Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux

2004-11-08 Thread Martin Spott
Ampere K. Hardraade wrote: Still no luck with direct rendering. If I use the one from XFree86, direct rendering will get enabled, but the framerate is so poor that even my i810 can beat it. If I use the one from fglrx, it is error after error after error. Sigh... and I thought ATI is

RE: [Flightgear-devel] Seafire and Spitfire engine startup

2004-11-08 Thread Vivian Meazza
Paul wrote: Either I'm a bit thick or something is wrong with the Spitfire and Seafire. I cannot get them to start. Fuel cocks open, magnetos on, mixture rich, a bit of priming, crank ... crank ... crank ... crank ... With the Spitfire and the Coffman starter it doesn't even kick the

[Flightgear-devel] MD11 model filenames

2004-11-08 Thread Richard Bytheway
I have noticed that there are files in the MD11 model which have the same name on a system with a case insensitive filesystem: $ ls Aircraft/MD11/Models/cockpit/ BW000.RGB BW128.RGB BW230.RGB cockpit.3ds CVS GS.RGB PANELBG.RGB BW064.RGB BW191.RGB BW255.RGB cockpit.xml gs.rgb

[Flightgear-devel] Re: Seafire and Spitfire engine startup

2004-11-08 Thread Melchior FRANZ
* Paul Surgeon -- Monday 08 November 2004 00:04: Either I'm a bit thick or something is wrong with the Spitfire and Seafire. I cannot get them to start. Fuel cocks open, magnetos on, mixture rich, a bit of priming, crank ... crank ... crank ... crank ... With the Spitfire and the Coffman

Re: [Flightgear-devel] Re: Seafire and Spitfire engine startup

2004-11-08 Thread Martin Spott
Melchior FRANZ wrote: That's because you didn't compile fgfs with SDL (--enable-sdl) but with glut. Glut (at least freeglut) either has a keyboard event bug, or is wrongly configured in fgfs: if the space bar is held down, there's a constant flow of pressed, released, pressed, released, ...

[Flightgear-devel] X-Plane on Linux

2004-11-08 Thread Jon Berndt
Looks like X-Plane is finally going Linux - not just the support apps, but the whole thing. I guess there's even a beta available. Anyone try it, yet? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Re: Seafire and Spitfire engine startup

2004-11-08 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 08 November 2004 11:49: Glut (at least freeglut) either has a keyboard event bug, or is wrongly configured in fgfs: if the space bar is held down, there's a constant flow of pressed, released, pressed, released, ... events. Actually, that's what X reports. So it's

Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread David Megginson
On Mon, 8 Nov 2004 06:05:57 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote: ..this is with or without oxygen? Without -- oxygen is a very difficult thing to manage in the eastern half of the continent. I could purchase a portable oxygen system good enough for me (not enough for pax) for less than

Re: [Flightgear-devel] X-Plane on Linux

2004-11-08 Thread Boris Koenig
Jon Berndt wrote: Looks like X-Plane is finally going Linux - not just the support apps, but the whole thing. I guess there's even a beta available. Anyone try it, yet? I think it's only a demo ? On the other hand the description of the upcoming v. 8.0 release sounds indeed VERY promising:

Re: [Flightgear-devel] X-Plane on Linux

2004-11-08 Thread Arthur Wiebe
I have been using X-Plane on Mac OS X for awhile. Previous X-Plane 8 betas let you fly for 20 minutes and after that the joystick was disabled. Now it's down to 6 min. as the final release draws in. The reason I use X-Plane is because it's developed on a Mac, and is well supported and it just the

[Flightgear-devel] Re: X-Plane on Linux

2004-11-08 Thread Melchior FRANZ
* Arthur Wiebe -- Monday 08 November 2004 15:55: I like FlightGear because it's open source but other than that X-Plane is a lot better. Hopefully in the future I'll actually be able to do a full build of FGFS without so many problems. :) So, X-Plane is better than fgfs, because *you* have

Re: [Flightgear-devel] Re: X-Plane on Linux

2004-11-08 Thread Curtis L. Olson
Melchior FRANZ wrote: * Arthur Wiebe -- Monday 08 November 2004 15:55: I like FlightGear because it's open source but other than that X-Plane is a lot better. Hopefully in the future I'll actually be able to do a full build of FGFS without so many problems. :) So, X-Plane is better than

