RE: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Norman Vine
Andy Ross writes: Is SDL something we want to commit to? FWIW - I don't see what this gets us but . since we are now agnostic as pertains to the lowlevel OpenGL initialization routines I don't see why the choice of OpenGL toolkit used couldn't just be an option i.e. since all of the

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Mathias Fröhlich
On Mon, 2004-04-05 at 16:04, Jim Wilson wrote: As it is now we need to test every single JSBSim aircraft every time a modification is made to flightgear because the trim routine is lacks robustness. Sorry, but this is simply not true. In this case it is a thing of an interface definition. If

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Erik Hofman
Mathias Fröhlich wrote: Suggestion: Create and give each FGInterface an own subdirectory of the property tree. An FDM itself should then restrict its accesses to the property tree to values inside this directory. This would 1. open the possibility of different FDM in the same flightgear

[Flightgear-devel] Lights and plib

2004-04-06 Thread Luca Masera
I've not even tried if moving the objects in (0,0,0) makes them work fine. I'll try today (perharps, if I've enought time). About the textures problem I've asked some time ago on the PLIB mailing list and we've found that 3dsMAX doesn't use a standard to read the rgb files. So it seems that it

[Flightgear-devel] TaxiDraw website

2004-04-06 Thread David Luff
I've put an initial revision of a website for TaxiDraw up, including a tutorial on it's use. http://www.nottingham.ac.uk/~eazdluf/taxidraw.html Cheers - Dave ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jim Wilson
Jon Berndt said: Thanks for the explanation. This does more than I originally thought. Would some sanity checks at the JSBSim.cxx level help? I'm not sure what they would be, other than the one mentioned before (that relates to this latest bug): make sure we have wheels above the

RE: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jon Berndt
That makes sense. When and if gear compression modeling: will that complicate this or vice versa? Do you mean visual modeling of gear compression? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] TaxiDraw website

2004-04-06 Thread David Megginson
David Luff wrote: I've put an initial revision of a website for TaxiDraw up, including a tutorial on it's use. http://www.nottingham.ac.uk/~eazdluf/taxidraw.html Good work -- thanks for putting that up. All the best, David ___ Flightgear-devel

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Andy Ross
Norman Vine wrote: since we are now agnostic as pertains to the lowlevel OpenGL initialization routines I don't see why the choice of OpenGL toolkit used couldn't just be an option Uh, that's the whole point. What would you prefer, if not SDL? If you want to write a windows-only

RE: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jim Wilson
Jon Berndt said: That makes sense. When and if gear compression modeling: will that complicate this or vice versa? Do you mean visual modeling of gear compression? As opposed to? I suppose you could say everything I'm asking about is visual, since I'm neither a pilot nor an engineer

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jon S Berndt
On Tue, 6 Apr 2004 14:05:38 - Jim Wilson [EMAIL PROTECTED] wrote: Jon Berndt said: As opposed to? I suppose you could say everything I'm asking about is visual, since I'm neither a pilot nor an engineer :-) It would be nice to eventually have the compression values to pull off visual

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Erik Hofman
Jon S Berndt wrote: On Tue, 6 Apr 2004 14:05:38 - Jim Wilson [EMAIL PROTECTED] wrote: Jon Berndt said: As opposed to? I suppose you could say everything I'm asking about is visual, since I'm neither a pilot nor an engineer :-) It would be nice to eventually have the compression values

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jon S Berndt
On Tue, 06 Apr 2004 16:46:53 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Jon wrote: We do have those values. I just never thought about publishing them. What do you need? What does YASim provide? What would be best? normalized compression would be great: gear/gear[]/compression-norm Erik Now,

Re: [Flightgear-devel] Modifying Existing FDM

2004-04-06 Thread Jon S Berndt
On Tue, 6 Apr 2004 11:41:43 -0400 Sonny Hammaker [EMAIL PROTECTED] wrote: To Whom it May Concern, and to Whomever may be of assistance, I'm working on modifying a jsbsim FDM to represent an RPV with an autonomous autopilot. The autopilot and gnc systems are designed in Simulink, and we're

[Flightgear-devel] Modifying Existing FDM

2004-04-06 Thread Sonny Hammaker
To Whom it May Concern, and to Whomever may be of assistance, I'm working on modifying a jsbsim FDM to represent an RPV with an autonomous autopilot. The autopilot andgnc systems are designed in Simulink, and we're using flight gear as the visual and dynamics model for the aircraft. I'm

