On Tuesday, 3 October 2017 at 11:35:55 UTC, Vadim Lopatin wrote:
On Monday, 2 October 2017 at 16:50:38 UTC, bitwise wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin
wrote:
[...]
Is C++ integration on the roadmap?
My main project has a platform abstraction layer for
On Monday, 2 October 2017 at 16:50:38 UTC, bitwise wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin
wrote:
[...]
Is C++ integration on the roadmap?
My main project has a platform abstraction layer for graphics,
and libraries for which no bindings are available, so I use
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin
wrote:
[...]
Is C++ integration on the roadmap?
My main project has a platform abstraction layer for graphics,
and libraries for which no bindings are available, so I use
Visual D right now, which lets me simply drag all my C++
On Thursday, 28 September 2017 at 11:25:35 UTC, Vadim Lopatin
wrote:
[...]
Fixed.
Awesome, looks perfect now.
Thanks!
DMD & Co. into DlangIde is not the right
approach,
but offering one D-NOW download package including everything
needed to get started DMD, DUB, IDE etc. seams interesting.
Especially adding a collection of short D examples:
Maybe those from the website homepage + examples D-Lang Tour +
On Wednesday, 27 September 2017 at 12:34:33 UTC, Dmitry wrote:
On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni
wrote:
[...]
The IDE should contain the compiler for convenience
No.
I think that including DMD & Co. into DlangIde is not the right
approach,
but offering one D
On Thursday, 28 September 2017 at 11:52:51 UTC, aberba wrote:
Can i use svg icons?
Currently SVG images are not supported.
This feature is planned for one of future releases.
Workaround: you can provide PNG icons for different screen DPI.
On Thursday, 28 September 2017 at 11:51:19 UTC, aberba wrote:
Does DLangUI support theming of the scrollbar? Paddings &
margins?
It does. It's possible to change paddings, margins, look of
scrollbar buttons and backgrounds.
the font metrics and bitmap
size.
Fixed.
Screenshots:
http://buggins.github.io/dlangui/screenshots/screenshot-dlangide.png
http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-dark.png
http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-console-win32.png
Can i use svg
the font metrics and bitmap
size.
Fixed.
Screenshots:
http://buggins.github.io/dlangui/screenshots/screenshot-dlangide.png
http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-dark.png
http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-console-win32.png
Does DLangUI
://buggins.github.io/dlangui/screenshots/screenshot-dlangide.png
http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-dark.png
http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-console-win32.png
On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote:
One small thing though - when you use the LCD/BGR style fonts,
you get a mismatch between the font metrics and bitmap size.
So if you're using FT_LOAD_TARGET_LCD, then some of these may
be true:
glyph.bitmap_left !=
On Wednesday, 27 September 2017 at 13:22:20 UTC, Vadim Lopatin
wrote:
On Tuesday, 26 September 2017 at 22:35:09 UTC, bitwise wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin
wrote:
New DlangIDE version is released.
I've only had time to take a quick look, but this IDE
On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni
wrote:
Code completion isnt working for me on windows, no clue what's
missing.
Did you try Ctrl+Space?
On Tuesday, 26 September 2017 at 22:35:09 UTC, bitwise wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin
wrote:
New DlangIDE version is released.
I've only had time to take a quick look, but this IDE seems
pretty good. I was surprised at how fast it loaded up, and how
On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni
wrote:
The shortcuts should be identical to Visual Studio, anything
else is a waste of time to learn and configure.
Visual Studio? Why not Vim? Why not Xamarin Studio? Why not IDEA?
Why not Sublime or tons of other popular
On Wednesday, 27 September 2017 at 07:23:30 UTC, Vadim Lopatin
wrote:
1. Ctrl+F5 does. You can change shortcuts in
~/.dlangide/shortcuts.json (on Windows - in
currentUser/AppData/.dlangide/shortcuts.json
2. Why should IDE include compiler. It's easy to download it
from official site.
3
On Wednesday, 27 September 2017 at 02:37:41 UTC, Traktor Toni
wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin
wrote:
New DlangIDE version is released.
Now I'm considering DlangIDE as mostly usable.
well don't. I just tested the windows build.
1. F5 doesnt build+run
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin
wrote:
New DlangIDE version is released.
Prebuilt win32 binaries are available on
https://github.com/buggins/dlangide/releases
Milestone 0.8 is reached.
