Re: [Audyssey] Serious pause bug in MOTA

2011-02-05 Thread Karl Belanger
t I ever brought it up if they want. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, February 05, 2011 10:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Karl, That's

Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Karl Belanger
of a major part of its core. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 5:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Tom, Yeah, I know.

Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Karl Belanger
amers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Karl, I suppose so. After all I let the status message keys through so you can review them while the game is paused and not get shot to death. Still if I'm going to modify this I need to come up with a better method

Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Karl Belanger
I understand if rewriting the pause feature would be two complicated. However, would it be possible to at least make the pause command ignore the D key so that it is not necessary to stand up in the line of fire to pause the game? -Original Message- From: gamers-boun...@audyssey.org [mailt

Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Karl Belanger
boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Friday, February 04, 2011 12:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Serious pause bug in MOTA While you're doing stuff with the pause code, I would really like to see the pause c

Re: [Audyssey] Serious pause bug in MOTA

2011-02-04 Thread Karl Belanger
While you're doing stuff with the pause code, I would really like to see the pause command disable all keys until it is pressed again. Right now, the press of any arrow key, ducking, etc. will unpause the game. While it may be marginally quicker to unpause, it makes it impossible to pause the game

Re: [Audyssey] bug in mota Mota stops un exspectidley

2011-02-03 Thread Karl Belanger
Also, the vanishing platforms show up in the view menu but have no speech associated with them so there is just silence. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, February 03, 2011 7:49 AM To: Gamers D

[Audyssey] Serious pause bug in MOTA

2011-02-02 Thread Karl Belanger
Hello, I found a rather fun but quite serious pause bug in MOTA. It is possible to fire your weapon while the game is paused, and you will actually do damage if you're pointing at an enemy. This makes combat extremely easy. Karl --- Gamers mailing list __ Gamers@audyssey.org If you wa

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Karl Belanger
Put the potion in room 2 with the fire pit, or room 4 at the bottom of the rope. By that point you will have a torch. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 01, 2011 4:55 PM To: Gamers Discu

[Audyssey] MOTA beta 17

2011-02-01 Thread Karl Belanger
Hello, I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. I like the new platforms and the timing element they add. I hope to see even more complex levels and even p

[Audyssey] Papa Sangre price reduction

2011-01-25 Thread Karl Belanger
Hello, I just saw that Papa Sangre has been reduced in price from $6.99-$4.99. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman

Re: [Audyssey] marvel vs. capcom 3 details

2011-01-25 Thread Karl Belanger
What systems will this game be for? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Tuesday, January 25, 2011 10:18 AM To: Gamers Discussion list Subject: Re: [Audyssey] marvel vs. capcom 3 details Well, that's a go

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Karl Belanger
Here are my thoughts: As for randomized monsters and items, I have definitely experienced how things can be unbalanced, and I would be OK with completely unrandomizing things. Or, what about partial randomization? For example, you could only allow skeletons and zombies on level 1, add in centaurs o

Re: [Audyssey] Screen reader support in BGT

2011-01-20 Thread Karl Belanger
If you add Jaws support, please also add support for Window-Eyes, System Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend is have it autodetect the screen reader currently running, and interface with it. Karl -Original Message- From: gamers-boun...@audysse

Re: [Audyssey] Could someone please help?

2011-01-15 Thread Karl Belanger
How did you get past chapter 18 with the very fast attacks? I'm stuck at that point, and cannot find the buttons quickly enough or reliably enough to successfully deflect the attacks. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dar

Re: [Audyssey] joysticks versus game pads?

2011-01-10 Thread Karl Belanger
A joystick is a physical "stick" that stands on a base. You grip it and use your thumb and possibly one finger to press the buttons, which are mounted on the stick. You make directional movements by actually moving the stick left or right. A game pad is a comtroller which you hold in both hands, a

Re: [Audyssey] everybody on this list please read this.

2011-01-08 Thread Karl Belanger
Actually, some do, especially on the IPhone. I have seen multiple companies, after having it explained to them, make their applications more accessible. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Saturday, J

Re: [Audyssey] two games.

2011-01-05 Thread Karl Belanger
It sees all the buttons but they are unlabeled. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Wednesday, January 05, 2011 8:02 AM To: gamers@audyssey.org Subject: Re: [Audyssey] two games. when you unlock the ot

Re: [Audyssey] two games.

