Hi Tom.
It strikes me a sort of story driven entombed with the odd update which it
sounds like your making would be a slightly different type of project to an
online game.
For instance, in a brouser game (even a mud), you play as one character and
progress, and new stuff is added you go thro
Right about the two jobs.
And If I know one thing about fantasy worlds, the magic you can use in
entombed is child's play against a (fictional) legend like Merlin.
Thus I personally am not the biggest fan of the last two Harry Potter books.
I won't go into detail here, but if I had to deal with
Hi Michael,
Well, those are certainly some good complaints about Entombed, but the
major complaint with that game is that it is a Roguelike RPG which
means all you do is walk around an underground dungeon fighting
monsters and pickup gear. It lacks the story driven aspect of
exploring an entire wo
Hi Thomas,
That's exactly what I meant when we talked last about game genres.
Final Fantasy for the blind or something like it, the Elder Scrolls series
or even something like an actual audio version of Sryth.
I was once there, but had not enough time for it a few years back, but
exactly.
I hav
Hi Dark,
I suppose, but I still think you are comparing apples to oranges here.
I always understood games like those from Malinch entertainment to be
done deals as in already complete with no new quests or adventures
forthcoming. Besides that those are text adventures not full blown
roll playing g
Dark,
That's part of the reason I decided to keep AA as an online server
only, and don't release it in standalone form. It's hard enough to
create good areas and updates, much less create a whole new existing
game and maintain packages of obsolete or buggy versions for a bunch
of different users.
Hi Tom.
as regards the text games and upgrades, I'm sorry to say that not everyone
is as good about writing new stuff as you suggest, and certainly many stand
alone text games I've seen have been just the one game and goodbye!.
Look at the titles from Malinch entertainment, you pay 29 usd for
Hi Dark,
Well, that's an attitude or opinion I just don't get myself. Why would
a text based game not promise any upgrades. Obviously, if the
developer is selling this as a product it only makes sense if he or
she upgrade the game from time to time with new content. Especially,
if there are possib
To be honest sean, I'm afraid I really don't see your problem with using
virtual focus.
it really doesn't make too much diffeerence imho slipping into vf and
reading the last sent text (usually ctrl up arrow is enough),and having the
text read to you.
The only time I've found it necessary to
Hi Tom.
I agree on the online game, but i don't think it's so illogical that people
won't pay for a game offline that uses text.
A stand alone text game promises no upgrades to the game, and no interaction
with other players. Much as I dislike it myself, pvp and co op play are very
popular a
tom I to like text games, especially if they can display in the
command line natively, ie they are command line based games written
to display in a dos like environment but are not actually dos games.
I have not as yet found a good dos emulator for windows.
and either have to use vertual focus o
Hi Dark,
Right. A text format is definitely the universal constant when it
comes to maximum accessibility for blind and sighted gamers. Thanks to
the classic Infocom text adventures and on line RPG gamebooks like
Sryth I've grone to be quite a fan of text based game play myself, and
of course as y
Hi Tom.
When my phd is finished, that's actually one of the things I think I'd
considder learning to do, sinse it's something I've always wanted to see,
and gamebooks are very popular at the moment.
I like the sapi program idea, though my concern is including and making it
accessible to site
Hi Dark,
Actually, Star Wars: The Old Republic and Star Wars: Knights of the
Old Republic are two separate games. Star Wars: The old Republic is
brand new and takes up the story about 300 years after Knights of the
Old Republic. However, I completely understand your point of losing
touch. I have m
agement, which is rather silly.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, August 05, 2011 6:13 PM
Subject: Re: [Audyssey] are there any blind games where people can go on
quests and play with other players o
Hi Tom yes that is what I was talking about. hth. from Mich.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, August 05, 2011 1:13 PM
Subject: Re: [Audyssey] are there any blind games where people can go on
quests and play with o
Hi Dark,
I think what Mich is talking about here is the newer real time roll
playing games for the PC and other game consoles where you have real
time movement etc much like an FPS game, but you can compete and play
out a number of quests online via a dedicated game server or play solo
on your gam
Hi Mich,
No, not really. We have text adventures and muds of that sort, but
nothing in a real time FPS type environment with a dedicated online
server etc. Something to think about though.
Cheers!
On 8/5/11, Mich wrote:
> Hi all. I had a question. I have seen allot of different audio games but
Christopher Paolini, Brisingr.
--
From: "Mich"
Sent: Friday, August 05, 2011 8:50 AM
To: "gamers @audyssey.org"
Subject: [Audyssey] are there any blind games where people can go on quests
and play with other players on line
Hi Mich.
i'm slightly confused, sinse you mention both online fps games involving
quests, such as unreal tournament (though i believe that is mostly coop and
pvp battles rather than actual quests), and games like Eamon which is purely
text based.
About the first, the answer is no, not yet.
Hi all. I had a question. I have seen allot of different audio games but I am
wondering if the blind community has any games that have audio and are like fps
but where you can go on quests and play online with other players? I am kind of
thinking of the games that the sighted people have like sa
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