Disclaimer: My knowledge on Android is close to NULL :)
Still.. here are my two cents.
For Android you have to port all the Clutter dependencies(glib,
pango-cairo, opengl) to Android. It won't be that easy as it sounds.
You work on Android so must be aware of the fact that Android doesn't
use
On Thu, 2009-07-23 at 17:28 +0200, Vladimir Nadvornik wrote:
On čt 23. července 2009, Robert Bragg wrote:
If there is functionality missing in Cogl, I would be more interested in
improving Cogl than finding ways to work around it via direct GL calls.
Binding 1D and 3D textures is a
Message-
From: Robert Bragg [mailto:rob...@linux.intel.com]
Sent: July 18, 2009 6:09 PM
To: Dmitri Toubelis
Cc: clutter@o-hand.com
Subject: Re: [clutter] Using COGL for 3D drawing
On Fri, 2009-07-17 at 09:15 -0400, Dmitri Toubelis wrote:
Hi,
I need to create few 3D objects
I realized my original reply didn't reach the clutter mailinglist since
I sent it from the wrong address...
On Fri, 2009-07-17 at 23:12 +0200, Filipe Nepomuceno wrote:
On Fri, Jul 17, 2009 at 11:24 AM, Neil Robertsn...@linux.intel.com wrote:
On Fri, 2009-07-17 at 10:39 +0200, Filipe Nepomuceno
Hi,
just use the clutter-gst master branch :)
:wq buz
On Fri, Jul 17, 2009 at 07:59:29PM -0500, Uday Verma wrote:
Hi,
I was wondering about the plans for clutter-gst. The present clutter-gst
has dependencies on clutter-0.8 so its not directly re-usable in 0.9. If no
solid plans exist,
Got it! Thanks! :)
On Sat, Jul 18, 2009 at 5:53 AM, Bastian Winkler b...@netbuz.org wrote:
Hi,
just use the clutter-gst master branch :)
:wq buz
On Fri, Jul 17, 2009 at 07:59:29PM -0500, Uday Verma wrote:
Hi,
I was wondering about the plans for clutter-gst. The present clutter-gst
: Robert Bragg [mailto:rob...@linux.intel.com]
Sent: July 18, 2009 6:09 PM
To: Dmitri Toubelis
Cc: clutter@o-hand.com
Subject: Re: [clutter] Using COGL for 3D drawing
On Fri, 2009-07-17 at 09:15 -0400, Dmitri Toubelis wrote:
Hi,
I need to create few 3D objects in clutter and I would like to use
On Fri, 2009-07-17 at 10:39 +0200, Filipe Nepomuceno wrote:
I am trying to connect actors in a graph with a single line in 3D and
was wondering what would be the best way to go about this.
I was thinking of creating a rectangle of width=2 and height=distance
between actors, and then use
Hi Felipe,
Filipe Nepomuceno wrote:
very expensive solution though (if it works) because of the trig
function calls
You can always just precompute the trig values into an array or use a
polynomial approximation. You just need to clamp the angle to the right
range in an accessor function in
On Fri, 2009-07-17 at 11:48 +0300, Veli Ogla Sungutay wrote:
Hi Emmanuelle,
it's Emmanuele.
Have you guys uploaded the GUADEC slides to moblin.org? Thanks!
not yet; we will send an email the list (and post to the blog) when we
will.
ciao,
Emmanuele.
--
Emmanuele Bassi, Senior Engineer
On Fri, 2009-07-17 at 15:32 +1000, Saul Lethbridge wrote:
If I attach a signal to the stage using clutter embed, should I be
seeing keyboard events?
attach a signal? you mean connect a callback? and which signal?
you need to enable focusing on the GtkClutterEmbed for GTK+ to deliver
key events
On Fri, Jul 17, 2009 at 11:24 AM, Neil Robertsn...@linux.intel.com wrote:
On Fri, 2009-07-17 at 10:39 +0200, Filipe Nepomuceno wrote:
I am trying to connect actors in a graph with a single line in 3D and
was wondering what would be the best way to go about this.