2011-01-05 Thread Karl Belanger
The buttens are Easy, Medium, Hard, two-player, and credits. If you lose a game and do not beat your high score, you will be put on a screen with just a done button in the middle. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Karl Belanger
Another hint: You only have three opportunities to get the laser during the game. Put this hint with my first one and that should point you in the right direction. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Mo

[Audyssey] Awesome Kringle Crash score

2010-12-24 Thread Karl Belanger
I just had an awesome game of Kringle Crash. I recovered 54 gifts, and only 17 were broken. I finished with a total of 4550 points. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subs

Re: [Audyssey] now papasangre out ..

2010-12-24 Thread Karl Belanger
It's for the IPhone and IPod touch. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Sent: Friday, December 24, 2010 8:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] now papasangre out .. Um, this sounds like Fother's

Re: [Audyssey] my thoughts on Papa Sangre so far

2010-12-20 Thread Karl Belanger
Clear out your app switcher or reboot your device. I suspect you have to much running in the background. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Monday, December 20, 2010 10:16 AM To: Gamers Discussion list Su

[Audyssey] Papa Sangre review

2010-12-19 Thread Karl Belanger
Hi all, I tried to post a review of Papa Sangre on the list last night but it was to large. So, I posted it on the audiogames.net forum instead. http://forum.audiogames.net/viewtopic.php?pid=43920#p43920 Enjoy. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list

Re: [Audyssey] papasangre and itouch 3g

2010-12-19 Thread Karl Belanger
What vibrations are there? As the IPod doesn't work with vibrations, I'm curious as to what purpose they serve. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Sunday, December 19, 2010 12:05 PM To: Gamers Discuss

Re: [Audyssey] iphone games

2010-12-18 Thread Karl Belanger
Go to: www.applevis.com Go into the app directory, and go to the games category. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of lirin Sent: Saturday, December 18, 2010 2:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] iphone

Re: [Audyssey] Papa Sangre tutorial

2010-12-18 Thread Karl Belanger
Are you turning VO off with the triple press of the home button? The three-fingered double tap will only mute speech, not disable gestures. Make sure the phone is oriented with the home button to the left. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey

Re: [Audyssey] Papa Sangre Has Arrived! $6.99

2010-12-18 Thread Karl Belanger
! $6.99 it is good in terms of audio but the challenges r easy for us as blind people but it is up to you in the end. i am going to play it on my new iphone 4 i did buy it for this phone. i am listening to Jessie playing it on skype he has nearly completed it On Dec 18, 2010, at 1:30 PM, Karl

[Audyssey] Papa Sangre Has Arrived! $6.99

2010-12-18 Thread Karl Belanger
Hi all, I just checked the app store and Papa Sangre is live and available for purchase. The cost is $6.99. William, in your opinion is it worth $6.99 considering the price of other iPhone games? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Problems with Aurifi

2010-12-14 Thread Karl Belanger
Are you holding the device in landscape mode with the home button to your right? If not, that could explain the tilt problems. As for the react, remember that on the left side the top edge of the phone is not part of the screen. Try to touch about a half or one inch from the left edge. HTH, Karl

Re: [Audyssey] BSC games

2010-11-22 Thread Karl Belanger
Um, they were asking about BSC games, not BPC programs. I am not sure what BSC's status is. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Kolesar Sent: Monday, November 22, 2010 6:22 PM To: Lori Duncan; Gamers Discussion list Sub

Re: [Audyssey] TDV and choppers?

2010-11-20 Thread Karl Belanger
Get the update that just came out. This should fix the problem, though you may not be able to recover the save. Basically what happens is that the choppers keep moving away from the carrier, so they don't stay close enough for you to catch back up after refueling. -Original Message- From:

Re: [Audyssey] TDV Landing step-by-step instructions

2010-11-20 Thread Karl Belanger
step-by-step instructions Could you please do a recording of it? - Original Message - From: "Karl Belanger" To: Cc: "Gamers Discussion list" Sent: Saturday, November 20, 2010 8:38 PM Subject: [Audyssey] TDV Landing step-by-step instructions > Hi, > > He

[Audyssey] TDV Landing step-by-step instructions

2010-11-20 Thread Karl Belanger
thing greater than 150 should be fine. 9. You will eventually land successfully. I know this is a cautious approach to landing, but if followed, will get you on the ground every time. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to g

[Audyssey] Seriously need TDV help, Spoilers inside

2010-11-20 Thread Karl Belanger
Hi all, story spoiler: I have destroyed all objectives with little problem, and have reached the fiht with Brutus. I have no problem avoiding regular missiles, but the cruise missiles he fires at me always seem to find their mark. Do you have any tips on avoiding them? Karl --- Gamers

