Re: [Flightgear-devel] ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok?

2011-03-15 Thread Dene Maxwell
Hi Chris, My step-daughter, step-grandson and son are down in Chch. They are all well and coping. I was down in CHC for the September 'quake and it scared the living daylights out of me. We had days to relocate a signficant amount of our companies infrastructure out of a building in the CBD that wa

Re: [Flightgear-devel] 2D Panel memory leak

2006-06-21 Thread dene maxwell
>From: Melchior FRANZ <[EMAIL PROTECTED]> >Reply-To: FlightGear developers discussions > >To: flightgear-devel@lists.sourceforge.net >Subject: Re: [Flightgear-devel] 2D Panel memory leak >Date: Wed, 21 Jun 2006 21:54:54 +0200 > >* Lee Elliott -- Wednesday 21 June 2006 21:39: > > I haven't tried

Re: [Flightgear-devel] Memory leak

2006-06-21 Thread dene maxwell
>From: Lee Elliott <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED],FlightGear developers discussions > >To: FlightGear developers discussions > >Subject: Re: [Flightgear-devel] Memory leak >Date: Wed, 21 Jun 2006 19:43:55 +0100 > >On Wednesday 21 June 2006 08:

Re: [Flightgear-devel] Memory leak

2006-06-21 Thread dene maxwell
>From: Torsten Dreyer <[EMAIL PROTECTED]> >Reply-To: FlightGear developers discussions > >To: FlightGear developers discussions > >Subject: Re: [Flightgear-devel] Memory leak >Date: Wed, 21 Jun 2006 08:58:31 +0200 > >If this is of any help - starting with the ufo on the ground and sitting >th

Re: [Flightgear-devel] Memory leak

2006-06-20 Thread dene maxwell
Hi, I have always noticed this, have commented on it over the last 18 months or so since I first started with FG after about 2.5 hours fps dropped to <1fps and aircraft eventually crashed... I first noticed this on the PA28-161 as it was my aircraft of choice then latterly on the A10-2D...

Re: [Flightgear-devel] Memory leak

2006-06-19 Thread dene maxwell
It was suggested on IRC that I might like to do memory leak tests on 098a/Win Meresults; *Start***Finish* Plane: Time:Mem: Time: Mem: PA28-161 12:34NZST 548.4M13:03 558.4M Hunter 13:04NZST 543.4M13:35

[Flightgear-devel] AI Flightplan Animations

2006-06-14 Thread dene maxwell
Hi I'm writing xml animation files for AI aircraft. I have the propeller animation tied into the air-speed as an AI aircraft doesn't have an engine speed. I tied the flap and gear animations into; /ai/models/aircraft/surface-positions/flap-pos-norm and /ai/models/aircraft/controls/gear/gear-d

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread dene maxwell
eforge.net >Subject: Re: [Flightgear-devel] apt.dat changes ? >Date: Tue, 13 Jun 2006 05:02:24 + (UTC) > >"dene maxwell" wrote: > > > What was ths source URL for that ..? > >French AIP VFR is on: > > http://www.sia.aviation-civile.gouv.fr/aip/enligne

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread dene maxwell
What was ths source URL for that ..? ...it certainly provides that data needed I would like to add it to my AIP database Cheers :-D ene >From: "Ampere K. Hardraade" <[EMAIL PROTECTED]> >Reply-To: FlightGear developers discussions > >To: FlightGear developers discussions > >Subject: Re: [

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread dene maxwell
Hi Ampere, I really don't want to pursue an arguement about right and wrong... the approaches are different and each has it's merits .. I would have really liked to have your tools available to me when I started converting the current FAA diagram >On Monday 12 June 2006 19:47,

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread dene maxwell
>On Monday 12 June 2006 04:22, dene maxwell wrote: > > Hi > > Having edited airports there are a few things that tools like TaxiDraw > > provide that are invaluable; > > > > 1) super-imposing the airport layout on top of a scaled background >image >

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-12 Thread dene maxwell
>"dene maxwell" wrote: > > > Rule #5 Until you can hover indefinitely over the same point on the >ground > > and and climb and descend without moving from that point, don't try >anything > > fancier...ie practice hovering. > > Rule #6 When you

