[Audyssey] Bug with smugglers 4?

2008-12-24 Thread Darren Harris
Hi all, I don't know what's happening here, but every so often with the game I get this window that pops up and it says something like can't make active a mobile window something like that. It usually happens in the fighting screen. Then I can't play the game once I've cleared that dialog. I can

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Will Lomas
ah wow wish i could play that now big smile sounds a right challenge On 24 Dec 2008, at 06:24, Charles Rivard wrote: I like that opening and closing music! Phil's suggestion about the 3 57 magnum is a good one, and I agree with someone else's post about the sound of collecting arrows, but

[Audyssey] trailer for mota.

2008-12-24 Thread ian mcnamara
hi the trailer for the side scrowler sounds reallly cool i want this game now lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Bug with smugglers 4?

2008-12-24 Thread Zachary Kline
Hi, This window has been around for a while, and I don't know what it means exactly. I've reported it to Niels before, and I'm not sure he knows either. Whenever it pops up in my case I am able to continue the game as normal just by closing the window with the ok button. Are you

Re: [Audyssey] Bug with smugglers 4?

2008-12-24 Thread Darren Harris
Well sometimes that happens sometimes it doesn't. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 24 December 2008 08:40 To: Gamers Discussion list Subject: Re: [Audyssey] Bug with smugglers 4? Hi, This

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Claudio
Thomas, if I listen to your trailer, I feel like I hear a film... I can't explain it in words what I feel... I just cant do it! It's wonderfull! I have put my head fone very loud! I love the music at the begin and at the end of the trailer. I'ts wonderfull! Also the sounds in the game... Guy, you

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Kevin Weispfennig
On 12/24/2008 11:24 AM wrote Claudio: Thomas, if I listen to your trailer, I feel like I hear a film... I can't explain it in words what I feel... I just cant do it! It's wonderfull! I have put my head fone very loud! I love the music at the begin and at the end of the trailer. I'ts wonderfull!

[Audyssey] Replying to messages was RE: /Tomb Hunter trailer released.

2008-12-24 Thread Darren Harris
Why is it that people put their replies in silly places where by you have to look for them! Can't you do it at the top like most people? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Weispfennig Sent: 24 December 2008 11:15

[Audyssey] jaws 9 and interactive fiction

2008-12-24 Thread Liam Erven
i notice when I'm playing various if games, jaws 9 will read highlighted text. this is becoming really annoying. how can I stop this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Replying to messages was RE: /Tomb Hunter trailerreleased.

2008-12-24 Thread Willem
I usually just hit delete if I can't find the reply. Lets just leave it, shall we? It's Almost Christmas. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 24, 2008 1:43 PM Subject:

Re: [Audyssey] Bug with smugglers 4?

2008-12-24 Thread dark
Hi. Try turning on the option slower combat messages and after that window, - which is a minor bug that the developer knows about appears, you'll be able to get on with combat. hth. Beware the Grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com

[Audyssey] smugglers trading screen

2008-12-24 Thread Liam Erven
ok. so how does this exactly work. if I click on trade, I have a list of commidities, then I have an x1, x 10, x25, x50, and x 100. after that I have buy all sell all buy and sell. is this screen useable, or am I jus tmissing something entirely. I haven't figgured out how to trade at all. ---

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Yohandy
awesome! Music is amazing man! - Original Message - From: Will Lomas lomaswill...@googlemail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 24, 2008 3:21 AM Subject: Re: [Audyssey] /Tomb Hunter trailer

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward
Hi Charles, I am glad you like the music. Purchasing that quality of music isn't cheap. I have hired someone to do the theme music and scoring for the game, but he charges royalty fees on his music. Fortunately, since Tomb Hunter is going to be a full game series of games sharing many of the

Re: [Audyssey] Bug with smugglers 4?

2008-12-24 Thread Shadow Dragon
The window, from experience, generally pops up when one of two things happen. Sometimes it pops up when both of your reinforcements attack at the same time. It can also pop up if you left and right click by accident at the same time. I believe what it's trying to do is display both of the

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward
Hi, Well, right now the Cyclops just tries to hit you with his bare fists. Being a giant a fist strike would be pretty devastating coming from someone that size. Though if everyone is in favor of it I can arm him with some sort of weapon like a large sword, battle ax, mace, whatever instead.

