On Sat, 24 Apr 2004, Al West wrote:
Did you get a contact at IBM? I'm sure they'd be happy to lend/donate a
Workstation for development purposes. I can see it will be very likely that
I didn't unfortunately - it was just a quick question from a girl in their
high performance division, who was
The Merlin is a rotary engine, isn't it?
A rotary engine ? As in http://travel.howstuffworks.com/rotary-engine.htm ?
Most people probably will agree that it's a V-12 piston engine ;-)
Details about the engine oil pressure might be documented in some sort of
engine manual:
Hi Guys
I had a play with this last night by using the 737 FDM on the
747 and hacking it around to see what would happen and everything
worked ok till the CofG got over 850 X units(what do the units represent
inches
feet ??), or the MLG was moved back past 850 X units.I also noticed if the
CofG
Hmmm...yeah that's a well known issue. I'm not sure if that is a feature or a bug,
but it is a
common behavior. Also, doctype issues can affect this sort of thing because of the
way
browsers handle nonstandard rendering modes (which is of course non-standard).
Check this out:
Check this out:
http://validator.w3.org/check?uri=http%3A%2F%2Fwww.jsbsim.org
You will want to decide what your target doctype really is and
correct this before calling the problem solved.
Interesting. This is helpful.
Jon
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Hello,
Since my last CVS update of simgear and flightgear two weeks ago, I get the
following runtime error after a succesfull compile.
Unhandled exception at 0x0063ae54 in FlightGear.exe: 0xC005: Access
violation reading location 0x.
The debugger traces it back to the piece of code
Avi Levy wrote:
Hello,
Since my last CVS update of simgear and flightgear two weeks ago, I get
the
following runtime error after a succesfull compile.
Update again. 2 weeks ago is way outdated. When reporting a problem with
CVS,
try to update before to see if it has been fixed.
I don't have
I just wanted to warn people that last night I got OpenAL working here
inside FG. I have a couple comments.
1. I redid the lower level sound sample and sound manager interfaces a
bit to clean things up and simplify things. I'm not sure it's worth
going back and getting this new interface
I just did a bit of a performance test with FlightGear on my PC running
Windows 2000, 1.2GHz Athlon, 256 MB RAB, and 64MB GeForce 2MX400. I did a
reboot first, made sure I had no extraneous processes running, and cranked
up FlightGear under CygWin (My desktop is 32 bit, 1024x768). FlightGear
I selected the Location menu item that allows selection of an airport from a
list. When I selected the menu item I got a segfault.
I had just taken off in the c172, paused the sim, and made the menu
selection. I did a make on flightgear this morning.
Jon
Hi Erik
Erik Hofman writes
Innis Cunningham wrote:
Also the further back you put the CofG the higher off the ground the A/C
seems to start.
This almost sounds like and axis mismatch. Is the gear located in the
structural frame or in the body frame?
I am not sure what you mean.The gear is
Curtis L. Olson wrote:
3. The maximum pitch factor that OpenAL allows is 2.0 ... we blow
by that with some of our sound configs ... that's another
thing that will need to be tweaked and looked at.
We can do the down-sampling manually and choose the right one at
runtime; basically
Andy Ross wrote:
Curtis L. Olson wrote:
3. The maximum pitch factor that OpenAL allows is 2.0 ... we blow
by that with some of our sound configs ... that's another
thing that will need to be tweaked and looked at.
We can do the down-sampling manually and choose the right one at
Hermann Schiffer wrote:
The Merlin is a rotary engine, isn't it?
A rotary engine ? As in http://travel.howstuffworks.com/rotary-engine.htm ?
He meant radial, of course, which was true of most WWII era aircraft
engines other than the Merlin.
And if you really want to nit, what you describe is
Jon Berndt wrote:
I selected the Location menu item that allows selection of an airport from
a
list. When I selected the menu item I got a segfault.
I had just taken off in the c172, paused the sim, and made the menu
selection. I did a make on flightgear this morning.
I just sent a fix to
Interesting read (look carefully) :-)
http://www.itk.ntnu.no/ansatte/Fossen_Thor/MSc/AndrewRoss.pdf
Jon
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Gents,
Has anyone tried multiplayer?
I haven't, but wondered if any representation of other a/c was in the property
tree?
Thanks,
Chris.
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Jon
Anyone else interested.
I reset the c172 default start up a/c (reset or not this happens).
I reset then put parking brake on.
Leave it for 5 mins and then notice it's yawed slightly to port.
Chris.
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Wouldn't it be possible to record an engine sound at low RPM and change the
pitch using codes?
Regards,
Ampere
On April 24, 2004 11:54 am, Curtis L. Olson wrote:
One thing that I've always wanted to do is set things up so we can
sample then engine at different rpm's and then have the system
I am going to commit my OpenAL changes to SimGear and FlightGear this
afternoon. I haven't seen even one negative comment on OpenAL since I
first brought this topic up several days ago ... so hopefully everyone
is on board with this change.
I need help though from the Mac people and
Ampere K. Hardraade wrote:
Wouldn't it be possible to record an engine sound at low RPM and change the
pitch using codes?
Sure, and that works ok, but I bet if you record the engine at different
rpms you will discover that doubling the pitch of a sample recorded at
1000 rpm will not sound
I need help though from the Mac people and cygwin/mingwin people. What
are the openal libraries called on these platforms. At the moment the
I didn't see a CygWin platform listed for OpenAL on their web site
(openal.org). I also didn't see mention of Cygwin here:
I've seen this as well, but as far as I can tell, this is due to the wind
blowing against the tail. I've seen this more stronger with heavy winds, and
the yawing of the aircraft in heavy winds appears to change with changing
rudder position, as I expected.