Re: [Audyssey] BPC discussion list

2010-11-18 Thread Karl Belanger
g Boz. Ron Kolesar kolesar16...@roadrunner.com -- From: "Karl Belanger" Sent: Thursday, November 18, 2010 12:37 PM To: "Gamers Discussion list" Subject: [Audyssey] BPC discussion list > Hi all, > > Does anyone know th

[Audyssey] BPC discussion list

2010-11-18 Thread Karl Belanger
Hi all, Does anyone know the subscription address for the BPC discussion list? The subscription page on the site gives me a 404 error. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] need tdv help

2010-11-16 Thread Karl Belanger
Actually, there is currently no way to exit an in progress race or game except by intentionally crashing or using the task manager. I think this is a serious oversight and I feel it should be fixed soon. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.o

[Audyssey] Stuck in TDV!

2010-11-16 Thread Karl Belanger
Help. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be sea

Re: [Audyssey] bpc text adventures

2010-11-13 Thread Karl Belanger
They are written in basic and you will need an interpreter to run them. I heard of a program called GWBasic a while back, but not sure if it still exists or is being developed. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent:

Re: [Audyssey] where to download New game, towers of war?

2010-11-12 Thread Karl Belanger
It's in the audiogames.net forum, under a topic called "Tower Defense Project." The link is in the first post. Direct link to the topic: http://forum.audiogames.net/viewtopic.php?id=4327 Have fun. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] New iPhone game found

2010-11-11 Thread Karl Belanger
o not with iphone 3gs On Nov 11, 2010, at 2:02 PM, Karl Belanger wrote: > Hi All, > > For anyone who owns either an iPod or iPhone 4, I have found a game > which is proving to be a lot of fun. The game is called Flip It. For > anyone who has played Smack Me or ZanyTouch, the conc

[Audyssey] New iPhone game found

2010-11-11 Thread Karl Belanger
It is available in the App Store for $1.99 and is well worth it. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/lis

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Karl Belanger
It's just over 21 pounds. For the future, you can use www.xe.com to check currency conversions which is what I used. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, November 07, 2010 11:16 AM To: Gamers Di

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Karl Belanger
Speaking of bugs, I found one last night when playing Mota. It was early in level 2, and I was doing some rapid jumping. I hit a wall and got a runtime error 6025 "Pure virtual function call" at which point the game exited. Karl -Original Message- From: gamers-boun...@au

Re: [Audyssey] Release Date Set For Three-D Velocity

2010-10-22 Thread Karl Belanger
To: gamers@audyssey.org Subject: Re: [Audyssey] Release Date Set For Three-D Velocity hello karl, would you provide me their homepage? i would like to contact them to engage in certain discussion. mauricio -Mensagem original- De: "Karl Belanger" Para: "'Gamers Discussi

[Audyssey] Release Date Set For Three-D Velocity

2010-10-22 Thread Karl Belanger
The following was posted today by Munawar on the audiogames.net forums. I have no other information at this time. The release date for Three-D Velocity has been determined. We anticipate a release on or before November 15th, 2010. Get ready to be thrown into a world where everything from betray

Re: [Audyssey] Q9 change log again

2010-10-18 Thread Karl Belanger
Do you know if or when you will be adding score posting? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Sunday, October 17, 2010 1:19 PM To: Gamers Discussion list Subject: [Audyssey] Q9 change log again Hi gan

Re: [Audyssey] Problem with objects in Mota Beata 15

2010-10-18 Thread Karl Belanger
: [Audyssey] Problem with objects in Mota Beata 15 Hi Karl, Well, if it was just the keyboard input problem I'd probably just leave it well enough alone. However, as it happens we do have more serious issues like the game crashing on exit on Windows systems, but not on Linux. As I have tried fi

Re: [Audyssey] Q9 upcoming patch

2010-10-18 Thread Karl Belanger
appear anywhere in the room, but both of them always appear together. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 9:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming

Re: [Audyssey] Problem with objects in Mota Beata 15

2010-10-14 Thread Karl Belanger
ltaneous key presses as DirectX did, meaning it is not possible to run and pick up items." Would have made people aware that this is, in fact not a bug, but just a different way of doing things. Again, please do not do yet another rewrite of things, causing more delays, just to make a few people

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Karl Belanger
to run. I realize this is due to the keyboard repeat rate but it would be nice to not have this. One other issue with the keyboard is that it is now not possible to run through a room without a torch and press enter every few steps to check for items. When you press enter, you stop running. Karl

