hI there
Yes I also agry with that. my grandmother is 70 plus yearsold and she
likes games like cards and word games. My mom likes puzzll games. where for
my wife and I like games like alter and more action pack games. So I think
that you just have to find the right thing to get someone
Hi James,
Exactly. As a game developer I am discovering there is a big
difference in what the older generation of game players want verses
what the younger generation of players want. In order to market audio
games we have to really figure out what age group we are targeting and
then get the word
Hi Tom,
Yeah…that was the point I was originally trying to make. I feel bad that it
wasn't clear enough, and partially derailed the conversation. Thanks for
stating it a bit more succinctly.
On Jun 7, 2013, at 11:06 AM, Thomas Ward thomasward1...@gmail.com wrote:
Hi James,
Exactly. As a
Yeah. Every now and then you'll find a seior citizen who'd be into a
game like Shades or TOC but Iwould imagine they're comparitively rare.
My dad, although I wouldn't quite call him a senior citizen yet, would
probably thoroughly enjoy such games were it not for the fact that they
have few to
Hi Shaun,
While I do not doubt you, like many others, have made a serious
financial investment in Windows software do remember that sooner or
later the support runs out for it, and if you are happy with it as is
that's fine. However, if you want updates, bug fixes, or whatever
you'll end up
true tom, most of my softwae is opensource.
my readers supernova mainly are upgraded for 7 use, nvda is already
working fine with it, in fact I use win7 right now.
most software I use is free or will still work enough for use.
At 07:36 PM 6/6/2013, you wrote:
Hi Shaun,
While I do not doubt
yeah if you like windows just get windows, use ibm lotus symphony with
nvda, vlc media player, there's lots of open source stuff out there for
windows. windows is still best for audio games so that's why I stick
with it.
On 6/6/2013 3:36 AM, Thomas Ward wrote:
Hi Shaun,
While I do not
I'd like to add to what Tom has said about the market for cross-platform games.
Draconis entered the Mac market for audio games six months ago, but had been
analyzing it for quite some time prior to that, too.
Regardless of the industry, the sheer number of users who use a platform is
only one
Hi Josh,
Unfortunately, that is presently true. Those of us using Mac or Linux
don't quite have the same choice in audio games, and if we want to
play them we either need to keep a Windows machine around for that
purpose or run Windows in a virtual machine. Both works, but is the
one thing
Draconis said:
It is far more complex than simply looking at numbers and trying to use the size of
the user base as a reference point. A huge percentage of visually impaired Windows users
are, for example, are elderly persons who have recently lost their vision and primarily
use their
Hi Eleanor,
I actually agree with you, which is why I was using Swamp and Shades of Doom
specifically as examples. My point was that the demographics for various types
of games are going to vary, and the sheer numbers of users on any given
platform is not a good way to determine market size
Hi,
I'll add to what Josh said, because he raised a number of good points
that pertains to my own situation as well. Like he said we can't look
simply at the numbers, because there are a number of other things
going on here too.
For instance, while the Linux market is growing I still have
could someone please tell me of games I could get to play on the
iphone I tried to find sole trapper and I can't. Free and payed games
are ok thanks.
On 6/6/13, Draconis i...@dracoent.com wrote:
Hi Eleanor,
I actually agree with you, which is why I was using Swamp and Shades of Doom
Hi Eleanor,
You are quite right though. Both my wife's and my parents are getting
up their in years, but that doesn't mean they are completely computer
illiterate and don't play games. In fact, the opposite is true.
My mother, for example, just purchased a brand spanking new HP laptop
with
Hi James,
Cool, good to hear that you are making progress with BGT. Can't wait to see
what you come up with.
BFN
Jim
I'd love to, but I'm building a pig from a kit.
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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: Jim Kitchen j...@kitchensinc.net
Sent: Monday, May 06, 2013 5:06 AM
To: James Bartlett Gamers@audyssey.org
Subject: [Audyssey] programming games
Hi James,
Sounds cool that you plan to learn how to and then program games.
I was going to ask, are you thinking of using the BGT tool kit, or learn
Hi James,
Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game
Hi all.
Excuse my ignorance, but can you develop all types of audio games using the BGT
kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG)
Thanks.
Sent from my jPhone 5
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is there really a market for going cross platform though? more and more
people do use linux but most use windows, IOS or android. and I think
many are still using windows xp servicepack2.
On 6/5/2013 10:30 AM, Thomas Ward wrote:
Hi James,
Considering you are a beginner that sounds like the
as far as I know it is for all types of audio games. that is why audio
game maker failed because it was very very limited and slow as to what
it could do.
