Re: [Audyssey] Great Trek 2000 Battle

2012-01-15 Thread dark

Hi Tom.

I havent' read many startrek novels, just the ones the braille library had 
done over here, but Peter davids' books were mostly awsome (I wasn't as 
taken with Q in law, but the others were great). Having Captain Picard 
attempting to get winny the poo and tigger off the bridge was particularly 
hillarious! :D.


As to games, I admit I'd forgotten about the conduit going boom, but then 
again i only saw that episode of Voyager the once, actually a couple of 
years ago when i got the hole 7 seasons on dvd (I probably ought to watch 
them again). That being said, I'm not really keen on a wormhole, which was 
one reason i suggested trans warp technology, afterall it's pretty much the 
entire plot for Ds9, as well as various other episodes, and it's not as if 
there aren't other ways to introduce a new alien race into a game to be a 
military threat.


maybe an experiment went wrong and opened a path into Fluidic space, thus 
allowing species 8472 access to the alpha quadrent, or maybe one of the Q 
decided to stir things up again. I actually like the Q idea, sinse the 
Klingons and Herogen have several aspects in common and it'd be just like 
one of the Q to want to see what happened if you put the two together.


heck, even Voyagers' reaching the delta quadrent wasn't just a case of 
passing through the wrong wormhole being due to the caretaker.


As to when to set the game, I must admit much as I love the tng series, I'd 
personally like to see what happens later, even if in a none cannon game. 
Setting things after the events of the dominion war also means you can have 
the plot alter according to what you want in the game as well.


for instance, the possibility of a factionalized romulan empire, with some 
stil upholding the alliance, and some out and out enemies could make for 
some extremely interesting missions.


Perhaps the cardassians, desperate after their major defeat at the end of 
the dominion war are now applying for membership in the federation, but 
perhaps some Klingon military commands that took cardassian outposts are 
loathed to relinquish them, thus creating severe tentions betwene the 
Federation and the Klingon Empire.


these are just some ways a plot could go, and all have possibilities for 
creating missions. yes, it would involve writing some extra startrek plot, 
but in a lot of ways that would be another advantage in such a game.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 15, 2012 6:50 AM
Subject: Re: [Audyssey] Great Trek 2000 Battle



Hi Dark,

Yeah, the constant rivalry between Quark and Odo could get amusing at
times. Odo always considered Quark public enemy number one, and it was
funny to see Quark always getting blamed for things he didn't do.
Although, with Quark you could never tell, because he was a Ferengi
out for profit and was constantly scheming even when he was
technically within the law.

I don't know if you have ever read the Deep Space 9 book Fallen
Heroes, but there is some pretty amusing scenes in there between Quark
and Odo.  Although, it was necessary for that book, because it was
pretty darn grim. Quark and Odo are sent three days into the future
where upon they discover the entire crew of Deep Space 9 was murdered
by an alien race from the Gamma Quadrant. Quark and Odo must find a
way to return to the past and prevent the slaughter from taking place.
Its a great book.

As for the book where the Ferengi captain got assimilated by the Borg
that was Vendetta by Peter David. That was truly a warped book, but
there were some pretty funny scenes in that book. The most memorable
that comes to mind is how the Ferengi captain ended up getting
assimilated in the first place.

He decides he wants to open trade with the Borg so he beams over the
lead Borg cube. The Borg take him before the ships hive mind, the
unimind, and the Borg tell him what they are going to do. I love his
response. You talked about what you want, but what about what I
want? The Borg replies, you are irrelevant.

I seriously laughed my rear off when I heard that. Peter David often
has a sense of humor when writing his Star Trek books and his books
can really be funny if a bit  bizarre at times. Although, Q Squared is
probably the most bizarre and warped book the guy has ever written.

As far as a game goes I'd have to think about it. I'm not so sure just
any race can move in and take over a transwarp conduit given that some
Borg would have survived the battle in End Game.  In fact, I'm pretty
sure what Janeway and Voyager did was only to a single hive or branch
of the Borg Collective and there are probably other queens and hives
elsewhere in the galaxy uneffected.

At any rate the transwarp conduit Voyager used no longer exists. If
you remember as they cleared the conduit Voyager fired several photons
back into the conduit which not only closed it but I believe

Re: [Audyssey] Great Trek 2000 Battle

2012-01-15 Thread Ben
Hi Tom,
Didn't you say that you had done a trek 2000 mod and that if anyone asked
for it you would send it along?  Well if I may put in a request... you have
my email offlist as well so if you could send me a link it would be much
appreciated.

Thanks,
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 15 January 2012 01:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi Michael,

Yeah, I see your point regarding Star Trek Armada I and Star Trek Armada II,
and I agree the technical aspects of both were way off.
Although, I haven't had much experience with them as I had already lost my
sight by the time they were released.

However, part of my interest in developing a game from the perspective of
the TNG era would be because Next Generation is still my favorite Star Trek
series. I never really liked Deep Space 9 all that well, and while I liked
Voyager well enough its still not the same as Next Generation. Therefore
from a fan perspective I'd personally like to see something done that is
from the perspective of Next Generation.

As to the huge fleet engagements etc you are talking about that would make
sense were I thinking of a full real time strategy game, but as I've said
I'm thinking of a starship symulation with a single ship rather than a
fleet.  That could be set in any era of my choice be it Next Generation,
Deep Space 9, Voyager, or after. I haven't decided on an exact timeline yet
as I've got several other irons in the fire.

However, if I did set it in that four year time period between Deep Space 9
and Star Trek Nemesis that would open up a lot of possibilities in terms of
types of ship. We can use a Sovereign-Class Battle Cruiser like Enter;prise
E or a smaller Escort ship like a Defiant-Class ship. We could use an
Intrepid-Class Explorer like Voyager, or even invent a new class outright.
Its got possibilities.

Cheers!


On 1/14/12, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 You made some good points story whise for a Star Trek game.
 But, if we look at the mainstream Trek games, we have for example the 
 two strathegy games Star Trek Armada and Armada II.
 Both are games with plots placed around the sixth and seventh seasons 
 of Voyager.
 However, after the end of Deep Space Nine we don't get as much story 
 of the Alpha quadrant.
 We see the Briar Patch in Star Trek Insurrection and we see Voyager 
 return home and in Nemesis we see Janeway as the Admiral who contacts 
 Enterprise E because the Romulan situation starts up.
 But theese are just small moments Timeline whise from the end of DS9 
 to Nemesis it is over four years which are unexplored in canon.
 I am not into the books, so anything that might happen in them is 
 unknown to me.
 But the point is, that the mainstream games (e.G. the Armada titles) 
 happen near the end of voyager and even if you discount the Delta 
 Quadrant tech shown in Voyager, the mainstream games are really not up 
 to  the tech standards.
 I'll give you a few examples.
 The Armada series has no real warp drive in the form that you have a 
 big map where you engage warp and navigate trough the map and drop out 
 at your destination.
 Second, the techtree in the games is not entirely accourate, because 
 the weapons in both games are either badly designed, too limited or
unrealistic.
 For example, every one knows that Defiant and Enterprise E fire 
 Quantum Torpedos, but this weapon is not in the game directly, but a 
 relatively weak upgrade you have to research.
 Second, Species 8472 has a (in Armada II) has a weapon capable of 
 destroying planets (Scorpion Part I), but in the game, the damage 
 value is too low, and even then it is technically useless, because 
 planets cannot be destroyed in the ggame.
 Next, the Omega Particle shown also in the game is nothing of the 
 destructive force it is told to be.
 And finally the borg ships are limited in their capabilities. Whether 
 the borg have more ships besides spheres and cubes is not the ppoint, 
 but every known borg ship is capable of entering transwarp conduits 
 and theese are no damn wormholes!
 If we get our own Star Trek game, then it should be not limited to the 
 main
 (canon) TNG era, but should go up to the contents of Unimatrix Zero 
 and Endgame.
 I'd like to be capable of destroying a transwarp hub myself for once, 
 or to fight a borg cube to find out that it contained a sphere which 
 launches when the cube explodes (seen in First Contact), or to 
 recreate the battle in DS9's Tears of the Prophets with hopefully proper
sounds in real time...
 Something which no mainstream Trek game offers, because the game is 
 too limited to handle lots of ships on a map, because the game isn't 
 capable of handling a really large mass of fired torpedos at the same 
 time, or because the game doesn't have a large ship selection for free
campaign less battles.
 Even Star Trek

Re: [Audyssey] Great Trek 2000 Battle

2012-01-15 Thread Michael Gauler
I forgot something, something not talked about in canon Star Trek (TV shows 
and movies) and that is quantum slipstream, shown only in the season four 
finale of Voyager and another episode in the fifth season.
That would technically still be wormhole like in Armada  and Armada II, 
allthough user created mods exist, you cannot realice them, because all 
wormhole objects in the games are jump points, where you are at point a, 
select your point b and jump to it. And this kind of tech is allways a 
special weapon, meaning that it is not standard.


And if we are talking about a ship simulator, then we should do something 
like Bridge commander, but then it should be possible to allow the users to 
create their own ship modifications, at least for a free battle mode. You 
still could create campaign missions and expand your game after initial 
release with new missions and put something in like the quickbattle of 
Bridge Commander.

Or you could give users access to more aspects of your game.
Remember Star Trek Eliteforce and Elite Force II?
Both were based on Quake 3, and besides mission scripting the user could 
create their own maps and could also alter some more things like game menus 
and weapons if you had the source code to several compiled files you were 
allowed to recompile, since you did not alter the main EXE files.
The Armada titles allowed you to create multiplayer and singleplayer maps, 
but no missions (scripted missions), and I am not sure if Legacy allows it 
either.
The only thing I know is that most Legacy fans are encouraged to download an 
over 1 GB big universal Legacy modification called Legacy Ultimate Universe 
to add more game modes, more ships, improoved models/textures, better music 
and sounds, before gameply becomes worthwhile, according to fans...
In either case, if we go for a ship sim, we should have it as open as 
possible, even if it is not open in mission mode, but I'd like the idea of 
creating my own missions...
If we were going for strathegy, then I'd say not to hold back when it comes 
to non scripted maps where it's free for all as you like.
Even if Dauntless was not a federation ship, I'd like to use her, or to be 
able to command the ship of the borg queen for once in an accessible game... 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-15 Thread Michael Gauler
And even if you wouldn't use canon, you could go into the fictional universe 
of Star Trek Hidden Frontier, the biggest fan film universe with several 
movie lenght episodes and several fan shows linked together.
Or do you think it wouldn't be totally impossible to solve Voyagers 
slipstream problems with alien tech after Nemesis?

And back to voyager and the Borg:
No one knows if the borg do have several queens active at any given time.
Yes, the cube atempting the second invasion had its queen, but the moment 
the sphere traveled back in time the queen's link to the present day 
collective was cut, otherwhise there would have been more Borg coming. Also, 
she was killed in the past and only her remaining drones aboard Enterprise E 
were destroyed...
I still wonder, why the Borg gave Janeway Seven Of Nine as a second Locutus 
when she made the alliance and why the queen was not shown there.
But if I am right, Janeway destroyed the queen more than once, however I am 
not sure.
In Dark Frontier, Part II, Janeway was in the Unicomplex and left with 
Seven. However a ship followed and it was not a cube.
It was destroyed when Voyager fired at the transwarp conduit. It is not 
entirely certain if the queen was aboard it...
In Unimatrix Zero the queen should have been aboard a tactical cube under 
attack by Voyager and a sphere under the control of unimatrix zero.
The queen ordered the self destruct of that cube and if she was aboard, she 
should have been destroyed again...
And the future Janeway let herself being assimilated, so her virus would 
infect the queen, so that Voyager could destroy the transwarp hub and fly 
home, but it is not entirely clear, if the unicomplex, not located in the 
nebula where the hub was, was destroyed .
Fact is, the hub and 47 borg ships in the nebula were destroyed... 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-15 Thread Hayden Presley
Ben,
He actually posted it on list several days ago.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Sunday, January 15, 2012 3:01 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi Tom,
Didn't you say that you had done a trek 2000 mod and that if anyone asked
for it you would send it along?  Well if I may put in a request... you have
my email offlist as well so if you could send me a link it would be much
appreciated.

Thanks,
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 15 January 2012 01:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi Michael,

Yeah, I see your point regarding Star Trek Armada I and Star Trek Armada II,
and I agree the technical aspects of both were way off.
Although, I haven't had much experience with them as I had already lost my
sight by the time they were released.

However, part of my interest in developing a game from the perspective of
the TNG era would be because Next Generation is still my favorite Star Trek
series. I never really liked Deep Space 9 all that well, and while I liked
Voyager well enough its still not the same as Next Generation. Therefore
from a fan perspective I'd personally like to see something done that is
from the perspective of Next Generation.

As to the huge fleet engagements etc you are talking about that would make
sense were I thinking of a full real time strategy game, but as I've said
I'm thinking of a starship symulation with a single ship rather than a
fleet.  That could be set in any era of my choice be it Next Generation,
Deep Space 9, Voyager, or after. I haven't decided on an exact timeline yet
as I've got several other irons in the fire.

However, if I did set it in that four year time period between Deep Space 9
and Star Trek Nemesis that would open up a lot of possibilities in terms of
types of ship. We can use a Sovereign-Class Battle Cruiser like Enter;prise
E or a smaller Escort ship like a Defiant-Class ship. We could use an
Intrepid-Class Explorer like Voyager, or even invent a new class outright.
Its got possibilities.

Cheers!


