Re: [Flightgear-devel] realistic scenery

2005-04-20 Thread Oliver C.
On Tuesday 19 April 2005 22:52, Paul Surgeon wrote: On Tuesday, 19 April 2005 08:21, eagle monart wrote: i tried to used fgsd but terrains are made in triangles not in squares an it looks impossible to tile what you want . a It's impossible to tile textures properly in FG. FG uses an

[Flightgear-devel] Re: screen capture causes loss of control

2005-04-20 Thread Melchior FRANZ
* Dave Culp -- Wednesday 20 April 2005 05:25: I'm running today's CVS FlightGear on a linux box. When flying a JSBSim aircraft and hitting the F3 key to get a screen capture the aircraft goes out of control (looks like a spin, from the external view). The screen capture works fine

RE: [Flightgear-devel] Big Nasal Changes

2005-04-20 Thread Vivian Meazza
Andy Ross wrote Vivian Meazza wrote: It won't compile under Cygwin using gcc either. Fails with: NasalSys.cxx:292: error: invalid conversion from `naRef (*)(Context*, naRef, int, naRef*)' to `naRef (*)(Context*, naRef)' You forgot to update your SimGear, or have an old one still

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Erik Hofman
Dave Culp wrote: I'm running today's CVS FlightGear on a linux box. When flying a JSBSim aircraft and hitting the F3 key to get a screen capture the aircraft goes out of control (looks like a spin, from the external view). The screen capture works fine otherwise. Anyone else getting this?

Re: [Flightgear-devel] realistic scenery

2005-04-20 Thread Erik Hofman
Oliver C. wrote: How does X-Plane 8.1 solve that? A nice textured scenery on an irregular grid: http://www.global-scenery.org/ Probably by using multi-texturing. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Big Nasal Changes

2005-04-20 Thread Erik Hofman
Andy Ross wrote: Basically: please be constructive. Singing about SGI's wonderful Unix or flaming GCC for failing to warn about correct (!) code isn't improving Nasal or FlightGear. Excuse me? You started accusing other compilers about not being standard compliant and now I am the one who

[Flightgear-devel] [RFC] keyboard changes: warp/mixture

2005-04-20 Thread Melchior FRANZ
Would anyone mind if I moved increase/decrease warp to w/W and use m/M for richer/leaner mixture? Rationale: some aircraft require mixture changes (ComperSwift!), and people without joystick have no way to change that (other than messing with the property browser), not that all joysticks even had

Re: [Flightgear-devel] [RFC] keyboard changes: warp/mixture

2005-04-20 Thread David Luff
On 20/04/2005 at 12:20 Melchior FRANZ wrote: Would anyone mind if I moved increase/decrease warp to w/W and use m/M for richer/leaner mixture? An excellent idea IMO. Cheers - Dave This message has been checked for viruses but the contents of an attachment may still contain software viruses,

Re: [Flightgear-devel] [RFC] keyboard changes: warp/mixture

2005-04-20 Thread Erik Hofman
David Luff wrote: On 20/04/2005 at 12:20 Melchior FRANZ wrote: Would anyone mind if I moved increase/decrease warp to w/W and use m/M for richer/leaner mixture? An excellent idea IMO. I agree. (Although someone probably wants to bind the winch to the w/W key sooner or later ;-) ) Erik

[Flightgear-devel] Re: [RFC] keyboard changes: warp/mixture

2005-04-20 Thread Melchior FRANZ
* Erik Hofman -- Wednesday 20 April 2005 12:56: (Although someone probably wants to bind the winch to the w/W key sooner or later ;-) ) No problem. Then move the warp thingy again, or drop it. (I don't even know what this is good for. :-) If we really are short of keys and don't want to waste

[Flightgear-devel] Re: [RFC] keyboard changes: warp/mixture

2005-04-20 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 20 April 2005 13:18: If we really are short of keys and don't want to waste valuable keys with warp and foo, then we might want to think about moving some of the functionality to a Voodoo Stuff dialog with only one key bound to show/hide it. A warp slider might be

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Curtis L. Olson
Dave Culp wrote: I'm running today's CVS FlightGear on a linux box. When flying a JSBSim aircraft and hitting the F3 key to get a screen capture the aircraft goes out of control (looks like a spin, from the external view). The screen capture works fine otherwise. Anyone else getting this?