Re: [Flightgear-devel] Re: X-Plane on Linux

2004-11-08 Thread Andreas Hasenack
It will indeed be interesting to see how X plane performs on linux. Regarding the 6min limit, it was always there on the demo. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] nurbs headaches

2004-11-08 Thread Curtis L. Olson
I'm posting here to the general devel list in hopes that someone here can help me with a nurbs problem. First a little background. FlightGear has non-flat airport surfaces. Unfortunately DEM data is *way* too noisy and has too much potential for odd artifacts to use directly. What I have

[Flightgear-devel] Re: ATI 9200 Direct Rendering problem on Linux

2004-11-08 Thread Alex Perry
From: Martin Spott [EMAIL PROTECTED] Ampere K. Hardraade wrote: Sigh... and I thought ATI is supposed to be Linux-friendly?! Things have changed a bit these days, but the r200 chip is still one of the best supported GPU's in the OpenSource world. The problem on _your_ computer is not ATI's

Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread Arnt Karlsen
On Mon, 8 Nov 2004 09:16:02 -0500, David wrote in message [EMAIL PROTECTED]: On Mon, 8 Nov 2004 06:05:57 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote: ..this is with or without oxygen? Without -- oxygen is a very difficult thing to manage in the eastern half of the continent. I could

[Flightgear-devel] Re: X-Plane on Linux

2004-11-08 Thread Melchior FRANZ
* Curtis L. Olson -- Monday 08 November 2004 16:22: To be fair, X-Plane does some things that are a lot nicer than FG. Also, our Mac support is woefully inadequate (mostly because we have precious few Mac developers on board.) The original poster was referencing the Mac platform and I

Re: [Flightgear-devel] MD11 model filenames

2004-11-08 Thread Durk Talsma
On Monday 08 November 2004 10:13, Richard Bytheway wrote: I have noticed that there are files in the MD11 model which have the same name on a system with a case insensitive filesystem: To the best of my knowledge, this duplication was introduced when Erik changed the original upper case names

Re: [Flightgear-devel] Re: ATI 9200 Direct Rendering problem on Linux

2004-11-08 Thread Steven Beeckman
Alex Perry wrote: From: Martin Spott [EMAIL PROTECTED] Ampere K. Hardraade wrote: Sigh... and I thought ATI is supposed to be Linux-friendly?! Things have changed a bit these days, but the r200 chip is still one of the best supported GPU's in the OpenSource world. The problem on

If in doubt ... (was Re: [Flightgear-devel] Re: X-Plane on Linux)

2004-11-08 Thread David Megginson
On Mon, 8 Nov 2004 17:42:37 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote: Ah, OK. Didn't relate this to the Mac port. At first this looked like the classical troll post: go to an application specific forum, tell how this app sucks and how others are better (which so far would be OK) but then

Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread David Culp
..well, oxygen is fed to pax thru constant flow masks while the cockpit crew uses on-deman masks, so that problem is solved, and if they need night vision, they can have it, AFAIK. Dave C, you have experience here, does airline pilots ever use oxygen to boost night vision? No, but in the

RE: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread Vivian Meazza
..well, oxygen is fed to pax thru constant flow masks while the cockpit crew uses on-deman masks, so that problem is solved, and if they need night vision, they can have it, AFAIK. Dave C, you have experience here, does airline pilots ever use oxygen to boost night vision? No, but in

Re: [Flightgear-devel] New Sidewinder Precision Pro Joystick settings

2004-11-08 Thread Erik Hofman
Oliver C. wrote: Hello, i modified the joystick settings for the Sidewinder Precision Pro joystick. Now all buttons and axis react the same way in unix and windows except for the view elevation binding which is on axis 5 in unix and 7 in windows. Here the windows axis is inverse, the unix

Re: [Flightgear-devel] Re: X-Plane on Linux

2004-11-08 Thread Arthur Wiebe
Yes, but for a few X-Plane 8 betas the demo lasted 20 min. On Mon, 8 Nov 2004 13:28:37 -0200, Andreas Hasenack [EMAIL PROTECTED] wrote: It will indeed be interesting to see how X plane performs on linux. Regarding the 6min limit, it was always there on the demo.