On 1/14/12, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 You made some good points story whise for a Star Trek game.
 But, if we look at the mainstream Trek games, we have for example the 
 two strathegy games Star Trek Armada and Armada II.
 Both are games with plots placed around the sixth and seventh seasons 
 of Voyager.
 However, after the end of Deep Space Nine we don't get as much story 
 of the Alpha quadrant.
 We see the Briar Patch in Star Trek Insurrection and we see Voyager 
 return home and in Nemesis we see Janeway as the Admiral who contacts 
 Enterprise E because the Romulan situation starts up.
 But theese are just small moments Timeline whise from the end of DS9 
 to Nemesis it is over four years which are unexplored in canon.
 I am not into the books, so anything that might happen in them is 
 unknown to me.
 But the point is, that the mainstream games (e.G. the Armada titles) 
 happen near the end of voyager and even if you discount the Delta 
 Quadrant tech shown in Voyager, the mainstream games are really not up 
 to  the tech standards.
 I'll give you a few examples.
 The Armada series has no real warp drive in the form that you have a 
 big map where you engage warp and navigate trough the map and drop out 
 at your destination.
 Second, the techtree in the games is not entirely accourate, because 
 the weapons in both games are either badly designed, too limited or
unrealistic.
 For example, every one knows that Defiant and Enterprise E fire 
 Quantum Torpedos, but this weapon is not in the game directly, but a 
 relatively weak upgrade you have to research.
 Second, Species 8472 has a (in Armada II) has a weapon capable of 
 destroying planets (Scorpion Part I), but in the game, the damage 
 value is too low, and even then it is technically useless, because 
 planets cannot be destroyed in the ggame.
 Next, the Omega Particle shown also in the game is nothing of the 
 destructive force it is told to be.
 And finally the borg ships are limited in their capabilities. Whether 
 the borg have more ships besides spheres and cubes is not the ppoint, 
 but every known borg ship is capable of entering transwarp conduits 
 and theese are no damn wormholes!
 If we get our own Star Trek game, then it should be not limited to the 
 main
 (canon) TNG era, but should go up to the contents of Unimatrix Zero 
 and Endgame.
 I'd like to be capable of destroying a transwarp hub myself for once, 
 or to fight a borg cube to find out that it contained a sphere which 
 launches when the cube explodes (seen in First Contact), or to 
 recreate the battle in DS9's Tears of the Prophets with hopefully proper
sounds in real time...
 Something which

Re: [Audyssey] Great Trek 2000 Battle

2012-01-15 Thread Ben
Thanks, just had a look but can't find it... I have far to many emails to
trawl through at the moment as well, making this a lot harder... lol

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 15 January 2012 18:53
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Great Trek 2000 Battle

Ben,
He actually posted it on list several days ago.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Sunday, January 15, 2012 3:01 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi Tom,
Didn't you say that you had done a trek 2000 mod and that if anyone asked
for it you would send it along?  Well if I may put in a request... you have
my email offlist as well so if you could send me a link it would be much
appreciated.

Thanks,
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 15 January 2012 01:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi Michael,

Yeah, I see your point regarding Star Trek Armada I and Star Trek Armada II,
and I agree the technical aspects of both were way off.
Although, I haven't had much experience with them as I had already lost my
sight by the time they were released.

However, part of my interest in developing a game from the perspective of
the TNG era would be because Next Generation is still my favorite Star Trek
series. I never really liked Deep Space 9 all that well, and while I liked
Voyager well enough its still not the same as Next Generation. Therefore
from a fan perspective I'd personally like to see something done that is
from the perspective of Next Generation.

As to the huge fleet engagements etc you are talking about that would make
sense were I thinking of a full real time strategy game, but as I've said
I'm thinking of a starship symulation with a single ship rather than a
fleet.  That could be set in any era of my choice be it Next Generation,
Deep Space 9, Voyager, or after. I haven't decided on an exact timeline yet
as I've got several other irons in the fire.

However, if I did set it in that four year time period between Deep Space 9
and Star Trek Nemesis that would open up a lot of possibilities in terms of
types of ship. We can use a Sovereign-Class Battle Cruiser like Enter;prise
E or a smaller Escort ship like a Defiant-Class ship. We could use an
Intrepid-Class Explorer like Voyager, or even invent a new class outright.
Its got possibilities.

Cheers!


On 1/14/12, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 You made some good points story whise for a Star Trek game.
 But, if we look at the mainstream Trek games, we have for example the 
 two strathegy games Star Trek Armada and Armada II.
 Both are games with plots placed around the sixth and seventh seasons 
 of Voyager.
 However, after the end of Deep Space Nine we don't get as much story 
 of the Alpha quadrant.
 We see the Briar Patch in Star Trek Insurrection and we see Voyager 
 return home and in Nemesis we see Janeway as the Admiral who contacts 
 Enterprise E because the Romulan situation starts up.
 But theese are just small moments Timeline whise from the end of DS9 
 to Nemesis it is over four years which are unexplored in canon.
 I am not into the books, so anything that might happen in them is 
 unknown to me.
 But the point is, that the mainstream games (e.G. the Armada titles) 
 happen near the end of voyager and even if you discount the Delta 
 Quadrant tech shown in Voyager, the mainstream games are really not up 
 to  the tech standards.
 I'll give you a few examples.
 The Armada series has no real warp drive in the form that you have a 
 big map where you engage warp and navigate trough the map and drop out 
 at your destination.
 Second, the techtree in the games is not entirely accourate, because 
 the weapons in both games are either badly designed, too limited or
unrealistic.
 For example, every one knows that Defiant and Enterprise E fire 
 Quantum Torpedos, but this weapon is not in the game directly, but a 
 relatively weak upgrade you have to research.
 Second, Species 8472 has a (in Armada II) has a weapon capable of 
 destroying planets (Scorpion Part I), but in the game, the damage 
 value is too low, and even then it is technically useless, because 
 planets cannot be destroyed in the ggame.
 Next, the Omega Particle shown also in the game is nothing of the 
 destructive force it is told to be.
 And finally the borg ships are limited in their capabilities. Whether 
 the borg have more ships besides spheres and cubes is not the ppoint, 
 but every known borg ship is capable of entering transwarp conduits 
 and theese are no damn wormholes!
 If we get our own Star Trek game, then it should be not limited to the 
 main
 (canon) TNG era, but should go

Re: [Audyssey] Great Trek 2000 Battle

2012-01-15 Thread Pitermach
I would really love an accessible bridge commander ish kind of game. 
What comes pretty close is begin. Though that's a text game, it is 
oriented on a singl ship, with the possibility of ordering ally's around 
as well. It works rather like Bridge commander's quick battle. You 
select the rase you want to be with, the race of your enemies, then you 
can set up the field with room for up to 50 ships, with each ahving 
differences. The races not only determin what ships are available but 
also may change how well other Captains follow your orders, since, for 
instance, Orions being pirates are far more likely to disregard what you 
say.
Once I set up myself and a fleet of 3 other ships against a couple 
klingons and a starbase. The ladder is just massive with 5000 of them 
and inormous power generation and shielding... But the only weapon being 
8 disruptor banks, which if fired at once are devastating but it's easy 
to stay out of range and torpedo the thing to a life support failure.
Well, one of my ships, for some reason flew right passed it... It 
promptly lost its shielding, and 3 turns later, life support. So it 
caried on o n its last heading at warp 5, away from the battle... While 
I thought it was very sad, it also made me realize just how realistic 
this game actually is.


On 2012-01-15 15:32, Michael Gauler wrote:
I forgot something, something not talked about in canon Star Trek (TV 
shows and movies) and that is quantum slipstream, shown only in the 
season four finale of Voyager and another episode in the fifth season.
That would technically still be wormhole like in Armada  and Armada 
II, allthough user created mods exist, you cannot realice them, 
because all wormhole objects in the games are jump points, where you 
are at point a, select your point b and jump to it. And this kind of 
tech is allways a special weapon, meaning that it is not standard.


And if we are talking about a ship simulator, then we should do 
something like Bridge commander, but then it should be possible to 
allow the users to create their own ship modifications, at least for a 
free battle mode. You still could create campaign missions and expand 
your game after initial release with new missions and put something in 
like the quickbattle of Bridge Commander.

Or you could give users access to more aspects of your game.
Remember Star Trek Eliteforce and Elite Force II?
Both were based on Quake 3, and besides mission scripting the user 
could create their own maps and could also alter some more things like 
game menus and weapons if you had the source code to several compiled 
files you were allowed to recompile, since you did not alter the main 
EXE files.
The Armada titles allowed you to create multiplayer and singleplayer 
maps, but no missions (scripted missions), and I am not sure if Legacy 
allows it either.
The only thing I know is that most Legacy fans are encouraged to 
download an over 1 GB big universal Legacy modification called Legacy 
Ultimate Universe to add more game modes, more ships, improoved 
models/textures, better music and sounds, before gameply becomes 
worthwhile, according to fans...
In either case, if we go for a ship sim, we should have it as open as 
possible, even if it is not open in mission mode, but I'd like the 
idea of creating my own missions...
If we were going for strathegy, then I'd say not to hold back when it 
comes to non scripted maps where it's free for all as you like.
Even if Dauntless was not a federation ship, I'd like to use her, or 
to be able to command the ship of the borg queen for once in an 
accessible game...


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-15 Thread Ben
Could you give a link to that game?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: 15 January 2012 19:38
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle

I would really love an accessible bridge commander ish kind of game. 
What comes pretty close is begin. Though that's a text game, it is oriented
on a singl ship, with the possibility of ordering ally's around as well. It
works rather like Bridge commander's quick battle. You select the rase you
want to be with, the race of your enemies, then you can set up the field
with room for up to 50 ships, with each ahving differences. The races not
only determin what ships are available but also may change how well other
Captains follow your orders, since, for instance, Orions being pirates are
far more likely to disregard what you say.
Once I set up myself and a fleet of 3 other ships against a couple klingons
and a starbase. The ladder is just massive with 5000 of them and inormous
power generation and shielding... But the only weapon being
8 disruptor banks, which if fired at once are devastating but it's easy to
stay out of range and torpedo the thing to a life support failure.
Well, one of my ships, for some reason flew right passed it... It promptly
lost its shielding, and 3 turns later, life support. So it caried on o n its
last heading at warp 5, away from the battle... While I thought it was very
sad, it also made me realize just how realistic this game actually is.

On 2012-01-15 15:32, Michael Gauler wrote:
 I forgot something, something not talked about in canon Star Trek (TV 
 shows and movies) and that is quantum slipstream, shown only in the 
 season four finale of Voyager and another episode in the fifth season.
 That would technically still be wormhole like in Armada  and Armada 
 II, allthough user created mods exist, you cannot realice them, 
 because all wormhole objects in the games are jump points, where you 
 are at point a, select your point b and jump to it. And this kind of 
 tech is allways a special weapon, meaning that it is not standard.

 And if we are talking about a ship simulator, then we should do 
 something like Bridge commander, but then it should be possible to 
 allow the users to create their own ship modifications, at least for a 
 free battle mode. You still could create campaign missions and expand 
 your game after initial release with new missions and put something in 
 like the quickbattle of Bridge Commander.
 Or you could give users access to more aspects of your game.
 Remember Star Trek Eliteforce and Elite Force II?
 Both were based on Quake 3, and besides mission scripting the user 
 could create their own maps and could also alter some more things like 
 game menus and weapons if you had the source code to several compiled 
 files you were allowed to recompile, since you did not alter the main 
 EXE files.
 The Armada titles allowed you to create multiplayer and singleplayer 
 maps, but no missions (scripted missions), and I am not sure if Legacy 
 allows it either.
 The only thing I know is that most Legacy fans are encouraged to 
 download an over 1 GB big universal Legacy modification called Legacy 
 Ultimate Universe to add more game modes, more ships, improoved 
 models/textures, better music and sounds, before gameply becomes 
 worthwhile, according to fans...
 In either case, if we go for a ship sim, we should have it as open as 
 possible, even if it is not open in mission mode, but I'd like the 
 idea of creating my own missions...
 If we were going for strathegy, then I'd say not to hold back when it 
 comes to non scripted maps where it's free for all as you like.
 Even if Dauntless was not a federation ship, I'd like to use her, or 
 to be able to command the ship of the borg queen for once in an 
 accessible game...

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1901 / Virus Database

Re: [Audyssey] Great Trek 2000 Battle

2012-01-15 Thread Thomas Ward
Hi Dark,

Hmmm.I have to admit those are some new and interesting plots. It
really would and could fill in some of the history following Deep
Space 9 and Voyager. Not much is known about that period, and out side
of a couple of books that speculate a possible future it is wide open
to interpretation.

For instance, according to Star Trek Beyond the Romulan Empire is
destroyed around the year 2385, and it caused rogue elements to go
back in time and attempt to alter history as we know it.  That is how
Paramount decided to reintroduce Kirk,, Spock, Scotty, and all the
rest of the original crew back into the movies. However, there is
virtually nothing known between the end of Star Trek Nemesis where the
Romulan senate is assassinated and the destruction of the Romulan
homeworlds in Star Trek Beyond.

Obviously, from a game or story perspective that's about 12 to 14
years of unknown history of what transpired between Nemesis and
Beyond. The Romulans triditionally had a government similar to the
Roman Empire with an emperor and senate. Once that government fell in
Nemesis its hard to say how the new provisional government was
structured and weather it was based on a free democratic society like
the Federation, or weather the military or Tal Shir moved in and set
up a dictatorship. Without a doubt there would be several factions
fighting for power which would be a great plot device.

For instance, clear back as early as season 6 of TNG we got a look
into the Romulans political state. In the two part episode,
Unification, Spock goes to Romulus to help the dissidence who wanted
to unify with Vulcan and apply for membership with the Federation.
That's one faction who would be in favor of the alliance, and might
possibly try to sese power.

