RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-21 Thread Jay Croghan

You know, 99.99% of other games have just such options. But Valve
believe they know what's best for us it would seem.

- Jay


Quoting Spencer 'voogru' MacDonald [EMAIL PROTECTED]:


Fat chance of this happening right?

http://www.voogru.com/images/inyourdreams.jpg

Nah, that's just too easy.

- voogru.


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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-21 Thread Jeffrey \botman\ Broome

Jay Croghan wrote:

You know, 99.99% of other games have just such options. But Valve
believe they know what's best for us it would seem.


Really?  I've never seen any other game that has these options (and I've
seen a lot of game).  Can you show me some screen shots of other games
that allow the end user to customize what the HUD displays?

99.99% huh?  Are you sure about that?  :)

--
Jeffrey botman Broome

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-20 Thread Spencer 'voogru' MacDonald
Don't want people drawing to the screen?

Better remove TextMsg too, that draws to the screen.

Do SayText  SayText2  ShowMenu while they are at it.

This is ridiculous, just add it to clientscheme.res and throw in a
cl_restrict_hudmsg DEFAULT to off.

Everybody wins.

Hell even if its default to on it'd be better than what we have now, which
is pretty much nothing.

I mean, Valve makes it seem as if any client can spam HudMsg messages to
other clients. Only the server can send these, if a player doesn't like the
'spam' they can go find another server.

Otherwise we are forced to display data using the TextMsg/ShowMenu, which
creates even MORE spam because it's combined with the chat and other
messages.

Right now, and I've said this before, Valve is treating HudMsg messages as
if they are worse then executing client commands.

I see the point of restricting client commands, but HudMsg messages too?
With no cvar? Ridiculous. I mean has Valve really received that many support
tickets about THIS SERVER I PLAY ON THAT HAS MODZISIFICATIONS IS FILLING MY
CREEN UP WITH GREEN TEXT OMG WTF PLEASE VAC BAN THE H4XORS!!! ?

There are always going to be rogue plug-ins, but responsible plug-in
authors shouldn't be punished because of these. If it was not for the
flexibility of Valve's games, suddenly a lot of other games look much more
attractive.

Servers with such rogue plug-ins usually don't last very long either.

Besides, there are much better things a rogue server plug-in can do to
clients then silly little messages, which still work and are much more
sinister than executing a client command.

Valve can email me if they want specifications.

But Valve is so worried about the little things that they are missing the
real problems, so I don't think I'll be getting any emails, if I do I'll be
surprised.

- voogru.



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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-20 Thread Spencer 'voogru' MacDonald
Fat chance of this happening right?

http://www.voogru.com/images/inyourdreams.jpg

Nah, that's just too easy.

- voogru.


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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-19 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
The three times I've asked before, the response was always yes, we'll add
that next update, so I'm happy they at least said why it wasn't being added
this time.

The following suggestions would all address the concern, which I believe is
server-side cheats showing player info on the screen in arbitrary locations.
(Although, if that's what someone is doing, wouldn't they just update their
ClientScheme.res file anyway?)

1. Maybe a restricted version (or new message) could be added? Only 0 and 1
for positions in the X direction?

2. Or a networked version of IVEngineServer::Con_NXPrintf? (Possibly with a
larger font.)

Grant
(L. Duke)




On 3/19/07, David Anderson [EMAIL PROTECTED] wrote:

  And I'm sure it's just an oversight that they missed putting the
  CenterPrintText definition in the file to begin with.

 Unfortunately, this is not the case.  We asked Valve about this two
 years ago, and we were told it was on purpose.  They don't want people
 drawing to the screen.

 I think your solution of allowing clients to disable it is a good idea.
   Of course, Valve is more concerned about:
   1) Restricting modability
   2) Creating a uniform gaming experience (what)

 So, I don't think this will ever be accepted.  Sigh.

 ---David Anderson
 http://www.bailopan.net/

 Spencer 'voogru' MacDonald wrote:
  Well, I can see the need for things like restricting commands sent down
 by
  the server, I mean it's not cool when a 13 year old admin binds every
 key to
  kill
 
  But, it appears that according to valve, displaying a string on the
 client
  is far worse than binding all someone's keys to kill, because unlike
  cl_restrict_server_commands, there isn't even an option to allow players
 to
  enable HudMsgs without editing the clientscheme.res, and since a
 majority of
  players don't know what the console is, you can pretty much forget about
 it.
 
  The stuff on the HUD goes away when they leave the server, binding all
 of
  their keys to kill doesn't go away.
 
  If it's that much of a problem, add a cvar to allow a client to see the
  HudMsg's or not, except this time, default it to ON. If they have
  hallucinations or go in a mad frenzy when they see a HudMsg they have
 the
  option of turning it off.
 
  But personally, HudMsgs have been used in HL1 for all kinds of various
  purposes, what's the problem with having it in HL2? Isn't HL2 supposed
 to
  have more features? Not less?
 
  And I'm sure it's just an oversight that they missed putting the
  CenterPrintText definition in the file to begin with.
 
  - voogru.
 
  -Original Message-
  From: Jay Croghan [mailto:[EMAIL PROTECTED]
  Sent: Thursday, March 15, 2007 5:31 AM
  To: hlcoders@list.valvesoftware.com
  Subject: RE: [hlcoders] Downloadables Bug? VALVE?
 
  Lately Valve have been of the opinion that their users are a heard of
  sheep with absolutely no self-intuition.
 
  As was said before and will be again, that attitude will be the death
  of Valve and it's games.
 
  - Jay
 
 
  Quoting Spencer 'voogru' MacDonald [EMAIL PROTECTED]:
 
  Intrusive? Make the font a little smaller maybe?
 
  If it's abused it's the users choice to leave the server.
 
  - voogru.
 
 
  -Original Message-
  From: David Anderson [mailto:[EMAIL PROTECTED]
  Sent: Tuesday, March 13, 2007 10:28 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  I never knew that text could be so intrusive.  Is it:
 
 a) The colors (think of the children!),
 b) The letters themselves (which could, on occasion, be combined to
  form words), or,
 c) The fact that they can be arbitrarily positioned?
 
  There's already a way to do b (white, centered), so I'm guessing
 there
  must be something abjectly heinous about the other two.  If such is the
  case, why not add something for coloring but not positioning, or
  something for positioning but not coloring?
 
  ---David Anderson
  http://www.bailopan.net/
 
  Yahn Bernier wrote:
  Alfred and I discussed and there was too much concern that it would be
  abused so we're going to leave it out for now.  I think there are
 other
  ways for plugins to present info to clients that aren't as intrusive.
 
  Yahn
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
  Sent: Tuesday, March 13, 2007 12:40 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  --
  [ Picked text/plain from multipart/alternative ] The downloadables bug
  fix is something a lot of plugin developers and server admins are very
  happy about having. Thank you.
 
  What about the CenterPrintText font definition is missing from
  ClientScheme.res ?  Did that just not make it in, or is there some
  other reason that it won't be added?
 
  Grant
  (L. Duke)
 
 
 
  On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:
  Sure
 
  -Original

RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Jay Croghan

Lately Valve have been of the opinion that their users are a heard of
sheep with absolutely no self-intuition.

As was said before and will be again, that attitude will be the death
of Valve and it's games.

- Jay


Quoting Spencer 'voogru' MacDonald [EMAIL PROTECTED]:


Intrusive? Make the font a little smaller maybe?

If it's abused it's the users choice to leave the server.

- voogru.


-Original Message-
From: David Anderson [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 13, 2007 10:28 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

I never knew that text could be so intrusive.  Is it:

   a) The colors (think of the children!),
   b) The letters themselves (which could, on occasion, be combined to
form words), or,
   c) The fact that they can be arbitrarily positioned?

There's already a way to do b (white, centered), so I'm guessing there
must be something abjectly heinous about the other two.  If such is the
case, why not add something for coloring but not positioning, or
something for positioning but not coloring?

---David Anderson
http://www.bailopan.net/

Yahn Bernier wrote:

Alfred and I discussed and there was too much concern that it would be
abused so we're going to leave it out for now.  I think there are other
ways for plugins to present info to clients that aren't as intrusive.

Yahn


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Tuesday, March 13, 2007 12:40 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] The downloadables bug
fix is something a lot of plugin developers and server admins are very
happy about having. Thank you.

What about the CenterPrintText font definition is missing from
ClientScheme.res ?  Did that just not make it in, or is there some
other reason that it won't be added?

Grant
(L. Duke)



On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:

Sure

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Saturday, February 24, 2007 6:04 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] Another bug that's
been around for a while:

The CenterPrintText font definition is missing from ClientScheme.res
so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock



said he'd add it to the to-do list months ago. Would it be possible to



add this fix to the next update also?

I've been trying to show a timer in an unobtrusive place on the screen



for a CAL match plugin for DODS, but there is really no way to do this



right now.
The plugin interface doesn't seem to obey the time parameter so can't
be updated (plus it prints right on top of the flag status icons), the



center say and hint text are too much in the way of the player's view.

It would be an easy fix, just need to add the font definition for
CenterPrintText to the ClientScheme.res file for CSS and DODS.

Thanks,

Grant
(L. Duke)

P.S. This is the definition I've been using to test but the players
have to download a fixed .res file manually:

CenterPrintText
{
1
{
nameTrebuchet MS
tall24
weight900
range0x 0x007F//Basic Latin
antialias 1
additive1
}
}

'

On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:

No ETA, probably in the next few weeks though.

Yahn




--

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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Jay Croghan

Survived is a light way of putting it. The take off of CS:S could
just about be classified as a survival alright, while all the other
OMG's take over it's market share it's sitting around surviving.

The first 6 years were full of expansion, until Source and all of it's
restrictions that is.

http://steampowered.com/v/index.php?area=statscc=IE

1/4 the number the CS:S servers as CS. Do you want me to explain why
again or can you figure it out yourself by following the Valve
Survival Trail game?

Ye ye you can droll on about how they're expanding into other games
and game types all you want but the fact of the matter is CS:S could
have been alot better.

- Jay


Quoting Jorge Rodriguez [EMAIL PROTECTED]:


--
[ Picked text/plain from multipart/alternative ]
Funny how Valve has survived nigh on ten years now despite your dire
predictions.

--
Jorge Vino Rodriguez
--

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Spencer 'voogru' MacDonald
Well, I can see the need for things like restricting commands sent down by
the server, I mean it's not cool when a 13 year old admin binds every key to
kill

But, it appears that according to valve, displaying a string on the client
is far worse than binding all someone's keys to kill, because unlike
cl_restrict_server_commands, there isn't even an option to allow players to
enable HudMsgs without editing the clientscheme.res, and since a majority of
players don't know what the console is, you can pretty much forget about it.

The stuff on the HUD goes away when they leave the server, binding all of
their keys to kill doesn't go away.

If it's that much of a problem, add a cvar to allow a client to see the
HudMsg's or not, except this time, default it to ON. If they have
hallucinations or go in a mad frenzy when they see a HudMsg they have the
option of turning it off.

But personally, HudMsgs have been used in HL1 for all kinds of various
purposes, what's the problem with having it in HL2? Isn't HL2 supposed to
have more features? Not less?

And I'm sure it's just an oversight that they missed putting the
CenterPrintText definition in the file to begin with.

- voogru.

-Original Message-
From: Jay Croghan [mailto:[EMAIL PROTECTED]
Sent: Thursday, March 15, 2007 5:31 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Downloadables Bug? VALVE?

Lately Valve have been of the opinion that their users are a heard of
sheep with absolutely no self-intuition.

As was said before and will be again, that attitude will be the death
of Valve and it's games.

- Jay


Quoting Spencer 'voogru' MacDonald [EMAIL PROTECTED]:

 Intrusive? Make the font a little smaller maybe?

 If it's abused it's the users choice to leave the server.

 - voogru.


 -Original Message-
 From: David Anderson [mailto:[EMAIL PROTECTED]
 Sent: Tuesday, March 13, 2007 10:28 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 I never knew that text could be so intrusive.  Is it:

a) The colors (think of the children!),
b) The letters themselves (which could, on occasion, be combined to
 form words), or,
c) The fact that they can be arbitrarily positioned?

 There's already a way to do b (white, centered), so I'm guessing there
 must be something abjectly heinous about the other two.  If such is the
 case, why not add something for coloring but not positioning, or
 something for positioning but not coloring?

 ---David Anderson
 http://www.bailopan.net/

 Yahn Bernier wrote:
 Alfred and I discussed and there was too much concern that it would be
 abused so we're going to leave it out for now.  I think there are other
 ways for plugins to present info to clients that aren't as intrusive.