List of 56 issues closed in this milestone:
https://github.com/buggins
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin
wrote:
New DlangIDE version is released.
Now I'm considering DlangIDE as mostly usable.
well don't. I just tested the windows build.
1. F5 doesnt build+run the application
2. I have to install dmd/D compiler separately
3
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin
wrote:
New DlangIDE version is released.
I've only had time to take a quick look, but this IDE seems
pretty good. I was surprised at how fast it loaded up, and how it
downloaded the dependencies for the sample project on it's own
New DlangIDE version is released.
Prebuilt win32 binaries are available on
https://github.com/buggins/dlangide/releases
Milestone 0.8 is reached.
List of 56 issues closed in this milestone:
https://github.com/buggins/dlangide/milestone/2?closed=1
As well, many DlangUI changes were
On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote:
There are a lot of improvements in DlangIDE since last
announcement.
DlangIDE is a cross-platform IDE for D programming language.
Project link: https://github.com/buggins/dlangide
Release: https://github.com/buggins/dlangide
On Monday, 25 January 2016 at 20:00:57 UTC, Basile B. wrote:
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin
wrote:
- integration of DML GUI builder (Delphi like)
Can you explain me how do you think it can be done while there
is even no official object streaming for D ?
Just one
On Monday, 25 January 2016 at 20:00:57 UTC, Basile B. wrote:
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin
wrote:
- integration of DML GUI builder (Delphi like)
Can you explain me how do you think it can be done while there
is even no official object streaming for D ?
Just one
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:
DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D
using DlangUI library.
[...]
Recent changes:
DCD is now integrated as a library instead of using commandline
dcdclient
On Monday, 21 December 2015 at 18:03:32 UTC, Vadim Lopatin wrote:
On Sunday, 20 December 2015 at 13:53:33 UTC, default0 wrote:
This is quick progress! Awesome! I finally have some free time
on my hands, so I deleted my workspace and tried to set things
up following the How to hack on DlangIDE
On Sunday, 20 December 2015 at 13:53:33 UTC, default0 wrote:
This is quick progress! Awesome! I finally have some free time
on my hands, so I deleted my workspace and tried to set things
up following the How to hack on DlangIDE steps again. After
doing that and trying to compile on Debug/Win32
workspace and tried to set things up
following the How to hack on DlangIDE steps again. After doing
that and trying to compile on Debug/Win32 I get output with a
linker error:
Building Debug\dlangide.exe...
Microsoft (R) Incremental Linker Version 14.00.23026.0
Copyright (C) Microsoft Corporation
On Thursday, 17 December 2015 at 08:27:05 UTC, ZombineDev wrote:
Initial GDB debugging support is implemented.
You can start / stop debugging, set breakpoints, step
in/out/over, continue.
TODO: stack trace & local variables display
As well, following features implemented:
- bookmarks in
On Wednesday, 16 December 2015 at 12:50:25 UTC, Vadim Lopatin
wrote:
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin
wrote:
Hello,
DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D
using DlangUI library.
Project page: https
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:
Hello,
DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D
using DlangUI library.
Project page: https://github.com/buggins/dlangide
To try, use `dub fetch dlangide &&
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:
Hello,
DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D
using DlangUI library.
Project page: https://github.com/buggins/dlangide
Recent changes:
Settings for DUB, GDB, DMD
dlangide to hang up because it's not actually
possible to have user input (or to configure dlangide to start
the project separately so a regular console window appears).
Killing the started process also was not possible since the
respective option to stop debugging is still grayed out.
Input hangs
On Wednesday, 9 December 2015 at 09:18:37 UTC, default0 wrote:
One of the things I did manage to try was putting a readln()
into the standard hello-world-console-app preset. Turns out
that it causes dlangide to hang up because it's not actually
possible to have user input (or to configure
On Wednesday, 9 December 2015 at 09:18:37 UTC, default0 wrote:
I still haven't written much D code and my time is somewhat
limited, but if there are simple tasks you need to get done,
I would be glad to offer help!
It would be great.
Will be looking through GitHub and try to set DlangUI etc.
On Wednesday, 9 December 2015 at 15:31:46 UTC, default0 wrote:
On Wednesday, 9 December 2015 at 12:10:33 UTC, Vadim Lopatin
Thanks for the instructions! I followed them, but when I tried
to build in Visual Studio, I got the following error:
On Wednesday, 9 December 2015 at 16:26:14 UTC, Vadim Lopatin
wrote:
On Wednesday, 9 December 2015 at 15:31:46 UTC, default0 wrote:
Looks like you have opened obsolete project.