Later in the season  there was a show, Face of the Enemy, where Troi
goes undercover to help some of Spock's dissidence escape to the
Federation. In that episode  it is made clear that the general
military and the Tal Shir, the Romulan Intelligence,  are both
politically and ideologically opposed. After the central power fell in
Nemesis I'm sure both the military and Tal Shir would attempt to sese
power. Who knows how many other factions would attempt to move in and
fill the vacuum.

Besides the cannon races we know of like Romulans, Klingons,
Cardassians, etc there are plenty of non-cannon races from the books
that could be used in a game.

Take the Fury as a case in point. Back in the mid 90's there was a
series of books called Star Trek Invasion that spanned the Classic,
Next Generation, Deep Space 9, and Voyager series, and could be
continued in another book or game.

Bottom line, you have a good point.There are a number of possible
plot lines that can be explored here as we pretty much have a good
idea of went on during TNG, DS9, and Voyager, but after the close of
Voyager little is known of the state of the Federation, Borg,
Romulans, Cardassians, Dominion, etc. The way DS 9 and Voyager ended
there were more questions than answers. That would be a pretty ritch
environment to explore.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-15 Thread Thomas Ward
Hi Ben,

While I think these are all really great ideas, you need to be
practical. I am only one person programming these games and can not
throw every possible feature into a game just because it is a really
good idea.

For example, below you mentioned being able to perform mission
scripting, create custom maps, custom menus, custom weapons, the
ability to modify the ship, etc. All of that sounds good, but it is
extremely time consuming and quite a lot of work for one person to
program. Since my engine currently has none of these features I'd have
to pretty much add all of them from scratch. I'm not sure I'm willing
to [put all that time and effort into something that would essentially
be a free game. Its just not worth it to me personally.

Plus the one thing about too much custom functionality is its almost
impossible to balance the game. If I balanced the game for a
Soverign-Class ship like the Enterprise E you would end up being at a
serious disadvantage if you ended up playing the game as a lightly
armed explorer like the Intrepid-Class. Likewise if I balanced the
game for a Intrepid-Class then a Sovereign-Class battle cruiser would
make the game too easy. Its things like this that can be pure hell to
program.

When it comes to mission scripting it certainly could be done using
Angelscript, VBScript, or some other scripting language, but at the
same time it would require a massive rewrite of my game engine to do
it. Instead of loading and playing *.wav files I'd probably have to
use SAPI given the fact that the more missions, enemies, and custom
objects end users would bring into the game the more flexible the
speech would have to be. Something like ATT Crystal would sound fine,
but something like Microsoft Sam would be horrible. From my point of
view the game would sound better with prerecorded speech, but if you
want the ability to create custom missions etc then we'd have to use
something like SAPI to speak custom content. Its a case of one or the
other.

Cheers!


On 1/15/12, Michael Gauler michael.gau...@gmx.de wrote:
 I forgot something, something not talked about in canon Star Trek (TV shows
 and movies) and that is quantum slipstream, shown only in the season four
 finale of Voyager and another episode in the fifth season.
 That would technically still be wormhole like in Armada  and Armada II,
 allthough user created mods exist, you cannot realice them, because all
 wormhole objects in the games are jump points, where you are at point a,
 select your point b and jump to it. And this kind of tech is allways a
 special weapon, meaning that it is not standard.

 And if we are talking about a ship simulator, then we should do something
 like Bridge commander, but then it should be possible to allow the users to
 create their own ship modifications, at least for a free battle mode. You
 still could create campaign missions and expand your game after initial
 release with new missions and put something in like the quickbattle of
 Bridge Commander.
 Or you could give users access to more aspects of your game.
 Remember Star Trek Eliteforce and Elite Force II?
 Both were based on Quake 3, and besides mission scripting the user could
 create their own maps and could also alter some more things like game menus
 and weapons if you had the source code to several compiled files you were
 allowed to recompile, since you did not alter the main EXE files.
 The Armada titles allowed you to create multiplayer and singleplayer maps,
 but no missions (scripted missions), and I am not sure if Legacy allows it
 either.
 The only thing I know is that most Legacy fans are encouraged to download an
 over 1 GB big universal Legacy modification called Legacy Ultimate Universe
 to add more game modes, more ships, improoved models/textures, better music
 and sounds, before gameply becomes worthwhile, according to fans...
 In either case, if we go for a ship sim, we should have it as open as
 possible, even if it is not open in mission mode, but I'd like the idea of
 creating my own missions...
 If we were going for strathegy, then I'd say not to hold back when it comes
 to non scripted maps where it's free for all as you like.
 Even if Dauntless was not a federation ship, I'd like to use her, or to be
 able to command the ship of the borg queen for once in an accessible game...


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or 

Re: [Audyssey] Great Trek 2000 Battle

2012-01-15 Thread Thomas Ward
Hi Ben,

It was already posted to the list three or four days ago. Check the
list archives for the link.

On 1/15/12, Ben gamehead...@aol.co.uk wrote:
 Hi Tom,
 Didn't you say that you had done a trek 2000 mod and that if anyone asked
 for it you would send it along?  Well if I may put in a request... you have
 my email offlist as well so if you could send me a link it would be much
 appreciated.

 Thanks,
 Ben.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-14 Thread dark

Hi tom.

In voyager I didn't mean the borg specifically causing less creative plots 
throughout the final few series, - indeed like yourself I enjoyd the 
majority of the Borg episodes.


Even in none borg stories, most problems the crew encountered seemed to be 
solved by doing things to 7's nanoprobes in one way or another, whether that 
was to scan for something invisible, or deliver some destructive weaponry.


I sort of got the impression that nanoprobes were what the writers did when 
they couldn't actually resolve a plot, and unfortunately in seasons 4-6 this 
happened again and again which rather disappointed me.


ironically it didn't seem voyager changed plots until it got to season 7.

I'm not sure about a voyager game, sinse i'm not sure how much is known 
about some of the main enemies in that series such as species 8472, besides 
if you were working on such a game, having plots limited only by what voice 
clips you could get might mean having less creative missions.


If you were making a startrek game I actually think it should be about 
another federation vessel that we've not seen before with it's own crew. 
That way you could get voice actors to do the main parts (I'd be glad to do 
something like that myself), and write whatever script and encounters you 
lik, rather than having it dictated by your voice clips.


You could also include whatever races and characters in the crew would be 
best for the game that way too. For instance, the combat marine character 
might be a Klingon (others must've followed warf's example especially with 
the good relations betwene the Federation and the empire and the dominian 
war), while your tactical officer might be a Vulcan.


Heck, maybe your first officer could even be a firengi, and have extremely 
good negotiation skills (not to mention getting good prices for goods around 
the galaxy), - afterall Naag joined starfleet so why not others?


I'd also be interested to see what sort of plots you could come up with 
given a free field, sinse someone who knows startrek cannon as well as you 
do could probably make some very interesting missions and decisions based 
after the end of current trek.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-14 Thread Thomas Ward
Hi Dark,

Yeah, I know. I understood what you meant. I guess I got carried away
with discussing how they over used the Borg and forgot to close my
point.

Where I was heading was that by introducing Seven's character into the
show the writers immediately began using Seven's Borg technology to
fix or resolve everything and anything the standard crew could not. It
became a repetitive plot device that I think could have been used a
lot less than it was. All the same I feel seasons 5, 6, and 7 were
among the best.

In the last three seasons they introduced several new enemy races like
Speceies 8472, the Herogen, and the Borg which I felt were all good
enemies that made the show better for it.  Plus once Voyager was able
to communicate with the Federation they managed to introduce some new
plots like the episodes where Voyager sent the doctors program back to
the Federation, and the couple of episodes where Troi and Barkly were
pulled into the story.

Anyway, getting back to the Voyager game idea I've got quite a lot
that could be put to such a game. For example, I have sounds for
Species 8472, the Herogen, and Borg. Right there are three possible
alien races that could be used to create an FPS game. I've also got
all of the main characters Paris, Torres, Kim, Janeway, etc so you
could litterally take your pick of character to play the game.

I'd have to evaluate what I've got, but a Voyager game is definitely
possible. I wouldn't promise new alien races, as I'd probably have to
pay for new sounds for that, but I could certainly write one around
the existing characters and known alien races without a lot of
expense.

As far as a new ship and crew that would be doable. At one time back
in high school I actually sat down and wrote an entire series of short
stories under the title, Star Trek: Next Frontier, complete with a
different ship and crew. It was actually more fun than writing about
the TNG, DS 9, or Voyager series because I could do whatever I wanted
with the ship and crew. Unfortunately, the floppies all of those
stories were backed up on died a long time ago.

That said, it might be interesting to revisit that series and base
some games on it. Even though I don't have the actual stories
themselves around I still remember some of the main characters, the
basic plot of each story, and I could revise it to apply to any era I
want.

However, absolutely no Ferengi officers! The Ferengi on Deep Space 9
like Quark, Rom, and Nog drove me nuts. I hated their characters with
a passion. So much so I killed them in every D.S. 9 story I ever
wrote. Lol!


Cheers!


On 1/14/12, dark d...@xgam.org wrote:
 Hi tom.

 In voyager I didn't mean the borg specifically causing less creative plots
 throughout the final few series, - indeed like yourself I enjoyd the
 majority of the Borg episodes.

 Even in none borg stories, most problems the crew encountered seemed to be
 solved by doing things to 7's nanoprobes in one way or another, whether that
 was to scan for something invisible, or deliver some destructive weaponry.

 I sort of got the impression that nanoprobes were what the writers did when
 they couldn't actually resolve a plot, and unfortunately in seasons 4-6 this
 happened again and again which rather disappointed me.

 ironically it didn't seem voyager changed plots until it got to season 7.

 I'm not sure about a voyager game, sinse i'm not sure how much is known
 about some of the main enemies in that series such as species 8472, besides
 if you were working on such a game, having plots limited only by what voice
 clips you could get might mean having less creative missions.

 If you were making a startrek game I actually think it should be about
 another federation vessel that we've not seen before with it's own crew.
 That way you could get voice actors to do the main parts (I'd be glad to do
 something like that myself), and write whatever script and encounters you
 lik, rather than having it dictated by your voice clips.

 You could also include whatever races and characters in the crew would be
 best for the game that way too. For instance, the combat marine character
 might be a Klingon (others must've followed warf's example especially with
 the good relations betwene the Federation and the empire and the dominian
 war), while your tactical officer might be a Vulcan.

 Heck, maybe your first officer could even be a firengi, and have extremely
 good negotiation skills (not to mention getting good prices for goods around
 the galaxy), - afterall Naag joined starfleet so why not others?

 I'd also be interested to see what sort of plots you could come up with
 given a free field, sinse someone who knows startrek cannon as well as you
 do could probably make some very interesting missions and decisions based
 after the end of current trek.

 Beware the grue!

 Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You 

Re: [Audyssey] Great Trek 2000 Battle

2012-01-14 Thread Thomas Ward
Hi Dark,

Don't think that hadn't occurred to me as well. I was thinking of a
mission where the Romulans send a warbird with a phase-cloak device
over the neutral zone to attack Vulcan and the Enterprise is sent to
intercept and destroy it before they can attack Vulcan's capital. That
is only one mission I've had in mind for such a game.

In fact, TNG is full of mission ideas, because the show centered
around one ship and the shows were balanced so that it was a fair
fight. As a result there were plenty of ideas that could be used from
the show directly for game missions.

For example, in the Wounded the captain of the U.S.S. Phoenix goes
rogue and tries to destroy the peace between the Federation and
Cardassian Union. The Enterprise is sent by the Federation to stop the
Phoenix from breaking the peace treaty. Right there is an excellent
mission, back story and all ready to be dropped into a game. It might
not be an original idea, but fits nicely into a TNG type game.

Another idea that lends itself to a possible game mission is Descent
Parts I and II. In those episodes the Enterprise encounters the Borg
who had been infected by Hue's individuality and were now under the
command of Data's brother Lore. Its one Borg ship, not as powerful as
the regular Borg, but falls right in line for a potential game story.

Another possible storyline involving the Borg is the episode Q Who. In
that episode Q transports the Enterprise directly to Sector J-25 where
they encounter the Borg for the first time. As a game mission this
works out well, because unlike in Best of Both Worlds, IE the Battle
of Wolf 359, there is no fleet engagements to worry about. Its a solo
one on one battle between the Enterprise and a Borg ship.

Its also realistic because in that conflict the Enterprise does
seriously damage the Borg ship, and could have destroyed it if they
only understood how the Borg adapt to weapons. They crippled the ship,
and chose to board the ship while it was in regeneration. If they
would have given up the away team mission and pressed their advantage
they would have won. Instead the Enterprise's crew spent too much time
studying the Borg and almost got killed for it.

As you can see I'm really thinking of a mission based Star Trek game
set in the TNG era. To me it seems to be the golden age of Star Trek
where it equally balanced exploration with decent plots for military
type engagements with hostile races. Its more flexible than Deep Space
9 which almost exclusively focussed on war and conflict once the
Defiant became a regular feature of the show.

Another advantage of going TNG is that certain alliances hadn't been
signed yet making it possible to use races like the Ferengi as
enemies. From the first season on in TNG the Ferengi were a regular
enemies who showed up to tangle with the Enterprise. As we get into
the Deep Space 9 era the Ferengi become allies with the Federation due
to the Dominion War. As you pointed out Nog was the first Ferengi
Federation officer, and it follows that in future series more Ferengi
officers would join the Federation's ranks. Thus effectively writing
them off as potential enemies for a game.