I was thinking of creating a
Never mind my first post,
the error disappeared after running autogen.sh again, because in the
meantime I had installed gtk-doc-tools for another dependency which
solved the compile problem.
Cheers
- Thorsten
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On Sun, 2009-07-12 at 23:31 +0200, Alexander Teinum wrote:
Hi Clutterers. :)
I want to create a tab-widget with a path consisting of a couple of
arcs and four lines. The path will be filled with a gradient and the
arcs have to be smooth (anti-aliased).
I have managed to draw the widget as
On Sat, 2009-07-11 at 12:43 -0700, Evan Martin wrote:
Since this was met with crickets, I instead attached these my patches
to bugs.
sorry: the Clutter team was at the Gran Canaria Desktop Summit[0] last
week, and the Internet access was - let's say - spotty at best.
usually, sending patches
I saw something like this with Clutter-0.8.8, OpenGL|ES-1.1 s/w
implementation on OpenMoko FR. Not sure if its a Clutter issue or
OpenMoko.
Regards
Amit Pundir
On Thu, Jul 9, 2009 at 11:10 AM, Mustafizur
Rahamanmustaf.h...@gmail.com wrote:
Hi,
I am playing with OpenGL 2.0 on TI OMAP's 3430
But i am using clutter0.8.0 and because of some other problem, i am not able
to move to 0.8.8 right now. I have previously used the same clutter 0.8.0
with other OpenGL-ES and i did not see the problem.
Not sure, whether it is a OMAP problem, or a clutter problem, which did not
surface before
On Thu, 2009-07-09 at 11:10 +0530, Mustafizur Rahaman wrote:
Hi,
I am playing with OpenGL 2.0 on TI OMAP's 3430 ZOOM device with
clutter. One of the surprising thing i noticed was when the hands are
normally rotating, i am getting FPS of arouns 40, but if i just press
my finger on the
Hi Owen,
I understand your point which is very true . But i have also used other
OpenGL libs before and there, i did not see a single frame drop in the same
scenario and OMAP is anyway supposed to be better than the other OpenGL ES
implementation i have used. So i was wondering does it have
Hi,
is it possible to use Clutter in android platform? Can we get any help
anywhere?
Regards,
Kuladeep
On Wed, Jul 8, 2009 at 11:08 AM, golfish golfish...@gmail.com wrote:
maybe moblin(www.moblin.org) can help you.
Hi,
I am new to clutter, I have seen the demo videos of clutter, I wanted
On Tue, 2009-07-07 at 18:53 -0700 Peng Liu wrote:
Hi,
It seems that clutter-gesture is only compatible with the newest clutter
version: clutter-0.9.6.
I succeed to compile it with clutter-0.9.6, but failed with clutter-0.9.2.
There was an API change in clutter 0.9 development towards 1.0
Is gesture recognition algorithm implemented by pure software? Does it need
hardware support?
The gesture recognition algorithm is implemented by pure software and does
not require the hardware acceloration.
BTW. For single-touch gesture recogniton we re-use the algorithm in easystroke.
2009/7/6 Mustafizur Rahaman mustaf.h...@gmail.com:
Hi Paul,
I tried with Stencil buffer changes before, the clipping was working but
there was black patches coming, which you can see in the attached snapshot.
I tried with you patch, too and the same result, not sure where the problem
I am using clutter-0.8.0
Regs,
Rahaman
On Mon, Jul 6, 2009 at 11:49 AM, Paul Fleischer p...@xpg.dk wrote:
2009/7/6 Mustafizur Rahaman mustaf.h...@gmail.com:
Hi Paul,
I tried with Stencil buffer changes before, the clipping was working but
there was black patches coming, which you can
Thanks for that. I'm assuming my RGB data is 24bit, I'm using standard SVG
files.