Re: [Audyssey] (no subject)

2010-10-05 Thread Karl Belanger
I would say just use the .wav files. I would rather have higher quality. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, October 03, 2010 9:31 PM To: Gamers Discussion list Subject: [Audyssey] (no subject) Hi

Re: [Audyssey] Fw: competetive street fighter

2010-07-30 Thread Karl
I would most certainly be interested. If something like this does happen, sign me up. Karl Original message: Sent this to another list but figured some people might be interested. Sorry for those who are getting it twice. - Original Message - From: clement chou To: brandonsl

Re: [Audyssey] MOTA Comments

2010-07-05 Thread karl belanger
. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Monday, July 05, 2010 9:10 PM To: 'Gamers Discussion list' Subject: [Audyssey] MOTA Comments Hi Thomas, Wrll, someone's gotta start this one, ri

[Audyssey] PC tennis games?

2010-06-19 Thread Karl
Hello, Are there any accessible tenis games out there for the PC? I've heard of virtua tenis, but I'm wondering if there are other options or if there is something better. Karl -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn

Re: [Audyssey] sidescroller

2010-06-19 Thread Karl
Make sure you are running the latest BGT. I think that will usually fix any errors. I am running the game fine here using the latest beta. Karl Original message: HI, Has anyone else has troule getting the new sidescroller game made by someone with the BGT to start? I get an error on

Re: [Audyssey] MOTA News

2010-05-14 Thread Karl Belanger
Cut scenes are very fun and interesting to listen to the first few times. It's when you're playing the game for the fifteenth time and know them by heart that we want to skip them. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tho

[Audyssey] Problem with Time of Conflict

2010-03-19 Thread Karl Belanger
Hi, Just downloaded Time of Conflict. Running the game launches the setup again. Has anyone else had this problem after upgrading? I also uninstalled and reinstalled with the same result. Can someone please send me a working conflict.exe file? Karl --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Out of the Park baseball?

2010-03-07 Thread Karl Belanger
what I have done for Jaws with the game I be interested. Gary - Original Message - From: "Karl Belanger" To: "Gamers Discussion list" Sent: Sunday, March 07, 2010 5:28 AM Subject: Re: [Audyssey] Out of the Park baseball? > Have you thought of doing Window-eye

Re: [Audyssey] Out of the Park baseball?

2010-03-07 Thread Karl Belanger
Have you thought of doing Window-eyes scripts? Or, have you tried it with System Access? I would love to be a part of the league but I do not own Jaws. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Gary Whittington Sent: Sunday, Ma

[Audyssey] several sound packs needing a good home

2010-02-05 Thread Karl Belanger
erb...@yahoo.com> Please do not reply on list as he is not a member. Thanks, Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/m

[Audyssey] Entombed Wanderers?

2010-01-27 Thread Karl Belanger
Hi, Can anyone give me some tips on playing a wanderer well in Entombed? I have repeatedly observed things, but never seem to get any extra abilities. Thanks, Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Entombed Feedback was: Entombed Complaints

2010-01-24 Thread Karl Belanger
I had the same issue, and my previous message describes the problem. The server was authorizing everyone, but he has fixed it in 2.42 so it will not happen any more. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent

Re: [Audyssey] Entombed Feedback was: Entombed Complaints

2010-01-24 Thread Karl Belanger
In v2.4 and 2.41 there was a bug where simply creating an account would enable the full version, but this has been fixed and it no longer does that. The latest version is 2.42. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] finding link for new version of entoombed?

2010-01-24 Thread Karl Belanger
The link on the site is the right one, despite what the text says. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Sunday, January 24, 2010 4:20 PM To: Gamers Discussion list Subject: [Audyssey] finding link for n

Re: [Audyssey] hey what games if any are accessible with the we?

2010-01-16 Thread Karl Belanger
let you use the arrows, you must point at the item you want. However, there is usually a sound effect and a slight vibration when you are selecting something. Also, the menus are static so you can memorize their locations. HTH, Karl From: gamers-boun

Re: [Audyssey] X-Sight Interactive News

2010-01-07 Thread Karl Belanger
One suggestion is to use an online backup service like carbonite: www.carbonite.com or Mozy: www.mozy.com Both backup services are very accessible and both offer unlimited secure backup for around $55 per year. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun

Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2009-12-30 Thread Karl Belanger
This is not a bug as you can not type the numbers. You must use the up and down arrow to select a number and then press enter. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of René Linke Sent: Monday, December 28, 2009 9:43 AM To: Gam

Re: [Audyssey] Giftanum?