On 6/5/2013 11:09 AM, Jesse Gaona wrote:
Hi all.
Excuse my ignorance, but can you develop all types of audio games using the BGT
kit,
Not only that but they seriously misrepresented what it was going to be
while they were developing it. They said it would be able to create any
style of game, but that turned out not to be the case. And anyway there
were bugs in it that made any games you developed with it all but
unplayable.
I imagine before long there will be.
But thou must!
On 6/5/2013 9:16 AM, Josh Kennedy wrote:
is there really a market for going cross platform though? more and
more people do use linux but most use windows, IOS or android. and I
think many are still using windows xp servicepack2.
On
Regarding that cross-platform comment: When I first taught myself computer
programming, I used a
language called JavaScript. This is still the one I primarily use. It is
interesting because, being
interpreted instead of compiled, you write it, and anyone can run it. Most
people who download
You can indeed. Because Audio Game Maker was little more than a
collection of predetermined buildin blocks, sort of like the RPG Maker
programs that were popular in the 90s. So you have very little actual
control over how you want your game to behave. And anyway the program
was so buggy that
yes bgt is better all around because it does what it says. it lets you
make any style of game you wish, even plain old text adventures if you
wanted to.
On 6/5/2013 11:27 AM, Bryan Peterson wrote:
Not only that but they seriously misrepresented what it was going to be
while they were
so you mean in the future most people are gunna switch to ubuntu or
something like that?
On 6/5/2013 11:28 AM, Bryan Peterson wrote:
I imagine before long there will be.
But thou must!
On 6/5/2013 9:16 AM, Josh Kennedy wrote:
is there really a market for going cross platform though? more
I just said there may be a market to go cross platform.
But thou must!
On 6/5/2013 9:48 AM, Josh Kennedy wrote:
so you mean in the future most people are gunna switch to ubuntu or
something like that?
On 6/5/2013 11:28 AM, Bryan Peterson wrote:
I imagine before long there will be.
But thou
Hi Jesse,
All types of audio games can be developed using the BGT Toolkit. The
strength of BGT over failed toolkits like Audio Game Maker is that it
uses a scripting language, Angelscript, that simply wraps DirectX,
SAPI, and other components and makes them available to a programmer
without the
Hi Josh,
Its hard to say what people will use in the future, but I will say
open source solutions like Ubuntu, Sonar, and Vinux are definitely a
great alternative for those people who are not wanting to move to
Windows 8 and beyond. I myself like the new Unity desktop for Ubuntu,
and if people
Hi Tyler,
Yes, that may be true, but Javascript is ill suited to a lot of
serious game development. A language like C++, for example, is a much
better language if a game developer wants to write a really good FPS
game or something else that could benefit from a compiled language
with a lot of
yes and now that we have qt-at-spi we have access to many more
applications such as the skype GUI and others. Is java similar in syntax
to c? Probably programming games in java would be easiest because then
they could run on windows android and linux.
On 6/5/2013 12:58 PM, Thomas Ward wrote:
Hi Josh,
Sure there is a market. How big it is I can't say, but there is enough
of a market there to consider cross-platform games. There are several
people who now have Mac OS X, and the last time I checked the Orca
list has a couple hundred blind members. I don't know for sure how
many blind
What about web browser games in a compiled language like Java? I heard that
Java applets were
pretty big; they were in 2006, and I haven't seen much change. Web browsers are
changing, but I
don't think the JVM went away yet.
Tyler Z
On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote:
Hi
The sad part is that a lot of those features could have
Sent from my iPhone
On Jun 5, 2013, at 11:18 AM, Thomas Ward thomasward1...@gmail.com wrote:
Hi Bryan,
No kidding. I could have written a better tool than Audio Game Maker
using the same basic concept. A lot of it came down to the
Oopsie. What i meant to say was the sad part about the whole AGM
business is that a lot of those features, the Saveand Load Game
feature and the menu system could probably have been written into the
Game Manager building block. I agreeit was a neat concept and had it
been done properly it might
Hello and good day
And what I also like is that it's free. so I can learn how to do it and
then when I'm ready to move on I can buy the upgrade grin.
bfn James
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hi james, maybe when you or I learn bgt one or both of us can make a
really good nfl football and mlb baseball game with lots of voice
commentary and sounds and stuff, that would be fun.
On 6/5/2013 2:11 PM, James Bartlett wrote:
Hello and good day
And what I also like is that it's
Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games
Hi all.
Excuse my ignorance, but can you develop all types of audio games using
the BGT kit, or is it specifically for certain type? (Ex: arcade, text
based, or RPG) Thanks.