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Phil Vlasak
Hi Thomas, The cyclops in Odyssey had a great wood club. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 24, 2008 10:12 AM Subject: Re: [Audyssey] /Tomb Hunter trailer released. Hi, Well,

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward
Hi Phil, Yeah,he did. Though, I am wondering exactly how a club would sound in audio. Beyond a big swoosh I don't know if you could identify it is a club by sound alone. I am hoping to find a sound that you can identify by sound alone. For example, when the skeletons swing a sword at you there

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Phil Vlasak
Hi Thomas, Yes, a baseball bat slowed down to sound larger hitting a ball might do as a large club. If the Cyclops was not too particular he may have left some leaves or branches on the club making a leaf swishing sound. And if you mix it with a tree falling crack as the club hits, you would

Re: [Audyssey] smugglers trading screen

2008-12-24 Thread dark
Hi Liam. Trading at the moment is the most lengthy process in the game unfortunately, it's possible, but to trade accurately takes time. When you click on trade, you get the trade screen showing the goods and prices on whichever planet your currently on. X1 x10 etc refer to the units of

[Audyssey] Sarah's story from PCS Games

2008-12-24 Thread Phil Vlasak
Happy Holidays folks. This is the first three chapters of the story I am writing about, Sarah Goode and the castle of witchcraft and wizardry by Phil Vlasak Disclaimer: This story is based on characters and situations created and owned by JK Rowling, various publishers including but not limited

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Shadow Dragon
This is actually the wrong message toe reply to but oh well. Truthfully I don't mind the cyclops being unarmed, though having a massive club or some other weapon would definitely give him more range. I was just thinking it'd be cool if the boss fight was more than just see who can do the most

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Kevin Weispfennig
On 12/24/2008 4:07 PM wrote Thomas Ward: Hi Charles, I am glad you like the music. Purchasing that quality of music isn't cheap. I have hired someone to do the theme music and scoring for the game, but he charges royalty fees on his music. Fortunately, since Tomb Hunter is going to be a full

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Mich
hi yes a large baddle ax would be cool. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 24, 2008 10:12 AM Subject: Re: [Audyssey] /Tomb Hunter trailer released. Hi, Well, right now the

[Audyssey] Grizzly Problem and merry Christmas

2008-12-24 Thread ari
Hi all, Since it is only a few hours until Christmas here in South Africa, I'd like to wish everyone a merry Christmas, and if you don't do Christmas, then a merry whatever else you will be celebrating. Anyway, my problem seems kind of serious, as I really don't know what to try. The laptop on

Re: [Audyssey] Grizzly Problem and merry Christmas

2008-12-24 Thread The Kolesar Brothers
If I remember correctly? We had a problem like this when we jumped up to windows xp. Go back out to the web site and see if that small patch of a up grade to the exe file is still out ther. If it is? Down load it and see if that works for you. Don't know if it will work in Vista. That would be

Re: [Audyssey] the trukz game

2008-12-24 Thread The Kolesar Brothers
Hi Ron, from Ron and Leader Dog Boz. You are going to have to up grade your jaws. The best way to play the truck driving game is to do the following. Hit your page up and down, and your arrow keys up and down. To answer your question though. You need the forms mode to read and to take advange of

Re: [Audyssey] Grizzly Problem and merry Christmas

2008-12-24 Thread matheus
hi. first of all mery Christmas to you, and all the best for you and your family. second, yes, the update from the site should fix your problem fine. i got that tow and it fixed mine. if you cant find it just tell that i send the update patch to you. Best regards, Matheus -Mensagem

Re: [Audyssey] Grizzly Problem and merry Christmas

2008-12-24 Thread ari
Thanks Matheus and guys, I found the patch on the site under support. I will try it and see what happens. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Will Lomas
maybe that can be random :) so one game he may have an axe the next his hands maybe we can crowch to avoid him as well On 24 Dec 2008, at 16:58, Mich wrote: hi yes a large baddle ax would be cool. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To:

Re: [Audyssey] Sarah's story from PCS Games

2008-12-24 Thread Pranav Lal
Phil, I am confused about the timelines. Other than that, it is a good story but a shade long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Pranav Lal
Thomas, I too liked the music. Why does Angela grunt so much and she seems to keep getting hit. Those health scores seem to be very low. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Clement Chou
Hi Thomas. I'd go with a sword, personally. But what I'd also be in favor of would be having to use a sword to defend yourself as well, like say having one to pick up somewhere along the level, like before his door. - Original Message - From: Will Lomas lomaswill...@googlemail.com To:

Re: [Audyssey] Sarah's story from PCS Games

2008-12-24 Thread Phil Vlasak
Hi Pranav I set the story and my game right after the fifth Harry Potter book, Order of the Phoenix. It was not intended to be an intro to the game but a full novel in itself. I am still working on the chapters after Sarah enters Hogwarts. Phil - Original Message - From: Pranav Lal

[Audyssey] suggestion - Re: Replying to messages was RE: /Tomb Hunter trailerreleased.

