Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-18 Thread David Chittenden

Hello Dark,

I am on core-exiles as of two days ago. I am now at level 5 and still 
working my way through the initial missions. I am running Jaws V. 10 on 
Windows Vista Office and am not experiencing the problems with the web 
interface which you have discussed here. When I use the scan area, jaws 
sorts the table out properly. So, after each bit of ship information, 
the first button is view which allows you to see specific breakdown of 
shields, armor, hull points, number of weapons and tunnage, and finally 
the speed of the ship. Then, there is a button labeled engage. Or, you 
can just hit the attack button. Both buttons are right after the ship 
description and quite easy to find. Note: I am using Internet Explorer 
because I could not get Firefox to interact properly with the game.


The only work-around which I need to do is press control-enter any time 
a link opens a new window. If I do not manually initiate the new window 
call, the link will not activate.


Try downloading the demo of Jaws and playing the game in a 40 minute 
slice and see if you still have the same problems with the web 
interface. It is a very addicting game.


By the way, my captain name is Mystic in the game.

David Chittenden, MS, CRC, MRCAA


dark wrote:

Well i'd recommend it extremely!

Background and story, a huge! range of in game activities to 
perform,a a system so balanced it's almost extreme,  oh and no! pvp!


You can buy mechs and battle them, but that's really just a minigame. 
no guild wars, no getting slaughtered by higher players,  it's 
fantastic,  until the raiders rogues pirates and bounty hunters do 
their thing anyway, ;D.


Basically, imagine smugglers four as a continually updating, extremely 
well put together mmorp instead of a short, progressive completable 
single player game and you have Core exiles.


The only miner downer is the lack of labled immages. In most cases 
this just means counting making extra certain you click on the right 
item, - but in the case of the threat wrating shown of various 
ships which is at the moment only graphical it is quite irritating, 
 sinse you end up just having to learn the ship types and make 
guesses based on their tonnage,   which can be tricky.


Beware the Grue!

Dark.

Beware the grue!

Dark.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 9:25 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Dark,
Grin. Oh, that sounds like fun. Unfortunately, I'm slightly too busy 
to go pirate chasing, and blowing up enemies right now. Although, I'd 
be interested in giving that game worl once my schedule lightens up.


dark wrote:

Hi Tom.

To be honest I was auditioning for a production last night so all 
I've really done today is sit on my bumb and zip around the galaxy 
blowing up pirates in Core exiles, I'm afraid I haven't even got 
around to posting any news on audiogames.net


appologies, I will certainly try it out,  and I deffinatel write 
some news now.


My only excuse is that Core exiles is probably the best put together 
online game I've seen sinse the early days of Sryth.


Hopefully I can tare myself away long enough to actually get 
something useful done, ;D.


Beware the gRue!

Dark.

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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-18 Thread william lomas

i am sure if we write the devs can help us make it more accessible

On 16 Oct 2009, at 22:23, David Chittenden wrote:


Hello Dark,

I am on core-exiles as of two days ago. I am now at level 5 and  
still working my way through the initial missions. I am running Jaws  
V. 10 on Windows Vista Office and am not experiencing the problems  
with the web interface which you have discussed here. When I use the  
scan area, jaws sorts the table out properly. So, after each bit of  
ship information, the first button is view which allows you to see  
specific breakdown of shields, armor, hull points, number of weapons  
and tunnage, and finally the speed of the ship. Then, there is a  
button labeled engage. Or, you can just hit the attack button. Both  
buttons are right after the ship description and quite easy to find.  
Note: I am using Internet Explorer because I could not get Firefox  
to interact properly with the game.


The only work-around which I need to do is press control-enter any  
time a link opens a new window. If I do not manually initiate the  
new window call, the link will not activate.


Try downloading the demo of Jaws and playing the game in a 40 minute  
slice and see if you still have the same problems with the web  
interface. It is a very addicting game.


By the way, my captain name is Mystic in the game.

David Chittenden, MS, CRC, MRCAA


dark wrote:

Well i'd recommend it extremely!

Background and story, a huge! range of in game activities to  
perform,a a system so balanced it's almost extreme,  oh and no!  
pvp!


You can buy mechs and battle them, but that's really just a  
minigame. no guild wars, no getting slaughtered by higher players,  
 it's fantastic,  until the raiders rogues pirates and  
bounty hunters do their thing anyway, ;D.


Basically, imagine smugglers four as a continually updating,  
extremely well put together mmorp instead of a short, progressive  
completable single player game and you have Core exiles.


The only miner downer is the lack of labled immages. In most cases  
this just means counting making extra certain you click on the  
right item, - but in the case of the threat wrating shown of  
various ships which is at the moment only graphical it is quite  
irritating,  sinse you end up just having to learn the ship  
types and make guesses based on their tonnage,   which can be  
tricky.


Beware the Grue!

Dark.

Beware the grue!

Dark.
- Original Message - From: Thomas Ward thomasward1...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 9:25 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Dark,
Grin. Oh, that sounds like fun. Unfortunately, I'm slightly too  
busy to go pirate chasing, and blowing up enemies right now.  
Although, I'd be interested in giving that game worl once my  
schedule lightens up.


dark wrote:

Hi Tom.

To be honest I was auditioning for a production last night so all  
I've really done today is sit on my bumb and zip around the  
galaxy blowing up pirates in Core exiles, I'm afraid I haven't  
even got around to posting any news on audiogames.net


appologies, I will certainly try it out,  and I deffinatel  
write some news now.


My only excuse is that Core exiles is probably the best put  
together online game I've seen sinse the early days of Sryth.


Hopefully I can tare myself away long enough to actually get  
something useful done, ;D.


Beware the gRue!

Dark.

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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-18 Thread Charles Rivard
Let's stick to the subject line or change it to reflect the content of the 
posts?  Where's the info about MOTA?

---
Shepherds are the best beasts.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 18, 2009 9:37 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



i am sure if we write the devs can help us make it more accessible

On 16 Oct 2009, at 22:23, David Chittenden wrote:


Hello Dark,

I am on core-exiles as of two days ago. I am now at level 5 and  still 
working my way through the initial missions. I am running Jaws  V. 10 on 
Windows Vista Office and am not experiencing the problems  with the web 
interface which you have discussed here. When I use the  scan area, jaws 
sorts the table out properly. So, after each bit of  ship information, 
the first button is view which allows you to see  specific breakdown of 
shields, armor, hull points, number of weapons  and tunnage, and finally 
the speed of the ship. Then, there is a  button labeled engage. Or, you 
can just hit the attack button. Both  buttons are right after the ship 
description and quite easy to find.  Note: I am using Internet Explorer 
because I could not get Firefox  to interact properly with the game.


The only work-around which I need to do is press control-enter any  time 
a link opens a new window. If I do not manually initiate the  new window 
call, the link will not activate.


Try downloading the demo of Jaws and playing the game in a 40 minute 
slice and see if you still have the same problems with the web 
interface. It is a very addicting game.


By the way, my captain name is Mystic in the game.

David Chittenden, MS, CRC, MRCAA


dark wrote:

Well i'd recommend it extremely!

Background and story, a huge! range of in game activities to 
perform,a a system so balanced it's almost extreme,  oh and no! 
pvp!


You can buy mechs and battle them, but that's really just a  minigame. 
no guild wars, no getting slaughtered by higher players,   it's 
fantastic,  until the raiders rogues pirates and  bounty hunters do 
their thing anyway, ;D.


