Re: [Audyssey] How did you start?
I'd forgotten those space invader things I adored and a hand held game I played in 1983 called Mickey and Donald. love that thing I couldn't see it mind you, but played it. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 7:21 AM Subject: Re: [Audyssey] How did you start? Hi, Well, as many of you know I was sighted for many years. the very first video game I can remember playing was Packman on my Atari 2600 around 1982 or so. I later got several more games from that era such as Demon Attack, Space Invaders, Missile Command, etc. All the classics in other words. Around 1985 or so I got a Colleco for Christmas and started playing games like Donkey Kong, Mouse Trap, Smirfs, Zaxon, and several other games I probably don't recall any more. 1987 I had switched game consoles yet again moving to the Nintendo Entertainment System. It pretty much goes without saying I had all the major games such as Megaman, Mario, Double Dragon, Ninja Turtles, Castlevania, and several more. In fact, I still have the NES and most of the games in my living room closet. By this time in my life I was beginning to have a harder time playing the games because I couldn't see the tv screen very well. Things were often blurry, but it didn't stop me from continuing to play. By the 1990's my next major game console, if you wish to call it that, was an IBM 486 with 4 MB of ram. I played various games such as Duke Nukem, Overkill, and plenty of games I just don't remember now. I had several. In 1996, when I was a senior in high school, I got a new IBM with Windows 95 on it. About that time there were a number of popular PC games such as Heroes of Might and Magic, Tomb Raider, Top Gun, Doom, Jedi Knight, etc which I played. These were really the last games I could really play as I really couldn't see them well, and I was using Jaws 2.0 to access the PC because I couldn't see the words, icons, etc. It basically was just a mindless mess of blurry colors. Around 1998 I started looking for accessible games. A friend of mine in college gave me some of Jim Kitchens self-voicing games. Those proved to be fun little time waisters, but I wanted something more. So I kept looking. Eventually, I found GMA's web site with Lonewolf and Trek 2000 which I purchased right away. About this time Shades of Doom was in testing, and I recall buying it not long after it came out. As it happens the GMA Games site had a link to the Audyssey Magazine list and I joined to find out more about it. After that the rest is history. I have been floating around in the audio games community ever since. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz 1.16 - with a speech option
Well, I thought glulks waz too much of a different format anyway for any frotz interpreter to handle. I do remember once reading an artical saying that it's the versions of the inform language itself which get updated not the zcode format, so there's litle need to worry about an updated interpreter, but I'm not certain, --- -especially as all the recommended If starter packs I've seen come with older versions. Are their any release notes? Beware the Grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 05, 2010 11:13 PM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Only thing have really noticed while trying to get this working up to now, is that most of the different versions you find are all oldish, whereas, this installation package in fact seems to have been put together/uploaded to that site dated as [26-Nov-2009]. Don't think it can handle things like glulx scripts, but most of the games have here are *.z5 or *.z8 and it's fine with them. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 05, 2010 9:29 PM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi Jacub. If I remember rightly, windows frotz and win frotz are actually two different programs, --- though they are similar (I'm not sure if windows frotz is an earlier version). I do know win frotz tts is built on an older version of win frotz than the current one, because I actually foundthat win frotz tts won't play some of the infocom games like king arthur, where as standard win frotz will. Tts is convenient, but I played using Hal's virtual focus for a long while (actually a couple of years before I started playing audio games), so I don't find this too much of a pest. in fact, i originally used windows frotz on my old laptop with windows 98, but found the speech not to work (I had no idea sapi even existed back then or that I had to install it), but found Hal quite sufficient. It's a shame tts wasn't updated to the latest win frotz, but I'm generally not sure how the tts developement is going, or even if developement is continuing at all. Btw, this really! takes me back. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5002 (20100405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5002 (20100405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz 1.16 - with a speech option
Hi. If you go to http://if.illuminion.de/infocom.html you can find a lot of the old infocom games which you can then just download. To play them without compatibility problems you can just open the zcode inform files themselves in a frotz interpreter. hth. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 06, 2010 1:20 AM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi, You actually have that one as an inform zcode file? The onlycopy I have right now has them as DOS applications in .com format, and some of them, like King Arthur, trinity, and A Mind Forever Voyaging, or either in. exe format (JAWS does not seem to particularly like the format on those) or they're in .com format and don't read correctly or at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Monday, April 05, 2010 2:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Jacub? Lol! Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any sought of game? Do you need to ask questions about buying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 05, 2010 8:29 PM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi Jacub. If I remember rightly, windows frotz and win frotz are actually two different programs, --- though they are similar (I'm not sure if windows frotz is an earlier version). I do know win frotz tts is built on an older version of win frotz than the current one, because I actually foundthat win frotz tts won't play some of the infocom games like king arthur, where as standard win frotz will. Tts is convenient, but I played using Hal's virtual focus for a long while (actually a couple of years before I started playing audio games), so I don't find this too much of a pest. in fact, i originally used windows frotz on my old laptop with windows 98, but found the speech not to work (I had no idea sapi even existed back then or that I had to install it), but found Hal quite sufficient. It's a shame tts wasn't updated to the latest win frotz, but I'm generally not sure how the tts developement is going, or even if developement is continuing at all. Btw, this really! takes me back. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt tutorial suggestion
you can actually find it as an html document in the bgt help folder. i must admit I tend to keep it open that way, sinse it's easier to read code examples. Beware the grue! Dark. - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, April 06, 2010 2:59 AM Subject: [Audyssey] bgt tutorial suggestion I was just wondering if there was a chance of making the bgt audio tutorial into a PDF or textfile or a link that will come up in text. For those of us that learn by reading instead of listening, it would be a great improvement. Thanks: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any interactive fiction fans out there?
If i remember rightly, there is a zcode copy of dungeon, kicking around on the if archive, but you might as well just play the original zorc games. Btw, what are these agt games you mention and whats' cosmoserve? Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 3:22 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? dungeon and dunjin were semi zork remakes for dos. unfortunately like a few dos games these are dos exe files so I can't play them in windows. I can play now all tads and frotz stuff and some agt titles still testing agility compiled files. At 12:24 p.m. 6/04/2010, you wrote: Hi Shaun, Dungeon? What's that one? I recognize your other one, but the only D U N G E O N I know is the compliation of the three zorks. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, April 05, 2010 4:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any interactive fiction fans out there? well I didn't care for zork myself dungeon and dunjin were my things I played. on that note is there any way to play agt files in windows like you play other files I have tads and frotz working hugo and glulx which I am happy using right now but agt and maybe a windows advint interpreter would make a cool addition for the stuff that uses it. unfortunately there are several dos games I know which I can't play but stil the majority is playable now. To be honest haiden, I never got on well with zork, but then again I personally prefer if games which have more background than just go into the dungeon and grab treasures and more than random puzles. In fact I must admit, some if puzles just irritate me for their total lack of logic. ah, so I was supposed to open the catch on the rusty door by blowing the whistle at the bird to scare it off, getting the egg from the nest, then droping the newspaper and twigs on the floor and using the magnifying glass to focus sunlight, then putting the dustbin lid ontop, dropping in the egg, frying it and using it to greace the rusty latch! how silly of me not to realize that perfectly rational change of logic! I must confess this is why I don't really play much If anymore, sinse it's too much trouble to try and filter the to me, interesting exploration and story based stuff from all the games based on absurd puzles which i then need to look at a walkthrough to guess. Of course, this might just be because I'm probably more inclined toward rpgs and that style of play myself in general, and didn't grown up with the classic if or get into the method of playing it. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 05, 2010 1:01 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? Hi Dark, In regards to an earlier post of yours, I know what you mean. I was playing the zcode version of zork, and I had no idea how to enter the mirror to get to the door in the endgame. The walkthrough I had said enter the box. This did work at all. I found out that I had to simply type enter. That was a relief to finally figure out, though exasperating none the saime--I do like the way that one was combined from the three infocom zorks, and it doesn't hurt they added a bit here and there. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] Online games
Hmmm Sean, who are these the people who update audiogames.net? I'd love to meet them ;D. Actually, there are quite a few things which need adding not to mention some updates to do as well. Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 3:34 AM Subject: Re: [Audyssey] Online games there are games like core exiles but they are not exactly fast paced. I know there are flash games which are ok but I can't remember check www.audiogames.net they seem to be the main database for just about everything in the industry. even experimental stuff. Even if you don't submit anything if you are a dev the stuff is eventually assimilated into the collective. the people do a good job of keeping this updated. Its hard to remember when we did not have this free database but in 1999- early 2000 I think we didn't have it. At 01:38 p.m. 6/04/2010, you wrote: THere's lots of them. Unfortunately. They aren't accessible. Flash and all that. On Apr 5, 2010, at 7:26 PM, Lindsay Cowell wrote: I will be able to use a computer with system access to go today . Any ideas for online fast paced games I can try, with lots of action. Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] another one to dark
hey i did like you had said. but i am not getting anywhere with the game. do you know how i can speak to jason about this entombed problem. i have already e-mail him three times in the past day. or do you know what i can do about this problem? i really want to play the game but because i can't get the full version i don't won't to play and get to the eight floor and then can't keep going. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another one to dark
Hmmm, michael, jasons' address is working, however he is a very busy fellow and he gets lots of mail. If creating a new password didn't help, He's unfortunately the only person who can fix it because he's in charge of account administration, so really all you can do is engage patience mode. Beware the grue! Dark. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, April 06, 2010 7:57 AM Subject: [Audyssey] another one to dark hey i did like you had said. but i am not getting anywhere with the game. do you know how i can speak to jason about this entombed problem. i have already e-mail him three times in the past day. or do you know what i can do about this problem? i really want to play the game but because i can't get the full version i don't won't to play and get to the eight floor and then can't keep going. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How did you start?
The first games I ever played (with sighted assistance) were on the playstation, which I in fact still have. I used to spend hours doing it. then, in 2004 I got my first computer, and the first pc games I played were on the old klango platform, which had links to non polish websites. I didn't care my english was bad, I decided to try anyway. There were a lot of broken links (IE adora became draconis but it wasn't tmensioned) and so on so I visited ag.net, which introduced me to the large database. and so it continued, I first signed up to the ag forum, watched for a while then started using my account for other purpuses than checking for new posts. then I also signed up for audyssey, and the rest is history. __ Information from ESET Smart Security, version of virus signature database 4974 (20100325) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to hayden presley
Hm. Probably you'll have to wait for a response. Or when it asks you for your email address, just enter the email address. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any sought of game? Do you need to ask questions about buying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, April 06, 2010 1:52 AM Subject: [Audyssey] to hayden presley thanks for the info. like i was saying before on the list i've been having trouble with getting entombed to activate the full game. i had to reinstall the game to my computer and when i did it ask to upgrade to the full game. so i log in and it said that it couldn't see where i pay for the game and then it ask me for my transaction number so i put it in and it still say it don't see where i pay. i did like dark told me and change my password and i sent three messeges to jason but he have not reply. so what do i do? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt tutorial suggestion
It comes with a documentation. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any sought of game? Do you need to ask questions about buying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, April 06, 2010 2:59 AM Subject: [Audyssey] bgt tutorial suggestion I was just wondering if there was a chance of making the bgt audio tutorial into a PDF or textfile or a link that will come up in text. For those of us that learn by reading instead of listening, it would be a great improvement. Thanks: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any interactive fiction fans out there?
