Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread BONNEVILLE David
Hi again people, problem solved ! :D I've just recompiled the latest cvs of plib, simgear and FlightGear, turned on the threads flags, and now I have a FG running up to 60 fps (i have forced the synchro with the vertical refresh). Cuold somebody explain me the way to tune FG options to get the

Re: [Flightgear-devel] Re: "old" 3d clouds code

2005-06-17 Thread Ampere K. Hardraade
On June 17, 2005 01:17 am, Mathias Fröhlich wrote: > On Donnerstag 16 Juni 2005 21:12, Ampere K. Hardraade wrote: > > > I have short circuted that with an unconditional false return in line > > > 461 in RenderTexture.cpp. > > > The crash happens in the first call to glXCreateGLXPbufferSGIX a few >

Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Erik Hofman
Drew wrote: Is there an existing interface to allow non-ownship objects to be positioned using the propery system? If there's an easy way to specify lat, long, alt, roll, pitch, and heading, that would be really helpful. I just read the documentation on AI models, and it doesn't seem like any o

Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Ampere K. Hardraade
On June 17, 2005 03:17 am, BONNEVILLE David wrote: > Hi again people, > > problem solved ! :D > > I've just recompiled the latest cvs of plib, simgear and FlightGear, turned > on the threads flags, and now I have a FG running up to 60 fps (i have > forced the synchro with the vertical refresh). > >

Re: [Flightgear-devel] Re: "old" 3d clouds code

2005-06-17 Thread Erik Hofman
Mathias Fröhlich wrote: On Donnerstag 16 Juni 2005 21:12, Ampere K. Hardraade wrote: I have short circuted that with an unconditional false return in line 461 in RenderTexture.cpp. The crash happens in the first call to glXCreateGLXPbufferSGIX a few lines later. Is the error fixable? I just

Re: [Flightgear-devel] Re: "old" 3d clouds code

2005-06-17 Thread Erik Hofman
Mathias Fröhlich wrote: On Donnerstag 16 Juni 2005 09:58, Erik Hofman wrote: Again, I don't believe this part of the code is actually implemented for FlightGear and the new code has some early implementation for doings the same. It really requires much more work to make the old code plib aware,

Re: [Flightgear-devel] Re: "old" 3d clouds code

2005-06-17 Thread Erik Hofman
Ampere K. Hardraade wrote: I am also seeing these errors when I am running FlightGear under 16 bits color: RenderTexture Error: Couldn't find a suitable pixel format. WARNING: ssgLoadAC: Failed to open '/usr/local/FlightGear/share/FlightGear/Aircraft/c172r/Models/c172-dpm.ac' for reading T

Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread BONNEVILLE David
>From the Quadro FX 3000 : * 60 Hz refresh * vertical synchro forced * no AntiAlias * no Anisotropic filtering * 1280*1024 * 32 bpp * visibility 5 meters --- Message d'origine --- > De : "Ampere K. Hardraade" <[EMAIL PROTECTED]> > À : FlightGear developers discussions > Sujet : Re: [Flightg

RE: [Flightgear-devel] Re: "old" 3d clouds code

2005-06-17 Thread Vivian Meazza
Erik Hofman wrote > > Ok. > > In this case sory for the noise. > > No problem, there is nothing like a good discussion :-) > > Erik > And this was nothing like a good discussion :-). No, actually, I think we all developed our knowledge of this subject. V.

Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Harald JOHNSEN
BONNEVILLE David wrote: From the Quadro FX 3000 : * 60 Hz refresh * vertical synchro forced * no AntiAlias * no Anisotropic filtering * 1280*1024 * 32 bpp * visibility 5 meters --- Message d'origine --- De : "Ampere K. Hardraade" <[EMAIL PROTECTED]> À : FlightGear developers discussio

Re: [Flightgear-devel] Re: "old" 3d clouds code

2005-06-17 Thread Martin Spott
Erik Hofman wrote: > http://gpgpu.sourceforge.net/ Well, now that I have an NVidia chip in the Octane - still I don't believe FlightGear can use it for such purpose, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! ---