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread dene maxwell
Hi Ralf Hi, dene maxwell wrote: > it's not just layout that is important, there have been instances where > people have wanted uni-directional runways... this could just as equally > apply to taxiways (I haven't come across any examples of this YET!)... > defining taxi-wa

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread dene maxwell
Hi > > This idea actually _does_ have appeal - hey, I'm right now busy with > > creating an SVG drawing - but I see one drawback here: > > Airport-creators or -maintainers are not _forced_ to think of the > > logical layout. Let's assume some flight simulation does not honour the > > logical layout

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread dene maxwell
Hi Hallo Thomas ! Thomas Förster wrote: > Which brings me to an idea. What if the airport format is enriched svg. That > way the physical airport layout is in svg and might be viewed with a standard > svg viever/editor. Converting electronic airport charts to svg works already. > The logical

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread dene maxwell
Hi Having edited airports there are a few things that tools like TaxiDraw provide that are invaluable; 1) super-imposing the airport layout on top of a scaled background image to allow placement of taxiways etc in proportion to the RL layout. 2) providing lat/long readout for any point on th

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-11 Thread dene maxwell
Hi >Hello, > >After lots of exams, and almost infinite tasks at university, and before >some more to come, I'd like to ask for a few things I'd like to do in the >quiet sunny summer days. > >I'd like to mix FlightGear with Matlab through the aerospace toolbox. >Weeks ago I asked for the 0.9.8a ver

Re: [Flightgear-devel] apt.dat changes ?

2006-06-10 Thread dene maxwell
Hi Arnt, If you mean time and date headers that correspond to "Real-Time" for project teams developing "Live" like CD's they may cause problems..you and I and the rest of the project team want KOSH to be in the AirVenture configuration at the moment... but "now" doesn't fall within the time/dat

Re: [Flightgear-devel] apt.dat changes ?

2006-06-10 Thread dene maxwell
Valid point Erik, I have run into a situation where a KOSH runway is 1/2 asphalt and 1/2 concrete...taking this to the nth degree a single runway might need to be divided into n segments each of different function...as you say " an asphalt runway with two concrete touchdown zones" or the KOSH s

Re: [Flightgear-devel] apt.dat changes ?

2006-06-09 Thread dene maxwell
Hi Tony, From my limited knowledge of how these are used (within the FG environment) they appear to be a positive evolutionary step. I like the idea of curves being corporated. Until tools like TaxiDraw integrate these changes there will be a gap but backward compatibiltiy appears catered

Re: [Flightgear-devel] FGLive, etc (was configurable HUD colors)

2006-06-09 Thread dene maxwell
Not too late to join our happy band, plenty of work for all ;-D :-D ene From: Pigeon <[EMAIL PROTECTED]> Reply-To: FlightGear developers discussions To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] FGLive, etc (was configurable HUD colors) Date: Sat, 10 Jun 2006 09:

Re: [Flightgear-devel] AI FlightPlans

2006-06-06 Thread dene maxwell
scribe (arrival, taxiway >following, wait until next flight, etc etc). I'll put some documentation >regarding the design of trafficmanager scripts once I'm back home (in >about a week or two). > >Cheers, >Durk > >dene maxwell wrote: > > Hi all, > > > >

Re: [Flightgear-devel] Lee Elliot-ComperSwift

2006-06-06 Thread dene maxwell
>Hi Dene, > >Just as well I said I would check :) > >Here are the _correct_ figures for the Comper Swift fitted with >the Pobjoy R seven cylinder radial engine (as modelled) > >Cruise: 120 mph (104.2 kt) >Max: 140 mph (121.6 kt) >Landing/Stall 40 mph (34 kt) > >Not sure exactly what is meant by t

[Flightgear-devel] AI FlightPlans

2006-06-06 Thread dene maxwell
Hi all, Problem: I have about 7 AI aircraft arriving at an airport at staggered times... I want them to taxi off the runway - park and hold until all aircraft haved handed and taxi-ed-. landing, taxi-ing, parking I think I have sorted... any suggestions on how to make them hold? Previous atte

