RE: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-27 Thread Norman Vine
To all concerned May we please put this thread to rest and allow FGFS to return to "soaring above petty OS bigotry" Thanks Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-25 Thread Norman Vine
FYI http://www.cert.org/advisories/CA-2003-07.html ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Packaging data files

2003-08-25 Thread Norman Vine
[EMAIL PROTECTED] writes: > > Am Montag, 25. August 2003 20:43 schrieb Arnt Karlsen: > > > > > I thought the LZW patent had expired? > > > > > > At least not in Europe. You'll have to wait until 2004. > > > > .."Europe"??? Where is that?. ;-) > > > > ..for our US website, we're ok: > > USA

RE: [Flightgear-devel] SRTM-30 scenery

2003-08-24 Thread Norman Vine
Jon Stockill writes: > > I've built some UK scenery using the SRTM-30 data mentioned the other day, > and it does seem to have a bit more shape to it than the same areas built > with the previous GTOPO30 - things like river valleys actually have some > slope to their sides now, where previously th

RE: [Flightgear-devel] FGFS Base CVS

2003-08-23 Thread Norman Vine
Erik Hofman writes: > > > > Erik, do you have in mind a library of reading functions and which archive > > format to use? Since we already use zlib, would the archive be in tar format > > with each file compressed using z? The idea of reading each file directly > > out of the archive sounds b

RE: [Flightgear-devel] FGFS Base CVS

2003-08-23 Thread Norman Vine
David Megginson writes: > > It's time to develop a package manager for aircraft and add-on > scenery, and perhaps for other stuff as well. I agree it is certainly time for some kind of 'data' manager not really sure what 'form' the manager should be though Can you elaborate a bit on what you

RE: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Norman Vine
Arnt Karlsen writes: > Matevz Jekovec > > > > > Is there any way to checkout certain directories in CVS repository and > > not the whole module? If not, IMHO Aircraft and Textures.high should > > be in seperated CVS then. Default base package should only include > > Cessna 172 and lowres textures.

RE: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Norman Vine
Erik Hofman writes: > > > > FWIW - > > FGFS seems to run at about the same fps without the 3D clouds > > so this slowdown appears to be contained within the new Cloud code > > This is hard to believe. The change is just too simple for that to > happen. Maybe we happen to trigger a feature that

RE: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Norman Vine
Erik Hofman writes: > > Norman Vine wrote: > > Hmm > > > > For starters Clouds3D crashes because there is no Light > > see attached for a patch > > < FWIW I can't believe what is in the CVS could possibly run > > > The previous patch

RE: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Norman Vine
Hmm For starters Clouds3D crashes because there is no Light see attached for a patch < FWIW I can't believe what is in the CVS could possibly run > secondly the 3D clouds are not transparent ie the black quad always appears now third my frame rate has dropped from ~20fps to <1fps this is wi

[Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Norman Vine
Hi All, All the new aircraft etc in FGFS is very impressive :-) But this is starting to add for me anyway an unacceptable time burden on statying current. i.e. I am trying to debug a Cloud3D crash which appeared today and assuming that it was probably something in the base files that changed I

RE: [Flightgear-devel] Some European cities satelite photos

2003-08-16 Thread Norman Vine
Erik Hofman writes: > Frederic Bouvier wrote: > > Curtis L. Olson wrote: > > >>How about we name releases after California gubernatorial candidates. > >>That gives us 135 releases before we'd run out of names. For those of > >>you outside the USA (or inside the USA) that just said, "Huh?"; trust

RE: [Flightgear-devel] Fog disappeared

2003-08-16 Thread Norman Vine
Erik Hofman writes: > > That's because the code that triggers the error isn't available in the > CVS version of two weeks old. There is a driver issue. Note NVIDIA just released new drivers < 45.23 > for WIN32 and Linux Norman ___ Flightgear-devel ma

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Norman Vine
Jon Berndt writes: > > I've tried building the latest flightgear from CVS. I've updated to the > latest version both plib and simgear and they build. However, when trying > to build flightgear I get an error right away when trying to build the > applications in test: > gcc-L/usr/X11R6/lib

RE: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCNTower)