Do you guys play troll? Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any sought of game? Do you need to ask questions about buying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 7:55 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? If i remember rightly, there is a zcode copy of dungeon, kicking around on the if archive, but you might as well just play the original zorc games. Btw, what are these agt games you mention and whats' cosmoserve? Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 3:22 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? dungeon and dunjin were semi zork remakes for dos. unfortunately like a few dos games these are dos exe files so I can't play them in windows. I can play now all tads and frotz stuff and some agt titles still testing agility compiled files. At 12:24 p.m. 6/04/2010, you wrote: Hi Shaun, Dungeon? What's that one? I recognize your other one, but the only D U N G E O N I know is the compliation of the three zorks. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, April 05, 2010 4:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any interactive fiction fans out there? well I didn't care for zork myself dungeon and dunjin were my things I played. on that note is there any way to play agt files in windows like you play other files I have tads and frotz working hugo and glulx which I am happy using right now but agt and maybe a windows advint interpreter would make a cool addition for the stuff that uses it. unfortunately there are several dos games I know which I can't play but stil the majority is playable now. To be honest haiden, I never got on well with zork, but then again I personally prefer if games which have more background than just go into the dungeon and grab treasures and more than random puzles. In fact I must admit, some if puzles just irritate me for their total lack of logic. ah, so I was supposed to open the catch on the rusty door by blowing the whistle at the bird to scare it off, getting the egg from the nest, then droping the newspaper and twigs on the floor and using the magnifying glass to focus sunlight, then putting the dustbin lid ontop, dropping in the egg, frying it and using it to greace the rusty latch! how silly of me not to realize that perfectly rational change of logic! I must confess this is why I don't really play much If anymore, sinse it's too much trouble to try and filter the to me, interesting exploration and story based stuff from all the games based on absurd puzles which i then need to look at a walkthrough to guess. Of course, this might just be because I'm probably more inclined toward rpgs and that style of play myself in general, and didn't grown up with the classic if or get into the method of playing it. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 05, 2010 1:01 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? Hi Dark, In regards to an earlier post of yours, I know what you mean. I was playing the zcode version of zork, and I had no idea how to enter the mirror to get to the door in the endgame. The walkthrough I had said enter the box. This did work at all. I found out that I had to simply type enter. That was a relief to finally figure out, though exasperating none the saime--I do like the way that one was combined from the three infocom zorks, and it doesn't hurt they added a bit here and there. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
Re: [Audyssey] Any interactive fiction fans out there?
Hi Shaun, Have you tried a dos emulator like Dosbox, and if so what was the result? I mean the Windows command prompt is suppose to be backwards compatible, to a point, with older Dos applications, but the 16 byt apps do seam to have problems. There suppose to be work arounds though. HTH On 4/5/10, shaun everiss shau...@xtra.co.nz wrote: dungeon and dunjin were semi zork remakes for dos. unfortunately like a few dos games these are dos exe files so I can't play them in windows. I can play now all tads and frotz stuff and some agt titles still testing agility compiled files. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any interactive fiction fans out there?
Hi Lisa, H...I'd have to think about that a while. A lot would depend on if I could get an idea of how the interpreter works and have a good idea of what variables, structs,exist in the original agt interpreter so I can read and save the agt files. The rest of it such as creating a window with a standard Windows textbox to display the text on screen is the easy part. Cheers! On 4/6/10, Lisa Hayes lhay...@internode.on.net wrote: Maybe someone could write agt for windows. feel like doing that Thomas? Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt tutorial suggestion
Hi, I believe Philip said not long ago if you wanted an html or text version of the manual you could take the Windows help file that comes with BGT and extract it with Winrar or Winzip to get at the actual files inside. Then, convert them to any format that suits you. I haven't tried this myself, but I think it is a good idea to be able to have the manual in both audio and some sort of text format. On 4/5/10, Chastity MORSE chastitymo...@msn.com wrote: I was just wondering if there was a chance of making the bgt audio tutorial into a PDF or textfile or a link that will come up in text. For those of us that learn by reading instead of listening, it would be a great improvement. Thanks: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How did you start?
well if someone still has a keynote and wants to make it go die I'd like it since i have a deadnote right now. Either that or if someone can contact me off list with instructions on trying to change the old keynote gold sa battery I may bother. the only real reason I want a dos system now is to run agt things like cosmoserve which doesn't run right on agility. and a few other things. arena, destination mars and several other things. At 03:40 p.m. 6/04/2010, you wrote: Well I started with a keynote and only could play dos stuff then, beyond the titanic, hitch hikers all the infocom stuff got on to the original yahoo audyssey list in 2000 through Paul nimoo who was here and put my windows 98 computer together met and love sod and all the other audio stuff. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Tuesday, April 06, 2010 5:42 AM Subject: [Audyssey] How did you start? Hi. all this talk about if Is getting me a litle nostalgic, so i thought a topic about how people got into audio games and such might be fun. For me, I'd always played what graffical games my eyesite could cope with, first on an atari 2600 (at age 3 and 4), then an amstrad cpc computer (similar to a comador 64), a comador amigar and finally a Snes (which i stil own). But in the mid 90's with the 32 bit 3D era, the number of games I could play dropped from about thirty percent, to almost none. Though I used a laptop for school work, and university, it never occurred to me I could do anything with it bar write. Yes, I had the DD manuals and used it to do some tabletop gaming in about 99-2000 before I went to uni, but I never actually thought of games. It wasn't until 2003, that I saw an artical in a braille publication mentioning tom lorimers' whitestick.co.uk site and accessible computer games. Despite a lot of net access shinanigans (hal version 5 and internet access was fairly new at that stage), I found toms' site, and played a number of online games like ashes of angels and legend of the green dragon. I do remember checking the offline games page, but A, the idea of a game with sound I found rather bizarre, and B, I was stil using a five year old laptop with windows 98. I did however play a lot of if. Things went on. I started on Sryth in late 2004, bought an xp desktop in mid 2005, then ran into Bryan peterson. When finding we both had defficient eyeballs and an interest in exploration games he directed me towards shades of doom (I stil remember sitting up all night playing it), and by degrees audiogames.net. Sinse this corresponded with me finishing my masters and for various confusing academic reasons having a lot of free time, i signed up to the audiogames.net forum in 2006, and spent the next few months trying almost the entire audiogames.net database, signing up to the audeasy list somewhere along the line. And the rest is history. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any interactive fiction fans out there?
well I wish there was agt for windows. agility tries to be agt for windows. however it would be good if it converted all text of all games including computer prompts, etc. there is no market for it which is a pitty. agility is old the last release copywrite was 2001 but there is source there and its in standard c so its not like someone could change it. its done under the gpl version2 aparently. At 05:54 p.m. 6/04/2010, you wrote: Maybe someone could write agt for windows. feel like doing that Thomas? Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 7:21 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? well I never heard of agt for windows. there was agility I think but it means you need to convert the games and I really havn't tried it. at any rate I think it takes away the feel having to recompile the stuff so I can play it on another editer and I never had luck with it anyway. I wish there was agt for windows. At 10:47 p.m. 5/04/2010, you wrote: Me too, I heard their was a windows version of agt is this true and if so co you have it or know where I can get it. I'd love to convert sos to windows. Thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 05, 2010 8:34 PM Subject: Re: [Audyssey] Any interactive fiction fans out there? well I have cosmoserve starship piramids of mars and a few others lostin space I think The game I will most miss is cosmoserve. though thinking of it now it would be weird to play it in a windows environment. dos related screens don't work so well anyway, in hugo playing futureboy the screen in the fake dos window of the computer does not read. using the solution file I am able to solve that part of the game but I can't muck with the interface which is a shame. This is one reason why I still wish I had a dos system. At 09:39 p.m. 5/04/2010, you wrote: Sean what agt files have you? I have a game called sos, son of stage fright but can';t play it now. Wish I could in windows. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 05, 2010 7:04 PM Subject: Re: [Audyssey] Any interactive fiction fans out there? well I didn't care for zork myself dungeon and dunjin were my things I played. on that note is there any way to play agt files in windows like you play other files I have tads and frotz working hugo and glulx which I am happy using right now but agt and maybe a windows advint interpreter would make a cool addition for the stuff that uses it. unfortunately there are several dos games I know which I can't play but stil the majority is playable now. To be honest haiden, I never got on well with zork, but then again I personally prefer if games which have more background than just go into the dungeon and grab treasures and more than random puzles. In fact I must admit, some if puzles just irritate me for their total lack of logic. ah, so I was supposed to open the catch on the rusty door by blowing the whistle at the bird to scare it off, getting the egg from the nest, then droping the newspaper and twigs on the floor and using the magnifying glass to focus sunlight, then putting the dustbin lid ontop, dropping in the egg, frying it and using it to greace the rusty latch! how silly of me not to realize that perfectly rational change of logic! I must confess this is why I don't really play much If anymore, sinse it's too much trouble to try and filter the to me, interesting exploration and story based stuff from all the games based on absurd puzles which i then need to look at a walkthrough to guess. Of course, this might just be because I'm probably more inclined toward rpgs and that style of play myself in general, and didn't grown up with the classic if or get into the method of playing it. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 05, 2010 1:01 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? Hi Dark, In regards to an earlier post of yours, I know what you mean. I was playing the zcode version of zork, and I had no idea how to enter the mirror to get to the door in the endgame. The walkthrough I had said enter the box. This did work at all. I found out that I had to simply type enter. That was a relief to finally figure out, though exasperating none the saime--I do like the way that one was combined from the three infocom zorks, and it doesn't hurt they added a bit here and there. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] Any interactive fiction fans out there?
Thomas I'll send you an agt game if it helps you any. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 9:23 PM Subject: Re: [Audyssey] Any interactive fiction fans out there? Hi Lisa, H...I'd have to think about that a while. A lot would depend on if I could get an idea of how the interpreter works and have a good idea of what variables, structs,exist in the original agt interpreter so I can read and save the agt files. The rest of it such as creating a window with a standard Windows textbox to display the text on screen is the easy part. Cheers! On 4/6/10, Lisa Hayes lhay...@internode.on.net wrote: Maybe someone could write agt for windows. feel like doing that Thomas? Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How did you start?
