Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-03 Thread Michael Gauler
Hi Thomas, I have a few questions here. Since you talked about open source things like SDL and such I'd like to know what mainstream games for Mac or Linux use. They obviously don't have DirectX components, but if a a 3D first person shooter is created or ported to something non windows, there

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-03 Thread Thomas Ward
Hi Michael, Well, the majority of PC games aren't directly developed for Mac or Linux, but those that are considered to be Mac/Linux compatible are often played using a commercial emulator like Transgamings Cider and Cediga. Transgaming has a huge list of PC games that have been tested with their

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
Hello Ben and all, Because iPhone, iPad and iPod touch all run the same OS namely iOS, a release for iPhone implient necessarily a release for iPad and iPod touch in the same time as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Thomas Ward
Hi Willem, As far as the javax.sound.sampled API goes you are right about it not being very good. However, there are some decent alternatives like Joal, a Java implimentation of OpenAL, which I've heard is pretty good for cross-platform audio support. Since Mac OS, Linux, etc uses OpenAL using

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
Hi Thomas, You are going to a central point here. As you know, I'm still a big java fan, I wrote past games in java, and upcoming games outside of the playroom will very likely to be in java again. Why I haven't written the playroom in java ? There is two reasons for this: 1. You might have

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Willem Venter
Hi quentinC. Your choice and reasoning regarding java is quite sound. I would also not consider using java's ui with access bridge. Even using grid layout or some other layout results are unpredictable and different on different os's. If you ever consider using your screen reader API from java,

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. JNI wrapper for my screen reader API is already under construction. I carefully though on this and that's why I said in last post that

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Willem Venter
Hi. It's good to hear. Like I said, swig almost does all the work of making your java wrapper for you. I've seen object oriented code in c, but I agree that it is not really suited for object oriented programs. In theory you could use structs. On 12/2/11, QuentinC quent...@cfardel.net wrote:

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Willem Venter
When I wrote swig, I meant swig. http://www.swig.org/Doc1.3/Java.html On 12/2/11, QuentinC quent...@cfardel.net wrote: Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Thomas Ward
Hi Quentin, You'll get no argument from me. I for one agree with you on all points, and that is why I don't use Java for any of my games. Especially, for the Genesis Engine. The accessibility of Java applications is too inconsistent between screen readers and different platforms to make it a

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Thomas Ward
Hi Willem, Yeah, C is not the best object oriented language. I like Microsoft's C# .Net because its very similar to Java, is simpler than C/C++, and is fully object oriented like Java. As far as that goes Microsoft's VB .Net has also gone a long ways to making Visual Basic into a pure object

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Thomas Ward
Hi Quentin, I've worked with JNI before on prior projects, but I don't think I want to convert my games to Java. What I am likely to do myself is upgrade the .Net version of my engine because its a lot easier to work with than the current C++ version of the engine. Its very object oriented like

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
Plus as others have mentioned AWT Events are to slow for reliable keyboard/mouse support in games, and javax.sound.sampled leaves a lot to be desired. For AWT it's not true for all games. For a small game like magic blocks, or even for games like SoundRTS or emtombed, I think that's not a big

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Thomas Ward
Hi Quentin, Actually, you can create cross-platform ports of your games using C# because it is largely cross-platform. I know for sure Mac OS and Linux have an open source .Net Framework called Mono that can run a number of Windows apps written in C# 2.0 and 3.0.I've even written several apps for

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Orin
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Rheine Sent: 01 December 2011 21:59 To: gamers@audyssey.org Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac hi quentinc, i would definitely prefer an iphone version, firstly

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
I think I could try it out. I will download the SDK and try. Am I absolutely obliged to use visual studio ? I don't want to buy it and I have heard that express version was not compatible with jaws or NVDA. Some time ago I tried 2008 express for C++ but it was very annoying to use. Compared to