Basically, imagine smugglers four as a continually updating,  extremely 
well put together mmorp instead of a short, progressive  completable 
single player game and you have Core exiles.


The only miner downer is the lack of labled immages. In most cases  this 
just means counting making extra certain you click on the  right 
item, - but in the case of the threat wrating shown of  various 
ships which is at the moment only graphical it is quite 
 irritating,  sinse you end up just having to learn the ship  types 
and make guesses based on their tonnage,   which can be  tricky.


Beware the Grue!

Dark.

Beware the grue!

Dark.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 9:25 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Dark,
Grin. Oh, that sounds like fun. Unfortunately, I'm slightly too  busy 
to go pirate chasing, and blowing up enemies right now.  Although, I'd 
be interested in giving that game worl once my  schedule lightens up.


dark wrote:

Hi Tom.

To be honest I was auditioning for a production last night so all 
I've really done today is sit on my bumb and zip around the  galaxy 
blowing up pirates in Core exiles, I'm afraid I haven't  even got 
around to posting any news on audiogames.net


appologies, I will certainly try it out,  and I deffinatel  write 
some news now.


My only excuse is that Core exiles is probably the best put  together 
online game I've seen sinse the early days of Sryth.


Hopefully I can tare myself away long enough to actually get 
something useful done, ;D.


Beware the gRue!

Dark.

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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-18 Thread william lomas

yup fair point

On 18 Oct 2009, at 19:43, Charles Rivard wrote:

Let's stick to the subject line or change it to reflect the content  
of the posts?  Where's the info about MOTA?

---
Shepherds are the best beasts.
- Original Message - From: william lomas lomaswill...@googlemail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 18, 2009 9:37 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



i am sure if we write the devs can help us make it more accessible

On 16 Oct 2009, at 22:23, David Chittenden wrote:


Hello Dark,

I am on core-exiles as of two days ago. I am now at level 5 and   
still working my way through the initial missions. I am running  
Jaws  V. 10 on Windows Vista Office and am not experiencing the  
problems  with the web interface which you have discussed here.  
When I use the  scan area, jaws sorts the table out properly. So,  
after each bit of  ship information, the first button is view  
which allows you to see  specific breakdown of shields, armor,  
hull points, number of weapons  and tunnage, and finally the speed  
of the ship. Then, there is a  button labeled engage. Or, you can  
just hit the attack button. Both  buttons are right after the ship  
description and quite easy to find.  Note: I am using Internet  
Explorer because I could not get Firefox  to interact properly  
with the game.


The only work-around which I need to do is press control-enter  
any  time a link opens a new window. If I do not manually initiate  
the  new window call, the link will not activate.


Try downloading the demo of Jaws and playing the game in a 40  
minute slice and see if you still have the same problems with the  
web interface. It is a very addicting game.


By the way, my captain name is Mystic in the game.

David Chittenden, MS, CRC, MRCAA


dark wrote:

Well i'd recommend it extremely!

Background and story, a huge! range of in game activities to  
perform,a a system so balanced it's almost extreme,  oh and  
no! pvp!


You can buy mechs and battle them, but that's really just a   
minigame. no guild wars, no getting slaughtered by higher  
players,   it's fantastic,  until the raiders rogues  
pirates and  bounty hunters do their thing anyway, ;D.


Basically, imagine smugglers four as a continually updating,   
extremely well put together mmorp instead of a short,  
progressive  completable single player game and you have Core  
exiles.


The only miner downer is the lack of labled immages. In most  
cases  this just means counting making extra certain you click on  
the  right item, - but in the case of the threat wrating  
shown of  various ships which is at the moment only graphical it  
is quite  irritating,  sinse you end up just having to learn  
the ship  types and make guesses based on their tonnage,    
which can be  tricky.


Beware the Grue!

Dark.

Beware the grue!

Dark.
- Original Message - From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 9:25 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Dark,
Grin. Oh, that sounds like fun. Unfortunately, I'm slightly too   
busy to go pirate chasing, and blowing up enemies right now.   
Although, I'd be interested in giving that game worl once my   
schedule lightens up.


dark wrote:

Hi Tom.

To be honest I was auditioning for a production last night so  
all I've really done today is sit on my bumb and zip around  
the  galaxy blowing up pirates in Core exiles, I'm afraid I  
haven't  even got around to posting any news on audiogames.net


appologies, I will certainly try it out,  and I deffinatel   
write some news now.


My only excuse is that Core exiles is probably the best put   
together online game I've seen sinse the early days of Sryth.


Hopefully I can tare myself away long enough to actually get  
something useful done, ;D.


Beware the gRue!

Dark.

---
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-17 Thread shaun everiss
I dare you just for kicks.
At 06:45 p.m. 17/10/2009, you wrote:
Hi,

I thought of recording myself playing mota, does anyone dare me? Ur, I don't 
care, gonna do it anyway, but not right now, cause I just woke up. LOL. So 
stay tuned, and see what you'll get.

Kevin
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 11:06 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?


sounds cool.
if testing does come up or you get a position let me know.
Ofcause who knows if I will still be open, I am on about 2 smallish projects 
that are no big deal.
however the big vidio game project has not started that is none of the 
testers have got work yet, so it may mean that for a bit I will be closed for 
business.
Ofcause if I am on a job for small things I probably could fit it in but for 
bigger things, well that may be delayed by a little.
hopefully not by much.
At 06:43 a.m. 17/10/2009, you wrote:
Hi,
Yes indeed. I've already been drafting some notes for Tomb Hunter II, which 
will be in Egypt next time round, and it will be a full blown FPS adventure 
complete with mummies, skeletons, spiders, etc among other things. You might 
even get to take a crack at the evil god Set.

Bryan Peterson wrote:
Besides, when the time comes to start work on the rest of the Tomb Hunter 
series they'll be a lot more like the modern FPS games I'm quite sure, so a 
lot of the features people have requested for MOTA would make more sense in 
a game like that.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.


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No virus found in this incoming message.
Checked by AVG - www.avg.com 
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-17 Thread Kevin Weispfennig

Hi,

Sorry, that with today is not working, but Surely I will do one tomorrow. I 
am going to do a full review of it then, I tried doing it today, but my 
computer didn't like it at all.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 17, 2009 9:00 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



I dare you just for kicks.
At 06:45 p.m. 17/10/2009, you wrote:

Hi,

I thought of recording myself playing mota, does anyone dare me? Ur, I 
don't care, gonna do it anyway, but not right now, cause I just woke up. 
LOL. So stay tuned, and see what you'll get.


Kevin
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 11:06 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



sounds cool.
if testing does come up or you get a position let me know.
Ofcause who knows if I will still be open, I am on about 2 smallish 
projects that are no big deal.
however the big vidio game project has not started that is none of the 
testers have got work yet, so it may mean that for a bit I will be closed 
for business.
Ofcause if I am on a job for small things I probably could fit it in but 
for bigger things, well that may be delayed by a little.

hopefully not by much.
At 06:43 a.m. 17/10/2009, you wrote:

Hi,
Yes indeed. I've already been drafting some notes for Tomb Hunter II, 
which will be in Egypt next time round, and it will be a full blown FPS 
adventure complete with mummies, skeletons, spiders, etc among other 
things. You might even get to take a crack at the evil god Set.


Bryan Peterson wrote:
Besides, when the time comes to start work on the rest of the Tomb 
Hunter series they'll be a lot more like the modern FPS games I'm quite 
sure, so a lot of the features people have requested for MOTA would 
make more sense in a game like that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

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No virus found in this incoming message.
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-17 Thread Thomas Ward

Hey man,
That's up to you. Let me know when you finish it. I'd be interested to 
give it a listen.