 Yahn


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: Tuesday, March 13, 2007 12:40 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 --
 [ Picked text/plain from multipart/alternative ] The downloadables bug
 fix is something a lot of plugin developers and server admins are very
 happy about having. Thank you.

 What about the CenterPrintText font definition is missing from
 ClientScheme.res ?  Did that just not make it in, or is there some
 other reason that it won't be added?

 Grant
 (L. Duke)



 On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:
 Sure

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: Saturday, February 24, 2007 6:04 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 --
 [ Picked text/plain from multipart/alternative ] Another bug that's
 been around for a while:

 The CenterPrintText font definition is missing from ClientScheme.res
 so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock

 said he'd add it to the to-do list months ago. Would it be possible to

 add this fix to the next update also?

 I've been trying to show a timer in an unobtrusive place on the screen

 for a CAL match plugin for DODS, but there is really no way to do this

 right now.
 The plugin interface doesn't seem to obey the time parameter so can't
 be updated (plus it prints right on top of the flag status icons), the

 center say and hint text are too much in the way of the player's view.

 It would be an easy fix, just need to add the font definition for
 CenterPrintText to the ClientScheme.res file for CSS and DODS.

 Thanks,

 Grant
 (L. Duke)

 P.S. This is the definition I've been using to test but the players
 have to download a fixed .res file manually:

 CenterPrintText
 {
 1
 {
 nameTrebuchet MS
 tall24
 weight900
 range0x 0x007F//Basic Latin
 antialias 1
 additive1

Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Minh
--
[ Picked text/plain from multipart/alternative ]
Well, I'm only speaking for myself but I for one am thankful that the
Valve guys are taking the time out of their busy schedules to answer our
questions. We all may have our own opinions on how things should be done or
how this project could have been done better but few of us have actually had
the opportunity to work at Valve and understand the difficulty involved in
trying to making everyone in your fanbase happy.
It is frustrating for them when they read stuff like this, when all
they're trying to do is cater do a very diverse group of people. Sometimes,
changing or implementing feature X is nowhere near as simple as it sounds.
Even though they may have failed you on this particular feature, it's
safe to say the Source engine has A LOT of things going right for it. My
personal favourite being the robust animation system.

- Original Message -
From: Jay Croghan [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, March 15, 2007 2:30 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Lately Valve have been of the opinion that their users are a heard of
 sheep with absolutely no self-intuition.

 As was said before and will be again, that attitude will be the death
 of Valve and it's games.

 - Jay


 Quoting Spencer 'voogru' MacDonald [EMAIL PROTECTED]:

 Intrusive? Make the font a little smaller maybe?

 If it's abused it's the users choice to leave the server.

 - voogru.


 -Original Message-
 From: David Anderson [mailto:[EMAIL PROTECTED]
 Sent: Tuesday, March 13, 2007 10:28 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 I never knew that text could be so intrusive.  Is it:

a) The colors (think of the children!),
b) The letters themselves (which could, on occasion, be combined to
 form words), or,
c) The fact that they can be arbitrarily positioned?

 There's already a way to do b (white, centered), so I'm guessing there
 must be something abjectly heinous about the other two.  If such is the
 case, why not add something for coloring but not positioning, or
 something for positioning but not coloring?

 ---David Anderson
 http://www.bailopan.net/

 Yahn Bernier wrote:
 Alfred and I discussed and there was too much concern that it would be
 abused so we're going to leave it out for now.  I think there are other
 ways for plugins to present info to clients that aren't as intrusive.

 Yahn


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: Tuesday, March 13, 2007 12:40 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 --
 [ Picked text/plain from multipart/alternative ] The downloadables bug
 fix is something a lot of plugin developers and server admins are very
 happy about having. Thank you.

 What about the CenterPrintText font definition is missing from
 ClientScheme.res ?  Did that just not make it in, or is there some
 other reason that it won't be added?

 Grant
 (L. Duke)



 On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:
 Sure

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: Saturday, February 24, 2007 6:04 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 --
 [ Picked text/plain from multipart/alternative ] Another bug that's
 been around for a while:

 The CenterPrintText font definition is missing from ClientScheme.res
 so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock

 said he'd add it to the to-do list months ago. Would it be possible to

 add this fix to the next update also?

 I've been trying to show a timer in an unobtrusive place on the screen

 for a CAL match plugin for DODS, but there is really no way to do this

 right now.
 The plugin interface doesn't seem to obey the time parameter so can't
 be updated (plus it prints right on top of the flag status icons), the

 center say and hint text are too much in the way of the player's view.

 It would be an easy fix, just need to add the font definition for
 CenterPrintText to the ClientScheme.res file for CSS and DODS.

 Thanks,

 Grant
 (L. Duke)

 P.S. This is the definition I've been using to test but the players
 have to download a fixed .res file manually:

 CenterPrintText
 {
 1
 {
 nameTrebuchet MS
 tall24
 weight900
 range0x 0x007F//Basic Latin
 antialias 1
 additive1
 }
 }

 '

 On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:
 No ETA, probably in the next few weeks though.

 Yahn



 --

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 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:
 http

RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Jay C.
That's not true at all. The reason hud messages were removed has nothing at
all to do with how busy they are, or how hard it would be to implement. It
was a conscious decision that we as mod/plugin developers have been paying
for ever since.

Remember most of the people on this list have their own fan base, and sure
it mightn't exist without Valve, but if Valve wasn't around there are plenty
of other games to make plugins for and you would be very surprised at the
amount of people who have done just that. I myself being one but I still
continue to support what I created for CS:S.

 -Original Message-
 From: Minh [mailto:[EMAIL PROTECTED]
 Sent: 15 March 2007 19:14
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 --
 [ Picked text/plain from multipart/alternative ]
 Well, I'm only speaking for myself but I for one am thankful that the
 Valve guys are taking the time out of their busy schedules to answer our
 questions. We all may have our own opinions on how things should be done
 or
 how this project could have been done better but few of us have actually
 had
 the opportunity to work at Valve and understand the difficulty involved in
 trying to making everyone in your fanbase happy.
 It is frustrating for them when they read stuff like this, when all
 they're trying to do is cater do a very diverse group of people.
 Sometimes,
 changing or implementing feature X is nowhere near as simple as it sounds.
 Even though they may have failed you on this particular feature, it's
 safe to say the Source engine has A LOT of things going right for it. My
 personal favourite being the robust animation system.

 - Original Message -
 From: Jay Croghan [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Thursday, March 15, 2007 2:30 AM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


  Lately Valve have been of the opinion that their users are a heard of
  sheep with absolutely no self-intuition.
 
  As was said before and will be again, that attitude will be the death
  of Valve and it's games.
 
  - Jay
 
 
  Quoting Spencer 'voogru' MacDonald [EMAIL PROTECTED]:
 
  Intrusive? Make the font a little smaller maybe?
 
  If it's abused it's the users choice to leave the server.
 
  - voogru.
 
 
  -Original Message-
  From: David Anderson [mailto:[EMAIL PROTECTED]
  Sent: Tuesday, March 13, 2007 10:28 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  I never knew that text could be so intrusive.  Is it:
 
 a) The colors (think of the children!),
 b) The letters themselves (which could, on occasion, be combined to
  form words), or,
 c) The fact that they can be arbitrarily positioned?
 
  There's already a way to do b (white, centered), so I'm guessing
 there
  must be something abjectly heinous about the other two.  If such is the
  case, why not add something for coloring but not positioning, or
  something for positioning but not coloring?
 
  ---David Anderson
  http://www.bailopan.net/
 
  Yahn Bernier wrote:
  Alfred and I discussed and there was too much concern that it would be
  abused so we're going to leave it out for now.  I think there are
 other
  ways for plugins to present info to clients that aren't as intrusive.
 
  Yahn
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
  Sent: Tuesday, March 13, 2007 12:40 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  --
  [ Picked text/plain from multipart/alternative ] The downloadables bug
  fix is something a lot of plugin developers and server admins are very
  happy about having. Thank you.
 
  What about the CenterPrintText font definition is missing from
  ClientScheme.res ?  Did that just not make it in, or is there some
  other reason that it won't be added?
 
  Grant
  (L. Duke)
 
 
 
  On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:
  Sure
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
  Sent: Saturday, February 24, 2007 6:04 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  --
  [ Picked text/plain from multipart/alternative ] Another bug that's
  been around for a while:
 
  The CenterPrintText font definition is missing from ClientScheme.res
  so that a HudMsg doesn't get displayed.  One of the guys at
 Turtlerock
 
  said he'd add it to the to-do list months ago. Would it be possible
 to
 
  add this fix to the next update also?
 
  I've been trying to show a timer in an unobtrusive place on the
 screen
 
  for a CAL match plugin for DODS, but there is really no way to do
 this
 
  right now.
  The plugin interface doesn't seem to obey the time parameter so can't
  be updated (plus it prints right on top of the flag status icons),
 the
 
  center say and hint text are too much in the way

Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Jorge Rodriguez
--
[ Picked text/plain from multipart/alternative ]
Jay, you really shouldn't take yourself so seriously. Just because you got
your high school diploma doesn't give you the credentials to criticize a
group of professionals whose job you could not do.

Believe it or not, Valve is doing a good job, and it's people like you who
make that job harder and less rewarding.

--
Jorge Vino Rodriguez
--

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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Paul Peloski
--
[ Picked text/plain from multipart/alternative ]
Jay C. ([EMAIL PROTECTED]), give us a break. You use back to the point.. to
refer your personal gripes about Valve. Most your messages are unfriendly,
not helpful, or rants. Let's keep this list useful, friendly and on topic. I
vote to ban Jay C. if he continues this annoying behavior, he's already been
banned on steampowered.com under similar circumstances.

Regards,

Paul

On 3/15/07, Jay C. [EMAIL PROTECTED] wrote:

 You have no idea kiddo...
 And back to the point the stats speak for themselves.

  -Original Message-
  From: Jorge Rodriguez [mailto:[EMAIL PROTECTED]
  Sent: 15 March 2007 19:42
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  --
  [ Picked text/plain from multipart/alternative ]
  Jay, you really shouldn't take yourself so seriously. Just because you
 got
  your high school diploma doesn't give you the credentials to criticize a
  group of professionals whose job you could not do.
 
  Believe it or not, Valve is doing a good job, and it's people like you
 who
  make that job harder and less rewarding.
 
  --
  Jorge Vino Rodriguez
  --
 
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  please visit:
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-15 Thread Nate Nichols

Are you guys arguing that the popularity of CS compared with CS:S is
the amount of control admins have over their servers, using plugins
and the like?  That seems really far-fetched to me.  I don't play any
kind of Counter-Strike, but when I play DoD:S (and used to play DoD),
all of the server plugin stuff was just annoying.  I'm sure there are
non-irritating uses of server plugins, but it seems really unlikely
that that accounts solely for the 4x player differences between the
two games.

My guess is the main difference is inertia.  People like being good at
something and familiarity (how many people still play Nethack?)

For what it's worth, Valve has been nothing but helpful towards me and
my team.  Their games' filesystems are open, and they use basic
textfiles all over the place that let you do cool stuff with their
engine.  And Mike especially has been very helpful.  Keep up the great
work.

Best,
Nate


On 15/03/07, Jay C. [EMAIL PROTECTED] wrote:

You have no idea kiddo...
And back to the point the stats speak for themselves.

 -Original Message-
 From: Jorge Rodriguez [mailto:[EMAIL PROTECTED]
 Sent: 15 March 2007 19:42
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 --
 [ Picked text/plain from multipart/alternative ]
 Jay, you really shouldn't take yourself so seriously. Just because you got
 your high school diploma doesn't give you the credentials to criticize a
 group of professionals whose job you could not do.

 Believe it or not, Valve is doing a good job, and it's people like you who
 make that job harder and less rewarding.

 --
 Jorge Vino Rodriguez
 --

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-14 Thread Spencer 'voogru' MacDonald
Intrusive? Make the font a little smaller maybe?

If it's abused it's the users choice to leave the server.

- voogru.


-Original Message-
From: David Anderson [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 13, 2007 10:28 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

I never knew that text could be so intrusive.  Is it:

   a) The colors (think of the children!),
   b) The letters themselves (which could, on occasion, be combined to
form words), or,
   c) The fact that they can be arbitrarily positioned?

There's already a way to do b (white, centered), so I'm guessing there
must be something abjectly heinous about the other two.  If such is the
case, why not add something for coloring but not positioning, or
something for positioning but not coloring?

---David Anderson
http://www.bailopan.net/

Yahn Bernier wrote:
 Alfred and I discussed and there was too much concern that it would be
 abused so we're going to leave it out for now.  I think there are other
 ways for plugins to present info to clients that aren't as intrusive.

