Hi Chris,
My step-daughter, step-grandson and son are down in Chch. They are all
well and coping. I was down in CHC for the September 'quake and it
scared the living daylights out of me. We had days to relocate a
signficant amount of our companies infrastructure out of a building in
the CBD that wa
>From: Melchior FRANZ <[EMAIL PROTECTED]>
>Reply-To: FlightGear developers discussions
>
>To: flightgear-devel@lists.sourceforge.net
>Subject: Re: [Flightgear-devel] 2D Panel memory leak
>Date: Wed, 21 Jun 2006 21:54:54 +0200
>
>* Lee Elliott -- Wednesday 21 June 2006 21:39:
> > I haven't tried
>From: Lee Elliott <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED],FlightGear developers discussions
>
>To: FlightGear developers discussions
>
>Subject: Re: [Flightgear-devel] Memory leak
>Date: Wed, 21 Jun 2006 19:43:55 +0100
>
>On Wednesday 21 June 2006 08:
>From: Torsten Dreyer <[EMAIL PROTECTED]>
>Reply-To: FlightGear developers discussions
>
>To: FlightGear developers discussions
>
>Subject: Re: [Flightgear-devel] Memory leak
>Date: Wed, 21 Jun 2006 08:58:31 +0200
>
>If this is of any help - starting with the ufo on the ground and sitting
>th
Hi,
I have always noticed this, have commented on it over the last 18 months or
so since I first started with FG after about 2.5 hours fps dropped to
<1fps and aircraft eventually crashed...
I first noticed this on the PA28-161 as it was my aircraft of choice then
latterly on the A10-2D...
It was suggested on IRC that I might like to do memory leak tests on
098a/Win Meresults;
*Start***Finish*
Plane: Time:Mem: Time: Mem:
PA28-161 12:34NZST 548.4M13:03 558.4M
Hunter 13:04NZST 543.4M13:35
Hi
I'm writing xml animation files for AI aircraft. I have the propeller
animation tied into the air-speed as an AI aircraft doesn't have an engine
speed.
I tied the flap and gear animations into;
/ai/models/aircraft/surface-positions/flap-pos-norm
and
/ai/models/aircraft/controls/gear/gear-d
eforge.net
>Subject: Re: [Flightgear-devel] apt.dat changes ?
>Date: Tue, 13 Jun 2006 05:02:24 + (UTC)
>
>"dene maxwell" wrote:
>
> > What was ths source URL for that ..?
>
>French AIP VFR is on:
>
> http://www.sia.aviation-civile.gouv.fr/aip/enligne
What was ths source URL for that ..?
...it certainly provides that data needed
I would like to add it to my AIP database
Cheers
:-D ene
>From: "Ampere K. Hardraade" <[EMAIL PROTECTED]>
>Reply-To: FlightGear developers discussions
>
>To: FlightGear developers discussions
>
>Subject: Re: [
Hi Ampere,
I really don't want to pursue an arguement about right and wrong... the
approaches are different and each has it's merits .. I would have really
liked to have your tools available to me when I started converting the
current FAA diagram
>On Monday 12 June 2006 19:47,
>On Monday 12 June 2006 04:22, dene maxwell wrote:
> > Hi
> > Having edited airports there are a few things that tools like TaxiDraw
> > provide that are invaluable;
> >
> > 1) super-imposing the airport layout on top of a scaled background
>image
>
>"dene maxwell" wrote:
>
> > Rule #5 Until you can hover indefinitely over the same point on the
>ground
> > and and climb and descend without moving from that point, don't try
>anything
> > fancier...ie practice hovering.
> > Rule #6 When you
Hi Ralf
Hi,
dene maxwell wrote:
> it's not just layout that is important, there have been instances where
> people have wanted uni-directional runways... this could just as equally
> apply to taxiways (I haven't come across any examples of this YET!)...
> defining taxi-wa
Hi
> > This idea actually _does_ have appeal - hey, I'm right now busy with
> > creating an SVG drawing - but I see one drawback here:
> > Airport-creators or -maintainers are not _forced_ to think of the
> > logical layout. Let's assume some flight simulation does not honour the
> > logical layout
Hi
Hallo Thomas !