Smile.

Kevin Weispfennig wrote:

Hi,

I thought of recording myself playing mota, does anyone dare me? Ur, I 
don't care, gonna do it anyway, but not right now, cause I just woke 
up. LOL. So stay tuned, and see what you'll get.


Kevin



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Scott Chesworth
Hi Tom,

Just upgraded here.

Great work fixing the jump bug, movement feels way more natural to me
now.  I've only played a few rounds so far but haven't been able to
make the torch or heavy breathing carry back over to the menues yet
either, so far so good with squashing that bug.

Three  things for ya:

1.  The new view method, I'm not sure it's any more productive.  In a
room with a lot of objects such as two fires to jump and a door plus
whatever else might be there randomly generated, it takes a long time
to listen through just to find out how far you are away from
something.  There also doesn't seem to be any consistency in the order
that things are announced.
Perhaps the most productive order of announcements would be to give
you the closest object first in the direction you're facing when you
hit v, followed by the item next farthest etc, then a repeat
performance for the items behind you.
To maximise the productivity of having this style of view command
instead of a menue I think you'll definitely need a key to interupt
speech.  I couldn't find one in the users guide.

2.  I like the game being harder as it has been in the last few betas,
but it seems very odd to me that Angela can run totally out of ammo
and not have any short range less powerful item such as a combat knife
or her fists to fall back on.  Not trying to make the game too much
easier as there'd be a big damage diference between a gun and her
fists for sure, I'm thinking more of realism.

3.  Enemies still don't ever follow you from room to room.  It's very
possible to enter a room, take a pot shot at a nasty thing, step back
a couple steps and have a cup of tea, and although I'm only on the
other side of an open door Mr Nasty never thinks to follow me through.
 It's not a game play strategy I'd use much, but I found it's easy to
use this strategy to pick off everything if you're dangerously low on
ammo, and it cripples the difficulty and realism factors.

On a more positive note, the last few goes at the game I just had were
using my new in-ear monitors and it made me re-realise just how
awesome the music and sounds are!

Cheers
Scott

On 10/16/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi all,
 I'm not sure if the message got through to this list, but yesterday I
 announced the release of Mysteries of the Ancients Beta 8. I'm just
 surprised no one has responded with any feedback, comments, etc weather
 they liked or disliked the changes made in the latest beta. Plus the
 download counter seams rather lower than usual so I was wondering if
 people have upgraded yet.

 Thanks.


 ---
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Raul A. Gallegos
The message came through. I'll be playing with it this weekend and 
report then.



On 10/16/09, Thomas Wardthomasward1...@gmail.com  wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I
announced the release of Mysteries of the Ancients Beta 8. I'm just
surprised no one has responded with any feedback, comments, etc weather
they liked or disliked the changes made in the latest beta. Plus the
download counter seams rather lower than usual so I was wondering if
people have upgraded yet.

Thanks.


--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Phil Vlasak

   Hi Thomas,
It took me quite a while to finish on the beginners level as I got killed
frequently.
I do like the new view command but still find the wooden staircase missing
from both the view function and the sound review feature.
The view makes it easier to get close to those flames before jumping.
I find it a little disconcerting that with the view I can take three steps
and still be a meter away.
I know the distance rounds off but it would be nice for distances closer
than a meter to be in centimeters, such as 10 centimeters, six centimeters, 
3 centimeters, etc.

With arrows and flaming balls thrown at you it also would be nice to hear
the sound pan from the creature to you.
Good beta!
Phil


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread simon dowling
hi tom, I think there may be a slight bug when using a sword, I ran out of 
swings, so I drew it again I got one more swing out of it and if I holstered 
in the scabbard, I could get 2 swings out of it. sadly not the same with 
ammo weapons lol.

http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 2:42 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Tom,

Just upgraded here.

Great work fixing the jump bug, movement feels way more natural to me
now.  I've only played a few rounds so far but haven't been able to
make the torch or heavy breathing carry back over to the menues yet
either, so far so good with squashing that bug.

Three  things for ya:

1.  The new view method, I'm not sure it's any more productive.  In a
room with a lot of objects such as two fires to jump and a door plus
whatever else might be there randomly generated, it takes a long time
to listen through just to find out how far you are away from
something.  There also doesn't seem to be any consistency in the order
that things are announced.
Perhaps the most productive order of announcements would be to give
you the closest object first in the direction you're facing when you
hit v, followed by the item next farthest etc, then a repeat
performance for the items behind you.
To maximise the productivity of having this style of view command
instead of a menue I think you'll definitely need a key to interupt
speech.  I couldn't find one in the users guide.

2.  I like the game being harder as it has been in the last few betas,
but it seems very odd to me that Angela can run totally out of ammo
and not have any short range less powerful item such as a combat knife
or her fists to fall back on.  Not trying to make the game too much
easier as there'd be a big damage diference between a gun and her
fists for sure, I'm thinking more of realism.

3.  Enemies still don't ever follow you from room to room.  It's very
possible to enter a room, take a pot shot at a nasty thing, step back
a couple steps and have a cup of tea, and although I'm only on the
other side of an open door Mr Nasty never thinks to follow me through.
It's not a game play strategy I'd use much, but I found it's easy to
use this strategy to pick off everything if you're dangerously low on
ammo, and it cripples the difficulty and realism factors.

On a more positive note, the last few goes at the game I just had were
using my new in-ear monitors and it made me re-realise just how
awesome the music and sounds are!

Cheers
Scott

On 10/16/09, Thomas Ward thomasward1...@gmail.com wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I
announced the release of Mysteries of the Ancients Beta 8. I'm just
surprised no one has responded with any feedback, comments, etc weather
they liked or disliked the changes made in the latest beta. Plus the
download counter seams rather lower than usual so I was wondering if
people have upgraded yet.

Thanks.


---
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Kevin Weispfennig

Hi,

I am sorry, I haven't gotten arround of trying the game, but I will do that 
now.

I am going to grab it RIGHT now!

I'll send my feedback on this list.

So stay tuned!

Kevin
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 4:11 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



   Hi Thomas,
It took me quite a while to finish on the beginners level as I got killed
frequently.
I do like the new view command but still find the wooden staircase missing
from both the view function and the sound review feature.
The view makes it easier to get close to those flames before jumping.
I find it a little disconcerting that with the view I can take three steps
and still be a meter away.
I know the distance rounds off but it would be nice for distances closer
than a meter to be in centimeters, such as 10 centimeters, six 
centimeters, 3 centimeters, etc.

With arrows and flaming balls thrown at you it also would be nice to hear
the sound pan from the creature to you.
Good beta!
Phil


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Dean Masters
I downloaded it last night and installed it. Haven't had time to try it. but 
then I didn't get beta 7 installed. so won't know the difference between 7 
and 8.

Dean

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list audy gamers@audyssey.org
Sent: Friday, October 16, 2009 8:52 AM
Subject: [Audyssey] Any MOTA Beta 8 feedback?


| Hi all,
| I'm not sure if the message got through to this list, but yesterday I
| announced the release of Mysteries of the Ancients Beta 8. I'm just
| surprised no one has responded with any feedback, comments, etc weather
| they liked or disliked the changes made in the latest beta. Plus the
| download counter seams rather lower than usual so I was wondering if
| people have upgraded yet.
|
| Thanks.
|
|
| ---
| Gamers mailing list __ Gamers@audyssey.org
| If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
| You can make changes or update your subscription via the web, at
| http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
| All messages are archived and can be searched and read at
| http://www.mail-archive.com/gam...@audyssey.org.
| If you have any questions or concerns regarding the management of the 
list,
| please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Scott Chesworth
Hi Tom,

Just gotten this error window last time I quit mota.