Re: [Flightgear-devel] Re: "old" 3d clouds code

2005-06-17 Thread Erik Hofman
Martin Spott wrote: Erik Hofman wrote: http://gpgpu.sourceforge.net/ Well, now that I have an NVidia chip in the Octane - still I don't believe FlightGear can use it for such purpose, If you can see the 3d clouds you already are using it ... Erik

Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread BONNEVILLE David
I forced 60 Hz because I will use a projection system ;) Well for the moment, I don't think I need to lower my fps, but maybe, what would be nice is if I could force FG to run at a given fps which prevents me from "little freezes"... ;) David --- Message d'origine --- > De : Harald JOHNSEN <

Re: Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Harald JOHNSEN
BONNEVILLE David wrote: I forced 60 Hz because I will use a projection system ;) Well for the moment, I don't think I need to lower my fps, but maybe, what would be nice is if I could force FG to run at a given fps which prevents me from "little freezes"... ;) David --- Message d'origine --

[Flightgear-devel] Re: Re : Re: Re : Re: getting the best perfo with FG

2005-06-17 Thread Melchior FRANZ
* Harald JOHNSEN -- Friday 17 June 2005 12:37: > >Hi again people, > > > >problem solved ! :D > > > >I've just recompiled the latest cvs of plib, simgear and FlightGear, Would it be possible to stop this full-quoting orgy? There's enough traffic without this. Remember: we have

FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Erik Hofman
Harald JOHNSEN wrote: BONNEVILLE David wrote: I forced 60 Hz because I will use a projection system ;) Well for the moment, I don't think I need to lower my fps, but maybe, what would be nice is if I could force FG to run at a given fps which prevents me from "little freezes"... ;) I see

Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 à 13:19 +0200, Erik Hofman a écrit : > Harald JOHNSEN wrote: > > BONNEVILLE David wrote: > > > >> I forced 60 Hz because I will use a projection system ;) > >> > >> Well for the moment, I don't think I need to lower my fps, but maybe, > >> what would > >> be nice is if I

Re: [Flightgear-devel] getting the best perfo with FG]

2005-06-17 Thread Gerard Robin
> Using SCSI (and disk striping) would help also. > > Erik > SCSI has ever been, surely, the best way, i do use it with the best results. May be an other way: Does anybody tried to preload scenery in virtual memory disk ? I Do mean RAMDISK. -- Gerard ___

Re: [Flightgear-devel] material animation and alpha channel

2005-06-17 Thread Josh Babcock
Jim Wilson wrote: >>From: Josh Babcock >> >>Melchior, (or anybody else) >> >>It seems that the material animation nullifies the alpha channel of .rgb >>files mapped to the objects being animated. Here is an example. The >>objects face and ball both have alpha channels which go away when this >>anim

RE: [Flightgear-devel] material animation and alpha channel

2005-06-17 Thread Vivian Meazza
Josh wrote, > Jim Wilson wrote: > >>From: Josh Babcock > >> > >>Melchior, (or anybody else) > >> > >>It seems that the material animation nullifies the alpha channel of .rgb > >>files mapped to the objects being animated. Here is an example. The > >>objects face and ball both have alpha channels

[Flightgear-devel] Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re:

2005-06-17 Thread Andy Ross
Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: What was the subject again? Someone's mail client is obviously very angry... Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightge

[Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread yue xianf
Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something else and also is Germany I don't understand. I very app

[Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread yue xianf
Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something else and also is Germany I don't understand. I very app

Re: [Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Andy Ross
Clifford Yue wrote: > Andy Ross wrote: > > Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: > > > > What was the subject again? Someone's mail client is obviously > > very angry... > > any one can give me some hint about how to run the MS FS models > under flightgear? Of all the messages to rep

Re: [Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Thomas Förster
Am Freitag 17 Juni 2005 16:13 schrieb yue xianf: > Hi every one: > > any one can give me some hint about how to run the MS FS models under > flightgear? > I have searched for long time, It is said Wolfram's manual can help, > http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something >

Re: [Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Gerard Robin
< Le vendredi 17 juin 2005 à 22:13 +0800, yue xianf a écrit : < Hi every one: < any one can give me some hint about how to run the MS FS models under < flightgear? < I have searched for long time, It is said Wolfram's manual can help, < http://home.t-online.de/home/Wolfram.Kuss/,this websit lo

Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear

2005-06-17 Thread yue xianf
hi Gerard: Thanks lot, I found the hope to finish my project. Clifford From: Gerard Robin <[EMAIL PROTECTED]> Reply-To: FlightGear developers discussions To: FlightGear developers discussions Subject: Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear Da

[Flightgear-devel] Re: need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Melchior FRANZ
* Gerard Robin -- Friday 17 June 2005 16:45: > Yes I can help in detail, > It will be rather a long way to explain in detail, and i fear that > Melchior will accept that kind of DOC taking place here. Can you elaborate? m. ___ Flightgear-devel mailin

Re: [Flightgear-devel] Re: need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 à 16:54 +0200, Melchior FRANZ a écrit : > * Gerard Robin -- Friday 17 June 2005 16:45: > > Yes I can help in detail, > > It will be rather a long way to explain in detail, and i fear that > > Melchior will accept that kind of DOC taking place here. > > Can you elaborate?

[Flightgear-devel] Re: need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Melchior FRANZ
* Gerard Robin -- Friday 17 June 2005 17:07: > Le vendredi 17 juin 2005 à 16:54 +0200, Melchior FRANZ a écrit : > > * Gerard Robin -- Friday 17 June 2005 16:45: > > > Yes I can help in detail, > > > It will be rather a long way to explain in detail, and i fear that > > > Melchior will accept that

Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Drew
Right, that's exactly what I mean. I actually want to control certain ground items via a network interface. Dave suggested looking at the multiplayer model, which I'm about to do. Drew On 6/17/05, Erik Hofman <[EMAIL PROTECTED]> wrote: > Drew wrote: > > Is there an existing interface to allow n

Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Drew
Found it. In modelmgr.hxx: /** * A dynamically-placed model using properties. * * The model manager uses the property nodes to update the model's * position and orientation; any of the property node pointers may * be set to zero to avoid update. Normally, a caller should * lo

Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 à 22:53 +0800, yue xianf a écrit : > hi Gerard: > > Thanks lot, I found the hope to finish my project. > > Clifford > Be careful, don't hope to much, we meet limitations, we cannot work with every .mdl format, don't wait for miracle. I will try to explain that in a DOC

RE: [Flightgear-devel] New turbo/supercharger code

2005-06-17 Thread Vivian Meazza
I wrote: > > > Additive? I.e. are the input axes added? > > > > Yes, all control axes are added to get the final value (clamped to the > > natural output range, of course); this is how trim works, for example. > > > > I thought so, thanks. > Good news: I've got Andy's code to run. Just a few m

Re: [Flightgear-devel] New turbo/supercharger code

2005-06-17 Thread Andy Ross
Vivian Meazza wrote: > Good news: I've got Andy's code to run. Just a few minor changes. > Bad news: It doesn't work. > > I've set the property "/controls/engines/engine[0]/boost-control" to > a fixed value. Yasim shows the correct Boost value. But there's no > power. What does "show the correct b

Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear

2005-06-17 Thread Ampere K. Hardraade
On June 17, 2005 10:53 am, yue xianf wrote: > hi Gerard: > > Thanks lot, I found the hope to finish my project. > > Clifford What aircraft is it that you intent to port over? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org htt

[Flightgear-devel] Shadows

2005-06-17 Thread Harald JOHNSEN
I have started to add some volumetric shadows in Flightgear. It uses the standard stencil method to count shadow volume (let me know if you want an implementation without stencil, it can also be done with the alpha buffer). A few days ago I thought that it would be overkill for the processor or

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Dave Culp
> http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html > Let me know what you think of that. Wow, that looks great. How much of a frame rate hit did you get? Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.f

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Curtis L. Olson
Harald JOHNSEN wrote: I have started to add some volumetric shadows in Flightgear. It uses the standard stencil method to count shadow volume (let me know if you want an implementation without stencil, it can also be done with the alpha buffer). A few days ago I thought that it would be overki