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Thomas Ward
Hi Quentin, You should receive a private message from me on this subject in a few minutes. I agree we should take it off list so we don't fill the list with programming chit-chat. Cheers! On 12/2/11, QuentinC quent...@cfardel.net wrote: I think I could try it out. I will download the SDK and

[Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread QuentinC
Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Alfredo_The_Music_maker
1. First, I would like to make it clear, that we end to be general. An iPhone is too specific, so I would rather say, an iOS device. If I were to choose which one, I would take the latter, for I currently do not have a Macintosh right now, and it is only fair that I get a mobile version. 2. I

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread william lomas
i own an iPhone and a mac but i think on the iPhone would be good as then one can play multiple games anywhere, at any time. obviously over wifi would be best as 3g data for some is not unlimited. i would eventually like to see a version for the mac, to but that would be in the future On Dec 1,

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Ian McNamara
well i would not mind weather a mac or iphone vergen was done first although because i do all my computer stuff on my mac i'd probley rather play a mac vergen first. as for payment as the windows one is free i'm not sure how much i'd be willing to pay just so i could play a vergen for my

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread fred olver
: playroom on iPhone or on mac Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread william lomas
or you should charge windows users too as this is unfair On Dec 1, 2011, at 3:17 PM, Ian McNamara wrote: well i would not mind weather a mac or iphone vergen was done first although because i do all my computer stuff on my mac i'd probley rather play a mac vergen first. as for payment

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread pitermach
Although I am planning to get a MAC, for now, iPhone would probably work better for me and many people. If you are planning to actually charge, I suggest you only charge for the mobile iOS version, since MACS are also fully functional computers and it'd get a little unfair if someone doesn't

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Ian McNamara
Hi yep i agree charging for the mac vergen would not be fair as it's a fully functionel computer so all you'd have to do is put a download link for the mac vergin on the websight how ever the iphone vergin would have to be approoved to be releeced in the apple app store so i can understand why

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread william lomas
however remember though someone has to pay for the development of a mac and or iPhone version as the developer doesn't have a mac computer to work with or an iPhone I guess, come to that On Dec 1, 2011, at 4:10 PM, Ian McNamara wrote: Hi yep i agree charging for the mac vergen would not be

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread QuentinC
As first glance it may be unfair for mac users, but remember one thing: I haven't the required competances and material to produce something myself. I therefore need to ask a third partie, and that third partie must be paid in some way. It doesn't make any difference between mac and iOS on

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread william lomas
well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere On Dec 1, 2011, at 4:40 PM, QuentinC wrote: As first glance it may be unfair for mac users, but remember one thing: I haven't the required

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Ian McNamara
Hi yep that's true i understand the point there. i was not saying i would not pay infact i would asspeshaly as some one made the point earlyer if i had the option to play the games while on the move such as on an iphone that would be grate. Ian McNamara --- Gamers mailing list __

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread QuentinC
well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere Strictly for me it doesn't matter, I don't have neither of the two. But I have the impression that an iPhone version will interest more people than

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread dark
While I don't own either system myself and thus don't have any steak in the outcome of this, I do think there is one relevant observation here. Quentin, your an incredibly good developer and your projects have been great thus far, however cross platform developement from what I've gathered

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread QuentinC
Hi dark, There's a big difference between my playroom and Thomas' game. In Thomas' case, in order to make something multiplateform, he has to think completely his project to be multiplatform from start. Being multiplatform in C++ is not an easy task at all: you must pick the right audio

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Brandon Misch
i would pay anything but would rather have a mac version first. and if rs games can create a mac version then you can. On Dec 1, 2011, at 3:08 PM, QuentinC wrote: Hi dark, There's a big difference between my playroom and Thomas' game. In Thomas' case, in order to make something

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread william lomas
iphone On Dec 1, 2011, at 6:22 PM, QuentinC wrote: well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere Strictly for me it doesn't matter, I don't have neither of the two. But I have the

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Brandon Misch
mac for me On Dec 1, 2011, at 3:39 PM, william lomas wrote: iphone On Dec 1, 2011, at 6:22 PM, QuentinC wrote: well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere Strictly for me it doesn't

