Re: [Audyssey] BGT future development
and a stearingweal for raceing games. saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, January 10, 2011 11:11 PM Subject: Re: [Audyssey] BGT future development Hi Philip, Well, mouse support is nice, but I'd definitely recommend joystick and game pad support as well. Game's like Q9 are fine with the keyboard, but if you added joystick support I think they would be not only more fun with a joystick it also saves ware and tare on your keyboard. Bottom line, a good joystick is pretty rugged, designed for heavy button smashing, is more comfortable to hold, and moving a stick left/right is more natural feeling than holding an arrow key down for any length of time. I often get cramps in my hands and fingers playing on a keyboard, but don't get cramps using a joystick in the same game. Plus there are things you can do with a joystick that can't necessarily be done with a keyboard. For example, as you know when you press a key down it has two states either pressed or released. That means if you want to go from a walk to a run you must press two or more keys in tandem to alter the type of movement. With a joystick there is the option to be more advanced with the input. With a joystick the stick has a range from -5000 to 5000 along the x and y axis. That means you can actually adjust the speed of the player's movement depending on how far the stick is moved in that direction. If the stick is moved only slightly forward the player might start off in a slow walk. If the stick is pushed forward a little more the player speeds up to a fast walk. If the stick is all the way forward the player speeds up to an all out run. This is imho much more natural and the gamer can adjust the character's speed simply by miner changes in the sticks position rather than having to press multiple keys down or even press a button in tandem with the stick. Make sense? The last advantage I see with joysticks is force feedback technology. Some people like it, and some don't. However, with force feedback you can offer the gamer some extra sensory information that otherwise wouldn't be given. Here are some practical examples of ff in use. 1. You can use the motor in the device to set the tention on the stick. This is useful in several instances. If a gamer steps into water you can tighten the tention on the stick to simulate the player struggling against the current. Another case is in a racing simulation you can tighten the stick or wheel to simulate actually driving a car under those conditions. 2. Constant vibration. You can make the device vibrate to add the feel of a car engine, helicopter, or something like a light saber. While not necessary it is a bit of extra cool sensory feedback all the same. 3. Hit and recoil effects. I've seen game devices that really try to give the end gamer a virtual reality effect by using realistic hit and recoil effects using force feedback technology. For example, quite some time back I saw a set of boxing gloves, that looked like gloves, you slipped on to your hands. They had little tiny motors in side and every time you scored a punch, a hit, on the other player the gloves simulated the feel of punching the other player. I've also seen joysticks that look like guns. Naturally, if your player character is carrying a big shotgun or something like that every time he/she fires the shotgun the game device, in this case a gun with force feedback effect, should recoil simulating the feel of firing a weapon like that. Bottom line, you and I are in the virtual reality business. There are plenty of advanced game devices in various forms, shapes, and sizes. Regardless if that game device is a generic joystick or is in some specialized form like a boxing glove, hunting rifle, or racing wheel many of them offer force feedback technology that just can't be replicated with a keyboard. Certainly a game engine as advanced as BGT should offer not only basic joystick support, but in the future should add more advanced support for force feedback devices. Only in this way we, as VI gamers, can even hope to catch up with mainstream technology and games. Cheers! On 1/10/11, Philip Bennefall phi...@blastbay.com wrote: Hi all! I am happy to say that the BGT engine is selling well, and so I am working on a 1.1 release. I was wondering what you would most like to see implemented in the next version? About a week ago I added full mouse support, but the majority of the changes in this release are still bugfixes. I'd like to have one more interesting new feature before I release 1.1. Any suggestions? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] number games
hi, I am not running horse raceing game, I am running it, but any sound playing. saygilar sevgiler. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 7:58 AM Subject: Re: [Audyssey] number games the horse racing game from the guys and lighttech. that site may still be up forgot the address. big cahuna is a fishing game using mouse support its real cool its old its in the exp games in audiogames playcentre. thats about it though. Ok, some of the levels on hunter have fishing in them and a horse mod exists as a vehicle in topspeed. Soundrts has horses in it, grizly gulch by bavisoft has some horses in it. no other direct horse games exist. At 06:42 p.m. 11/01/2011, you wrote: Hey, does anyone know of any accessible number games for the iphone? I know this ain't part of the subject but does anyone know of any fishing games that are accessible aswell? One last thing does anyone know of any horse racing and horse riding game that is accessible? Thanks -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Logitech F310/510/710 Socket
Greetings list. Recently I was discussing the fact that I really disliked how the Logitech Rumblepad II used square sockets to mount its analog control sticks, and furthermore that I was hoping the newer line of controllers would have changed this. I'm happy to note that, according to a blog from Logitech, such is the case. The square design's been replaced with a circular one, as it should've been in the first place; I really have no clue why they thought a square design was acceptable. Below is the link to the blog article (the relevant statement to this effect is in one of the comments): http://bit.ly/fMhDxV Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT future development
Hi Liam, I don't believe there were any plans to implement graphical interfaces in BGT due to the tricky nature of figuring out control sizes, icons and the like. It is for this reason that I wrote an extensive class on what I have called an audio form, which basically simulates the functionality of a graphical interface without having to worry about such issues. It simply uses a so-called control type flag which tells the form whether the given control is a button, a text box, a checkbox, a status bar, a progress bar etc and acts depending on that flag, if that makes sense. It does use Sapi for the audio output, but that's only to be expected when you don't know what text will appear on the controls. Naturally, you can also check the status of controls, for example the is_pressed method checks whether a button is pressed so you can act accordingly. You also have get_text, is_checked etc to figure out the contents of various controls. Regards, Damien. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 10, 2011 10:06 PM Subject: Re: [Audyssey] BGT future development I would like to see eventually a physical game UI such as buttons, boxes and the like. It would be useful for us who want to create configuration dialogues, or possible some secondary kind of apps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT future development
damien, if you have some stuff worth while to share, you should ask keywasfull on klango to get invited to the bgt folder. Just use the handle crashmaster. This goes to anyone that has something usefull, game, code, etc. There are no actuall rules, but I don't think we would accept any crappy things though I am not sure what these are. I don't run the box but if you have something you think people would like then fine. Note, no cracked things please. Oh also note, people will happily hack your stuff, make suggestions and look at your games. I in fact often test latest betas of stuff on the fly and ask questions, report bugs and hack a bit at code. If you don't want to or are not ready but don't want to share to much, you can send files etc. Each user has their directory in the folder that programs. several are on this list. I don't know what you would need to be invited but mentioning what you have will help. At 10:23 p.m. 11/01/2011, you wrote: Hi Liam, I don't believe there were any plans to implement graphical interfaces in BGT due to the tricky nature of figuring out control sizes, icons and the like. It is for this reason that I wrote an extensive class on what I have called an audio form, which basically simulates the functionality of a graphical interface without having to worry about such issues. It simply uses a so-called control type flag which tells the form whether the given control is a button, a text box, a checkbox, a status bar, a progress bar etc and acts depending on that flag, if that makes sense. It does use Sapi for the audio output, but that's only to be expected when you don't know what text will appear on the controls. Naturally, you can also check the status of controls, for example the is_pressed method checks whether a button is pressed so you can act accordingly. You also have get_text, is_checked etc to figure out the contents of various controls. Regards, Damien. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 10, 2011 10:06 PM Subject: Re: [Audyssey] BGT future development I would like to see eventually a physical game UI such as buttons, boxes and the like. It would be useful for us who want to create configuration dialogues, or possible some secondary kind of apps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT future development