On Tue, Jul 7, 2009 at 2:44 AM, Uday Verma uday.ka...@gmail.com wrote:
I think it would depend on what kind of RGB (24-bit, 3 bytes per pixel)
data you have, whether it has alpha channel along with the RGB
2009/7/1 Mustafizur Rahaman mustaf.h...@gmail.com:
Hi,
Hi there,
I am running clutter with OpenGL-ES 2.0 on a TI OMAP 3430 board and i am
having problem while running test-clip.
I also had problems with clipping, but that was on the TI OMAP 3530.
The issue was only noticable when using the
On Sat, 2009-06-27 at 22:18 +1000, Saul Lethbridge wrote:
So can I assume that this means I can no longer lose an event?
let me clarify: you could have lost the last motion event *in a series
of events being throttled*, with the previous code.
now the code reads ahead and will throttle motion
2009/6/26 Wei, James james@intel.com
You can refer to bug #412 in bugzilla
http://bugzilla.openedhand.com/show_bug.cgi?id=412
--
Great, thanks. I'll have a look at this.
-Jake
On Thu, 2009-06-25 at 15:03 -0500, Uday Verma wrote:
Is this is a known issue or is it something I may be doing
incorrectly? Any workarounds etc.?
yes, it's a known issue (the animations are starving the texture
changes). no, there aren't any workarounds.
it has been fixed in the current
You can refer to bug #412 in bugzilla
http://bugzilla.openedhand.com/show_bug.cgi?id=412
From: Jake Knickerbocker [mailto:jake.knickerboc...@gmail.com]
Sent: 2009年6月26日 16:32
To: clutter@o-hand.com
Subject: [clutter] Transparent Stage
I am playing with
2009/6/25 Uday Verma uday.ka...@gmail.com:
Hello everyone,
I am using version 0.8.8 of clutter and 0.8.0 of clutter-gst.
I have a video feed coming in from v4l2src which ends up in a
cluttergstvideosink. Everything seems to be working great, only that when I
animate my scene around, e.g.
Sounds good. Thanks!
On Fri, Jun 26, 2009 at 5:01 AM, Damien Lespiau damien.lesp...@gmail.comwrote:
2009/6/25 Uday Verma uday.ka...@gmail.com:
Hello everyone,
I am using version 0.8.8 of clutter and 0.8.0 of clutter-gst.
I have a video feed coming in from v4l2src which ends up in a
On Tue, Jun 23, 2009 at 3:42 PM, Damien Lespiaudamien.lesp...@gmail.com wrote:
2009/6/22 Anish N anish@gmail.com:
clutter-gst-video-texture.c implements the ClutterMedia interface, which does
not support playing from v4l devices.
You can directly use the Gstreamer element to build your
: 2009年6月25日 15:00
To: Damien Lespiau
Cc: clutter@o-hand.com
Subject: Re: [clutter] clutter-gst video4linux
On Tue, Jun 23, 2009 at 3:42 PM, Damien Lespiaudamien.lesp...@gmail.com
wrote:
2009/6/22 Anish N anish@gmail.com:
clutter-gst-video-texture.c implements the ClutterMedia interface, which
2009/6/25 Anish N anish@gmail.com:
# gst-launch-0.10 videotestsrc ! capsfilter ! cluttersink
WARNING: erroneous pipeline: no element cluttersink
The clutter sink element is not available as a standalone element that could be
used with gst-launch (that may be possible at some point in the
2009/6/22 Anish N anish@gmail.com:
Hi,
Can clutter-gst be used with video4linux ?
Sure, you can.
If yes, can some you please point me which API to use. ? While looking
into clutter-gst-video-texture.h, seems like currently only playing
binary file is supported.