Deps should be in dlangui/deps, not in dlangui/..
Probably, you have used old build instructions.
See at end of
I should mention that the dlangui\.. is some build artifact, too,
the files are in dlangui\deps locally (it probably tries to
shorten the path name?)
On Tuesday, 8 December 2015 at 18:18:29 UTC, default0 wrote:
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin
wrote:
Hello,
DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D
using DlangUI library.
Sweet! Glad you're back and working
On Wednesday, 9 December 2015 at 19:24:19 UTC, default0 wrote:
I should mention that the dlangui\.. is some build artifact,
too, the files are in dlangui\deps locally (it probably tries
to shorten the path name?)
I found that I forgot to change project import paths for all
configurations.
I
Hello,
DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D using
DlangUI library.
Project page: https://github.com/buggins/dlangide
To try, use `dub fetch dlangide && dub run dlangide` try to
create and run DlangUI Helloworld project,
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:
Hello,
DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D
using DlangUI library.
Sweet! Glad you're back and working on this!
Was wanting to give it a shot, but typing } on my
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:
Hello,
DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D
using DlangUI library.
[...]
Congrats! Glad to see that project is not abandoned.
Awesome!
Is there any chance of bundling DCD? It would be a lot more convenient if
I didn't even have to think about getting another completion program and
running it on my project.
dlangide to hang up because it's not actually
possible to have user input (or to configure dlangide to start
the project separately so a regular console window appears).
Killing the started process also was not possible since the
respective option to stop debugging is still grayed out.
Input hangs
On Tuesday, 8 December 2015 at 23:45:47 UTC, Chris Wright wrote:
Awesome!
Is there any chance of bundling DCD? It would be a lot more
convenient if I didn't even have to think about getting another
completion program and running it on my project.
For win32, it's bundled with dcd-client and
at all for
people that are new to the language. An IDE with a nice
install package for the OS your using would put it on par with
every other language out there and make it seem more like a
professional language system.
As far as I remember from the last time I built DlangIDE, it's as
simple
On 23/05/2015 1:12 a.m., JohnnyK wrote:
On Wednesday, 13 May 2015 at 10:26:10 UTC, Vadim Lopatin wrote:
On Tuesday, 12 May 2015 at 21:03:05 UTC, JohnnyK wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE
On Wednesday, 13 May 2015 at 10:26:10 UTC, Vadim Lopatin wrote:
On Tuesday, 12 May 2015 at 21:03:05 UTC, JohnnyK wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin
wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI
On Tuesday, 12 May 2015 at 21:03:05 UTC, JohnnyK wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's
On Friday, 8 May 2015 at 17:26:18 UTC, Chris wrote:
On Tuesday, 10 March 2015 at 10:39:16 UTC, Vadim Lopatin wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin
wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in alpha stage but already allows:
* Open DUB based projects
On Tuesday, 10 March 2015 at 10:39:16 UTC, Vadim Lopatin wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in alpha stage but already allows:
* Open DUB based projects
On Monday, 2 March 2015 at 10:28:54 UTC, Vadim Lopatin wrote:
On Sunday, 1 March 2015 at 10:16:32 UTC, Rainer Schuetze wrote:
On 28.02.2015 10:50, Vadim Lopatin wrote:
I suspect that is implemented by the Visual Studio debugger.
Have you
tried creating an IDebugPortSupplier2?
On Sunday, 1 March 2015 at 10:16:32 UTC, Rainer Schuetze wrote:
On 28.02.2015 10:50, Vadim Lopatin wrote:
I suspect that is implemented by the Visual Studio debugger.
Have you
tried creating an IDebugPortSupplier2?
https://msdn.microsoft.com/en-us/library/bb145819.aspx
It might also only
On 28.02.2015 10:50, Vadim Lopatin wrote:
I suspect that is implemented by the Visual Studio debugger. Have you
tried creating an IDebugPortSupplier2?
https://msdn.microsoft.com/en-us/library/bb145819.aspx
It might also only be possible from within Visual Studio, though. To
host a debug
On 26.02.2015 11:17, Vadim Lopatin wrote:
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze wrote:
On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger library.
For linux, it can use gdb as a backend.
For windows - I'm not sure.
