[Audyssey] side scrollers was: Re: The red herring of visual game recreation, was: MindCraft for the blind.
Hi Ian. It's something I need to look into, but whenever I look at the setup and translate it just seems a lot of hassle, particularly for someone like myself who isn't familiar with nvda to begin with. I also dislike the way that people have used the japanese games as basically an excuse to trash everything that isn't japanese, without realizing that japanese developers have far more by way of game creation scripting available to them than English speaking developers, much of which is accessible since it works on scripting languages created! to make rpg like mechanics. All that being said I probably ought to just dive in and try the dam thing. As regards English games however Ian, I think perhaps (particularly if you've been on audiogames.net), it is possible you haven't seen what has been done. BGT side scrollers are some of the easiest games to make, and I have noticed a fair few starting out developers creating 1D side scrollers of the hit as much as you can variety. This is okay as far as it goes in terms of people making practice games, but do not confuse these with the real thing. perilous hearts has probably the most complex 2D layout yet in an English audio game with swinging vines, full 2D scanning, weapons with different ranges and rates of fire and a very unique Ai system for enemies, it's just a shame that after releasing the demo Philip I believe has changed his mind about the game. Mysteries of the Ancients (or whatever Tom has the name at now), is another example, which uses analogue jumps that respond to button holding, a scan method, and features mazes and switch puzzles. Adventure at C might be another example, since though the games ethos seems a bit crazy, with you fighting viruses and having all the heavy synth voices, and though the game is mostly 1d, it does feature a detailed experience and shop sstem and even level unlocking and trophies. I'm fairly certain that our next side scroller will push the boundaries even futrther provided that it is not just simply a practice game mae with the usual BGT code and that the developer thinks carefully about the in built game mechanics and the need for propper, judgement based gameplay rather than basic boppit style reacting. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrollers
Hi, Agreed. Chopper Challenge isn't really a side-scroller. It is more general arcade, and does have something of a Space Invaders type feel to it. On 9/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Really I'd have to disagree with that last one, and say Choppe Challenge was more a Space Invaders Clone than anything else. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrollers
I believe I classed it as a space invaders game when writing the entry for audiogames.net, on the basis that even if you are only fighting one enemy, he's always above you and you shoot up at him avoiding the bombs he drops just like in space invaders. Beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 30, 2011 10:32 AM Subject: Re: [Audyssey] side scrollers Hi, Agreed. Chopper Challenge isn't really a side-scroller. It is more general arcade, and does have something of a Space Invaders type feel to it. On 9/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Really I'd have to disagree with that last one, and say Choppe Challenge was more a Space Invaders Clone than anything else. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrollers
can we still get dark destroyer? On Sep 30, 2011, at 10:51 AM, dark wrote: I believe I classed it as a space invaders game when writing the entry for audiogames.net, on the basis that even if you are only fighting one enemy, he's always above you and you shoot up at him avoiding the bombs he drops just like in space invaders. Beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 30, 2011 10:32 AM Subject: Re: [Audyssey] side scrollers Hi, Agreed. Chopper Challenge isn't really a side-scroller. It is more general arcade, and does have something of a Space Invaders type feel to it. On 9/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Really I'd have to disagree with that last one, and say Choppe Challenge was more a Space Invaders Clone than anything else. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrollers
Hi Will, Yes, of course. Dark Destroyer is on my website. I believe it is listed in the free games section. Cheers! On 9/30/11, william lomas will.d.lo...@gmail.com wrote: can we still get dark destroyer? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrollers
Chopper challange is not a side scroller I think, science invasion is not side scroller too. Side scroller type is jumping from pits, traps etc etc for me. saygilar sevgiler. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 2:20 PM Subject: Re: [Audyssey] side scrollers AH thanks. I've never played hunter, but tarzan should have been obvious. Now that you mention pb-games, I can think of the recordings I've scene of the science invasion beta, that one was a side scroller as well. Also, the danger city beta that was on the x-site interactive website for a while was a side scroller, as well as chopper challenge. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 22:10:12 -0400 Subject: Re: [Audyssey] USA Games Halloween Project Hi John, Yeah, you did overlook a few. Off the top of my head you forgot Tarzan Junior by PB Games, and Hunter by BSC. There is also a side-scroller level in Pipe II although the game generally isn't really a side-scroller throughout the entire game. On 9/28/11, john jpcarnemo...@comcast.net wrote: Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrollers
Hi, SIdscroller does not have to include jumping ove pits. Science Invasion is most definitely a sidescroller. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of burakyuksek Sent: Friday, September 30, 2011 8:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] side scrollers Chopper challange is not a side scroller I think, science invasion is not side scroller too. Side scroller type is jumping from pits, traps etc etc for me. saygilar sevgiler. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 2:20 PM Subject: Re: [Audyssey] side scrollers AH thanks. I've never played hunter, but tarzan should have been obvious. Now that you mention pb-games, I can think of the recordings I've scene of the science invasion beta, that one was a side scroller as well. Also, the danger city beta that was on the x-site interactive website for a while was a side scroller, as well as chopper challenge. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 22:10:12 -0400 Subject: Re: [Audyssey] USA Games Halloween Project Hi John, Yeah, you did overlook a few. Off the top of my head you forgot Tarzan Junior by PB Games, and Hunter by BSC. There is also a side-scroller level in Pipe II although the game generally isn't really a side-scroller throughout the entire game. On 9/28/11, john jpcarnemo...@comcast.net wrote: Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3929 - Release Date: 09/30/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrollers
AH thanks. I've never played hunter, but tarzan should have been obvious. Now that you mention pb-games, I can think of the recordings I've scene of the science invasion beta, that one was a side scroller as well. Also, the danger city beta that was on the x-site interactive website for a while was a side scroller, as well as chopper challenge. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 22:10:12 -0400 Subject: Re: [Audyssey] USA Games Halloween Project Hi John, Yeah, you did overlook a few. Off the top of my head you forgot Tarzan Junior by PB Games, and Hunter by BSC. There is also a side-scroller level in Pipe II although the game generally isn't really a side-scroller throughout the entire game. On 9/28/11, john jpcarnemo...@comcast.net wrote: Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrollers
Hi, Really I'd have to disagree with that last one, and say CHoppe Challenge was more a Space Invaders Clone than anything else. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Thursday, September 29, 2011 6:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] side scrollers AH thanks. I've never played hunter, but tarzan should have been obvious. Now that you mention pb-games, I can think of the recordings I've scene of the science invasion beta, that one was a side scroller as well. Also, the danger city beta that was on the x-site interactive website for a while was a side scroller, as well as chopper challenge. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 22:10:12 -0400 Subject: Re: [Audyssey] USA Games Halloween Project Hi John, Yeah, you did overlook a few. Off the top of my head you forgot Tarzan Junior by PB Games, and Hunter by BSC. There is also a side-scroller level in Pipe II although the game generally isn't really a side-scroller throughout the entire game. On 9/28/11, john jpcarnemo...@comcast.net wrote: Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
HI tom I feel quite upset with your e-mail. I am going to try and be as polite as possible. Especially one statement in your e-mail almost drove me to tears. I am fedup. Let me tell you something quickly. A little illustration: Some time ago, a colleague asked if she may borrow some sugar from me. She could actually see on my face that I did not want to borrow it to her.Then she said that I must just leave it. Then with a sigh, I eventually said that she may borrow sugar from me. Just note what her words were: no thank you. Your sugar in my coffee will taste bad. Now this is the message I want to give you, tom. I will not say it in the same rude words that this colleague said, but if people learn that you are fed up with the mota development, it will put them off to buy the game as they will likely experience it in the game that you actually rushed to get it done with. I myself will only buy a game from a dev if I know the dev really wanted to develop the game for the vi community. But from the spirit of your message, Tom, It seems like you do not really enjoy to develop the game, you just want to get it done and over with .You just want to keep 100 nagging e-mails off your case. If you really cannot take it any further, why not rather stop development of mota entirely? In any event, with the new development kit of blasbay studios, blind people should be able to develop a game similar to mota. I am off my soap box now. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2009 04:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as is. I'm not sure how i feel about that, but it does make sense. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Nicol, while I appreciate that not everyone can check their E-mails as often as I do, when reading old messages, please remember that conflicts may have been resolved sinse the first post. As it is, I'm pleased to say Tom was able to come to a most reasonable position on this issue, and has moved a long way from his initial frustrated wrant on the subject. Suffice it to say, the game will be developed, and be great! There is however no need for you to swtart bringing up old skeletons like this, which have been well dead and berried for the last few weeks! I'll look forward to your thoughts on the current issues discussed on the list. all the best, dark. - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: gamers@audyssey.org Sent: Wednesday, November 25, 2009 12:35 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS HI tom I feel quite upset with your e-mail. I am going to try and be as polite as possible. Especially one statement in your e-mail almost drove me to tears. I am fedup. Let me tell you something quickly. A little illustration: Some time ago, a colleague asked if she may borrow some sugar from me. She could actually see on my face that I did not want to borrow it to her.Then she said that I must just leave it. Then with a sigh, I eventually said that she may borrow sugar from me. Just note what her words were: no thank you. Your sugar in my coffee will taste bad. Now this is the message I want to give you, tom. I will not say it in the same rude words that this colleague said, but if people learn that you are fed up with the mota development, it will put them off to buy the game as they will likely experience it in the game that you actually rushed to get it done with. I myself will only buy a game from a dev if I know the dev really wanted to develop the game for the vi community. But from the spirit of your message, Tom, It seems like you do not really enjoy to develop the game, you just want to get it done and over with .You just want to keep 100 nagging e-mails off your case. If you really cannot take it any further, why not rather stop development of mota entirely? In any event, with the new development kit of blasbay studios, blind people should be able to develop a game similar to mota. I am off my soap box now. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2009 04:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as is. I'm not sure how i feel about that, but it does make sense. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Nicol, With all do respect this post is well over a month old. All of the anger and frustration I felt when writing that original post is long gone, over with, and I've moved on development. I've managed to talk it out with the list, and have come to a satisfactory conclusion to that situation. I'm much more comfortable writing MOTA knowing where to go with the project, and exactly what I am going to do from here on out. Nicol Oosthuizen wrote: HI tom I feel quite upset with your e-mail. I am going to try and be as polite as possible. Especially one statement in your e-mail almost drove me to tears. I am fedup. Let me tell you something quickly. A little illustration: Some time ago, a colleague asked if she may borrow some sugar from me. She could actually see on my face that I did not want to borrow it to her.Then she said that I must just leave it. Then with a sigh, I eventually said that she may borrow sugar from me. Just note what her words were: no thank you. Your sugar in my coffee will taste bad. Now this is the message I want to give you, tom. I will not say it in the same rude words that this colleague said, but if people learn that you are fed up with the mota development, it will put them off to buy the game as they will likely experience it in the game that you actually rushed to get it done with. I myself will only buy a game from a dev if I know the dev really wanted to develop the game for the vi community. But from the spirit of your message, Tom, It seems like you do not really enjoy to develop the game, you just want to get it done and over with .You just want to keep 100 nagging e-mails off your case. If you really cannot take it any further, why not rather stop development of mota entirely? In any event, with the new development kit of blasbay studios, blind people should be able to develop a game similar to mota. I am off my soap box now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
You have apparently never had to deal with the frustration he has described so many times in his posts dealing with the production of MOTA. People want this. People want that. They don't want this. They don't want that. When's the game going to be out? Where's my unlock key? Why is it taking so long to get the game that I bought so darned long ago? Some want an eighties-style game as they were promised, while others want a more modern, even a 3D game instead. If one is produced, the other side's not going to be pleased, and vise versa. He is only human, and burnout is extremely understandable, given the frustration, irritation, and time he has spent on a game that isn't turning out to be the game he originally planned or the game he wants to produce. Now that you're off your soap box, try producing a game like Mota under the conditions and pressure he has had to deal with and maybe you'll be able to see it from his side of the coin. If you can do a better job, I'll get off of my soap box, but not until then. By the way, I'm stating this as nicely as I can, rather than the way I would like to. Thanks. --- This coming Thursday is Thanksgiving day in the United States. Be thankful for, and with, friends, family, good food, and loved ones, not necessarily in that order. Be like a turkey and get stuffed!! - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: gamers@audyssey.org Sent: Wednesday, November 25, 2009 2:35 AM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS HI tom I feel quite upset with your e-mail. I am going to try and be as polite as possible. Especially one statement in your e-mail almost drove me to tears. I am fedup. Let me tell you something quickly. A little illustration: Some time ago, a colleague asked if she may borrow some sugar from me. She could actually see on my face that I did not want to borrow it to her.Then she said that I must just leave it. Then with a sigh, I eventually said that she may borrow sugar from me. Just note what her words were: no thank you. Your sugar in my coffee will taste bad. Now this is the message I want to give you, tom. I will not say it in the same rude words that this colleague said, but if people learn that you are fed up with the mota development, it will put them off to buy the game as they will likely experience it in the game that you actually rushed to get it done with. I myself will only buy a game from a dev if I know the dev really wanted to develop the game for the vi community. But from the spirit of your message, Tom, It seems like you do not really enjoy to develop the game, you just want to get it done and over with .You just want to keep 100 nagging e-mails off your case. If you really cannot take it any further, why not rather stop development of mota entirely? In any event, with the new development kit of blasbay studios, blind people should be able to develop a game similar to mota. I am off my soap box now. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2009 04:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as is. I'm not sure how i feel about that, but it does make sense
[Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scrolle r vs FPS
hi. i have to agree with everything you sayd here dark. i think that the way the game is right now is really good. it's challenging, new (bekause it's a mix of new things like random monsters / saving feature / etc) and fun. if i really have to vote, i'd choose the fps. but i think that finishing this game like it is now, just adding more levels, whould be good enough. thanks. -Mensagem original- De: dark d...@xgam.org Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 28 de Outubro de 2009 22:33 Assunto: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I'd actually agree here. we don't have to stick to one type or another. thjat said, gotta go. - Original Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Sent: Thursday, October 29, 2009 12:45 AM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS hi. i have to agree with everything you sayd here dark. i think that the way the game is right now is really good. it's challenging, new (bekause it's a mix of new things like random monsters / saving feature / etc) and fun. if i really have to vote, i'd choose the fps. but i think that finishing this game like it is now, just adding more levels, whould be good enough. thanks. -Mensagem original- De: dark d...@xgam.org Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 28 de Outubro de 2009 22:33 Assunto: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Well, imho making the game a modern 90's style side scroller would be less of a major change than turning it fps, and if the direction needs a change, this would be my recommendation. Afterall, people would stil get a side scroller, even if it was not quite the side scroller they expected (as someone who bought the game, I'd be infinitely happy with this option). Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 10:50 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I tend to agree with that, but if we have to choose I'd say the FPS. I don't want to lose the clallenge that keeps me coming back. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:45 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS hi. i have to agree with everything you sayd here dark. i think that the way the game is right now is really good. it's challenging, new (bekause it's a mix of new things like random monsters / saving feature / etc) and fun. if i really have to vote, i'd choose the fps. but i think that finishing this game like it is now, just adding more levels, whould be good enough. thanks. -Mensagem original- De: dark d...@xgam.org Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 28 de Outubro de 2009 22:33 Assunto: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's something wrong with us all if we force Thomas to work on a game he started hating long ago for obvious reasons. Thomas, I suggest you do this and this is only my opinion. Make the game you wish to make, and don't update us on anything. do not post any betas to the list, or any progress reports. whenever the game's ready, then release it to the public. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I fully agree that Thomas, as the game's creater has the ultimate say so and should be the final authority, nor obviously should he make a game he doesn't want to. I do wonder though if his completely understandable tiredness with the game is perhaps stopping him from realizing the truly great steps Mota has been making in audio, as the first complex audio 2D game. this is another reason I'm so adamant about wanting the direction of developement to continue as is as much as possible, while I'm sure tom would make either an outstanding 80's side scroller (those of us who played his original Monti versions can vouch for this), or a great fps game, I'd not want to see what he's already achieved be lost. Beware the grue! Dark. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 10:58 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's something wrong with us all if we force Thomas to work on a game he started hating long ago for obvious reasons. Thomas, I suggest you do this and this is only my opinion. Make the game you wish to make, and don't update us on anything. do not post any betas to the list, or any progress reports. whenever the game's ready, then release it to the public. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I think you've all forgotten just what the original demo was like. It was nothing--and I mean nothing--like the eighties-style game it was named for. Just because the original Monte was released in the eighties doesn't mean that's the direction James North was planning to take his game in. Why do I feel like we're debating constitutional law and what our forefathers really meant? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, October 28, 2009 5:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
No kidding. Personally I think Thomas should continue with the game as is since he's so close to finishing it. But if I HAVE to choose I'd say convert it to an FPS. ANybody who writes our games could make the classic 89s side scroller at any time. So some people won't get the exact game they wanted. That's how life works sometimes. But ideally I'd love to see MOTA remain as is, a side scroller with some nonstandard elements. That's why I've come back with each new Beta. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:14 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think you've all forgotten just what the original demo was like. It was nothing--and I mean nothing--like the eighties-style game it was named for. Just because the original Monte was released in the eighties doesn't mean that's the direction James North was planning to take his game in. Why do I feel like we're debating constitutional law and what our forefathers really meant? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, October 28, 2009 5:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Dark, Yeah, i do know most of the side-scrollers you mentioned did evolve, add save game features, random enemies, random items, etc. You might say that it was inevitable to keep some of those game series going. I don't necessarily have a problem with those features. It has more to do with the fact I've been put directly between the rock and the hard place. You got a few people on one side that are still complaining they didn't get the game they wantd or ordered. You have people on the other side who would rather I make an FPS game instead. Then, there are a lot like you who are asking me to keep the game exactly as it is. So as a developer I need to know where everybody stands on this issue so i can just create the game and get it done. As for me personally I'm not a fan of going back to a classic side-scroller at all. there are too many good features that would be lost by doing so. I'd certainly prefer an FPS game myself, but I could live with creating the game as it is provided I'm not getting zillions of requests wanting this, that, and the other thing too. I just want to get it done and over with. dark wrote: Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hello Tom. Well in that case, I'd personally very much agree with what Matheus said earlier. Add in the extra levels, and produce the game as a complex side scroller. With the genesis engine the possibility always exists of creating an fps game at some point in the future when you wish to, on the other hand, your probably not going to want to touch side scrollers with a barge pole after this is done! For those who want an 80's game, --- well this way at least they get a side scroller, allbeit a 90's one instead of an 80's one, also you could considder re-branding the last sable six level long beta of montizuma's return with a new name and giving it out to people who buy Mota. that way people are getting a full scale 90's side scroller, and six levels of an 80's one, which to my mind is a pretty good deal! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as is. I'm not sure how i feel about that, but it does make sense. Yohandy wrote: and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's something wrong with us all if we force Thomas to work on a game he started hating long ago for obvious reasons. Thomas, I suggest you do this and this is only my opinion. Make the game you wish to make, and don't update us on anything. do not post any betas to the list, or any progress reports. whenever the game's ready, then release it to the public. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Yeah no. James North had issues way worse than the community hounding him. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, October 28, 2009 9:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as is. I'm not sure how i feel about that, but it does make sense. Yohandy wrote: and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's something wrong with us all if we force Thomas to work on a game he started hating long ago for obvious reasons. Thomas, I suggest you do this and this is only my opinion. Make the game you wish to make, and don't update us on anything. do not post any betas to the list, or any progress reports. whenever the game's ready, then release it to the public. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Well if you want my opinion I'd say keep the game going as is if that's at all possible. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 7:49 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Dark, Yeah, i do know most of the side-scrollers you mentioned did evolve, add save game features, random enemies, random items, etc. You might say that it was inevitable to keep some of those game series going. I don't necessarily have a problem with those features. It has more to do with the fact I've been put directly between the rock and the hard place. You got a few people on one side that are still complaining they didn't get the game they wantd or ordered. You have people on the other side who would rather I make an FPS game instead. Then, there are a lot like you who are asking me to keep the game exactly as it is. So as a developer I need to know where everybody stands on this issue so i can just create the game and get it done. As for me personally I'm not a fan of going back to a classic side-scroller at all. there are too many good features that would be lost by doing so. I'd certainly prefer an FPS game myself, but I could live with creating the game as it is provided I'm not getting zillions of requests wanting this, that, and the other thing too. I just want to get it done and over with. dark wrote: Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Ryan, Indeed he did. I'm truly glad I am not quite in his situation. I really can't blame him for getting out of the accesible game business. However, I do believe it might have been handled better. Ryan Strunk wrote: Yeah no. James North had issues way worse than the community hounding him. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side-scrollers was super liam versus danger city
yeah especially now that there are so many fps's. what I like about side scrollers is that you don't have to worry about being lost or anything like that. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 06, 2009 6:58 AM Subject: [Audyssey] Side-scrollers was super liam versus danger city Hi Charles, Interesting you bring that issue up. One of the big questions I get asked from time to time is will I be making any more side-scrollers. While I've personally had mmy heart set on writing a big 3d FPS type game engine it seams quite a few here like side-scrollers. Many feel as you do that there aren't enough of them out there to satisfy the market. I will admit the idea of bringing back some of the classics like Castlevania, Double dragon, or Megaman would be kind of cool. Charles Rivard wrote: I don't understand your meaning when you state: I heard the intro to level2 which does not exist, although I have not played the game. I do like Super Liam. I think it is a good game of a kind that there just aren't enough of. By that, I mean side scrollers. --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side-scrollers was super liam versus danger city
I tend to agree actually. I like 3-D games but I do feel there could be many more side scrollers. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 06, 2009 1:13 AM Subject: Re: [Audyssey] Side-scrollers was super liam versus danger city yeah especially now that there are so many fps's. what I like about side scrollers is that you don't have to worry about being lost or anything like that. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 06, 2009 6:58 AM Subject: [Audyssey] Side-scrollers was super liam versus danger city Hi Charles, Interesting you bring that issue up. One of the big questions I get asked from time to time is will I be making any more side-scrollers. While I've personally had mmy heart set on writing a big 3d FPS type game engine it seams quite a few here like side-scrollers. Many feel as you do that there aren't enough of them out there to satisfy the market. I will admit the idea of bringing back some of the classics like Castlevania, Double dragon, or Megaman would be kind of cool. Charles Rivard wrote: I don't understand your meaning when you state: I heard the intro to level2 which does not exist, although I have not played the game. I do like Super Liam. I think it is a good game of a kind that there just aren't enough of. By that, I mean side scrollers. --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side-scrollers was super liam versus danger city
well I must say you are right on that one. However there are not many 3d fps type games either. At 04:58 p.m. 6/08/2009, you wrote: Hi Charles, Interesting you bring that issue up. One of the big questions I get asked from time to time is will I be making any more side-scrollers. While I've personally had mmy heart set on writing a big 3d FPS type game engine it seams quite a few here like side-scrollers. Many feel as you do that there aren't enough of them out there to satisfy the market. I will admit the idea of bringing back some of the classics like Castlevania, Double dragon, or Megaman would be kind of cool. Charles Rivard wrote: I don't understand your meaning when you state: I heard the intro to level2 which does not exist, although I have not played the game. I do like Super Liam. I think it is a good game of a kind that there just aren't enough of. By that, I mean side scrollers. --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side-scrollers was super liam versus danger city
Hi Peter, Yeah, side-scrollers are easier to navigate, but at the expense of more elaborate level designs. Since side-scrollers are only 2 dimmensional in nature there is only four directions to choose from: left, right, up, and down. As a developer I find that pretty limiting when it comes down to creating new and possibly different level layouts. For example, one common problem I noticed with classic side-scrollers is sooner or later the levels would repete one another. In a game like Super Mario Brothers you would start in an above ground level, then go to an underground level, have an underwater level here and there, and a castle level. Then, the entire sequence would repete over again. After a while the sequence would all be the same, and I found it sort of boring to be playing the same basic levels over and over again. I'm trying not to do this in Mysteries of the Ancients. Although, one game that wasn't afflicted with this problem was Megaman. The developers did a good job on verying each level so that it didn't feel like the same old content being tossed at you over and over again. Each world had different enemies, different traps, and every boss was different. This is where Super Liam shines because it uses the same basic format or formula that Megaman did. As for myself I've been doing lots of research on level layouts, been reading classic side-scroller walkthroughs trying to get ideas for new and interesting levels for the game. Like Megaman I don't want to loop the same level and same content over and over again until the final boss battle. I want each level to be somewhat unique and stand on its own. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side-scrollers was MOTA Beta 2.
oh man, can't wait for the next updates. At 01:53 p.m. 25/03/2008, you wrote: Hi Charles, You bet. Not only are the monsters going to be meaner, but I am thinking of a couple of other nasties. I have one trap that is especially nasty in mind. All I can say is Angela Summers, yes she's back, will have her hands full with this new list of monsters and traps. They are deadlier, smarter, and obviously more dificult. Charles Rivard wrote: Smarter and more aggressive monsters that attack as soon as you enter a room?? oo how terrible! However, oo, what! fun! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scrollers was MOTA Beta 2.
but randomness can't be implemented in these games, am i right? so that means that once the snake is in level 2 after taking four steps, he'll always be there, so what's the point On 23 Mar 2008, at 23:28, Thomas Ward wrote: Hi Bryan, I couldn't agree with you more. For Will or anyone to play one or two side-scrollers and say all side-scrollers are boring just only proves that the person hasn't had much exposure to them. The truth is some side-scrollers were very difficult and fun in the 1980's. One of my favorites, Double Dragon, was pretty much your average walk along beat-m-up, but it was fun. It was especially fun if you were just in a peed off mood. Grab a bat from one of the thugs and beat him unconscious. If you were attacked by a bunch of enemies you could whip them with a series of well placed punches, kicks, and jumps. It was really fun when you knocked them off of platforms, bridges, or off cliffs. Enemy falls to his doom. Good bye mother huncher. In terms of side-scrollers like Castlevania they were unmatched in replay value. The battle with Dracula was worth every cent of the game. The way he would die and then come back to life in another form was cool. Dracula was also tough to beat because you would hit him with a weapon, he'd vanish, and reappear somewhere else ready to vamp your rear end. The fire balls he would hurl your way were pretty nasty. The other thing I liked about the original Castlevania is there were all kinds of different monsters from skeletons, knights, dragons, mummies, etc. Each gave their own unique combat style and baddy toughness to the game. I hated taking on the mummies just because they wouldn't die with just any weapon. You needed holy water to get rid of them. If you used a leather whip or a throwing dagger you were dead meat. When you were attacked by 3 to 5 of the mummies at once you were toast.Although, I do remember there was this one area you could jump onto above the mummies, they couldn't climb up after you, and if you had the holy water you could dump it on them, and say by by to the creeps. Bryan Peterson wrote: That's not the point. The point is that you can't just play Monte and then say all side scrollers are too easy. And it's Castlevania, not Castle Whatchamacallit. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scrollers was MOTA Beta 2.