Re: [Flightgear-devel] Lee Elliot-ComperSwift

2006-06-05 Thread dene maxwell
>On Sunday 04 June 2006 09:46, dene maxwell wrote: > > Hi Lee, > > I have some questions regarding the ComperSwift; > > > > I would like to use it in the FGLive-KOSH CD being put > > together by Arnt... i know under GPL I don't have to ask for >

Re: [Flightgear-devel] Startup Position ..was ..Harrier checkin

2006-06-05 Thread dene maxwell
htgear-devel] Startup Position ..was ..Harrier checkin >Date: Mon, 5 Jun 2006 23:30:45 +0200 > >* dene maxwell -- Monday 05 June 2006 23:18: >[http://members.aon.at/mfranz/flightgear/ac_state.nas] > > > Is this specified on a per airport basis ie if I park up at NZWN then > >

Re: [Flightgear-devel] Startup Position ..was ..Harrier checkin

2006-06-05 Thread dene maxwell
: flightgear-devel@lists.sourceforge.net >Subject: Re: [Flightgear-devel] Harrier checkin >Date: Mon, 5 Jun 2006 22:44:18 +0200 > >* dene maxwell -- Monday 05 June 2006 22:32: > > I hace always liked this idea, I know that "Start-Up" positions can be > > specified in

Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread dene maxwell
I hace always liked this idea, I know that "Start-Up" positions can be specified in TaxiDraw and are used in X-Plane (refer http://x-plane.org/home/robinp/apt840.htm ). It would be an added touch of realisism IMHO :-D ene >From: Detlef Faber <[EMAIL PROTECTED]> >Reply-To: FlightGear developer

Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread dene maxwell
True...point taken :-D ene From: Josh Babcock <[EMAIL PROTECTED]> Reply-To: FlightGear developers discussions To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Harrier checkin Date: Mon, 05 Jun 2006 08:51:00 -0400 dene maxwell wrote: > My penny's worth..

Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread dene maxwell
My penny's worth...I agree... no experience IRL ...it's one of the first things I do in FG is engage the P-brake while I set up the radio/AP ...I'm working through my hanger to set this as default for all AC. :-D ene >From: Martin Spott <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED],FlightGear

[Flightgear-devel] Lee Elliot-CompterSwift

2006-06-04 Thread dene maxwell
Hi Lee, I have some questions regarding the ComperSwift; I would like to use it in the FGLive-KOSH CD being put together by Arnt... i know under GPL I don't have to ask for permission but would like your comment... particularly as I'm missing one important figure - cruise speed :-)... I don't

Re: [Flightgear-devel] AI Models -what files?

2006-06-02 Thread dene maxwell
>From: Ron Jensen <[EMAIL PROTECTED]> >On Sat, 2006-06-03 at 14:57 +1200, dene maxwell wrote: > > I checked the Aircraft/Spitfire/spitfireIIa-set.xml and there were no > > leading "/" on any of the other file references I could find. > >Erik didn't say

Re: [Flightgear-devel] AI Models -what files?

2006-06-02 Thread dene maxwell
> > > >Detlef Faber wrote: > > > > >> when using aircraft models in AI scenarios...what is the best file to > >use ( > > >> some like Aircraft/Spitfire/spitfireIIa.xml actually stop FG from > >loading > > >> (098a/win Me) > > > >Not necessarily, if the animations are properly references this > >sho

Re: [Flightgear-devel] AI Models -what files?

2006-06-02 Thread dene maxwell
> >Detlef Faber wrote: > > >> when using aircraft models in AI scenarios...what is the best file to >use ( > >> some like Aircraft/Spitfire/spitfireIIa.xml actually stop FG from >loading > >> (098a/win Me) > >Not necessarily, if the animations are properly references this >shouldn't happen. The m

Re: [Flightgear-devel] AI Models -what files?

2006-06-02 Thread dene maxwell
iscussions > >To: FlightGear developers discussions > >Subject: Re: [Flightgear-devel] AI Models -what files? >Date: Fri, 02 Jun 2006 08:46:25 +0200 > >Am Freitag, den 02.06.2006, 13:12 +1200 schrieb dene maxwell: > > Hi all, > > I'm trying to using various aicraft in a

[Flightgear-devel] AI Models -what files?

