- Mathias Fröhlich a écrit :
Hi,
On Sunday 14 June 2009 12:50:10 Frederic Bouvier wrote:
it appears this commit broke the autostart feature of the 777. With
it,
the MFD are not lighting up.
It's unfortunate because I am currently working on the ground
radar.
Should work again now
Hi Stuart,
- Stuart Buchanan a écrit :
As I had some unexpected spare time over the last week, I put together
a first edition of The FlightGear Newsletter, which can be found
here:
http://wiki.flightgear.org/index.php/FlightGear_Newsletter_July_2009
Nice initiative.
I have a nit: I
Hi Jon,
in the code below ( from FGJSBBase.h ), there is a potential divide by
zero error reported by the compiler :
static double GaussianRandomNumber(void)
{
static double V1, V2, S;
static int phase = 0;
double X;
V1 = V2 = S = X = 0.0;
if (phase == 0) {
do {
Hi Torsten,
you committed rev 1.39 of xmlauto.cxx where the average variable is used
to initialise itself.
1.10 (curt 19-Mar-04): if ( enabled ) {
1.10 (curt 19-Mar-04):
1.10 (curt 19-Mar-04): if ( dt 0.0 ) {
1.10 (curt 19-Mar-04):
Hi Ron,
- Ron Jensen a écrit :
Good Local-time greeting,
I tried to build fgrun today from svn and got
/usr/local/lib/libsgmodel.a(SGInteractionAnimation.o): In function
`SGInteractionAnimation::LineCollector::addBVHElements(osg::Node,
simgear::BVHLineGeometry::Type)':
adding the
:18
Frederic Bouvier wrote:
Update of /var/cvs/SimGear-0.3/source/simgear/misc
In directory baron.flightgear.org:/tmp/cvs-serv13995/simgear/misc
Modified Files:
interpolator.cxx
Log Message:
Compile latest SimGear under MSVC9
Index: interpolator.cxx
It should be fixed now. Sorry again
-Fred
-- message original --
Sujet: Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/misc
De: Martin Spott martin.sp...@mgras.net
Date: 27.07.2009 08:13
Martin Spott wrote:
Frederic Bouvier wrote:
Oops! Windows is case insensitive
Hi,
- Rob Shearman, Jr. a écrit :
Speaking of CVS builds -- Fred, I see there's a new one on the FTP
site for 7/26, but I'm getting http error 550: Not a directory when
I attempt to open it. Anyone else having this problem?
My connection timed out yesterday evening with a half uploaded
- Tom P zomm...@gmail.com a écrit :
1) missing dependencies, like jpeg lib, are provided by the OSG
3rdParty package, there's no need to rebuild them from gnuwin32.
This 3rdParty package is available here:
- Reagan Thomas a écrit :
Randall Green wrote:
I want to thank everyone who has helped me so far.
I'm compiling the CVS version of FlightGear and I'm down to 10
errors now.
Files not found are svn_autth.h, osgd.lib, and fltkd.lib.
Does anyone know what code is missing?
Also, I
- Tim Moore a écrit :
Victhor Foster wrote:
Just a note: current CVS FG won't compile with a version of OSG
lower
than 2.9.4. You will need code from OSG's SVN repository.
As far as I know CVS FG compiles with OSG 2.8.2; at least, it did a
couple
of weeks ago on my 2.8.2 machine,
newer than v1.0,
and
lists an alternative technique. However, using that alternative will
require me to redevelop all of the models that I having been working
on
(grr!). Frederic Bouvier mentioned that the feature would be restored
in
the next release version.
Can someone
http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png
-Fred
- Gijs de Rooy a écrit :
Hi,
I experience the same problem for quite a while. As of v1.9 setting
nighttextures (same method as
in the Paris scenery) does not work (anymore).The animations of this
method actually
- Durk Talsma a écrit :
On Tuesday 19 January 2010 11:08:59 pm Durk Talsma wrote:
Please note that there is currently a second release candidate
available
for windows. (Based on a build by Fred). RC1 for window was skipped
to
stay synchronized with the mac release candidates:
Le 01/02/2010 18:52, Durk Talsma a écrit :
Hi All,
Here's just a quick update regarding the 2.0.0 release. The final release is
really close now. We had planned to have a third release candidate by now,
which we would promote to the final release within a few days from now,
provided that
- John Denker a écrit :
2) which aircraft to include ?
That's a different question. I can't help with that.
in data : cvs up -Pd -r V2_0_0B
in source : make data-tar
Or wait the release: official data and source tarballs will be released.