On Sun, 2009-06-21 at 12:20 +0200, Bartosz Kostrzewa wrote:
Bartosz Kostrzewa wrote:
Because the group coordinates rotate and transform with the group (so
that x in a rotated group is actually a position along a possibly
diagonal line) one cannot easily make natural comparisons between the
On Sat, 2009-06-20 at 23:14 +0100, Bastien Nocera wrote:
On Sat, 2009-06-20 at 10:43 +0100, Emmanuele Bassi wrote:
hi everyone;
Clutter 0.9.4 is now available for download at:
http://www.clutter-project.org/sources/clutter/0.9/
Could we get a new clutter-gtk release as well?
On Sat, 2009-06-20 at 12:38 +0200, Bartosz Kostrzewa wrote:
Hi Emmanuele, thanks for the update. I had two questions because I
haven't been following the source for clutter much.
o Remove all the units-based API from ClutterActor, and migrate all the
positional and dimensional
Emmanuele Bassi wrote:
It would be nice to have a way to convert coordinates between arbitrary
actors though.
clutter_actor_apply_relative_transform_to_point() is the function you
want.
remember, though, that transformations are performed by the CPU and
might be costly or even fail.
Hi,
wrapper.sh script is missing in interactive tests directory that why all
soft links were broken. Use following link to get Clutter from git repo.
git clone git://git.clutter-project.org/clutter
Cheers,
Srinivasu.
On Thu, 2009-06-18 at 15:05 -0300, Rogerio Pimentel wrote:
Hi,
Rajith Kalluraya wrote:
Hi,
You can do a clutter_grab_pointer on the scrollbar widget in its button
press handler. Motion events and the release events will be received by
the scrollbar widget no matter where the mouse is.
Make sure you call clutter_ungrab_pointer in the release handler.
On Sun, 2009-06-07 at 12:05 +0200, Bartosz Kostrzewa wrote:
Attached is a simple test case which explains what the problem is. The
ending of Clutter::main() does not remove actors from the stage.
stage-remove_actor(object) has to be called explicitly for the
reference count of object to be
On Sun, 2009-06-07 at 12:05 +0200, Bartosz Kostrzewa wrote:
Attached is a simple test case which explains what the problem is. The
ending of Clutter::main() does not remove actors from the stage.
this is how Clutter works; the scenegraph is *not* destroyed at the end
of the main loop, because
Murray Cumming wrote:
On Sun, 2009-06-07 at 12:05 +0200, Bartosz Kostrzewa wrote:
Attached is a simple test case which explains what the problem is. The
ending of Clutter::main() does not remove actors from the stage.
stage-remove_actor(object) has to be called explicitly for the
reference
Emmanuele Bassi wrote:
On Sun, 2009-06-07 at 12:05 +0200, Bartosz Kostrzewa wrote:
Attached is a simple test case which explains what the
problem is. The
ending of Clutter::main() does not remove actors from the stage.
this is how Clutter works; the scenegraph is *not* destroyed
Thank you for your annswer!
One more question: Is there any 'designer' for clutter, such QtDesigner for
QT?
Thanks!
2009/6/17 Zhang, Zhenhua zhenhua.zh...@intel.com
On Tuesday, 16 June 2009 2:23 AM Oscar Miras wrote:
At first, you should be able to choose a year , and then in screen will
On Tuesday, 16 June 2009 2:23 AM Oscar Miras wrote:
At first, you should be able to choose a year , and then in screen will
appear all the months which contains photos.
If you choose a month; then you will get that month in full screen, with
some thumbnails per day .
Finally if you
On Sat, Jun 13, 2009 at 5:32 AM, Saul
Lethbridgesaul.lethbri...@gmail.com wrote:
Is it possible to do something similar with clutter API?
This sounds like it would be a useful addition.
What would be the useful addition?
I think it only makes sense to do such color correction in cases where
On Sunday 14 June 2009 13:08:25 Øyvind Kolås wrote:
On Sat, Jun 13, 2009 at 5:32 AM, Saul
Lethbridgesaul.lethbri...@gmail.com wrote:
Is it possible to do something similar with clutter API?