Re: Was: Re: [Flightgear-devel] realistic scenery

2005-04-20 Thread Arnt Karlsen
On Tue, 19 Apr 2005 21:32:52 -0500, Curtis wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..ok ;o), did your server do any of the build work, or just control the build and collect the built tiles? ..I have 3 AMD Duron sitting here, one 1.3 and 2 1.2's, all IDE, and clientele

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Dave Culp
I'm running today's CVS FlightGear on a linux box. When flying a JSBSim aircraft and hitting the F3 key to get a screen capture the aircraft goes out of control (looks like a spin, from the external view). The screen capture works fine otherwise. I could see this happening if you have

Re: [Flightgear-devel] Re: [RFC] keyboard changes: warp/mixture

2005-04-20 Thread Arnt Karlsen
On Wed, 20 Apr 2005 13:44:38 +0200, Melchior wrote in message [EMAIL PROTECTED]: ..how about [Alt] W for the winch? ..the winch warps you to altitude. ;o) m increase warp mixture richer M decrease warpmixture leaner ..keeping

[Flightgear-devel] Re: [RFC] keyboard changes: warp/mixture

2005-04-20 Thread Melchior FRANZ
* Arnt Karlsen -- Wednesday 20 April 2005 14:41: On Wed, 20 Apr 2005 13:44:38 +0200, Melchior wrote in message [EMAIL PROTECTED]: How about [Alt] W for the winch? Hehe ... I had forgotten that mod-alt is even possible. Lots of suddenly free keys. And the TAB-modifier thing works really

Re: [Flightgear-devel] Re: [RFC] keyboard changes: warp/mixture

2005-04-20 Thread Dave Culp
there's a lot of room to expand to. Only the help dialogs may become a bit crowded. :-) Are tabbed dialogs possible? Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Dave Culp
Anyone else getting this? Occasionally, but I think I've seen it with the Fokker Dr.1 (UIUC) also. It's best the pause the program before taking a screenshot I guess. Maybe the screen capture code should pause the sim first? Dave ___

[Flightgear-devel] Re: [RFC] keyboard changes: warp/mixture

2005-04-20 Thread Melchior FRANZ
* Dave Culp -- Wednesday 20 April 2005 15:05: there's a lot of room to expand to. Only the help dialogs may become a bit crowded. :-) Are tabbed dialogs possible? Currently not (AFAIK). Could certainly be done with a bit of plib programming. I was referring to another Tab thing, though.

[Flightgear-devel] Building airports

2005-04-20 Thread Corrubia, Stacie K
Hi --- I am having a problem generating airports within TerraGear. I have been following the recipe from the TerraGear.README file and downloaded Robin Peel's database of airports and managed to create the basic.dat and the runways.dat file. When I tried to use the genapt utility first I had

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Curtis L. Olson
Dave Culp wrote: This is with autopilot off. Also, I'm using the mouse for control and have no joystick installed. This might be a mouse thing? You could try pausing, taking the screen shot, then unpausing. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Dave Culp
More on the screen capture/fdm problem. It only happens when the mouse is in flight control mode, indicated by the cursor having a crosshairs shape. If I first right-click to put the mouse into pointer mode, indicated by the standard arrow cursor, then the screen capture has no effect on the

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Curtis L. Olson
Dave Culp wrote: More on the screen capture/fdm problem. It only happens when the mouse is in flight control mode, indicated by the cursor having a crosshairs shape. If I first right-click to put the mouse into pointer mode, indicated by the standard arrow cursor, then the screen capture has

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Dave Culp
It only happens when the mouse is in flight control mode, indicated by the cursor having a crosshairs shape. If I first right-click to put the mouse into pointer mode, indicated by the standard arrow cursor, then the screen capture has no effect on the fdm. Perhaps something relating to