Hi Shaun, I don't know if you have anything like it in New Zeland but here in the U.S. there is a place called Batteries Plus. What they basically do is take devices and replace the rechargible batteries in them for you. I once took a Braille N' Speak into them and they swapped out the original batteries in it for new ones and it ran like a charm until it eventually died around 2003 or so. In fact, the batteries they put in were better than the original Blazie ones, because when I got the BNS originally in 96 it constantly liked saying battery low like the battery Blazie gave me was junk to begin with. Anyway, there are places around that can probably fix your Keynote SA for you. That was a pretty good foreign language synth, and I haven't seen one of those for ages. Last time I used one was when I was taking French in school. Now, I remember the Keynote better than i do the French. Lol! On 4/6/10, shaun everiss shau...@xtra.co.nz wrote: well if someone still has a keynote and wants to make it go die I'd like it since i have a deadnote right now. Either that or if someone can contact me off list with instructions on trying to change the old keynote gold sa battery I may bother. the only real reason I want a dos system now is to run agt things like cosmoserve which doesn't run right on agility. and a few other things. arena, destination mars and several other things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz 1.16 - with a speech option
well git is a good editer and plays most things well. At 06:18 p.m. 6/04/2010, you wrote: Well, I thought glulks waz too much of a different format anyway for any frotz interpreter to handle. I do remember once reading an artical saying that it's the versions of the inform language itself which get updated not the zcode format, so there's litle need to worry about an updated interpreter, but I'm not certain, --- -especially as all the recommended If starter packs I've seen come with older versions. Are their any release notes? Beware the Grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 05, 2010 11:13 PM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Only thing have really noticed while trying to get this working up to now, is that most of the different versions you find are all oldish, whereas, this installation package in fact seems to have been put together/uploaded to that site dated as [26-Nov-2009]. Don't think it can handle things like glulx scripts, but most of the games have here are *.z5 or *.z8 and it's fine with them. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 05, 2010 9:29 PM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi Jacub. If I remember rightly, windows frotz and win frotz are actually two different programs, --- though they are similar (I'm not sure if windows frotz is an earlier version). I do know win frotz tts is built on an older version of win frotz than the current one, because I actually foundthat win frotz tts won't play some of the infocom games like king arthur, where as standard win frotz will. Tts is convenient, but I played using Hal's virtual focus for a long while (actually a couple of years before I started playing audio games), so I don't find this too much of a pest. in fact, i originally used windows frotz on my old laptop with windows 98, but found the speech not to work (I had no idea sapi even existed back then or that I had to install it), but found Hal quite sufficient. It's a shame tts wasn't updated to the latest win frotz, but I'm generally not sure how the tts developement is going, or even if developement is continuing at all. Btw, this really! takes me back. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5002 (20100405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5002 (20100405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any interactive fiction fans out there?
hmmm agt is adventure gaming toolkit. in cosmoserve you are a programmer trying to make your living and you are also a plumber. Anyway you need to get this program to a client by 8 in the morning the next day. Firstly though you need to find your password. On finding said thing you log on only to find the system is hacked, a virus has taken over the net and will slowly eat your system into the ground. on top of that you need to find how to fix your program, you are hungry and if you don't get something done you will be quite broke by morning. hmmm did I mention you could go to jail to, probably die in some places, etc. in short you are rather a mess. not that you actually have much time to think about this, as you need to contend with a hacker and a sysop gone insanely nuts pluss well the virus you actually do face it. and well if you don't speak to a sertain someone before you get that sorted you die. I think you get the picture. it was in one of the audyssey issues. At 06:55 p.m. 6/04/2010, you wrote: If i remember rightly, there is a zcode copy of dungeon, kicking around on the if archive, but you might as well just play the original zorc games. Btw, what are these agt games you mention and whats' cosmoserve? Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 3:22 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? dungeon and dunjin were semi zork remakes for dos. unfortunately like a few dos games these are dos exe files so I can't play them in windows. I can play now all tads and frotz stuff and some agt titles still testing agility compiled files. At 12:24 p.m. 6/04/2010, you wrote: Hi Shaun, Dungeon? What's that one? I recognize your other one, but the only D U N G E O N I know is the compliation of the three zorks. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, April 05, 2010 4:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any interactive fiction fans out there? well I didn't care for zork myself dungeon and dunjin were my things I played. on that note is there any way to play agt files in windows like you play other files I have tads and frotz working hugo and glulx which I am happy using right now but agt and maybe a windows advint interpreter would make a cool addition for the stuff that uses it. unfortunately there are several dos games I know which I can't play but stil the majority is playable now. To be honest haiden, I never got on well with zork, but then again I personally prefer if games which have more background than just go into the dungeon and grab treasures and more than random puzles. In fact I must admit, some if puzles just irritate me for their total lack of logic. ah, so I was supposed to open the catch on the rusty door by blowing the whistle at the bird to scare it off, getting the egg from the nest, then droping the newspaper and twigs on the floor and using the magnifying glass to focus sunlight, then putting the dustbin lid ontop, dropping in the egg, frying it and using it to greace the rusty latch! how silly of me not to realize that perfectly rational change of logic! I must confess this is why I don't really play much If anymore, sinse it's too much trouble to try and filter the to me, interesting exploration and story based stuff from all the games based on absurd puzles which i then need to look at a walkthrough to guess. Of course, this might just be because I'm probably more inclined toward rpgs and that style of play myself in general, and didn't grown up with the classic if or get into the method of playing it. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 05, 2010 1:01 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? Hi Dark, In regards to an earlier post of yours, I know what you mean. I was playing the zcode version of zork, and I had no idea how to enter the mirror to get to the door in the endgame. The walkthrough I had said enter the box. This did work at all. I found out that I had to simply type enter. That was a relief to finally figure out, though exasperating none the saime--I do like the way that one was combined from the three infocom zorks, and it doesn't hurt they added a bit here and there. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of
Re: [Audyssey] Online games
well not sure who all of them are. I know you are one I don't know about the rest. richard of soundsupport is one and the others I think are part of the agrip progect at lest a couple are. hmph. At 06:59 p.m. 6/04/2010, you wrote: Hmmm Sean, who are these the people who update audiogames.net? I'd love to meet them ;D. Actually, there are quite a few things which need adding not to mention some updates to do as well. Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 3:34 AM Subject: Re: [Audyssey] Online games there are games like core exiles but they are not exactly fast paced. I know there are flash games which are ok but I can't remember check www.audiogames.net they seem to be the main database for just about everything in the industry. even experimental stuff. Even if you don't submit anything if you are a dev the stuff is eventually assimilated into the collective. the people do a good job of keeping this updated. Its hard to remember when we did not have this free database but in 1999- early 2000 I think we didn't have it. At 01:38 p.m. 6/04/2010, you wrote: THere's lots of them. Unfortunately. They aren't accessible. Flash and all that. On Apr 5, 2010, at 7:26 PM, Lindsay Cowell wrote: I will be able to use a computer with system access to go today . Any ideas for online fast paced games I can try, with lots of action. Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any interactive fiction fans out there?
hmmm there are several reasons I have not bothered. one being I don't have a working synth that works. 2. I have no external drive at least one that will run 720kb disks. 3. I don't have a working external synth and or serial ports. I know hal can handle command mode in windows some but I honestly havn't bothered with running my games that way. I use command mode in windows to get system functions that I need to run outside windows like agx creating and such. I'm not really that desperate I have most stuff running and I seriously don't want to run something that will try to directly access hardware meaning crashing and probably reformatting the system so windows boots. Hi Shaun, Have you tried a dos emulator like Dosbox, and if so what was the result? I mean the Windows command prompt is suppose to be backwards compatible, to a point, with older Dos applications, but the 16 byt apps do seam to have problems. There suppose to be work arounds though. HTH On 4/5/10, shaun everiss shau...@xtra.co.nz wrote: dungeon and dunjin were semi zork remakes for dos. unfortunately like a few dos games these are dos exe files so I can't play them in windows. I can play now all tads and frotz stuff and some agt titles still testing agility compiled files. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How did you start?
true. however I don't have space to have that synth on my desk at all nore a old style physicle system to run it on and since mastertouch and keysoft only run right on 386 systems its unlikely I could even run it all anyway. I'm not mangling my main box if I have to fiddle with dosbox to much. Hi Shaun, I don't know if you have anything like it in New Zeland but here in the U.S. there is a place called Batteries Plus. What they basically do is take devices and replace the rechargible batteries in them for you. I once took a Braille N' Speak into them and they swapped out the original batteries in it for new ones and it ran like a charm until it eventually died around 2003 or so. In fact, the batteries they put in were better than the original Blazie ones, because when I got the BNS originally in 96 it constantly liked saying battery low like the battery Blazie gave me was junk to begin with. Anyway, there are places around that can probably fix your Keynote SA for you. That was a pretty good foreign language synth, and I haven't seen one of those for ages. Last time I used one was when I was taking French in school. Now, I remember the Keynote better than i do the French. Lol! On 4/6/10, shaun everiss shau...@xtra.co.nz wrote: well if someone still has a keynote and wants to make it go die I'd like it since i have a deadnote right now. Either that or if someone can contact me off list with instructions on trying to change the old keynote gold sa battery I may bother. the only real reason I want a dos system now is to run agt things like cosmoserve which doesn't run right on agility. and a few other things. arena, destination mars and several other things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Online games
Actually sean, i was being a trifle sarcastic. In terms of who people are, the web msters of the site are Richard vantol and sander huberts who work for the game accessibility special interest group in Holland, while the admins of both the site and forum are myself and Cx2, another chap from the uk. That's it, if anyone was wondering. Beware the grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 1:05 PM Subject: Re: [Audyssey] Online games well not sure who all of them are. I know you are one I don't know about the rest. richard of soundsupport is one and the others I think are part of the agrip progect at lest a couple are. hmph. At 06:59 p.m. 6/04/2010, you wrote: Hmmm Sean, who are these the people who update audiogames.net? I'd love to meet them ;D. Actually, there are quite a few things which need adding not to mention some updates to do as well. Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 3:34 AM Subject: Re: [Audyssey] Online games there are games like core exiles but they are not exactly fast paced. I know there are flash games which are ok but I can't remember check www.audiogames.net they seem to be the main database for just about everything in the industry. even experimental stuff. Even if you don't submit anything if you are a dev the stuff is eventually assimilated into the collective. the people do a good job of keeping this updated. Its hard to remember when we did not have this free database but in 1999- early 2000 I think we didn't have it. At 01:38 p.m. 6/04/2010, you wrote: THere's lots of them. Unfortunately. They aren't accessible. Flash and all that. On Apr 5, 2010, at 7:26 PM, Lindsay Cowell wrote: I will be able to use a computer with system access to go today . Any ideas for online fast paced games I can try, with lots of action. Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
[Audyssey] how did you start?
Hi if you want to use keynote again, I got a 15 minute demo that runs in a windows98 virtual machine. so far my efforts to convince humanware to: 1. allow us to use the old keynote demo from 1995 or so, as a full version, have failed. 2. create a synth voice for ESpeak that sounds like keynote gold, call it the keynote ESpeak variant or something like that. this so far has also failed. I will continue to try and get them to either: 1. patch the old unsupported keynote gold multimedia demo to run as full copy and also patch keysoft gold for win95. or 2. make a keynote voice variant for ESpeak. the old unsupported software also runs in a win95 virtual machine very well! please contact me offlist for more info. Josh Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how did you start?