This sounds like it would be a useful addition.
What would be the useful addition?
I think it
On Sat, 2009-06-13 at 08:30 +1000, Saul Lethbridge wrote:
It seems the function clutter_set_motion_events_ frequency has been
removed recently. Has it been replaced by another function?
all the throttling for the motion events passes through the newly added
master clock, so if you don't have
Hi,
clutter-box2d depends only on clutter and glib. It is easy to create a
Visual Studio project file. I have successfully compiled the
clutter-box2d with Visual Studio 2005 and it seems to work fine.
Regards,
Kwang Yul Seo
On Wed, Jun 3, 2009 at 5:49 AM, Carranza, Marcos
This sounds like it would be a useful addition.
On Thu, Jun 11, 2009 at 5:13 PM, Vladimir Nadvornik nadvor...@suse.czwrote:
Hi,
I have found this method of fast applying a color profile. The
transformation
is stored in 3D texture and applied with a shader. Details are here:
On Tue, 2009-06-09 at 16:25 +0800, Kiran Bhide (RBEI/ECG3) wrote:
Yeah that's it... Not much info available about it.
Its basically Tidy ported to latest clutter release and no FingerScroll !
Tidy was only the starting point for Nbtk. Nbtk has several actors
(widgets) not in the original
the gnome-shell project has a set of hooks that allow them to capture
the contents of the screen to make videos through GStreamer. I suggest
you take a look at that as well.
Very interesting, thanks for pointing it out !
It's located in src/shell-recorder.c, and is a gstreamer plugin based
on
Take a look at Yukon: https://devel.neopsis.com/projects/yukon/ It's
meant for GL capturing.
I've used it, and it works, though I've never used it for Clutter.
Jimmy
On Mon, Jun 8, 2009 at 7:00 PM, Florentfthi...@gmail.com wrote:
the gnome-shell project has a set of hooks that allow them to
Are we talking about http://moblin.org/projects/netbook-toolkit-nbtk?
I get Access Denied. I see the git repo, but I was hoping for a
higher level summary somewhere. What am I missing?
I will surely look at NBTK !
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2009 4:11 PM
To: Emmanuele Bassi
Cc: clutter
Subject: Re: [clutter] Approximately when is clutter 1.0 release targeted?
Thanks for the info Emmanuele. I'm not worried about the bindings myself. I'm
looking forward to playing with Tidy and Webkit port.
On Fri, May 8, 2009 at 12:12 PM, Emmanuele
On Fri, 2009-06-05 at 14:53 +1000, Saul Lethbridge wrote:
I'm thinking it might be easier to simply offscreen the stage and do a
gdk_pixbuf_get_from_drawable for each frame, then send that frame on
for encoding to video. Has anybody tried this?
it's not necessary.
the gnome-shell project has
Bartosz Kostrzewa wrote:
animated via calling set_scale in a *new_frame signal handler, get_scale
keeps returning 1.0 until about half a second after the timeline
animating the set_scale operation has finished.
apologies for replying to my own post but it's not even as regular as
that. In
Bartosz Kostrzewa wrote:
Is this expected behaviour? Is there something I can do to guarantee
that the value of set_scale is propagated so that get_scale returns the
correct one?
Ok, disregard this, the problem was that clicking triggered the
animation of an underlying texture which was
Hi,
You can use glReadPixels, but the problem is glReadPixels reads the
data assuming origin at lower left corner of the screen, where
your video data may be shown in a window where the origin is top
left corner. So the image data you get here is actually vertically
flipped, so you have to
I'm thinking it might be easier to simply offscreen the stage and do a
gdk_pixbuf_get_from_drawable for each frame, then send that frame on for
encoding to video. Has anybody tried this?