Thomas Förster wrote:
> Which brings me to an idea. What if the airport format is enriched svg.
That
> way the physical airport layout is in svg and might be viewed with a
standard
> svg viever/editor. Converting electronic airport charts to svg works
already.
> The logical
Hi
Having edited airports there are a few things that tools like TaxiDraw
provide that are invaluable;
1) super-imposing the airport layout on top of a scaled background image to
allow placement of taxiways etc in proportion to the RL layout.
2) providing lat/long readout for any point on th
Hi
>Hello,
>
>After lots of exams, and almost infinite tasks at university, and before
>some more to come, I'd like to ask for a few things I'd like to do in the
>quiet sunny summer days.
>
>I'd like to mix FlightGear with Matlab through the aerospace toolbox.
>Weeks ago I asked for the 0.9.8a ver
Hi Arnt,
If you mean time and date headers that correspond to "Real-Time" for project
teams developing "Live" like CD's they may cause problems..you and I and the
rest of the project team want KOSH to be in the AirVenture configuration at
the moment... but "now" doesn't fall within the time/dat
Valid point Erik, I have run into a situation where a KOSH runway is 1/2
asphalt and 1/2 concrete...taking this to the nth degree a single runway
might need to be divided into n segments each of different function...as you
say " an asphalt runway with two concrete touchdown zones" or the KOSH
s
Hi Tony,
From my limited knowledge of how these are used (within the FG environment)
they appear to be a positive evolutionary step. I like the idea of curves
being corporated. Until tools like TaxiDraw integrate these changes there
will be a gap but backward compatibiltiy appears catered
Not too late to join our happy band, plenty of work for all ;-D
:-D ene
From: Pigeon <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussions
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] FGLive, etc (was configurable HUD colors)
Date: Sat, 10 Jun 2006 09:
scribe (arrival, taxiway
>following, wait until next flight, etc etc). I'll put some documentation
>regarding the design of trafficmanager scripts once I'm back home (in
>about a week or two).
>
>Cheers,
>Durk
>
>dene maxwell wrote:
> > Hi all,
> >
> >
>Hi Dene,
>
>Just as well I said I would check :)
>
>Here are the _correct_ figures for the Comper Swift fitted with
>the Pobjoy R seven cylinder radial engine (as modelled)
>
>Cruise: 120 mph (104.2 kt)
>Max: 140 mph (121.6 kt)
>Landing/Stall 40 mph (34 kt)
>
>Not sure exactly what is meant by t
Hi all,
Problem: I have about 7 AI aircraft arriving at an airport at staggered
times... I want them to taxi off the runway - park and hold until all
aircraft haved handed and taxi-ed-. landing, taxi-ing, parking I think I
have sorted... any suggestions on how to make them hold?
Previous atte
>On Sunday 04 June 2006 09:46, dene maxwell wrote:
> > Hi Lee,
> > I have some questions regarding the ComperSwift;
> >
> > I would like to use it in the FGLive-KOSH CD being put
> > together by Arnt... i know under GPL I don't have to ask for
>
htgear-devel] Startup Position ..was ..Harrier checkin
>Date: Mon, 5 Jun 2006 23:30:45 +0200
>
>* dene maxwell -- Monday 05 June 2006 23:18:
>[http://members.aon.at/mfranz/flightgear/ac_state.nas]
>
> > Is this specified on a per airport basis ie if I park up at NZWN then
> >
: flightgear-devel@lists.sourceforge.net
>Subject: Re: [Flightgear-devel] Harrier checkin
>Date: Mon, 5 Jun 2006 22:44:18 +0200
>
>* dene maxwell -- Monday 05 June 2006 22:32:
> > I hace always liked this idea, I know that "Start-Up" positions can be
> > specified in
I hace always liked this idea, I know that "Start-Up" positions can be
specified in TaxiDraw and are used in X-Plane (refer
http://x-plane.org/home/robinp/apt840.htm ).
