t I ever brought it up if they want.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, February 05, 2011 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA
Hi Karl,
That's
of a major part of its core.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 5:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA
Hi Tom,
Yeah, I know.
amers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA
Hi Karl,
I suppose so. After all I let the status message keys through so you can
review them while the game is paused and not get shot to death.
Still if I'm going to modify this I need to come up with a better method
I understand if rewriting the pause feature would be two complicated.
However, would it be possible to at least make the pause command ignore the
D key so that it is not necessary to stand up in the line of fire to pause
the game?
-Original Message-
From: gamers-boun...@audyssey.org [mailt
boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Friday, February 04, 2011 12:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA
While you're doing stuff with the pause code, I would really like to see the
pause c
While you're doing stuff with the pause code, I would really like to see the
pause command disable all keys until it is pressed again. Right now, the
press of any arrow key, ducking, etc. will unpause the game. While it may be
marginally quicker to unpause, it makes it impossible to pause the game
Also, the vanishing platforms show up in the view menu but have no speech
associated with them so there is just silence.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 03, 2011 7:49 AM
To: Gamers D
Hello,
I found a rather fun but quite serious pause bug in MOTA. It is possible to
fire your weapon while the game is paused, and you will actually do damage
if you're pointing at an enemy. This makes combat extremely easy.
Karl
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If you wa
Put the potion in room 2 with the fire pit, or room 4 at the bottom of the
rope. By that point you will have a torch.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 4:55 PM
To: Gamers Discu
Hello,
I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go. I like the new platforms and the
timing element they add. I hope to see even more complex levels and even
p
Hello,
I just saw that Papa Sangre has been reduced in price from $6.99-$4.99.
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What systems will this game be for?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Tuesday, January 25, 2011 10:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] marvel vs. capcom 3 details
Well, that's a go
Here are my thoughts:
As for randomized monsters and items, I have definitely experienced how
things can be unbalanced, and I would be OK with completely unrandomizing
things. Or, what about partial randomization? For example, you could only
allow skeletons and zombies on level 1, add in centaurs o
If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
is have it autodetect the screen reader currently running, and interface
with it.
Karl
-Original Message-
From: gamers-boun...@audysse
How did you get past chapter 18 with the very fast attacks? I'm stuck at
that point, and cannot find the buttons quickly enough or reliably enough to
successfully deflect the attacks.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dar
A joystick is a physical "stick" that stands on a base. You grip it and use
your thumb and possibly one finger to press the buttons, which are mounted
on the stick. You make directional movements by actually moving the stick
left or right. A game pad is a comtroller which you hold in both hands, a
Actually, some do, especially on the IPhone. I have seen multiple companies,
after having it explained to them, make their applications more accessible.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Saturday, J
It sees all the buttons but they are unlabeled.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Wednesday, January 05, 2011 8:02 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] two games.
when you unlock the ot
The buttens are Easy, Medium, Hard, two-player, and credits. If you lose a
game and do not beat your high score, you will be put on a screen with just
a done button in the middle.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael
Another hint: You only have three opportunities to get the laser during the
game. Put this hint with my first one and that should point you in the right
direction.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Mo
I just had an awesome game of Kringle Crash. I recovered 54 gifts, and only
17 were broken. I finished with a total of 4550 points.
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It's for the IPhone and IPod touch.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo
Sent: Friday, December 24, 2010 8:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] now papasangre out ..
Um, this sounds like Fother's
Clear out your app switcher or reboot your device. I suspect you have to
much running in the background.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, December 20, 2010 10:16 AM
To: Gamers Discussion list
Su
Hi all,
I tried to post a review of Papa Sangre on the list last night but it was to
large. So, I posted it on the audiogames.net forum instead.
http://forum.audiogames.net/viewtopic.php?pid=43920#p43920
Enjoy.
Karl
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What vibrations are there? As the IPod doesn't work with vibrations, I'm
curious as to what purpose they serve.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Sunday, December 19, 2010 12:05 PM
To: Gamers Discuss
Go to:
www.applevis.com
Go into the app directory, and go to the games category.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lirin
Sent: Saturday, December 18, 2010 2:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iphone
Are you turning VO off with the triple press of the home button? The
three-fingered double tap will only mute speech, not disable gestures. Make
sure the phone is oriented with the home button to the left.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey
! $6.99
it is good in terms of audio but the challenges r easy for us as blind
people but it is up to you in the end.
i am going to play it on my new iphone 4 i did buy it for this phone. i am
listening to Jessie playing it on skype he has nearly completed it
On Dec 18, 2010, at 1:30 PM, Karl
Hi all,
I just checked the app store and Papa Sangre is live and available for
purchase. The cost is $6.99. William, in your opinion is it worth $6.99
considering the price of other iPhone games?