Hi Shaun, This is not exactly shared code, but rather something that has already been released with BGT 1.0 in the include libraries. However I have already asked to be invited to the BGT dropbox folder, with no reply. Regards, Damien. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 9:36 AM Subject: Re: [Audyssey] BGT future development damien, if you have some stuff worth while to share, you should ask keywasfull on klango to get invited to the bgt folder. Just use the handle crashmaster. This goes to anyone that has something usefull, game, code, etc. There are no actuall rules, but I don't think we would accept any crappy things though I am not sure what these are. I don't run the box but if you have something you think people would like then fine. Note, no cracked things please. Oh also note, people will happily hack your stuff, make suggestions and look at your games. I in fact often test latest betas of stuff on the fly and ask questions, report bugs and hack a bit at code. If you don't want to or are not ready but don't want to share to much, you can send files etc. Each user has their directory in the folder that programs. several are on this list. I don't know what you would need to be invited but mentioning what you have will help. At 10:23 p.m. 11/01/2011, you wrote: Hi Liam, I don't believe there were any plans to implement graphical interfaces in BGT due to the tricky nature of figuring out control sizes, icons and the like. It is for this reason that I wrote an extensive class on what I have called an audio form, which basically simulates the functionality of a graphical interface without having to worry about such issues. It simply uses a so-called control type flag which tells the form whether the given control is a button, a text box, a checkbox, a status bar, a progress bar etc and acts depending on that flag, if that makes sense. It does use Sapi for the audio output, but that's only to be expected when you don't know what text will appear on the controls. Naturally, you can also check the status of controls, for example the is_pressed method checks whether a button is pressed so you can act accordingly. You also have get_text, is_checked etc to figure out the contents of various controls. Regards, Damien. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 10, 2011 10:06 PM Subject: Re: [Audyssey] BGT future development I would like to see eventually a physical game UI such as buttons, boxes and the like. It would be useful for us who want to create configuration dialogues, or possible some secondary kind of apps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT future development
What about having vibrato in the tone synth object? It'd be nice for horror tonal sounds and stuff. And multiple pitch bends would be nice, too. On 1/11/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Shaun, This is not exactly shared code, but rather something that has already been released with BGT 1.0 in the include libraries. However I have already asked to be invited to the BGT dropbox folder, with no reply. Regards, Damien. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 9:36 AM Subject: Re: [Audyssey] BGT future development damien, if you have some stuff worth while to share, you should ask keywasfull on klango to get invited to the bgt folder. Just use the handle crashmaster. This goes to anyone that has something usefull, game, code, etc. There are no actuall rules, but I don't think we would accept any crappy things though I am not sure what these are. I don't run the box but if you have something you think people would like then fine. Note, no cracked things please. Oh also note, people will happily hack your stuff, make suggestions and look at your games. I in fact often test latest betas of stuff on the fly and ask questions, report bugs and hack a bit at code. If you don't want to or are not ready but don't want to share to much, you can send files etc. Each user has their directory in the folder that programs. several are on this list. I don't know what you would need to be invited but mentioning what you have will help. At 10:23 p.m. 11/01/2011, you wrote: Hi Liam, I don't believe there were any plans to implement graphical interfaces in BGT due to the tricky nature of figuring out control sizes, icons and the like. It is for this reason that I wrote an extensive class on what I have called an audio form, which basically simulates the functionality of a graphical interface without having to worry about such issues. It simply uses a so-called control type flag which tells the form whether the given control is a button, a text box, a checkbox, a status bar, a progress bar etc and acts depending on that flag, if that makes sense. It does use Sapi for the audio output, but that's only to be expected when you don't know what text will appear on the controls. Naturally, you can also check the status of controls, for example the is_pressed method checks whether a button is pressed so you can act accordingly. You also have get_text, is_checked etc to figure out the contents of various controls. Regards, Damien. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 10, 2011 10:06 PM Subject: Re: [Audyssey] BGT future development I would like to see eventually a physical game UI such as buttons, boxes and the like. It would be useful for us who want to create configuration dialogues, or possible some secondary kind of apps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Logitech F310/510/710 Socket
Hi Kai, I suspect the square holes make it easier to walk in a straight line in games such as Shades of Doom, Tank Commander and Sarah. I noticed that too. Moving in a slight angle does take more effort. The controller produces more resistance other than moving in the four directions of forward, back, left and right. And you know from Star Trek, Resistance is futile! Phil - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 3:56 AM Subject: [Audyssey] Logitech F310/510/710 Socket Greetings list. Recently I was discussing the fact that I really disliked how the Logitech Rumblepad II used square sockets to mount its analog control sticks, and furthermore that I was hoping the newer line of controllers would have changed this. I'm happy to note that, according to a blog from Logitech, such is the case. The square design's been replaced with a circular one, as it should've been in the first place; I really have no clue why they thought a square design was acceptable. Below is the link to the blog article (the relevant statement to this effect is in one of the comments): http://bit.ly/fMhDxV Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1191 / Virus Database: 1435/3371 - Release Date: 01/10/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Logitech F310/510/710 Socket
Hi Kai, I checked out the Logitech Rumble Gamepad F510 with Dual Vibration Motors $30.99 USD at Amazon. http://www.amazon.com/Logitech-Rumble-Gamepad-Vibration-Motors/dp/B003VAM392 and the comment, The three new gamepads support Microsoft's XInput or Common Controller technology, which is a completely different way of communicating with the PC than our older pads. This makes them more compatible with newer games, which generally do not support the older DirectInput communication standard if they support gamepads at all. The F310, F510, and F710 are still compatible with DirectInput, however, so older games that support gamepads will still work correctly. Additionally, the minijoystick apertures have been changed from squares to circles, and the Cordless F710 has been given rubber grips (where the Cordless RumblePad 2 had none). The only real differences between the F510 and F710 are wirelessness of the F710 (and the associated batteries and receiver that come with that feature) and color. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mouse Support in Games
HTH? Yes, it does, and you're right about those misconceptions I have, or had. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 10, 2011 6:24 PM Subject: Re: [Audyssey] Mouse Support in Games Hi Charles, Well, first, some mouse basics. To begin with I think you are under the false assumption you have to have a lot of space to move the mouse around. In actuality your arm/wrist should remain stationary while you use your wrist to move the mouse left, right, up, or down on the mouse pad or desktop. It is true you can move your wrist some for larger distances, but in principle you only need a few inches on either side of your hand to move around in. The size of a mouse pad is all you need. The reason is because a mouse user frequently picks up the mouse off the desktop a few inches, and sets it back down somewhere else to continue in that direction. So if you are walking/running and reach the end of the pad you simply pick up the mouse and set it back down on the other side and continue dragging it left/right. As for how the mouse reacts when picking it up/moving it really depends on the type of mouse being used. An optical mouse like I use has a little optical sensor in it that only works when it is near a solid surface like a desktop. When it is picked up a couple of inches the optical sensor doesn't pick up the surface and ddoesn't move the mouse when it is too far away from the surface of the desk. With an older analog mouse, like you have, it has a little trackball inside that moves the mouse when it is rolling around on the surface of the desk. As long as you keep your hand fairly steady when picking up the mouse it shouldn't move when picking it up and setting it down again. If your hand is shaky or something the ball inside might wiggle around and move your character a little, but like I said if you keep your hand reasonably steady when picking up and setting down the mouse it really shouldn't do anything. They are designed to be rolled on a surface and really ignore any miner wiggles in the ball etc. As far as walking/running in a game like MOTA you'd be surprised how fast you can pick up and set down the mouse. It doesn't take that long to pick it up, move it a few inches to the left or right, set it back down, and continue moving in the direction you want to go. There might be a slight pause in footsteps while picking up and setting it back down, but most of the time I can do it before the footsteps finish playing. Again, I think this comes back to the misconception that you have to move the mouse all over the place when in reality you are only talking a few inches left or right at a time. In short, practice makes perfect. As far as escaping monsters etc it depends on how good a mouse user you are. You can run pretty much continuously if you are quick about picking up, moving, and setting the mouse down. If you want to save some time try doing a couple of big jumps. That is as fast if not faster than running away. HTH On 1/10/11, Charles Rivard woofer...@sbcglobal.net wrote: Might be some weird questions, and the answers may be so logical that I'm not thinking of them, but here goes: If you have to move the mouse in the direction you want to go, what happens when you run out of mouse pad or desktop space but want to continue moving in the same direction? How does picking the mouse up and placing it back on a surface affect movement and game play? If you are being attacked, and are running away, mightn't you get caught by the pursuer if you stop movement by picking up the mouse at that time? --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT problem!