 Yahn


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: Tuesday, March 13, 2007 12:40 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 --
 [ Picked text/plain from multipart/alternative ] The downloadables bug
 fix is something a lot of plugin developers and server admins are very
 happy about having. Thank you.

 What about the CenterPrintText font definition is missing from
 ClientScheme.res ?  Did that just not make it in, or is there some
 other reason that it won't be added?

 Grant
 (L. Duke)



 On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:
 Sure

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: Saturday, February 24, 2007 6:04 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 --
 [ Picked text/plain from multipart/alternative ] Another bug that's
 been around for a while:

 The CenterPrintText font definition is missing from ClientScheme.res
 so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock

 said he'd add it to the to-do list months ago. Would it be possible to

 add this fix to the next update also?

 I've been trying to show a timer in an unobtrusive place on the screen

 for a CAL match plugin for DODS, but there is really no way to do this

 right now.
 The plugin interface doesn't seem to obey the time parameter so can't
 be updated (plus it prints right on top of the flag status icons), the

 center say and hint text are too much in the way of the player's view.

 It would be an easy fix, just need to add the font definition for
 CenterPrintText to the ClientScheme.res file for CSS and DODS.

 Thanks,

 Grant
 (L. Duke)

 P.S. This is the definition I've been using to test but the players
 have to download a fixed .res file manually:

 CenterPrintText
 {
 1
 {
 nameTrebuchet MS
 tall24
 weight900
 range0x 0x007F//Basic Latin
 antialias 1
 additive1
 }
 }

 '

 On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:
 No ETA, probably in the next few weeks though.

 Yahn



 --

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 please visit:
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-13 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
The downloadables bug fix is something a lot of plugin developers and server
admins are very happy about having. Thank you.

What about the CenterPrintText font definition is missing from
ClientScheme.res ?  Did that just not make it in, or is there some other
reason that it won't be added?

Grant
(L. Duke)



On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:

 Sure

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: Saturday, February 24, 2007 6:04 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 --
 [ Picked text/plain from multipart/alternative ] Another bug that's been
 around for a while:

 The CenterPrintText font definition is missing from ClientScheme.res so
 that a HudMsg doesn't get displayed.  One of the guys at Turtlerock said
 he'd add it to the to-do list months ago. Would it be possible to add
 this fix to the next update also?

 I've been trying to show a timer in an unobtrusive place on the screen
 for a CAL match plugin for DODS, but there is really no way to do this
 right now.
 The plugin interface doesn't seem to obey the time parameter so can't be
 updated (plus it prints right on top of the flag status icons), the
 center say and hint text are too much in the way of the player's view.

 It would be an easy fix, just need to add the font definition for
 CenterPrintText to the ClientScheme.res file for CSS and DODS.

 Thanks,

 Grant
 (L. Duke)

 P.S. This is the definition I've been using to test but the players have
 to download a fixed .res file manually:

 CenterPrintText
 {
 1
 {
 nameTrebuchet MS
 tall24
 weight900
 range0x 0x007F//Basic Latin
 antialias 1
 additive1
 }
 }

 '

 On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:
 
  No ETA, probably in the next few weeks though.
 
  Yahn
 
 
 
 --

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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


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RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-13 Thread Yahn Bernier
Alfred and I discussed and there was too much concern that it would be
abused so we're going to leave it out for now.  I think there are other
ways for plugins to present info to clients that aren't as intrusive.

Yahn


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Tuesday, March 13, 2007 12:40 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] The downloadables bug
fix is something a lot of plugin developers and server admins are very
happy about having. Thank you.

What about the CenterPrintText font definition is missing from
ClientScheme.res ?  Did that just not make it in, or is there some
other reason that it won't be added?

Grant
(L. Duke)



On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:

 Sure

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: Saturday, February 24, 2007 6:04 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 --
 [ Picked text/plain from multipart/alternative ] Another bug that's
 been around for a while:

 The CenterPrintText font definition is missing from ClientScheme.res
 so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock

 said he'd add it to the to-do list months ago. Would it be possible to

 add this fix to the next update also?

 I've been trying to show a timer in an unobtrusive place on the screen

 for a CAL match plugin for DODS, but there is really no way to do this

 right now.
 The plugin interface doesn't seem to obey the time parameter so can't
 be updated (plus it prints right on top of the flag status icons), the

 center say and hint text are too much in the way of the player's view.

 It would be an easy fix, just need to add the font definition for
 CenterPrintText to the ClientScheme.res file for CSS and DODS.

 Thanks,

 Grant
 (L. Duke)

 P.S. This is the definition I've been using to test but the players
 have to download a fixed .res file manually:

 CenterPrintText
 {
 1
 {
 nameTrebuchet MS
 tall24
 weight900
 range0x 0x007F//Basic Latin
 antialias 1
 additive1
 }
 }

 '

 On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:
 
  No ETA, probably in the next few weeks though.
 
  Yahn
 
 
 
 --

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


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Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-13 Thread David Anderson

I never knew that text could be so intrusive.  Is it:

  a) The colors (think of the children!),
  b) The letters themselves (which could, on occasion, be combined to
form words), or,
  c) The fact that they can be arbitrarily positioned?

There's already a way to do b (white, centered), so I'm guessing there
must be something abjectly heinous about the other two.  If such is the
case, why not add something for coloring but not positioning, or
something for positioning but not coloring?

   ---David Anderson
   http://www.bailopan.net/

Yahn Bernier wrote:

Alfred and I discussed and there was too much concern that it would be
abused so we're going to leave it out for now.  I think there are other
ways for plugins to present info to clients that aren't as intrusive.

Yahn


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Tuesday, March 13, 2007 12:40 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] The downloadables bug
fix is something a lot of plugin developers and server admins are very
happy about having. Thank you.

What about the CenterPrintText font definition is missing from
ClientScheme.res ?  Did that just not make it in, or is there some
other reason that it won't be added?

Grant
(L. Duke)



On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:

Sure

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Saturday, February 24, 2007 6:04 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] Another bug that's
been around for a while:

The CenterPrintText font definition is missing from ClientScheme.res
so that a HudMsg doesn't get displayed.  One of the guys at Turtlerock



said he'd add it to the to-do list months ago. Would it be possible to



add this fix to the next update also?

I've been trying to show a timer in an unobtrusive place on the screen



for a CAL match plugin for DODS, but there is really no way to do this



right now.
The plugin interface doesn't seem to obey the time parameter so can't
be updated (plus it prints right on top of the flag status icons), the



center say and hint text are too much in the way of the player's view.

It would be an easy fix, just need to add the font definition for
CenterPrintText to the ClientScheme.res file for CSS and DODS.

Thanks,

Grant
(L. Duke)

P.S. This is the definition I've been using to test but the players
have to download a fixed .res file manually:

CenterPrintText
{
1
{
nameTrebuchet MS
tall24
weight900
range0x 0x007F//Basic Latin
antialias 1
additive1
}
}

'

On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:

No ETA, probably in the next few weeks though.

Yahn




--

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-25 Thread Jay C.
You rock Yahn :)

 -Original Message-
 From: Yahn Bernier [mailto:[EMAIL PROTECTED]
 Sent: 25 February 2007 02:11
 To: hlcoders@list.valvesoftware.com
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?

 Sure

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: Saturday, February 24, 2007 6:04 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 --
 [ Picked text/plain from multipart/alternative ] Another bug that's been
 around for a while:

 The CenterPrintText font definition is missing from ClientScheme.res so
 that a HudMsg doesn't get displayed.  One of the guys at Turtlerock said
 he'd add it to the to-do list months ago. Would it be possible to add
 this fix to the next update also?

 I've been trying to show a timer in an unobtrusive place on the screen
 for a CAL match plugin for DODS, but there is really no way to do this
 right now.
 The plugin interface doesn't seem to obey the time parameter so can't be
 updated (plus it prints right on top of the flag status icons), the
 center say and hint text are too much in the way of the player's view.

 It would be an easy fix, just need to add the font definition for
 CenterPrintText to the ClientScheme.res file for CSS and DODS.

 Thanks,

 Grant
 (L. Duke)

 P.S. This is the definition I've been using to test but the players have
 to download a fixed .res file manually:

 CenterPrintText
 {
 1
 {
 nameTrebuchet MS
 tall24
 weight900
 range0x 0x007F//Basic Latin
 antialias 1
 additive1
 }
 }

 '

 On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:
 
  No ETA, probably in the next few weeks though.
 
  Yahn
 
 
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Ratman2000

Hello,

please see this thread as closed! All information we need, we have become!

DONT SEND ANYMOR TO THIS THREAD AND LET HE WORK !!!

Becouse its no flame thread He sayed he have found the bug so let he
work on it and dont
flame now!!!

With friendly reguards

Ratman2000

- Original Message -
From: Jay C. [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, February 24, 2007 4:12 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Yahn, ring any bells? 21 MARCH 06 =[


-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Yahn Bernier
Sent: 21 March 2006 02:01
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Sound downloads.

Unfortunately it required changes to the file system and the engine so
it's not on the immediate slate for release.  It's definitely in the
pipeline for release though.  No definite ETA, but hopefully in the next
couple of months.

Yahn



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Date: Mon Mar 20 15:36:02 2006
X-Original-Date: Mon, 20 Mar 2006 23:53:02 -

I'm just wondering is there a status on the sound download bug?

It has been reported a few times, you know, the one where sounds don't
work
on the map on which they were downloaded, you have to restart your client
for them to work.

Is this actually a bug or one of the new features?


-

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Jay C.
Ratman, PLEASE stop replying to this list, you're giving me a headache.

 -Original Message-
 From: Ratman2000 [mailto:[EMAIL PROTECTED]
 Sent: 24 February 2007 09:08
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello,

 please see this thread as closed! All information we need, we have become!

 DONT SEND ANYMOR TO THIS THREAD AND LET HE WORK !!!

 Becouse its no flame thread He sayed he have found the bug so let he
 work on it and dont
 flame now!!!

 With friendly reguards

 Ratman2000

 - Original Message -
 From: Jay C. [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Saturday, February 24, 2007 4:12 AM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


  Yahn, ring any bells? 21 MARCH 06 =[
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlcoders-
  [EMAIL PROTECTED] On Behalf Of Yahn Bernier
  Sent: 21 March 2006 02:01
  To: hlcoders@list.valvesoftware.com
  Subject: RE: [hlcoders] Sound downloads.
 
  Unfortunately it required changes to the file system and the engine so
  it's not on the immediate slate for release.  It's definitely in the
  pipeline for release though.  No definite ETA, but hopefully in the
 next
  couple of months.
 
  Yahn
 
 
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  Date: Mon Mar 20 15:36:02 2006
  X-Original-Date: Mon, 20 Mar 2006 23:53:02 -
 
  I'm just wondering is there a status on the sound download bug?
 
  It has been reported a few times, you know, the one where sounds don't
  work
  on the map on which they were downloaded, you have to restart your
 client
  for them to work.
 
  Is this actually a bug or one of the new features?
 
  
 
  -
 
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Ratman2000

Hello Jay,

why? Its not needed to say thinks like:


 Yahn, ring any bells? 21 MARCH 06 =[


He knows, that the bug is found and get fixed, they than dont need to
spamm the thread
with that messages... Or why he send this message???

So i say that this thread is finished becouse the bug get fixed... the
thread has no other function...

So when you dont like my messages, you dont need to read that thread... Or
you can send me an private message
and tell me whats wrong... But in this list, its the wrong place... So
please stop flaming in this Thread!

With friendly Reguards

Ratman2000

- Original Message -
From: Jay C. [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, February 24, 2007 1:26 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Ratman, PLEASE stop replying to this list, you're giving me a headache.


-Original Message-
From: Ratman2000 [mailto:[EMAIL PROTECTED]
Sent: 24 February 2007 09:08
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello,

please see this thread as closed! All information we need, we have
become!

DONT SEND ANYMOR TO THIS THREAD AND LET HE WORK !!!

Becouse its no flame thread He sayed he have found the bug so let he
work on it and dont
flame now!!!

With friendly reguards

Ratman2000

- Original Message -
From: Jay C. [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, February 24, 2007 4:12 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Yahn, ring any bells? 21 MARCH 06 =[

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED] On Behalf Of Yahn Bernier
 Sent: 21 March 2006 02:01
 To: hlcoders@list.valvesoftware.com
 Subject: RE: [hlcoders] Sound downloads.

 Unfortunately it required changes to the file system and the engine so
 it's not on the immediate slate for release.  It's definitely in the
 pipeline for release though.  No definite ETA, but hopefully in the
next
 couple of months.

 Yahn


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 Date: Mon Mar 20 15:36:02 2006
 X-Original-Date: Mon, 20 Mar 2006 23:53:02 -

 I'm just wondering is there a status on the sound download bug?

