Re: [Flightgear-devel] 777 broken Was: [Simgear-cvslogs] CVS: SimGear/simgear/scene/model SGPagedLOD.cxx, 1.9, 1.10 modellib.hxx, 1.10, 1.11 modellib.cxx, 1.16, 1.17 SGReaderWriterXML.cxx, 1.19, 1.20

2009-06-23 Thread Frederic Bouvier
- Mathias Fröhlich a écrit : Hi, On Sunday 14 June 2009 12:50:10 Frederic Bouvier wrote: it appears this commit broke the autostart feature of the 777. With it, the MFD are not lighting up. It's unfortunate because I am currently working on the ground radar. Should work again now

Re: [Flightgear-devel] FlightGear Newsletter July 2009

2009-06-26 Thread Frederic Bouvier
Hi Stuart, - Stuart Buchanan a écrit : As I had some unexpected spare time over the last week, I put together a first edition of The FlightGear Newsletter, which can be found here: http://wiki.flightgear.org/index.php/FlightGear_Newsletter_July_2009 Nice initiative. I have a nit: I

[Flightgear-devel] JSBSim : potential division by zero error

2009-06-27 Thread Frederic Bouvier
Hi Jon, in the code below ( from FGJSBBase.h ), there is a potential divide by zero error reported by the compiler : static double GaussianRandomNumber(void) { static double V1, V2, S; static int phase = 0; double X; V1 = V2 = S = X = 0.0; if (phase == 0) { do {

[Flightgear-devel] Problematic code in xmlauto.cxx

2009-06-27 Thread Frederic Bouvier
Hi Torsten, you committed rev 1.39 of xmlauto.cxx where the average variable is used to initialise itself. 1.10 (curt 19-Mar-04): if ( enabled ) { 1.10 (curt 19-Mar-04): 1.10 (curt 19-Mar-04): if ( dt 0.0 ) { 1.10 (curt 19-Mar-04):

Re: [Flightgear-devel] FGRun Build Error and Segfault.

2009-07-02 Thread Frederic Bouvier
Hi Ron, - Ron Jensen a écrit : Good Local-time greeting, I tried to build fgrun today from svn and got /usr/local/lib/libsgmodel.a(SGInteractionAnimation.o): In function `SGInteractionAnimation::LineCollector::addBVHElements(osg::Node, simgear::BVHLineGeometry::Type)': adding the

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/misc interpolator.cxx, 1.2,

2009-07-27 Thread Frederic Bouvier
:18 Frederic Bouvier wrote: Update of /var/cvs/SimGear-0.3/source/simgear/misc In directory baron.flightgear.org:/tmp/cvs-serv13995/simgear/misc Modified Files: interpolator.cxx Log Message: Compile latest SimGear under MSVC9 Index: interpolator.cxx

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/misc

2009-07-27 Thread Frederic Bouvier
It should be fixed now. Sorry again -Fred -- message original -- Sujet: Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/misc De: Martin Spott martin.sp...@mgras.net Date: 27.07.2009 08:13 Martin Spott wrote: Frederic Bouvier wrote: Oops! Windows is case insensitive

Re: [Flightgear-devel] CVS Win32 build FTP site error, and also was Re: Still Multiplayer Weirdness...

2009-07-27 Thread Frederic Bouvier
Hi, - Rob Shearman, Jr. a écrit : Speaking of CVS builds -- Fred, I see there's a new one on the FTP site for 7/26, but I'm getting http error 550: Not a directory when I attempt to open it. Anyone else having this problem? My connection timed out yesterday evening with a half uploaded

Re: [Flightgear-devel] Can't find Plib files when linking

2009-08-19 Thread Frederic Bouvier
- Tom P zomm...@gmail.com a écrit : 1) missing dependencies, like jpeg lib, are provided by the OSG 3rdParty package, there's no need to rebuild them from gnuwin32. This 3rdParty package is available here:

Re: [Flightgear-devel] Compiling CVS FlightGear first time-files not found: svn_autth.h, osgd.lib, fltkd.lib

2009-08-20 Thread Frederic Bouvier
- Reagan Thomas a écrit : Randall Green wrote: I want to thank everyone who has helped me so far. I'm compiling the CVS version of FlightGear and I'm down to 10 errors now. Files not found are svn_autth.h, osgd.lib, and fltkd.lib. Does anyone know what code is missing? Also, I

Re: [Flightgear-devel] Compiling CVS FlightGear first time-files not found: svn_autth.h, osgd.lib, fltkd.lib

2009-08-20 Thread Frederic Bouvier
- Tim Moore a écrit : Victhor Foster wrote: Just a note: current CVS FG won't compile with a version of OSG lower than 2.9.4. You will need code from OSG's SVN repository. As far as I know CVS FG compiles with OSG 2.8.2; at least, it did a couple of weeks ago on my 2.8.2 machine,

Re: [Flightgear-devel] Will texture animation be restored for the next release?