2006-06-01 Thread dene maxwell
Hi all, I'm trying to using various aicraft in an AI scenario... The J3 cub looks good model-wise with a small animation problem (more on that below), but the Spitfire looks terrible!!! I using Aircraft/Spitfire/Models/spitfire_model.xml but part of the fuselage and inboard wings are missing.

Re: [Flightgear-devel] v0.9.10 fails with error message

2006-05-31 Thread dene maxwell
Hi Don I seem to remember there was a problem like this a few months ago(can't remember if it was devel or user list), possibily a search will help. I remember because I replied with a very simplistic suggestion of copying your "prefences.xml" to the C:/Documents and Settings/Don.ANTEC/Applica

Re: [Flightgear-devel] fgmap navaids

2006-05-31 Thread dene maxwell
WOW!! great stuff Pigeon... tried to out-wit it by putting in "Titahi Bay" (a local NDB) straight back at me!!! looking forward to airways Cheers :-D ene >From: Pigeon <[EMAIL PROTECTED]> >Reply-To: FlightGear developers discussions > >To: flightgear-devel@lists.sourceforge.net >Subject

Re: [Flightgear-devel] New Zealand Mesh terrain data

2006-05-23 Thread dene maxwell
I still ask 098a related questions on the users list please? Dene From: Martin Spott <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] New Zealand Mesh terrain data Date: Tue, 23 May 2006 10:00:53

Re: [Flightgear-devel] FGLive-0.1 Feedback

2006-05-23 Thread dene maxwell
ation if I've judged the site unfairly I apologise.. regards Dene From: Martin Spott <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] FGLive-0.1 Feedback Date: Tue, 23 May 2006 09:12:58 +0

[Flightgear-devel] New Zealand Mesh terrain data

2006-05-23 Thread dene maxwell
I'll investigate all the options of getting this data for FG...will keep you updated Meanwhile ..check out http://www.redbarent.com/nzmesh-overview.htm :-D ene _ Become a fitness fanatic @ http://xtramsn.co.nz/health -

RE: [Flightgear-devel] Re: Re: FGLive-0.1 Feedback

2006-05-22 Thread dene maxwell
Hi Pigeon, yeah, saw thatdidn't look good eh? will using "sudo" to rename textures.high help with memory allocation? :-D ene From: Pigeon <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Re: Re: F

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-22 Thread dene maxwell
Hi Arnt, here's the outpuyt from those commands your suggested...I didn't use the verbose switch at the moment...if anything proves interesting I'll retry them. An observations; before I launched FG through the wizard I opened an Xterm window... then started FG same options as before, but w

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-22 Thread dene maxwell
Mate, it's a P1 AT form M/B no AGP ... Googled "256MB, OpenGL compliant, PCI video cards" ... got zero hits..do you think it could be the syntax of my search ? ;-) :-D ene From: Arnt Karlsen <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-22 Thread dene maxwell
Hi Rob, I can get a 256MB nVidia (5600 i think) for nothing from a relative...the problem is I run FG on my partners PC and she has vetoed the video upgrade. :-( Will try renaming the textures.high though... have tried that under Windows to try and get 099 & 09.10 working but wasn't sure what

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-22 Thread dene maxwell
I don't have an ftp site but can cut and paste onto my Blog ...are there any command line switches that would make the output more useful? :-D ene From: Arnt Karlsen <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-22 Thread dene maxwell
Hi Arnt From: Arnt Karlsen <[EMAIL PROTECTED]> On Tue, 23 May 2006 07:29:28 +1200, dene wrote in message > Hi all, > > PROGRESS > > X window resolution set to 1024x768 > FG resolution set to 320x240 > Every enhancement truned off > > Loads further; all testures load now (instead of stalling on

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-22 Thread dene maxwell
Hi all, PROGRESS X window resolution set to 1024x768 FG resolution set to 320x240 Every enhancement truned off Loads further; all testures load now (instead of stalling on MixedCropPastureCover) and it gets to AI Manager... I might be jumping to comclusions here, but I reckon it could be vid

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-22 Thread dene maxwell
ply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Re: FGLive-0.1 Feedback Date: Mon, 22 May 2006 18:05:26 +0200 On Mon, 22 May 2006 13:27:56 +0100, AJ wrote in message <[EMAIL PROTECTED]>: > On Monday 22 May 2006 08:31, den

