Running D in the Java VM

2013-11-14 Thread Jeremy DeHaan
Hey everyone! I have been experimenting for the past couple of days with an idea I had, and since I recently made a little progress I thought I would share some of what I have been doing with you. What I have done, in a nutshell, is began the process for a language converter that takes D sour

Re: Running D in the Java VM

2013-11-14 Thread Jeremy DeHaan
On Friday, 15 November 2013 at 07:30:07 UTC, Timur Gafarov wrote: Maybe it would be better to compile D directly into JVM/Dalvik bytecode? Oh, absolutely. Like I said though, I don't really know that much about compilers so I decided to go this route. Also, it's actually been a pretty fun p

Re: DSFML

2013-12-18 Thread Jeremy DeHaan
On a side note, deadalnix and previously worked on a D binding for SFML of the same name, but it had been 2 years since his last github commit so I thought to work on my own. I hope he doesn't mind!

DSFML

2013-12-18 Thread Jeremy DeHaan
I have worked on this for a while, but I think things are finally to the point where I am feeling good about announcing this! Introducing(kind of) DSFML, a D binding of the Simple and Fast Multimedia Library. github link: https://github.com/Jebbs/DSFML Info on SFML: http://www.sfml-dev.org/in

Re: DSFML

2013-12-19 Thread Jeremy DeHaan
On Thursday, 19 December 2013 at 07:27:14 UTC, Kagamin wrote: https://github.com/Jebbs/DSFML/blob/master/src/dsfml/graphics/text.d#L241 Destructors are called by GC during the collection cycle, and writeln may want to allocate, which is not allowed during collection, it may be safer to use prin

Re: DSFML

2013-12-19 Thread Jeremy DeHaan
On Thursday, 19 December 2013 at 08:17:36 UTC, Jeremy DeHaan wrote: On Thursday, 19 December 2013 at 07:27:14 UTC, Kagamin wrote: https://github.com/Jebbs/DSFML/blob/master/src/dsfml/graphics/text.d#L241 Destructors are called by GC during the collection cycle, and writeln may want to allocate

SFML Game Jam

2014-01-24 Thread Jeremy DeHaan
Hey, everyone! I'm not sure who all would be interested in this, but I thought I might bring it up anyways. I'm pretty active in the SFML community, and a while back I started the first SFML Game Jam. It's a little short notice, but on the 31st we'll be having the second one. The reason I b

Re: SFML Game Jam

2014-01-24 Thread Jeremy DeHaan
On Saturday, 25 January 2014 at 04:22:49 UTC, Jeremy DeHaan wrote: Hey, everyone! I'm not sure who all would be interested in this, but I thought I might bring it up anyways. I'm pretty active in the SFML community, and a while back I started the first SFML Game Jam. It's

Re: New debugger for D!!!

2014-01-27 Thread Jeremy DeHaan
On Monday, 27 January 2014 at 18:10:03 UTC, Alexander Bothe wrote: On Monday, 27 January 2014 at 16:42:14 UTC, Sarath Kodali wrote: I'm planning to release a new debugger for D sometime during end of February. This is a heads up for all those who are eagerly looking for a good debugger for D.

DSFML to recieve many updates soon!

2014-03-23 Thread Jeremy DeHaan
Hey all! With my term now finished I have loads of free time over the next two weeks, so I decided to devote a nice chunk of that to DSFML, specifically updating it to version 2.1. For those of you that aren't familiar, DSFML is a binding and wrapper for SFML, a multimedia library centered ar

Re: Stand Back! D-Shirt

2014-05-05 Thread Jeremy DeHaan via Digitalmars-d-announce
On Monday, 5 May 2014 at 11:49:23 UTC, Iain Buclaw wrote: Hi, I don't think I told anyone, but I recall that it got a few smiles off people, and others expressed wishes to get something similar. If you recall the Stand Back! shirt I was wearing last year at DConf 2013, it was designed by my

Upcoming changes to DSFML

2014-07-05 Thread Jeremy DeHaan via Digitalmars-d-announce
Hey all, I have been working on a lot of things for DSFML, namely getting it updated to 2.1(which is the most current official version). Some of these changes will break existing code in a couple of places, so I wanted to make an announcement before I started pushing the new code into the rep

Re: DConf 2014: SDC, a D Compiler as a Library

2014-07-23 Thread Jeremy DeHaan via Digitalmars-d-announce
On Wednesday, 23 July 2014 at 16:07:44 UTC, Andrei Alexandrescu wrote: Last (but not least!) talk of DConf 2014. https://twitter.com/D_Programming/status/491977150694961152 https://www.facebook.com/dlang.org/posts/889844197695929 http://www.reddit.com/r/programming/comments/2bi79s/sdc_a_d_comp

Re: GtkD 2.4.0 released, GTK+ with D.