2003-08-14 Thread Norman Vine
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Curtis L. > Olson > Sent: Friday, August 08, 2003 2:38 PM > To: FlightGear developers discussions > Subject: Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ > and CNTower) > > > David Me

RE: [Flightgear-devel] gcc optimizations

2003-08-14 Thread Norman Vine
Christopher S Horler writes: > On Sun, 2003-08-10 at 06:24, Norman Vine wrote: > > I upgraded my MingW compiler to gcc3.3 > > and tried the following CFLAGS to use the sse multimedia > > registers instead of the normal 387 fpu instructions > > > > -O2 -

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Norman Vine
Jon Berndt > > > If I include the change you suggest, will that stop the build process from > > trying to use the wrong version of opengl? > > > > Jon > > > It didn't seem to help. Kind of hard to help you unless you at least give us some error messages :-) Is any of XLIB being included in th

[Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Getting rid of GLUT dependencies is a good thing even if the message in the CVS Log is a more then a *little* scary since it 'mentions' moving to SDL attached patch gets rid of all mention of GLUT from the cockpit directory Norman cockpit.diffs.tgz Description: Binary data _

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Erik Hofman writes: > > I really would like to have SDL support available in FlightGear. In can > give FG a good step in the right direction. If Cygwin isn't supported > that would be a major drawback though. > > Positives: Coments interspersed > * Native Win32 threading support This works w

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Curtis L. Olson writes: > > Norman Vine writes: > > Haven't seen many reports from FlightGear developers > > doing any beta testing guess they are all to busy beta > > testing OSG and SDL integration > > If this was marriage counseling, the above stat

RE: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Norman Vine
Al West writes: > > I'm looking (I did a grep -r -i pathsplit * in the simgear subdir. > I did take a look at sg_path.cxx but the closest thing in there is dir() > - nothing in there that will return a list of strings. > Have I got an old version?: > sg_path.cxx v1.1.1.1 2002/09/07 02:57:42 Yes /

RE: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Norman Vine
Al West writes: > > Thanks for the all the help guys I finally got a working version of > flightgear running just fine. However that won't be the last of me if > you subscribe to terragear lists too. I notice that there is a Golden > Gate bridge pictured in the clouds3d_gg.

RE: [Flightgear-devel] Fog disappeared

2003-08-14 Thread Norman Vine
Frederic Bouvier writes: > > It seems that the latest changes are only responsible for the fog > problem. I still have the seams after backing out them. Now > I am suspecting the 3D clouds. > > For the fog, it is sunset now at SF and I am facing the sun : I am > seeing no fog. If I rotate the vi

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Erik Hofman writes: > > Norman Vine wrote: > > > > PUI has had considerable attention in the past year > > Although there are several projects underway, I am > > not really sure that SDL has anything comparable yet. > > PUI is ssg based. No although there

RE: [Flightgear-devel] Re: RFD: Landmarks and scenery (was Re: CYTZandCNTower)

2003-08-14 Thread Norman Vine
Melchior FRANZ writes: > > * Norman Vine -- Friday 08 August 2003 21:18: > > and as far as LandMarks go I can't really see why they don't just go in the > > standard scenery file as since they are LandMarks they probably only > > apply to one location :-) >

[Flightgear-devel] gcc optimizations

2003-08-14 Thread Norman Vine
I upgraded my MingW compiler to gcc3.3 and tried the following CFLAGS to use the sse multimedia registers instead of the normal 387 fpu instructions -O2 -march=pentium3 -msse -mfpmath=sse Wow -- seems like a nice improvement in the fps :-) You will need a P3 or better for this not exactly sure

RE: [Flightgear-devel] Under the bridge

2003-08-14 Thread Norman Vine
Jim Wilson writes: > > BTW It didn't seem that taxiing on the bridge was working with the current > code. I didn't pursue the issue with other things more pressing. But I'm > wondering, has anyone else been able to do so? Does the carrier landing work > with the current code? I haven't tried t

RE: [Flightgear-devel] Under the bridge

2003-08-14 Thread Norman Vine
Geoff Reidy writes: > > Norman Vine wrote: > > For those that want to fly under the bridges > > > > /// scenery.cxx > > > > Hey I like it, once I figured out the change only involves uncommenting > a line in tilemgr.cxx. > Only catch is I can&#x

RE: [Flightgear-devel] request for comments?