Karl
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Are you holding the device in landscape mode with the home button to your
right? If not, that could explain the tilt problems. As for the react,
remember that on the left side the top edge of the phone is not part of the
screen. Try to touch about a half or one inch from the left edge.
HTH,
Karl
Um, they were asking about BSC games, not BPC programs.
I am not sure what BSC's status is.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Kolesar
Sent: Monday, November 22, 2010 6:22 PM
To: Lori Duncan; Gamers Discussion list
Sub
Get the update that just came out. This should fix the problem, though you
may not be able to recover the save. Basically what happens is that the
choppers keep moving away from the carrier, so they don't stay close enough
for you to catch back up after refueling.
-Original Message-
From:
step-by-step instructions
Could you please do a recording of it?
- Original Message -
From: "Karl Belanger"
To:
Cc: "Gamers Discussion list"
Sent: Saturday, November 20, 2010 8:38 PM
Subject: [Audyssey] TDV Landing step-by-step instructions
> Hi,
>
> He
thing
greater than 150 should be fine.
9. You will eventually land successfully.
I know this is a cautious approach to landing, but if followed, will get you
on the ground every time.
Karl
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Hi all,
story spoiler:
I have destroyed all objectives with little problem, and have reached the
fiht with Brutus. I have no problem avoiding regular missiles, but the
cruise missiles he fires at me always seem to find their mark. Do you have
any tips on avoiding them?
Karl
---
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g Boz.
Ron Kolesar
kolesar16...@roadrunner.com
--
From: "Karl Belanger"
Sent: Thursday, November 18, 2010 12:37 PM
To: "Gamers Discussion list"
Subject: [Audyssey] BPC discussion list
> Hi all,
>
> Does anyone know th
Hi all,
Does anyone know the subscription address for the BPC discussion list? The
subscription page on the site gives me a 404 error.
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Actually, there is currently no way to exit an in progress race or game
except by intentionally crashing or using the task manager. I think this is
a serious oversight and I feel it should be fixed soon.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.o
Help.
Karl
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All messages are archived and can be sea
They are written in basic and you will need an interpreter to run them. I
heard of a program called GWBasic a while back, but not sure if it still
exists or is being developed.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent:
It's in the audiogames.net forum, under a topic called "Tower Defense
Project." The link is in the first post.
Direct link to the topic:
http://forum.audiogames.net/viewtopic.php?id=4327
Have fun.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
o not with iphone 3gs
On Nov 11, 2010, at 2:02 PM, Karl Belanger wrote:
> Hi All,
>
> For anyone who owns either an iPod or iPhone 4, I have found a game
> which is proving to be a lot of fun. The game is called Flip It. For
> anyone who has played Smack Me or ZanyTouch, the conc
It is
available in the App Store for $1.99 and is well worth it.
Karl
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It's just over 21 pounds. For the future, you can use www.xe.com to check
currency conversions which is what I used.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, November 07, 2010 11:16 AM
To: Gamers Di
Speaking of bugs, I found one last night when playing Mota. It was early in
level 2, and I was doing some rapid jumping. I hit a wall and got a runtime
error 6025 "Pure virtual function call" at which point the game exited.
Karl
-Original Message-
From: gamers-boun...@au
To: gamers@audyssey.org
Subject: Re: [Audyssey] Release Date Set For Three-D Velocity
hello karl,
would you provide me their homepage?
i would like to contact them to engage in certain discussion.
mauricio
-Mensagem original-
De: "Karl Belanger"
Para: "'Gamers Discussi
The following was posted today by Munawar on the audiogames.net forums. I
have no other information at this time.
The release date for Three-D Velocity has been determined. We anticipate a
release
on or before November 15th, 2010. Get ready to be thrown into a world where
everything
from betray
Do you know if or when you will be adding score posting?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, October 17, 2010 1:19 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 change log again
Hi gan
: [Audyssey] Problem with objects in Mota Beata 15
Hi Karl,
Well, if it was just the keyboard input problem I'd probably just
leave it well enough alone. However, as it happens we do have more
serious issues like the game crashing on exit on Windows systems, but
not on Linux. As I have tried fi
appear anywhere in the room, but both of them always appear together.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 16, 2010 9:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming
ltaneous key presses as DirectX did,
meaning it is not possible to run and pick up items." Would have made people
aware that this is, in fact not a bug, but just a different way of doing
things.
Again, please do not do yet another rewrite of things, causing more delays,
just to make a few people
to run. I realize this is due to the keyboard repeat rate but it would be
nice to not have this. One other issue with the keyboard is that it is now
not possible to run through a room without a torch and press enter every few
steps to check for items. When you press enter, you stop running.