No, you are not. it could be implimented, but in monti, random placement just wasn't implimented to make the game nearer to the origional. - Original Message - From: will lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 24, 2008 4:14 AM Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2. but randomness can't be implemented in these games, am i right? so that means that once the snake is in level 2 after taking four steps, he'll always be there, so what's the point --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scrollers was MOTA Beta 2.
Hi Bryan, Yes, I also loved he original Castlevania theme music. The first level music really put in the mood of monster hunting. The Dracula theme song was also pretty cool. When it comes down to it the original NES games usually did have good music. Mario Brothers, Castlevania, Double Dragon, Megaman, TMNT, you name it were cool just to listen to. Bryan Peterson wrote: Ah yes, Castlevania. The music was rockin', too. My favorite was the theme in level 1. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scrollers was MOTA Beta 2.
Exactly. In fact I have a lot of .nsf sound files on my laptop from various games. The .nsf format is really cool since it's the actual game sound format, complete with the game's sfx in many cases. Before nsf the only way you could get even close to the right sound was either to have the game itself or play Midi files using a really really bad sound card in your PC. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 23, 2008 8:10 PM Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2. Hi Bryan, Yes, I also loved he original Castlevania theme music. The first level music really put in the mood of monster hunting. The Dracula theme song was also pretty cool. When it comes down to it the original NES games usually did have good music. Mario Brothers, Castlevania, Double Dragon, Megaman, TMNT, you name it were cool just to listen to. Bryan Peterson wrote: Ah yes, Castlevania. The music was rockin', too. My favorite was the theme in level 1. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scrollers was MOTA Beta 2.
Hi Will, Not true. There are all kinds of areas where randomization can be used in side-scrollers. The reason it wasn't used in the Montezuma's Revenge game engine is simply that Michael Feir, Charles, and a few others wanted the game to be along the lines of the Atari classic. Even if a snake is staticly placed in room x there are ways to make your encounter more challenging. One the developer can make the snake mor agressive and combat oriented. Two, the developer can use random hit point damage and defense to make the battle more random and realistic. Three, the developer might use a random generator to have the monster appear or not appear in that room at all per game. Currently, I am working on a totally new collection of monsters for the new side-scroller. These new monsters won't be as stupid as the Montezuma's Revenge monsters were. The Monte monsters basicly moved back and forth and attacked if you were in range. They were basically passive until you were in range. The new monsters will be more agressive. The second you enter a room with monsters in it they will start attacking you with what ever weapon they have. No single swing from a sword or shot from your gun will kill them. It will be a battle. There are different weapons being introduced into the game and some weapons will be more effective than others. will lomas wrote: but randomness can't be implemented in these games, am i right? so that means that once the snake is in level 2 after taking four steps, he'll always be there, so what's the point --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scrollers was MOTA Beta 2.
Very neat. I assume we'll need all new keys for it though. Hopefully by the time it's ready I'll be more financially stable and can buy it if I have to. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 24, 2008 9:20 AM Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2. Hi Will, Not true. There are all kinds of areas where randomization can be used in side-scrollers. The reason it wasn't used in the Montezuma's Revenge game engine is simply that Michael Feir, Charles, and a few others wanted the game to be along the lines of the Atari classic. Even if a snake is staticly placed in room x there are ways to make your encounter more challenging. One the developer can make the snake mor agressive and combat oriented. Two, the developer can use random hit point damage and defense to make the battle more random and realistic. Three, the developer might use a random generator to have the monster appear or not appear in that room at all per game. Currently, I am working on a totally new collection of monsters for the new side-scroller. These new monsters won't be as stupid as the Montezuma's Revenge monsters were. The Monte monsters basicly moved back and forth and attacked if you were in range. They were basically passive until you were in range. The new monsters will be more agressive. The second you enter a room with monsters in it they will start attacking you with what ever weapon they have. No single swing from a sword or shot from your gun will kill them. It will be a battle. There are different weapons being introduced into the game and some weapons will be more effective than others. will lomas wrote: but randomness can't be implemented in these games, am i right? so that means that once the snake is in level 2 after taking four steps, he'll always be there, so what's the point --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scrollers was MOTA Beta 2.
Smarter and more aggressive monsters that attack as soon as you enter a room?? oo how terrible! However, oo, what! fun! --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 24, 2008 8:20 AM Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2. Hi Will, Not true. There are all kinds of areas where randomization can be used in side-scrollers. The reason it wasn't used in the Montezuma's Revenge game engine is simply that Michael Feir, Charles, and a few others wanted the game to be along the lines of the Atari classic. Even if a snake is staticly placed in room x there are ways to make your encounter more challenging. One the developer can make the snake mor agressive and combat oriented. Two, the developer can use random hit point damage and defense to make the battle more random and realistic. Three, the developer might use a random generator to have the monster appear or not appear in that room at all per game. Currently, I am working on a totally new collection of monsters for the new side-scroller. These new monsters won't be as stupid as the Montezuma's Revenge monsters were. The Monte monsters basicly moved back and forth and attacked if you were in range. They were basically passive until you were in range. The new monsters will be more agressive. The second you enter a room with monsters in it they will start attacking you with what ever weapon they have. No single swing from a sword or shot from your gun will kill them. It will be a battle. There are different weapons being introduced into the game and some weapons will be more effective than others. will lomas wrote: but randomness can't be implemented in these games, am i right? so that means that once the snake is in level 2 after taking four steps, he'll always be there, so what's the point --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scrollers was MOTA Beta 2.
Hi Charles, You bet. Not only are the monsters going to be meaner, but I am thinking of a couple of other nasties. I have one trap that is especially nasty in mind. All I can say is Angela Summers, yes she's back, will have her hands full with this new list of monsters and traps. They are deadlier, smarter, and obviously more dificult. Charles Rivard wrote: Smarter and more aggressive monsters that attack as soon as you enter a room?? oo how terrible! However, oo, what! fun! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Side-scrollers was MOTA Beta 2.
Hi Bryan, I couldn't agree with you more. For Will or anyone to play one or two side-scrollers and say all side-scrollers are boring just only proves that the person hasn't had much exposure to them. The truth is some side-scrollers were very difficult and fun in the 1980's. One of my favorites, Double Dragon, was pretty much your average walk along beat-m-up, but it was fun. It was especially fun if you were just in a peed off mood. Grab a bat from one of the thugs and beat him unconscious. If you were attacked by a bunch of enemies you could whip them with a series of well placed punches, kicks, and jumps. It was really fun when you knocked them off of platforms, bridges, or off cliffs. Enemy falls to his doom. Good bye mother huncher. In terms of side-scrollers like Castlevania they were unmatched in replay value. The battle with Dracula was worth every cent of the game. The way he would die and then come back to life in another form was cool. Dracula was also tough to beat because you would hit him with a weapon, he'd vanish, and reappear somewhere else ready to vamp your rear end. The fire balls he would hurl your way were pretty nasty. The other thing I liked about the original Castlevania is there were all kinds of different monsters from skeletons, knights, dragons, mummies, etc. Each gave their own unique combat style and baddy toughness to the game. I hated taking on the mummies just because they wouldn't die with just any weapon. You needed holy water to get rid of them. If you used a leather whip or a throwing dagger you were dead meat. When you were attacked by 3 to 5 of the mummies at once you were toast.Although, I do remember there was this one area you could jump onto above the mummies, they couldn't climb up after you, and if you had the holy water you could dump it on them, and say by by to the creeps. Bryan Peterson wrote: That's not the point. The point is that you can't just play Monte and then say all side scrollers are too easy. And it's Castlevania, not Castle Whatchamacallit. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scrollers was MOTA Beta 2.