On Saturday, 28 February 2015 at 08:06:59 UTC, Rainer Schuetze
wrote:
On 26.02.2015 11:17, Vadim Lopatin wrote:
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer
Schuetze wrote:
On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
Recent changes:
Package dependencies are now visible
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze
wrote:
On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger
library.
For linux, it can use gdb as a backend.
For windows - I'm not sure. Is there any console debugger
which can
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
Project update:
Smart autoindents implemented for D source code
On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger library.
For linux, it can use gdb as a backend.
For windows - I'm not sure. Is there any console debugger which can
debug dmd generated executables? I've checked windbg shipped with dmd,
but it
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze
wrote:
On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger
library.
For linux, it can use gdb as a backend.
For windows - I'm not sure. Is there any console debugger
which can
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in alpha stage but already allows:
* Open DUB based projects
may skip GUI for that now
and just
make a keymap file of some kind, and it will still be much
better than
hard-coded shourtcuts.
Keyboard shortcuts settings support is added.
For linux and macos settings are placed in file
~/.dlangide/shortcuts.json
For Windows,
C:\Users\user\AppData\Roaming
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in alpha stage but already allows:
* Open DUB based projects
On Tuesday, 17 February 2015 at 17:53:56 UTC, extrawurst wrote:
On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin
wrote:
Project update:
Hans-Albert Maritz (Freakazo) sent pull request with
implementation of DCD integration.
Now DlangIDE supports autocompletion (Ctrl+Space
On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin wrote:
For using of autocompletion, you need to install DCD.
DlangIDE starts its own copy of daemon on port 9167.
dcd-client and dcd-server must be in the same directory as
dlangide executable or in one of PATH dirs.
Now most wanted
On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
of some kind, and it will still be much
better than
hard-coded shourtcuts.
Keyboard shortcuts settings support is added.
For linux and macos settings are placed in file
~/.dlangide/shortcuts.json
For Windows,
C:\Users\user\AppData\Roaming\.dlangide\shortcuts.json
If no such file exists, it's
On Tuesday, 17 February 2015 at 17:55:14 UTC, data man wrote:
On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin
wrote:
For using of autocompletion, you need to install DCD.
DlangIDE starts its own copy of daemon on port 9167.
dcd-client and dcd-server must be in the same directory
integration.
Now DlangIDE supports autocompletion (Ctrl+Space or
Ctrl+Shift+G) and GoToDefinition (Ctrl+G or F12).
DlangIDE becomes real IDE :)
For using of autocompletion, you need to install DCD.
DlangIDE starts its own copy of daemon on port 9167.
dcd-client and dcd-server must be in the same
/
dlangide executable
Error executing command run: dmd failed with exit code 1.
I used dmd 2.066.1
Btw, have you thought of integrating the version manager dvm
somehow. I find it extremely useful, especially when
upgrading my code to a new version of dmd.
I'm really looking forward to using
shourtcuts.
Keyboard shortcuts settings support is added.
For linux and macos settings are placed in file
~/.dlangide/shortcuts.json
For Windows,
C:\Users\user\AppData\Roaming\.dlangide\shortcuts.json
If no such file exists, it's being created on DlangIDE start,
filling with default values
../../.dub/packages/dlangui-master/examples/helloworld/bin/helloworld.d
FAIL
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-51E212BAD4DDA2DE13262C4DBFEB2E69/
dlangide executable
Error executing command run: dmd failed with exit code 1.
I used dmd 2.066.1
Btw, have you thought
dub run
Compiling using dmd...
Error: cannot read file
../../.dub/packages/dlangui-master/examples/helloworld/bin/helloworld.d
FAIL
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-51E212BAD4DDA2DE13262C4DBFEB2E69/
dlangide executable
Error executing command run: dmd failed with exit
for that now
and just
make a keymap file of some kind, and it will still be much
better than
hard-coded shourtcuts.
Will do it soon.
I just thought that app in current state is not practically
usable anyway.