2003-08-14 Thread Norman Vine
Curtis L. Olson writes: > > I just wanted to float an idea on the list and see if anyone had any > comments. This isn't an official proposal and I'm not chomping at the > bit to make a change. It's just an idea I find interesting to think > about and I'd like to get some sort of feedback/comment

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Norman Vine
Jon Berndt writes: > > What would have changed to screw it up, though? I've never had a problem > with this before... Have you installed the Cygwin XServer recently ?? i.e I notice you are linking against -L/usr/X11R6/lib Not really sure of the best way of handling this as I haven't installed t

RE: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCNTower)

2003-08-14 Thread Norman Vine
David Megginson writes: > > Lee Elliott writes: > > > Perhaps we need a directory in Scenery that can be scanned for > > world landmarks like this. Could the model and location data be > > defined in an xml file? Would it be possible to animate them? > > (thinking rotating restaurants and s

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Curtis L. Olson writes: > > Norman Vine writes: > > Getting rid of GLUT dependencies is a good thing > > even if the message in the CVS Log is a more then > > a *little* scary since it 'mentions' moving to SDL > > We should probably have an open discus

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Norman Vine
Jon Berndt writes: > > Oops. Yes, the error is in fact different. It's confusing me. I just had a > good build of simgear, too. The wierd thing (to me) in the messages below is > this especially: > > cannot find -lsgmat h > > What's that? it looks like a tab or two got inserted i

RE: [Flightgear-devel] 3D Cloud endian issues

2003-08-14 Thread Norman Vine
Norman Vine wrote: > > Hmm does this help ? Ooops I forgot to free the mem > > > SkyCloud::Load(const SkyArchive &archive, > float rScale, /* = 1.0f */ > double latitude, double longitude ) > { ...

RE: [Flightgear-devel] RE: SimGear/simgear/scene/sky/clouds3d typeerror

2003-08-14 Thread Norman Vine
Alex Perry writes: > > > > SkyContext.cpp:55: conversion from `int' to `enum GLenum' > > From: "Norman Vine" <[EMAIL PROTECTED]> > > I don't understand this one Alex ?? > > from my GL/glut.h > > #define GLUT_WINDOW_WIDTH

RE: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCNTower)

2003-08-14 Thread Norman Vine
David Megginson writes: > > Curtis L. Olson writes: > > > The ":" path separate character might be hard to make unambiguos on > > the windows platform. But it is the standard under unix. > > > > Would anyone be opposed to using the ";" character as a path separator > > since these paths co

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
James Turner writes: > > Obviously the code is pretty close to building under mingw, pretty close ??? AFAIK Fred's recent MSVC compiled FGFS is the first non-MingW compiled Win32 executable ever releaased :-) Cheers Norman ___ Flightgear-devel mail

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Erik Hofman writes: > > Oh, I almost forgot. It's actively developed. > Nobody seems interested in anything but ssg in the plib list (and still). Hmm... SG probably doesn't need any work PUI has had considerable attention in the past year Although there are several projects underway, I am not

RE: [Flightgear-devel] Problems compiling CVS version

2003-08-12 Thread Norman Vine
Allan West writes: > > I've got the latest CVS version - well as of 10am BST today. > I've successfully compiled FG 0.9.2 and it's dependants. > > However when I come to compiling the CVS version I get errors with respect > to the max() function use from the UIUC source files (that's what I can m

[Flightgear-devel] Under the bridge

2003-08-10 Thread Norman Vine
For those that want to fly under the bridges /// scenery.cxx int FGTileMgr::updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center) { sgdVec3 sc; sgdSetVec3( sc, center[0], center[1], center[2]); // overridden with actual values if a terrain intersection is // found