Sent from my jPhone 5
---
Gamers
Subject: Re: [Audyssey] programming games
is there really a market for going cross platform though? more and more
people do use linux but most use windows, IOS or android. and I think many
are still using windows xp servicepack2.
On 6/5/2013 10:30 AM, Thomas Ward wrote:
Hi James,
Considering
: [Audyssey] programming games
hi james, maybe when you or I learn bgt one or both of us can make a
really good nfl football and mlb baseball game with lots of voice
commentary and sounds and stuff, that would be fun.
On 6/5/2013 2:11 PM, James Bartlett wrote:
Hello and good day
And what I
Thanks for the info. Will be definitely be experimenting with BGT.
Sent from my jPhone 5
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You can make changes or update your subscription via the web, at
: Wednesday, June 05, 2013 2:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games
hi james, maybe when you or I learn bgt one or both of us can make a
really good nfl football and mlb baseball game with lots of voice
commentary and sounds and stuff, that would
Hi Tyler,
The problem is that Java gets very fussy depending on platform and
JRE. Yeah, I know its big selling point is that it is suppose to be
cross-platform, easy to port from platform to platform without being
recompiled, but the reality is that Java programs need to be updated,
tested, and
Hi Josh,
Java is similar to C++ as far as syntax goes, but it is not as simple
as you make it out to be. As I just stated in a prior post Java can be
fussy and downright temperamental when dealing with different versions
of the JRE. Especially, if you test your code against the official JVM
and
well I do think there is something to concider to go cross platform.
yes xp is a good os but once support goes unless you get second hand
stuff drivers will be a major issue to find.
ok if you have stuff up to 2012 maybe you will get drivers for it but
any new 2013 hardware sertainly 2014
I doubt that vary much josh.
Truthfully if I started again I am not sure if I'd get windows at all
or if I'd get a mac or linux and skip ms all together.
In reality I have spent loads of cash on readers games and other
programs so yeah like it or not, I am stuck with windows because I
have
well I like the offline games.
Web based games in html5 seem to be the new rage.
ofcause you need ie9 and up to really handle that.
ff and chrome support this standard to.
flash is still the main thing.
javascript works, so does java though you need to load it.
At 05:31 AM 6/6/2013, you wrote:
joshknnd1...@gmail.com
Sent: Wednesday, June 05, 2013 11:16 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games
is there really a market for going cross platform though? more and
more people do use linux but most use windows, IOS or android. and
I think many
Hello to all
Thank you to everyone that was posting me in the right deraction. I just
started to use BGT yesterday and I love it alraty. It took what little I
knew and put it in a way that broke it down so I can understand it even
better and took what I din't know and put it in a way that
: [Audyssey] programming games
Hello to all
Thank you to everyone that was posting me in the right deraction. I
just started to use BGT yesterday and I love it alraty. It took what
little I knew and put it in a way that broke it down so I can understand
it even better and took what I din't know
Subject: Re: [Audyssey] programming games
and when you started it james what script did you choose? thanks in
advance.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: James Bartlett jab8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday
Thank you I'll take that in to conciteration.
bfn
James
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, June 01, 2013 7:02 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games
Hi James,
I
Hi James,
You know how I love VB6, but since you can no longer buy it etc, I would
recommend BGT for anyone who is wanting to get into game programming. I have
not looked at it myself because I am still into VB6, but because it is a tool
kit I figure that it has to be easier to get started
Hi Jim,
I would agree with that. BGT is much easier than delving into a full
blown programming language because the entire purpose of the toolkit
was to wrap all the important game libraries like DirectInput,
DirectSound, Sapi, various screen readers, etc and offer a simple and
straight forward
, 2013 5:06 AM
To: James Bartlett Gamers@audyssey.org
Subject: [Audyssey] programming games
Hi James,
Sounds cool that you plan to learn how to and then program games.
I was going to ask, are you thinking of using the BGT tool kit, or learn a
full programming language?
Good luck.
BFN
Jim
I
Hi James,
I don't know about Jim, but for what it is worth I think you would
probably be better off starting with BGT. While learning a full blown
programming language like C++, C#, or Visual Basic .NET has their
advantages BGT is really designed to get you up and developing quickly
without a lot
There have been XYZZY Award-winners that were programmed in something as simple
as Inform 7.
Tyler Z
On Sat, 1 Jun 2013 19:02:14 -0400, Thomas Ward wrote:
Hi James,
I don't know about Jim, but for what it is worth I think you would
probably be better off starting with BGT. While learning a
and where to get bgt from thomas?