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-22 Thread dene maxwell
After some really impressive help from those on IRC I can say i've exhausted all options I know to get this goinghardware; P4/1.8Ghz 256MB RAM nVidia GeForce2 MX 32MB video attached is the "Debugging level= Info" output ... sorry for the size but various email servers block; zip, double ext

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-22 Thread dene maxwell
ou try to open it...it is just a zipped text file but Hotmail won't allow me to send zips I loved what I saw but regret I couldn't enjoy more :-D ene From: "dene maxwell" <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@l

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-21 Thread dene maxwell
Hi mate, From: Arnt Karlsen <[EMAIL PROTECTED]> On Mon, 22 May 2006 11:52:45 +1000, Pigeon wrote in message <[EMAIL PROTECTED]>: > > - FGLive won't run on a P1/166Mhz, 96MB Ram with S3 Trio64V+ video > > card... Loading GRUB ...error 21 > ..ok, now it's getting perrrsonal: http://ubcd.

RE: [Flightgear-devel] Re: Re: FGLive-0.1 Feedback

2006-05-21 Thread dene maxwell
ok... ran FGlive and set the debugging level to info... will try to save the resulting log file and make it available to anyone interested. but basically even after the 4th iteration of cutting the ISO, it stops processing (mouse position only gets updated every 30 secs) at the; "loading mate

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-21 Thread dene maxwell
Hi Curt I couldn't really give two hoots about getting FG running on the P1... it's P4 I want FG>=099 to run From: "Curtis L. Olson" <[EMAIL PROTECTED]> Pigeon wrote: - FGLive won't run on a P1/166Mhz, 96MB Ram with S3 Trio64V+ video card... Loading GRUB ...error 21 That's an unfor

RE: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-21 Thread dene maxwell
Hi Pigeon... loved the splash screens etc...a well laid out CD.very intuative From: Pigeon <[EMAIL PROTECTED]> > - FGLive won't run on a P1/166Mhz, 96MB Ram with S3 Trio64V+ video card... > Loading GRUB ...error 21 That's an unfortunate bug due to old/broken bios with some old m

[Flightgear-devel] FGLive-0.1 Feedback

2006-05-21 Thread dene maxwell
Hi all, Experience to date; - Don't even try downloading the ISO using FTP! If you need to punish yourself, book in for root canal work, it's less painful. If you want to make it easy, download and install the BitTorrent Client. - FGLive won't run on a P1/166Mhz, 96MB Ram with S3 Trio64V+ video

Re: [Flightgear-devel] FGBenachmark; Was: ..FGLiveCD boot workaround

2006-05-21 Thread dene maxwell
flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] FGBenachmark; Was: ..FGLiveCD boot workaround Date: Sun, 21 May 2006 11:06:54 +0000 (UTC) "dene maxwell" wrote: > Just an idea Martin... A FGLive type ISO with programs that will benchmark > the hardware only The

RE: [Flightgear-devel] FGBenachmark; Was: ..FGLiveCD boot workaround

2006-05-21 Thread dene maxwell
Just an idea Martin... A FGLive type ISO with programs that will benchmark the hardware only so what if it runs under *nix local optimisations are a matter of personal choice albeit open for public discussion you guys would know if this is do-able/worth-while though just an ide

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-21 Thread dene maxwell
Hi Ima, don't get me wrong, I'm not saying Windows in any of its forms is perfect. I have the occassional dig at the "1/2 eaten apple" users in fun it was purely an observation that various negative terms are applied to the Windows OS by some *nix users and, as far as I could see there

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-21 Thread dene maxwell
it can get good download speeds... look forward to cutting the CD and try FGLive feedback on Win 32 Me/98SE platforms iminen. :-D enet From: Paul Surgeon <[EMAIL PROTECTED]> On Sunday 21 May 2006 01:39, dene maxwell wrote: > consequently downloding a > 530MB ISO takes a painfu

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-21 Thread dene maxwell
flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties Date: Sun, 21 May 2006 08:51:02 +0200 On Sunday 21 May 2006 01:39, dene maxwell wrote: > consequently downloding a > 530

