[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-20 Thread anonymous
Follow-up Comment #11, bug #20501 (project freeciv): > For jtn wondering what to put to NEWS: Thank you :) I was wondering exactly that. --jtn ___ Reply to this item at: _

[Freeciv-Dev] [bug #20524] Impossible terrain for city name

2013-02-17 Thread anonymous
URL: Summary: Impossible terrain for city name Project: Freeciv Submitted by: None Submitted on: Sun Feb 17 21:47:42 2013 Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #20516] CMA crash

2013-02-15 Thread anonymous
URL: Summary: CMA crash Project: Freeciv Submitted by: None Submitted on: Fri Feb 15 18:04:00 2013 Category: agents Severity: 3 - Normal Priority: 5 - Normal

[Freeciv-Dev] [bug #20509] City mini-map issues

2013-02-13 Thread anonymous
URL: Summary: City mini-map issues Project: Freeciv Submitted by: None Submitted on: Thu Feb 14 06:33:31 2013 Category: client Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [patch #3384] autosettler check current danger

2013-02-11 Thread anonymous
Follow-up Comment #2, patch #3384 (project freeciv): Glad that you were able to reproduce the issue. How are we going to proceed ? The patch I proposed is outdated and not 'perfect' .. ___ Reply to this item at:

[Freeciv-Dev] [bug #20491] CMA cruft

2013-02-09 Thread anonymous
URL: Summary: CMA cruft Project: Freeciv Submitted by: None Submitted on: Sun Feb 10 03:13:54 2013 Category: agents Severity: 2 - Minor Priority: 5 - Normal

[Freeciv-Dev] [bug #20489] Explorers shouldn't stop exploring

2013-02-09 Thread anonymous
URL: Summary: Explorers shouldn't stop exploring Project: Freeciv Submitted by: None Submitted on: Sat Feb 9 18:44:56 2013 Category: client Severity: 1 - Wish P

[Freeciv-Dev] [bug #20216] Improvements to Cities tab (F4)

2013-01-26 Thread anonymous
Follow-up Comment #2, bug #20216 (project freeciv): I just thought one more thing while playing today. It could have a new column: terrain. So I can find quick which cities are over hills that need mining, and I don't have to go clicking middle-button in every city, specially when I take an AI pla

[Freeciv-Dev] [bug #20446] fixes for debian build system [PATCH]

2013-01-19 Thread anonymous
URL: Summary: fixes for debian build system [PATCH] Project: Freeciv Submitted by: None Submitted on: Sat 19 Jan 2013 08:48:54 PM UTC Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #20445] server crash

2013-01-19 Thread anonymous
URL: Summary: server crash Project: Freeciv Submitted by: None Submitted on: Sat 19 Jan 2013 01:10:06 PM UTC Category: general Severity: 4 - Important Priority:

[Freeciv-Dev] [bug #20411] National borders are fuzzy

2013-01-14 Thread anonymous
Follow-up Comment #6, bug #20411 (project freeciv): Tks, Marko. I'm an experienced user, this time with Mint I did just the same as I have always done before so many times (with previous versions of Mint and Ubuntu): I always download fresh .tar.gz and configure and make it by myself, always with

[Freeciv-Dev] [bug #20411] National borders are fuzzy

2013-01-07 Thread anonymous
Follow-up Comment #4, bug #20411 (project freeciv): Hi. I've md5sum'ed it, I got same result as yours. Tks. I attached a new picture, this time with City borders only. (file #16910) ___ Additional Item Attachment: File name: Screenshot-Fr

[Freeciv-Dev] [bug #20411] National borders are fuzzy

2013-01-07 Thread anonymous
URL: Summary: National borders are fuzzy Project: Freeciv Submitted by: None Submitted on: Mon 07 Jan 2013 08:06:42 PM UTC Category: client-gtk-2.0 Severity: 4 - Important

[Freeciv-Dev] [bug #20408] Show current value of option too whenever a voting is cast

2013-01-05 Thread anonymous
URL: Summary: Show current value of option too whenever a voting is cast Project: Freeciv Submitted by: None Submitted on: Sat 05 Jan 2013 07:27:20 PM UTC Category: client Sever

[Freeciv-Dev] [bug #20390] Civ name

2012-12-29 Thread anonymous
Follow-up Comment #4, bug #20390 (project freeciv): ¡Muchas gracias! ;-) ___ Reply to this item at: ___ Mensaje enviado vía/por Gna! http://gna.org/

[Freeciv-Dev] [bug #20390] Civ name

2012-12-29 Thread anonymous
Follow-up Comment #2, bug #20390 (project freeciv): Oh, I see! I play the Spanish version. This is the only one I tried. Thank you for your explanations about the city nomenclature! ___ Reply to this item at:

[Freeciv-Dev] [bug #20390] Civ name

2012-12-27 Thread anonymous
URL: Summary: Civ name Project: Freeciv Submitted by: None Submitted on: vie 28 dic 2012 07:22:22 UTC Category: rulesets Severity: 2 - Minor Priority: 5 - Normal

[Freeciv-Dev] [bug #18764] No Governments available for switching

2012-12-04 Thread anonymous
Follow-up Comment #13, bug #18764 (project freeciv): I was able to clear the bug by entering the editing mode, property editor, and refreshing the player properties. Don't know why it worked, but upon exiting the edit mode all governments were available for switching.

[Freeciv-Dev] [patch #3441] Alt activity gfx tags

2012-12-01 Thread anonymous
Follow-up Comment #2, patch #3441 (project freeciv): Could use one for farmland as well. I am working on an icon set that uses all these. Are there others to make? I read something about a unit conversion action. Grendel ___ Reply to th

[Freeciv-Dev] [patch #3272] Burgundic nation

2012-10-23 Thread anonymous
Follow-up Comment #3, patch #3272 (project freeciv): In case you didn't see it on -dev: cazfi's automation spotted a couple of issues with this commit: * Burgundic.ruleset is not in tarball. * burgundic.png missing. --jtn ___ Reply to this

[Freeciv-Dev] [bug #20236] Failure to load saved game

2012-10-12 Thread anonymous
URL: Summary: Failure to load saved game Project: Freeciv Submitted by: None Submitted on: Fri 12 Oct 2012 08:43:45 PM UTC Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #20216] Improvements to Cities tab (F4)

2012-10-03 Thread anonymous
Follow-up Comment #1, bug #20216 (project freeciv): Oh I almost forgot, another improvement should show for each line (ie for each city) a collection of little graphical icons, in a separate column, showing which improvements that city already has, like temple, marketplace, granary... KS

[Freeciv-Dev] [bug #20216] Improvements to Cities tab (F4)

2012-10-03 Thread anonymous
URL: Summary: Improvements to Cities tab (F4) Project: Freeciv Submitted by: None Submitted on: Wed Oct 3 16:03:30 2012 Category: client Severity: 1 - Wish Prio

[Freeciv-Dev] [patch #3519] sound.m4 CFLAGS vs CPPFLAGS issue

2012-09-01 Thread anonymous
URL: Summary: sound.m4 CFLAGS vs CPPFLAGS issue Project: Freeciv Submitted by: None Submitted on: Sat Sep 1 08:54:09 2012 Category: bootstrap Priority: 3 - Low

[Freeciv-Dev] [bug #20115] Segfault

2012-08-30 Thread anonymous
URL: Summary: Segfault Project: Freeciv Submitted by: None Submitted on: Thu 30 Aug 2012 08:30:12 PM UTC Category: client-sdl Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [patch #3503] Traditional Chinese (zh_TW) localization

2012-08-17 Thread anonymous
Follow-up Comment #2, patch #3503 (project freeciv): Re file #16401: don't forget you need to update bootstrap/langnames.txt as well these days. (I suspect some wiki page needs updating for this.) --jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #20047] Client takes an aweful long time to open City dialog

2012-08-10 Thread anonymous
URL: Summary: Client takes an aweful long time to open City dialog Project: Freeciv Submitted by: None Submitted on: Fr 10 Aug 2012 13:12:48 UTC Category: client-gtk-2.0 Severit

[Freeciv-Dev] [patch #3494] popup_incite_dialog(struct city *pcity, int cost) implementation

2012-08-09 Thread anonymous
URL: Summary: popup_incite_dialog(struct city *pcity, int cost) implementation Project: Freeciv Submitted by: None Submitted on: Thu 09 Aug 2012 05:37:38 PM UTC Category: client-qt

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread anonymous
Follow-up Comment #18, patch #3469 (project freeciv): sorry I was wrong. Centered was some vent. It centered on new place but cursor still remained strange. After clicking new turn everything was ok ( client was almost ok except cursor and I was unable to select another unit) ___

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread anonymous
Follow-up Comment #17, patch #3469 (project freeciv): On gtk2 client - select a unit (I selected ) - center the map on a different tile ( I chosen via messages and it centereed ) - select an area, don't release the button ( I chosen ) - press "c" ( nothing happened, unit was still centered )

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread anonymous
Follow-up Comment #15, patch #3469 (project freeciv): you asked what does earlier "center_tile_mapcanvas()" - it center map on unit when c is pressed, also probably center on some event via message output. I assume you changed it so of course its your fault, that 'c' make mess now.

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread anonymous
Follow-up Comment #12, patch #3469 (project freeciv): >> I'm tempted to do something really annoying from common client code side of view - implement update_rect_at_mouse_pos as '{}' and just handle it in move_mapcanvas. I still dont understood what you are trying to achieve

[Freeciv-Dev] [bug #19999] Trouble playing multiplayer

2012-07-28 Thread anonymous
URL: Summary: Trouble playing multiplayer Project: Freeciv Submitted by: None Submitted on: Sat 28 Jul 2012 11:51:15 PM UTC Category: client-win32 Severity: 4 - Important

[Freeciv-Dev] [patch #3451] New Civilization - Faroese

2012-07-27 Thread anonymous
Follow-up Comment #2, patch #3451 (project freeciv): Just didn't see that version, sorry. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.or

[Freeciv-Dev] [patch #3451] New Civilization - Faroese

2012-07-27 Thread anonymous
etails: Enclosed please find a ruleset for the Faroese civilization, based in the Faroe Islands. The .svg is drawn by Anonymous for openclipart.org. ___ File Attachments: --- Date: Fri 27 Jul 2

[Freeciv-Dev] [bug #19964] Slightly inaccurate description of Italian nation

2012-07-21 Thread anonymous
URL: Summary: Slightly inaccurate description of Italian nation Project: Freeciv Submitted by: None Submitted on: Sat Jul 21 10:02:53 2012 Category: general Severity: 1 - Wish

[Freeciv-Dev] [patch #3435] New civilization - Mormons

2012-07-21 Thread anonymous
Follow-up Comment #2, patch #3435 (project freeciv): OK, here's an attempt at converting a flag from WorldStatesmen.org (designer not credited) into .SVG format. (file #16150) ___ Additional Item Attachment: File name: mormon.svg

[Freeciv-Dev] [patch #3435] New civilization - Mormons

2012-07-20 Thread anonymous
URL: Summary: New civilization - Mormons Project: Freeciv Submitted by: None Submitted on: Sat 21 Jul 2012 12:03:05 AM UTC Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #19955] gtk_menus.xml not installed if only Gtk3 client built

2012-07-18 Thread anonymous
Follow-up Comment #2, bug #19955 (project freeciv): One at a time: 1. this patch looks good to me - you'll add that file only once if both gtk clients are build, which is a good thing, cause otherwise it could break with parallel make 2. as for freeciv.rc-2.0, as I mentioned it a different patch/

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-17 Thread anonymous
Follow-up Comment #14, patch #3383 (project freeciv): You raise a number of good points. What is an "EC callback" ? ___ Reply to this item at: ___ Message sent v

[Freeciv-Dev] [patch #3424] City dialog created for Qt Version

2012-07-15 Thread anonymous
Follow-up Comment #2, patch #3424 (project freeciv): You might want to take a look at http://qt-project.org/wiki/Strings_and_encodings_in_Qt. ___ Reply to this item at: _

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-15 Thread anonymous
Follow-up Comment #8, bug #19921 (project freeciv): My mistake - that was simply iso, not isohex (Amplio2, if it matters). Not that I looked closer at the code, but I suspect it's the method of measuring the distance that plays a role here - I was testing by setting very high Unit Movement Animat

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-15 Thread anonymous
Follow-up Comment #12, patch #3383 (project freeciv): Any thinking results yet ? If you tell me about your preferred way I willing to implement & test it. ___ Reply to this item at:

[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread anonymous
Follow-up Comment #4, bug #19942 (project freeciv): >> Ugh, but then what do we do about "Start Scenario Game"? You want all four options. And the same for "Load Saved Game". Maybe just some small CheckBox ("Host Network Game") on start page ? ___

[Freeciv-Dev] [patch #3417] Configure check for Qt version

2012-07-14 Thread anonymous
Follow-up Comment #4, patch #3417 (project freeciv): Just a thought, but given that given that 5.0 is planned within next 3 months, even if it turn out to be a disaster (due to excessive qml or otherwise) and that qt client wasn't functional till now, is there a point of targeting anything below 4

[Freeciv-Dev] [bug #19900] Fixed-width font not used

2012-07-14 Thread anonymous
Follow-up Comment #3, bug #19900 (project freeciv): So,... Following piece of code seems to help, but: a) I tend to see things b) it's nowhere near ready to be applied to the tree As such, I'd just like to hear if it does seem to work for anybody else. Also, while I could try to separate gtk3-on

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread anonymous
Follow-up Comment #4, bug #19921 (project freeciv): In such case, lets add that call to try to solve the initial problem. Still, that speed difference is odd. (file #16063) ___ Additional Item Attachment: File name: update-map-anim.patch

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread anonymous
Follow-up Comment #2, bug #19921 (project freeciv): > That is the unit gets drawn in the base while it's still moving there. Yeah, I see that sort of thing a lot in the Gtk2 client. Also with transports containing lots of units, I think. Never got round to investigating it. --jtn ___

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread anonymous
Follow-up Comment #1, bug #19921 (project freeciv): So,... Adding 'gdk_window_process_updates(gtk_widget_get_window(map_canvas), FALSE);' in void flush_dirty(void) seems to get the desired effect (that is IIUC what the desired effect is), but there's a tiny catch. In my save I've got a combined

[Freeciv-Dev] [patch #3367] A bit playable qt-client

2012-07-08 Thread anonymous
Follow-up Comment #4, patch #3367 (project freeciv): First, I'd like to stress I know very little about Qt. Having said that, after gtk3 client, I have an idea or two that somebody how knows Qt better could adapt. 1. curved line: with cairo, I've done it through cairo_curve_to - AFAICT, in Qt sim

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-08 Thread anonymous
Follow-up Comment #10, patch #3383 (project freeciv): No, the change was inside autosettler_enter_territory() since this functions seemed to be always called when the settler is moving. If I understand correctly the difference between our patches is that mine considers the full path while yours c

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-08 Thread anonymous
Follow-up Comment #8, patch #3383 (project freeciv): Using adv_danger_at() won't work unless pf_parameter->can_invade_tile is extended to pass the unit struct as argument. A quick look into path_finding.c left me with the impression that this won't work because the calling functions also don't hav

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-08 Thread anonymous
Follow-up Comment #7, patch #3383 (project freeciv): Yes, this patch was made against 2.3.2. Considered this to be a minor change that could go into the next small release. I'll check trunk and will provide a corresponding patch as well. _

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-08 Thread anonymous
Follow-up Comment #5, patch #3383 (project freeciv): By the way, I did not consider protection against because they might be several tiles away (same as air units). Checking an enlarged radius does not seem to make sense. But you are right - the battleship could already be at the coast waiting fo

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-08 Thread anonymous
Follow-up Comment #4, patch #3383 (project freeciv): Where do I find adv_danger_at() ? Grepping through my tarball does not find anything. ___ Reply to this item at:

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-08 Thread anonymous
Follow-up Comment #2, patch #3383 (project freeciv): How can we check for that ? Looking at attack_strength / defense_strength ? Can you suggest sane thresholds ? ___ Reply to this item at: _

[Freeciv-Dev] [patch #3384] autosettler check current danger

2012-07-07 Thread anonymous
URL: Summary: autosettler check current danger Project: Freeciv Submitted by: None Submitted on: Sun 08 Jul 2012 01:32:42 AM UTC Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-07 Thread anonymous
URL: Summary: autosettler choose safe tile to work on Project: Freeciv Submitted by: None Submitted on: Sun 08 Jul 2012 01:24:52 AM UTC Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #3337] make more use of help_tile and unify its current use

2012-07-07 Thread anonymous
Follow-up Comment #5, patch #3337 (project freeciv): OK, I changed the name as advised and implemented gtk_pixcomm_new_from_sprite. (file #16012, file #16013) ___ Additional Item Attachment: File name: gtk_pixcomm_with_sprites.patch Size:2

[Freeciv-Dev] [patch #3382] simplify buttons based on stock images

2012-07-07 Thread anonymous
URL: Summary: simplify buttons based on stock images Project: Freeciv Submitted by: None Submitted on: Sat 07 Jul 2012 11:35:09 PM UTC Category: client-gtk-3.0 Priority: 5 - Nor

[Freeciv-Dev] [patch #3376] fix for premultiplied alpha

2012-07-06 Thread anonymous
Additional Item Attachment, patch #3376 (project freeciv): File name: fix-mult-alpha.patch Size:0 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #19893] Build from tarball requires same libtool version that was used while running autogen.sh

2012-07-06 Thread anonymous
Follow-up Comment #8, bug #19893 (project freeciv): Honestly ? only files belong into tarball - symlinks might for one or other reason be invalid. Well, just my opinion. ___ Reply to this item at: _

[Freeciv-Dev] [bug #19893] Build from tarball requires same libtool version that was used while running autogen.sh

2012-07-06 Thread anonymous
Follow-up Comment #6, bug #19893 (project freeciv): Does it work if you use "libtoolize -c -f" instead ? ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #3376] fix for premultiplied alpha

2012-07-06 Thread anonymous
Follow-up Comment #1, patch #3376 (project freeciv): Minor oops: I failed to set my email for this patch... ___ Reply to this item at: ___ Message sent via/by Gn

[Freeciv-Dev] [patch #3376] fix for premultiplied alpha

2012-07-06 Thread anonymous
URL: Summary: fix for premultiplied alpha Project: Freeciv Submitted by: None Submitted on: Fri 06 Jul 2012 08:35:41 PM UTC Category: client-gtk-3.0 Priority: 5 - Normal

[Freeciv-Dev] [bug #19893] Build from tarball requires same libtool version that was used while running autogen.sh

2012-07-06 Thread anonymous
Follow-up Comment #4, bug #19893 (project freeciv): No. Again, right now autogen.sh works (in this regard) like this on such generated tarball: aclocal runs - it uses macros from m4/; aclocal.m4 gets generated libtoolize runs - ltmain.sh and macros in m4/ are updated ...but that doesn't update ac

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-07-05 Thread anonymous
Follow-up Comment #16, patch #3095 (project freeciv): Well, to keep things simple, I simply edited your patch. Still, somebody should look at things and simplify this stuff (use gradients instead of pictures in quite a few places). Also, at least the hover focus in menus on the check button isn't

[Freeciv-Dev] [bug #19633] Editor item lists open tiny

2012-07-05 Thread anonymous
Follow-up Comment #4, bug #19633 (project freeciv): In such case, let's diverge away. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #19633] Editor item lists open tiny

2012-07-05 Thread anonymous
Follow-up Comment #2, bug #19633 (project freeciv): Ugh, seems I have yet another day of getting thing wrong. The fix is actually trivial, but it suggests, that there may be other dialogs using scrolled window that might need similar fix. On a semi related note: I'm still putting it inside #if

[Freeciv-Dev] [bug #19900] Fixed-width font not used

2012-07-05 Thread anonymous
Follow-up Comment #2, bug #19900 (project freeciv): It's actually not quite a bug - the port is simply a bit incomplete here. Though even if the table of food/prod/etc doesn't seem misaligned, the tooltips on it seem to be. It's documented in the upgrade section of gtk3 docs, that gtk_rc_parse_s

[Freeciv-Dev] [bug #19633] Editor item lists open tiny

2012-07-05 Thread anonymous
Follow-up Comment #1, bug #19633 (project freeciv): I'm still working through the sources, but it seems that initial height is at least semi-random for both gtk2 and gtk3. Will get back to you when find out more. ___ Reply to this item at:

[Freeciv-Dev] [bug #19893] Build from tarball requires same libtool version that was used while running autogen.sh

2012-07-04 Thread anonymous
Follow-up Comment #2, bug #19893 (project freeciv): Well, a part of the problem lies in autogen.sh script - it's just not complicated enough ;) Once libtoolize gets run after aclocal, aclocal needs to be run again (see autoreconf - that script does a bit too much in some places, not enough in the

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-07-03 Thread anonymous
Follow-up Comment #14, patch #3095 (project freeciv): Looking at it again, it seems that it looks better, if in menubar.css, in .menuitem:hover background-color : #b6a785; border-width : 0; cause those default blue borders clash horribly with brown background. _

[Freeciv-Dev] [patch #3337] make more use of help_tile and unify its current use

2012-07-02 Thread anonymous
Follow-up Comment #4, patch #3337 (project freeciv): Actually, that name is still open for suggestions, as I'm thinking about adding one more function (gtk_pixcomm_new_from_sprite(struct sprite)). I think it would be useful in a few places.

[Freeciv-Dev] [patch #3331] Make .zip archive

2012-07-02 Thread anonymous
Follow-up Comment #8, patch #3331 (project freeciv): OK, not that important - that was mostly mt frustration with the tools. Though "buying 7z" ? Last time I've checked that one was not simply freeware, but even open source. I still hold, though, that "baseline" means "obsolete" in this case (as

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-07-01 Thread anonymous
Follow-up Comment #9, patch #3095 (project freeciv): I see two catches about this already, one is something I've seen on irc, the other is an answer I got there. - Windows and gtk3: several times I've seen gtk+ devs stating that 3.4 (at least I think it was 3.4, but it *definitely* wasn't 3.0) is

[Freeciv-Dev] [bug #19846] Closing unit select dialog asserts

2012-06-29 Thread anonymous
Follow-up Comment #2, bug #19846 (project freeciv): OK, partially wrong call in the second case - I was testing a different thing than I though I was. It seems to only affect "Select" button. For whatever the reason, unit_focus_update() called after USDLG_CMD_SELECT makes it not work properly. O

[Freeciv-Dev] [bug #19846] Closing unit select dialog asserts

2012-06-29 Thread anonymous
Follow-up Comment #1, bug #19846 (project freeciv): There's quite a bit more: - the original problem: AFAICT, it comes down to cursor-changed callback getting run *after* row-activated callback, so that usdlg_get(FALSE) returns NULL, as the dialog has already been destroyed - the second part: "Sel

[Freeciv-Dev] [bug #19296] fix check for MagickWand (libbzip2)

2012-06-28 Thread anonymous
Follow-up Comment #11, bug #19296 (project freeciv): ...more like I agreed that it's your choice. Some projects like adding AC_CHECK_LIB checks even for packages having upstream pkg-config files, others tend to rely just on pkg-config in such cases and not "fix" broken distros. A matter of taste

[Freeciv-Dev] [patch #3348] move unit popups in citydlg slightly

2012-06-28 Thread anonymous
URL: Summary: move unit popups in citydlg slightly Project: Freeciv Submitted by: None Submitted on: Thu 28 Jun 2012 04:45:50 PM UTC Category: client-gtk-3.0 Priority: 3 - Low

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-06-27 Thread anonymous
Follow-up Comment #7, patch #3095 (project freeciv): OK, after the work done in patches #3324, #3337, #3344, I've came back here. More enhancements to gtk.css (unfortunately, some again 3.4 only): - column-header is once again fine - radio button finally uses its image It's still bit ugly in pla

[Freeciv-Dev] [patch #3344] correct slight inaccuracy in GdkColor computation

2012-06-26 Thread anonymous
URL: Summary: correct slight inaccuracy in GdkColor computation Project: Freeciv Submitted by: None Submitted on: Tue 26 Jun 2012 03:59:32 PM UTC Category: client-gtk-3.0 Priori

[Freeciv-Dev] [bug #19672] Bright border around the main menu for Sonar dark gtk theme

2012-06-22 Thread anonymous
Follow-up Comment #2, bug #19672 (project freeciv): Actually the problem can be reproduced with any theme (I've tried Clearlooks, etc) and its root cause is the fact that menu is drawn inside the tab. Is it possible to get rid of tabs and not switching between them but just render new content in w

[Freeciv-Dev] [patch #3337] make more use of help_tile and unify its current use

2012-06-22 Thread anonymous
Follow-up Comment #2, patch #3337 (project freeciv): Today seems to be the day of getting things wrong. There is no scaling nor clipping - technologies simply lack small version of their sprites, as opposed to the other categories. Anyway, patch implementing gtk_pixcomm_load_sprite (depends on pa

[Freeciv-Dev] [patch #3337] make more use of help_tile and unify its current use

2012-06-22 Thread anonymous
Follow-up Comment #1, patch #3337 (project freeciv): OK, there's a pretty good reason why I try to do as little as possible with graphics - I tend to see things. There is no scaling - the other sprites just don't look as bad clipped. I'll try to find a better solution - perhaps gtk_pixcomm_load_s

[Freeciv-Dev] [patch #3337] make more use of help_tile and unify its current use

2012-06-22 Thread anonymous
URL: Summary: make more use of help_tile and unify its current use Project: Freeciv Submitted by: None Submitted on: Fri 22 Jun 2012 02:43:45 PM UTC Category: client-gtk-3.0 Pri

[Freeciv-Dev] [patch #3331] Make .zip archive

2012-06-18 Thread anonymous
Follow-up Comment #3, patch #3331 (project freeciv): Well, yes. At this time, all of the filenames seem to be ascii. Shall that ever change, however... Just for reference, https://bugs.gentoo.org/show_bug.cgi?id=322047 - most of that bug is irrelevant here, but it describes just what can go wrong

[Freeciv-Dev] [patch #3029] overview_window_finished()

2012-06-18 Thread anonymous
Follow-up Comment #2, patch #3029 (project freeciv): It ended up not needed, cause I decided to got with consistency within client, instead of across clients. Still, it makes sense to have this function as a counterpart to the one that reserves the resources. _

[Freeciv-Dev] [patch #3331] Make .zip archive

2012-06-18 Thread anonymous
Follow-up Comment #1, patch #3331 (project freeciv): Even on Windows, zip is not good idea. It only works as long as all the filenames are ASCII (and I do mean 0-0x7f range). ___ Reply to this item at: _

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-06-17 Thread anonymous
Follow-up Comment #6, patch #3095 (project freeciv): Well, yes, there's a fix for the mentioned problem and I even managed to fix a couple bugs in the old version independently,... there's a catch though: the fix for gtk+ 3.4 (only for this problem, not those old bugs) is backwards incompatible -

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-06-17 Thread anonymous
Follow-up Comment #5, patch #3095 (project freeciv): With gtk+ 3.4, this theme needs a minor fix: it seems that the background is now tiled, so it looks a bit silly in places, where the grid of tiles shows. Fix is most likely trivial, but I haven't yet found time for it. _

[Freeciv-Dev] [patch #3324] minor correction to canvas_put_text in gtk3 client

2012-06-16 Thread anonymous
URL: Summary: minor correction to canvas_put_text in gtk3 client Project: Freeciv Submitted by: None Submitted on: Sat 16 Jun 2012 05:10:12 PM UTC Category: None Priority: 5 - N

[Freeciv-Dev] [bug #19816] SDL-client city overview has tiny city map

2012-06-16 Thread anonymous
URL: Summary: SDL-client city overview has tiny city map Project: Freeciv Submitted by: None Submitted on: Sat Jun 16 17:00:48 2012 Category: client-sdl Severity: 3 - Normal

[Freeciv-Dev] [bug #19804] Citizen Governor inaccurate surplus limits

2012-06-14 Thread anonymous
Follow-up Comment #2, bug #19804 (project freeciv): hmm.. read through all the comments, i don't know about any extra taxmen, but it does seem the 2 issues are related, smewhere, the cma is messing up the gold calculations. ___ Reply to thi

[Freeciv-Dev] [bug #19806] Server crash when kicking player

2012-06-14 Thread anonymous
Follow-up Comment #2, bug #19806 (project freeciv): Yes, it was before the game started. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org

[Freeciv-Dev] [bug #19806] Metaserver crash when kicking player

2012-06-13 Thread anonymous
URL: Summary: Metaserver crash when kicking player Project: Freeciv Submitted by: None Submitted on: Thu 14 Jun 2012 04:27:43 AM UTC Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #19804] Citizen Governor inaccurate surplus limits

2012-06-13 Thread anonymous
URL: Summary: Citizen Governor inaccurate surplus limits Project: Freeciv Submitted by: None Submitted on: Thu 14 Jun 2012 01:35:02 AM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()

2012-06-05 Thread anonymous
Follow-up Comment #1, bug #19784 (project freeciv): So there are there two issues here or just one (that patch #2507 failed to add the new flags to trunk/data/flags/Makefile.am) ? ___ Reply to this item at:

[Freeciv-Dev] [bug #19778] National border dashed line of colour green gets confused with grassland tile in trident tileset

2012-06-02 Thread anonymous
URL: Summary: National border dashed line of colour green gets confused with grassland tile in trident tileset Project: Freeciv Submitted by: None Submitted on: Sat Jun 2 18:29:51 2012 Categor

[Freeciv-Dev] [patch #3314] fix a few minor errors in gtkpixcomm

2012-05-30 Thread anonymous
URL: Summary: fix a few minor errors in gtkpixcomm Project: Freeciv Submitted by: None Submitted on: Thu 31 May 2012 04:40:44 AM UTC Category: client-gtk-3.0 Priority: 5 - Norma

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