Re: [Flightgear-devel] nurbs headaches

2004-11-08 Thread Christian Mayer
Curtis L. Olson schrieb: I find that when I try to interpolate a nurbs surface through the grid points, the resulting surface misses many/most of the points, which is not what I expected. I also tried a least squares fit which actually I *really* like, however, I'm finding that the least

Re: [Flightgear-devel] Re: X-Plane on Linux

2004-11-08 Thread Arthur Wiebe
On Mon, 8 Nov 2004 17:42:37 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote: * Curtis L. Olson -- Monday 08 November 2004 16:22: To be fair, X-Plane does some things that are a lot nicer than FG. Also, our Mac support is woefully inadequate (mostly because we have precious few Mac developers

Re: [Flightgear-devel] nurbs headaches

2004-11-08 Thread Curtis L. Olson
Christian Mayer wrote: NURBS aren't good conditioned. That means that depending on the input data it can easily happen that your result will be rubbish. I'm not married to nurbs, but I'm looking for a way to fit a smooth curved surface through a set of points. The nurbs++ library is what I

Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread Arnt Karlsen
On Mon, 8 Nov 2004 17:15:26 -, Vivian wrote in message [EMAIL PROTECTED]: ..well, oxygen is fed to pax thru constant flow masks while the cockpit crew uses on-deman masks, so that problem is solved, and if they need night vision, they can have it, AFAIK. Dave C, you have

RE: [Flightgear-devel] nurbs headaches

2004-11-08 Thread Norman Vine
Curtis L. Olson writes: It would be great if I didn't have to write and debug my own bezier library, are you aware of any existing code that could help me out here? Here is a classic source http://www.nar-associates.com/nurbs/c_code.html Note that you will want to repeat the edge vertices

RE: [Flightgear-devel] nurbs headaches

2004-11-08 Thread Norman Vine
Curtis L. Olson writes: It would be great if I didn't have to write and debug my own bezier library, are you aware of any existing code that could help me out here? This is another 'classic' that has source available http://eros.cagd.eas.asu.edu/~farin/cagdbook/cagdbook.html Norman

[Flightgear-devel] Re: X-Plane on Linux

2004-11-08 Thread Melchior FRANZ
* Arthur Wiebe -- Monday 08 November 2004 19:13: Just to make myself more clear. I like FlightGear. It's a great simulator. I just like X-Plane better because it's of better quality and a more mature product. Better quality is still quite vague for people who don't know X-Plane. Overall

[Flightgear-devel] Re: Re: ATI 9200 - fglrx

2004-11-08 Thread Alex Perry
(Maybe we should fork the subject to the open and closed source alternatives) From: Steven Beeckman [EMAIL PROTECTED] Alex Perry wrote: I can give you advice on the fglrx route (which is what I'm using), PS: Alex: what's fglrx? The drivers from ATI? I've tried the rpm I think, but it didn't

[Flightgear-devel] JSBSim Scripts in FlightGear

2004-11-08 Thread Jon S Berndt
I got a request to implement something I've been considering implementing for some time, anyhow. JSBSim has the ability to run scripted flights. Scripts are composed in an XML-format command file. This works quite well for JSBSim in a standalone mode. I have yet to try to implement this in

Re: [Flightgear-devel] Model animations

2004-11-08 Thread Erik Hofman
Vance Souders wrote: I've been trying unsuccessfully to spin the prop on a modified version of the T6. Here's a cut and paste from the model file. Does anyone see something that I am missing? The props_spin shows up as a separate object in both 3DStudio Max and AC3D (we are playing with the

RE: [Flightgear-devel] Model animations

2004-11-08 Thread Vance Souders
Erik, The prop is multiple triangles. I've even tried spinning other parts of the craft but have had no luck. In fact, none of the animation commands seem to be doing much of anything to the craft, which is what led me to believe that there was something wrong with my syntax. -Vance

Re: [Flightgear-devel] JSBSim Scripts in FlightGear

2004-11-08 Thread Erik Hofman
Jon S Berndt wrote: I got a request to implement something I've been considering implementing for some time, anyhow. JSBSim has the ability to run scripted flights. Scripts are composed in an XML-format command file. This works quite well for JSBSim in a standalone mode. I have yet to try to