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Erik Hofman
Jon S Berndt wrote: On Tue, 06 Apr 2004 16:46:53 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Jon wrote: We do have those values. I just never thought about publishing them. What do you need? What does YASim provide? What would be best? normalized compression would be great:

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jim Wilson
Jon S Berndt said: On Tue, 06 Apr 2004 16:46:53 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Jon wrote: We do have those values. I just never thought about publishing them. What do you need? What does YASim provide? What would be best? normalized compression would be great:

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Erik Hofman
Jim Wilson wrote: Jon S Berndt said: Now, the question is how do we match up the 3D model gear strut with the FDM gear? Is there a common gear numbering scheme? How about gear that have swiveling bogeys (747, etc.)? Skids (X-15)? How do you id them in JSBSim? With YASim the gear entries are

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jon S Berndt
On Tue, 06 Apr 2004 18:58:03 +0200 Erik Hofman [EMAIL PROTECTED] wrote: JSBSim does basically the same (although there is a name allocated for it), but the real question is: Is left most defined 0, or is right mos define d0, or is it something completely different (numbered in order of

[Flightgear-devel] Modifying Existing FDM

2004-04-06 Thread Sonny Hammaker
Actually Jon, I haven't hacked together an electric motor. Sorry my post implied that. I was hoping someone could help me get started with that. The Config file that I've been modifying is one of a glider. ASK21, so there is no powerplant, but many of the geometrical characteristics are the

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Andy Ross
Erik Hofman wrote: JSBSim does basically the same (although there is a name allocated for it), but the real question is: Is left most defined 0, or is right mos define d0, or is it something completely different (numbered in order of appearance)? Maybe I'm confused: why do we care? The 0

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Mathias Fröhlich
On Dienstag, 6. April 2004 19:32, Erik Hofman wrote: Jon S Berndt wrote: They are not now expected to be in any particular order, nor are they given specific names. The layout is somewhat free form. A questions is, how do you set up the gear model to support animation when you may want to

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: JSBSim does basically the same (although there is a name allocated for it), but the real question is: Is left most defined 0, or is right most defined 0, or is it something completely different (numbered in order of appearance)? Maybe I'm confused: why do we

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Erik Hofman
Erik Hofman wrote: Jon S Berndt wrote: They are not now expected to be in any particular order, nor are they given specific names. The layout is somewhat free form. A questions is, how do you set up the gear model to support animation when you may want to model things as varied as a 747, a

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Erik Hofman
Jon S Berndt wrote: They are not now expected to be in any particular order, nor are they given specific names. The layout is somewhat free form. A questions is, how do you set up the gear model to support animation when you may want to model things as varied as a 747, a C-172, a P-51D, a

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Mathias Fröhlich
On Dienstag, 6. April 2004 19:41, Erik Hofman wrote: Thinking about it again I think the solutions (for JSBSim) is quite simple, use the name of the entry (in lower letters) to define the gear: Good idea. Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED]

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jon S Berndt
On Tue, 06 Apr 2004 19:41:08 +0200 Erik Hofman [EMAIL PROTECTED] wrote: /gear/nose /gear/l_main /gear/r_main /gear/tail_skid /gear/left_top /gear/right_tip The only change might be that YASim should allow for defining named gear locations. Erik I don't know anything about how the 3D animation

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Tony Peden
--- Erik Hofman [EMAIL PROTECTED] wrote: Erik Hofman wrote: Jon S Berndt wrote: They are not now expected to be in any particular order, nor are they given specific names. The layout is somewhat free form. A questions is, how do you set up the gear model to support animation when

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jim Wilson
Jon S Berndt said: On Tue, 06 Apr 2004 18:58:03 +0200 Erik Hofman [EMAIL PROTECTED] wrote: JSBSim does basically the same (although there is a name allocated for it), but the real question is: Is left most defined 0, or is right mos define d0, or is it something completely different

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jon S Berndt
On Tue, 6 Apr 2004 18:05:30 - Jim Wilson [EMAIL PROTECTED] wrote: Maybe adding the text description in the gear/gear[n] path (the NOSE, L_MAIN, R_MAIN, etc) might help someone trying to figure out which was which. But of course they could just look at the config file and count (e.g. R_MAIN

RE: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: since we are now agnostic as pertains to the lowlevel OpenGL initialization routines I don't see why the choice of OpenGL toolkit used couldn't just be an option Uh, that's the whole point. What would you prefer, if not SDL? If you want to write

