Re: [Freeciv-Dev] (PR#21843) Freeciv 2.1.0 Beta2 bug.

2006-10-13 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21843 Just one question: How can you have _three_ live Arab players in this game? --Daniel On 10/9/06, Fernando Goncalves [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=21843 When I press turn done on the

Re: [Freeciv-Dev] (PR#22157) bug

2006-10-15 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=22157 Hi Ryan, We're always open for corrections and improvements to the nation contents! Just reply to this mail with your improved Australian ruleset and I'll make sure it gets taken care of. Regards, --Daniel On 10/14/06, Ryan Green

Re: [Freeciv-Dev] Re: [Freeciv-i18n] request permit for greek locale

2006-10-26 Thread Daniel Markstedt
On 10/27/06, Jason Dorje Short [EMAIL PROTECTED] wrote: Christian Knoke wrote: Hello, Chomwiit, Du schriebst am 24. Oct um 11:45 Uhr: Hi. I'd like to contribute a greek locale.If i got it right i have to register for an account in gna.org . (does the account in that list is related?).

[Freeciv-Dev] (PR#23419) Afghanistan flag

2006-10-29 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=23419 Lighter and probably more correct Afghanistan flag image. From: http://upload.wikimedia.org/wikipedia/commons/archive/9/9a/20060202070623%21Flag_of_Afghanistan.svg Authors: Andrew Dunhan; modified by Reisio (Wikipedia user) --Daniel

[Freeciv-Dev] (PR#19094) Better Confederate flag

2006-10-30 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19094 Opening this ticket again: I'm concidering using the first national flag (attached) instead of the navy jack. More about these flags at http://en.wikipedia.org/wiki/Flags_of_the_Confederate_States_of_America Image by Gunter K├╝chler from

Re: [Freeciv-Dev] (PR#19094) Better Confederate flag

2006-11-13 Thread Daniel Markstedt
In my opinion Historical games shouldn't have an 'American' nation. I find it ludicroius that you can have a 200 year old civ start at the same time as the Ancient Egyptians On 31/10/06, Daniel Markstedt [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=19094

[Freeciv-Dev] (PR#22157) Australian leaders

2006-11-25 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=22157 Here's a suggested update to the Australian ruleset according to the discussion below. --Daniel [rp - Wed Oct 25 19:28:01 2006]: 'Helen Leonard' is not well known at all, and after much searching all I can discern is she is a

[Freeciv-Dev] (PR#28793) Policy change regarding leader names

2006-12-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=28793 I read this, http://forum.freeciv.org/viewtopic.php?t=2273start=30 and thought that it might be a good idea to exclude currently living persons from our leader lists. Isn't it fitting that the leaders are historical in a game about

[Freeciv-Dev] Attribution and PD

2006-12-13 Thread Daniel Markstedt
Technical question: Does the GPL require attribution when using work from the Public Domain and releasing the end product under the license? --Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#13259) add tech graphics to the tileset

2006-12-15 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=13259 Short explanations of some of the icons, as of v5 -- Alphabet: The four first letters in the Phoenician alphabet. Amphibious Warfare: Amphibious Assault Vehicle on the beach of Iwojima. Banking: A piggy bank. Ceremonial Burial:

Re: [Freeciv-Dev] (PR#13259) add tech graphics to the tileset

2006-12-15 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=13259 On 12/15/06, Daniel Markstedt [EMAIL PROTECTED] wrote: Steel, University and Ceremonial Burial are licensed under the GFDL on Wikimedia. The authors of the two former have given their permission to dual-license under the GPL

[Freeciv-Dev] (PR#28793) Policy change regarding leader names

2006-12-15 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=28793 This patch removes all living people from the leader lists, as well as updates the policy document. --Daniel remove_living_leaders.diff Description: Binary data ___ Freeciv-dev mailing list

[Freeciv-Dev] (PR#29557) segfault with SDL client on Mac OS X

2006-12-16 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 The SDL client crashes semi-randomly on Mac OS X (10.3.9), but there is one segfault that is 100% reproducible: Go to 'video options' and chose 1024x768 (max res on my machine) without first selecting 'full screen' = immediate segfault.

[Freeciv-Dev] (PR#9490) Patch: Background mood music

2006-12-16 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=9490 Now this patch has been around for a while without any activity. I believe it is of outmost importance to finally get the the music out there so that 1) players know that there is music for Freeciv (frequently requested) and 2) composers

Re: [Freeciv-Dev] (PR#28793) Policy change regarding leader names

2006-12-16 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=28793 On 12/17/06, Daniel Markstedt [EMAIL PROTECTED] wrote: What about this compromise: Exactly one living person is allowed per nation. --Daniel Here's an updated patch (for dev). --Daniel living_leaders_policy.diff Description

Re: [Freeciv-Dev] (PR#30579) please make an account on bugtracking

2006-12-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=30579 Hi, Why do you need an account? RT's email interface should be enough for most uses. --Daniel On 12/21/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=30579 hi, please create an

Re: [Freeciv-Dev] (PR#30551) A New Web Logo

2006-12-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=30551 On 12/21/06, Christian Knoke [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=30551 Daniel Markstedt wrote on Dec 20, 21:19 (-0800): I suggest we adopt a new logo for our web presence since 1) we

[Freeciv-Dev] Re: (PR#29557) segfault with SDL client on Mac OS X

2006-12-22 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 On 12/22/06, Christian Prochaska [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 [cproc - Fr 22. Dez 2006, 04:32:52]: You can compile it with gcc `pkg-config --cflags sdl` `pkg-config --libs

[Freeciv-Dev] (PR#30939) Polynesian nation

2006-12-22 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=30939 A pan-Polynesian nation. Concept and data from Anonymous forum user. Flag and ruleset by me. --Daniel polynesian.ruleset Description: Binary data ___ Freeciv-dev mailing list

[Freeciv-Dev] (PR#31240) icons on Windows

2006-12-25 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=31240 Freeciv on Windows has an identity problem. The exe has one icon, the taskbar/title bar icon is another one (a real eye-sore), finally the 'alt-tab' menu has yet another one. They should all be the same, shouldn't they? ~~Daniel

[Freeciv-Dev] (PR#32045) Basque nation legend

2007-01-01 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32045 The Basque nation's legend is overly long and very different in style from the others. This patch cuts down and edits it a bit. --Daniel basque_legend.diff Description: Binary data ___

[Freeciv-Dev] (PR#32047) Amplio sprite for Barbarian Leader

2007-01-01 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32047 Amplio should have a separate sprite for the Barbarian Leader! Attached is one of Fairline's creations. If we decide on him, I'll ask for permission over at Apolyton. ~~Daniel ___

[Freeciv-Dev] (PR#12445) AI builds few wonders

2007-01-03 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12445 [jdorje - Sun Mar 06 19:36:15 2005]: Despite or because of the new wonders code, the AI rarely builds wonders. Perhaps the problem is the AI doesn't use caravans well so always has just one city's production devoted to

Re: [Freeciv-Dev] (PR#32290) freeciv 2.1.0

2007-01-05 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32290 On 1/4/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=32290 Hi, i just started the beta2 for the first time, and i m quite hapy that the AI manages to build wonders. Here the

[Freeciv-Dev] (PR#32779) SVG tileset

2007-01-06 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32779 There has been a SVG tileset in the works for Freeciv for quite some time now, starting with Arturo Espinosa-Aldama's Worms tileset back in '03, which was subsequently put on hold and the picked up by Frederic Rodrigo who has been

[Freeciv-Dev] (PR#32782) improved Aramean flag

2007-01-07 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32782 More detailed flag for the Aramean nation (by me), that will look especially good in higher resolutions. The current one is a VERY qick-and-dirty job that was never meant to be permanent. --Daniel

[Freeciv-Dev] (PR#32017) barbarian-only units

2007-01-07 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32017 This patch adds a Horse Archer as well as Elephants as barbarian-only units. The Horse Archer is available from the beginning, while the Elephant now requires Polytheism and obsoletes the Horse Archer. The Horse Archer is a Horseman

Re: [Freeciv-Dev] (PR#32779) SVG tileset

2007-01-08 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32779 On 1/8/07, Jason Dorje Short [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=32779 Daniel Markstedt wrote: Using SVG for graphics has some significant advantages as well as disadvantages. Obviously

[Freeciv-Dev] (PR#32868) superbarbarians patch

2007-01-08 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32868 Found this patch on the forums and couldn't see that it was in RT yet. http://forum.freeciv.org/viewtopic.php?t=1354 Written by 'TTK Ciar' for Freeciv 2.0.1 Description: This is a patch I originally made for 1.14.0, and last night

Re: [Freeciv-Dev] (PR#32868) superbarbarians patch

2007-01-08 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32868 Updated the superbarbarians patch for dev (applies to S2_1 as well) + adding some helptext. The higher levels SERIOUSLY empowers the barbs: lvl 5 gives them twice the manpower; lvl 6 three times! ~~Daniel superbarbarians_dev.diff

Re: [Freeciv-Dev] (PR#33343) S2_1 singaporean.ruleset broken

2007-01-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33343 On 1/12/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=33343 0: Nation Singaporean: the leader sex count (5) is not equal to the number of leaders (4) - ML Oops, my fault!

[Freeciv-Dev] (PR#29569) Lojban nation

2007-01-12 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=29569 Improved ruleset; data provided by Elmo Todurov. lojbanistani.ruleset Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#12121) too hard to meet with players

2007-01-12 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12121 [jdorje - Sat Feb 05 01:01:56 2005]: Meeting with another player is the most needed action in the players dialog. But it's very hard to do. You have to select the nation then choose meet from the menu. 1. Double-clicking

[Freeciv-Dev] (PR#32780) improved 'classic' buildings.png

2007-01-13 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32780 [dmarks - Sun Jan 07 07:01:37 2007]: I'm just putting it up here from http://forum.freeciv.org/viewtopic.php?t=2008 This is Eleazar's improved 'classic' buildings.png. I haven't looked closely on it, so I couldn't tell if it's

Re: [Freeciv-Dev] (PR#33426) theme

2007-01-13 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33426 On 1/13/07, zet [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=33426 hi, i found bug, there is missing line tilespec.prefered_themes in file: data/ampio.tilespec

[Freeciv-Dev] (PR#33503) Request: show tech icons in the tech tree

2007-01-13 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33503 I request a client option to switch between showing tech icons (new behavior) or the icons of the units and improvements it enables (current behavior) in the GTK2 client's tech tree. Both modes could IMO be useful. --Daniel

Re: [Freeciv-Dev] (PR#33486) AI settles in my territorg

2007-01-13 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33486 It's in fact not a bug, but the inteneded behavior. If you leave parts of you territory 'unsettled', the AI will take advantage of that. The only way to stop this is to enter into a peace treaty or alliance with the AI player. Any

Re: [Freeciv-Dev] (PR#33510) [Patch] Help for first time user

2007-01-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33510 On 1/14/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=33510 ...and patch comes here. - ML ___ Freeciv-dev mailing list

[Freeciv-Dev] (PR#33538) civclient segfault when hitting Start Scenario Game

2007-01-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33538 Recent dev; GTK2 civclient crashes every time you hit Start Scenario Game. Reproducible. gdb gives: Program received signal EXC_BAD_ACCESS, Could not access memory. 0x90007260 in strlen ()

[Freeciv-Dev] (PR#32780) improved 'classic' buildings.png

2007-01-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32780 committed to trunk and S2_1 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#18232) UN nation

2007-01-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18232 A fictional UN nation! Leaders are its Secretary-Generals and cities are its various agencies. Flag is already in svn. ~Daniel un.ruleset Description: Binary data ___ Freeciv-dev mailing

Re: [Freeciv-Dev] (PR#33628) Can't make freeciv.pot for trunk

2007-01-14 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33628 On 1/15/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=33628 TRUNK/build/po$ make freeciv.pot /usr/bin/xgettext --default-domain=freeciv --directory=../../src.patched \

Re: [Freeciv-Dev] Missing features for scenario creation

2007-01-15 Thread Daniel Markstedt
On 1/16/07, Marko Lindqvist [EMAIL PROTECTED] wrote: On 1/16/07, Daniel Markstedt [EMAIL PROTECTED] wrote: BTW, does an impassable terrain flag exist, something that stops land units from entering a certain kind of terrain? Most Civ2 modders use an ugly workaround for this: a unit that looks

[Freeciv-Dev] (PR#33883) server select duplicate nation

2007-01-17 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33883 In recent trunk: Selected a fictional nation to play as. The server chose the very same nation for one of the AI players. Fist time I have observed this specific behavior, but other users have reported that a duplicate nation can be

[Freeciv-Dev] (PR#33921) Wishlist: preferred tileset in savegame

2007-01-17 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33921 Feature request: Information on preferred tileset is saved in the .sav. Reason 1: If you load a savegame with hex map, a hex tileset should be selected automatically (newbie trap). Reason 2: To support advanced scenarios that requires

[Freeciv-Dev] (PR#33528) Amplio improvements

2007-01-18 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33528 Here's my selection. It consists of: fog, disorder, select, freight and user attention. Edited and ready to commit: http://bugs.freeciv.org/Ticket/Attachment/177255/121184/amplio_improvements_selection.tar.bz2 If there are no

[Freeciv-Dev] (PR#34032) wishlist: further cripple novice AI

2007-01-18 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032 Many players are still struggling to get the upper hand over even the easiest AI, as evident in for example a very active forum thread called: Novice AI can still kick my ass. To make a long story short, players are getting slaughtered

[Freeciv-Dev] (PR#34034) wishlist: contol AI aggressiveness

2007-01-18 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34034 This is related to my ticket about AI difficulty but could be implemented separately. This idea would give AIs a new aggressiveness variable besides the difficulty level. In forum user Sol's words, it could for example be ...a 1-5 value

Re: [Freeciv-Dev] (PR#18232) UN nation

2007-01-18 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18232 On 1/19/07, Christian Knoke [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=18232 Daniel Markstedt wrote on Jan 14, 19:06 (-0800): URL: http://bugs.freeciv.org/Ticket/Display.html?id=18232

Re: [Freeciv-Dev] (PR#34032) wishlist: further cripple novice AI

2007-01-18 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032 On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032 On 1/19/07, Daniel Markstedt [EMAIL PROTECTED] wrote: I suggest we cripple novice further so that it becomes what

[Freeciv-Dev] (PR#34047) glitch in aneglus' GTK theme

2007-01-18 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34047 Aneglus' custom GTK theme for Freeciv is looking great, but it has a serious glitch as seen in attached screenshot. I have been in contact with the author, but he has yet to come up with a solution. The big question is, is this a bug in

Re: [Freeciv-Dev] (PR#33510) [Patch] Help for first time user

2007-01-19 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33510 On 1/14/07, Daniel Markstedt [EMAIL PROTECTED] wrote: Alternatively, what about simply renaming the Start Scenario Game - Start Scenario Game/Tutorial? ~Daniel ...and there is the patch to do this. ~Daniel

Re: [Freeciv-Dev] (PR#33510) [Patch] Help for first time user

2007-01-19 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33510 On 1/19/07, Christian Knoke [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=33510 Hello, Marko Lindqvist wrote on Jan 13, 23:04 (-0800): I noticed that it's not obvious that new user should 'Start

[Freeciv-Dev] (PR#34032) wishlist: further cripple novice AI

2007-01-19 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032 These are a few other handicap-related tickets, for reference: http://bugs.freeciv.org/Ticket/Display.html?id=3955 http://bugs.freeciv.org/Ticket/Display.html?id=9604 http://bugs.freeciv.org/Ticket/Display.html?id=12546

Re: [Freeciv-Dev] (PR#34111) [Bug] Barbarian players share nation

2007-01-20 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111 On 1/20/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111 On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote: We have two barbarian players but only one nation which they

Re: [Freeciv-Dev] (PR#34111) [Bug] Barbarian players share nation

2007-01-20 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111 On 1/20/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111 On 1/20/07, Daniel Markstedt [EMAIL PROTECTED] wrote: On 1/20/07, Marko Lindqvist [EMAIL PROTECTED] wrote: On 1/19

[Freeciv-Dev] Re: (PR#29557) segfault with SDL client on Mac OS X

2007-01-20 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 On 1/20/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 [cproc - Mi 20. Dez 2006, 12:01:14]: [dmarks - Mi 20. Dez 2006, 01:18:32]: On 12/20/06, Christian

[Freeciv-Dev] Re: (PR#29557) segfault with SDL client on Mac OS X

2007-01-20 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 [dmarks - Sa 20. Jan 2007, 23:45:51]: On 1/20/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL:

Re: [Freeciv-Dev] (PR#18430) Pirate nation

2007-01-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18430 On 1/20/07, Daniel Markstedt [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=18430 In the case we need a separate flag, there are some concepts at: http://commons.wikimedia.org/wiki

[Freeciv-Dev] Re: (PR#29557) segfault with SDL client on Mac OS X

2007-01-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 [dmarks - So 21. Jan 2007, 09:31:09]: On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL:

[Freeciv-Dev] (PR#34228) tutorial: no message on city growth size 5

2007-01-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34228 Running the tutorial (in beta2/windows build): The message for growth to size 3 works fine, but nothing happens for size 5. I didn't try further growth. A quick look at the Lua code doesn't reveal any obvious bugs. ~Daniel

[Freeciv-Dev] Re: (PR#29557) segfault with SDL client on Mac OS X

2007-01-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 [dmarks - So 21. Jan 2007, 09:51:18]: On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL:

[Freeciv-Dev] (PR#34229) expand the tutorial

2007-01-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34229 The tutorial is good as long as it lasts. However, it leaves off quite prematurely. It fails to teach for example the basics of diplomacy and warfare, as well how to change government. It also should teach how to research seafaring,

[Freeciv-Dev] Re: (PR#29557) segfault with SDL client on Mac OS X

2007-01-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 [dmarks - So 21. Jan 2007, 11:12:47]: On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL:

[Freeciv-Dev] Re: (PR#29557) segfault with SDL client on Mac OS X

2007-01-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 [dmarks - So 21. Jan 2007, 11:56:07]: On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL:

[Freeciv-Dev] Re: (PR#29557) segfault with SDL client on Mac OS X

2007-01-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote: And these two commands? cat Makefile.in | grep SDL_rotozoom cat Makefile.am | grep SDL_rotozoom ibg3:~/freeciv/client/gui-sdl daniel$ cat Makefile | grep SDL_rotozoom

[Freeciv-Dev] Re: (PR#29557) segfault with SDL client on Mac OS X

2007-01-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 [dmarks - So 21. Jan 2007, 13:16:40]: On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote: And

[Freeciv-Dev] (PR#34246) SDL client: pixel border in buildings.png isn't recognized

2007-01-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34246 The recently committed buildings.png has a one pixel border grid, which the SDL client cannot handle. To reproduce, just open up the Research window and look at a tech that allows the construction of a wonder. ~Daniel

[Freeciv-Dev] (PR#34276) clients default to the wrong port

2007-01-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34276 The default port has changed from to 5556, but the clients (tested with GTK2 and SDL) still default to . ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] (PR#34276) clients default to the wrong port

2007-01-21 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34276 On 1/22/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=34276 On 1/22/07, Daniel Markstedt [EMAIL PROTECTED] wrote: The default port has changed from to 5556, but the clients

[Freeciv-Dev] (PR#28556) New set of wonder icons

2007-01-22 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=28556 This transaction appears to have no content ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#28556) New set of wonder icons

2007-01-22 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=28556 Third revision of wonder icons, now using some wonders from Frederic Rodrigo's r-hires!-beta1 sources: ftp://ftp.freeciv.org/freeciv/incoming/wonder_icons_v3.tar.gz In a build of trunk, extract into the data directory and copy

Re: [Freeciv-Dev] (PR#32017) barbarian-only units

2007-01-22 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32017 On 1/22/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=32017 On 1/7/07, Daniel Markstedt [EMAIL PROTECTED] wrote: This patch adds a Horse Archer as well as Elephants as barbarian

Re: [Freeciv-Dev] (PR#18466) Gfx problem with two sea types

2007-01-22 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 On 1/22/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 On 1/21/07, Marko Lindqvist [EMAIL PROTECTED] wrote: After reading some source code (README.graphics does not

Re: [Freeciv-Dev] Civ2 SCN/SAV files and Freeciv

2007-01-22 Thread Daniel Markstedt
On 1/23/07, Egor Vyscrebentsov [EMAIL PROTECTED] wrote: On Mon, 22 Jan 2007 22:14:25 +0900 Daniel Markstedt wrote: A Civ2 scenario comes with a .SVN and/or .SAV file that supposedly contains about the same data as a Freeciv .sav. The question is, has anybody written a program

[Freeciv-Dev] Environmentalism tech

2007-01-23 Thread Daniel Markstedt
There a disabled tech called 'Environmentalism' listed in techs.ruleset for default, civ2 and civ1 rulesets. I can guess that it has been disabled in default because of balancing, but why disable it for civ2? Wasn't it a tech in the original game? ~Daniel

[Freeciv-Dev] (PR#34432) Solar Plant

2007-01-24 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34432 The default ruleset has a disabled tech Environmentalism that would supposedly be making the city improvement Solar Plant available. In Civ2, this improvement gives (IIRC) the same production boost as the other plants (Power, Nuclear,

[Freeciv-Dev] (PR#34436) techs.ruleset cleanup

2007-01-24 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34436 This patch removes a number of disabled techs in civ1 and default (all civ2-only techs). I see no reason to keep them around cluttering the ruleset. My guess is that this is an artifact from the time when techs were hard-coded.

Re: [Freeciv-Dev] (PR#34432) Solar Plant

2007-01-24 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34432 Here is a patch to implement the Solar Plant for default and civ2. All necessary graphics are already in place. No tested for game balancing: I gave it a 'Pollu_Prod_Pct' effect of -100 which might be too powerful. ~Daniel

Re: [Freeciv-Dev] (PR#34521) [Bug+Patch] Ghost cities for global observer

2007-01-25 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34521 On 1/25/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=34521 Destroyed cities are not removed for global observer. I have to leave the game and reconnect in order to see if some

[Freeciv-Dev] (PR#34407) tech icons support for civ1civ2 rulesets

2007-01-25 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34407 This patch adds tech icon support for both civ1 and civ2 rulesets. ~Daniel civ1_2_tech_icons.diff Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#34527) colors.tilespec lacks color for Arctic

2007-01-25 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34527 The civ1 ruleset has a terrain type named 'Arctic' in place of default's 'Glacier'. This patch adds a color for this terrain type in misc/colors.tilespec -- the same as for Glacier. ~Daniel civ1_colors_fix.diff Description: Binary

[Freeciv-Dev] (PR#34529) [wishlist/GTK2] hide unreachable techs from players

2007-01-25 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34529 This is an issue with larger scale scenarios: nation/race specific technologies clutter the tech tree overview in the GTK2 client. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] Missing features for scenario creation

2007-01-26 Thread Daniel Markstedt
On 1/27/07, Per I. Mathisen [EMAIL PROTECTED] wrote: On Tue, 16 Jan 2007, Daniel Markstedt wrote: I am working on a conversion of Harlan Thompson's classic The Mongols Civ2 scenario. The project is coming along well, but there are a few features that are potentially missing: ~Nation

[Freeciv-Dev] (PR#34432) Solar Plant

2007-01-27 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34432 [per - Fri Jan 26 15:09:51 2007]: On Thu, 25 Jan 2007, Egor Vyscrebentsov wrote: No tested for game balancing: I gave it a 'Pollu_Prod_Pct' effect of -100 which might be too powerful. This makes Recycling Center useless. Not

[Freeciv-Dev] (PR#34909) [art] New Amplio rivers by Yautja

2007-01-31 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34909 $subject attachment: amplio_rivers_demo.jpg ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] RT spam