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
Hi Well, I finally got a 543MB file downloaded. geez, i'm sure root canal work would have been less painful than this...it's taken up 1.5 days I could have been getting my AI flightplan sorted... oh well ... I've got tomorrow to my self (almost) ...will cut the disk and test it feedba

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
Hi From: Arnt Karlsen <[EMAIL PROTECTED]> On Sun, 21 May 2006 11:39:17 +1200, dene wrote in message <[EMAIL PROTECTED]>: > Hi, > Having real problems downloading the ISO. I'm using my P1 as it uses > 98SE and is less prone to crashes than the P4 using Win Me. The P1 > can usually drag 70KB/

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
Hi, Having real problems downloading the ISO. I'm using my P1 as it uses 98SE and is less prone to crashes than the P4 using Win Me. The P1 can usually drag 70KB/s out of the 2Mb/s SDSL cable connection but using the link provided it only gets to a little over 20KB/s... consequently downloding

RE: [Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim Object Proper

2006-05-20 Thread dene maxwell
To all who replied on this...thanks for the support...I realise 098a is strictly not "devel" material but your help is really appreciated.. ...I always endeavour to return that which is offered... it might not be 100% sometimes but you guys will always get the best I can do... Cheers and th

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties Date: Sat, 20 May 2006 04:39:53 -0500 On Saturday 20 May 2006 04:27 am, dene maxwell wrote: > so how do I specify a *--flight-plan=* file for the FG command-linewhat > format, relative path etc > >As far as I know

RE: [Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim Object Proper

2006-05-20 Thread dene maxwell
ments :-D ene From: Melchior FRANZ <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim Object Properties Date: Sat, 20 May 2006 11:34:49 +0200 * dene maxwell

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
On Saturday 20 May 2006 03:59 am, dene maxwell wrote: > ... now what I need is a way to try an AI flight-plan using UFO and the FG > command line *--flight-plan=* option ;-) As far as I know the "--flight-plan=*" option has nothing to do with AI. AI flight plans are defi

RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
From: Frederic Bouvier <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties Date: Sat, 20 May 2006 10:50:21 +0200 Selon dene maxwell : > W

RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
24:02 +0200 Selon dene maxwell : > SWEET what do i download?... i've never burnt an ISO before so > please forget that I should know better. if this is > possible/probable I really want to give it a try and hopefully the > information gained will help everyone :-)

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
..FGLiveCD boot workaround, was: AI Sim Object Properties Date: Sat, 20 May 2006 09:55:15 +0200 On Saturday 20 May 2006 09:10, dene maxwell wrote: > Tried to find the win32 version of the FGLiveCD to try had a look on > pigeons site and all seemed to be oriented towards *nix ...only

RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
ROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties Date: Sat, 20 May 2006 09:53:12 +0200 Selon dene maxwell : > Tried to find the win32 version of t

RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread dene maxwell
Tried to find the win32 version of the FGLiveCD to try had a look on pigeons site and all seemed to be oriented towards *nix ...only too willing to help with feedback...but need to know where to look for the binary/Iso ...is there a win32 binary? ...will any iso start up under *nix? .

RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-19 Thread dene maxwell
OK... I'll give it a go...I get the FGLive url from the archives (if they're behaving) and let you know the results. btw ... i want to test an AI flight-plan using the ufo ...found the flight-plan command line option but it doesn't seem to want to work. I have tried; a) invoking with path r

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread dene maxwell
Thanks Dave, my reply got corrupted somehow... I wasn't sure if the file would have; .. ... or your way ...thanks for the clarification :-D ene From: Dave Culp <[EMAIL PROTECTED]> It should go like this (for two AI objects): ...

