. Both as a game player and developer 
myself I'm faced with this very question. Here is my thoughts on the 
matter.
What it really boils down to is a question of convenience for the 
customer or better security for your product. As a developer who is 
interested in seeing customers pay for the time and work I put into a 
project I feel compelled to use some form of hardware based product ID 
system or internet product activation. However, as an end user myself, 
of such product registration systems, I personally hate them. I 
generally find the registration system, if not flexible and easy to use, 
is a major deterrent from purchasing the product. I've actually stopped 
using certain products just because the registration system was too much 
of a hassle obtaining new keys for all of the time.
For example, I often upgrade my computer if and when I have the cash to 
do so. Since I custom build my desktops it is easy to swap out a 
motherboard, processor, and memory so one day it might be a 3.0 GHZ 
system with 1 GB of ram and after I finish performing an upgrade it 
might be a 3.5 GHZ system with 2 GB of ram. Such upgrades are quite 
normal for me. However, because a lot of software now uses hardware 
based registration systems performing an upgrade like that causes me 
endless frustration and agrivation, because I have to contact every 
developer, explain

Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Bryan Peterson
And of course if you're an average computer user like me you have to be 
really careful about messing around in system registry. I've crippled a fair 
few operating systems in my time without realizing what I was doing. Had to 
have my dad come over and reinstall the whole OS, which of course usually 
takes hours. At least it did on my old Gateway, but that only had about 64 
meg of ram so that's probably hardly surprising. Games sure didn't run very 
well on that thing.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 7:01 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi,
Lol! Paranoia is right. I wouldn't reformat my system every month, but I 
do reformat every six months or so to make sure my system runs at peak 
performance if and when possible. Windows is notorious for running great 
when it is installed fresh, but the more you use it the system performance 
goes way down after a while. The registry gets clogged up with junk, your 
temp directories fill up with junk, and sooner or later the operating 
system sort of just self-destructs from so much use. It has pretty poor 
resource management all and all. I just ran a registry scan a couple of 
days ago and it found over 2000 registry errors, all created with in the 
space of a months time, and corrected them. Doesn't that say how easy 
Windows can go to Hades in a handbag?


dark wrote:
Good grief! reformatting your drive every month sounds like someone who 
has their house keys locked in a box,  and the keys to that box 
locked in yet another box!


I know if I was a lock smith and someone who was doing this complained at 
me for making my keys take too much time to unlock I'd ask what planet 
they were from!


Ditto with registrations.

Security is one thing, paranoyer is another!

Beware the Grue!



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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Damien C. Sadler

Hi Brian,
Well, my computer takes about five hours to reinstall Windows, but most of 
that is formatting the 500GB hard drive.

Regards,
Damien.




- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 4:24 PM
Subject: Re: [Audyssey] Q9 and cracks


And of course if you're an average computer user like me you have to be 
really careful about messing around in system registry. I've crippled a 
fair few operating systems in my time without realizing what I was doing. 
Had to have my dad come over and reinstall the whole OS, which of course 
usually takes hours. At least it did on my old Gateway, but that only had 
about 64 meg of ram so that's probably hardly surprising. Games sure 
didn't run very well on that thing.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 7:01 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi,
Lol! Paranoia is right. I wouldn't reformat my system every month, but I 
do reformat every six months or so to make sure my system runs at peak 
performance if and when possible. Windows is notorious for running great 
when it is installed fresh, but the more you use it the system 
performance goes way down after a while. The registry gets clogged up 
with junk, your temp directories fill up with junk, and sooner or later 
the operating system sort of just self-destructs from so much use. It has 
pretty poor resource management all and all. I just ran a registry scan a 
couple of days ago and it found over 2000 registry errors, all created 
with in the space of a months time, and corrected them. Doesn't that say 
how easy Windows can go to Hades in a handbag?


dark wrote:
Good grief! reformatting your drive every month sounds like someone who 
has their house keys locked in a box,  and the keys to that box 
locked in yet another box!


I know if I was a lock smith and someone who was doing this complained 
at me for making my keys take too much time to unlock I'd ask what 
planet they were from!


Ditto with registrations.

Security is one thing, paranoyer is another!

Beware the Grue!



---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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list,

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list,
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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Mike Reiser
I use samnet and system access as my screen reader so when I get a key I 
just forward it to my samnet email and put it in a product keys folder on 
the server.  I also back things up as well but that's the easiest way I've 
found to keep things backed up.


Mike

--
From: Darren Harris darren_g_har...@btinternet.com
Sent: Thursday, November 26, 2009 9:33 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Q9 and cracks


Oh I've got my emails auto archiving every 24 hours so it's not backups
that's the issue. All keys and codes are stored in their own folder which 
is
stored on an office data file on another drive. So it's definitely not 
that

which is the issue.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 27 November 2009 02:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


personally, whenever I get a game, I copy the E-mail directly to a text
file, save it in my folder  imaginatively called game keys, and that
folder,  along with just about everything else on my computer's
harddrive which I want to hang on to get's stuck onto my handy backup
external harddrive.

This is a usb drive, which only gets plugged into a computer for purpose 
of

backing stuff up, and usually just sits in the bottom of my draw.

I Also copy across all the game setup files for good measure, as well as
music, audio, any game information like extra rail racer tracks 
Interactive

fiction games or lw missions which could be useful,  not to mention my
thesis and related materials (which I'd be in real! trouble if I lost).

I even copy across my address book and favourites folders too, sinse 
finding


all those sites again and organizing them into the folder structure I like
would be a pest.

A lot of these (including the game keys folder), then get coppied onto my
laptop too for safe keeping,  in fact the only reason not everything
does is because my laptop only has a 36 gig drive,  and my collection 
of


randomly important stuff has now reached about 40 gigs,  which 
includes

about 16 gigs of music and 10 gigs of audio.

This was why even when my desktop's drive exploded in 2008, it wasn't such 
a


major deal to replace things.

Personally, I'd recommend this backup method to anyone. No having to keep
cds or anything else messy, no complications with scanning, just one piece
of equipment, which needs plugging in occasionally.

In fact the only real problem with backing stuff up is waiting for folders
to copy across!

Beware the grue!

Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:11 AM
Subject: Re: [Audyssey] Q9 and cracks



Wow, that's 3 games down the pan... quite an expensive pan!  I'm
assuming you're smart enough to be doing so already now but definitely
try and keep backups of your emails with keys in and whatnot.  Having
been denied an extra key for a GMA purchase for a pretty daft reason
myself I feel your pain, but should think if you'd had a copy of the
email where David himself sent you the key he'd have been alright over
it.

On 11/26/09, Darren Harris darren_g_har...@btinternet.com wrote:

Hi

Well I do have a legal copy but David Greenwood can't find me in his
records
so I just haven't ever bothered buying either game again. They're good
and
it's sad that I lost them but I just can't be bothered to shell out more
money for something that I know I did purchase. That's the real danger
with
this method of security it really is unfare on the end user quite
honestly.
I have keys for 2 games that I can no longer play through no fault of my
own. Actually I have sod as well but same problem.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Willem
Sent: 26 November 2009 19:19
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


I agree. I own many games that use this method of registration, but I
didn't email the developers for keys. Among them are all the titles
made with the GMA engine, railRacer and Judgment day. Darren Harris
wrote:

Right. Yes if the devs make it to difficult for people to use their
product then they just won't bother in the end. I've avoided certain
titles for that reason. As good as lw and tank commander are, it's a
pain to put either game on more than 1 system or if there's an issue
with 1 of my pc's and it needs formatting and reinstalling then yeah
it does become a problem and you just don't bother. So now when any
of these blind friendly games come out I tend to look at their
methods of registering the game. If I think it's going to be too
much of a hastle then I simply don't bother because I don't see why
I should have to keep asking and asking for such and such keys all
the time, quite frankly I have

Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Stephen
to deal with this problem, I have a program called image for dos and 
image for windows which I use to back up my machine.  The last time I 
reinstalled windows was well over a year ago.

At 03:24 AM 28/11/2009, you wrote:
And of course if you're an average computer user like me you have to 
be really careful about messing around in system registry. I've 
crippled a fair few operating systems in my time without realizing 
what I was doing. Had to have my dad come over and reinstall the 
whole OS, which of course usually takes hours. At least it did on my 
old Gateway, but that only had about 64 meg of ram so that's 
probably hardly surprising. Games sure didn't run very well on that thing.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 7:01 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi,
Lol! Paranoia is right. I wouldn't reformat my system every month, 
but I do reformat every six months or so to make sure my system 
runs at peak performance if and when possible. Windows is notorious 
for running great when it is installed fresh, but the more you use 
it the system performance goes way down after a while. The registry 
gets clogged up with junk, your temp directories fill up with junk, 
and sooner or later the operating system sort of just 
self-destructs from so much use. It has pretty poor resource 
management all and all. I just ran a registry scan a couple of days 
ago and it found over 2000 registry errors, all created with in the 
space of a months time, and corrected them. Doesn't that say how 
easy Windows can go to Hades in a handbag?



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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread shaun everiss
although not accessible  right now vmware have an imaging solution which allows 
you to make an image of your pc then run it as a vm.
So say your pc dies or something you can continue working on another system.
when you get a new system you can restore the image to that system and boot 
straight to the new system.
At 02:30 a.m. 28/11/2009, you wrote:
Hi Peter,
Well, there is an easy solution for the type of person who does regular 
reformatting of his/her system, and that is to use imaging software. They can 
install everything they want, register it, and then make an image of the 
drive. As long as the image is restored to the same machine without hardware 
changes whatever the software will work as if it was newly installed. I've 
done this myself for the primary fact I tend to like to reinstall Windows 
every six months or so, and hate having to install every blasted piece of 
software manually again.

peter Mahach wrote:
first sorry if I repeat my self (I did not read all messages)
now
no for gods sake no internet regging and compuiter based licensing or any 
stupid counters! looking at peoplle who take security very seriusly they 
might format their pc once a month. 3 months and the game goes banging on 
them for using a legal key... seriusly that'd suck big time! another one. I 
know a friend that has a laptop from his school which has this program that 
up on reboot restores the c drive to its original state. he's running games 
off his u3 drive, so now how would he be able to play the full game? no way 
if the  3 pc's and a flat line method is used.


__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread dark

Hi Philip.

As I have both a laptop and desktop, I personally like having audio games 
installed on both. There are periods,  sometimes up to weeks at a time, 
when I can't get to my desktop at all.


If the internet registration would be similar to Vip gameszones, which only 
allows the user one registered copy of the game at one time, - I'd 
myself be against that for this reason.


Ultimately, there will always be cracked versions of games out there 
whatever security you put on them, and sad people who think saving a few 
extra quid is more important than supporting developers to keep 
developing,  however letting them ruin the situation for the rest of us 
is imho not a good thing.


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 4:57 AM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there are 
quite a few user keys for Q9 floating around as I am only using a name/key 
registration system. Now, my question is; is it the best way to do things, 
or should I adopt an Internet unlocking strategy? The product ID/key 
approach is out of the question as regenerating keys for people can become 
quite a nightmare, and so the only option left for me is to make it check 
the registration data online. This of course forces the user to have an 
active Internet connection at the time of registration, but I think most 
people do these days. So, should I keep the registration system as it is 
or change it for all my future products to be Internet based?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread dark
Right now, I can't actually imagine any faster system possible, - unless 
Philip's working on a telepathic program which could ultimately read your 
mind and determine you were the person who paid for the game!


I was amazed how litle time it took for me to get my Q9 key.

Beware the grue!

Dark.
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:38 AM
Subject: Re: [Audyssey] Q9 and cracks


hi I would keep it as it is unless by making it internet baced if you 
would get your key faster then the way it is set up now if that would be 
the case then shure change it to internet baced. from Mich.


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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Scott Chesworth
Hi Philip,

Similar setup to Dark here in that I have two computers and quite
often find myself on the road with only the laptop to game on.  Some
developers have been cool about this, others less so.  IMHO, the type
of people who crack or share keys will always do so, all your
protection will dictate is how hard they have to try initially.  Of
course, if you'd rather live in the knowledge that at least if some
cheapskates are going to play your game for free they've had to sweat
over it a little, that's your call, but I do think you'd be losing a
good thing if switching to a new user system meant it would decrease
the speed at which the game can be registered significantly or if it
only allowed one licence to be tied to one computer exclusively.

Just my 2 cents, or pence I should say...
Scott

On 11/26/09, dark d...@xgam.org wrote:
 Right now, I can't actually imagine any faster system possible, - unless
 Philip's working on a telepathic program which could ultimately read your
 mind and determine you were the person who paid for the game!

 I was amazed how litle time it took for me to get my Q9 key.

 Beware the grue!

 Dark.
 - Original Message -
 From: Mich m...@ntl.sympatico.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 26, 2009 5:38 AM
 Subject: Re: [Audyssey] Q9 and cracks


 hi I would keep it as it is unless by making it internet baced if you
 would get your key faster then the way it is set up now if that would be
 the case then shure change it to internet baced. from Mich.

 ---
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread ChB
Yes, it would be cool if I could have my game installed on both too, as I
take my netbook with me on trips and stuff and it would be nice to play
there as well. Guess that would only work with regular key registration.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, November 26, 2009 9:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Hi Philip.

As I have both a laptop and desktop, I personally like having audio games 
installed on both. There are periods,  sometimes up to weeks at a time, 
when I can't get to my desktop at all.

If the internet registration would be similar to Vip gameszones, which only 
allows the user one registered copy of the game at one time, - I'd 
myself be against that for this reason.

Ultimately, there will always be cracked versions of games out there 
whatever security you put on them, and sad people who think saving a few 
extra quid is more important than supporting developers to keep 
developing,  however letting them ruin the situation for the rest of us 
is imho not a good thing.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 4:57 AM
Subject: [Audyssey] Q9 and cracks


 Hi all,

 I just wanted to throw out a quick question here. As expected, there are 
 quite a few user keys for Q9 floating around as I am only using a name/key

 registration system. Now, my question is; is it the best way to do things,

 or should I adopt an Internet unlocking strategy? The product ID/key 
 approach is out of the question as regenerating keys for people can become

 quite a nightmare, and so the only option left for me is to make it check 
 the registration data online. This of course forces the user to have an 
 active Internet connection at the time of registration, but I think most 
 people do these days. So, should I keep the registration system as it is 
 or change it for all my future products to be Internet based?

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Damien C. Sadler

Hi Philip,
I think internet registration is the best course of action. I did wonder 
whether there may be cracks floating around. Only yesterday, a certain 
individual who will remain nameless approached me to give him my Q9 key. 
Needless to say I point blank refused.

Regards,
Damien.



- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 4:57 AM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there are 
quite a few user keys for Q9 floating around as I am only using a name/key 
registration system. Now, my question is; is it the best way to do things, 
or should I adopt an Internet unlocking strategy? The product ID/key 
approach is out of the question as regenerating keys for people can become 
quite a nightmare, and so the only option left for me is to make it check 
the registration data online. This of course forces the user to have an 
active Internet connection at the time of registration, but I think most 
people do these days. So, should I keep the registration system as it is 
or change it for all my future products to be Internet based?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Damien C. Sadler

Hi Hayden,
In that case unregistration would be useful. That's how VIP Games Zone 
approach this problem.

Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:42 AM
Subject: Re: [Audyssey] Q9 and cracks


I agree. Also how would you  insure it was registered by the same person? 
If

that person got a new computer, there might be a bit of difficulty.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Quite sad that people do this to be honest. My suggestion is to leave it 
as
is, and my reason for saying so is if people want to crack the game, 
they'll


find out a way to do it no matter which method you choose. All it'll end 
up

doing is hurting those who buy the game legally.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there are
quite a few user keys for Q9 floating around as I am only using a 
name/key


registration system. Now, my question is; is it the best way to do 
things,



or should I adopt an Internet unlocking strategy? The product ID/key
approach is out of the question as regenerating keys for people can 
become



quite a nightmare, and so the only option left for me is to make it check
the registration data online. This of course forces the user to have an
active Internet connection at the time of registration, but I think most
people do these days. So, should I keep the registration system as it is
or change it for all my future products to be Internet based?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread dark
My one problem with the vip gameszone's ssolution is it only allows their 
games to be registered on one machine,  quite a problem if you own both 
a desktop and laptop.


Beware the grue!

Dark.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:17 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Hayden,
In that case unregistration would be useful. That's how VIP Games Zone 
approach this problem.

Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:42 AM
Subject: Re: [Audyssey] Q9 and cracks


I agree. Also how would you  insure it was registered by the same person? 
If

that person got a new computer, there might be a bit of difficulty.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Quite sad that people do this to be honest. My suggestion is to leave it 
as
is, and my reason for saying so is if people want to crack the game, 
they'll


find out a way to do it no matter which method you choose. All it'll end 
up

doing is hurting those who buy the game legally.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there are
quite a few user keys for Q9 floating around as I am only using a 
name/key


registration system. Now, my question is; is it the best way to do 
things,



or should I adopt an Internet unlocking strategy? The product ID/key
approach is out of the question as regenerating keys for people can 
become


quite a nightmare, and so the only option left for me is to make it 
check

the registration data online. This of course forces the user to have an
active Internet connection at the time of registration, but I think most
people do these days. So, should I keep the registration system as it is
or change it for all my future products to be Internet based?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Damien C. Sadler

Hi Dark,
True enough. The system I'm working with, at least for now, allows you to 
set a maximum number of computers.
You get a key, whether name or ID based, it activates online, but you can 
register it up to how many computers you have available. I always allow up 
to 3.

Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:19 AM
Subject: Re: [Audyssey] Q9 and cracks


My one problem with the vip gameszone's ssolution is it only allows their 
games to be registered on one machine,  quite a problem if you own 
both a desktop and laptop.


Beware the grue!

Dark.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:17 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Hayden,
In that case unregistration would be useful. That's how VIP Games Zone 
approach this problem.

Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:42 AM
Subject: Re: [Audyssey] Q9 and cracks


I agree. Also how would you  insure it was registered by the same person? 
If

that person got a new computer, there might be a bit of difficulty.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Quite sad that people do this to be honest. My suggestion is to leave it 
as
is, and my reason for saying so is if people want to crack the game, 
they'll


find out a way to do it no matter which method you choose. All it'll end 
up

doing is hurting those who buy the game legally.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there 
are
quite a few user keys for Q9 floating around as I am only using a 
name/key


registration system. Now, my question is; is it the best way to do 
things,



or should I adopt an Internet unlocking strategy? The product ID/key
approach is out of the question as regenerating keys for people can 
become


quite a nightmare, and so the only option left for me is to make it 
check

the registration data online. This of course forces the user to have an
active Internet connection at the time of registration, but I think 
most
people do these days. So, should I keep the registration system as it 
is

or change it for all my future products to be Internet based?

Kind regards,

Philip Bennefall
---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread dark
Well that is the way hal's internet registration works,  which is fine 
with me, and if philip wanted to introduce that sort of system with three 
registrations per customer that wouldn't be an issue.


Beware the grue!

Dark.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:21 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Dark,
True enough. The system I'm working with, at least for now, allows you to 
set a maximum number of computers.
You get a key, whether name or ID based, it activates online, but you can 
register it up to how many computers you have available. I always allow up 
to 3.

Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:19 AM
Subject: Re: [Audyssey] Q9 and cracks


My one problem with the vip gameszone's ssolution is it only allows their 
games to be registered on one machine,  quite a problem if you own 
both a desktop and laptop.


Beware the grue!

Dark.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:17 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Hayden,
In that case unregistration would be useful. That's how VIP Games Zone 
approach this problem.

Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:42 AM
Subject: Re: [Audyssey] Q9 and cracks


I agree. Also how would you  insure it was registered by the same 
person? If

that person got a new computer, there might be a bit of difficulty.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Quite sad that people do this to be honest. My suggestion is to leave 
it as
is, and my reason for saying so is if people want to crack the game, 
they'll


find out a way to do it no matter which method you choose. All it'll 
end up

doing is hurting those who buy the game legally.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there 
are
quite a few user keys for Q9 floating around as I am only using a 
name/key


registration system. Now, my question is; is it the best way to do 
things,



or should I adopt an Internet unlocking strategy? The product ID/key
approach is out of the question as regenerating keys for people can 
become


quite a nightmare, and so the only option left for me is to make it 
check
the registration data online. This of course forces the user to have 
an
active Internet connection at the time of registration, but I think 
most
people do these days. So, should I keep the registration system as it 
is

or change it for all my future products to be Internet based?

Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread lirin


Well Philip, Sadly, people who didn't want buy some products can find a 
way to crack it. Not important is, when, but in future, every 
game/product will be cracked. This is a brutal world,. For me on-line 
registrations are not very good, but this is my personal opinion.


For example, if someone want reregistere the game again, and sevre will 
be down, the problem is starting. If the for example, blastbay studios 
will be down, the game will be not playable.


I didn't know why people cracking software, but i think in many 
situations products are too expensive for someone, and are too easy, 
short, for example, i didn't know. I was wrote about this some time ago, 
and some people can take this as a attacking words, but this is only 
true. I am understanding many developers, but some games can be better.
And i want repead, this is not a attack, but my personal wiev for this 
kind of situations etc.


BTW, my dream is make a game in future, good game, wich can be differend 
from actual games. I am hope, the game creation toolkit will be opened 
in many styles of game, no only sidescrollers, And phill, if you can, 
write something more about it, this is very interesting for me.


Cheers.

Tom

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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Michael Feir
That depends on a couple of things. As a customer, I strongly prefer having 
a name and id key which I can install on both my desktop and netbook without 
having to bother the developer. If I spend money on a game, I think I should 
have the right to have it available on either computer. Also, if I have a 
bad computer failure, I can still use my key on a new computer without 
having to explain everything to a game developer. There are a few games I 
simply haven't bothered to re-register because their keys are specific to 
computers I no longer have.


From a developer's perspective, it's a choice between more customer 
convenience for less security. I know that can be a tough one. Keep in mind 
though that the more complex the security, the more agrivation your 
customers experience and the more work you potentially have to do. I hope 
you stick with the current system since it rewards honest customers with 
ease of use. It's sad that a number of people aren't worthy of such trust. 
However, these internet-based systems rob honest customers of a sense of 
ownership. If I buy a game on a CD, I own that game just like I own a book. 
These digital schemes feel more like you're renting games and don't actually 
own your copy.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there are 
quite a few user keys for Q9 floating around as I am only using a name/key 
registration system. Now, my question is; is it the best way to do things, 
or should I adopt an Internet unlocking strategy? The product ID/key 
approach is out of the question as regenerating keys for people can become 
quite a nightmare, and so the only option left for me is to make it check 
the registration data online. This of course forces the user to have an 
active Internet connection at the time of registration, but I think most 
people do these days. So, should I keep the registration system as it is 
or change it for all my future products to be Internet based?


Kind regards,

Philip Bennefall
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



__ Information from ESET Smart Security, version of virus signature 
database 4638 (20091126) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Willem

Hi tom.

It's simple. If according to you a game is not worth buying, then don't 
buy it. The argument I wouldn't have bought it anyway, so I cracked it 
is a stupid excuse that some people use to kid themselves and others.


The fact is that the audio game market is small enough without cracks 
making developers weary of making games.

lirin wrote:


Well Philip, Sadly, people who didn't want buy some products can find 
a way to crack it. Not important is, when, but in future, every 
game/product will be cracked. This is a brutal world,. For me on-line 
registrations are not very good, but this is my personal opinion.


For example, if someone want reregistere the game again, and sevre 
will be down, the problem is starting. If the for example, blastbay 
studios will be down, the game will be not playable.


I didn't know why people cracking software, but i think in many 
situations products are too expensive for someone, and are too easy, 
short, for example, i didn't know. I was wrote about this some time 
ago, and some people can take this as a attacking words, but this is 
only true. I am understanding many developers, but some games can be 
better.
And i want repead, this is not a attack, but my personal wiev for this 
kind of situations etc.


BTW, my dream is make a game in future, good game, wich can be 
differend from actual games. I am hope, the game creation toolkit will 
be opened in many styles of game, no only sidescrollers, And phill, if 
you can, write something more about it, this is very interesting for me.


Cheers.

Tom

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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread dark

Agreed Willem.

whatever your thoughts are on the issue of copywrites in general,  and 
please! I don't want to start that debate again, audio game developers need 
sales to continue developing their games, if nothing else, sound libraries 
and hosting are expensive things.


Beware the grue!

Dark.
- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 1:44 PM
Subject: Re: [Audyssey] Q9 and cracks



Hi tom.

It's simple. If according to you a game is not worth buying, then don't 
buy it. The argument I wouldn't have bought it anyway, so I cracked it 
is a stupid excuse that some people use to kid themselves and others.


The fact is that the audio game market is small enough without cracks 
making developers weary of making games.

lirin wrote:


Well Philip, Sadly, people who didn't want buy some products can find a 
way to crack it. Not important is, when, but in future, every 
game/product will be cracked. This is a brutal world,. For me on-line 
registrations are not very good, but this is my personal opinion.


For example, if someone want reregistere the game again, and sevre will 
be down, the problem is starting. If the for example, blastbay studios 
will be down, the game will be not playable.


I didn't know why people cracking software, but i think in many 
situations products are too expensive for someone, and are too easy, 
short, for example, i didn't know. I was wrote about this some time ago, 
and some people can take this as a attacking words, but this is only 
true. I am understanding many developers, but some games can be better.
And i want repead, this is not a attack, but my personal wiev for this 
kind of situations etc.


BTW, my dream is make a game in future, good game, wich can be differend 
from actual games. I am hope, the game creation toolkit will be opened in 
many styles of game, no only sidescrollers, And phill, if you can, write 
something more about it, this is very interesting for me.


Cheers.

Tom

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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Willem

Hi all.
Agreed. This is a compromize between the restrictive hardware based key 
system and the one key activates anywhere system. When using the 
hardware key, you need internet to email and request a key anyway, so I 
can't see how internet would be an issue in most cases. In fact you buy 
the game over the internet in most cases I believe.

dark wrote:
Well that is the way hal's internet registration works,  which is 
fine with me, and if philip wanted to introduce that sort of system 
with three registrations per customer that wouldn't be an issue.


Beware the grue!

Dark.



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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Bryan Peterson
I tend to agree here. I haven't yet registered my copy but I plan to as soon 
as financially possible. And if, heaven forbid I should have a computer 
failure I'd much rather be able to use the same key to reregister the game.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Michael Feir michael.f...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 6:22 AM
Subject: Re: [Audyssey] Q9 and cracks


That depends on a couple of things. As a customer, I strongly prefer 
having a name and id key which I can install on both my desktop and 
netbook without having to bother the developer. If I spend money on a 
game, I think I should have the right to have it available on either 
computer. Also, if I have a bad computer failure, I can still use my key 
on a new computer without having to explain everything to a game 
developer. There are a few games I simply haven't bothered to re-register 
because their keys are specific to computers I no longer have.



From a developer's perspective, it's a choice between more customer
convenience for less security. I know that can be a tough one. Keep in 
mind though that the more complex the security, the more agrivation your 
customers experience and the more work you potentially have to do. I hope 
you stick with the current system since it rewards honest customers with 
ease of use. It's sad that a number of people aren't worthy of such trust. 
However, these internet-based systems rob honest customers of a sense of 
ownership. If I buy a game on a CD, I own that game just like I own a 
book. These digital schemes feel more like you're renting games and don't 
actually own your copy.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there are 
quite a few user keys for Q9 floating around as I am only using a 
name/key registration system. Now, my question is; is it the best way to 
do things, or should I adopt an Internet unlocking strategy? The product 
ID/key approach is out of the question as regenerating keys for people 
can become quite a nightmare, and so the only option left for me is to 
make it check the registration data online. This of course forces the 
user to have an active Internet connection at the time of registration, 
but I think most people do these days. So, should I keep the registration 
system as it is or change it for all my future products to be Internet 
based?


Kind regards,

Philip Bennefall
---
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http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



__ Information from ESET Smart Security, version of virus 
signature database 4638 (20091126) __


The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread peter Mahach

first sorry if I repeat my self (I did not read all messages)
now
no for gods sake no internet regging and compuiter based licensing or any 
stupid counters! looking at peoplle who take security very seriusly they 
might format their pc once a month. 3 months and the game goes banging on 
them for using a legal key... seriusly that'd suck big time! another one. I 
know a friend that has a laptop from his school which has this program that 
up on reboot restores the c drive to its original state. he's running games 
off his u3 drive, so now how would he be able to play the full game? no way 
if the  3 pc's and a flat line method is used.



__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Willem

Hi bryan.
The problem is that some idiots are giving out their keys.
Bryan Peterson wrote:
I tend to agree here. I haven't yet registered my copy but I plan to 
as soon as financially possible. And if, heaven forbid I should have a 
computer failure I'd much rather be able to use the same key to 
reregister the game.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Liam Erven
Agreed. Don't hurt the people that legally buy it.  I'm am opposed to
interent registration because not everyone in the world has a net
connection.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Quite sad that people do this to be honest. My suggestion is to leave it as
is, and my reason for saying so is if people want to crack the game, they'll
find out a way to do it no matter which method you choose. All it'll end up
doing is hurting those who buy the game legally.


- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks


 Hi all,

 I just wanted to throw out a quick question here. As expected, there are 
 quite a few user keys for Q9 floating around as I am only using a name/key

 registration system. Now, my question is; is it the best way to do things,

 or should I adopt an Internet unlocking strategy? The product ID/key 
 approach is out of the question as regenerating keys for people can become

 quite a nightmare, and so the only option left for me is to make it check 
 the registration data online. This of course forces the user to have an 
 active Internet connection at the time of registration, but I think most 
 people do these days. So, should I keep the registration system as it is 
 or change it for all my future products to be Internet based?

 Kind regards,

 Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Liam Erven
The way I'm going. Which I know will open it key sharing saddly is to give a
user a user id, and a key.  I know people will like that much better than
having to ask for keys.
I know people will probably pass around keys. But what can you do about it
really?
There's probably people on this list that do it, and I wish you guys
wouldn't.  It's kinda a slap in the face to the developer's, but.. What
ever.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, November 26, 2009 3:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Well that is the way hal's internet registration works,  which is fine
with me, and if philip wanted to introduce that sort of system with three
registrations per customer that wouldn't be an issue.

Beware the grue!

Dark.
- Original Message -
From: Damien C. Sadler dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:21 AM
Subject: Re: [Audyssey] Q9 and cracks


 Hi Dark,
 True enough. The system I'm working with, at least for now, allows you to 
 set a maximum number of computers.
 You get a key, whether name or ID based, it activates online, but you can 
 register it up to how many computers you have available. I always allow up

 to 3.
 Regards,
 Damien.



 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 26, 2009 9:19 AM
 Subject: Re: [Audyssey] Q9 and cracks


 My one problem with the vip gameszone's ssolution is it only allows their

 games to be registered on one machine,  quite a problem if you own 
 both a desktop and laptop.

 Beware the grue!

 Dark.
 - Original Message - 
 From: Damien C. Sadler dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 26, 2009 9:17 AM
 Subject: Re: [Audyssey] Q9 and cracks


 Hi Hayden,
 In that case unregistration would be useful. That's how VIP Games Zone 
 approach this problem.
 Regards,
 Damien.



 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, November 26, 2009 5:42 AM
 Subject: Re: [Audyssey] Q9 and cracks


I agree. Also how would you  insure it was registered by the same 
person? If
 that person got a new computer, there might be a bit of difficulty.
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Yohandy
 Sent: Wednesday, November 25, 2009 11:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Q9 and cracks

 Quite sad that people do this to be honest. My suggestion is to leave 
 it as
 is, and my reason for saying so is if people want to crack the game, 
 they'll

 find out a way to do it no matter which method you choose. All it'll 
 end up
 doing is hurting those who buy the game legally.


 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 25, 2009 11:57 PM
 Subject: [Audyssey] Q9 and cracks


 Hi all,

 I just wanted to throw out a quick question here. As expected, there 
 are
 quite a few user keys for Q9 floating around as I am only using a 
 name/key

 registration system. Now, my question is; is it the best way to do 
 things,

 or should I adopt an Internet unlocking strategy? The product ID/key
 approach is out of the question as regenerating keys for people can 
 become

 quite a nightmare, and so the only option left for me is to make it 
 check
 the registration data online. This of course forces the user to have 
 an
 active Internet connection at the time of registration, but I think 
 most
 people do these days. So, should I keep the registration system as it 
 is
 or change it for all my future products to be Internet based?

 Kind regards,

 Philip Bennefall
 ---
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 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Willem

Hi Peter.
As long as the internet licensing system doesn't limit you, but still 
keeps track of how many times the key is used there shouldn't be a problem.


When the same key gets licensed 50 times in 1 week that should give 
Philip a good indication of what keys are given out. Also I think there 
should be a blacklist of people that are known to crack audio games, so 
developers can be warned.

peter Mahach wrote:

first sorry if I repeat my self (I did not read all messages)
now
no for gods sake no internet regging and compuiter based licensing or 
any stupid counters! looking at peoplle who take security very 
seriusly they might format their pc once a month. 3 months and the 
game goes banging on them for using a legal key... seriusly that'd 
suck big time! another one. I know a friend that has a laptop from his 
school which has this program that up on reboot restores the c drive 
to its original state. he's running games off his u3 drive, so now how 
would he be able to play the full game? no way if the  3 pc's and a 
flat line method is used.



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signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Willem

Yet everybody that needs a key has to email you.
Liam Erven wrote:

Agreed. Don't hurt the people that legally buy it.  I'm am opposed to
interent registration because not everyone in the world has a net
connection.
 
  



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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Liam Erven
True.  But..  Let's just say that Lworks started selling game son cd for
those who didn't have net connections.
How frustrating would that be for people that maybe didn't have access to
email.
 I've often wanted to go to a lot of convetnions where people could buy
disks and stuff.  There are still people out there with computers yet no
internet surprisingly enough.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Thursday, November 26, 2009 10:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Yet everybody that needs a key has to email you.
Liam Erven wrote:
 Agreed. Don't hurt the people that legally buy it.  I'm am opposed to 
 interent registration because not everyone in the world has a net 
 connection.
  
   


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The message was checked by ESET Smart Security.

http://www.eset.com
 
 

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database 4639 (20091126) __

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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Tom Randall
Hi philip.

Unfortunately as others have said it isn't ultimately going to make a whole
lot of difference what you do as far as security, there are people out there
who feel they are entitled to something for nothing and so they will steal
your product.  If you do decide to go with an internet based registration
system, it is best if you do have a backup way for somebody to register who
does not have an active connection because you are going to find customers
who are in that situation.  Unfortunately what this comes down to is you
have to try to strike a balance between making it as hard as possible for
the thieves while keeping it practical for yourself to handle sales and
registration without more hassle than you are willing to deal with.

If you do find for instance an ftp service hosting your software with keys,
provided it's offices are here in the States at least the most you might
have to do to get it shut down is get a cease and desist letter from an
attorney.  The developer I work with has done that in the past I believe and
they took it down pretty quick.  They can say all they want in their terms
of service that they are not responsible for what's on the servers but they
don't want to be sued over it.  If the thieves are being smart and putting
the stuff up on a site in Russia or something then practically speaking
there isn't much you can do about it legally.  The advantage of using a
name/key system which is what I guess you are using now (I haven't bought
the game yet), is that you know who is handing their keys out.  Depending on
how aggressive you wanted to be about it you could potentially take legal
action against them for this, although most small time developers don't.
So, what I would say as far as dealing with the keys that are out there, be
as aggresssive in dealing with it as is practical.  And yes I agree with
what another poster said, there should be a blacklist of these people who
are doing this so that developers can refuse to sell to them. 

Good luck.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 25, 2009 8:58 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 and cracks


Hi all,

I just wanted to throw out a quick question here. As expected, there are
quite a few user keys for Q9 floating around as I am only using a name/key
registration system. Now, my question is; is it the best way to do things,
or should I adopt an Internet unlocking strategy? The product ID/key
approach is out of the question as regenerating keys for people can become
quite a nightmare, and so the only option left for me is to make it check
the registration data online. This of course forces the user to have an
active Internet connection at the time of registration, but I think most
people do these days. So, should I keep the registration system as it is or
change it for all my future products to be Internet based?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread dark
Good grief! reformatting your drive every month sounds like someone who has 
their house keys locked in a box,  and the keys to that box locked in 
yet another box!


I know if I was a lock smith and someone who was doing this complained at me 
for making my keys take too much time to unlock I'd ask what planet they 
were from!


Ditto with registrations.

Security is one thing, paranoyer is another!

Beware the Grue!

Dark.
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 3:35 PM
Subject: Re: [Audyssey] Q9 and cracks



first sorry if I repeat my self (I did not read all messages)
now
no for gods sake no internet regging and compuiter based licensing or any 
stupid counters! looking at peoplle who take security very seriusly they 
might format their pc once a month. 3 months and the game goes banging on 
them for using a legal key... seriusly that'd suck big time! another one. 
I know a friend that has a laptop from his school which has this program 
that up on reboot restores the c drive to its original state. he's running 
games off his u3 drive, so now how would he be able to play the full game? 
no way if the  3 pc's and a flat line method is used.



__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread shaun everiss
you can only unreg 3 times.
However if you reformat you can reg all you want.
the advantage is that you can have one key and switch around but only use one 
system.
I don't care for net registration myself but if you must have it in addition to 
having it have an account username and password you have to put for the game.
In addition have the account created on the website.
After that you would need something to make people think it worthwhile doing 
this.
At 10:19 p.m. 26/11/2009, you wrote:
My one problem with the vip gameszone's ssolution is it only allows their 
games to be registered on one machine,  quite a problem if you own both a 
desktop and laptop.

Beware the grue!

Dark.
- Original Message - From: Damien C. Sadler 
dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:17 AM
Subject: Re: [Audyssey] Q9 and cracks


Hi Hayden,
In that case unregistration would be useful. That's how VIP Games Zone 
approach this problem.
Regards,
Damien.



- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:42 AM
Subject: Re: [Audyssey] Q9 and cracks


I agree. Also how would you  insure it was registered by the same person? If
that person got a new computer, there might be a bit of difficulty.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Quite sad that people do this to be honest. My suggestion is to leave it as
is, and my reason for saying so is if people want to crack the game, they'll

find out a way to do it no matter which method you choose. All it'll end up
doing is hurting those who buy the game legally.