 It has been reported a few times, you know, the one where sounds don't
 work
 on the map on which they were downloaded, you have to restart your
client
 for them to work.

 Is this actually a bug or one of the new features?

 

 -

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Jay C.
He knew the bug was around a year ago too, the thread died and so did the
bug fix. A couple of days ago you were crying for a fix for stop sound so
go busy yourself making that fix please.

 -Original Message-
 From: Ratman2000 [mailto:[EMAIL PROTECTED]
 Sent: 24 February 2007 12:45
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello Jay,

 why? Its not needed to say thinks like:

   Yahn, ring any bells? 21 MARCH 06 =[

 He knows, that the bug is found and get fixed, they than dont need to
 spamm the thread
 with that messages... Or why he send this message???

 So i say that this thread is finished becouse the bug get fixed... the
 thread has no other function...

 So when you dont like my messages, you dont need to read that thread... Or
 you can send me an private message
 and tell me whats wrong... But in this list, its the wrong place... So
 please stop flaming in this Thread!

 With friendly Reguards

 Ratman2000

 - Original Message -
 From: Jay C. [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Saturday, February 24, 2007 1:26 PM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


  Ratman, PLEASE stop replying to this list, you're giving me a headache.
 
  -Original Message-
  From: Ratman2000 [mailto:[EMAIL PROTECTED]
  Sent: 24 February 2007 09:08
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  Hello,
 
  please see this thread as closed! All information we need, we have
  become!
 
  DONT SEND ANYMOR TO THIS THREAD AND LET HE WORK !!!
 
  Becouse its no flame thread He sayed he have found the bug so let
 he
  work on it and dont
  flame now!!!
 
  With friendly reguards
 
  Ratman2000
 
  - Original Message -
  From: Jay C. [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Saturday, February 24, 2007 4:12 AM
  Subject: RE: [hlcoders] Downloadables Bug? VALVE?
 
 
   Yahn, ring any bells? 21 MARCH 06 =[
  
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlcoders-
   [EMAIL PROTECTED] On Behalf Of Yahn Bernier
   Sent: 21 March 2006 02:01
   To: hlcoders@list.valvesoftware.com
   Subject: RE: [hlcoders] Sound downloads.
  
   Unfortunately it required changes to the file system and the engine
 so
   it's not on the immediate slate for release.  It's definitely in the
   pipeline for release though.  No definite ETA, but hopefully in the
  next
   couple of months.
  
   Yahn
  
  
   From [EMAIL PROTECTED] Mon Mar 20 15:33:10 2006
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   To: hlcoders@list.valvesoftware.com
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  /g
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   Date: Mon Mar 20 15:36:02 2006
   X-Original-Date: Mon, 20 Mar 2006 23:53:02 -
  
   I'm just wondering is there a status on the sound download bug?
  
   It has been reported a few times, you know, the one where sounds
 don't
   work
   on the map on which they were downloaded, you have to restart your
  client
   for them to work.
  
   Is this actually a bug or one of the new features

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Ratman2000

Hello Jay,

i dont have cried to fix the stop sound...
i have sayed thats simple for me better, to get snd_restart declared as
cheat so that nobody can restart the
sound system by playing on the servers to stop the sounds...

I think its not ok, that the sound stops becouse that is lik a cheat becouse
all players have this sound...
and why than one can stop it and so can hear my footsteps? Its not fear
becouse new players
there dont know this function...

So when its declared as Cheat, that he can execute it in spectator or when
disconnectet, there isnt a problem...

So i dont think, you dont have readed what i have typed^^

And that he knows the bug since a year is ok.. but this thread have taken he
to the bug and
so the bug gets NOW fixed... and not a year ago^^

So please stop now replaying to this thread or send me a private message...
becouse
this isnt the right place to flame^^

With friendly reguards from Germany

Ratman2000

- Original Message -
From: Jay C. [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, February 24, 2007 1:53 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



He knew the bug was around a year ago too, the thread died and so did the
bug fix. A couple of days ago you were crying for a fix for stop sound
so
go busy yourself making that fix please.


-Original Message-
From: Ratman2000 [mailto:[EMAIL PROTECTED]
Sent: 24 February 2007 12:45
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Jay,

why? Its not needed to say thinks like:

  Yahn, ring any bells? 21 MARCH 06 =[

He knows, that the bug is found and get fixed, they than dont need to
spamm the thread
with that messages... Or why he send this message???

So i say that this thread is finished becouse the bug get fixed... the
thread has no other function...

So when you dont like my messages, you dont need to read that thread...
Or
you can send me an private message
and tell me whats wrong... But in this list, its the wrong place... So
please stop flaming in this Thread!

With friendly Reguards

Ratman2000

- Original Message -
From: Jay C. [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, February 24, 2007 1:26 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Ratman, PLEASE stop replying to this list, you're giving me a headache.

 -Original Message-
 From: Ratman2000 [mailto:[EMAIL PROTECTED]
 Sent: 24 February 2007 09:08
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello,

 please see this thread as closed! All information we need, we have
 become!

 DONT SEND ANYMOR TO THIS THREAD AND LET HE WORK !!!

 Becouse its no flame thread He sayed he have found the bug so let
he
 work on it and dont
 flame now!!!

 With friendly reguards

 Ratman2000

 - Original Message -
 From: Jay C. [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Saturday, February 24, 2007 4:12 AM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


  Yahn, ring any bells? 21 MARCH 06 =[
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlcoders-
  [EMAIL PROTECTED] On Behalf Of Yahn Bernier
  Sent: 21 March 2006 02:01
  To: hlcoders@list.valvesoftware.com
  Subject: RE: [hlcoders] Sound downloads.
 
  Unfortunately it required changes to the file system and the engine
so
  it's not on the immediate slate for release.  It's definitely in
  the
  pipeline for release though.  No definite ETA, but hopefully in the
 next
  couple of months.
 
  Yahn
 
 
  From [EMAIL PROTECTED] Mon Mar 20 15:33:10 2006
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  To: hlcoders@list.valvesoftware.com
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 /g
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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Yahn Bernier
Yes, that was sounds in embedded .zip files in .bsps.  That was the
thing I was thinking I had fixed.

Although that one was fixed, if the sound was put into the downloadables
string table like the plugin was doing, I hadn't tested or fixed that
case.

I've got the downloads one working for sounds now, but I need to fix it
in general for other non-sound things in the downloads list (and other
non-sound things in bsp .zip files).

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
Sent: Friday, February 23, 2007 7:13 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Downloadables Bug? VALVE?

Yahn, ring any bells? 21 MARCH 06 =[

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED] On Behalf Of Yahn Bernier
 Sent: 21 March 2006 02:01
 To: hlcoders@list.valvesoftware.com
 Subject: RE: [hlcoders] Sound downloads.

 Unfortunately it required changes to the file system and the engine so

 it's not on the immediate slate for release.  It's definitely in the
 pipeline for release though.  No definite ETA, but hopefully in the
 next couple of months.

 Yahn


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X-Original-Date: Mon, 20 Mar 2006 23:53:02 -

I'm just wondering is there a status on the sound download bug?

It has been reported a few times, you know, the one where sounds don't
work on the map on which they were downloaded, you have to restart your
client for them to work.

Is this actually a bug or one of the new features?



-

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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Ratman2000

Hello Yahn,

sounds is the biggest problem, so when its fixed for sounds, its realy nice
:)
With models i dont have problems now but i dont do realy much with models or
decals.

Is there a release date for the new engine update with the sound bug fix?

Thank for your great help Yahn!!!

With friendly Reguards from Germany

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, February 24, 2007 5:22 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Yes, that was sounds in embedded .zip files in .bsps.  That was the
thing I was thinking I had fixed.

Although that one was fixed, if the sound was put into the downloadables
string table like the plugin was doing, I hadn't tested or fixed that
case.

I've got the downloads one working for sounds now, but I need to fix it
in general for other non-sound things in the downloads list (and other
non-sound things in bsp .zip files).

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
Sent: Friday, February 23, 2007 7:13 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Downloadables Bug? VALVE?

Yahn, ring any bells? 21 MARCH 06 =[


-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Yahn Bernier
Sent: 21 March 2006 02:01
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Sound downloads.

Unfortunately it required changes to the file system and the engine so



it's not on the immediate slate for release.  It's definitely in the
pipeline for release though.  No definite ETA, but hopefully in the
next couple of months.

Yahn



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Date: Mon Mar 20 15:36:02 2006
X-Original-Date: Mon, 20 Mar 2006 23:53:02 -

I'm just wondering is there a status on the sound download bug?

It has been reported a few times, you know, the one where sounds don't
work on the map on which they were downloaded, you have to restart your
client for them to work.

Is this actually a bug or one of the new features?



-

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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Yahn Bernier
No ETA, probably in the next few weeks though.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Saturday, February 24, 2007 12:44 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

sounds is the biggest problem, so when its fixed for sounds, its realy
nice
:)
With models i dont have problems now but i dont do realy much with
models or decals.

Is there a release date for the new engine update with the sound bug
fix?

Thank for your great help Yahn!!!

With friendly Reguards from Germany

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, February 24, 2007 5:22 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Yes, that was sounds in embedded .zip files in .bsps.  That was the
 thing I was thinking I had fixed.

 Although that one was fixed, if the sound was put into the
 downloadables string table like the plugin was doing, I hadn't tested
 or fixed that case.

 I've got the downloads one working for sounds now, but I need to fix
 it in general for other non-sound things in the downloads list (and
 other non-sound things in bsp .zip files).

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
 Sent: Friday, February 23, 2007 7:13 PM
 To: hlcoders@list.valvesoftware.com
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?

 Yahn, ring any bells? 21 MARCH 06 =[

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED] On Behalf Of Yahn Bernier
 Sent: 21 March 2006 02:01
 To: hlcoders@list.valvesoftware.com
 Subject: RE: [hlcoders] Sound downloads.

 Unfortunately it required changes to the file system and the engine
 so

 it's not on the immediate slate for release.  It's definitely in the
 pipeline for release though.  No definite ETA, but hopefully in the
 next couple of months.

 Yahn


 From [EMAIL PROTECTED] Mon Mar 20 15:33:10 2006
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 mailto:[EMAIL PROTECTED]
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 Date: Mon Mar 20 15:36:02 2006
 X-Original-Date: Mon, 20 Mar 2006 23:53:02 -

 I'm just wondering is there a status on the sound download bug?

 It has been reported a few times, you know, the one where sounds don't

 work on the map on which they were downloaded, you have to restart
 your client for them to work.

 Is this actually a bug or one of the new features?

 --
 --
 
 -

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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Another bug that's been around for a while:

The CenterPrintText font definition is missing from ClientScheme.res so that
a HudMsg doesn't get displayed.  One of the guys at Turtlerock said he'd add
it to the to-do list months ago. Would it be possible to add this fix to the
next update also?

I've been trying to show a timer in an unobtrusive place on the screen for a
CAL match plugin for DODS, but there is really no way to do this right now.
The plugin interface doesn't seem to obey the time parameter so can't be
updated (plus it prints right on top of the flag status icons), the center
say and hint text are too much in the way of the player's view.

It would be an easy fix, just need to add the font definition for
CenterPrintText to the ClientScheme.res file for CSS and DODS.

Thanks,

Grant
(L. Duke)

P.S. This is the definition I've been using to test but the players have to
download a fixed .res file manually:

CenterPrintText
{
1
{
nameTrebuchet MS
tall24
weight900
range0x 0x007F//Basic Latin
antialias 1
additive1
}
}

'

On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:

 No ETA, probably in the next few weeks though.

 Yahn



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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread Yahn Bernier
Sure

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Saturday, February 24, 2007 6:04 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] Another bug that's been
around for a while:

The CenterPrintText font definition is missing from ClientScheme.res so
that a HudMsg doesn't get displayed.  One of the guys at Turtlerock said
he'd add it to the to-do list months ago. Would it be possible to add
this fix to the next update also?

I've been trying to show a timer in an unobtrusive place on the screen
for a CAL match plugin for DODS, but there is really no way to do this
right now.
The plugin interface doesn't seem to obey the time parameter so can't be
updated (plus it prints right on top of the flag status icons), the
center say and hint text are too much in the way of the player's view.

It would be an easy fix, just need to add the font definition for
CenterPrintText to the ClientScheme.res file for CSS and DODS.

Thanks,

Grant
(L. Duke)

P.S. This is the definition I've been using to test but the players have
to download a fixed .res file manually:

CenterPrintText
{
1
{
nameTrebuchet MS
tall24
weight900
range0x 0x007F//Basic Latin
antialias 1
additive1
}
}

'

On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:

 No ETA, probably in the next few weeks though.