-Fred
--
Frédéric Bouvier
Look at :
http://cvs.flightgear.org/viewvc/data/Docs/README.multiscreen?revision=HEAD
The roll-deg parameter should do the trick.
-Fred
- Curtis Olson curtol...@gmail.com a écrit :
In the pre-OSG days you could simply insert a glRotate() call in the
appropriate spot (and perhaps do
Hi Erik,
- Erik Hofmana écrit :
I've created a new set of splash screens based on the images Durk
created about two weeks ago.
Does anyone have any objections to committing them or does anybody
have
other possible splash screens to choose from?
Hi Vivian,
- Vivian Meazza a écrit :
Vivian Meazza wrote
Alan Teeder wrote
From this morning´s CVS I now get this with VC++ 2008 :-
-- Build started: Project: FlightGear, Configuration: Release
Win32 --
Compiling...
WaypointList.cxx
- James Turner a écrit :
On 22 Feb 2010, at 17:37, Frederic Bouvier wrote:
This should be :
int len = strlen(s);
char *buf = new char[len];
...
delete buf;
Urk I'm confused - I thought this was a C99 feature, is it a GNU
extension?
Yes, I am afraid
Hi Manuel,
- Manuel Massing a écrit :
Hi Frederic,
Yes, I am afraid. This code construction show up in the code from
time to
time and we have to provide a replacement. I think the best
approach is to
use an auto_ptr.
std::auto_ptrchar buf( new char[len] );
in order to
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
http://www.youtube.com/watch?v=wYb1Vy-uTS0
and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
Regards,
-Fred
--
- leee a écrit :
On Sunday 28 Feb 2010, Frederic Bouvier wrote:
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
http://www.youtube.com/watch?v=wYb1Vy-uTS0
and a screenshot :
http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
Regards
Hi Martin,
- Martin Spott a écrit :
I'm expieriencing difficulties to compile 'terrasync' after the
latest
patch. While PLIB's socket seems to be the target, the type socket
interferes with the system headers:
g++ -g -O3 -march=opteron -DHAVE_CONFIG_H -I. -I../../src/Include
Hi Jari,
- Jari Häkkinen a écrit :
Great, I haven't had an opportunity to run the new version yet. I took
time to compile though, and there is a problem compiling terrasync.cxx
on mac because of Apples typedef of the signal handler. I attached a
small fix.
Your mail remind me I had a
Hi Tim,
is there a way to have the value of an uniform updated every frame by
the value of a live property ?
I used :
parameters
sun-angleuse/sim/time/sun-angle-rad/use/sun-angle
/parameters
and then, in pass
uniform
namesun_angle/name
typefloat/type
Le 01/03/2010 00:22, Vivian Meazza a écrit :
I think both effects should be in cvs so that we can do a bit of testing. We
can then make some informed comment.
The urban shader is in CVS. I find that the houses are too small,
compared to 3D models, and I would like to crop the texture a
Hi Tim,
Le 07/03/2010 18:53, Tim Moore a écrit :
On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote:
Hi Tim,
is there a way to have the value of an uniform updated every frame by
the value of a live property ?
I've been promising this to AndersG for some time now. I have
Le 13/03/2010 13:06, Tim Moore a écrit :
On Sat, Mar 13, 2010 at 10:35 AM, Frederic Bouvier fredfgf...@free.fr
mailto:fredfgf...@free.fr wrote:
Hi Tim,
Le 07/03/2010 18:53, Tim Moore a écrit :
On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote:
Hi Tim
Hi Erik,
Le 14/03/2010 15:13, Erik Hofman a écrit :
Heiko Schulz wrote:
Now I have to learn to make normalmaps! :-)
I've updated the normalmap utility in FlightGear/utils/Modeller to
reflect the output of the following tutorial:
Le 13/03/2010 16:09, Heiko Schulz a écrit :
Would be great it would support nightlighting as well. (Switching between
emissive nightlighted and daylighted textures) So we can get rid of those
ugly lightpoints
What about this (unfinished) one :
- James Sleeman a écrit :
Could the poster be referring to the pole in the middle distance on
the
right directly above the compass, it changes from bright whites into
greys, or even transparence. Pretty subtle.
I have a hard time seeing any difference between the two images.
This
- Heiko Schulz a écrit :
Heiko Schulz wrote:
Hey folks,
you won't belive that- but Flight Pro Sim releases a
new version! Isn't it surprising?
