Ampere K. Hardraade wrote:
Still no luck with direct rendering. If I use the one from XFree86, direct
rendering will get enabled, but the framerate is so poor that even my i810
can beat it. If I use the one from fglrx, it is error after error after
error. Sigh... and I thought ATI is
Paul wrote:
Either I'm a bit thick or something is wrong with the
Spitfire and Seafire. I cannot get them to start.
Fuel cocks open, magnetos on, mixture rich, a bit of
priming, crank ... crank ... crank ... crank ...
With the Spitfire and the Coffman starter it doesn't
even kick the
I have noticed that there are files in the MD11 model which have the same name
on a system with a case insensitive filesystem:
$ ls Aircraft/MD11/Models/cockpit/
BW000.RGB BW128.RGB BW230.RGB cockpit.3ds CVS GS.RGB PANELBG.RGB
BW064.RGB BW191.RGB BW255.RGB cockpit.xml gs.rgb
* Paul Surgeon -- Monday 08 November 2004 00:04:
Either I'm a bit thick or something is wrong with the
Spitfire and Seafire. I cannot get them to start.
Fuel cocks open, magnetos on, mixture rich, a bit of
priming, crank ... crank ... crank ... crank ...
With the Spitfire and the Coffman
Melchior FRANZ wrote:
That's because you didn't compile fgfs with SDL (--enable-sdl) but
with glut. Glut (at least freeglut) either has a keyboard event bug,
or is wrongly configured in fgfs: if the space bar is held down,
there's a constant flow of pressed, released, pressed, released, ...
Looks like X-Plane is finally going Linux - not just the support apps, but the
whole
thing. I guess there's even a beta available. Anyone try it, yet?
Jon
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* Melchior FRANZ -- Monday 08 November 2004 11:49:
Glut (at least freeglut) either has a keyboard event bug,
or is wrongly configured in fgfs: if the space bar is held down,
there's a constant flow of pressed, released, pressed, released, ...
events.
Actually, that's what X reports. So it's
On Mon, 8 Nov 2004 06:05:57 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote:
..this is with or without oxygen?
Without -- oxygen is a very difficult thing to manage in the eastern
half of the continent. I could purchase a portable oxygen system good
enough for me (not enough for pax) for less than
Jon Berndt wrote:
Looks like X-Plane is finally going Linux - not just the support apps, but the
whole
thing. I guess there's even a beta available. Anyone try it, yet?
I think it's only a demo ?
On the other hand the description of the upcoming v. 8.0 release
sounds indeed VERY promising:
I have been using X-Plane on Mac OS X for awhile. Previous X-Plane 8
betas let you fly for 20 minutes and after that the joystick was
disabled. Now it's down to 6 min. as the final release draws in.
The reason I use X-Plane is because it's developed on a Mac, and is
well supported and it just the
* Arthur Wiebe -- Monday 08 November 2004 15:55:
I like FlightGear because it's open source but other than that X-Plane
is a lot better. Hopefully in the future I'll actually be able to do a
full build of FGFS without so many problems. :)
So, X-Plane is better than fgfs, because *you* have
Melchior FRANZ wrote:
* Arthur Wiebe -- Monday 08 November 2004 15:55:
I like FlightGear because it's open source but other than that X-Plane
is a lot better. Hopefully in the future I'll actually be able to do a
full build of FGFS without so many problems. :)
So, X-Plane is better than
It will indeed be interesting to see how X plane performs on linux.
Regarding the 6min limit, it was always there on the demo.
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I'm posting here to the general devel list in hopes that someone here
can help me with a nurbs problem.
First a little background. FlightGear has non-flat airport surfaces.
Unfortunately DEM data is *way* too noisy and has too much potential for
odd artifacts to use directly. What I have
From: Martin Spott [EMAIL PROTECTED]
Ampere K. Hardraade wrote:
Sigh... and I thought ATI is supposed to be Linux-friendly?!