Tomb
Tomb has encountered a user-defined breakpoint.
A breakpoint in an application indicates a program error.  After this
dialog is dismissed, the
application will continue running, but it may be in an unstable state.
Close

I don't seem to be able to reproduce it yet, but figured I'd let you
know it existed.  Perhaps the user defined break point thingy will be
a clue for you that I have no clue about lol.

Cheers
Scott

On 10/16/09, Dean Masters dwmast...@earthlink.net wrote:
 I downloaded it last night and installed it. Haven't had time to try it. but
 then I didn't get beta 7 installed. so won't know the difference between 7
 and 8.

 Dean

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list audy gamers@audyssey.org
 Sent: Friday, October 16, 2009 8:52 AM
 Subject: [Audyssey] Any MOTA Beta 8 feedback?


 | Hi all,
 | I'm not sure if the message got through to this list, but yesterday I
 | announced the release of Mysteries of the Ancients Beta 8. I'm just
 | surprised no one has responded with any feedback, comments, etc weather
 | they liked or disliked the changes made in the latest beta. Plus the
 | download counter seams rather lower than usual so I was wondering if
 | people have upgraded yet.
 |
 | Thanks.
 |
 |
 | ---
 | Gamers mailing list __ Gamers@audyssey.org
 | If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 | You can make changes or update your subscription via the web, at
 | http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 | All messages are archived and can be searched and read at
 | http://www.mail-archive.com/gam...@audyssey.org.
 | If you have any questions or concerns regarding the management of the
 list,
 | please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread simon dowling

yup same one here.
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com
To: Dean Masters dwmast...@earthlink.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, October 16, 2009 4:12 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Tom,

Just gotten this error window last time I quit mota.

Tomb
Tomb has encountered a user-defined breakpoint.
A breakpoint in an application indicates a program error.  After this
dialog is dismissed, the
application will continue running, but it may be in an unstable state.
Close

I don't seem to be able to reproduce it yet, but figured I'd let you
know it existed.  Perhaps the user defined break point thingy will be
a clue for you that I have no clue about lol.

Cheers
Scott

On 10/16/09, Dean Masters dwmast...@earthlink.net wrote:
I downloaded it last night and installed it. Haven't had time to try it. 
but
then I didn't get beta 7 installed. so won't know the difference between 
7

and 8.

Dean

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list audy gamers@audyssey.org
Sent: Friday, October 16, 2009 8:52 AM
Subject: [Audyssey] Any MOTA Beta 8 feedback?


| Hi all,
| I'm not sure if the message got through to this list, but yesterday I
| announced the release of Mysteries of the Ancients Beta 8. I'm just
| surprised no one has responded with any feedback, comments, etc weather
| they liked or disliked the changes made in the latest beta. Plus the
| download counter seams rather lower than usual so I was wondering if
| people have upgraded yet.
|
| Thanks.
|
|
| ---
| Gamers mailing list __ Gamers@audyssey.org
| If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
| You can make changes or update your subscription via the web, at
| http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
| All messages are archived and can be searched and read at
| http://www.mail-archive.com/gam...@audyssey.org.
| If you have any questions or concerns regarding the management of the
list,
| please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Kevin Weispfennig

Awesome thing! Man, I wish I could do something like that *G*

Its cool! But the torch fixing thing is not working, over here it still 
plays that torch sound in the menu sometimes.
- Original Message - 
From: simon dowling simod...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 5:14 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



yup same one here.
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com
To: Dean Masters dwmast...@earthlink.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, October 16, 2009 4:12 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Tom,

Just gotten this error window last time I quit mota.

Tomb
Tomb has encountered a user-defined breakpoint.
A breakpoint in an application indicates a program error.  After this
dialog is dismissed, the
application will continue running, but it may be in an unstable state.
Close

I don't seem to be able to reproduce it yet, but figured I'd let you
know it existed.  Perhaps the user defined break point thingy will be
a clue for you that I have no clue about lol.

Cheers
Scott

On 10/16/09, Dean Masters dwmast...@earthlink.net wrote:
I downloaded it last night and installed it. Haven't had time to try it. 
but
then I didn't get beta 7 installed. so won't know the difference between 
7

and 8.

Dean

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list audy gamers@audyssey.org
Sent: Friday, October 16, 2009 8:52 AM
Subject: [Audyssey] Any MOTA Beta 8 feedback?


| Hi all,
| I'm not sure if the message got through to this list, but yesterday I
| announced the release of Mysteries of the Ancients Beta 8. I'm just
| surprised no one has responded with any feedback, comments, etc 
weather

| they liked or disliked the changes made in the latest beta. Plus the
| download counter seams rather lower than usual so I was wondering if
| people have upgraded yet.
|
| Thanks.
|
|
| ---
| Gamers mailing list __ Gamers@audyssey.org
| If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Charles Rivard
Haven't had the chance to try it yet, although I have already downloaded it. 
I'll let you know if I find anything screwy, or if I don't.  Thanks.

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list audy gamers@audyssey.org
Sent: Friday, October 16, 2009 5:52 AM
Subject: [Audyssey] Any MOTA Beta 8 feedback?



Hi all,
I'm not sure if the message got through to this list, but yesterday I 
announced the release of Mysteries of the Ancients Beta 8. I'm just 
surprised no one has responded with any feedback, comments, etc weather 
they liked or disliked the changes made in the latest beta. Plus the 
download counter seams rather lower than usual so I was wondering if 
people have upgraded yet.


Thanks.


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Scot,
First, I'm glad the breathing/torch sounds seam to be fixed. That one 
was a very difficult bug to track down and fix. I was hoping it was 
really and truly fixed. So far so good.
Second, as for the new view command I have my reasons for not checking 
for the nearist item first, and so on. The main reason is a matter of 
time. That is an extremely massive rewrite of the game's review/view 
system, and it would take a considerable amount of time. I am shooting 
for a mid December release date for the game, and I simply don't want to 
introduce further delays into the development process if I can help it. 
Besides requests like this can always be added, fixed, changed, whatever 
after 1.0 is released, and I am not on any time table to get the game 
finished and off my desk for a while.
At this point my priorities for the next release, release candidate 1, 
is to complete the game's registration system, add the rest of the game 
levels, and fix the problems with 64 byt edditions of Windows. After 
that the game should be pretty near ready for final release. That's my 
plans for the near future at least.
Third, as for interupting speech I thought the control key was suppose 
to do that. I added that feature way back when, but I think I disabled 
it do to some complaint or other about it. Either way i can check, and 
probably reenable the feature in the next test release.
Fourth, as for hand to hand combat I've been getting lots of requests 
for that specific feature. Given the large amount of requests I'm 
certainly thinking about it. However, I have already drafted a release 
schedule for this game. Every time I stop to add this and that feature, 
fulfill end user suggestions, whatever I am going to fall further and 
further behind on that release schedule. If I stopped to include every 
suggestion, request, and feature I was asked to I might get the game 
done by Christmas of 2010 instead of Christmas of 2009 if I'm lucky.
I guess what I'm saying is I have sales records for Montezuma's Revenge 
dating clear back to December of 2004. Although, I didn't take those 
orders, James North did, those customers have been waiting 5 years for a 
game. Since Montezuma's Revenge had to be haulted because of legal 
reasons I still owe them a game. It is unfair to them, I think, to keep 
dragging the release of Mysteries of the Ancients out indefinitely to 
please each and every person that has a suggestion or request. As I said 
above once 1.0 is finished I can always update the game later after I've 
had some time off and there is no pressure to release something to the 
public.
Finally, as for enemies remaining in the same room where they were 
placed that's rather typical of a classic side-scroller. When this game 
started out the original intent of the game was to resemble something of 
an 80's side-scroller, but that intent has changed somewhat since I have 
been buried under end user requests for more modern suggestions like 
random items, random enemies, whatever. As a result what we got is 
something of a 80's side-scroller that acts more and more like a modern 
FPS game. If people wanted an FPS game instead of a classic 
side-scroller I'm not sure why they just didn't request one instead of 
me creating a classic side-scroller, and then requested that I bring it 
up to more modern standards.
Anyway, I'm glad you really like the game. it has been a long tough two 
years since I started on it, and I am more than ready to just get it 
done and over with. I always put my best into a project even if it isn't 
something I personally would have designed on my own.


