Hi guys!
Could you please tell me how to use opengl extesions under cygwin?
What fuction should i use wglGetCurrentContext or glXGetCurrentContext?
and is there any chance to compile landing lights in flightgear under
cygwin?
Also i suggest to use landing lights file configuration to load
Dave if u nedda tree database (perfect textures)
I can give u them
Roman
- Original Message -
From: David Findlay [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 14, 2001 9:52 AM
Subject: Re: [Flightgear-devel] Objects
On Fri, 14 Dec 2001 16:13, you wrote:
On Fri, 14
ok specify type of trees and height
i have bushes deciduous trees and pine trees
what format do you prefer? i have in tga format
do u need alpha channel in this textures?
- Original Message -
From: David Findlay [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 14, 2001
do u have multigen creator?
if yes i can give u trees in flt format and u don't needa to build
billboards
or u need just a textures?
i have in rgba format
- Original Message -
From: David Findlay [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 14, 2001 12:02 PM
Subject:
Hi guys!
Today i compiled fresh CVS FGFS all work fine but i havn't seen beautyful
sky only grey fog
maybe my detonator 23.11 don't work properly I haven't done any changes to
flightgear CVS and flightgear base CVS
compiling under cygwin+win2k
Thanx
Bye
Hi guys!
I think about delays in tile loading
maybe it's nice solution that create RAM-disc under Linux (filesystem in
memory) place there flightgear and enjoy flying
Anyone experiments with this and 2 CPU system. Which is faster?
Thanx
Bye
___
Hi guys!
I have following configuration on flightgear: forward channel (master) right
(slave) and left (slave) channel
So I use Wake-on-LAN to power on slave channels when I switch master
computer.
My question is how to auto shutdown slave computer when I power off master
computer? Maybe write
- Original Message -
From: Alex Perry [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 26, 2001 11:06 AM
Subject: Re: [Flightgear-devel] Multiply displays and remote shutdown
My question is how to auto shutdown slave computer when I power off
master
computer? Maybe
Hi guys!
Still try to implement runway lights
find some section in tileentry.cxx RWY_LIGHTS
but i think it's unfinished
also when i looked in tile_entry.cxx i found various runway lights
initialsations but i don't understand
angular_size in setcolor() function and elev_size and azimut_size in
- Original Message -
From: Alex Perry [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, January 27, 2002 11:29 AM
Subject: Re: [Flightgear-devel] [OT] Developer configuration under Linux
Hi Guys!
Yerstaday i had to reinstall my linux and my second CD from mandrake
linux
- Original Message -
From: David Megginson [EMAIL PROTECTED]
To: FlightGear Development [EMAIL PROTECTED]
Sent: Friday, February 01, 2002 4:44 AM
Subject: [Flightgear-devel] Post 0.7.9 priorities
Aside from stabilizing our current flight models, I think that the
absolute top priority
Guys I propose to use multicast for multiply windows visualisation
Now we can only use tcp and udp but it now very usefull to have same data on
multiply image generators
so I propose to include in simgear multicast networking
for example for fdm server we can use this
option
- Original Message -
From: VS Renganathan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, February 01, 2002 1:57 PM
Subject: RE: [Flightgear-devel] Urgent: Network and external flight model
Roman,
but I think that for IGs - best is multicast (no delays between channels)
- Original Message -
From: David Megginson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, February 01, 2002 6:08 PM
Subject: RE: [Flightgear-devel] Post 0.7.9 priorities
BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
Aside from stabilizing our current flight models, I think
This is my 3rd attempt to send a message
if you intrested in attachment i can sen directly
Hi guys!
I still try to implement runway lights and do some progress
If you want to enable runway lights on linux
1) Install latest mesa 4.0.1 (full install)
That replace old glut and glu libraries (if you
Hi guys!
I use latest FGFSbase and latest flightgear (from CVS)
I use null fdm and don't want to load c172 panel
I setup false in panel property but panel is still visualizing
How to avoid panel loading
Thanx
Bye
___
Flightgear-devel mailing list
Hi guys!