On Fri, Jun 5, 2009 at 2:46 PM, Mustafizur Rahaman
mustafizur.raha...@azingo.com wrote:
Hi,
You can use
On Mon, 2009-06-01 at 14:36 +1000, Chris Debenham wrote:
I have a problem where I can't set the video seek position whenever
using Clutter::Gst::VideoTexture.
use:
$video-set_property('position', 10);
But you can see the problem there - two set_position methods!
yes, known issue. the
Thanks for that, in the end I did
Clutter::Media::set_position($globals-{'background'},0);
and that worked, but your method will actually be usable for some
other issues I hit :-)
2009/6/3 Emmanuele Bassi eba...@linux.intel.com:
On Mon, 2009-06-01 at 14:36 +1000, Chris Debenham wrote:
I have a
I've not added the API to do this yet, I'm afraid. It's not a priority,
but patches welcome.
I'd suggest that the cluttermozembed should create a shared memory
segment, write the data to that segment, then send a message to headless
along the lines of 'render-html shm-name', then block for a
On Mon, 2009-06-01 at 19:01 +0200, Koen Kooi wrote:
Hi,
This broke the gles backend:
authorRobert Bragg rob...@linux.intel.com 2009-05-12 13:15:18
commit36cfb6030784791a4420a1e52a8c18d56b1d0c69 (patch)
[cogl] Remove the COGL{enum,int,uint} typedefs
Fixing it seems to
Op 1 jun 2009, om 20:05 heeft Robert Bragg het volgende geschreven:
On Mon, 2009-06-01 at 19:01 +0200, Koen Kooi wrote:
Hi,
This broke the gles backend:
author Robert Bragg rob...@linux.intel.com 2009-05-12 13:15:18
commit 36cfb6030784791a4420a1e52a8c18d56b1d0c69 (patch)
[cogl] Remove
On Thu, 2009-05-28 at 09:39 +0200, Jonas Bonn wrote:
I found two small details to fix up in your version... I'll just submit them
to
the list as a single patch (trivial stuff).
you should use bugzilla - I tend to loose track of stuff sent to the
mailing list (it took me ages and a poke on
On Wed, 2009-05-27 at 21:11 +0300, Henrik Hedberg wrote:
Is there really a good reason to assign only one animation object to
an actor and readjust that when the clutter_actor_animate* is called
again, instead of creating separate animation objects for each call of
the
On Mon, 2009-05-25 at 14:46 +0200, Jonas Bonn wrote:
Hi,
I had a short discussion with ebassi on #clutter... we decided I would send
an
email detailing what I feel are some weaknesses in the Animation
API/implementation. Thanks for considering this; my thoughts follow:
An
On Mon, 2009-05-25 at 21:14 +0300, Veli Ogla Sungutay wrote:
I agree with you. This is how we deal with animations in Flash/Flex
world with TWEENER.
Tweener requires that the toolkit knows how to deal with the animation
updates and has a system to integrate tweener updates within the paint
i'd put simply a background colored image with gradual alpha channel
over the text box edge.
btw. one of the most wanted features by designers in Clutter is
probably the technique to produce image-based clipping masks. this
feature would fit to your case as well...
kris.
On Sun, May 24, 2009 at
Thanks for the suggestion. Not as fancy of a solution as I might have
hoped for:) but I'm sure if works just fine... and quick and easy to
implement.
- Reid
On 27-May-09, at 2:54 PM, Kristjan Vaga wrote:
i'd put simply a background colored image with gradual alpha channel
over the text
Another possibility would be to remove the underlying animation logic
entirely and separate it out.
what-I-mean
The libanim library, for example
(http://github.com/jtdubs/libanim/tree/master) assumes the concept of
animation is unrelated to the actual rendering or modeling frameworks
used.
So put a clutterrectangle 1point before and make it more or less
transparent.. it seems a good idea!
I'll try it!