Smile.


Scott Chesworth wrote:

Hi Tom,

Just upgraded here.

Great work fixing the jump bug, movement feels way more natural to me
now.  I've only played a few rounds so far but haven't been able to
make the torch or heavy breathing carry back over to the menues yet
either, so far so good with squashing that bug.

Three  things for ya:

1.  The new view method, I'm not sure it's any more productive.  In a
room with a lot of objects such as two fires to jump and a door plus
whatever else might be there randomly generated, it takes a long time
to listen through just to find out how far you are away from
something.  There also doesn't seem to be any consistency in the order
that things are announced.
Perhaps the most productive order of announcements would be to give
you the closest object first in the direction you're facing when you
hit v, followed by the item next farthest etc, then a repeat
performance for the items behind you.
To maximise the productivity of having this style of view command
instead of a menue I think you'll definitely need a key to interupt
speech.  I couldn't find one in the users guide.

2.  I like the game being harder as it has been in the last few betas,
but it seems very odd to me that Angela can run totally out of ammo
and not have any short range less powerful item such as a combat knife
or her fists to fall back on. 

Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Phil,
Thanks. As for panning arrows and fireballs it really isn't practical 
from a programming standpoint. If an enemy is 25 feet away, to your 
left, it might reach you in say 250 milliseconds. That means I have to 
update the fireballs sounds every 10 milliseconds. That is rather 
processor intensive just for a wow effect. I tend not to waist 
processor speed and performance that way even if it would sound cooler.
As for the wooden staircases I'll see what I can do about those.You are 
right someone should be able to see them with the view command, and 
there should be an entry in the sound descriptions menu. Although, like 
the hand to hand suggestion I'll put it towards the bottom of the todo 
list for the time being as I think the registration system and adding 
more levels should come first.


Smile.

Phil Vlasak wrote:

   Hi Thomas,
It took me quite a while to finish on the beginners level as I got killed
frequently.
I do like the new view command but still find the wooden staircase 
missing

from both the view function and the sound review feature.
The view makes it easier to get close to those flames before jumping.
I find it a little disconcerting that with the view I can take three 
steps

and still be a meter away.
I know the distance rounds off but it would be nice for distances closer
than a meter to be in centimeters, such as 10 centimeters, six 
centimeters, 3 centimeters, etc.

With arrows and flaming balls thrown at you it also would be nice to hear
the sound pan from the creature to you.
Good beta!
Phil


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Simon,
That is not a bug. The number of sword swings you get depends on how 
much strength you have to use the sword. Since the sword is rather heavy 
it requires more strength than say a dagger. Angela's strength acts as a 
type of ammo for swords, daggers, and if I add fists those too.
Bottom line, if your strength is low use the g command to see how much 
strength Angela has. After a few seconds it will go back up to 100%, and 
you can use the sword, dagger, etc again. In other words none of your 
weapons has unlimited attacks. One way or another you have to have some 
sort of ammo weather it is bullets, arrows, or plane old ordinary strength.



simon dowling wrote:
hi tom, I think there may be a slight bug when using a sword, I ran 
out of swings, so I drew it again I got one more swing out of it and 
if I holstered in the scabbard, I could get 2 swings out of it. sadly 
not the same with ammo weapons lol.

http://www.secretsthatwekeep.com/003
Simon



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi,
Smile. There is no need for apologies. I just wondered if people had 
gotten it, and what their user experience was so far. The reaction to 
this one was much less than the previous betas so I wondered if people 
weren't interested, didn't get the message, or something.


Cheers!

Kevin Weispfennig wrote:

Hi,

I am sorry, I haven't gotten arround of trying the game, but I will do 
that now.

I am going to grab it RIGHT now!

I'll send my feedback on this list.

So stay tuned!

Kevin



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Dean,
Oh, if you haven't played for a while then you are in for a big 
surprise. Hopefully a happy one.


Smile.

Dean Masters wrote:
I downloaded it last night and installed it. Haven't had time to try it. but 
then I didn't get beta 7 installed. so won't know the difference between 7 
and 8.


Dean
  



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
I was surprised as well. I downloaded it right away. As for me I liked the 
changes, although I wondered why the weapon changes for the Amazons and 
Centaurs. I've always asociated centaurs with archery LOL.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list audy gamers@audyssey.org
Sent: Friday, October 16, 2009 6:52 AM
Subject: [Audyssey] Any MOTA Beta 8 feedback?



Hi all,
I'm not sure if the message got through to this list, but yesterday I 
announced the release of Mysteries of the Ancients Beta 8. I'm just 
surprised no one has responded with any feedback, comments, etc weather 
they liked or disliked the changes made in the latest beta. Plus the 
download counter seams rather lower than usual so I was wondering if 
people have upgraded yet.


Thanks.


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
That would probably be because in the time it took you to do those things 
your strength had returned somewhat.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: simon dowling simod...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 8:14 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?


hi tom, I think there may be a slight bug when using a sword, I ran out of 
swings, so I drew it again I got one more swing out of it and if I 
holstered in the scabbard, I could get 2 swings out of it. sadly not the 
same with ammo weapons lol.

http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 2:42 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Tom,

Just upgraded here.

Great work fixing the jump bug, movement feels way more natural to me
now.  I've only played a few rounds so far but haven't been able to
make the torch or heavy breathing carry back over to the menues yet
either, so far so good with squashing that bug.

Three  things for ya:

1.  The new view method, I'm not sure it's any more productive.  In a
room with a lot of objects such as two fires to jump and a door plus
whatever else might be there randomly generated, it takes a long time
to listen through just to find out how far you are away from
something.  There also doesn't seem to be any consistency in the order
that things are announced.
Perhaps the most productive order of announcements would be to give
you the closest object first in the direction you're facing when you
hit v, followed by the item next farthest etc, then a repeat
performance for the items behind you.
To maximise the productivity of having this style of view command
instead of a menue I think you'll definitely need a key to interupt
speech.  I couldn't find one in the users guide.

2.  I like the game being harder as it has been in the last few betas,
but it seems very odd to me that Angela can run totally out of ammo
and not have any short range less powerful item such as a combat knife
or her fists to fall back on.  Not trying to make the game too much
easier as there'd be a big damage diference between a gun and her
fists for sure, I'm thinking more of realism.