[Flightgear-devel] Win32 snapshot with Clouds

2003-08-10 Thread Norman Vine
Hi all, I have temporarily placed a 'snapshot' Win32 binary at http://www.vso.cape.com/~nhv/files/fgfs/fgfs_mingw_p3_030811.tgz WARNING -- THIS BINARY WILL ONLY RUN ON GENUINE INTEL PENTIUM III or PENTIUM IV CPUs This requires fairly recent data files as obtained from CVS This binary was compil

RE: [Flightgear-devel] Build problems

2003-08-10 Thread Norman Vine
Jon Berndt writes: > > What would have changed to screw it up, though? I've never had a problem > with this before... No idea, and since: 1) I have already spent *way* too much time on this, 2) the fix works for me I'll leave that for others to determine and just use my patch :-) Cheers

RE: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZandCNTower)

2003-08-09 Thread Norman Vine
Curtis L. Olson > > Norman Vine writes: > > I am wondering what having multiple paths to search will do for 'stutter' > > > > and as far as LandMarks go I can't really see why they don't just go in the > > standard scenery file as since they

RE: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCNTower)

2003-08-09 Thread Norman Vine
Curtis L. Olson writes: > > David Megginson writes: > > Curtis L. Olson writes: > > > > > The ":" path separate character might be hard to make unambiguos on > > > the windows platform. But it is the standard under unix. > > > > > > Would anyone be opposed to using the ";" character as a pa

RE: [Flightgear-devel] SimGear/simgear/scene/sky/clouds3d type error

2003-08-06 Thread Norman Vine
Alex Perry writes: > > Making all in clouds3d > make[1]: Entering directory `/home/alex/fs/SimGear/simgear/scene/sky/clouds3d' > source='SkyContext.cpp' object='SkyContext.o' libtool=no \ > depfile='.deps/SkyContext.Po' tmpdepfile='.deps/SkyContext.TPo' \ > depmode=gcc /bin/sh ../../../../depcomp

RE: [Flightgear-devel] 3D Cloud endian issues

2003-08-06 Thread Norman Vine
Erik Hofman writes: > > I've basically given up making the cloud loader endian aware. The author > uses "unsigned char *" to pass different kinds of types into one pass > from a file into a data array which makes it extremely difficult to > resolve all the endain issues. Hmm does this help

RE: [Flightgear-devel] request for comments?

2003-08-05 Thread Norman Vine
Curtis L. Olson writes: > > Norman Vine writes: > > > > appreciating-the-Simple-in-SSG-more-each-dail'ly yr's > > So if I read you right, your beef is more with OSG's cygwin support > and less to do with capabilities, performance, etc. No it has more t

RE: [Flightgear-devel] request for comments?

2003-08-05 Thread Norman Vine
Curtis L. Olson writes: > > Hi Norman, > > I appreciate your experience and that your comment is well informed, > but taken at face value, it doesn't do much to inform the rest of us. > Can you list any supporting reasons? That's kind of what I was > angling for in my original posting. I use OS

RE: [Flightgear-devel] visibility being reset

2003-08-04 Thread Norman Vine
Norman Vine wrote: > > Curtis L. Olson writes: > > > > Norman Vine writes: > > > Looks as if a recent change is always resetting the visibility > > > to startup value. Haven't had time to see what is doing this > > > > > > David rece

RE: [Flightgear-devel] Clouds3D and Matrices in general

2003-08-04 Thread Norman Vine
further experimenting with particle size http://www.vso.cape.com/~nhv/files/fgfs/clouds/clouds3d_gg.jpg Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Scene lighting expiriment

2003-08-04 Thread Norman Vine
Erik Hofman writes: > > Curtis L. Olson wrote: > > Erik Hofman writes: > > >>I've added a property /sim/scene_lighting to the code to switch between > >>old and new behavior at runtime (not that you have to speed up time > >>temporarily to get to the new state by pressing 't'). > > > > > > Ho

RE: [Flightgear-devel] Clouds3D and Matrices in general

2003-08-03 Thread Norman Vine
Erik Hofman writes: > > Norman Vine wrote: > > Erik Hofman writes: > > > >>Norman Vine wrote: > >> > >>>Hi All > >> > >>Is this a proposed patch which can go into CVS? > > > > > > Why don't you just &