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 02, 2013 9:02 AM
Subject: Re: [Audyssey] programming games
Hi James,
I
Hi Lisa,
The Blastbay Game Toolkit, BGT, can be obtained from
http://www.blastbay.com
and pricing depends on weather you intend to write free or commercial games. :D
On 6/1/13, Lisa Hayes lhay...@internode.on.net wrote:
and where to get bgt from thomas?
Lisa Hayes
---
Gamers mailing list __
You get BGT from:
Philip Bennefall's BlastBay Studios games.
Home of The Blastbay Game Toolkit, version 1.3.
BGT allows users with no prior programming experience to create audio games
from the ground up, using a versatile scripting language.
http://www.blastbay.com/bgt.php
---
Gamers
Thanks Phil for this.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Phil Vlasak phi...@bex.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 02, 2013 11:20 AM
Subject: Re: [Audyssey] programming games
You get BGT from:
Philip
AM
Subject: Re: [Audyssey] programming games
Hi Lisa,
The Blastbay Game Toolkit, BGT, can be obtained from
http://www.blastbay.com
and pricing depends on weather you intend to write free or commercial
games. :D
On 6/1/13, Lisa Hayes lhay...@internode.on.net wrote:
and where to get bgt from
Hi James,
Sounds cool that you plan to learn how to and then program games.
I was going to ask, are you thinking of using the BGT tool kit, or learn a full
programming language?
Good luck.
BFN
Jim
I like Visual Basic 6.0 because I can not C.
j...@kitchensinc.net
Hi Thomas,
Oh sorry about that, I didn't realize that you were just talking C. Thought
that you were talking POP verses OOP in general.
It took me some time but now realize that I use some objects like
voice.speak Hello World
wave1.play DSBPLAY_DEFAULT
Of course those came from their SDK
Ok
That's fine
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 18 December 2010 22:57
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi Ben
Hi Thomas,
Just one little correction I think. In procedural programming you can have
public and private variables. That is you can do things at the beginning such
as
public SpeechRate
or
dim PlayersNames(10)
And those variables are then global throughout your entire program. But you
...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Sunday, December 19, 2010 4:56 AM
To: Thomas Ward
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft
Hi Thomas,
Just one little correction I think. In procedural programming you can have
public and private variables. That is you can do
Hi Hayden,
I guess the reason that I do not assign a variable type to my variables is
because I have never found a need to and am not sure which type would always be
the best for what I am using the variable for.
In some games though I do have a couple of them assigned such as
Public stm as
Hi Jim,
Well, if we are talking Visual Basic 6 that's true, but you need to
understand that Visual Basic 6 is not 100% a procedural language nor
was object oriented programming fully implemented either. The public
and private declarations for subs, functions, and variables in Visual
Basic 6 are
Hi Ben,
Well, there is a certain amount of logic involved in where to start.
For example, if I was going to start writing a game today I would
declare or create all the base classes containing all the variables
and functions required by the people, places, and things used in my
project. Next, I
thats someting...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: 17 December 2010 00:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi Kelly
Hi Ben,
Any time you learn something new like a programming language always
start out small before moving on to bigger projects. For example,
when I was taking C++ in college we didn't start out with something
like a calculator or similar app we started with a simple Hello
World program and went
Wish they did that in England. In A levels, you do stuff like spreadsheets,
etc, etc, etc.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 18, 2010 2:34 PM
Subject: Re: [Audyssey] Programming Games
Hi Hayden,
There is actually a huge difference in object oriented programming in
procedural programming. Unfortunately, this is going to be tough
explaining it in a way that gets the point across without getting too
technical, and I can't explain it without showing you a bit of code
for
its not that. i mean i tried to start small but didn't know where to
begin.,
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 December 2010 14:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming
18, 2010 3:23 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
its not that. i mean i tried to start small but didn't know where to
begin.,
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun
...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 18, 2010 10:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi Hayden,
There is actually a huge difference in object oriented programming in
procedural programming
Hi Tiffany,
I agree with Dark. I think it's best to learn and experiment with a
programming language, or anything for that matter, before starting to work
on a major project. For a long time now, I've been interested in writing
text adventure games (just for myself), but it took awhile before
, December 17, 2010 12:21 AM
Subject: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi Tiffany,
I agree with Dark. I think it's best to learn and experiment with a
programming language, or anything for that matter, before starting to work
on a major project. For a long
Hi,
Not only that but Jason, I think his name was, who wrote most of those
games was in no way a professional developer. I looked at the source
code for Giftenum one time and almost fainted it was that bad. I
wouldn't exactly recommend it for a beginner on that grounds alone.