Did you know that many of the technologies used in
FlightGear are the same within FlightProSim?
And that this has many
- Martin Spott a écrit :
Frederic Bouvier wrote:
I think the whole thread should be removed by the moderator. I see
no
point making him advertisement and letting the flames grow up.
Oh yes, I'm supportive of this procedure, also of installing a
'flightprosim.flightgear.org' page
- Erik Hofman a écrit :
乌兰巴根 wrote:
Hi guys:
I ever successfully build and run the flightgear-1.9.1 under
WindowsXP
by MSVC90. It is a great work and very interesting.
Last week I download the source packege of flightgear-2.0.0.
Build the source of flightgear is OK, but
- James Turner a écrit :
On 16 Mar 2010, at 08:43, Frederic Bouvier wrote:
Durk use exceptions to return errors. FP means Flight Plan, not
Floating Point. That's normal program execution, but it's really
annoying when you want to debug because all these exceptions are a
performance
- Curtis Olson a écrit :
If this guy points his users at our forum, that also might be a benefit to us.
If flightsimpro users start showing up and asking questions, we could again
be patient and welcoming, but explain the situation to them. That way at
least for the future, they can
- James Turner a écrit :
On 16 Mar 2010, at 11:12, Frederic Bouvier wrote:
I've changed this code to stop using exceptions-as-return values -
I
believe the fix should be in 2.0.0, but I'm not 100% positive
about
that.
I am pretty sure it is not
I committed the fix on 19th
- HB-GRAL flightg...@sablonier.ch a écrit :
Erik Hofman schrieb:
I've changed the coverage size of the textures from 1024 to 2000
meter.
Hello Erik
I guess it is better not to change the texture size to 2000 meters(?)
in materials.xml. As I can see the size of the textures fits
Hi David,
- David Megginson a écrit :
On Thu, Mar 18, 2010 at 8:43 AM, Torsten Dreyer tors...@t3r.de
wrote:
First of all: That's a really cool eye candy, good work!
Seconded. This is the coolest addition I've seen to FlightGear in a
long time.
What I noticed from a close up
Hi Erik,
- Erik Hofman a écrit :
Frederic Bouvier wrote:
The relief (you mean the height of the buildings) can be adjusted in
the effect file. The more important thing to me is to get the right
horizontal scale.
Nothing will change until the next scenery release because the scale
- Erik Hofman a écrit :
David Megginson wrote:
I didn't seem to make any difference -- 3D buildings, trees, etc.
were still floating above the roofs of the bump-map buildings. I also
tried
Keep in mind that relief mapping is just trickery to make something
look like it is standing
Le 20/03/2010 08:54, Tim Moore a écrit :
On Fri, Mar 19, 2010 at 8:40 PM, Martin Spott wrote:
Martin Spott wrote:
do I understand correctly, that the former
/sim/rendering/shader-experimental
property has now been completely superseded by:
Am I the only one seeing that :
http://frbouvi.free.fr/flightsim/fgfs-depth-buffer-problem.jpg
?
Regards,
-Fred
--
Download Intel#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find
If you try to checkout repository
:pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-2.0.0 as one of
the forumer, you'll get this error because there is really no such
repository.
If you simply copy/paste the suggested
:pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-0.9
Le 18/03/2010 23:45, David Megginson a écrit :
On Thu, Mar 18, 2010 at 5:56 PM, Frederic Bouvier wrote:
I noticed the same problem with roads and 3d buildings -- they're
floating above the city. Is it possible to make the bump maps go up
instead of down?
In Shaders/urban.frag
- Erik Hofman a écrit :
Erik Hofman wrote:
Frederic Bouvier wrote:
visible. Now I think I managed to get it right with 3d objects. See
:
http://frbouvi.free.fr/flightsim/fgfs-city-relief-4.jpg
Even more impressive!
There's just one thing, the wrong side of the buildings seem
- Frederic Bouviera écrit :
- Erik Hofman a écrit :
Erik Hofman wrote:
Frederic Bouvier wrote:
visible. Now I think I managed to get it right with 3d objects.
See
:
http://frbouvi.free.fr/flightsim/fgfs-city-relief-4.jpg
Even more impressive!
There's just one thing
Fred is that only in the CVS or also in 2.0. All working?
This code is in 2.0.0. But as far as I know, the scenery tools are not ready,
and can't generate airports from that format
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
- Erik Hofman a écrit :
Frederic Bouvier wrote:
Fixed. What do you think of the night lighting ?