RE: [Flightgear-devel] Re: Scenery development question

2003-08-03 Thread Norman Vine
David Megginson writes: > > Norman Vine writes: > > > ie look at the vmap0 representation for many islands and you will find > > that they are just 3 or 4 points wheas the same in GSHHS will show > > things ike atols and barrier reefs for the same place > >

RE: [Flightgear-devel] Re: Scenery development question

2003-08-03 Thread Norman Vine
David Megginson wriyes: > > Erik Hofman writes: > > > I already had the impression something wasn't completely right with the > > vmap0 data, but this beats everything. > > The elevation doesn't come from the vmap0 data. What happens is that > we have to build with --min-triangle=0 because T

RE: [Flightgear-devel] Clouds3D and Matrices in general

2003-08-03 Thread Norman Vine
3, 2003 at 02:42:34PM -0400, Norman Vine wrote: > > Why don't you just 'try it' and determine that for yourself :-) > > > > see > > http://www.vso.cape.com/~nhv/files/fgfs/clouds/ > > On a side note, check the propeller on this one: > http://www.vso.

RE: [Flightgear-devel] Clouds3D and Matrices in general

2003-08-03 Thread Norman Vine
Erik Hofman writes: > > Norman Vine wrote: > > Hi All > > Is this a proposed patch which can go into CVS? Why don't you just 'try it' and determine that for yourself :-) see http://www.vso.cape.com/~nhv/files/fgfs/clouds/ Note the trick here is to transform

RE: [Flightgear-devel] metakit

2003-08-03 Thread Norman Vine
Martin Spott writes: > > "Norman Vine" <[EMAIL PROTECTED]> wrote: > > > cd $METAKIT/builds > > ../unix/configure --disable-shared --with-out-tcl --prefix=/usr > > make > > make install > > I configure Metakit with slightly different

[Flightgear-devel] Clouds3D and Matrices in general

2003-08-03 Thread Norman Vine
Hi All I spent sometime yesterday mucking with the matrix code in Clouds3d then something turned on the light :-) Note that SSG and OpenGL use different representations of Matrices. 1) SSG is row major and OpenGL is column major ie SSG is 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 whe

RE: [Flightgear-devel] metakit

2003-08-02 Thread Norman Vine
Martin Spott writes: > > Chris Reichow <[EMAIL PROTECTED]> wrote: > > If you're compiling using Cygwin or MinGW, like I am, > > I just copy the compiled libraries to /usr/lib. It's > > a lazy workaround. > > Yes, in case I _really_ want to use the current Metakit, then I'll do > something about

RE: [Flightgear-devel] away for the week

2003-07-28 Thread Norman Vine
Matevz Jekovec writes: > > (or at least I see you like FGFS meister:)) FWIW AFAIK Curt *is* the 'official' FlightGear BDFL < Benevolent Dictator For Life > at-least-until-he-resign'ly yr's Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTE

[Flightgear-devel] FW: [Freeglut-developer] As an eerie silence descends ...

2003-07-19 Thread Norman Vine
FYI I am currenrtly compiling against FreeGlut in my MinGW32 environment and expect that it would just work on Linux and other 'X' platforms > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Mike > A. Harris > Sent: Sunday, July 20, 2003 1:17 AM > To:

RE: [Flightgear-devel] Airport and Navaid Coordinates

2003-07-19 Thread Norman Vine
Richard A Downing writes: > > I'm working my way through some of the UK aerodromes, and have hit some problems > agreeing ANY of the decimal coordinates > in the FG files with the DMS coordinates given in the UK AIP. > > For instance, London Gatwick (EGKK) has ARP at N510853 W0001125, which by

RE: [Flightgear-devel] Airport and Navaid Coordinates

2003-07-18 Thread Norman Vine
Richard A Downing writes: > > I'm working my way through some of the UK aerodromes, and have hit some problems agreeing ANY of the decimal coordinates > in the FG files with the DMS coordinates given in the UK AIP. probably worth while reading this just to make sure you have the 'maths' right h

RE: [Flightgear-devel] re: [Flightgear-cvslogs] CVS:datapreferences.xml,1.117,1.118