On Fri, May 22, 2009 at 3:38 PM, Jimmy Thrasher ji...@jimmythrasher.comwrote:
Hi Jordi,
Seems like you should be able to combine a ClutterTexture with a
black, transparent
Hi thanks for you help!
What I'm trying to do is to fade away things, but not in depth, I want to
fade away when going to the left/right of the screen...
See this:
http://gloobus.wordpress.com/2009/05/17/coverflow-with-default-file-image/
2009/5/22 Neil Roberts n...@linux.intel.com
On Fri,
On Fri, 2009-05-22 at 18:17 +0200, Jordi Hernández Puigdellívol wrote:
@ NeilRoberts:
The file you gave me is currently doing that?
I see the test_black_texture_paint function that overrides the paint
one but I can't understand it completely, does that mix the black
texture depending on the
I can see this being handy for WMs as well, for window dragging.
Perhaps it would be better to try to implement it for ClutterActor,
though. I can see cases where it'd be nice to tint a while
ClutterGroup, or any number of other types.
Jimmy
2009/5/22 Neil Roberts n...@o-hand.com:
I wonder if
@Neil
I tested your code and its perfect!! thanks a lot!
Now I'm having a problem including it in my source, I put all that (Except
the main) into a header, and I get a:
multiple definition error when compiling
I've added the #ifndef and all that... what can be the problem? I'm not used
On Mon, 2009-05-18 at 18:45 +0300, Aarto Matti wrote:
ClutterActor *test_actor = clutter_text_new_full (Sans 14, argv[1],
control_color2);
+ clutter_container_add_actor(CLUTTER_CONTAINER (stage), *test_actor
You are derefencing your ClutterActor* to pass it by value. That should
not compile,
On Wed, 2009-05-20 at 18:42 +0900, Jake Knickerbocker wrote:
It's clutter-md2 by Neil Roberts:
http://github.com/bpeel/clutter-md2/tree/master
I sent him a patch for clutter-0.9, you may need it.
Ah yes, that's the one.
I
15, 2009 9:37:20 AM
Subject: Re: [clutter] 3D Models
On Fri, May 15, 2009 at 09:12:38AM +0800, Jake Knickerbocker wrote:
Hi there,
I've been playing with Clutter for about a month now and
am completely impressed. I've been using version 0.8 and
find it very stable (at least for the relatively
here you go..
$./configure --help
On Thu, May 14, 2009 at 2:22 PM, PANDRANGI SRIKANTH
kris_mc...@yahoo.com wrote:
Hi,
How to configure and compile Clutter-0.6 with Open-GLES support.
Plz provide the configure options.
Regards
Krris
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Thanks for the tips emmanuele, I'll review my changes later tonight.
On 14 May 2009, at 12:50, Emmanuele Bassi eba...@linux.intel.com
wrote:
On Wed, 2009-05-13 at 21:47 +0100, Glen Gray wrote:
I've been spending what spare time I have looking at clutter and
attempting to port the
Hi All.
I used clutter_texture_set_from_rgb_data with CLUTTER_TEXTURE_RGB_FLAG_BGR
flag in order to set bitmap data from gdk pixbuf.
But texture has reversed color since CLUTTER_TEXTURE_RGB_FLAG_BGR means
COGL_BGR_BIT internally.
In my opinion, clutter texture should support more
,
error);
*Yaser Hameed*
--
*From:* Rubric [mailto:rubri...@gmail.com]
*Sent:* Wednesday, 13. May 2009 1:01 PM
*To:* Kan-I Jyo
*Cc:* Jianchun Zhou; clutter@o-hand.com
*Subject:* Re: [clutter] Where is set_pixbuf method in clutter.Texture?