It would be an added touch of realisism IMHO
:-D ene
>From: Detlef Faber <[EMAIL PROTECTED]>
>Reply-To: FlightGear developer
True...point taken
:-D ene
From: Josh Babcock <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussions
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Harrier checkin
Date: Mon, 05 Jun 2006 08:51:00 -0400
dene maxwell wrote:
> My penny's worth..
My penny's worth...I agree... no experience IRL ...it's one of the first
things I do in FG is engage the P-brake while I set up the radio/AP ...I'm
working through my hanger to set this as default for all AC.
:-D ene
>From: Martin Spott <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED],FlightGear
Hi Lee,
I have some questions regarding the ComperSwift;
I would like to use it in the FGLive-KOSH CD being put together by Arnt... i
know under GPL I don't have to ask for permission but would like your
comment... particularly as I'm missing one important figure - cruise speed
:-)... I don't
>From: Ron Jensen <[EMAIL PROTECTED]>
>On Sat, 2006-06-03 at 14:57 +1200, dene maxwell wrote:
> > I checked the Aircraft/Spitfire/spitfireIIa-set.xml and there were no
> > leading "/" on any of the other file references I could find.
>
>Erik didn't say
> >
> >Detlef Faber wrote:
> >
> > >> when using aircraft models in AI scenarios...what is the best file to
> >use (
> > >> some like Aircraft/Spitfire/spitfireIIa.xml actually stop FG from
> >loading
> > >> (098a/win Me)
> >
> >Not necessarily, if the animations are properly references this
> >sho
>
>Detlef Faber wrote:
>
> >> when using aircraft models in AI scenarios...what is the best file to
>use (
> >> some like Aircraft/Spitfire/spitfireIIa.xml actually stop FG from
>loading
> >> (098a/win Me)
>
>Not necessarily, if the animations are properly references this
>shouldn't happen. The m
iscussions
>
>To: FlightGear developers discussions
>
>Subject: Re: [Flightgear-devel] AI Models -what files?
>Date: Fri, 02 Jun 2006 08:46:25 +0200
>
>Am Freitag, den 02.06.2006, 13:12 +1200 schrieb dene maxwell:
> > Hi all,
> > I'm trying to using various aicraft in a
Hi all,
I'm trying to using various aicraft in an AI scenario... The J3 cub looks
good model-wise with a small animation problem (more on that below), but the
Spitfire looks terrible!!! I using
Aircraft/Spitfire/Models/spitfire_model.xml but part of the fuselage and
inboard wings are missing.
Hi Don
I seem to remember there was a problem like this a few months ago(can't
remember if it was devel or user list), possibily a search will help. I
remember because I replied with a very simplistic suggestion of copying your
"prefences.xml" to the C:/Documents and Settings/Don.ANTEC/Applica
WOW!!
great stuff Pigeon... tried to out-wit it by putting in "Titahi Bay" (a
local NDB) straight back at me!!!
looking forward to airways
Cheers
:-D ene
>From: Pigeon <[EMAIL PROTECTED]>
>Reply-To: FlightGear developers discussions
>
>To: flightgear-devel@lists.sourceforge.net
>Subject
I still ask 098a related questions on the users list please?
Dene
From: Martin Spott <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] New Zealand Mesh terrain data
Date: Tue, 23 May 2006 10:00:53
ation if I've
judged the site unfairly I apologise..
regards
Dene
From: Martin Spott <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] FGLive-0.1 Feedback
Date: Tue, 23 May 2006 09:12:58 +0
I'll investigate all the options of getting this data for FG...will keep you
updated
Meanwhile ..check out
http://www.redbarent.com/nzmesh-overview.htm
:-D ene
_
Become a fitness fanatic @ http://xtramsn.co.nz/health
-
Hi Pigeon,
yeah, saw thatdidn't look good eh?
will using "sudo" to rename textures.high help with memory allocation?