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Erik Hofman
Tony Peden wrote: --- Erik Hofman wrote: /gear/nose /gear/l_main /gear/r_main /gear/tail_skid /gear/left_top /gear/right_tip It seems like this would break down pretty quick when faced with all the variations e.g. a glider, a 172, 747, B-52, DC-10, etc. etc. Maybe to clear it up a bit, this is

[Flightgear-devel] Modifying Existing FDM

2004-04-06 Thread Sonny Hammaker
In the prop file "prop_75in2f.xml" what is the input column for the Look up tables of C_THRUST, and C_POWER. The first column that is thanks ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Curtis L. Olson
Norman Vine wrote: Out of curiosity what can't you do today that would make FlightGear better because we are using GLUT that you would do differently today if we were using SDL and what exactly is it that would make FGFS better. One big issue is that out of the box, glut is either broken, or

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Erik Hofman
Jon S Berndt wrote: On Tue, 6 Apr 2004 18:05:30 - Jim Wilson [EMAIL PROTECTED] wrote: Maybe adding the text description in the gear/gear[n] path (the NOSE, L_MAIN, R_MAIN, etc) might help someone trying to figure out which was which. But of course they could just look at the config file and

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Andy Ross
Erik Hofman wrote: This way it is easy to change the YASim or the JSBSim or the animation configuration file to match each other. Fixed (non compatible numbers) don't allow for that. I'm not arguing against having names for the gear, which actually sounds kind of elegant. But it should be

Re: [Flightgear-devel] Modifying Existing FDM

2004-04-06 Thread Jon S Berndt
On Tue, 6 Apr 2004 14:42:48 -0400 Sonny Hammaker [EMAIL PROTECTED] wrote: In the prop file prop_75in2f.xml what is the input column for the Look up tables of C_THRUST, and C_POWER. The first column that is thanks This is a 75 inch diameter, 2 bladed, fixed-pitch propeller. The first column

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: This way it is easy to change the YASim or the JSBSim or the animation configuration file to match each other. Fixed (non compatible numbers) don't allow for that. I'm not arguing against having names for the gear, which actually sounds kind of elegant. But

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Andy Ross
Norman wrote: Out of curiosity what can't you do today that would make FlightGear better because we are using GLUT that you would do differently today if we were using SDL and what exactly is it that would make FGFS better. Off the top of my head: + Build out of the box on Fedora, which no

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread David Megginson
Norman Vine wrote: Out of curiosity what can't you do today that would make FlightGear better because we are using GLUT that you would do differently today if we were using SDL and what exactly is it that would make FGFS better. Under Linux, resolution switching (i.e. go fullscreen at 1024x768

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jim Wilson
Jon S Berndt said: On Tue, 6 Apr 2004 18:05:30 - Jim Wilson [EMAIL PROTECTED] wrote: Maybe adding the text description in the gear/gear[n] path (the NOSE, L_MAIN, R_MAIN, etc) might help someone trying to figure out which was which. But of course they could just look at the

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Erik Hofman
Jim Wilson wrote: Keep it simple: gear[0], gear[1], gear[2] ...same order as listed in the FDM config. Your idea of simple is different then mine. Most of the time I know the names I've given objects for 3d animations, I never seem to remember the order in which I put them in the file ...

Re: [Flightgear-devel] Re: Raised Runways

2004-04-06 Thread Jonathan Richards
On Tuesday 06 Apr 2004 3:22 am, Lee Elliott wrote: snip * Curtis L. Olson -- Monday 05 April 2004 04:55: Could you send me an example or two or three of airports that are especially glaringly wrong? I hope to dig into this problem in the upcoming week to see if I can get to the bottom

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Andy Ross
Curtis L. Olson wrote: I understand that there are (or at least were) issues between SDL and cygwin, but perhaps it would be more productive to address that problem directly ... Ah. I honestly didn't know this. I just assumed that cygwin was one of their native platforms. I just checked,

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jim Wilson
Erik Hofman said: Jim Wilson wrote: Keep it simple: gear[0], gear[1], gear[2] ...same order as listed in the FDM config. Your idea of simple is different then mine. Most of the time I know the names I've given objects for 3d animations, I never seem to remember the order in which

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Curtis L. Olson
Andy Ross wrote: Ah. I honestly didn't know this. I just assumed that cygwin was one of their native platforms. I just checked, and it's true that cygwin doesn't ship an SDL library as part of the distribution. I did find the following README on the SDL website which seems to imply that the

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Mathias Frhlich
On Dienstag, 6. April 2004 21:16, Jim Wilson wrote: Yep. It just depends on how your brain is organized I think :-) Using names you can also name it gear0, gear1 ... But using numbers you are fixed to remembering how you configured ... Greetings Mathias -- Mathias Frhlich, email:

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Jon S Berndt
On Tue, 6 Apr 2004 19:16:18 - Jim Wilson [EMAIL PROTECTED] wrote: Erik Hofman said: Your idea of simple is different then mine. Most of the time I know the names I've given objects for 3d animations, I never seem to rememberthe order in which I put them in the file ... Yep. It just

[Flightgear-devel] Modifying Existing FDM

2004-04-06 Thread Sonny Hammaker
So if I know the range of velocity in which our plane will be flying, and the specs on the electric motor (600 speed motor), along with the Diameter of the single blade prop (11"), than I could calculate the advance ratio along eachvarying flight conditon. Is that Correct? The next thing

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Oliver C.
On Tuesday 06 April 2004 20:16, Norman Vine wrote: Out of curiosity what can't you do today that would make FlightGear better because we are using GLUT that you would do differently today if we were using SDL and what exactly is it that would make FGFS better. Using SDL has many positive

[Flightgear-devel] Consistent gear modeling for animation compatibility

2004-04-06 Thread Jon S Berndt
On Tue, 06 Apr 2004 20:58:24 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Your idea of simple is different then mine. Most of the time I know the names I've given objects for 3d animations, I never seem to remember the order in which I put them in the file ... Erik So ... to get some closure

[Flightgear-devel] Modifying Existing FDM

2004-04-06 Thread Sonny Hammaker
thanks for the tips. So you're suggesting that I leave the J (advance ratio), and coefficients alone, and just modify the Ixx and Diameter parameters accordingly? DONE! Well, this kind of leads me back to the original problem. My plane is supposed to be flying to a set of waypoints,

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Andy Ross
Curtis L. Olson wrote: Probably the best short term solution is to make sure we can build with both SDL and glut and let the builder decide? Sure. This should work right now. The only bits missing are the autotools magic to do the detection and set up the makefiles appropriately. I fear

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread David Megginson
Andy Ross wrote: Sure. This should work right now. The only bits missing are the autotools magic to do the detection and set up the makefiles appropriately. I fear autoconf, I really do... Does someone with a more solid handle on these things want to help out? :) Be a man and dive in. I

Re: [Flightgear-devel] Modifying Existing FDM

2004-04-06 Thread Jon S Berndt
On Tue, 6 Apr 2004 16:47:42 -0400 Sonny Hammaker [EMAIL PROTECTED] wrote: thanks for the tips. So you're suggesting that I leave the J (advance ratio), and coefficients alone, and just modify the Ixx and Diameter parameters accordingly? DONE! Well, this kind of leads me back to the original

[Flightgear-devel] CG Location

2004-04-06 Thread Sonny Hammaker
I thought I read somewhere, that in Flight Gear, the CG of your aircraft isn't specific to the aircraft itself, but rather related to some sort of reference. Is this true? Or did I misinterpret something? It also mentioned that you could put the coordinates of (0,0,0) for CG location.

[Flightgear-devel] Modifying Existing FDM

2004-04-06 Thread Sonny Hammaker
Some good thoughts again. Actually, I'm using a JSBSim flight model, within flightgear, but interfacing it to my own autopilot inside of Simulink. I might however switch over to the Flight Gear Autopilot, and see what kind of handling I get. Which address should I send the file to? sonny

Re: [Flightgear-devel] Modifying Existing FDM

2004-04-06 Thread Jon S Berndt
On Tue, 6 Apr 2004 17:16:01 -0400 Sonny Hammaker [EMAIL PROTECTED] wrote: Some good thoughts again. Actually, I'm using a JSBSim flight model, within flightgear, but interfacing it to my own autopilot inside of Simulink. I might however switch over to the Flight Gear Autopilot, and see what

Re: [Flightgear-devel] CG Location

2004-04-06 Thread Jon S Berndt
On Tue, 6 Apr 2004 16:59:55 -0400 Sonny Hammaker [EMAIL PROTECTED] wrote: I thought I read somewhere, that in Flight Gear, the CG of your aircraft isn't specific to the aircraft itself, but rather related to some sort of reference. Is this true? Or did I misinterpret something? It also

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-06 Thread Lee Elliott
On Tuesday 06 April 2004 20:25, Jon S Berndt wrote: On Tue, 6 Apr 2004 19:16:18 - Jim Wilson [EMAIL PROTECTED] wrote: Erik Hofman said: Your idea of simple is different then mine. Most of the time I know the names I've given objects for 3d animations, I never seem to rememberthe