- Original Message - From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks


Hi all,

I just wanted to throw out a quick question here. As expected, there are
quite a few user keys for Q9 floating around as I am only using a name/key

registration system. Now, my question is; is it the best way to do things,

or should I adopt an Internet unlocking strategy? The product ID/key
approach is out of the question as regenerating keys for people can become

quite a nightmare, and so the only option left for me is to make it check
the registration data online. This of course forces the user to have an
active Internet connection at the time of registration, but I think most
people do these days. So, should I keep the registration system as it is
or change it for all my future products to be Internet based?

Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread shaun everiss
well myself.
I don't mind if I had another system but will have to choose what I register on 
it.
 the bsc and gma game replacements are free for the most part unless you go 
over the bsc limit of 4 keys a year.
Vipgameszone hmmm will have to leave that one out.
same with railracer, I don't want to pay for another system just so I can play 
the game on it.
I think if I had to do this I may just have to either scrap the entire game or 
something.
luckily these are not played often.
there is missippy ofcause and I have no idea if I can register it on another 
system or if I need to request a key.
I suppose if I copy the product id out of my system and use it I could but 
really don't know about that.
mostly though I think I'd be ok previded that I could get the devs.
Hmmm I now wander if I can transfer keys, that is if I have a dead system if I 
tell the dev maybe I can transfer my licence somehow.
I have a dead system, here that had all my keys on it.
therefore if I could invalidate the keys that were dead I'd have spares for say 
another system or something.
At 02:22 a.m. 27/11/2009, you wrote:
That depends on a couple of things. As a customer, I strongly prefer having a 
name and id key which I can install on both my desktop and netbook without 
having to bother the developer. If I spend money on a game, I think I should 
have the right to have it available on either computer. Also, if I have a bad 
computer failure, I can still use my key on a new computer without having to 
explain everything to a game developer. There are a few games I simply haven't 
bothered to re-register because their keys are specific to computers I no 
longer have.

 From a developer's perspective, it's a choice between more customer 
 convenience for less security. I know that can be a tough one. Keep in mind 
 though that the more complex the security, the more agrivation your customers 
 experience and the more work you potentially have to do. I hope you stick 
 with the current system since it rewards honest customers with ease of use. 
 It's sad that a number of people aren't worthy of such trust. However, these 
 internet-based systems rob honest customers of a sense of ownership. If I buy 
 a game on a CD, I own that game just like I own a book. These digital schemes 
 feel more like you're renting games and don't actually own your copy.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks


Hi all,

I just wanted to throw out a quick question here. As expected, there are 
quite a few user keys for Q9 floating around as I am only using a name/key 
registration system. Now, my question is; is it the best way to do things, or 
should I adopt an Internet unlocking strategy? The product ID/key approach is 
out of the question as regenerating keys for people can become quite a 
nightmare, and so the only option left for me is to make it check the 
registration data online. This of course forces the user to have an active 
Internet connection at the time of registration, but I think most people do 
these days. So, should I keep the registration system as it is or change it 
for all my future products to be Internet based?

Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread dark
I found all developers including vip gameszone were generally reasonable 
after my desktop exploded in 2008,  despite having many keys on my 
laptop.


The only games I'm stil missing now are the lworks ones.

Mississippi I'm not certain of sinse I haven't personally bought the game.

Beware the Grue!

Dark.


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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Darren Harris
Right. Yes if the devs make it to difficult for people to use their product
then they just won't bother in the end. I've avoided certain titles for that
reason. As good as lw and tank commander are, it's a pain to put either game
on more than 1 system or if there's an issue with 1 of my pc's and it needs
formatting and reinstalling then yeah it does become a problem and you just
don't bother. So now when any of these blind friendly games come out I tend
to look at their methods of registering the game. If I think it's going to
be too much of a hastle then I simply don't bother because I don't see why I
should have to keep asking and asking for such and such keys all the time,
quite frankly I have better things to do than that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 26 November 2009 18:46
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


well myself.
I don't mind if I had another system but will have to choose what I register
on it.  the bsc and gma game replacements are free for the most part unless
you go over the bsc limit of 4 keys a year. Vipgameszone hmmm will have to
leave that one out. same with railracer, I don't want to pay for another
system just so I can play the game on it. I think if I had to do this I may
just have to either scrap the entire game or something. luckily these are
not played often. there is missippy ofcause and I have no idea if I can
register it on another system or if I need to request a key. I suppose if I
copy the product id out of my system and use it I could but really don't
know about that. mostly though I think I'd be ok previded that I could get
the devs. Hmmm I now wander if I can transfer keys, that is if I have a dead
system if I tell the dev maybe I can transfer my licence somehow. I have a
dead system, here that had all my keys on it. therefore if I could
invalidate the keys that were dead I'd have spares for say another system or
something. At 02:22 a.m. 27/11/2009, you wrote:
That depends on a couple of things. As a customer, I strongly prefer 
having a name and id key which I can install on both my desktop and 
netbook without having to bother the developer. If I spend money on a 
game, I think I should have the right to have it available on either 
computer. Also, if I have a bad computer failure, I can still use my 
key on a new computer without having to explain everything to a game 
developer. There are a few games I simply haven't bothered to 
re-register because their keys are specific to computers I no longer 
have.

 From a developer's perspective, it's a choice between more customer 
convenience for less security. I know that can be a tough one. Keep in 
mind though that the more complex the security, the more agrivation 
your customers experience and the more work you potentially have to do. 
I hope you stick with the current system since it rewards honest 
customers with ease of use. It's sad that a number of people aren't 
worthy of such trust. However, these internet-based systems rob honest 
customers of a sense of ownership. If I buy a game on a CD, I own that 
game just like I own a book. These digital schemes feel more like 
you're renting games and don't actually own your copy. Michael Feir 
Author of Personal Power: How Accessible Computers Can Enhance Personal 
Life For Blind People 2006-2008 
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007 http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - From: Philip Bennefall 
phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks


Hi all,

I just wanted to throw out a quick question here. As expected, there 
are quite a few user keys for Q9 floating around as I am only using a 
name/key registration system. Now, my question is; is it the best way 
to do things, or should I adopt an Internet unlocking strategy? The 
product ID/key approach is out of the question as regenerating keys 
for people can become quite a nightmare, and so the only option left 
for me is to make it check the registration data online. This of 
course forces the user to have an active Internet connection at the 
time of registration, but I think most people do these days. So, 
should I keep the registration system as it is or change it for all my 
future products to be Internet based?

Kind regards,

Philip Bennefall
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All messages are archived and can be searched and read at
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Willem
I agree. I own many games that use this method of registration, but I 
didn't email the developers for keys. Among them are all the titles made 
with the GMA engine, railRacer and Judgment day.

Darren Harris wrote:

Right. Yes if the devs make it to difficult for people to use their product
then they just won't bother in the end. I've avoided certain titles for that
reason. As good as lw and tank commander are, it's a pain to put either game
on more than 1 system or if there's an issue with 1 of my pc's and it needs
formatting and reinstalling then yeah it does become a problem and you just
don't bother. So now when any of these blind friendly games come out I tend
to look at their methods of registering the game. If I think it's going to
be too much of a hastle then I simply don't bother because I don't see why I
should have to keep asking and asking for such and such keys all the time,
quite frankly I have better things to do than that.
  



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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread peter Mahach
I don't do that my self but I heard of such people, in fact, I remember such 
a guy popping up on this list. he was talking about being annoyed at 
emailing devs each months for new keys... I think he was asking about 
draconis's key system and he mensioned that. ouch!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 7:29 PM
Subject: Re: [Audyssey] Q9 and cracks


Good grief! reformatting your drive every month sounds like someone who 
has their house keys locked in a box,  and the keys to that box locked 
in yet another box!


I know if I was a lock smith and someone who was doing this complained at 
me for making my keys take too much time to unlock I'd ask what planet 
they were from!


Ditto with registrations.

Security is one thing, paranoyer is another!

Beware the Grue!

Dark.
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 3:35 PM
Subject: Re: [Audyssey] Q9 and cracks



first sorry if I repeat my self (I did not read all messages)
now
no for gods sake no internet regging and compuiter based licensing or any 
stupid counters! looking at peoplle who take security very seriusly they 
might format their pc once a month. 3 months and the game goes banging on 
them for using a legal key... seriusly that'd suck big time! another one. 
I know a friend that has a laptop from his school which has this program 
that up on reboot restores the c drive to its original state. he's 
running games off his u3 drive, so now how would he be able to play the 
full game? no way if the  3 pc's and a flat line method is used.



__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

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The message was checked by ESET Smart Security.

http://www.eset.com






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database 4333 (20090813) __

The message was checked by ESET Smart Security.

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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Darren Harris
Hi

Well I do have a legal copy but David Greenwood can't find me in his records
so I just haven't ever bothered buying either game again. They're good and
it's sad that I lost them but I just can't be bothered to shell out more
money for something that I know I did purchase. That's the real danger with
this method of security it really is unfare on the end user quite honestly.
I have keys for 2 games that I can no longer play through no fault of my
own. Actually I have sod as well but same problem.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: 26 November 2009 19:19
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


I agree. I own many games that use this method of registration, but I 
didn't email the developers for keys. Among them are all the titles made 
with the GMA engine, railRacer and Judgment day.
Darren Harris wrote:
 Right. Yes if the devs make it to difficult for people to use their 
 product then they just won't bother in the end. I've avoided certain 
 titles for that reason. As good as lw and tank commander are, it's a 
 pain to put either game on more than 1 system or if there's an issue 
 with 1 of my pc's and it needs formatting and reinstalling then yeah 
 it does become a problem and you just don't bother. So now when any of 
 these blind friendly games come out I tend to look at their methods of 
 registering the game. If I think it's going to be too much of a hastle 
 then I simply don't bother because I don't see why I should have to 
 keep asking and asking for such and such keys all the time, quite 
 frankly I have better things to do than that.
   


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Version: 9.0.709 / Virus Database: 270.14.83/2526 - Release Date: 11/26/09
09:10:00
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Version: 9.0.709 / Virus Database: 270.14.83/2526 - Release Date: 11/26/09
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Scott Chesworth
Wow, that's 3 games down the pan... quite an expensive pan!  I'm
assuming you're smart enough to be doing so already now but definitely
try and keep backups of your emails with keys in and whatnot.  Having
been denied an extra key for a GMA purchase for a pretty daft reason
myself I feel your pain, but should think if you'd had a copy of the
email where David himself sent you the key he'd have been alright over
it.

On 11/26/09, Darren Harris darren_g_har...@btinternet.com wrote:
 Hi

 Well I do have a legal copy but David Greenwood can't find me in his records
 so I just haven't ever bothered buying either game again. They're good and
 it's sad that I lost them but I just can't be bothered to shell out more
 money for something that I know I did purchase. That's the real danger with
 this method of security it really is unfare on the end user quite honestly.
 I have keys for 2 games that I can no longer play through no fault of my
 own. Actually I have sod as well but same problem.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Willem
 Sent: 26 November 2009 19:19
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Q9 and cracks


 I agree. I own many games that use this method of registration, but I
 didn't email the developers for keys. Among them are all the titles made
 with the GMA engine, railRacer and Judgment day.
 Darren Harris wrote:
 Right. Yes if the devs make it to difficult for people to use their
 product then they just won't bother in the end. I've avoided certain
 titles for that reason. As good as lw and tank commander are, it's a
 pain to put either game on more than 1 system or if there's an issue
 with 1 of my pc's and it needs formatting and reinstalling then yeah
 it does become a problem and you just don't bother. So now when any of
 these blind friendly games come out I tend to look at their methods of
 registering the game. If I think it's going to be too much of a hastle
 then I simply don't bother because I don't see why I should have to
 keep asking and asking for such and such keys all the time, quite
 frankly I have better things to do than that.



 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org. You can make changes or update your
 subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. No virus found in this
 incoming message. Checked by AVG - www.avg.com
 Version: 9.0.709 / Virus Database: 270.14.83/2526 - Release Date: 11/26/09
 09:10:00
 Checked by AVG - www.avg.com
 Version: 9.0.709 / Virus Database: 270.14.83/2526 - Release Date: 11/26/09
 09:10:00



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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread dark
personally, whenever I get a game, I copy the E-mail directly to a text 
file, save it in my folder  imaginatively called game keys, and that 
folder,  along with just about everything else on my computer's 
harddrive which I want to hang on to get's stuck onto my handy backup 
external harddrive.


This is a usb drive, which only gets plugged into a computer for purpose of 
backing stuff up, and usually just sits in the bottom of my draw.


I Also copy across all the game setup files for good measure, as well as 
music, audio, any game information like extra rail racer tracks Interactive 
fiction games or lw missions which could be useful,  not to mention my 
thesis and related materials (which I'd be in real! trouble if I lost).


I even copy across my address book and favourites folders too, sinse finding 
all those sites again and organizing them into the folder structure I like 
would be a pest.


A lot of these (including the game keys folder), then get coppied onto my 
laptop too for safe keeping,  in fact the only reason not everything 
does is because my laptop only has a 36 gig drive,  and my collection of 
randomly important stuff has now reached about 40 gigs,  which includes 
about 16 gigs of music and 10 gigs of audio.


This was why even when my desktop's drive exploded in 2008, it wasn't such a 
major deal to replace things.


Personally, I'd recommend this backup method to anyone. No having to keep 
cds or anything else messy, no complications with scanning, just one piece 
of equipment, which needs plugging in occasionally.


In fact the only real problem with backing stuff up is waiting for folders 
to copy across!


Beware the grue!

Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:11 AM
Subject: Re: [Audyssey] Q9 and cracks



Wow, that's 3 games down the pan... quite an expensive pan!  I'm
assuming you're smart enough to be doing so already now but definitely
try and keep backups of your emails with keys in and whatnot.  Having
been denied an extra key for a GMA purchase for a pretty daft reason
myself I feel your pain, but should think if you'd had a copy of the
email where David himself sent you the key he'd have been alright over
it.

On 11/26/09, Darren Harris darren_g_har...@btinternet.com wrote:

Hi

Well I do have a legal copy but David Greenwood can't find me in his 
records
so I just haven't ever bothered buying either game again. They're good 
and

it's sad that I lost them but I just can't be bothered to shell out more
money for something that I know I did purchase. That's the real danger 
with
this method of security it really is unfare on the end user quite 
honestly.

I have keys for 2 games that I can no longer play through no fault of my
own. Actually I have sod as well but same problem.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: 26 November 2009 19:19
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


I agree. I own many games that use this method of registration, but I
didn't email the developers for keys. Among them are all the titles made
with the GMA engine, railRacer and Judgment day.
Darren Harris wrote:

Right. Yes if the devs make it to difficult for people to use their
product then they just won't bother in the end. I've avoided certain
titles for that reason. As good as lw and tank commander are, it's a
pain to put either game on more than 1 system or if there's an issue
with 1 of my pc's and it needs formatting and reinstalling then yeah
it does become a problem and you just don't bother. So now when any of
these blind friendly games come out I tend to look at their methods of
registering the game. If I think it's going to be too much of a hastle
then I simply don't bother because I don't see why I should have to
keep asking and asking for such and such keys all the time, quite
frankly I have better things to do than that.




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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org. No virus found in this
incoming message. Checked by AVG - www.avg.com
Version: 9.0.709 / Virus Database: 270.14.83/2526 - Release Date: 
11/26/09

09:10:00
Checked by AVG - www.avg.com
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You can make changes

Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Thomas Ward

Hi Philip,
That is a really tough question. Both as a game player and developer 
myself I'm faced with this very question. Here is my thoughts on the matter.
What it really boils down to is a question of convenience for the 
customer or better security for your product. As a developer who is 
interested in seeing customers pay for the time and work I put into a 
project I feel compelled to use some form of hardware based product ID 
system or internet product activation. However, as an end user myself, 
of such product registration systems, I personally hate them. I 
generally find the registration system, if not flexible and easy to use, 
is a major deterrent from purchasing the product. I've actually stopped 
using certain products just because the registration system was too much 
of a hassle obtaining new keys for all of the time.
For example, I often upgrade my computer if and when I have the cash to 
do so. Since I custom build my desktops it is easy to swap out a 
motherboard, processor, and memory so one day it might be a 3.0 GHZ 
system with 1 GB of ram and after I finish performing an upgrade it 
might be a 3.5 GHZ system with 2 GB of ram. Such upgrades are quite 
normal for me. However, because a lot of software now uses hardware 
based registration systems performing an upgrade like that causes me 
endless frustration and agrivation, because I have to contact every 
developer, explain to them why my product doesn't work, and ask for new 
keys. Obviously, this is a massive hassle.
Some developers such as BSC Games, GMA Games, etc are pretty friendly 
about it, know I do this, and are willing to grant me a new key if and 
when I need them. Some developers, Microsoft to name one big one, tells 
me I have to purchase a new license for Windows because Windows was 
designed to be installed on a single computer where the hardware is 
assumed to be the same without major upgrades. So that naturally effects 
my desire to keep up to date with upgrades.
As a result I've had to make major changes in what software I support, 
buy, and install on my computers. My desktop runs Linux because it is 
cheaper,
doesn't have some draconian registration system, is easier to maintain, 
and does just about everything I want it to do. Since I don't  upgrade 
the hardware on my laptop that is the system I install Windows on, plus 
my games, and have elected to register all of my Windows software on 
that system. Primary reason is that is the only way to keep from having 
to e-mail every developer under the sun for a new key anytime I perform 
a system upgrade on my desktop system.
While an internet product activation system isn't that bad still it bars 
valid users from a clean and simple way to register his/her software. In 
the end knowing what I know about both the good and bad about 
registration systems Mysteries of the Ancients uses a user name product 
key system. That is the product key is tied to the user's  user name. It 
is considered the weakest security system a commercial developer could 
use, but makes it simple and easy for an honest customer to use. Since I 
am not primarily writing my games for money, do it more as a side hobby, 
I tend to use the honors system on such things. I feel customers who 
really enjoy my work, want to contribute to USA Games for future 
developments, will pay for the games and legally register them. Those 
people who lack a conscience or just don't care will pirated it anyway 
regardless how secure I try to make the registration system. So I tend 
to try to benefit the customer rather than punishing them for what a few 
unscrupulous people will do anyway.


HTH

Philip Bennefall wrote:

Hi all,

I just wanted to throw out a quick question here. As expected, there are quite 
a few user keys for Q9 floating around as I am only using a name/key 
registration system. Now, my question is; is it the best way to do things, or 
should I adopt an Internet unlocking strategy? The product ID/key approach is 
out of the question as regenerating keys for people can become quite a 
nightmare, and so the only option left for me is to make it check the 
registration data online. This of course forces the user to have an active 
Internet connection at the time of registration, but I think most people do 
these days. So, should I keep the registration system as it is or change it for 
all my future products to be Internet based?

Kind regards,

Philip Bennefall
  



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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Philip Bennefall

Hi Thomas,

A very good and accurate summary. I thought along the same lines when I 
decided to use the name/key approach, but was having second thoughts for a 
while when I was told that at least 4 keys are already floating about all 
over the place.