 Yahn



--

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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-24 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Thank you


On 2/24/07, Yahn Bernier [EMAIL PROTECTED] wrote:

 Sure



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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Jay Croghan

Yahn,

It doesn't matter how the materials or sounds are downloaded, .res or
by adding it to the downloadables NetworkStringTable, the CS:S
(HL2?) client still requires a restart before the content is usable.

- Jay


Quoting Yahn Bernier [EMAIL PROTECTED]:


I need a little more info on this one, how are you registering the
custom .wav (or other content) with the engine?  Are you creating a
mapname.res file or using some other API to register it?

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Sunday, February 18, 2007 10:39 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Downloadables Bug? VALVE?

Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,

EngineSounds-0,
0, 100, Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server,
i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Ratman2000

Hello Jay,

yes thats the problem...

Anybody there join a server with custom content, he downloaded it but cant
hear the sounds...

I think nobody like to join a server, download mass custom files and than
have to close CS:S,
remember the IP and start it again... Is there a way to fix it?
I think when i download a map, what has custom ambient sounds, the sounds i
can hear...
but i dont know right now so i have to test it...

With friendly reguards

Ratman2000


- Original Message -
From: Jay Croghan [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, February 23, 2007 10:40 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Yahn,

It doesn't matter how the materials or sounds are downloaded, .res or
by adding it to the downloadables NetworkStringTable, the CS:S
(HL2?) client still requires a restart before the content is usable.

- Jay


Quoting Yahn Bernier [EMAIL PROTECTED]:


I need a little more info on this one, how are you registering the
custom .wav (or other content) with the engine?  Are you creating a
mapname.res file or using some other API to register it?

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Sunday, February 18, 2007 10:39 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Downloadables Bug? VALVE?

Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,

EngineSounds-0,
0, 100, Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server,
i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Yahn Bernier
I put the files in a map .res file and it worked, but I'll test the code
they way you had it set up and see what the problem is.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Friday, February 23, 2007 2:05 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Jay,

yes thats the problem...

Anybody there join a server with custom content, he downloaded it but
cant hear the sounds...

I think nobody like to join a server, download mass custom files and
than have to close CS:S, remember the IP and start it again... Is there
a way to fix it?
I think when i download a map, what has custom ambient sounds, the
sounds i can hear...
but i dont know right now so i have to test it...

With friendly reguards

Ratman2000


- Original Message -
From: Jay Croghan [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, February 23, 2007 10:40 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Yahn,

 It doesn't matter how the materials or sounds are downloaded, .res or
 by adding it to the downloadables NetworkStringTable, the CS:S
 (HL2?) client still requires a restart before the content is usable.

 - Jay


 Quoting Yahn Bernier [EMAIL PROTECTED]:

 I need a little more info on this one, how are you registering the
 custom .wav (or other content) with the engine?  Are you creating a
 mapname.res file or using some other API to register it?

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Ratman2000
 Sent: Sunday, February 18, 2007 10:39 PM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Downloadables Bug? VALVE?

 Hello,

 i have integrated in my CS:S Server Plugin an function to add Custom
 Sound Files...
 So i have added Sounds to this System and it works great but i have
 one problem...

 When i first time connect to the server, all content gets
downloaded...
 Then when i play the sounds by using:

 MRecipientFilter Filter;

 Filter.AddPlayer( i );
 Filter.MakeReliable();

 EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
 EngineSounds-0.7,

 EngineSounds-0,
 0, 100, Origin );

 The sound file dont get played...

 When i then quit CS:S and start it again and connect to the same
 server, i dont get download content and all sounds plays fine...

 Who is the problem? Is it an Engine bug? Is there a workaround?

 Please help!

 With friendly reguards

 Ratman2000


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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Ratman2000

Hello Yahn,

thanks for your help!

I think there is something to do after adding it in the download-tables...

So the simplest way is to check, what the system does by loading the *.res
file!

With friendly reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, February 23, 2007 4:23 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



I put the files in a map .res file and it worked, but I'll test the code
they way you had it set up and see what the problem is.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Friday, February 23, 2007 2:05 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Jay,

yes thats the problem...

Anybody there join a server with custom content, he downloaded it but
cant hear the sounds...

I think nobody like to join a server, download mass custom files and
than have to close CS:S, remember the IP and start it again... Is there
a way to fix it?
I think when i download a map, what has custom ambient sounds, the
sounds i can hear...
but i dont know right now so i have to test it...

With friendly reguards

Ratman2000


- Original Message -
From: Jay Croghan [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, February 23, 2007 10:40 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Yahn,

It doesn't matter how the materials or sounds are downloaded, .res or
by adding it to the downloadables NetworkStringTable, the CS:S
(HL2?) client still requires a restart before the content is usable.

- Jay


Quoting Yahn Bernier [EMAIL PROTECTED]:


I need a little more info on this one, how are you registering the
custom .wav (or other content) with the engine?  Are you creating a
mapname.res file or using some other API to register it?

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Ratman2000
Sent: Sunday, February 18, 2007 10:39 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Downloadables Bug? VALVE?

Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have
one problem...

When i first time connect to the server, all content gets

downloaded...

Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
EngineSounds-0.7,

EngineSounds-0,
0, 100, Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same
server, i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Yahn Bernier
Okay.  I was able to repro this with the stringtable version and fix it.
The fix will go out some time in the next few weeks whenever we have an
engine update coming out.

I still need to look at models and materials/decals, too, since there
may be similar issues wrt those types of things.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Friday, February 23, 2007 9:04 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

thanks for your help!

I think there is something to do after adding it in the
download-tables...

So the simplest way is to check, what the system does by loading the
*.res file!

With friendly reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, February 23, 2007 4:23 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


I put the files in a map .res file and it worked, but I'll test the
code  they way you had it set up and see what the problem is.

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
 Sent: Friday, February 23, 2007 2:05 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello Jay,

 yes thats the problem...

 Anybody there join a server with custom content, he downloaded it but
 cant hear the sounds...

 I think nobody like to join a server, download mass custom files and
 than have to close CS:S, remember the IP and start it again... Is
 there a way to fix it?
 I think when i download a map, what has custom ambient sounds, the
 sounds i can hear...
 but i dont know right now so i have to test it...

 With friendly reguards

 Ratman2000


 - Original Message -
 From: Jay Croghan [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Friday, February 23, 2007 10:40 AM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Yahn,

 It doesn't matter how the materials or sounds are downloaded, .res or

 by adding it to the downloadables NetworkStringTable, the CS:S
 (HL2?) client still requires a restart before the content is usable.

 - Jay


 Quoting Yahn Bernier [EMAIL PROTECTED]:

 I need a little more info on this one, how are you registering the
 custom .wav (or other content) with the engine?  Are you creating a
 mapname.res file or using some other API to register it?

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Ratman2000
 Sent: Sunday, February 18, 2007 10:39 PM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Downloadables Bug? VALVE?

 Hello,

 i have integrated in my CS:S Server Plugin an function to add Custom

 Sound Files...
 So i have added Sounds to this System and it works great but i have
 one problem...

 When i first time connect to the server, all content gets
 downloaded...
 Then when i play the sounds by using:

 MRecipientFilter Filter;

 Filter.AddPlayer( i );
 Filter.MakeReliable();

 EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
 EngineSounds-0.7,

 EngineSounds-0,
 0, 100, Origin );

 The sound file dont get played...

 When i then quit CS:S and start it again and connect to the same
 server, i dont get download content and all sounds plays fine...

 Who is the problem? Is it an Engine bug? Is there a workaround?

 Please help!

 With friendly reguards

 Ratman2000


 ___
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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
I've heard from others that there is an issue with some types of materials
(decals?).

On 2/23/07, Yahn Bernier [EMAIL PROTECTED] wrote:

 Okay.  I was able to repro this with the stringtable version and fix it.
 The fix will go out some time in the next few weeks whenever we have an
 engine update coming out.

 I still need to look at models and materials/decals, too, since there
 may be similar issues wrt those types of things.

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
 Sent: Friday, February 23, 2007 9:04 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello Yahn,

 thanks for your help!

 I think there is something to do after adding it in the
 download-tables...

 So the simplest way is to check, what the system does by loading the
 *.res file!

 With friendly reguards

 Ratman2000

 - Original Message -
 From: Yahn Bernier [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Friday, February 23, 2007 4:23 PM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 I put the files in a map .res file and it worked, but I'll test the
 code  they way you had it set up and see what the problem is.
 
  Yahn
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
  Sent: Friday, February 23, 2007 2:05 AM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  Hello Jay,
 
  yes thats the problem...
 
  Anybody there join a server with custom content, he downloaded it but
  cant hear the sounds...
 
  I think nobody like to join a server, download mass custom files and
  than have to close CS:S, remember the IP and start it again... Is
  there a way to fix it?
  I think when i download a map, what has custom ambient sounds, the
  sounds i can hear...
  but i dont know right now so i have to test it...
 
  With friendly reguards
 
  Ratman2000
 
 
  - Original Message -
  From: Jay Croghan [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Friday, February 23, 2007 10:40 AM
  Subject: RE: [hlcoders] Downloadables Bug? VALVE?
 
 
  Yahn,
 
  It doesn't matter how the materials or sounds are downloaded, .res or

  by adding it to the downloadables NetworkStringTable, the CS:S
  (HL2?) client still requires a restart before the content is usable.
 
  - Jay
 
 
  Quoting Yahn Bernier [EMAIL PROTECTED]:
 
  I need a little more info on this one, how are you registering the
  custom .wav (or other content) with the engine?  Are you creating a
  mapname.res file or using some other API to register it?
 
  Yahn
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Ratman2000
  Sent: Sunday, February 18, 2007 10:39 PM
  To: hlcoders@list.valvesoftware.com
  Subject: [hlcoders] Downloadables Bug? VALVE?
 
  Hello,
 
  i have integrated in my CS:S Server Plugin an function to add Custom

  Sound Files...
  So i have added Sounds to this System and it works great but i have
  one problem...
 
  When i first time connect to the server, all content gets
  downloaded...
  Then when i play the sounds by using:
 
  MRecipientFilter Filter;
 
  Filter.AddPlayer( i );
  Filter.MakeReliable();
 
  EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
  EngineSounds-0.7,
 
  EngineSounds-0,
  0, 100, Origin );
 
  The sound file dont get played...
 
  When i then quit CS:S and start it again and connect to the same
  server, i dont get download content and all sounds plays fine...
 
  Who is the problem? Is it an Engine bug? Is there a workaround?
 
  Please help!
 
  With friendly reguards
 
  Ratman2000
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Yahn Bernier
Yeah, I can see the general issue and it's a bit sticky.  It's
definitely fixable, but it might take a couple of days of mucking around
with stuff in the engine.

I should have it fixed pretty shortly though.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Friday, February 23, 2007 11:50 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

--
[ Picked text/plain from multipart/alternative ] I've heard from others
that there is an issue with some types of materials (decals?).

On 2/23/07, Yahn Bernier [EMAIL PROTECTED] wrote:

 Okay.  I was able to repro this with the stringtable version and fix
it.
 The fix will go out some time in the next few weeks whenever we have
 an engine update coming out.

 I still need to look at models and materials/decals, too, since there
 may be similar issues wrt those types of things.

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
 Sent: Friday, February 23, 2007 9:04 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello Yahn,

 thanks for your help!

 I think there is something to do after adding it in the
 download-tables...

 So the simplest way is to check, what the system does by loading the
 *.res file!

 With friendly reguards

 Ratman2000

 - Original Message -
 From: Yahn Bernier [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Friday, February 23, 2007 4:23 PM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 I put the files in a map .res file and it worked, but I'll test the
 code  they way you had it set up and see what the problem is.
 
  Yahn
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Ratman2000
  Sent: Friday, February 23, 2007 2:05 AM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  Hello Jay,
 
  yes thats the problem...
 
  Anybody there join a server with custom content, he downloaded it
  but cant hear the sounds...
 
  I think nobody like to join a server, download mass custom files and

  than have to close CS:S, remember the IP and start it again... Is
  there a way to fix it?
  I think when i download a map, what has custom ambient sounds, the
  sounds i can hear...
  but i dont know right now so i have to test it...
 
  With friendly reguards
 
  Ratman2000
 
 
  - Original Message -
  From: Jay Croghan [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Friday, February 23, 2007 10:40 AM
  Subject: RE: [hlcoders] Downloadables Bug? VALVE?
 
 
  Yahn,
 
  It doesn't matter how the materials or sounds are downloaded, .res
  or

  by adding it to the downloadables NetworkStringTable, the CS:S
  (HL2?) client still requires a restart before the content is
usable.
 