2009-08-21 Thread Frederic Bouvier
newer than v1.0, and lists an alternative technique. However, using that alternative will require me to redevelop all of the models that I having been working on (grr!). Frederic Bouvier mentioned that the feature would be restored in the next release version. Can someone

Re: [Flightgear-devel] Will texture animation be restored for the next release?

2009-08-21 Thread Frederic Bouvier
http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png -Fred - Gijs de Rooy a écrit : Hi, I experience the same problem for quite a while. As of v1.9 setting nighttextures (same method as in the Paris scenery) does not work (anymore).The animations of this method actually

Re: [Flightgear-devel] Nominations for Aircraft Selection in theFlightGear 2.0 Release

2010-01-19 Thread Frederic Bouvier
- Durk Talsma a écrit : On Tuesday 19 January 2010 11:08:59 pm Durk Talsma wrote: Please note that there is currently a second release candidate available for windows. (Based on a build by Fred). RC1 for window was skipped to stay synchronized with the mac release candidates:

Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread Frederic Bouvier
Le 01/02/2010 18:52, Durk Talsma a écrit : Hi All, Here's just a quick update regarding the 2.0.0 release. The final release is really close now. We had planned to have a third release candidate by now, which we would promote to the final release within a few days from now, provided that

Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread Frederic Bouvier
- John Denker a écrit : 2) which aircraft to include ? That's a different question. I can't help with that. in data : cvs up -Pd -r V2_0_0B in source : make data-tar Or wait the release: official data and source tarballs will be released. -Fred -- Frédéric Bouvier

Re: [Flightgear-devel] rotated screen

2010-02-17 Thread Frederic Bouvier
Look at : http://cvs.flightgear.org/viewvc/data/Docs/README.multiscreen?revision=HEAD The roll-deg parameter should do the trick. -Fred - Curtis Olson curtol...@gmail.com a écrit : In the pre-OSG days you could simply insert a glRotate() call in the appropriate spot (and perhaps do

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-19 Thread Frederic Bouvier
Hi Erik, - Erik Hofmana écrit : I've created a new set of splash screens based on the images Durk created about two weeks ago. Does anyone have any objections to committing them or does anybody have other possible splash screens to choose from?

Re: [Flightgear-devel] VC90 compile fail in WaypointList.cxx

2010-02-22 Thread Frederic Bouvier
Hi Vivian, - Vivian Meazza a écrit : Vivian Meazza wrote Alan Teeder wrote From this morning´s CVS I now get this with VC++ 2008 :- -- Build started: Project: FlightGear, Configuration: Release Win32 -- Compiling... WaypointList.cxx

Re: [Flightgear-devel] VC90 compile fail in WaypointList.cxx

2010-02-22 Thread Frederic Bouvier
- James Turner a écrit : On 22 Feb 2010, at 17:37, Frederic Bouvier wrote: This should be : int len = strlen(s); char *buf = new char[len]; ... delete buf; Urk I'm confused - I thought this was a C99 feature, is it a GNU extension? Yes, I am afraid

Re: [Flightgear-devel] VC90 compile fail in WaypointList.cxx

2010-02-22 Thread Frederic Bouvier
Hi Manuel, - Manuel Massing a écrit : Hi Frederic, Yes, I am afraid. This code construction show up in the code from time to time and we have to provide a replacement. I think the best approach is to use an auto_ptr. std::auto_ptrchar buf( new char[len] ); in order to

[Flightgear-devel] Shaders experiments

2010-02-28 Thread Frederic Bouvier
What do you think of this effect : http://www.youtube.com/watch?v=kUyH-4c0-qM http://www.youtube.com/watch?v=wYb1Vy-uTS0 and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg Regards, -Fred --

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Frederic Bouvier
- leee a écrit : On Sunday 28 Feb 2010, Frederic Bouvier wrote: What do you think of this effect : http://www.youtube.com/watch?v=kUyH-4c0-qM http://www.youtube.com/watch?v=wYb1Vy-uTS0 and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg Regards