Hi Josh, Actually, we were talking about the hardware version, the SA, but it is interesting you are still working with the Keynote Multimedia software. I have a licensed version around here somewhere, but haven't used it for a good 10 years or so since it isn't really supported on newer Windows platforms. I wonder why Humanware just dropped it like that anyway. I actually use to use it more than Eloquence back in the days when it was still supported. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how did you start?
Hello everyone, isn't this key note gold thing off topic for the list? I'm not the moderator, but this topic should be related to how we got in to audio games. I think the keynote gold topic is off topic for the list Thomas and Raul, correct me if i'm wrong. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any sought of game? Do you need to ask questions about buying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Cc: Dominic Gagliano dominic.gagli...@humanware.com; Gabe Griffith gabe.griff...@humanware.com; Maurice Sloane maurice.slo...@humanware.com Sent: Tuesday, April 06, 2010 1:49 PM Subject: [Audyssey] how did you start? Hi if you want to use keynote again, I got a 15 minute demo that runs in a windows98 virtual machine. so far my efforts to convince humanware to: 1. allow us to use the old keynote demo from 1995 or so, as a full version, have failed. 2. create a synth voice for ESpeak that sounds like keynote gold, call it the keynote ESpeak variant or something like that. this so far has also failed. I will continue to try and get them to either: 1. patch the old unsupported keynote gold multimedia demo to run as full copy and also patch keysoft gold for win95. or 2. make a keynote voice variant for ESpeak. the old unsupported software also runs in a win95 virtual machine very well! please contact me offlist for more info. Josh Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how did you start?
Hi Muhammed, You are write. The Keynote topic is a bit off topic in this case. The part about using Keynote SA for dos games was on topic, but the rest of it is getting off topic. Let's close that part of the discussion down. Thanks. On 4/6/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hello everyone, isn't this key note gold thing off topic for the list? I'm not the moderator, but this topic should be related to how we got in to audio games. I think the keynote gold topic is off topic for the list Thomas and Raul, correct me if i'm wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how did you start?
Hi all, take it up on my audio games for the blind group. I don't mind as its easter holidays. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any sought of game? Do you need to ask questions about buying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 4:48 PM Subject: Re: [Audyssey] how did you start? Hi Muhammed, You are write. The Keynote topic is a bit off topic in this case. The part about using Keynote SA for dos games was on topic, but the rest of it is getting off topic. Let's close that part of the discussion down. Thanks. On 4/6/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hello everyone, isn't this key note gold thing off topic for the list? I'm not the moderator, but this topic should be related to how we got in to audio games. I think the keynote gold topic is off topic for the list Thomas and Raul, correct me if i'm wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] how did you start?
Hi lets bring the keynote thing back on topic by relating it to games and I will bring it back on topic, by saying this. Ultimately I want to use keynote gold multimedia in a win98 virtual machine so I can use it with the asap screen reader in dos mode to play older unsupported dos games. asap with win98's dos and keynote multimedia would be the perfect combination to play older dos games. either that or humanware please make a loving keynote voice for the loving free, and loving open source ESpeak speech synthesizer! Josh Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how did you start?
well i doubt you can. I tried a few years ago to get keysoft 2 for my old laptop. and its not like they can for whatever reason there are no coppies in stock. At 12:49 a.m. 7/04/2010, you wrote: Hi if you want to use keynote again, I got a 15 minute demo that runs in a windows98 virtual machine. so far my efforts to convince humanware to: 1. allow us to use the old keynote demo from 1995 or so, as a full version, have failed. 2. create a synth voice for ESpeak that sounds like keynote gold, call it the keynote ESpeak variant or something like that. this so far has also failed. I will continue to try and get them to either: 1. patch the old unsupported keynote gold multimedia demo to run as full copy and also patch keysoft gold for win95. or 2. make a keynote voice variant for ESpeak. the old unsupported software also runs in a win95 virtual machine very well! please contact me offlist for more info. Josh Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how did you start?
well they switched focus from standard pcs to their note taker range. all their pc software stopped. I think they did it to replace the standard windows shell. I suppose they think that now this is not necessary anymore. At 01:09 a.m. 7/04/2010, you wrote: Hi Josh, Actually, we were talking about the hardware version, the SA, but it is interesting you are still working with the Keynote Multimedia software. I have a licensed version around here somewhere, but haven't used it for a good 10 years or so since it isn't really supported on newer Windows platforms. I wonder why Humanware just dropped it like that anyway. I actually use to use it more than Eloquence back in the days when it was still supported. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how did you start?
Well it probably won't happen. they use the same stuff for their braille note range now so I doubt they would give it away. though I wouldn't mind it for this box. sure it was robotic but speech actually sounded quite good. At 04:30 a.m. 7/04/2010, you wrote: Hi lets bring the keynote thing back on topic by relating it to games and I will bring it back on topic, by saying this. Ultimately I want to use keynote gold multimedia in a win98 virtual machine so I can use it with the asap screen reader in dos mode to play older unsupported dos games. asap with win98's dos and keynote multimedia would be the perfect combination to play older dos games. either that or humanware please make a loving keynote voice for the loving free, and loving open source ESpeak speech synthesizer! Josh Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] agt status
Agt is freeware (not under the gpl) and it's source is in pascal (not c) the latest version is 1.7, and was released in 1994. If someone has a copy of delphi (unfortunately I do not) they could easily compile agt for windows. I've tried compiling it for windows using fpc, but even in tp7 compatibility mode, fpc has issues with some of the constructs agt uses. I'm working on getting these fixed, but until that's done, I can't do anything such as make an OSX version of the code. Anyway, just thought I'd clear up the confusion about the toolkit. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] agt status
Hi. It'd be great if these games could be playable to those of us who weren't around playing text games at that period, but I do wonder if, like Zcode and eamon, there are people who've managed windows fixes anyway. Has anyone tried asking on the rec.artsint fiction group or similar If related places? - and if Tom or anyone else is planning a windows fix, maybe there would be interested parties on there too. Just a suggestion. Beware the Grue! Dark. - Original Message - From: Travis Siegel tsie...@lothlorien.nfbcal.org To: gamers@audyssey.org Sent: Tuesday, April 06, 2010 4:36 PM Subject: [Audyssey] agt status Agt is freeware (not under the gpl) and it's source is in pascal (not c) the latest version is 1.7, and was released in 1994. If someone has a copy of delphi (unfortunately I do not) they could easily compile agt for windows. I've tried compiling it for windows using fpc, but even in tp7 compatibility mode, fpc has issues with some of the constructs agt uses. I'm working on getting these fixed, but until that's done, I can't do anything such as make an OSX version of the code. Anyway, just thought I'd clear up the confusion about the toolkit. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT platform jumping game
Very simple so far, but something have been meaning to get around to for a little while, and only other thing it includes is sound clips, and a method to say numbers up to 100 as well - started putting it together myself before noticed that there's an include that comes with toolkit - and was, again, sort of using it as a way of practicing scripting etc. Anyway, 935kb zip file, and I also made use of some panning, and pitch sound effects to render a bit of the character location/direction facing: http://www.blindza.co.za/uploads/platformJumping.zip Along the lines of that one, it would be nice if apart from horizontal panning, there was a form of vertical panning, but I know that would have more to do with directX, as opposed to simpler channel output/usage, so I actually just upped the pitch/speeded up playback of the walking/step sound a little bit when on a platform, and, yes, this is very simple so far, but I prefer to play around with all sorts of things in a form of step by step learning process, so let's see... Basically, you start off on the left hand side at position 1, and you need to move across to position 50 on the right hand side, and as you walk left or right with the cursor keys, you'll hear the character walking, with the sound either panning to the left or the right so you can hear which way you're facing, but at two random places in the middle somewhere you'll run into platforms with a width of 3 paces, which will trigger a sort of bump sound playback, and you then need to hit the space bar without walking, but while facing the edge, to jump up onto it, then walk across and you'll hear different sounds for jumping and automatically dropping down on the other side, and when you reach the other end, it will tell you how many seconds you took. At any place you can also hit the P key and it will tell you where you are, and whether you're up on a platform or down on the ground. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5005 (20100406) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] agt status
Hi Travis, Thanks for the info. If it were me doing the project I would convert AGT from Pascal to C++, and release it under some GPL type license so it would remain open source and could be maintained by the open source community. However, i don't know that AGT stuff is really that much in demand any more. I can't even remember anything I've played that needed AGT off the top of my head. Most of my interactive fiction games are xcode, tads, and Adrift. On 4/6/10, Travis Siegel tsie...@lothlorien.nfbcal.org wrote: Agt is freeware (not under the gpl) and it's source is in pascal (not c) the latest version is 1.7, and was released in 1994. If someone has a copy of delphi (unfortunately I do not) they could easily compile agt for windows. I've tried compiling it for windows using fpc, but even in tp7 compatibility mode, fpc has issues with some of the constructs agt uses. I'm working on getting these fixed, but until that's done, I can't do anything such as make an OSX version of the code. Anyway, just thought I'd clear up the confusion about the toolkit. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How did you start?
Hi, I like many started playing video games in the late seventies and early eighties on an Atari 2600. I also had a Texas Instruments 99 4A and an Atari 800 XL home computer which I started programming video games on in Basic. Then in 1990 I got my first talking computer. It was a NEC 286 running Jaws for dos version 1.0 with an Accent SA hardware synthesizer. So I was now writing blind accessible text games. In 1990 or 1991 Phil Vlasak found the source code for a golf game and found a sound file player like Plany and SBPlay and added sounds to the golf game. You know before that we only used the little PC speaker for sounds. But now we could add wav files to our games. So I also found a different golf game and added sounds to it. So in the nineties I programmed games in dos Quick Basic (PDS7) with text and sound files played via the external sound file player. In 2000 David Greenwood helped me to get started switching from dos Quick Basic to Visual Basic for windows. So now in windows we could play the sounds right in the code of our games and make the games totally sound based. So that is what I have been doing for the last ten years. Allot of the time was spent converting and improving my dos games to windows versions, but I have also written several totally new windows only games. Just for the heck of it, again here is a list of my games for windows. Baseball, BattleShip, Black Jack, Bop It, Concentration, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course maker BFN Jim The nicest thing about the future is that it always starts tomorrow. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] multiple player game
Hi Thomas, Raceway with real race car physics sounds great! I do not possess math and math physics knowledge of anywhere near that level. As a matter of fact, I just make up math for all of my games. No fancy formulas, just addition, subtraction, multiplication and division and my favorite, the random number picker. I know that my games are not as advanced as allot of games out there, but I actually amaze myself with some of the games that I create with my limited education and not being able to learn from book reading. BFN Jim Random order is an oxymoron. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT platform jumping game
Hi Jacob, I'll have to look at the source for that one--considering the most advanced script I've made so far is to take your name and place it into a dialog. From the little I've heard of your game, it definitely reminds me of Super Moosik Siblings. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Tuesday, April 06, 2010 6:41 PM To: gamers@audyssey.org Subject: [Audyssey] BGT platform jumping game Very simple so far, but something have been meaning to get around to for a little while, and only other thing it includes is sound clips, and a method to say numbers up to 100 as well - started putting it together myself before noticed that there's an include that comes with toolkit - and was, again, sort of using it as a way of practicing scripting etc. Anyway, 935kb zip file, and I also made use of some panning, and pitch sound effects to render a bit of the character location/direction facing: http://www.blindza.co.za/uploads/platformJumping.zip Along the lines of that one, it would be nice if apart from horizontal panning, there was a form of vertical panning, but I know that would have more to do with directX, as opposed to simpler channel output/usage, so I actually just upped the pitch/speeded up playback of the walking/step sound a little bit when on a platform, and, yes, this is very simple so far, but I prefer to play around with all sorts of things in a form of step by step learning process, so let's see... Basically, you start off on the left hand side at position 1, and you need to move across to position 50 on the right hand side, and as you walk left or right with the cursor keys, you'll hear the character walking, with the sound either panning to the left or the right so you can hear which way you're facing, but at two random places in the middle somewhere you'll run into platforms with a width of 3 paces, which will trigger a sort of bump sound playback, and you then need to hit the space bar without walking, but while facing the edge, to jump up onto it, then walk across and you'll hear different sounds for jumping and automatically dropping down on the other side, and when you reach the other end, it will tell you how many seconds you took. At any place you can also hit the P key and it will tell you where you are, and whether you're up on a platform or down on the ground. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5005 (20100406) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how did you start?