It's not entirely what I hoped for, for example the park is
completely lit now. Maybe it would be an idea to use the
light value as a contrast enhancer for the lit areas?
The lit areas
- Erik Hofman a écrit :
Frederic Bouvier wrote:
What do you mean by contrast enhancer ?
Now all lit pixels are lit equally.
Not exactly.
What I was suggesting would lit
lighter pixels more than darker pixels (I expect multiplying by the
gray-scaled pixel color would suffice
- Curtis Olson curtol...@gmail.com a écrit :
On Wed, Mar 24, 2010 at 3:38 PM, Tim Moore timoor...@gmail.com wrote:
I think skirts at a slightly less-than-vertical angle are the way to go. It
doesn't matter if skirts of adjacent tiles intersect.
If I had to pick a way to
- Tim Moore timoor...@gmail.com a écrit :
What about ROAM2 that combine big chunk and seamless joins without skirt.
This
is what I did in this (already posted) video :
http://www.youtube.com/watch?v=7WYH27KyUBk
It's pretty cool. It's not clear to me how much work on the CPU
- Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to a
model shader. generate works fine in a terrain shader.
However as default you should not be using any model shader
with generate.
What ?
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/
- Vivian Meazza a écrit :
Frederic Bouvier
- Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to a
model shader. generate works fine in a terrain shader.
However as default you should not be using any model shader
with generate.
What
Vivian Meazza
- Vivian Meazza a écrit :
Frederic Bouvier
- Vivian Meazza a écrit :
Frederic Bouvier
- Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to
a
model shader. generate works fine in a terrain shader.
However
- Patrice Poly a écrit :
I have been inverting the red and green channels in gimp, now it
looks
correct in any angle in FG.
Either I should see in blender if there is a way to directly bake it
like the FG shader expects it, or maybe the shader has a problem, and
the red and green
are you really running a FGFS win32 on a win64?
If so, that could be the problem.
Why ?
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
http://www.youtube.com/user/fgfred64 Videos
, as I
somewhere hear a similar problem (Not FGFS)
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
--- Frederic Bouvier fredfgf...@free.fr schrieb am Di, 30.3.2010:
Von: Frederic Bouvier fredfgf...@free.fr
Betreff: Re
wondered why he uses a win32, as you also have a win64
package available.
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
--- Frederic Bouvier fredfgf...@free.fr schrieb am Di, 30.3.2010:
Von: Frederic Bouvier fredfgf
to use
more RAM)
Thanks for all your great FGFS work and BIG thanks for making those CVS
binarys aviable,
Oliver
2010/3/30 Frederic Bouvier fredfgf...@free.fr
What about shaders and other rendering options ?
Are the data in sync with the program ?
Is there a rendering
Hi Stuart,
- Stuart Buchanan a écrit :
Hi All,
For a while I've been thinking about improving our material handling
to allow for more regional variation. For example, the buildings in
towns in the USA are quite different from those in the UK, and an
evergreen forest in the Carribean
and thanks, Oliver
2010/3/30 Frederic Bouvier fredfgf...@free.fr
The 20100328 version has the geometry shader code. You should try the
landmass shader of marsh 28th that doesn't use it, and then the one of the
29th that use it. And of course try to disable the landmass shader and only
Hi Heiko,
- Heiko Schulz a écrit :
Hi,
I wonder what does the updated landmassshader in CVS is meant to do.
Using the c172p I notice that it doesn't recognized the landmass as
solid anymore and falls trough.
Using CVS 03/28/2010 with Fred's latest .exe and matching data
Hi David,
I presume it's the geometry shader support that is causing this. Try to disable
technique number 8 in landmass.eff
regards,
-Fred
-- message original --
Sujet: [Flightgear-devel] Bug: landmass effects cause system crash in today's
CVS FlightGear
De: David Megginson
- David Megginson a écrit :
On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier wrote:
I presume it's the geometry shader support that is causing this. Try
to disable technique number 8 in landmass.eff
regards,
That was it -- no crash after commenting it out. Is it likely a
problem
On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier wrote:
I presume it's the geometry shader support that is causing this.
Try
to disable technique number 8 in landmass.eff
regards,
That was it -- no crash after commenting it out. Is it likely a
problem with my graphics card
- Curtis Olson a écrit :
On Wed, Apr 7, 2010 at 9:39 AM, Torsten Dreyer wrote:
Hi,
I have just commited the add-on from the forum user gooneybird to the CVS-
data. If you enable the balloon_demo scenario in your preferences.xml, you
should see some balloons ahead of you
- Heiko Schulz a écrit :
I have to create now the next days the CubeMaps using FGFS and
RealWorld.