Re: [Flightgear-devel] Patch to protect terrasync SVN from ^C

2010-03-01 Thread Frederic Bouvier
Hi Martin, - Martin Spott a écrit : I'm expieriencing difficulties to compile 'terrasync' after the latest patch. While PLIB's socket seems to be the target, the type socket interferes with the system headers: g++ -g -O3 -march=opteron -DHAVE_CONFIG_H -I. -I../../src/Include

Re: [Flightgear-devel] Patch to protect terrasync SVN from ^C

2010-03-03 Thread Frederic Bouvier
Hi Jari, - Jari Häkkinen a écrit : Great, I haven't had an opportunity to run the new version yet. I took time to compile though, and there is a problem compiling terrasync.cxx on mac because of Apples typedef of the signal handler. I attached a small fix. Your mail remind me I had a

[Flightgear-devel] Shader question

2010-03-07 Thread Frederic Bouvier
Hi Tim, is there a way to have the value of an uniform updated every frame by the value of a live property ? I used : parameters sun-angleuse/sim/time/sun-angle-rad/use/sun-angle /parameters and then, in pass uniform namesun_angle/name typefloat/type

Re: [Flightgear-devel] Shaders experiments

2010-03-12 Thread Frederic Bouvier
Le 01/03/2010 00:22, Vivian Meazza a écrit : I think both effects should be in cvs so that we can do a bit of testing. We can then make some informed comment. The urban shader is in CVS. I find that the houses are too small, compared to 3D models, and I would like to crop the texture a

Re: [Flightgear-devel] Shader question

2010-03-13 Thread Frederic Bouvier
Hi Tim, Le 07/03/2010 18:53, Tim Moore a écrit : On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote: Hi Tim, is there a way to have the value of an uniform updated every frame by the value of a live property ? I've been promising this to AndersG for some time now. I have

Re: [Flightgear-devel] Shader question

2010-03-13 Thread Frederic Bouvier
Le 13/03/2010 13:06, Tim Moore a écrit : On Sat, Mar 13, 2010 at 10:35 AM, Frederic Bouvier fredfgf...@free.fr mailto:fredfgf...@free.fr wrote: Hi Tim, Le 07/03/2010 18:53, Tim Moore a écrit : On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote: Hi Tim

Re: [Flightgear-devel] Shader question

2010-03-14 Thread Frederic Bouvier
Hi Erik, Le 14/03/2010 15:13, Erik Hofman a écrit : Heiko Schulz wrote: Now I have to learn to make normalmaps! :-) I've updated the normalmap utility in FlightGear/utils/Modeller to reflect the output of the following tutorial:

Re: [Flightgear-devel] Shader question

2010-03-14 Thread Frederic Bouvier
Le 13/03/2010 16:09, Heiko Schulz a écrit : Would be great it would support nightlighting as well. (Switching between emissive nightlighted and daylighted textures) So we can get rid of those ugly lightpoints What about this (unfinished) one :

Re: [Flightgear-devel] lamp-post appearance depends on camera tilt angle

2010-03-15 Thread Frederic Bouvier
- James Sleeman a écrit : Could the poster be referring to the pole in the middle distance on the right directly above the compass, it changes from bright whites into greys, or even transparence. Pretty subtle. I have a hard time seeing any difference between the two images. This

Re: [Flightgear-devel] News from FlightProSim!

2010-03-15 Thread Frederic Bouvier
- Heiko Schulz a écrit : Heiko Schulz wrote: Hey folks, you won't belive that- but Flight Pro Sim releases a new version! Isn't it surprising? Did you know that many of the technologies used in FlightGear are the same within FlightProSim? And that this has many

Re: [Flightgear-devel] News from FlightProSim!

2010-03-15 Thread Frederic Bouvier
- Martin Spott a écrit : Frederic Bouvier wrote: I think the whole thread should be removed by the moderator. I see no point making him advertisement and letting the flames grow up. Oh yes, I'm supportive of this procedure, also of installing a 'flightprosim.flightgear.org' page

Re: [Flightgear-devel] Microsoft C++ exception: FP_Inactive

2010-03-16 Thread Frederic Bouvier
- Erik Hofman a écrit : 乌兰巴根 wrote: Hi guys: I ever successfully build and run the flightgear-1.9.1 under WindowsXP by MSVC90. It is a great work and very interesting. Last week I download the source packege of flightgear-2.0.0. Build the source of flightgear is OK, but

Re: [Flightgear-devel] Microsoft C++ exception: FP_Inactive

2010-03-16 Thread Frederic Bouvier
- James Turner a écrit : On 16 Mar 2010, at 08:43, Frederic Bouvier wrote: Durk use exceptions to return errors. FP means Flight Plan, not Floating Point. That's normal program execution, but it's really annoying when you want to debug because all these exceptions are a performance

Re: [Flightgear-devel] News from FlightProSim!