Ah yes, Castlevania. The music was rockin', too. My favorite was the theme in level 1. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 23, 2008 5:28 PM Subject: [Audyssey] Side-scrollers was MOTA Beta 2. Hi Bryan, I couldn't agree with you more. For Will or anyone to play one or two side-scrollers and say all side-scrollers are boring just only proves that the person hasn't had much exposure to them. The truth is some side-scrollers were very difficult and fun in the 1980's. One of my favorites, Double Dragon, was pretty much your average walk along beat-m-up, but it was fun. It was especially fun if you were just in a peed off mood. Grab a bat from one of the thugs and beat him unconscious. If you were attacked by a bunch of enemies you could whip them with a series of well placed punches, kicks, and jumps. It was really fun when you knocked them off of platforms, bridges, or off cliffs. Enemy falls to his doom. Good bye mother huncher. In terms of side-scrollers like Castlevania they were unmatched in replay value. The battle with Dracula was worth every cent of the game. The way he would die and then come back to life in another form was cool. Dracula was also tough to beat because you would hit him with a weapon, he'd vanish, and reappear somewhere else ready to vamp your rear end. The fire balls he would hurl your way were pretty nasty. The other thing I liked about the original Castlevania is there were all kinds of different monsters from skeletons, knights, dragons, mummies, etc. Each gave their own unique combat style and baddy toughness to the game. I hated taking on the mummies just because they wouldn't die with just any weapon. You needed holy water to get rid of them. If you used a leather whip or a throwing dagger you were dead meat. When you were attacked by 3 to 5 of the mummies at once you were toast.Although, I do remember there was this one area you could jump onto above the mummies, they couldn't climb up after you, and if you had the holy water you could dump it on them, and say by by to the creeps. Bryan Peterson wrote: That's not the point. The point is that you can't just play Monte and then say all side scrollers are too easy. And it's Castlevania, not Castle Whatchamacallit. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] side scrollers was re: quality games re: rail racer
Hello, Speaking of side scrollers, is sl2 ever going to be made? I beat sl1 and am not waiting for sl2, I also wanted to know if anyone else made or is planning to make something similar to sl? That was a fantastic kind of game; if a dev could make something similar... ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] side scrollers was re: quality games re: rail racer
Hi, Well, I've been looking over differen possabilities for side-scrollers besides Monty. They are relatively easy to make, and now that I have code from Monty working on a second one of some sort would take allot less time. blind guy wrote: Hello, Speaking of side scrollers, is sl2 ever going to be made? I beat sl1 and am not waiting for sl2, I also wanted to know if anyone else made or is planning to make something similar to sl? That was a fantastic kind of game; if a dev could make something similar... ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] side scrollers was re: quality games re: rail racer
Hello thomas. That would be cool to make side scrollers, as I always loved them and always will. On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi, Well, I've been looking over differen possabilities for side-scrollers besides Monty. They are relatively easy to make, and now that I have code from Monty working on a second one of some sort would take allot less time. blind guy wrote: Hello, Speaking of side scrollers, is sl2 ever going to be made? I beat sl1 and am not waiting for sl2, I also wanted to know if anyone else made or is planning to make something similar to sl? That was a fantastic kind of game; if a dev could make something similar... ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
It's a supermario type game. It's called moosic candidate 3. Anybody tried this one online yet? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 19, 2007 2:07 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I have had no probs with the game, but you might want to modify the number of lives. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 3:38 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. thanks thom. I'll give it a try. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 2:26 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Dark, According to my last account all you need for that game is the Python interpretor and a few extra Python modules which the game requires. I have bunch of Python stuff on my system, and it isn't going to blow your system up. I even scratch out quick and dirty apps in Python myself so it is a cool scripting language. Dark wrote: Hi ken. I did rather fancy the game, but I'm always wary of installing random stuff onto my Pc if I'm not sure what it does, and it seemed you have to install things in order to run Python applications to play the Moosic game. If I'm just beeing obverly anxious here, please let me know and I'll be glad to have a bash at the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I vote for FPS games. Playing of games such as Jedi knight etc would be something absolutely amazing. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, April 16, 2007 4:31 AM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
sorry but what game is this - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 19, 2007 7:07 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I have had no probs with the game, but you might want to modify the number of lives. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 3:38 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. thanks thom. I'll give it a try. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 2:26 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Dark, According to my last account all you need for that game is the Python interpretor and a few extra Python modules which the game requires. I have bunch of Python stuff on my system, and it isn't going to blow your system up. I even scratch out quick and dirty apps in Python myself so it is a cool scripting language. Dark wrote: Hi ken. I did rather fancy the game, but I'm always wary of installing random stuff onto my Pc if I'm not sure what it does, and it seemed you have to install things in order to run Python applications to play the Moosic game. If I'm just beeing obverly anxious here, please let me know and I'll be glad to have a bash at the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I have had no probs with the game, but you might want to modify the number of lives. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 3:38 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. thanks thom. I'll give it a try. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 2:26 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Dark, According to my last account all you need for that game is the Python interpretor and a few extra Python modules which the game requires. I have bunch of Python stuff on my system, and it isn't going to blow your system up. I even scratch out quick and dirty apps in Python myself so it is a cool scripting language. Dark wrote: Hi ken. I did rather fancy the game, but I'm always wary of installing random stuff onto my Pc if I'm not sure what it does, and it seemed you have to install things in order to run Python applications to play the Moosic game. If I'm just beeing obverly anxious here, please let me know and I'll be glad to have a bash at the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
thanks thom. I'll give it a try. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 2:26 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Dark, According to my last account all you need for that game is the Python interpretor and a few extra Python modules which the game requires. I have bunch of Python stuff on my system, and it isn't going to blow your system up. I even scratch out quick and dirty apps in Python myself so it is a cool scripting language. Dark wrote: Hi ken. I did rather fancy the game, but I'm always wary of installing random stuff onto my Pc if I'm not sure what it does, and it seemed you have to install things in order to run Python applications to play the Moosic game. If I'm just beeing obverly anxious here, please let me know and I'll be glad to have a bash at the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
In a mud I play, I had to kill a monster. I was given a location and I went there. I was looking around for a little but still couldn't find it. Then, I went back to where I was told to start looking. The train station. I walked around and one of the places was a ticket booth. I had an idea. I tried buying a ticket and sure enough, I was given one. I went back to where the conductor was standing and told him board. Sure enough, I was in the train. I started giving my ticket to conductors and they kept giving it back until I found the right conductor. Sure enough, I found myself in the dark tunnel where I was to find the monster. It wasn't obvious but I just had to work it out. It should be the same thing in an audio game. Maybe make the door beep or something but have it to where you can not past until you are done fighting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 7:55 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Soren, I certainly don't have any issues with developing full 3D FPS games, but they do pose some access issues for some accessible gamers. Here is an example of the kinds of concerns I would have. In the SW game I've been drafting you have to enter the hutt palace through the basement level. Ok, once you are in there are two exits out of the basement. A stone door which is locked and nearly imposible to cut through, or you can exit via the Rancor's den. Not hard, you say. Well, if you choose to exit through the Rancor's den you have to fight the Rancor, and then force jump to the ledge above where you will find a door that is not locked where they drop prisoners and slaves in to the den to be eaten. Well, I've been thinking over and over how to signify to the player where to exit from without making it to obvious, but give enough info to let them know they have to leap up to find exits, or jump down to find secret areas, etc. There is nothing like this in the accessible games market, and I do wonder if this is to complex for the average gamer. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
black cat? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:26 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Niko. side scrollers are actually stil being developed, and some of them are pretty complex. I've already mentioned the veutiful Jo series, then there is Mega man Zx for the nintendo Ds, Mega man Starforce, and Smash Brothers brawl coming out on the wii very soon. also, I repeat, complexity is independent of viewpoint. Not all side scrollers are simple marrio type affairs, - take the Castlevania series. They started as basic run jump and hit monsters (though stil with fairly complex vertical axis exploration), and ended up highly complex games that boarder on being rpg's with stats, magic spells, huge amounts of exploration etc. also, the space invaders games you mention are not actually side scrollers, sinse they don't actually involve any exploration or scrolling. Classic pipe is also not a side scroller for the same reason. The only side scrollers thus far ar Treasuremania, Superliam, Tarzan Jr, and some sections of Pipe2. Danger city would have been had it been finished, but all these games do noT MAKE EXTENSIVE USE OF the vertical scrolling which main stream side scrollers have used from the beginning, this is why i regard Monti as such an important step in audio game developement. FOR Fps GAMES there IS Packman talks, Dyna man, Shades of doom, Sarah, Technoshock, Monkey business, Quake (and obviously Jedi Quake), the symple game Black cat, and probably Gma tank commander as well (at least from a perspective point of view). I'm not saying I have anything against Fps games, and would certainly like to see more of them developed, just pointing out the imballence here. All the best, Dark. - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 11:58 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Let me name a fiew side-scrollers: Dark destroyer Trupanum Alian outback (Which I don't even know if you can call those real side-scrollers.) Super Liam Danger City Montizuma's Revenge Parts of pipe2 blast chamber and clasic pipe. Tarsan Jr. FPS games: shades of doom gtc quake Really can't think of too many more Monkey Business Sara. Yeah, that's pretty much it. You all say we don't have enough side-scrolers. We need to get with the picture. It's past the 1990s. Games need to be more complex. Noone makes side-scrollers anymore. Sighted people don't buy them and neither would I. Sure you see people find an old side-scroller and want to play it but that's not what sells on the shelves and I think that people need to realize that a quick and easy game isn't always the way to go. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 12:23 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden Axe, which is another game genre that hasn't yet been converted into audio. So personally, I'd advise going for the 2D game developement in the name of increased diversity, and bringing classics into audio, though as Charles says, if your engine could work both ways that'd be great, - though I expect that would be a much more difficult proposition from a programming point of view. Btw, I highly approve of your starwars game idea, it actually reminds me of the Super starwars games on the Snes, - some of my favourites. I particularly enjoyed the ability