It would be nice if we could create the cube map texture as a screenshot from a
position in flightgear
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery -
Hi Stuart,
- Stuart Buchanan a écrit :
Hi All,
I've just updated the c172p to make use of the bumpspec Effect for a
bump-map. I've still to get the rivet separation right, but the
effect so far is rather pleasing:
http://www.nanjika.co.uk/flightgear/fgfs-screen-004.png
Glad to see
Hi,
I commited changes to help users to tune their rendering quality
according to their available hardware. As a picture is worth a thousand
words, see :
http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif
I encourage effect designers to use this new
/sim/rendering/quality-level property to
Le 11/04/2010 11:21, Erik Hofman a écrit :
Frederic Bouvier wrote:
Hi,
I commited changes to help users to tune their rendering quality
according to their available hardware. As a picture is worth a thousand
words, see :
http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif
I
Vivian,
Frederic Bouvier
I was reading this forum thread few minutes ago :
http://flightgear.org/forums/viewtopic.php?f=5t=7358
and I wonder if its author, Thorsten with an 'H', already got in
touch
with someone with CVS write access for a CVS inclusion. A new fgfs
version should
Le 11/04/2010 17:10, Heiko Schulz a écrit :
O.k., I got it now working. Still no real Idea what went wrong- maybe my
CVS-update scrambled things.
When will we change to GIT?
Sorry for the noise
I was about to write that I don't have any idea. Glad to read the
problem resolved. Does it
Le 11/04/2010 17:23, Heiko Schulz a écrit :
Hi,
with the more and more numbers of shaders effetcs I noticed, that I have no
AntiAliasing on Objects/ sceneryparts, where shaders are applied.
I checked my settings on my Nvidea-panel, but AntiAiliaising is set to the
highest value (16x Q)
- Ron Jensen a écrit :
Apparently there is a new PLIB with a fix for the Microsoft joystick
identification bug. It would be great if 2.1 (or 2.0.1?) were built
against that one instead of the broken one that prevents windows users from
correctly detecting their joysticks.
The fix is
- j'ai écrit :
- Ron Jensen a écrit :
Apparently there is a new PLIB with a fix for the Microsoft joystick
identification bug. It would be great if 2.1 (or 2.0.1?) were built
against that one instead of the broken one that prevents windows users from
correctly detecting their
- Martin Spott a écrit :
HB-GRAL wrote:
BTW: Warning: TangentSpaceGenerator: unknown primitive mode 9
does not go away (from all this bumpspec.eff) but I guess this is
not related to my card. Is it?
I'm getting tons of this all the time with an NVidia driver on
Linux/AMD64.
I
- Tim Moore a écrit :
Looks like the same attribute problem. What hardware?
for the record, I see an improvement from 8fps to 30fps on a NVIDIA geForce
9700M GT
Thank you Tim
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
Le 23/04/2010 23:07, Stuart Buchanan a écrit :
Hi All,
As you may recall, there was a bug in the random object placement
where the model selected in the case of multiple object definitions in
material.xml was random, rather than seeded.
This was partially fixed before the release by (I
- Alan Teeder a écrit :
Compile report from latest CVS:-
groundnetwork.cxx
c:\flightgear\source\src\atc\trafficcontrol.hxx(132) : error C4716:
'FGTrafficRecord::setState' : must return a value
This is fixed now
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/
- Alan Teeder a écrit :
From: Ingels David
Sent: Tuesday, April 27, 2010 12:18 AM
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] can't launch flghtgear when openscenegraph
iscompiled in release
I can't launch flghtgear when openscenegraph is compiled
Hi,
am I the only one to see this strangeness :
http://frbouvi.free.fr/flightsim/fgfs_c172p.jpg
?
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
http://www.youtube.com/user/fgfred64 Videos
So it's a local problem (sort of). I removed the recently set environment
variable OSG_FILE_PATH and the c172p is back to its normal state.
The loader is trying to load something from the OpenSceneGraph-Data tree.
looking...
Indeed, there is a clock.osg in OpenSceneGraph-Data and a clock.ac in
- Erik Hofman a écrit :
3. in the code test if the extension is supported:
if (SGIsOpenGLExtensionSupported(GL_EXT_framebuffer_object))
{
pglGenRenderbuffers =
SGGetGLProcAddress(glGenRenderbuffersEXT);
pglBindFramebuffer =
Hi David,
your rant could have more weight if you included some examples. Please be more
specific to help us improve the current situation.