[Flightgear-devel] FG on Mac OSX

2004-11-08 Thread Jeffrey Sinsay
On Mon, 8 Nov 2004 17:42:37 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote: * Curtis L. Olson -- Monday 08 November 2004 16:22: To be fair, X-Plane does some things that are a lot nicer than FG. Also, our Mac support is woefully inadequate (mostly because we have precious few Mac

Re: [Flightgear-devel] JSBSim Scripts in FlightGear

2004-11-08 Thread Jon S Berndt
I would go the other way around, implement FlightGear's FDM socket communication protocol for JSBSim and run it as a stand-alone FDM that feeds FlightGear with it's data. Erik I like this idea a lot - but I'm not quite sure how to proceed on this. Do you have any ideas to throw out on how this

Re: [Flightgear-devel] Model animations

2004-11-08 Thread David Culp
property/engines/engine[0]/rpm/property The T6 is using the FGTurbine model, which doesn't report rpm. We don't really have a turboprop model, for various reasons, one of which is inability to have the throttle act as a thrust lever that modulates rpm and/or prop pitch depending on

Re: [Flightgear-devel] FG on Mac OSX

2004-11-08 Thread David Culp
I'd like to do some development work on FG with regards to building a good thermal model for soaring enthusists, ... If there is anything different you'd like to see in the current thermal model, let me know. BTW, in CVS FlightGear the thermals now have tops. Dave --

[Flightgear-devel] Runway HUD projection

2004-11-08 Thread Aaron Wilson
I'm trying to project a virtual runway image on the HUD and I do not fully understand the FlightGear coordinate system. I am using the following code to get the four corners on the runway and seem to correspond to the absolute_view_pos vector when located on the corner of the runway. I am trying

Re: [Flightgear-devel] nurbs headaches

2004-11-08 Thread Christian Mayer
Curtis L. Olson schrieb: Christian Mayer wrote: What you might try is putting a bezier patch through the points. The Bezier curve guarantees you that it won't leave the convex hull of your points. But it won't go through your controll points (what you actually want to achive to smooth your

Re: [Flightgear-devel] FG on Mac OSX

2004-11-08 Thread Arthur Wiebe
I will. (Not that I've been trying that hard lately) The biggest problem is getting plib to compile and install. But then again my problem was with simgear. I have some new ideas now and will try them out. If ever I break through the ice you'll hear from me. :-) On Mon, 8 Nov 2004 12:42:44

[Flightgear-devel] Thermal Model in FG

2004-11-08 Thread Jeffrey Sinsay
I'd like to do some development work on FG with regards to building a good thermal model for soaring enthusists, ... If there is anything different you'd like to see in the current thermal model, let me know. BTW, in CVS FlightGear the thermals now have tops. David, Last time I check

Re: [Flightgear-devel] nurbs headaches

2004-11-08 Thread Richard Harke
On Monday 08 November 2004 13:28, Christian Mayer wrote: Curtis L. Olson schrieb: Christian Mayer wrote: Well, googling for bezier 2d gave me: http://www.cs.wpi.edu/~matt/courses/cs563/talks/surface/bez_surf.html (not exactly what you are looking for, but it looked like an easy to

Re: [Flightgear-devel] Thermal Model in FG

2004-11-08 Thread David Culp
What I'd like to do is have a system which dynamically creates thermals and moves them around the FG world based on underlying terrain, wind, time of day, cloud cover, etc. This sounds a lot like Durk's traffic manager, which creates AI aircraft dynamically. Your thermal manager will look

RE: [Flightgear-devel] Thermal Model in FG

2004-11-08 Thread Norman Vine
David Culp writes: Also the thermals should have a variety of shapes and sizes, with areas of sink modeled as well. Sink is easy - just use a negative value for strength. As for diameter, keep in mind that in the current thermal model only the thermal closest to the airplane

Re: [Flightgear-devel] Re: ATI 9200 Direct Rendering problem on Linux

2004-11-08 Thread Ampere K. Hardraade
It turned out that the half of dozen kernel panic I have and my sloppy repair works was also a contributor to the problem. To make a long story short, I wipped the drive clean and start fresh. I would certainly like to hear your advice on the fglrx route. =) Ampere On November 8, 2004 11:12

Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux

2004-11-08 Thread Ampere K. Hardraade
Well, the r200 driver did work, but for some reason it only gave me ~200 fps at the most. =( Ampere On November 8, 2004 03:28 am, Martin Spott wrote: Things have changed a bit these days, but the r200 chip is still one of the best supported GPU's in the OpenSource world. The problem on _your_

Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread Ampere K. Hardraade
On November 8, 2004 11:58 am, David Culp wrote: ..well, oxygen is fed to pax thru constant flow masks while the cockpit crew uses on-deman masks, so that problem is solved, and if they need night vision, they can have it, AFAIK. Dave C, you have experience here, does airline pilots ever

[Flightgear-devel] ATI 9600 Pro Rendering problem on Linux.