2010-03-16 Thread Frederic Bouvier
- Curtis Olson a écrit : If this guy points his users at our forum, that also might be a benefit to us. If flightsimpro users start showing up and asking questions, we could again be patient and welcoming, but explain the situation to them. That way at least for the future, they can

Re: [Flightgear-devel] Microsoft C++ exception: FP_Inactive

2010-03-16 Thread Frederic Bouvier
- James Turner a écrit : On 16 Mar 2010, at 11:12, Frederic Bouvier wrote: I've changed this code to stop using exceptions-as-return values - I believe the fix should be in 2.0.0, but I'm not 100% positive about that. I am pretty sure it is not I committed the fix on 19th

Re: [Flightgear-devel] Shaders experiments

2010-03-17 Thread Frederic Bouvier
- HB-GRAL flightg...@sablonier.ch a écrit : Erik Hofman schrieb: I've changed the coverage size of the textures from 1024 to 2000 meter. Hello Erik I guess it is better not to change the texture size to 2000 meters(?) in materials.xml. As I can see the size of the textures fits

Re: [Flightgear-devel] Make relief map go up instead of down? (was Re: Shaders experiments)

2010-03-18 Thread Frederic Bouvier
Hi David, - David Megginson a écrit : On Thu, Mar 18, 2010 at 8:43 AM, Torsten Dreyer tors...@t3r.de wrote: First of all: That's a really cool eye candy, good work! Seconded. This is the coolest addition I've seen to FlightGear in a long time. What I noticed from a close up

Re: [Flightgear-devel] Shaders experiments

2010-03-19 Thread Frederic Bouvier
Hi Erik, - Erik Hofman a écrit : Frederic Bouvier wrote: The relief (you mean the height of the buildings) can be adjusted in the effect file. The more important thing to me is to get the right horizontal scale. Nothing will change until the next scenery release because the scale

Re: [Flightgear-devel] Make relief map go up instead of down? (was Re: Shaders experiments)

2010-03-19 Thread Frederic Bouvier
- Erik Hofman a écrit : David Megginson wrote: I didn't seem to make any difference -- 3D buildings, trees, etc. were still floating above the roofs of the bump-map buildings. I also tried Keep in mind that relief mapping is just trickery to make something look like it is standing

Re: [Flightgear-devel] Shader switches

2010-03-20 Thread Frederic Bouvier
Le 20/03/2010 08:54, Tim Moore a écrit : On Fri, Mar 19, 2010 at 8:40 PM, Martin Spott wrote: Martin Spott wrote: do I understand correctly, that the former /sim/rendering/shader-experimental property has now been completely superseded by:

[Flightgear-devel] Depth order problem : 3d objects seen through 3d clouds

2010-03-21 Thread Frederic Bouvier
Am I the only one seeing that : http://frbouvi.free.fr/flightsim/fgfs-depth-buffer-problem.jpg ? Regards, -Fred -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find

Re: [Flightgear-devel] Setting up CVS

2010-03-21 Thread Frederic Bouvier
If you try to checkout repository :pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-2.0.0 as one of the forumer, you'll get this error because there is really no such repository. If you simply copy/paste the suggested :pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-0.9

Re: [Flightgear-devel] Make relief map go up instead of down? (was Re: Shaders experiments)

2010-03-22 Thread Frederic Bouvier
Le 18/03/2010 23:45, David Megginson a écrit : On Thu, Mar 18, 2010 at 5:56 PM, Frederic Bouvier wrote: I noticed the same problem with roads and 3d buildings -- they're floating above the city. Is it possible to make the bump maps go up instead of down? In Shaders/urban.frag

Re: [Flightgear-devel] Make relief map go up instead of down? (was Re: Shaders experiments)

2010-03-23 Thread Frederic Bouvier
- Erik Hofman a écrit : Erik Hofman wrote: Frederic Bouvier wrote: visible. Now I think I managed to get it right with 3d objects. See : http://frbouvi.free.fr/flightsim/fgfs-city-relief-4.jpg Even more impressive! There's just one thing, the wrong side of the buildings seem