-Fred
- Ingels David david.ing...@laposte.net a écrit :
There is a lot of bugs in the structure of the project
--
Frédéric Bouvier
Hi Yves,
- HB-GRAL a écrit :
HB-GRAL wrote a lot:
Is this proper OpenGL/GLSL? My card/driver is very strict ;-)
-Y.
Simply unbelievable.
I changed less-equal predicates in techniques of model-default.eff,
terrain-default.eff and reflect.eff to version 2.1 and GSLS or
- James Turner a écrit :
On 12 May 2010, at 05:37, Alex Perry wrote:
Two screenshots that demonstrate a use case.
http://picasaweb.google.com/alex.pamurray/FlightGearAndroid?authkey=Gv1sRgCLXWsq_p96GFPQfeat=directlink
I'd appreciate it if someone could review and commit this
- Alex Perry a écrit :
On Wed, May 12, 2010 at 1:35 AM, Frederic Bouvier
wrote:
BTW, I never managed to build these OSG plugins with MSVC
Not having the plugins doesn't break the SimGear side code, but the
new feature doesn't end up doing anything interesting. The OSG
plugins
- Ron Jensena écrit :
On Thursday 13 May 2010 20:43:06 小龙 陈 wrote:
Hi,
I use a Flightgear under windows, so How can I enable the stereo to
see the
red and cyan effect in Flightgear? Thanks!
You must set ENVIRONMENT VARIABLES for OSG. I can not tell you how to
do that
on windows
- HB-GRAL a écrit :
There seems to be a (maybe only ATI related) bug in fragment shaders.
I
could not find any information about this in the list/forum/bug
tracker.
Can you please check this:
Following does not work in default.frag, terrain-default.frag and
mat-anim.frag for
Le 22/05/2010 20:20, Torsten Dreyer a écrit :
Hi,
after cloneing the flightgear sources and running make, git status says
# modified: config.h-msvc71
# modified: config.h-msvc8
- Michael Sgier a écrit :
- Fgrun
export OSG_STEREO_MODE=ANAGLYPHIC;export OSG_STEREO=ON;fgrun
These parameters are already settable in the advanced environment section. As
always, they are preserved from session to session
-Fred
--
Frédéric Bouvier
Hi Jon,
- Jon S. Berndt a écrit :
Where will I find the best, most up-to-date guide on downloading
the development version of FlightGear from CVS and building it?
Can I used MSVC++ Express 2008? 2010?
Thanks. I haven't done this in a long, long, time.
Jon
On the
The files config.h-msvc8 and config.h-msvc90 are necessary for a
windows build but are now in .gitignore making them inaccessible.
Natively windows has no method to generate these files from the .in
files, although this is probably possible by installing Perl, and GNU
versions of
- Alan Teeder a écrit :
Is there any need for this to be done by all new cloners before
compilation?
It seems to be an unnecessary complication.
All GIT users should be currently working with the same version
(2.0.0) in both simgear and flightgear. As and when a new version comes
vs2008 express doesn't support 64bit compilation. You're stuck to 32bit
-Fred
- Message d'origine -
De: Jon S. Berndt jonsber...@comcast.net
Env: mardi 29 juin 2010 02:48
À: 'FlightGear developers discussions' flightgear-devel@lists.sourceforge.net
Objet: Re: [Flightgear-devel] Building
Hi James,
There is already an inno-setup script in Packages/ that builds fgsetup.exe,
with data, but for snapshot builds, I only make zip files of exe and dll,
including fgrun. You can see by yourself by downloading from
ftp://ftp.ihg.uni-duisburg.de/Flightgear/Win32 . There is a wiki page
Hi Durk,
Le 30/07/2010 09:38, Durk Talsma a écrit :
And, as an aside, but I'm sure everybody is aware of that: only the _default_
compilation behavior is changed. If you compile with --enable-atcdcl, you'll
still be able to get ATIS messages.
By the way, kln89_page_apt.cxx (
Hi,
- Chris Baines cbain...@gmail.com a écrit :
Hello,
I am trying to update the SimGear package in Debian (from 1.9.1 to
2.0.0), I have packaged the current version of fgrun and plan to
upload
it, but it only compiles with SimGear (v2.0.0).
The current Debian Maintainer is as far
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