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Curtis L. Olson
Harald JOHNSEN wrote: I have started to add some volumetric shadows in Flightgear. Here's a real life airplane shadow (shadow is at the end of the runway) from my flying adventure yesterday evening ... http://www.flightgear.org/~curt/Models/Current/EGN-1/Flying/Link/img_2637.html And

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Ampere K. Hardraade
On June 17, 2005 03:02 pm, Harald JOHNSEN wrote: > I have started to add some volumetric shadows in Flightgear. > It uses the standard stencil method to count shadow volume (let me know > if you want an implementation > without stencil, it can also be done with the alpha buffer). > A few days ago I

[Flightgear-devel] typo

2005-06-17 Thread Josh Babcock
Contents of "/instrumentation/slip-skid-ball" serviceable (true) indicated-slip-skid (0.321742) iverride () ^ I think there's a typo in the code somewhere :) Josh ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flight

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Dave Culp
> I have started to add some volumetric shadows in Flightgear. Does the canopy frame cast a shadow on the cockpit interior? Do transparent surfaces cast shadows? ( I don't mean to be annoying, just curious. This would add a whole new level of realism to 3D cockpits :) Dave _

[Flightgear-devel] Re: Shadows

2005-06-17 Thread Melchior FRANZ
* Harald JOHNSEN -- Friday 17 June 2005 21:02: > I have started to add some volumetric shadows in Flightgear. [...] > http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html Wow. Very nice. I can't wait to see the bo105's rotor shadow on its fuselage. :-) m. __

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Martin Spott
Harald JOHNSEN wrote: > I can render the Concorde with a debug build so all is not lost if your > computer is not 10 years old. > Some screenshots here : > http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html > Let me know what you think of that. I don't even think of flying the Concor

Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Frederic Bouvier
BONNEVILLE David a écrit : Hi people, I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 on WinXP. Without any anysotropic and antialiasing, i get FG running 30 fps and sometimes 20 fps. Here are the option i use in my command line : --airport-id=LFMI --aircraft=ufo --control

Re: [Flightgear-devel] Opengl rendering

2005-06-17 Thread Lee Elliott
On Thursday 16 Jun 2005 21:52, Vivian Meazza wrote: > Harald JOHNSEN > > > I was thinking of using some pixel shader for one or two > > effects. This would be with the arbvp1 & arbfp1 type shader. > > Of course I won't write them in assembler by would > > use Cg to produce the assembler source. > >

RE: [Flightgear-devel] New turbo/supercharger code

2005-06-17 Thread Vivian Meazza
Andy Ross > Vivian Meazza wrote: > > Good news: I've got Andy's code to run. Just a few minor changes. > > Bad news: It doesn't work. > > > > I've set the property "/controls/engines/engine[0]/boost-control" to > > a fixed value. Yasim shows the correct Boost value. But there's no > > power. > >

Re: [Flightgear-devel] Opengl rendering

2005-06-17 Thread Lee Elliott
On Friday 17 Jun 2005 00:12, Gerard Robin wrote: > Le jeudi 16 juin 2005 à 23:01 +0200, Oliver C. a écrit : > > On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote: > > > I was thinking of using some pixel shader for one or two > > > effects. This would be with the arbvp1 & arbfp1 type > > > shade

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: Finally, there is shadow in FlightGear. =) Couple of questions: Do the authors of the aircrafts have to specify the objects that can cast shadow, or is it all done automatically? It's automatic. All sub models of the aircraft (the ssg Vtx nodes) are preprocess

RE: [Flightgear-devel] Shadows

2005-06-17 Thread Vivian Meazza
Harald JOHNSEN > > I have started to add some volumetric shadows in Flightgear. > It uses the standard stencil method to count shadow volume (let me know > if you want an implementation > without stencil, it can also be done with the alpha buffer). > A few days ago I thought that it would be over

Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Lee Elliott
On Friday 17 Jun 2005 09:43, Harald JOHNSEN wrote: > BONNEVILLE David wrote: > >>From the Quadro FX 3000 : > > > >* 60 Hz refresh > >* vertical synchro forced > >* no AntiAlias > >* no Anisotropic filtering > >* 1280*1024 > >* 32 bpp > >* visibility 5 meters > > > > > >--- Message d'origine ---