Re: [Flightgear-devel] Make relief map go up instead of down? (was Re: Shaders experiments)

2010-03-23 Thread Frederic Bouvier
- Frederic Bouviera écrit : - Erik Hofman a écrit : Erik Hofman wrote: Frederic Bouvier wrote: visible. Now I think I managed to get it right with 3d objects. See : http://frbouvi.free.fr/flightsim/fgfs-city-relief-4.jpg Even more impressive! There's just one thing

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Frederic Bouvier
Fred is that only in the CVS or also in 2.0. All working? This code is in 2.0.0. But as far as I know, the scenery tools are not ready, and can't generate airports from that format -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo

Re: [Flightgear-devel] Make relief map go up instead of down? (was Re: Shaders experiments)

2010-03-24 Thread Frederic Bouvier
- Erik Hofman a écrit : Frederic Bouvier wrote: Fixed. What do you think of the night lighting ? It's not entirely what I hoped for, for example the park is completely lit now. Maybe it would be an idea to use the light value as a contrast enhancer for the lit areas? The lit areas

Re: [Flightgear-devel] Make relief map go up instead of down? (was Re: Shaders experiments)

2010-03-24 Thread Frederic Bouvier
- Erik Hofman a écrit : Frederic Bouvier wrote: What do you mean by contrast enhancer ? Now all lit pixels are lit equally. Not exactly. What I was suggesting would lit lighter pixels more than darker pixels (I expect multiplying by the gray-scaled pixel color would suffice

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Frederic Bouvier
- Curtis Olson curtol...@gmail.com a écrit : On Wed, Mar 24, 2010 at 3:38 PM, Tim Moore timoor...@gmail.com wrote: I think skirts at a slightly less-than-vertical angle are the way to go. It doesn't matter if skirts of adjacent tiles intersect. If I had to pick a way to

Re: [Flightgear-devel] apt.dat format

2010-03-24 Thread Frederic Bouvier
- Tim Moore timoor...@gmail.com a écrit : What about ROAM2 that combine big chunk and seamless joins without skirt. This is what I did in this (already posted) video : http://www.youtube.com/watch?v=7WYH27KyUBk It's pretty cool. It's not clear to me how much work on the CPU

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Frederic Bouvier
- Vivian Meazza a écrit : I have seen something like this if I add the generate tag to a model shader. generate works fine in a terrain shader. However as default you should not be using any model shader with generate. What ? -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Frederic Bouvier
- Vivian Meazza a écrit : Frederic Bouvier - Vivian Meazza a écrit : I have seen something like this if I add the generate tag to a model shader. generate works fine in a terrain shader. However as default you should not be using any model shader with generate. What

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Frederic Bouvier
Vivian Meazza - Vivian Meazza a écrit : Frederic Bouvier - Vivian Meazza a écrit : Frederic Bouvier - Vivian Meazza a écrit : I have seen something like this if I add the generate tag to a model shader. generate works fine in a terrain shader. However

Re: [Flightgear-devel] bumpspec , normal space

2010-03-30 Thread Frederic Bouvier
- Patrice Poly a écrit : I have been inverting the red and green channels in gimp, now it looks correct in any angle in FG. Either I should see in blender if there is a way to directly bake it like the FG shader expects it, or maybe the shader has a problem, and the red and green

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-30 Thread Frederic Bouvier
are you really running a FGFS win32 on a win64? If so, that could be the problem. Why ? -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-30 Thread Frederic Bouvier
, as I somewhere hear a similar problem (Not FGFS) still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Frederic Bouvier fredfgf...@free.fr schrieb am Di, 30.3.2010: Von: Frederic Bouvier fredfgf...@free.fr Betreff: Re

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-30 Thread Frederic Bouvier
wondered why he uses a win32, as you also have a win64 package available. still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Frederic Bouvier fredfgf...@free.fr schrieb am Di, 30.3.2010: Von: Frederic Bouvier fredfgf

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-30 Thread Frederic Bouvier
to use more RAM) Thanks for all your great FGFS work and BIG thanks for making those CVS binarys aviable, Oliver 2010/3/30 Frederic Bouvier fredfgf...@free.fr What about shaders and other rendering options ? Are the data in sync with the program ? Is there a rendering

Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-30 Thread Frederic Bouvier
Hi Stuart, - Stuart Buchanan a écrit : Hi All, For a while I've been thinking about improving our material handling to allow for more regional variation. For example, the buildings in towns in the USA are quite different from those in the UK, and an evergreen forest in the Carribean

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-30 Thread Frederic Bouvier
and thanks, Oliver 2010/3/30 Frederic Bouvier fredfgf...@free.fr The 20100328 version has the geometry shader code. You should try the landmass shader of marsh 28th that doesn't use it, and then the one of the 29th that use it. And of course try to disable the landmass shader and only

Re: [Flightgear-devel] Issue with Landmassshader in CVS

2010-04-02 Thread Frederic Bouvier
Hi Heiko, - Heiko Schulz a écrit : Hi, I wonder what does the updated landmassshader in CVS is meant to do. Using the c172p I notice that it doesn't recognized the landmass as solid anymore and falls trough. Using CVS 03/28/2010 with Fred's latest .exe and matching data

Re: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear

2010-04-06 Thread Frederic Bouvier
Hi David, I presume it's the geometry shader support that is causing this. Try to disable technique number 8 in landmass.eff regards, -Fred -- message original -- Sujet: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear De: David Megginson

Re: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear

2010-04-07 Thread Frederic Bouvier
- David Megginson a écrit : On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier wrote: I presume it's the geometry shader support that is causing this. Try to disable technique number 8 in landmass.eff regards, That was it -- no crash after commenting it out. Is it likely a problem

Re: [Flightgear-devel] Bug: landmass effects cause system crash in today's CVS FlightGear

2010-04-07 Thread Frederic Bouvier
On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier wrote: I presume it's the geometry shader support that is causing this. Try to disable technique number 8 in landmass.eff regards, That was it -- no crash after commenting it out. Is it likely a problem with my graphics card

Re: [Flightgear-devel] AI-Balloons

2010-04-07 Thread Frederic Bouvier
- Curtis Olson a écrit : On Wed, Apr 7, 2010 at 9:39 AM, Torsten Dreyer wrote: Hi, I have just commited the add-on from the forum user gooneybird to the CVS- data. If you enable the balloon_demo scenario in your preferences.xml, you should see some balloons ahead of you

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Frederic Bouvier
- Heiko Schulz a écrit : I have to create now the next days the CubeMaps using FGFS and RealWorld. It would be nice if we could create the cube map texture as a screenshot from a position in flightgear -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery -

Re: [Flightgear-devel] Normal map shader example - c172p

2010-04-08 Thread Frederic Bouvier
Hi Stuart, - Stuart Buchanan a écrit : Hi All, I've just updated the c172p to make use of the bumpspec Effect for a bump-map. I've still to get the rivet separation right, but the effect so far is rather pleasing: http://www.nanjika.co.uk/flightgear/fgfs-screen-004.png Glad to see

[Flightgear-devel] User selectable quality level for effects

2010-04-10 Thread Frederic Bouvier
Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I encourage effect designers to use this new /sim/rendering/quality-level property to

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Vivian, Frederic Bouvier I was reading this forum thread few minutes ago : http://flightgear.org/forums/viewtopic.php?f=5t=7358 and I wonder if its author, Thorsten with an 'H', already got in touch with someone with CVS write access for a CVS inclusion. A new fgfs version should

Re: [Flightgear-devel] FGFS stuck (was User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Le 11/04/2010 17:10, Heiko Schulz a écrit : O.k., I got it now working. Still no real Idea what went wrong- maybe my CVS-update scrambled things. When will we change to GIT? Sorry for the noise I was about to write that I don't have any idea. Glad to read the problem resolved. Does it

Re: [Flightgear-devel] AntiAiliasing and Shaders

2010-04-11 Thread Frederic Bouvier
Le 11/04/2010 17:23, Heiko Schulz a écrit : Hi, with the more and more numbers of shaders effetcs I noticed, that I have no AntiAliasing on Objects/ sceneryparts, where shaders are applied. I checked my settings on my Nvidea-panel, but AntiAiliaising is set to the highest value (16x Q)

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-13 Thread Frederic Bouvier
- Ron Jensen a écrit : Apparently there is a new PLIB with a fix for the Microsoft joystick identification bug. It would be great if 2.1 (or 2.0.1?) were built against that one instead of the broken one that prevents windows users from correctly detecting their joysticks. The fix is