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Tom This would be I believe *gasps* showing my age again the original, which I remember from the Coleco Vision. Ron - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 11:25 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Ron, Which version of DK was this. There have been several versions of DK over the years. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Have you tried the Moosik game? It's written in Python and can even be altered any way you like. There is even an online death match game included. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 9:20 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I don't see anything wrong with sidescrollers myself. I'd love to play an accessible version of super mario. I love that game. in fact I have a super nintendo here and still play it from time to time. I actually memorized the layout of many of the levels, especially in super mario world. I'm able to complete the first two worlds. Not bad for a blind person. grin. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:15 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Yohandy, Yeah, both is an exceptable answer. The purpose here is merely to obtain weather the engine should be developed more for 3D FPS style games in mind or if I could use this existing engine to continue producing 2D arcade and side-scroller games. It just seams to me 3D FPS shooters are much more popular than side-scrollers, but that could simply be do to a lack of availability of them in the blind market. Certainly side-scrollers like Megaman, Double dragon, Mario, where adictive in their day, but I've gotten a number of complaints from those wanting new, as in newer sighted trends, instead of reproducing game classics that have fallen out of fassion witht the sighted market which has played them to death, but have never been available for us. Yohandy wrote: Ouch, that's tough. I like both actually. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8540 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Lol. I had my 10 year old sister play the game and she beat it in about a minute her first time. was hilarious. Also sighted folk have an advantage, as they don't have to worry about the panning issues we experience with the game. By the time you hear a creature near you, they've already seen it long ago. Also I let my friend play it, and he didn't like the graphics. figures huh? The concept is really cool though. has the game been updated? - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 17, 2007 11:38 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Have you tried the Moosik game? It's written in Python and can even be altered any way you like. There is even an online death match game included. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 9:20 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I don't see anything wrong with sidescrollers myself. I'd love to play an accessible version of super mario. I love that game. in fact I have a super nintendo here and still play it from time to time. I actually memorized the layout of many of the levels, especially in super mario world. I'm able to complete the first two worlds. Not bad for a blind person. grin. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:15 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Yohandy, Yeah, both is an exceptable answer. The purpose here is merely to obtain weather the engine should be developed more for 3D FPS style games in mind or if I could use this existing engine to continue producing 2D arcade and side-scroller games. It just seams to me 3D FPS shooters are much more popular than side-scrollers, but that could simply be do to a lack of availability of them in the blind market. Certainly side-scrollers like Megaman, Double dragon, Mario, where adictive in their day, but I've gotten a number of complaints from those wanting new, as in newer sighted trends, instead of reproducing game classics that have fallen out of fassion witht the sighted market which has played them to death, but have never been available for us. Yohandy wrote: Ouch, that's tough. I like both actually. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8540 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8845 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi ken. I did rather fancy the game, but I'm always wary of installing random stuff onto my Pc if I'm not sure what it does, and it seemed you have to install things in order to run Python applications to play the Moosic game. If I'm just beeing obverly anxious here, please let me know and I'll be glad to have a bash at the game. Beware the Groosic! Dark. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 17, 2007 4:34 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. black cat? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:26 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Niko. side scrollers are actually stil being developed, and some of them are pretty complex. I've already mentioned the veutiful Jo series, then there is Mega man Zx for the nintendo Ds, Mega man Starforce, and Smash Brothers brawl coming out on the wii very soon. also, I repeat, complexity is independent of viewpoint. Not all side scrollers are simple marrio type affairs, - take the Castlevania series. They started as basic run jump and hit monsters (though stil with fairly complex vertical axis exploration), and ended up highly complex games that boarder on being rpg's with stats, magic spells, huge amounts of exploration etc. also, the space invaders games you mention are not actually side scrollers, sinse they don't actually involve any exploration or scrolling. Classic pipe is also not a side scroller for the same reason. The only side scrollers thus far ar Treasuremania, Superliam, Tarzan Jr, and some sections of Pipe2. Danger city would have been had it been finished, but all these games do noT MAKE EXTENSIVE USE OF the vertical scrolling which main stream side scrollers have used from the beginning, this is why i regard Monti as such an important step in audio game developement. FOR Fps GAMES there IS Packman talks, Dyna man, Shades of doom, Sarah, Technoshock, Monkey business, Quake (and obviously Jedi Quake), the symple game Black cat, and probably Gma tank commander as well (at least from a perspective point of view). I'm not saying I have anything against Fps games, and would certainly like to see more of them developed, just pointing out the imballence here. All the best, Dark. - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 11:58 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Let me name a fiew side-scrollers: Dark destroyer Trupanum Alian outback (Which I don't even know if you can call those real side-scrollers.) Super Liam Danger City Montizuma's Revenge Parts of pipe2 blast chamber and clasic pipe. Tarsan Jr. FPS games: shades of doom gtc quake Really can't think of too many more Monkey Business Sara. Yeah, that's pretty much it. You all say we don't have enough side-scrolers. We need to get with the picture. It's past the 1990s. Games need to be more complex. Noone makes side-scrollers anymore. Sighted people don't buy them and neither would I. Sure you see people find an old side-scroller and want to play it but that's not what sells on the shelves and I think that people need to realize that a quick and easy game isn't always the way to go. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 12:23 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden
Re: [Audyssey] Side-scrollers vs FPS games.
Nothing wrong with original dk (though the country games are my personal favourites), original Dk has had so many re-releases it's not funny, - I first played a port for the Bbc micro back in the late 80's, then later had the Gameboy version using the super gameboy adapter for the snes. it's even just had a gameboy advanced remake as part of the Nes classics series I believe, so even modern teenaged gamers can try it out. this is why an accessible version would be such a good thing, sinse Dk is such a pervasive game, and introduced a litle character called Mario that some people might have heard of ;D. Beware the barrel chucking Grue! Dark. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 17, 2007 5:29 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Tom This would be I believe *gasps* showing my age again the original, which I remember from the Coleco Vision. Ron - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 11:25 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Ron, Which version of DK was this. There have been several versions of DK over the years. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Dark, According to my last account all you need for that game is the Python interpretor and a few extra Python modules which the game requires. I have bunch of Python stuff on my system, and it isn't going to blow your system up. I even scratch out quick and dirty apps in Python myself so it is a cool scripting language. Dark wrote: Hi ken. I did rather fancy the game, but I'm always wary of installing random stuff onto my Pc if I'm not sure what it does, and it seemed you have to install things in order to run Python applications to play the Moosic game. If I'm just beeing obverly anxious here, please let me know and I'll be glad to have a bash at the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden Axe, which is another game genre that hasn't yet been converted into audio. So personally, I'd advise going for the 2D game developement in the name of increased diversity, and bringing classics into audio, though as Charles says, if your engine could work both ways that'd be great, - though I expect that would be a much more difficult proposition from a programming point of view. Btw, I highly approve of your starwars game idea, it actually reminds me of the Super starwars games on the Snes, - some of my favourites. I particularly enjoyed the ability to use certain cheat codes so that I could do crazy things, such as taking out Darth Vader and the emperor with Wickit the E-wock or chuey, or having Han solo go through Yoda's training on Dagobar. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
both really, older games with side scrolers, in terms of playability though fps would be better. At 02:31 p.m. 16/04/2007, you wrote: Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
On Mon, Apr 16, 2007 at 12:31:29PM EST, Thomas Ward wrote: Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. Having played both side scrollers and FPS games in audio and visually, I'd personally say side scrollers, as it is often quite difficult to get a user emerced in an audio FPS game, without having to go through a tutorial of some kind, or asking for help. I also believe that constantly having to check available options in an FPS game slows the game play down somewhat. Visual FPS games sometimes have interfaces/dialogs that need to be read, but especially when it comes to weapons/powers to be used, in visual games, it is possible simply to toggle through the available items, or press a number to jump directly to a particular item. As has also previously been said, there is still much to be explored when it comes to side scrollers., yet at the same time, there is probably also just as much to be explored in FPS games, particularly when it comes to navigation. If a simple weapon/power toggle option was in place, as mentioned above, and there was less of a reliance on menus, I think the gameplay would flow a little more, and make the game more emersive. My two cents. -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I don't have a favourite genre, I just have things that I absolutely hate (like bop-it style parts in games). For example, I really like to shoot around in SOD with most of the cheats turned on, but I like Super Liam and Pipe2 as well. Sidescrollers are way more relaxed than FPS's. If there's many stuff that you have to take care of, a full 3D environment could be too big. Try to be original and don't always look at those mainstream things. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, April 16, 2007 4:31 AM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I love some of the classic side scroller games, but I also like the fPS games. I think at least for the short term I'd like some side strollers, especially if they were based the classics! Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
There are lots of FPS games out there--I'd love to see more side scrollers because if I want action, all I have to do is go forward in the game and find some, where in an FPS game you have to look through all kinds of rooms and maybe find a new one once in a while. I like FPS games, but I do wish there were more side scrollers. There is an Atari game I used to like where the Adats ran toward your base and you were in a ship, and enemy ships were all around. It was a side scroller, but you could go up and down a little to shoot the ships which were not all positioned the same vertically. Also, you had to stop the ship's horizontal movement and go down to restock weapons at the base. Sometimes, the star wars theme song would play and you'd be going very fast and shooting faster too, and it only took one hit to blow up a ship instead of the ten it usually took. I miss that game, even though I never really could play it well as a blind person. Also, I'd like to be able to play Donkey Kong, and though I know it's not a side scroller, frogger. Qbert would be interesting too. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Side strollers? Boy you're spell checker scrhrhrhrhrhrhrhrhewed you up that time! Hehe haha! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Casey [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 10:29 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I love some of the classic side scroller games, but I also like the fPS games. I think at least for the short term I'd like some side strollers, especially if they were based the classics! Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi ken. If I can wrap my head around audio game maker, audio Donkey kong (or something like), is one game I have a pretty well thought out idea for, however whether or not it'll be possible for me to do will depend upon the Agm. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hmmm, I'm slightly confused. in what way are 3D fps games inherently more advanced than side scrollers? surely, how advanced, aka how complex a game is, depends upon many other factors than it's design? an Fps game could be as Symple as Dyna man or Packman talks (though stil most fun), and in the main stream markit, side scrollers have done some amazingly complex things, - like Veutiful Jo on the Gc which allows you to slowdown and speed up time I believe. but as has been said, the Fps style has been explored a lot more in audio than the side scrolling style thus far. Beware the grue! Dark. - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 5:15 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Thomas. Always more, more and more FPS (3D games.) These are more realistic, and you can make more advanced games. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, April 16, 2007 4:31 AM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 15-04-2007 16:22 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
go fps all the way! - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 9:12 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Ouch, that's tough. I like both actually. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8271 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Let me name a fiew side-scrollers: Dark destroyer Trupanum Alian outback (Which I don't even know if you can call those real side-scrollers.) Super Liam Danger City Montizuma's Revenge Parts of pipe2 blast chamber and clasic pipe. Tarsan Jr. FPS games: shades of doom gtc quake Really can't think of too many more Monkey Business Sara. Yeah, that's pretty much it. You all say we don't have enough side-scrolers. We need to get with the picture. It's past the 1990s. Games need to be more complex. Noone makes side-scrollers anymore. Sighted people don't buy them and neither would I. Sure you see people find an old side-scroller and want to play it but that's not what sells on the shelves and I think that people need to realize that a quick and easy game isn't always the way to go. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 12:23 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden Axe, which is another game genre that hasn't yet been converted into audio. So personally, I'd advise going for the 2D game developement in the name of increased diversity, and bringing classics into audio, though as Charles says, if your engine could work both ways that'd be great, - though I expect that would be a much more difficult proposition from a programming point of view. Btw, I highly approve of your starwars game idea, it actually reminds me of the Super starwars games on the Snes, - some of my favourites. I particularly enjoyed the ability to use certain cheat codes so that I could do crazy things, such as taking out Darth Vader and the emperor with Wickit the E-wock or chuey, or having Han solo go through Yoda's training on Dagobar. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
why? - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 11:40 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. go fps all the way! - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 9:12 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Ouch, that's tough. I like both actually. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8271 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Yohandy, Yeah, both is an exceptable answer. The purpose here is merely to obtain weather the engine should be developed more for 3D FPS style games in mind or if I could use this existing engine to continue producing 2D arcade and side-scroller games. It just seams to me 3D FPS shooters are much more popular than side-scrollers, but that could simply be do to a lack of availability of them in the blind market. Certainly side-scrollers like Megaman, Double dragon, Mario, where adictive in their day, but I've gotten a number of complaints from those wanting new, as in newer sighted trends, instead of reproducing game classics that have fallen out of fassion witht the sighted market which has played them to death, but have never been available for us. Yohandy wrote: Ouch, that's tough. I like both actually. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Mich, Yeah, FPS games like SOD are fun, but there is allot of work that goes into one of those games let alone allot of them. For a small company like USA Games it is quicker to produce two or three side-scrollers than one FPS game. Mich wrote: hi tom and all. i persenley like FPS like Sod. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Dark, Yeah, doing both in the same engine isn't a good idea as I spelled out in another email just a while ago. There is a huge number of side-scrollers that never made it to accessible production, haven't been explored, but then again there isn't much room for randomness in side-scrollers. You basically know when you get to area x that the giant you fought the last time is there, but then again the same is true for most FPS games so lack of random locations of things is not that big a deal I suppose. Dark wrote: Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden Axe, which is another game genre that hasn't yet been converted into audio. So personally, I'd advise going for the 2D game developement in the name of increased diversity, and bringing classics into audio, though as Charles says, if your engine could work both ways that'd be great, - though I expect that would be a much more difficult proposition from a programming point of view. Btw, I highly approve of your starwars game idea, it actually reminds me of the Super starwars games on the Snes, - some of my favourites. I particularly enjoyed the ability to use certain cheat codes so that I could do crazy things, such as taking out Darth Vader and the emperor with Wickit the E-wock or chuey, or having Han solo go through Yoda's training on Dagobar. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
hi tom well I do understand how much work go's in to putting out the games and I am not knocking the work that usa games does or any other gaming companies for that madder. I was just simply stating my opinion of what sorts of games I would like to see more of. I would how ever like to see a super mario brothers game though for the blind since I remember quite well playing that for hours when I had my sight. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:21 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Mich, Yeah, FPS games like SOD are fun, but there is allot of work that goes into one of those games let alone allot of them. For a small company like USA Games it is quicker to produce two or three side-scrollers than one FPS game. Mich wrote: hi tom and all. i persenley like FPS like Sod. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I don't see anything wrong with sidescrollers myself. I'd love to play an accessible version of super mario. I love that game. in fact I have a super nintendo here and still play it from time to time. I actually memorized the layout of many of the levels, especially in super mario world. I'm able to complete the first two worlds. Not bad for a blind person. grin. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:15 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Yohandy, Yeah, both is an exceptable answer. The purpose here is merely to obtain weather the engine should be developed more for 3D FPS style games in mind or if I could use this existing engine to continue producing 2D arcade and side-scroller games. It just seams to me 3D FPS shooters are much more popular than side-scrollers, but that could simply be do to a lack of availability of them in the blind market. Certainly side-scrollers like Megaman, Double dragon, Mario, where adictive in their day, but I've gotten a number of complaints from those wanting new, as in newer sighted trends, instead of reproducing game classics that have fallen out of fassion witht the sighted market which has played them to death, but have never been available for us. Yohandy wrote: Ouch, that's tough. I like both actually. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8540 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Shaun, I don't know. FPS games I tend to be more difficult to master just because you have to determine the layout of the mazes, and I've noticed audio discriptions of the layouts isn't always up to the task. A classic example here when I first started playing Sarah I didn't have a clue that the snoring sound was a door. Even now knowing it I have troubles entering and exiting them adding to allot of personal frustration. Oh, I like Sarah well enough to be sure, but I see areas where navigation could be improved some. shaun everiss wrote: both really, older games with side scrolers, in terms of playability though fps would be better. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Luke, Yeah, weapon toggles and power toggles are very easy to create. Although, menus have never bothered me much. I'm right now interested in seeing which style of play is both easier and more desirable by blind gamers. As has been pointed out side-scrollers have not been explored much in our community, and naivagation is much easier to acomplish. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Davy, My thoughts exactly. The Bop It style game such as Bop It, ESP Whoop Ass, Spanker, etc are ok for a rainy day, but I loose interest after a couple of rounds. You are correct full 3D FPS engines are a serious complication for a single developer. It can be done, but it is usually a huge project. The side-scroller games can typically be made much much faster especially with a substantial amount of code already written. Davy Kager wrote: I don't have a favourite genre, I just have things that I absolutely hate (like bop-it style parts in games). For example, I really like to shoot around in SOD with most of the cheats turned on, but I like Super Liam and Pipe2 as well. Sidescrollers are way more relaxed than FPS's. If there's many stuff that you have to take care of, a full 3D environment could be too big. Try to be original and don't always look at those mainstream things. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Soren, I certainly don't have any issues with developing full 3D FPS games, but they do pose some access issues for some accessible gamers. Here is an example of the kinds of concerns I would have. In the SW game I've been drafting you have to enter the hutt palace through the basement level. Ok, once you are in there are two exits out of the basement. A stone door which is locked and nearly imposible to cut through, or you can exit via the Rancor's den. Not hard, you say. Well, if you choose to exit through the Rancor's den you have to fight the Rancor, and then force jump to the ledge above where you will find a door that is not locked where they drop prisoners and slaves in to the den to be eaten. Well, I've been thinking over and over how to signify to the player where to exit from without making it to obvious, but give enough info to let them know they have to leap up to find exits, or jump down to find secret areas, etc. There is nothing like this in the accessible games market, and I do wonder if this is to complex for the average gamer. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Ken, Well, more complex side-scrollers have more directions than just going forward such as climbing up or down, and moving left and right. However, even then the navigation is pretty easy. As far as the game you mentioned it was Star Wars Empire Strikes Back, (ESB,) and one of my childhood favorites. ESB wasn't a side-scroller, but a fun game all the same. That is an example of a fun game I could quickly build with the 2D game engine and put out in two or three months. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Ken, Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the levels were the same, and basically you did is jump over barrells until you reached the top of the screen where you could fight Donkey Kong himself. After you knocked him down the game would start over only harder and it would add invisible barrels or flames etc. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Niko, Actually, Dark Destroyer, Troopenum, Aliens In the Outback, Judgement Day, and other similar games are what is are called virtical scrollers. The idea that items are falling from the sky and you have to shoot them before they hit or land. Those types of games have trully been driven into the ground. Super Liam is a side-scroller, but lacks some of the more complex elements of newer side-scrollers or the complexity found in some of the classics. Contrary to popular thinking side-scrollers are still being produced such as Mario and Megaman which are a little more updated, better made than NES 1, series but still exist. It just happens the FPS games like Resident Evil happen to get more coverage, and perhaps sighted trends and desired have changed over the passed few years. Since this is a research project your opinions are valuable to me, but I would just like to say FPS games are light years more difficult to produce so going FPS all the way might not be possible unless you want games to come out over long periods of time. Niko C wrote: Let me name a fiew side-scrollers: Dark destroyer Trupanum Alian outback (Which I don't even know if you can call those real side-scrollers.) Super Liam Danger City Montizuma's Revenge Parts of pipe2 blast chamber and clasic pipe. Tarsan Jr. FPS games: shades of doom gtc quake Really can't think of too many more Monkey Business Sara. Yeah, that's pretty much it. You all say we don't have enough side-scrolers. We need to get with the picture. It's past the 1990s. Games need to be more complex. Noone makes side-scrollers anymore. Sighted people don't buy them and neither would I. Sure you see people find an old side-scroller and want to play it but that's not what sells on the shelves and I think that people need to realize that a quick and easy game isn't always the way to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Dark, Yes, side-scrollers can have some advanced elements, and unique challenges of there own. Case in point platforms that vanish or move so you have to time your jumps to get them just in time. In the Smirf's side-scroller I can remember you would have a drop off to jump over. jumping over wasn't the worst part. As you did bats would dive at you and contacting them would kill you. So the jump and the bats together made that trap kind of tough to cross successfully every time. As for the bit about FPS games inherently more advanced it is true to some degree. Shades of Doom is light years more complex and probably has better replay value than Monty. However, Monty is not designed to do those things. Instead the idea is to compete fore scores, and for good old fun and entertainment without allot of additional complexity. One thing that escapes allot of gamers attention FPS games like Resident Evil, great game, take way way more work to produce. A game like Resident evil would take a dev like me a good three or four years to produce on my current schedule. Dark wrote: Hmmm, I'm slightly confused. in what way are 3D fps games inherently more advanced than side scrollers? surely, how advanced, aka how complex a game is, depends upon many other factors than it's design? an Fps game could be as Symple as Dyna man or Packman talks (though stil most fun), and in the main stream markit, side scrollers have done some amazingly complex things, - like Veutiful Jo on the Gc which allows you to slowdown and speed up time I believe. but as has been said, the Fps style has been explored a lot more in audio than the side scrolling style thus far. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Dark, Good point about virtical scrolling. SL is a grat FPS game, but being able to climb things is one area that was left out. In Ledgend of Kage you could climb up vines or trees to fight enemies above you or jump down to the grass to fight enemies on the ground. In the castle Kage could fight enemies on the ground floor and work his way up to the top of the wall to fight one of the miner bosses. These are classic side-scroller elements blind side-scrollers don't have. As far as complexity goes good side-scrollers had just much advance play or complexity in areas as FPS games. Anyone here try fighting Drakula in Castlevania? Well let me just say if you killed him he could transform and come at you in another shape until you finally destroyed him. Among his other powers was apparation and casting fire balls at you from all different directions. He was hard to beat. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Mich, Yeah, I know. Just wanted everyone to know in advance that FPS games while desirable are a step above side-scroller in complexity to create. Mich wrote: hi tom well I do understand how much work go's in to putting out the games and I am not knocking the work that usa games does or any other gaming companies for that madder. I was just simply stating my opinion of what sorts of games I would like to see more of. I would how ever like to see a super mario brothers game though for the blind since I remember quite well playing that for hours when I had my sight. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Yohandy, It seams to me the issue of side-scroller vs FPS seams to be drawn along age boundries. All of us who played classic Nentendo games or remember them have no quoms about new side-scrollers. I don't see anything wrong with them either as I played them all through my childhood. I think it is safe to say most of us like FPS games, but the younger croud seams more interrested in FPS because that is what their peers are playing. They haven't aged to the point the older croud has gotten to that point in life where peer's opinions don't matter that much. When you reach age 30 being cool or in such and such a croud just doesn't matter. Yohandy wrote: I don't see anything wrong with sidescrollers myself. I'd love to play an accessible version of super mario. I love that game. in fact I have a super nintendo here and still play it from time to time. I actually memorized the layout of many of the levels, especially in super mario world. I'm able to complete the first two worlds. Not bad for a blind person. grin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Yohandy, For the sake of discussion I think when talking about some of these games such as Donkey Kong it is important to tell others what version is being discussed. Donkey Kong I was talking about was the original Atari classic. The newer Donkey Kongs like DK Country and DK 64 had allot more added to them. In terms of fun DK Country and DK 64 were awesome, and the original game is a bit boring in comparison. Yohandy wrote: Well, I know that the donkey kongs I plays such as donkey kong country 1 2 and 3 for the Super nintendo were nothing like that. I still have those as well. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 10:05 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Ken, Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the levels were the same, and basically you did is jump over barrells until you reached the top of the screen where you could fight Donkey Kong himself. After you knocked him down the game would start over only harder and it would add invisible barrels or flames etc. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Side-scrollers vs FPS games.
Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Ouch, that's tough. I like both actually. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8271 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I prefer side scrollers because, well, how many of them are there for us? If you upgrade the engine, could it be used to produce both types of games? If so, I think that would be the way to go. I do like the side scroller games due to their ease of navigation. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 9:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-Scrollers vs FPS.
Hi Lisa, Part of that is do to the fact virtual 3D audio isn't as perfect as real 3D audio in life. In order to reconstruct it you truly need 3D earphones or a set of 5 speakers spaced equally around yourself to get the real sound of the FPS environment. It can get pretty expensive for some gamers so using stereo headphones and regular speakers won't cut it. I thought about doing my FPS titles in a true 3D environment rather than 2D as is SOD and Sarah, but that would add an element of complication for most users. In addition to the left, right, forward and back, you would also have up and down directions which really would or could get confusing. Lisa Leonardi wrote: Exactly. I often find myself getting lost when I play shades of doom. I really like the game, enough to have purchassed it, but having to keep my bearings while at the same time trying to keep from getting killed can be difficult at times. Luckily, with shades of doom, i can at least tell if a monster is behind me because of the additional music that plays. But I do have that problem sometimes distinguishing if an object or door is in front or behind. Lisa ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-Scrollers vs FPS.
Exactly. I often find myself getting lost when I play shades of doom. I really like the game, enough to have purchassed it, but having to keep my bearings while at the same time trying to keep from getting killed can be difficult at times. Luckily, with shades of doom, i can at least tell if a monster is behind me because of the additional music that plays. But I do have that problem sometimes distinguishing if an object or door is in front or behind. Lisa - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 4:53 PM Subject: [Audyssey] Side-Scrollers vs FPS. Hi Lisa, Agreed. Side-scrollers are inherently much easier for us since we are only interested in for general directions up, down, left, and right. It is also easier to pinpoint where an item is as we can here it left or right and only need to walk or jump in that general direction to grab it. I really like this style of game play. Sure it is only 2D, but they are easy to play and are a throwback to when games were all about fun and not heavy graphics and sound. I would like to write more side-scrollers, but it does seam there are some that feel they have no value any more. FPS games on the other hand are great, but they really are harder to play. Games like Sarah and Shades of Doom are far more harder when it comes to figuring out the levels and finding where things are, and I even have a hard time figuring out if an item, is in front or behind me, and that is something I don't like about FPS. Lisa Leonardi wrote: Plus, the games in the 21st century are almost solely focussed on the graphical nature of the game. I, for one, am looking forward to another side scroller. Though I do have one or two of them, I don't find the games with the ability to turn in any direction as enjoyable. I like them, but I constantly feel like I'm in a maze. Where the sighted can look at the whole picture of the thing, and recognize where they are in relation to other things, we have to rely on maybe a scan or coordinates. So, I can't wait for Monty. Lisa ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Side-Scrollers vs FPS.
Hi Lisa, Agreed. Side-scrollers are inherently much easier for us since we are only interested in for general directions up, down, left, and right. It is also easier to pinpoint where an item is as we can here it left or right and only need to walk or jump in that general direction to grab it. I really like this style of game play. Sure it is only 2D, but they are easy to play and are a throwback to when games were all about fun and not heavy graphics and sound. I would like to write more side-scrollers, but it does seam there are some that feel they have no value any more. FPS games on the other hand are great, but they really are harder to play. Games like Sarah and Shades of Doom are far more harder when it comes to figuring out the levels and finding where things are, and I even have a hard time figuring out if an item, is in front or behind me, and that is something I don't like about FPS. Lisa Leonardi wrote: Plus, the games in the 21st century are almost solely focussed on the graphical nature of the game. I, for one, am looking forward to another side scroller. Though I do have one or two of them, I don't find the games with the ability to turn in any direction as enjoyable. I like them, but I constantly feel like I'm in a maze. Where the sighted can look at the whole picture of the thing, and recognize where they are in relation to other things, we have to rely on maybe a scan or coordinates. So, I can't wait for Monty. Lisa ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.