2007-02-01 Thread Daniel Markstedt
We have over 15000 spam tickets in RT now. I take care of almost a hundred a day. This is not sustainable. Something permanent has to be done about it. ~Daniel (spam fighter) ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#34875) problem finding SVN snapshots

2007-02-01 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34875 This ticket has no contents, but the subject says it all. Since our own SVN snapshot scripts are broken, couldn't we let gna.org do it for us somehow? ~Daniel ___ Freeciv-dev mailing list

[Freeciv-Dev] (PR#34875) problem finding SVN snapshots

2007-02-01 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34875 [dmarks - Fri Feb 02 02:46:17 2007]: This ticket has no contents, but the subject says it all. Since our own SVN snapshot scripts are broken, couldn't we let gna.org do it for us somehow? ~Daniel For the time being, you

Re: [Freeciv-Dev] State of Civworld

2007-02-05 Thread Daniel Markstedt
that we should try to incorporate the Civworld functionality into the regular civclient, via an edit mode, changing it to enable remote map editing. I believe some of these features are in CVS right now, but support is rudimentary and poorly tested. On 2/5/07, Daniel Markstedt [EMAIL PROTECTED] wrote

[Freeciv-Dev] (PR#35373) [SDL] city options panel crashbug

2007-02-07 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35373 SDL client on recent 2.1.99-devel: The city options panel is garbled and on access randomly crashes the client with: 1: Unable to create Sprite (Surface) of size 794636 x 819204 16 Bits in format 0 Program received signal

[Freeciv-Dev] Re: (PR#35373) [SDL] city options panel crashbug

2007-02-09 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35373 On 2/9/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=35373 [dmarks - Mi 07. Feb 2007, 13:30:45]: SDL client on recent 2.1.99-devel: The city options panel is garbled

Re: [Freeciv-Dev] Aircraft and fuel

2007-02-10 Thread Daniel Markstedt
On 2/10/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: I have been looking at the goto issues with aircraft, and I think we have been approaching this problem in the totally wrong way. The aircraft model with fuel was always just a neat hack, but not a good design. Attempting to solve goto for

[Freeciv-Dev] (PR#33607) improved tech-tree display

2007-02-10 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33607 [dmarks - Wed Jan 31 11:39:57 2007]: Even with Eleazar's tweaks, I got the feeling that there were too many confusing colors involved! So I made my own tweak, loosely based on Eleazar's: The base color scale is reduced to two:

[Freeciv-Dev] (PR#35690) [rulsets] Inca nation improvements

2007-02-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35690 $subject Sent to me by guestmania (with edits). ~Daniel inca_cities.diff Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] Releases

2007-02-11 Thread Daniel Markstedt
On 2/11/07, Jason Short [EMAIL PROTECTED] wrote: I know I haven't done any work lately, but since nobody has yet taken over my job of making releases I suppose I had best get back to it. The next step for 2.1 is another beta release. It's been an absurd 6 months since the last one. Also, it

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35646 On 2/11/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=35646 On 2/11/07, Per I. Mathisen [EMAIL PROTECTED] wrote: On Sat, 10 Feb 2007, Marko Lindqvist wrote: They can

Re: [Freeciv-Dev] Lost bug reports (was: Crossporting changes from the war client)

2007-02-11 Thread Daniel Markstedt
On 2/11/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: The last four emails I have sent on this topic have mysteriously disappeared before arriving at the list. Maybe they were thought to be spam? Please read it in RT instead: http://bugs.freeciv.org/Ticket/Display.html?id=35691 I really do not

Re: [Freeciv-Dev] (PR#34265) [Patch] Deep ocean

2007-02-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34265 On 2/12/07, Daniel Markstedt [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=34265 new version by Eleazar Didn't intend to send a 426K image to the mailing list. Sorry about that. Anyhow, this terrain2

[Freeciv-Dev] (PR#35749) [art] editor/delete cursor

2007-02-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35749 As requested by Kauf on IRC: a cursor sprite for the delete tool in the editor. This is from the Tango project, specifically this page: http://tango.freedesktop.org/ArtLibreSet However, the page states that The set will be distributed

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