2008-12-24 Thread Charles Rivard
A good suggestion, but the approach sort of stunk. Constructive criticism gets better results, at least the first time around, than negativity. Thanks. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Darren Harris

Re: [Audyssey] jaws 9 and interactive fiction

2008-12-24 Thread Charles Rivard
Set JAWS to say none? I'm just guessing on this one. Maybe you've already done so, I don't know. That's the first thing I would try, anyway. HTH. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Liam Erven liamer...@gmail.com To:

Re: [Audyssey] smugglers trading screen

2008-12-24 Thread Liam Erven
The other thing I have a rought time with is buying a new ship. I'm federation, an dI'm going to assume that the next ship, which is a corvet is upwards of about 200 k credits. Seems like I'll be shooting up ships for a long while before I can upgrade. I like the game, but the combat is

Re: [Audyssey] smugglers trading screen

2008-12-24 Thread Zachary Kline
Hi, I too am wondering about the best way to get 200K+ credits to get myself a new ship. Is there anybody with more experience in S4 who could make any suggestions here? Dark? Thanks much, Zack. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion

[Audyssey] another Grizzly Question

2008-12-24 Thread ari
Hi guys, Thanks, that patch worked. I just want to know where or how do I make the criminals speed faster? Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Ryan Chou
hi thomas, will there be a way to avoid the lightning from harpys? On 12/24/08, Clement Chou chou.clem...@gmail.com wrote: Hi Thomas. I'd go with a sword, personally. But what I'd also be in favor of would be having to use a sword to defend yourself as well, like say having one to pick up

Re: [Audyssey] another Grizzly Question

2008-12-24 Thread matheus
f11 decrease the speed, and f12 increase, until 12. but. i'm not realy sure if this is correct. i don't remember. try and say if it works. -Mensagem original- De: ari aridamoula...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 24 de Dezembro de 2008 22:25

Re: [Audyssey] smugglers trading screen

2008-12-24 Thread dark
Again Liam, this might just be a pure perception thing. I've found that doing missions and making extensive use of the sensor screen, particularly with the advanced tracking and bounty hunter abilities, you can't half make money fast. taking out any of the corvet piloting enemies you can

Re: [Audyssey] smugglers trading screen

2008-12-24 Thread dark
Hi Zac. see my reply to Liam for some ideas. Again though, remember I love using the sensors and going on missions. I'm sure someone with more patience for, and interest in trading, -especially when the trade screen get's it's final access tweak, could have a different method of doing

Re: [Audyssey] another Grizzly Question

2008-12-24 Thread The Kolesar Brothers
Try f 11 and f 12. It was something like that. If not that? Try lower until it works. Ron who hasn't been in the gg in a long time. Matt Ron Kolesar there great Dogs! kolesar16...@roadrunner.com - Original Message - From: ari aridamoula...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Sarah's story from PCS Games

2008-12-24 Thread Pranav Lal
Wow! Since you intended it as a novel, then my comment about the length does not apply. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward
Hi Phil, Problem is I don't have any sounds remotely like that in my library of sound effects. I've checked. I am sure I can find something to give the Cyclops, but this is definitely a case of I am running out of sounds etc to complete this project At least sounds that fall into the high

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward
hi, Yes, this is only the first level. So any bosses I might put there would have to be easy enough to defeat at a newby level. If I put a super powerful boss there it would be difficult to beat the next boss if I made that one harder, the one after that harder still, and so on. -

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward
Hi Will, That wouldn't work for me at all. If I am having difficulty figuring out what weapon to give him, plus sound effects to match it, adding a feature to select from a list of them is highly unlikely at this point. Smile. - Original Message - From: Will Lomas

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Clement Chou
I agree that bosses should get tougher as they proceed. But I still wouldn't mind seeing him armed... if he had, say, a longsword and had a lot of range, you could make him slow. In that case, if you were to give the player a shorter sword lying outside the door that made Angela fast and