3.  Enemies still don't ever follow you from room to room.  It's very
possible to enter a room, take a pot shot at a nasty thing, step back
a couple steps and have a cup of tea, and although I'm only on the
other side of an open door Mr Nasty never thinks to follow me through.
It's not a game play strategy I'd use much, but I found it's easy to
use this strategy to pick off everything if you're dangerously low on
ammo, and it cripples the difficulty and realism factors.

On a more positive note, the last few goes at the game I just had were
using my new in-ear monitors and it made me re-realise just how
awesome the music and sounds are!

Cheers
Scott

On 10/16/09, Thomas Ward thomasward1...@gmail.com wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I
announced the release of Mysteries of the Ancients Beta 8. I'm just
surprised no one has responded with any feedback, comments, etc weather
they liked or disliked the changes made in the latest beta. Plus the
download counter seams rather lower than usual so I was wondering if
people have upgraded yet.

Thanks.


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
Besides, when the time comes to start work on the rest of the Tomb Hunter 
series they'll be a lot more like the modern FPS games I'm quite sure, so a 
lot of the features people have requested for MOTA would make more sense in 
a game like that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 10:10 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Scot,
First, I'm glad the breathing/torch sounds seam to be fixed. That one was 
a very difficult bug to track down and fix. I was hoping it was really and 
truly fixed. So far so good.
Second, as for the new view command I have my reasons for not checking for 
the nearist item first, and so on. The main reason is a matter of time. 
That is an extremely massive rewrite of the game's review/view system, and 
it would take a considerable amount of time. I am shooting for a mid 
December release date for the game, and I simply don't want to introduce 
further delays into the development process if I can help it. Besides 
requests like this can always be added, fixed, changed, whatever after 1.0 
is released, and I am not on any time table to get the game finished and 
off my desk for a while.
At this point my priorities for the next release, release candidate 1, is 
to complete the game's registration system, add the rest of the game 
levels, and fix the problems with 64 byt edditions of Windows. After that 
the game should be pretty near ready for final release. That's my plans 
for the near future at least.
Third, as for interupting speech I thought the control key was suppose to 
do that. I added that feature way back when, but I think I disabled it do 
to some complaint or other about it. Either way i can check, and probably 
reenable the feature in the next test release.
Fourth, as for hand to hand combat I've been getting lots of requests for 
that specific feature. Given the large amount of requests I'm certainly 
thinking about it. However, I have already drafted a release schedule for 
this game. Every time I stop to add this and that feature, fulfill end 
user suggestions, whatever I am going to fall further and further behind 
on that release schedule. If I stopped to include every suggestion, 
request, and feature I was asked to I might get the game done by Christmas 
of 2010 instead of Christmas of 2009 if I'm lucky.
I guess what I'm saying is I have sales records for Montezuma's Revenge 
dating clear back to December of 2004. Although, I didn't take those 
orders, James North did, those customers have been waiting 5 years for a 
game. Since Montezuma's Revenge had to be haulted because of legal reasons 
I still owe them a game. It is unfair to them, I think, to keep dragging 
the release of Mysteries of the Ancients out indefinitely to please each 
and every person that has a suggestion or request. As I said above once 
1.0 is finished I can always update the game later after I've had some 
time off and there is no pressure to release something to the public.
Finally, as for enemies remaining in the same room where they were placed 
that's rather typical of a classic side-scroller. When this game started 
out the original intent of the game was to resemble something of an 80's 
side-scroller, but that intent has changed somewhat since I have been 
buried under end user requests for more modern suggestions like random 
items, random enemies, whatever. As a result what we got is something of a 
80's side-scroller that acts more and more like a modern FPS game. If 
people wanted an FPS game instead of a classic side-scroller I'm not sure 
why they just didn't request one instead of me creating a classic 
side-scroller, and then requested that I bring it up to more modern 
standards.
Anyway, I'm glad you really like the game. it has been a long tough two 
years since I started on it, and I am more than ready to just get it done 
and over with. I always put my best into a project even if it isn't 
something I personally would have designed on my own.


Smile.


Scott Chesworth wrote:

Hi Tom,

Just upgraded here.

Great work fixing the jump bug, movement feels way more natural to me
now.  I've only played a few rounds so far but haven't been able to
make the torch or heavy breathing carry back over to the menues yet
either, so far so good with squashing that bug.

Three  things for ya:

1.  The new view method, I'm not sure it's any more productive.  In a
room with a lot of objects such as two fires to jump and a door plus
whatever else might be there randomly generated, it takes a long time
to listen through just to find out how far you are away from
something.  There also doesn't seem to be any consistency in the order
that things are announced.
Perhaps the most productive order of announcements would be to give
you the closest

Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Scott,
Ok...I don't have any clue about that error. I know what a breakpoint 
is, but I'm not sure why precisely you are getting that error. I've ran 
the game through countless times without that error. I'll have to google 
for some possible explanations why you may or may not be getting a 
breakpoint error like that.


Scott Chesworth wrote:

Hi Tom,

Just gotten this error window last time I quit mota.

Tomb
Tomb has encountered a user-defined breakpoint.
A breakpoint in an application indicates a program error.  After this
dialog is dismissed, the
application will continue running, but it may be in an unstable state.
Close

I don't seem to be able to reproduce it yet, but figured I'd let you
know it existed.  Perhaps the user defined break point thingy will be
a clue for you that I have no clue about lol.

Cheers
Scott
  



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Kevin,
Just checking to be sure, but you did uninstall the older releases 
before installing the new one right?
If so then for some reason the trigger for the torch is still getting 
tripped when exiting the game for no reason I can see. I've been through 
that code with a fine tooth comb, and still bugs like that pop up now 
and then.


Kevin Weispfennig wrote:

Awesome thing! Man, I wish I could do something like that *G*

Its cool! But the torch fixing thing is not working, over here it 
still plays that torch sound in the menu sometimes.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread dark

Hi Tom.

To be honest I was auditioning for a production last night so all I've 
really done today is sit on my bumb and zip around the galaxy blowing up 
pirates in Core exiles, I'm afraid I haven't even got around to posting any 
news on audiogames.net


appologies, I will certainly try it out,  and I deffinatel write some 
news now.


My only excuse is that Core exiles is probably the best put together online 
game I've seen sinse the early days of Sryth.


Hopefully I can tare myself away long enough to actually get something 
useful done, ;D.


Beware the gRue!

Dark. 



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
I had it happen once but only once. And I did uninstall Beta 7. Speaking of 
MOTA, think I'll go play some more...

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 11:27 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Kevin,
Just checking to be sure, but you did uninstall the older releases before 
installing the new one right?
If so then for some reason the trigger for the torch is still getting 
tripped when exiting the game for no reason I can see. I've been through 
that code with a fine tooth comb, and still bugs like that pop up now and 
then.


Kevin Weispfennig wrote:

Awesome thing! Man, I wish I could do something like that *G*

Its cool! But the torch fixing thing is not working, over here it still 
plays that torch sound in the menu sometimes.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Bryan,
I changed the enemy weapons for a couple of reasons.
For starts the amazons were suppose to be good with a bow, and prefered 
it over a knife, sword, dagger, whatever. So it makes logical sense the 
amazons in this game should have a bow and arrow as their default weapon 
of choice.
As for giving the centaurs fireballs you can blame that on Tomb Raider. 
In the first Tomb Raider game, the one released in 1997, there is this 
one area guarded by a couple of majorly tough centaurs that throw 
fireballs at Lara Croft. Not only do the fireballs do considerable 
damage the centaurs are harder to kill than most of the other enemies in 
the game. In a sense they are like miner bosses in that game.
Anyway, inspired by that Tomb Raider level I've been thinking of sort of 
using that idea in my own game. After all Edos Interactive can hardly 
scream copyright infringement over a fireball throwing centaur. It is 
too common, too generic, for them to scream over.