2009-12-23 Thread Karl Belanger
Clicking THE GIftanum link gives me an http 404 error. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien C. Sadler Sent: Wednesday, December 23, 2009 7:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] Giftanum? Hi

Re: [Audyssey] SUDERMARIO SURROUND MEMORY

2009-12-15 Thread Karl Belanger
I have tried the game, it is real and not infected. It is a simple memory game, similar to the Pirate Memory game that was around for Klango in the past, except there is no "story mode". Players simply take turns selecting spots on a board and trying to match them. The audio quality is quite low

[Audyssey] ending bosses in games

2009-12-09 Thread Karl Belanger
any accessible game, and I think a game like MOTA is a prime candidate for something like this. Angela could face multiple creatures in a row, or have to run through a collapsing level in order to reach an exit or another boss. What are your thoughts? Karl --- Gamers mailing list __ Gamers

Re: [Audyssey] mota issue with chasm

2009-12-08 Thread Karl Belanger
I would like to see traps listed first in the view command, specifically the closest one in front of you should be mentioned first. Could this be done? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, Decemb

Re: [Audyssey] Mota Beta10 Level2

2009-12-07 Thread Karl Belanger
Hi, One other thing, I would really appreciate it if you could somehow alter one of the spike sounds when they are so close together because it is hard to tell when you are next to the spikes since the sound is effectively positioned in the space between the two sets. Karl -Original

Re: [Audyssey] Mota Beta10 Level2

2009-12-07 Thread Karl Belanger
Hi, S P O I L E R There is a pressure switch in the same room before the chasm which lowers a bridge. You can see it with the view command. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien C. Sadler Sent: Monday, December 07, 2

[Audyssey] informal puppy1 competition

2009-12-06 Thread Karl Belanger
ill send a congratulations message announcing the highest score in each difficulty. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.o

Re: [Audyssey] Classic Troopanum on Windows Vista?

2009-11-29 Thread Karl Belanger
Not sure why this happened, but I could never get classic Troopanum to work on Vista either, after upgrading from XP. After I did a vista reinstall a few weeks ago, the game works fine. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread Karl Belanger
I have never had to turn either Window-Eyes or System Access off when playing almost any game. Yes, you do here some random chatter when you press keys, but that is all. There is no conflict with the keyboard, unless you use a hotkey that the screen reader uses. -Original Message- From:

[Audyssey] Q9 survival mode

2009-11-25 Thread Karl Belanger
Hi all, I just finished a round of survival mode on easy. I finished with 424 strength, 13 shields, over 150 rocks, and 440085 points. Can anyone top that? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] the shields of q9

2009-11-24 Thread Karl Belanger
If you listen to the shield sound, you can approximate when the shield will be running out fairly accurately, and get ready to activate another. Also, the shields last about 20 seconds if you have a good sense of timing. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers

Re: [Audyssey] New release - The Q9 Action game!

2009-11-19 Thread Karl Belanger
I've played, for sure. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: Sunday, November 15, 2009 11:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] New release - The Q9 Action game! I am defin

[Audyssey] Hi and an entombed question

2009-11-19 Thread Karl Belanger
, who begins attacking members of your own party, rather than the enemy? I had a skeleton Goblin Necromancer who constantly attacked my party. Also, someone who is on the entombed list please pass this report along if it has not been brought up there already. Karl --- Gamers mailing list __ Gamers

Re: [Audyssey] modern mud

2009-01-31 Thread Karl
What is cyberassault's pk policy? Are there any restrictions, protection for new players, ways to opt out, etc? Karl Original message: I suggest cyberassault.org port 1. It's a mud that's going through code upgrade and all the good changes, and fully functional as well. T

[Audyssey] modern mud

2009-01-31 Thread Karl
Hi, I am looking for a mud that is more modern in theme. Basically, I mean guns, cars, and in general a more modern feel to the mud. Can anyone recommend something? Karl -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility

Re: [Audyssey] VIPMud

2009-01-31 Thread Karl
Hi, You can use the ordering wizard included with the product to request a key for the new computer. Just answer yes when asked if this is a key replacement. This will not invalidate the key on your old computer. Karl Original message: Hi Folks, If I want to run VIPMud on more than one

Re: [Audyssey] Philips SGC-2909 Review.

2009-01-21 Thread Karl
Hi, I got one of these last summer, and never installed the software, so I don't have the profiler or the force feedback drivers. Is there a place where I can download them? Karl Original message: lol, I hadn't come across this email yet. Sorry for taking up your inbox contact info:

Re: [Audyssey] Classic Pipe?