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward
Hi, Depends on what is happening. She makes a uh type sound when she jumps or swings. She also makes sounds when ducking/standing. As far as why I am getting hit so much when playing it is because I really wasn't trying to avoid the attacks. I was just bashing my way through the level

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread matheus
yea, in the first small boss a duel of swords whould rocks man. and actualy, its not realy hard find some good quality sounds of swords. -Mensagem original- De: Clement Chou chou.clem...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 24 de Dezembro de 2008 17:09

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward
Hi, Actually there is an enchanted sword in the game you can find which does a lot of damage to enemy creatures. However, now that I have added the random code for placing items in the game that weapon wont' always appear on the same level every time. you might find it on level 1 or it might

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward
Hi Ryan, Yes, there is a way. You can either jump over the lightning bolts or duck under them. As I said in a prier post I just elected not to do that when playing the trailer as I was playing on an easy level and i wanted to hurry through the level. Hth. - Original Message - From:

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Clement Chou
Now that I can't wait for... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 24, 2008 5:17 PM Subject: Re: [Audyssey] /Tomb Hunter trailer released. Hi, Actually there is an enchanted sword in

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward
Hi, Yes, that I do have a quite a lot of. I have several sword effects. Given the amount of time I have set myself in completing this project plus the fact I am about to begin work on level 2 after new years adding a sword to the Cyclops would be the quickest and easiest thing i could do.

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Thomas Ward
Hi, Well, being a 2D side-scroller maneuverability in this game is a serious problem. Ducking jumping, or getting out of the enemies striking range is about all you can do to avoid getting hit. Though, what you describe would make the boss fight a lot more interesting. As far as the music I am

[Audyssey] The Tomb

2008-12-24 Thread important
Very nice, being someone who played Tomb Raider many years ago I can really appreciate this one; that was indeed my favorite game, this one is well put together, I especially like the selection of fire power and mystical weapons; As a blind gamer, and like many other blind game players, I'm

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread matheus
hi thomas, now it's more and more interesting man. many sword battles will give much more action to the game... then it will be allot of variation.. like, some enemyes is better fight with the sword, and some, with the guns, so it will be realy fun -Mensagem original- De: Thomas

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Clement Chou
You could. What I'm wondering is, if you can do that, could you expand Angela's abilities with a sword to the point where she can pick up swords from skeleton warriors, and have a few swordfighting techniques of her own? A couple different swings, blocking, etc? I'm just curious. And one more

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Clement Chou
Ah. Good composer indeed... I love the score. As for it being a side scroller, I kind of guessed that would pose a problem which was why I didn't suggest anything like circling or dodging around the cyclops. But being able to perry and having to leap over low strikes would make things a lot

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread matheus
no man, i don't liked the idea of you changing the swords for the reason of the sword is used, bekause in the reality you could use a sword until you want, at least wen its not broken, if it's correctly cleared the blood and etc. but however, i think that if a monster hits you, and hits your

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Clement Chou
What I meant was that swords would ware out as in their edges becoming dull from clashing with other blades. And yes, you're right. If an enemy hit the blade hard enough, the blade could break, which would call for a new one. - Original Message - From: matheus an...@bol.com.br To:

[Audyssey] mery christmas!!!

2008-12-24 Thread matheus
hi all. i know that it's off topic but i thinked that there will not be much problem if i say mery christmas to you all here. so, i hope that all of you have a happy christmass, and i hope that you can got the things that you want in the next year, that the next year stay better than this, that

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Charles Rivard
Can you find something like a golf club being swung, and follow it quickly with the currently used thud of being hit by the monster's fist? Just a thought of how it should sound. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Thomas

Re: [Audyssey] smugglers trading screen

2008-12-24 Thread Orin
Are all missions combat missions? Hmm I guess so if you're in war but... figured there'd be others. On Dec 24, 2008, at 4:53 PM, dark wrote: Hi Zac. see my reply to Liam for some ideas. Again though, remember I love using the sensors and going on missions. I'm sure someone with more

Re: [Audyssey] smugglers trading screen

2008-12-24 Thread Zachary Kline
Hi, No, not all the missions are combat missions. You can get trade-based and other sorts of things as well. Best, Zack. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 24, 2008 8:18 PM Subject: Re:

Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-24 Thread Will Lomas
how about in jim kitchens golf slow the sound right down and lower the pitch maybe On 25 Dec 2008, at 05:23, Charles Rivard wrote: Can you find something like a golf club being swung, and follow it quickly with the currently used thud of being hit by the monster's fist? Just a thought of