It is, i recommend developing dlangide itself in dlangide, that
makes the stuff obvious
On Thursday, 12 February 2015 at 14:24:05 UTC, ketmar wrote:
On Thu, 12 Feb 2015 14:10:31 +, Vadim Lopatin wrote:
On Thursday, 12 February 2015 at 09:48:28 UTC, ketmar wrote:
On Thu, 12 Feb 2015 09:44:14 +, Chris wrote:
Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y =
On Wednesday, 11 February 2015 at 13:16:55 UTC, Vadim Lopatin
wrote:
On Friday, 6 February 2015 at 19:04:06 UTC, Chris wrote:
Other important features:
- delete line
- duplicate line
- format block, i.e. select code and all the indentation
levels will be put right (jEdit has a great automatic
/packages/dlangui-master/examples/helloworld/bin/helloworld.d
FAIL
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-51E212BAD4DDA2DE13262C4DBFEB2E69/
dlangide executable
Error executing command run: dmd failed with exit code 1.
I used dmd 2.066.1
Btw, have you thought of integrating
On Thu, 12 Feb 2015 09:44:14 +, Chris wrote:
Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y = redo). That
could cause some serious confusion.
not in mcedit and wordstar clones. i suspect that ^Y -- delete line
comes from turbo c editor here. ;-)
signature.asc
Description: PGP
On Thu, 12 Feb 2015 14:10:31 +, Vadim Lopatin wrote:
On Thursday, 12 February 2015 at 09:48:28 UTC, ketmar wrote:
On Thu, 12 Feb 2015 09:44:14 +, Chris wrote:
Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y =
redo). That could cause some serious confusion.
not in mcedit
On Thursday, 12 February 2015 at 09:48:28 UTC, ketmar wrote:
On Thu, 12 Feb 2015 09:44:14 +, Chris wrote:
Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y =
redo). That
could cause some serious confusion.
not in mcedit and wordstar clones. i suspect that ^Y -- delete
line
/helloworld.d
FAIL
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-51E212BAD4DDA2DE13262C4DBFEB2E69/
dlangide executable
Error executing command run: dmd failed with exit code 1.
I used dmd 2.066.1
Btw, have you thought of integrating the version manager dvm
somehow. I find it extremely useful
On Wednesday, 11 February 2015 at 13:40:32 UTC, Martin Drašar
wrote:
Dne 11.2.2015 v 14:16 Vadim Lopatin via Digitalmars-d-announce
napsal(a):
Matching [ { ( ) } ] highlight is implemented
Delete line is available with Ctrl+Y
Indent/unindent - new shortcuts added Ctrl + [ ]
Hi, when you
focusing on the last part is important because it
speeds up development and makes use of the great and proven
work of others instead of reinventing the wheel.
added an issue to track ideas on DCD integration:
https://github.com/buggins/dlangide/issues/20
~Stephan
Another important feature
On Friday, 6 February 2015 at 19:04:06 UTC, Chris wrote:
Other important features:
- delete line
- duplicate line
- format block, i.e. select code and all the indentation levels
will be put right (jEdit has a great automatic indentation
functionality).
- highlight matching brackets and
Dne 11.2.2015 v 14:16 Vadim Lopatin via Digitalmars-d-announce napsal(a):
Matching [ { ( ) } ] highlight is implemented
Delete line is available with Ctrl+Y
Indent/unindent - new shortcuts added Ctrl + [ ]
Hi, when you say that a certain combination is used for something, does
that mean
development and makes use of the great and proven work of
others instead of reinventing the wheel.
added an issue to track ideas on DCD integration:
https://github.com/buggins/dlangide/issues/20
~Stephan
On Friday, 6 February 2015 at 17:56:05 UTC, Jeremy Powers wrote:
What is best shortcut for it?
Ideally key shortcuts would match existing IDEs, so don't have
to relearn.
I'm used to these:
https://www.jetbrains.com/idea/help/keyboard-shortcuts-and-mouse-reference.html
(un/comment is
On Friday, 6 February 2015 at 18:31:19 UTC, extrawurst wrote:
Good work!
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
* Code completion
* Go to definition
Please do not create yet another parser/lexer for this, looks
like DCD would be a good fit for the job:
Lopatin
wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
...
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-B4CC9A972252F02EBBDEC316D316367F/
dlangide executable
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in alpha stage but already allows:
* Open DUB based projects
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in alpha stage but already allows:
* Open DUB based projects
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in alpha stage but already allows:
* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source
On Friday, 6 February 2015 at 14:23:28 UTC, John Colvin wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
On Friday, 6 February 2015 at 14:32:24 UTC, Chris wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
...
.dub
On Friday, 6 February 2015 at 14:43:02 UTC, Vadim Lopatin wrote:
On Friday, 6 February 2015 at 14:32:24 UTC, Chris wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin
wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI
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