Hi again people,
problem solved ! :D
I've just recompiled the latest cvs of plib, simgear and FlightGear, turned on
the threads flags, and now I have a FG running up to 60 fps (i have forced the
synchro with the vertical refresh).
Cuold somebody explain me the way to tune FG options to get the
On June 17, 2005 01:17 am, Mathias Fröhlich wrote:
> On Donnerstag 16 Juni 2005 21:12, Ampere K. Hardraade wrote:
> > > I have short circuted that with an unconditional false return in line
> > > 461 in RenderTexture.cpp.
> > > The crash happens in the first call to glXCreateGLXPbufferSGIX a few
>
Drew wrote:
Is there an existing interface to allow non-ownship objects to be
positioned using the propery system? If there's an easy way to
specify lat, long, alt, roll, pitch, and heading, that would be really
helpful.
I just read the documentation on AI models, and it doesn't seem like
any o
On June 17, 2005 03:17 am, BONNEVILLE David wrote:
> Hi again people,
>
> problem solved ! :D
>
> I've just recompiled the latest cvs of plib, simgear and FlightGear, turned
> on the threads flags, and now I have a FG running up to 60 fps (i have
> forced the synchro with the vertical refresh).
>
>
Mathias Fröhlich wrote:
On Donnerstag 16 Juni 2005 21:12, Ampere K. Hardraade wrote:
I have short circuted that with an unconditional false return in line 461
in RenderTexture.cpp.
The crash happens in the first call to glXCreateGLXPbufferSGIX a few
lines later.
Is the error fixable?
I just
Mathias Fröhlich wrote:
On Donnerstag 16 Juni 2005 09:58, Erik Hofman wrote:
Again, I don't believe this part of the code is actually implemented for
FlightGear and the new code has some early implementation for doings the
same. It really requires much more work to make the old code plib aware,
Ampere K. Hardraade wrote:
I am also seeing these errors when I am running FlightGear under 16 bits
color:
RenderTexture Error: Couldn't find a suitable pixel format.
WARNING: ssgLoadAC: Failed to open
'/usr/local/FlightGear/share/FlightGear/Aircraft/c172r/Models/c172-dpm.ac'
for reading
T
>From the Quadro FX 3000 :
* 60 Hz refresh
* vertical synchro forced
* no AntiAlias
* no Anisotropic filtering
* 1280*1024
* 32 bpp
* visibility 5 meters
--- Message d'origine ---
> De : "Ampere K. Hardraade" <[EMAIL PROTECTED]>
> À : FlightGear developers discussions
> Sujet : Re: [Flightg
Erik Hofman wrote
> > Ok.
> > In this case sory for the noise.
>
> No problem, there is nothing like a good discussion :-)
>
> Erik
>
And this was nothing like a good discussion :-).
No, actually, I think we all developed our knowledge of this subject.
V.
BONNEVILLE David wrote:
From the Quadro FX 3000 :
* 60 Hz refresh
* vertical synchro forced
* no AntiAlias
* no Anisotropic filtering
* 1280*1024
* 32 bpp
* visibility 5 meters
--- Message d'origine ---
De : "Ampere K. Hardraade" <[EMAIL PROTECTED]>
À : FlightGear developers discussio
Erik Hofman wrote:
> http://gpgpu.sourceforge.net/
Well, now that I have an NVidia chip in the Octane - still I don't
believe FlightGear can use it for such purpose,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
---
Martin Spott wrote:
Erik Hofman wrote:
http://gpgpu.sourceforge.net/
Well, now that I have an NVidia chip in the Octane - still I don't
believe FlightGear can use it for such purpose,
If you can see the 3d clouds you already are using it ...
Erik
I forced 60 Hz because I will use a projection system ;)
Well for the moment, I don't think I need to lower my fps, but maybe, what would
be nice is if I could force FG to run at a given fps which prevents me from
"little freezes"... ;)
David
--- Message d'origine ---
> De : Harald JOHNSEN <
BONNEVILLE David wrote:
I forced 60 Hz because I will use a projection system ;)
Well for the moment, I don't think I need to lower my fps, but maybe, what would
be nice is if I could force FG to run at a given fps which prevents me from
"little freezes"... ;)
David
--- Message d'origine --
* Harald JOHNSEN -- Friday 17 June 2005 12:37:
> >Hi again people,
> >
> >problem solved ! :D
> >
> >I've just recompiled the latest cvs of plib, simgear and FlightGear,
Would it be possible to stop this full-quoting orgy? There's enough
traffic without this. Remember: we have
Harald JOHNSEN wrote:
BONNEVILLE David wrote:
I forced 60 Hz because I will use a projection system ;)
Well for the moment, I don't think I need to lower my fps, but maybe,
what would
be nice is if I could force FG to run at a given fps which prevents me
from
"little freezes"... ;)
I see
Le vendredi 17 juin 2005 à 13:19 +0200, Erik Hofman a écrit :
> Harald JOHNSEN wrote:
> > BONNEVILLE David wrote:
> >
> >> I forced 60 Hz because I will use a projection system ;)
> >>
> >> Well for the moment, I don't think I need to lower my fps, but maybe,
> >> what would
> >> be nice is if I
> Using SCSI (and disk striping) would help also.