See section four, printing to the screeen in the BGT manual. You can learn how to do it from there. Tj On 1/10/2011 11:47 PM, Shiny protector wrote: Hi, Could someone please send me the correct code so I learn my mistake? - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 11, 2011 2:59 AM Subject: Re: [Audyssey] BGT problem! Hi TJ, Hmmm...interesting habbit. Myself I've gotten into the habbit of using semicolons, except in rare cases. But you're right; that manual will be your friend iwhen working with BGT; you will never, never, never, never, find a programming language you will be able to use right out of the box without reading up on it or learning it beforehand. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tj Squires Sent: Monday, January 10, 2011 8:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT problem! Hi Hayden, You are partially correct. I did not use a semicolon at the end of my include statements and they work just fine. I believe, after just testing it rather quickly, that it will work either way. As a habbit, though, I would suggest putting semicolons at the end of said statements simply to get into the habbit of using them when you want your program to do something, in this case, include a file. If one does not get in this habbit, you will have the exact same issue Muhamid did. Also, Muhamid, don't get discouraged. This doesn't come easy to some, me included, so, keep at it. One thing I can stress above all others is *Read the manual*. This is going to be your friend, lover, ally, family member, whatever close aquaintence word you want to use in terms of BGT. That manual is the, pardon all the religious types out there, bible of BGT. One cannot program a game without understanding the consepts tought within. Later on tonight, I will post a forum post I made reguarding learnign BGT that I had posted to the blastbay forum. Tj --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT problem!
Ok. I'm going to see whether it is turned off. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 10, 2011 10:11 PM Subject: Re: [Audyssey] BGT problem! Hi, Do you have word wrap on or off in Notepad? When programming I always turn word wrap off so it doesn't break a line of code in the middle of a line where it shouldn't. On 1/10/11, Shiny protector muhamme...@googlemail.com wrote: Well, Thomas, you said don't start out with something big when your trying to program for the first time. I have a very big problem. Any help would be appreciated. Thanks. Here is my code. I think it is crap. alert(Hi, Welcome! This is Muhammed Deniz, please press space bar to exit!) If_key_press_Space_Bar; Allow exit. void exit In notepad, where it says Muhammed Deniz, it has Muhammed, then a blank line, then Deniz. I think the issue is that with notepad, it thinks the spacebar is also tab. I need to sort this out too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT problem!
Hi Thomas, Um, after I turned off the word rap, it doesn't read things properly on the screen. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Logitech F310/510/710 Socket
Actually the last two joysticks I bought for my gf were both with square sockets- and it's rather annoying cause they don't tell you that on the description/box. The first one was the King of Fighters anniversary joystick, and the second is the universal ps/pc mayflash fightingstick. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sticks version game pads.
Ok, Tom I did the following. I plugged in the sgc 2909. Then while the unit is plugged into the pc tower I went and installed the drivers for it. I then went and fired up TDV which does have force feedback in it. I'm still getting the message on the lines that this does support force feedback, but force feedback can not be initialized. Where in the control panel do I go to try and turn force feedback back on? I thought it would be somewhere down in the device manager. But no luck there. Any advice will be appreciated. Many Thanks. Ron who wonders if the SGC 2909 will work in a 64 bit world? Ron Kolesar kolesar16...@roadrunner.com -- From: Thomas Ward thomasward1...@gmail.com Sent: Monday, January 10, 2011 7:37 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sticks version game pads. Hi Ron, Hmmm...I don't know but the issue might be the fact you are running Windows 7 64. There is a lot of hardware that bugs out on Windows 7 64 just because the drivers aren't there or well supported. All the same I'd say plug in your unit, install the software, and then go into the Windows control panel and make sure force feedback is enabled on the device. If you don't configure it through the control panel chances are things like ff will be turned off by default. If that doesn't work look for updated drivers/software that are Windows 7 64 compatible. Remember that device was released before Windows 7 came out. On 1/10/11, Ron Kolesar kolesar16...@roadrunner.com wrote: Here's to answering your question Tom. I am running win 7 with a 64 bit processor. I had the program that comes with the 2909 installed. But every time I would fire up tdv I would get the message, something on the lines that the force feedback is turned off. So I uninstalled the cd. I don't know what I did wrong when I installed the drivers because I installed the drivers just like I did when I originally purchased the unit when I was running vista 32 bit. Any advice for reinstalling the program drivers? Should I first plug in the 2909 then run the cd to install the drivers? Please advise. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sticks version game pads.
no you will have to go to the game controlers. on that note you may have to config for each game so you will need to launch the software. At 08:53 a.m. 12/01/2011, you wrote: Ok, Tom I did the following. I plugged in the sgc 2909. Then while the unit is plugged into the pc tower I went and installed the drivers for it. I then went and fired up TDV which does have force feedback in it. I'm still getting the message on the lines that this does support force feedback, but force feedback can not be initialized. Where in the control panel do I go to try and turn force feedback back on? I thought it would be somewhere down in the device manager. But no luck there. Any advice will be appreciated. Many Thanks. Ron who wonders if the SGC 2909 will work in a 64 bit world? Ron Kolesar kolesar16...@roadrunner.com -- From: Thomas Ward thomasward1...@gmail.com Sent: Monday, January 10, 2011 7:37 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sticks version game pads. Hi Ron, Hmmm...I don't know but the issue might be the fact you are running Windows 7 64. There is a lot of hardware that bugs out on Windows 7 64 just because the drivers aren't there or well supported. All the same I'd say plug in your unit, install the software, and then go into the Windows control panel and make sure force feedback is enabled on the device. If you don't configure it through the control panel chances are things like ff will be turned off by default. If that doesn't work look for updated drivers/software that are Windows 7 64 compatible. Remember that device was released before Windows 7 came out. On 1/10/11, Ron Kolesar kolesar16...@roadrunner.com wrote: Here's to answering your question Tom. I am running win 7 with a 64 bit processor. I had the program that comes with the 2909 installed. But every time I would fire up tdv I would get the message, something on the lines that the force feedback is turned off. So I uninstalled the cd. I don't know what I did wrong when I installed the drivers because I installed the drivers just like I did when I originally purchased the unit when I was running vista 32 bit. Any advice for reinstalling the program drivers? Should I first plug in the 2909 then run the cd to install the drivers? Please advise. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sticks version game pads.
How do I do that? For starters, I would like it to work with TDV. The reason why I was thinking that it wouldn't work in a 64 bit processor is because the unit worked with TDV in Vista 32. Plus the driver is 32 bit. So that's why I was thinking it wouldn't work with a 64 bit processor. Thanks. Ron Ron Kolesar kolesar16...@roadrunner.com -- From: shaun everiss sm.ever...@gmail.com Sent: Tuesday, January 11, 2011 3:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sticks version game pads. no you will have to go to the game controlers. on that note you may have to config for each game so you will need to launch the software. At 08:53 a.m. 12/01/2011, you wrote: Ok, Tom I did the following. I plugged in the sgc 2909. Then while the unit is plugged into the pc tower I went and installed the drivers for it. I then went and fired up TDV which does have force feedback in it. I'm still getting the message on the lines that this does support force feedback, but force feedback can not be initialized. Where in the control panel do I go to try and turn force feedback back on? I thought it would be somewhere down in the device manager. But no luck there. Any advice will be appreciated. Many Thanks. Ron who wonders if the SGC 2909 will work in a 64 bit world? Ron Kolesar kolesar16...@roadrunner.com -- From: Thomas Ward thomasward1...@gmail.com Sent: Monday, January 10, 2011 7:37 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sticks version game pads. Hi Ron, Hmmm...I don't know but the issue might be the fact you are running Windows 7 64. There is a lot of hardware that bugs out on Windows 7 64 just because the drivers aren't there or well supported. All the same I'd say plug in your unit, install the software, and then go into the Windows control panel and make sure force feedback is enabled on the device. If you don't configure it through the control panel chances are things like ff will be turned off by default. If that doesn't work look for updated drivers/software that are Windows 7 64 compatible. Remember that device was released before Windows 7 came out. On 1/10/11, Ron Kolesar kolesar16...@roadrunner.com wrote: Here's to answering your question Tom. I am running win 7 with a 64 bit processor. I had the program that comes with the 2909 installed. But every time I would fire up tdv I would get the message, something on the lines that the force feedback is turned off. So I uninstalled the cd. I don't know what I did wrong when I installed the drivers because I installed the drivers just like I did when I originally purchased the unit when I was running vista 32 bit. Any advice for reinstalling the program drivers? Should I first plug in the 2909 then run the cd to install the drivers? Please advise. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Top Speed 3 now available
Hey all, For those of you who don't use Twitter and are out of the loop, Top Speed 3 is now available. get it at: http://www.playinginthedark.net Enjoy. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT problem!