Hi, It wasn't that bad--in fact it was one of the best I'd heard when I got my first BrailleNote--but since they've incorporated eloquence I've stuck to using it over Keynote Gold. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, April 06, 2010 4:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] how did you start? Well it probably won't happen. they use the same stuff for their braille note range now so I doubt they would give it away. though I wouldn't mind it for this box. sure it was robotic but speech actually sounded quite good. At 04:30 a.m. 7/04/2010, you wrote: Hi lets bring the keynote thing back on topic by relating it to games and I will bring it back on topic, by saying this. Ultimately I want to use keynote gold multimedia in a win98 virtual machine so I can use it with the asap screen reader in dos mode to play older unsupported dos games. asap with win98's dos and keynote multimedia would be the perfect combination to play older dos games. either that or humanware please make a loving keynote voice for the loving free, and loving open source ESpeak speech synthesizer! Josh Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] agt status
Hi Dark, What do you mean about a fix for zcode? For quite awhile now there has been a version of inform for windows that can develop both zcode and glulks games. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 06, 2010 5:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] agt status Hi. It'd be great if these games could be playable to those of us who weren't around playing text games at that period, but I do wonder if, like Zcode and eamon, there are people who've managed windows fixes anyway. Has anyone tried asking on the rec.artsint fiction group or similar If related places? - and if Tom or anyone else is planning a windows fix, maybe there would be interested parties on there too. Just a suggestion. Beware the Grue! Dark. - Original Message - From: Travis Siegel tsie...@lothlorien.nfbcal.org To: gamers@audyssey.org Sent: Tuesday, April 06, 2010 4:36 PM Subject: [Audyssey] agt status Agt is freeware (not under the gpl) and it's source is in pascal (not c) the latest version is 1.7, and was released in 1994. If someone has a copy of delphi (unfortunately I do not) they could easily compile agt for windows. I've tried compiling it for windows using fpc, but even in tp7 compatibility mode, fpc has issues with some of the constructs agt uses. I'm working on getting these fixed, but until that's done, I can't do anything such as make an OSX version of the code. Anyway, just thought I'd clear up the confusion about the toolkit. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how did you start?
Oops, sorry about posting about the keynote gold thing, I missed the offtopic message. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Tuesday, April 06, 2010 10:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] how did you start? Hi all, take it up on my audio games for the blind group. I don't mind as its easter holidays. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any sought of game? Do you need to ask questions about buying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 4:48 PM Subject: Re: [Audyssey] how did you start? Hi Muhammed, You are write. The Keynote topic is a bit off topic in this case. The part about using Keynote SA for dos games was on topic, but the rest of it is getting off topic. Let's close that part of the discussion down. Thanks. On 4/6/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hello everyone, isn't this key note gold thing off topic for the list? I'm not the moderator, but this topic should be related to how we got in to audio games. I think the keynote gold topic is off topic for the list Thomas and Raul, correct me if i'm wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt tutorial suggestion
Hi, Anoter way, of course, is to split the audio file--an idea I've been kicking around myself. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, April 06, 2010 6:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt tutorial suggestion Hi, I believe Philip said not long ago if you wanted an html or text version of the manual you could take the Windows help file that comes with BGT and extract it with Winrar or Winzip to get at the actual files inside. Then, convert them to any format that suits you. I haven't tried this myself, but I think it is a good idea to be able to have the manual in both audio and some sort of text format. On 4/5/10, Chastity MORSE chastitymo...@msn.com wrote: I was just wondering if there was a chance of making the bgt audio tutorial into a PDF or textfile or a link that will come up in text. For those of us that learn by reading instead of listening, it would be a great improvement. Thanks: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Online games
Hi Dark, Lol, I'd love to meet all of thse people as well. Apparently Shaun knows about people hacking into you and CX2's account to write descriptions for games...Hmmm. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 06, 2010 1:59 AM To: Gamers Discussion list Subject: Re: [Audyssey] Online games Hmmm Sean, who are these the people who update audiogames.net? I'd love to meet them ;D. Actually, there are quite a few things which need adding not to mention some updates to do as well. Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 3:34 AM Subject: Re: [Audyssey] Online games there are games like core exiles but they are not exactly fast paced. I know there are flash games which are ok but I can't remember check www.audiogames.net they seem to be the main database for just about everything in the industry. even experimental stuff. Even if you don't submit anything if you are a dev the stuff is eventually assimilated into the collective. the people do a good job of keeping this updated. Its hard to remember when we did not have this free database but in 1999- early 2000 I think we didn't have it. At 01:38 p.m. 6/04/2010, you wrote: THere's lots of them. Unfortunately. They aren't accessible. Flash and all that. On Apr 5, 2010, at 7:26 PM, Lindsay Cowell wrote: I will be able to use a computer with system access to go today . Any ideas for online fast paced games I can try, with lots of action. Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any interactive fiction fans out there?
Hi Dark, Dungeon is worth taking a look at, there are some differences that make it something to look at. For example, the endgame is slightly different in terms of how it works. Also there's some different locations, and you don't have a silver skull nor a scepter as a treasure. I wouldn't say it's very different, just nice to check out a compilation of some of my favorite IF titles and definitely infocom classics. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 06, 2010 1:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any interactive fiction fans out there? If i remember rightly, there is a zcode copy of dungeon, kicking around on the if archive, but you might as well just play the original zorc games. Btw, what are these agt games you mention and whats' cosmoserve? Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 3:22 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? dungeon and dunjin were semi zork remakes for dos. unfortunately like a few dos games these are dos exe files so I can't play them in windows. I can play now all tads and frotz stuff and some agt titles still testing agility compiled files. At 12:24 p.m. 6/04/2010, you wrote: Hi Shaun, Dungeon? What's that one? I recognize your other one, but the only D U N G E O N I know is the compliation of the three zorks. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, April 05, 2010 4:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any interactive fiction fans out there? well I didn't care for zork myself dungeon and dunjin were my things I played. on that note is there any way to play agt files in windows like you play other files I have tads and frotz working hugo and glulx which I am happy using right now but agt and maybe a windows advint interpreter would make a cool addition for the stuff that uses it. unfortunately there are several dos games I know which I can't play but stil the majority is playable now. To be honest haiden, I never got on well with zork, but then again I personally prefer if games which have more background than just go into the dungeon and grab treasures and more than random puzles. In fact I must admit, some if puzles just irritate me for their total lack of logic. ah, so I was supposed to open the catch on the rusty door by blowing the whistle at the bird to scare it off, getting the egg from the nest, then droping the newspaper and twigs on the floor and using the magnifying glass to focus sunlight, then putting the dustbin lid ontop, dropping in the egg, frying it and using it to greace the rusty latch! how silly of me not to realize that perfectly rational change of logic! I must confess this is why I don't really play much If anymore, sinse it's too much trouble to try and filter the to me, interesting exploration and story based stuff from all the games based on absurd puzles which i then need to look at a walkthrough to guess. Of course, this might just be because I'm probably more inclined toward rpgs and that style of play myself in general, and didn't grown up with the classic if or get into the method of playing it. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 05, 2010 1:01 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? Hi Dark, In regards to an earlier post of yours, I know what you mean. I was playing the zcode version of zork, and I had no idea how to enter the mirror to get to the door in the endgame. The walkthrough I had said enter the box. This did work at all. I found out that I had to simply type enter. That was a relief to finally figure out, though exasperating none the saime--I do like the way that one was combined from the three infocom zorks, and it doesn't hurt they added a bit here and there. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] Winfrotz 1.16 - with a speech option
Hi Dark, Thanks for that! I've gotten 13 or so from Shaun like spell breaker, zork, enchanter, starcross, infidel, and others, but I'm still missing others like the lurking horror and seastawker. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 06, 2010 1:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi. If you go to http://if.illuminion.de/infocom.html you can find a lot of the old infocom games which you can then just download. To play them without compatibility problems you can just open the zcode inform files themselves in a frotz interpreter. hth. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 06, 2010 1:20 AM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi, You actually have that one as an inform zcode file? The onlycopy I have right now has them as DOS applications in .com format, and some of them, like King Arthur, trinity, and A Mind Forever Voyaging, or either in. exe format (JAWS does not seem to particularly like the format on those) or they're in .com format and don't read correctly or at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Monday, April 05, 2010 2:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Jacub? Lol! Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any sought of game? Do you need to ask questions about buying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 05, 2010 8:29 PM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi Jacub. If I remember rightly, windows frotz and win frotz are actually two different programs, --- though they are similar (I'm not sure if windows frotz is an earlier version). I do know win frotz tts is built on an older version of win frotz than the current one, because I actually foundthat win frotz tts won't play some of the infocom games like king arthur, where as standard win frotz will. Tts is convenient, but I played using Hal's virtual focus for a long while (actually a couple of years before I started playing audio games), so I don't find this too much of a pest. in fact, i originally used windows frotz on my old laptop with windows 98, but found the speech not to work (I had no idea sapi even existed back then or that I had to install it), but found Hal quite sufficient. It's a shame tts wasn't updated to the latest win frotz, but I'm generally not sure how the tts developement is going, or even if developement is continuing at all. Btw, this really! takes me back. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] Any interactive fiction fans out there?