2004-11-08 Thread Chris Reid
Performance wise I don't have any complaints with my ATI (Sapphire) 9600 Pro 256M but I have yet to figure out why I have an odd (wingdings of some ilk?) front in place of readable text in dialog boxes and menu. Also I seem to have alphanumeric clouds. Emerged the ati-drivers into gentoo ran

Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux

2004-11-08 Thread Ampere K. Hardraade
Fresh Linux installation, but I'm still getting this: (II) fglrx(0): [agp] AGP v1/2 disable mask 0x (II) fglrx(0): [agp] AGP v3 disable mask 0x (EE) fglrx(0): [agp] could not determine AGP since mode=0x (EE) fglrx(0): cannot init AGP Ampere

Re: [Flightgear-devel] New Sidewinder Precision Pro Joystick settings

2004-11-08 Thread Oliver C.
On Monday 08 November 2004 18:33, Erik Hofman wrote: To fix this we would need some sort of property to inverse the axis independly for windows and unix. If you know a way to do this feel free to fix this. You might want to take a look at the Saitek/X45.xml configuration file, especially

Re: [Flightgear-devel] Re: ATI 9200 Direct Rendering problem on Linux

2004-11-08 Thread Ampere K. Hardraade
Actually, since the radeon driver is working better than fglrx at the moment, I would like to see if I can speed the framerate up first. I will include the logs tomorrow. Thanks in advance, Ampere On November 8, 2004 09:27 pm, Ampere K. Hardraade wrote: I would certainly like to hear your

Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux

2004-11-08 Thread Martin Spott
Ampere K. Hardraade wrote: Fresh Linux installation, but I'm still getting this: (II) fglrx(0): [agp] AGP v1/2 disable mask 0x ^ Your fault - isn't it ? If you need support for a closed source driver, then please call the vendor and stop annoying people on an OpenSource

Re: [Flightgear-devel] ATI 9600 Pro Rendering problem on Linux.

2004-11-08 Thread Martin Spott
Chris Reid wrote: For some reason this seems to only affect xorg and not xfree (??!??), Probably ATI's not yet up to date with XOrg ? As far as I remember the interface to the DRI driver has changed a bit, this might break your attempt to run drivers designed for XFree86, Martin. -- Unix

[Flightgear-devel] Re: ATI 9200 Direct Rendering problem

2004-11-08 Thread Alex Perry
On November 8, 2004 11:12 am, Alex Perry wrote: Martin isn't kidding. ?You have to pick _one_ route, either the open source one or the closed source one, and get your whole 3D system, from user libraries through to kernel modules, lined up to support just that execution path ... end to

[Flightgear-devel] Re: ATI 9200 - fglrx

2004-11-08 Thread Kalle Valo
Alex Perry [EMAIL PROTECTED] writes: PS: Alex: what's fglrx? The drivers from ATI? I've tried the rpm I think, but it didn't work out either :-s (probably because of what you said: two ways to solve the same problem ...) They've always worked for me (aside from the known rendering bugs

RE: [Flightgear-devel] Model animations

2004-11-08 Thread Innis Cunningham
Hi Vance If you could just clear something up for me.The last time the t6 was in FG it was using an mdl (MSFS) to run.Is the model you are running using an .ac model file.If not the animations won't work. Anyway if you want to see the XML code to spin the fan on the 737 just have a look at the

Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; T

2004-11-08 Thread Innis Cunningham
Hi David David Megginson writes Without -- oxygen is a very difficult thing to manage in the eastern half of the continent. I could purchase a portable oxygen system good enough for me (not enough for pax) for less than USD 1,000 but almost no FBOs could fill it for me -- out west, near the