Hi, That really depends on what you're trying to do; what are you trying to do? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Tuesday, January 11, 2011 12:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT problem! Hi, Could someone please send me the correct code so I learn my mistake? - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 11, 2011 2:59 AM Subject: Re: [Audyssey] BGT problem! Hi TJ, Hmmm...interesting habbit. Myself I've gotten into the habbit of using semicolons, except in rare cases. But you're right; that manual will be your friend iwhen working with BGT; you will never, never, never, never, find a programming language you will be able to use right out of the box without reading up on it or learning it beforehand. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tj Squires Sent: Monday, January 10, 2011 8:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT problem! Hi Hayden, You are partially correct. I did not use a semicolon at the end of my include statements and they work just fine. I believe, after just testing it rather quickly, that it will work either way. As a habbit, though, I would suggest putting semicolons at the end of said statements simply to get into the habbit of using them when you want your program to do something, in this case, include a file. If one does not get in this habbit, you will have the exact same issue Muhamid did. Also, Muhamid, don't get discouraged. This doesn't come easy to some, me included, so, keep at it. One thing I can stress above all others is *Read the manual*. This is going to be your friend, lover, ally, family member, whatever close aquaintence word you want to use in terms of BGT. That manual is the, pardon all the religious types out there, bible of BGT. One cannot program a game without understanding the consepts tought within. Later on tonight, I will post a forum post I made reguarding learnign BGT that I had posted to the blastbay forum. Tj --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Aurifi
Hi, Without giving too much away, is tis thing beatable? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian McNamara Sent: Monday, January 10, 2011 7:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Aurifi i love the game it's really good and although i get stuck on certain challenges i still think it's a lot of fun, have not quite masterd the tilt controles but am getting better as i try. love popa sangrey also. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top Speed 3 now available
Hi, Wow...I don't know how long it's been since I've played those games; we'll have to see how horribleIam these days. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Orin Sent: Tuesday, January 11, 2011 5:09 PM To: Gamers Discussion list Subject: [Audyssey] Top Speed 3 now available Hey all, For those of you who don't use Twitter and are out of the loop, Top Speed 3 is now available. get it at: http://www.playinginthedark.net Enjoy. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top Speed 3 now available
Hi, Just a slight, ahem...issue. The link is broken. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Orin Sent: Tuesday, January 11, 2011 5:09 PM To: Gamers Discussion list Subject: [Audyssey] Top Speed 3 now available Hey all, For those of you who don't use Twitter and are out of the loop, Top Speed 3 is now available. get it at: http://www.playinginthedark.net Enjoy. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top Speed 3 now available
Hi Hayden, It was broken when I tried it first, then it worked later. Could be the server was overwhelmed. So try it again. Phil - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 11, 2011 6:27 PM Subject: Re: [Audyssey] Top Speed 3 now available Hi, Just a slight, ahem...issue. The link is broken. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Orin Sent: Tuesday, January 11, 2011 5:09 PM To: Gamers Discussion list Subject: [Audyssey] Top Speed 3 now available Hey all, For those of you who don't use Twitter and are out of the loop, Top Speed 3 is now available. get it at: http://www.playinginthedark.net Enjoy. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1191 / Virus Database: 1435/3373 - Release Date: 01/11/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top Speed 3 now available
interestingwonder what extra fetures this one has that the others don't. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT problem!
Hi Muhammed, You mind explaining that? I think I should make a few notes regarding programming anything in Notepad. If you have word wrap turned off the first thing you should do is maximize the window so the entire window is visible. If you are writing code in Notepad it is a good idea to make a manual line break after 80 characters as the text will simply scroll off the screen. Most of the time when programming my lines of code aren't that long so I make a manual line break after the statement anyway. Obviously, for other text documents you will want word wrap on to read them. On 1/11/11, Shiny protector muhamme...@googlemail.com wrote: Hi Thomas, Um, after I turned off the word rap, it doesn't read things properly on the screen. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sticks version game pads.
Hi Ron, Its been a while since I tried to configure the force feedback stuff under Windows 7, but I can tell you it has nothing to do with the device manager. There is a link in the control panel for joysticks I think it is called game controllers or something like that. You click on that and it brings up a Windows dialog with joysticks and other game controllers connected to your PC. You select the device you want to customize, click on Properties, and under there is a check box to enable/disable force feedback support for that device. If this isn't enough help let me know and I'll try and squeeze in some time to write up a walkthrough on the process. HTH On 1/11/11, Ron Kolesar kolesar16...@roadrunner.com wrote: Ok, Tom I did the following. I plugged in the sgc 2909. Then while the unit is plugged into the pc tower I went and installed the drivers for it. I then went and fired up TDV which does have force feedback in it. I'm still getting the message on the lines that this does support force feedback, but force feedback can not be initialized. Where in the control panel do I go to try and turn force feedback back on? I thought it would be somewhere down in the device manager. But no luck there. Any advice will be appreciated. Many Thanks. Ron who wonders if the SGC 2909 will work in a 64 bit world? Ron Kolesar kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Logitech F310/510/710 Socket
Hi Kai, Oh, that's a relief. My birthday is coming up in a few days. Maybe I can talk my wife into purchasing one of the updated Logitech joysticks as a birthday gift. I really hate the square sockets on the Rumble Pad II. On 1/11/11, Kai kaixi...@sbcglobal.net wrote: Greetings list. Recently I was discussing the fact that I really disliked how the Logitech Rumblepad II used square sockets to mount its analog control sticks, and furthermore that I was hoping the newer line of controllers would have changed this. I'm happy to note that, according to a blog from Logitech, such is the case. The square design's been replaced with a circular one, as it should've been in the first place; I really have no clue why they thought a square design was acceptable. Below is the link to the blog article (the relevant statement to this effect is in one of the comments): http://bit.ly/fMhDxV Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Yet another iOS audio game under development: Captain Dynamite and the Fallen Hero
well the IOS version will not be out at the same time as the xbox one On Jan 10, 2011, at 8:03 AM, Ian McNamara wrote: woo this sounds brilliant, i hope it comes out soon i want this game. probly get it for xbox as well as itos. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT future development - My replies
Hi all, Thank you for the large number of suggestions! I'll respond to you all below in one big message, as to avoid cluttering up the list. Thomas. If I added force feedback I think it would actually be advantageous for me to do everything through code, as the goal of BGT is to wrap everything for the end users without requiring use of the underlying facilities. I'll definitely look into it. Kai. I have looked into XInput, but it does not support neither keyboards nor mouse devices which makes it rather unatractive for me. The only reason then to use it would be for extended joystick and game pad support which is certainly an option, but not something I'm sure about just yet. As for Midi support, I don't think this will happen. In order to provide a soundtrack that sounds the same for everyone, one would need to use some sort of instrument bank such as a soundfont or similar to play the music, which would require me to write an entire sound font player. This is not something that I'm very keen on doing at the moment. And as regards to reverse engineering, I'm doing as much as I can to avoid it (e.g. applying layers of encryption, not encrypting the actual script but rather the AngelScript byte code, including verification checks etc) but as with any software, it is not impossible. You can reverse engineer any program if you are determined enough, and BGT is no exception. Having said that, however, it certainly isn't easy. Lastly, Anti cheating is certainly possible in BGT. Right now there are only hash functions, but I can add a crc32 function as well if there's an interest in that. Allen. Multithreading would indeed be nice, but let's take a look at some of the practicalities there. Let us assume that you have two loops running in two separate threads, and they both modify the same global variable. You have no way of knowing what value the variable may or may not have, at any given time. To prevent this, we would need something similar to a critical section or a mutex to lock access to some resource during a short amount of time while a thread accesses or modifies it. Here we are getting into quite advanced concepts of programming (e.g. thread synchronization), which is way beyond the simplisity goals of BGT. Co-routines is one option that I am considering, however. Hayden. The idea with the helper layer is that it is meant to be open source, so that users can go in and modify the includes to their liking. Something like the sound pool or the dynamic menu class are perfect examples where the functionality is necessary, but not really as part of the engine's foundation. This way, you are able to choose which of these components that you wish to include in your game rather than having them forced upon you. The engine implements all the low level control such as the sound and timer classes, and then it is up to the script writer to make use of these as I have done in these wrapper modules. In other words, the helper layer is meant to let you pick and choose which bits and pieces you do and do not want, which you can't do with the core functionality. Ryan. Loading dll's would indeed be very useful, but the main issue is that AngelScript currently does not support variable parameter function calls or optional parameters to functions. I could do something in the preprocessor stage like VB 6 does, where you specify the name of the function that you want to import as well as the dll filename but this still leaves me with the problem of turning the AngelScript classes into structs when these are passed as parameters, for instance. In short, this is probably possible somehow but would require a huge amount of time. I'll keep it in mind though, and if a lot of people want it it will make its way into the engine eventually, as will COM support. Bryan. I have an idea about what might be happening regarding your Sapi issues. In the dynamic menu class, if you do not specify a specific tts_voice object that you wish to use, a temporary one will be created for you behind the scenes if you are using tts options. The problem as I see it, is that NeoSpeech may not allow multiple instances of its engine to be run simultaneously and so the menu does not work. The solution is to always call the set_tts_object method in the class before calling any of the run methods, so that it uses your existing tts_voice object instance for its output. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] accessible super mario game?