Hi All
On 13 May 2009, at 21:47, Glen Gray wrote:
priv-show_temp = clutter_actor_animate (CLUTTER_ACTOR (view),
CLUTTER_LINEAR,
600,
x, xval,
y, clutter_actor_get_y (CLUTTER_ACTOR (view)),
Hi, All:
I have built mozilla-headless and clutter-mozembed successfully. and
Tests under clutter-mozembed/tests works well. And now i have a question
about clutter-mozembed, how can i use clutter-mozembed to load a partial
html string not a web url just like webkit_web_view_load_string (int
On Fri, 2009-05-08 at 01:55 +0100, Emmanuele Bassi wrote:
after I changed ClutterFixed to CoglFixed, and CLUTTER_INT_TO_FIXED
to
COGL_FIXED_FROM_INT, it output this error message:
error: cannot
Dear Jianchun,
2009/5/11 Jianchun Zhou jianchun.z...@gmail.com:
I found in pyclutter version 0.8.0, the method set_pixbuf in clutter.Texture
is removed, why?
It looks like that this is a result of API change for ClutterTexture is capable
of loading images without exposing GdkPixbuf API since
On Sat, 2009-05-09 at 08:45 +0300, Michael Boccara wrote:
I really think there should be a centralized reference page focused on
0.8-0.9 migration.
Haven't found it so far...
I'm waiting for the API to settle down; then I'll write a porting guide
as part of the API reference.
As far as I
Thanks for the info !
On 8 May 2009, at 01:52, Emmanuele Bassi eba...@linux.intel.com wrote:
On Thu, 2009-05-07 at 21:43 +0200, Jaap A. Haitsma wrote:
See subject
we're targeting the end of May for the 1.0 release; we should have a
0.9.4 with mostly-frozen-unless-we're-fixing-bugs API,
On Thu, 2009-05-07 at 21:00 -0400, Eduardo Matus wrote:
and the bindings after the 1.0 release??
as I said multiple times, yes: bindings, and everything else that
depends on a stable release will be done after the stable release.
ciao,
Emmanuele.
On Thu, May 7, 2009 at 8:52 PM, Emmanuele
Thanks for the info Emmanuele. I'm not worried about the bindings myself.
I'm looking forward to playing with Tidy and Webkit port.
On Fri, May 8, 2009 at 12:12 PM, Emmanuele Bassi eba...@linux.intel.comwrote:
On Thu, 2009-05-07 at 21:00 -0400, Eduardo Matus wrote:
and the bindings after
Use clutter_actor_animate, see the dogs for details.
On 8 May 2009, at 18:22, Julien Isorce julien.iso...@gmail.com wrote:
Hi,
I am trying clutter 0.9.2 and when compiling I got errors due to:
#define ClutterEffectTemplate
ClutterEffectTemplate_DEPRECATED_BY_ClutterAnimation
My code
On Thu, 2009-05-07 at 21:43 +0200, Jaap A. Haitsma wrote:
See subject
we're targeting the end of May for the 1.0 release; we should have a
0.9.4 with mostly-frozen-unless-we're-fixing-bugs API, which would most
likely be the release candidate. if something happens, a 0.9.6 will
follow, and then
On Fri, May 8, 2009 at 8:55 AM, Emmanuele Bassi eba...@linux.intel.com wrote:
On Fri, 2009-05-08 at 08:54 +0800, 明覺 wrote:
I'm following the cluttermm programming tutorial at
http://www.openismus.com/documents/cluttermm_tutorial/0.9/docs/tutorial/html/custom-actor-example.html,
the compiler
I've figured out the solution by myself, of course, based on Chris's
original hints. :)
Simply use make SKIP_GRE_REGISTRATION=1 install command in objdir, and all
the related stuffs will be installed into /opt/mozzila which is set in
.mozconfig using --prefix=PREFIX option.
After set
On Sat, 02 May 2009 02:39:55 +0200, Damien Lespiau damien.lesp...@gmail.com
wrote:
2009/5/1 Lukas Ruetz lukas.ru...@gmx.at:
Hello everybody,
Hi,
Hi Damien,
I try to get notified when a video ends and registered a callback to the
EOS-signal.
I did the same, modifying
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