Re: [Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Lee Elliott
On Friday 17 Jun 2005 15:24, Andy Ross wrote: > Clifford Yue wrote: > > Andy Ross wrote: > > > Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: > > > > > > What was the subject again? Someone's mail client is > > > obviously very angry... > > > > any one can give me some hint about how to run th

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Lee Elliott
On Friday 17 Jun 2005 20:02, Harald JOHNSEN wrote: > I have started to add some volumetric shadows in Flightgear. > It uses the standard stencil method to count shadow volume > (let me know if you want an implementation > without stencil, it can also be done with the alpha buffer). > A few days ago

Re: [Flightgear-devel] Opengl rendering

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 à 22:37 +0100, Lee Elliott a écrit : > I had to patch FG, because i need a hight speed graphic card, > > I don't hope any come back from NVidia. > > The graphics card suplyer, don't take care with the old > > releases, they answer to the instant mass request. > > With FG Be

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Ampere K. Hardraade
Forgive my annoyance, but here are a few more questions. =) First of all, I am seeing a potential problem when the sun is below the horizon (during dawn and dusk) and doesn't cast any shadow onto the ground. Does your code handle this special case at the moment? If so, how? Secondly, do objec

RE: [Flightgear-devel] New turbo/supercharger code

2005-06-17 Thread Vivian Meazza
I wrote: > > Andy Ross wrote > > > > > I'm quite certain this technique works. It's been in there, and > > actively used, since day one. > > Yes, I know it should work, and I'm familiar with its use elsewhere: this > was behind my query yesterday. It seems to partially work. Odd. Well, I'll >

[Flightgear-devel] msvc7.1 compiling problem

2005-06-17 Thread eagle monart
Hi all I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am trying to compile latest version of flightgear I . compiled latest version of simgear but in flightgear source i ve some errors first error was about config.h...compiler couldnt locate config.h and I don

Re: [Flightgear-devel] msvc7.1 compiling problem

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 à 22:33 +, eagle monart a écrit : > Hi all > > I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am > trying to compile latest version of flightgear I . compiled latest > version of simgear but in flightgear source i ve some errors first

Re: [Flightgear-devel] msvc7.1 compiling problem

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 à 22:33 +, eagle monart a écrit : > Hi all > > I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am > trying to compile latest version of flightgear I . compiled latest > version of simgear but in flightgear source i ve some errors first

Re: [Flightgear-devel] New turbo/supercharger code

2005-06-17 Thread Andy Ross
Vivian Meazza wrote: > Engines/engine/boost-pressure-psi-gauge = 46.00167 (correct order of > boost) Can you try it with the CVS code? This may be interacting badly with your local changes, which makes debugging difficult. Nothing in this mechanism should require any of the new code. Also on th

Re: [Flightgear-devel] New turbo/supercharger code

2005-06-17 Thread Oliver C.
On Saturday 18 June 2005 01:09, Andy Ross wrote: > > mp-pascals: Is this needed? The standard so far for manifold pressure >has always been inHg. Having lots of duplicate units around >complicates things; we can always do conversions in the panel >animations or Nasal code. In this ca

[Flightgear-devel] JSBSim Crash Animation Handling

2005-06-17 Thread Gerard Robin
I would like to present what i am developing for crash animation handling, with JSBSim That exemple is only a skeleton. It use Nasal, and should be tailor made for the Aircraft. It is only based on AC_GEAR contact points (CP) definitions, test of values for each CP and decision or not to start t

[Flightgear-devel] Native-Ctrls UDP packet structure

2005-06-17 Thread bass pumped
Hi all, I finally did manage to get some sort of data transfer from a joystick to flightgear through Matlab using Native-Ctrls. I still got some questions remaining. 1. I do see variations in the elevator and ailerons axes in the cockpit of the Cessna, but I don't see these variations reflection

Re: [Flightgear-devel] msvc7.1 compiling problem

2005-06-17 Thread Frederic Bouvier
eagle monart wrote : I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am trying to compile latest version of flightgear I . compiled latest version of simgear but in flightgear source i ve some errors first error was about config.h...compiler couldnt locate confi