Things have changed a bit these days, but the r200 chip is still one of
the best supported GPU's in the OpenSource world. The problem on _your_
computer is not ATI's
On Mon, 8 Nov 2004 09:16:02 -0500, David wrote in message
[EMAIL PROTECTED]:
On Mon, 8 Nov 2004 06:05:57 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote:
..this is with or without oxygen?
Without -- oxygen is a very difficult thing to manage in the eastern
half of the continent. I could
* Curtis L. Olson -- Monday 08 November 2004 16:22:
To be fair, X-Plane does some things that are a lot nicer than FG.
Also, our Mac support is woefully inadequate (mostly because we have
precious few Mac developers on board.) The original poster was
referencing the Mac platform and I
On Monday 08 November 2004 10:13, Richard Bytheway wrote:
I have noticed that there are files in the MD11 model which have the same
name on a system with a case insensitive filesystem:
To the best of my knowledge, this duplication was introduced when Erik changed
the original upper case names
Alex Perry wrote:
From: Martin Spott [EMAIL PROTECTED]
Ampere K. Hardraade wrote:
Sigh... and I thought ATI is supposed to be Linux-friendly?!
Things have changed a bit these days, but the r200 chip is still one of
the best supported GPU's in the OpenSource world. The problem on
On Mon, 8 Nov 2004 17:42:37 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:
Ah, OK. Didn't relate this to the Mac port. At first this looked like
the classical troll post: go to an application specific forum, tell
how this app sucks and how others are better (which so far would be
OK) but then
..well, oxygen is fed to pax thru constant flow masks while the cockpit
crew uses on-deman masks, so that problem is solved, and if they need
night vision, they can have it, AFAIK. Dave C, you have experience
here, does airline pilots ever use oxygen to boost night vision?
No, but in the
..well, oxygen is fed to pax thru constant flow masks while the cockpit
crew uses on-deman masks, so that problem is solved, and if they need
night vision, they can have it, AFAIK. Dave C, you have experience
here, does airline pilots ever use oxygen to boost night vision?
No, but in
Oliver C. wrote:
Hello,
i modified the joystick settings for the Sidewinder Precision Pro joystick.
Now all buttons and axis react the same way in unix and windows except for
the view elevation binding which is on axis 5 in unix and 7 in windows.
Here the windows axis is inverse, the unix
Yes, but for a few X-Plane 8 betas the demo lasted 20 min.
On Mon, 8 Nov 2004 13:28:37 -0200, Andreas Hasenack
[EMAIL PROTECTED] wrote:
It will indeed be interesting to see how X plane performs on linux.
Regarding the 6min limit, it was always there on the demo.
Curtis L. Olson schrieb:
I find that when I try to interpolate a nurbs surface through the grid
points, the resulting surface misses many/most of the points, which is
not what I expected. I also tried a least squares fit which actually I
*really* like, however, I'm finding that the least
On Mon, 8 Nov 2004 17:42:37 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Curtis L. Olson -- Monday 08 November 2004 16:22:
To be fair, X-Plane does some things that are a lot nicer than FG.
Also, our Mac support is woefully inadequate (mostly because we have
precious few Mac developers
Christian Mayer wrote:
NURBS aren't good conditioned. That means that depending on the input
data it can easily happen that your result will be rubbish.
I'm not married to nurbs, but I'm looking for a way to fit a smooth
curved surface through a set of points. The nurbs++ library is what I
On Mon, 8 Nov 2004 17:15:26 -, Vivian wrote in message
[EMAIL PROTECTED]:
..well, oxygen is fed to pax thru constant flow masks while the
cockpit crew uses on-deman masks, so that problem is solved, and
if they need night vision, they can have it, AFAIK. Dave C, you
have
Curtis L. Olson writes:
It would be great if I didn't have to write and debug my own bezier
library, are you aware of any existing code that could help me out here?
Here is a classic source
http://www.nar-associates.com/nurbs/c_code.html
Note that you will want to repeat the edge vertices
Curtis L. Olson writes:
It would be great if I didn't have to write and debug my own bezier
library, are you aware of any existing code that could help me out here?