Smile.

Bryan Peterson wrote:
I was surprised as well. I downloaded it right away. As for me I liked 
the changes, although I wondered why the weapon changes for the 
Amazons and Centaurs. I've always asociated centaurs with archery LOL.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi,
Yes indeed. I've already been drafting some notes for Tomb Hunter II, 
which will be in Egypt next time round, and it will be a full blown FPS 
adventure complete with mummies, skeletons, spiders, etc among other 
things. You might even get to take a crack at the evil god Set.


Bryan Peterson wrote:
Besides, when the time comes to start work on the rest of the Tomb 
Hunter series they'll be a lot more like the modern FPS games I'm 
quite sure, so a lot of the features people have requested for MOTA 
would make more sense in a game like that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Kevin Weispfennig

Hi,

I think this question has been aksed, but why do you have to uninstall the 
game first before installing the first one?

And, can't the Installer that installs the game do it?

Thanks,

Kevin
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 7:32 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?


I had it happen once but only once. And I did uninstall Beta 7. Speaking of 
MOTA, think I'll go play some more...
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 11:27 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Kevin,
Just checking to be sure, but you did uninstall the older releases before 
installing the new one right?
If so then for some reason the trigger for the torch is still getting 
tripped when exiting the game for no reason I can see. I've been through 
that code with a fine tooth comb, and still bugs like that pop up now and 
then.


Kevin Weispfennig wrote:

Awesome thing! Man, I wish I could do something like that *G*

Its cool! But the torch fixing thing is not working, over here it still 
plays that torch sound in the menu sometimes.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread william lomas

i will next play the game when have ore levels now :)

On 16 Oct 2009, at 18:32, Bryan Peterson wrote:

I had it happen once but only once. And I did uninstall Beta 7.  
Speaking of MOTA, think I'll go play some more...
Homer: Hey, uh, could you go across the street and get me a slice of  
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 11:27 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Kevin,
Just checking to be sure, but you did uninstall the older releases  
before installing the new one right?
If so then for some reason the trigger for the torch is still  
getting tripped when exiting the game for no reason I can see. I've  
been through that code with a fine tooth comb, and still bugs like  
that pop up now and then.


Kevin Weispfennig wrote:

Awesome thing! Man, I wish I could do something like that *G*

Its cool! But the torch fixing thing is not working, over here it  
still plays that torch sound in the menu sometimes.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Kevin Weispfennig

Hi,

I didn't even have MOTA Installed on this computer. I only had it on the 
desktop, and I didn't have it on the laptop.


Kevin
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 7:27 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Kevin,
Just checking to be sure, but you did uninstall the older releases before 
installing the new one right?
If so then for some reason the trigger for the torch is still getting 
tripped when exiting the game for no reason I can see. I've been through 
that code with a fine tooth comb, and still bugs like that pop up now and 
then.


Kevin Weispfennig wrote:

Awesome thing! Man, I wish I could do something like that *G*

Its cool! But the torch fixing thing is not working, over here it still 
plays that torch sound in the menu sometimes.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
Nifty. With any luck by then I'll have become proficient enough on the 
theremin that I could help with music. Seems like a theremin's eerie sound 
might fit in well in a game like that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 11:43 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi,
Yes indeed. I've already been drafting some notes for Tomb Hunter II, 
which will be in Egypt next time round, and it will be a full blown FPS 
adventure complete with mummies, skeletons, spiders, etc among other 
things. You might even get to take a crack at the evil god Set.


Bryan Peterson wrote:
Besides, when the time comes to start work on the rest of the Tomb Hunter 
series they'll be a lot more like the modern FPS games I'm quite sure, so 
a lot of the features people have requested for MOTA would make more 
sense in a game like that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Dark,
Grin. Oh, that sounds like fun. Unfortunately, I'm slightly too busy to 
go pirate chasing, and blowing up enemies right now. Although, I'd be 
interested in giving that game worl once my schedule lightens up.


dark wrote:

Hi Tom.

To be honest I was auditioning for a production last night so all I've 
really done today is sit on my bumb and zip around the galaxy blowing 
up pirates in Core exiles, I'm afraid I haven't even got around to 
posting any news on audiogames.net


appologies, I will certainly try it out,  and I deffinatel write 
some news now.


My only excuse is that Core exiles is probably the best put together 
online game I've seen sinse the early days of Sryth.


Hopefully I can tare myself away long enough to actually get something 
useful done, ;D.


Beware the gRue!

Dark.

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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Kevin,
Well, first of all, the game is constantly undergoing changes. Not just 
the game but the manual, sound effects, speech files, etc. As a result 
some files might be added, some removed, and the directory structure 
might change slightly between releases. The net effect is that if you 
install or upgrade one version over another there is going to be a bunch 
of extra junk left over that isn't being used, and is just waisting 
space. Not to mention successive upgrades can cause problems that might 
not show up in a clean install.
As it happens you probably don't know even Microsoft recommends that you 
perform a clean install of Windows instead of running the Windows 
upgrade cd when upgrading to a new full release of Windows. However, 
they do offer the upgrade cds simply because some people aren't able to 
do a complete install on their own, or there is some technical reason 
like they need special drivers that aren't provided with the full retail 
version. Still that doesn't undermine the fact it is usually better to 
do a fresh install of Windows when upgrading rather than to buy the 
upgrade cd.
Anyway, as a developer I always live by it is better safe than sorry. 
Most developers know upgrading is bad, a clean install is best, so that 
is what I make my testers do.
As far as the setup tool I use, Inno Setup, it can do upgrades, but I've 
noticed it doesn't always work correctly.I've personally seen times 
where it fails to overwrite some file, for some reason or other, and 
that ends up generating a nasty bug in the game you wouldn't have had if 
it was just installed clean. So that reason is just one more example why 
upgrading an existing installation can be bad.


HTH

Kevin Weispfennig wrote:

Hi,

I think this question has been aksed, but why do you have to uninstall 
the game first before installing the first one?

And, can't the Installer that installs the game do it?

Thanks,

Kevin



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Thomas Ward

Hi Kevin,
Thanks. Was just checking to make sure this was a fresh install. I 
haven't had any problems with the torch in the main menu here, but 
apparently it still happens on some systems.


Kevin Weispfennig wrote:

Hi,

I didn't even have MOTA Installed on this computer. I only had it on 
the desktop, and I didn't have it on the laptop.


Kevin



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread shaun everiss
I have tested this yesterday tom.
its good, the monsters were quite a challenge.
NOt much to say really tom.
All the bugs are ffixed and no issues are being reported here.
There really is no feadback to give you.
At 01:52 a.m. 17/10/2009, you wrote:
Hi all,
I'm not sure if the message got through to this list, but yesterday I 
announced the release of Mysteries of the Ancients Beta 8. I'm just surprised 
no one has responded with any feedback, comments, etc weather they liked or 
disliked the changes made in the latest beta. Plus the download counter seams 
rather lower than usual so I was wondering if people have upgraded yet.

Thanks.


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread shaun everiss
weird.
the breakpoint is there, the program is quitting.
maybe something was going in the background.
At 04:12 a.m. 17/10/2009, you wrote:
Hi Tom,

Just gotten this error window last time I quit mota.