>
> Erik
>
SCSI has ever been, surely, the best way, i do use it with the best
results.
May be an other way: Does anybody tried to preload scenery in virtual
memory disk ?
I Do mean RAMDISK.
--
Gerard
___
Jim Wilson wrote:
>>From: Josh Babcock
>>
>>Melchior, (or anybody else)
>>
>>It seems that the material animation nullifies the alpha channel of .rgb
>>files mapped to the objects being animated. Here is an example. The
>>objects face and ball both have alpha channels which go away when this
>>anim
Josh wrote,
> Jim Wilson wrote:
> >>From: Josh Babcock
> >>
> >>Melchior, (or anybody else)
> >>
> >>It seems that the material animation nullifies the alpha channel of .rgb
> >>files mapped to the objects being animated. Here is an example. The
> >>objects face and ball both have alpha channels
Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re:
What was the subject again? Someone's mail client is obviously
very angry...
Andy
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Hi every one:
any one can give me some hint about how to run the MS FS models under
flightgear?
I have searched for long time, It is said Wolfram's manual can help,
http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something else
and also is Germany
I don't understand.
I very app
Hi every one:
any one can give me some hint about how to run the MS FS models under
flightgear?
I have searched for long time, It is said Wolfram's manual can help,
http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something else
and also is Germany
I don't understand.
I very app
Clifford Yue wrote:
> Andy Ross wrote:
> > Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re:
> >
> > What was the subject again? Someone's mail client is obviously
> > very angry...
>
> any one can give me some hint about how to run the MS FS models
> under flightgear?
Of all the messages to rep
Am Freitag 17 Juni 2005 16:13 schrieb yue xianf:
> Hi every one:
>
> any one can give me some hint about how to run the MS FS models under
> flightgear?
> I have searched for long time, It is said Wolfram's manual can help,
> http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something
>
< Le vendredi 17 juin 2005 à 22:13 +0800, yue xianf a écrit :
< Hi every one:
< any one can give me some hint about how to run the MS FS models under
< flightgear?
< I have searched for long time, It is said Wolfram's manual can help,
< http://home.t-online.de/home/Wolfram.Kuss/,this websit lo
hi Gerard:
Thanks lot, I found the hope to finish my project.
Clifford
From: Gerard Robin <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussions
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] need help for convertion(importing) fron
MSFS into Flightgear
Da
* Gerard Robin -- Friday 17 June 2005 16:45:
> Yes I can help in detail,
> It will be rather a long way to explain in detail, and i fear that
> Melchior will accept that kind of DOC taking place here.
Can you elaborate?
m.
___
Flightgear-devel mailin
Le vendredi 17 juin 2005 à 16:54 +0200, Melchior FRANZ a écrit :
> * Gerard Robin -- Friday 17 June 2005 16:45:
> > Yes I can help in detail,
> > It will be rather a long way to explain in detail, and i fear that
> > Melchior will accept that kind of DOC taking place here.
>
> Can you elaborate?
* Gerard Robin -- Friday 17 June 2005 17:07:
> Le vendredi 17 juin 2005 à 16:54 +0200, Melchior FRANZ a écrit :
> > * Gerard Robin -- Friday 17 June 2005 16:45:
> > > Yes I can help in detail,
> > > It will be rather a long way to explain in detail, and i fear that
> > > Melchior will accept that
Right, that's exactly what I mean. I actually want to control certain
ground items via a network interface. Dave suggested looking at the
multiplayer model, which I'm about to do.
Drew
On 6/17/05, Erik Hofman <[EMAIL PROTECTED]> wrote:
> Drew wrote:
> > Is there an existing interface to allow n
Found it. In modelmgr.hxx:
/**
* A dynamically-placed model using properties.