This is another 'classic' that has source available
http://eros.cagd.eas.asu.edu/~farin/cagdbook/cagdbook.html
Norman
* Arthur Wiebe -- Monday 08 November 2004 19:13:
Just to make myself more clear. I like FlightGear. It's a great
simulator. I just like X-Plane better because it's of better quality
and a more mature product.
Better quality is still quite vague for people who don't know X-Plane.
Overall
(Maybe we should fork the subject to the open and closed source alternatives)
From: Steven Beeckman [EMAIL PROTECTED]
Alex Perry wrote:
I can give you advice on the fglrx route (which is what I'm using),
PS: Alex: what's fglrx? The drivers from ATI? I've tried the rpm I
think, but it didn't
I got a request to implement something I've been considering
implementing for some time, anyhow. JSBSim has the ability to run
scripted flights. Scripts are composed in an XML-format command file.
This works quite well for JSBSim in a standalone mode. I have yet to
try to implement this in
Vance Souders wrote:
I've been trying unsuccessfully to spin the prop on a modified version
of the T6. Here's a cut and paste from the model file. Does anyone see
something that I am missing? The props_spin shows up as a separate
object in both 3DStudio Max and AC3D (we are playing with the
Erik,
The prop is multiple triangles. I've even tried spinning other parts of the
craft but have had no luck. In fact, none of the animation commands seem to
be doing much of anything to the craft, which is what led me to believe that
there was something wrong with my syntax.
-Vance
Jon S Berndt wrote:
I got a request to implement something I've been considering
implementing for some time, anyhow. JSBSim has the ability to run
scripted flights. Scripts are composed in an XML-format command file.
This works quite well for JSBSim in a standalone mode. I have yet to try
to
On Mon, 8 Nov 2004 17:42:37 +0100, Melchior FRANZ
[EMAIL PROTECTED] wrote:
* Curtis L. Olson -- Monday 08 November 2004
16:22:
To be fair, X-Plane does some things that are a
lot nicer than FG.
Also, our Mac support is woefully inadequate
(mostly because we have
precious few Mac
I would go the other way around, implement FlightGear's FDM socket
communication protocol for JSBSim and run it as a stand-alone FDM
that feeds FlightGear with it's data.
Erik
I like this idea a lot - but I'm not quite sure how to proceed on
this. Do you have any ideas to throw out on how this
property/engines/engine[0]/rpm/property
The T6 is using the FGTurbine model, which doesn't report rpm. We don't
really have a turboprop model, for various reasons, one of which is inability
to have the throttle act as a thrust lever that modulates rpm and/or prop
pitch depending on
I'd like to do some development work on FG with
regards to building a good thermal model for soaring
enthusists, ...
If there is anything different you'd like to see in the current thermal model,
let me know. BTW, in CVS FlightGear the thermals now have tops.
Dave
--
I'm trying to project a virtual runway image on the HUD and I do not
fully understand the FlightGear coordinate system. I am using the
following code to get the four corners on the runway and seem to
correspond to the absolute_view_pos vector when located on the
corner of the runway. I am trying
Curtis L. Olson schrieb:
Christian Mayer wrote:
What you might try is putting a bezier patch through the points. The
Bezier curve guarantees you that it won't leave the convex hull of
your points. But it won't go through your controll points (what you
actually want to achive to smooth your
I will. (Not that I've been trying that hard lately)
The biggest problem is getting plib to compile and install. But then
again my problem was with simgear. I have some new ideas now and will
try them out. If ever I break through the ice you'll hear from me. :-)
On Mon, 8 Nov 2004 12:42:44
I'd like to do some development work on FG with
regards to building a good thermal model for
soaring
enthusists, ...
If there is anything different you'd like to see in
the current thermal
model,
let me know. BTW, in CVS FlightGear the thermals now
have tops.
David,
Last time I check
On Monday 08 November 2004 13:28, Christian Mayer wrote:
Curtis L. Olson schrieb:
Christian Mayer wrote:
Well, googling for bezier 2d gave me:
http://www.cs.wpi.edu/~matt/courses/cs563/talks/surface/bez_surf.html
(not exactly what you are looking for, but it looked like an easy to
What I'd like to do is
have a system which dynamically creates thermals and
moves them around the FG world based on underlying
terrain, wind, time of day, cloud cover, etc.