Cheers,
Durk
On Saturday 24 April
Durk Talsma wrote:
I've seen this as well, but as far as I can tell, this is due to the
wind blowing against the tail. I've seen this more stronger with heavy
winds, and the yawing of the aircraft in heavy winds appears to change
with changing rudder position, as I expected.
It's a misfeature
Curtis L. Olson wrote:
I am going to commit my OpenAL changes to SimGear and FlightGear this
afternoon. I haven't seen even one negative comment on OpenAL since I
first brought this topic up several days ago ... so hopefully everyone
is on board with this change.
I need help though
Frederic Bouvier wrote:
I updated and compiled FG with OpenAL flawlessly. Before I downloaded
the Creative SDK for OpenAL and installed it. The headers are not in
an AL/ directory, just Include, so I created this folder and moved the
files to it.
I added the path to the headers and the
Andy,
It's a misfeature in the gear modelling. YASim has pretty much the
same behavior. Both FDMs model gear force as a function of skidding
velocity, which is fine for dynamic solutions. But a gear that is
planted on the ground is capable of holding an aircraft at zero
velocity, which
Curtis L. Olson wrote:
Frederic Bouvier wrote:
I updated and compiled FG with OpenAL flawlessly. Before I downloaded
the Creative SDK for OpenAL and installed it. The headers are not in
an AL/ directory, just Include, so I created this folder and moved the
files to it.
I added the path to the
Curtis L. Olson wrote:
Frederic Bouvier wrote:
I updated and compiled FG with OpenAL flawlessly. Before I downloaded
the Creative SDK for OpenAL and installed it. The headers are not in
an AL/ directory, just Include, so I created this folder and moved the
files to it.
I added the path
Hello All,
I'm having trouble with a couple of FG problems.
The less serious of the two concerns the weather settings. I'm using the
default weather settings, except that I've increased the visibility ranges
but I'm finding that the actual weather 'level' I'm getting, apart from
initial
Curtis L. Olson wrote:
Curtis L. Olson wrote:
Frederic Bouvier wrote:
I updated and compiled FG with OpenAL flawlessly. Before I downloaded
the Creative SDK for OpenAL and installed it. The headers are not in
an AL/ directory, just Include, so I created this folder and moved the
Dave wrote:
Thanks for the feedback. I was hoping to catch up with you after you'd
finished flying and discover what you thought of the helicopter dynamics,
but missed you. I guess we've got some serious improvement to do. If you
fly our helicopters occaisionally and tell us what is good and
Chris Horler wrote:
Gents,
Has anyone tried multiplayer?
I haven't, but wondered if any representation of other a/c was in the property
tree?
Not yet, but if the multiplayer code starts using the AIModel code it
will. This hasn't been done and (although I would like to) I don't think
I can
Lee Elliott wrote:
Hello All,
I'm having trouble with a couple of FG problems.
The less serious of the two concerns the weather settings. I'm using the
default weather settings, except that I've increased the visibility ranges
but I'm finding that the actual weather 'level' I'm getting, apart
I need help though from the Mac people and cygwin/mingwin people. What
are the openal libraries called on these platforms. At the moment the
configure script assumes we want to link with -lopenal, but I don't
expect this to work right for every platform. I expect there may be a
couple days
On Saturday 24 April 2004 22:19, Erik Hofman wrote:
Lee Elliott wrote:
Hello All,
I'm having trouble with a couple of FG problems.
The less serious of the two concerns the weather settings. I'm using the
default weather settings, except that I've increased the visibility
ranges but
Hello Curt,
will this require an OpenAL (dev) package to be installed, or will everything
needed be included in the FG source?
LeeE
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Lee Elliott wrote:
Hello Curt,
will this require an OpenAL (dev) package to be installed, or will everything
needed be included in the FG source?
Yes, you'll want the openal dev package (or sdk or whatever it is called
for your platform.)
Curt.
--
Curtis Olson
Jon,
I did a google search but so far have not found the words cygwin and openal
together in a meaningful web page.
http://cvs.seul.org/cgi-bin/cvsweb-1.80.cgi/games/openal/linux/configure.in
This looks like it could be the openal cvs source tree (I don't have it to
check). If you search for
Lee Elliott wrote:
will this require an OpenAL (dev) package to be installed, or will
everything needed be included in the FG source?
It will require OpenAL to be installed separately. I just did it
under linux, and it's a relatively benign ./autogen.sh ./configure
make make install kind of
Andy Ross wrote:
It will require OpenAL to be installed separately. I just did it
under linux, and it's a relatively benign ./autogen.sh ./configure
make make install kind of thing. They imply that some
distributions install it by default (Fedora doesn't), so it may
already be there.
The win
There is a link to a binary SDK available from Creative, though, so
presumably cygwin users could use that? I believe cygwin can link
programs against normal windows .lib files, right?
Andy
Unfortunately that's starting to get outside the range of expertise I have
and also the time
Jon, you might also search for libopenal along with cygwin ... if
cygwin packaged openal, I bet that is what they'd call it.
Curt.
That search appeared to be more productive initially, but nothing helpful
has cropped up, yet.
Jon,
CygWin user - Help, Help! I'm being repressed!
That search appeared to be more productive initially, but nothing helpful
has cropped up, yet.
Maybe this will help ?
http://omapi.sourceforge.net/extra/
-Simon
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On Saturday 24 April 2004 23:13, Andy Ross wrote:
Lee Elliott wrote:
will this require an OpenAL (dev) package to be installed, or will
everything needed be included in the FG source?
It will require OpenAL to be installed separately. I just did it
under linux, and it's a relatively
Frederic Bouvier wrote:
What is the right way to exit the main loop, rather than just calling
exit() ?
If there is no other option, we need an atexit call.
I put alutExit() before exit(), with a sample playing from a previous run
and the sound created by this instance are shut, the program
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