:-D ene
From: Pigeon <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Re: Re: F
Hi Arnt,
here's the outpuyt from those commands your suggested...I didn't use the
verbose switch at the moment...if anything proves interesting I'll retry
them.
An observations;
before I launched FG through the wizard I opened an Xterm window... then
started FG same options as before, but w
Mate, it's a P1 AT form M/B no AGP ... Googled "256MB, OpenGL
compliant, PCI video cards" ... got zero hits..do you think it could be
the syntax of my search ? ;-)
:-D ene
From: Arnt Karlsen <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel
Hi Rob, I can get a 256MB nVidia (5600 i think) for nothing from a
relative...the problem is I run FG on my partners PC and she has vetoed the
video upgrade. :-(
Will try renaming the textures.high though... have tried that under Windows
to try and get 099 & 09.10 working but wasn't sure what
I don't have an ftp site but can cut and paste onto my Blog ...are there
any command line switches that would make the output more useful?
:-D ene
From: Arnt Karlsen <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [
Hi Arnt
From: Arnt Karlsen <[EMAIL PROTECTED]>
On Tue, 23 May 2006 07:29:28 +1200, dene wrote in message
> Hi all,
>
> PROGRESS
>
> X window resolution set to 1024x768
> FG resolution set to 320x240
> Every enhancement truned off
>
> Loads further; all testures load now (instead of stalling on
Hi all,
PROGRESS
X window resolution set to 1024x768
FG resolution set to 320x240
Every enhancement truned off
Loads further; all testures load now (instead of stalling on
MixedCropPastureCover) and it gets to AI Manager...
I might be jumping to comclusions here, but I reckon it could be vid
ply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Re: FGLive-0.1 Feedback
Date: Mon, 22 May 2006 18:05:26 +0200
On Mon, 22 May 2006 13:27:56 +0100, AJ wrote in message
<[EMAIL PROTECTED]>:
> On Monday 22 May 2006 08:31, den
After some really impressive help from those on IRC I can say i've
exhausted all options I know to get this goinghardware;
P4/1.8Ghz
256MB RAM
nVidia GeForce2 MX 32MB video
attached is the "Debugging level= Info" output ... sorry for the size but
various email servers block; zip, double ext
ou try to open it...it is just a zipped text file but
Hotmail won't allow me to send zips
I loved what I saw but regret I couldn't enjoy more
:-D ene
From: "dene maxwell" <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@l
Hi mate,
From: Arnt Karlsen <[EMAIL PROTECTED]>
On Mon, 22 May 2006 11:52:45 +1000, Pigeon wrote in message
<[EMAIL PROTECTED]>:
> > - FGLive won't run on a P1/166Mhz, 96MB Ram with S3 Trio64V+ video
> > card... Loading GRUB ...error 21
>
..ok, now it's getting perrrsonal: http://ubcd.
ok... ran FGlive and set the debugging level to info... will try to save the
resulting log file and make it available to anyone interested.
but basically even after the 4th iteration of cutting the ISO, it stops
processing (mouse position only gets updated every 30 secs) at the;
"loading mate
Hi Curt
I couldn't really give two hoots about getting FG running on the P1... it's
P4 I want FG>=099 to run
From: "Curtis L. Olson" <[EMAIL PROTECTED]>
Pigeon wrote:
- FGLive won't run on a P1/166Mhz, 96MB Ram with S3 Trio64V+ video
card... Loading GRUB ...error 21
That's an unfor
Hi Pigeon... loved the splash screens etc...a well laid out CD.very
intuative
From: Pigeon <[EMAIL PROTECTED]>
> - FGLive won't run on a P1/166Mhz, 96MB Ram with S3 Trio64V+ video
card...
> Loading GRUB ...error 21
That's an unfortunate bug due to old/broken bios with some old
m
Hi all,
Experience to date;
- Don't even try downloading the ISO using FTP! If you need to punish
yourself, book in for root canal work, it's less painful. If you want to
make it easy, download and install the BitTorrent Client.