2003-07-18 Thread Norman Vine
David Megginson writes: > > > That depends on where and when. I think that most pilots in the > eastern U.S. (you're there, aren't you, Norm?) would have been happy > even for 3 SM for much of this spring and summer, and L.A., of course, > has its smog. Somewhere like Arizona, on the other hand,

RE: [Flightgear-devel] re: [Flightgear-cvslogs] CVS: datapreferences.xml,1.117,1.118

2003-07-17 Thread Norman Vine
David Megginson writes: > > Curtis L. Olson writes: > > > Make default visibility exactly 10 miles. > > Six statue miles is the generally-accepted cutoff for good VFR. > Terminal area forecasts (TAF's) don't bother with anything over that, > and just report P6SM (plus six statue miles). Nice t

RE: [Flightgear-devel] Fokker 100 3D model

2003-07-17 Thread Norman Vine
Erik Hofman writes: > > http://www.a1.nl/~ehofman/fgfs/gallery/fokker/ > > It's starting to look quite good now. Coming along nicely < nit > It is hard to tell but it almost looks as if there is something going on with the normals on the wing panels. ie the shaddowing doesn't quite seem con

RE: [Flightgear-devel] Some Observations on scenery affects on framerates

2003-07-16 Thread Norman Vine
Innis Cunningham writes: > > Some things that would help(just my opinion) > Being able to access the A/C models from their A/C folder. A slightly different approach would be to have the models be accquisitionable from a higher level directory in the path ie if model isn't found in the current dir

RE: [Flightgear-devel] Golden Gate Bridge

2003-07-15 Thread Norman Vine
Curtis L. Olson writes: > > David Megginson writes: > > Curtis L. Olson writes: > > > > > Most high end commercial sims explicitly prevent flying under > > > bridges. It's one of the first things most people think to try, > > > but it's not something a serious training sim would want to > >

RE: [Flightgear-devel] Views

2003-07-14 Thread Norman Vine
Norman Vine wrote: > > attached find patches that implement a new option > > --enable-hud-3d < default > > --disable-hud-3d > > Note that the disable variant also reverts the HUD Ladder > 'compression factor'. The compression is 'sticky' i

RE: [Flightgear-devel] Views

2003-07-14 Thread Norman Vine
Lee Elliott writes: > > On Monday 14 July 2003 01:59, Norman Vine wrote: > > > > Nothing says you can't change your local source > > > > The following reverts to the previous HUD > > Ta for that but I'd rather manage with the standard FG as far

RE: [Flightgear-devel] Views

2003-07-13 Thread Norman Vine
Lee Elliott writes: > On Monday 14 July 2003 00:35, Michael Selig wrote: > > > > With the latter two, it'd be really nice to get back the 2D HUD (vs the 3D > > one that moves around). I used the old 2D HUD a lot w/ demos and in my own > > model development. > > > Same here about using the HU

RE: [Flightgear-devel] Golden Gate Bridge

2003-07-13 Thread Norman Vine
James Turner writes: > > Another thing to consider is the flip-side - being able to taxi *on* > bridges, You can do this in FGFS now You just can't fly lower then the highest point at any location > I don't know how much collision detection SSG handles, SSG doesn't do collision detection period,

RE: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Norman Vine
Lee Elliott writes: > > On Sunday 13 July 2003 14:38, Norman Vine wrote: > > Lee Elliott writes: > > > > > > Night textures would be nice too but texture space is at a bit of a > premium > > > atm. ;) There are already some nice sky effects tho

RE: [Flightgear-devel] Some Questions about Flightgear

2003-07-13 Thread Norman Vine
Lee Elliott writes: > > Night textures would be nice too but texture space is at a bit of a premium > atm. ;) There are already some nice sky effects though. Texture space shouldn't be a problem I am assuming of course that the 'daytime' and the 'nighttime' textures wouldn't need to be in me

[Flightgear-devel] Simgear configure tweaks

2003-07-13 Thread Norman Vine
Most systems are "compatable" with the STL So this should be only be needed for those that need a little extra "compatability" help :-)) Cheers Norman <650> SimGear $ cvs diff configure.ac Index: configure.ac === RCS file: /var/cv