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread dene maxwell
Hi Dave, Thanks for the AI Doc readme file...it along with Fred's revised model-howto are great getting started docs So in the AI scenario file it would take the form; On Thursday 18 May 2006 07:11 pm, dene maxwell wrote: > >> known good sim)...but still only the fir

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread dene maxwell
Hi Arnt From: Arnt Karlsen <[EMAIL PROTECTED]> On Fri, 19 May 2006 12:11:49 +1200, dene wrote in message <[EMAIL PROTECTED]>: > still just the question about multiple AI objects... any help > including *RTFM* would be appreciated (hopefully with links) ... I > apologise for wasting time, my

RE: [Flightgear-devel] AI Sim Object Properties

2006-05-18 Thread dene maxwell
Hi I looked in CVS and downloaded and read Dave Culp's AI Doc... :-}I now have the answer to some of the questions RTFM!!! :-} From: "dene maxwell" <[EMAIL PROTECTED]> Date: Fri, 19 May 2006 10:00:48 +1200 Hi I fired up FG this morning to explore the property tree

RE: [Flightgear-devel] AI Sim Object Properties

2006-05-18 Thread dene maxwell
Hi I fired up FG this morning to explore the property tree.. From: "dene maxwell" <[EMAIL PROTECTED]> Date: Thu, 18 May 2006 20:09:57 +1200 Hi I have been exploring what's possible with the AI features of 098a (win32 Binary). By careful substitution in the N

[Flightgear-devel] AI Sim Object Properties

2006-05-18 Thread dene maxwell
Hi I have been exploring what's possible with the AI features of 098a (win32 Binary). By careful substitution in the Nimitz files, have got Roberto's FerryBoat1 to follow a course across the local harbour. A couple of questions have arisen about behaviour I don't understand; - in the section

RE: [Flightgear-devel] Re: OT: Crash Tenders

2006-05-16 Thread dene maxwell
e.net Subject: [Flightgear-devel] Re: OT: Crash Tenders Date: Tue, 16 May 2006 22:35:06 +0200 * dene maxwell -- Tuesday 16 May 2006 22:23: > I've spent the last four days Googling for holiday weekends that apply to > the rest of the world that I might not have known about!!! ;)

Re: [Flightgear-devel] Re: OT: Crash Tenders

2006-05-16 Thread dene maxwell
I've spent the last four days Googling for holiday weekends that apply to the rest of the world that I might not have known about!!! ;) :-D ene From: Paul Surgeon <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flig

RE: [Flightgear-devel] Weekly CVS Changelog Summary: FlightGeardata

2006-05-10 Thread dene maxwell
uot; link. Save this file into %FGROOT%/Docs/model-howto.htm You can pull the other by going back to the link above and following down the tree. Be careful though, playing around manually replacing files from CVS like this _may_ hose your flightgear system. Aren't you still running

RE: [Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2006-05-10 Thread dene maxwell
;-} with great trepidation; How do I convert the paths below to URLs ? Please be gentle as I have only used CVS by being given direct URLs. I have searched the FG site for about an hour to try and find it for myself. :-D ene From: "Curtis L. Olson" <[EMAIL PROTECTED]> Reply-To: flightgear-de

Re: [Flightgear-devel] F-14 anyone?

2006-05-08 Thread dene maxwell
Hi Don't know if it'll be of any further use to you but my contribution to an aircraft I *love* http://www.fas.org/man/dod-101/sys/ac/f-14.htm found it while looking for resources on; Bell UH-1 series Iroquois, better known as the "Huey" Cheers :-D ene From: "flying.toaster" <[EMAIL PROT

Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-05-05 Thread dene maxwell
ne From: Erik Hofman <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Objects in a location for which no terrain tile exists Date: Mon, 01 May 2006 10:13:14 +0200 dene maxwell wrote: Hi "High r

Re: [Flightgear-devel] Better way to edit XML files

2006-05-04 Thread dene maxwell
les Date: Thu, 04 May 2006 00:35:16 +0200 -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 dene maxwell schrieb: > Very interested > in "VI" ...IIRC it is *nix based? ...after quick google search, is VIM > VI iMproved? > > Is there a windows based version of VI(M)? as I would

Re: [Flightgear-devel] Better way to edit XML files

2006-05-03 Thread dene maxwell
Hi Josh, After reading this thread I downloaded XMLWriter. It's a vast improvement on using a text editor .just having the line numbers makes it so much easier to debug xml files... and debugging is an awful lot of what i'm having to do as i'm a *XML newbie* Very interested in "VI" ...

Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-05-01 Thread dene maxwell
Subject: Re: [Flightgear-devel] Objects in a location for which no terrain tile exists Date: Mon, 01 May 2006 10:13:14 +0200 dene maxwell wrote: Hi "High resolution folder" ? is this a 09.10 thing as I don't think 099 had High/Low resolution textures. If it did they certainly weren&

Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-04-30 Thread dene maxwell
o the low-res set you and should get a little better frame rate. I find this works pretty well on one of my test systems which is running a 32MB rage 128 pro. Btw, is there a command line switch which will force low-res textures? -rob oates On 4/30/06, Anders Gidenstam <[EMAIL PROTECTED]>

Re: [Flightgear-devel] Objects in a location for which no terrain tile exists

2006-04-30 Thread dene maxwell
t Subject: Re: [Flightgear-devel] Objects in a location for which no terrain tile exists Date: Sun, 30 Apr 2006 21:10:03 +0200 (CEST) On Sun, 30 Apr 2006, dene maxwell wrote: Hi, I'm running 098a... can anyone remember if there was such a problem in 098a? and hopefully what the solution was

[Flightgear-devel] Objects in a location for which no terrain tile exists

2006-04-30 Thread dene maxwell
Hi, I'm trying to put a couple of off-shore oil platforms in a location that no terrain tile exists by creating a new objects folder and stg file (x2). Unfortunately they don't appear. I'm running 098a... can anyone remember if there was such a problem in 098a? and hopefully what the solutio

[Flightgear-devel] Better way to edit XML files

2006-04-23 Thread dene maxwell
Is there a better way to edit FG XML files than using a text editor? Possibily something that helps with syntax and keywork selection? Regards :-D ene _ Looking for love? Check out XtraMSN Personals http://xtramsn.match.com/match/

RE: [Flightgear-devel] Landcover-DB Mapserver update

2006-04-22 Thread dene maxwell
Hi Martin, excellent a couple of other observations The ICAO selector doesn't like lower-case The land-cover seems to be offset to the coast line (in the case of NZWN to the south) on the positive...its a very intuative interface and shows how much work i've got to do to get even the s

RE: [Flightgear-devel] OT: ebay

2006-04-02 Thread dene maxwell
Curt, I have avoided posting to the devel list but couldn't resist this )and I know you'll take it the "right" way) Drool, Drool Cheers :=D ene From: "Curtis L. Olson" <[EMAIL PROTECTED]> Reply-To: flightgear-devel@lists.sourceforge.net To: FlightGear developers discussions Sub

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread dene maxwell
11:42:50 + (UTC) "dene maxwell" wrote: >>From: Lee Elliott <[EMAIL PROTECTED]> >>A separate A-10-3Dcockpit would make the existing A-10 redundant >>- who would want to fly it without your cockpit? :) > > Maybe those langishing on 098a? From what I'

RE: [Flightgear-devel] Re: Flightgear-devel digest, Vol 1 #544 - 9 msgs

2006-02-26 Thread dene maxwell
Hi Syd, I am running 098a because my hardware doesn't seem support 099. It even struggles with 098a/Atlas and 0.9.10 hardware. Although I really enjoy seeing and appreciate the effort that goes into 3-d cockpits and the realism they add, i unfortunately don't seem to be able to run them on the e

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread dene maxwell
Hi Alexis, How big is the file? as I have a size limit on the Hotmail account. If less than 1Mbyte please send to; [EMAIL PROTECTED] , if bigger please send to [EMAIL PROTECTED] I look forward to trying it out. Regards Dene From: alexis bory <[EMAIL PROTECTED]> Reply-To: flightgear-devel@l

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread dene maxwell
-d cockpits." I run 098a binary and G099 data/0910 scenery but have tried a number of aircraft that have been developed for the 099 binary that won't work or have unpredictable behaviour when using the 098a binary. From: Chris Metzler <[EMAIL PROTECTED]> On Sun, 26 Feb 2006 18:47:

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread dene maxwell
hat works under 098a and perhaps earlier that is enjoyed by many users "overwritten" and possibliy become unavailable. From: Chris Metzler <[EMAIL PROTECTED]> On Sun, 26 Feb 2006 17:16:51 +1300 dene maxwell wrote: >>From: Lee Elliott <[EMAIL PROTECTED]> >> &g

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