On Friday, 8 December 2017 at 00:28:11 UTC, Adam Wilson wrote:
The 2016 student started playing around with a type-based
pooling collector.
I actually ran with this idea and wrote a garbage collector from
scratch for an independent study at my university. I haven't made
much noise about it si
On Saturday, 4 March 2017 at 16:59:05 UTC, bpr wrote:
On Friday, 3 March 2017 at 19:00:00 UTC, Jeremy DeHaan wrote:
This is exciting for me because I really enjoyed the work I
did during the last GSoC, so I'm hoping to learn more about
garbage collection and contribute to D's garbage
Something pretty exciting happened yesterday: I registered for an
independent study to build a basic garbage collector in D at my
university.
This is exciting for me because I really enjoyed the work I did
during the last GSoC, so I'm hoping to learn more about garbage
collection and contribu
On Friday, 10 February 2017 at 19:00:54 UTC, CRAIG DILLABAUGH
wrote:
Hello D Community
Just coming here to inform everyone that our D application for
GSoC 2017 was sadly rejected. Unfortunately (for me) it is
completely my fault, I failed to fill out one line on one of
the three forms that c
On Monday, 17 October 2016 at 02:59:15 UTC, Dsby wrote:
On Friday, 14 October 2016 at 03:26:31 UTC, FrankLike wrote:
On Friday, 2 September 2016 at 03:25:33 UTC, Jeremy DeHaan
wrote:
Hi everyone,
I know I'm super late to the party for this, and sorry for
that. While my work on the preci
On Wednesday, 7 September 2016 at 02:15:30 UTC, Dsby wrote:
On Friday, 2 September 2016 at 03:25:33 UTC, Jeremy DeHaan
wrote:
Hi everyone,
I know I'm super late to the party for this, and sorry for
that. While my work on the precise GC didn't go as planned, it
is closer than it
On Friday, 2 September 2016 at 06:54:57 UTC, Ali Çehreli wrote:
On 09/01/2016 08:25 PM, Jeremy DeHaan wrote:
> I will still continue working on it in the hopes it'll get in.
Great news! :)
> I
> discovered that I really enjoyed working on the garbage
collector
If that's no
On Friday, 2 September 2016 at 05:19:57 UTC, thedeemon wrote:
On Friday, 2 September 2016 at 03:25:33 UTC, Jeremy DeHaan
wrote:
Hi everyone,
I know I'm super late to the party for this, and sorry for
that. While my work on the precise GC didn't go as planned, it
is closer than it
Hi everyone,
I know I'm super late to the party for this, and sorry for that.
While my work on the precise GC didn't go as planned, it is
closer than it was to be getting merged.
My open PR for the actual inclusion of the precise GC is here:
https://github.com/dlang/druntime/pull/1603
Even t
On Wednesday, 4 May 2016 at 12:42:30 UTC, jmh530 wrote:
On Wednesday, 4 May 2016 at 02:50:08 UTC, Jeremy DeHaan wrote:
I'm not sure, but one would think that @safe code wouldn't
need any extra information about the union. I wouldn't know
how to differentiate between the
On Tuesday, 3 May 2016 at 19:05:22 UTC, jmh530 wrote:
On Tuesday, 3 May 2016 at 18:15:20 UTC, Jeremy DeHaan wrote:
I am reading a paper on how one could use extra information
about what was last assigned to a union in order to scan them
precisely. I haven't read the whole thing yet, b
On Tuesday, 3 May 2016 at 16:44:32 UTC, Jack Stouffer wrote:
On Tuesday, 3 May 2016 at 16:15:27 UTC, Jeremy DeHaan wrote:
I agree, but a precise heap scan should be the easiest part of
this project. Rainer Schuetze has already implemented this and
presented it at a dconf a few years ago(2013
On Tuesday, 3 May 2016 at 06:23:51 UTC, Yura Sokolov wrote:
On Monday, 2 May 2016 at 15:29:15 UTC, Jeremy DeHaan wrote:
Hi everyone!
I'm a little late to the party as far as my announcement goes,
but I have been busy reading code and doing research for my
project.
[...]
Great! Th
Hi everyone!
I'm a little late to the party as far as my announcement goes,
but I have been busy reading code and doing research for my
project.