Oh I'll agree about infocom zork and the rest of that series are good, moonmist and wishbringer and they're fun. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, April 07, 2010 11:14 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? Hi Dark, Dungeon is worth taking a look at, there are some differences that make it something to look at. For example, the endgame is slightly different in terms of how it works. Also there's some different locations, and you don't have a silver skull nor a scepter as a treasure. I wouldn't say it's very different, just nice to check out a compilation of some of my favorite IF titles and definitely infocom classics. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 06, 2010 1:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any interactive fiction fans out there? If i remember rightly, there is a zcode copy of dungeon, kicking around on the if archive, but you might as well just play the original zorc games. Btw, what are these agt games you mention and whats' cosmoserve? Beware the Grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 3:22 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? dungeon and dunjin were semi zork remakes for dos. unfortunately like a few dos games these are dos exe files so I can't play them in windows. I can play now all tads and frotz stuff and some agt titles still testing agility compiled files. At 12:24 p.m. 6/04/2010, you wrote: Hi Shaun, Dungeon? What's that one? I recognize your other one, but the only D U N G E O N I know is the compliation of the three zorks. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, April 05, 2010 4:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any interactive fiction fans out there? well I didn't care for zork myself dungeon and dunjin were my things I played. on that note is there any way to play agt files in windows like you play other files I have tads and frotz working hugo and glulx which I am happy using right now but agt and maybe a windows advint interpreter would make a cool addition for the stuff that uses it. unfortunately there are several dos games I know which I can't play but stil the majority is playable now. To be honest haiden, I never got on well with zork, but then again I personally prefer if games which have more background than just go into the dungeon and grab treasures and more than random puzles. In fact I must admit, some if puzles just irritate me for their total lack of logic. ah, so I was supposed to open the catch on the rusty door by blowing the whistle at the bird to scare it off, getting the egg from the nest, then droping the newspaper and twigs on the floor and using the magnifying glass to focus sunlight, then putting the dustbin lid ontop, dropping in the egg, frying it and using it to greace the rusty latch! how silly of me not to realize that perfectly rational change of logic! I must confess this is why I don't really play much If anymore, sinse it's too much trouble to try and filter the to me, interesting exploration and story based stuff from all the games based on absurd puzles which i then need to look at a walkthrough to guess. Of course, this might just be because I'm probably more inclined toward rpgs and that style of play myself in general, and didn't grown up with the classic if or get into the method of playing it. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 05, 2010 1:01 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? Hi Dark, In regards to an earlier post of yours, I know what you mean. I was playing the zcode version of zork, and I had no idea how to enter the mirror to get to the door in the endgame. The walkthrough I had said enter the box. This did work at all. I found out that I had to simply type enter. That was a relief to finally figure out, though exasperating none the saime--I do like the way that one was combined from the three infocom zorks, and it doesn't hurt they added a bit here and there. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Any interactive fiction fans out there?
Hi Shaun, If you didn't care for Zork, I don't see how you played dungone (that's more tna a cemi zork remake). Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, April 05, 2010 9:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] Any interactive fiction fans out there? dungeon and dunjin were semi zork remakes for dos. unfortunately like a few dos games these are dos exe files so I can't play them in windows. I can play now all tads and frotz stuff and some agt titles still testing agility compiled files. At 12:24 p.m. 6/04/2010, you wrote: Hi Shaun, Dungeon? What's that one? I recognize your other one, but the only D U N G E O N I know is the compliation of the three zorks. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, April 05, 2010 4:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any interactive fiction fans out there? well I didn't care for zork myself dungeon and dunjin were my things I played. on that note is there any way to play agt files in windows like you play other files I have tads and frotz working hugo and glulx which I am happy using right now but agt and maybe a windows advint interpreter would make a cool addition for the stuff that uses it. unfortunately there are several dos games I know which I can't play but stil the majority is playable now. To be honest haiden, I never got on well with zork, but then again I personally prefer if games which have more background than just go into the dungeon and grab treasures and more than random puzles. In fact I must admit, some if puzles just irritate me for their total lack of logic. ah, so I was supposed to open the catch on the rusty door by blowing the whistle at the bird to scare it off, getting the egg from the nest, then droping the newspaper and twigs on the floor and using the magnifying glass to focus sunlight, then putting the dustbin lid ontop, dropping in the egg, frying it and using it to greace the rusty latch! how silly of me not to realize that perfectly rational change of logic! I must confess this is why I don't really play much If anymore, sinse it's too much trouble to try and filter the to me, interesting exploration and story based stuff from all the games based on absurd puzles which i then need to look at a walkthrough to guess. Of course, this might just be because I'm probably more inclined toward rpgs and that style of play myself in general, and didn't grown up with the classic if or get into the method of playing it. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 05, 2010 1:01 AM Subject: Re: [Audyssey] Any interactive fiction fans out there? Hi Dark, In regards to an earlier post of yours, I know what you mean. I was playing the zcode version of zork, and I had no idea how to enter the mirror to get to the door in the endgame. The walkthrough I had said enter the box. This did work at all. I found out that I had to simply type enter. That was a relief to finally figure out, though exasperating none the saime--I do like the way that one was combined from the three infocom zorks, and it doesn't hurt they added a bit here and there. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
[Audyssey] windows version of agt.
There is actually a version of agt. It can be located at: ftp.ibiblio.org/pub/docs/interactive-fiction/programming/agt/wagt15.zip So, folks can try that one, and see if it works. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz 1.16 - with a speech option
Can I use win frotz to play these games? Do I need a different interpreter? If so what one? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Tuesday, April 06, 2010 8:16 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi Dark, Thanks for that! I've gotten 13 or so from Shaun like spell breaker, zork, enchanter, starcross, infidel, and others, but I'm still missing others like the lurking horror and seastawker. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 06, 2010 1:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi. If you go to http://if.illuminion.de/infocom.html you can find a lot of the old infocom games which you can then just download. To play them without compatibility problems you can just open the zcode inform files themselves in a frotz interpreter. hth. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 06, 2010 1:20 AM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi, You actually have that one as an inform zcode file? The onlycopy I have right now has them as DOS applications in .com format, and some of them, like King Arthur, trinity, and A Mind Forever Voyaging, or either in. exe format (JAWS does not seem to particularly like the format on those) or they're in .com format and don't read correctly or at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Monday, April 05, 2010 2:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Jacub? Lol! Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any sought of game? Do you need to ask questions about buying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 05, 2010 8:29 PM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi Jacub. If I remember rightly, windows frotz and win frotz are actually two different programs, --- though they are similar (I'm not sure if windows frotz is an earlier version). I do know win frotz tts is built on an older version of win frotz than the current one, because I actually foundthat win frotz tts won't play some of the infocom games like king arthur, where as standard win frotz will. Tts is convenient, but I played using Hal's virtual focus for a long while (actually a couple of years before I started playing audio games), so I don't find this too much of a pest. in fact, i originally used windows frotz on my old laptop with windows 98, but found the speech not to work (I had no idea sapi even existed back then or that I had to install it), but found Hal quite sufficient. It's a shame tts wasn't updated to the latest win frotz, but I'm generally not sure how the tts developement is going, or even if developement is continuing at all. Btw, this really! takes me back. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,
[Audyssey] a question on artificial inteligence
Hey all, For some odd reason, I'm fascinated with AI even though I'm not a programmer. my question is basically, how on earth could artificial intelligence outsmart so many people? I think I have an idea of how it might work for things like adventure game and driving games for instance, but how does it work for fighting games where so many different options are involved? I just find it fascinating that computer programs are getting smarter than human beings in many ways. let's say I'm playing a game like mortal kombat and I throw a punch. if I have the game on the hardest difficulty, it's as if the CPU had some mind reading power. it'll immediately block, or jump over or dodge what I'm trying to do in a split second. not only that, but it can take advantage of mistakes I make for example if I do a special move at the wrong time, it'll take advantage of the opening and I'll immediately be severely punished lol. now I've played against many players online including friends, and total strangers, and even so, I sometimes find a computer opponent way tougher than an actual human being. I just find that incredible. does the CPU load every single move for a particular character and its opponents weakness into memory before the fight starts and somehow analyzes everything instantly? It's the only way I can come up with to explain how it can react so quickly and with such accuracy. I just find it so hilarious how people on message boards seem to complain more about AI difficulty than anything else about a game. they can beat online players just fine, but when it comes to AI they start complaining oh man how could this computer be so tough etc. anyone wish to educate me a bit on how AI works? thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How did you start?