I still try to implement runway lights and do some progress
If you want to enable runway lights on linux
1) Install latest mesa 4.0.1 (full install)
That replace old glut and glu libraries (if you don't do this you have
software rendering mode on runway lights)
2)install nvidia drivers
- Original Message -
From: Melchior FRANZ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, February 08, 2002 5:15 PM
Subject: [Flightgear-devel] Re: runway lights
* Roman Grigoriev -- Friday 08 February 2002 13:52:
If you want to enable runway lights on linux
[...]
2)install
Hi Dave!
I've seen in your fgfs directory nice screenshots with runway lights
could you please tell us the method how to make it?
Thanx
Bye
P.S. Currently I try to incorporate loading of runway lights in
tileentry.cxx but no still success
- Original Message -
From: David Findlay [EMAIL
Hi!
Curtis could you please tell us your priotities to next FlightGear release
and It would be 0.7.10 or 0.8.0?
As for me I'd like to see
1)ground explosion when plane crash the ground (I have a lot explosion
textures)
2)runway lights support
3)aircraft landing lights
4)trees houses and various
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, February 18, 2002 12:33 PM
Subject: Re: [Flightgear-devel] FlightGear Priorities
Roman Grigoriev wrote:
Hi!
Curtis could you please tell us your priotities to next FlightGear
release
Hi guys!
Could you please advice me what dual processor system should I buy
Athlon MP or PentiumIII with Geforce3 or 4
what linux kernels support 760 chipset
have anyone measured benchmarks with athlons and pentuimIII with nvidia
drivers under linux?
athlon is good but what about stability?
Thanx
- Original Message -
From: William L. Riley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, February 22, 2002 1:03 AM
Subject: Re: [Flightgear-devel] [OT]: Athlon MP and Flightgear
On Wednesday 20 February 2002 09:03, you wrote:
Also what video are you use and version of
Hi guys!
Found new source of earth images
http://earthobservatory.nasa.gov/Newsroom/BlueMarble/
Check this out!
they give for free 1km good without clouds earth image in 1 km resolution in
tiff format
We can use it in flightgear
This really add some realism to simulator
Also I found another great
Today I built airport scenery from CVS and seen runway lights
WOW!
looks great but I suggest not to use one Material section LIGHTS in airport
file
maybe we should use LIGHTS VASI, LIGHTS EDGE .
it works perfectly under linux but runway lights is only points not quads
with lightmaps
Also I
From: Roman Grigoriev [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Scenery generation from VPF
Date: Tue, 5 Mar 2002 13:42:04 +0300
Hi guys!
I try to create scenery from VPF
have latest terragear from CVS and got this error
Could you please point me what should I fix?
./fgfs-construct
Guys
could you please advice me how to make flightgear in black and white pallete
maybe framebuffer operation helps me?
if someone covert or render blackwhite image in OGL please help me
Thanx
Bye
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
Hi guys I implemented rendering Flightgear in black and white mode using
Geforce rendering combiners
here is a sample jpeg
If some one intrested in doing this I can describe technique
It's extremly usefull for simulating missile and bomb camera views or for
helicopter simulation
attachment:
- Original Message -
From: Jon S Berndt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, March 15, 2002 6:40 PM
Subject: Re: [Flightgear-devel] black and white flightgear
On Fri, 15 Mar 2002 17:47:37 +0300
Roman Grigoriev [EMAIL PROTECTED] wrote:
Hi guys I implemented
Guys!
Have some problem
I render image to some texture and got texture pointer for example texture
128x128 RGBA
I need for this texture calculate each pixel luminance and after it compare
to some value
could you please tell me functions how to retrive image map data?
Thanx in advance
Bye
Guys!
Wanna ask
Does anyone here try to implement trees coverage
If yes please reply me
Thanx
Bye
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Hi guys
I found some intresting arcticle on runway lights
check this out
http://www.opengvs.com/support/opengvs/howto/fog_atten/default.htm
read it please and maybe it should be implemented in flightgear its very
simple
so maybe someone who has flying practice can confirm this effect?
Thanx
Bye
Hi guys!
Not so Long time ago I created my custom scenery from very good DEMs(100m)
and VmapLevel0
And I have so many artefacts with conncting rivers roads and ground so I
need to manually edit scenery
Wolfram wrote ATG loader but with latest updates It doesn't work at all on
new scenery
And I
fdsd is coolest programm but I need to edit btg files and save it in btg
format
so maybe you can provide me with some information about status of fgsd
as I got from source you read btg file and after it you simply create
opengl triangles
but when you attempt to save btg you need to reorganize
contributors to the project.
We can discuss these topics on the fgsd mailing list at
http://sourceforge.net/mail/?group_id=45131
See you there
-Fred
- Original Message -
From: Roman Grigoriev [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, May 20, 2002 9:47 AM
Subject: Re
Compiling FGSD CVS got some errors on linux gcc2.96
here are the fixes
runways.cpp: 85 line :change to SGPath path =(SGPath)__fgRoot
688: _popup-add( Center, FL_ALT + 'c', FGSD_MainWindow::center_cb,
this );
change to _popup-add( Center, FL_ALT + 'c',
FGSD_MainWindow::center_cb, this );
- Original Message -
From: David Megginson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 05, 2002 3:51 PM
Subject: re: [Flightgear-devel] new potential developer :)
Christian Stock writes:
Let me introduce myself, before I start with what I'm interested at.
- Original Message -
From: John Check [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, June 08, 2002 8:38 AM
Subject: Re: [Flightgear-devel] BGL Loader part 2
On Friday 07 June 2002 5:07 pm, J?rgen Marquardt wrote:
Am Freitag, 7. Juni 2002 23:21 schrieb Gene Buckle:
Guys
Subj is out so maybe we include it to simgear distribution?
Thanx in advance
Bye
___
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[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Guys!
Maybe I missed something but I can't got nicy views with clouds3d
just got similar to http://rockfish.net/~nhv/fgfs/images/fgfs-screen-009.jpg
I compiled from today CVS with gcc3.2 and have nvidia-31.23 drivers on
geforce3
running in 1024x768 32bpp
so there is a some problem with alpha
how
Could you please describe this situation
Why this happened?
Roman
- Original Message -
From: David Megginson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 18, 2002 4:29 PM
Subject: Re: [Flightgear-devel] Clouds progress : screenshot
Roman Grigoriev writes
Hi guys!
I downloaded ASTER DEM and play with it
Nice resolution (30m) but there are so many holes to use it
So fightgear/terragear gurus maybe you tell me is there in dem library some
tools to approximate aster dem data with gtopo30 data to eliminate holes?
Another question: now we have tile
Hi Guys!
Today I tested 3D clouds
Looks very very good!
But have some questions:
1) How can we populate clouds? because clouds are placed above runway
2) Is there any tool to crate clouds volumes?
3) When I saw clouds3d code I came across to GL_ARB_MULTITEXTURE under
Win32. So does clouds3d
Hi guys!
runway lights are really impressive!
so there is some minor thing todo: landing lights
but here is huge problem - multitexturing
Steve don't want to include in plib some patches to make multitexturing and
he wait for OpenGL2.0 with shaders
so we have to implement it our own way.
Do
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 22, 2002 1:34 PM
Subject: Re: [Flightgear-devel] Landing lights lobes (some thoughts)
Roman Grigoriev wrote:
Hi guys!
runway lights are really impressive!
so there is some minor
Guys Have some troubles with multitex
maybe you gime me how-tos
Ok I can use second texture and second texture coordinates
but we load tiles using genleaf function in obj.cxx
ok it's done at startup but if we want to have landing lights moves we have
generate second texture coordinates in realtime
- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 05, 2002 9:07 PM
Subject: Re: [Flightgear-devel] multitex investigation
Roman Grigoriev wrote:
ok it's done at startup but if we want to have landing lights moves
we have generate
Good Day Kian
Please sent me your diffs
Thanx in advance
Roman
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Guys!
We can't achive MSFS2002 quality without multitexture support
so First task we have to work on is multitexture support
Steve Baker said that he wait until shader languages become popular and
OpenGL2.0 come out
so or we wait OpenGL2.0 or implement multitexure
I start work on it
my primary
Hi guys!
I made a progress in creating lightlobes
I insert multitexture support in flightgear
I got no framerate drop using 2 textures on geforce3
so now I have a question
there are several techniques to calculate lightmaps dymanic position
1) simple calculating in CPU ( no special card required)
Hi guys!
Could you please tell me about current state of clouds3d
today I compiled fgfs and can't view my favorite clouds3d
Thats happened
Maybe you desided not to use this beatiful feature
Thanx in advance
Bye
___
Flightgear-devel mailing list
[EMAIL
So nice but without light lobes is not really cool
Now I work on it but all techniques that simulate per-pixel lighting requre
vertex programs
but plib in nearest future will not support it.
Also I propose use vertex array range to render terrain
What's your thoughts guys?
Thanx in advance
Roman
Guys!
Whats happened with clouds3d in CVS?
I add line in config.h
#define FG_USE_CLOUDS3D
and start fgfs --disable-clouds3d --enable-clouds3d
clouds loaded but I can't seen them and only got screen flickering
Maybe new nvidia drivers 41-09?
Someone got working configuration with clouds3d
Thanx in
PM
Subject: Re: [Flightgear-devel] Clouds 3D
Try grepping through the code, there may be another place or two where
you need to define this.
Roman Grigoriev writes:
Guys!
Whats happened with clouds3d in CVS?
I add line in config.h
#define FG_USE_CLOUDS3D
and start fgfs --disable
: Wednesday, February 26, 2003 5:47 PM
Subject: Re: [Flightgear-devel] Clouds 3D
Roman Grigoriev writes:
Curtis,
Could you please test clouds3d on CVS flightgear
I've searched all strings in flightgear and they are defined by
FG_USE_CLOUDS3D so I define this macro and all compiled fine
so
Ok Curtis
and what about over 249 things in your list ;-)))
Thanx in advance
Roman
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 27, 2003 3:36 PM
Subject: Re: [Flightgear-devel] Clouds 3D
Roman Grigoriev writes:
Thanx
Hi guys!
Maybe you can help me to solve this
problem
I have 3 channels Flightgear on
linuxandFDM computer on windows
I need to write a program to wakeup and shutdown
IGs.
Wakeup is simple you have to setup wake-on-lan and
send magic packet and have to autologin
But how to implement remote
Thanx Curtis!
Remote startup is clear for me but waht about remote shutdown
SMTP? or else.
I need to create windows program that have two buttons: IGs ON and IGs OFF
What API should I use?
Thanx in advance
Bye
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: [EMAIL
- Original Message -
From: Martin Spott [EMAIL PROTECTED]
Newsgroups: list.flightgear-devel
To: [EMAIL PROTECTED]
Sent: Friday, March 07, 2003 3:55 PM
Subject: Re: [Flightgear-devel] Remote wakeup and remote shutdown
Roman Grigoriev [EMAIL PROTECTED] wrote:
I have 3 channels
- Original Message -
From: Jon Berndt [EMAIL PROTECTED]
To: Flightgear-Devel [EMAIL PROTECTED]
Sent: Monday, March 17, 2003 7:24 AM
Subject: [Flightgear-devel] Shadows
Has anyone ever considered implementing aircraft shadows projected on the
ground?
I tried to work not with shadows
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 17, 2003 12:25 PM
Subject: Re: [Flightgear-devel] Shadows
Roman Grigoriev wrote:
I tried to work not with shadows but with light lobes but It requres
multitexturing that PLIB
Hi guys!
I'm implementing light lobes to flightgear using
per-pixel attenuation
I modified viewer.cxx in plib distribution and this
works fine but there are some problems for me here I totally confused model view
matrixes and plib so I need help
If someone intersted in I can send my
Hi
guys!Finally I made landing light support in flightgear!It uses coolest
per-pixel attenuated spotlightBut it cost additionally 2 textures one of
them is 3d texture and othercubemapand it uses register combiners and
vertex programsI test it on geforce3 and it works well on linux.Here is
- Original Message -
From: David Megginson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, March 26, 2003 8:50 PM
Subject: re: [Flightgear-devel] Landing Spotlight in Flightgear (I made
it!!)
Roman Grigoriev writes:
Finally I made landing light support in flightgear
Hi
guys!Found this articlehttp://www.delphi3d.net/articles/printarticle.php?article=terraintex.htmthat greatly improve our tiles. So maybe someone
give me some hints on fgfsscenery1) first task is implement soft edges
in areas. Now we have sharp areas butinn some game like Flanker 2.0 town
Good day developers!
Could someone please tell me do we use clouds3d code on legal status. I mean
about Mark Harris opinion about including his code in flightgear?
And if some one works on clouds3d code please contact me. Because I can't
solve flickering problem in latest flightgear CVS. ( on
- Original Message -
From: Melchior FRANZ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, July 22, 2003 12:13 PM
Subject: [Flightgear-devel] Re: Clouds3D state
* Roman Grigoriev -- Tuesday 22 July 2003 10:00:
Because I can't
solve flickering problem in latest flightgear CVS
Thanx Erik!
Anyone have working version of clouds3d on linux?
Bye
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Tuesday, July 22, 2003 12:11 PM
Subject: Re: [Flightgear-devel] Clouds3D state
Roman Grigoriev wrote
Hi guys!
I implement smokes and missile trails on flightgear and come across to
following problem:
ALPHA sorting
could you please describe me why we have this problem?
so here is two screenshots one from plib viewer
http://fgfs.narod.ru/snap2.jpg
and one from flightgear.
Thanx Erik!
glDepthMask solve this problem
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, October 03, 2003 4:38 PM
Subject: Re: [Flightgear-devel] Alpha sorting again
Roman Grigoriev wrote:
Hi guys!
I
Hi guys!
Need your advice
I want to draw smokes in fllightgear but I make it on vertex and fragment
programs so I make it on different ssgRoot
so I have for example latitude and longitude and altitude of smoke.
I convert it to cartesian coordinates
Point3D center=sgGeodToCart(lat,lon,alt);
so I
Roman Grigoriev wrote:
Hi Guys!
I found this talk on plib
I use it on flightgear and want to say that it gave me 10-15% boost
because
flightgear scenery is not optimized to VBO
if you have one big array in vbo you got theoretial boost up to 50%.
if we optimize scenery we got it too
Hi Guys!
Long time ago I created my scenery with hi resolution (100 m)
I use 03.09.2003 flightgear simgear and terragear CVS version. All works
fine but now I download from CVS flightgear and simgear and found that my
scenery not loaded :)) but KSFO loaded fine. BTW my btg files has size
approx
Hi guys!
I'ts nice to have this feature in flightgear and looks really cool
but another very nice feature is VBO (works on all PC videocards (ATI and
Nvidia))
I use it and have some speedup now I improved my version of ssgVtxTable on
VBO
if someone intrested feel free to mail me (now I setup
Hi guys!
Here is my new VBO code but it's so strange that it doesn't work with
flightgear give me segfault
also notice that it doesn't work with ptherads (I don't know why too)
So I move all vertex,tex,norm,color to constructor from draw method
plib applications work fine but there is a problem
- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Thursday, May 27, 2004 6:20 PM
Subject: Re: [Flightgear-devel] VBO patch
Roman Grigoriev wrote:
Here is my new VBO code but it's so strange that it doesn't work
Guys!
I found solution to VBO problem
you should change type of buffer from
GL_STATIC_DRAW_ARB to GL_STREAM_DRAW_ARB or GL_DYNAMIC_DRAW_ARB
Maybe problem is in nvidia driver so I post
bugreport to nvidia
Thanx in advance
bye
___
Flightgear-devel
Hi guys!
I found VBO problem related to threaded situation
when one thread draw one VBO and another try to create VBO when tile
loads
maybe someone knows solution for this
situation?
here is gdb output
#0 0x40167a8e in glGenBuffersARB () from
/usr/lib/tls/libGL.so.1#1 0x083fa0ae in
Hi guys!
Could you please tell me what's the status of BGL loader
Maybe someone did this work on imporing BGL scenery to flightgear or maybe
converting it to another formats (.3ds .ac )
Thanx in advance
Bye
Roman
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[EMAIL
Sorry formany messages but I have some
problem with my e-mailand fgfs-devel mailing list :-)
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a
part of it. so I'm thinking about translating my NVIDIA vertex and fragment
programs that works with flightgear to GLSL. What do you think
PM
Subject: Re: [Flightgear-devel] shaders
for flightgear
Roman Grigoriev wrote:
Sorry formany messages but I have some problem with my
e-mailand fgfs-devel mailing list :-)
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a part of it. so I'm
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, August 27, 2004 12:58 AM
Subject: Re: [Flightgear-devel] shaders for flightgear
Roman Grigoriev wrote:
on ATI it works fine but you have to have at least
Hi guys!
Dlist can't solve the promplem IMHO
The right answer is VBO
I don't understand why you don't want to include this nice feature to
flightgear
All modern hardware support them. I wrote them year ago and Erik made a
patch
you've got really nice speedup when using VBOs
Also I met in
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, October 15, 2004 3:15 AM
Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?
Selon Roman Grigoriev [EMAIL PROTECTED]:
Hi guys
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, October 15, 2004 3:20 AM
Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?
Martin Spott wrote:
Roman Grigoriev wrote
- Original Message -
From: Manuel Massing [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, October 15, 2004 4:15 AM
Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?
Hi,
O.k., now I know that VBO stands for the
- Original Message -
From: Martin Spott [EMAIL PROTECTED]
Newsgroups: list.flightgear-devel
To: [EMAIL PROTECTED]
Sent: Friday, October 15, 2004 4:29 AM
Subject: Re: [Flightgear-devel] Re: crease patch and Dlists - maybe
answerVBOs?
Melchior FRANZ wrote:
* Martin Spott -- Friday 15
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, October 15, 2004 4:39 PM
Subject: Re: [Flightgear-devel] crease patch and Dlists - maybe answer VBOs?
Selon Manuel Massing [EMAIL PROTECTED]:
Hi,
- Original Message -
From: Melchior FRANZ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 15, 2004 4:27 PM
Subject: [Flightgear-devel] Re: crease patch and Dlists - maybe answer VBOs?
* Martin Spott -- Friday 15 October 2004 13:29:
Melchior FRANZ wrote:
I see no
Hi guys!
I found modified version of aerial scattring algorithm that use altitude of
viewer and vertex, so
could you please help me with it?
I have viewer position viewer.xyz
modelview matrix -GL_MODELVIEW
and position of vertex - vpos.xyz.
How to calculate it?
Thanx in advance
Bye
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Sunday, October 17, 2004 4:38 AM
Subject: Re: [Flightgear-devel] VBOs - performance test results
James Turner a écrit :
On 17 Oct 2004, at 10:15, Erik
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Monday, October 18, 2004 5:41 AM
Subject: Re: [Flightgear-devel] VBOs - performance test results
Roman Grigoriev wrote:
Frederic! I must admit that you
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Tuesday, October 19, 2004 12:51 AM
Subject: Re: [Flightgear-devel] VBOs - performance test results
Roman Grigoriev wrote:
- Original Message
Hi Guys! I found here
http://cg.cs.uni-bonn.de/docs/publications/2004/wahl-2004-scalable.pdf a lot
of information about LOD Here is a citation:
Repairing Cracks
In case the LOD of two neighboring tiles differ, it is not sufficient to
simply render the geometry. Even though the geometric errors
Hi guys!
I try to model rain and snow in flightgear but have some difficutlies
because I haven't seen it in real flight from cabin of aircraft. Maybe
someone can explain me some features when you have take-off or landing in
rain and snow. Is it similar to car? Or maybe someone have videos or
]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Thursday, January 20, 2005 5:00 AM
Subject: Re: [Flightgear-devel] Rain and snow videos or photos
On Thursday 20 Jan 2005 18:48, Roman Grigoriev wrote:
Hi guys!
I try to model rain and snow in flightgear but have
Thanx Ampere!
The main thing I got - blur on terrain and objects and blurry runway lights
and also reflections from wet runway. Ok I try to implement it ;-)
Thanx
- Original Message -
From: Ampere K. Hardraade [EMAIL PROTECTED]
To: FlightGear developers discussions
- Original Message -
From: Ampere K. Hardraade [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Monday, January 24, 2005 4:40 PM
Subject: Re: [Flightgear-devel] Rain and snow videos or photos
On January 24, 2005 06:16 pm, Roman Grigoriev
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Thursday, January 27, 2005 8:14 PM
Subject: Re: [Flightgear-devel] Runway lighting
Oliver C. wrote:
What about setting only one point at the
- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Friday, January 28, 2005 1:34 AM
Subject: Re: [Flightgear-devel] Runway lighting
Roman Grigoriev wrote:
Hi guys!
I have too framerate drops when
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