2014-08-06 Thread Jeremy DeHaan via Digitalmars-d-announce
On Tuesday, 5 August 2014 at 22:42:39 UTC, uri wrote: Thanks heaps for this, GtkD is terrific! I agree. I just started a project that uses it and it is quite wonderful.

Re: D:YAML 0.5 (also, D:YAML 0.4.5, TinyEndian 0.1)

2014-08-07 Thread Jeremy DeHaan via Digitalmars-d-announce
On Thursday, 7 August 2014 at 13:38:20 UTC, Kiith-Sa wrote: On Wednesday, 6 August 2014 at 21:18:00 UTC, Gary Willoughby wrote: On Wednesday, 6 August 2014 at 17:09:50 UTC, Kiith-Sa wrote: ## D:YAML 0.4.5 ## For compatibility with DMD 2.065, I also made a "release" out of the last state of g

Re: Travis-CI support for D

2014-12-10 Thread Jeremy DeHaan via Digitalmars-d-announce
On Thursday, 11 December 2014 at 06:02:13 UTC, Manu via Digitalmars-d-announce wrote: So cool! I've been doing this manually for some time. What about those of us who don't/can't use dub? That's a good question. I have been using d-apt until now, but that only works for DMD.

Online documentation for DSFML exists!

2014-12-18 Thread Jeremy DeHaan via Digitalmars-d-announce
It's not the best, but it's a start. Check it out here: http://dsfml.com/doc.html I would love some feed back on this. I already have a few things I would like to change, namely the layout and adding some examples, but I would like to hear what everyone thinks on what I have up. Just a note

Re: Online documentation for DSFML exists!

2014-12-19 Thread Jeremy DeHaan via Digitalmars-d-announce
On Friday, 19 December 2014 at 20:03:39 UTC, Israel wrote: On Friday, 19 December 2014 at 00:58:57 UTC, Jeremy DeHaan wrote: It's not the best, but it's a start. Check it out here: http://dsfml.com/doc.html I would love some feed back on this. I already have a few things I wou

Re: I'll be presenting at NWCPP on Jan 21 at Microsoft

2015-01-05 Thread Jeremy DeHaan via Digitalmars-d-announce
On Monday, 5 January 2015 at 07:46:20 UTC, Walter Bright wrote: http://nwcpp.org/ All are invited. Now I just have to write the presentation :-( That's really funny that this is your topic. I was planning on going a blog post on almost the exact same thing. I really wish I could come and s

Re: DConf 2015 Call for Submissions is now open

2015-01-14 Thread Jeremy DeHaan via Digitalmars-d-announce
On Wednesday, 14 January 2015 at 14:13:04 UTC, Daniel Murphy wrote: "Brad Anderson" wrote in message news:jcidebafygjtdsabn...@forum.dlang.org... Sounds like a good subject for Daniel Murphy to talk about. He spent a good hour explaining to me how a linker works in the Aloft bar after most p

Re: This Week in D: Issue #4

2015-02-02 Thread Jeremy DeHaan via Digitalmars-d-announce
On Monday, 2 February 2015 at 04:57:10 UTC, Adam D. Ruppe wrote: I can't believe it, but yet another week has already passed, so up late to release this again! http://arsdnet.net/this-week-in-d/feb-01.html Early bird registration open for DConf, 2015 Vision released, GUI and Windows developme

Re: This Week in D: Issue #4

2015-02-03 Thread Jeremy DeHaan via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 14:36:58 UTC, Adam D. Ruppe wrote: On Tuesday, 3 February 2015 at 05:53:30 UTC, Jeremy DeHaan wrote: Yes, they are not guaranteed to run, but isn't that only during run time? They are going to be called at the application exit to ensure everything is clean