Another race the Federation made peace with is the Romulans. In TNG
they played a triditional roll as frequent enemies, but in the later
seasons of Deep Space 9 the Romulans joined the alliance to fight the
Dominion. From what I gather from Star Trek Nemesis  it was rogue
elements of the Romulan Empire that over threw the senate and started
the war with the Federation after the Dominion War. Even then two or
three Romulan ships loyal to the alliance showed up to pull
Enterprise's tail out of the fire. Point being that the Romulans
aren't going to play a major roll as enemies in any series following
Deep Space 9 unless the new government is hostile to the Federation as
previous governments were.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-14 Thread Michael Gauler

Hi Thomas,
You made some good points story whise for a Star Trek game.
But, if we look at the mainstream Trek games, we have for example the two 
strathegy games Star Trek Armada and Armada II.
Both are games with plots placed around the sixth and seventh seasons of 
Voyager.
However, after the end of Deep Space Nine we don't get as much story of the 
Alpha quadrant.
We see the Briar Patch in Star Trek Insurrection and we see Voyager return 
home and in Nemesis we see Janeway as the Admiral who contacts Enterprise E 
because the Romulan situation starts up.
But theese are just small moments Timeline whise from the end of DS9 to 
Nemesis it is over four years which are unexplored in canon.
I am not into the books, so anything that might happen in them is unknown to 
me.
But the point is, that the mainstream games (e.G. the Armada titles) happen 
near the end of voyager and even if you discount the Delta Quadrant tech 
shown in Voyager, the mainstream games are really not up to  the tech 
standards.

I'll give you a few examples.
The Armada series has no real warp drive in the form that you have a big map 
where you engage warp and navigate trough the map and drop out at your 
destination.
Second, the techtree in the games is not entirely accourate, because the 
weapons in both games are either badly designed, too limited or unrealistic.
For example, every one knows that Defiant and Enterprise E fire Quantum 
Torpedos, but this weapon is not in the game directly, but a relatively weak 
upgrade you have to research.
Second, Species 8472 has a (in Armada II) has a weapon capable of destroying 
planets (Scorpion Part I), but in the game, the damage value is too low, and 
even then it is technically useless, because planets cannot be destroyed in 
the ggame.
Next, the Omega Particle shown also in the game is nothing of the 
destructive force it is told to be.
And finally the borg ships are limited in their capabilities. Whether the 
borg have more ships besides spheres and cubes is not the ppoint, but every 
known borg ship is capable of entering transwarp conduits and theese are no 
damn wormholes!
If we get our own Star Trek game, then it should be not limited to the main 
(canon) TNG era, but should go up to the contents of Unimatrix Zero and 
Endgame.
I'd like to be capable of destroying a transwarp hub myself for once, or to 
fight a borg cube to find out that it contained a sphere which launches when 
the cube explodes (seen in First Contact), or to recreate the battle in 
DS9's Tears of the Prophets with hopefully proper sounds in real time...
Something which no mainstream Trek game offers, because the game is too 
limited to handle lots of ships on a map, because the game isn't capable of 
handling a really large mass of fired torpedos at the same time, or because 
the game doesn't have a large ship selection for free campaign less battles.
Even Star Trek Legacy can't be used for it too its fullest, because all 
sounds and music are absolutely non Trek things, even worse as the sounds of 
the other Trek games even if they are in the post DS9 era and don't use the 
proper sounds.
And for stories, I also know a few, namely what about the members of 
unimatrix zero and why they did not battle the borg queen in the last 
Voyager episode. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-14 Thread Michael Gauler

Hi Thomas,
but who said that the borg are not a serious enemy?
The battle of wolf 359 was a disaster, and it was against one ship.
The beginning of first contact was also not good until the Enterprise showed 
up and gave special attack instructions and several ships hit the cube with 
Quantum Torpedos...

But the point is, in all instances, only one ship was shown.
When voyager entered borg space in Scorpion Part one, 15 borg ships were 
detected and flew directly past Voyager.
We don't know how big the collective is, but it is probably that they have 
billions of drones and thus they have lots of ships.
Do you think that the borg after their contact with voyager would make the 
same mistake again and send only one ship?
Even if starfleet had future Janeway's tech, do you think earth could stop a 
real Borg fleet of lets say 300 ships in time? I am not sure.
And the Borg might adapt against the future tech in the future, but due to 
Star Trek 11 and the really necessary split off timeline with old Spock and 
young Spock, we probably won't see the future (post voyager) on screen... 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-14 Thread Thomas Ward
Hi Michael,

That's always possible. As I said the state of the Borg Collective was
left in question at the end of Final Gambit. There is a similar
question left open at the end of Nemesis as we don't really know what
the political situation of the Romulan Empire was following that movie
either.

However, my point was that Starfleet, armed with the new antiborg
weapons, would stand a greater chance of success than the battle of
Wolf 359 or the second Borg invasion in First Contact. They still
might be a serious threat given their ability to adapt and assimalate
new technologies, but it would have to be an invasion of superior
strength rather than sending scout ships and patrols into Federation
space as they did in TNG.

One saving grace the Borg has is that there appears to be multiple
queens and hives that makes each branch of the collective somewhat
atonymous from the others. We've already seen one Borg queen die in
First Contact and Janeway took out another in Final Gambit. As a
result even if you kill an entire hive plus their queen it doesn't
necessarily mean that the entire Borg Collective is effected. Only
that hive is destroyed.

All this means is if I or anyone else wanted to explore the events
post-Voyager there is a lot of questions unanswered by the official
Star Trek cannon. Sure, I could write my own history, speculate as to
what happened, but it wouldn't be official cannon. For Star Trek
purests that might be a turn off, but for those who just want to have
fun with it the fact I wouldn't be sticking to cannon might be
interesting.
Cheers!


On 1/14/12, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 but who said that the borg are not a serious enemy?
 The battle of wolf 359 was a disaster, and it was against one ship.
 The beginning of first contact was also not good until the Enterprise showed
 up and gave special attack instructions and several ships hit the cube with
 Quantum Torpedos...
 But the point is, in all instances, only one ship was shown.
 When voyager entered borg space in Scorpion Part one, 15 borg ships were
 detected and flew directly past Voyager.
 We don't know how big the collective is, but it is probably that they have
 billions of drones and thus they have lots of ships.
 Do you think that the borg after their contact with voyager would make the
 same mistake again and send only one ship?
 Even if starfleet had future Janeway's tech, do you think earth could stop a
 real Borg fleet of lets say 300 ships in time? I am not sure.
 And the Borg might adapt against the future tech in the future, but due to
 Star Trek 11 and the really necessary split off timeline with old Spock and
 young Spock, we probably won't see the future (post voyager) on screen...


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-14 Thread Thomas Ward
Hi Michael,

Yeah, I see your point regarding Star Trek Armada I and Star Trek
Armada II, and I agree the technical aspects of both were way off.
Although, I haven't had much experience with them as I had already
lost my sight by the time they were released.

However, part of my interest in developing a game from the perspective
of the TNG era would be because Next Generation is still my favorite
Star Trek series. I never really liked Deep Space 9 all that well, and
while I liked Voyager well enough its still not the same as Next
Generation. Therefore from a fan perspective I'd personally like to
see something done that is from the perspective of Next Generation.

As to the huge fleet engagements etc you are talking about that would
make sense were I thinking of a full real time strategy game, but as
I've said I'm thinking of a starship symulation with a single ship
rather than a fleet.  That could be set in any era of my choice be it
Next Generation, Deep Space 9, Voyager, or after. I haven't decided on
an exact timeline yet as I've got several other irons in the fire.

However, if I did set it in that four year time period between Deep
Space 9 and Star Trek Nemesis that would open up a lot of
possibilities in terms of types of ship. We can use a Sovereign-Class
Battle Cruiser like Enter;prise E or a smaller Escort ship like a
Defiant-Class ship. We could use an Intrepid-Class Explorer like
Voyager, or even invent a new class outright. Its got possibilities.

Cheers!


On 1/14/12, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 You made some good points story whise for a Star Trek game.
 But, if we look at the mainstream Trek games, we have for example the two
 strathegy games Star Trek Armada and Armada II.
 Both are games with plots placed around the sixth and seventh seasons of
 Voyager.
 However, after the end of Deep Space Nine we don't get as much story of the
 Alpha quadrant.
 We see the Briar Patch in Star Trek Insurrection and we see Voyager return
 home and in Nemesis we see Janeway as the Admiral who contacts Enterprise E
 because the Romulan situation starts up.
 But theese are just small moments Timeline whise from the end of DS9 to
 Nemesis it is over four years which are unexplored in canon.
 I am not into the books, so anything that might happen in them is unknown to
 me.
 But the point is, that the mainstream games (e.G. the Armada titles) happen
 near the end of voyager and even if you discount the Delta Quadrant tech
 shown in Voyager, the mainstream games are really not up to  the tech
 standards.
 I'll give you a few examples.
 The Armada series has no real warp drive in the form that you have a big map
 where you engage warp and navigate trough the map and drop out at your
 destination.
 Second, the techtree in the games is not entirely accourate, because the
 weapons in both games are either badly designed, too limited or unrealistic.
 For example, every one knows that Defiant and Enterprise E fire Quantum
 Torpedos, but this weapon is not in the game directly, but a relatively weak
 upgrade you have to research.
 Second, Species 8472 has a (in Armada II) has a weapon capable of destroying
 planets (Scorpion Part I), but in the game, the damage value is too low, and
 even then it is technically useless, because planets cannot be destroyed in
 the ggame.
 Next, the Omega Particle shown also in the game is nothing of the
 destructive force it is told to be.
 And finally the borg ships are limited in their capabilities. Whether the
 borg have more ships besides spheres and cubes is not the ppoint, but every
 known borg ship is capable of entering transwarp conduits and theese are no
 damn wormholes!
 If we get our own Star Trek game, then it should be not limited to the main
 (canon) TNG era, but should go up to the contents of Unimatrix Zero and
 Endgame.
 I'd like to be capable of destroying a transwarp hub myself for once, or to
 fight a borg cube to find out that it contained a sphere which launches when
 the cube explodes (seen in First Contact), or to recreate the battle in
 DS9's Tears of the Prophets with hopefully proper sounds in real time...
 Something which no mainstream Trek game offers, because the game is too
 limited to handle lots of ships on a map, because the game isn't capable of
 handling a really large mass of fired torpedos at the same time, or because
 the game doesn't have a large ship selection for free campaign less battles.
 Even Star Trek Legacy can't be used for it too its fullest, because all
 sounds and music are absolutely non Trek things, even worse as the sounds of
 the other Trek games even if they are in the post DS9 era and don't use the
 proper sounds.
 And for stories, I also know a few, namely what about the members of
 unimatrix zero and why they did not battle the borg queen in the last
 Voyager episode.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Great Trek 2000 Battle

2012-01-14 Thread dark

Hi tom.

I must admit I was less of a fan of the later part of voyager up until 
season 7, sinse it seemed the over all plot of the series didn't advance, 
most plots were resolved with nannoprobes, and Janeway's sort of school 
teacher atitude continually annoyed me (while I'm all for a female captain, 
it seemed Janeway treated her crew as though they were all five years old!). 
I also really liked the continual rivelry betwene Quark and Odo in Ds9, it 
made for some very good light humor, and where the Federation are constantly 
the good guys it was nice to have some characters who were scumbags!


Indeed, one of the startrek novels I remember involved a Firengi being 
assimilated by the Borg, so then you had a Borg who knew all about trade and 
negotiation.


Getting back to games though, i'd actually love to see a post voyager game 
with a new ship, heck you could even include some voyager races, afterall, 
the Borg made it to the alpha quadrant, why not other races?


Say for instance the Herogen come upon a Borg trans worp conduit. Though 
they are not the most technical of races, sinse the Borg are no longer 
around, they manage to use it to transport ships to the alpha quadrant to 
begin hunts there.


they start off unfortunately on the romulan empire, and the Romulans as per 
the accords of the dominian war request aide from the Federation to deal 
with the new threat, - all the time while wanting to get hold of the 
trans warp technology for themselves, sinse it would give a major military 
advantage.


right there you have a conflict wwith another enemy, and a couple of races 
you culd build plots around.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 14, 2012 9:42 PM
Subject: Re: [Audyssey] Great Trek 2000 Battle



Hi Dark,

Yeah, I know. I understood what you meant. I guess I got carried away
with discussing how they over used the Borg and forgot to close my
point.

Where I was heading was that by introducing Seven's character into the
show the writers immediately began using Seven's Borg technology to
fix or resolve everything and anything the standard crew could not. It
became a repetitive plot device that I think could have been used a
lot less than it was. All the same I feel seasons 5, 6, and 7 were
among the best.

In the last three seasons they introduced several new enemy races like
Speceies 8472, the Herogen, and the Borg which I felt were all good
enemies that made the show better for it.  Plus once Voyager was able
to communicate with the Federation they managed to introduce some new
plots like the episodes where Voyager sent the doctors program back to
the Federation, and the couple of episodes where Troi and Barkly were
pulled into the story.

Anyway, getting back to the Voyager game idea I've got quite a lot
that could be put to such a game. For example, I have sounds for
Species 8472, the Herogen, and Borg. Right there are three possible
alien races that could be used to create an FPS game. I've also got
all of the main characters Paris, Torres, Kim, Janeway, etc so you
could litterally take your pick of character to play the game.

I'd have to evaluate what I've got, but a Voyager game is definitely
possible. I wouldn't promise new alien races, as I'd probably have to
pay for new sounds for that, but I could certainly write one around
the existing characters and known alien races without a lot of
expense.

As far as a new ship and crew that would be doable. At one time back
in high school I actually sat down and wrote an entire series of short
stories under the title, Star Trek: Next Frontier, complete with a
different ship and crew. It was actually more fun than writing about
the TNG, DS 9, or Voyager series because I could do whatever I wanted
with the ship and crew. Unfortunately, the floppies all of those
stories were backed up on died a long time ago.