*
* The model manager uses the property nodes to update the model's
* position and orientation; any of the property node pointers may
* be set to zero to avoid update. Normally, a caller should
* lo
Le vendredi 17 juin 2005 à 22:53 +0800, yue xianf a écrit :
> hi Gerard:
>
> Thanks lot, I found the hope to finish my project.
>
> Clifford
>
Be careful, don't hope to much, we meet limitations, we cannot work
with every .mdl format, don't wait for miracle.
I will try to explain that in a DOC
I wrote:
> > > Additive? I.e. are the input axes added?
> >
> > Yes, all control axes are added to get the final value (clamped to the
> > natural output range, of course); this is how trim works, for example.
> >
>
> I thought so, thanks.
>
Good news: I've got Andy's code to run. Just a few m
Vivian Meazza wrote:
> Good news: I've got Andy's code to run. Just a few minor changes.
> Bad news: It doesn't work.
>
> I've set the property "/controls/engines/engine[0]/boost-control" to
> a fixed value. Yasim shows the correct Boost value. But there's no
> power.
What does "show the correct b
On June 17, 2005 10:53 am, yue xianf wrote:
> hi Gerard:
>
> Thanks lot, I found the hope to finish my project.
>
> Clifford
What aircraft is it that you intent to port over?
Ampere
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htt
I have started to add some volumetric shadows in Flightgear.
It uses the standard stencil method to count shadow volume (let me know
if you want an implementation
without stencil, it can also be done with the alpha buffer).
A few days ago I thought that it would be overkill for the processor or
> http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html
> Let me know what you think of that.
Wow, that looks great. How much of a frame rate hit did you get?
Dave
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Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.f
Harald JOHNSEN wrote:
I have started to add some volumetric shadows in Flightgear.
It uses the standard stencil method to count shadow volume (let me
know if you want an implementation
without stencil, it can also be done with the alpha buffer).
A few days ago I thought that it would be overki
Harald JOHNSEN wrote:
I have started to add some volumetric shadows in Flightgear.
Here's a real life airplane shadow (shadow is at the end of the runway)
from my flying adventure yesterday evening ...
http://www.flightgear.org/~curt/Models/Current/EGN-1/Flying/Link/img_2637.html
And
On June 17, 2005 03:02 pm, Harald JOHNSEN wrote:
> I have started to add some volumetric shadows in Flightgear.
> It uses the standard stencil method to count shadow volume (let me know
> if you want an implementation
> without stencil, it can also be done with the alpha buffer).
> A few days ago I
Contents of "/instrumentation/slip-skid-ball"
serviceable (true)
indicated-slip-skid (0.321742)
iverride ()
^
I think there's a typo in the code somewhere :)
Josh
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> I have started to add some volumetric shadows in Flightgear.
Does the canopy frame cast a shadow on the cockpit interior?
Do transparent surfaces cast shadows?
( I don't mean to be annoying, just curious. This would add a whole new level
of realism to 3D cockpits :)
Dave
_
* Harald JOHNSEN -- Friday 17 June 2005 21:02:
> I have started to add some volumetric shadows in Flightgear.
[...]
> http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html
Wow. Very nice. I can't wait to see the bo105's rotor shadow on its
fuselage. :-)
m.
__
Harald JOHNSEN wrote:
> I can render the Concorde with a debug build so all is not lost if your
> computer is not 10 years old.
> Some screenshots here :
> http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html
> Let me know what you think of that.
I don't even think of flying the Concor
BONNEVILLE David a écrit :
Hi people,
I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 on WinXP.
Without any anysotropic and antialiasing, i get FG running 30 fps and sometimes
20 fps.
Here are the option i use in my command line :
--airport-id=LFMI --aircraft=ufo --control
On Thursday 16 Jun 2005 21:52, Vivian Meazza wrote:
> Harald JOHNSEN
>
> > I was thinking of using some pixel shader for one or two
> > effects. This would be with the arbvp1 & arbfp1 type shader.
> > Of course I won't write them in assembler by would
> > use Cg to produce the assembler source.
> >
Andy Ross
> Vivian Meazza wrote:
> > Good news: I've got Andy's code to run. Just a few minor changes.
> > Bad news: It doesn't work.
> >
> > I've set the property "/controls/engines/engine[0]/boost-control" to
> > a fixed value. Yasim shows the correct Boost value. But there's no
> > power.