Hi all, I know there's an accessible version of super mario the audio game but the website on the links to accessible games page doesn't seem to work anymore, anyone know where I can find this game? Thanks, Troy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] accessible imulaters
Hi all, does anyone know if an imulator is accessible? Thanks, Troy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible super mario game?
Hi Troy, Not really. To be honest you aren't missing much. The people who created it did a pretty poor job of it. I don't like to put other game developers down, but to be honest it isn't worth your time looking for it. Cheers! On 1/11/11, Troy Sullivan troysulliva...@gmail.com wrote: Hi all, I know there's an accessible version of super mario the audio game but the website on the links to accessible games page doesn't seem to work anymore, anyone know where I can find this game? Thanks, Troy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT problem!
Greetings list. I actually prefer a small little text editor called Metapad for coding/scripting. It isn't one of the most powerful editors around (no regular expression support for search and replace, for example), but it is very quick and comfortable. Among its various features is the ability to open the current file in an external viewer, which means you can directly run the BGT script you're editing without having to browse to it and hit enter. Other editors of course have such functionality, I'm just comfortable with Metapad. It also supports favourites, so you can set the file you're working on as a favourite, making returning to work on the file very quick and easy. Another tip for coding, especially for those of us who don't look at the screen, is to set the editor's font to as small as possible. This lets more text fit on the screen, thereby reducing the need to scroll/word wrap. Kai - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 5:12 PM Subject: Re: [Audyssey] BGT problem! Hi Muhammed, You mind explaining that? I think I should make a few notes regarding programming anything in Notepad. If you have word wrap turned off the first thing you should do is maximize the window so the entire window is visible. If you are writing code in Notepad it is a good idea to make a manual line break after 80 characters as the text will simply scroll off the screen. Most of the time when programming my lines of code aren't that long so I make a manual line break after the statement anyway. Obviously, for other text documents you will want word wrap on to read them. On 1/11/11, Shiny protector muhamme...@googlemail.com wrote: Hi Thomas, Um, after I turned off the word rap, it doesn't read things properly on the screen. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sticks version game pads.
Ok Tom. Here's what's in the control panel. action center, back up and restore, date and time, device manager, eas of access, getting started, enternet network, notification icons, performance and tools, power options, recovery, sound, system users, accounts and windows defender. Don't see anything about sticks. Thanks. Ron Kolesar kolesar16...@roadrunner.com -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, January 11, 2011 8:22 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sticks version game pads. Hi Ron, Its been a while since I tried to configure the force feedback stuff under Windows 7, but I can tell you it has nothing to do with the device manager. There is a link in the control panel for joysticks I think it is called game controllers or something like that. You click on that and it brings up a Windows dialog with joysticks and other game controllers connected to your PC. You select the device you want to customize, click on Properties, and under there is a check box to enable/disable force feedback support for that device. If this isn't enough help let me know and I'll try and squeeze in some time to write up a walkthrough on the process. HTH On 1/11/11, Ron Kolesar kolesar16...@roadrunner.com wrote: Ok, Tom I did the following. I plugged in the sgc 2909. Then while the unit is plugged into the pc tower I went and installed the drivers for it. I then went and fired up TDV which does have force feedback in it. I'm still getting the message on the lines that this does support force feedback, but force feedback can not be initialized. Where in the control panel do I go to try and turn force feedback back on? I thought it would be somewhere down in the device manager. But no luck there. Any advice will be appreciated. Many Thanks. Ron who wonders if the SGC 2909 will work in a 64 bit world? Ron Kolesar kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top Speed 3 now available
Greetings List. I don't know if it's just me, but Top Speed 3 seems to have issues with game pads that have a lot of buttons, which is frustrating since it has plenty of assignable functions, and there's currently no way to bypass a particular assignment. This means you get stuck during controller configuration, and have to escape out without being able to commit the changes. My Logitech Rumblepad II, for example, will only allow me to assign functions to buttons 1 through 4, the POV hat, and the right analog axis. I can understand the analog axis issue, but not the inability for the program to assign functions to buttons 5 through 12. I was told this is a DirectX issue, but seeing as Windows itself recognizes all the buttons and axis's in the test applet, and seeing as I can successfully use all buttons and axis's in EPSXE and other emulators, I sincerely wonder if such is the case. Anyone able to enlighten me on this issue? Kai - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 3:08 PM Subject: [Audyssey] Top Speed 3 now available Hey all, For those of you who don't use Twitter and are out of the loop, Top Speed 3 is now available. get it at: http://www.playinginthedark.net Enjoy. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible imulaters
Greetings Troy. What are you seeking to emulate? This would help us point you in the right direction. Also, note that while an emulator might be accessible, the game itself won't necessarily be. Kai - Original Message - From: Troy Sullivan troysulliva...@gmail.com To: Gamers@audyssey.org Sent: Tuesday, January 11, 2011 3:47 PM Subject: [Audyssey] accessible imulaters Hi all, does anyone know if an imulator is accessible? Thanks, Troy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT future development - My replies
Hi, Philip wrote: I have looked into XInput, but it does not support neither keyboards nor mouse devices which makes it rather unatractive for me. The only reason then to use it would be for extended joystick and game pad support which is certainly an option, but not something I'm sure about just yet. my comments: Agreed. For the record when we decided to go ahead and rewrite the G3D engine in C++ we also looked at XInput rather than DirectInput, and discovered the same exact problems and issues. XInput is primarily designed as a cross-platform API for handling XInput compatible joysticks and game controllers such as those for the Microsoft XBox 360 and/or third-party PC game controllers like the Logitech f510 specifically designed for XInput. As a result if we use XInput for joysticks we still have to use something else for mice and keyboard like the Win32 API for polling mouse and keyboard events from the OS. Since polling the OS for keyboard and mouse events is less desirable than using DirectInput going with XInput has very little value for us. Especially, since our surveys seam to show most VI gamers prefer the keyboard over mice and joysticks in a large amount of cases. Philip wrote: Multithreading would indeed be nice, but let's take a look at some of the practicalities there. Let us assume that you have two loops running in two separate threads, and they both modify the same global variable. You have no way of knowing what value the variable may or may not have, at any given time. To prevent this, we would need something similar to a critical section or a mutex to lock access to some resource during a short amount of time while a thread accesses or modifies it. Here we are getting into quite advanced concepts of programming (e.g. thread synchronization), which is way beyond the simplisity goals of BGT. my comments: Again, I have to agree. Multithreading is a very advanced area of programming, and if people are having problems with BGT now throwing multithreading in the mix would make things a lot more complex and confusing for the average user of the product. Anyone who isn't an expert at multithreading can create some extremely nasty bugs, problems, and if they don't know what they are doing end up crashing the end user's entire system because of a stupid mistake. I have done it myself quite on accident. For example, in the G3D engine I use multithreading in order to process input in one thread, process/update the enemy AI in another thread, and so on. That is fine, but you really have to be careful what thread a certain process was started on in order to shut it down properly. Several months back when testers were exiting MOTA they got a nasty blue screen on exit. It took me a good long while to find/fix that bug. The problem turned out to be the fact I called the WindowDestroy() function from the input thread, when the window was created on the main thread. Since the window was actually created on the main thread that meant that the WindowDestroy() function has to also be called from the main thread. It is exactly this kind of mistake new and experienced BGT developers could make if they aren't careful of properly starting, stopping, updating, and locking threads. I don't think some of these new developers are aware of how easy it is to hang or lock up a computer using an improper thread safe design. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sticks version game pads.