RE: [Flightgear-devel] Urban building model efficiency

2003-07-13 Thread Norman Vine
David Megginson writes: > > Jim Wilson writes: > > > > Is this true that the textures get reloaded, and is there some way to share > > textures between objects and not just save disk space? > > Any comment, plib types? SSG models should already be sharing textures based on 'Texture Name' se

RE: [Flightgear-devel] Urban building model efficiency

2003-07-13 Thread Norman Vine
Jim Wilson writes: > > Erik Hofman <[EMAIL PROTECTED]> said: > > > > 1) Less effort positioning buildings (easier to move them around if need be). > > > Just place the origin at some landmark in the scene and place the whole thing > > > in one shot. > > > > I really think we should switch over

RE: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread Norman Vine
Curtis L. Olson writes: > > Today I was able to get FlightGear running on a 5 projector wrap > around display. > > Here is a picture of the facility (when it was running other > software): > >http://www.humanfirst.umn.edu/Facilities/simpics/screenandcar_small.jpg > Neat :-) Out of curiosi

RE: [Flightgear-devel] Contrails

2003-07-08 Thread Norman Vine
Lee Elliott writes: > > Could this particle system do clouds? Not really at least not efficiently enough to make it worthwhile Hopefully someone will wnat clouds bad enough to look at the 3D cloud code currently #ifdefed out of SimGear again Norman

RE: [Flightgear-devel] Contrails

2003-07-08 Thread Norman Vine
Bernie Bright writes: > "Norman Vine" <[EMAIL PROTECTED]> wrote: > > > Jon S Berndt writes: > > > > > > What's the potential of creating contrails for such a > > > thing as the X-15 rocket engine? Wingtip vortices? etc.? > > &

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Norman Vine
Jon Berndt writes: > > > http://www.airrace.org/raceCourse.php Doesn't help ""The contents of this Web site are copyright C2002-2003 Mark Johnston and the Reno Air Racing Association. No part of this Web site may be reproduced without the express written consent of the copyright holders"""

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Norman Vine
Gene Buckle writes: > > > > > http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml > > > > > > > > > > Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that > > > takes pictures of it. > > > > > > Screw 'em. Set up the pylons with a 100 foot or so offset. > > > > I am

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Norman Vine
Gene Buckle writes: > > > > It would be neat to build a duplicate of the Reno Air Races course and > > > field. > > > > Well... we can't do that. > > > > "By: Mark Kallio > > > > Well, it was a nice thought while it lasted - developing a plug-in for air > > racing fans out there to go online and h

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Norman Vine
WillyB writes: > > Thanks for the encouragement and the links :-)) > > I found these while surfing last night: > http://www.infosys.tuwien.ac.at/Research/Component/tutorial/prwmain.htm > http://www.thinkbrown.com/programming/ > (and from the last link): > http://www.mindview.net/Books/TICPP/Think

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Norman Vine
Arnt Karlsen writes: > > On Fri, 4 Jul 2003 12:24:01 -0700, > WillyB <[EMAIL PROTECTED]> wrote in message > <[EMAIL PROTECTED]>: > > > > > Ok Rich... now I'm in trouble because he seems a little bit interested > > and asked me how to program. I know enough to sometimes follow the > > code, bu

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Norman Vine
Martin Spott writes: > > "Norman Vine" <[EMAIL PROTECTED]> wrote: > > > If you have a time series of positions, you have a time series of velocities > > ie the velocity is just the first difference ( Pi - P(i-1)) / dT; > > And acceleration is just t

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Norman Vine
Martin Spott writes: > > Lawrence Manning <[EMAIL PROTECTED]> wrote: > > > Have no idea at all where those aircraft come from! But I believe I can > > answer the last point. The jumping around is because of the way the > > multiplayer feature works; it simply transmits coordinates at regular

RE: [Flightgear-devel] visibility being reset

2003-07-03 Thread Norman Vine
David Megginson writes: > > Norman Vine writes: > > > Curiously the commandline flag '--visibility=' still works but > > changing the property '/environment/visibility' in the RunTime Property > > Tree Browser doesn't >