>
>
On Friday 17 Jun 2005 00:12, Gerard Robin wrote:
> Le jeudi 16 juin 2005 à 23:01 +0200, Oliver C. a écrit :
> > On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote:
> > > I was thinking of using some pixel shader for one or two
> > > effects. This would be with the arbvp1 & arbfp1 type
> > > shade
Ampere K. Hardraade wrote:
Finally, there is shadow in FlightGear. =)
Couple of questions:
Do the authors of the aircrafts have to specify the objects that can cast
shadow, or is it all done automatically?
It's automatic. All sub models of the aircraft (the ssg Vtx nodes) are
preprocess
Harald JOHNSEN
>
> I have started to add some volumetric shadows in Flightgear.
> It uses the standard stencil method to count shadow volume (let me know
> if you want an implementation
> without stencil, it can also be done with the alpha buffer).
> A few days ago I thought that it would be over
On Friday 17 Jun 2005 09:43, Harald JOHNSEN wrote:
> BONNEVILLE David wrote:
> >>From the Quadro FX 3000 :
> >
> >* 60 Hz refresh
> >* vertical synchro forced
> >* no AntiAlias
> >* no Anisotropic filtering
> >* 1280*1024
> >* 32 bpp
> >* visibility 5 meters
> >
> >
> >--- Message d'origine ---
On Friday 17 Jun 2005 15:24, Andy Ross wrote:
> Clifford Yue wrote:
> > Andy Ross wrote:
> > > Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re:
> > >
> > > What was the subject again? Someone's mail client is
> > > obviously very angry...
> >
> > any one can give me some hint about how to run th
On Friday 17 Jun 2005 20:02, Harald JOHNSEN wrote:
> I have started to add some volumetric shadows in Flightgear.
> It uses the standard stencil method to count shadow volume
> (let me know if you want an implementation
> without stencil, it can also be done with the alpha buffer).
> A few days ago
Le vendredi 17 juin 2005 à 22:37 +0100, Lee Elliott a écrit :
> I had to patch FG, because i need a hight speed graphic card,
> > I don't hope any come back from NVidia.
> > The graphics card suplyer, don't take care with the old
> > releases, they answer to the instant mass request.
> > With FG Be
Forgive my annoyance, but here are a few more questions. =)
First of all, I am seeing a potential problem when the sun is below the
horizon (during dawn and dusk) and doesn't cast any shadow onto the ground.
Does your code handle this special case at the moment? If so, how?
Secondly, do objec
I wrote:
>
> Andy Ross wrote
>
> >
> > I'm quite certain this technique works. It's been in there, and
> > actively used, since day one.
>
> Yes, I know it should work, and I'm familiar with its use elsewhere: this
> was behind my query yesterday. It seems to partially work. Odd. Well, I'll
>
Hi all
I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am
trying to compile latest version of flightgear I . compiled latest
version of simgear but in flightgear source i ve some errors first
error was about config.h...compiler couldnt locate config.h and I don
Le vendredi 17 juin 2005 à 22:33 +, eagle monart a écrit :
> Hi all
>
> I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am
> trying to compile latest version of flightgear I . compiled latest
> version of simgear but in flightgear source i ve some errors first
Le vendredi 17 juin 2005 à 22:33 +, eagle monart a écrit :
> Hi all
>
> I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am
> trying to compile latest version of flightgear I . compiled latest
> version of simgear but in flightgear source i ve some errors first
Vivian Meazza wrote:
> Engines/engine/boost-pressure-psi-gauge = 46.00167 (correct order of
> boost)
Can you try it with the CVS code? This may be interacting badly with
your local changes, which makes debugging difficult. Nothing in this
mechanism should require any of the new code.
Also on th
On Saturday 18 June 2005 01:09, Andy Ross wrote:
>
> mp-pascals: Is this needed? The standard so far for manifold pressure
>has always been inHg. Having lots of duplicate units around
>complicates things; we can always do conversions in the panel
>animations or Nasal code.
In this ca
I would like to present what i am developing for crash animation
handling, with JSBSim
That exemple is only a skeleton. It use Nasal, and should be tailor made
for the Aircraft.
It is only based on AC_GEAR contact points (CP) definitions, test of
values for each CP and decision or not to start t
Hi all,
I finally did manage to get some sort of data transfer from a joystick
to flightgear through Matlab using Native-Ctrls. I still got some
questions remaining.
1. I do see variations in the elevator and ailerons axes in the
cockpit of the Cessna, but I don't see these variations reflection
eagle monart wrote :
I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I
am trying to compile latest version of flightgear I . compiled
latest version of simgear but in flightgear source i ve some errors
first error was about config.h...compiler couldnt locate confi
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