Hi Ron, My vista windows has, Game Controllers Try hitting g or alt v and l for list view. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 9:22 PM Subject: Re: [Audyssey] Sticks version game pads. Ok Tom. Here's what's in the control panel. action center, back up and restore, date and time, device manager, eas of access, getting started, enternet network, notification icons, performance and tools, power options, recovery, sound, system users, accounts and windows defender. Don't see anything about sticks. Thanks. Ron Kolesar kolesar16...@roadrunner.com -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, January 11, 2011 8:22 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sticks version game pads. Hi Ron, Its been a while since I tried to configure the force feedback stuff under Windows 7, but I can tell you it has nothing to do with the device manager. There is a link in the control panel for joysticks I think it is called game controllers or something like that. You click on that and it brings up a Windows dialog with joysticks and other game controllers connected to your PC. You select the device you want to customize, click on Properties, and under there is a check box to enable/disable force feedback support for that device. If this isn't enough help let me know and I'll try and squeeze in some time to write up a walkthrough on the process. HTH On 1/11/11, Ron Kolesar kolesar16...@roadrunner.com wrote: Ok, Tom I did the following. I plugged in the sgc 2909. Then while the unit is plugged into the pc tower I went and installed the drivers for it. I then went and fired up TDV which does have force feedback in it. I'm still getting the message on the lines that this does support force feedback, but force feedback can not be initialized. Where in the control panel do I go to try and turn force feedback back on? I thought it would be somewhere down in the device manager. But no luck there. Any advice will be appreciated. Many Thanks. Ron who wonders if the SGC 2909 will work in a 64 bit world? Ron Kolesar kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1191 / Virus Database: 1435/3373 - Release Date: 01/11/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible imulaters
nintendo and atari imulaters. - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 9:27 PM Subject: Re: [Audyssey] accessible imulaters Greetings Troy. What are you seeking to emulate? This would help us point you in the right direction. Also, note that while an emulator might be accessible, the game itself won't necessarily be. Kai - Original Message - From: Troy Sullivan troysulliva...@gmail.com To: Gamers@audyssey.org Sent: Tuesday, January 11, 2011 3:47 PM Subject: [Audyssey] accessible imulaters Hi all, does anyone know if an imulator is accessible? Thanks, Troy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sticks version game pads.
No luck there either. I already thought of that myself. But looking for all advie. Thanks Phil. I guess I don't have force feedback in a 64 bit worldRon Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Tuesday, January 11, 2011 9:34 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sticks version game pads. Hi Ron, My vista windows has, Game Controllers Try hitting g or alt v and l for list view. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 9:22 PM Subject: Re: [Audyssey] Sticks version game pads. Ok Tom. Here's what's in the control panel. action center, back up and restore, date and time, device manager, eas of access, getting started, enternet network, notification icons, performance and tools, power options, recovery, sound, system users, accounts and windows defender. Don't see anything about sticks. Thanks. Ron Kolesar kolesar16...@roadrunner.com -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, January 11, 2011 8:22 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sticks version game pads. Hi Ron, Its been a while since I tried to configure the force feedback stuff under Windows 7, but I can tell you it has nothing to do with the device manager. There is a link in the control panel for joysticks I think it is called game controllers or something like that. You click on that and it brings up a Windows dialog with joysticks and other game controllers connected to your PC. You select the device you want to customize, click on Properties, and under there is a check box to enable/disable force feedback support for that device. If this isn't enough help let me know and I'll try and squeeze in some time to write up a walkthrough on the process. HTH On 1/11/11, Ron Kolesar kolesar16...@roadrunner.com wrote: Ok, Tom I did the following. I plugged in the sgc 2909. Then while the unit is plugged into the pc tower I went and installed the drivers for it. I then went and fired up TDV which does have force feedback in it. I'm still getting the message on the lines that this does support force feedback, but force feedback can not be initialized. Where in the control panel do I go to try and turn force feedback back on? I thought it would be somewhere down in the device manager. But no luck there. Any advice will be appreciated. Many Thanks. Ron who wonders if the SGC 2909 will work in a 64 bit world? Ron Kolesar kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1191 / Virus Database: 1435/3373 - Release Date: 01/11/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible imulaters
Hi Troy, You'll have to get a little more specific. There are all kinds of game emulators out there. Two that are right off the top of my head is Stella for Atari 2600 games and SNES 9x for Super NES games they are completely different emulators for different types of games. Add to that I really need to know your definition of accessible in this case. For example, with an emulator like Stella I can open a command prompt and type stella spcinvad.bin which would load Space Invaders in Stella for Windows/Linux. Although, I can use Stella that doesn't make the games accessible just because they were never designed to be played by the blind. Playing Space Invaders on a PC with Stella is little different than playing it on a console accessibility wise. So if your definition is can we use emulators like Stella the answer is yes. If you mean can we play the games in an accessible format the answer is no. On 1/11/11, Troy Sullivan troysulliva...@gmail.com wrote: Hi all, does anyone know if an imulator is accessible? Thanks, Troy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT future development
Hi, FYI. Racing wheels are supported through the same API as joysticks, game pads, boxing gloves, etc. The DirectInput joystick API is fairly universal in supporting a variety of game devices through the joystick device code. So in general if BGT supported joysticks generically through DirectInput it would support just about everything from a flight stick to a racing wheel. It would be up to the end BGT game developer to specialize the code for the target device such as creating custom device profiles. On 1/11/11, burakyuksek burakyuksek...@gmail.com wrote: and a stearingweal for raceing games. saygilar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] problem with top speed 3
Hey, when I'm racing the woman voice keeps calling out numbers. How do I turn that off? And I also notice when I go to set up my steering wheel with the game it won't let me configure all the buttons aswell. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sticks version game pads.