RE: [Flightgear-devel] cygwin perl - Illegal Function

2003-07-02 Thread Norman Vine
WillyB writes: > On Wednesday 02 July 2003 20:55, Norman Vine wrote: > > WillyB writes: > > > I was a little off.. updated from CVS and then ran make ... > > > then every time it goes to another dir it runs automake-0.7 -gnu blah > > > blah... a popup w/ Perl

RE: [Flightgear-devel] cygwin perl - Illegal Function

2003-07-02 Thread Norman Vine
WillyB writes: > > I was a little off.. updated from CVS and then ran make ... > then every time it goes to another dir it runs automake-0.7 -gnu blah blah... > a popup w/ Perl in the title of the window comes up 5 times in a row, with > This program has performed an illegal operation and will b

RE: [Flightgear-devel] cygwin perl - Illegal Function

2003-07-02 Thread Norman Vine
WillyB writes: > > When I compile on cygwin I get some perl Illegal Function program will close > dialogues.. 6 per makefile .. and they come 6 at a time.. 6 sets of 6 .. > (wonder what the devil has went wrong!) J/K! > > All seems to run fine once simgear/flightgear are compiled, but it get

RE: [Flightgear-devel] visibility being reset

2003-07-02 Thread Norman Vine
Curtis L. Olson writes: > > Norman Vine writes: > > Looks as if a recent change is always resetting the visibility > > to startup value. Haven't had time to see what is doing this > > > > David recently revamped the weather subsystem to allow for specifying

RE: [Flightgear-devel] Re: plib cvs

2003-07-02 Thread Norman Vine
Melchior FRANZ writes: > > * Lee Elliott -- Wednesday 02 July 2003 20:40: > > where are people getting their plib cvs from? I was getting it from > > sourceforge but there seems to have been a problem with that for a few days > > now. Does anyone know of any mirrors anywhere? None that I know

[Flightgear-devel] visibility being reset

2003-07-02 Thread Norman Vine
Looks as if a recent change is always resetting the visibility to startup value. Haven't had time to see what is doing this This is with a this AM's CVS first update in a week or so Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http:/

RE: [Flightgear-devel] Again: Threaded FlightGear ?

2003-07-02 Thread Norman Vine
Gerhard Wesp writes: > > > I know that threading inside an OpenGL context is considered to be a no-no, > > Why? References? http://www.opengl.org/developers/documentation/specs.html ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.f

RE: [OT] Cygwin directory structure - was RE: [Flightgear-devel]Re:Help:FATAL:ac_to_gl:Unrecognisedtokenunder CYGWIN

2003-07-02 Thread Norman Vine
Richard Bytheway writes: > > > The mapping between how windows sees directories, and how cygwin sees directories is > odd, but not that complicated. > I will use "" marks to enclose commands and paths, when you type them, do not type > the "". > > What windows sees as "H:\cygwin" is "/" under

RE: [Flightgear-devel] plib patch for Solaris

2003-07-01 Thread Norman Vine
Martin Spott writes: > > /usr/include/sys/stream.h:67: error: `struct queue' redeclared as different >kind of symbol > /usr/local/include/c++/3.3/bits/stl_queue.h:71: error: previous declaration of >`templatestd::allocator<_CharT> > > class std::queue' > make[4]: *** [FGDeadBand.o] E

RE: [Flightgear-devel] Win32 binaries

2003-07-01 Thread Norman Vine
Curtis L. Olson writes: > > Norman Vine writes: > > Better not as I only have a 10 meg account and nothing is very > > permanent as I am often needing space for other things > > > > as advertised on my site > > !! Warning anything here is only temporarily

RE: [Flightgear-devel] Win32 binaries

2003-07-01 Thread Norman Vine
Curtis L. Olson writes: > > Norman Vine writes: > > FWIW - I think my exe is working fine now also > > > > It also has the threaded scenery pager enabled > > which I don't believe Fred's does > > > > But I could care less which exe is linked

RE: [Flightgear-devel] Win32 binaries

2003-07-01 Thread Norman Vine
Martin Spott writes: > > "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > > > There were also some reports of problems initially. Have things > > settled out? Which one should I post as the official binary? > > I've tried Fred's binary a few times with the default airplane at default > location

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