- FGLive won't run on a P1/166Mhz, 96MB Ram with S3 Trio64V+ video
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] FGBenachmark; Was: ..FGLiveCD boot
workaround
Date: Sun, 21 May 2006 11:06:54 +0000 (UTC)
"dene maxwell" wrote:
> Just an idea Martin... A FGLive type ISO with programs that will
benchmark
> the hardware only
The
Just an idea Martin... A FGLive type ISO with programs that will benchmark
the hardware only so what if it runs under *nix local optimisations
are a matter of personal choice albeit open for public discussion you
guys would know if this is do-able/worth-while though
just an ide
Hi Ima,
don't get me wrong, I'm not saying Windows in any of its forms is
perfect. I have the occassional dig at the "1/2 eaten apple" users in
fun it was purely an observation that various negative terms are applied
to the Windows OS by some *nix users and, as far as I could see there
it can get good download speeds...
look forward to cutting the CD and try FGLive feedback on Win 32 Me/98SE
platforms iminen.
:-D enet
From: Paul Surgeon <[EMAIL PROTECTED]>
On Sunday 21 May 2006 01:39, dene maxwell wrote:
> consequently downloding a
> 530MB ISO takes a painfu
flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim
Object Properties
Date: Sun, 21 May 2006 08:51:02 +0200
On Sunday 21 May 2006 01:39, dene maxwell wrote:
> consequently downloding a
> 530
Hi
Well, I finally got a 543MB file downloaded. geez, i'm sure root canal
work would have been less painful than this...it's taken up 1.5 days I could
have been getting my AI flightplan sorted...
oh well ... I've got tomorrow to my self (almost) ...will cut the disk and
test it feedba
Hi
From: Arnt Karlsen <[EMAIL PROTECTED]>
On Sun, 21 May 2006 11:39:17 +1200, dene wrote in message
<[EMAIL PROTECTED]>:
> Hi,
> Having real problems downloading the ISO. I'm using my P1 as it uses
> 98SE and is less prone to crashes than the P4 using Win Me. The P1
> can usually drag 70KB/
Hi,
Having real problems downloading the ISO. I'm using my P1 as it uses 98SE
and is less prone to crashes than the P4 using Win Me. The P1 can usually
drag 70KB/s out of the 2Mb/s SDSL cable connection but using the link
provided it only gets to a little over 20KB/s... consequently downloding
To all who replied on this...thanks for the support...I realise 098a is
strictly not "devel" material but your help is really appreciated..
...I always endeavour to return that which is offered... it might not be
100% sometimes but you guys will always get the best I can do...
Cheers and th
-devel] ..FGLiveCD boot workaround, was: AI Sim
Object Properties
Date: Sat, 20 May 2006 04:39:53 -0500
On Saturday 20 May 2006 04:27 am, dene maxwell wrote:
> so how do I specify a *--flight-plan=* file for the FG
command-linewhat
> format, relative path etc
> >As far as I know
ments
:-D ene
From: Melchior FRANZ <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim
Object Properties
Date: Sat, 20 May 2006 11:34:49 +0200
* dene maxwell
On Saturday 20 May 2006 03:59 am, dene maxwell wrote:
> ... now what I need is a way to try an AI flight-plan using UFO and the
FG
> command line *--flight-plan=* option ;-)
As far as I know the "--flight-plan=*" option has nothing to do with AI.
AI
flight plans are defi
From: Frederic Bouvier <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim
Object Properties
Date: Sat, 20 May 2006 10:50:21 +0200
Selon dene maxwell :
> W
24:02 +0200
Selon dene maxwell :
> SWEET what do i download?... i've never burnt an ISO before so
> please forget that I should know better. if this is
> possible/probable I really want to give it a try and hopefully the
> information gained will help everyone :-)
..FGLiveCD boot workaround, was: AI Sim
Object Properties
Date: Sat, 20 May 2006 09:55:15 +0200
On Saturday 20 May 2006 09:10, dene maxwell wrote:
> Tried to find the win32 version of the FGLiveCD to try had a look on
> pigeons site and all seemed to be oriented towards *nix ...only
ROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim
Object Properties
Date: Sat, 20 May 2006 09:53:12 +0200
Selon dene maxwell :
> Tried to find the win32 version of t
Tried to find the win32 version of the FGLiveCD to try had a look on
pigeons site and all seemed to be oriented towards *nix ...only too willing
to help with feedback...but need to know where to look for the
binary/Iso
...is there a win32 binary?