Hi Ron, Ok, it may actually help if I know how your control panel is configured. Do you have it set to the Windows 7 default web view, or do you have it setup as a pull down menu, or what? What I just did is I went into the control panel menu on the start menu, mine is setup as a menu rather than a web view, and selected the Devices and Printers icon. It then brought up a dialog box with a number of devices like keyboard, mouse, joystick, printer, etc. I used the Window-Eyes mouse cursor to locate the Philips 2909, right clicked on it, and a context menu popped up. I selected Game Controller Settings from the pull down menu. From there I clicked on Properties and under there I found the options for the Philips 2909 including the ability to test force feedback etc. HTH On 1/11/11, Ron Kolesar kolesar16...@roadrunner.com wrote: Ok Tom. Here's what's in the control panel. action center, back up and restore, date and time, device manager, eas of access, getting started, enternet network, notification icons, performance and tools, power options, recovery, sound, system users, accounts and windows defender. Don't see anything about sticks. Thanks. Ron Kolesar kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT future development - My replies
on the subject of sapi, bgt should always use the system default unless you choose. Hi all, Thank you for the large number of suggestions! I'll respond to you all below in one big message, as to avoid cluttering up the list. Thomas. If I added force feedback I think it would actually be advantageous for me to do everything through code, as the goal of BGT is to wrap everything for the end users without requiring use of the underlying facilities. I'll definitely look into it. Kai. I have looked into XInput, but it does not support neither keyboards nor mouse devices which makes it rather unatractive for me. The only reason then to use it would be for extended joystick and game pad support which is certainly an option, but not something I'm sure about just yet. As for Midi support, I don't think this will happen. In order to provide a soundtrack that sounds the same for everyone, one would need to use some sort of instrument bank such as a soundfont or similar to play the music, which would require me to write an entire sound font player. This is not something that I'm very keen on doing at the moment. And as regards to reverse engineering, I'm doing as much as I can to avoid it (e.g. applying layers of encryption, not encrypting the actual script but rather the AngelScript byte code, including verification checks etc) but as with any software, it is not impossible. You can reverse engineer any program if you are determined enough, and BGT is no exception. Having said that, however, it certainly isn't easy. Lastly, Anti cheating is certainly possible in BGT. Right now there are only hash functions, but I can add a crc32 function as well if there's an interest in that. Allen. Multithreading would indeed be nice, but let's take a look at some of the practicalities there. Let us assume that you have two loops running in two separate threads, and they both modify the same global variable. You have no way of knowing what value the variable may or may not have, at any given time. To prevent this, we would need something similar to a critical section or a mutex to lock access to some resource during a short amount of time while a thread accesses or modifies it. Here we are getting into quite advanced concepts of programming (e.g. thread synchronization), which is way beyond the simplisity goals of BGT. Co-routines is one option that I am considering, however. Hayden. The idea with the helper layer is that it is meant to be open source, so that users can go in and modify the includes to their liking. Something like the sound pool or the dynamic menu class are perfect examples where the functionality is necessary, but not really as part of the engine's foundation. This way, you are able to choose which of these components that you wish to include in your game rather than having them forced upon you. The engine implements all the low level control such as the sound and timer classes, and then it is up to the script writer to make use of these as I have done in these wrapper modules. In other words, the helper layer is meant to let you pick and choose which bits and pieces you do and do not want, which you can't do with the core functionality. Ryan. Loading dll's would indeed be very useful, but the main issue is that AngelScript currently does not support variable parameter function calls or optional parameters to functions. I could do something in the preprocessor stage like VB 6 does, where you specify the name of the function that you want to import as well as the dll filename but this still leaves me with the problem of turning the AngelScript classes into structs when these are passed as parameters, for instance. In short, this is probably possible somehow but would require a huge amount of time. I'll keep it in mind though, and if a lot of people want it it will make its way into the engine eventually, as will COM support. Bryan. I have an idea about what might be happening regarding your Sapi issues. In the dynamic menu class, if you do not specify a specific tts_voice object that you wish to use, a temporary one will be created for you behind the scenes if you are using tts options. The problem as I see it, is that NeoSpeech may not allow multiple instances of its engine to be run simultaneously and so the menu does not work. The solution is to always call the set_tts_object method in the class before calling any of the run methods, so that it uses your existing tts_voice object instance for its output. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
[Audyssey] Some good news and some bad news.
First of all, I thank those who've been trying to help me out with my problems configuring my Philips 2909 so that the force feedback feature will work. I finally found where the joy stick is at. Man does Bill Gates have it hidden well. SMILES. I ended up doing a search for set up joy stick configuration and finally found it. When I did a search for just joy and or joystick, it would take me to the bsc game joy stick configuration, and that's not what I wanted. Well, I even went back to defaults and ok everything and tested out tdv with the controller and still after going through everything and even going through everything with vision I still couldn't get the force feedback to kick in and I still ended up with the same message when I attempted to fire up tdv. So it is a weird mystery to attempt to figure out for now. Thanks, Ron who's a frustrated game player. Ron Kolesar kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon
Hi all, I play alter aeon as marina, a warrior thief mage. My highest level is level 20 warrior, how can I find places to go for xp, i find the where command confusing as it shows the minimum recommended level for places, and I've tried them and got absolutely slaughtered. Thanks in anticipation. Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT future development - My replies
That's the point. I had the Neospeach voices set as defaults whenever this happened. So I'm using ATT Mike at te moment despite that not being one of my favorite voices. We are the Knights who say...Ni! - Original Message - From: shaun everiss sm.ever...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 8:24 PM Subject: Re: [Audyssey] BGT future development - My replies on the subject of sapi, bgt should always use the system default unless you choose. Hi all, Thank you for the large number of suggestions! I'll respond to you all below in one big message, as to avoid cluttering up the list. Thomas. If I added force feedback I think it would actually be advantageous for me to do everything through code, as the goal of BGT is to wrap everything for the end users without requiring use of the underlying facilities. I'll definitely look into it. Kai. I have looked into XInput, but it does not support neither keyboards nor mouse devices which makes it rather unatractive for me. The only reason then to use it would be for extended joystick and game pad support which is certainly an option, but not something I'm sure about just yet. As for Midi support, I don't think this will happen. In order to provide a soundtrack that sounds the same for everyone, one would need to use some sort of instrument bank such as a soundfont or similar to play the music, which would require me to write an entire sound font player. This is not something that I'm very keen on doing at the moment. And as regards to reverse engineering, I'm doing as much as I can to avoid it (e.g. applying layers of encryption, not encrypting the actual script but rather the AngelScript byte code, including verification checks etc) but as with any software, it is not impossible. You can reverse engineer any program if you are determined enough, and BGT is no exception. Having said that, however, it certainly isn't easy. Lastly, Anti cheating is certainly possible in BGT. Right now there are only hash functions, but I can add a crc32 function as well if there's an interest in that. Allen. Multithreading would indeed be nice, but let's take a look at some of the practicalities there. Let us assume that you have two loops running in two separate threads, and they both modify the same global variable. You have no way of knowing what value the variable may or may not have, at any given time. To prevent this, we would need something similar to a critical section or a mutex to lock access to some resource during a short amount of time while a thread accesses or modifies it. Here we are getting into quite advanced concepts of programming (e.g. thread synchronization), which is way beyond the simplisity goals of BGT. Co-routines is one option that I am considering, however. Hayden. The idea with the helper layer is that it is meant to be open source, so that users can go in and modify the includes to their liking. Something like the sound pool or the dynamic menu class are perfect examples where the functionality is necessary, but not really as part of the engine's foundation. This way, you are able to choose which of these components that you wish to include in your game rather than having them forced upon you. The engine implements all the low level control such as the sound and timer classes, and then it is up to the script writer to make use of these as I have done in these wrapper modules. In other words, the helper layer is meant to let you pick and choose which bits and pieces you do and do not want, which you can't do with the core functionality. Ryan. Loading dll's would indeed be very useful, but the main issue is that AngelScript currently does not support variable parameter function calls or optional parameters to functions. I could do something in the preprocessor stage like VB 6 does, where you specify the name of the function that you want to import as well as the dll filename but this still leaves me with the problem of turning the AngelScript classes into structs when these are passed as parameters, for instance. In short, this is probably possible somehow but would require a huge amount of time. I'll keep it in mind though, and if a lot of people want it it will make its way into the engine eventually, as will COM support. Bryan. I have an idea about what might be happening regarding your Sapi issues. In the dynamic menu class, if you do not specify a specific tts_voice object that you wish to use, a temporary one will be created for you behind the scenes if you are using tts options. The problem as I see it, is that NeoSpeech may not allow multiple instances of its engine to be run simultaneously and so the menu does not work. The solution is to always call the set_tts_object method in the class before calling any of the run methods, so that it uses your existing tts_voice