What I am going to do is this. Keep Q9 as it is, but use an Internet 
activation system for the Bgt Game Creation Toolkit as that not only is a 
more expensive piece of software but also is geared towards not just casual 
end users but people with a keen interest in developing things of their own, 
and so they're more likely to have access to an Internet connection. The 
Internet system will most definitely support registration of a single 
license on x number of computers so that a user can purchase additional 
licenses at discounted rates, though the standard purchase will most likely 
come with two. For all my games, however, I will most likely not do this but 
reserve it for the more expensive packages where my economic interests are 
greater.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:46 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Philip,
That is a really tough question. Both as a game player and developer
myself I'm faced with this very question. Here is my thoughts on the 
matter.

What it really boils down to is a question of convenience for the
customer or better security for your product. As a developer who is
interested in seeing customers pay for the time and work I put into a
project I feel compelled to use some form of hardware based product ID
system or internet product activation. However, as an end user myself,
of such product registration systems, I personally hate them. I
generally find the registration system, if not flexible and easy to use,
is a major deterrent from purchasing the product. I've actually stopped
using certain products just because the registration system was too much
of a hassle obtaining new keys for all of the time.
For example, I often upgrade my computer if and when I have the cash to
do so. Since I custom build my desktops it is easy to swap out a
motherboard, processor, and memory so one day it might be a 3.0 GHZ
system with 1 GB of ram and after I finish performing an upgrade it
might be a 3.5 GHZ system with 2 GB of ram. Such upgrades are quite
normal for me. However, because a lot of software now uses hardware
based registration systems performing an upgrade like that causes me
endless frustration and agrivation, because I have to contact every
developer, explain to them why my product doesn't work, and ask for new
keys. Obviously, this is a massive hassle.
Some developers such as BSC Games, GMA Games, etc are pretty friendly
about it, know I do this, and are willing to grant me a new key if and
when I need them. Some developers, Microsoft to name one big one, tells
me I have to purchase a new license for Windows because Windows was
designed to be installed on a single computer where the hardware is
assumed to be the same without major upgrades. So that naturally effects
my desire to keep up to date with upgrades.
As a result I've had to make major changes in what software I support,
buy, and install on my computers. My desktop runs Linux because it is
cheaper,
doesn't have some draconian registration system, is easier to maintain,
and does just about everything I want it to do. Since I don't  upgrade
the hardware on my laptop that is the system I install Windows on, plus
my games, and have elected to register all of my Windows software on
that system. Primary reason is that is the only way to keep from having
to e-mail every developer under the sun for a new key anytime I perform
a system upgrade on my desktop system.
While an internet product activation system isn't that bad still it bars
valid users from a clean and simple way to register his/her software. In
the end knowing what I know about both the good and bad about
registration systems Mysteries of the Ancients uses a user name product
key system. That is the product key is tied to the user's  user name. It
is considered the weakest security system a commercial developer could
use, but makes it simple and easy for an honest customer to use. Since I
am not primarily writing my games for money, do it more as a side hobby,
I tend to use the honors system on such things. I feel customers who
really enjoy my work, want to contribute to USA Games for future
developments, will pay for the games and legally register them. Those
people who lack a conscience or just don't care will pirated it anyway
regardless how secure I try to make the registration system. So I tend
to try to benefit the customer rather than punishing them for what a few
unscrupulous people will do anyway.

HTH

Philip Bennefall wrote:

Hi all,

I just wanted to throw out a quick question here. As expected, there are 
quite a few user keys

Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Darren Harris
It's not even that,

The moment you format a pc the codes change so the key becomes useless. I've
also bought a new pc as well since then so again the code changed rendering
the keys also useless.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: 27 November 2009 00:12
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


Wow, that's 3 games down the pan... quite an expensive pan!  I'm assuming
you're smart enough to be doing so already now but definitely try and keep
backups of your emails with keys in and whatnot.  Having been denied an
extra key for a GMA purchase for a pretty daft reason myself I feel your
pain, but should think if you'd had a copy of the email where David himself
sent you the key he'd have been alright over it.

On 11/26/09, Darren Harris darren_g_har...@btinternet.com wrote:
 Hi

 Well I do have a legal copy but David Greenwood can't find me in his 
 records so I just haven't ever bothered buying either game again. 
 They're good and it's sad that I lost them but I just can't be 
 bothered to shell out more money for something that I know I did 
 purchase. That's the real danger with this method of security it 
 really is unfare on the end user quite honestly. I have keys for 2 
 games that I can no longer play through no fault of my own. Actually I 
 have sod as well but same problem.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Willem
 Sent: 26 November 2009 19:19
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Q9 and cracks


 I agree. I own many games that use this method of registration, but I 
 didn't email the developers for keys. Among them are all the titles 
 made with the GMA engine, railRacer and Judgment day. Darren Harris 
 wrote:
 Right. Yes if the devs make it to difficult for people to use their 
 product then they just won't bother in the end. I've avoided certain 
 titles for that reason. As good as lw and tank commander are, it's a 
 pain to put either game on more than 1 system or if there's an issue 
 with 1 of my pc's and it needs formatting and reinstalling then yeah 
 it does become a problem and you just don't bother. So now when any 
 of these blind friendly games come out I tend to look at their 
 methods of registering the game. If I think it's going to be too much 
 of a hastle then I simply don't bother because I don't see why I 
 should have to keep asking and asking for such and such keys all the 
 time, quite frankly I have better things to do than that.



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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Darren Harris
Oh I've got my emails auto archiving every 24 hours so it's not backups
that's the issue. All keys and codes are stored in their own folder which is
stored on an office data file on another drive. So it's definitely not that
which is the issue.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 27 November 2009 02:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


personally, whenever I get a game, I copy the E-mail directly to a text 
file, save it in my folder  imaginatively called game keys, and that 
folder,  along with just about everything else on my computer's 
harddrive which I want to hang on to get's stuck onto my handy backup 
external harddrive.

This is a usb drive, which only gets plugged into a computer for purpose of 
backing stuff up, and usually just sits in the bottom of my draw.

I Also copy across all the game setup files for good measure, as well as 
music, audio, any game information like extra rail racer tracks Interactive 
fiction games or lw missions which could be useful,  not to mention my 
thesis and related materials (which I'd be in real! trouble if I lost).

I even copy across my address book and favourites folders too, sinse finding

all those sites again and organizing them into the folder structure I like 
would be a pest.

A lot of these (including the game keys folder), then get coppied onto my 
laptop too for safe keeping,  in fact the only reason not everything 
does is because my laptop only has a 36 gig drive,  and my collection of

randomly important stuff has now reached about 40 gigs,  which includes 
about 16 gigs of music and 10 gigs of audio.

This was why even when my desktop's drive exploded in 2008, it wasn't such a

major deal to replace things.

Personally, I'd recommend this backup method to anyone. No having to keep 
cds or anything else messy, no complications with scanning, just one piece 
of equipment, which needs plugging in occasionally.

In fact the only real problem with backing stuff up is waiting for folders 
to copy across!

Beware the grue!

Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:11 AM
Subject: Re: [Audyssey] Q9 and cracks


 Wow, that's 3 games down the pan... quite an expensive pan!  I'm 
 assuming you're smart enough to be doing so already now but definitely 
 try and keep backups of your emails with keys in and whatnot.  Having 
 been denied an extra key for a GMA purchase for a pretty daft reason 
 myself I feel your pain, but should think if you'd had a copy of the 
 email where David himself sent you the key he'd have been alright over 
 it.

 On 11/26/09, Darren Harris darren_g_har...@btinternet.com wrote:
 Hi

 Well I do have a legal copy but David Greenwood can't find me in his
 records
 so I just haven't ever bothered buying either game again. They're good 
 and
 it's sad that I lost them but I just can't be bothered to shell out more
 money for something that I know I did purchase. That's the real danger 
 with
 this method of security it really is unfare on the end user quite 
 honestly.
 I have keys for 2 games that I can no longer play through no fault of my
 own. Actually I have sod as well but same problem.

 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem
 Sent: 26 November 2009 19:19
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Q9 and cracks


 I agree. I own many games that use this method of registration, but I 
 didn't email the developers for keys. Among them are all the titles 
 made with the GMA engine, railRacer and Judgment day. Darren Harris 
 wrote:
 Right. Yes if the devs make it to difficult for people to use their 
 product then they just won't bother in the end. I've avoided certain 
 titles for that reason. As good as lw and tank commander are, it's a 
 pain to put either game on more than 1 system or if there's an issue 
 with 1 of my pc's and it needs formatting and reinstalling then yeah 
 it does become a problem and you just don't bother. So now when any 
 of these blind friendly games come out I tend to look at their 
 methods of registering the game. If I think it's going to be too 
 much of a hastle then I simply don't bother because I don't see why 
 I should have to keep asking and asking for such and such keys all 
 the time, quite frankly I have better things to do than that.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org. You can make changes or update your 
 subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns

Re: [Audyssey] Q9 and cracks

2009-11-26 Thread dark
Fair enough, it's justa method which has worked very well for me in the 
past.


Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:33 AM
Subject: Re: [Audyssey] Q9 and cracks



Oh I've got my emails auto archiving every 24 hours so it's not backups
that's the issue. All keys and codes are stored in their own folder which 
is
stored on an office data file on another drive. So it's definitely not 
that

which is the issue.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 27 November 2009 02:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


personally, whenever I get a game, I copy the E-mail directly to a text
file, save it in my folder  imaginatively called game keys, and that
folder,  along with just about everything else on my computer's
harddrive which I want to hang on to get's stuck onto my handy backup
external harddrive.

This is a usb drive, which only gets plugged into a computer for purpose 
of

backing stuff up, and usually just sits in the bottom of my draw.