...will any iso start up under *nix?
.
OK... I'll give it a go...I get the FGLive url from the archives (if they're
behaving) and let you know the results.
btw ... i want to test an AI flight-plan using the ufo ...found the
flight-plan command line option but it doesn't seem to want to work. I have
tried;
a) invoking with path r
Thanks Dave, my reply got corrupted somehow... I wasn't sure if the file
would have;
..
...
or your way ...thanks for the clarification
:-D ene
From: Dave Culp <[EMAIL PROTECTED]>
It should go like this (for two AI objects):
...
Hi Dave, Thanks for the AI Doc readme file...it along with Fred's revised
model-howto are great getting started docs
So in the AI scenario file it would take the form;
On Thursday 18 May 2006 07:11 pm, dene maxwell wrote:
> >> known good sim)...but still only the fir
Hi Arnt
From: Arnt Karlsen <[EMAIL PROTECTED]>
On Fri, 19 May 2006 12:11:49 +1200, dene wrote in message
<[EMAIL PROTECTED]>:
> still just the question about multiple AI objects... any help
> including *RTFM* would be appreciated (hopefully with links) ... I
> apologise for wasting time, my
Hi
I looked in CVS and downloaded and read Dave Culp's AI Doc... :-}I now
have the answer to some of the questions RTFM!!! :-}
From: "dene maxwell" <[EMAIL PROTECTED]>
Date: Fri, 19 May 2006 10:00:48 +1200
Hi
I fired up FG this morning to explore the property tree
Hi
I fired up FG this morning to explore the property tree..
From: "dene maxwell" <[EMAIL PROTECTED]>
Date: Thu, 18 May 2006 20:09:57 +1200
Hi
I have been exploring what's possible with the AI features of 098a (win32
Binary). By careful substitution in the N
Hi
I have been exploring what's possible with the AI features of 098a (win32
Binary). By careful substitution in the Nimitz files, have got Roberto's
FerryBoat1 to follow a course across the local harbour. A couple of
questions have arisen about behaviour I don't understand;
- in the section
e.net
Subject: [Flightgear-devel] Re: OT: Crash Tenders
Date: Tue, 16 May 2006 22:35:06 +0200
* dene maxwell -- Tuesday 16 May 2006 22:23:
> I've spent the last four days Googling for holiday weekends that apply
to
> the rest of the world that I might not have known about!!! ;)
I've spent the last four days Googling for holiday weekends that apply to
the rest of the world that I might not have known about!!! ;)
:-D ene
From: Paul Surgeon <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flig
uot; link.
Save this file into %FGROOT%/Docs/model-howto.htm
You can pull the other by going back to the link above and following
down the tree. Be careful though, playing around manually replacing
files from CVS like this _may_ hose your flightgear system. Aren't you
still running
;-} with great trepidation;
How do I convert the paths below to URLs ?
Please be gentle as I have only used CVS by being given direct URLs.
I have searched the FG site for about an hour to try and find it for myself.
:-D ene
From: "Curtis L. Olson" <[EMAIL PROTECTED]>
Reply-To: flightgear-de
Hi
Don't know if it'll be of any further use to you but my contribution to an
aircraft I *love*
http://www.fas.org/man/dod-101/sys/ac/f-14.htm
found it while looking for resources on;
Bell UH-1 series Iroquois, better known as the "Huey"
Cheers
:-D ene
From: "flying.toaster" <[EMAIL PROT
ne
From: Erik Hofman <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Objects in a location for which no terrain
tile exists
Date: Mon, 01 May 2006 10:13:14 +0200
dene maxwell wrote:
Hi
"High r
les
Date: Thu, 04 May 2006 00:35:16 +0200
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
dene maxwell schrieb:
> Very interested
> in "VI" ...IIRC it is *nix based? ...after quick google search, is VIM
> VI iMproved?