Re: GSoC 2017 Application Rejected

2017-02-10 Thread Jeremy DeHaan via Digitalmars-d-announce
On Friday, 10 February 2017 at 19:00:54 UTC, CRAIG DILLABAUGH wrote: Hello D Community Just coming here to inform everyone that our D application for GSoC 2017 was sadly rejected. Unfortunately (for me) it is completely my fault, I failed to fill out one line on one of the three forms that c

Independent Study at my university using D

2017-03-03 Thread Jeremy DeHaan via Digitalmars-d-announce
Something pretty exciting happened yesterday: I registered for an independent study to build a basic garbage collector in D at my university. This is exciting for me because I really enjoyed the work I did during the last GSoC, so I'm hoping to learn more about garbage collection and contribu

Re: Independent Study at my university using D

2017-03-05 Thread Jeremy DeHaan via Digitalmars-d-announce
On Saturday, 4 March 2017 at 16:59:05 UTC, bpr wrote: On Friday, 3 March 2017 at 19:00:00 UTC, Jeremy DeHaan wrote: This is exciting for me because I really enjoyed the work I did during the last GSoC, so I'm hoping to learn more about garbage collection and contribute to D's garbage

Re: GSoC 2018 - Your project ideas

2017-12-09 Thread Jeremy DeHaan via Digitalmars-d-announce
On Friday, 8 December 2017 at 00:28:11 UTC, Adam Wilson wrote: The 2016 student started playing around with a type-based pooling collector. I actually ran with this idea and wrote a garbage collector from scratch for an independent study at my university. I haven't made much noise about it si

DSFML reaches version 2.1

2015-10-06 Thread Jeremy DeHaan via Digitalmars-d-announce
It is my pleasure to announce that DSFML hit version 2.1! This version has been a long time coming, but this represents a huge milestone for DSFML (and for me!) DSFML(along with its backend DSFMLC) is a binding and a wrapper for SFML - the Simple and Fast Multimedia Library. It does input(mou

Re: DSFML reaches version 2.1

2015-10-07 Thread Jeremy DeHaan via Digitalmars-d-announce
On Wednesday, 7 October 2015 at 12:44:13 UTC, suliman wrote: Perfect!!! Big thanks! I think not only one are tired from GTK, and need simple and compact gui lib It's not really a gui library. I mean, you could use it as such I guess, but it's more for game development.

Re: DSFML reaches version 2.1

2015-10-07 Thread Jeremy DeHaan via Digitalmars-d-announce
On Wednesday, 7 October 2015 at 16:44:30 UTC, Israel wrote: On Wednesday, 7 October 2015 at 06:43:18 UTC, Jeremy DeHaan wrote: It is my pleasure to announce that DSFML hit version 2.1! This version has been a long time coming, but this represents a huge milestone for DSFML (and for me

Re: DSFML reaches version 2.1

2015-10-07 Thread Jeremy DeHaan via Digitalmars-d-announce
On Wednesday, 7 October 2015 at 17:13:13 UTC, Jeremy DeHaan wrote: On Wednesday, 7 October 2015 at 16:44:30 UTC, Israel wrote: On Wednesday, 7 October 2015 at 06:43:18 UTC, Jeremy DeHaan wrote: It is my pleasure to announce that DSFML hit version 2.1! This version has been a long time coming

Re: Google Summer of Code 2016 Only A Few Hours Left

2016-02-19 Thread Jeremy DeHaan via Digitalmars-d-announce
On Friday, 19 February 2016 at 20:08:43 UTC, Alex Herrmann wrote: On Friday, 19 February 2016 at 17:03:57 UTC, Craig Dillabaugh wrote: The GSOC deadline is Feb 19th 19:00 UTC (or 2 PM Wawa time) so any last ideas for the Idea's page are welcome. Our application is completed, but changes can st

GSoC 2016 - D Foundation was accepted!

2016-02-29 Thread Jeremy DeHaan via Digitalmars-d-announce
Hello everyone! I didn't see mention of this yet, but earlier today Google released their list of accepted Organizations for this year's GSoC. Guess what! The D Foundation made the cut! Thank you to everyone that worked on the proposals and application. This is awesome and you all are awesom

Re: GSoC 2016 - D Foundation was accepted!