  - Jay
 
 
  Quoting Yahn Bernier [EMAIL PROTECTED]:
 
  I need a little more info on this one, how are you registering the

  custom .wav (or other content) with the engine?  Are you creating
  a mapname.res file or using some other API to register it?
 
  Yahn
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Ratman2000
  Sent: Sunday, February 18, 2007 10:39 PM
  To: hlcoders@list.valvesoftware.com
  Subject: [hlcoders] Downloadables Bug? VALVE?
 
  Hello,
 
  i have integrated in my CS:S Server Plugin an function to add
  Custom

  Sound Files...
  So i have added Sounds to this System and it works great but i
  have one problem...
 
  When i first time connect to the server, all content gets
  downloaded...
  Then when i play the sounds by using:
 
  MRecipientFilter Filter;
 
  Filter.AddPlayer( i );
  Filter.MakeReliable();
 
  EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO,
  EngineSounds-SoundFile, 0.7,
 
  EngineSounds-0,
  0, 100, Origin );
 
  The sound file dont get played...
 
  When i then quit CS:S and start it again and connect to the same
  server, i dont get download content and all sounds plays fine...
 
  Who is the problem? Is it an Engine bug? Is there a workaround?
 
  Please help!
 
  With friendly reguards
 
  Ratman2000
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 
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  To unsubscribe, edit your list preferences, or view the list
  archives,
 
  please visit:
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  To unsubscribe, edit your list preferences, or view the list
  archives,

  please

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Tony \omega\ Sergi
--
[ Picked text/plain from multipart/alternative ]
there is a decal issue on models, where it ends up tiling a wh ole sheet of
them.
ie: an explosion blast.

here's the model before an explosion is detonated on it
http://www.omegaowns.us/pics/before_expl.jpg

here is after *ONE* decal is applied (stock explosion code)
http://www.omegaowns.us/pics/after_expl.jpg

and here is  one of the valve models from hl2, where it's working fine.
http://www.omegaowns.us/pics/stock_valve_model.jpg

and i can't see anything in the vmt's that are different.
-Tony

On 2/23/07, LDuke [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I've heard from others that there is an issue with some types of materials
 (decals?).

 On 2/23/07, Yahn Bernier [EMAIL PROTECTED] wrote:
 
  Okay.  I was able to repro this with the stringtable version and fix it.
  The fix will go out some time in the next few weeks whenever we have an
  engine update coming out.
 
  I still need to look at models and materials/decals, too, since there
  may be similar issues wrt those types of things.
 
  Yahn
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
  Sent: Friday, February 23, 2007 9:04 AM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  Hello Yahn,
 
  thanks for your help!
 
  I think there is something to do after adding it in the
  download-tables...
 
  So the simplest way is to check, what the system does by loading the
  *.res file!
 
  With friendly reguards
 
  Ratman2000
 
  - Original Message -
  From: Yahn Bernier [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Friday, February 23, 2007 4:23 PM
  Subject: RE: [hlcoders] Downloadables Bug? VALVE?
 
 
  I put the files in a map .res file and it worked, but I'll test the
  code  they way you had it set up and see what the problem is.
  
   Yahn
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
   Sent: Friday, February 23, 2007 2:05 AM
   To: hlcoders@list.valvesoftware.com
   Subject: Re: [hlcoders] Downloadables Bug? VALVE?
  
   Hello Jay,
  
   yes thats the problem...
  
   Anybody there join a server with custom content, he downloaded it but
   cant hear the sounds...
  
   I think nobody like to join a server, download mass custom files and
   than have to close CS:S, remember the IP and start it again... Is
   there a way to fix it?
   I think when i download a map, what has custom ambient sounds, the
   sounds i can hear...
   but i dont know right now so i have to test it...
  
   With friendly reguards
  
   Ratman2000
  
  
   - Original Message -
   From: Jay Croghan [EMAIL PROTECTED]
   To: hlcoders@list.valvesoftware.com
   Sent: Friday, February 23, 2007 10:40 AM
   Subject: RE: [hlcoders] Downloadables Bug? VALVE?
  
  
   Yahn,
  
   It doesn't matter how the materials or sounds are downloaded, .res or
 
   by adding it to the downloadables NetworkStringTable, the CS:S
   (HL2?) client still requires a restart before the content is usable.
  
   - Jay
  
  
   Quoting Yahn Bernier [EMAIL PROTECTED]:
  
   I need a little more info on this one, how are you registering the
   custom .wav (or other content) with the engine?  Are you creating a
   mapname.res file or using some other API to register it?
  
   Yahn
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Ratman2000
   Sent: Sunday, February 18, 2007 10:39 PM
   To: hlcoders@list.valvesoftware.com
   Subject: [hlcoders] Downloadables Bug? VALVE?
  
   Hello,
  
   i have integrated in my CS:S Server Plugin an function to add Custom
 
   Sound Files...
   So i have added Sounds to this System and it works great but i have
   one problem...
  
   When i first time connect to the server, all content gets
   downloaded...
   Then when i play the sounds by using:
  
   MRecipientFilter Filter;
  
   Filter.AddPlayer( i );
   Filter.MakeReliable();
  
   EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
   EngineSounds-0.7,
  
   EngineSounds-0,
   0, 100, Origin );
  
   The sound file dont get played...
  
   When i then quit CS:S and start it again and connect to the same
   server, i dont get download content and all sounds plays fine...
  
   Who is the problem? Is it an Engine bug? Is there a workaround?
  
   Please help!
  
   With friendly reguards
  
   Ratman2000
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Thank you!  I know there are a lot of people out there who are glad this is
being fixed.

Grant
(L. Duke)


On 2/23/07, Yahn Bernier [EMAIL PROTECTED] wrote:

 Yeah, I can see the general issue and it's a bit sticky.  It's
 definitely fixable, but it might take a couple of days of mucking around
 with stuff in the engine.

 I should have it fixed pretty shortly though.

 Yahn



--

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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Ratman2000

Hello,

thanks from me too :)

With friendly Reguards from Germany

Ratman2000

- Original Message -
From: LDuke [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, February 23, 2007 10:36 PM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



--
[ Picked text/plain from multipart/alternative ]
Thank you!  I know there are a lot of people out there who are glad this
is
being fixed.

Grant
(L. Duke)


On 2/23/07, Yahn Bernier [EMAIL PROTECTED] wrote:


Yeah, I can see the general issue and it's a bit sticky.  It's
definitely fixable, but it might take a couple of days of mucking around
with stuff in the engine.

I should have it fixed pretty shortly though.

Yahn




--

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please visit:
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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-23 Thread Jay C.
 PROTECTED]
 Sent: 23 February 2007 20:06
 To: hlcoders@list.valvesoftware.com
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?

 Yeah, I can see the general issue and it's a bit sticky.  It's
 definitely fixable, but it might take a couple of days of mucking around
 with stuff in the engine.

 I should have it fixed pretty shortly though.

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: Friday, February 23, 2007 11:50 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 --
 [ Picked text/plain from multipart/alternative ] I've heard from others
 that there is an issue with some types of materials (decals?).

 On 2/23/07, Yahn Bernier [EMAIL PROTECTED] wrote:
 
  Okay.  I was able to repro this with the stringtable version and fix
 it.
  The fix will go out some time in the next few weeks whenever we have
  an engine update coming out.
 
  I still need to look at models and materials/decals, too, since there
  may be similar issues wrt those types of things.
 
  Yahn
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
  Sent: Friday, February 23, 2007 9:04 AM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  Hello Yahn,
 
  thanks for your help!
 
  I think there is something to do after adding it in the
  download-tables...
 
  So the simplest way is to check, what the system does by loading the
  *.res file!
 
  With friendly reguards
 
  Ratman2000
 
  - Original Message -
  From: Yahn Bernier [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Friday, February 23, 2007 4:23 PM
  Subject: RE: [hlcoders] Downloadables Bug? VALVE?
 
 
  I put the files in a map .res file and it worked, but I'll test the
  code  they way you had it set up and see what the problem is.
  
   Yahn
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Ratman2000
   Sent: Friday, February 23, 2007 2:05 AM
   To: hlcoders@list.valvesoftware.com
   Subject: Re: [hlcoders] Downloadables Bug? VALVE?
  
   Hello Jay,
  
   yes thats the problem...
  
   Anybody there join a server with custom content, he downloaded it
   but cant hear the sounds...
  
   I think nobody like to join a server, download mass custom files and

   than have to close CS:S, remember the IP and start it again... Is
   there a way to fix it?
   I think when i download a map, what has custom ambient sounds, the
   sounds i can hear...
   but i dont know right now so i have to test it...
  
   With friendly reguards
  
   Ratman2000
  
  
   - Original Message -
   From: Jay Croghan [EMAIL PROTECTED]
   To: hlcoders@list.valvesoftware.com
   Sent: Friday, February 23, 2007 10:40 AM
   Subject: RE: [hlcoders] Downloadables Bug? VALVE?
  
  
   Yahn,
  
   It doesn't matter how the materials or sounds are downloaded, .res
   or
 
   by adding it to the downloadables NetworkStringTable, the CS:S
   (HL2?) client still requires a restart before the content is
 usable.
  
   - Jay
  
  
   Quoting Yahn Bernier [EMAIL PROTECTED]:
  
   I need a little more info on this one, how are you registering the

   custom .wav (or other content) with the engine?  Are you creating
   a mapname.res file or using some other API to register it?
  
   Yahn
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Ratman2000
   Sent: Sunday, February 18, 2007 10:39 PM
   To: hlcoders@list.valvesoftware.com
   Subject: [hlcoders] Downloadables Bug? VALVE?
  
   Hello,
  
   i have integrated in my CS:S Server Plugin an function to add
   Custom
 
   Sound Files...
   So i have added Sounds to this System and it works great but i
   have one problem...
  
   When i first time connect to the server, all content gets
   downloaded...
   Then when i play the sounds by using:
  
   MRecipientFilter Filter;
  
   Filter.AddPlayer( i );
   Filter.MakeReliable();
  
   EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO,
   EngineSounds-SoundFile, 0.7,
  
   EngineSounds-0,
   0, 100, Origin );
  
   The sound file dont get played...
  
   When i then quit CS:S and start it again and connect to the same
   server, i dont get download content and all sounds plays fine...
  
   Who is the problem? Is it an Engine bug? Is there a workaround?
  
   Please help!
  
   With friendly reguards
  
   Ratman2000
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
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   archives, please visit:
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Ratman2000

Hello,

so i have tested it out...
But we cant use it becouse we cant execute it by server plugins becouse
cl_restrict_server_commands is set to 1 as default
And its possible to stop ambient sounds with that function so player can get
an
advantage becouse they can hear all better than an normal player...
As example:
we play on an loudness map with ambient sound... you cant hear me... i have
binded
snd_restart to an button and press it... so my sounds system gets reloaded
and i dont have ambient sound now... so i can hear sounds, what you dont
hear... i think this is an bug from the system!

i hope thats it get fixed!

With friendly Reguars

Ratman2000

- Original Message -
From: Ratman2000 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, February 22, 2007 8:24 AM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



Hello,

hmm this sounds nice!
But is snd_restart executable by Server Plugins?
Just with the Helpers or have we call it client sied?

Thanks for your replay!

With friendly Reguards

Ratman2000

- Original Message -
From: Daniel [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, February 22, 2007 8:09 AM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



--
[ Picked text/plain from multipart/alternative ]
I found out that snd_restart in console will make sounds work that you
just
downloaded.

On 2/21/07, Ratman2000 [EMAIL PROTECTED] wrote:


Hello Yahn,

thank you :)

With friendly reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 21, 2007 8:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Sure

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
 Sent: Wednesday, February 21, 2007 11:07 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello Yahn,

 ok :'(
 Can you inform us over this tread, when you have found this bug?

 Thanks from germany!

 With friendly Reguards

 Ratman2000

 - Original Message -
 From: Yahn Bernier [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Wednesday, February 21, 2007 7:53 PM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Not yet that I'm aware of

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Ratman2000
 Sent: Wednesday, February 21, 2007 10:45 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello Yahn,

 is there somthing corrected in the next update? :)

 Thanks!

 With friendly reguards

 Ratman2000

 - Original Message -
 From: Yahn Bernier [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Tuesday, February 20, 2007 4:30 PM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jay
 Croghan
 Sent: Monday, February 19, 2007 1:20 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 This has been a bug since CS:S was released and they have verified
 it's a bug. We were told over a year ago that it would take some
 major

 engine updates and that it would be rolled out within a few months.
 As

 usual though the time line was a little underestimated and we are
 still sitting here using a broken interface.

 The worst part about it is trying to test new
 materials/models/sounds,

 because I have to restart my client after the download to verify it
 as

 a success.