Bottom line, the
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi,
Not only that but Jason, I think his name was, who wrote most of those
games was in no way a professional developer. I looked at the source
code for Giftenum one time and almost fainted
Hi Muhammed,
Well, to answer your question, I'd have to say it takes a lot of skill
to program and produce games. Especially if we are talking about
programming them from scratch as I do. If you have ever tried Philip
Bennefall's BGT Toolkit that's getting off pretty easy to put it
mildly.
First
Hi,
Smile. Yeah, the topic is ok for this list, but I'd like to provide an
additional resource for those thinking of starting accessible game
development. i have a list set up specifically for this purpose. While
the development web site is down do to lack of time to put it back up
and work
No dude, I think you miss my point actually. You couldn't get it to work
right off, so you quit. What I'm saying is you will have to be much more
tenatious than that if you plan on making anything of substance. Many blind
folks use visual studio, so obviously there are scripts out there that
a brailliant 24 or
32before long, which probably isn't long enough for such a thing.
- Original Message -
From: Bryan Mckinnish [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 07, 2008 10:41 AM
Subject: Re: [Audyssey] programming games
Hi everyone
Hi.
Could you forward that info to me too? grins.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 07, 2008 12:52 PM
Subject: Re: [Audyssey] programming games
Hi Bryan,
You can get all the Java command line
Hello Thomas!
Can you also send mee a pm with jawa instructions or tutorials for
adding sounds in a Jawa-programm?
Send your mail please to:
[EMAIL PROTECTED]
Regards, Claudio.
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You can
Hi Claudio,
I can do so, but if you don't know the Java programming language I am
not so certain that will do you much good.
Speaking of Java if you are considering programming or trying out the
language you might want to know how to correctly spell the name.It is
Java, (J a v a,) not, (J a w
Hi Claudio,
I think you misunderstood what I said. When I said I could do so I was
refering to sending you some documentation on playing sounds under Java.
I said absolutely nothing about making games for mobile devices.
I know there are a few folks out there gung-ho for mobile games, but it
Hello Thomas!
You can do so?
If you wand create a version for mobile devices it will bee very kool!
But i think you need a year or two for do so!
Or can you create that in 5 minutes?
I think not.
But if you can make that, i am very happy to play a game on a mobile fone!
Yes, i am very happy!
not
used to formatting code.
Thanks.
Bryan Mckinnish
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 01, 2008 4:57 PM
Subject: Re: [Audyssey] programming games
Hi Bryan,
If you want to really get to know
-
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 01, 2008 4:57 PM
Subject: Re: [Audyssey] programming games
Hi Bryan,
If you want to really get to know Python I suggest signing up for a
Safari Books subscription at
http
Hi Bryan,
Yes, I think Java is pretty easy to learn. It looks like C++, but is
much much easier than C++ to program games with. One of Java's huge
features is the Java runtime, JRE, has allot of classes which allows for
rapid development and design of programs. For example In only 10 lines
of
Hi Tom.
Thanks for that. Where can I find the java sdk and the filess that teach
java? I might give that a go. What about sounds, keyboard input and that
stuff?
Thanks.
Bryan Mckinnish
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Hi Cara,
Agreed. I rather like languages that uses the C-Style syntax since it is
the most universally supported syntax across platforms and languages.
Actually, that was a factor in why I picked Java over Python for
Raceway. Raceway and Montezuma's Return are written in C# and I needed a
Hi Bryan,
You can get all the Java command line development kits from:
http://java.sun.com/javase/downloads/index.jsp
As for documentation, input, keyboarding, sounds, etc I will write you
off list as we are probably getting off topic with this thread.
Bryan Mckinnish wrote:
Hi Tom.
Thanks for
Hi,
I am interested in learning how to program games in Java. Could someone email
me off list and tell me the best way to configure java to work with Jaws?
According to ME, Minnow the Fish Dog, There's nothing like, Sun, Sand, Surf and
Socializing!
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Hi, while there are tutorials for pygame, they often contain graphical
examples. So I have started to write some very simple examples focused
on audiogames programming.
There are 2 examples at the moment:
The example 1 shows how to play a sound and pan it.
The example 2 shows how to read events
Hi,
Yeah, that is a pretty good list of Python books. I haven't read all of
those, but I have read quite a few of them and would recommend any of
them for a new game developer thinking of using Python.
As it happens I am reading the Java series of books Learning Java, Java
In a Nutshell, Java
list gamers@audyssey.org
Sent: Monday, December 31, 2007 1:58 PM
Subject: Re: [Audyssey] Programming games
Hi Robin,
I primarily use Window Eyes 6.1 with Visual Studio 2005 and don't
encounter really any access issues with it. When I used Jaws with it it
seamed to do ok as long as you turned
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