Re: [Flightgear-devel] Big Nasal Changes

2005-04-20 Thread Andy Ross
Erik Hofman wrote: When I start FlightGear I get the following list of errors on IRIX (big-Endian) (Linux doesn't have this problem): This looks like the GC is cleaning up objects incorrectly. On the assumption that this is an endianness issue: Is this for a 32 or 64 bit target (Nasal has

Re: [Flightgear-devel] Re: [RFC] keyboard changes: warp/mixture

2005-04-20 Thread Andy Ross
Dave Culp wrote: Are tabbed dialogs possible? Not really, although you could simulate something like that by destroying and recreating a different dialog with a button press. You'd need to play some complicated games with the layout to make it the same size, though. Andy

Re: [Flightgear-devel] realistic scenery

2005-04-20 Thread Andy Ross
Oliver C. wrote: How does X-Plane 8.1 solve that? It's not that terribly hard: store the texture mesh (2D, from the land use data) and polygon mesh (3D, from the elevation data) separately and do an intersection test when generating them (or even at load time). If the textures are allowed to

RE: [Flightgear-devel] [RFC] keyboard changes: warp/mixture

2005-04-20 Thread Vivian Meazza
Melchior FRANZ Would anyone mind if I moved increase/decrease warp to w/W and use m/M for richer/leaner mixture? Rationale: some aircraft require mixture changes (ComperSwift!), and people without joystick have no way to change that (other than messing with the property browser), not

Re: [Flightgear-devel] Big Nasal Changes

2005-04-20 Thread Martin Spott
Andy Ross wrote: Can anyone else on a big endian system (Mac, Sparc) see the same or similar problem? I would do if I could - I'm still busy with digging through Port me! Platforms that don't have stdint.h errors in src/FDM/ExternalNet/ on Solaris, Martin. -- Unix _IS_ user friendly -

Re: [Flightgear-devel] Big Nasal Changes

2005-04-20 Thread Andy Ross
Martin Spott wrote: Andy Ross wrote: Can anyone else on a big endian system (Mac, Sparc) see the same or a similar problem? I would do if I could - I'm still busy with digging through Port me! Platforms that don't have stdint.h errors in src/FDM/ExternalNet/ on Solaris, The

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Lee Elliott
On Wednesday 20 April 2005 15:39, Dave Culp wrote: It only happens when the mouse is in flight control mode, indicated by the cursor having a crosshairs shape. If I first right-click to put the mouse into pointer mode, indicated by the standard arrow cursor, then the screen capture

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Dave Culp
What happens if you: start FG, display the hud, put the mouse into control mode, make a half deflection of the control surfaces, so that none of them hit their end-stops, and then hit F3? Do the controls move back to their centered position or do they end up randomly placed? When I hit F3

Re: [Flightgear-devel] Building airports

2005-04-20 Thread Paul Surgeon
On Wednesday, 20 April 2005 15:51, Corrubia, Stacie K wrote: Hi --- I am having a problem generating airports within TerraGear. I have been following the recipe from the TerraGear.README file and downloaded Robin Peel's database of airports and managed to create the basic.dat and the

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Lee Elliott
On Wednesday 20 April 2005 18:56, Lee Elliott wrote: On Wednesday 20 April 2005 15:39, Dave Culp wrote: It only happens when the mouse is in flight control mode, indicated by the cursor having a crosshairs shape. If I first right-click to put the mouse into pointer mode, indicated

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Lee Elliott
On Wednesday 20 April 2005 19:41, Dave Culp wrote: What happens if you: start FG, display the hud, put the mouse into control mode, make a half deflection of the control surfaces, so that none of them hit their end-stops, and then hit F3? Do the controls move back to their centered

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Curtis L. Olson
Dave Culp wrote: When I hit F3 the cursor goes to the bottom-left of the screen. The ailerons and elevator are displaced. If I find the new neutral position and right-click three times to re-enter control mode, then the cursor re-centers. So, F3 causes the cursor to displace very far. When