Tomb
Tomb has encountered a user-defined breakpoint.
A breakpoint in an application indicates a program error.  After this
dialog is dismissed, the
application will continue running, but it may be in an unstable state.
Close

I don't seem to be able to reproduce it yet, but figured I'd let you
know it existed.  Perhaps the user defined break point thingy will be
a clue for you that I have no clue about lol.

Cheers
Scott

On 10/16/09, Dean Masters dwmast...@earthlink.net wrote:
 I downloaded it last night and installed it. Haven't had time to try it. but
 then I didn't get beta 7 installed. so won't know the difference between 7
 and 8.

 Dean

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list audy gamers@audyssey.org
 Sent: Friday, October 16, 2009 8:52 AM
 Subject: [Audyssey] Any MOTA Beta 8 feedback?


 | Hi all,
 | I'm not sure if the message got through to this list, but yesterday I
 | announced the release of Mysteries of the Ancients Beta 8. I'm just
 | surprised no one has responded with any feedback, comments, etc weather
 | they liked or disliked the changes made in the latest beta. Plus the
 | download counter seams rather lower than usual so I was wondering if
 | people have upgraded yet.
 |
 | Thanks.
 |
 |
 | ---
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 | If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 | You can make changes or update your subscription via the web, at
 | http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 list,
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Bryan Peterson
I did get a burning torch in the menu once but only once. And it's 
definitely nice to save and load a game with the sword selected and actually 
hear a sword swinging when I attack and not a gunshot.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 2:53 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



I have tested this yesterday tom.
its good, the monsters were quite a challenge.
NOt much to say really tom.
All the bugs are ffixed and no issues are being reported here.
There really is no feadback to give you.
At 01:52 a.m. 17/10/2009, you wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I 
announced the release of Mysteries of the Ancients Beta 8. I'm just 
surprised no one has responded with any feedback, comments, etc weather 
they liked or disliked the changes made in the latest beta. Plus the 
download counter seams rather lower than usual so I was wondering if 
people have upgraded yet.


Thanks.


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Kevin Weispfennig

Hi,

Ah, that helps bounches. Now I understand. Thanks
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 10:44 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Kevin,
Well, first of all, the game is constantly undergoing changes. Not just 
the game but the manual, sound effects, speech files, etc. As a result 
some files might be added, some removed, and the directory structure might 
change slightly between releases. The net effect is that if you install or 
upgrade one version over another there is going to be a bunch of extra 
junk left over that isn't being used, and is just waisting space. Not to 
mention successive upgrades can cause problems that might not show up in a 
clean install.
As it happens you probably don't know even Microsoft recommends that you 
perform a clean install of Windows instead of running the Windows upgrade 
cd when upgrading to a new full release of Windows. However, they do offer 
the upgrade cds simply because some people aren't able to do a complete 
install on their own, or there is some technical reason like they need 
special drivers that aren't provided with the full retail version. Still 
that doesn't undermine the fact it is usually better to do a fresh install 
of Windows when upgrading rather than to buy the upgrade cd.
Anyway, as a developer I always live by it is better safe than sorry. 
Most developers know upgrading is bad, a clean install is best, so that is 
what I make my testers do.
As far as the setup tool I use, Inno Setup, it can do upgrades, but I've 
noticed it doesn't always work correctly.I've personally seen times where 
it fails to overwrite some file, for some reason or other, and that ends 
up generating a nasty bug in the game you wouldn't have had if it was just 
installed clean. So that reason is just one more example why upgrading an 
existing installation can be bad.


HTH

Kevin Weispfennig wrote:

Hi,

I think this question has been aksed, but why do you have to uninstall 
the game first before installing the first one?

And, can't the Installer that installs the game do it?

Thanks,

Kevin



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread shaun everiss
sounds cool.
if testing does come up or you get a position let me know.
Ofcause who knows if I will still be open, I am on about 2 smallish projects 
that are no big deal.
however the big vidio game project has not started that is none of the testers 
have got work yet, so it may mean that for a bit I will be closed for business.
Ofcause if I am on a job for small things I probably could fit it in but for 
bigger things, well that may be delayed by a little.
hopefully not by much.
At 06:43 a.m. 17/10/2009, you wrote:
Hi,
Yes indeed. I've already been drafting some notes for Tomb Hunter II, which 
will be in Egypt next time round, and it will be a full blown FPS adventure 
complete with mummies, skeletons, spiders, etc among other things. You might 
even get to take a crack at the evil god Set.

Bryan Peterson wrote:
Besides, when the time comes to start work on the rest of the Tomb Hunter 
series they'll be a lot more like the modern FPS games I'm quite sure, so a 
lot of the features people have requested for MOTA would make more sense in a 
game like that.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread dark

Well i'd recommend it extremely!

Background and story, a huge! range of in game activities to perform,a a 
system so balanced it's almost extreme,  oh and no! pvp!


You can buy mechs and battle them, but that's really just a minigame. no 
guild wars, no getting slaughtered by higher players,  it's 
fantastic,  until the raiders rogues pirates and bounty hunters do their 
thing anyway, ;D.


Basically, imagine smugglers four as a continually updating, extremely well 
put together mmorp instead of a short, progressive completable single player 
game and you have Core exiles.


The only miner downer is the lack of labled immages. In most cases this just 
means counting making extra certain you click on the right item, - but 
in the case of the threat wrating shown of various ships which is at the 
moment only graphical it is quite irritating,  sinse you end up just 
having to learn the ship types and make guesses based on their tonnage,   
which can be tricky.


Beware the Grue!

Dark.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 9:25 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Dark,
Grin. Oh, that sounds like fun. Unfortunately, I'm slightly too busy to go 
pirate chasing, and blowing up enemies right now. Although, I'd be 
interested in giving that game worl once my schedule lightens up.


dark wrote:

Hi Tom.

To be honest I was auditioning for a production last night so all I've 
really done today is sit on my bumb and zip around the galaxy blowing up 
pirates in Core exiles, I'm afraid I haven't even got around to posting 
any news on audiogames.net


appologies, I will certainly try it out,  and I deffinatel write some 
news now.


My only excuse is that Core exiles is probably the best put together 
online game I've seen sinse the early days of Sryth.


Hopefully I can tare myself away long enough to actually get something 
useful done, ;D.


Beware the gRue!

Dark.

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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread Kevin Weispfennig

Hi,

I thought of recording myself playing mota, does anyone dare me? Ur, I don't 
care, gonna do it anyway, but not right now, cause I just woke up. LOL. So 
stay tuned, and see what you'll get.


Kevin
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 11:06 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



sounds cool.
if testing does come up or you get a position let me know.
Ofcause who knows if I will still be open, I am on about 2 smallish 
projects that are no big deal.
however the big vidio game project has not started that is none of the 
testers have got work yet, so it may mean that for a bit I will be closed 
for business.
Ofcause if I am on a job for small things I probably could fit it in but 
for bigger things, well that may be delayed by a little.

hopefully not by much.
At 06:43 a.m. 17/10/2009, you wrote:

Hi,
Yes indeed. I've already been drafting some notes for Tomb Hunter II, 
which will be in Egypt next time round, and it will be a full blown FPS 
adventure complete with mummies, skeletons, spiders, etc among other 
things. You might even get to take a crack at the evil god Set.


Bryan Peterson wrote:
Besides, when the time comes to start work on the rest of the Tomb Hunter 
series they'll be a lot more like the modern FPS games I'm quite sure, so 
a lot of the features people have requested for MOTA would make more 
sense in a game like that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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