Hi Jim. Wow! interesting to think that when I'm playing your golf game I'm playing something that started 20 years ago, ;D. Out of idle curiosity, which of your games were written originally for dos and then converted? and are there stil any dos games you haven't released windows versions of yet? Beware the Grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Wednesday, April 07, 2010 1:47 AM Subject: Re: [Audyssey] How did you start? Hi, I like many started playing video games in the late seventies and early eighties on an Atari 2600. I also had a Texas Instruments 99 4A and an Atari 800 XL home computer which I started programming video games on in Basic. Then in 1990 I got my first talking computer. It was a NEC 286 running Jaws for dos version 1.0 with an Accent SA hardware synthesizer. So I was now writing blind accessible text games. In 1990 or 1991 Phil Vlasak found the source code for a golf game and found a sound file player like Plany and SBPlay and added sounds to the golf game. You know before that we only used the little PC speaker for sounds. But now we could add wav files to our games. So I also found a different golf game and added sounds to it. So in the nineties I programmed games in dos Quick Basic (PDS7) with text and sound files played via the external sound file player. In 2000 David Greenwood helped me to get started switching from dos Quick Basic to Visual Basic for windows. So now in windows we could play the sounds right in the code of our games and make the games totally sound based. So that is what I have been doing for the last ten years. Allot of the time was spent converting and improving my dos games to windows versions, but I have also written several totally new windows only games. Just for the heck of it, again here is a list of my games for windows. Baseball, BattleShip, Black Jack, Bop It, Concentration, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course maker BFN Jim The nicest thing about the future is that it always starts tomorrow. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] agt status
Hi Haiden. I didn't actually say a fix for Zcode, I said a way of fixing these agt games so that they may be played in windows the way the zcode interpreters have for inform. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, April 07, 2010 1:54 AM Subject: Re: [Audyssey] agt status Hi Dark, What do you mean about a fix for zcode? For quite awhile now there has been a version of inform for windows that can develop both zcode and glulks games. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 06, 2010 5:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] agt status Hi. It'd be great if these games could be playable to those of us who weren't around playing text games at that period, but I do wonder if, like Zcode and eamon, there are people who've managed windows fixes anyway. Has anyone tried asking on the rec.artsint fiction group or similar If related places? - and if Tom or anyone else is planning a windows fix, maybe there would be interested parties on there too. Just a suggestion. Beware the Grue! Dark. - Original Message - From: Travis Siegel tsie...@lothlorien.nfbcal.org To: gamers@audyssey.org Sent: Tuesday, April 06, 2010 4:36 PM Subject: [Audyssey] agt status Agt is freeware (not under the gpl) and it's source is in pascal (not c) the latest version is 1.7, and was released in 1994. If someone has a copy of delphi (unfortunately I do not) they could easily compile agt for windows. I've tried compiling it for windows using fpc, but even in tp7 compatibility mode, fpc has issues with some of the constructs agt uses. I'm working on getting these fixed, but until that's done, I can't do anything such as make an OSX version of the code. Anyway, just thought I'd clear up the confusion about the toolkit. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Winfrotz 1.16 - with a speech option
Yes you certainly can use winfrotz, have fun, those games are classics. Beware the Grue! Dark. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, April 07, 2010 3:19 AM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Can I use win frotz to play these games? Do I need a different interpreter? If so what one? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Tuesday, April 06, 2010 8:16 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi Dark, Thanks for that! I've gotten 13 or so from Shaun like spell breaker, zork, enchanter, starcross, infidel, and others, but I'm still missing others like the lurking horror and seastawker. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 06, 2010 1:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi. If you go to http://if.illuminion.de/infocom.html you can find a lot of the old infocom games which you can then just download. To play them without compatibility problems you can just open the zcode inform files themselves in a frotz interpreter. hth. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 06, 2010 1:20 AM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi, You actually have that one as an inform zcode file? The onlycopy I have right now has them as DOS applications in .com format, and some of them, like King Arthur, trinity, and A Mind Forever Voyaging, or either in. exe format (JAWS does not seem to particularly like the format on those) or they're in .com format and don't read correctly or at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Monday, April 05, 2010 2:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Jacub? Lol! Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any sought of game? Do you need to ask questions about buying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 05, 2010 8:29 PM Subject: Re: [Audyssey] Winfrotz 1.16 - with a speech option Hi Jacub. If I remember rightly, windows frotz and win frotz are actually two different programs, --- though they are similar (I'm not sure if windows frotz is an earlier version). I do know win frotz tts is built on an older version of win frotz than the current one, because I actually foundthat win frotz tts won't play some of the infocom games like king arthur, where as standard win frotz will. Tts is convenient, but I played using Hal's virtual focus for a long while (actually a couple of years before I started playing audio games), so I don't find this too much of a pest. in fact, i originally used windows frotz on my old laptop with windows 98, but found the speech not to work (I had no idea sapi even existed back then or that I had to install it), but found Hal quite sufficient. It's a shame tts wasn't updated to the latest win frotz, but I'm generally not sure how the tts developement is going, or even if developement is continuing at all. Btw, this really! takes me back. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] a question on artificial inteligence
A lot of the Ai in beat em ups works in much the same way as a chess game, ie, a set of objectives and expected reactions to certain situations. So, you if you throw a punch, the computer has a set of routines which predict the most likely courses of action to follow, eg, whether you'll continue into a combo, go for a low attack etc. then of course, there's the chess business, the computer can for instance know how far away you'll be after a given set of moves, and thus see ahead to what set of moves would be better for a given situation, --- perhaps several moves ahead of you, Eg, forcing you to block then hitting with an unblockable. Finally, there's the basic question of calculation. The Ai can caluclate all move distances and ranges precisely. It wouldn't for instance use a special move when the opponent is out of range, though possibly on easier difficulty levels, it may be set to react in a less appropriate way, --- eg, not blocking to give a human a chance. These days as well, with advances is Ai, even nastier stuff can be done, such as the Ai literally holding in memory your most frequent actions in given situations and using them to predict you, this wans't possible earlier, but with the resources, computing power and amount of cash which companies spend on games these days, it's entirely possible, indeed some games such as streetfighter 4 give it as a feature. Hope this explainsthings. Beware the Grue! Dark. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 07, 2010 3:34 AM Subject: [Audyssey] a question on artificial inteligence Hey all, For some odd reason, I'm fascinated with AI even though I'm not a programmer. my question is basically, how on earth could artificial intelligence outsmart so many people? I think I have an idea of how it might work for things like adventure game and driving games for instance, but how does it work for fighting games where so many different options are involved? I just find it fascinating that computer programs are getting smarter than human beings in many ways. let's say I'm playing a game like mortal kombat and I throw a punch. if I have the game on the hardest difficulty, it's as if the CPU had some mind reading power. it'll immediately block, or jump over or dodge what I'm trying to do in a split second. not only that, but it can take advantage of mistakes I make for example if I do a special move at the wrong time, it'll take advantage of the opening and I'll immediately be severely punished lol. now I've played against many players online including friends, and total strangers, and even so, I sometimes find a computer opponent way tougher than an actual human being. I just find that incredible. does the CPU load every single move for a particular character and its opponents weakness into memory before the fight starts and somehow analyzes everything instantly? It's the only way I can come up with to explain how it can react so quickly and with such accuracy. I just find it so hilarious how people on message boards seem to complain more about AI difficulty than anything else about a game. they can beat online players just fine, but when it comes to AI they start complaining oh man how could this computer be so tough etc. anyone wish to educate me a bit on how AI works? thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] agt status
Hi Dark, Ah, go t you. I thought you meant that you could only use inform under DOS. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 06, 2010 9:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] agt status Hi Haiden. I didn't actually say a fix for Zcode, I said a way of fixing these agt games so that they may be played in windows the way the zcode interpreters have for inform. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, April 07, 2010 1:54 AM Subject: Re: [Audyssey] agt status Hi Dark, What do you mean about a fix for zcode? For quite awhile now there has been a version of inform for windows that can develop both zcode and glulks games. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 06, 2010 5:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] agt status Hi. It'd be great if these games could be playable to those of us who weren't around playing text games at that period, but I do wonder if, like Zcode and eamon, there are people who've managed windows fixes anyway. Has anyone tried asking on the rec.artsint fiction group or similar If related places? - and if Tom or anyone else is planning a windows fix, maybe there would be interested parties on there too. Just a suggestion. Beware the Grue! Dark. - Original Message - From: Travis Siegel tsie...@lothlorien.nfbcal.org To: gamers@audyssey.org Sent: Tuesday, April 06, 2010 4:36 PM Subject: [Audyssey] agt status Agt is freeware (not under the gpl) and it's source is in pascal (not c) the latest version is 1.7, and was released in 1994. If someone has a copy of delphi (unfortunately I do not) they could easily compile agt for windows. I've tried compiling it for windows using fpc, but even in tp7 compatibility mode, fpc has issues with some of the constructs agt uses. I'm working on getting these fixed, but until that's done, I can't do anything such as make an OSX version of the code. Anyway, just thought I'd clear up the confusion about the toolkit. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How did you start?
Hi Jim, Very interesting story. The first game I ever wrote was a Blackjack game in C for my Linux system I was using for my college programming courses since it came with the free gcc compiler and it was more accessible than using the Windows Visual C++ compiler. Like your early games I couldn't really find a good sound library to play sounds, SDL wasn't out yet, so I ended up writing a handy little wrapper around sox, a Linux commandline wav file player, and used that to play sounds like shuffling the deck and dealing cards. It was a very cool little program. I also wrote a few other card and board games which would really need to be upgraded to be ported to Windows. A project someday I'd like to do. On 4/6/10, Jim Kitchen j...@kitchensinc.net wrote: Hi, I like many started playing video games in the late seventies and early eighties on an Atari 2600. I also had a Texas Instruments 99 4A and an Atari 800 XL home computer which I started programming video games on in Basic. Then in 1990 I got my first talking computer. It was a NEC 286 running Jaws for dos version 1.0 with an Accent SA hardware synthesizer. So I was now writing blind accessible text games. In 1990 or 1991 Phil Vlasak found the source code for a golf game and found a sound file player like Plany and SBPlay and added sounds to the golf game. You know before that we only used the little PC speaker for sounds. But now we could add wav files to our games. So I also found a different golf game and added sounds to it. So in the nineties I programmed games in dos Quick Basic (PDS7) with text and sound files played via the external sound file player. In 2000 David Greenwood helped me to get started switching from dos Quick Basic to Visual Basic for windows. So now in windows we could play the sounds right in the code of our games and make the games totally sound based. So that is what I have been doing for the last ten years. Allot of the time was spent converting and improving my dos games to windows versions, but I have also written several totally new windows only games. Just for the heck of it, again here is a list of my games for windows. Baseball, BattleShip, Black Jack, Bop It, Concentration, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course maker BFN Jim The nicest thing about the future is that it always starts tomorrow. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a question on artificial inteligence
wow definitely educational! AI holding your moves in memory to predict you? wow dude, totally evil! that could explain why sometimes the same move didn't work twice on AI opponents. I actually never considered the bit about AI determining specific distances for certain moves. that would definitely explain why I kept getting away with abusing certain moves to my advantage while standing a bit back, and cpu kept focus attacking like an idiot haha. I always found that in high difficulty levels computers are extremely aggressive and the only way to beat them is by outsmarting them which isn't easy, or an easier method, spamming moves that prove weak against it. It's kinda funny that if you block on SFIV, sometimes the CPU gets all confused and just walks around trying to figure you out lol. seth from SFIV is definitely a character people love complaining about, but even on hardest, he's weak against sweeps and various moves. I read somewhere that for super street fighter IV they were gonna make him even harder, so I'm definitely not gonna have fun with that lol. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 10:53 PM Subject: Re: [Audyssey] a question on artificial inteligence A lot of the Ai in beat em ups works in much the same way as a chess game, ie, a set of objectives and expected reactions to certain situations. So, you if you throw a punch, the computer has a set of routines which predict the most likely courses of action to follow, eg, whether you'll continue into a combo, go for a low attack etc. then of course, there's the chess business, the computer can for instance know how far away you'll be after a given set of moves, and thus see ahead to what set of moves would be better for a given situation, --- perhaps several moves ahead of you, Eg, forcing you to block then hitting with an unblockable. Finally, there's the basic question of calculation. The Ai can caluclate all move distances and ranges precisely. It wouldn't for instance use a special move when the opponent is out of range, though possibly on easier difficulty levels, it may be set to react in a less appropriate way, --- eg, not blocking to give a human a chance. These days as well, with advances is Ai, even nastier stuff can be done, such as the Ai literally holding in memory your most frequent actions in given situations and using them to predict you, this wans't possible earlier, but with the resources, computing power and amount of cash which companies spend on games these days, it's entirely possible, indeed some games such as streetfighter 4 give it as a feature. Hope this explainsthings. Beware the Grue! Dark. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 07, 2010 3:34 AM Subject: [Audyssey] a question on artificial inteligence Hey all, For some odd reason, I'm fascinated with AI even though I'm not a programmer. my question is basically, how on earth could artificial intelligence outsmart so many people? I think I have an idea of how it might work for things like adventure game and driving games for instance, but how does it work for fighting games where so many different options are involved? I just find it fascinating that computer programs are getting smarter than human beings in many ways. let's say I'm playing a game like mortal kombat and I throw a punch. if I have the game on the hardest difficulty, it's as if the CPU had some mind reading power. it'll immediately block, or jump over or dodge what I'm trying to do in a split second. not only that, but it can take advantage of mistakes I make for example if I do a special move at the wrong time, it'll take advantage of the opening and I'll immediately be severely punished lol. now I've played against many players online including friends, and total strangers, and even so, I sometimes find a computer opponent way tougher than an actual human being. I just find that incredible. does the CPU load every single move for a particular character and its opponents weakness into memory before the fight starts and somehow analyzes everything instantly? It's the only way I can come up with to explain how it can react so quickly and with such accuracy. I just find it so hilarious how people on message boards seem to complain more about AI difficulty than anything else about a game. they can beat online players just fine, but when it comes to AI they start complaining oh man how could this computer be so tough etc. anyone wish to educate me a bit on how AI works? thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] windows version of agt.