That said, it might be interesting to revisit that series and base
some games on it. Even though I don't have the actual stories
themselves around I still remember some of the main characters, the
basic plot of each story, and I could revise it to apply to any era I
want.

However, absolutely no Ferengi officers! The Ferengi on Deep Space 9
like Quark, Rom, and Nog drove me nuts. I hated their characters with
a passion. So much so I killed them in every D.S. 9 story I ever
wrote. Lol!


Cheers!


On 1/14/12, dark d...@xgam.org wrote:

Hi tom.

In voyager I didn't mean the borg specifically causing less creative 
plots

throughout the final few series, - indeed like yourself I enjoyd the
majority of the Borg episodes.

Even in none borg stories, most problems the crew encountered seemed to 
be
solved by doing things to 7's nanoprobes in one way or another, whether 
that
was to scan for something invisible, or deliver some destructive 
weaponry.


I sort of got the impression that nanoprobes

Re: [Audyssey] Great Trek 2000 Battle

2012-01-14 Thread Thomas Ward
Hi Dark,

Yeah, the constant rivalry between Quark and Odo could get amusing at
times. Odo always considered Quark public enemy number one, and it was
funny to see Quark always getting blamed for things he didn't do.
Although, with Quark you could never tell, because he was a Ferengi
out for profit and was constantly scheming even when he was
technically within the law.

I don't know if you have ever read the Deep Space 9 book Fallen
Heroes, but there is some pretty amusing scenes in there between Quark
and Odo.  Although, it was necessary for that book, because it was
pretty darn grim. Quark and Odo are sent three days into the future
where upon they discover the entire crew of Deep Space 9 was murdered
by an alien race from the Gamma Quadrant. Quark and Odo must find a
way to return to the past and prevent the slaughter from taking place.
Its a great book.

As for the book where the Ferengi captain got assimilated by the Borg
that was Vendetta by Peter David. That was truly a warped book, but
there were some pretty funny scenes in that book. The most memorable
that comes to mind is how the Ferengi captain ended up getting
assimilated in the first place.

He decides he wants to open trade with the Borg so he beams over the
lead Borg cube. The Borg take him before the ships hive mind, the
unimind, and the Borg tell him what they are going to do. I love his
response. You talked about what you want, but what about what I
want? The Borg replies, you are irrelevant.

I seriously laughed my rear off when I heard that. Peter David often
has a sense of humor when writing his Star Trek books and his books
can really be funny if a bit  bizarre at times. Although, Q Squared is
probably the most bizarre and warped book the guy has ever written.

As far as a game goes I'd have to think about it. I'm not so sure just
any race can move in and take over a transwarp conduit given that some
Borg would have survived the battle in End Game.  In fact, I'm pretty
sure what Janeway and Voyager did was only to a single hive or branch
of the Borg Collective and there are probably other queens and hives
elsewhere in the galaxy uneffected.

At any rate the transwarp conduit Voyager used no longer exists. If
you remember as they cleared the conduit Voyager fired several photons
back into the conduit which not only closed it but I believe destroyed
the transwarp conduit on the other side which means races like the
Herogen would have to find a different one to invade the Alpha
Quadrant.

However, I take your point. One of the things a lot of Deep Space 9
books did is invent new races in the Gamma Quadrant which the crew of
Deep Space 9 encountered and usually had to fight. As a plot device it
was a great idea and could really apply to the Beta, Gamma, or Delta
quadrants.

Suppose a new wormhole is discovered in a lightly explored region of
the Alpha Quadrant and our ship is sent to investigate. As they do
they send a probe through the wormhole which gets intercepted on the
other side by an alien race who decide to send their forces through
and invade the Alpha Quadrant. Here is a great plot where the time
period and particular crew doesn't matter because its a custom story
complete with custom aliens who may not be cannon, but  gives us a lot
of potential as a mission or a game.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread john
Wow 28 moves, that's good. I can hardly manage that on level one, 
though my personal strategy is a bit more defensive.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 12 Jan 2012 22:32:54 -0500
Subject: [Audyssey] Great Trek 2000 Battle

Hi all,

After I posted the Trek 2000 soundpack I decided to install the 
game,

and play it with the soundpack. Even after all these years of not
playing Trek 2000 I can say I've still got the touch. That is I'm
still a seriously competent Starfleet commander and all around 
good

guy.

I started up the game on the Bring Them On level expecting myself 
to
be a bit rusty. I was, but not enough to effect the outcome of 
the

war.

I Started out by pulling my fleet together so I could hit the 
enemy as
a single attack fleet. Unfortunately, that didn't quite happen as 
I
had intended. It so happened that a Tholian starbase was not more 
than
10 units from Starbase 2 and three Tholians moved in to position 
to
hit Starbase 2. U.S.S. Enterprise and Yorktown showed up in time 
to
keep them from destroying the station and we made short work of 
the
three Tholian creeps who thought they'd kick off the enemy 
offensive

by taking out a Federation Starbase.

Enterprise took up station near Starbase 2 while Yorktown started
pumping phasers into the Tholian station. As expected two 
Tholians
broke off their attack to save the Tholian station which was a 
faint
on my part. Their mistake. I dropped a mine and warped out of 
range of
their weapons. A move later both Tholian ships and the station 
were

turned into space dust.

The third Tholian moved in and attacked Enterprise and hit it 
with a
Tholian web. Enterprise crippled the ship with 4500 units of 
phaser
energy, and Yorktown finished him off with another 4000 units or 
so.


Meanwhile Defiant managed to run head long into the main enemy 
battle
fleet. Three Romulans, a Tholian, and four Klingon ships. Let's 
just
say Defiant smoked two of the Romulans, but with that kind of 
odds

Defiant's days were numbered. The other ships moved in and blew
Defiant to pieces.

Fortunately, Valiant wasn't far away and caught the enemy attack 
fleet
unaware and blew away a Klingon ship, damaged a second, and one 
of the
Romulan ships took some minor damage from phaser fire. To finish 
the

job I dropped a mine and ran back to Starbase 1 for resupplies.

Well, after a move or so the mine went off, destroyed the 
Romulan,

toasted two Klingons, and damaged the fourth Klingon, the fourth
Romulan, and Tholian.  This not only knocked down their forces it 
gave
Valiant time to reach the Starbase and reload up on energy, 
photons,

and prepare to meet the battle fleet head on if need be.

Given these odds I dispatched Yorktown to Starbase 1 to back 
Valiant
up. Unfortunately, it never made it. For reasons unexplained the 
enemy

fleet didn't chase Valiant to Starbase 1 and chose to intercept
Yorktown as she made her way to Starbase 1. They got in some 
lucky
shots, and Yorktown died from a well placed ambush. Now, by this 
time

I'm boiling with a desire for revenge.

I wait on station for the enemy fleet to arrive. Not surprising 
it was
something of a slaughter. I blew away the last romulan and smoked 
the

Klingon ship as they came in. I kept my energy levels at maximum
waiting for the final Tholian to fall into my trap. He did.

He trapped Valiant in a web, and knocked her shields down. In 
return
both Valiant an Starbase 1 opened fire on the Tholian ship.The 
Tholian

ship blew apart in a spectacular explosion and the war was over.

Oh, I may have been rusty, but I'm still master of the game. In 
total

it took me 28 moves to grind the enemy fleet down to size and
eliminate all 12 enemy ships and one station. Given a few more 
moves I
still had enough firepower to smoke some of the other enemy 
starbases

too. The funny thing is most of the enemies were dispatched and
destroyed by the U.S.S. Valiant. One single ship took out four
Romulans, Four Klingons, and a Tholian ship. Without a doubt that
makes Starfleet the best military fleet in the Alpha Quadrant.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread john
Your thinking of the wrong game, the one you discribed with final 
conflict.


- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 13 Jan 2012 04:25:35 -
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi tom.

that's fairly awsome, actually I've not played the game in a 
while myself so

probably ought to give it another bash.

My only problem however with the game, and indeed with trek 2000, 
is that
the enemy always gets the first hit in, sinse the enemy come into 
range on
your turn but fire on there's, which means that ninety percent of 
the time
it's better to get around one of your starbases and fire away 
rather than
use a direct attack in open space, indeed the only ship that can 
attack an

enemy first is the Defiant with the cloaking device.

This is another reason I'd like to see a trek game with a single 
ship, sinse
that leaves room for more tactical combat, sinse afterall there 
were
situations when starfleet had to fire first, such as when 
combating the

borg.

all the best,

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 13, 2012 3:32 AM
Subject: [Audyssey] Great Trek 2000 Battle


Hi all,

After I posted the Trek 2000 soundpack I decided to install the 
game,
and play it with the soundpack. Even after all these years of 
not
playing Trek 2000 I can say I've still got the touch. That is 
I'm
still a seriously competent Starfleet commander and all around 
good

guy.

I started up the game on the Bring Them On level expecting 
myself to
be a bit rusty. I was, but not enough to effect the outcome of 
the

war.

I Started out by pulling my fleet together so I could hit the 
enemy as
a single attack fleet. Unfortunately, that didn't quite happen 
as I
had intended. It so happened that a Tholian starbase was not 
more than
10 units from Starbase 2 and three Tholians moved in to position 
to
hit Starbase 2. U.S.S. Enterprise and Yorktown showed up in time 
to
keep them from destroying the station and we made short work of 
the
three Tholian creeps who thought they'd kick off the enemy 
offensive

by taking out a Federation Starbase.

Enterprise took up station near Starbase 2 while Yorktown 
started
pumping phasers into the Tholian station. As expected two 
Tholians
broke off their attack to save the Tholian station which was a 
faint
on my part. Their mistake. I dropped a mine and warped out of 
range of
their weapons. A move later both Tholian ships and the station 
were

turned into space dust.

The third Tholian moved in and attacked Enterprise and hit it 
with a
Tholian web. Enterprise crippled the ship with 4500 units of 
phaser
energy, and Yorktown finished him off with another 4000 units or 
so.


Meanwhile Defiant managed to run head long into the main enemy 
battle
fleet. Three Romulans, a Tholian, and four Klingon ships. Let's 
just
say Defiant smoked two of the Romulans, but with that kind of 
odds

Defiant's days were numbered. The other ships moved in and blew
Defiant to pieces.

Fortunately, Valiant wasn't far away and caught the enemy attack 
fleet
unaware and blew away a Klingon ship, damaged a second, and one 
of the
Romulan ships took some minor damage from phaser fire. To finish 
the

job I dropped a mine and ran back to Starbase 1 for resupplies.

Well, after a move or so the mine went off, destroyed the 
Romulan,

toasted two Klingons, and damaged the fourth Klingon, the fourth
Romulan, and Tholian.  This not only knocked down their forces 
it gave
Valiant time to reach the Starbase and reload up on energy, 
photons,

and prepare to meet the battle fleet head on if need be.

Given these odds I dispatched Yorktown to Starbase 1 to back 
Valiant
up. Unfortunately, it never made it. For reasons unexplained the 
enemy

fleet didn't chase Valiant to Starbase 1 and chose to intercept
Yorktown as she made her way to Starbase 1. They got in some 
lucky
shots, and Yorktown died from a well placed ambush. Now, by this 
time

I'm boiling with a desire for revenge.

I wait on station for the enemy fleet to arrive. Not surprising 
it was
something of a slaughter. I blew away the last romulan and 
smoked the

Klingon ship as they came in. I kept my energy levels at maximum
waiting for the final Tholian to fall into my trap. He did.

He trapped Valiant in a web, and knocked her shields down. In 
return
both Valiant an Starbase 1 opened fire on the Tholian ship.The 
Tholian

ship blew apart in a spectacular explosion and the war was over.

Oh, I may have been rusty, but I'm still master of the game. In 
total

it took me 28 moves to grind the enemy fleet down to size and
eliminate all 12 enemy ships and one station. Given a few more 
moves I
still had enough firepower to smoke some of the other enemy 
starbases

too. The funny thing is most of the enemies were dispatched and
destroyed by the U.S.S. Valiant. One single ship

Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread john
Not on the higher levels, if your not careful they'll utterly 
destroy you, even with your shihps docked at a starbase 24-7.


- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Thu, 12 Jan 2012 23:10:07 -0600
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi,
MY biggest criticism has to be the way you can play it: if you 
just wait at
a starbase, all your enemies come to you. Strategically I call 
that suicide.


Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Thomas Ward
Sent: Thursday, January 12, 2012 10:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi Dark,

Yeah, I know. That's truly one of the disadvantages to move based
games like STFC or Trek 2000 is you can fly right into an armada 
of
enemy ships and get destroyed without even having a chance to 
fire a
shot. That happened tonight a couple of times and it was 
extremely

frustrating. Especially, since I was handing their butts to them
whenever I got a real chance to mix it up with the enemy fleets.

My next Star Trek game will be more of a starship sym where you
command a single vessel like the Enterprise and carry out various
missions. Basically, what I am thinking of is something like Lone
Wolf, but with a Star Trek type theme to it. In that way it will 
be
more like the television series because you might have x number 
of

missions to select from and play out in real time.

Although, after having played Time of Conflict it would be cool 
to
actually have a real time strategy Star Trek game where you 
command
Starfleet and have to build and supply several ships. In a case 
like
that you would have a variety of classes to build, each with 
specific
functions, and you'd have to build planetary defenses around the 
home
worlds of the Federation. You would have to manage fleet 
deployments
and set up stations where you could easily block an incoming 
invasion.

It would be very interesting to see a game like that.

Cheers!


On 1/12/12, dark d...@xgam.org wrote:
Hi tom.

that's fairly awsome, actually I've not played the game in a 
while myself

so
probably ought to give it another bash.