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-13 Thread Frederic Bouvier
- j'ai écrit : - Ron Jensen a écrit : Apparently there is a new PLIB with a fix for the Microsoft joystick identification bug. It would be great if 2.1 (or 2.0.1?) were built against that one instead of the broken one that prevents windows users from correctly detecting their

Re: [Flightgear-devel] New Effects on OSX

2010-04-21 Thread Frederic Bouvier
- Martin Spott a écrit : HB-GRAL wrote: BTW: Warning: TangentSpaceGenerator: unknown primitive mode 9 does not go away (from all this bumpspec.eff) but I guess this is not related to my card. Is it? I'm getting tons of this all the time with an NVidia driver on Linux/AMD64. I

Re: [Flightgear-devel] landmass geometry shader rewrite

2010-04-23 Thread Frederic Bouvier
- Tim Moore a écrit : Looks like the same attribute problem. What hardware? for the record, I see an improvement from 8fps to 30fps on a NVIDIA geForce 9700M GT Thank you Tim -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo

Re: [Flightgear-devel] [PATCH] Improve random object selection

2010-04-25 Thread Frederic Bouvier
Le 23/04/2010 23:07, Stuart Buchanan a écrit : Hi All, As you may recall, there was a bug in the random object placement where the model selected in the case of multiple object definitions in material.xml was random, rather than seeded. This was partially fixed before the release by (I

Re: [Flightgear-devel] VC9 compile fails in groundnetwork.cxx

2010-04-25 Thread Frederic Bouvier
- Alan Teeder a écrit : Compile report from latest CVS:- groundnetwork.cxx c:\flightgear\source\src\atc\trafficcontrol.hxx(132) : error C4716: 'FGTrafficRecord::setState' : must return a value This is fixed now -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/

Re: [Flightgear-devel] can't launch flghtgear when openscenegraph iscompiled in release

2010-04-27 Thread Frederic Bouvier
- Alan Teeder a écrit : From: Ingels David Sent: Tuesday, April 27, 2010 12:18 AM To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] can't launch flghtgear when openscenegraph iscompiled in release I can't launch flghtgear when openscenegraph is compiled

[Flightgear-devel] c172p accident ?

2010-05-01 Thread Frederic Bouvier
Hi, am I the only one to see this strangeness : http://frbouvi.free.fr/flightsim/fgfs_c172p.jpg ? -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos

Re: [Flightgear-devel] c172p accident ?

2010-05-01 Thread Frederic Bouvier
So it's a local problem (sort of). I removed the recently set environment variable OSG_FILE_PATH and the c172p is back to its normal state. The loader is trying to load something from the OpenSceneGraph-Data tree. looking... Indeed, there is a clock.osg in OpenSceneGraph-Data and a clock.ac in

Re: [Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-03 Thread Frederic Bouvier
- Erik Hofman a écrit : 3. in the code test if the extension is supported: if (SGIsOpenGLExtensionSupported(GL_EXT_framebuffer_object)) { pglGenRenderbuffers = SGGetGLProcAddress(glGenRenderbuffersEXT); pglBindFramebuffer =

Re: [Flightgear-devel] toow many bugs on flightgear sources

2010-05-05 Thread Frederic Bouvier
Hi David, your rant could have more weight if you included some examples. Please be more specific to help us improve the current situation. -Fred - Ingels David david.ing...@laposte.net a écrit : There is a lot of bugs in the structure of the project -- Frédéric Bouvier

Re: [Flightgear-devel] New Effects on OSX

2010-05-11 Thread Frederic Bouvier
Hi Yves, - HB-GRAL a écrit : HB-GRAL wrote a lot: Is this proper OpenGL/GLSL? My card/driver is very strict ;-) -Y. Simply unbelievable. I changed less-equal predicates in techniques of model-default.eff, terrain-default.eff and reflect.eff to version 2.1 and GSLS or

Re: [Flightgear-devel] Patch for interactive textures backed by VNC and PDF

2010-05-12 Thread Frederic Bouvier
- James Turner a écrit : On 12 May 2010, at 05:37, Alex Perry wrote: Two screenshots that demonstrate a use case. http://picasaweb.google.com/alex.pamurray/FlightGearAndroid?authkey=Gv1sRgCLXWsq_p96GFPQfeat=directlink I'd appreciate it if someone could review and commit this

Re: [Flightgear-devel] Patch for interactive textures backed by VNC and PDF

2010-05-12 Thread Frederic Bouvier
- Alex Perry a écrit : On Wed, May 12, 2010 at 1:35 AM, Frederic Bouvier wrote: BTW, I never managed to build these OSG plugins with MSVC Not having the plugins doesn't break the SimGear side code, but the new feature doesn't end up doing anything interesting. The OSG plugins

Re: [Flightgear-devel] How to stereo?