Re: [Audyssey] Top Speed 3 now available
i to have this problem. rather anoying. -- From: Kai kaixi...@sbcglobal.net Sent: Wednesday, January 12, 2011 12:25 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Top Speed 3 now available Greetings List. I don't know if it's just me, but Top Speed 3 seems to have issues with game pads that have a lot of buttons, which is frustrating since it has plenty of assignable functions, and there's currently no way to bypass a particular assignment. This means you get stuck during controller configuration, and have to escape out without being able to commit the changes. My Logitech Rumblepad II, for example, will only allow me to assign functions to buttons 1 through 4, the POV hat, and the right analog axis. I can understand the analog axis issue, but not the inability for the program to assign functions to buttons 5 through 12. I was told this is a DirectX issue, but seeing as Windows itself recognizes all the buttons and axis's in the test applet, and seeing as I can successfully use all buttons and axis's in EPSXE and other emulators, I sincerely wonder if such is the case. Anyone able to enlighten me on this issue? Kai - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 3:08 PM Subject: [Audyssey] Top Speed 3 now available Hey all, For those of you who don't use Twitter and are out of the loop, Top Speed 3 is now available. get it at: http://www.playinginthedark.net Enjoy. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT future development - My replies
Hi Bryan, Well, if it makes you feel any better I've had my own troubles with the Neospeech voices in games. For example, in an older release of the G3D engine when I was toying around with Sapi 5 voices I noticed if I used a different default voice such as ATT Mike and then switched to Neospeech Kate the Neospeech voices would be very distorted and fuzzy sounding. If I set Neospeech Kate as the system default voice and it came up on start up it was crystal clear.I don't know why but those voices, Neospeech Kate and Paul, also tend to cause programs like Text Aloud to crash on me where no other Sapi 5 voice does that to me. Personally, regardless of how good they may sound I think they are buggy and the problems you are having may have nothing to do with BGT but everything to do with those particular voices. This isn't the first time I've seen problems like this with those voices. On 1/11/11, Bryan Peterson bpeterson2...@cableone.net wrote: That's the point. I had the Neospeach voices set as defaults whenever this happened. So I'm using ATT Mike at te moment despite that not being one of my favorite voices. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top Speed 3 now available
Does anyone else have this problem where when you are racing the female voice keep on saying different numbers. How do you get her to stop? It is a big problem when you can't hear over her voice doing the racing. I also having this problem about the controller. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top Speed 3 now available
its precicely cause the controler isn't asigning right that causes the repeting of the numbers. once you solve the asigning of the devices buttons properly, that other probelm with disappear. but asigning the button on devices other then keyboards seems to be a bit buggy right now. dallas -- From: michael barnes c...@samobile.net Sent: Wednesday, January 12, 2011 2:47 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Top Speed 3 now available Does anyone else have this problem where when you are racing the female voice keep on saying different numbers. How do you get her to stop? It is a big problem when you can't hear over her voice doing the racing. I also having this problem about the controller. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible super mario game?
hi troy, if you look on audiogames.net, there is another attempt at an accessible smb this one imo is a lot better, as you can actually go through pipes and jump on bricks, etc also the person who did it is trying to emulate the nes version as closely as possible, which is why I like this one On 1/11/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Troy, Not really. To be honest you aren't missing much. The people who created it did a pretty poor job of it. I don't like to put other game developers down, but to be honest it isn't worth your time looking for it. Cheers! On 1/11/11, Troy Sullivan troysulliva...@gmail.com wrote: Hi all, I know there's an accessible version of super mario the audio game but the website on the links to accessible games page doesn't seem to work anymore, anyone know where I can find this game? Thanks, Troy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT problem!
Hi Thomas, When you mean braking a line, do you put 2 lines after every part of code? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 12, 2011 1:12 AM Subject: Re: [Audyssey] BGT problem! Hi Muhammed, You mind explaining that? I think I should make a few notes regarding programming anything in Notepad. If you have word wrap turned off the first thing you should do is maximize the window so the entire window is visible. If you are writing code in Notepad it is a good idea to make a manual line break after 80 characters as the text will simply scroll off the screen. Most of the time when programming my lines of code aren't that long so I make a manual line break after the statement anyway. Obviously, for other text documents you will want word wrap on to read them. On 1/11/11, Shiny protector muhamme...@googlemail.com wrote: Hi Thomas, Um, after I turned off the word rap, it doesn't read things properly on the screen. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT problem!
I wish the interface was like auto it. In autoit, you opened the program, and you had this code line. Your at 1, then you could right your code and press enter. I wish BGT worked like that, but ah well, I'll just have to live with notepad. It never use to do the tab problem, I don't no what I did to start the problem. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 12, 2011 1:12 AM Subject: Re: [Audyssey] BGT problem! Hi Muhammed, You mind explaining that? I think I should make a few notes regarding programming anything in Notepad. If you have word wrap turned off the first thing you should do is maximize the window so the entire window is visible. If you are writing code in Notepad it is a good idea to make a manual line break after 80 characters as the text will simply scroll off the screen. Most of the time when programming my lines of code aren't that long so I make a manual line break after the statement anyway. Obviously, for other text documents you will want word wrap on to read them. On 1/11/11, Shiny protector muhamme...@googlemail.com wrote: Hi Thomas, Um, after I turned off the word rap, it doesn't read things properly on the screen. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT problem!
Greetings. It does work like that; In your text editor, you write a line of code, write a semicolon if applicable, then hit enter to break a line (which means to start a new line). Notepad is horrible. You should consider giving something like UltraEdit, TextPal, or (my personal favourite) Metapad a try. BGT's actually a nice, straightforward scripting language. Things could be worse: you could be having to deal with Python which uses spacing as a code delimiter. UltraEdit (RegExp capable): http://www.ultraedit.com/ TextPal: http://www.empowermentzone.com/palsetup.exe NoteTab (RegExp capable): http://www.notetab.com/ Metapad: http://liquidninja.com/metapad/ Round-up of code-friendly text editors (not guaranteed to be accessible): http://www.balkhis.com/web-designs-resources/15-outstanding-free-text-editors-for-designers-coders/ Kai - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 11, 2011 10:48 PM Subject: Re: [Audyssey] BGT problem! I wish the interface was like auto it. In autoit, you opened the program, and you had this code line. Your at 1, then you could right your code and press enter. I wish BGT worked like that, but ah well, I'll just have to live with notepad. It never use to do the tab problem, I don't no what I did to start the problem. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 12, 2011 1:12 AM Subject: Re: [Audyssey] BGT problem! Hi Muhammed, You mind explaining that? I think I should make a few notes regarding programming anything in Notepad. If you have word wrap turned off the first thing you should do is maximize the window so the entire window is visible. If you are writing code in Notepad it is a good idea to make a manual line break after 80 characters as the text will simply scroll off the screen. Most of the time when programming my lines of code aren't that long so I make a manual line break after the statement anyway. Obviously, for other text documents you will want word wrap on to read them. On 1/11/11, Shiny protector muhamme...@googlemail.com wrote: Hi Thomas, Um, after I turned off the word rap, it doesn't read things properly on the screen. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] thinking of coding a game dtmf guess
Hi, I'm thinking of coding a simple game, called dtmf guess. Basically, you have 60 seconds to guess as many dtmf tones as you can, and then there will be score boards and stats. I might possily include other modes, for example musical notes. What do you guys think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top Speed 3 now available
thankyou playinginthedark! thankyou! saygilar sevgiler. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 12, 2011 1:08 AM Subject: [Audyssey] Top Speed 3 now available Hey all, For those of you who don't use Twitter and are out of the loop, Top Speed 3 is now available. get it at: http://www.playinginthedark.net Enjoy. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.