Re: [Flightgear-devel] Re: Raised Runways

2004-04-06 Thread Jon Stockill
On Tue, 6 Apr 2004, Jonathan Richards wrote: I built 3 arcsec terrain for the UK [1] over the last couple of days using SRTM data from ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/Eurasia/ and the runways in the current cvs version of runways.dat.gz I've just checked, and both EGLL and EGSS mesh

RE: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Norman Vine
Curtis L. Olson writes: I understand that there are (or at least were) issues between SDL and cygwin, but perhaps it would be more productive to address that problem directly ... I haven't heard of any one not being able to compile CVS FGFS because of GLUT but this is not the point I am

RE: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Norman Vine
Andy Ross writes: Norman wrote: Out of curiosity what can't you do today that would make FlightGear better because we are using GLUT that you would do differently today if we were using SDL and what exactly is it that would make FGFS better. Off the top of my head: + Build out of

RE: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Norman Vine
Andy Ross writes: Curtis L. Olson wrote: I understand that there are (or at least were) issues between SDL and cygwin, but perhaps it would be more productive to address that problem directly ... Ah. I honestly didn't know this. short memory :-)

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Andy Ross
Norman Vine wrote: FWIW I would be much more excited about this if we were switching to a library designed for highend simulations such as OpenProducer which by the way also has a portable threading library OpenThreads The argument is still open. Sell us on OpenProducer. I've never heard of

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Bernie Bright
On Tue, 06 Apr 2004 13:52:28 -0700 Andy Ross [EMAIL PROTECTED] wrote: Curtis L. Olson wrote: Probably the best short term solution is to make sure we can build with both SDL and glut and let the builder decide? Sure. This should work right now. The only bits missing are the autotools

Re: [Flightgear-devel] Consistent gear modeling for animation compatibility

2004-04-06 Thread Jim Wilson
Jon S Berndt said: On Tue, 06 Apr 2004 20:58:24 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Your idea of simple is different then mine. Most of the time I know the names I've given objects for 3d animations, I never seem to remember the order in which I put them in the file ... Erik

[Flightgear-devel] vector.push_back() and the d'tor

2004-04-06 Thread Jon Berndt
I'm not positive, but it seems (roughly) like a vector push_back() operation causes the d'tor to be called after the first element is stored. To me, this seems to say that the push_back() operation copies the existing stored element[s] to a new location (resizing the container) and destroys the

[Flightgear-devel] Re: Raised runways

2004-04-06 Thread Dave Perry
Curt wrote: Could you send me an example or two or three of airports that are especially glaringly wrong? I hope to dig into this problem in the upcoming week to see if I can get to the bottom of it. There are a number of airports on the front range in Colorado with similar raised or sunken

RE: [Flightgear-devel] vector.push_back() and the d'tor

2004-04-06 Thread Jon Berndt
I'm not positive, but it seems (roughly) like a vector push_back() operation causes the d'tor to be called after the first element is stored. To me, this seems to say that the push_back() operation copies the existing stored element[s] to a new location (resizing the container) and destroys

Re: [Flightgear-devel] CG Location

2004-04-06 Thread Tony Peden
On Tue, 2004-04-06 at 14:21, Jon S Berndt wrote: On Tue, 6 Apr 2004 16:59:55 -0400 Sonny Hammaker [EMAIL PROTECTED] wrote: I thought I read somewhere, that in Flight Gear, the CG of your aircraft isn't specific to the aircraft itself, but rather related to some sort of reference. Is this

Re: [Flightgear-devel] Re: Raised runways

2004-04-06 Thread Curtis L. Olson
Dave Perry wrote: There are a number of airports on the front range in Colorado with similar raised or sunken runways. KBJC (Jeffco) and 2V2 (Vance Brand, where I fly from for real) are examples. But several airports near these are fine: KFNL and KGXY for example. Today (I *think*) I

Re: [Flightgear-devel] What on earth ...

2004-04-06 Thread Bruce Finney
The North American Aviation division of Rockwell International was aquired by Boeing in the mid 90's, and Douglas, part of McDonald Douglas, became part of Boeing when the merger of Boeing and McDonald Douglas occured. Lee Elliott wrote: On Wednesday 31 March 2004 19:16, Jon S Berndt wrote:

Re: [Flightgear-devel] Re: Raised runways

2004-04-06 Thread Andy Ross
Curtis L. Olson wrote: Today (I *think*) [...] Yeah. Daylight savings time always confuses me too. :) Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel