Re: [Flightgear-devel] Moving menus (aka, usability)

2013-09-26 Thread AJ MacLeod
On Thu, 26 Sep 2013 11:45:38 +0100 James Turner wrote: The Autopilot menu change does make sense (although there may possibly be a case for keeping such a flight-critical menu rapidly accessed at the top level?) - potentially rename 'Environment' to 'World' If most of the AI stuff moves to

Re: [Flightgear-devel] Updated 707

2013-09-21 Thread AJ MacLeod
On Fri, 20 Sep 2013 22:16:35 +0100 Stuart Buchanan wrote: This is now checked into git, with the non-GPL sounds removed. Possible candidate for default aircraft for V3.0? I hope the sounds can be reinstated or replaced at a later date, as the non-default sounds add so much to the experience.

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-18 Thread AJ MacLeod
On Wed, 17 Apr 2013 06:35:19 + Renk Thorsten wrote: But okay, I asked for feedback and I got it - point taken, feature not considered interesting from the modeller side. My modelling activity is in extended limbo at the moment so I was reluctant to comment, but the lack of texturing on

Re: [Flightgear-devel] How to disable Mouse Mode Feedback?

2013-03-12 Thread AJ MacLeod
On Tue, 12 Mar 2013 21:34:36 + James Turner wrote: 1) - I'd like it to replace, not scroll (so maximum of one message) but I didn't figure out the Nasal for that yet Dumb question from me... why have the message at all? What was wrong with the fairly self-explanatory cursors we had

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread AJ MacLeod
On Sun, 03 Mar 2013 11:24:29 + James Turner wrote: My *personal* feeling is that unless it's something the 50% of users use *each flight*, it shouldn't be a keybinding. So flaps, trim, CDI/HSI heading, fine, but things to change view distance or FoV seem unnecessary to me. Just

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread AJ MacLeod
On Sun, 03 Mar 2013 11:24:29 + James Turner wrote: What I'd like to see is the entire 'Ctrl' (Command on Mac) space reserved for GUI functions, like a normal application - Ctrl-Q for quit, Ctrl-M for map dialog, Ctrl-A for autopilot dialog, Ctrl-R for replay dialog (or radios dialog :)

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread AJ MacLeod
On Mon, 04 Mar 2013 15:38:45 + James Turner wrote: Aha, and instantly we get a usability discussion: Right, you need the keys because you're working around a simulator bug (frame-rate drops badly) using manual interaction. The correct fix isn't to make the workaround-UI easier, it's

Re: [Flightgear-devel] Real-Time Radio Propagation, Was: Sqlite location

2012-12-11 Thread AJ MacLeod
On Tue, 11 Dec 2012 14:20:58 +0200 Adrian Musceac wrote: My suggestion is to include this feature, leave it off, and let anyone interested turn it on. I can't comment on the actual code, but from the repeated detailed descriptions of what it actually does, I think it would be a very great

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread AJ MacLeod
On Wed, 7 Nov 2012 10:48:27 +0100 Durk Talsma wrote: On a more general note, the latter argument makes it really difficult to convince these people that FlightGear might be worth considering. I've also gotten a few questions about whether there would be commercial add-ons for FlightGear,

Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-08 Thread AJ MacLeod
On Sun, 07 Oct 2012 20:53:06 +0200 ThorstenB wrote: Initially, they are both 0 (no voltage output, hence the gyro isn't spinning). When full thrust is applied, voltage output goes to 115.0016 and the gyro starts spinning (voltage seems a bit high, but the code isn't simulating overvoltage

Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-05 Thread AJ MacLeod
On Sat, 29 Sep 2012 10:59:18 +0100 Alan Teeder wrote: The second problem is that the HSI spins continuously until the “Push Source” button at the bottom of the instrument is pressed. Pressing this button twice results in rotation once again. Hi Alan, I've made a few minor changes to the

Re: [Flightgear-devel] Engine sound problems with Lightning

2012-10-03 Thread AJ MacLeod
On Mon, 01 Oct 2012 17:47:54 +0100 James Turner wrote: The correct solution is to have multiple mono sources (which all sound are, in reality) and appropriate source locations. That will accurately give the positional cues, wherever the listener is located - inside or out, looking at the

Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-01 Thread AJ MacLeod
On Sat, 29 Sep 2012 10:59:18 +0100 Alan Teeder wrote: Just a heads-up. A couple of faults with the current CVS have recently surfaced. The most irritating is a break-up of the engine sound once they have been started. There are also warnings about the use of a stereo file

Re: [Flightgear-devel] Aircraft issues: dg101g, Lightning

2012-01-03 Thread AJ MacLeod
English Electric Lightning: Nothing wrong with it, but if anyone would like to add a new splash screen picture, I have a nice series from the top of a ballistic arc at around 65.000 ft with nice aerial views of Nevada. Just let me know. Hi Thorsten, Glad to hear it still works (I don't

Re: [Flightgear-devel] fgdata: Important note

2011-10-25 Thread AJ MacLeod
On Tue, 25 Oct 2011 00:18:36 +0200 HB-GRAL flightg...@sablonier.ch wrote: Hi Core (and the rest of the entire organism of course) Why not splitting up the Aircraft folder into hangars as collection of aircrafts as plug-ins, collection of big teams or small but heavy industries ? IMHO that

Re: [Flightgear-devel] fgdata: Important note

2011-10-19 Thread AJ MacLeod
On Thu, 20 Oct 2011 00:10:29 +0200 ThorstenB bre...@gmail.com wrote: We are really sorry for any inconvenience and misunderstandings this further change may cause. But now, as we have everybody's attention on the subject, we're looking forward to many people testing the proposed changes.

Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread AJ MacLeod
On Mon, 12 Sep 2011 06:50:18 -0500 Curtis Olson curtol...@gmail.com wrote: Indeed, telling cmake you would like a release build seems to improve the performance of the executable dramatically. I suppose it is good to ask dumb questions once in a while so this basic information can get in the

Re: [Flightgear-devel] A couple of random oddities

2011-06-30 Thread AJ MacLeod
On Wed, 29 Jun 2011 23:28:42 +0100 Vivian Meazza vivian.mea...@lineone.net wrote: Further research indicates that the F1A, modeled here was NOT capable of M2.0 at 36000ft. M1.9 seem more likely. Moreover, due to structural and stability problems the F1A was operationally limited to M1.7 or

Re: [Flightgear-devel] A couple of random oddities

2011-06-29 Thread AJ MacLeod
On Wed, 29 Jun 2011 10:39:55 +0100 Vivian Meazza wrote: * English Electric Lightning: I believe the plane should be able to reach Mach 2 around 36.000 ft in level flight - even in a descending pattern, I was never able to reach above Mach 1.7 - is there a problem with the FDM? The author

Re: [Flightgear-devel] Vostok-1

2011-04-18 Thread AJ MacLeod
On Sun, 17 Apr 2011 00:39:52 +0200 Torsten Dreyer wrote: 156MB!? Isn't that a bit - huge? Maybe... but it looks like a fantastic model. If only I had the time to actually work out how to fly it :-) Really impressive work though. --

[Flightgear-devel] Issue 252: Reflect shader broken

2011-02-17 Thread AJ MacLeod
commit 83f7c1cd57dfbe8301fce93314ab5d2e7d685ad1 Author: Frederic Bouvier Date: Wed Feb 16 09:48:58 2011 +0100 Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen Thanks for that Lauri and Fred - for the first time in years the Lightning

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-12 Thread AJ MacLeod
On Fri, 11 Feb 2011 16:44:04 -0800 (PST) Gene Buckle ge...@deltasoft.com wrote: On Sat, 12 Feb 2011, AJ MacLeod wrote: Just ignore him, he's clearly an illiterate imbecile ;-) I think ya'll just need to hang this one up and let it alone. *sigh* People will always read bad motives

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-12 Thread AJ MacLeod
On Sat, 12 Feb 2011 15:57:41 + Alasdair ali...@btinternet.com wrote: Enough already, AJ I refuse to make public the contents of the off-list message you wrote to me addressed Dear Adversory This whole tongue in cheek business seems to be acceptable one direction, doesn't it? As I said,

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread AJ MacLeod
On Fri, 11 Feb 2011 08:43:43 + Alasdair ali...@btinternet.com wrote: On an OT philisophical note.. Is , or rather, was the introduction of NASAL scripting a Good Thing or can it be considered as the hugest abomination to ever befall the FG World I really can't see how anyone with any

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread AJ MacLeod
On Fri, 11 Feb 2011 21:26:51 + Alasdair ali...@btinternet.com wrote: Actually, thinking back to my original question, I would like to question your authority to make such a disgusting suggestion as to question the sanity of a profesional who dares to contradict your views. Curt's somewhat

Re: [Flightgear-devel] Hang on reset

2011-01-01 Thread AJ MacLeod
On Sat, 1 Jan 2011 09:49:25 -0600 Jon S. Berndt jonsber...@comcast.net wrote: I seem to vaguely recall some issue with resetting (with JSBSim). I had thought that the most recent JSBSim code fixed that, though. Yes, there was a problem with JSBSim a/c, FG crashed on reset... this is a

Re: [Flightgear-devel] Hang on reset

2011-01-01 Thread AJ MacLeod
On Sat, 1 Jan 2011 14:32:24 +0100 henri orange wrote: You may refer to these link http://sourceforge.net/tracker/?func=detailaid=3139100group_id=19399atid=119399

[Flightgear-devel] Hang on reset

2010-12-31 Thread AJ MacLeod
Am I alone in seeing flightgear hanging every time after doing a reset? My SG/FG/Data are all current, though I haven't built OSG in a while... AJ -- -- Learn how Oracle Real Application Clusters (RAC) One Node

Re: [Flightgear-devel] Nonfunctional airplanes

2010-11-24 Thread AJ MacLeod
On Wed, 24 Nov 2010 12:21:07 +0200 (EET) thorsten.i.renk wrote: I've just completed a sweep through all available aircraft in GIT, and I thought a list of the non-functional ones might be useful for some people. lightning In what way was the Lightning non-functional? I've certainly not had

Re: [Flightgear-devel] Lightning engines

2010-11-10 Thread AJ MacLeod
On Wed, 10 Nov 2010 15:50:06 - Alan Teeder wrote: The current GIT is finding an error in the Lightning AvonMk210.xml file. All that seems to be missing is 0.0 at the end of the last three lines of the AugThrust table. Thanks for investigating that - I've not had time to work on or use

Re: [Flightgear-devel] Outerra

2010-02-10 Thread AJ MacLeod
On Wednesday 10 February 2010 09:25:37 Martin Spott wrote: Dense forests are possible by tweaking the 'tree-density' parameter in 'materials.xml' and nice grass textures, well, need someone to care for the textures. It's as simple as that. Nice looking grass textures are surprisingly difficult

Re: [Flightgear-devel] Grass Runways? (was Outerra)

2010-02-10 Thread AJ MacLeod
On Wednesday 10 February 2010 19:08:39 Ron Jensen wrote: A few weeks ago I fixed a bug in genapts that was only texturing half the runway length. Is this the oddity you are referring to? Hi Ron - that sounds very much like what I was seeing I think... it would have been probably about two

Re: [Flightgear-devel] materials.xml request

2010-01-26 Thread AJ MacLeod
On Tuesday 26 January 2010 04:09:15 J. Holden wrote: I don't know if we've gone final with everything yet, but if we haven't, would it be possible for somebody here to: * double-check to see if the mushroom water-towers still exist under the town definition in materials.xml; and, if so, *

Re: [Flightgear-devel] Photorealistic textures for cumulus clouds

2009-10-19 Thread AJ MacLeod
On Sunday 18 October 2009 20:33:39 Vadym Kukhtin wrote: So I downloaded dozen of photos, extract from them clouds and made some retouch. Here you can see what I got: http://valeo.flightgear.ru/sshot/clouds/ Those are definitely the best looking clouds I've seen in FG screenshots yet, nice

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread AJ MacLeod
On Monday 05 October 2009 22:34:01 Thomas Betka wrote: I really didn't hear many people even mention the IFR training opportunity that is being missed with FG; shoot, most people I talked to 1-2 years ago (when I was trying to learn how to modify the 2D panel in the 172) couldn't understand

Re: [Flightgear-devel] Source code control systems

2009-09-26 Thread AJ MacLeod
On Saturday 26 September 2009 21:50:30 Olaf Flebbe wrote: * The real thing would be FlightGear data! I'm sure I'm not the only person who has been happily using the mapserver git repo for FG data for quite some time now (on Linux)... Cheers, AJ

Re: [Flightgear-devel] gitorious repositories for FlightGear and SimGear

2009-09-18 Thread AJ MacLeod
On Friday 18 September 2009 14:56:12 Curtis Olson wrote: Github wrote us back saying: Git doesn't work very well with large amounts of binary assets. They didn't offer further explanation to where the problems might be? Maybe they were just putting the brakes on and didn't want to offer to

Re: [Flightgear-devel] Source code control systems

2009-09-02 Thread AJ MacLeod
On Wednesday 02 September 2009 22:44:56 Tom P wrote: Yes, I agree, a distributed system is overkill for the data portion. I would disagree... 1) data is handled well by a lightweight client-server model (either CVS or SVN) that: - allows users and developers to synchronize their local data

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread AJ MacLeod
On Saturday 08 August 2009 11:26:00 Tim Moore wrote: I've committed a version of Till Busch's terrain effects, as seen at LinuxTag. I know that he hasn't finished tuning them, and I've changed his landmass effect to use the base terrain texture, which he's not entirely in agreement with :)

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread AJ MacLeod
On Saturday 08 August 2009 19:39:26 Victhor Foster wrote: I'm also suffering from the same problem. I can get nearly 25 fps without the new shaders/rain/snow. I would just like to clarify that I'm perfectly content with the drop in fps that I'm seeing - I think it's entirely commensurate with

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread AJ MacLeod
On Saturday 08 August 2009 19:55:19 Curtis Olson wrote: Hi AJ, Under a scenario with these shaders (and/or rainsnow), fly up into the 3d cloud lyaer so you are punching through the puffy clouds. Are you still getting 20 fps? I don't see much difference between flying above the puffy clouds

Re: [Flightgear-devel] [DRAFT] generic input devices and hotplug support

2009-08-04 Thread AJ MacLeod
On Tuesday 04 August 2009 19:54:23 Torsten Dreyer wrote: I am currently playing with the input subsystem. This was triggered because I have two devices that currently do not work with FlightGear, neither Linux nor Windows. My idea is to extend the FGInput class so it can use the devices

Re: [Flightgear-devel] working ridge lift !!

2009-04-20 Thread AJ MacLeod
On Sunday 19 April 2009 17:51:13 Patrice Poly wrote: I have just received a mail from Ian Forster-Lewis , the author of the original ridge lift ground sampling algorithm, in which he agrees for inclusion of his work into FG, provided that his name and link is included in the code. You can

Re: [Flightgear-devel] working ridge lift !!

2009-04-20 Thread AJ MacLeod
On Monday 20 April 2009 13:12:27 Ian Lewis wrote: I'll see if I can help a bit with the FG ridgelift implementation. Fantastic! This is something that we've been missing for a long time in FG. Which glider has the best flight model and instruments? Ridgelift only really pays off when you have

Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate

2008-12-01 Thread AJ MacLeod
On Monday 01 December 2008 08:32:40 James Sleeman wrote: Don't know about the Camel, ... having engine throttle is really not realistic etc... I'd suggest that you do a bit more research on that issue... Cheers, AJ -

Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate

2008-12-01 Thread AJ MacLeod
On Monday 01 December 2008 08:59:19 James Sleeman wrote: I admit I am not a Camel expert :-) Nor me, though Vivian and I did an awful lot of reading at the time... I guess I always think of a Camel as having a Gnome in front, which has no throttle at all as I recall and as such blipping was

Re: [Flightgear-devel] Another person selling FlightGear un der dubious pretenses

2008-11-22 Thread AJ MacLeod
On Saturday 22 November 2008 04:38:48 KcKpers Ltd wrote: As per the selling it under a different name, well I am actually in the process of compiling the game etc under this new name (basically re-branding this which I understand is also within the terms of the GPL) This part is probably one

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread AJ MacLeod
On Tuesday 28 October 2008 15:53:47 Ralf Gerlich wrote: Erm, these are FlightGear pictures? Seems like I have missed a lot. The ambient occlusion effect is obvious, but when did we get reflections (see the windshield in the last picture)? Only a few years ago ;-) It's another application of

[Flightgear-devel] FG joystick support limitations / absorbing PLIB

2008-10-18 Thread AJ MacLeod
Hi all, I have recently discovered that FG is unable to properly support controllers with more than 32 buttons. That may seem like a very minor limitation, but in fact it hits not only current consumer-level joysticks like the Saitek X52 Pro but also many hobbyist USB HID boards (like this

[Flightgear-devel] Braking chutes

2008-10-08 Thread AJ MacLeod
Hi all (aircraft developers in particular), As you might have noticed from the commits list, there was a wrapper function added to controls.nas last night for braking chutes. As things stand, it is practically impossible to asssign braking chute functions to a joystick or other controller

Re: [Flightgear-devel] Braking chutes

2008-10-08 Thread AJ MacLeod
On Wednesday 08 October 2008 10:16:28 gerard robin wrote: Hello AJ Thanks What about SpeedBrake, which could be used instead of it with some particular Aircraft (BlackBird) won't it be better to have a wrapper too ? Hi Gerard, Yes, definitely; actually I had a simple one in my own

Re: [Flightgear-devel] Braking chutes

2008-10-08 Thread AJ MacLeod
On Wednesday 08 October 2008 10:06:38 James Turner wrote: What about multiplayer (claim one of the network shared properties?), and re-setting the chute for the next take off? Does chuteDeploy(0) specify a reset? I deliberately didn't include a reset in the spec, because AFAIK that's not

Re: [Flightgear-devel] ZSH completion

2008-10-01 Thread AJ MacLeod
On Wednesday 01 October 2008 12:02:26 Nicolas wrote: Hi, I have written a little script in ZSH to enable the auto-completion about the commande fgfs... It seems to work very nicely indeed - thanks for this! Could it be uploaded to the scripts dir in CVS alongside the existing bash

Re: [Flightgear-devel] updrafts...

2008-09-25 Thread AJ MacLeod
On Friday 26 September 2008 01:00:32 Syd wrote: VFR flying in these BC mountains is pretty unrealistic , atmosphere wise , which is why I want to attempt this . You can clear a ridge at 50 feet if you want , without the danger involved I.ve been on a few rides where cresting a ridge and

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-22 Thread AJ MacLeod
On Monday 22 September 2008 12:16:13 gerard robin wrote: Again on that topic, i was wrong about 64 bit , which has nothing to do with the stutter/jitter within FG. That's true (since we've seen the same stuttering on 32 bit machines as well). However, even though in your case disabling fancy

Re: [Flightgear-devel] Sound problems

2008-09-05 Thread AJ MacLeod
On Friday 05 September 2008 10:23:05 Erik Hofman wrote: Let me know if someone still got strange sound effects. Hi Erik, I still get broken sound, most notably with the F-16. I captured a sample so you could hear it; http://www.adeptopensource.co.uk/personal/fg/f16brokensound.wav My set up

Re: [Flightgear-devel] Sound problems

2008-09-05 Thread AJ MacLeod
On Friday 05 September 2008 12:07:16 Erik Hofman wrote: Thanks for this file, now I know what to look for :) Too bad I had to revert the whole move to the FGFX class to solve it. I can confirm that the sound is now back to normal. At least until I find out why it doesn't work that way. I hope

Re: [Flightgear-devel] Make the cross from marker.ac translucent

2008-09-01 Thread AJ MacLeod
On Monday 01 September 2008 06:32:19 Manfred Janßen wrote: Hi, I tried this: import the marker.ac into blender and changed the alpha and exported it as an ac-file.. In blender the view looks like I expected, but when using it in FlightGear, I saw nothing. I saw that the ac I created with

Re: [Flightgear-devel] F-16 upgraded to 'production' status

2008-08-15 Thread AJ MacLeod
On Friday 15 August 2008 09:52:38 Erik Hofman wrote: I have been busy updating the F-16 flight computer lately which turned out the have quite some problems. After extensive (and many, many hours of) work I'm pleased to announce it is finished now. I know others have been using this FDM to

Re: [Flightgear-devel] FlightGear OSG

2008-07-23 Thread AJ MacLeod
On Wednesday 23 July 2008 10:48:23 Erik Hofman wrote: * I don't have 3d clouds and shrub/tree cover anymore. Is this based on shaders these days? I've completely forgotten how they work, but we do have (much improved, IMO) tree coverage. As Vivian mentioned, no 3d clouds or shadows at the

[Flightgear-devel] CVS commit messages

2008-07-21 Thread AJ MacLeod
Hi Curt, I see we haven't had any CVS commit messages via email since the 11th of this month... is there any chance of getting them back soon? Cheers, AJ - This SF.Net email is sponsored by the Moblin Your Move

Re: [Flightgear-devel] CVS commit messages

2008-07-21 Thread AJ MacLeod
On Monday 21 July 2008 22:29:47 Curtis Olson wrote: Hmmm, looks like the queue got bottled up some how ... I'll see if I can unstick it ... Yeah, that looks much better, thanks. I miss not being able to easily see what goodies are getting into CVS :-) Cheers, AJ

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread AJ MacLeod
On Thursday 10 April 2008 09:19:04 Stuart Buchanan wrote: Without wanting to put words into his mouth, I assume that is Melchior's (and others) main concern, rather than the size of our CVS repository itself. My main concern would rather be the infliction of low poly, blurry textured, largely

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread AJ MacLeod
On Thursday 10 April 2008 09:36:36 Stuart Buchanan wrote: Mea culpa. I screwed up and should have posted before committing. My apologies to all. This idea was a lot more contentious than I expected at the time... Hey, we needed something to argue about to resuscitate the list ;-) Cheers, AJ

Re: [Flightgear-devel] Multiple graphics card and displays on one machine

2008-03-14 Thread AJ MacLeod
On Friday 14 March 2008 04:44:08 John Wojnaroski wrote: My thanks to Mathias Boerner for some sample config files, I will pass those on to you attached via private email Did these files ever make it to the wiki as promised? (I couldn't find them the last time I looked) It just seems a bit

Re: [Flightgear-devel] PNG textures in CVS

2008-02-21 Thread AJ MacLeod
On Thursday 21 February 2008 22:06:02 Melchior FRANZ wrote: And, of course, nobody is supposed to use JPEG in cases where compression artifacts disturb. But for some textures JPEG may be acceptable (with higher quality setting if necessary) Agreed... I've used JPEG in the past when working on

[Flightgear-devel] PNG textures in CVS

2008-02-18 Thread AJ MacLeod
Hi all, Now that our data has been properly branched, I would like to move to using PNG (or, where suitable, JPEG) textures in my models. I've seen no drawbacks in my testing so far, only considerable benefits... In disk space: 2.5M 2008-02-18 20:50 throttle_panel.rgb 981K 2008-02-18 20:50

Re: [Flightgear-devel] Tower Control (ATC) patch

2008-01-31 Thread AJ MacLeod
On Thursday 31 January 2008 09:41:26 Daniyar Atadjanov wrote: This patch contains bugfixes from my previous patch (i made mistakes when using diff utility last time): I gave this a (very) quick test this morning, and was pleased with how it worked.. didn't have any problems with the patches,

Re: [Flightgear-devel] trees

2008-01-28 Thread AJ MacLeod
On Monday 28 January 2008 11:02:11 Stuart Buchanan wrote: The current patch is a bit better for memory usage IIRC, but it is still quite hefty - a side-effect of generating all the trees at once for the tile. By all means we should be careful about needless memory usage / wastage (and

Re: [Flightgear-devel] Air Traffic Control (ATC). Fixing bugs and adding new features.

2008-01-19 Thread AJ MacLeod
On Saturday 19 January 2008 12:59:00 Daniyar Atadjanov wrote: i'm newbie in FG development (just subscribed to this mailing list) and in C/C++ programming, but i'm interested in making FG's ATC more usefull and realistic. Hi Daniyar, I'll leave the C++ experts to consider your patch, but in

Re: [Flightgear-devel] Joystick Config for CH Products Fighterstick

2007-12-29 Thread AJ MacLeod
On Saturday 29 December 2007 15:47:24 Melchior FRANZ wrote: * while I'm not aware of any particular aircraft that depends on the trimming controls wrappers yet, it would be better to use those, too Indeed. The Lightning has its own controls.rudderTrim, though setting the properties

[Flightgear-devel] OSGViewer segfaults

2007-12-28 Thread AJ MacLeod
Hi all, It seems that several people are now suffering almost immediate segfaults on startup when using --enable-osgviewer. With today's OSG SVN, SG FG CVS, I get a segfault every time, looking something like this: Error: Not able to create requested visual. Program received signal SIGSEGV,

Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-26 Thread AJ MacLeod
On Tuesday 25 December 2007 13:57:10 GWMobile wrote: 1. Anyone who lands on water in a flight sim knows they are doing it. It is highly likely they WANT to do it - ie have a float plane or want to ditch. Setting a crash default is silly. It forces people to not be able to do what they want

Re: [Flightgear-devel] TrackIR

2007-12-21 Thread AJ MacLeod
On Friday 21 December 2007 15:28:00 Shad Young wrote: Has anybody attempted to implement TrackIR 4 Pro in FG yet? Looking over their website, FG is not mentioned as supported. If you have a search for flightgear trackir you should find some relevant stuff, particularly this;

Re: [Flightgear-devel] TrackIR

2007-12-21 Thread AJ MacLeod
On Friday 21 December 2007 15:57:58 Shad Young wrote: Thanks AJ, I should have done this step first before posting. My list etiquette is a bit rusty. :) Well, I won't disagree ;-) But I had the distinct advantage of knowing that there was definitely something to be found :) I haven't used

Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-18 Thread AJ MacLeod
On Tuesday 18 December 2007 22:15:24 Curtis Olson wrote: Here is a prototype for the v1.0 Gallery: http://baron.flightgear.org/~curt/tmp/v1.0/ Well, I'd buy it :-) I'm amazed at the range and volume of models that we have (and the rate that they seem to be accumulating), many of them very

Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 13:50:54 Jon S. Berndt wrote: Ah ... the good ol' days. :-) I like the 50fps - as I recall, with MSFS4 on an 8086 based PC it was much closer to 1 frame / 5 seconds :-) Cheers, AJ - SF.Net

Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 14:34:19 gerard robin wrote: This could give an idea for an other snapshot. http://pagesperso-orange.fr/GRTux/Noratlas-Para.jpg Nice dramatic shot (the sky especially) - pity about the sharp flat top to the 3d clouds to the right :-\ Cheers, AJ

Re: [Flightgear-devel] Beech 99 3d model revised

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 17:15:30 Curtis Olson wrote: I thought the yasim model worked pretty well, and the UIUC folks are not actively maintaining their FDM within flightgear these days, but feel free to use whichever one you want. Aside from the fact that it looks like UIUC is pretty

Re: [Flightgear-devel] Release in progress

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 20:27:26 AnMaster wrote: Both me and AJ had that problem. Yes, but it's dealt with in CVS now - Camel is good to go now, in my view. Cheers, AJ - SF.Net email is sponsored by: Check out the

Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 21:13:44 gerard robin wrote: An other one , without the sharp flat top to the clouds , and with parachutes more realistic. http://pagesperso-orange.fr/GRTux/Noratlas-Para_1.jpg Very nice indeed! There are a few of the Camel here - not as impressive as that, by any

Re: [Flightgear-devel] Screenshots for V1.0

2007-12-15 Thread AJ MacLeod
On Saturday 15 December 2007 23:53:33 Heiko Schulz wrote: here comes my site with pics. http://www.hoerbird.net/page-0003.htm This one has to be a very strong contender - if only it wasn't for that FPS display in the bottom corner :-( The EC135 is definitely very good screenshot material...

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread AJ MacLeod
On Saturday 08 December 2007 18:28:35 Jon S. Berndt wrote: One question, though, for these aircraft which will not be included for the next release, where should official copies be updated? They're all included in the release in that they all go onto the aircraft download page

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread AJ MacLeod
On Saturday 08 December 2007 18:30:53 Durk Talsma wrote: I also like the 737, and with a 3D cockpit, I'd almost certainly decided to keep it, but as it stands, the 2D cockpit stands out in a selction of almost exclusively 3D cockpits. Of course we're by no means ditching the 737 (or any other

Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread AJ MacLeod
On Saturday 08 December 2007 09:04:18 Tatsuhiro Nishioka wrote: Finally I found the cause of DList stack overflow and off-carrier aircraft problem. Now, off-carrier aircraft and DList stack overflow are not feature anymore. If it works on some platforms, then I'll ask Durk to apply it. I'd

Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread AJ MacLeod
On Friday 07 December 2007 14:40:34 gerard robin wrote: Making the 3D model shape is the easiest (5% of the work, more or less 24 hours of work, but very complicated shape) There is a lot of stuff to do: =the cockpit must completed (versus the A10, Alexy has spent so many time to do it)

Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AJ MacLeod
On Thursday 06 December 2007 08:30:42 Durk Talsma wrote: Most people suggested dropping the wright flyer. A few people suggested adding an ultralight. it would be nice to have a historic aircraft (as in a really old one). During the version number discussion, somebody suggested doing named

Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AJ MacLeod
On Thursday 06 December 2007 18:27:06 John Denker wrote: It might help to have some sort of download-on-demand feature. Then the base package can be quite small, containing just the name, thumbnail, and short description for each aircraft, plus the full model for a verrry small number of

Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AJ MacLeod
On Thursday 06 December 2007 19:05:35 AnMaster wrote: However I find it hard to belive we could get this done in time for the release. I don't think anyone was suggesting (or would suggest) that goal! For one thing, nobody has actually said they would write the code, and such a feature would

Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AJ MacLeod
On Thursday 06 December 2007 19:19:55 Curtis Olson wrote: Supposedly, OSG has a feature (or add on?) that will transparently download a model and it's subparts from a remote web site if it can't be found locally. I don't know if that's been incorporated into OSG, but at one point Don Burns

Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AJ MacLeod
On Thursday 06 December 2007 20:05:47 Curtis Olson wrote: Honestly, this is a weak point. An application has a lot of power and can do a lot of things over the network, to the local file system, to your personal files, etc. Which is why I suggest being cautious about monitoring the

Re: [Flightgear-devel] landing gear control

2007-12-05 Thread AJ MacLeod
On Wednesday 05 December 2007 06:15:49 SydSandy wrote: Can we add a /controls/gear/gear-lever-lock to prevent accidental raising gear while on the ground , on aircraft that have this feature ? The key bindings can be over ridden , but there's also joystick configurations to consider

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/scene/model shadowvolume.cxx, 1.12.2.1, 1.12.2.2

2007-12-03 Thread AJ MacLeod
On Monday 03 December 2007 12:04:36 gerard robin wrote: Will that message remain permanently, ? to save time, would be nice. We could avoid to modify the .ac model and the .xml file. I would agree that to prevent unnecessary pain for modellers (and to optimise their free time to allow them to

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread AJ MacLeod
On Saturday 01 December 2007 17:23:41 Tim Moore wrote: This is the best idea yet in this thread. Though I like it in many respects, from a practical point of view it does make it very difficult to keep track of which version comes where in release order... with other software that uses this

Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AJ MacLeod
On Thursday 29 November 2007 20:38:15 Heiko Schulz wrote: There are some things I noticed and two suggestion: -If I check show fps - it does not appear. I have to enlarge and to downsize the window, or to reset FGF for viewing the fps Are you sure you're using the exact --geometry setting you

Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AJ MacLeod
On Thursday 29 November 2007 21:54:05 Curtis Olson wrote: But then most people seem to also follow that up with very strongly held opinions about what the version number should be. As we've seen from just a few postings in this thread, there is a variety incompatible, yet strongly held

Re: [Flightgear-devel] set file naming

2007-11-24 Thread AJ MacLeod
On Saturday 24 November 2007 19:09:03 Melchior FRANZ wrote: IMHO, we should have a standardized property or a command line option for that, and additionally a menu entry to select it. As just mentioned on IRC, I fully agree - it's got to the stage now where fgfs --show-aircraft is pretty much

Re: [Flightgear-devel] ChangeLog Summary

2007-11-17 Thread AJ MacLeod
On Saturday 17 November 2007 16:12:04 Durk Talsma wrote: Folks, I created a new page at the WIKI, http://wiki.flightgear.org/flightgear_wiki/index.php?title=FlightGear_pre-r elease_changelog_summary Did you not like the existing one? ;-)

Re: [Flightgear-devel] Keyboard reorg

2007-11-12 Thread AJ MacLeod
On Monday 12 November 2007 06:31:26 John Denker wrote: Agreed! I've thought for ages that a top-to-bottom reorg would be helpful. The starting point for me was the realization that there are far more aircraft functions that need to be controlled than there are keys on the keyboard Which is

Re: [Flightgear-devel] Material animation problem

2007-11-06 Thread AJ MacLeod
On Tuesday 06 November 2007 10:30:29 Yurik V. Nikiforoff wrote: Now, second animation not work at all. But some times ago (around half of year), such code work properly - object has control of last animation . I don't know - may be, rules of multiply animations of one objects was changed.

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