2016-02-29 Thread Jeremy DeHaan via Digitalmars-d-announce
On Tuesday, 1 March 2016 at 03:21:14 UTC, mate wrote: On Tuesday, 1 March 2016 at 01:55:09 UTC, Jeremy DeHaan wrote: Hello everyone! I didn't see mention of this yet, but earlier today Google released their list of accepted Organizations for this year's GSoC. Guess what! The D

GSoC 2016 - Precise GC

2016-05-02 Thread Jeremy DeHaan via Digitalmars-d-announce
Hi everyone! I'm a little late to the party as far as my announcement goes, but I have been busy reading code and doing research for my project. I was selected for this year's GSoC to implement a Precise GC, but I'm also planning to remove the lock on allocations as outlined in my proposal:

Re: GSoC 2016 - Precise GC

2016-05-03 Thread Jeremy DeHaan via Digitalmars-d-announce
On Tuesday, 3 May 2016 at 06:23:51 UTC, Yura Sokolov wrote: On Monday, 2 May 2016 at 15:29:15 UTC, Jeremy DeHaan wrote: Hi everyone! I'm a little late to the party as far as my announcement goes, but I have been busy reading code and doing research for my project. [...] Great! Th

Re: GSoC 2016 - Precise GC

2016-05-03 Thread Jeremy DeHaan via Digitalmars-d-announce
On Tuesday, 3 May 2016 at 16:44:32 UTC, Jack Stouffer wrote: On Tuesday, 3 May 2016 at 16:15:27 UTC, Jeremy DeHaan wrote: I agree, but a precise heap scan should be the easiest part of this project. Rainer Schuetze has already implemented this and presented it at a dconf a few years ago(2013

Re: GSoC 2016 - Precise GC

2016-05-03 Thread Jeremy DeHaan via Digitalmars-d-announce
On Tuesday, 3 May 2016 at 19:05:22 UTC, jmh530 wrote: On Tuesday, 3 May 2016 at 18:15:20 UTC, Jeremy DeHaan wrote: I am reading a paper on how one could use extra information about what was last assigned to a union in order to scan them precisely. I haven't read the whole thing yet, b

Re: GSoC 2016 - Precise GC

2016-05-05 Thread Jeremy DeHaan via Digitalmars-d-announce
On Wednesday, 4 May 2016 at 12:42:30 UTC, jmh530 wrote: On Wednesday, 4 May 2016 at 02:50:08 UTC, Jeremy DeHaan wrote: I'm not sure, but one would think that @safe code wouldn't need any extra information about the union. I wouldn't know how to differentiate between the

[GSoC] Precise GC

2016-09-01 Thread Jeremy DeHaan via Digitalmars-d-announce
Hi everyone, I know I'm super late to the party for this, and sorry for that. While my work on the precise GC didn't go as planned, it is closer than it was to be getting merged. My open PR for the actual inclusion of the precise GC is here: https://github.com/dlang/druntime/pull/1603 Even t

Re: [GSoC] Precise GC

2016-09-02 Thread Jeremy DeHaan via Digitalmars-d-announce
On Friday, 2 September 2016 at 05:19:57 UTC, thedeemon wrote: On Friday, 2 September 2016 at 03:25:33 UTC, Jeremy DeHaan wrote: Hi everyone, I know I'm super late to the party for this, and sorry for that. While my work on the precise GC didn't go as planned, it is closer than it

Re: [GSoC] Precise GC

2016-09-02 Thread Jeremy DeHaan via Digitalmars-d-announce
On Friday, 2 September 2016 at 06:54:57 UTC, Ali Çehreli wrote: On 09/01/2016 08:25 PM, Jeremy DeHaan wrote: > I will still continue working on it in the hopes it'll get in. Great news! :) > I > discovered that I really enjoyed working on the garbage collector If that's no

Re: [GSoC] Precise GC

2016-09-08 Thread Jeremy DeHaan via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 02:15:30 UTC, Dsby wrote: On Friday, 2 September 2016 at 03:25:33 UTC, Jeremy DeHaan wrote: Hi everyone, I know I'm super late to the party for this, and sorry for that. While my work on the precise GC didn't go as planned, it is closer than it

Re: [GSoC] Precise GC

2016-10-22 Thread Jeremy DeHaan via Digitalmars-d-announce
On Monday, 17 October 2016 at 02:59:15 UTC, Dsby wrote: On Friday, 14 October 2016 at 03:26:31 UTC, FrankLike wrote: On Friday, 2 September 2016 at 03:25:33 UTC, Jeremy DeHaan wrote: Hi everyone, I know I'm super late to the party for this, and sorry for that. While my work on the preci