 Valve: Any updates on this issue? It can't be too hard to change one
 line of code to close the file handle on the client after you write
 the file can it?

 - Jay


 Quoting Ratman2000 [EMAIL PROTECTED]:

 Hello,

 i have integrated in my CS:S Server Plugin an function to add
 Custom

 Sound Files...
 So i have added Sounds to this System and it works great but i have
 one problem...

 When i first time connect to the server, all content gets
 downloaded...
 Then when i play the sounds by using:

 MRecipientFilter Filter;

 Filter.AddPlayer( i );
 Filter.MakeReliable();

 EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
 EngineSounds-0.7,  0,
 0, 100, Origin );

 The sound file dont get played...

 When i then quit CS:S and start it again and connect to the same
 server, i dont get download content and all sounds plays fine...

 Who is the problem? Is it an Engine bug? Is there a workaround?

 Please help!

 With friendly reguards

 Ratman2000


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



 ___
 To unsubscribe, edit your list preferences

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Jay Croghan

That isn't a bug for gods sake.
Since pre-1.6 you could always type stopsound into your console and
stop all ambient sounds. It's people like you that are the reason
cl_restrict_server_commands exists.

- Jay


Quoting Ratman2000 [EMAIL PROTECTED]:


Hello,

so i have tested it out...
But we cant use it becouse we cant execute it by server plugins becouse
cl_restrict_server_commands is set to 1 as default
And its possible to stop ambient sounds with that function so player can get
an
advantage becouse they can hear all better than an normal player...
As example:
we play on an loudness map with ambient sound... you cant hear me... i have
binded
snd_restart to an button and press it... so my sounds system gets reloaded
and i dont have ambient sound now... so i can hear sounds, what you dont
hear... i think this is an bug from the system!

i hope thats it get fixed!

With friendly Reguars

Ratman2000

- Original Message -
From: Ratman2000 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, February 22, 2007 8:24 AM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



Hello,

hmm this sounds nice!
But is snd_restart executable by Server Plugins?
Just with the Helpers or have we call it client sied?

Thanks for your replay!

With friendly Reguards

Ratman2000

- Original Message -
From: Daniel [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, February 22, 2007 8:09 AM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



--
[ Picked text/plain from multipart/alternative ]
I found out that snd_restart in console will make sounds work that you
just
downloaded.

On 2/21/07, Ratman2000 [EMAIL PROTECTED] wrote:


Hello Yahn,

thank you :)

With friendly reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 21, 2007 8:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Sure

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 11:07 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

ok :'(
Can you inform us over this tread, when you have found this bug?

Thanks from germany!

With friendly Reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 21, 2007 7:53 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Not yet that I'm aware of

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Ratman2000
Sent: Wednesday, February 21, 2007 10:45 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

is there somthing corrected in the next update? :)

Thanks!

With friendly reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, February 20, 2007 4:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay
Croghan
Sent: Monday, February 19, 2007 1:20 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

This has been a bug since CS:S was released and they have verified
it's a bug. We were told over a year ago that it would take some
major



engine updates and that it would be rolled out within a few months.
As



usual though the time line was a little underestimated and we are
still sitting here using a broken interface.

The worst part about it is trying to test new
materials/models/sounds,



because I have to restart my client after the download to verify it
as



a success.

Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write
the file can it?

- Jay


Quoting Ratman2000 [EMAIL PROTECTED]:


Hello,

i have integrated in my CS:S Server Plugin an function to add
Custom



Sound Files...
So i have added Sounds to this System and it works great but i have
one problem...

When i first time connect to the server, all content gets

downloaded...

Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
EngineSounds-0.7,  0,
0, 100, Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same
server, i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


___
To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
I used to use stopsound all the time, especially on maps like cs_rio with
the loud radio music. It's been a cheat in CSS since the beta was released.

On 2/22/07, Jay Croghan [EMAIL PROTECTED] wrote:

 That isn't a bug for gods sake.
 Since pre-1.6 you could always type stopsound into your console and
 stop all ambient sounds. It's people like you that are the reason
 cl_restrict_server_commands exists.

 - Jay


 Quoting Ratman2000 [EMAIL PROTECTED]:

  Hello,
 
  so i have tested it out...
  But we cant use it becouse we cant execute it by server plugins becouse
  cl_restrict_server_commands is set to 1 as default
  And its possible to stop ambient sounds with that function so player can
 get
  an
  advantage becouse they can hear all better than an normal player...
  As example:
  we play on an loudness map with ambient sound... you cant hear me... i
 have
  binded
  snd_restart to an button and press it... so my sounds system gets
 reloaded
  and i dont have ambient sound now... so i can hear sounds, what you dont
  hear... i think this is an bug from the system!
 
  i hope thats it get fixed!
 
  With friendly Reguars
 
  Ratman2000
 
  - Original Message -
  From: Ratman2000 [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Thursday, February 22, 2007 8:24 AM
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
 
  Hello,
 
  hmm this sounds nice!
  But is snd_restart executable by Server Plugins?
  Just with the Helpers or have we call it client sied?
 
  Thanks for your replay!
 
  With friendly Reguards
 
  Ratman2000
 
  - Original Message -
  From: Daniel [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Thursday, February 22, 2007 8:09 AM
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  I found out that snd_restart in console will make sounds work that you
  just
  downloaded.
 
  On 2/21/07, Ratman2000 [EMAIL PROTECTED] wrote:
 
  Hello Yahn,
 
  thank you :)
 
  With friendly reguards
 
  Ratman2000
 
  - Original Message -
  From: Yahn Bernier [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Wednesday, February 21, 2007 8:30 PM
  Subject: RE: [hlcoders] Downloadables Bug? VALVE?
 
 
  Sure
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
 Ratman2000
  Sent: Wednesday, February 21, 2007 11:07 AM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  Hello Yahn,
 
  ok :'(
  Can you inform us over this tread, when you have found this bug?
 
  Thanks from germany!
 
  With friendly Reguards
 
  Ratman2000
 
  - Original Message -
  From: Yahn Bernier [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Wednesday, February 21, 2007 7:53 PM
  Subject: RE: [hlcoders] Downloadables Bug? VALVE?
 
 
  Not yet that I'm aware of
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Ratman2000
  Sent: Wednesday, February 21, 2007 10:45 AM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  Hello Yahn,
 
  is there somthing corrected in the next update? :)
 
  Thanks!
 
  With friendly reguards
 
  Ratman2000
 
  - Original Message -
  From: Yahn Bernier [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Tuesday, February 20, 2007 4:30 PM
  Subject: RE: [hlcoders] Downloadables Bug? VALVE?
 
 
  I remember looking at something like this a while back.  I'll take
  another look for you guys and see what's up.
 
  Yahn
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jay
  Croghan
  Sent: Monday, February 19, 2007 1:20 AM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  This has been a bug since CS:S was released and they have verified
  it's a bug. We were told over a year ago that it would take some
  major
 
  engine updates and that it would be rolled out within a few
 months.
  As
 
  usual though the time line was a little underestimated and we are
  still sitting here using a broken interface.
 
  The worst part about it is trying to test new
  materials/models/sounds,
 
  because I have to restart my client after the download to verify
 it
  as
 
  a success.
 
  Valve: Any updates on this issue? It can't be too hard to change
 one
  line of code to close the file handle on the client after you
 write
  the file can it?
 
  - Jay
 
 
  Quoting Ratman2000 [EMAIL PROTECTED]:
 
  Hello,
 
  i have integrated in my CS:S Server Plugin an function to add
  Custom
 
  Sound Files...
  So i have added Sounds to this System and it works great but i
 have
  one problem...
 
  When i first time connect to the server, all content gets
  downloaded...
  Then when i play the sounds by using:
 
  MRecipientFilter Filter

Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Ratman2000

Hello,

thats it, what i mean for snd_restart so we need an block for it when a
player is on a team

With friendly Reguards

Ratman2000

- Original Message -
From: LDuke [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, February 22, 2007 4:22 PM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



--
[ Picked text/plain from multipart/alternative ]
I used to use stopsound all the time, especially on maps like cs_rio with
the loud radio music. It's been a cheat in CSS since the beta was
released.

On 2/22/07, Jay Croghan [EMAIL PROTECTED] wrote:


That isn't a bug for gods sake.
Since pre-1.6 you could always type stopsound into your console and
stop all ambient sounds. It's people like you that are the reason
cl_restrict_server_commands exists.

- Jay


Quoting Ratman2000 [EMAIL PROTECTED]:

 Hello,

 so i have tested it out...
 But we cant use it becouse we cant execute it by server plugins becouse
 cl_restrict_server_commands is set to 1 as default
 And its possible to stop ambient sounds with that function so player
 can
get
 an
 advantage becouse they can hear all better than an normal player...
 As example:
 we play on an loudness map with ambient sound... you cant hear me... i
have
 binded
 snd_restart to an button and press it... so my sounds system gets
reloaded
 and i dont have ambient sound now... so i can hear sounds, what you
 dont
 hear... i think this is an bug from the system!

 i hope thats it get fixed!

 With friendly Reguars

 Ratman2000

 - Original Message -
 From: Ratman2000 [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Thursday, February 22, 2007 8:24 AM
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?


 Hello,

 hmm this sounds nice!
 But is snd_restart executable by Server Plugins?
 Just with the Helpers or have we call it client sied?

 Thanks for your replay!

 With friendly Reguards

 Ratman2000

 - Original Message -
 From: Daniel [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Thursday, February 22, 2007 8:09 AM
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?


 --
 [ Picked text/plain from multipart/alternative ]
 I found out that snd_restart in console will make sounds work that
 you
 just
 downloaded.

 On 2/21/07, Ratman2000 [EMAIL PROTECTED] wrote:

 Hello Yahn,

 thank you :)

 With friendly reguards

 Ratman2000

 - Original Message -
 From: Yahn Bernier [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Wednesday, February 21, 2007 8:30 PM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Sure

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
Ratman2000
 Sent: Wednesday, February 21, 2007 11:07 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello Yahn,

 ok :'(
 Can you inform us over this tread, when you have found this bug?

 Thanks from germany!

 With friendly Reguards

 Ratman2000

 - Original Message -
 From: Yahn Bernier [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Wednesday, February 21, 2007 7:53 PM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Not yet that I'm aware of

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Ratman2000
 Sent: Wednesday, February 21, 2007 10:45 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello Yahn,

 is there somthing corrected in the next update? :)

 Thanks!

 With friendly reguards

 Ratman2000

 - Original Message -
 From: Yahn Bernier [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Tuesday, February 20, 2007 4:30 PM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 I remember looking at something like this a while back.  I'll
 take
 another look for you guys and see what's up.

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jay
 Croghan
 Sent: Monday, February 19, 2007 1:20 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 This has been a bug since CS:S was released and they have
 verified
 it's a bug. We were told over a year ago that it would take some
 major

 engine updates and that it would be rolled out within a few
months.
 As

 usual though the time line was a little underestimated and we are
 still sitting here using a broken interface.

 The worst part about it is trying to test new
 materials/models/sounds,

 because I have to restart my client after the download to verify
it
 as

 a success.

 Valve: Any updates on this issue? It can't be too hard to change
one
 line of code to close the file handle on the client after you
write
 the file can it?

 - Jay


 Quoting Ratman2000 [EMAIL PROTECTED]:

 Hello,

 i have integrated in my CS:S Server Plugin an function to add
 Custom

 Sound Files...
 So i have added Sounds to this System and it works great but i
have
 one problem

RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-22 Thread Yahn Bernier
I need a little more info on this one, how are you registering the
custom .wav (or other content) with the engine?  Are you creating a
mapname.res file or using some other API to register it?

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Sunday, February 18, 2007 10:39 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Downloadables Bug? VALVE?

Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,

EngineSounds-0,
0, 100, Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server,
i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Yahn Bernier
Not yet that I'm aware of

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 10:45 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

is there somthing corrected in the next update? :)

Thanks!

With friendly reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, February 20, 2007 4:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jay
 Croghan
 Sent: Monday, February 19, 2007 1:20 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 This has been a bug since CS:S was released and they have verified
 it's a bug. We were told over a year ago that it would take some major

 engine updates and that it would be rolled out within a few months. As

 usual though the time line was a little underestimated and we are
 still sitting here using a broken interface.

 The worst part about it is trying to test new materials/models/sounds,

 because I have to restart my client after the download to verify it as

 a success.

 Valve: Any updates on this issue? It can't be too hard to change one
 line of code to close the file handle on the client after you write
 the file can it?

 - Jay


 Quoting Ratman2000 [EMAIL PROTECTED]:

 Hello,

 i have integrated in my CS:S Server Plugin an function to add Custom
 Sound Files...
 So i have added Sounds to this System and it works great but i have
 one problem...