Thanks a load Travis, by god people here know it all don't they. grin. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Travis Siegel tsie...@lothlorien.nfbcal.org To: gamers@audyssey.org Sent: Wednesday, April 07, 2010 5:16 AM Subject: [Audyssey] windows version of agt. There is actually a version of agt. It can be located at: ftp.ibiblio.org/pub/docs/interactive-fiction/programming/agt/wagt15.zip So, folks can try that one, and see if it works. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] agt status
agility is for windows and its in c. however since you are writing the agt for windows build can you make it so that it will work with any agt addition and version of any game otherwise you will have to compile each runtime for each game. At 03:36 a.m. 7/04/2010, you wrote: Agt is freeware (not under the gpl) and it's source is in pascal (not c) the latest version is 1.7, and was released in 1994. If someone has a copy of delphi (unfortunately I do not) they could easily compile agt for windows. I've tried compiling it for windows using fpc, but even in tp7 compatibility mode, fpc has issues with some of the constructs agt uses. I'm working on getting these fixed, but until that's done, I can't do anything such as make an OSX version of the code. Anyway, just thought I'd clear up the confusion about the toolkit. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows version of agt.
cool. At 07:16 a.m. 7/04/2010, you wrote: There is actually a version of agt. It can be located at: ftp.ibiblio.org/pub/docs/interactive-fiction/programming/agt/wagt15.zip So, folks can try that one, and see if it works. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] agt status
well agt is an old language now most people use tads adrift and inform. and hugo now. At 12:13 p.m. 7/04/2010, you wrote: Hi Travis, Thanks for the info. If it were me doing the project I would convert AGT from Pascal to C++, and release it under some GPL type license so it would remain open source and could be maintained by the open source community. However, i don't know that AGT stuff is really that much in demand any more. I can't even remember anything I've played that needed AGT off the top of my head. Most of my interactive fiction games are xcode, tads, and Adrift. On 4/6/10, Travis Siegel tsie...@lothlorien.nfbcal.org wrote: Agt is freeware (not under the gpl) and it's source is in pascal (not c) the latest version is 1.7, and was released in 1994. If someone has a copy of delphi (unfortunately I do not) they could easily compile agt for windows. I've tried compiling it for windows using fpc, but even in tp7 compatibility mode, fpc has issues with some of the constructs agt uses. I'm working on getting these fixed, but until that's done, I can't do anything such as make an OSX version of the code. Anyway, just thought I'd clear up the confusion about the toolkit. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How did you start?
like Tom, the very first games I played were mainstream video games. in fact I only found out about audio games a few years ago. unlike tom though, I've always been blind. It never stopped me from gaming though. I still have my super nintendo with lots of old games like super mario all stars, mk2 and ultimate mk 3, donkey kong country etc. even to this day, I sometimes find myself hooking up my snes and playing some super mario. so much better than emulators! nothing like blowing into that cartrage a dozen times to get the game to work lol. I can still beat many levels. first few levels of super mario world I can beat with no problems, including the castle. yes sometimes I use tricks like flying through the most difficult parts, but hey flying's part of the game and it sure gets the job done lol. this definitely brings back many great memories. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How did you start?
oh man the braille N speaks! everyone had them back then. such cool little devices. and you guys remember the games people created with them? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 06, 2010 7:55 AM Subject: Re: [Audyssey] How did you start? Hi Shaun, I don't know if you have anything like it in New Zeland but here in the U.S. there is a place called Batteries Plus. What they basically do is take devices and replace the rechargible batteries in them for you. I once took a Braille N' Speak into them and they swapped out the original batteries in it for new ones and it ran like a charm until it eventually died around 2003 or so. In fact, the batteries they put in were better than the original Blazie ones, because when I got the BNS originally in 96 it constantly liked saying battery low like the battery Blazie gave me was junk to begin with. Anyway, there are places around that can probably fix your Keynote SA for you. That was a pretty good foreign language synth, and I haven't seen one of those for ages. Last time I used one was when I was taking French in school. Now, I remember the Keynote better than i do the French. Lol! On 4/6/10, shaun everiss shau...@xtra.co.nz wrote: well if someone still has a keynote and wants to make it go die I'd like it since i have a deadnote right now. Either that or if someone can contact me off list with instructions on trying to change the old keynote gold sa battery I may bother. the only real reason I want a dos system now is to run agt things like cosmoserve which doesn't run right on agility. and a few other things. arena, destination mars and several other things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] wagt
Hi all. well wagt is useless. most games did not run, the program tried its best but said that it found an general protection error and died. correction all I tried did not run. cosmoserve tried to run but at first wrunb.exe could not be found and so I made a copy of wrun and named it wrunb and then it ran. I got aaiiieee then the title of the game with loads of blank space. I pushed enter hal said then aaaii then the program crashed. So again something weird there again. Though I really can't be bothered looking at it all much now I have one headake. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT platform jumping game
Well, was just thinking that so far, the next step will be to take it off a sort of step by step keyboard handling and make it more real time - as in hold in key to carry on walking/running, and then maybe combine it with jump key to launch a moving jump. I tried out moosik, but couldn't really get into playing it too much, but like said, this is still currently nothing more than experimentation, and it does help that basics of syntax are basically very similar to my current programming language, C#...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, April 07, 2010 2:54 AM Subject: Re: [Audyssey] BGT platform jumping game Hi Jacob, I'll have to look at the source for that one--considering the most advanced script I've made so far is to take your name and place it into a dialog. From the little I've heard of your game, it definitely reminds me of Super Moosik Siblings. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Tuesday, April 06, 2010 6:41 PM To: gamers@audyssey.org Subject: [Audyssey] BGT platform jumping game Very simple so far, but something have been meaning to get around to for a little while, and only other thing it includes is sound clips, and a method to say numbers up to 100 as well - started putting it together myself before noticed that there's an include that comes with toolkit - and was, again, sort of using it as a way of practicing scripting etc. Anyway, 935kb zip file, and I also made use of some panning, and pitch sound effects to render a bit of the character location/direction facing: http://www.blindza.co.za/uploads/platformJumping.zip Along the lines of that one, it would be nice if apart from horizontal panning, there was a form of vertical panning, but I know that would have more to do with directX, as opposed to simpler channel output/usage, so I actually just upped the pitch/speeded up playback of the walking/step sound a little bit when on a platform, and, yes, this is very simple so far, but I prefer to play around with all sorts of things in a form of step by step learning process, so let's see... Basically, you start off on the left hand side at position 1, and you need to move across to position 50 on the right hand side, and as you walk left or right with the cursor keys, you'll hear the character walking, with the sound either panning to the left or the right so you can hear which way you're facing, but at two random places in the middle somewhere you'll run into platforms with a width of 3 paces, which will trigger a sort of bump sound playback, and you then need to hit the space bar without walking, but while facing the edge, to jump up onto it, then walk across and you'll hear different sounds for jumping and automatically dropping down on the other side, and when you reach the other end, it will tell you how many seconds you took. At any place you can also hit the P key and it will tell you where you are, and whether you're up on a platform or down on the ground. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 5005 (20100406) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5005 (20100406) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5005 (20100406) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] a question on artificial inteligence
Hi Yohandy, Well, AI really is a specialized field of computer programming, and is rather complex to break down to a newby level. However, I think I can give you the jist of how it works without getting too technical. First off there is what we call boolean logic. Generally, computers operate on the assumption something is either true or false. Usually, this works ok in normal applications, but in games there are so many factors that simple boolean logic can't account for all of the probabilities involved. So in a complex game eventually the boolean logic will break down and not be very effective. Fortunately, there is a methodology for handling some degree of uncertainty by basing an action on probabilities and not solid true/false logic. This method of AI programming is called fuzzy logic because it doesn't act on a strict true/false condition. Instead we use Bayesian updating to calculate a pprobability based on a number of factors and take an action according to the current probability. Let's give an example here. You are playing Mortal Kombat wailing away on some bad guy when he moves a certain way. Now, there is a certain probability your next blow will be a strike from your left hand. That isn't necessarily something that is true/false but can be guessed by your relationship to him, and your left hand is closer etc. So there is a high probability generated that you will strike with that hand so the game will prepare a blocking move antisapating that attack. However, if you throw a punch with that hand you will leave yourself open for a split second and there is a high probability he can get a good blow in as well. So after all this is figured in to a Baysian probability it has an action in mind, you follow through with that attack, and he nails you hard and fast. However, were you to throw a punch with the right hand instead of the left the AI opponent might have been caught off guard and got wailed really good. That's what I meant a couple of days ago about being able to defeat a computer opponent if you can guess its strategy. Unfortunately, human beings are predictable, because we try to do the obvious move/attack. If you do something that is counter intuitive it plays havic with the AI's fuzzy logic and scrambles its probabilities. In other words try and suprise the AI by doing something unexpected. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a question on artificial inteligence
Hi Yohandy, Oh, yes. As I said earlier it is all based on probabilities. If you are at a certain angle and distance there are only so many moves you might be able to do and it picks the most likely attack from the list of moves. Plus as Dark was saying the really Pro game developers have created memories for the AI bots so that the same move doesn't work twice in a row. If you try the same move twice and a row it would remember that attack and counter it. On 4/6/10, Yohandy yohand...@gmail.com wrote: wow definitely educational! AI holding your moves in memory to predict you? wow dude, totally evil! that could explain why sometimes the same move didn't work twice on AI opponents. I actually never considered the bit about AI determining specific distances for certain moves. that would definitely explain why I kept getting away with abusing certain moves to my advantage while standing a bit back, and cpu kept focus attacking like an idiot haha. I always found that in high difficulty levels computers are extremely aggressive and the only way to beat them is by outsmarting them which isn't easy, or an easier method, spamming moves that prove weak against it. It's kinda funny that if you block on SFIV, sometimes the CPU gets all confused and just walks around trying to figure you out lol. seth from SFIV is definitely a character people love complaining about, but even on hardest, he's weak against sweeps and various moves. I read somewhere that for super street fighter IV they were gonna make him even harder, so I'm definitely not gonna have fun with that lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] important messege to all
please if someone could find out some info for me that would be great. when i log in to entombed to upgrade the game to the full version it gave me an error report. it would not let my friend activate his copy of the game. he just pay for it. is there something wrong with the entombed server or is there something we need to install. because we have evrything that is require to play. if there is some kind of item that is require please let me know. what is weird is that a couple of days ago another friend of mind was able to activate the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.