I Also copy across all the game setup files for good measure, as well as
music, audio, any game information like extra rail racer tracks 
Interactive

fiction games or lw missions which could be useful,  not to mention my
thesis and related materials (which I'd be in real! trouble if I lost).

I even copy across my address book and favourites folders too, sinse 
finding


all those sites again and organizing them into the folder structure I like
would be a pest.

A lot of these (including the game keys folder), then get coppied onto my
laptop too for safe keeping,  in fact the only reason not everything
does is because my laptop only has a 36 gig drive,  and my collection 
of


randomly important stuff has now reached about 40 gigs,  which 
includes

about 16 gigs of music and 10 gigs of audio.

This was why even when my desktop's drive exploded in 2008, it wasn't such 
a


major deal to replace things.

Personally, I'd recommend this backup method to anyone. No having to keep
cds or anything else messy, no complications with scanning, just one piece
of equipment, which needs plugging in occasionally.

In fact the only real problem with backing stuff up is waiting for folders
to copy across!

Beware the grue!

Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 12:11 AM
Subject: Re: [Audyssey] Q9 and cracks



Wow, that's 3 games down the pan... quite an expensive pan!  I'm
assuming you're smart enough to be doing so already now but definitely
try and keep backups of your emails with keys in and whatnot.  Having
been denied an extra key for a GMA purchase for a pretty daft reason
myself I feel your pain, but should think if you'd had a copy of the
email where David himself sent you the key he'd have been alright over
it.

On 11/26/09, Darren Harris darren_g_har...@btinternet.com wrote:

Hi

Well I do have a legal copy but David Greenwood can't find me in his
records
so I just haven't ever bothered buying either game again. They're good
and
it's sad that I lost them but I just can't be bothered to shell out more
money for something that I know I did purchase. That's the real danger
with
this method of security it really is unfare on the end user quite
honestly.
I have keys for 2 games that I can no longer play through no fault of my
own. Actually I have sod as well but same problem.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Willem
Sent: 26 November 2009 19:19
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


I agree. I own many games that use this method of registration, but I
didn't email the developers for keys. Among them are all the titles
made with the GMA engine, railRacer and Judgment day. Darren Harris
wrote:

Right. Yes if the devs make it to difficult for people to use their
product then they just won't bother in the end. I've avoided certain
titles for that reason. As good as lw and tank commander are, it's a
pain to put either game on more than 1 system or if there's an issue
with 1 of my pc's and it needs formatting and reinstalling then yeah
it does become a problem and you just don't bother. So now when any
of these blind friendly games come out I tend to look at their
methods of registering the game. If I think it's going to be too
much of a hastle then I simply don't bother because I don't see why
I should have to keep asking and asking for such and such keys all
the time, quite frankly I have better things to do than that.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Darren Harris
Oh absolutely. Any method of backing up is a good one. It just doesn't help
when your computer code keeps changing. As long as certain developers keep
using said system no matter how good the product is, I just won't buy from
them because of the hastle said registration system causes.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 27 November 2009 03:44
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks


Fair enough, it's justa method which has worked very well for me in the 
past.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 3:33 AM
Subject: Re: [Audyssey] Q9 and cracks


 Oh I've got my emails auto archiving every 24 hours so it's not 
 backups that's the issue. All keys and codes are stored in their own 
 folder which is stored on an office data file on another drive. So 
 it's definitely not that
 which is the issue.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of dark
 Sent: 27 November 2009 02:31
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Q9 and cracks


 personally, whenever I get a game, I copy the E-mail directly to a 
 text file, save it in my folder  imaginatively called game keys, 
 and that folder,  along with just about everything else on my 
 computer's harddrive which I want to hang on to get's stuck onto my 
 handy backup external harddrive.

 This is a usb drive, which only gets plugged into a computer for 
 purpose
 of
 backing stuff up, and usually just sits in the bottom of my draw.

 I Also copy across all the game setup files for good measure, as well 
 as music, audio, any game information like extra rail racer tracks 
 Interactive fiction games or lw missions which could be useful,  
 not to mention my thesis and related materials (which I'd be in real! 
 trouble if I lost).

 I even copy across my address book and favourites folders too, sinse
 finding

 all those sites again and organizing them into the folder structure I 
 like would be a pest.

 A lot of these (including the game keys folder), then get coppied onto 
 my laptop too for safe keeping,  in fact the only reason not 
 everything does is because my laptop only has a 36 gig drive,  and 
 my collection of

 randomly important stuff has now reached about 40 gigs,  which
 includes
 about 16 gigs of music and 10 gigs of audio.

 This was why even when my desktop's drive exploded in 2008, it wasn't 
 such
 a

 major deal to replace things.

 Personally, I'd recommend this backup method to anyone. No having to 
 keep cds or anything else messy, no complications with scanning, just 
 one piece of equipment, which needs plugging in occasionally.

 In fact the only real problem with backing stuff up is waiting for 
 folders to copy across!

 Beware the grue!

 Dark.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 27, 2009 12:11 AM
 Subject: Re: [Audyssey] Q9 and cracks


 Wow, that's 3 games down the pan... quite an expensive pan!  I'm 
 assuming you're smart enough to be doing so already now but 
 definitely try and keep backups of your emails with keys in and 
 whatnot.  Having been denied an extra key for a GMA purchase for a 
 pretty daft reason myself I feel your pain, but should think if you'd 
 had a copy of the email where David himself sent you the key he'd 
 have been alright over it.

 On 11/26/09, Darren Harris darren_g_har...@btinternet.com wrote:
 Hi

 Well I do have a legal copy but David Greenwood can't find me in his 
 records so I just haven't ever bothered buying either game again. 
 They're good and
 it's sad that I lost them but I just can't be bothered to shell out more
 money for something that I know I did purchase. That's the real danger
 with
 this method of security it really is unfare on the end user quite
 honestly.
 I have keys for 2 games that I can no longer play through no fault of my
 own. Actually I have sod as well but same problem.

 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem
 Sent: 26 November 2009 19:19
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Q9 and cracks


 I agree. I own many games that use this method of registration, but 
 I didn't email the developers for keys. Among them are all the 
 titles made with the GMA engine, railRacer and Judgment day. Darren 
 Harris
 wrote:
 Right. Yes if the devs make it to difficult for people to use their 
 product then they just won't bother in the end. I've avoided 
 certain titles for that reason. As good as lw and tank commander 
 are, it's a pain to put either game on more than 1 system or if 
 there's an issue with 1 of my pc's

[Audyssey] Q9 and cracks

2009-11-25 Thread Philip Bennefall
Hi all,

I just wanted to throw out a quick question here. As expected, there are quite 
a few user keys for Q9 floating around as I am only using a name/key 
registration system. Now, my question is; is it the best way to do things, or 
should I adopt an Internet unlocking strategy? The product ID/key approach is 
out of the question as regenerating keys for people can become quite a 
nightmare, and so the only option left for me is to make it check the 
registration data online. This of course forces the user to have an active 
Internet connection at the time of registration, but I think most people do 
these days. So, should I keep the registration system as it is or change it for 
all my future products to be Internet based?

Kind regards,

Philip Bennefall
---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 and cracks

2009-11-25 Thread Mich
hi I would keep it as it is unless by making it internet baced if you would 
get your key faster then the way it is set up now if that would be the case 
then shure change it to internet baced. from Mich. 



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Re: [Audyssey] Q9 and cracks

2009-11-25 Thread Yohandy
Quite sad that people do this to be honest. My suggestion is to leave it as 
is, and my reason for saying so is if people want to crack the game, they'll 
find out a way to do it no matter which method you choose. All it'll end up 
doing is hurting those who buy the game legally.



- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there are 
quite a few user keys for Q9 floating around as I am only using a name/key 
registration system. Now, my question is; is it the best way to do things, 
or should I adopt an Internet unlocking strategy? The product ID/key 
approach is out of the question as regenerating keys for people can become 
quite a nightmare, and so the only option left for me is to make it check 
the registration data online. This of course forces the user to have an 
active Internet connection at the time of registration, but I think most 
people do these days. So, should I keep the registration system as it is 
or change it for all my future products to be Internet based?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-25 Thread Hayden Presley
I agree. Also how would you  insure it was registered by the same person? If
that person got a new computer, there might be a bit of difficulty.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Quite sad that people do this to be honest. My suggestion is to leave it as 
is, and my reason for saying so is if people want to crack the game, they'll

find out a way to do it no matter which method you choose. All it'll end up 
doing is hurting those who buy the game legally.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks


 Hi all,

 I just wanted to throw out a quick question here. As expected, there are 
 quite a few user keys for Q9 floating around as I am only using a name/key

 registration system. Now, my question is; is it the best way to do things,

 or should I adopt an Internet unlocking strategy? The product ID/key 
 approach is out of the question as regenerating keys for people can become

 quite a nightmare, and so the only option left for me is to make it check 
 the registration data online. This of course forces the user to have an 
 active Internet connection at the time of registration, but I think most 
 people do these days. So, should I keep the registration system as it is 
 or change it for all my future products to be Internet based?

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Q9 and cracks

2009-11-25 Thread shaun everiss
keep it as is.
At 05:57 p.m. 26/11/2009, you wrote:
Hi all,

I just wanted to throw out a quick question here. As expected, there are quite 
a few user keys for Q9 floating around as I am only using a name/key 
registration system. Now, my question is; is it the best way to do things, or 
should I adopt an Internet unlocking strategy? The product ID/key approach is 
out of the question as regenerating keys for people can become quite a 
nightmare, and so the only option left for me is to make it check the 
registration data online. This of course forces the user to have an active 
Internet connection at the time of registration, but I think most people do 
these days. So, should I keep the registration system as it is or change it 
for all my future products to be Internet based?

Kind regards,

Philip Bennefall
---
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please send E-mail to gamers-ow...@audyssey.org.



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