2009-01-08 Thread Karl
Hi, Have you downloaded the latest setup file? Also, do you have the directx 9 components installed? They do not come natively with Vista unless you upgraded. They are included with some games, but I'm not sure which. Karl Original message: Hi All. I have a problem installing Classic

Re: [Audyssey] Table Games was Re: Air Hockey

2009-01-06 Thread Karl
goal when I need to start the play again. Karl Original message: Hi Ian and Dark, The problem with that is, it takes the fun out, because you're stopping the disk from flying around, which is supposed to happen. Dark, let's for a moment forget about the fact that you need to use the

Re: [Audyssey] trip hazard in classic pipe?

2009-01-05 Thread Karl
Did you check the manual? Actually, you are forgetting something. You need to press control after you hear the clap. In Normal, as soon as you hear the pipe fit sound, immediately start pressing the appropriate arrow key. The toolbox will move as soon as the next pipe's water starts up. Origin

Re: [Audyssey] troopanum 2

2008-12-28 Thread Karl
Hi, When Troop2 was first released, you could enter your Troop1 order number into a box on the site and get a discount. However, that was only a limited time offer, and they ended it a few months after Troop2 was released. Original message: Really? Then things must have changed. Because I alw

Re: [Audyssey] Kingdom of Loathing discussion.

2008-07-08 Thread Karl
If you have never donated, your account will be deleted after sixty days of inactivity. If you have donated at least once, your account will never be deleted. - Original Message - From: "K. Mathew" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Tuesday, July 08, 2008 12:18 PM

[Audyssey] Not to brag, but...

2008-07-02 Thread Karl
me to do anything. Jim, can you please do something to make the game nearly infinite? For example, you could make the succeeding planes after the first one start being closer together, and you can make them avoid more and more. I'd rather not have a point which it is impossible to continue

Re: [Audyssey] Puppy 1

2008-07-01 Thread Karl
Hi, I think you could get around the distortion problem by not decreasing the wind volume when the plane is farther away. What I mean is, when a plane is near the maximum range, the wind is just about inaudible, especially on the higher difficulties. If you simply don't have the wind get as soft

[Audyssey] Fw: [GameTalk] revisions to classic pipe

2008-06-30 Thread Karl
Here's another announcement from BSC. - Original Message - From: "Justin Daubenmire" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, June 30, 2008 3:24 AM Subject: [GameTalk] revisions to classic pipe > All, > Please consider forwarding this onto any person/mailing list you thi

Re: [Audyssey] Puppy1

2008-06-29 Thread Karl
. I caught on quite quickly. How does 55 shot down before intentionally losing on experienced sound? Karl - Original Message - From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Claudio" Sent: Sunday, June 29, 2008 9:07 AM Subject: Re: [Audyssey] Puppy1 > Hi

[Audyssey] RS Games site update

2008-06-13 Thread Karl
There is a new message on the RSG site: RS Games Closing Dear Audiogamers, RS Games has closed for some time, most likely for some years to come For a reason, I can't neccesarily give one...perhaps it's just RS Games that's done it. As far as our projects, they will remain un-touched..we are no

Re: [Audyssey] sryth and ridiculous melee ratings

2008-06-12 Thread Karl
. 3. Get the best shield you can. 4. Several other types of armor, Mostly neck, tings, and tabbards, will give you MR boosts. HTH, Karl - Original Message - From: "Liam Erven" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, June 12, 2008 2:43 AM

Re: [Audyssey] We lost another dev

2008-06-11 Thread Karl
This doesn't make any sense. He just released SDM beta 4 a couple of days ago. Something tells me he's not gone for good. Maybe he reached his bandwidth limit and wanted to avoid extra charges, or maybe a personal problem came up. - Original Message - From: "Mich" <[EMAIL PROTECTED]> To

Re: [Audyssey] Goblindoom VS Hale Blade.

2008-06-11 Thread Karl
Hi, If you ever get to the point where you can afford a Quickstone, I HIGHLY recommend you get one. It is very useful for healing, and the power unlocked from the Shattered Skull adventures is really great. Karl - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]

Re: [Audyssey] Goblindoom VS Hale Blade.

2008-06-10 Thread Karl
In my opinion, the most important stat is MR. Goblindoom is definitely better. I think the hale blade was a hold-over from quite a while ago when the Sryth world was much smaller, and there weren't many adventures. Karl - Original Message - From: "Thomas Ward" <[EM

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