My only problem however with the game, and indeed with trek 
2000, is that
the enemy always gets the first hit in, sinse the enemy come 
into range on
your turn but fire on there's, which means that ninety percent 
of the time
it's better to get around one of your starbases and fire away 
rather than
use a direct attack in open space, indeed the only ship that can 
attack an

enemy first is the Defiant with the cloaking device.

This is another reason I'd like to see a trek game with a single 
ship,

sinse
that leaves room for more tactical combat, sinse afterall there 
were
situations when starfleet had to fire first, such as when 
combating the

borg.

all the best,

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1416 / Virus Database: 2109/4138 - Release Date: 
01/12/12



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread dark
Yes, I meant final conflict when I was talking about the defiant's cloaking 
device, sinse the rules for that game are the same in the way you move and 
attack. there is I believe no way at all to get the first move in original 
Trek 2000 at all!


eware the grue!

dark.
- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 13, 2012 2:46 PM
Subject: Re: [Audyssey] Great Trek 2000 Battle


Your thinking of the wrong game, the one you discribed with final 
conflict.


- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 13 Jan 2012 04:25:35 -
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi tom.

that's fairly awsome, actually I've not played the game in a while myself 
so

probably ought to give it another bash.

My only problem however with the game, and indeed with trek 2000, is that
the enemy always gets the first hit in, sinse the enemy come into range on
your turn but fire on there's, which means that ninety percent of the time
it's better to get around one of your starbases and fire away rather than
use a direct attack in open space, indeed the only ship that can attack an
enemy first is the Defiant with the cloaking device.

This is another reason I'd like to see a trek game with a single ship, 
sinse

that leaves room for more tactical combat, sinse afterall there were
situations when starfleet had to fire first, such as when combating the
borg.

all the best,

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 13, 2012 3:32 AM
Subject: [Audyssey] Great Trek 2000 Battle


Hi all,

After I posted the Trek 2000 soundpack I decided to install the game,
and play it with the soundpack. Even after all these years of not
playing Trek 2000 I can say I've still got the touch. That is I'm
still a seriously competent Starfleet commander and all around good
guy.

I started up the game on the Bring Them On level expecting myself to
be a bit rusty. I was, but not enough to effect the outcome of the
war.

I Started out by pulling my fleet together so I could hit the enemy as
a single attack fleet. Unfortunately, that didn't quite happen as I
had intended. It so happened that a Tholian starbase was not more than
10 units from Starbase 2 and three Tholians moved in to position to
hit Starbase 2. U.S.S. Enterprise and Yorktown showed up in time to
keep them from destroying the station and we made short work of the
three Tholian creeps who thought they'd kick off the enemy offensive
by taking out a Federation Starbase.

Enterprise took up station near Starbase 2 while Yorktown started
pumping phasers into the Tholian station. As expected two Tholians
broke off their attack to save the Tholian station which was a faint
on my part. Their mistake. I dropped a mine and warped out of range of
their weapons. A move later both Tholian ships and the station were
turned into space dust.

The third Tholian moved in and attacked Enterprise and hit it with a
Tholian web. Enterprise crippled the ship with 4500 units of phaser
energy, and Yorktown finished him off with another 4000 units or so.

Meanwhile Defiant managed to run head long into the main enemy battle
fleet. Three Romulans, a Tholian, and four Klingon ships. Let's just
say Defiant smoked two of the Romulans, but with that kind of odds
Defiant's days were numbered. The other ships moved in and blew
Defiant to pieces.

Fortunately, Valiant wasn't far away and caught the enemy attack fleet
unaware and blew away a Klingon ship, damaged a second, and one of the
Romulan ships took some minor damage from phaser fire. To finish the
job I dropped a mine and ran back to Starbase 1 for resupplies.

Well, after a move or so the mine went off, destroyed the Romulan,
toasted two Klingons, and damaged the fourth Klingon, the fourth
Romulan, and Tholian.  This not only knocked down their forces it gave
Valiant time to reach the Starbase and reload up on energy, photons,
and prepare to meet the battle fleet head on if need be.

Given these odds I dispatched Yorktown to Starbase 1 to back Valiant
up. Unfortunately, it never made it. For reasons unexplained the enemy
fleet didn't chase Valiant to Starbase 1 and chose to intercept
Yorktown as she made her way to Starbase 1. They got in some lucky
shots, and Yorktown died from a well placed ambush. Now, by this time
I'm boiling with a desire for revenge.

I wait on station for the enemy fleet to arrive. Not surprising it was
something of a slaughter. I blew away the last romulan and smoked the
Klingon ship as they came in. I kept my energy levels at maximum
waiting for the final Tholian to fall into my trap. He did.

He trapped Valiant in a web, and knocked her shields down. In return
both Valiant an Starbase 1 opened fire on the Tholian ship.The Tholian
ship blew apart in a spectacular

Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread john
There are actually several ways, it's just not practical. There 
are many ships (klingons and a ccouple tholions) that don't 
attack until they're right next to you.


- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 13 Jan 2012 15:18:48 -
Subject: Re: [Audyssey] Great Trek 2000 Battle

Yes, I meant final conflict when I was talking about the 
defiant's cloaking
device, sinse the rules for that game are the same in the way you 
move and
attack. there is I believe no way at all to get the first move in 
original

Trek 2000 at all!

eware the grue!

dark.
- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 13, 2012 2:46 PM
Subject: Re: [Audyssey] Great Trek 2000 Battle


Your thinking of the wrong game, the one you discribed with 
final

conflict.

- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 13 Jan 2012 04:25:35 -
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi tom.

that's fairly awsome, actually I've not played the game in a 
while myself

so
probably ought to give it another bash.

My only problem however with the game, and indeed with trek 
2000, is that
the enemy always gets the first hit in, sinse the enemy come 
into range on
your turn but fire on there's, which means that ninety percent 
of the time
it's better to get around one of your starbases and fire away 
rather than
use a direct attack in open space, indeed the only ship that can 
attack an

enemy first is the Defiant with the cloaking device.

This is another reason I'd like to see a trek game with a single 
ship,

sinse
that leaves room for more tactical combat, sinse afterall there 
were
situations when starfleet had to fire first, such as when 
combating the

borg.

all the best,

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 13, 2012 3:32 AM
Subject: [Audyssey] Great Trek 2000 Battle


Hi all,

After I posted the Trek 2000 soundpack I decided to install the 
game,
and play it with the soundpack. Even after all these years of 
not
playing Trek 2000 I can say I've still got the touch. That is 
I'm
still a seriously competent Starfleet commander and all around 
good

guy.

I started up the game on the Bring Them On level expecting 
myself to
be a bit rusty. I was, but not enough to effect the outcome of 
the

war.

I Started out by pulling my fleet together so I could hit the 
enemy as
a single attack fleet. Unfortunately, that didn't quite happen 
as I
had intended. It so happened that a Tholian starbase was not 
more than
10 units from Starbase 2 and three Tholians moved in to position 
to
hit Starbase 2. U.S.S. Enterprise and Yorktown showed up in time 
to
keep them from destroying the station and we made short work of 
the
three Tholian creeps who thought they'd kick off the enemy 
offensive

by taking out a Federation Starbase.

Enterprise took up station near Starbase 2 while Yorktown 
started
pumping phasers into the Tholian station. As expected two 
Tholians
broke off their attack to save the Tholian station which was a 
faint
on my part. Their mistake. I dropped a mine and warped out of 
range of
their weapons. A move later both Tholian ships and the station 
were

turned into space dust.

The third Tholian moved in and attacked Enterprise and hit it 
with a
Tholian web. Enterprise crippled the ship with 4500 units of 
phaser
energy, and Yorktown finished him off with another 4000 units or 
so.


Meanwhile Defiant managed to run head long into the main enemy 
battle
fleet. Three Romulans, a Tholian, and four Klingon ships. Let's 
just
say Defiant smoked two of the Romulans, but with that kind of 
odds

Defiant's days were numbered. The other ships moved in and blew
Defiant to pieces.

Fortunately, Valiant wasn't far away and caught the enemy attack 
fleet
unaware and blew away a Klingon ship, damaged a second, and one 
of the
Romulan ships took some minor damage from phaser fire. To finish 
the

job I dropped a mine and ran back to Starbase 1 for resupplies.

Well, after a move or so the mine went off, destroyed the 
Romulan,

toasted two Klingons, and damaged the fourth Klingon, the fourth
Romulan, and Tholian.  This not only knocked down their forces 
it gave
Valiant time to reach the Starbase and reload up on energy, 
photons,

and prepare to meet the battle fleet head on if need be.

Given these odds I dispatched Yorktown to Starbase 1 to back 
Valiant
up. Unfortunately, it never made it. For reasons unexplained the 
enemy

fleet didn't chase Valiant to Starbase 1 and chose to intercept
Yorktown as she made her way to Starbase 1. They got in some 
lucky
shots, and Yorktown died from a well placed ambush. Now, by this 
time

I'm boiling with a desire for revenge.

I wait on station for the enemy

Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread Thomas Ward
Hi Hayden,

Yes, unfortunately as a strategy game Trek 2000 doesn't have too much
to offer when it comes to different strategic situations and doesn't
force the player away from his/her starbases. I've realized for quite
some time that a mission based game would be better because then you'd
be given specific tasks to accomplish such as destroy the Romulan
fleet before it attacks Volcan or the Klingons are building a fleet
near sector such and such and destroy them. In this way the starbases
would not be a critical part of your defense and you'd actually have
to plan out actual raids and conduct a more offensive style of combat.
As it is now if you just park everything near a starbase you can
destroy the entire enemy fleet without having to even leave Federation
space.

However, I've never taken to that strategy myself. I always play an
offensive game, choosing to attack enemy starbases, to make the game
more challenging by fighting the enemy fleets as much as I can in
their own territories. Letting them all attack you at your own
starbases is, well, too easy and a bit boring.

Cheers!


On 1/13/12, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 MY biggest criticism has to be the way you can play it: if you just wait at
 a starbase, all your enemies come to you. Strategically I call that suicide.

 Best Regards,
 Hayden

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread Thomas Ward
Hi Dark,

Actually, there are times you can attack first in Trek 2000, and a lot
of it depends on luck and range. Enemies tend to wait until they are
in close before attacking. If you fire torpedoes into the Klingons
while they are out of disruptor range you can damage, cripple, and
even destroy a few before they get into disruptor range.

The best way to initiate this kind of attack is to scan, find out what
targets you want, and to then change your warp speed so you don't come
into enemy weapons range first. If you plan it right you might be out
of disruptor and phaser range, but in close enough to hit them with
photon torpedoes.

HTH


On 1/13/12, dark d...@xgam.org wrote:
 Yes, I meant final conflict when I was talking about the defiant's cloaking
 device, sinse the rules for that game are the same in the way you move and
 attack. there is I believe no way at all to get the first move in original
 Trek 2000 at all!

 eware the grue!

 dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread Thomas Ward
Hi,

Well, I think my fastest Trek 2000 game was complete victory in 13
moves on the level 1 difficulty. I'm a very offensive game player and
I usually take the fight to the enemy long before they come into range
of the starbases. That's in part how and why I can complete a game so
fast.

A lot of players of the game just pull up near the closest starbase
and just wait for the enemy to show up.Not only is that not very
creative in my point of view, but  they are missing the fun of hunting
the enemy ships down and destroying them in their home space.  I love
going after their starbases and blowing two or three of them up while
eliminating all 12 enemy ships too. Well, 13 if you count the Doomsday
Machine that shows up on level 5 which isn't nearly as cool as the
Borg ship in STFC. At any rate you should try taking the fight to the
enemy. Its far more fun than sitting around by a starbase and waiting.

Cheers!




On 1/13/12, john jpcarnemo...@comcast.net wrote:
 Wow 28 moves, that's good. I can hardly manage that on level one,
 though my personal strategy is a bit more defensive.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread Thomas Ward
Hi Dark,

Sure. Audio game technology has dramatically changed over the last
couple of years, and that is why I want to rewrite STFC and bring it
more up to date. The original version of STFC was suppose to be a
modern version of Trek 2000, but having played Castaways and Time of
Conflict I'm no longer satisfied with a simple turn based strategy
game  like STFC or Trek 2000.

Looking back on it Trek 2000 was great for 1999 and 2000 game
technology. However, looking back on it from where we are now its
rather lame in some aspects. For one thing if we created a game like
that today we would probably make it a real time strategy game where
you get to build and command several Federation ships, and stations.
You'd have to capture enemy planets with Federation troops to stop the
production of enemy ships, and so on. I can see the entire Trek 2000
and STFC type game being far more complex than it is now just by
making it more like Time of Conflict.

Cheers!


On 1/13/12, dark d...@xgam.org wrote:
 I Agree Haiden, again this is where time of conflict really has the right
 idea I think, sinse there you actually need! to go out and fight the enemy
 in numerically reasonable forces.

 While Trek 2000 was great for being possibly the first audio stratogy game,
 i think we've advanced sinse then, especially looking at castaways and time
 of conflict.

 Beware the grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread Thomas Ward
Hi Dark,

Well, you are right to a point. Initially when Star Trek began the
main purpose was to explore space and encounter new lifeforms. It was
first and foremost an exploration type show that was the main theme of
the original series as well as Next Generation.

With Deep Space 9 I think the writers were sort of stuck, and it
became more military oriented because Deep Space 9 was a space station
and not an exploration vessel like the Enterprise was.Therefore
throughout the course of Deep Space  9 there were conflicts with the
Cardassians over Bajor, there was the Klingon War, and then the
Dominion War. This really got into the large fleet engagements more
typical of Star Wars than Star Trek, and I personally feel killed the
show for me.