Karl
I would say just use the .wav files. I would rather have higher quality.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, October 03, 2010 9:31 PM
To: Gamers Discussion list
Subject: [Audyssey] (no subject)
Hi
I would most certainly be interested. If something like this does
happen, sign me up.
Karl
Original message:
Sent this to another list but figured some people might be interested.
Sorry for those who are getting it twice.
- Original Message -
From: clement chou
To: brandonsl
.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Monday, July 05, 2010 9:10 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] MOTA Comments
Hi Thomas,
Wrll, someone's gotta start this one, ri
Hello,
Are there any accessible tenis games out there for the PC? I've heard
of virtua tenis, but I'm wondering if there are other options or if
there is something better.
Karl
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Make sure you are running the latest BGT. I think that will usually fix
any errors. I am running the game fine here using the latest beta.
Karl
Original message:
HI,
Has anyone else has troule getting the new sidescroller game made by
someone with the BGT to start? I get an error on
Cut scenes are very fun and interesting to listen to the first few times. It's
when you're playing the game for the fifteenth time and know them by heart that
we want to skip them.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tho
Hi,
Just downloaded Time of Conflict. Running the game launches the setup again.
Has anyone else had this problem after upgrading? I also uninstalled and
reinstalled with the same result.
Can someone please send me a working conflict.exe file?
Karl
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what I
have done for Jaws with the game I be interested.
Gary
- Original Message -
From: "Karl Belanger"
To: "Gamers Discussion list"
Sent: Sunday, March 07, 2010 5:28 AM
Subject: Re: [Audyssey] Out of the Park baseball?
> Have you thought of doing Window-eye
Have you thought of doing Window-eyes scripts? Or, have you tried it with
System Access? I would love to be a part of the league but I do not own Jaws.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Gary Whittington
Sent: Sunday, Ma
erb...@yahoo.com>
Please do not reply on list as he is not a member.
Thanks,
Karl
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Hi,
Can anyone give me some tips on playing a wanderer well in Entombed? I have
repeatedly observed things, but never seem to get any extra abilities.
Thanks,
Karl
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You can
I had the same issue, and my previous message describes the problem. The server
was authorizing everyone, but he has fixed it in 2.42 so it will not happen any
more.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent
In v2.4 and 2.41 there was a bug where simply creating an account would enable
the full version, but this has been fixed and it no longer does that. The
latest version is 2.42.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
The link on the site is the right one, despite what the text says.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, January 24, 2010 4:20 PM
To: Gamers Discussion list
Subject: [Audyssey] finding link for n
let you use the arrows, you must point at the item you want. However, there is
usually a sound effect and a slight vibration when you are selecting something.
Also, the menus are static so you can memorize their locations.
HTH,
Karl
From: gamers-boun
One suggestion is to use an online backup service like carbonite:
www.carbonite.com
or Mozy:
www.mozy.com
Both backup services are very accessible and both offer unlimited secure backup
for around $55 per year.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun
This is not a bug as you can not type the numbers. You must use the up and down
arrow to select a number and then press enter.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of René Linke
Sent: Monday, December 28, 2009 9:43 AM
To: Gam
Clicking THE GIftanum link gives me an http 404 error.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Wednesday, December 23, 2009 7:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Giftanum?
Hi
I have tried the game, it is real and not infected. It is a simple memory game,
similar to the Pirate Memory game that was around for Klango in the past,
except there is no "story mode". Players simply take turns selecting spots on a
board and trying to match them. The audio quality is quite low
any accessible game, and I think a
game like MOTA is a prime candidate for something like this. Angela could face
multiple creatures in a row, or have to run through a collapsing level in order
to reach an exit or another boss.
What are your thoughts?
Karl
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I would like to see traps listed first in the view command, specifically the
closest one in front of you should be mentioned first. Could this be done?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, Decemb
Hi,
One other thing, I would really appreciate it if you could somehow alter one of
the spike sounds when they are so close together because it is hard to tell
when you are next to the spikes since the sound is effectively positioned in
the space between the two sets.
Karl
-Original
Hi,
S
P
O
I
L
E
R
There is a pressure switch in the same room before the chasm which lowers a
bridge. You can see it with the view command.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Monday, December 07, 2
ill send a
congratulations message announcing the highest score in each difficulty.
Karl
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Not sure why this happened, but I could never get classic Troopanum to work on
Vista either, after upgrading from XP. After I did a vista reinstall a few
weeks ago, the game works fine.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
I have never had to turn either Window-Eyes or System Access off when playing
almost any game. Yes, you do here some random chatter when you press keys, but
that is all. There is no conflict with the keyboard, unless you use a hotkey
that the screen reader uses.
-Original Message-
From:
Hi all,
I just finished a round of survival mode on easy. I finished with 424 strength,
13 shields, over 150 rocks, and 440085 points.
Can anyone top that?