RE: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Norman Vine
Curtis L. Olson writes: Hmmm, I wonder if this is a way to hide the cursor so it doesn't appear in the screen shots? Bingo ! Cheers Norman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Andy Ross
Curtis L. Olson wrote: Hmmm, I wonder if this is a way to hide the cursor so it doesn't appear in the screen shots? I'm pretty sure there's a null cursor you can set. I remember dealing with that stuff when doing the SDL port. This won't move or change the mouse cursor, but it will make it

Re: [Flightgear-devel] Building airports

2005-04-20 Thread Curtis L. Olson
Corrubia, Stacie K wrote: Hi --- I am having a problem generating airports within TerraGear. I have been following the recipe from the TerraGear.README file and downloaded Robin Peel's database of airports and managed to create the basic.dat and the runways.dat file. When I tried to use the

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Lee Elliott
On Wednesday 20 April 2005 19:41, Dave Culp wrote: What happens if you: start FG, display the hud, put the mouse into control mode, make a half deflection of the control surfaces, so that none of them hit their end-stops, and then hit F3? Do the controls move back to their centered

Re: [Flightgear-devel] Big Nasal Changes

2005-04-20 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: When I start FlightGear I get the following list of errors on IRIX (big-Endian) (Linux doesn't have this problem): This looks like the GC is cleaning up objects incorrectly. On the assumption that this is an endianness issue: Is this for a 32 or 64 bit target

[Flightgear-devel] Blank screen implementation

2005-04-20 Thread Drew
I'm trying to find an easy way to make the screen go black in the FlightGear window...sort of like a camera failure for a UAV. Does anyone know if there's a property I can adjust to do this, or where the code can be modified? Also, has anyone ever modeled 'static' in the visual image to

Re: [Flightgear-devel] Blank screen implementation

2005-04-20 Thread Curtis L. Olson
Drew wrote: I'm trying to find an easy way to make the screen go black in the FlightGear window...sort of like a camera failure for a UAV. Does anyone know if there's a property I can adjust to do this, or where the code can be modified? Also, has anyone ever modeled 'static' in the visual image

Re: [Flightgear-devel] Blank screen implementation

2005-04-20 Thread Drew
Thanks. I can't make anything happen by setting draw-otw to 'false' during run-time, though. I've even tried hard-cding the draw_otw variable to false in renderer.cxx. The only way I can make it work is to set it in preferences.xml, and then it's *always* false, so I have no control over it. I

[Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Melchior FRANZ
* Drew -- Wednesday 20 April 2005 21:56: I'm trying to find an easy way to make the screen go black in the FlightGear window...sort of like a camera failure for a UAV. You can show a black and opaque dialog. Save the attached file to $FG_ROOT/Nasal/ and call it from any Nasal context, for

Re: [Flightgear-devel] Blank screen implementation

2005-04-20 Thread Curtis L. Olson
Drew wrote: Thanks. I can't make anything happen by setting draw-otw to 'false' during run-time, though. I've even tried hard-cding the draw_otw variable to false in renderer.cxx. The only way I can make it work is to set it in preferences.xml, and then it's *always* false, so I have no control

Re: [Flightgear-devel] Blank screen implementation

2005-04-20 Thread Drew
I must be setting the property node incorrectly, then. Or maybe it's being overwritten? I'll have to look into Franz's suggestion, as well. I'm not very familiar with this code, though, so I don't know what a Nazel context is, yet. On 4/20/05, Curtis L. Olson [EMAIL PROTECTED] wrote: Drew

[Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Melchior FRANZ
* Drew -- Wednesday 20 April 2005 22:32: I'm not very familiar with this code, though, so I don't know what a Nazel context is, yet. You can add this to the black.nas file, after which you can switch the blackout state via property /sim/rendering/blackout. No need to dive into Nasal then.

[Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Melchior FRANZ
Improved dialog nasal file attached. Just drop it into $FG_ROOT/Nasal/ again. It does monitor the property /sim/rendering/blackout and turns the screen black accordingly. And it offers three commands for Nasal context: black.open(); black.close(); black.toggle(); m. dialog = nil; state =

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Drew
Thank you very much for your help...I'll try it out and let you know how it goes. Drew On 4/20/05, Melchior FRANZ [EMAIL PROTECTED] wrote: Improved dialog nasal file attached. Just drop it into $FG_ROOT/Nasal/ again. It does monitor the property /sim/rendering/blackout and turns the screen

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Andy Ross
Melchior FRANZ wrote: Improved dialog nasal file attached. Just drop it into $FG_ROOT/Nasal/ again. It does monitor the property /sim/rendering/blackout and turns the screen black accordingly. And it offers three commands for Nasal context: Cool, now animate the alpha value and tie it to the

Re: [Flightgear-devel] Blank screen implementation

2005-04-20 Thread Drew
Hmmm, I can fire up FG, and using the property browser change the value of /sim/rendering/draw-otw to 0 and I get the desired effect. I do see some odd occasional blips of runway ... that is very strange, but it mostly worked. Never mind...I was doing something really stupid, here. It works

RE: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Vivian Meazza
Andy Ross wrote Melchior FRANZ wrote: Improved dialog nasal file attached. Just drop it into $FG_ROOT/Nasal/ again. It does monitor the property /sim/rendering/blackout and turns the screen black accordingly. And it offers three commands for Nasal context: Cool, now animate the

[Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Melchior FRANZ
* Drew -- Wednesday 20 April 2005 23:26: Thank you very much for your help...I'll try it out and let you know how it goes. Whoops. There was an embarrassing bug in it. Better take this here: http://members.aon.at/mfranz/black.nas m. ___

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Drew
And a red one for -ve G. With a bit of texture. I never liked the 'red-out' in simulators...do pilot's really see red? I thought it was just called red-out because of excess blood to the brain. In any case, I thought of the same thing, myself (using this for GLOC). Drew

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Drew
Whoops. There was an embarrassing bug in it. Better take this here: I still get that same error on this line: switch = props.globals.getNode(/sim/rendering/blackout, 1); Does this property need to be declared somewhere? ___ Flightgear-devel mailing

[Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Melchior FRANZ
* Drew -- Wednesday 20 April 2005 23:42: Nasal runtime error: no such member at ./data/Nasal/black.nas, line 4 In which version? The last one, for which I sent the URL? http://members.aon.at/mfranz/black.nas m. ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Drew
Both. That line is identical in both versions, so I wouldn't expect any differences. BTW, I know I don't have the latest and greatest Nasal, as Andy's been discussing. For instance, it didn't recognize the if ? then : else syntax, but I knew how to fix that. Drew On 4/20/05, Melchior FRANZ

[Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Melchior FRANZ
* Drew -- Thursday 21 April 2005 00:12: I still get that same error on this line: switch = props.globals.getNode(/sim/rendering/blackout, 1); Does this property need to be declared somewhere? No. The line is OK. But maybe your version of fgfs isn't? The Nasal code is for fgfs CVS/HEAD. It

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Drew
(Not that it had to. But it was fun. :-) Not so fun for me, though. I suppose I need to get the new Nasal code, now, or is there a way to do this with the old version? I'm running the 0.9.8 release. I'm making too many custom mods to be chasing a moving target. Drew

[Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Melchior FRANZ
* Drew -- Thursday 21 April 2005 00:24: BTW, I know I don't have the latest and greatest Nasal, as Andy's been discussing. For instance, it didn't recognize the if ? then : else syntax, but I knew how to fix that. The possibility to set the dialog color is also very new, only a few days old.

Re: [Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Andy Ross
Melchior FRANZ wrote: Drew wrote: switch = props.globals.getNode(/sim/rendering/blackout, 1); Does this property need to be declared somewhere? No. The line is OK. But maybe your version of fgfs isn't? The Nasal code is for fgfs CVS/HEAD. It uses Nasal syntax that was added to CVS

[Flightgear-devel] Re: Blank screen implementation

2005-04-20 Thread Melchior FRANZ
* Drew -- Thursday 21 April 2005 00:29: Not so fun for me, though. I suppose I need to get the new Nasal code, now, No. The ternary operation was the only thing that I was using and that was added after 0.9.8. I've removed it now. Same URL. I'm running the 0.9.8 release. That won't work