However, Deep Space 9 was not a huge success for Paramount. Ratings
were much lower than Next Generation, and that's when they decided to
return to the exploration format/theme.So in 95, on my birthday no
doubt, they launched Voyager which is one of my favorite Star Trek
series of all time primarily because there were many new alien races,
new characters, and Voyager was completely on her own in the Delta
Quadrant. By the time Voyager had reached its fourth season ratings
were right back up to where they had been with Next Generation. So
clearly Trek fans--myself included--like the exploration aspect of
Star Trek rather than the war and conflict we saw in Deep Space 9.

So over all I agree with you. Star Trek is more about a single ship
and its crew exploring deep space, encountering new races, and going
where no man has gone before. Yes, sometimes our crew gets involved in
conflicts but those are secondary to their primary mission of
exploration and adventure. The reason Voyager was so much better than
Deep Space 9 in hindsight is that with Voyager there always seemed
like something new from show to show where with Deep Space 9 it felt
like the same thing being repeated over and over as the Dominion War
dragged on show after show season after season.

Cheers!


On 1/13/12, dark d...@xgam.org wrote:
 Hi Tom.

 While a stratogy sim would be fun, indeed if the customizations with the
 time of conflict engine which Phil reported come into being it might well be
 possible without too much trouble, I personally always felt the real point
 of startrek was a single ship flying around in space on their own
 encountering the unknown, or at least having to deal with alien powers who
 were not particularly human in their outlook or culture. this is why I'd so
 love a single ship, lw type of game.

 for space war plots, i always thought babylon 5 succeeded far more than even
 ds9 did,  though that's perhaps a debate for another timme.

 Either way, it's the hole boldly going where no one has gone before in
 startrek that rather interested me, and I'd love to see a game that
 reflected more of that sort of aspect of things.

 Beware the grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread dark
Ah Tom, i didn't realize the phasers and such had different ranges, but that 
does make sense, I'll have to give the game a try and see how it works.


Even so though, i deffinately would like to see more tactical ship to ship 
combat, eg, different targiting stratogies to hit the enemy's power source 
or weapons, or to take down their shield to beam a team across.


We see in the series that different combat tasks take very different tactics 
and power (indeed you'll probably know far more about this than I do), and 
I'd really appreciate a mission based startrek game that focused on this.


For instance, finding an enemy in an asteroid field where lots of floating 
debris would make torpedos less useful and scanners work only at short 
range.


You could either blow the asteroids away and hope to hit the enemy before 
they hit you, attempt  a long range scan (but with lowered shields), or hunt 
carefully with your phasers.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 13, 2012 7:05 PM
Subject: Re: [Audyssey] Great Trek 2000 Battle



Hi Dark,

Actually, there are times you can attack first in Trek 2000, and a lot
of it depends on luck and range. Enemies tend to wait until they are
in close before attacking. If you fire torpedoes into the Klingons
while they are out of disruptor range you can damage, cripple, and
even destroy a few before they get into disruptor range.

The best way to initiate this kind of attack is to scan, find out what
targets you want, and to then change your warp speed so you don't come
into enemy weapons range first. If you plan it right you might be out
of disruptor and phaser range, but in close enough to hit them with
photon torpedoes.

HTH


On 1/13/12, dark d...@xgam.org wrote:
Yes, I meant final conflict when I was talking about the defiant's 
cloaking
device, sinse the rules for that game are the same in the way you move 
and
attack. there is I believe no way at all to get the first move in 
original

Trek 2000 at all!

eware the grue!

dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread dark

Hi Tom.

This is all true as regards startrek, indeed for the military and politics 
plot I think babylon 5 can't be beaten.


for instance, in Babylon 5, the relations betwene the main races were not 
streight forward.


The humans were a major power, but eventually fell into a military 
dictatorship with the show focusing on the now independent B5 and their 
relations with other races. The mimbari had their own religious concerns, 
but also had just come out opf a major war with the humans meaning relations 
betwene those two races were very strained, while the Sentari were a 
steadily declining power trying desperately to make alliances and regain 
lost ground (especially concerning their relations with the Narn). Then 
behind all of these you have the Vorlons and shaddows playing games and 
causing or preventing conflict.


this lead to a lot of very complex relations betwene the different powers 
that just didn't seem to come up in Ds9.


i think Startrek, having setup the Federation as pretty much a perfect 
utopian society with o classes much less a dictatorship,had rather a lot of 
trouble intigrating the sort of complex relations betwene different cultures 
with their history necessary to back up a war plot.


while I did enjoy Ds9, it was primarily for the characters and their 
interactions than really any interest in the power struggle, where as 
babylon 5 the two were intimately connected.


Voyager I really liked for the first three seasons, when you did! indeed 
have new aliens and interesting situations in a totally unknown region of 
space that challenged the crew out on their own,  for example the 
alliance they had to make against the Kaison directly against federation 
policy, but one needed by necessity. This was distinctly the thing I always 
enjoyed in startrek.


It however did seem after series three the plots got a little stale, certain 
characters such as Kim and Paris stopped evolving, and virtually every 
situation was solved by a deus x nano machina,  ie, 7 of 9's nano probes 
(which i quite like 7 as a character, I got heartily sick of hereing we can 
modify her nano probes to solve this!).


Plot aside though, the voyaging of voyager was fantastic, and something I'd 
love to see in a startrek game, actual new situations and challnges 
presented to the player out of the blue.


Btw, this is also why i'm such a major Doctor who fan, sinse the Tardis can 
go very litterally anywhere! in time or space from Ancient Rome, to 
prehistory, to the distant future or hundreds of alien worlds. However a 
doctor who game would be less practical, unless of course it was some sort 
of text adventure with puzzles that you could get through 
interlectually,  hmmm another gamebook perhaps? :D.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread Thomas Ward
Hi Dark,

Yes, all of the weapons in Trek 2000 have a maximum range. The Tholian
web generators, for example, only are effective under 2 units. that's
why they have to move in extremely close before trapping you in a
Tholian web. The photon torpedoes have an effective range of about 6.
Although, I've hit enemies as far as 9 units away. Once you figure out
what are the maximum attack range of each enemy you can pretty much
build your tactics around that and shred their forces before they can
do much damage to your fleet.

As far as being in an asteroid field or debree field that would
definitely present a number of challenges for both sides as long range
sensors would be ineffective and short range sensors would be less
effective. The various missions into the Bad Lands on Deep Space 9
really illustrated how any kind of space dust or space debree can
lower the effectiveness of sensor scans and weapon performance.
However, that can be as much a hindrance to the enemy as you.

For example, the Romulans primarily base their tactics on stealth
technology. The cloaking device can render a ship almost completely
invisible but in order to do that they have to lower shields and draw
power from the shield generators to maintain the cloak. Apparently the
Klingons also have this vonerability in their own cloaking technology.
As a result if a ship like that got hit by an asteroid or similar
piece of debree it would be seriously damaged if not outright
destroyed by the collision. So it would be hazardess for any enemy
ship to enter an asteroid or debree field while cloaked. That alone
takes away one serious advantage those enemy ships possess in any
combat situation.

Although, the Romulans do have a wild card that could come into play
if we base this on the later seasons of TNG. Beginning in season 6 the
Romulans were building a new device that could both phase and cloak a
warbird at the same time. That would allow them to pass through
asteroids and other space debree uneffected. However, that technology
was also apparently unstable as the U.S.S. Pegasus was a shining
example of what can and did go wrong when the phase technology wasn't
working correctly. After season 6 of TNG I don't remember the phase
technology being discussed on TNG, DS 9, or Voyager again. That leads
me to believe it was an experimental piece of hardware that was never
deployed throughout the Romulan Empire. Otherwise if the Romulans had
it they certainly would have used it against the Dominion in the
Dominion War. Plus Commander Sela's flagship, the Goraxus, didn't have
phase-cloak technology in the season 7 episode
where she captured La Forge further reinforcing my opinion that
phase-cloak was experimental only.

Cheers!


On 1/13/12, dark d...@xgam.org wrote:
 Ah Tom, i didn't realize the phasers and such had different ranges, but that
 does make sense, I'll have to give the game a try and see how it works.

 Even so though, i deffinately would like to see more tactical ship to ship
 combat, eg, different targiting stratogies to hit the enemy's power source
 or weapons, or to take down their shield to beam a team across.

 We see in the series that different combat tasks take very different tactics
 and power (indeed you'll probably know far more about this than I do), and
 I'd really appreciate a mission based startrek game that focused on this.

 For instance, finding an enemy in an asteroid field where lots of floating
 debris would make torpedos less useful and scanners work only at short
 range.

 You could either blow the asteroids away and hope to hit the enemy before
 they hit you, attempt  a long range scan (but with lowered shields), or hunt
 carefully with your phasers.

 Beware the grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread Thomas Ward
Hi Dark,

Yes, Babylon 5 was a lot better put together than Deep Space 9 because
they were not trying to graft a military/war plot onto a Utopian
society where exploration had been the Federations main goal. Babylon
5 from the beginning was written and designed to be a much deeper plot
from a military and political standpoint, and they pulled that
storyline off very well.

With Voyager I think the reason they pulled the Borg and Seven of
Nine's character into the mix was to boost ratings which they
certainly did. I admit I never missed an episode when the Borg were
involved as they were my absolute favorite enemy. Unfortunately,
through doing so they over used that as a plot device, and  ended up
neutralizing the Borg as a serious threat.

In the final episode of Voyager, Final Gambit,  Janeway came back
through time and gave Voyager antiborg technology that wasn't to be
developed for another 20 years. As a result when Voyager returned home
the Federation now knew how to build weaponry and armaments that could
stand up to the Borg.

Plus added to that problem in Final Gambit Admiral Janeway also
unleashed a virus directly into the Borg Queen that caused the entire
Borg fleet to destroy itself. Even if it only effected one single Borg
fleet its another proven weapon that can and probably would be
employed again to destroy the Borg. It left the fate of the Borg in a
rather questionable state.

My point being that even if Paramount were to launch a new series that
picked up where Voyager left off the Borg would never be the fearsome
and super villains they once were back in TNG, Deep Space 9, and
Voyager. They effectively wrote them off by developing new weapons and
technologies that eliminated them as a serious threat to the
Federation.

However, over all Voyager set out to bring back what made the original
Star Trek and Next Generation appealing, and it did that very well.
They encountered new hostile races never seen before on the television
series, and introduced new allies as well. Voyager was on their own so
it had a combination of exploration/survival element to it. I only
regret  that there weren't that many Voyager books and video games
written for the series, because I think third-party authors could have
done much more to extend the history of their seven year voyage than
was covered.

As far as writing an accessible Voyager game goes I suppose it is
possible. I've actually got quite a lot of sounds, music, and even
voice clips from Voyager. Weather it would be enough to create a game
or not would be questionable, but I think it could be done.

Cheers!


On 1/13/12, dark d...@xgam.org wrote:
 Hi Tom.

 This is all true as regards startrek, indeed for the military and politics
 plot I think babylon 5 can't be beaten.

 for instance, in Babylon 5, the relations betwene the main races were not
 streight forward.

 The humans were a major power, but eventually fell into a military
 dictatorship with the show focusing on the now independent B5 and their
 relations with other races. The mimbari had their own religious concerns,
 but also had just come out opf a major war with the humans meaning relations
 betwene those two races were very strained, while the Sentari were a
 steadily declining power trying desperately to make alliances and regain
 lost ground (especially concerning their relations with the Narn). Then
 behind all of these you have the Vorlons and shaddows playing games and
 causing or preventing conflict.

 this lead to a lot of very complex relations betwene the different powers
 that just didn't seem to come up in Ds9.

 i think Startrek, having setup the Federation as pretty much a perfect
 utopian society with o classes much less a dictatorship,had rather a lot of
 trouble intigrating the sort of complex relations betwene different cultures
 with their history necessary to back up a war plot.

 while I did enjoy Ds9, it was primarily for the characters and their
 interactions than really any interest in the power struggle, where as
 babylon 5 the two were intimately connected.

 Voyager I really liked for the first three seasons, when you did! indeed
 have new aliens and interesting situations in a totally unknown region of
 space that challenged the crew out on their own,  for example the
 alliance they had to make against the Kaison directly against federation
 policy, but one needed by necessity. This was distinctly the thing I always
 enjoyed in startrek.

 It however did seem after series three the plots got a little stale, certain
 characters such as Kim and Paris stopped evolving, and virtually every
 situation was solved by a deus x nano machina,  ie, 7 of 9's nano probes
 (which i quite like 7 as a character, I got heartily sick of hereing we can
 modify her nano probes to solve this!).

 Plot aside though, the voyaging of voyager was fantastic, and something I'd
 love to see in a startrek game, actual new situations and challnges
 presented to the player out of the 

Re: [Audyssey] Great Trek 2000 Battle

2012-01-13 Thread dark

Hi tom.

It's just that sort of thing which I'd love to see in a trek game, using the 
environment and the enemy tactics to your own advantage. I'm not sure how 
useable that would be with multiple ships, but for a single ship with 
missions it'd be great.


heck, you could even have a plotline with a ship with an experimental phase 
cloak which you had to destroy, just like the experimental ships you fight 
in some of the lw missions.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 14, 2012 5:41 AM
Subject: Re: [Audyssey] Great Trek 2000 Battle



Hi Dark,

Yes, all of the weapons in Trek 2000 have a maximum range. The Tholian
web generators, for example, only are effective under 2 units. that's
why they have to move in extremely close before trapping you in a
Tholian web. The photon torpedoes have an effective range of about 6.
Although, I've hit enemies as far as 9 units away. Once you figure out
what are the maximum attack range of each enemy you can pretty much
build your tactics around that and shred their forces before they can
do much damage to your fleet.