I was selected for this year's GSoC to implement a Precise GC,
but I'm also planning to remove the lock on allocations as
outlined in my proposal:
On Tuesday, 1 March 2016 at 03:21:14 UTC, mate wrote:
On Tuesday, 1 March 2016 at 01:55:09 UTC, Jeremy DeHaan wrote:
Hello everyone!
I didn't see mention of this yet, but earlier today Google
released their list of accepted Organizations for this year's
GSoC. Guess what! The D
Hello everyone!
I didn't see mention of this yet, but earlier today Google
released their list of accepted Organizations for this year's
GSoC. Guess what! The D Foundation made the cut!
Thank you to everyone that worked on the proposals and
application. This is awesome and you all are awesom
On Friday, 19 February 2016 at 20:08:43 UTC, Alex Herrmann wrote:
On Friday, 19 February 2016 at 17:03:57 UTC, Craig Dillabaugh
wrote:
The GSOC deadline is Feb 19th 19:00 UTC (or 2 PM Wawa time) so
any last ideas for the Idea's page are welcome.
Our application is completed, but changes can st
On Wednesday, 7 October 2015 at 17:13:13 UTC, Jeremy DeHaan wrote:
On Wednesday, 7 October 2015 at 16:44:30 UTC, Israel wrote:
On Wednesday, 7 October 2015 at 06:43:18 UTC, Jeremy DeHaan
wrote:
It is my pleasure to announce that DSFML hit version 2.1!
This version has been a long time coming
On Wednesday, 7 October 2015 at 16:44:30 UTC, Israel wrote:
On Wednesday, 7 October 2015 at 06:43:18 UTC, Jeremy DeHaan
wrote:
It is my pleasure to announce that DSFML hit version 2.1! This
version has been a long time coming, but this represents a
huge milestone for DSFML (and for me
On Wednesday, 7 October 2015 at 12:44:13 UTC, suliman wrote:
Perfect!!! Big thanks! I think not only one are tired from GTK,
and need simple and compact gui lib
It's not really a gui library. I mean, you could use it as such I
guess, but it's more for game development.
It is my pleasure to announce that DSFML hit version 2.1! This
version has been a long time coming, but this represents a huge
milestone for DSFML (and for me!)
DSFML(along with its backend DSFMLC) is a binding and a wrapper
for SFML - the Simple and Fast Multimedia Library. It does
input(mou
On Tuesday, 3 February 2015 at 14:36:58 UTC, Adam D. Ruppe wrote:
On Tuesday, 3 February 2015 at 05:53:30 UTC, Jeremy DeHaan
wrote:
Yes, they are not guaranteed to run, but isn't that only
during run time? They are going to be called at the
application exit to ensure everything is clean
On Monday, 2 February 2015 at 04:57:10 UTC, Adam D. Ruppe wrote:
I can't believe it, but yet another week has already passed, so
up late to release this again!
http://arsdnet.net/this-week-in-d/feb-01.html
Early bird registration open for DConf, 2015 Vision released,
GUI and Windows developme
On Wednesday, 14 January 2015 at 14:13:04 UTC, Daniel Murphy
wrote:
"Brad Anderson" wrote in message
news:jcidebafygjtdsabn...@forum.dlang.org...
Sounds like a good subject for Daniel Murphy to talk about. He
spent a good hour explaining to me how a linker works in the
Aloft bar after most p
On Monday, 5 January 2015 at 07:46:20 UTC, Walter Bright wrote:
http://nwcpp.org/
All are invited.
Now I just have to write the presentation :-(
That's really funny that this is your topic. I was planning on
going a blog post on almost the exact same thing.
I really wish I could come and s
On Friday, 19 December 2014 at 20:03:39 UTC, Israel wrote:
On Friday, 19 December 2014 at 00:58:57 UTC, Jeremy DeHaan
wrote:
It's not the best, but it's a start.
Check it out here: http://dsfml.com/doc.html
I would love some feed back on this. I already have a few
things I wou
It's not the best, but it's a start.
Check it out here: http://dsfml.com/doc.html
I would love some feed back on this. I already have a few things
I would like to change, namely the layout and adding some
examples, but I would like to hear what everyone thinks on what I
have up.
Just a note
On Thursday, 11 December 2014 at 06:02:13 UTC, Manu via
Digitalmars-d-announce wrote:
So cool! I've been doing this manually for some time.
What about those of us who don't/can't use dub?
That's a good question. I have been using d-apt until now, but
that only works for DMD.
On Thursday, 7 August 2014 at 13:38:20 UTC, Kiith-Sa wrote:
On Wednesday, 6 August 2014 at 21:18:00 UTC, Gary Willoughby
wrote:
On Wednesday, 6 August 2014 at 17:09:50 UTC, Kiith-Sa wrote:
## D:YAML 0.4.5 ##
For compatibility with DMD 2.065, I also made a "release" out
of
the last
state of g
On Tuesday, 5 August 2014 at 22:42:39 UTC, uri wrote:
Thanks heaps for this, GtkD is terrific!
I agree. I just started a project that uses it and it is quite
wonderful.
On Wednesday, 23 July 2014 at 16:07:44 UTC, Andrei Alexandrescu
wrote:
Last (but not least!) talk of DConf 2014.
https://twitter.com/D_Programming/status/491977150694961152
https://www.facebook.com/dlang.org/posts/889844197695929
http://www.reddit.com/r/programming/comments/2bi79s/sdc_a_d_comp
Hey all,
I have been working on a lot of things for DSFML, namely getting
it updated to 2.1(which is the most current official version).
Some of these changes will break existing code in a couple of
places, so I wanted to make an announcement before I started
pushing the new code into the rep
On Monday, 5 May 2014 at 11:49:23 UTC, Iain Buclaw wrote:
Hi,
I don't think I told anyone, but I recall that it got a few
smiles off people, and others expressed wishes to get something
similar.
If you recall the Stand Back! shirt I was wearing last year at
DConf 2013, it was designed by my
Hey all!
With my term now finished I have loads of free time over the next
two weeks, so I decided to devote a nice chunk of that to DSFML,
specifically updating it to version 2.1. For those of you that
aren't familiar, DSFML is a binding and wrapper for SFML, a
multimedia library centered ar
On Monday, 27 January 2014 at 18:10:03 UTC, Alexander Bothe wrote:
On Monday, 27 January 2014 at 16:42:14 UTC, Sarath Kodali wrote:
I'm planning to release a new debugger for D sometime during
end of February. This is a heads up for all those who are
eagerly looking for a good debugger for D.
On Saturday, 25 January 2014 at 04:22:49 UTC, Jeremy DeHaan wrote:
Hey, everyone!
I'm not sure who all would be interested in this, but I thought
I might bring it up anyways. I'm pretty active in the SFML
community, and a while back I started the first SFML Game Jam.
It's
Hey, everyone!
I'm not sure who all would be interested in this, but I thought I
might bring it up anyways. I'm pretty active in the SFML
community, and a while back I started the first SFML Game Jam.
It's a little short notice, but on the 31st we'll be having the
second one.
The reason I b
On Thursday, 19 December 2013 at 08:17:36 UTC, Jeremy DeHaan
wrote:
On Thursday, 19 December 2013 at 07:27:14 UTC, Kagamin wrote:
https://github.com/Jebbs/DSFML/blob/master/src/dsfml/graphics/text.d#L241
Destructors are called by GC during the collection cycle, and
writeln may want to allocate
On Thursday, 19 December 2013 at 07:27:14 UTC, Kagamin wrote:
https://github.com/Jebbs/DSFML/blob/master/src/dsfml/graphics/text.d#L241
Destructors are called by GC during the collection cycle, and
writeln may want to allocate, which is not allowed during
collection, it may be safer to use prin
I have worked on this for a while, but I think things are finally
to the point where I am feeling good about announcing this!
Introducing(kind of) DSFML, a D binding of the Simple and Fast
Multimedia Library.
github link: https://github.com/Jebbs/DSFML
Info on SFML: http://www.sfml-dev.org/in
On a side note, deadalnix and previously worked on a D binding
for SFML of the same name, but it had been 2 years since his last
github commit so I thought to work on my own.
I hope he doesn't mind!
On Friday, 15 November 2013 at 07:30:07 UTC, Timur Gafarov wrote:
Maybe it would be better to compile D directly into JVM/Dalvik
bytecode?
Oh, absolutely. Like I said though, I don't really know that much
about compilers so I decided to go this route. Also, it's
actually been a pretty fun p
Hey everyone!
I have been experimenting for the past couple of days with an
idea I had, and since I recently made a little progress I thought
I would share some of what I have been doing with you. What I
have done, in a nutshell, is began the process for a language
converter that takes D sour
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