This sounds a lot like Durk's traffic manager, which creates AI aircraft
dynamically. Your thermal manager will look
David Culp writes:
Also the
thermals should have a variety of shapes and sizes,
with areas of sink modeled as well.
Sink is easy - just use a negative value for strength. As for diameter, keep
in mind that in the current thermal model only the thermal closest to the
airplane
It turned out that the half of dozen kernel panic I have and my sloppy repair
works was also a contributor to the problem. To make a long story short, I
wipped the drive clean and start fresh.
I would certainly like to hear your advice on the fglrx route. =)
Ampere
On November 8, 2004 11:12
Well, the r200 driver did work, but for some reason it only gave me ~200 fps
at the most. =(
Ampere
On November 8, 2004 03:28 am, Martin Spott wrote:
Things have changed a bit these days, but the r200 chip is still one of
the best supported GPU's in the OpenSource world. The problem on _your_
On November 8, 2004 11:58 am, David Culp wrote:
..well, oxygen is fed to pax thru constant flow masks while the cockpit
crew uses on-deman masks, so that problem is solved, and if they need
night vision, they can have it, AFAIK. Dave C, you have experience
here, does airline pilots ever
Performance wise I don't have any complaints with my ATI
(Sapphire) 9600 Pro 256M but I have yet to figure out why I
have an odd (wingdings of some ilk?) front in place of
readable text in dialog boxes and menu. Also I seem to
have alphanumeric clouds.
Emerged the ati-drivers into gentoo ran
Fresh Linux installation, but I'm still getting this:
(II) fglrx(0): [agp] AGP v1/2 disable mask 0x
(II) fglrx(0): [agp] AGP v3 disable mask 0x
(EE) fglrx(0): [agp] could not determine AGP since mode=0x
(EE) fglrx(0): cannot init AGP
Ampere
On Monday 08 November 2004 18:33, Erik Hofman wrote:
To fix this we would need some sort of property to inverse the axis
independly for windows and unix. If you know a way to do this feel free
to fix this.
You might want to take a look at the Saitek/X45.xml configuration file,
especially
Actually, since the radeon driver is working better than fglrx at the moment,
I would like to see if I can speed the framerate up first.
I will include the logs tomorrow.
Thanks in advance,
Ampere
On November 8, 2004 09:27 pm, Ampere K. Hardraade wrote:
I would certainly like to hear your
Ampere K. Hardraade wrote:
Fresh Linux installation, but I'm still getting this:
(II) fglrx(0): [agp] AGP v1/2 disable mask 0x
^
Your fault - isn't it ? If you need support for a closed source driver,
then please call the vendor and stop annoying people on an OpenSource
Chris Reid wrote:
For some reason this seems to only affect xorg and not xfree
(??!??),
Probably ATI's not yet up to date with XOrg ? As far as I remember the
interface to the DRI driver has changed a bit, this might break your
attempt to run drivers designed for XFree86,
Martin.
--
Unix
On November 8, 2004 11:12 am, Alex Perry wrote:
Martin isn't kidding. ?You have to pick _one_ route, either the open
source one or the closed source one, and get your whole 3D system,
from user libraries through to kernel modules, lined up to support
just that execution path ... end to
Alex Perry [EMAIL PROTECTED] writes:
PS: Alex: what's fglrx? The drivers from ATI? I've tried the rpm I
think, but it didn't work out either :-s (probably because of what you
said: two ways to solve the same problem ...)
They've always worked for me (aside from the known rendering bugs
Hi Vance
If you could just clear something up for me.The last time the t6 was in FG
it was
using an mdl (MSFS) to run.Is the model you are running using an .ac model
file.If
not the animations won't work.
Anyway if you want to see the XML code to spin the fan on the 737 just have
a
look at the
Hi David
David Megginson writes
Without -- oxygen is a very difficult thing to manage in the eastern
half of the continent. I could purchase a portable oxygen system good
enough for me (not enough for pax) for less than USD 1,000 but almost
no FBOs could fill it for me -- out west, near the
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