As far as being in an asteroid field or debree field that would
definitely present a number of challenges for both sides as long range
sensors would be ineffective and short range sensors would be less
effective. The various missions into the Bad Lands on Deep Space 9
really illustrated how any kind of space dust or space debree can
lower the effectiveness of sensor scans and weapon performance.
However, that can be as much a hindrance to the enemy as you.

For example, the Romulans primarily base their tactics on stealth
technology. The cloaking device can render a ship almost completely
invisible but in order to do that they have to lower shields and draw
power from the shield generators to maintain the cloak. Apparently the
Klingons also have this vonerability in their own cloaking technology.
As a result if a ship like that got hit by an asteroid or similar
piece of debree it would be seriously damaged if not outright
destroyed by the collision. So it would be hazardess for any enemy
ship to enter an asteroid or debree field while cloaked. That alone
takes away one serious advantage those enemy ships possess in any
combat situation.

Although, the Romulans do have a wild card that could come into play
if we base this on the later seasons of TNG. Beginning in season 6 the
Romulans were building a new device that could both phase and cloak a
warbird at the same time. That would allow them to pass through
asteroids and other space debree uneffected. However, that technology
was also apparently unstable as the U.S.S. Pegasus was a shining
example of what can and did go wrong when the phase technology wasn't
working correctly. After season 6 of TNG I don't remember the phase
technology being discussed on TNG, DS 9, or Voyager again. That leads
me to believe it was an experimental piece of hardware that was never
deployed throughout the Romulan Empire. Otherwise if the Romulans had
it they certainly would have used it against the Dominion in the
Dominion War. Plus Commander Sela's flagship, the Goraxus, didn't have
phase-cloak technology in the season 7 episode
where she captured La Forge further reinforcing my opinion that
phase-cloak was experimental only.

Cheers!


On 1/13/12, dark d...@xgam.org wrote:
Ah Tom, i didn't realize the phasers and such had different ranges, but 
that

does make sense, I'll have to give the game a try and see how it works.

Even so though, i deffinately would like to see more tactical ship to 
ship
combat, eg, different targiting stratogies to hit the enemy's power 
source

or weapons, or to take down their shield to beam a team across.

We see in the series that different combat tasks take very different 
tactics
and power (indeed you'll probably know far more about this than I do), 
and

I'd really appreciate a mission based startrek game that focused on this.

For instance, finding an enemy in an asteroid field where lots of 
floating

debris would make torpedos less useful and scanners work only at short
range.

You could either blow the asteroids away and hope to hit the enemy before
they hit you, attempt  a long range scan (but with lowered shields), or 
hunt

carefully with your phasers.

Beware the grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail

Re: [Audyssey] Great Trek 2000 Battle

2012-01-12 Thread dark

Hi tom.

that's fairly awsome, actually I've not played the game in a while myself so 
probably ought to give it another bash.


My only problem however with the game, and indeed with trek 2000, is that 
the enemy always gets the first hit in, sinse the enemy come into range on 
your turn but fire on there's, which means that ninety percent of the time 
it's better to get around one of your starbases and fire away rather than 
use a direct attack in open space, indeed the only ship that can attack an 
enemy first is the Defiant with the cloaking device.


This is another reason I'd like to see a trek game with a single ship, sinse 
that leaves room for more tactical combat, sinse afterall there were 
situations when starfleet had to fire first, such as when combating the 
borg.


all the best,

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 13, 2012 3:32 AM
Subject: [Audyssey] Great Trek 2000 Battle



Hi all,

After I posted the Trek 2000 soundpack I decided to install the game,
and play it with the soundpack. Even after all these years of not
playing Trek 2000 I can say I've still got the touch. That is I'm
still a seriously competent Starfleet commander and all around good
guy.

I started up the game on the Bring Them On level expecting myself to
be a bit rusty. I was, but not enough to effect the outcome of the
war.

I Started out by pulling my fleet together so I could hit the enemy as
a single attack fleet. Unfortunately, that didn't quite happen as I
had intended. It so happened that a Tholian starbase was not more than
10 units from Starbase 2 and three Tholians moved in to position to
hit Starbase 2. U.S.S. Enterprise and Yorktown showed up in time to
keep them from destroying the station and we made short work of the
three Tholian creeps who thought they'd kick off the enemy offensive
by taking out a Federation Starbase.

Enterprise took up station near Starbase 2 while Yorktown started
pumping phasers into the Tholian station. As expected two Tholians
broke off their attack to save the Tholian station which was a faint
on my part. Their mistake. I dropped a mine and warped out of range of
their weapons. A move later both Tholian ships and the station were
turned into space dust.

The third Tholian moved in and attacked Enterprise and hit it with a
Tholian web. Enterprise crippled the ship with 4500 units of phaser
energy, and Yorktown finished him off with another 4000 units or so.

Meanwhile Defiant managed to run head long into the main enemy battle
fleet. Three Romulans, a Tholian, and four Klingon ships. Let's just
say Defiant smoked two of the Romulans, but with that kind of odds
Defiant's days were numbered. The other ships moved in and blew
Defiant to pieces.

Fortunately, Valiant wasn't far away and caught the enemy attack fleet
unaware and blew away a Klingon ship, damaged a second, and one of the
Romulan ships took some minor damage from phaser fire. To finish the
job I dropped a mine and ran back to Starbase 1 for resupplies.

Well, after a move or so the mine went off, destroyed the Romulan,
toasted two Klingons, and damaged the fourth Klingon, the fourth
Romulan, and Tholian.  This not only knocked down their forces it gave
Valiant time to reach the Starbase and reload up on energy, photons,
and prepare to meet the battle fleet head on if need be.

Given these odds I dispatched Yorktown to Starbase 1 to back Valiant
up. Unfortunately, it never made it. For reasons unexplained the enemy
fleet didn't chase Valiant to Starbase 1 and chose to intercept
Yorktown as she made her way to Starbase 1. They got in some lucky
shots, and Yorktown died from a well placed ambush. Now, by this time
I'm boiling with a desire for revenge.

I wait on station for the enemy fleet to arrive. Not surprising it was
something of a slaughter. I blew away the last romulan and smoked the
Klingon ship as they came in. I kept my energy levels at maximum
waiting for the final Tholian to fall into my trap. He did.

He trapped Valiant in a web, and knocked her shields down. In return
both Valiant an Starbase 1 opened fire on the Tholian ship.The Tholian
ship blew apart in a spectacular explosion and the war was over.

Oh, I may have been rusty, but I'm still master of the game. In total
it took me 28 moves to grind the enemy fleet down to size and
eliminate all 12 enemy ships and one station. Given a few more moves I
still had enough firepower to smoke some of the other enemy starbases
too. The funny thing is most of the enemies were dispatched and
destroyed by the U.S.S. Valiant. One single ship took out four
Romulans, Four Klingons, and a Tholian ship. Without a doubt that
makes Starfleet the best military fleet in the Alpha Quadrant.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription 

Re: [Audyssey] Great Trek 2000 Battle

2012-01-12 Thread Thomas Ward
Hi Dark,

Yeah, I know. That's truly one of the disadvantages to move based
games like STFC or Trek 2000 is you can fly right into an armada of
enemy ships and get destroyed without even having a chance to fire a
shot. That happened tonight a couple of times and it was extremely
frustrating. Especially, since I was handing their butts to them
whenever I got a real chance to mix it up with the enemy fleets.

My next Star Trek game will be more of a starship sym where you
command a single vessel like the Enterprise and carry out various
missions. Basically, what I am thinking of is something like Lone
Wolf, but with a Star Trek type theme to it. In that way it will be
more like the television series because you might have x number of
missions to select from and play out in real time.

Although, after having played Time of Conflict it would be cool to
actually have a real time strategy Star Trek game where you command
Starfleet and have to build and supply several ships. In a case like
that you would have a variety of classes to build, each with specific
functions, and you'd have to build planetary defenses around the home
worlds of the Federation. You would have to manage fleet deployments
and set up stations where you could easily block an incoming invasion.
It would be very interesting to see a game like that.

Cheers!


On 1/12/12, dark d...@xgam.org wrote:
 Hi tom.

 that's fairly awsome, actually I've not played the game in a while myself so
 probably ought to give it another bash.

 My only problem however with the game, and indeed with trek 2000, is that
 the enemy always gets the first hit in, sinse the enemy come into range on
 your turn but fire on there's, which means that ninety percent of the time
 it's better to get around one of your starbases and fire away rather than
 use a direct attack in open space, indeed the only ship that can attack an
 enemy first is the Defiant with the cloaking device.

 This is another reason I'd like to see a trek game with a single ship, sinse
 that leaves room for more tactical combat, sinse afterall there were
 situations when starfleet had to fire first, such as when combating the
 borg.

 all the best,

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-12 Thread Hayden Presley
Hi,
MY biggest criticism has to be the way you can play it: if you just wait at
a starbase, all your enemies come to you. Strategically I call that suicide.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, January 12, 2012 10:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi Dark,

Yeah, I know. That's truly one of the disadvantages to move based
games like STFC or Trek 2000 is you can fly right into an armada of
enemy ships and get destroyed without even having a chance to fire a
shot. That happened tonight a couple of times and it was extremely
frustrating. Especially, since I was handing their butts to them
whenever I got a real chance to mix it up with the enemy fleets.

My next Star Trek game will be more of a starship sym where you
command a single vessel like the Enterprise and carry out various
missions. Basically, what I am thinking of is something like Lone
Wolf, but with a Star Trek type theme to it. In that way it will be
more like the television series because you might have x number of
missions to select from and play out in real time.

Although, after having played Time of Conflict it would be cool to
actually have a real time strategy Star Trek game where you command
Starfleet and have to build and supply several ships. In a case like
that you would have a variety of classes to build, each with specific
functions, and you'd have to build planetary defenses around the home
worlds of the Federation. You would have to manage fleet deployments
and set up stations where you could easily block an incoming invasion.
It would be very interesting to see a game like that.

Cheers!


On 1/12/12, dark d...@xgam.org wrote:
 Hi tom.

 that's fairly awsome, actually I've not played the game in a while myself
so
 probably ought to give it another bash.

 My only problem however with the game, and indeed with trek 2000, is that
 the enemy always gets the first hit in, sinse the enemy come into range on
 your turn but fire on there's, which means that ninety percent of the time
 it's better to get around one of your starbases and fire away rather than
 use a direct attack in open space, indeed the only ship that can attack an
 enemy first is the Defiant with the cloaking device.

 This is another reason I'd like to see a trek game with a single ship,
sinse
 that leaves room for more tactical combat, sinse afterall there were
 situations when starfleet had to fire first, such as when combating the
 borg.

 all the best,

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1416 / Virus Database: 2109/4138 - Release Date: 01/12/12


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-12 Thread dark

Hi Tom.

While a stratogy sim would be fun, indeed if the customizations with the 
time of conflict engine which Phil reported come into being it might well be 
possible without too much trouble, I personally always felt the real point 
of startrek was a single ship flying around in space on their own 
encountering the unknown, or at least having to deal with alien powers who 
were not particularly human in their outlook or culture. this is why I'd so 
love a single ship, lw type of game.


for space war plots, i always thought babylon 5 succeeded far more than even 
ds9 did,  though that's perhaps a debate for another timme.


Either way, it's the hole boldly going where no one has gone before in 
startrek that rather interested me, and I'd love to see a game that 
reflected more of that sort of aspect of things.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Great Trek 2000 Battle

2012-01-12 Thread dark
I Agree Haiden, again this is where time of conflict really has the right 
idea I think, sinse there you actually need! to go out and fight the enemy 
in numerically reasonable forces.


While Trek 2000 was great for being possibly the first audio stratogy game, 
i think we've advanced sinse then, especially looking at castaways and time 
of conflict.


Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 13, 2012 5:10 AM
Subject: Re: [Audyssey] Great Trek 2000 Battle



Hi,
MY biggest criticism has to be the way you can play it: if you just wait 
at
a starbase, all your enemies come to you. Strategically I call that 
suicide.


Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, January 12, 2012 10:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi Dark,

Yeah, I know. That's truly one of the disadvantages to move based
games like STFC or Trek 2000 is you can fly right into an armada of
enemy ships and get destroyed without even having a chance to fire a
shot. That happened tonight a couple of times and it was extremely
frustrating. Especially, since I was handing their butts to them
whenever I got a real chance to mix it up with the enemy fleets.

My next Star Trek game will be more of a starship sym where you
command a single vessel like the Enterprise and carry out various
missions. Basically, what I am thinking of is something like Lone
Wolf, but with a Star Trek type theme to it. In that way it will be
more like the television series because you might have x number of
missions to select from and play out in real time.

Although, after having played Time of Conflict it would be cool to
actually have a real time strategy Star Trek game where you command
Starfleet and have to build and supply several ships. In a case like
that you would have a variety of classes to build, each with specific
functions, and you'd have to build planetary defenses around the home
worlds of the Federation. You would have to manage fleet deployments
and set up stations where you could easily block an incoming invasion.
It would be very interesting to see a game like that.

Cheers!


On 1/12/12, dark d...@xgam.org wrote:

Hi tom.

that's fairly awsome, actually I've not played the game in a while myself

so

probably ought to give it another bash.

My only problem however with the game, and indeed with trek 2000, is that
the enemy always gets the first hit in, sinse the enemy come into range 
on
your turn but fire on there's, which means that ninety percent of the 
time

it's better to get around one of your starbases and fire away rather than
use a direct attack in open space, indeed the only ship that can attack 
an

enemy first is the Defiant with the cloaking device.

This is another reason I'd like to see a trek game with a single ship,

sinse

that leaves room for more tactical combat, sinse afterall there were
situations when starfleet had to fire first, such as when combating the
borg.

all the best,

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1416 / Virus Database: 2109/4138 - Release Date: 01/12/12


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.