Karl
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If you listen to the shield sound, you can approximate when the shield will be
running out fairly accurately, and get ready to activate another. Also, the
shields last about 20 seconds if you have a good sense of timing.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers
I've played, for sure.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allan Thompson
Sent: Sunday, November 15, 2009 11:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New release - The Q9 Action game!
I am defin
, who begins attacking members of your own party, rather than
the enemy? I had a skeleton Goblin Necromancer who constantly attacked my party.
Also, someone who is on the entombed list please pass this report along if it
has not been brought up there already.
Karl
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What is cyberassault's pk policy? Are there any restrictions,
protection for new players, ways to opt out, etc?
Karl
Original message:
I suggest cyberassault.org port 1.
It's a mud that's going through code upgrade and all the good changes, and
fully functional as well.
T
Hi,
I am looking for a mud that is more modern in theme. Basically, I mean
guns, cars, and in general a more modern feel to the mud. Can anyone
recommend something?
Karl
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Hi,
You can use the ordering wizard included with the product to request a
key for the new computer. Just answer yes when asked if this is a key
replacement. This will not invalidate the key on your old computer.
Karl
Original message:
Hi Folks,
If I want to run VIPMud on more than one
Hi,
I got one of these last summer, and never installed the software, so I
don't have the profiler or the force feedback drivers. Is there a place
where I can download them?
Karl
Original message:
lol, I hadn't come across this email yet. Sorry for taking up your inbox
contact info:
Hi,
Have you downloaded the latest setup file? Also, do you have the
directx 9 components installed? They do not come natively with Vista
unless you upgraded.
They are included with some games, but I'm not sure which.
Karl
Original message:
Hi All.
I have a problem installing Classic
goal when I need to start the play again.
Karl
Original message:
Hi Ian and Dark,
The problem with that is, it takes the fun out, because you're stopping the
disk from flying around, which is supposed to happen. Dark, let's for a
moment forget about the fact that you need to use the
Did you check the manual?
Actually, you are forgetting something. You need to press control after
you hear the clap. In Normal, as soon as you hear the pipe fit sound,
immediately start pressing the appropriate arrow key. The toolbox will
move as soon as the next pipe's water starts up.
Origin
Hi,
When Troop2 was first released, you could enter your Troop1 order
number into a box on the site and get a discount. However, that was
only a limited time offer, and they ended it a few months after Troop2
was released.
Original message:
Really? Then things must have changed. Because I alw
If you have never donated, your account will be deleted after sixty days of
inactivity. If you have donated at least once, your account will never be
deleted.
- Original Message -
From: "K. Mathew" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Tuesday, July 08, 2008 12:18 PM
me to do anything.
Jim, can you please do something to make the game nearly infinite? For example,
you could make the succeeding planes after the first one start being closer
together, and you can make them avoid more and more. I'd rather not have a
point which it is impossible to continue
Hi,
I think you could get around the distortion problem by not decreasing the
wind volume when the plane is farther away. What I mean is, when a plane is
near the maximum range, the wind is just about inaudible, especially on the
higher difficulties. If you simply don't have the wind get as soft
Here's another announcement from BSC.
- Original Message -
From: "Justin Daubenmire" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 30, 2008 3:24 AM
Subject: [GameTalk] revisions to classic pipe
> All,
> Please consider forwarding this onto any person/mailing list you thi
.
I caught on quite quickly. How does 55 shot down before intentionally losing
on experienced sound?
Karl
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Claudio"
Sent: Sunday, June 29, 2008 9:07 AM
Subject: Re: [Audyssey] Puppy1
> Hi
There is a new message on the RSG site:
RS Games Closing
Dear Audiogamers,
RS Games has closed for some time, most likely for some years to come
For a reason, I can't neccesarily give one...perhaps it's just RS Games that's
done it.
As far as our projects, they will remain un-touched..we are no
.
3. Get the best shield you can.
4. Several other types of armor, Mostly neck, tings, and tabbards, will give
you MR boosts.
HTH,
Karl
- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, June 12, 2008 2:43 AM
This doesn't make any sense. He just released SDM beta 4 a couple of days
ago. Something tells me he's not gone for good. Maybe he reached his
bandwidth limit and wanted to avoid extra charges, or maybe a personal
problem came up.
- Original Message -
From: "Mich" <[EMAIL PROTECTED]>
To
Hi,
If you ever get to the point where you can afford a Quickstone, I HIGHLY
recommend you get one. It is very useful for healing, and the power unlocked
from the Shattered Skull adventures is really great.
Karl
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]
In my opinion, the most important stat is MR. Goblindoom is definitely
better. I think the hale blade was a hold-over from quite a while ago when
the Sryth world was much smaller, and there weren't many adventures.
Karl
- Original Message -
From: "Thomas Ward" <[EM
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