 When i first time connect to the server, all content gets
 downloaded...
 Then when i play the sounds by using:

 MRecipientFilter Filter;

 Filter.AddPlayer( i );
 Filter.MakeReliable();

 EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
 EngineSounds-0.7,  0,
 0, 100, Origin );

 The sound file dont get played...

 When i then quit CS:S and start it again and connect to the same
 server, i dont get download content and all sounds plays fine...

 Who is the problem? Is it an Engine bug? Is there a workaround?

 Please help!

 With friendly reguards

 Ratman2000


 ___
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 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



 ___
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 please visit:
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Ratman2000

Hello Yahn,

ok :'(
Can you inform us over this tread, when you have found this bug?

Thanks from germany!

With friendly Reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 21, 2007 7:53 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Not yet that I'm aware of

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 10:45 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

is there somthing corrected in the next update? :)

Thanks!

With friendly reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, February 20, 2007 4:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay
Croghan
Sent: Monday, February 19, 2007 1:20 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

This has been a bug since CS:S was released and they have verified
it's a bug. We were told over a year ago that it would take some major



engine updates and that it would be rolled out within a few months. As



usual though the time line was a little underestimated and we are
still sitting here using a broken interface.

The worst part about it is trying to test new materials/models/sounds,



because I have to restart my client after the download to verify it as



a success.

Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write
the file can it?

- Jay


Quoting Ratman2000 [EMAIL PROTECTED]:


Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have
one problem...

When i first time connect to the server, all content gets

downloaded...

Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
EngineSounds-0.7,  0,
0, 100, Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same
server, i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


___
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archives,



please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Yahn Bernier
Sure

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 11:07 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

ok :'(
Can you inform us over this tread, when you have found this bug?

Thanks from germany!

With friendly Reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 21, 2007 7:53 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Not yet that I'm aware of

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
 Sent: Wednesday, February 21, 2007 10:45 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello Yahn,

 is there somthing corrected in the next update? :)

 Thanks!

 With friendly reguards

 Ratman2000

 - Original Message -
 From: Yahn Bernier [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Tuesday, February 20, 2007 4:30 PM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jay
 Croghan
 Sent: Monday, February 19, 2007 1:20 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 This has been a bug since CS:S was released and they have verified
 it's a bug. We were told over a year ago that it would take some
 major

 engine updates and that it would be rolled out within a few months.
 As

 usual though the time line was a little underestimated and we are
 still sitting here using a broken interface.

 The worst part about it is trying to test new
 materials/models/sounds,

 because I have to restart my client after the download to verify it
 as

 a success.

 Valve: Any updates on this issue? It can't be too hard to change one
 line of code to close the file handle on the client after you write
 the file can it?

 - Jay


 Quoting Ratman2000 [EMAIL PROTECTED]:

 Hello,

 i have integrated in my CS:S Server Plugin an function to add Custom

 Sound Files...
 So i have added Sounds to this System and it works great but i have
 one problem...

 When i first time connect to the server, all content gets
 downloaded...
 Then when i play the sounds by using:

 MRecipientFilter Filter;

 Filter.AddPlayer( i );
 Filter.MakeReliable();

 EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
 EngineSounds-0.7,  0,
 0, 100, Origin );

 The sound file dont get played...

 When i then quit CS:S and start it again and connect to the same
 server, i dont get download content and all sounds plays fine...

 Who is the problem? Is it an Engine bug? Is there a workaround?

 Please help!

 With friendly reguards

 Ratman2000


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Ratman2000

Hello Yahn,

thank you :)

With friendly reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 21, 2007 8:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Sure

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 11:07 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

ok :'(
Can you inform us over this tread, when you have found this bug?

Thanks from germany!

With friendly Reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 21, 2007 7:53 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



Not yet that I'm aware of

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 10:45 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

is there somthing corrected in the next update? :)

Thanks!

With friendly reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, February 20, 2007 4:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?



I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay
Croghan
Sent: Monday, February 19, 2007 1:20 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

This has been a bug since CS:S was released and they have verified
it's a bug. We were told over a year ago that it would take some
major



engine updates and that it would be rolled out within a few months.
As



usual though the time line was a little underestimated and we are
still sitting here using a broken interface.

The worst part about it is trying to test new
materials/models/sounds,



because I have to restart my client after the download to verify it
as



a success.

Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write
the file can it?

- Jay


Quoting Ratman2000 [EMAIL PROTECTED]:


Hello,

i have integrated in my CS:S Server Plugin an function to add Custom



Sound Files...
So i have added Sounds to this System and it works great but i have
one problem...

When i first time connect to the server, all content gets

downloaded...

Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
EngineSounds-0.7,  0,
0, 100, Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same
server, i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


___
To unsubscribe, edit your list preferences, or view the list
archives,



please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Daniel
--
[ Picked text/plain from multipart/alternative ]
I found out that snd_restart in console will make sounds work that you just
downloaded.

On 2/21/07, Ratman2000 [EMAIL PROTECTED] wrote:

 Hello Yahn,

 thank you :)

 With friendly reguards

 Ratman2000

 - Original Message -
 From: Yahn Bernier [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Wednesday, February 21, 2007 8:30 PM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


  Sure
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
  Sent: Wednesday, February 21, 2007 11:07 AM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  Hello Yahn,
 
  ok :'(
  Can you inform us over this tread, when you have found this bug?
 
  Thanks from germany!
 
  With friendly Reguards
 
  Ratman2000
 
  - Original Message -
  From: Yahn Bernier [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Wednesday, February 21, 2007 7:53 PM
  Subject: RE: [hlcoders] Downloadables Bug? VALVE?
 
 
  Not yet that I'm aware of
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
  Sent: Wednesday, February 21, 2007 10:45 AM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  Hello Yahn,
 
  is there somthing corrected in the next update? :)
 
  Thanks!
 
  With friendly reguards
 
  Ratman2000
 
  - Original Message -
  From: Yahn Bernier [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Tuesday, February 20, 2007 4:30 PM
  Subject: RE: [hlcoders] Downloadables Bug? VALVE?
 
 
 I remember looking at something like this a while back.  I'll take
 another look for you guys and see what's up.
 
  Yahn
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jay
  Croghan
  Sent: Monday, February 19, 2007 1:20 AM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Downloadables Bug? VALVE?
 
  This has been a bug since CS:S was released and they have verified
  it's a bug. We were told over a year ago that it would take some
  major
 
  engine updates and that it would be rolled out within a few months.
  As
 
  usual though the time line was a little underestimated and we are
  still sitting here using a broken interface.
 
  The worst part about it is trying to test new
  materials/models/sounds,
 
  because I have to restart my client after the download to verify it
  as
 
  a success.
 
  Valve: Any updates on this issue? It can't be too hard to change one
  line of code to close the file handle on the client after you write
  the file can it?
 
  - Jay
 
 
  Quoting Ratman2000 [EMAIL PROTECTED]:
 
  Hello,
 
  i have integrated in my CS:S Server Plugin an function to add Custom
 
  Sound Files...
  So i have added Sounds to this System and it works great but i have
  one problem...
 
  When i first time connect to the server, all content gets
  downloaded...
  Then when i play the sounds by using:
 
  MRecipientFilter Filter;
 
  Filter.AddPlayer( i );
  Filter.MakeReliable();
 
  EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
  EngineSounds-0.7,  0,
  0, 100, Origin );
 
  The sound file dont get played...
 
  When i then quit CS:S and start it again and connect to the same
  server, i dont get download content and all sounds plays fine...
 
  Who is the problem? Is it an Engine bug? Is there a workaround?
 
  Please help!
 
  With friendly reguards
 
  Ratman2000
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 
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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-21 Thread Ratman2000

Hello,

hmm this sounds nice!
But is snd_restart executable by Server Plugins?
Just with the Helpers or have we call it client sied?

Thanks for your replay!

With friendly Reguards

Ratman2000

- Original Message -
From: Daniel [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, February 22, 2007 8:09 AM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?



--
[ Picked text/plain from multipart/alternative ]
I found out that snd_restart in console will make sounds work that you
just
downloaded.

On 2/21/07, Ratman2000 [EMAIL PROTECTED] wrote:


Hello Yahn,

thank you :)

With friendly reguards

Ratman2000

- Original Message -
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 21, 2007 8:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Sure

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
 Sent: Wednesday, February 21, 2007 11:07 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello Yahn,

 ok :'(
 Can you inform us over this tread, when you have found this bug?

 Thanks from germany!

 With friendly Reguards

 Ratman2000

 - Original Message -
 From: Yahn Bernier [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Wednesday, February 21, 2007 7:53 PM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


 Not yet that I'm aware of

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
 Sent: Wednesday, February 21, 2007 10:45 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 Hello Yahn,

 is there somthing corrected in the next update? :)

 Thanks!

 With friendly reguards

 Ratman2000

 - Original Message -
 From: Yahn Bernier [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Tuesday, February 20, 2007 4:30 PM
 Subject: RE: [hlcoders] Downloadables Bug? VALVE?


I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

 Yahn

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jay
 Croghan
 Sent: Monday, February 19, 2007 1:20 AM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Downloadables Bug? VALVE?

 This has been a bug since CS:S was released and they have verified
 it's a bug. We were told over a year ago that it would take some
 major

 engine updates and that it would be rolled out within a few months.
 As

 usual though the time line was a little underestimated and we are
 still sitting here using a broken interface.

 The worst part about it is trying to test new
 materials/models/sounds,

 because I have to restart my client after the download to verify it
 as

 a success.

 Valve: Any updates on this issue? It can't be too hard to change one
 line of code to close the file handle on the client after you write
 the file can it?

 - Jay


 Quoting Ratman2000 [EMAIL PROTECTED]:

 Hello,

 i have integrated in my CS:S Server Plugin an function to add Custom

 Sound Files...
 So i have added Sounds to this System and it works great but i have
 one problem...

 When i first time connect to the server, all content gets
 downloaded...
 Then when i play the sounds by using:

 MRecipientFilter Filter;

 Filter.AddPlayer( i );
 Filter.MakeReliable();

 EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
 EngineSounds-0.7,  0,
 0, 100, Origin );

 The sound file dont get played...

 When i then quit CS:S and start it again and connect to the same
 server, i dont get download content and all sounds plays fine...

 Who is the problem? Is it an Engine bug? Is there a workaround?

 Please help!

 With friendly reguards

 Ratman2000


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 archives,

 please visit:
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RE: [hlcoders] Downloadables Bug? VALVE?

2007-02-20 Thread Yahn Bernier
I remember looking at something like this a while back.  I'll take
another look for you guys and see what's up.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Croghan
Sent: Monday, February 19, 2007 1:20 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

This has been a bug since CS:S was released and they have verified it's
a bug. We were told over a year ago that it would take some major engine
updates and that it would be rolled out within a few months. As usual
though the time line was a little underestimated and we are still
sitting here using a broken interface.

The worst part about it is trying to test new materials/models/sounds,
because I have to restart my client after the download to verify it as a
success.

Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write the
file can it?

- Jay


Quoting Ratman2000 [EMAIL PROTECTED]:

 Hello,

 i have integrated in my CS:S Server Plugin an function to add Custom
 Sound Files...
 So i have added Sounds to this System and it works great but i have
 one problem...

 When i first time connect to the server, all content gets
downloaded...
 Then when i play the sounds by using:

 MRecipientFilter Filter;

 Filter.AddPlayer( i );
 Filter.MakeReliable();

 EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
 EngineSounds-0.7,  0,
 0, 100, Origin );

 The sound file dont get played...

 When i then quit CS:S and start it again and connect to the same
 server, i dont get download content and all sounds plays fine...

 Who is the problem? Is it an Engine bug? Is there a workaround?

 Please help!

 With friendly reguards

 Ratman2000


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 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



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Re: [hlcoders] Downloadables Bug? VALVE?

2007-02-19 Thread Jay Croghan

This has been a bug since CS:S was released and they have verified
it's a bug. We were told over a year ago that it would take some major
engine updates and that it would be rolled out within a few months. As
usual though the time line was a little underestimated and we are
still sitting here using a broken interface.

The worst part about it is trying to test new materials/models/sounds,
because I have to restart my client after the download to verify it as
a success.

Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write
the file can it?

- Jay


Quoting Ratman2000 [EMAIL PROTECTED]:


Hello,

i have integrated in my CS:S Server Plugin an function to add Custom Sound
Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,  0,
0, 100, Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server, i
dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


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please visit:
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[hlcoders] Downloadables Bug? VALVE?

2007-02-18 Thread Ratman2000

Hello,

i have integrated in my CS:S Server Plugin an function to add Custom Sound
Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds-EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,  0,
0, 100, Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server, i
dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


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