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Matheus Rheine
? or more? thanks,and hope to see this project ported to ios in the future. -Mensagem original- De: QuentinC quent...@cfardel.net Para: Gamers Discussion list gamers@audyssey.org Data: Quinta, 01 de Dezembro de 2011 14:38 Assunto: [Audyssey] Poll: playroom on iPhone or on mac Hello listers

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread shaun everiss
hmmm I know that a few people here have an Iphone or mac, but am not sure of how many. Probably a few here have iphone but on the audio games forum maybe more do I think they do. You should probably try for android to since that may be the next system up there. Symbian may be on the way out, I

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread David Chittenden
Hello, I know longer have a windows computer. I have an iPhone and a Mac. David Chittenden, MSc, DRCAA Email: dchitten...@gmail.com Mobile: +64 21 2288 288 Sent from my iPhone On 2/12/2011, at 2:38, QuentinC quent...@cfardel.net wrote: Hello listers, I'm getting more and more demand to

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Thomas Ward
Hi Quentin, 1.  Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? Well, I'm certainly interested in a Mac version of the playroom as I've

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Thomas Ward
Hi Shaun, While its true only Windows has SAPI support its not a big deal. Mac OS, iOS, and Linux, etc all have their own text to speech APIs.Its simply a matter of converting the code from SAPI to the native text to speech API for the target platform. It doesn't require recorded speech clips

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Thomas Ward
Hi Brandon and all, Just a note about that. RS Games and Quentin are using different programming languages. The RS Games client is written in Python, at least the Mac/Linux version is, and I believe Quentin's Playroom is written in C. porting a game written in C to Mac is more involved than

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Willem Venter
Hi all. I must honestly say that I sometimes get very frustrated with members in this community. Most developers don't make much money at all and still people demand what they want when they want it and it should also be free, as if they can even do half the things many developers has done for

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Thomas Ward
Hi Dark, Well, I would like to start out by saying that this is comparing apples to oranges as Quentin's situation and my own are very different from a development standpoint. Quentin's playroom is hosted on a server which means the majority of the game actually runs physically on the server. All

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Orin
I'd say start on the Mac first. That's I think where most would want it. Then later would come the iPhone, with things like GameCenter where you can add achievements. That could be awesome. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Dec 1, 2011, at 1:22

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Thomas Ward
Hi Quentin, Just a thought here. How about writing a version of your client in Java 6? the reason I ask is a lot of cross-platform developers use Java because they can create, build, and test their application on Windows and release it for Mac OS with little to no changes. Plus the Mac OS Java

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Thomas Ward
Hi Ian, Yes, but the third-party developer isn't going to do that work for free. He is going to want to be paid and where is Quentin suppose to be able to get that money from? Do you expect him to pay out of pocket for it and not expect the Mac users to pay for the port themselves? As Quentin

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Ian McNamara
yep exactly i would pay for a mac vergin if i had to as i like the game if this happens i for one will be very grateful as i use a mac for pritty much everything i do so it's anoying having to switch windows on just to play games. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread dark
, December 01, 2011 8:08 PM Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac Hi dark, There's a big difference between my playroom and Thomas' game. In Thomas' case, in order to make something multiplateform, he has to think completely his project to be multiplatform from start. Being

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Ben
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Rheine Sent: 01 December 2011 21:59 To: gamers@audyssey.org Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac hi quentinc, i would definitely prefer an iphone version, firstly because the playroom would be accessible on the go

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Dallas O'Brien
hi, i think the iIOS version would be better, as its a far more widespred platform now then the mac. more people are using IOS then mac, and this is only growing. and this lets you use it over either iphone, ipod, and ipad. as for pricing, i am not sure how much you will need to pay out to have

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Willem Venter
Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac hi quentinc, i would definitely prefer an iphone version, firstly because the playroom would be accessible on the go -- no matter where you are.. on the bus,school,street,etc. on the other hand if you developed the mac version first