2010-05-14 Thread Frederic Bouvier
- Ron Jensena écrit : On Thursday 13 May 2010 20:43:06 小龙 陈 wrote: Hi, I use a Flightgear under windows, so How can I enable the stereo to see the red and cyan effect in Flightgear? Thanks! You must set ENVIRONMENT VARIABLES for OSG. I can not tell you how to do that on windows

Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread Frederic Bouvier
- HB-GRAL a écrit : There seems to be a (maybe only ATI related) bug in fragment shaders. I could not find any information about this in the list/forum/bug tracker. Can you please check this: Following does not work in default.frag, terrain-default.frag and mat-anim.frag for

Re: [Flightgear-devel] should src/Include/config.h-msvcXX be in .gitignore?

2010-05-22 Thread Frederic Bouvier
Le 22/05/2010 20:20, Torsten Dreyer a écrit : Hi, after cloneing the flightgear sources and running make, git status says # modified: config.h-msvc71 # modified: config.h-msvc8

Re: [Flightgear-devel] Stereoscopic

2010-06-12 Thread Frederic Bouvier
- Michael Sgier a écrit : - Fgrun export OSG_STEREO_MODE=ANAGLYPHIC;export OSG_STEREO=ON;fgrun These parameters are already settable in the advanced environment section. As always, they are preserved from session to session -Fred -- Frédéric Bouvier

Re: [Flightgear-devel] Building FlightGear under Vista

2010-06-26 Thread Frederic Bouvier
Hi Jon, - Jon S. Berndt a écrit : Where will I find the best, most up-to-date guide on downloading the development version of FlightGear from CVS and building it? Can I used MSVC++ Express 2008? 2010? Thanks. I haven't done this in a long, long, time. Jon On the

Re: [Flightgear-devel] Windows config.h-mscxx

2010-06-26 Thread Frederic Bouvier
The files config.h-msvc8 and config.h-msvc90 are necessary for a windows build but are now in .gitignore making them inaccessible. Natively windows has no method to generate these files from the .in files, although this is probably possible by installing Perl, and GNU versions of

Re: [Flightgear-devel] Windows config.h-mscxx

2010-06-26 Thread Frederic Bouvier
- Alan Teeder a écrit : Is there any need for this to be done by all new cloners before compilation? It seems to be an unnecessary complication. All GIT users should be currently working with the same version (2.0.0) in both simgear and flightgear. As and when a new version comes

Re: [Flightgear-devel] Building FlightGear under Vista

2010-06-29 Thread Frederic Bouvier
vs2008 express doesn't support 64bit compilation. You're stuck to 32bit -Fred - Message d'origine - De: Jon S. Berndt jonsber...@comcast.net Env: mardi 29 juin 2010 02:48 À: 'FlightGear developers discussions' flightgear-devel@lists.sourceforge.net Objet: Re: [Flightgear-devel] Building

Re: [Flightgear-devel] Building FlightGear under Vista

2010-06-29 Thread Frederic Bouvier
Hi James, There is already an inno-setup script in Packages/ that builds fgsetup.exe, with data, but for snapshot builds, I only make zip files of exe and dll, including fgrun. You can see by yourself by downloading from ftp://ftp.ihg.uni-duisburg.de/Flightgear/Win32 . There is a wiki page

Re: [Flightgear-devel] Depreciating ATCDCL (Was: Crashes on reset/re-position)

2010-07-31 Thread Frederic Bouvier
Hi Durk, Le 30/07/2010 09:38, Durk Talsma a écrit : And, as an aside, but I'm sure everybody is aware of that: only the _default_ compilation behavior is changed. If you compile with --enable-atcdcl, you'll still be able to get ATIS messages. By the way, kln89_page_apt.cxx (

Re: [Flightgear-devel] SimGear Shared Object Libaries

2010-08-03 Thread Frederic Bouvier
Hi, - Chris Baines cbain...@gmail.com a écrit : Hello, I am trying to update the SimGear package in Debian (from 1.9.1 to 2.0.0), I have packaged the current version of fgrun and plan to upload it, but it only compiles with SimGear (v2.0.0). The current Debian Maintainer is as far

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