>
> Is there a windows based version of VI(M)? as I would
Hi Josh,
After reading this thread I downloaded XMLWriter. It's a vast improvement on
using a text editor .just having the line numbers makes it so much
easier to debug xml files... and debugging is an awful lot of what i'm
having to do as i'm a *XML newbie* Very interested in "VI" ...
Subject: Re: [Flightgear-devel] Objects in a location for which no terrain
tile exists
Date: Mon, 01 May 2006 10:13:14 +0200
dene maxwell wrote:
Hi
"High resolution folder" ? is this a 09.10 thing as I don't think 099 had
High/Low resolution textures. If it did they certainly weren&
o the low-res set you and should get
a
little better frame rate. I find this works pretty well on one of my test
systems which is running a 32MB rage 128 pro.
Btw, is there a command line switch which will force low-res textures?
-rob oates
On 4/30/06, Anders Gidenstam <[EMAIL PROTECTED]>
t
Subject: Re: [Flightgear-devel] Objects in a location for which no terrain
tile exists
Date: Sun, 30 Apr 2006 21:10:03 +0200 (CEST)
On Sun, 30 Apr 2006, dene maxwell wrote:
Hi,
I'm running 098a... can anyone remember if there was such a problem in
098a? and hopefully what the solution was
Hi,
I'm trying to put a couple of off-shore oil platforms in a location that no
terrain tile exists by creating a new objects folder and stg file (x2).
Unfortunately they don't appear.
I'm running 098a... can anyone remember if there was such a problem in 098a?
and hopefully what the solutio
Is there a better way to edit FG XML files than using a text editor?
Possibily something that helps with syntax and keywork selection?
Regards
:-D ene
_
Looking for love? Check out XtraMSN Personals
http://xtramsn.match.com/match/
Hi Martin, excellent
a couple of other observations
The ICAO selector doesn't like lower-case
The land-cover seems to be offset to the coast line (in the case of NZWN to
the south)
on the positive...its a very intuative interface and shows how much work
i've got to do to get even the s
Curt,
I have avoided posting to the devel list but couldn't resist this )and I
know you'll take it the "right" way)
Drool, Drool
Cheers
:=D ene
From: "Curtis L. Olson" <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: FlightGear developers discussions
Sub
11:42:50 + (UTC)
"dene maxwell" wrote:
>>From: Lee Elliott <[EMAIL PROTECTED]>
>>A separate A-10-3Dcockpit would make the existing A-10 redundant
>>- who would want to fly it without your cockpit? :)
>
> Maybe those langishing on 098a? From what I'
Hi Syd, I am running 098a because my hardware doesn't seem support 099. It
even struggles with 098a/Atlas and 0.9.10 hardware. Although I really enjoy
seeing and appreciate the effort that goes into 3-d cockpits and the realism
they add, i unfortunately don't seem to be able to run them on the e
Hi Alexis, How big is the file? as I have a size limit on the Hotmail
account.
If less than 1Mbyte please send to; [EMAIL PROTECTED] , if bigger
please send to [EMAIL PROTECTED]
I look forward to trying it out.
Regards
Dene
From: alexis bory <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@l
-d cockpits."
I run 098a binary and G099 data/0910 scenery but have tried a number of
aircraft that have been developed for the 099 binary that won't work or have
unpredictable behaviour when using the 098a binary.
From: Chris Metzler <[EMAIL PROTECTED]>
On Sun, 26 Feb 2006 18:47:
hat works under 098a and perhaps earlier
that is enjoyed by many users "overwritten" and possibliy become
unavailable.
From: Chris Metzler <[EMAIL PROTECTED]>
On Sun, 26 Feb 2006 17:16:51 +1300
dene maxwell wrote:
>>From: Lee Elliott <[EMAIL PROTECTED]>
>>
&g
1 - 100 of 174 matches
Mail list logo